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author | Gerd Moellmann <gerd@gnu.org> |
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date | Wed, 31 Jan 2001 20:32:40 +0000 |
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@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1998, 1999 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @setfilename ../info/characters @node Non-ASCII Characters, Searching and Matching, Text, Top @chapter Non-@sc{ascii} Characters @cindex multibyte characters @cindex non-@sc{ascii} characters This chapter covers the special issues relating to non-@sc{ascii} characters and how they are stored in strings and buffers. @menu * Text Representations:: Unibyte and multibyte representations * Converting Representations:: Converting unibyte to multibyte and vice versa. * Selecting a Representation:: Treating a byte sequence as unibyte or multi. * Character Codes:: How unibyte and multibyte relate to codes of individual characters. * Character Sets:: The space of possible characters codes is divided into various character sets. * Chars and Bytes:: More information about multibyte encodings. * Splitting Characters:: Converting a character to its byte sequence. * Scanning Charsets:: Which character sets are used in a buffer? * Translation of Characters:: Translation tables are used for conversion. * Coding Systems:: Coding systems are conversions for saving files. * Input Methods:: Input methods allow users to enter various non-ASCII characters without speciak keyboards. * Locales:: Interacting with the POSIX locale. @end menu @node Text Representations @section Text Representations @cindex text representations Emacs has two @dfn{text representations}---two ways to represent text in a string or buffer. These are called @dfn{unibyte} and @dfn{multibyte}. Each string, and each buffer, uses one of these two representations. For most purposes, you can ignore the issue of representations, because Emacs converts text between them as appropriate. Occasionally in Lisp programming you will need to pay attention to the difference. @cindex unibyte text In unibyte representation, each character occupies one byte and therefore the possible character codes range from 0 to 255. Codes 0 through 127 are @sc{ascii} characters; the codes from 128 through 255 are used for one non-@sc{ascii} character set (you can choose which character set by setting the variable @code{nonascii-insert-offset}). @cindex leading code @cindex multibyte text @cindex trailing codes In multibyte representation, a character may occupy more than one byte, and as a result, the full range of Emacs character codes can be stored. The first byte of a multibyte character is always in the range 128 through 159 (octal 0200 through 0237). These values are called @dfn{leading codes}. The second and subsequent bytes of a multibyte character are always in the range 160 through 255 (octal 0240 through 0377); these values are @dfn{trailing codes}. Some sequences of bytes are not valid in multibyte text: for example, a single isolated byte in the range 128 through 159 is not allowed. But character codes 128 through 159 can appear in multibyte text, represented as two-byte sequences. All the character codes 128 through 255 are possible (though slightly abnormal) in multibyte text; they appear in multibyte buffers and strings when you do explicit encoding and decoding (@pxref{Explicit Encoding}). In a buffer, the buffer-local value of the variable @code{enable-multibyte-characters} specifies the representation used. The representation for a string is determined and recorded in the string when the string is constructed. @defvar enable-multibyte-characters This variable specifies the current buffer's text representation. If it is non-@code{nil}, the buffer contains multibyte text; otherwise, it contains unibyte text. You cannot set this variable directly; instead, use the function @code{set-buffer-multibyte} to change a buffer's representation. @end defvar @defvar default-enable-multibyte-characters This variable's value is entirely equivalent to @code{(default-value 'enable-multibyte-characters)}, and setting this variable changes that default value. Setting the local binding of @code{enable-multibyte-characters} in a specific buffer is not allowed, but changing the default value is supported, and it is a reasonable thing to do, because it has no effect on existing buffers. The @samp{--unibyte} command line option does its job by setting the default value to @code{nil} early in startup. @end defvar @defun position-bytes position @tindex position-bytes Return the byte-position corresponding to buffer position @var{position} in the current buffer. @end defun @defun byte-to-position byte-position @tindex byte-to-position Return the buffer position corresponding to byte-position @var{byte-position} in the current buffer. @end defun @defun multibyte-string-p string Return @code{t} if @var{string} is a multibyte string. @end defun @node Converting Representations @section Converting Text Representations Emacs can convert unibyte text to multibyte; it can also convert multibyte text to unibyte, though this conversion loses information. In general these conversions happen when inserting text into a buffer, or when putting text from several strings together in one string. You can also explicitly convert a string's contents to either representation. Emacs chooses the representation for a string based on the text that it is constructed from. The general rule is to convert unibyte text to multibyte text when combining it with other multibyte text, because the multibyte representation is more general and can hold whatever characters the unibyte text has. When inserting text into a buffer, Emacs converts the text to the buffer's representation, as specified by @code{enable-multibyte-characters} in that buffer. In particular, when you insert multibyte text into a unibyte buffer, Emacs converts the text to unibyte, even though this conversion cannot in general preserve all the characters that might be in the multibyte text. The other natural alternative, to convert the buffer contents to multibyte, is not acceptable because the buffer's representation is a choice made by the user that cannot be overridden automatically. Converting unibyte text to