view lisp/play/tetris.el @ 109581:06384b3caebf

Add ability to put Gtk+ tool bar on the left/right/bottom or top. Default top. * lisp/menu-bar.el (menu-bar-showhide-tool-bar-menu-customize-enable-left) (menu-bar-showhide-tool-bar-menu-customize-disable) (menu-bar-showhide-tool-bar-menu-customize-enable-right) (menu-bar-showhide-tool-bar-menu-customize-enable-top) (menu-bar-showhide-tool-bar-menu-customize-enable-bottom): New functions (menu-bar-showhide-tool-bar-menu): If tool bar is moveable, make a menu for Options => toolbar that can move it. * src/frame.c (Qtool_bar_position): New variable. (make_frame): Set tool_bar_position to Qtop. (frame_parms): Add tool-bar-position. (x_report_frame_params): Store tool_bar_position. (x_set_fringe_width): Reset wm size hint after fringe changes. * src/frame.h (struct frame): Add tool_bar_position. (Qbottom): Declare. * src/gtkutil.c (FRAME_TOTAL_PIXEL_WIDTH): New macro. (xg_frame_set_char_size): Add FRAME_TOOLBAR_WIDTH to pixelwidth. (xg_height_or_width_changed): Use FRAME_TOTAL_PIXEL_WIDTH. (xg_create_frame_widgets): Create a hobox for placing widgets vertically. Use gtk_box_pack_start. (xg_height_or_width_changed): Renamed from xg_height_changed. (x_wm_set_size_hint): Add FRAME_TOOLBAR_WIDTH to base_width. (xg_update_frame_menubar, free_frame_menubar): Change to xg_height_or_width_changed. (xg_tool_bar_detach_callback): Update left/right/top/bottom tool bar size correctly. Remove hardcoded 4, instead use handlebox size - toolbar size. (xg_tool_bar_attach_callback): Update left/right/top/bottom tool bar size correctly. Use handlebox size + toolbar size as additional size. (xg_pack_tool_bar): POS is a new parameter. Set orientation of tool bar based on pos. Only make handlebox_widget if NULL. Check if tool bar goes to vbox or hbox depending on pos. (xg_update_tool_bar_sizes): New function. (update_frame_tool_bar): Remove old_req, new_req. Do not get tool bar height, call xg_update_tool_bar_sizes instead. (free_frame_tool_bar): Remove from hbox or vbox depending on toolbar_in_hbox, Set all FRAME_TOOLBAR_*_(WIDTH|HEIGHT) to zero. (xg_change_toolbar_position): New function. * src/gtkutil.h (xg_change_toolbar_position): Declare. * src/window.c (calc_absolute_offset): Check for FRAME_TOOLBAR_TOP_HEIGHT and FRAME_TOOLBAR_LEFT_WIDTH. * src/xfns.c (x_set_tool_bar_position): New function. (xic_set_statusarea): Use FRAME_TOOLBAR_TOP_HEIGHT. (x_frame_parm_handlers): Add x_set_tool_bar_position. (syms_of_xfns): if USE_GTK, provide move-toolbar. * src/xterm.c (x_set_window_size_1): Add FRAME_TOOLBAR_WIDTH to pixelwidth. * src/xterm.h (struct x_output): Add toolbar_top_height, toolbar_bottom_height, toolbar_left_width, toolbar_right_width. Remove toolbar_height. if USE_GTK: Add hbox_widget and toolbar_in_hbox. (FRAME_TOOLBAR_TOP_HEIGHT, FRAME_TOOLBAR_BOTTOM_HEIGHT) (FRAME_TOOLBAR_LEFT_WIDTH, FRAME_TOOLBAR_RIGHT_WIDTH): New macros. (FRAME_TOOLBAR_HEIGHT): Is now TOP_HEIGHT + BOTTOM_HEIGHT.
author Jan D. <jan.h.d@swipnet.se>
date Thu, 29 Jul 2010 18:49:59 +0200
parents ddd0e4f58fa3
children 417b1e4d63cd
line wrap: on
line source

;;; tetris.el --- implementation of Tetris for Emacs

;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
;;   2009, 2010  Free Software Foundation, Inc.

