Mercurial > emacs
view etc/DEBUG @ 51701:080a8041fef7
(Defining Functions): Explain about redefining primitives.
(Function Safety): Renamed. Minor changes.
Comment out the detailed criteria for what is safe.
author | Richard M. Stallman <rms@gnu.org> |
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date | Mon, 30 Jun 2003 10:40:27 +0000 |
parents | 23a1cea22d13 |
children | 695cf19ef79e d7ddb3e565de |
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Debugging GNU Emacs Copyright (c) 1985, 2000, 2001 Free Software Foundation, Inc. Permission is granted to anyone to make or distribute verbatim copies of this document as received, in any medium, provided that the copyright notice and permission notice are preserved, and that the distributor grants the recipient permission for further redistribution as permitted by this notice. Permission is granted to distribute modified versions of this document, or of portions of it, under the above conditions, provided also that they carry prominent notices stating who last changed them. [People who debug Emacs on Windows using native Windows debuggers should read the Windows-specific section near the end of this document.] ** When you debug Emacs with GDB, you should start it in the directory where you built Emacs. That directory has a .gdbinit file that defines various "user-defined" commands for debugging Emacs. ** It is a good idea to run Emacs under GDB (or some other suitable debugger) *all the time*. Then, when Emacs crashes, you will be able to debug the live process, not just a core dump. (This is especially important on systems which don't support core files, and instead print just the registers and some stack addresses.) ** If Emacs hangs, or seems to be stuck in some infinite loop, typing "kill -TSTP PID", where PID is the Emacs process ID, will cause GDB to kick in, provided that you run under GDB. ** Getting control to the debugger `Fsignal' is a very useful place to put a breakpoint in. All Lisp errors go through there. It is useful, when debugging, to have a guaranteed way to return to the debugger at any time. When using X, this is easy: type C-z at the window where Emacs is running under GDB, and it will stop Emacs just as it would stop any ordinary program. When Emacs is running in a terminal, things are not so easy. The src/.gdbinit file in the Emacs distribution arranges for SIGINT (C-g in Emacs) to be passed to Emacs and not give control back to GDB. On modern POSIX systems, you can override that with this command: handle SIGINT stop nopass After this `handle' command, SIGINT will return control to GDB. If you want the C-g to cause a QUIT within Emacs as well, omit the `nopass'. A technique that can work when `handle SIGINT' does not is to store the code for some character into the variable stop_character. Thus, set stop_character = 29 makes Control-] (decimal code 29) the stop character. Typing Control-] will cause immediate stop. You cannot use the set command until the inferior process has been started. Put a breakpoint early in `main', or suspend the Emacs, to get an opportunity to do the set command. ** Examining Lisp object values. When you have a live process to debug, and it has not encountered a fatal error, you can use the GDB command `pr'. First print the value in the ordinary way, with the `p' command. Then type `pr' with no arguments. This calls a subroutine which uses the Lisp printer. Note: It is not a good idea to try `pr' if you know that Emacs is in deep trouble: its stack smashed (e.g., if it encountered SIGSEGV due to stack overflow), or crucial data structures, such as `obarray', corrupted, etc. In such cases, the Emacs subroutine called by `pr' might make more damage, like overwrite some data that is important for debugging the original problem. Also, on some systems it is impossible to use `pr' if you stopped Emacs while it was inside `select'. This is in fact what happens if you stop Emacs while it is waiting. In such a situation, don't try to use `pr'. Instead, use `s' to step out of the system call. Then Emacs will be between instructions and capable of handling `pr'. If you can't use `pr' command, for whatever reason, you can fall back on lower-level commands. Use the `xtype' command to print out the data type of the last data value. Once you know the data type, use the command that corresponds to that type. Here are these commands: xint xptr xwindow xmarker xoverlay xmiscfree xintfwd xboolfwd xobjfwd xbufobjfwd xkbobjfwd xbuflocal xbuffer xsymbol xstring xvector xframe xwinconfig xcompiled xcons xcar xcdr xsubr xprocess xfloat xscrollbar Each one of them applies to a certain type or class of types. (Some of these types are not visible in Lisp, because they exist only internally.) Each x... command prints some information about the value, and produces a GDB value (subsequently available in $) through which you can get at the rest of the contents. In general, most of the rest of the contents will be additional Lisp objects which you can examine in turn with the x... commands. Even with a live process, these x... commands are useful for examining the fields in a buffer, window, process, frame or marker. Here's an example using concepts explained in the node "Value History" of the GDB manual