multibyte text leaves @sc{ascii} characters unchanged, and likewise character codes 128 through 159. It converts the non-@sc{ascii} codes 160 through 255 by adding the value @code{nonascii-insert-offset} to each character code. By setting this variable, you specify which character set the unibyte characters correspond to (@pxref{Character Sets}). For example, if @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters correspond to Latin 1. If it is 2688, which is @code{(- (make-char 'greek-iso8859-7) 128)}, then they correspond to Greek letters. Converting multibyte text to unibyte is simpler: it discards all but the low 8 bits of each character code. If @code{nonascii-insert-offset} has a reasonable value, corresponding to the beginning of some character set, this conversion is the inverse of the other: converting unibyte text to multibyte and back to unibyte reproduces the original unibyte text. @defvar nonascii-insert-offset This variable specifies the amount to add to a non-@sc{ascii} character when converting unibyte text to multibyte. It also applies when @code{self-insert-command} inserts a character in the unibyte non-@sc{ascii} range, 128 through 255. However, the functions @code{insert} and @code{insert-char} do not perform this conversion. The right value to use to select character set @var{cs} is @code{(- (make-char @var{cs}) 128)}. If the value of @code{nonascii-insert-offset} is zero, then conversion actually uses the value for the Latin 1 character set, rather than zero. @end defvar @defvar nonascii-translation-table This variable provides a more general alternative to @code{nonascii-insert-offset}. You can use it to specify independently how to translate each code in the range of 128 through 255 into a multibyte character. The value should be a char-table, or @code{nil}. If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}. @end defvar @defun string-make-unibyte string This function converts the text of @var{string} to unibyte representation, if it isn't already, and returns the result. If @var{string} is a unibyte string, it is returned unchanged. Multibyte character codes are converted to unibyte by using just the low 8 bits. @end defun @defun string-make-multibyte string This function converts the text of @var{string} to multibyte representation, if it isn't already, and returns the result. If @var{string} is a multibyte string, it is returned unchanged. The function @code{unibyte-char-to-multibyte} is used to convert each unibyte character to a multibyte character. @end defun @node Selecting a Representation @section Selecting a Representation Sometimes it is useful to examine an existing buffer or string as multibyte when it was unibyte, or vice versa. @defun set-buffer-multibyte multibyte Set the representation type of the current buffer. If @var{multibyte} is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte} is @code{nil}, the buffer becomes unibyte. This function leaves the buffer contents unchanged when viewed as a sequence of bytes. As a consequence, it can change the contents viewed as characters; a sequence of two bytes which is treated as one character in multibyte representation will count as two characters in unibyte representation. Character codes 128 through 159 are an exception. They are represented by one byte in a unibyte buffer, but when the buffer is set to multibyte, they are converted to two-byte sequences, and vice versa. This function sets @code{enable-multibyte-characters} to record which representation is in use. It also adjusts various data in the buffer (including overlays, text properties and markers) so that they cover the same text as they did before. You cannot use @code{set-buffer-multibyte} on an indirect buffer, because indirect buffers always inherit the representation of the base buffer. @end defun @defun string-as-unibyte string This function returns a string with the same bytes as @var{string} but treating each byte as a character. This means that the value may have more characters than @var{string} has. If @var{string} is already a unibyte string, then the value is @var{string} itself. Otherwise it is a newly created string, with no text properties. If @var{string} is multibyte, any characters it contains of charset @var{eight-bit-control} or @var{eight-bit-graphic} are converted to the corresponding single byte. @end defun @defun string-as-multibyte string This function returns a string with the same bytes as @var{string} but treating each multibyte sequence as one character. This means that the value may have fewer characters than @var{string} has. If @var{string} is already a multibyte string, then the value is @var{string} itself. Otherwise it is a newly created string, with no text properties. If @var{string} is unibyte and contains any individual 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to the corresponding multibyte character of charset @var{eight-bit-control} or @var{eight-bit-graphic}. @end defun @node Character Codes @section Character Codes @cindex character codes The unibyte and multibyte text representations use different character codes. The valid character codes for unibyte representation range from 0 to 255---the values that can fit in one byte. The valid character codes for multibyte representation range from 0 to 524287, but not all values in that range are valid. The values 128 through 255 are not entirely proper in multibyte text, but they can occur if you do explicit encoding and decoding (@pxref{Explicit Encoding}). Some other character codes cannot occur at all in multibyte text. Only the @sc{ascii} codes 0 through 127 are completely legitimate in both representations. @defun char-valid-p charcode &optional genericp This returns @code{t} if @var{charcode} is valid for either one of the two text representations. @example (char-valid-p 65) @result{} t (char-valid-p 256) @result{} nil (char-valid-p 2248) @result{} t @end example If the optional argument @var{genericp} is non-nil, this function returns @code{t} if @var{charcode} is a generic character (@pxref{Splitting Characters}). @end defun @node Character Sets @section Character Sets @cindex character sets Emacs classifies characters into various @dfn{character sets}, each of which has a name which is a symbol. Each character belongs to one and only one character