;; Author: Glynn Clements <glynn@sensei.co.uk>
;; Version: 2.01
;; Created: 1997-08-13
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:

;;; Code:

(eval-when-compile
  (require 'cl))

(require 'gamegrid)

;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defgroup tetris nil
  "Play a game of Tetris."
  :prefix "tetris-"
  :group 'games)

(defcustom tetris-use-glyphs t
  "Non-nil means use glyphs when available."
  :group 'tetris
  :type 'boolean)

(defcustom tetris-use-color t
  "Non-nil means use color when available."
  :group 'tetris
  :type 'boolean)

(defcustom tetris-draw-border-with-glyphs t
  "Non-nil means draw a border even when using glyphs."
  :group 'tetris
  :type 'boolean)

(defcustom tetris-default-tick-period 0.3
  "The default time taken for a shape to drop one row."
  :group 'tetris
  :type 'number)

(defcustom tetris-update-speed-function
  'tetris-default-update-speed-function
  "Function run whenever the Tetris score changes.
Called with two arguments: (SHAPES ROWS)
SHAPES is the number of shapes which have been dropped.
ROWS is the number of rows which have been completed.

If the return value is a number, it is used as the timer period."
  :group 'tetris
  :type 'function)

(defcustom tetris-mode-hook nil
  "Hook run upon starting Tetris."
  :group 'tetris
  :type 'hook)

(defcustom tetris-tty-colors
  ["blue" "white" "yellow" "magenta" "cyan" "green" "red"]
  "Vector of colors of the various shapes in text mode."
  :group 'tetris
  :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
		       "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
	      (result nil))
	  (while names
	    (add-to-list 'result
			 (cons 'choice
			       (cons :tag
				     (cons (car names)
					   (mapcar (lambda (color)
						     (list 'const color))
						   (defined-colors)))))
			 t)
	    (setq names (cdr names)))
	  result))

(defcustom tetris-x-colors
  [[0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
  "Vector of colors of the various shapes."
  :group 'tetris
  :type 'sexp)

(defcustom tetris-buffer-name "*Tetris*"
  "Name used for Tetris buffer."
  :group 'tetris
  :type 'string)

(defcustom tetris-buffer-width 30
  "Width of used portion of buffer."
  :group 'tetris
  :type 'number)

(defcustom tetris-buffer-height 22
  "Height of used portion of buffer."
  :group 'tetris
  :type 'number)

(defcustom tetris-width 10
  "Width of playing area."
  :group 'tetris
  :type 'number)

(defcustom tetris-height 20
  "Height of playing area."
  :group 'tetris
  :type 'number)

(defcustom tetris-top-left-x 3
  "X position of top left of playing area."
  :group 'tetris
  :type 'number)

(defcustom tetris-top-left-y 1
  "Y position of top left of playing area."
  :group 'tetris
  :type 'number)

(defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
  "X position of next shape.")

(defvar tetris-next-y tetris-top-left-y
  "Y position of next shape.")

(defvar tetris-score-x tetris-next-x
  "X position of score.")

(defvar tetris-score-y (+ tetris-next-y 6)
  "Y position of score.")

;; It is not safe to put this in /tmp.
;; Someone could make a symlink in /tmp
;; pointing to a file you don't want to clobber.
(defvar tetris-score-file "tetris-scores"
;; anybody with a well-connected server want to host this?
;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
  "File for holding high scores.")

