view lisp/reposition.el @ 1785:19755499df90

* window.c (window_internal_width): New function, which accounts for scrollbars if present. * lisp.h (window_internal_height, window_internal_width): Add extern declarations for these. * dispnew.c (direct_output_for_insert, direct_output_forward_char, buffer_posn_from_coords): Use window_internal_width instead of writing out its definition. * indent.c (compute_motion): Doc fix; mention scrollbars and window_internal_width. (pos_tab_offset, Fvertical_motion): Use window_internal_width instead of writing it out. * window.c (Fpos_visible_in_window_p, Fwindow_width, Fscroll_left, Fscroll_right): Same. * xdisp.c (redisplay, try_window, try_window_id, display_text_line): Same. * xdisp.c (display_string): Add new variable `f', to be W's frame. Use it to set desired_glyphs, and to get the frame's width to decide whether or not to draw vertical bars. * xdisp.c (display_text_line): If we're using vertical scrollbars, don't draw the vertical bars separating side-by-side windows. (display_string): Same thing. Draw spaces to fill in the part of the mode line that is under the scrollbar in partial-width windows. * xdisp.c (display_text_line): Use the usable internal width of the window, as calculated above, as the limit on the length of the overlay arrow's image, rather than using the window's width field, less one. * xdisp.c (redisplay): Call condemn_scrollbars_hook and judge_scrollbars_hook whenever they are set, not just when the frame has vertical scrollbars. * termhooks.h (mouse_position_hook): Doc fix. (set_vertical_scrollbar_hook): This doesn't return anything any more, and doesn't take a struct scrollbar * argument any more. (condemn_scrollbars_hook, redeem_scrollbar_hook, judge_scrollbars_hook): Doc fixes. * term.c (mouse_position_hook): Doc fix. (set_vertical_scrollbar_hook): This doesn't return anything any more. Doc fixes. * keyboard.c (kbd_buffer_get_event): Receive the scrollbar's window from *mouse_position_hook and pass it to make_lispy_movement, instead of working with a pointer to a struct scrollbar. (make_lispy_event): We don't need a window_from_scrollbar function anymore; we are given the window directly in *EVENT. Unify the code which generates text-area mouse clicks and scrollbar clicks; use the same code to distinguish clicks from drags on the scrollbar as in the text area. Distinguish clicks from drags by storing a copy of the lispy position list returned as part of the event. (button_down_location): Make this a lisp vector, rather than an array of random structures. (struct mouse_position): Remove this; it's been replaced by a lisp list. (make_lispy_movement): Accept the scrollbar's window as a parameter, rather than the scrollbar itself. If FRAME is zero, assume that the other arguments are garbage. (syms_of_keyboard): No need to staticpro each window of button_down_location now; just initialize and staticpro it. * window.c (window_from_scrollbar): Function deleted; no longer needed. * xdisp.c (redisplay_window): Just pass the window to set_vertical_scrollbar hook; don't pass the scrollbar object too. * xterm.c (XTmouse_position): Don't return a pointer to the scrollbar for scrollbar motion; instead, return the scrollbar's window. * xdisp.c (echo_area_display): Move the assignment of f and the check for visibility out of the "#ifdef MULTI_FRAME" clause; they should work under any circumstances. * xdisp.c (redisplay_window): If we're not going to redisplay this window because it's a minibuffer whose contents have already been updated, go ahead and jump to the scrollbar refreshing code anyway; they still need to be updated. Initialize opoint, so it's known to be valid when we jump. Calculate the scrollbar settings properly for minibuffers, no matter what they are displaying at the time. * xdisp.c (redisplay_windows): Don't restore the current buffer and its point before refreshing the scrollbars; we need the buffer accurate.
author Jim Blandy <jimb@redhat.com>
date Thu, 14 Jan 1993 15:18:53 +0000
parents 97064c6420e7
children 9e7ec92a4fdf
line wrap: on
line source

;;; reposition.el --- center a Lisp function or comment on the screen

;; Copyright (C) 1991 Free Software Foundation, Inc.

;; Author: Michael D. Ernst <mernst@theory.lcs.mit.edu>
;; Maintainer: FSF

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.

;;; Commentary:

;;; Written by Michael D. Ernst, mernst@theory.lcs.mit.edu, Jan 1991.

;;; Reposition-window makes an entire function definition or comment visible,
;;; or, if it is already visible, places it at the top of the window;
;;; additional invocations toggle the visibility of comments preceding the
;;; code.  For the gory details, see the documentation for reposition-window;
;;; rather than reading that, you may just want to play with it.

;;; This tries pretty hard to do the recentering correctly; the precise
;;; action depends on what the buffer looks like.  If you find a situation
;;; where it doesn't behave well, let me know.  This function is modeled
;;; after one of the same name in ZMACS, but the code is all-new and the
;;; behavior in some situations differs.