set. In general, there is one character set for each distinct script. For example, @code{latin-iso8859-1} is one character set, @code{greek-iso8859-7} is another, and @code{ascii} is another. An Emacs character set can hold at most 9025 characters; therefore, in some cases, characters that would logically be grouped together are split into several character sets. For example, one set of Chinese characters, generally known as Big 5, is divided into two Emacs character sets, @code{chinese-big5-1} and @code{chinese-big5-2}. @sc{ascii} characters are in character set @code{ascii}. The non-@sc{ascii} characters 128 through 159 are in character set @code{eight-bit-control}, and codes 160 through 255 are in character set @code{eight-bit-graphic}. @defun charsetp object Returns @code{t} if @var{object} is a symbol that names a character set, @code{nil} otherwise. @end defun @defun charset-list This function returns a list of all defined character set names. @end defun @defun char-charset character This function returns the name of the character set that @var{character} belongs to. @end defun @defun charset-plist charset @tindex charset-plist This function returns the charset property list of the character set @var{charset}. Although @var{charset} is a symbol, this is not the same as the property list of that symbol. Charset properties are used for special purposes within Emacs; for example, @code{preferred-coding-system} helps determine which coding system to use to encode characters in a charset. @end defun @node Chars and Bytes @section Characters and Bytes @cindex bytes and characters @cindex introduction sequence @cindex dimension (of character set) In multibyte representation, each character occupies one or more bytes. Each character set has an @dfn{introduction sequence}, which is normally one or two bytes long. (Exception: the @sc{ascii} character set and the @sc{eight-bit-graphic} character set have a zero-length introduction sequence.) The introduction sequence is the beginning of the byte sequence for any character in the character set. The rest of the character's bytes distinguish it from the other characters in the same character set. Depending on the character set, there are either one or two distinguishing bytes; the number of such bytes is called the @dfn{dimension} of the character set. @defun charset-dimension charset This function returns the dimension of @var{charset}; at present, the dimension is always 1 or 2. @end defun @defun charset-bytes charset @tindex charset-bytes This function returns the number of bytes used to represent a character in character set @var{charset}. @end defun This is the simplest way to determine the byte length of a character set's introduction sequence: @example (- (charset-bytes @var{charset}) (charset-dimension @var{charset})) @end example @node Splitting Characters @section Splitting Characters The functions in this section convert between characters and the byte values used to represent them. For most purposes, there is no need to be concerned with the sequence of bytes used to represent a character, because Emacs translates automatically when necessary. @defun split-char character Return a list containing the name of the character set of @var{character}, followed by one or two byte values (integers) which identify @var{character} within that character set. The number of byte values is the character set's dimension. @example (split-char 2248) @result{} (latin-iso8859-1 72) (split-char 65) @result{} (ascii 65) (split-char 128) @result{} (eight-bit-control 128) @end example @end defun @defun make-char charset &optional code1 code2 This function returns the character in character set @var{charset} whose position codes are @var{code1} and @var{code2}. This is roughly the inverse of @code{split-char}. Normally, you should specify either one or both of @var{code1} and @var{code2} according to the dimension of @var{charset}. For example, @example (make-char 'latin-iso8859-1 72) @result{} 2248 @end example @end defun @cindex generic characters If you call @code{make-char} with no @var{byte-values}, the result is a @dfn{generic character} which stands for @var{charset}. A generic character is an integer, but it is @emph{not} valid for insertion in the buffer as a character. It can be used in @code{char-table-range} to refer to the whole character set (@pxref{Char-Tables}). @code{char-valid-p} returns @code{nil} for generic characters. For example: @example (make-char 'latin-iso8859-1) @result{} 2176 (char-valid-p 2176) @result{} nil (char-valid-p 2176 t) @result{} t (split-char 2176) @result{} (latin-iso8859-1 0) @end example The character sets @sc{ascii}, @sc{eight-bit-control}, and @sc{eight-bit-graphic} don't have corresponding generic characters. If @var{charset} is one of them and you don't supply @var{code1}, @code{make-char} returns the character code corresponding to the smallest code in @var{charset}. @node Scanning Charsets @section Scanning for Character Sets Sometimes it is useful to find out which character sets appear in a part of a buffer or a string. One use for this is in determining which coding systems (@pxref{Coding Systems}) are capable of representing all of the text in question. @defun find-charset-region beg end &optional translation This function returns a list of the character sets that appear in the current buffer between positions @var{beg} and @var{end}. The optional argument @var{translation} specifies a translation table to be used in scanning the text (@pxref{Translation of Characters}). If it is non-@code{nil}, then each character in the region is translated through this table, and the value returned describes the translated characters instead of the characters actually in the buffer. @end defun @defun find-charset-string string &optional translation This function returns a list of the character sets that appear in the string @var{string}. It is just like @code{find-charset-region}, except that it applies to the contents of @var{string} instead of part of the current buffer. @end defun @node Translation of Characters @section Translation of Characters @cindex character translation tables @cindex translation tables A @dfn{translation table} specifies a mapping of characters into characters. These tables are used in encoding and decoding, and for