Mercurial > emacs
view lisp/play/snake.el @ 109581:06384b3caebf
Add ability to put Gtk+ tool bar on the left/right/bottom or top. Default top.
* lisp/menu-bar.el (menu-bar-showhide-tool-bar-menu-customize-enable-left)
(menu-bar-showhide-tool-bar-menu-customize-disable)
(menu-bar-showhide-tool-bar-menu-customize-enable-right)
(menu-bar-showhide-tool-bar-menu-customize-enable-top)
(menu-bar-showhide-tool-bar-menu-customize-enable-bottom): New functions
(menu-bar-showhide-tool-bar-menu): If tool bar is moveable,
make a menu for Options => toolbar that can move it.
* src/frame.c (Qtool_bar_position): New variable.
(make_frame): Set tool_bar_position to Qtop.
(frame_parms): Add tool-bar-position.
(x_report_frame_params): Store tool_bar_position.
(x_set_fringe_width): Reset wm size hint after fringe changes.
* src/frame.h (struct frame): Add tool_bar_position.
(Qbottom): Declare.
* src/gtkutil.c (FRAME_TOTAL_PIXEL_WIDTH): New macro.
(xg_frame_set_char_size): Add FRAME_TOOLBAR_WIDTH to pixelwidth.
(xg_height_or_width_changed): Use FRAME_TOTAL_PIXEL_WIDTH.
(xg_create_frame_widgets): Create a hobox for placing widgets
vertically. Use gtk_box_pack_start.
(xg_height_or_width_changed): Renamed from xg_height_changed.
(x_wm_set_size_hint): Add FRAME_TOOLBAR_WIDTH to base_width.
(xg_update_frame_menubar, free_frame_menubar): Change to
xg_height_or_width_changed.
(xg_tool_bar_detach_callback): Update left/right/top/bottom tool bar
size correctly. Remove hardcoded 4, instead use handlebox size -
toolbar size.
(xg_tool_bar_attach_callback): Update left/right/top/bottom tool bar
size correctly. Use handlebox size + toolbar size as additional
size.
(xg_pack_tool_bar): POS is a new parameter.
Set orientation of tool bar based on pos.
Only make handlebox_widget if NULL.
Check if tool bar goes to vbox or hbox depending on pos.
(xg_update_tool_bar_sizes): New function.
(update_frame_tool_bar): Remove old_req, new_req. Do not get tool bar
height, call xg_update_tool_bar_sizes instead.
(free_frame_tool_bar): Remove from hbox or vbox depending on
toolbar_in_hbox, Set all FRAME_TOOLBAR_*_(WIDTH|HEIGHT) to zero.
(xg_change_toolbar_position): New function.
* src/gtkutil.h (xg_change_toolbar_position): Declare.
* src/window.c (calc_absolute_offset): Check for FRAME_TOOLBAR_TOP_HEIGHT
and FRAME_TOOLBAR_LEFT_WIDTH.
* src/xfns.c (x_set_tool_bar_position): New function.
(xic_set_statusarea): Use FRAME_TOOLBAR_TOP_HEIGHT.
(x_frame_parm_handlers): Add x_set_tool_bar_position.
(syms_of_xfns): if USE_GTK, provide move-toolbar.
* src/xterm.c (x_set_window_size_1): Add FRAME_TOOLBAR_WIDTH to pixelwidth.
* src/xterm.h (struct x_output): Add toolbar_top_height,
toolbar_bottom_height, toolbar_left_width, toolbar_right_width. Remove
toolbar_height.
if USE_GTK: Add hbox_widget and toolbar_in_hbox.
(FRAME_TOOLBAR_TOP_HEIGHT, FRAME_TOOLBAR_BOTTOM_HEIGHT)
(FRAME_TOOLBAR_LEFT_WIDTH, FRAME_TOOLBAR_RIGHT_WIDTH): New macros.
(FRAME_TOOLBAR_HEIGHT): Is now TOP_HEIGHT + BOTTOM_HEIGHT.