;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defvar tetris-blank-options
  '(((glyph colorize)
     (t ?\040))
    ((color-x color-x)
     (mono-x grid-x)
     (color-tty color-tty))
    (((glyph color-x) [0 0 0])
     (color-tty "black"))))

(defvar tetris-cell-options
  '(((glyph colorize)
     (emacs-tty ?O)
     (t ?\040))
    ((color-x color-x)
     (mono-x mono-x)
     (color-tty color-tty)
     (mono-tty mono-tty))
    ;; color information is taken from tetris-x-colors and tetris-tty-colors
    ))

(defvar tetris-border-options
  '(((glyph colorize)
     (t ?\+))
    ((color-x color-x)
     (mono-x grid-x)
     (color-tty color-tty))
    (((glyph color-x) [0.5 0.5 0.5])
     (color-tty "white"))))

(defvar tetris-space-options
  '(((t ?\040))
    nil
    nil))

;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defconst tetris-shapes
  [[[[0  0] [1  0] [0  1] [1  1]]]  
   
   [[[0  0] [1  0] [2  0] [2  1]] 
    [[1 -1] [1  0] [1  1] [0  1]] 
    [[0 -1] [0  0] [1  0] [2  0]] 
    [[1 -1] [2 -1] [1  0] [1  1]]] 
   
   [[[0  0] [1  0] [2  0] [0  1]] 
    [[0 -1] [1 -1] [1  0] [1  1]] 
    [[2 -1] [0  0] [1  0] [2  0]] 
    [[1 -1] [1  0] [1  1] [2  1]]]  
   
   [[[0  0] [1  0] [1  1] [2  1]] 
    [[1  0] [0  1] [1  1] [0  2]]]
   
   [[[1  0] [2  0] [0  1] [1  1]] 
    [[0  0] [0  1] [1  1] [1  2]]]  
   
   [[[1  0] [0  1] [1  1] [2  1]] 
    [[1  0] [1  1] [2  1] [1  2]]                
    [[0  1] [1  1] [2  1] [1  2]] 
    [[1  0] [0  1] [1  1] [1  2]]]
   
   [[[0  0] [1  0] [2  0] [3  0]]
    [[1 -1] [1  0] [1  1] [1  2]]]]
  "Each shape is described by a vector that contains the coordinates of 
each one of its four blocks.")

;;the scoring rules were taken from "xtetris".  Blocks score differently
;;depending on their rotation

(defconst tetris-shape-scores
  [[6] [6 7 6 7] [6 7 6 7] [6 7] [6 7] [5 5 6 5] [5 8]] )

(defconst tetris-shape-dimensions
  [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])

(defconst tetris-blank 7)

(defconst tetris-border 8)

(defconst tetris-space 9)

(defun tetris-default-update-speed-function (shapes rows)
  (/ 20.0 (+ 50.0 rows)))

;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defvar tetris-shape 0)
(defvar tetris-rot 0)
(defvar tetris-next-shape 0)
(defvar tetris-n-shapes 0)
(defvar tetris-n-rows 0)
(defvar tetris-score 0)
(defvar tetris-pos-x 0)
(defvar tetris-pos-y 0)
(defvar tetris-paused nil)

(make-variable-buffer-local 'tetris-shape)
(make-variable-buffer-local 'tetris-rot)
(make-variable-buffer-local 'tetris-next-shape)
(make-variable-buffer-local 'tetris-n-shapes)
(make-variable-buffer-local 'tetris-n-rows)
(make-variable-buffer-local 'tetris-score)
(make-variable-buffer-local 'tetris-pos-x)
(make-variable-buffer-local 'tetris-pos-y)
(make-variable-buffer-local 'tetris-paused)

;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defvar tetris-mode-map
  (let ((map (make-sparse-keymap 'tetris-mode-map)))
    (define-key map "n"		'tetris-start-game)
    (define-key map "q"		'tetris-end-game)
    (define-key map "p"		'tetris-pause-game)

    (define-key map " "		'tetris-move-bottom)
    (define-key map [left]	'tetris-move-left)
    (define-key map [right]	'tetris-move-right)
    (define-key map [up]	'tetris-rotate-prev)
    (define-key map [down]	'tetris-rotate-next)
    map))

(defvar tetris-null-map
  (let ((map (make-sparse-keymap 'tetris-null-map)))
    (define-key map "n"		'tetris-start-game)
    map))

