Mercurial > emacs
view src/w32term.c @ 29313:1d74ff8abe23
(make_lispy_event) [WINDOWS_NT]: Pass a window pointer to
glyph_to_pixel_coords, not a frame.
author | Jason Rumney <jasonr@gnu.org> |
---|---|
date | Tue, 30 May 2000 21:35:02 +0000 |
parents | 3fb90cd81d3b |
children | 8e2be36bb1c6 |
line wrap: on
line source
/* Implementation of GUI terminal on the Microsoft W32 API. Copyright (C) 1989, 93, 94, 95, 96, 97, 98 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <config.h> #include <signal.h> #include <stdio.h> #include <stdlib.h> #include "lisp.h" #include "charset.h" #include "blockinput.h" #include "w32heap.h" #include "w32term.h" #include "w32bdf.h" #include <shellapi.h> #include "systty.h" #include "systime.h" #include "atimer.h" #include <ctype.h> #include <errno.h> #include <setjmp.h> #include <sys/stat.h> #include "frame.h" #include "dispextern.h" #include "fontset.h" #include "termhooks.h" #include "termopts.h" #include "termchar.h" #include "gnu.h" #include "disptab.h" #include "buffer.h" #include "window.h" #include "keyboard.h" #include "intervals.h" #include "composite.h" #include "coding.h" #undef min #undef max #define min(x, y) (((x) < (y)) ? (x) : (y)) #define max(x, y) (((x) > (y)) ? (x) : (y)) #define abs(x) ((x) < 0 ? -(x) : (x)) #define BETWEEN(X, LOWER, UPPER) ((X) >= (LOWER) && (X) < (UPPER)) /* Bitmaps for truncated lines. */ enum bitmap_type { NO_BITMAP, LEFT_TRUNCATION_BITMAP, RIGHT_TRUNCATION_BITMAP, OVERLAY_ARROW_BITMAP, CONTINUED_LINE_BITMAP, CONTINUATION_LINE_BITMAP, ZV_LINE_BITMAP }; /* Bitmaps are all unsigned short, as Windows requires bitmap data to be Word aligned. For some reason they are horizontally reflected compared to how they appear on X, so changes in xterm.c should be reflected here. */ /* Bitmap drawn to indicate lines not displaying text if `indicate-empty-lines' is non-nil. */ #define zv_width 8 #define zv_height 8 static unsigned short zv_bits[] = { 0x00, 0x00, 0x78, 0x78, 0x78, 0x78, 0x00, 0x00}; static HBITMAP zv_bmp; /* An arrow like this: `<-'. */ #define left_width 8 #define left_height 8 static unsigned short left_bits[] = { 0x18, 0x30, 0x60, 0xfc, 0xfc, 0x60, 0x30, 0x18}; static HBITMAP left_bmp; /* Right truncation arrow bitmap `->'. */ #define right_width 8 #define right_height 8 static unsigned short right_bits[] = { 0x18, 0x0c, 0x06, 0x3f, 0x3f, 0x06, 0x0c, 0x18}; static HBITMAP right_bmp; /* Marker for continued lines. */ #define continued_width 8 #define continued_height 8 static unsigned short continued_bits[] = { 0x3c, 0x3e, 0x03, 0x27, 0x3f, 0x3e, 0x3c, 0x3e}; static HBITMAP continued_bmp; /* Marker for continuation lines. */ #define continuation_width 8 #define continuation_height 8 static unsigned short continuation_bits[] = { 0x3c, 0x7c, 0xc0, 0xe4, 0xfc, 0x7c, 0x3c, 0x7c}; static HBITMAP continuation_bmp; /* Overlay arrow bitmap. */ #if 0 /* A bomb. */ #define ov_width 8 #define ov_height 8 static unsigned short ov_bits[] = { 0x0c, 0x10, 0x3c, 0x7e, 0x5e, 0x5e, 0x46, 0x3c}; #else /* A triangular arrow. */ #define ov_width 8 #define ov_height 8 static unsigned short ov_bits[] = { 0xc0, 0xf0, 0xf8, 0xfc, 0xfc, 0xf8, 0xf0, 0xc0}; #endif static HBITMAP ov_bmp; extern Lisp_Object Qhelp_echo; /* Non-zero means Emacs uses toolkit scroll bars. */ int x_toolkit_scroll_bars_p; /* If a string, w32_read_socket generates an event to display that string. (The display is done in read_char.) */ static Lisp_Object help_echo; /* Temporary variable for w32_read_socket. */ static Lisp_Object previous_help_echo; /* Non-zero means that a HELP_EVENT has been generated since Emacs start. */ static int any_help_event_p; /* Non-zero means draw block and hollow cursor as wide as the glyph under it. For example, if a block cursor is over a tab, it will be drawn as wide as that tab on the display. */ int x_stretch_cursor_p; #define CP_DEFAULT 1004 extern unsigned int msh_mousewheel; extern void free_frame_menubar (); extern void w32_menu_display_help (HMENU menu, UINT menu_item, UINT flags); extern Lisp_Object Vwindow_system; #define x_any_window_to_frame x_window_to_frame #define x_top_window_to_frame x_window_to_frame /* This is display since w32 does not support multiple ones. */ struct w32_display_info one_w32_display_info; /* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE), one for each element of w32_display_list and in the same order. NAME is the name of the frame. FONT-LIST-CACHE records previous values returned by x-list-fonts. */ Lisp_Object w32_display_name_list; /* Frame being updated by update_frame. This is declared in term.c. This is set by update_begin and looked at by all the w32 functions. It is zero while not inside an update. In that case, the w32 functions assume that `SELECTED_FRAME ()' is the frame to apply to. */ extern struct frame *updating_frame; /* This is a frame waiting to be autoraised, within w32_read_socket. */ struct frame *pending_autoraise_frame; /* Nominal cursor position -- where to draw output. HPOS and VPOS are window relative glyph matrix coordinates. X and Y are window relative pixel coordinates. */ struct cursor_pos output_cursor; /* Flag to enable Unicode output in case users wish to use programs like Twinbridge on '95 rather than installed system level support for Far East languages. */ int w32_enable_unicode_output; DWORD dwWindowsThreadId = 0; HANDLE hWindowsThread = NULL; DWORD dwMainThreadId = 0; HANDLE hMainThread = NULL; #ifndef SIF_ALL /* These definitions are new with Windows 95. */ #define SIF_RANGE 0x0001 #define SIF_PAGE 0x0002 #define SIF_POS 0x0004 #define SIF_DISABLENOSCROLL 0x0008 #define SIF_TRACKPOS 0x0010 #define SIF_ALL (SIF_RANGE | SIF_PAGE | SIF_POS | SIF_TRACKPOS) typedef struct tagSCROLLINFO { UINT cbSize; UINT fMask; int nMin; int nMax; UINT nPage; int nPos; int nTrackPos; } SCROLLINFO, FAR *LPSCROLLINFO; typedef SCROLLINFO CONST FAR *LPCSCROLLINFO; #endif /* SIF_ALL */ /* Dynamic linking to new proportional scroll bar functions. */ int (PASCAL *pfnSetScrollInfo) (HWND hwnd, int fnBar, LPSCROLLINFO lpsi, BOOL fRedraw); BOOL (PASCAL *pfnGetScrollInfo) (HWND hwnd, int fnBar, LPSCROLLINFO lpsi); int vertical_scroll_bar_min_handle; int vertical_scroll_bar_top_border; int vertical_scroll_bar_bottom_border; int last_scroll_bar_drag_pos; /* Mouse movement. */ /* Where the mouse was last time we reported a mouse event. */ FRAME_PTR last_mouse_frame; static RECT last_mouse_glyph; static Lisp_Object last_mouse_press_frame; Lisp_Object Vw32_num_mouse_buttons; Lisp_Object Vw32_swap_mouse_buttons; /* Control whether x_raise_frame also sets input focus. */ Lisp_Object Vw32_grab_focus_on_raise; /* Control whether Caps Lock affects non-ascii characters. */ Lisp_Object Vw32_capslock_is_shiftlock; /* Control whether right-alt and left-ctrl should be recognized as AltGr. */ Lisp_Object Vw32_recognize_altgr; /* The scroll bar in which the last motion event occurred. If the last motion event occurred in a scroll bar, we set this so w32_mouse_position can know whether to report a scroll bar motion or an ordinary motion. If the last motion event didn't occur in a scroll bar, we set this to Qnil, to tell w32_mouse_position to return an ordinary motion event. */ Lisp_Object last_mouse_scroll_bar; int last_mouse_scroll_bar_pos; /* This is a hack. We would really prefer that w32_mouse_position would return the time associated with the position it returns, but there doesn't seem to be any way to wrest the timestamp from the server along with the position query. So, we just keep track of the time of the last movement we received, and return that in hopes that it's somewhat accurate. */ Time last_mouse_movement_time; /* Associative list linking character set strings to Windows codepages. */ Lisp_Object Vw32_charset_info_alist; /* Incremented by w32_read_socket whenever it really tries to read events. */ #ifdef __STDC__ static int volatile input_signal_count; #else static int input_signal_count; #endif extern Lisp_Object Vcommand_line_args, Vsystem_name; extern Lisp_Object Qface, Qmouse_face; extern int errno; /* A mask of extra modifier bits to put into every keyboard char. */ extern int extra_keyboard_modifiers; /* Enumeration for overriding/changing the face to use for drawing glyphs in x_draw_glyphs. */ enum draw_glyphs_face { DRAW_NORMAL_TEXT, DRAW_INVERSE_VIDEO, DRAW_CURSOR, DRAW_MOUSE_FACE, DRAW_IMAGE_RAISED, DRAW_IMAGE_SUNKEN }; static void x_update_window_end P_ ((struct window *, int)); static void frame_to_window_pixel_xy P_ ((struct window *, int *, int *)); void w32_delete_display P_ ((struct w32_display_info *)); static int fast_find_position P_ ((struct window *, int, int *, int *, int *, int *)); static void set_output_cursor P_ ((struct cursor_pos *)); static struct glyph *x_y_to_hpos_vpos P_ ((struct window *, int, int, int *, int *, int *)); static void note_mode_line_highlight P_ ((struct window *, int, int)); static void x_check_font P_ ((struct frame *, XFontStruct *)); static void note_mouse_highlight P_ ((struct frame *, int, int)); static void note_tool_bar_highlight P_ ((struct frame *f, int, int)); static void w32_handle_tool_bar_click P_ ((struct frame *, struct input_event *)); static void show_mouse_face P_ ((struct w32_display_info *, enum draw_glyphs_face)); void clear_mouse_face P_ ((struct w32_display_info *)); void x_lower_frame P_ ((struct frame *)); void x_scroll_bar_clear P_ ((struct frame *)); void x_wm_set_size_hint P_ ((struct frame *, long, int)); void x_raise_frame P_ ((struct frame *)); void x_set_window_size P_ ((struct frame *, int, int, int)); void x_wm_set_window_state P_ ((struct frame *, int)); void x_wm_set_icon_pixmap P_ ((struct frame *, int)); void w32_initialize P_ ((void)); static void x_font_min_bounds P_ ((XFontStruct *, int *, int *)); int x_compute_min_glyph_bounds P_ ((struct frame *)); static void x_draw_phys_cursor_glyph P_ ((struct window *, struct glyph_row *, enum draw_glyphs_face)); static void x_update_end P_ ((struct frame *)); static void w32_frame_up_to_date P_ ((struct frame *)); static void w32_reassert_line_highlight P_ ((int, int)); static void x_change_line_highlight P_ ((int, int, int, int)); static void w32_set_terminal_modes P_ ((void)); static void w32_reset_terminal_modes P_ ((void)); static void w32_cursor_to P_ ((int, int, int, int)); static void x_write_glyphs P_ ((struct glyph *, int)); static void x_clear_end_of_line P_ ((int)); static void x_clear_frame P_ ((void)); static void x_clear_cursor P_ ((struct window *)); static void frame_highlight P_ ((struct frame *)); static void frame_unhighlight P_ ((struct frame *)); static void w32_new_focus_frame P_ ((struct w32_display_info *, struct frame *)); static void w32_frame_rehighlight P_ ((struct frame *)); static void x_frame_rehighlight P_ ((struct w32_display_info *)); static void x_draw_hollow_cursor P_ ((struct window *, struct glyph_row *)); static void x_draw_bar_cursor P_ ((struct window *, struct glyph_row *)); static int w32_intersect_rectangles P_ ((RECT *, RECT *, RECT *)); static void expose_frame P_ ((struct frame *, int, int, int, int)); static void expose_window_tree P_ ((struct window *, RECT *)); static void expose_window P_ ((struct window *, RECT *)); static void expose_area P_ ((struct window *, struct glyph_row *, RECT *, enum glyph_row_area)); static void expose_line P_ ((struct window *, struct glyph_row *, RECT *)); void x_update_cursor P_ ((struct frame *, int)); static void x_update_cursor_in_window_tree P_ ((struct window *, int)); static void x_update_window_cursor P_ ((struct window *, int)); static void x_erase_phys_cursor P_ ((struct window *)); void x_display_cursor P_ ((struct window *w, int, int, int, int, int)); void x_display_and_set_cursor P_ ((struct window *, int, int, int, int, int)); static void w32_draw_bitmap P_ ((struct window *, HDC hdc, struct glyph_row *, enum bitmap_type)); static int x_phys_cursor_in_rect_p P_ ((struct window *, RECT *)); static void x_draw_row_bitmaps P_ ((struct window *, struct glyph_row *)); static void note_overwritten_text_cursor P_ ((struct window *, int, int)); static void w32_clip_to_row P_ ((struct window *, struct glyph_row *, HDC, int)); static Lisp_Object Qvendor_specific_keysyms; Lisp_Object Qw32_charset_ansi; Lisp_Object Qw32_charset_default; Lisp_Object Qw32_charset_symbol; Lisp_Object Qw32_charset_shiftjis; Lisp_Object Qw32_charset_hangul; Lisp_Object Qw32_charset_gb2312; Lisp_Object Qw32_charset_chinesebig5; Lisp_Object Qw32_charset_oem; #ifdef JOHAB_CHARSET Lisp_Object Qw32_charset_easteurope; Lisp_Object Qw32_charset_turkish; Lisp_Object Qw32_charset_baltic; Lisp_Object Qw32_charset_russian; Lisp_Object Qw32_charset_arabic; Lisp_Object Qw32_charset_greek; Lisp_Object Qw32_charset_hebrew; Lisp_Object Qw32_charset_thai; Lisp_Object Qw32_charset_johab; Lisp_Object Qw32_charset_mac; #endif #ifdef UNICODE_CHARSET Lisp_Object Qw32_charset_unicode; #endif #if 0 /* This is a function useful for recording debugging information about the sequence of occurrences in this file. */ struct record { char *locus; int type; }; struct record event_record[100]; int event_record_index; record_event (locus, type) char *locus; int type; { if (event_record_index == sizeof (event_record) / sizeof (struct record)) event_record_index = 0; event_record[event_record_index].locus = locus; event_record[event_record_index].type = type; event_record_index++; } #endif /* 0 */ void XChangeGC (void * ignore, XGCValues* gc, unsigned long mask, XGCValues *xgcv) { if (mask & GCForeground) gc->foreground = xgcv->foreground; if (mask & GCBackground) gc->background = xgcv->background; if (mask & GCFont) gc->font = xgcv->font; } XGCValues *XCreateGC (void * ignore, Window window, unsigned long mask, XGCValues *xgcv) { XGCValues *gc = (XGCValues *) xmalloc (sizeof (XGCValues)); bzero (gc, sizeof (XGCValues)); XChangeGC (ignore, gc, mask, xgcv); return gc; } void XGetGCValues (void* ignore, XGCValues *gc, unsigned long mask, XGCValues *xgcv) { XChangeGC (ignore, xgcv, mask, gc); } void XTextExtents16 (XFontStruct *font, wchar_t *text, int nchars, int *direction,int *font_ascent, int *font_descent, XCharStruct *cs) { /* NTEMACS_TODO: Use GetTextMetrics to do this and inline it below. */ } static void w32_set_clip_rectangle (HDC hdc, RECT *rect) { if (rect) { HRGN clip_region = CreateRectRgnIndirect (rect); SelectClipRgn (hdc, clip_region); DeleteObject (clip_region); } else SelectClipRgn (hdc, NULL); } /* Draw