other purposes. Some coding systems specify their own particular translation tables; there are also default translation tables which apply to all other coding systems. @defun make-translation-table &rest translations This function returns a translation table based on the argument @var{translations}. Each element of @var{translations} should be a list of elements of the form @code{(@var{from} . @var{to})}; this says to translate the character @var{from} into @var{to}. The arguments and the forms in each argument are processed in order, and if a previous form already translates @var{to} to some other character, say @var{to-alt}, @var{from} is also translated to @var{to-alt}. You can also map one whole character set into another character set with the same dimension. To do this, you specify a generic character (which designates a character set) for @var{from} (@pxref{Splitting Characters}). In this case, @var{to} should also be a generic character, for another character set of the same dimension. Then the translation table translates each character of @var{from}'s character set into the corresponding character of @var{to}'s character set. @end defun In decoding, the translation table's translations are applied to the characters that result from ordinary decoding. If a coding system has property @code{character-translation-table-for-decode}, that specifies the translation table to use. Otherwise, if @code{standard-translation-table-for-decode} is non-@code{nil}, decoding uses that table. In encoding, the translation table's translations are applied to the characters in the buffer, and the result of translation is actually encoded. If a coding system has property @code{character-translation-table-for-encode}, that specifies the translation table to use. Otherwise the variable @code{standard-translation-table-for-encode} specifies the translation table. @defvar standard-translation-table-for-decode This is the default translation table for decoding, for coding systems that don't specify any other translation table. @end defvar @defvar standard-translation-table-for-encode This is the default translation table for encoding, for coding systems that don't specify any other translation table. @end defvar @node Coding Systems @section Coding Systems @cindex coding system When Emacs reads or writes a file, and when Emacs sends text to a subprocess or receives text from a subprocess, it normally performs character code conversion and end-of-line conversion as specified by a particular @dfn{coding system}. How to define a coding system is an arcane matter, and is not documented here. @menu * Coding System Basics:: Basic concepts. * Encoding and I/O:: How file I/O functions handle coding systems. * Lisp and Coding Systems:: Functions to operate on coding system names. * User-Chosen Coding Systems:: Asking the user to choose a coding system. * Default Coding Systems:: Controlling the default choices. * Specifying Coding Systems:: Requesting a particular coding system for a single file operation. * Explicit Encoding:: Encoding or decoding text without doing I/O. * Terminal I/O Encoding:: Use of encoding for terminal I/O. * MS-DOS File Types:: How DOS "text" and "binary" files relate to coding systems. @end menu @node Coding System Basics @subsection Basic Concepts of Coding Systems @cindex character code conversion @dfn{Character code conversion} involves conversion between the encoding used inside Emacs and some other encoding. Emacs supports many different encodings, in that it can convert to and from them. For example, it can convert text to or from encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some cases, Emacs supports several alternative encodings for the same characters; for example, there are three coding systems for the Cyrillic (Russian) alphabet: ISO, Alternativnyj, and KOI8. Most coding systems specify a particular character code for conversion, but some of them leave the choice unspecified---to be chosen heuristically for each file, based on the data. @cindex end of line conversion @dfn{End of line conversion} handles three different conventions used on various systems for representing end of line in files. The Unix convention is to use the linefeed character (also called newline). The DOS convention is to use a carriage-return and a linefeed at the end of a line. The Mac convention is to use just carriage-return. @cindex base coding system @cindex variant coding system @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line conversion unspecified, to be chosen based on the data. @dfn{Variant coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and @code{latin-1-mac} specify the end-of-line conversion explicitly as well. Most base coding systems have three corresponding variants whose names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}. The coding system @code{raw-text} is special in that it prevents character code conversion, and causes the buffer visited with that coding system to be a unibyte buffer. It does not specify the end-of-line conversion, allowing that to be determined as usual by the data, and has the usual three variants which specify the end-of-line conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}: it specifies no conversion of either character codes or end-of-line. The coding system @code{emacs-mule} specifies that the data is represented in the internal Emacs encoding. This is like @code{raw-text} in that no code conversion happens, but different in that the result is multibyte data. @defun coding-system-get coding-system property This function returns the specified property of the coding system @var{coding-system}. Most coding system properties exist for internal purposes, but one that you might find useful is @code{mime-charset}. That property's value is the name used in MIME for the character coding which this coding system can read and write. Examples: @example (coding-system-get 'iso-latin-1 'mime-charset) @result{} iso-8859-1 (coding-system-get 'iso-2022-cn 'mime-charset) @result{} iso-2022-cn (coding-system-get 'cyrillic-koi8 'mime-charset) @result{} koi8-r @end example The value of the @code{mime-charset} property is also defined as an alias for the coding system. @end defun @node Encoding and I/O @subsection Encoding and I/O The principal purpose of coding