view lisp/play/snake.el @ 24102:1086aa5db591

Major rewrite to support cleaner method of dumping; a static "bss" section is used for heap space during preload, and bss data is now written to the proper section area when dumping. (need_to_recreate_heap): Renamed to using_dynamic_heap. (heap_index_in_executable): Obsolete variable removed. (data_section): New variable. (data_start_va): Renamed to data_start. (data_start_file): Obsolete variable removed. (bss_section): (extra_bss_size): (bss_section_static): (bss_start_static): (bss_size_static): (extra_bss_size_static): (heap_section): New variables. (_start): Remove code based on old unexec method. Call init_heap to initialize sbrk heap. (close_file_data): Update size of file when closing, so that unexec doesn't have to work out exact size in advance. (get_bss_info_from_map_file): (get_section_size): Obsolete functions removed. (rva_to_section): Fix minor bug, and add a work-around for a bug in very old linkers. (offset_to_section): (relocate_offset): New functions. (OFFSET_TO_RVA): (RVA_TO_OFFSET): (RVA_TO_SECTION_OFFSET): (PTR_TO_RVA): (PTR_TO_OFFSET): (OFFSET_TO_PTR): New macros. (get_section_info): Modify to support new unexec method; determines address ranges in process that need dumping, and COFF sections where data will be dumped. Allows for static and global bss data to be in separate ranges. No longer relies on knowledge of section names. (copy_executable_and_dump_data_section): Renamed copy_executable_and_dump_data. Completely rewritten to copy executable section by section, so that raw data areas can be expanded to hold dumped data as necessary. Allows for bss data to be in same section as initialized data. Reduces size of static heap section to that used during preload. (dump_bss_and_heap): (w32_fatal_reload_error): (read_in_bss): (map_in_heap): Obsolete functions removed. (unexec): Rounds off preload heap to nearest page rather than virtual allocation unit. Modified to match other changes.
author Andrew Innes <andrewi@gnu.org>
date Sun, 17 Jan 1999 19:21:24 +0000
parents 2f5370af8354
children c6e12c6b1498
line wrap: on
line source

;;; snake.el -- Implementation of Snake for Emacs

;; Copyright (C) 1997 Free Software Foundation, Inc.

;; Author: Glynn Clements <glynn@sensei.co.uk>
;; Created: 1997-09-10
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Commentary:

(eval-when-compile
  (require 'cl))

(require 'gamegrid)

;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defvar snake-use-glyphs t
  "Non-nil means use glyphs when available.")

(defvar snake-use-color t
  "Non-nil means use color when available.")

(defvar snake-buffer-name "*Snake*"
  "Name used for Snake buffer.")

(defvar snake-buffer-width 30
  "Width of used portion of buffer.")

(defvar snake-buffer-height 22
  "Height of used portion of buffer.")

(defvar snake-width 30
  "Width of playing area.")

(defvar snake-height 20
  "Height of playing area.")

(defvar snake-initial-length 5
  "Initial length of snake.")

(defvar snake-initial-x 10
  "Initial X position of snake.")

(defvar snake-initial-y 10
  "Initial Y position of snake.")

(defvar snake-initial-velocity-x 1
  "Initial X velocity of snake.")

(defvar snake-initial-velocity-y 0
  "Initial Y velocity of snake.")

(defvar snake-tick-period 0.2
  "The default time taken for the snake to advance one square.")

(defvar snake-mode-hook nil
  "Hook run upon starting Snake.")

(defvar snake-score-x 0
  "X position of score.")

(defvar snake-score-y snake-height
  "Y position of score.")

(defvar snake-score-file "/tmp/snake-scores"
  "File for holding high scores.")