to print the variable frame from this line in xmenu.c: buf.frame_or_window = frame; First, use these commands: cd src gdb emacs b xmenu.c:1296 r -q Then type C-x 5 2 to create a new frame, and it hits the breakpoint: (gdb) p frame $1 = 1077872640 (gdb) xtype Lisp_Vectorlike PVEC_FRAME (gdb) xframe $2 = (struct frame *) 0x3f0800 (gdb) p *$ $3 = { size = 536871989, next = 0x366240, name = 809661752, [...] } (gdb) p $3->name $4 = 809661752 Now we can use `pr' to print the name of the frame: (gdb) pr "emacs@steenrod.math.nwu.edu" The Emacs C code heavily uses macros defined in lisp.h. So suppose we want the address of the l-value expression near the bottom of `add_command_key' from keyboard.c: XVECTOR (this_command_keys)->contents[this_command_key_count++] = key; XVECTOR is a macro, and therefore GDB does not know about it. GDB cannot evaluate "p XVECTOR (this_command_keys)". However, you can use the xvector command in GDB to get the same result. Here is how: (gdb) p this_command_keys $1 = 1078005760 (gdb) xvector $2 = (struct Lisp_Vector *) 0x411000 0 (gdb) p $->contents[this_command_key_count] $3 = 1077872640 (gdb) p &$ $4 = (int *) 0x411008 Here's a related example of macros and the GDB `define' command. There are many Lisp vectors such as `recent_keys', which contains the last 100 keystrokes. We can print this Lisp vector p recent_keys pr But this may be inconvenient, since `recent_keys' is much more verbose than `C-h l'. We might want to print only the last 10 elements of this vector. `recent_keys' is updated in keyboard.c by the command XVECTOR (recent_keys)->contents[recent_keys_index] = c; So we define a GDB command `xvector-elts', so the last 10 keystrokes are printed by xvector-elts recent_keys recent_keys_index 10 where you can define xvector-elts as follows: define xvector-elts set $i = 0 p $arg0 xvector set $foo = $ while $i < $arg2 p $foo->contents[$arg1-($i++)] pr end document xvector-elts Prints a range of elements of a Lisp vector. xvector-elts v n i prints `i' elements of the vector `v' ending at the index `n'. end ** Getting Lisp-level backtrace information within GDB The most convenient way is to use the `xbacktrace' command. This shows the names of the Lisp functions that are currently active. If that doesn't work (e.g., because the `backtrace_list' structure is corrupted), type "bt" at the GDB prompt, to produce the C-level backtrace, and look for stack frames that call Ffuncall. Select them one by one in GDB, by typing "up N", where N is the appropriate number of frames to go up, and in each frame that calls Ffuncall type this: p *args pr This will print the name of the Lisp function called by that level of function calling. By printing the remaining elements of args, you can see the argument values. Here's how to print the first argument: p args[1] pr If you do not have a live process, you can use xtype and the other x... commands such as xsymbol to get such information, albeit less conveniently. For example: p *args xtype and, assuming that "xtype" says that args[0] is a symbol: xsymbol ** Debugging what happens while preloading and dumping Emacs Type `gdb temacs' and start it with `r -batch -l loadup dump'. If temacs actually succeeds when running under GDB in this way, do not try to run the dumped Emacs, because it was dumped with the GDB breakpoints in it. ** Debugging `temacs' Debugging `temacs' is useful when you want to establish whether a problem happens in an undumped Emacs. To run `temacs' under a debugger, type "gdb temacs", then start it with `r -batch -l loadup'. ** If you encounter X protocol errors Try evaluating (x-synchronize t). That puts Emacs into synchronous mode, where each Xlib call checks for errors before it returns. This mode is much slower, but when you get an error, you will see exactly which call really caused the error. You can start Emacs in a synchronous mode by invoking it with the -xrm option, like this: emacs -xrm "emacs.synchronous: true" Setting a breakpoint in the function `x_error_quitter' and looking at the backtrace when Emacs stops inside that function will show what code causes the X protocol errors. Some bugs related to the X protocol disappear when Emacs runs in a synchronous mode. To track down those bugs, we suggest the following procedure: - Run Emacs under a debugger and put a breakpoint inside the primitive function which, when called from Lisp, triggers the X protocol errors. For example, if the errors happen when you delete a frame, put a breakpoint inside `Fdelete_frame'. - When the breakpoint breaks, step through the code, looking for calls to X functions (the ones whose names begin with "X" or "Xt" or "Xm"). - Insert calls to `XSync' before and after each call to the X functions, like this: XSync (f->output_data.x->display_info->display, 0); where `f' is the pointer to the `struct frame' of the selected frame, normally available via XFRAME (selected_frame). (Most functions which call X already have some variable that holds the pointer to the frame, perhaps called `f' or `sf', so you shouldn't need to compute it.) If your debugger can call functions in the program being debugged, you should be able to issue the calls to `XSync' without recompiling Emacs. For example, with GDB, just type: call XSync (f->output_data.x->display_info->display, 0) before and immediately after the suspect X calls. If your debugger does not support this, you will need to add these pairs of calls in the source and rebuild Emacs. Either way, systematically step through the code and issue these calls until you find the first X function called by Emacs after which a call to `XSync' winds up in the function `x_error_quitter'. The first X function call for which this happens is the one that generated the X protocol error. - You should now look around this offending X call and try to figure out what is wrong with it. ** If Emacs causes errors or memory leaks in your X server You can trace the traffic between Emacs and your X server with a tool like xmon, available at ftp://ftp.x.org/contrib/devel_tools/. Xmon can be used to see exactly what Emacs sends when X protocol errors happen. If Emacs causes the X server memory usage to increase you can use xmon to see what items Emacs creates in the server (windows, graphical contexts, pixmaps) and what items Emacs delete. If there are consistently more creations than deletions, the type of item and the activity you do when the items get created can give a hint where to start debugging. ** If the symptom of the bug is that Emacs fails to respond Don't assume Emacs is `hung'--it may instead be in an infinite loop. To find out which, make the problem happen under GDB and stop Emacs once it is not responding. (If Emacs is using X Windows directly, you can stop Emacs by typing C-z at the GDB job.) Then try stepping with `step'. If Emacs is hung, the `step' command won't return. If it is looping, `step' will return. If this shows Emacs is hung in a system call, stop it again and examine the arguments of the call. If you report the bug, it is very important to state exactly where in the source the system call is, and what the arguments are. If Emacs is in an infinite loop, try to determine where the loop starts and ends. The easiest way to do this is to use the GDB command `finish'. Each time you use it, Emacs resumes execution until it exits one stack frame. Keep typing `finish' until it doesn't return--that means the infinite loop is in the stack frame which you just tried to finish. Stop Emacs again, and use `finish' repeatedly again until you get back to that frame. Then use `next' to step through that frame. By stepping, you will see where the loop starts and ends. Also, examine the data being used in the loop and try to determine why the loop does not exit when it should. ** If certain operations in Emacs are slower than they used to be, here is some advice for how to find out why. Stop Emacs repeatedly during the slow operation, and make a backtrace each time. Compare the backtraces looking for a pattern--a specific function that shows up more often than you'd expect. If you don't see a pattern in the C backtraces, get some Lisp backtrace information by typing "xbacktrace" or by looking at Ffuncall frames (see above), and again look for a pattern. When using X, you can stop Emacs at any time by typing C-z at GDB. When not using X, you can do this with C-g. On non-Unix platforms, such as MS-DOS, you might need to press C-BREAK instead. ** If GDB does not run and your debuggers can't load Emacs. On some systems, no debugger can load Emacs with a symbol table, perhaps because they all have fixed limits on the number of symbols and Emacs exceeds the limits. Here is a method that can be used in such an extremity. Do nm -n temacs > nmout strip temacs adb temacs 0xd:i 0xe:i 14:i 17:i :r -l loadup (or whatever) It is necessary to refer to the file `nmout' to convert numeric addresses into symbols and vice versa. It is useful to be running under a window system. Then, if Emacs becomes hopelessly wedged, you can create another window to do kill -9 in. kill -ILL is often useful too, since that may make Emacs dump core or return to adb. ** Debugging incorrect screen updating. To debug Emacs problems that update the screen wrong, it is useful to have a record of what input you typed and what Emacs sent to the screen. To make these records, do (open-dribble-file "~/.dribble") (open-termscript "~/.termscript") The dribble file contains all characters read by Emacs from the terminal, and the termscript file contains all characters it sent to the terminal. The use of the directory `~/' prevents interference with any other user. If you have irreproducible display problems, put those two expressions in your ~/.emacs file. When the problem happens, exit the Emacs that you were running, kill it, and rename the two files. Then you can start another Emacs without clobbering those files, and use it to examine them. An easy way to see if too much text is being redrawn on a terminal is to evaluate `(setq inverse-video t)' before you try the operation you think will cause too much redrawing. This doesn't refresh the screen, so only newly drawn text is in inverse video. The Emacs display code includes special debugging code, but it is normally disabled. You can enable it by building Emacs with the pre-processing symbol GLYPH_DEBUG defined. Here's one easy way, suitable for Unix and GNU systems, to build such a debugging version: MYCPPFLAGS='-DGLYPH_DEBUG=1' make Building Emacs like that activates