systems is for use in reading and writing files. The function @code{insert-file-contents} uses a coding system for decoding the file data, and @code{write-region} uses one to encode the buffer contents. You can specify the coding system to use either explicitly (@pxref{Specifying Coding Systems}), or implicitly using the defaulting mechanism (@pxref{Default Coding Systems}). But these methods may not completely specify what to do. For example, they may choose a coding system such as @code{undefined} which leaves the character code conversion to be determined from the data. In these cases, the I/O operation finishes the job of choosing a coding system. Very often you will want to find out afterwards which coding system was chosen. @defvar buffer-file-coding-system This variable records the coding system that was used for visiting the current buffer. It is used for saving the buffer, and for writing part of the buffer with @code{write-region}. When those operations ask the user to specify a different coding system, @code{buffer-file-coding-system} is updated to the coding system specified. However, @code{buffer-file-coding-system} does not affect sending text to a subprocess. @end defvar @defvar save-buffer-coding-system This variable specifies the coding system for saving the buffer (by overriding @code{buffer-file-coding-system}). Note that it is not used for @code{write-region}. When a command to save the buffer starts out to use @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}), and that coding system cannot handle the actual text in the buffer, the command asks the user to choose another coding system. After that happens, the command also updates @code{buffer-file-coding-system} to represent the coding system that the user specified. @end defvar @defvar last-coding-system-used I/O operations for files and subprocesses set this variable to the coding system name that was used. The explicit encoding and decoding functions (@pxref{Explicit Encoding}) set it too. @strong{Warning:} Since receiving subprocess output sets this variable, it can change whenever Emacs waits; therefore, you should copy the value shortly after the function call that stores the value you are interested in. @end defvar The variable @code{selection-coding-system} specifies how to encode selections for the window system. @xref{Window System Selections}. @node Lisp and Coding Systems @subsection Coding Systems in Lisp Here are the Lisp facilities for working with coding systems: @defun coding-system-list &optional base-only This function returns a list of all coding system names (symbols). If @var{base-only} is non-@code{nil}, the value includes only the base coding systems. Otherwise, it includes alias and variant coding systems as well. @end defun @defun coding-system-p object This function returns @code{t} if @var{object} is a coding system name. @end defun @defun check-coding-system coding-system This function checks the validity of @var{coding-system}. If that is valid, it returns @var{coding-system}. Otherwise it signals an error with condition @code{coding-system-error}. @end defun @defun coding-system-change-eol-conversion coding-system eol-type This function returns a coding system which is like @var{coding-system} except for its eol conversion, which is specified by @code{eol-type}. @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or @code{nil}. If it is @code{nil}, the returned coding system determines the end-of-line conversion from the data. @end defun @defun coding-system-change-text-conversion eol-coding text-coding This function returns a coding system which uses the end-of-line conversion of @var{eol-coding}, and the text conversion of @var{text-coding}. If @var{text-coding} is @code{nil}, it returns @code{undecided}, or one of its variants according to @var{eol-coding}. @end defun @defun find-coding-systems-region from to This function returns a list of coding systems that could be used to encode a text between @var{from} and @var{to}. All coding systems in the list can safely encode any multibyte characters in that portion of the text. If the text contains no multibyte characters, the function returns the list @code{(undecided)}. @end defun @defun find-coding-systems-string string This function returns a list of coding systems that could be used to encode the text of @var{string}. All coding systems in the list can safely encode any multibyte characters in @var{string}. If the text contains no multibyte characters, this returns the list @code{(undecided)}. @end defun @defun find-coding-systems-for-charsets charsets This function returns a list of coding systems that could be used to encode all the character sets in the list @var{charsets}. @end defun @defun detect-coding-region start end &optional highest This function chooses a plausible coding system for decoding the text from @var{start} to @var{end}. This text should be a byte sequence (@pxref{Explicit Encoding}). Normally this function returns a list of coding systems that could handle decoding the text that was scanned. They are listed in order of decreasing priority. But if @var{highest} is non-@code{nil}, then the return value is just one coding system, the one that is highest in priority. If the region contains only @sc{ascii} characters, the value is @code{undecided} or @code{(undecided)}. @end defun @defun detect-coding-string string highest This function is like @code{detect-coding-region} except that it operates on the contents of @var{string} instead of bytes in the buffer. @end defun @xref{Process Information}, for how to examine or set the coding systems used for I/O to a subprocess. @node User-Chosen Coding Systems @subsection User-Chosen Coding Systems @defun select-safe-coding-system from to &optional preferred-coding-system This function selects a coding system for encoding the text between @var{from} and @var{to}, asking the user to choose if necessary. The optional argument @var{preferred-coding-system} specifies a coding system to try first. If that one can handle the text in the specified region, then it is used. If this argument is omitted, the current buffer's value of @code{buffer-file-coding-system} is tried first. If the region contains some multibyte characters that the preferred coding system cannot encode, this function asks the user