view lisp/gnus/gnus-audio.el @ 38588:08a4c6c00af0

(init_from_display_pos): If POS is in an overlay string, deal with the first overlay string having an image `display' property. (try_window_reusing_current_matrix, compute_line_metrics): Fix computation of row's visible height for the case that part of the row is invisible above and part of the row is at the same time invisible below the window.
author Gerd Moellmann <gerd@gnu.org>
date Fri, 27 Jul 2001 15:29:16 +0000
parents a26d9b55abb6
children 695cf19ef79e d7ddb3e565de
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;;; gnus-audio.el --- sound effects for Gnus
;; Copyright (C) 1996, 2000 Free Software Foundation

;; Author: Steven L. Baur <steve@miranova.com>
;; Keywords: news, mail, multimedia

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Commentary:

;; This file provides access to sound effects in Gnus.
;; This file is partially stripped to support earcons.el.

;;; Code:

(require 'nnheader)

(defgroup gnus-audio nil
  "Playing sound in Gnus."
  :version "21.1"
  :group 'gnus-visual
  :group 'multimedia)

(defvar gnus-audio-inline-sound
  (or (if (fboundp 'device-sound-enabled-p)
	  (device-sound-enabled-p))	; XEmacs
      (fboundp 'play-sound))		; Emacs 21
  "Non-nil means try to play sounds without using an external program.")

(defcustom gnus-audio-directory (nnheader-find-etc-directory "sounds")
  "The directory containing the Sound Files."
  :type '(choice directory (const nil))
  :group 'gnus-audio)

(defcustom gnus-audio-au-player "/usr/bin/showaudio"
  "Executable program for playing sun AU format sound files."
  :group 'gnus-audio
  :type 'string)

(defcustom gnus-audio-wav-player "/usr/local/bin/play"
  "Executable program for playing WAV files."
  :group 'gnus-audio
  :type 'string)

;;; The following isn't implemented yet.  Wait for Millennium Gnus.
;;(defvar gnus-audio-effects-enabled t
;;  "When t, Gnus will use sound effects.")
;;(defvar gnus-audio-enable-hooks nil
;;  "Functions run when enabling sound effects.")
;;(defvar gnus-audio-disable-hooks nil
;;  "Functions run when disabling sound effects.")
;;(defvar gnus-audio-theme-song nil
;;  "Theme song for Gnus.")
;;(defvar gnus-audio-enter-group nil
;;  "Sound effect played when selecting a group.")
;;(defvar gnus-audio-exit-group nil
;;  "Sound effect played when exiting a group.")
;;(defvar gnus-audio-score-group nil
;;  "Sound effect played when scoring a group.")
;;(defvar gnus-audio-busy-sound nil
;;  "Sound effect played when going into a ... sequence.")


;;;###autoload
;;(defun gnus-audio-enable-sound ()
;;  "Enable Sound Effects for Gnus."
;;  (interactive)
;;  (setq gnus-audio-effects-enabled t)
;;  (gnus-run-hooks gnus-audio-enable-hooks))

;;;###autoload
					;(defun gnus-audio-disable-sound ()
;;  "Disable Sound Effects for Gnus."
;;  (interactive)
;;  (setq gnus-audio-effects-enabled nil)
;;  (gnus-run-hooks gnus-audio-disable-hooks))

;;;###autoload
(defun gnus-audio-play (file)
  "Play a sound FILE through the speaker."
  (interactive)
  (let ((sound-file (if (file-exists-p file)
			file
		      (expand-file-name file gnus-audio-directory))))
    (when (file-exists-p sound-file)
      (cond ((and gnus-audio-inline-sound
		 (condition-case nil
		     ;; Even if we have audio, we may fail with the
		     ;; wrong sort of sound file.
		     (progn (play-sound-file sound-file)
			    t)
		   (error nil))))
	    ;; If we don't have built-in sound, or playing it failed,
	    ;; try with external program.
	    ((equal "wav" (file-name-extension sound-file))
	     (call-process gnus-audio-wav-player
			   sound-file
			   0
			   nil
			   sound-file))
	    ((equal "au" (file-name-extension sound-file))
	     (call-process gnus-audio-au-player
			   sound-file
			   0
			   nil
			   sound-file))))))


;;; The following isn't implemented yet, wait for Red Gnus
;;(defun gnus-audio-startrek-sounds ()
;;  "Enable sounds from Star Trek the original series."
;;  (interactive)
;;  (setq gnus-audio-busy-sound "working.au")
;;  (setq gnus-audio-enter-group "bulkhead_door.au")
;;  (setq gnus-audio-exit-group "bulkhead_door.au")
;;  (setq gnus-audio-score-group "ST_laser.au")
;;  (setq gnus-audio-theme-song "startrek.au")
;;  (add-hook 'gnus-select-group-hook 'gnus-audio-startrek-select-group)
;;  (add-hook 'gnus-exit-group-hook 'gnus-audio-startrek-exit-group))
;;;***

(defvar gnus-startup-jingle "Tuxedomoon.Jingle4.au"
  "Name of the Gnus startup jingle file.")

(defun gnus-play-jingle ()
  "Play the Gnus startup jingle, unless that's inhibited."
  (interactive)
  (gnus-audio-play gnus-startup-jingle))

(provide 'gnus-audio)

(run-hooks 'gnus-audio-load-hook)

;;; gnus-audio.el ends here