many assertions which scrutinize display code operation more than Emacs does normally. (To see the code which tests these assertions, look for calls to the `xassert' macros.) Any assertion that is reported to fail should be investigated. Building with GLYPH_DEBUG defined also defines several helper functions which can help debugging display code. One such function is `dump_glyph_matrix'. If you run Emacs under GDB, you can print the contents of any glyph matrix by just calling that function with the matrix as its argument. For example, the following command will print the contents of the current matrix of the window whose pointer is in `w': (gdb) p dump_glyph_matrix (w->current_matrix, 2) (The second argument 2 tells dump_glyph_matrix to print the glyphs in a long form.) You can dump the selected window's current glyph matrix interactively with "M-x dump-glyph-matrix RET"; see the documentation of this function for more details. Several more functions for debugging display code are available in Emacs compiled with GLYPH_DEBUG defined; type "C-h f dump- TAB" and "C-h f trace- TAB" to see the full list. ** Debugging LessTif If you encounter bugs whereby Emacs built with LessTif grabs all mouse and keyboard events, or LessTif menus behave weirdly, it might be helpful to set the `DEBUGSOURCES' and `DEBUG_FILE' environment variables, so that one can see what LessTif was doing at this point. For instance export DEBUGSOURCES="RowColumn.c:MenuShell.c:MenuUtil.c" export DEBUG_FILE=/usr/tmp/LESSTIF_TRACE emacs & causes LessTif to print traces from the three named source files to a file in `/usr/tmp' (that file can get pretty large). The above should be typed at the shell prompt before invoking Emacs, as shown by the last line above. Running GDB from another terminal could also help with such problems. You can arrange for GDB to run on one machine, with the Emacs display appearing on another. Then, when the bug happens, you can go back to the machine where you started GDB and use the debugger from there. ** Debugging problems which happen in GC The array `last_marked' (defined on alloc.c) can be used to display up to 500 last objects marked by the garbage collection process. Whenever the garbage collector marks a Lisp object, it records the pointer to that object in the `last_marked' array. The variable `last_marked_index' holds the index into the `last_marked' array one place beyond where the pointer to the very last marked object is stored. The single most important goal in debugging GC problems is to find the Lisp data structure that got corrupted. This is not easy since GC changes the tag bits and relocates strings which make it hard to look at Lisp objects with commands such as `pr'. It is sometimes necessary to convert Lisp_Object variables into pointers to C struct's manually. Use the `last_marked' array and the source to reconstruct the sequence that objects were marked. Once you discover the corrupted Lisp object or data structure, it is useful to look at it in a fresh Emacs session and compare its contents with a session that you are debugging. ** Debugging problems with non-ASCII characters If you experience problems which seem to be related to non-ASCII characters, such as \201 characters appearing in the buffer or in your files, set the variable byte-debug-flag to t. This causes Emacs to do some extra checks, such as look for broken relations between byte and character positions in buffers and strings; the resulting diagnostics might pinpoint the cause of the problem. ** Debugging the TTY (non-windowed) version The most convenient method of debugging the character-terminal display is to do that on a window system such as X. Begin by starting an xterm window, then type these commands inside that window: $ tty $ echo $TERM Let's say these commands print "/dev/ttyp4" and "xterm", respectively. Now start Emacs (the normal, windowed-display session, i.e. without the `-nw' option), and invoke "M-x gdb RET emacs RET" from there. Now type these commands at GDB's prompt: (gdb) set args -nw -t /dev/ttyp4 (gdb) set environment TERM xterm (gdb) run The debugged Emacs should now start in no-window mode with its display directed to the xterm window you opened above. Similar arrangement is possible on a character terminal by using the `screen' package. ** Running Emacs built with malloc debugging packages If Emacs exhibits bugs that seem to be related to use of memory allocated off the heap, it might be useful to link Emacs with a special debugging library, such as Electric Fence (a.k.a. efence) or GNU Checker, which helps find such problems. Emacs compiled with such packages might not run without some hacking, because Emacs replaces the system's memory allocation functions with its own versions, and because the dumping process might be incompatible with the way these packages use to track allocated memory. Here are some of the changes you might find necessary (SYSTEM-NAME and MACHINE-NAME are the names of your OS- and CPU-specific headers in the subdirectories of `src'): - In src/s/SYSTEM-NAME.h add "#define SYSTEM_MALLOC". - In src/m/MACHINE-NAME.h add "#define CANNOT_DUMP" and "#define CANNOT_UNEXEC". - Configure with a different --prefix= option. If you use GCC, version 2.7.2 is preferred, as