to choose from a list of coding systems which can encode the text, and returns the user's choice. One other kludgy feature: if @var{from} is a string, the string is the target text, and @var{to} is ignored. @end defun Here are two functions you can use to let the user specify a coding system, with completion. @xref{Completion}. @defun read-coding-system prompt &optional default This function reads a coding system using the minibuffer, prompting with string @var{prompt}, and returns the coding system name as a symbol. If the user enters null input, @var{default} specifies which coding system to return. It should be a symbol or a string. @end defun @defun read-non-nil-coding-system prompt This function reads a coding system using the minibuffer, prompting with string @var{prompt}, and returns the coding system name as a symbol. If the user tries to enter null input, it asks the user to try again. @xref{Coding Systems}. @end defun @node Default Coding Systems @subsection Default Coding Systems This section describes variables that specify the default coding system for certain files or when running certain subprograms, and the function that I/O operations use to access them. The idea of these variables is that you set them once and for all to the defaults you want, and then do not change them again. To specify a particular coding system for a particular operation in a Lisp program, don't change these variables; instead, override them using @code{coding-system-for-read} and @code{coding-system-for-write} (@pxref{Specifying Coding Systems}). @defvar file-coding-system-alist This variable is an alist that specifies the coding systems to use for reading and writing particular files. Each element has the form @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular expression that matches certain file names. The element applies to file names that match @var{pattern}. The @sc{cdr} of the element, @var{coding}, should be either a coding system, a cons cell containing two coding systems, or a function name (a symbol with a function definition). If @var{coding} is a coding system, that coding system is used for both reading the file and writing it. If @var{coding} is a cons cell containing two coding systems, its @sc{car} specifies the coding system for decoding, and its @sc{cdr} specifies the coding system for encoding. If @var{coding} is a function name, the function must return a coding system or a cons cell containing two coding systems. This value is used as described above. @end defvar @defvar process-coding-system-alist This variable is an alist specifying which coding systems to use for a subprocess, depending on which program is running in the subprocess. It works like @code{file-coding-system-alist}, except that @var{pattern} is matched against the program name used to start the subprocess. The coding system or systems specified in this alist are used to initialize the coding systems used for I/O to the subprocess, but you can specify other coding systems later using @code{set-process-coding-system}. @end defvar @strong{Warning:} Coding systems such as @code{undecided}, which determine the coding system from the data, do not work entirely reliably with asynchronous subprocess output. This is because Emacs handles asynchronous subprocess output in batches, as it arrives. If the coding system leaves the character code conversion unspecified, or leaves the end-of-line conversion unspecified, Emacs must try to detect the proper conversion from one batch at a time, and this does not always work. Therefore, with an asynchronous subprocess, if at all possible, use a coding system which determines both the character code conversion and the end of line conversion---that is, one like @code{latin-1-unix}, rather than @code{undecided} or @code{latin-1}. @defvar network-coding-system-alist This variable is an alist that specifies the coding system to use for network streams. It works much like @code{file-coding-system-alist}, with the difference that the @var{pattern} in an element may be either a port number or a regular expression. If it is a regular expression, it is matched against the network service name used to open the network stream. @end defvar @defvar default-process-coding-system This variable specifies the coding systems to use for subprocess (and network stream) input and output, when nothing else specifies what to do. The value should be a cons cell of the form @code{(@var{input-coding} . @var{output-coding})}. Here @var{input-coding} applies to input from the subprocess, and @var{output-coding} applies to output to it. @end defvar @defun find-operation-coding-system operation &rest arguments This function returns the coding system to use (by default) for performing @var{operation} with @var{arguments}. The value has this form: @example (@var{decoding-system} @var{encoding-system}) @end example The first element, @var{decoding-system}, is the coding system to use for decoding (in case @var{operation} does decoding), and @var{encoding-system} is the coding system for encoding (in case @var{operation} does encoding). The argument @var{operation} should be a symbol, one of @code{insert-file-contents}, @code{write-region}, @code{call-process}, @code{call-process-region}, @code{start-process}, or @code{open-network-stream}. These are the names of the Emacs I/O primitives that can do coding system conversion. The remaining arguments should be the same arguments that might be given to that I/O primitive. Depending on the primitive, one of those arguments is selected as the @dfn{target}. For example, if @var{operation} does file I/O, whichever argument specifies the file name is the target. For subprocess primitives, the process name is the target. For @code{open-network-stream}, the target is the service name or port number. This function looks up the target in @code{file-coding-system-alist}, @code{process-coding-system-alist}, or @code{network-coding-system-alist}, depending on @var{operation}. @xref{Default Coding Systems}. @end defun @node Specifying Coding Systems @subsection Specifying a Coding System for One Operation You can specify the coding system for a specific operation by binding the variables @code{coding-system-for-read} and/or @code{coding-system-for-write}. @defvar coding-system-for-read If this variable is non-@code{nil}, it specifies the coding system to use for reading a file, or for input from a synchronous subprocess. It also applies to any asynchronous subprocess or network stream, but in a different way: the value of @code{coding-system-for-read} when you start the subprocess or open the network stream specifies the input decoding method for that subprocess or network stream. It remains in use for that subprocess or network stream unless and until overridden. The right way to use this variable is to bind it with @code{let} for a specific I/O operation. Its global value is normally @code{nil}, and you should not globally set it to any other value. Here is an example of the right way to use the variable: @example ;; @r{Read the file with no character code conversion.