;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defun tetris-display-options ()
  (let ((options (make-vector 256 nil)))
    (loop for c from 0 to 255 do
      (aset options c
	    (cond ((= c tetris-blank)
		    tetris-blank-options)
                  ((and (>= c 0) (<= c 6))
		   (append
		    tetris-cell-options
		    `((((glyph color-x) ,(aref tetris-x-colors c))
		       (color-tty ,(aref tetris-tty-colors c))
		       (t nil)))))
		   ((= c tetris-border)
		    tetris-border-options)
		   ((= c tetris-space)
		    tetris-space-options)
                  (t
                   '(nil nil nil)))))
    options))

(defun tetris-get-tick-period ()
  (if (boundp 'tetris-update-speed-function)
      (let ((period (apply tetris-update-speed-function
			   tetris-n-shapes
			   tetris-n-rows nil)))
	(and (numberp period) period))))

(defun tetris-get-shape-cell (block)
  (aref (aref  (aref tetris-shapes
                     tetris-shape) tetris-rot)
        block))

(defun tetris-shape-width ()
  (aref (aref tetris-shape-dimensions tetris-shape) 0))

(defun tetris-shape-rotations ()
  (length (aref tetris-shapes tetris-shape)))

(defun tetris-draw-score ()
  (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
			 (format "Rows:   %05d" tetris-n-rows)
			 (format "Score:  %05d" tetris-score))))
    (loop for y from 0 to 2 do
	  (let* ((string (aref strings y))
		 (len (length string)))
	    (loop for x from 0 to (1- len) do
		  (gamegrid-set-cell (+ tetris-score-x x)
				     (+ tetris-score-y y)
				     (aref string x)))))))

(defun tetris-update-score ()
  (tetris-draw-score)
  (let ((period (tetris-get-tick-period)))
    (if period (gamegrid-set-timer period))))

(defun tetris-new-shape ()
  (setq tetris-shape tetris-next-shape)
  (setq tetris-rot 0)
  (setq tetris-next-shape (random 7))
  (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
  (setq tetris-pos-y 0)
  (if (tetris-test-shape)
      (tetris-end-game)
    (tetris-draw-shape)
    (tetris-draw-next-shape)
    (tetris-update-score)))

(defun tetris-draw-next-shape ()
  (loop for x from 0 to 3 do
        (loop for y from 0 to 3 do
              (gamegrid-set-cell (+ tetris-next-x x)
                                 (+ tetris-next-y y)
                                 tetris-blank)))
  (loop for i from 0 to 3 do
        (let ((tetris-shape tetris-next-shape)
              (tetris-rot 0))
          (gamegrid-set-cell (+ tetris-next-x
                                (aref (tetris-get-shape-cell i) 0))
                             (+ tetris-next-y
                                (aref (tetris-get-shape-cell i) 1))
                             tetris-shape))))

(defun tetris-draw-shape ()
  (loop for i from 0 to 3 do
        (let ((c (tetris-get-shape-cell i)))
          (gamegrid-set-cell (+ tetris-top-left-x
                                tetris-pos-x
                                (aref c 0))
                             (+ tetris-top-left-y
                                tetris-pos-y
                                (aref c 1))
                             tetris-shape))))

(defun tetris-erase-shape ()
  (loop for i from 0 to 3 do
        (let ((c (tetris-get-shape-cell i)))
          (gamegrid-set-cell (+ tetris-top-left-x
                                tetris-pos-x 
                                (aref c 0))
                             (+ tetris-top-left-y
                                tetris-pos-y 
                                (aref c 1))
                             tetris-blank))))

(defun tetris-test-shape ()
  (let ((hit nil))
    (loop for i from 0 to 3 do
          (unless hit
            (setq hit
                  (let* ((c (tetris-get-shape-cell i))
                         (xx (+ tetris-pos-x 
                                (aref c 0)))
                         (yy (+ tetris-pos-y 
                                (aref c 1))))
                    (or (>= xx tetris-width)
                        (>= yy tetris-height)
                        (/= (gamegrid-get-cell 
                             (+ xx tetris-top-left-x) 
                             (+ yy tetris-top-left-y))
                            tetris-blank))))))
    hit))

(defun tetris-full-row (y)
  (let ((full t))
    (loop for x from 0 to (1- tetris-width) do
	  (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
				    (+ tetris-top-left-y y))
		 tetris-blank)
	      (setq full nil)))
    full))