;;; Code:

;;;###autoload
(defun reposition-window (&optional arg)
  "Make the current definition and/or comment visible.
Further invocations move it to the top of the window or toggle the
visibility of comments that precede it.
  Point is left unchanged unless prefix ARG is supplied.
  If the definition is fully onscreen, it is moved to the top of the
window.  If it is partly offscreen, the window is scrolled to get the
definition (or as much as will fit) onscreen, unless point is in a comment
which is also partly offscreen, in which case the scrolling attempts to get
as much of the comment onscreen as possible.
  Initially `reposition-window' attempts to make both the definition and
preceding comments visible.  Further invocations toggle the visibility of
the comment lines.
  If ARG is non-nil, point may move in order to make the whole defun
visible (if only part could otherwise be made so), to make the defun line
visible (if point is in code and it could not be made so, or if only
comments, including the first comment line, are visible), or to make the
first comment line visible (if point is in a comment)."
  (interactive "P")
  (let* (;; (here (save-excursion (beginning-of-line) (point)))
	 (here (point))
	 ;; change this name once I've gotten rid of references to ht.
	 ;; this is actually the number of the last screen line
	 (ht (- (window-height (selected-window)) 2))
	 (line (repos-count-screen-lines (window-start) (point)))
	 (comment-height
	  ;; The call to max deals with the case of cursor between defuns.
	  (max 0
	       (repos-count-screen-lines-signed
		;; the beginning of the preceding comment
		(save-excursion
		  (forward-char 1) (end-of-defun -1) 
		  ;; Skip whitespace, newlines, and form feeds.
		  (re-search-forward "[^\\s \n\014]")
		  (backward-char 1)
		  (point))
		here)))
	 (defun-height 
	   (repos-count-screen-lines-signed
	    (save-excursion
	      (end-of-defun 1) ; so comments associate with following defuns
	      (beginning-of-defun 1)
	      (point))
	    here))
	 ;; This must be positive, so don't use the signed version.
	 (defun-depth (repos-count-screen-lines here
						(save-excursion
						  (end-of-defun 1)
						  (point))))
	 (defun-line-onscreen-p
	   (and (<= defun-height line)
		(<= (- line defun-height) ht))))
    (cond ((or (= comment-height line)
	       (and (= line ht)
		    (> comment-height line)
		    ;; if defun line offscreen, we should be in case 4
		    defun-line-onscreen-p))
	   ;; Either first comment line is at top of screen or (point at
	   ;; bottom of screen, defun line onscreen, and first comment line
	   ;; off top of screen).  That is, it looks like we just did
	   ;; recenter-definition, trying to fit as much of the comment
	   ;; onscreen as possible.  Put defun line at top of screen; that
	   ;; is, show as much code, and as few comments, as possible.

	   (if (and arg (> defun-depth (1+ ht)))
	       ;; Can't fit whole defun onscreen without moving point.
	       (progn (end-of-defun) (beginning-of-defun) (recenter 0))
	     (recenter (max defun-height 0)))
	   ;;(repos-debug-macro "1")
	   )

	  ((or (= defun-height line)
	       (= line 0)
	       (and (< line comment-height)
		    (< defun-height 0)))
	   ;; Defun line or cursor at top of screen, OR cursor in comment
	   ;; whose first line is offscreen.
	   ;; Avoid moving definition up even if defun runs offscreen;
	   ;; we care more about getting the comment onscreen.
	   
	   (cond ((= line ht)
		  ;; cursor on last screen line (and so in a comment)
		  (if arg (progn (end-of-defun) (beginning-of-defun)))
		  (recenter 0)
		  ;;(repos-debug-macro "2a")
		  )
		 
		 ;; This condition, copied from case 4, may not be quite right
		 
		 ((and arg (< ht comment-height))
		  ;; Can't get first comment line onscreen.
		  ;; Go there and try again.
		  (forward-line (- comment-height))
		  (beginning-of-line)
		  ;; was (reposition-window)
		  (recenter 0)
		  ;;(repos-debug-macro "2b")
		  )
		 (t
		  (recenter (min ht comment-height))
		  ;;(repos-debug-macro "2c")
		  ))
	   ;; (recenter (min ht comment-height))
	   )

	  ((and (> (+ line defun-depth -1) ht)
		defun-line-onscreen-p)
	   ;; Defun runs off the bottom of the screen and the defun line
	   ;; is onscreen.
	   ;; Move the defun up.
	   (recenter (max 0 (1+ (- ht defun-depth)) defun-height))
	   ;;(repos-debug-macro "3")
	   )

	  (t
	   ;; If on the bottom line and comment start is offscreen
	   ;; then just move all comments offscreen, or at least as
	   ;; far as they'll go.

	   ;; Try to get as much of the comments onscreen as possible.
	   (if (and arg (< ht comment-height))
	       ;; Can't get defun line onscreen; go there and try again.
	       (progn (forward-line (- defun-height))
		      (beginning-of-line)
		      (reposition-window))
	     (recenter (min ht comment-height)))
	   ;;(repos-debug-macro "4")
	   ))))

;;;###autoload
(define-key esc-map "\C-l" 'reposition-window)

;;; Auxiliary functions

;; Return number of screen lines between START and END.
(defun repos-count-screen-lines (start end)
  (save-excursion
    (save-restriction
      (narrow-to-region start end)
      (goto-char (point-min))
      (vertical-motion (- (point-max) (point-min))))))

;; Return number of screen lines between START and END; returns a negative
;; number if END precedes START.
(defun repos-count-screen-lines-signed (start end)
  (let ((lines (repos-count-screen-lines start end)))
    (if (< start end)
	lines
      (- lines))))

; (defmacro repos-debug-macro (case-no)
;   (` (message
;       (concat "Case " (, case-no) ": %s %s %s %s %s")
;       ht line comment-height defun-height defun-depth)))

;;; reposition.el ends here