} ;; @r{Assume @sc{crlf} represents end-of-line.} (let ((coding-system-for-write 'emacs-mule-dos)) (insert-file-contents filename)) @end example When its value is non-@code{nil}, @code{coding-system-for-read} takes precedence over all other methods of specifying a coding system to use for input, including @code{file-coding-system-alist}, @code{process-coding-system-alist} and @code{network-coding-system-alist}. @end defvar @defvar coding-system-for-write This works much like @code{coding-system-for-read}, except that it applies to output rather than input. It affects writing to files, as well as sending output to subprocesses and net connections. When a single operation does both input and output, as do @code{call-process-region} and @code{start-process}, both @code{coding-system-for-read} and @code{coding-system-for-write} affect it. @end defvar @defvar inhibit-eol-conversion When this variable is non-@code{nil}, no end-of-line conversion is done, no matter which coding system is specified. This applies to all the Emacs I/O and subprocess primitives, and to the explicit encoding and decoding functions (@pxref{Explicit Encoding}). @end defvar @node Explicit Encoding @subsection Explicit Encoding and Decoding @cindex encoding text @cindex decoding text All the operations that transfer text in and out of Emacs have the ability to use a coding system to encode or decode the text. You can also explicitly encode and decode text using the functions in this section. The result of encoding, and the input to decoding, are not ordinary text. They logically consist of a series of byte values; that is, a series of characters whose codes are in the range 0 through 255. In a multibyte buffer or string, character codes 128 through 159 are represented by multibyte sequences, but this is invisible to Lisp programs. The usual way to read a file into a buffer as a sequence of bytes, so you can decode the contents explicitly, is with @code{insert-file-contents-literally} (@pxref{Reading from Files}); alternatively, specify a non-@code{nil} @var{rawfile} argument when visiting a file with @code{find-file-noselect}. These methods result in a unibyte buffer. The usual way to use the byte sequence that results from explicitly encoding text is to copy it to a file or process---for example, to write it with @code{write-region} (@pxref{Writing to Files}), and suppress encoding by binding @code{coding-system-for-write} to @code{no-conversion}. Here are the functions to perform explicit encoding or decoding. The decoding functions produce sequences of bytes; the encoding functions are meant to operate on sequences of bytes. All of these functions discard text properties. @defun encode-coding-region start end coding-system This function encodes the text from @var{start} to @var{end} according to coding system @var{coding-system}. The encoded text replaces the original text in the buffer. The result of encoding is logically a sequence of bytes, but the buffer remains multibyte if it was multibyte before. @end defun @defun encode-coding-string string coding-system This function encodes the text in @var{string} according to coding system @var{coding-system}. It returns a new string containing the encoded text. The result of encoding is a unibyte string. @end defun @defun decode-coding-region start end coding-system This function decodes the text from @var{start} to @var{end} according to coding system @var{coding-system}. The decoded text replaces the original text in the buffer. To make explicit decoding useful, the text before decoding ought to be a sequence of byte values, but both multibyte and unibyte buffers are acceptable. @end defun @defun decode-coding-string string coding-system This function decodes the text in @var{string} according to coding system @var{coding-system}. It returns a new string containing the decoded text. To make explicit decoding useful, the contents of @var{string} ought to be a sequence of byte values, but a multibyte string is acceptable. @end defun @node Terminal I/O Encoding @subsection Terminal I/O Encoding Emacs can decode keyboard input using a coding system, and encode terminal output. This is useful for terminals that transmit or display text using a particular encoding such as Latin-1. Emacs does not set @code{last-coding-system-used} for encoding or decoding for the terminal. @defun keyboard-coding-system This function returns the coding system that is in use for decoding keyboard input---or @code{nil} if no coding system is to be used. @end defun @defun set-keyboard-coding-system coding-system This function specifies @var{coding-system} as the coding system to use for decoding keyboard input. If @var{coding-system} is @code{nil}, that means do not decode keyboard input. @end defun @defun terminal-coding-system This function returns the coding system that is in use for encoding terminal output---or @code{nil} for no encoding. @end defun @defun set-terminal-coding-system coding-system This function specifies @var{coding-system} as the coding system to use for encoding terminal output. If @var{coding-system} is @code{nil}, that means do not encode terminal output. @end defun @node MS-DOS File Types @subsection MS-DOS File Types @cindex DOS file types @cindex MS-DOS file types @cindex Windows file types @cindex file types on MS-DOS and Windows @cindex text files and binary files @cindex binary files and text files On MS-DOS and Microsoft Windows, Emacs guesses the appropriate end-of-line conversion for a file by looking at the file's