(defun tetris-shift-row (y)
  (if (= y 0)
      (loop for x from 0 to (1- tetris-width) do
	(gamegrid-set-cell (+ tetris-top-left-x x)
			   (+ tetris-top-left-y y)
			   tetris-blank))
  (loop for x from 0 to (1- tetris-width) do
	(let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
				    (+ tetris-top-left-y y -1))))
	  (gamegrid-set-cell (+ tetris-top-left-x x)
			     (+ tetris-top-left-y y)
			   c)))))

(defun tetris-shift-down ()
  (loop for y0 from 0 to (1- tetris-height) do
	(if (tetris-full-row y0)
	    (progn (setq tetris-n-rows (1+ tetris-n-rows))
		   (loop for y from y0 downto 0 do
			 (tetris-shift-row y))))))

(defun tetris-draw-border-p ()
  (or (not (eq gamegrid-display-mode 'glyph))
      tetris-draw-border-with-glyphs))

(defun tetris-init-buffer ()
  (gamegrid-init-buffer tetris-buffer-width
			tetris-buffer-height
			tetris-space)
  (let ((buffer-read-only nil))
    (if (tetris-draw-border-p)
	(loop for y from -1 to tetris-height do
	      (loop for x from -1 to tetris-width do
		    (gamegrid-set-cell (+ tetris-top-left-x x)
				       (+ tetris-top-left-y y)
				       tetris-border))))
    (loop for y from 0 to (1- tetris-height) do
	  (loop for x from 0 to (1- tetris-width) do
		(gamegrid-set-cell (+ tetris-top-left-x x)
				   (+ tetris-top-left-y y)
				   tetris-blank)))
    (if (tetris-draw-border-p)
	(loop for y from -1 to 4 do
	      (loop for x from -1 to 4 do
		    (gamegrid-set-cell (+ tetris-next-x x)
				       (+ tetris-next-y y)
				       tetris-border))))))

(defun tetris-reset-game ()
  (gamegrid-kill-timer)
  (tetris-init-buffer)
  (setq tetris-next-shape (random 7))
  (setq tetris-shape	0
	tetris-rot	0
	tetris-pos-x	0
	tetris-pos-y	0
	tetris-n-shapes	0
	tetris-n-rows	0
	tetris-score	0
	tetris-paused	nil)
  (tetris-new-shape))

(defun tetris-shape-done ()
  (tetris-shift-down)
  (setq tetris-n-shapes (1+ tetris-n-shapes))
  (setq tetris-score
	(+ tetris-score
	   (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
  (tetris-update-score)
  (tetris-new-shape))

(defun tetris-update-game (tetris-buffer)
  "Called on each clock tick.
Drops the shape one square, testing for collision."
  (if (and (not tetris-paused)
	   (eq (current-buffer) tetris-buffer))
      (let (hit)
	(tetris-erase-shape)
	(setq tetris-pos-y (1+ tetris-pos-y))
	(setq hit (tetris-test-shape))
	(if hit
	    (setq tetris-pos-y (1- tetris-pos-y)))
	(tetris-draw-shape)
	(if hit
	    (tetris-shape-done)))))

(defun tetris-move-bottom ()
  "Drop the shape to the bottom of the playing area."
  (interactive)
  (unless tetris-paused
    (let ((hit nil))
      (tetris-erase-shape)
      (while (not hit)
        (setq tetris-pos-y (1+ tetris-pos-y))
        (setq hit (tetris-test-shape)))
      (setq tetris-pos-y (1- tetris-pos-y))
      (tetris-draw-shape)
      (tetris-shape-done))))

(defun tetris-move-left ()
  "Move the shape one square to the left."
  (interactive)
  (unless tetris-paused
    (tetris-erase-shape)
    (setq tetris-pos-x (1- tetris-pos-x))
    (if (tetris-test-shape)
        (setq tetris-pos-x (1+ tetris-pos-x)))
    (tetris-draw-shape)))