some malloc debugging packages work a lot better with it than with 2.95 or later versions. - Type "make" then "make -k install". - If required, invoke the package-specific command to prepare src/temacs for execution. - cd ..; src/temacs (Note that this runs `temacs' instead of the usual `emacs' executable. This avoids problems with dumping Emacs mentioned above.) Some malloc debugging libraries might print lots of false alarms for bitfields used by Emacs in some data structures. If you want to get rid of the false alarms, you will have to hack the definitions of these data structures on the respective headers to remove the `:N' bitfield definitions (which will cause each such field to use a full int). ** Some suggestions for debugging on MS Windows: (written by Marc Fleischeuers, Geoff Voelker and Andrew Innes) To debug Emacs with Microsoft Visual C++, you either start emacs from the debugger or attach the debugger to a running emacs process. To start emacs from the debugger, you can use the file bin/debug.bat. The Microsoft Developer studio will start and under Project, Settings, Debug, General you can set the command-line arguments and Emacs's startup directory. Set breakpoints (Edit, Breakpoints) at Fsignal and other functions that you want to examine. Run the program (Build, Start debug). Emacs will start and the debugger will take control as soon as a breakpoint is hit. You can also attach the debugger to an already running Emacs process. To do this, start up the Microsoft Developer studio and select Build, Start debug, Attach to process. Choose the Emacs process from the list. Send a break to the running process (Debug, Break) and you will find that execution is halted somewhere in user32.dll. Open the stack trace window and go up the stack to w32_msg_pump. Now you can set breakpoints in Emacs (Edit, Breakpoints). Continue the running Emacs process (Debug, Step out) and control will return to Emacs, until a breakpoint is hit. To examine the contents of a Lisp variable, you can use the function 'debug_print'. Right-click on a variable, select QuickWatch (it has an eyeglass symbol on its button in the toolbar), and in the text field at the top of the window, place 'debug_print(' and ')' around the expression. Press 'Recalculate' and the output is sent to stderr, and to the debugger via the OutputDebugString routine. The output sent to stderr should be displayed in the console window that was opened when the emacs.exe executable was started. The output sent to the debugger should be displayed in the 'Debug' pane in the Output window. If Emacs was started from the debugger, a console window was opened at Emacs' startup; this console window also shows the output of 'debug_print'. For example, start and run Emacs in the debugger until it is waiting for user input. Then click on the `Break' button in the debugger to halt execution. Emacs should halt in `ZwUserGetMessage' waiting for an input event. Use the `Call Stack' window to select the procedure `w32_msp_pump' up the call stack (see below for why you have to do this). Open the QuickWatch window and enter "debug_print(Vexec_path)". Evaluating this expression will then print out the contents of the Lisp variable `exec-path'. If QuickWatch reports that the symbol is unknown, then check the call stack in the `Call Stack' window. If the selected frame in the call stack is not an Emacs procedure, then the debugger won't recognize Emacs symbols. Instead, select a frame that is inside an Emacs procedure and try using `debug_print' again. If QuickWatch invokes debug_print but nothing happens, then check the thread that is selected in the debugger. If the selected thread is not the last thread to run (the "current" thread), then it cannot be used to execute debug_print. Use the Debug menu to select the current thread and try using debug_print again. Note that the debugger halts execution (e.g., due to a breakpoint) in the context of the current thread, so this should only be a problem if you've explicitly switched threads. It is also possible to keep appropriately masked and typecast Lisp symbols in the Watch window, this is more convenient when steeping though the code. For instance, on entering apply_lambda, you can watch (struct Lisp_Symbol *) (0xfffffff & args[0]). Optimizations often confuse the MS debugger. For example, the debugger will sometimes report wrong line numbers, e.g., when it prints the backtrace for a crash. It is usually best to look at the disassembly to determine exactly what code is being run--the disassembly will probably show several source lines followed by a block of assembler for those lines. The actual point where Emacs crashes will be one of those source lines, but not neccesarily the one that the debugger reports. Another problematic area with the MS debugger is with variables that are stored in registers: it will sometimes display wrong values for those variables. Usually you will not be able to see any value for a register variable, but if it is only being stored in a register temporarily, you will see an old value for it. Again, you need to look at the disassembly to determine which registers are being used, and look at those registers directly, to see the actual current values of these variables.