name. This feature classifies files as @dfn{text files} and @dfn{binary files}. By ``binary file'' we mean a file of literal byte values that are not necessarily meant to be characters; Emacs does no end-of-line conversion and no character code conversion for them. On the other hand, the bytes in a text file are intended to represent characters; when you create a new file whose name implies that it is a text file, Emacs uses DOS end-of-line conversion. @defvar buffer-file-type This variable, automatically buffer-local in each buffer, records the file type of the buffer's visited file. When a buffer does not specify a coding system with @code{buffer-file-coding-system}, this variable is used to determine which coding system to use when writing the contents of the buffer. It should be @code{nil} for text, @code{t} for binary. If it is @code{t}, the coding system is @code{no-conversion}. Otherwise, @code{undecided-dos} is used. Normally this variable is set by visiting a file; it is set to @code{nil} if the file was visited without any actual conversion. @end defvar @defopt file-name-buffer-file-type-alist This variable holds an alist for recognizing text and binary files. Each element has the form (@var{regexp} . @var{type}), where @var{regexp} is matched against the file name, and @var{type} may be @code{nil} for text, @code{t} for binary, or a function to call to compute which. If it is a function, then it is called with a single argument (the file name) and should return @code{t} or @code{nil}. When running on MS-DOS or MS-Windows, Emacs checks this alist to decide which coding system to use when reading a file. For a text file, @code{undecided-dos} is used. For a binary file, @code{no-conversion} is used. If no element in this alist matches a given file name, then @code{default-buffer-file-type} says how to treat the file. @end defopt @defopt default-buffer-file-type This variable says how to handle files for which @code{file-name-buffer-file-type-alist} says nothing about the type. If this variable is non-@code{nil}, then these files are treated as binary: the coding system @code{no-conversion} is used. Otherwise, nothing special is done for them---the coding system is deduced solely from the file contents, in the usual Emacs fashion. @end defopt @node Input Methods @section Input Methods @cindex input methods @dfn{Input methods} provide convenient ways of entering non-@sc{ascii} characters from the keyboard. Unlike coding systems, which translate non-@sc{ascii} characters to and from encodings meant to be read by programs, input methods provide human-friendly commands. (@xref{Input Methods,,, emacs, The GNU Emacs Manual}, for information on how users use input methods to enter text.) How to define input methods is not yet documented in this manual, but here we describe how to use them. Each input method has a name, which is currently a string; in the future, symbols may also be usable as input method names. @defvar current-input-method This variable holds the name of the input method now active in the current buffer. (It automatically becomes local in each buffer when set in any fashion.) It is @code{nil} if no input method is active in the buffer now. @end defvar @defvar default-input-method This variable holds the default input method for commands that choose an input method. Unlike @code{current-input-method}, this variable is normally global. @end defvar @defun set-input-method input-method This function activates input method @var{input-method} for the current buffer. It also sets @code{default-input-method} to @var{input-method}. If @var{input-method} is @code{nil}, this function deactivates any input method for the current buffer. @end defun @defun read-input-method-name prompt &optional default inhibit-null This function reads an input method name with the minibuffer, prompting with @var{prompt}. If @var{default} is non-@code{nil}, that is returned by default, if the user enters empty input. However, if @var{inhibit-null} is non-@code{nil}, empty input signals an error. The returned value is a string. @end defun @defvar input-method-alist This variable defines all the supported input methods. Each element defines one input method, and should have the form: @example (@var{input-method} @var{language-env} @var{activate-func} @var{title} @var{description} @var{args}...) @end example Here @var{input-method} is the input method name, a string; @var{language-env} is another string, the name of the language environment this input method is recommended for. (That serves only for documentation purposes.) @var{activate-func} is a function to call to activate this method. The @var{args}, if any, are passed as arguments to @var{activate-func}. All told, the arguments to @var{activate-func} are @var{input-method} and the @var{args}. @var{title} is a string to display in the mode line while this method is active. @var{description} is a string describing this method and what it is good for. @end defvar The fundamental interface to input methods is through the variable @code{input-method-function}. @xref{Reading One Event}. @node Locales @section Locales @cindex locale POSIX defines a concept of ``locales'' which control which language to use in language-related features. These Emacs variables control how Emacs interacts with these features. @defvar locale-coding-system @tindex locale-coding-system This variable specifies the coding system to use for decoding system error messages, for encoding the format argument to @code{format-time-string}, and for decoding the return value of @code{format-time-string}. @end defvar @defvar system-messages-locale @tindex system-messages-locale This variable specifies the locale to use for generating system error messages. Changing the locale can cause messages to come out in a different language or in a different orthography. If the variable is @code{nil}, the locale is specified by environment variables in the usual POSIX fashion. @end defvar @defvar system-time-locale @tindex system-time-locale This variable specifies the locale to use for formatting time values. Changing the locale can cause messages to appear according to the conventions of a different language. If the variable is @code{nil}, the locale is specified by environment variables in the usual POSIX fashion. @end defvar