a hollow rectangle at the specified position. */ void w32_draw_rectangle (HDC hdc, XGCValues *gc, int x, int y, int width, int height) { HBRUSH hb, oldhb; HPEN hp, oldhp; hb = CreateSolidBrush (gc->background); hp = CreatePen (PS_SOLID, 0, gc->foreground); oldhb = SelectObject (hdc, hb); oldhp = SelectObject (hdc, hp); Rectangle (hdc, x, y, x + width, y + height); SelectObject (hdc, oldhb); SelectObject (hdc, oldhp); DeleteObject (hb); DeleteObject (hp); } /* Draw a filled rectangle at the specified position. */ void w32_fill_rect (f, hdc, pix, lprect) FRAME_PTR f; HDC hdc; COLORREF pix; RECT * lprect; { HBRUSH hb; RECT rect; hb = CreateSolidBrush (pix); FillRect (hdc, lprect, hb); DeleteObject (hb); } void w32_clear_window (f) FRAME_PTR f; { RECT rect; HDC hdc = get_frame_dc (f); GetClientRect (FRAME_W32_WINDOW (f), &rect); w32_clear_rect (f, hdc, &rect); release_frame_dc (f, hdc); } /*********************************************************************** Starting and ending an update ***********************************************************************/ /* Start an update of frame F. This function is installed as a hook for update_begin, i.e. it is called when update_begin is called. This function is called prior to calls to x_update_window_begin for each window being updated. Currently, there is nothing to do here because all interesting stuff is done on a window basis. */ static void x_update_begin (f) struct frame *f; { /* Nothing to do. We have to do something though, otherwise the function gets optimized away and the hook is no longer valid. */ struct frame *cf = f; } /* Start update of window W. Set the global variable updated_window to the window being updated and set output_cursor to the cursor position of W. */ static void x_update_window_begin (w) struct window *w; { struct frame *f = XFRAME (WINDOW_FRAME (w)); struct w32_display_info *display_info = FRAME_W32_DISPLAY_INFO (f); updated_window = w; set_output_cursor (&w->cursor); BLOCK_INPUT; /* Regenerate display palette before drawing if list of requested colors has changed. */ if (display_info->regen_palette) { w32_regenerate_palette (f); display_info->regen_palette = FALSE; } if (f == display_info->mouse_face_mouse_frame) { /* Don't do highlighting for mouse motion during the update. */ display_info->mouse_face_defer = 1; /* If the frame needs to be redrawn, simply forget about any prior mouse highlighting. */ if (FRAME_GARBAGED_P (f)) display_info->mouse_face_window = Qnil; /* Can we tell that this update does not affect the window where the mouse highlight is? If so, no need to turn off. Likewise, don't do anything if the frame is garbaged; in that case, the frame's current matrix that we would use is all wrong, and we will redisplay that line anyway. */ if (!NILP (display_info->mouse_face_window) && w == XWINDOW (display_info->mouse_face_window)) { int i; for (i = 0; i < w->desired_matrix->nrows; ++i) if (MATRIX_ROW_ENABLED_P (w->desired_matrix, i)) break; if (i < w->desired_matrix->nrows) clear_mouse_face (display_info); } } UNBLOCK_INPUT; } /* Draw a vertical window border to the right of window W if W doesn't have vertical scroll bars. */ static void x_draw_vertical_border (w) struct window *w; { struct frame *f = XFRAME (WINDOW_FRAME (w)); /* Redraw borders between horizontally adjacent windows. Don't do it for frames with vertical scroll bars because either the right scroll bar of a window, or the left scroll bar of its neighbor will suffice as a border. */ if (!WINDOW_RIGHTMOST_P (w) && !FRAME_HAS_VERTICAL_SCROLL_BARS (f)) { RECT r; HDC hdc; window_box_edges (w, -1, &r.left, &r.top, &r.right, &r.bottom); r.left = r.right + FRAME_X_RIGHT_FLAGS_AREA_WIDTH (f); r.right = r.left + 1; r.bottom -= 1; hdc = get_frame_dc (f); w32_fill_rect (f, hdc, FRAME_FOREGROUND_PIXEL (f), r); release_frame_dc (f, hdc); } } /* End update of window W (which is equal to updated_window). Draw vertical borders between horizontally adjacent windows, and display W's cursor if CURSOR_ON_P is non-zero. W may be a menu bar pseudo-window in case we don't have X toolkit support. Such windows don't have a cursor, so don't display it here. */ static void x_update_window_end (w, cursor_on_p) struct window *w; int cursor_on_p; { if (!w->pseudo_window_p) { BLOCK_INPUT; if (cursor_on_p) x_display_and_set_cursor (w, 1, output_cursor.hpos, output_cursor.vpos, output_cursor.x, output_cursor.y); x_draw_vertical_border (w); UNBLOCK_INPUT; } updated_window = NULL; } static void x_update_end (f) struct frame *f; { /* Mouse highlight may be displayed again. */ FRAME_W32_DISPLAY_INFO (f)->mouse_face_defer = 0; } /* This function is called from various places in xdisp.c whenever a complete update has been performed. The global variable updated_window is not available here. */ static void w32_frame_up_to_date (f) struct frame *f; { if (FRAME_W32_P (f)) { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); if (dpyinfo->mouse_face_deferred_gc || f == dpyinfo->mouse_face_mouse_frame) { BLOCK_INPUT; if (dpyinfo->mouse_face_mouse_frame) note_mouse_highlight (dpyinfo->mouse_face_mouse_frame, dpyinfo->mouse_face_mouse_x, dpyinfo->mouse_face_mouse_y); dpyinfo->mouse_face_deferred_gc = 0; UNBLOCK_INPUT; } } } /* Draw truncation mark bitmaps, continuation mark bitmaps, overlay arrow bitmaps, or clear the areas where they would be displayed before DESIRED_ROW is made current. The window being updated is found in updated_window. This function It is called from update_window_line only if it is known that there are differences between bitmaps to be drawn between current row and DESIRED_ROW. */ static void x_after_update_window_line (desired_row) struct glyph_row *desired_row; { struct window *w = updated_window; xassert (w); if (!desired_row->mode_line_p && !w->pseudo_window_p) { BLOCK_INPUT; x_draw_row_bitmaps (w, desired_row); /* When a window has disappeared, make sure that no rest of full-width rows stays visible in the internal border. */ if (windows_or_buffers_changed) { struct frame *f = XFRAME (w->frame); int width = FRAME_INTERNAL_BORDER_WIDTH (f); int height = desired_row->visible_height; int x = (window_box_right (w, -1) + FRAME_X_RIGHT_FLAGS_AREA_WIDTH (f)); int y = WINDOW_TO_FRAME_PIXEL_Y (w, max (0, desired_row->y)); HDC hdc = get_frame_dc (f); w32_clear_area (f, hdc, x, y, width, height); release_frame_dc (f, hdc); } UNBLOCK_INPUT; } } /* Draw the bitmap WHICH in one of the areas to the left or right of window W. ROW is the glyph row for which to display the bitmap; it determines the vertical position at which the bitmap has to be drawn. */ static void w32_draw_bitmap (w, hdc, row, which) struct window *w; HDC hdc; struct glyph_row *row; enum bitmap_type which; { struct frame *f = XFRAME (WINDOW_FRAME (w)); Window window = FRAME_W32_WINDOW (f); HDC compat_hdc; int x, y, wd, h, dy; HBITMAP pixmap; HBRUSH fg_brush, orig_brush; HANDLE horig_obj; struct face *face; /* Must clip because of partially visible lines. */ w32_clip_to_row (w, row, hdc, 1); switch (which) { case LEFT_TRUNCATION_BITMAP: wd = left_width; h = left_height; pixmap = left_bmp; x = (WINDOW_TO_FRAME_PIXEL_X (w, 0) - wd - (FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) - wd) / 2); break; case OVERLAY_ARROW_BITMAP: wd = ov_width; h = ov_height; pixmap = ov_bmp; x = (WINDOW_TO_FRAME_PIXEL_X (w, 0) - wd - (FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) - wd) / 2); break; case RIGHT_TRUNCATION_BITMAP: wd = right_width; h = right_height; pixmap = right_bmp; x = window_box_right (w, -1); x += (FRAME_X_RIGHT_FLAGS_AREA_WIDTH (f) - wd) / 2; break; case CONTINUED_LINE_BITMAP: wd = continued_width; h = continued_height; pixmap = continued_bmp; x = window_box_right (w, -1); x += (FRAME_X_RIGHT_FLAGS_AREA_WIDTH (f) - wd) / 2; break; case CONTINUATION_LINE_BITMAP: wd = continuation_width; h = continuation_height; pixmap = continuation_bmp; x = (WINDOW_TO_FRAME_PIXEL_X (w, 0) - wd - (FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) - wd) / 2); break; case ZV_LINE_BITMAP: wd = zv_width; h = zv_height; pixmap = zv_bmp; x = (WINDOW_TO_FRAME_PIXEL_X (w, 0) - wd - (FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) - wd) / 2); break; default: abort (); } /* Convert to frame coordinates. Set dy to the offset in the row to start drawing the bitmap. */ y = WINDOW_TO_FRAME_PIXEL_Y (w, row->y); dy = (row->height - h) / 2; /* Draw the bitmap. */ face = FACE_FROM_ID (f, BITMAP_AREA_FACE_ID); compat_hdc = CreateCompatibleDC (hdc); SaveDC (hdc); fg_brush = CreateSolidBrush (FRAME_FOREGROUND_PIXEL (f)); orig_brush = SelectObject (hdc, fg_brush); horig_obj = SelectObject (compat_hdc, pixmap); SetTextColor (hdc, FRAME_BACKGROUND_PIXEL (f)); SetBkColor (hdc, FRAME_FOREGROUND_PIXEL (f)); #if 0 /* From w32bdf.c (which is from Meadow). */ BitBlt (hdc, x, y + dy, wd, h, compat_hdc, 0, 0, SRCCOPY); #else BitBlt (hdc, x, y + dy, wd, h, compat_hdc, 0, 0, 0xB8074A); #endif SelectObject (compat_hdc, horig_obj); SelectObject (hdc, orig_brush); DeleteObject (fg_brush); DeleteDC (compat_hdc); RestoreDC (hdc, -1); } /* Draw flags bitmaps for glyph row ROW on window W. Call this function with input blocked. */ static void x_draw_row_bitmaps (w, row) struct window *w; struct glyph_row *row; { struct frame *f = XFRAME (w->frame); enum bitmap_type bitmap; struct face *face; int header_line_height = -1; HDC hdc = get_frame_dc (f); xassert (interrupt_input_blocked); /* If row is completely invisible, because of vscrolling, we don't have to draw anything. */ if (row->visible_height <= 0) return; face = FACE_FROM_ID (f, BITMAP_AREA_FACE_ID); PREPARE_FACE_FOR_DISPLAY (f, face); /* Decide which bitmap to draw at the left side. */ if (row->overlay_arrow_p) bitmap = OVERLAY_ARROW_BITMAP; else if (row->truncated_on_left_p) bitmap = LEFT_TRUNCATION_BITMAP; else if (MATRIX_ROW_CONTINUATION_LINE_P (row)) bitmap = CONTINUATION_LINE_BITMAP; else if (row->indicate_empty_line_p) bitmap = ZV_LINE_BITMAP; else bitmap = NO_BITMAP; /* Clear flags area if no bitmap to draw or if bitmap doesn't fill the flags area. */ if (bitmap == NO_BITMAP || FRAME_FLAGS_BITMAP_WIDTH (f) < FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) || row->height > FRAME_FLAGS_BITMAP_HEIGHT (f)) { /* If W has a vertical border to its left, don't draw over it. */ int border = ((XFASTINT (w->left) > 0 && !FRAME_HAS_VERTICAL_SCROLL_BARS (f)) ? 1 : 0); int left = window_box_left (w, -1); if (header_line_height < 0) header_line_height = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w); w32_fill_area (f, hdc, face->background, left - FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) + border, WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height, row->y)), FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) - border, row->visible_height); } /* Draw the left bitmap. */ if (bitmap != NO_BITMAP) w32_draw_bitmap (w, hdc, row, bitmap); /* Decide which bitmap to draw at the right side. */ if (row->truncated_on_right_p) bitmap = RIGHT_TRUNCATION_BITMAP; else if (row->continued_p) bitmap = CONTINUED_LINE_BITMAP; else bitmap = NO_BITMAP; /* Clear flags area if no bitmap to draw of if bitmap doesn't fill the flags area. */ if (bitmap == NO_BITMAP || FRAME_FLAGS_BITMAP_WIDTH (f) < FRAME_X_RIGHT_FLAGS_AREA_WIDTH (f) || row->height > FRAME_FLAGS_BITMAP_HEIGHT (f)) { int right = window_box_right (w, -1); if (header_line_height < 0) header_line_height = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w); w32_fill_area (f, hdc, face->background, right, WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height, row->y)), FRAME_X_RIGHT_FLAGS_AREA_WIDTH (f), row->visible_height); } /* Draw the right bitmap. */ if (bitmap != NO_BITMAP) w32_draw_bitmap (w, hdc, row, bitmap); release_frame_dc (f, hdc); } /*********************************************************************** Line Highlighting ***********************************************************************/ /* External interface to control of standout mode. Not used for W32 frames. Aborts when called. */ static void w32_reassert_line_highlight (new, vpos) int new, vpos; { abort (); } /* Call this when about to modify line at position VPOS and change whether it is highlighted. Not used for W32 frames. Aborts when called. */ static void x_change_line_highlight (new_highlight, vpos, y, first_unused_hpos) int new_highlight, vpos, y, first_unused_hpos; { abort (); } /* This is used when starting Emacs and when restarting after suspend. When starting Emacs, no window is mapped. And nothing must be done to Emacs's own window if it is suspended (though that rarely happens). */ static void w32_set_terminal_modes (void) { } /* This is called when exiting or suspending Emacs. Exiting will make the W32 windows go away, and suspending requires no action. */ static void w32_reset_terminal_modes (void) { } /*********************************************************************** Output Cursor ***********************************************************************/ /* Set the global variable output_cursor to CURSOR. All cursor positions are relative to updated_window. */ static void set_output_cursor (cursor) struct cursor_pos *cursor; { output_cursor.hpos = cursor->hpos; output_cursor.vpos = cursor->vpos; output_cursor.x = cursor->x; output_cursor.y = cursor->y; } /* Set a nominal cursor position. HPOS and VPOS are column/row positions in a window glyph matrix. X and Y are window text area relative pixel positions. If this is done during an update, updated_window will contain the window that is being updated and the position is the future output cursor position for that window. If updated_window is null, use selected_window and display the cursor at the given position. */ static void w32_cursor_to (vpos, hpos, y, x) int vpos, hpos, y, x; { struct window *w; /* If updated_window is not set, work on selected_window. */ if (updated_window) w = updated_window; else w = XWINDOW (selected_window); /* Set the output cursor. */ output_cursor.hpos = hpos; output_cursor.vpos = vpos; output_cursor.x = x; output_cursor.y = y; /* If not called as part of an update, really display the cursor. This will also set the cursor position of W. */ if (updated_window == NULL) { BLOCK_INPUT; x_display_cursor (w, 1, hpos, vpos, x, y); UNBLOCK_INPUT; } } /*********************************************************************** Display Iterator ***********************************************************************/ /* Function prototypes of this page. */ static struct face *x_get_glyph_face_and_encoding P_ ((struct frame *, struct glyph *, wchar_t *, int *)); static struct face *x_get_char_face_and_encoding P_ ((struct frame *, int, int, wchar_t *, int)); static XCharStruct *w32_per_char_metric P_ ((HDC hdc, XFontStruct *, wchar_t *, int unicode_p)); static void x_encode_char P_ ((int, wchar_t *, struct font_info *)); static void x_append_glyph P_ ((struct it *)); static void x_append_composite_glyph P_ ((struct it *)); static void x_append_stretch_glyph P_ ((struct it *it, Lisp_Object, int, int, double)); static void x_produce_glyphs P_ ((struct it *)); static void x_produce_image_glyph P_ ((struct it *it)); /* Dealing with bits of wchar_t as if they were an XChar2B. */ #define BUILD_WCHAR_T(byte1, byte2) \ ((wchar_t)((((byte1) & 0x00ff) << 8) | ((byte2) & 0x00ff))) #define BYTE1(ch) \ (((ch) & 0xff00) >> 8) #define BYTE2(ch) \ ((ch) & 0x00ff) /* NTEMACS_TODO: Add support for bdf fonts back in. */ /* Get metrics of character CHAR2B in FONT. Value is always non-null. If CHAR2B is not contained in FONT, the font's default character metric is returned. If unicode_p is non-zero, use unicode functions, otherwise use ANSI functions. */ static INLINE XCharStruct * w32_per_char_metric (hdc, font, char2b, unicode_p) HDC hdc; XFontStruct *font; wchar_t *char2b; int unicode_p; { /* The result metric information. */ XCharStruct *pcm; ABC char_widths; SIZE sz; BOOL retval; xassert (font && char2b); pcm = (XCharStruct *) xmalloc (sizeof (XCharStruct)); if (font->hfont) SelectObject (hdc, font->hfont); if (unicode_p) retval = GetCharABCWidthsW (hdc, *char2b, *char2b, &char_widths); else retval = GetCharABCWidthsA (hdc, *char2b, *char2b, &char_widths); if (retval) { pcm->width = char_widths.abcA + char_widths.abcB + char_widths.abcC; pcm->lbearing = char_widths.abcA; pcm->rbearing = pcm->width - char_widths.abcC; } else { /* Windows 9x does not implement GetCharABCWidthsW, so if that failed, try GetTextExtentPoint32W, which is implemented and at least gives us some of the info we are after (total character width). */ if (unicode_p) retval = GetTextExtentPoint32W (hdc, char2b, 1, &sz); if (retval) { pcm->width = sz.cx; pcm->rbearing = sz.cx; pcm->lbearing = 0; } else { pcm->width = FONT_MAX_WIDTH (font); pcm->rbearing = FONT_MAX_WIDTH (font); pcm->lbearing = 0; } } pcm->ascent = FONT_BASE (font); pcm->descent = FONT_DESCENT (font); if (pcm->width == 0 && (pcm->rbearing - pcm->lbearing) == 0) { xfree (pcm); pcm = NULL; } return pcm; } /* Encode CHAR2B using encoding information from FONT_INFO. CHAR2B is the two-byte form of C. Encoding is returned in *CHAR2B. */ static INLINE void x_encode_char (c, char2b, font_info) int c; wchar_t *char2b; struct font_info *font_info; { int charset = CHAR_CHARSET (c); int codepage; XFontStruct *font = font_info->font; /* FONT_INFO may define a scheme by which to encode byte1 and byte2. This may be either a program in a special encoder language or a fixed encoding. */ if (font_info->font_encoder) { /* It's a program. */ struct ccl_program *ccl = font_info->font_encoder; if (CHARSET_DIMENSION (charset) == 1) { ccl->reg[0] = charset; ccl->reg[1] = BYTE2 (*char2b); } else { ccl->reg[0] = charset; ccl->reg[1] = BYTE1 (*char2b); ccl->reg[2] = BYTE2 (*char2b); } ccl_driver (ccl, NULL, NULL, 0, 0, NULL); /* We assume that MSBs are appropriately set/reset by CCL program. */ /* NTEMACS_TODO : Use GetFontLanguageInfo to determine if font is double byte. */ #if 0 if (FONT_MAX_BYTE1 (font) == 0) /* 1-byte font */ #endif *char2b = BUILD_WCHAR_T (0, ccl->reg[1]); #if 0 else *char2b = BUILD_WCHAR_T (ccl->reg[1], ccl->reg[2]); #endif } else if (font_info->encoding[charset]) { /* Fixed encoding scheme. See fontset.h for the meaning of the encoding numbers. */ int enc = font_info->encoding[charset]; if ((enc == 1 || enc == 2) && CHARSET_DIMENSION (charset) == 2) *char2b = BUILD_WCHAR_T (BYTE1 (*char2b) | 0x80, BYTE2 (*char2b)); if (enc == 1 || enc == 3 || (enc == 4 && CHARSET_DIMENSION (charset) == 1)) *char2b = BUILD_WCHAR_T (BYTE1 (*char2b), BYTE2 (*char2b) | 0x80); else if (enc == 4) { int sjis1, sjis2; ENCODE_SJIS (BYTE1 (*char2b), BYTE2 (*char2b), sjis1, sjis2); *char2b = BUILD_WCHAR_T (sjis1, sjis2); } } codepage = w32_codepage_for_font (font_info->name); /* If charset is not ASCII or Latin-1, may need to move it into Unicode space. */ if ( font && !font->bdf && w32_use_unicode_for_codepage (codepage) && charset != CHARSET_ASCII && charset != charset_latin_iso8859_1) { char temp[3]; temp[0] = BYTE1 (*char2b); temp[1] = BYTE2 (*char2b); temp[2] = '\0'; if (temp[0]) MultiByteToWideChar (codepage, 0, temp, 2, char2b, 1); else MultiByteToWideChar (codepage, 0, temp+1, 1, char2b, 1); } } /* Get face and two-byte form of character C in face FACE_ID on frame F. The encoding of C is returned in *CHAR2B. MULTIBYTE_P non-zero means we want to display multibyte text. Value is a pointer to a realized face that is ready for display. */ static INLINE struct face * x_get_char_face_and_encoding (f, c, face_id, char2b, multibyte_p) struct frame *f; int c, face_id; wchar_t *char2b; int multibyte_p; { struct face *face = FACE_FROM_ID (f, face_id); if (!multibyte_p) { /* Unibyte case. We don't have to encode, but we have to make sure to use a face suitable for unibyte. */ *char2b = BUILD_WCHAR_T (0, c); face_id = FACE_FOR_CHAR (f, face, c); face = FACE_FROM_ID (f, face_id); } else if (c < 128 && face_id < BASIC_FACE_ID_SENTINEL) { /* Case of ASCII in a face known to fit ASCII. */ *char2b = BUILD_WCHAR_T (0, c); } else { int c1, c2, charset; /* Split characters into bytes. If c2 is -1 afterwards, C is really a one-byte character so that byte1 is zero. */ SPLIT_CHAR (c, charset, c1, c2); if (c2 > 0) *char2b = BUILD_WCHAR_T (c1, c2); else *char2b = BUILD_WCHAR_T (0, c1); /* Maybe encode the character in *CHAR2B. */ if (face->font != NULL) { struct font_info *font_info = FONT_INFO_FROM_ID (f, face->font_info_id); if (font_info) x_encode_char (c, char2b, font_info); } } /* Make sure X resources of the face are allocated. */ xassert (face != NULL); PREPARE_FACE_FOR_DISPLAY (f, face); return face; } /* Determine if a font is double byte. */ int w32_font_is_double_byte (XFontStruct *font) { /* NTEMACS_TODO: Determine this properly using GetFontLanguageInfo or similar. Returning 1 might work, as we use Unicode anyway. */ return 1; } /* Get face and two-byte form of character glyph GLYPH on frame F. The encoding of GLYPH->u.ch is returned in *CHAR2B. Value is a pointer to a realized face that is ready for display. */ static INLINE struct face * x_get_glyph_face_and_encoding (f, glyph, char2b, two_byte_p) struct frame *f; struct glyph *glyph; wchar_t *char2b; int *two_byte_p; { struct face *face; xassert (glyph->type == CHAR_GLYPH); face = FACE_FROM_ID (f, glyph->face_id); if (two_byte_p) *two_byte_p = 0; if (!glyph->multibyte_p) { /* Unibyte case. We don't have to encode, but we have to make sure to use a face suitable for unibyte. */ *char2b = BUILD_WCHAR_T (0, glyph->u.ch); } else if (glyph->u.ch < 128 && glyph->face_id < BASIC_FACE_ID_SENTINEL) { /* Case of ASCII in a face known to fit ASCII. */ *char2b = BUILD_WCHAR_T (0, glyph->u.ch); } else { int c1, c2, charset; /* Split characters into bytes. If c2 is -1 afterwards, C is really a one-byte character so that byte1 is zero. */ SPLIT_CHAR (glyph->u.ch, charset, c1, c2); if (c2 > 0) *char2b = BUILD_WCHAR_T (c1, c2); else *char2b = BUILD_WCHAR_T (0, c1); /* Maybe encode the character in *CHAR2B. */ if (charset != CHARSET_ASCII) { struct font_info *font_info = FONT_INFO_FROM_ID (f, face->font_info_id); if (font_info) { x_encode_char (glyph->u.ch, char2b, font_info); if (two_byte_p) *two_byte_p = w32_font_is_double_byte (font_info->font); } } } /* Make sure X resources of the face are allocated. */ xassert (face != NULL); PREPARE_FACE_FOR_DISPLAY (f, face); return face; } /* Store one glyph for IT->char_to_display in IT->glyph_row. Called from x_produce_glyphs when IT->glyph_row is non-null. */ static INLINE void x_append_glyph (it) struct it *it; { struct glyph *glyph; enum glyph_row_area area = it->area; xassert (it->glyph_row); xassert (it->char_to_display != '\n' && it->char_to_display != '\t'); glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { /* Play it safe. If sub-structures of the glyph are not all the same size, it otherwise be that some bits stay set. This would prevent a comparison with GLYPH_EQUAL_P. */ glyph->u.val = 0; glyph->type = CHAR_GLYPH; glyph->pixel_width = it->pixel_width; glyph->u.ch = it->char_to_display; glyph->face_id = it->face_id; glyph->charpos = CHARPOS (it->position); glyph->object = it->object; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->voffset = it->voffset; glyph->multibyte_p = it->multibyte_p; glyph->overlaps_vertically_p = (it->phys_ascent > it->ascent || it->phys_descent > it->descent); glyph->glyph_not_available_p = it->glyph_not_available_p; ++it->glyph_row->used[area]; } } /* Store one glyph for the composition IT->cmp_id in IT->glyph_row. Called from x_produce_glyphs when IT->glyph_row is non-null. */ static INLINE void x_append_composite_glyph (it) struct it *it; { struct glyph *glyph; enum glyph_row_area area = it->area; xassert (it->glyph_row); glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { /* Play it safe. If sub-structures of the glyph are not all the same size, it otherwise be that some bits stay set. This would prevent a comparison with GLYPH_EQUAL_P. */ glyph->u.val = 0; glyph->type = COMPOSITE_GLYPH; glyph->pixel_width = it->pixel_width; glyph->u.cmp_id = it->cmp_id; glyph->face_id = it->face_id; glyph->charpos = CHARPOS (it->position); glyph->object = it->object; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->voffset = it->voffset; glyph->multibyte_p = it->multibyte_p; glyph->overlaps_vertically_p = (it->phys_ascent > it->ascent || it->phys_descent > it->descent); ++it->glyph_row->used[area]; } } /* Change IT->ascent and IT->height according to the setting of IT->voffset. */ static INLINE void take_vertical_position_into_account (it) struct it *it; { if (it->voffset) { if (it->voffset < 0) /* Increase the ascent so that we can display the text higher in the line. */ it->ascent += abs (it->voffset); else /* Increase the descent so that we can display the text lower in the line. */ it->descent += it->voffset; } } /* Produce glyphs/get display metrics for the image IT is loaded with. See the description of struct display_iterator in dispextern.h for an overview of struct display_iterator. */ static void x_produce_image_glyph (it) struct it *it; { struct image *img; struct face *face; xassert (it->what == IT_IMAGE); face = FACE_FROM_ID (it->f, it->face_id); img = IMAGE_FROM_ID (it->f, it->image_id); xassert (img); /* Make sure X resources of the face and image are loaded. */ PREPARE_FACE_FOR_DISPLAY (it->f, face); prepare_image_for_display (it->f, img); it->ascent = it->phys_ascent = IMAGE_ASCENT (img); it->descent = it->phys_descent = img->height + 2 * img->margin - it->ascent; it->pixel_width = img->width + 2 * img->margin; it->nglyphs = 1; if (face->box != FACE_NO_BOX) { it->ascent += face->box_line_width; it->descent += face->box_line_width; if (it->start_of_box_run_p) it->pixel_width += face->box_line_width; if (it->end_of_box_run_p) it->pixel_width += face->box_line_width; } take_vertical_position_into_account (it); if (it->glyph_row) { struct glyph *glyph; enum glyph_row_area area = it->area; glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { glyph->type = IMAGE_GLYPH; glyph->u.img_id = img->id; glyph->face_id = it->face_id; glyph->pixel_width = it->pixel_width; glyph->charpos = CHARPOS (it->position); glyph->object = it->object; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->voffset = it->voffset; glyph->multibyte_p = it->multibyte_p; ++it->glyph_row->used[area]; } } } /* Append a stretch glyph to IT->glyph_row. OBJECT is the source of the glyph, WIDTH and HEIGHT are the width and height of the stretch. ASCENT is the percentage/100 of HEIGHT to use for the ascent of the glyph (0 <= ASCENT <= 1). */ static void x_append_stretch_glyph (it, object, width, height, ascent) struct it *it; Lisp_Object object; int width, height; double ascent; { struct glyph *glyph; enum glyph_row_area area = it->area; xassert (ascent >= 0 && ascent <= 1); glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { glyph->type = STRETCH_GLYPH; glyph->u.stretch.ascent = height * ascent; glyph->u.stretch.height = height; glyph->face_id = it->face_id; glyph->pixel_width = width; glyph->charpos = CHARPOS (it->position); glyph->object = object; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->voffset = it->voffset; glyph->multibyte_p = it->multibyte_p; ++it->glyph_row->used[area]; } } /* Produce a stretch glyph for iterator IT. IT->object is the value of the glyph property displayed. The value must be a list `(space KEYWORD VALUE ...)' with the following KEYWORD/VALUE pairs being recognized: 1. `:width WIDTH' specifies that the space should be WIDTH * canonical char width wide. WIDTH may be an integer or floating point number. 2. `:relative-width FACTOR' specifies that the width of the stretch should be computed from the width of the first character having the `glyph' property, and should be FACTOR times that width. 3. `:align-to HPOS' specifies that the space should be wide enough to reach HPOS, a value in canonical character units. Exactly one of the above pairs must be present. 4. `:height HEIGHT' specifies that the height of the stretch produced should be HEIGHT, measured in canonical character units. 5. `:relative-height FACTOR' specifies that the height of the the stretch should be FACTOR times the height of the characters having the glyph property. Either none or exactly one of 4 or 5 must be present. 