(defun tetris-move-right ()
  "Move the shape one square to the right."
  (interactive)
  (unless tetris-paused
    (tetris-erase-shape)
    (setq tetris-pos-x (1+ tetris-pos-x))
    (if (tetris-test-shape)
	(setq tetris-pos-x (1- tetris-pos-x)))
    (tetris-draw-shape)))

(defun tetris-rotate-prev ()
  "Rotate the shape clockwise."
  (interactive)
  (unless tetris-paused
      (tetris-erase-shape)
      (setq tetris-rot (% (+ 1 tetris-rot) 
                          (tetris-shape-rotations)))
      (if (tetris-test-shape)
          (setq tetris-rot (% (+ 3 tetris-rot) 
                              (tetris-shape-rotations))))
      (tetris-draw-shape)))

(defun tetris-rotate-next ()
  "Rotate the shape anticlockwise."
  (interactive)
  (unless tetris-paused
        (tetris-erase-shape)
        (setq tetris-rot (% (+ 3 tetris-rot)
                            (tetris-shape-rotations)))
        (if (tetris-test-shape)
            (setq tetris-rot (% (+ 1 tetris-rot)
                                (tetris-shape-rotations))))
        (tetris-draw-shape)))

(defun tetris-end-game ()
  "Terminate the current game."
  (interactive)
  (gamegrid-kill-timer)
  (use-local-map tetris-null-map)
  (gamegrid-add-score tetris-score-file tetris-score))

(defun tetris-start-game ()
  "Start a new game of Tetris."
  (interactive)
  (tetris-reset-game)
  (use-local-map tetris-mode-map)
  (let ((period (or (tetris-get-tick-period)
		    tetris-default-tick-period)))
    (gamegrid-start-timer period 'tetris-update-game)))

(defun tetris-pause-game ()
  "Pause (or resume) the current game."
  (interactive)
  (setq tetris-paused (not tetris-paused))
  (message (and tetris-paused "Game paused (press p to resume)")))

(defun tetris-active-p ()
  (eq (current-local-map) tetris-mode-map))

(put 'tetris-mode 'mode-class 'special)

(define-derived-mode tetris-mode nil "Tetris"
  "A mode for playing Tetris."

  (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)

  (use-local-map tetris-null-map)

  (unless (featurep 'emacs)
    (setq mode-popup-menu
	  '("Tetris Commands"
	    ["Start new game"	tetris-start-game]
	    ["End game"		tetris-end-game
	     (tetris-active-p)]
	    ["Pause"		tetris-pause-game
	     (and (tetris-active-p) (not tetris-paused))]
	    ["Resume"		tetris-pause-game
	     (and (tetris-active-p) tetris-paused)])))

  (setq show-trailing-whitespace nil)

  (setq gamegrid-use-glyphs tetris-use-glyphs)
  (setq gamegrid-use-color tetris-use-color)

  (gamegrid-init (tetris-display-options)))

;;;###autoload
(defun tetris ()
  "Play the Tetris game.
Shapes drop from the top of the screen, and the user has to move and
rotate the shape to fit in with those at the bottom of the screen so
as to form complete rows.

tetris-mode keybindings:
   \\<tetris-mode-map>
\\[tetris-start-game]	Starts a new game of Tetris
\\[tetris-end-game]	Terminates the current game
\\[tetris-pause-game]	Pauses (or resumes) the current game
\\[tetris-move-left]	Moves the shape one square to the left
\\[tetris-move-right]	Moves the shape one square to the right
\\[tetris-rotate-prev]	Rotates the shape clockwise
\\[tetris-rotate-next]	Rotates the shape anticlockwise
\\[tetris-move-bottom]	Drops the shape to the bottom of the playing area

"
  (interactive)

  (select-window (or (get-buffer-window tetris-buffer-name)
		     (selected-window)))
  (switch-to-buffer tetris-buffer-name)
  (gamegrid-kill-timer)
  (tetris-mode)
  (tetris-start-game))

(random t)

(provide 'tetris)

;; arch-tag: fb780d53-3ff0-49f0-8e19-f7f13cf2d49e
;;; tetris.el ends here