author | Jan D. <jan.h.d@swipnet.se> |
---|---|
date | Thu, 29 Jul 2010 18:49:59 +0200 |
parents | 1d1d5d9bd884 |
children | 376148b31b5e |
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line source
;;; snake.el --- implementation of Snake for Emacs ;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005, ;; 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc. ;; Author: Glynn Clements <glynn@sensei.co.uk> ;; Created: 1997-09-10 ;; Keywords: games ;; This file is part of GNU Emacs. ;; GNU Emacs is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. ;;; Commentary: ;;; Code: (eval-when-compile (require 'cl)) (require 'gamegrid) ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-use-glyphs-flag t "Non-nil means use glyphs when available.") (defvar snake-use-color-flag t "Non-nil means use color when available.") (defvar snake-buffer-name "*Snake*" "Name used for Snake buffer.") (defvar snake-buffer-width 30 "Width of used portion of buffer.") (defvar snake-buffer-height 22 "Height of used portion of buffer.") (defvar snake-width 30 "Width of playing area.") (defvar snake-height 20 "Height of playing area.") (defvar snake-initial-length 5 "Initial length of snake.") (defvar snake-initial-x 10 "Initial X position of snake.") (defvar snake-initial-y 10 "Initial Y position of snake.") (defvar snake-initial-velocity-x 1 "Initial X velocity of snake.") (defvar snake-initial-velocity-y 0 "Initial Y velocity of snake.") (defvar snake-tick-period 0.2 "The default time taken for the snake to advance one square.") (defvar snake-mode-hook nil "Hook run upon starting Snake.") (defvar snake-score-x 0 "X position of score.") (defvar snake-score-y snake-height "Y position of score.") ;; It is not safe to put this in /tmp. ;; Someone could make a symlink in /tmp ;; pointing to a file you don't want to clobber. (defvar snake-score-file "snake-scores" "File for holding high scores.") ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-blank-options '(((glyph colorize) (t ?\040)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [0 0 0]) (color-tty "black")))) (defvar snake-snake-options '(((glyph colorize) (emacs-tty ?O) (t ?\040)) ((color-x color-x) (mono-x mono-x) (color-tty color-tty) (mono-tty mono-tty)) (((glyph color-x) [1 1 0]) (color-tty "yellow")))) (defvar snake-dot-options '(((glyph colorize) (t ?\*)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [1 0 0]) (color-tty "red")))) (defvar snake-border-options '(((glyph colorize) (t ?\+)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [0.5 0.5 0.5]) (color-tty "white")))) (defvar snake-space-options '(((t ?\040)) nil nil)) ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defconst snake-blank 0) (defconst snake-snake 1) (defconst snake-dot 2) (defconst snake-border 3) (defconst snake-space 4) ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-length 0) (defvar snake-velocity-x 1) (defvar snake-velocity-y 0) (defvar snake-positions nil) (defvar snake-cycle 0) (defvar snake-score 0) (defvar snake-paused nil) (defvar snake-moved-p nil) (defvar snake-velocity-queue nil "This queue stores the velocities requested too quickly by user. They will take effect one at a time at each clock-interval. This is necessary for proper behavior. For instance, if you are moving right, you press up and then left, you want the snake to move up just once before starting to move left. If we implemented all your keystrokes immediately, the snake would effectively never move up. Thus, we need to move it up for one turn and then start moving it leftwards.") (make-variable-buffer-local 'snake-length) (make-variable-buffer-local 'snake-velocity-x) (make-variable-buffer-local 'snake-velocity-y) (make-variable-buffer-local 'snake-positions) (make-variable-buffer-local 'snake-cycle) (make-variable-buffer-local 'snake-score) (make-variable-buffer-local 'snake-paused) (make-variable-buffer-local 'snake-moved-p) (make-variable-buffer-local 'snake-velocity-queue) ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-mode-map (make-sparse-keymap 'snake-mode-map)) (define-key snake-mode-map "n" 'snake-start-game) (define-key snake-mode-map "q" 'snake-end-game) (define-key snake-mode-map "p" 'snake-pause-game) (define-key snake-mode-map [left] 'snake-move-left) (define-key snake-mode-map [right] 'snake-move-right) (define-key snake-mode-map [up] 'snake-move-up) (define-key snake-mode-map [down] 'snake-move-down) (defvar snake-null-map (make-sparse-keymap 'snake-null-map)) (define-key snake-null-map "n" 'snake-start-game) ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun snake-display-options () (let ((options (make-vector 256 nil))) (loop for c from 0 to 255 do (aset options c (cond ((= c snake-blank) snake-blank-options) ((= c snake-snake) snake-snake-options) ((= c snake-dot) snake-dot-options) ((= c snake-border) snake-border-options) ((= c snake-space) snake-space-options) (t '(nil nil nil))))) options)) (defun snake-update-score () (let* ((string (format "Score: %05d" snake-score)) (len (length string))) (loop for x from 0 to (1- len) do (gamegrid-set-cell (+ snake-score-x x) snake-score-y (aref string x))))) (defun snake-init-buffer () (gamegrid-init-buffer snake-buffer-width snake-buffer-height snake-space) (let ((buffer-read-only nil)) (loop for y from 0 to (1- snake-height) do (loop for x from 0 to (1- snake-width) do (gamegrid-set-cell x y snake-border))) (loop for y from 1 to (- snake-height 2) do (loop for x from 1 to (- snake-width 2) do (gamegrid-set-cell x y snake-blank))))) (defun snake-reset-game () (gamegrid-kill-timer) (snake-init-buffer) (setq snake-length snake-initial-length snake-velocity-x snake-initial-velocity-x snake-velocity-y snake-initial-velocity-y snake-positions nil snake-cycle 1 snake-score 0 snake-paused nil snake-moved-p nil snake-velocity-queue nil) (let ((x snake-initial-x) (y snake-initial-y)) (dotimes (i snake-length) (gamegrid-set-cell x y snake-snake) (setq snake-positions (cons (vector x y) snake-positions)) (incf x snake-velocity-x) (incf y snake-velocity-y))) (snake-update-score)) (defun snake-update-game (snake-buffer) "Called on each clock tick. Advances the snake one square, testing for collision. Argument SNAKE-BUFFER is the name of the buffer." (when (and (not snake-paused) (eq (current-buffer) snake-buffer)) (snake-update-velocity) (let* ((pos (car snake-positions)) (x (+ (aref pos 0) snake-velocity-x)) (y (+ (aref pos 1) snake-velocity-y)) (c (gamegrid-get-cell x y))) (if (or (= c snake-border) (= c snake-snake)) (snake-end-game) (cond ((= c snake-dot) (incf snake-length) (incf snake-score) (snake-update-score)) (t (let* ((last-cons (nthcdr (- snake-length 2) snake-positions)) (tail-pos (cadr last-cons)) (x0 (aref tail-pos 0)) (y0 (aref tail-pos 1))) (gamegrid-set-cell x0 y0 (if (= (% snake-cycle 5) 0) snake-dot snake-blank)) (incf snake-cycle) (setcdr last-cons nil)))) (gamegrid-set-cell x y snake-snake) (setq snake-positions (cons (vector x y) snake-positions)) (setq snake-moved-p nil))))) (defun snake-update-velocity () (unless snake-moved-p (if snake-velocity-queue (let ((new-vel (car (last snake-velocity-queue)))) (setq snake-velocity-x (car new-vel) snake-velocity-y (cadr new-vel)) (setq snake-velocity-queue (nreverse (cdr (nreverse snake-velocity-queue)))))) (setq snake-moved-p t))) (defun snake-final-x-velocity () (or (caar snake-velocity-queue) snake-velocity-x)) (defun snake-final-y-velocity () (or (cadr (car snake-velocity-queue)) snake-velocity-y)) (defun snake-move-left () "Make the snake move left." (interactive) (when (zerop (snake-final-x-velocity)) (push '(-1 0) snake-velocity-queue))) (defun snake-move-right () "Make the snake move right." (interactive) (when (zerop (snake-final-x-velocity)) (push '(1 0) snake-velocity-queue))) (defun snake-move-up () "Make the snake move up." (interactive) (when (zerop (snake-final-y-velocity)) (push '(0 -1) snake-velocity-queue))) (defun snake-move-down () "Make the snake move down." (interactive) (when (zerop (snake-final-y-velocity)) (push '(0 1) snake-velocity-queue))) (defun snake-end-game () "Terminate the current game." (interactive) (gamegrid-kill-timer) (use-local-map snake-null-map) (gamegrid-add-score snake-score-file snake-score)) (defun snake-start-game () "Start a new game of Snake." (interactive) (snake-reset-game) (use-local-map snake-mode-map) (gamegrid-start-timer snake-tick-period 'snake-update-game)) (defun snake-pause-game () "Pause (or resume) the current game." (interactive) (setq snake-paused (not snake-paused)) (message (and snake-paused "Game paused (press p to resume)"))) (defun snake-active-p () (eq (current-local-map) snake-mode-map)) (put 'snake-mode 'mode-class 'special) (defun snake-mode () "A mode for playing Snake. Snake mode keybindings: \\{snake-mode-map} " (kill-all-local-variables) (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t) (use-local-map snake-null-map) (setq major-mode 'snake-mode) (setq mode-name "Snake") (unless (featurep 'emacs) (setq mode-popup-menu '("Snake Commands" ["Start new game" snake-start-game] ["End game" snake-end-game (snake-active-p)] ["Pause" snake-pause-game (and (snake-active-p) (not snake-paused))] ["Resume" snake-pause-game (and (snake-active-p) snake-paused)]))) (setq gamegrid-use-glyphs snake-use-glyphs-flag) (setq gamegrid-use-color snake-use-color-flag) (gamegrid-init (snake-display-options)) (run-mode-hooks 'snake-mode-hook)) ;;;###autoload (defun snake () "Play the Snake game. Move the snake around without colliding with its tail or with the border. Eating dots causes the snake to get longer. Snake mode keybindings: \\<snake-mode-map> \\[snake-start-game] Starts a new game of Snake \\[snake-end-game] Terminates the current game \\[snake-pause-game] Pauses (or resumes) the current game \\[snake-move-left] Makes the snake move left \\[snake-move-right] Makes the snake move right \\[snake-move-up] Makes the snake move up \\[snake-move-down] Makes the snake move down" (interactive) (switch-to-buffer snake-buffer-name) (gamegrid-kill-timer) (snake-mode) (snake-start-game)) (provide 'snake) ;; arch-tag: 512ffc92-cfac-4287-9a4e-92890701a5c8 ;;; snake.el ends here