6. `:ascent ASCENT' specifies that ASCENT percent of the height of the stretch should be used for the ascent of the stretch. ASCENT must be in the range 0 <= ASCENT <= 100. */ #define NUMVAL(X) \ ((INTEGERP (X) || FLOATP (X)) \ ? XFLOATINT (X) \ : - 1) static void x_produce_stretch_glyph (it) struct it *it; { /* (space :width WIDTH :height HEIGHT. */ extern Lisp_Object QCwidth, QCheight, QCascent, Qspace; extern Lisp_Object QCrelative_width, QCrelative_height; extern Lisp_Object QCalign_to; Lisp_Object prop, plist; double width = 0, height = 0, ascent = 0; struct face *face = FACE_FROM_ID (it->f, it->face_id); XFontStruct *font = face->font ? face->font : FRAME_FONT (it->f); PREPARE_FACE_FOR_DISPLAY (it->f, face); /* List should start with `space'. */ xassert (CONSP (it->object) && EQ (XCAR (it->object), Qspace)); plist = XCDR (it->object); /* Compute the width of the stretch. */ if (prop = Fplist_get (plist, QCwidth), NUMVAL (prop) > 0) /* Absolute width `:width WIDTH' specified and valid. */ width = NUMVAL (prop) * CANON_X_UNIT (it->f); else if (prop = Fplist_get (plist, QCrelative_width), NUMVAL (prop) > 0) { /* Relative width `:relative-width FACTOR' specified and valid. Compute the width of the characters having the `glyph' property. */ struct it it2; unsigned char *p = BYTE_POS_ADDR (IT_BYTEPOS (*it)); it2 = *it; if (it->multibyte_p) { int maxlen = ((IT_BYTEPOS (*it) >= GPT ? ZV : GPT) - IT_BYTEPOS (*it)); it2.c = STRING_CHAR_AND_LENGTH (p, maxlen, it2.len); } else it2.c = *p, it2.len = 1; it2.glyph_row = NULL; it2.what = IT_CHARACTER; x_produce_glyphs (&it2); width = NUMVAL (prop) * it2.pixel_width; } else if (prop = Fplist_get (plist, QCalign_to), NUMVAL (prop) > 0) width = NUMVAL (prop) * CANON_X_UNIT (it->f) - it->current_x; else /* Nothing specified -> width defaults to canonical char width. */ width = CANON_X_UNIT (it->f); /* Compute height. */ if (prop = Fplist_get (plist, QCheight), NUMVAL (prop) > 0) height = NUMVAL (prop) * CANON_Y_UNIT (it->f); else if (prop = Fplist_get (plist, QCrelative_height), NUMVAL (prop) > 0) height = FONT_HEIGHT (font) * NUMVAL (prop); else height = FONT_HEIGHT (font); /* Compute percentage of height used for ascent. If `:ascent ASCENT' is present and valid, use that. Otherwise, derive the ascent from the font in use. */ if (prop = Fplist_get (plist, QCascent), NUMVAL (prop) > 0 && NUMVAL (prop) <= 100) ascent = NUMVAL (prop) / 100.0; else ascent = (double) FONT_BASE (font) / FONT_HEIGHT (font); if (width <= 0) width = 1; if (height <= 0) height = 1; if (it->glyph_row) { Lisp_Object object = it->stack[it->sp - 1].string; if (!STRINGP (object)) object = it->w->buffer; x_append_stretch_glyph (it, object, width, height, ascent); } it->pixel_width = width; it->ascent = it->phys_ascent = height * ascent; it->descent = it->phys_descent = height - it->ascent; it->nglyphs = 1; if (face->box != FACE_NO_BOX) { it->ascent += face->box_line_width; it->descent += face->box_line_width; if (it->start_of_box_run_p) it->pixel_width += face->box_line_width; if (it->end_of_box_run_p) it->pixel_width += face->box_line_width; } take_vertical_position_into_account (it); } /* Return proper value to be used as baseline offset of font that has ASCENT and DESCENT to draw characters by the font at the vertical center of the line of frame F. Here, out task is to find the value of BOFF in the following figure; -------------------------+-----------+- -+-+---------+-+ | | | | | | | | | | | | F_ASCENT F_HEIGHT | | | ASCENT | | HEIGHT | | | | | | | |-|-+------+-----------|------- baseline | | | | BOFF | | | |---------|-+-+ | | | | | DESCENT | | -+-+---------+-+ F_DESCENT | -------------------------+-----------+- -BOFF + DESCENT + (F_HEIGHT - HEIGHT) / 2 = F_DESCENT BOFF = DESCENT + (F_HEIGHT - HEIGHT) / 2 - F_DESCENT DESCENT = FONT->descent HEIGHT = FONT_HEIGHT (FONT) F_DESCENT = (F->output_data.x->font->descent - F->output_data.x->baseline_offset) F_HEIGHT = FRAME_LINE_HEIGHT (F) */ #define VCENTER_BASELINE_OFFSET(FONT, F) \ (FONT_DESCENT (FONT) \ + (FRAME_LINE_HEIGHT ((F)) - FONT_HEIGHT ((FONT))) / 2 \ - (FONT_DESCENT (FRAME_FONT (F)) - FRAME_BASELINE_OFFSET (F))) /* Produce glyphs/get display metrics for the display element IT is loaded with. See the description of struct display_iterator in dispextern.h for an overview of struct display_iterator. */ static void x_produce_glyphs (it) struct it *it; { it->glyph_not_available_p = 0; if (it->what == IT_CHARACTER) { wchar_t char2b; XFontStruct *font; struct face *face = FACE_FROM_ID (it->f, it->face_id); XCharStruct *pcm; int font_not_found_p; struct font_info *font_info; int boff; /* baseline offset */ HDC hdc; hdc = get_frame_dc (it->f); /* Maybe translate single-byte characters to multibyte, or the other way. */ it->char_to_display = it->c; if (!ASCII_BYTE_P (it->c)) { if (unibyte_display_via_language_environment && SINGLE_BYTE_CHAR_P (it->c) && (it->c >= 0240 || !NILP (Vnonascii_translation_table))) { it->char_to_display = unibyte_char_to_multibyte (it->c); it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display); face = FACE_FROM_ID (it->f, it->face_id); } else if (!SINGLE_BYTE_CHAR_P (it->c) && !it->multibyte_p) { it->char_to_display = multibyte_char_to_unibyte (it->c, Qnil); it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display); face = FACE_FROM_ID (it->f, it->face_id); } } /* Get font to use. Encode IT->char_to_display. */ x_get_char_face_and_encoding (it->f, it->char_to_display, it->face_id, &char2b, it->multibyte_p); font = face->font; /* When no suitable font found, use the default font. */ font_not_found_p = font == NULL; if (font_not_found_p) { font = FRAME_FONT (it->f); boff = it->f->output_data.w32->baseline_offset; font_info = NULL; } else { font_info = FONT_INFO_FROM_ID (it->f, face->font_info_id); boff = font_info->baseline_offset; if (font_info->vertical_centering) boff = VCENTER_BASELINE_OFFSET (font, it->f) - boff; } if (font->hfont) SelectObject (hdc, font->hfont); if (it->char_to_display >= ' ' && (!it->multibyte_p || it->char_to_display < 128)) { /* Either unibyte or ASCII. */ int stretched_p; it->nglyphs = 1; pcm = w32_per_char_metric (hdc, font, &char2b, 0); it->ascent = FONT_BASE (font) + boff; it->descent = FONT_DESCENT (font) - boff; it->phys_ascent = pcm->ascent + boff; it->phys_descent = pcm->descent - boff; it->pixel_width = pcm->width; /* If this is a space inside a region of text with `space-width' property, change its width. */ stretched_p = it->char_to_display == ' ' && !NILP (it->space_width); if (stretched_p) it->pixel_width *= XFLOATINT (it->space_width); /* If face has a box, add the box thickness to the character height. If character has a box line to the left and/or right, add the box line width to the character's width. */ if (face->box != FACE_NO_BOX) { int thick = face->box_line_width; it->ascent += thick; it->descent += thick; if (it->start_of_box_run_p) it->pixel_width += thick; if (it->end_of_box_run_p) it->pixel_width += thick; } /* If face has an overline, add the height of the overline (1 pixel) and a 1 pixel margin to the character height. */ if (face->overline_p) it->ascent += 2; take_vertical_position_into_account (it); /* If we have to actually produce glyphs, do it. */ if (it->glyph_row) { if (stretched_p) { /* Translate a space with a `space-width' property into a stretch glyph. */ double ascent = (double) FONT_BASE (font) / FONT_HEIGHT (font); x_append_stretch_glyph (it, it->object, it->pixel_width, it->ascent + it->descent, ascent); } else x_append_glyph (it); /* If characters with lbearing or rbearing are displayed in this line, record that fact in a flag of the glyph row. This is used to optimize X output code. */ if (pcm->lbearing < 0 || pcm->rbearing > pcm->width) it->glyph_row->contains_overlapping_glyphs_p = 1; xfree (pcm); } } else if (it->char_to_display == '\n') { /* A newline has no width but we need the height of the line. */ it->pixel_width = 0; it->nglyphs = 0; it->ascent = it->phys_ascent = FONT_BASE (font) + boff; it->descent = it->phys_descent = FONT_DESCENT (font) - boff; if (face->box != FACE_NO_BOX) { int thick = face->box_line_width; it->ascent += thick; it->descent += thick; } } else if (it->char_to_display == '\t') { int tab_width = it->tab_width * CANON_X_UNIT (it->f); int x = (it->current_x - it->prompt_width + it->continuation_lines_width); int next_tab_x = ((1 + x + tab_width - 1) / tab_width) * tab_width; it->pixel_width = next_tab_x - x; it->nglyphs = 1; it->ascent = it->phys_ascent = FONT_BASE (font) + boff; it->descent = it->phys_descent = FONT_DESCENT (font) - boff; if (it->glyph_row) { double ascent = (double) it->ascent / (it->ascent + it->descent); x_append_stretch_glyph (it, it->object, it->pixel_width, it->ascent + it->descent, ascent); } } else { /* A multi-byte character. If we found a font, this font should give us the right metrics. If we didn't find a font, use the frame's default font and calculate the width of the character from the charset width; this is what old redisplay code did. */ pcm = w32_per_char_metric (hdc, font, &char2b, 1); if (font_not_found_p || !pcm) { int charset = CHAR_CHARSET (it->char_to_display); it->glyph_not_available_p = 1; it->pixel_width = (FONT_WIDTH (FRAME_FONT (it->f)) * CHARSET_WIDTH (charset)); it->phys_ascent = FONT_BASE (font) + boff; it->phys_descent = FONT_DESCENT (font) - boff; } else { it->phys_ascent = pcm->ascent + boff; it->phys_descent = pcm->descent - boff; if (it->glyph_row && (pcm->lbearing < 0 || pcm->rbearing > pcm->width)) it->glyph_row->contains_overlapping_glyphs_p = 1; } it->nglyphs = 1; it->ascent = FONT_BASE (font) + boff; it->descent = FONT_DESCENT (font) - boff; if (face->box != FACE_NO_BOX) { int thick = face->box_line_width; it->ascent += thick; it->descent += thick; if (it->start_of_box_run_p) it->pixel_width += thick; if (it->end_of_box_run_p) it->pixel_width += thick; } /* If face has an overline, add the height of the overline (1 pixel) and a 1 pixel margin to the character height. */ if (face->overline_p) it->ascent += 2; take_vertical_position_into_account (it); if (it->glyph_row) x_append_glyph (it); xfree (pcm); } release_frame_dc (it->f, hdc); } else if (it->what == IT_COMPOSITION) { /* NTEMACS_TODO: Composite glyphs. */ } else if (it->what == IT_IMAGE) x_produce_image_glyph (it); else if (it->what == IT_STRETCH) x_produce_stretch_glyph (it); /* Accumulate dimensions. */ xassert (it->ascent >= 0 && it->descent > 0); if (it->area == TEXT_AREA) it->current_x += it->pixel_width; it->max_ascent = max (it->max_ascent, it->ascent); it->max_descent = max (it->max_descent, it->descent); it->max_phys_ascent = max (it->max_phys_ascent, it->phys_ascent); it->max_phys_descent = max (it->max_phys_descent, it->phys_descent); } /* Estimate the pixel height of the mode or top line on frame F. FACE_ID specifies what line's height to estimate. */ int x_estimate_mode_line_height (f, face_id) struct frame *f; enum face_id face_id; { int height = 1; /* This function is called so early when Emacs starts that the face cache and mode line face are not yet initialized. */ if (FRAME_FACE_CACHE (f)) { struct face *face = FACE_FROM_ID (f, face_id); if (face && face->font) height = FONT_HEIGHT (face->font) + 2 * face->box_line_width; } return height; } /* Get the Windows codepage corresponding to the specified font. The charset info in the font name is used to look up w32-charset-to-codepage-alist. */ int w32_codepage_for_font (char *fontname) { Lisp_Object codepage; char charset_str[20], *charset, *end; /* Extract charset part of font string. */ if (sscanf (fontname, "-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%*[^-]-%19s", charset_str) == EOF) return CP_DEFAULT; /* Remove leading "*-". */ if (strncmp ("*-", charset_str, 2) == 0) charset = charset_str + 2; else charset = charset_str; /* Stop match at wildcard (including preceding '-'). */ if (end = strchr (charset, '*')) { if (end > charset && *(end-1) == '-') end--; *end = '\0'; } codepage = Fcdr (Fcdr (Fassoc (build_string(charset), Vw32_charset_info_alist))); if (INTEGERP (codepage)) return XINT (codepage); else return CP_DEFAULT; } BOOL w32_use_unicode_for_codepage (codepage) int codepage; { /* If the current codepage is supported, use Unicode for output. */ return (w32_enable_unicode_output && codepage != CP_DEFAULT && IsValidCodePage (codepage)); } /*********************************************************************** Glyph display ***********************************************************************/ /* A sequence of glyphs to be drawn in the same face. This data structure is not really completely X specific, so it could possibly, at least partially, be useful for other systems. It is currently not part of the external redisplay interface because it's not clear what other systems will need. */ struct glyph_string { /* X-origin of the string. */ int x; /* Y-origin and y-position of the base line of this string. */ int y, ybase; /* The width of the string, not including a face extension. */ int width; /* The width of the string, including a face extension. */ int background_width; /* The height of this string. This is the height of the line this string is drawn in, and can be different from the height of the font the string is drawn in. */ int height; /* Number of pixels this string overwrites in front of its x-origin. This number is zero if the string has an lbearing >= 0; it is -lbearing, if the string has an lbearing < 0. */ int left_overhang; /* Number of pixels this string overwrites past its right-most nominal x-position, i.e. x + width. Zero if the string's rbearing is <= its nominal width, rbearing - width otherwise. */ int right_overhang; /* The frame on which the glyph string is drawn. */ struct frame *f; /* The window on which the glyph string is drawn. */ struct window *w; /* X display and window for convenience. */ Window window; /* The glyph row for which this string was built. It determines the y-origin and height of the string. */ struct glyph_row *row; /* The area within row. */ enum glyph_row_area area; /* Characters to be drawn, and number of characters. */ wchar_t *char2b; int nchars; /* A face-override for drawing cursors, mouse face and similar. */ enum draw_glyphs_face hl; /* Face in which this string is to be drawn. */ struct face *face; /* Font in which this string is to be drawn. */ XFontStruct *font; /* Font info for this string. */ struct font_info *font_info; /* Non-null means this string describes (part of) a composition. All characters from char2b are drawn composed. */ struct composition *cmp; /* Index of this glyph string's first character in the glyph definition of CMP. If this is zero, this glyph string describes the first character of a composition. */ int gidx; /* 1 means this glyph strings face has to be drawn to the right end of the window's drawing area. */ unsigned extends_to_end_of_line_p : 1; /* 1 means the background of this string has been drawn. */ unsigned background_filled_p : 1; /* 1 means glyph