;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defvar snake-blank-options
  '(((glyph colorize)
     (t ?\040))
    ((color-x color-x)
     (mono-x grid-x)
     (color-tty color-tty))
    (((glyph color-x) [0 0 0])
     (color-tty "black"))))

(defvar snake-snake-options
  '(((glyph colorize)
     (emacs-tty ?O)
     (t ?\040))
    ((color-x color-x)
     (mono-x mono-x)
     (color-tty color-tty)
     (mono-tty mono-tty))
    (((glyph color-x) [1 1 0])
     (color-tty "yellow"))))

(defvar snake-dot-options
  '(((glyph colorize)
     (t ?\*))
    ((color-x color-x)
     (mono-x grid-x)
     (color-tty color-tty))
    (((glyph color-x) [1 0 0])
     (color-tty "red"))))

(defvar snake-border-options
  '(((glyph colorize)
     (t ?\+))
    ((color-x color-x)
     (mono-x grid-x))
    (((glyph color-x) [0.5 0.5 0.5])
     (color-tty "white"))))

(defvar snake-space-options
  '(((t ?\040))
    nil
    nil))

;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defconst snake-blank	0)
(defconst snake-snake	1)
(defconst snake-dot	2)
(defconst snake-border	3)
(defconst snake-space	4)

;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defvar snake-length 0)
(defvar snake-velocity-x 1)
(defvar snake-velocity-y 0)
(defvar snake-positions nil)
(defvar snake-cycle 0)
(defvar snake-score 0)
(defvar snake-paused nil)

(make-variable-buffer-local 'snake-length)
(make-variable-buffer-local 'snake-velocity-x)
(make-variable-buffer-local 'snake-velocity-y)
(make-variable-buffer-local 'snake-positions)
(make-variable-buffer-local 'snake-cycle)
(make-variable-buffer-local 'snake-score)
(make-variable-buffer-local 'snake-paused)

;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defvar snake-mode-map
  (make-sparse-keymap 'snake-mode-map))

(define-key snake-mode-map "n"		'snake-start-game)
(define-key snake-mode-map "q"		'snake-end-game)
(define-key snake-mode-map "p"		'snake-pause-game)

(define-key snake-mode-map [left]	'snake-move-left)
(define-key snake-mode-map [right]	'snake-move-right)
(define-key snake-mode-map [up]		'snake-move-up)
(define-key snake-mode-map [down]	'snake-move-down)

(defvar snake-null-map
  (make-sparse-keymap 'snake-null-map))

(define-key snake-null-map "n"		'snake-start-game)

;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

(defun snake-display-options ()
  (let ((options (make-vector 256 nil)))
    (loop for c from 0 to 255 do
      (aset options c
	    (cond ((= c snake-blank)
		   snake-blank-options)
                  ((= c snake-snake)
		   snake-snake-options)
                  ((= c snake-dot)
		   snake-dot-options)
                  ((= c snake-border)
		   snake-border-options)
                  ((= c snake-space)
		   snake-space-options)
                  (t
		   '(nil nil nil)))))
    options))

(defun snake-update-score ()
  (let* ((string (format "Score:  %05d" snake-score))
	 (len (length string)))
    (loop for x from 0 to (1- len) do
      (gamegrid-set-cell (+ snake-score-x x)
			 snake-score-y
			 (aref string x)))))

(defun snake-init-buffer ()
  (gamegrid-init-buffer snake-buffer-width
			snake-buffer-height
			snake-space)
  (let ((buffer-read-only nil))
    (loop for y from 0 to (1- snake-height) do
	  (loop for x from 0 to (1- snake-width) do
		(gamegrid-set-cell x y snake-border)))
    (loop for y from 1 to (- snake-height 2) do
	  (loop for x from 1 to (- snake-width 2) do
		(gamegrid-set-cell x y snake-blank)))))

(defun snake-reset-game ()
  (gamegrid-kill-timer)
  (snake-init-buffer)
  (setq snake-length		snake-initial-length
	snake-velocity-x	snake-initial-velocity-x
	snake-velocity-y	snake-initial-velocity-y
	snake-positions		nil
	snake-cycle		1
	snake-score		0
	snake-paused		nil)
  (let ((x snake-initial-x)
	(y snake-initial-y))
    (dotimes (i snake-length)
      (gamegrid-set-cell x y snake-snake)
      (setq snake-positions (cons (vector x y) snake-positions))
      (incf x snake-velocity-x)
      (incf y snake-velocity-y)))
  (snake-update-score))