string must be drawn with 16-bit functions. */ unsigned two_byte_p : 1; /* 1 means that the original font determined for drawing this glyph string could not be loaded. The member `font' has been set to the frame's default font in this case. */ unsigned font_not_found_p : 1; /* 1 means that the face in which this glyph string is drawn has a stipple pattern. */ unsigned stippled_p : 1; /* 1 means only the foreground of this glyph string must be drawn, and we should use the physical height of the line this glyph string appears in as clip rect. */ unsigned for_overlaps_p : 1; /* The GC to use for drawing this glyph string. */ XGCValues *gc; HDC hdc; /* A pointer to the first glyph in the string. This glyph corresponds to char2b[0]. Needed to draw rectangles if font_not_found_p is 1. */ struct glyph *first_glyph; /* Image, if any. */ struct image *img; struct glyph_string *next, *prev; }; /* Encapsulate the different ways of printing text under W32. */ void W32_TEXTOUT(s, x, y,chars,nchars) struct glyph_string * s; int x, y; wchar_t * chars; int nchars; { /* NTEMACS_TODO: Find way to figure out charset_dim. */ /* int charset_dim = CHARSET_DIMENSION (s->charset); */ if (s->gc->font->bdf) w32_BDF_TextOut (s->gc->font->bdf, s->hdc, x, y, (char *) chars, 1 /* charset_dim */, nchars, 0); else if (s->two_byte_p) ExtTextOutW (s->hdc, x, y, 0, NULL, chars, nchars, NULL); else ExtTextOut (s->hdc, x, y, 0, NULL, (char *) chars, nchars /* * charset_dim */, NULL); } #if 0 static void x_dump_glyph_string (s) struct glyph_string *s; { fprintf (stderr, "glyph string\n"); fprintf (stderr, " x, y, w, h = %d, %d, %d, %d\n", s->x, s->y, s->width, s->height); fprintf (stderr, " ybase = %d\n", s->ybase); fprintf (stderr, " hl = %d\n", s->hl); fprintf (stderr, " left overhang = %d, right = %d\n", s->left_overhang, s->right_overhang); fprintf (stderr, " nchars = %d\n", s->nchars); fprintf (stderr, " extends to end of line = %d\n", s->extends_to_end_of_line_p); fprintf (stderr, " font height = %d\n", FONT_HEIGHT (s->font)); fprintf (stderr, " bg width = %d\n", s->background_width); } #endif /* GLYPH_DEBUG */ static void x_append_glyph_string_lists P_ ((struct glyph_string **, struct glyph_string **, struct glyph_string *, struct glyph_string *)); static void x_prepend_glyph_string_lists P_ ((struct glyph_string **, struct glyph_string **, struct glyph_string *, struct glyph_string *)); static void x_append_glyph_string P_ ((struct glyph_string **, struct glyph_string **, struct glyph_string *)); static int x_left_overwritten P_ ((struct glyph_string *)); static int x_left_overwriting P_ ((struct glyph_string *)); static int x_right_overwritten P_ ((struct glyph_string *)); static int x_right_overwriting P_ ((struct glyph_string *)); static int x_fill_glyph_string P_ ((struct glyph_string *, int, int, int, int)); static void w32_init_glyph_string P_ ((struct glyph_string *, HDC hdc, wchar_t *, struct window *, struct glyph_row *, enum glyph_row_area, int, enum draw_glyphs_face)); static int x_draw_glyphs P_ ((struct window *, int , struct glyph_row *, enum glyph_row_area, int, int, enum draw_glyphs_face, int *, int *, int)); static void x_set_glyph_string_clipping P_ ((struct glyph_string *)); static void x_set_glyph_string_gc P_ ((struct glyph_string *)); static void x_draw_glyph_string_background P_ ((struct glyph_string *, int)); static void x_draw_glyph_string_foreground P_ ((struct glyph_string *)); static void x_draw_composite_glyph_string_foreground P_ ((struct glyph_string *)); static void x_draw_glyph_string_underline P_ ((struct glyph_string *)); static void x_draw_glyph_string_underline P_ ((struct glyph_string *)); static void x_draw_glyph_string_box P_ ((struct glyph_string *)); static void x_draw_glyph_string P_ ((struct glyph_string *)); static void x_compute_glyph_string_overhangs P_ ((struct glyph_string *)); static void x_set_cursor_gc P_ ((struct glyph_string *)); static void x_set_mode_line_face_gc P_ ((struct glyph_string *)); static void x_set_mouse_face_gc P_ ((struct glyph_string *)); static void w32_get_glyph_overhangs P_ ((HDC hdc, struct glyph *, struct frame *, int *, int *, int)); static void x_compute_overhangs_and_x P_ ((struct glyph_string *, int, int)); static int w32_alloc_lighter_color (struct frame *, COLORREF *, double, int); static void w32_setup_relief_color P_ ((struct frame *, struct relief *, double, int, COLORREF)); static void x_setup_relief_colors P_ ((struct glyph_string *)); static void x_draw_image_glyph_string P_ ((struct glyph_string *)); static void x_draw_image_relief P_ ((struct glyph_string *)); static void x_draw_image_foreground P_ ((struct glyph_string *)); static void w32_draw_image_foreground_1 P_ ((struct glyph_string *, HBITMAP)); static void x_fill_image_glyph_string P_ ((struct glyph_string *)); static void x_clear_glyph_string_rect P_ ((struct glyph_string *, int, int, int, int)); static void w32_draw_relief_rect P_ ((struct frame *, int, int, int, int, int, int, int, int, RECT *)); static void w32_draw_box_rect P_ ((struct glyph_string *, int, int, int, int, int, int, int, RECT *)); static void x_fix_overlapping_area P_ ((struct window *, struct glyph_row *, enum glyph_row_area)); /* Append the list of glyph strings with head H and tail T to the list with head *HEAD and tail *TAIL. Set *HEAD and *TAIL to the result. */ static INLINE void x_append_glyph_string_lists (head, tail, h, t) struct glyph_string **head, **tail; struct glyph_string *h, *t; { if (h) { if (*head) (*tail)->next = h; else *head = h; h->prev = *tail; *tail = t; } } /* Prepend the list of glyph strings with head H and tail T to the list with head *HEAD and tail *TAIL. Set *HEAD and *TAIL to the result. */ static INLINE void x_prepend_glyph_string_lists (head, tail, h, t) struct glyph_string **head, **tail; struct glyph_string *h, *t; { if (h) { if (*head) (*head)->prev = t; else *tail = t; t->next = *head; *head = h; } } /* Append glyph string S to the list with head *HEAD and tail *TAIL. Set *HEAD and *TAIL to the resulting list. */ static INLINE void x_append_glyph_string (head, tail, s) struct glyph_string **head, **tail; struct glyph_string *s; { s->next = s->prev = NULL; x_append_glyph_string_lists (head, tail, s, s); } /* Set S->gc to a suitable GC for drawing glyph string S in cursor face. */ static void x_set_cursor_gc (s) struct glyph_string *s; { if (s->font == FRAME_FONT (s->f) && s->face->background == FRAME_BACKGROUND_PIXEL (s->f) && s->face->foreground == FRAME_FOREGROUND_PIXEL (s->f) && !s->cmp) s->gc = s->f->output_data.w32->cursor_gc; else { /* Cursor on non-default face: must merge. */ XGCValues xgcv; unsigned long mask; xgcv.background = s->f->output_data.w32->cursor_pixel; xgcv.foreground = s->face->background; /* If the glyph would be invisible, try a different foreground. */ if (xgcv.foreground == xgcv.background) xgcv.foreground = s->face->foreground; if (xgcv.foreground == xgcv.background) xgcv.foreground = s->f->output_data.w32->cursor_foreground_pixel; if (xgcv.foreground == xgcv.background) xgcv.foreground = s->face->foreground; /* Make sure the cursor is distinct from text in this face. */ if (xgcv.background == s->face->background && xgcv.foreground == s->face->foreground) { xgcv.background = s->face->foreground; xgcv.foreground = s->face->background; } IF_DEBUG (x_check_font (s->f, s->font)); xgcv.font = s->font; mask = GCForeground | GCBackground | GCFont; if (FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc) XChangeGC (NULL, FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc, mask, &xgcv); else FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc = XCreateGC (NULL, s->window, mask, &xgcv); s->gc = FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc; } } /* Set up S->gc of glyph string S for drawing text in mouse face. */ static void x_set_mouse_face_gc (s) struct glyph_string *s; { int face_id; struct face *face; /* What face has to be used for the mouse face? */ face_id = FRAME_W32_DISPLAY_INFO (s->f)->mouse_face_face_id; face = FACE_FROM_ID (s->f, face_id); face_id = FACE_FOR_CHAR (s->f, face, s->first_glyph->u.ch); s->face = FACE_FROM_ID (s->f, face_id); PREPARE_FACE_FOR_DISPLAY (s->f, s->face); /* If font in this face is same as S->font, use it. */ if (s->font == s->face->font) s->gc = s->face->gc; else { /* Otherwise construct scratch_cursor_gc with values from FACE but font FONT. */ XGCValues xgcv; unsigned long mask; xgcv.background = s->face->background; xgcv.foreground = s->face->foreground; IF_DEBUG (x_check_font (s->f, s->font)); xgcv.font = s->font; mask = GCForeground | GCBackground | GCFont; if (FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc) XChangeGC (NULL, FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc, mask, &xgcv); else FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc = XCreateGC (NULL, s->window, mask, &xgcv); s->gc = FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc; } xassert (s->gc != 0); } /* Set S->gc of glyph string S to a GC suitable for drawing a mode line. Faces to use in the mode line have already been computed when the matrix was built, so there isn't much to do, here. */ static INLINE void x_set_mode_line_face_gc (s) struct glyph_string *s; { s->gc = s->face->gc; xassert (s->gc != 0); } /* Set S->gc of glyph string S for drawing that glyph string. Set S->stippled_p to a non-zero value if the face of S has a stipple pattern. */ static INLINE void x_set_glyph_string_gc (s) struct glyph_string *s; { if (s->hl == DRAW_NORMAL_TEXT) { s->gc = s->face->gc; s->stippled_p = s->face->stipple != 0; } else if (s->hl == DRAW_INVERSE_VIDEO) { x_set_mode_line_face_gc (s); s->stippled_p = s->face->stipple != 0; } else if (s->hl == DRAW_CURSOR) { x_set_cursor_gc (s); s->stippled_p = 0; } else if (s->hl == DRAW_MOUSE_FACE) { x_set_mouse_face_gc (s); s->stippled_p = s->face->stipple != 0; } else if (s->hl == DRAW_IMAGE_RAISED || s->hl == DRAW_IMAGE_SUNKEN) { s->gc = s->face->gc; s->stippled_p = s->face->stipple != 0; } else { s->gc = s->face->gc; s->stippled_p = s->face->stipple != 0; } /* GC must have been set. */ xassert (s->gc != 0); } /* Return in *R the clipping rectangle for glyph string S. */ static void w32_get_glyph_string_clip_rect (s, r) struct glyph_string *s; RECT *r; { int r_height, r_width; if (s->row->full_width_p) { /* Draw full-width. X coordinates are relative to S->w->left. */ int canon_x = CANON_X_UNIT (s->f); r->left = WINDOW_LEFT_MARGIN (s->w) * canon_x; r_width = XFASTINT (s->w->width) * canon_x; if (FRAME_HAS_VERTICAL_SCROLL_BARS (s->f)) { int width = FRAME_SCROLL_BAR_WIDTH (s->f) * canon_x; if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (s->f)) r->left -= width; } r->left += FRAME_INTERNAL_BORDER_WIDTH (s->f); /* Unless displaying a mode or menu bar line, which are always fully visible, clip to the visible part of the row. */ if (s->w->pseudo_window_p) r_height = s->row->visible_height; else r_height = s->height; } else { /* This is a text line that may be partially visible. */ r->left = WINDOW_AREA_TO_FRAME_PIXEL_X (s->w, s->area, 0); r_width = window_box_width (s->w, s->area); r_height = s->row->visible_height; } /* Don't use S->y for clipping because it doesn't take partially visible lines into account. For example, it can be negative for partially visible lines at the top of a window. */ if (!s->row->full_width_p && MATRIX_ROW_PARTIALLY_VISIBLE_AT_TOP_P (s->w, s->row)) r->top = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (s->w); else r->top = max (0, s->row->y); /* If drawing a tool-bar window, draw it over the internal border at the top of the window. */ if (s->w == XWINDOW (s->f->tool_bar_window)) r->top -= s->f->output_data.w32->internal_border_width; /* If S draws overlapping rows, it's sufficient to use the top and bottom of the window for clipping because this glyph string intentionally draws over other lines. */ if (s->for_overlaps_p) { r->top = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (s->w); r_height = window_text_bottom_y (s->w) - r->top; } r->top = WINDOW_TO_FRAME_PIXEL_Y (s->w, r->top); r->bottom = r->top + r_height; r->right = r->left + r_width; } /* Set clipping for output of glyph string S. S may be part of a mode line or menu if we don't have X toolkit support. */ static INLINE void x_set_glyph_string_clipping (s) struct glyph_string *s; { RECT r; w32_get_glyph_string_clip_rect (s, &r); w32_set_clip_rectangle (s->hdc, &r); } /* Compute left and right overhang of glyph string S. If S is a glyph string for a composition, assume overhangs don't exist. */ static INLINE void x_compute_glyph_string_overhangs (s) struct glyph_string *s; { if (s->cmp == NULL && s->first_glyph->type == CHAR_GLYPH) { XCharStruct cs; int direction, font_ascent, font_descent; XTextExtents16 (s->font, s->char2b, s->nchars, &direction, &font_ascent, &font_descent, &cs); s->right_overhang = cs.rbearing > cs.width ? cs.rbearing - cs.width : 0; s->left_overhang = cs.lbearing < 0 ? -cs.lbearing : 0; } } /* Compute overhangs and x-positions for glyph string S and its predecessors, or successors. X is the starting x-position for S. BACKWARD_P non-zero means process predecessors. */ static void x_compute_overhangs_and_x (s, x, backward_p) struct glyph_string *s; int x; int backward_p; { if (backward_p) { while (s) { x_compute_glyph_string_overhangs (s); x -= s->width; s->x = x; s = s->prev; } } else { while (s) { x_compute_glyph_string_overhangs (s); s->x = x; x += s->width; s = s->next; } } } /* Set *LEFT and *RIGHT to the left and right overhang of GLYPH on frame F. Overhangs of glyphs other than type CHAR_GLYPH are assumed to be zero. */ static void w32_get_glyph_overhangs (hdc, glyph, f, left, right, unicode_p) HDC hdc; struct glyph *glyph; struct frame *f; int *left, *right, unicode_p; { int c; *left = *right = 0; if (glyph->type == CHAR_GLYPH) { XFontStruct *font; struct face *face; struct font_info *font_info; wchar_t char2b; XCharStruct *pcm; face = x_get_glyph_face_and_encoding (f, glyph, &char2b, NULL); font = face->font; font_info = FONT_INFO_FROM_ID (f, face->font_info_id); if (font && (pcm = w32_per_char_metric (hdc, font, &char2b, unicode_p))) { if (pcm->rbearing > pcm->width) *right = pcm->rbearing - pcm->width; if (pcm->lbearing < 0) *left = -pcm->lbearing; xfree (pcm); } } } static void x_get_glyph_overhangs (glyph, f, left, right) struct glyph *glyph; struct frame *f; int *left, *right; { HDC hdc = get_frame_dc (f); w32_get_glyph_overhangs (hdc, glyph, f, left, right, glyph->multibyte_p); release_frame_dc (f, hdc); } /* Return the index of the first glyph preceding glyph string S that is overwritten by S because of S's left overhang. Value is -1 if no glyphs are overwritten. */ static int x_left_overwritten (s) struct glyph_string *s; { int k; if (s->left_overhang) { int x = 0, i; struct glyph *glyphs = s->row->glyphs[s->area]; int first = s->first_glyph - glyphs; for (i = first - 1; i >= 0 && x > -s->left_overhang; --i) x -= glyphs[i].pixel_width; k = i + 1; } else k = -1; return k; } /* Return the index of the first glyph preceding glyph string S that is overwriting S because of its right overhang. Value is -1 if no glyph in front of S overwrites S. */ static int x_left_overwriting (s) struct glyph_string *s; { int i, k, x; struct glyph *glyphs = s->row->glyphs[s->area]; int first = s->first_glyph - glyphs; k = -1; x = 0; for (i = first - 1; i >= 0; --i) { int left, right; w32_get_glyph_overhangs (s->hdc, glyphs + i, s->f, &left, &right, s->two_byte_p); if (x + right > 0) k = i; x -= glyphs[i].pixel_width; } return k; } /* Return the index of the last glyph following glyph string S that is not overwritten by S because of S's right overhang. Value is -1 if no such glyph is found. */ static int x_right_overwritten (s) struct glyph_string *s; { int k = -1; if (s->right_overhang) { int x = 0, i; struct glyph *glyphs = s->row->glyphs[s->area]; int first = (s->first_glyph - glyphs) + (s->cmp ? 1 : s->nchars); int end = s->row->used[s->area]; for (i = first; i < end && s->right_overhang > x; ++i) x += glyphs[i].pixel_width; k = i; } return k; } /* Return the index of the last glyph following glyph string S that overwrites S because of its left overhang. Value is negative if no such glyph is found. */ static int x_right_overwriting (s) struct glyph_string *s; { int i, k, x; int end = s->row->used[s->area]; struct glyph *glyphs = s->row->glyphs[s->area]; int first = (s->first_glyph - glyphs) + (s->cmp ? 1 : s->nchars); k = -1; x = 0; for (i = first; i < end; ++i) { int left, right; w32_get_glyph_overhangs (s->hdc, glyphs + i, s->f, &left, &right, s->two_byte_p); if (x - left < 0) k = i; x += glyphs[i].pixel_width; } return k; } /* Fill rectangle X, Y, W, H with background color of glyph string S. */ static INLINE void x_clear_glyph_string_rect (s, x, y, w, h) struct glyph_string *s; int x, y, w, h; { int real_x = x; int real_y = y; int real_w = w; int real_h = h; #if 0 /* Take clipping into account. */ if (s->gc->clip_mask == Rect) { real_x = max (real_x, s->gc->clip_rectangle.left); real_y = max (real_y, s->gc->clip_rectangle.top); real_w = min (real_w, s->gc->clip_rectangle.right - s->gc->clip_rectangle.left); real_h = min (real_h, s->gc->clip_rectangle.bottom - s->gc->clip_rectangle.top); } #endif w32_fill_area (s->f, s->hdc, s->gc->background, real_x, real_y, real_w, real_h); } /* Draw the background of glyph_string S. If S->background_filled_p is non-zero don't draw it. FORCE_P non-zero means draw the background even if it wouldn't be drawn normally. This is used when a string preceding S draws into the background of S, or S contains the first component of a composition. */ static void x_draw_glyph_string_background (s, force_p) struct glyph_string *s; int force_p; { /* Nothing to do if background has already been drawn or if it shouldn't be drawn in the first place. */ if (!s->background_filled_p) { #if 0 /* NTEMACS_TODO: stipple */ if (s->stippled_p) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, s->gc, FillOpaqueStippled); XFillRectangle (s->display, s->window, s->gc, s->x, s->y + s->face->box_line_width, s->background_width, s->height - 2 * s->face->box_line_width); XSetFillStyle (s->display, s->gc, FillSolid); s->background_filled_p = 1; } else #endif if (FONT_HEIGHT (s->font) < s->height - 2 * s->face->box_line_width || s->font_not_found_p || s->extends_to_end_of_line_p || force_p) { x_clear_glyph_string_rect (s, s->x, s->y + s->face->box_line_width, s->background_width, s->height - 2 * s->face->box_line_width); s->background_filled_p = 1; } } } /* Draw the foreground of glyph string S. */ static void x_draw_glyph_string_foreground (s) struct glyph_string *s; { int i, x; /* If first glyph of S has a left box line, start drawing the text of S to the right of that box line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + s->face->box_line_width; else x = s->x; if (s->for_overlaps_p || (s->background_filled_p && s->hl != DRAW_CURSOR)) SetBkMode (s->hdc, TRANSPARENT); else SetBkMode (s->hdc, OPAQUE); SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); SetTextAlign (s->hdc, TA_BASELINE | TA_LEFT); if (s->font && s->font->hfont) SelectObject (s->hdc, s->font->hfont); /* Draw characters of S as rectangles if S's font could not be loaded. */ if (s->font_not_found_p) { for (i = 0; i < s->nchars; ++i) { struct glyph *g = s->first_glyph + i; w32_draw_rectangle (s->hdc, s->gc, x, s->y, g->pixel_width - 1, s->height - 1); x += g->pixel_width; } } else { char *char1b = (char *) s->char2b; int boff = s->font_info->baseline_offset; if (s->font_info->vertical_centering) boff = VCENTER_BASELINE_OFFSET (s->font, s->f) - boff; /* If we can use 8-bit functions, condense S->char2b. */ if (!s->two_byte_p) for (i = 0; i < s->nchars; ++i) char1b[i] = BYTE2 (s->char2b[i]); /* Draw text with TextOut and friends. */ W32_TEXTOUT (s, x, s->ybase - boff, s->char2b, s->nchars); } } /* Draw the foreground of composite glyph string S. */ static void x_draw_composite_glyph_string_foreground (s) struct glyph_string *s; { int i, x; /* If first glyph of S has a left box line, start drawing the text of S to the right of that box line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + s->face->box_line_width; else x = s->x; /* S is a glyph string for a composition. S->gidx is the index of the first character drawn for glyphs of this composition. S->gidx == 0 means we are drawing the very first character of this composition. */ SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); SetBkMode (s->hdc, TRANSPARENT); SetTextAlign (s->hdc, TA_BASELINE | TA_LEFT); /* Draw a rectangle for the composition if the font for the very first character of the composition could not be loaded. */ if (s->font_not_found_p) { if (s->gidx == 0) w32_draw_rectangle (s->hdc, s->gc, x, s->y, s->width - 1, s->height - 1); } else { for (i = 0; i < s->nchars; i++, ++s->gidx) W32_TEXTOUT (s, x + s->cmp->offsets[s->gidx * 2], s->ybase - s->cmp->offsets[s->gidx * 2 + 1], s->char2b + i, 1); } } /* Allocate a color which is lighter or darker than *COLOR by FACTOR or DELTA. Try a color with RGB values multiplied by FACTOR first. If this produces the same color as COLOR, try a color where all RGB values have DELTA added. Return the allocated color in *COLOR. DISPLAY is the X display, CMAP is the colormap to operate on. Value is non-zero if successful. */ static int w32_alloc_lighter_color (f, color, factor, delta) struct frame *f; COLORREF *color; double factor; int delta; { COLORREF new; /* Change RGB values by specified FACTOR. Avoid overflow! */ xassert (factor >= 0); new = PALETTERGB (min (0xff, factor * GetRValue (*color)), min (0xff, factor * GetGValue (*color)), min (0xff, factor * GetBValue (*color))); if (new == *color) new = PALETTERGB (max (0, min (0xff, delta + GetRValue (*color))), max (0, min (0xff, delta + GetGValue (*color))), max (0, min (0xff, delta + GetBValue (*color)))); /* NTEMACS_TODO: Map to palette and retry with delta if same? */ /* NTEMACS_TODO: Free colors (if using palette)? */ if (new == *color) return 0; *color = new; return 1; } /* Set up the foreground color for drawing relief lines of glyph string S. RELIEF is a pointer to a struct relief containing the GC with which lines will be drawn. Use a color that is FACTOR or DELTA lighter or darker than the relief's background which is found in S->f->output_data.x->relief_background. If such a color cannot be allocated, use DEFAULT_PIXEL, instead. */ static void w32_setup_relief_color (f, relief, factor, delta, default_pixel) struct frame *f; struct relief *relief; double factor; int delta; COLORREF default_pixel; { XGCValues xgcv; struct w32_output *di = f->output_data.w32; unsigned long mask = GCForeground; COLORREF pixel; COLORREF background = di->relief_background; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); /* NTEMACS_TODO: Free colors (if using palette)? */ /* Allocate new color. */ xgcv.foreground = default_pixel; pixel = background; if (w32_alloc_lighter_color (f, &pixel, factor, delta)) { relief->allocated_p = 1; xgcv.foreground = relief->pixel = pixel; } if (relief->gc == 0) { #if 0 /* NTEMACS_TODO: stipple */ xgcv.stipple = dpyinfo->gray; mask |= GCStipple; #endif relief->gc = XCreateGC (NULL, FRAME_W32_WINDOW (f), mask, &xgcv); } else XChangeGC (NULL, relief->gc, mask, &xgcv); } /* Set up colors for the relief lines around glyph string S. */ static void x_setup_relief_colors (s) struct glyph_string *s; { struct w32_output *di = s->f->output_data.w32; COLORREF color; if (s->face->use_box_color_for_shadows_p) color = s->face->box_color; else color = s->gc->background; if (di->white_relief.gc == 0 || color != di->relief_background) { di->relief_background = color; w32_setup_relief_color (s->f, &di->white_relief, 1.2, 0x8000, WHITE_PIX_DEFAULT (s->f)); w32_setup_relief_color (s->f, &di->black_relief, 0.6, 0x4000, BLACK_PIX_DEFAULT (s->f)); } } /* Draw a relief on frame F inside the rectangle given by LEFT_X, TOP_Y, RIGHT_X, and BOTTOM_Y. WIDTH is the thickness of the relief to draw, it must be >= 0. RAISED_P non-zero means draw a raised relief. LEFT_P non-zero means draw a relief on the left side of the rectangle. RIGHT_P non-zero means draw a relief on the right side of the rectangle. CLIP_RECT is the clipping rectangle to use when drawing. */ static void w32_draw_relief_rect (f, left_x, top_y, right_x, bottom_y, width, raised_p, left_p, right_p, clip_rect) struct frame *f; int left_x, top_y, right_x, bottom_y, left_p, right_p, raised_p; RECT *clip_rect; { int i; XGCValues gc; HDC hdc = get_frame_dc (f); if (raised_p) gc.foreground = PALETTERGB (255, 255, 255); else gc.foreground = PALETTERGB (0, 0, 0); w32_set_clip_rectangle (hdc, clip_rect); /* Top. */ for (i = 0; i < width; ++i) { w32_fill_area (f, hdc, gc.foreground, left_x + i * left_p, top_y + i, (right_x + 1 - i * right_p) - (left_x + i * left_p), 1); } /* Left. */ if (left_p) for (i = 0; i < width; ++i) { w32_fill_area (f, hdc, gc.foreground, left_x + i, top_y + i, 1, (bottom_y - i) - (top_y + i)); } w32_set_clip_rectangle (hdc, NULL); if (raised_p) gc.foreground = PALETTERGB (0, 0, 0); else gc.foreground = PALETTERGB (255, 255, 255); w32_set_clip_rectangle (hdc, clip_rect); /* Bottom. */ for (i = 0; i < width; ++i) { w32_fill_area (f, hdc, gc.foreground, left_x + i * left_p, bottom_y - i, (right_x + 1 - i * right_p) - left_x + i * left_p, 1); } /* Right. */ if (right_p) for (i = 0; i < width; ++i) { w32_fill_area (f, hdc, gc.foreground, right_x - i, top_y + i + 1, 1, (bottom_y - i) - (top_y + i + 1)); } w32_set_clip_rectangle (hdc, NULL); release_frame_dc (f, hdc); } /* Draw a box on frame F inside the rectangle given by LEFT_X, TOP_Y, RIGHT_X, and BOTTOM_Y. WIDTH is the thickness of the lines to draw, it must be >= 0. LEFT_P non-zero means draw a line on the left side of the rectangle. RIGHT_P non-zero means draw a line on the right side of the rectangle. CLIP_RECT is the clipping rectangle to use when drawing. */ static void w32_draw_box_rect (s, left_x, top_y, right_x, bottom_y, width, left_p, right_p, clip_rect) struct glyph_string *s; int left_x, top_y, right_x, bottom_y, width, left_p, right_p; RECT *clip_rect; { w32_set_clip_rectangle (s->hdc, clip_rect); /* Top. */ w32_fill_area (s->f, s->hdc, s->face->box_color, left_x, top_y, right_x - left_x, width); /* Left. */ if (left_p) { w32_fill_area (s->f, s->hdc, s->face->box_color, left_x, top_y, width, bottom_y - top_y); } /* Bottom. */ w32_fill_area (s->f, s->hdc, s->face->box_color, left_x, bottom_y - width, right_x - left_x, width); /* Right. */ if (right_p) { w32_fill_area (s->f, s->hdc, s->face->box_color, right_x - width, top_y, width, bottom_y - top_y); } w32_set_clip_rectangle (s->hdc, NULL); } /* Draw a box around glyph string S. */ static void x_draw_glyph_string_box (s) struct glyph_string *s; { int width, left_x, right_x, top_y, bottom_y, last_x, raised_p; int left_p, right_p; struct glyph *last_glyph; RECT clip_rect; last_x = window_box_right (s->w, s->area); if (s->row->full_width_p && !s->w->pseudo_window_p) { last_x += FRAME_X_RIGHT_FLAGS_AREA_WIDTH (s->f); if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_RIGHT (s->f)) last_x += FRAME_SCROLL_BAR_WIDTH (s->f) * CANON_X_UNIT (s->f); } /* The glyph that may have a right box line. */ last_glyph = (s->cmp || s->img ? s->first_glyph : s->first_glyph + s->nchars - 1); width = s->face->box_line_width; raised_p = s->face->box == FACE_RAISED_BOX; left_x = s->x; right_x = ((s->row->full_width_p ? last_x - 1 : min (last_x, s->x + s->background_width) - 1)); top_y = s->y; bottom_y = top_y + s->height - 1; left_p = (s->first_glyph->left_box_line_p || (s->hl == DRAW_MOUSE_FACE && (s->prev == NULL || s->prev->hl != s->hl))); right_p = (last_glyph->right_box_line_p || (s->hl == DRAW_MOUSE_FACE && (s->next == NULL || s->next->hl != s->hl))); w32_get_glyph_string_clip_rect (s, &clip_rect); if (s->face->box == FACE_SIMPLE_BOX) w32_draw_box_rect (s, left_x, top_y, right_x, bottom_y, width, left_p, right_p, &clip_rect); else { x_setup_relief_colors (s); w32_draw_relief_rect (s->f, left_x, top_y, right_x, bottom_y, width, raised_p, left_p, right_p, &clip_rect); } } /* Draw foreground of image glyph string S. */ static void x_draw_image_foreground (s) struct glyph_string *s; { int x; int y = s->ybase - IMAGE_ASCENT (s->img); /* If first glyph of S has a left box line, start drawing it to the right of that line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + s->face->box_line_width; else x = s->x; /* If there is a margin around the image, adjust x- and y-position by that margin. */ if (s->img->margin) { x += s->img->margin; y += s->img->margin; } SaveDC (s->hdc); if (s->img->pixmap) { #if 0 /* NTEMACS_TODO: image mask */ if (s->img->mask) { /* We can't set both a clip mask and use XSetClipRectangles because the latter also sets a clip mask. We also can't trust on the