(defun snake-update-game (snake-buffer)
  "Called on each clock tick.
Advances the snake one square, testing for collision."
  (if (and (not snake-paused)
	   (eq (current-buffer) snake-buffer))
      (let* ((pos (car snake-positions))
	     (x (+ (aref pos 0) snake-velocity-x))
	     (y (+ (aref pos 1) snake-velocity-y))
	     (c (gamegrid-get-cell x y)))
	(if (or (= c snake-border)
		(= c snake-snake))
	    (snake-end-game)
	  (cond ((= c snake-dot)
		 (incf snake-length)
		 (incf snake-score)
		 (snake-update-score))
		(t
		 (let* ((last-cons (nthcdr (- snake-length 2)
					   snake-positions))
			(tail-pos (cadr last-cons))
			(x0 (aref tail-pos 0))
			(y0 (aref tail-pos 1)))
		   (gamegrid-set-cell x0 y0
				      (if (= (% snake-cycle 5) 0)
					  snake-dot
					snake-blank))
		   (incf snake-cycle)
		   (setcdr last-cons nil))))
	  (gamegrid-set-cell x y snake-snake)
	  (setq snake-positions
		(cons (vector x y) snake-positions))))))

(defun snake-move-left ()
  "Makes the snake move left"
  (interactive)
  (unless (= snake-velocity-x 1)
    (setq snake-velocity-x -1
	  snake-velocity-y 0)))

(defun snake-move-right ()
  "Makes the snake move right"
  (interactive)
  (unless (= snake-velocity-x -1)
    (setq snake-velocity-x 1
	  snake-velocity-y 0)))

(defun snake-move-up ()
  "Makes the snake move up"
  (interactive)
  (unless (= snake-velocity-y 1)
    (setq snake-velocity-x 0
	  snake-velocity-y -1)))

(defun snake-move-down ()
  "Makes the snake move down"
  (interactive)
  (unless (= snake-velocity-y -1)
    (setq snake-velocity-x 0
	  snake-velocity-y 1)))

(defun snake-end-game ()
  "Terminates the current game"
  (interactive)
  (gamegrid-kill-timer)
  (use-local-map snake-null-map)
  (gamegrid-add-score snake-score-file snake-score))

(defun snake-start-game ()
  "Starts a new game of Snake"
  (interactive)
  (snake-reset-game)
  (use-local-map snake-mode-map)
  (gamegrid-start-timer snake-tick-period 'snake-update-game))

(defun snake-pause-game ()
  "Pauses (or resumes) the current game"
  (interactive)
  (setq snake-paused (not snake-paused))
  (message (and snake-paused "Game paused (press p to resume)")))

(defun snake-active-p ()
  (eq (current-local-map) snake-mode-map))

(put 'snake-mode 'mode-class 'special)

(defun snake-mode ()
  "A mode for playing Snake.

snake-mode keybindings:
   \\{snake-mode-map}
"
  (kill-all-local-variables)

  (make-local-hook 'kill-buffer-hook)
  (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)

  (use-local-map snake-null-map)

  (setq major-mode 'snake-mode)
  (setq mode-name "Snake")

  (setq mode-popup-menu
	'("Snake Commands"
	  ["Start new game"	snake-start-game]
	  ["End game"		snake-end-game
	   (snake-active-p)]
	  ["Pause"		snake-pause-game
	   (and (snake-active-p) (not snake-paused))]
	  ["Resume"		snake-pause-game
	   (and (snake-active-p) snake-paused)]))

  (setq gamegrid-use-glyphs snake-use-glyphs)
  (setq gamegrid-use-color snake-use-color)

  (gamegrid-init (snake-display-options))

  (run-hooks 'snake-mode-hook))

;;;###autoload
(defun snake ()
  "Play the Snake game.
Move the snake around without colliding with its tail or with the border.

Eating dots causes the snake to get longer.

snake-mode keybindings:
   \\<snake-mode-map>
\\[snake-start-game]	Starts a new game of Snake
\\[snake-end-game]	Terminates the current game
\\[snake-pause-game]	Pauses (or resumes) the current game
\\[snake-move-left]	Makes the snake move left
\\[snake-move-right]	Makes the snake move right
\\[snake-move-up]	Makes the snake move up
\\[snake-move-down]	Makes the snake move down

"
  (interactive)

  (switch-to-buffer snake-buffer-name)
  (gamegrid-kill-timer)
  (snake-mode)
  (snake-start-game))

(provide 'snake)

;;; snake.el ends here