shape extension to be available (XShapeCombineRegion). So, compute the rectangle to draw manually. */ unsigned long mask = (GCClipMask | GCClipXOrigin | GCClipYOrigin | GCFunction); XGCValues xgcv; XRectangle clip_rect, image_rect, r; xgcv.clip_mask = s->img->mask; xgcv.clip_x_origin = x; xgcv.clip_y_origin = y; xgcv.function = GXcopy; XChangeGC (s->display, s->gc, mask, &xgcv); w32_get_glyph_string_clip_rect (s, &clip_rect); image_rect.x = x; image_rect.y = y; image_rect.width = s->img->width; image_rect.height = s->img->height; if (w32_intersect_rectangles (&clip_rect, &image_rect, &r)) XCopyArea (s->display, s->img->pixmap, s->window, s->gc, r.x - x, r.y - y, r.width, r.height, r.x, r.y); } else #endif { HDC compat_hdc = CreateCompatibleDC (s->hdc); HBRUSH fg_brush = CreateSolidBrush (s->gc->foreground); HBRUSH orig_brush = SelectObject (s->hdc, fg_brush); HGDIOBJ orig_obj = SelectObject (compat_hdc, s->img->pixmap); SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); #if 0 /* From w32bdf.c (which is from Meadow). */ BitBlt (s->hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCCOPY); #else BitBlt (s->hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, 0xB8074A); #endif SelectObject (s->hdc, orig_brush); DeleteObject (fg_brush); SelectObject (compat_hdc, orig_obj); DeleteDC (compat_hdc); /* When the image has a mask, we can expect that at least part of a mouse highlight or a block cursor will be visible. If the image doesn't have a mask, make a block cursor visible by drawing a rectangle around the image. I believe it's looking better if we do nothing here for mouse-face. */ if (s->hl == DRAW_CURSOR) w32_draw_rectangle (s->hdc, s->gc, x, y, s->img->width - 1, s->img->height - 1); } } else w32_draw_rectangle (s->hdc, s->gc, x, y, s->img->width -1, s->img->height - 1); RestoreDC (s->hdc ,-1); } /* Draw a relief around the image glyph string S. */ static void x_draw_image_relief (s) struct glyph_string *s; { int x0, y0, x1, y1, thick, raised_p; RECT r; int x; int y = s->ybase - IMAGE_ASCENT (s->img); /* If first glyph of S has a left box line, start drawing it to the right of that line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + s->face->box_line_width; else x = s->x; /* If there is a margin around the image, adjust x- and y-position by that margin. */ if (s->img->margin) { x += s->img->margin; y += s->img->margin; } if (s->hl == DRAW_IMAGE_SUNKEN || s->hl == DRAW_IMAGE_RAISED) { thick = tool_bar_button_relief > 0 ? tool_bar_button_relief : 3; raised_p = s->hl == DRAW_IMAGE_RAISED; } else { thick = abs (s->img->relief); raised_p = s->img->relief > 0; } x0 = x - thick; y0 = y - thick; x1 = x + s->img->width + thick - 1; y1 = y + s->img->height + thick - 1; x_setup_relief_colors (s); w32_get_glyph_string_clip_rect (s, &r); w32_draw_relief_rect (s->f, x0, y0, x1, y1, thick, raised_p, 1, 1, &r); } /* Draw the foreground of image glyph string S to PIXMAP. */ static void w32_draw_image_foreground_1 (s, pixmap) struct glyph_string *s; HBITMAP pixmap; { HDC hdc = CreateCompatibleDC (s->hdc); HGDIOBJ orig_hdc_obj = SelectObject (hdc, pixmap); int x; int y = s->ybase - s->y - IMAGE_ASCENT (s->img); /* If first glyph of S has a left box line, start drawing it to the right of that line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->face->box_line_width; else x = 0; /* If there is a margin around the image, adjust x- and y-position by that margin. */ if (s->img->margin) { x += s->img->margin; y += s->img->margin; } if (s->img->pixmap) { #if 0 /* NTEMACS_TODO: image mask */ if (s->img->mask) { /* We can't set both a clip mask and use XSetClipRectangles because the latter also sets a clip mask. We also can't trust on the shape extension to be available (XShapeCombineRegion). So, compute the rectangle to draw manually. */ unsigned long mask = (GCClipMask | GCClipXOrigin | GCClipYOrigin | GCFunction); XGCValues xgcv; xgcv.clip_mask = s->img->mask; xgcv.clip_x_origin = x; xgcv.clip_y_origin = y; xgcv.function = GXcopy; XChangeGC (s->display, s->gc, mask, &xgcv); XCopyArea (s->display, s->img->pixmap, pixmap, s->gc, 0, 0, s->img->width, s->img->height, x, y); XSetClipMask (s->display, s->gc, None); } else #endif { HDC compat_hdc = CreateCompatibleDC (hdc); HBRUSH fg_brush = CreateSolidBrush (s->gc->foreground); HBRUSH orig_brush = SelectObject (hdc, fg_brush); HGDIOBJ orig_obj = SelectObject (compat_hdc, s->img->pixmap); SetTextColor (hdc, s->gc->foreground); SetBkColor (hdc, s->gc->background); #if 0 /* From w32bdf.c (which is from Meadow). */ BitBlt (hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCCOPY); #else BitBlt (hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, 0xB8074A); #endif SelectObject (hdc, orig_brush); DeleteObject (fg_brush); SelectObject (compat_hdc, orig_obj); DeleteDC (compat_hdc); /* When the image has a mask, we can expect that at least part of a mouse highlight or a block cursor will be visible. If the image doesn't have a mask, make a block cursor visible by drawing a rectangle around the image. I believe it's looking better if we do nothing here for mouse-face. */ if (s->hl == DRAW_CURSOR) w32_draw_rectangle (hdc, s->gc, x, y, s->img->width - 1, s->img->height - 1); } } else w32_draw_rectangle (hdc, s->gc, x, y, s->img->width - 1, s->img->height - 1); SelectObject (hdc, orig_hdc_obj); DeleteDC (hdc); } /* Draw part of the background of glyph string S. X, Y, W, and H give the rectangle to draw. */ static void x_draw_glyph_string_bg_rect (s, x, y, w, h) struct glyph_string *s; int x, y, w, h; { #if 0 /* NTEMACS_TODO: stipple */ if (s->stippled_p) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, s->gc, FillOpaqueStippled); XFillRectangle (s->display, s->window, s->gc, x, y, w, h); XSetFillStyle (s->display, s->gc, FillSolid); } else #endif x_clear_glyph_string_rect (s, x, y, w, h); } /* Draw image glyph string S. s->y s->x +------------------------- | s->face->box | | +------------------------- | | s->img->margin | | | | +------------------- | | | the image */ static void x_draw_image_glyph_string (s) struct glyph_string *s; { int x, y; int box_line_width = s->face->box_line_width; int margin = s->img->margin; int height; HBITMAP pixmap = 0; height = s->height - 2 * box_line_width; /* Fill background with face under the image. Do it only if row is taller than image or if image has a clip mask to reduce flickering. */ s->stippled_p = s->face->stipple != 0; if (height > s->img->height || margin #if 0 /* NTEMACS_TODO: image mask */ || s->img->mask #endif || s->img->pixmap == 0 || s->width != s->background_width) { if (box_line_width && s->first_glyph->left_box_line_p) x = s->x + box_line_width; else x = s->x; y = s->y + box_line_width; #if 0 /* NTEMACS_TODO: image mask */ if (s->img->mask) { /* Create a pixmap as large as the glyph string Fill it with the background color. Copy the image to it, using its mask. Copy the temporary pixmap to the display. */ Screen *screen = FRAME_X_SCREEN (s->f); int depth = DefaultDepthOfScreen (screen); /* Create a pixmap as large as the glyph string. */ pixmap = XCreatePixmap (s->display, s->window, s->background_width, s->height, depth); /* Don't clip in the following because we're working on the pixmap. */ XSetClipMask (s->display, s->gc, None); /* Fill the pixmap with the background color/stipple. */ if (s->stippled_p) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, s->gc, FillOpaqueStippled); XFillRectangle (s->display, pixmap, s->gc, 0, 0, s->background_width, s->height); XSetFillStyle (s->display, s->gc, FillSolid); } else { XGCValues xgcv; XGetGCValues (s->display, s->gc, GCForeground | GCBackground, &xgcv); XSetForeground (s->display, s->gc, xgcv.background); XFillRectangle (s->display, pixmap, s->gc, 0, 0, s->background_width, s->height); XSetForeground (s->display, s->gc, xgcv.foreground); } } else #endif /* Implementation idea: Is it possible to construct a mask? We could look at the color at the margins of the image, and say that this color is probably the background color of the image. */ x_draw_glyph_string_bg_rect (s, x, y, s->background_width, height); s->background_filled_p = 1; } /* Draw the foreground. */ if (pixmap != 0) { w32_draw_image_foreground_1 (s, pixmap); x_set_glyph_string_clipping (s); { HDC compat_hdc = CreateCompatibleDC (s->hdc); HBRUSH fg_brush = CreateSolidBrush (s->gc->foreground); HBRUSH orig_brush = SelectObject (s->hdc, fg_brush); HGDIOBJ orig_obj = SelectObject (compat_hdc, pixmap); SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); #if 0 /* From w32bdf.c (which is from Meadow). */ BitBlt (s->hdc, s->x, s->y, s->background_width, s->height, compat_hdc, 0, 0, SRCCOPY); #else BitBlt (s->hdc, s->x, s->y, s->background_width, s->height, compat_hdc, 0, 0, 0xB8074A); #endif SelectObject (s->hdc, orig_brush); DeleteObject (fg_brush); SelectObject (compat_hdc, orig_obj); DeleteDC (compat_hdc); } DeleteObject (pixmap); pixmap = 0; } else x_draw_image_foreground (s); /* If we must draw a relief around the image, do it. */ if (s->img->relief || s->hl == DRAW_IMAGE_RAISED || s->hl == DRAW_IMAGE_SUNKEN) x_draw_image_relief (s); } /* Draw stretch glyph string S. */ static void x_draw_stretch_glyph_string (s) struct glyph_string *s; { xassert (s->first_glyph->type == STRETCH_GLYPH); s->stippled_p = s->face->stipple != 0; if (s->hl == DRAW_CURSOR && !x_stretch_cursor_p) { /* If `x-stretch-block-cursor' is nil, don't draw a block cursor as wide as the stretch glyph. */ int width = min (CANON_X_UNIT (s->f), s->background_width); /* Draw cursor. */ x_draw_glyph_string_bg_rect (s, s->x, s->y, width, s->height); /* Clear rest using the GC of the original non-cursor face. */ if (width < s->background_width) { XGCValues *gc = s->face->gc; int x = s->x + width, y = s->y; int w = s->background_width - width, h = s->height; RECT r; HDC hdc = s->hdc; w32_get_glyph_string_clip_rect (s, &r); w32_set_clip_rectangle (hdc, &r); #if 0 /* NTEMACS_TODO: stipple */ if (s->face->stipple) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, gc, FillOpaqueStippled); XFillRectangle (s->display, s->window, gc, x, y, w, h); XSetFillStyle (s->display, gc, FillSolid); } else #endif { w32_fill_area (s->f, s->hdc, gc->background, x, y, w, h); } } } else x_draw_glyph_string_bg_rect (s, s->x, s->y, s->background_width, s->height); s->background_filled_p = 1; } /* Draw glyph string S. */ static void x_draw_glyph_string (s) struct glyph_string *s; { /* If S draws into the background of its successor, draw the background of the successor first so that S can draw into it. This makes S->next use XDrawString instead of XDrawImageString. */ if (s->next && s->right_overhang && !s->for_overlaps_p) { xassert (s->next->img == NULL); x_set_glyph_string_gc (s->next); x_set_glyph_string_clipping (s->next); x_draw_glyph_string_background (s->next, 1); } /* Set up S->gc, set clipping and draw S. */ x_set_glyph_string_gc (s); x_set_glyph_string_clipping (s); switch (s->first_glyph->type) { case IMAGE_GLYPH: x_draw_image_glyph_string (s); break; case STRETCH_GLYPH: x_draw_stretch_glyph_string (s); break; case CHAR_GLYPH: if (s->for_overlaps_p) s->background_filled_p = 1; else x_draw_glyph_string_background (s, 0); x_draw_glyph_string_foreground (s); break; case COMPOSITE_GLYPH: if (s->for_overlaps_p || s->gidx > 0) s->background_filled_p = 1; else x_draw_glyph_string_background (s, 1); x_draw_composite_glyph_string_foreground (s); break; default: abort (); } if (!s->for_overlaps_p) { /* Draw underline. */ if (s->face->underline_p && (!s->font->bdf && !s->font->tm.tmUnderlined)) { unsigned long h = 1; unsigned long dy = s->height - h; if (s->face->underline_defaulted_p) { w32_fill_area (s->f, s->hdc, s->gc->foreground, s->x, s->y + dy, s->width, 1); } else { w32_fill_area (s->f, s->hdc, s->face->underline_color, s->x, s->y + dy, s->width, 1); } } /* Draw overline. */ if (s->face->overline_p) { unsigned long dy = 0, h = 1; if (s->face->overline_color_defaulted_p) { w32_fill_area (s->f, s->hdc, s->gc->foreground, s->x, s->y + dy, s->width, h); } else { w32_fill_area (s->f, s->hdc, s->face->underline_color, s->x, s->y + dy, s->width, h); } } /* Draw strike-through. */ if (s->face->strike_through_p && (!s->font->bdf &&!s->font->tm.tmStruckOut)) { unsigned long h = 1; unsigned long dy = (s->height - h) / 2; if (s->face->strike_through_color_defaulted_p) { w32_fill_area (s->f, s->hdc, s->gc->foreground, s->x, s->y + dy, s->width, h); } else { w32_fill_area (s->f, s->hdc, s->face->underline_color, s->x, s->y + dy, s->width, h); } } /* Draw relief. */ if (s->face->box != FACE_NO_BOX) x_draw_glyph_string_box (s); } /* Reset clipping. */ w32_set_clip_rectangle (s->hdc, NULL); } static int x_fill_composite_glyph_string P_ ((struct glyph_string *, struct face **, int)); /* Load glyph string S with a composition components specified by S->cmp. FACES is an array of faces for all components of this composition. S->gidx is the index of the first component for S. OVERLAPS_P non-zero means S should draw the foreground only, and use its lines physical height for clipping. Value is the index of a component not in S. */ static int x_fill_composite_glyph_string (s, faces, overlaps_p) struct glyph_string *s; struct face **faces; int overlaps_p; { int i; xassert (s); s->for_overlaps_p = overlaps_p; s->face = faces[s->gidx]; s->font = s->face->font; s->font_info = FONT_INFO_FROM_ID (s->f, s->face->font_info_id); /* For all glyphs of this composition, starting at the offset S->gidx, until we reach the end of the definition or encounter a glyph that requires the different face, add it to S. */ ++s->nchars; for (i = s->gidx + 1; i < s->cmp->glyph_len && faces[i] == s->face; ++i) ++s->nchars; /* All glyph strings for the same composition has the same width, i.e. the width set for the first component of the composition. */ s->width = s->first_glyph->pixel_width; /* If the specified font could not be loaded, use the frame's default font, but record the fact that we couldn't load it in the glyph string so that we can draw rectangles for the characters of the glyph string. */ if (s->font == NULL) { s->font_not_found_p = 1; s->font = FRAME_FONT (s->f); } /* Adjust base line for subscript/superscript text. */ s->ybase += s->first_glyph->voffset; xassert (s->face && s->face->gc); /* This glyph string must always be drawn with 16-bit functions. */ s->two_byte_p = 1; return s->gidx + s->nchars; } /* Load glyph string S with a sequence of characters. FACE_ID is the face id of the string. START is the index of the first glyph to consider, END is the index of the last + 1. OVERLAPS_P non-zero means S should draw the foreground only, and use its lines physical height for clipping. Value is the index of the first glyph not in S. */ static int x_fill_glyph_string (s, face_id, start, end, overlaps_p) struct glyph_string *s; int face_id; int start, end, overlaps_p; { struct glyph *glyph, *last; int voffset; int glyph_not_available_p; xassert (s->f == XFRAME (s->w->frame)); xassert (s->nchars == 0); xassert (start >= 0 && end > start); s->for_overlaps_p = overlaps_p; glyph = s->row->glyphs[s->area] + start; last = s->row->glyphs[s->area] + end; voffset = glyph->voffset; glyph_not_available_p = glyph->glyph_not_available_p; while (glyph < last && glyph->type == CHAR_GLYPH && glyph->voffset == voffset /* Same face id implies same font, nowadays. */ && glyph->face_id == face_id && glyph->glyph_not_available_p == glyph_not_available_p) { int two_byte_p; s->face = x_get_glyph_face_and_encoding (s->f, glyph, s->char2b + s->nchars, &two_byte_p); s->two_byte_p = two_byte_p; ++s->nchars; xassert (s->nchars <= end - start); s->width += glyph->pixel_width; ++glyph; } s->font = s->face->font; s->font_info = FONT_INFO_FROM_ID (s->f, s->face->font_info_id); /* If the specified font could not be loaded, use the frame's font, but record the fact that we couldn't load it in S->font_not_found_p so that we can draw rectangles for the characters of the glyph string. */ if (s->font == NULL || glyph_not_available_p) { s->font_not_found_p = 1; s->font = FRAME_FONT (s->f); } /* Adjust base line for subscript/superscript text. */ s->ybase += voffset; xassert (s->face && s->face->gc); return glyph - s->row->glyphs[s->area]; } /* Fill glyph string S from image glyph S->first_glyph. */ static void x_fill_image_glyph_string (s) struct glyph_string *s; { xassert (s->first_glyph->type == IMAGE_GLYPH); s->img = IMAGE_FROM_ID (s->f, s->first_glyph->u.img_id); xassert (s->img); s->face = FACE_FROM_ID (s->f, s->first_glyph->face_id); s->font = s->face->font; s->width = s->first_glyph->pixel_width; /* Adjust base line for subscript/superscript text. */ s->ybase += s->first_glyph->voffset; } /* Fill glyph string S from stretch glyph S->first_glyph. */ static void x_fill_stretch_glyph_string (s) struct glyph_string *s; { xassert (s->first_glyph->type == STRETCH_GLYPH); s->face = FACE_FROM_ID (s->f, s->first_glyph->face_id); s->font = s->face->font; s->width = s->first_glyph->pixel_width; /* Adjust base line for subscript/superscript text. */ s->ybase += s->first_glyph->voffset; } /* Initialize glyph string S. CHAR2B is a suitably allocated vector of XChar2b structures for S; it can't be allocated in x_init_glyph_string because it must be allocated via `alloca'. W is the window on which S is drawn. ROW and AREA are the glyph row and area within the row from which S is constructed. START is the index of the first glyph structure covered by S. HL is a face-override for drawing S. */ static void w32_init_glyph_string (s, hdc, char2b, w, row, area, start, hl) struct glyph_string *s; HDC hdc; wchar_t *char2b; struct window *w; struct glyph_row *row; enum glyph_row_area area; int start; enum draw_glyphs_face hl; { bzero (s, sizeof *s); s->w = w; s->f = XFRAME (w->frame); s->hdc = hdc; s->window = FRAME_W32_WINDOW (s->f); s->char2b = char2b; s->hl = hl; s->row = row; s->area = area; s->first_glyph = row->glyphs[area] + start; s->height = row->height; s->y = WINDOW_TO_FRAME_PIXEL_Y (w, row->y); /* Display the internal border below the tool-bar window. */ if (s->w == XWINDOW (s->f->tool_bar_window)) s->y -= s->f->output_data.w32->internal_border_width; s->ybase = s->y + row->ascent; } /* Set background width of glyph string S. START is the index of the first glyph following S. LAST_X is the right-most x-position + 1 in the drawing area. */ static INLINE void x_set_glyph_string_background_width (s, start, last_x) struct glyph_string *s; int start; int last_x; { /* If the face of this glyph string has to be drawn to the end of the drawing area, set S->extends_to_end_of_line_p. */ struct face *default_face = FACE_FROM_ID (s->f, DEFAULT_FACE_ID); if (start == s->row->used[s->area] && s->hl == DRAW_NORMAL_TEXT && ((s->area == TEXT_AREA && s->row->fill_line_p) || s->face->background != default_face->background || s->face->stipple != default_face->stipple)) s->extends_to_end_of_line_p = 1; /* If S extends its face to the end of the line, set its background_width to the distance to the right edge of the drawing area. */ if (s->extends_to_end_of_line_p) s->background_width = last_x - s->x + 1; else s->background_width = s->width; } /* Add a glyph string for a stretch glyph to the list of strings between HEAD and TAIL. START is the index of the stretch glyph in row area AREA of glyph row ROW. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ #define BUILD_STRETCH_GLYPH_STRING(hdc, W, ROW, AREA, START, END, HEAD, TAIL, HL, X, LAST_X) \ do \ { \ s = (struct glyph_string *) alloca (sizeof *s); \ w32_init_glyph_string (s, hdc, NULL, W, ROW, AREA, START, HL); \ x_fill_stretch_glyph_string (s); \ x_append_glyph_string (&HEAD, &TAIL, s); \ ++START; \ s->x = (X); \ } \ while (0) /* Add a glyph string for an image glyph to the list of strings between HEAD and TAIL. START is the index of the image glyph in row area AREA of glyph row ROW. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ #define BUILD_IMAGE_GLYPH_STRING(hdc, W, ROW, AREA, START, END, HEAD, TAIL, HL, X, LAST_X) \ do \ { \ s = (struct glyph_string *) alloca (sizeof *s); \ w32_init_glyph_string (s, hdc, NULL, W, ROW, AREA, START, HL); \ x_fill_image_glyph_string (s); \ x_append_glyph_string (&HEAD, &TAIL, s); \ ++START; \ s->x = (X); \ } \ while (0) /* Add a glyph string for a sequence of character glyphs to the list of strings between HEAD and TAIL. START is the index of the first glyph in row area AREA of glyph row ROW that is part of the new glyph string. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ #define BUILD_CHAR_GLYPH_STRINGS(hdc, W, ROW, AREA, START, END, HEAD, TAIL, HL, X, LAST_X, OVERLAPS_P) \ do \ { \ int c, charset, face_id; \ wchar_t *char2b; \ \ c = (ROW)->glyphs[AREA][START].u.ch; \ face_id = (ROW)->glyphs[AREA][START].face_id; \ s = (struct glyph_string *) alloca (sizeof *s); \ char2b = (wchar_t *) alloca ((END - START) * sizeof *char2b); \ w32_init_glyph_string (s, hdc, char2b, W, ROW, AREA, START, HL); \ x_append_glyph_string (&HEAD, &TAIL, s); \ s->x = (X); \ START = x_fill_glyph_string (s, face_id, START, END, \ OVERLAPS_P); \ } \ while (0) /* Add a glyph string for a composite sequence to the list of strings between HEAD and TAIL. START is the index of the first glyph in row area AREA of glyph row ROW that is part of the new glyph string. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ #define BUILD_COMPOSITE_GLYPH_STRING(hdc, W, ROW, AREA, START, END, HEAD, TAIL, HL, X, LAST_X, OVERLAPS_P) \ do { \ int cmp_id = (ROW)->glyphs[AREA][START].u.cmp_id; \ int face_id = (ROW)->glyphs[AREA][START].face_id; \ struct face *base_face = FACE_FROM_ID (XFRAME (w->frame), face_id); \ struct composition *cmp = composition_table[cmp_id]; \ int glyph_len = cmp->glyph_len; \ wchar_t *char2b; \ struct face **faces; \ struct glyph_string *first_s = NULL; \ int n; \ \ base_face = base_face->ascii_face; \ char2b = (wchar_t *) alloca ((sizeof *char2b) * glyph_len); \ faces = (struct face **) alloca ((sizeof *faces) * glyph_len); \ /* At first, fill in `char2b' and `faces'. */ \ for (n = 0; n < glyph_len; n++) \ { \ int c = COMPOSITION_GLYPH (cmp, n); \ int this_face_id = FACE_FOR_CHAR (XFRAME (w->frame), base_face, c); \ faces[n] = FACE_FROM_ID (XFRAME (w->frame), this_face_id); \ x_get_char_face_and_encoding (XFRAME (w->frame), c, \ this_face_id, char2b + n, 1); \ } \ \ /* Make glyph_strings for each glyph sequence that is drawable by \ the same face, and append them to HEAD/TAIL. */ \ for (n = 0; n < cmp->glyph_len;) \ { \ s = (struct glyph_string *) alloca (sizeof *s); \ w32_init_glyph_string (s, hdc, char2b + n, W, ROW, AREA, START, HL); \ x_append_glyph_string (&(HEAD), &(TAIL), s); \ s->cmp = cmp; \ s->gidx = n; \ s->x = (X); \ \ if (n == 0) \ first_s = s; \ \ n = x_fill_composite_glyph_string (s, faces, OVERLAPS_P); \ } \ \ ++START; \ s = first_s; \ } while (0) /* Build a list of glyph strings between HEAD and TAIL for the glyphs of AREA of glyph row ROW on window W between indices START and END. HL overrides the face for drawing glyph strings, e.g. it is DRAW_CURSOR to draw a cursor. X and LAST_X are start and end x-positions of the drawing area. This is an ugly monster macro construct because we must use alloca to allocate glyph strings (because x_draw_glyphs can be called asynchronously). */ #define BUILD_GLYPH_STRINGS(hdc, W, ROW, AREA, START, END, HEAD, TAIL, HL, X, LAST_X, OVERLAPS_P) \ do \ { \ HEAD = TAIL = NULL; \ while (START < END) \ { \ struct glyph *first_glyph = (ROW)->glyphs[AREA] + START; \ switch (first_glyph->type) \ { \ case CHAR_GLYPH: \ BUILD_CHAR_GLYPH_STRINGS (hdc, W, ROW, AREA, START, END, \ HEAD, TAIL, HL, X, LAST_X, \ OVERLAPS_P); \ break; \ \ case COMPOSITE_GLYPH: \ BUILD_COMPOSITE_GLYPH_STRING (hdc, W, ROW, AREA, START, \ END, HEAD, TAIL, HL, X, \ LAST_X, OVERLAPS_P); \ break; \ \ case STRETCH_GLYPH: \ BUILD_STRETCH_GLYPH_STRING (hdc, W, ROW, AREA, START, END,\ HEAD, TAIL, HL, X, LAST_X); \ break; \ \ case IMAGE_GLYPH: \ BUILD_IMAGE_GLYPH_STRING (hdc, W, ROW, AREA, START, END, \ HEAD, TAIL, HL, X, LAST_X); \ break; \ \ default: \ abort (); \ } \ \ x_set_glyph_string_background_width (s, START, LAST_X); \ (X) += s->width; \ } \ } \ while (0) /* Draw glyphs between START and END in AREA of ROW on window W, starting at x-position X. X is relative to AREA in W. HL is a face-override with the following meaning: DRAW_NORMAL_TEXT draw normally DRAW_CURSOR draw in cursor face DRAW_MOUSE_FACE draw in mouse face. DRAW_INVERSE_VIDEO draw in mode line face DRAW_IMAGE_SUNKEN draw an image with a sunken relief around it DRAW_IMAGE_RAISED draw an image with a raised relief around it If REAL_START is non-null, return in *REAL_START the real starting position for display. This can be different from START in case overlapping glyphs must be displayed. If REAL_END is non-null, return in *REAL_END the real end position for display. This can be different from END in case overlapping glyphs must be displayed. If OVERLAPS_P is non-zero, draw only the foreground of characters and clip to the physical height of ROW. Value is the x-position reached, relative to AREA of W. */ static int x_draw_glyphs (w, x, row, area, start, end, hl, real_start, real_end, overlaps_p) struct window *w; int x; struct glyph_row *row; enum glyph_row_area area; int start, end; enum draw_glyphs_face hl; int *real_start, *real_end; int overlaps_p; { struct glyph_string *head, *tail; struct glyph_string *s; int last_x, area_width; int x_reached; int i, j; HDC hdc = get_frame_dc (XFRAME (WINDOW_FRAME (w))); /* Let's rather be paranoid than getting a SEGV. */ start = max (0, start); end = min (end, row->used[area]); if (real_start) *real_start = start; if (real_end) *real_end = end; /* Translate X to frame coordinates. Set last_x to the right end of the drawing area. */ if (row->full_width_p) { struct frame *f = XFRAME (WINDOW_FRAME (w)); /* X is relative to the left edge of W, without scroll bars or flag areas. */ /* int width = FRAME_FLAGS_AREA_WIDTH (f); */ int window_left_x = WINDOW_LEFT_MARGIN (w) * CANON_X_UNIT (f); x += window_left_x; area_width = XFASTINT (w->width) * CANON_X_UNIT (f); last_x = window_left_x + area_width; if (FRAME_HAS_VERTICAL_SCROLL_BARS (f)) { int width = FRAME_SCROLL_BAR_WIDTH (f) * CANON_X_UNIT (f); if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_RIGHT (f)) last_x += width; else x -= width; } x += FRAME_INTERNAL_BORDER_WIDTH (f); last_x -= FRAME_INTERNAL_BORDER_WIDTH (f); } else { x = WINDOW_AREA_TO_FRAME_PIXEL_X (w, area, x); area_width = window_box_width (w, area); last_x = WINDOW_AREA_TO_FRAME_PIXEL_X (w, area, area_width); } /* Build a doubly-linked list of glyph_string structures between head and tail from what we have to draw. Note that the macro BUILD_GLYPH_STRINGS will modify its start parameter. That's the reason we use a separate variable `i'. */ i = start; BUILD_GLYPH_STRINGS (hdc, w, row, area, i, end, head, tail, hl, x, last_x, overlaps_p); if (tail) x_reached = tail->x + tail->background_width; else x_reached = x; /* If there are any glyphs with lbearing < 0 or rbearing > width in the row, redraw some glyphs in front or following the glyph strings built above. */ if (!overlaps_p && row->contains_overlapping_glyphs_p) { int dummy_x = 0; struct glyph_string *h, *t; /* Compute overhangs for all glyph strings. */ for (s = head; s; s = s->next) x_compute_glyph_string_overhangs (s); /* Prepend glyph strings for glyphs in front of the first glyph string that are overwritten because of the first glyph string's left overhang. The background of all strings prepended must be drawn because the first glyph string draws over it. */ i = x_left_overwritten (head); if (i >= 0) { j = i; BUILD_GLYPH_STRINGS (hdc, w, row, area, j, start, h, t, DRAW_NORMAL_TEXT, dummy_x, last_x, overlaps_p); start = i; if (real_start) *real_start = start; x_compute_overhangs_and_x (t, head->x, 1); x_prepend_glyph_string_lists (&head, &tail, h, t); } /* Prepend glyph strings for glyphs in front of the first glyph string that overwrite that glyph string because of their right overhang. For these strings, only the foreground must be drawn, because it draws over the glyph string at `head'. The background must not be drawn because this would overwrite right overhangs of preceding glyphs for which no glyph strings exist. */ i = x_left_overwriting (head); if (i >= 0) { BUILD_GLYPH_STRINGS (hdc, w, row, area, i, start, h, t, DRAW_NORMAL_TEXT, dummy_x, last_x, overlaps_p); for (s = h; s; s = s->next) s->background_filled_p = 1; if (real_start) *real_start = i; x_compute_overhangs_and_x (t, head->x, 1); x_prepend_glyph_string_lists (&head, &tail, h, t); } /* Append glyphs strings for glyphs following the last glyph string tail that are overwritten by tail. The background of these strings has to be drawn because tail's foreground draws over it. */ i = x_right_overwritten (tail); if (i >= 0) { BUILD_GLYPH_STRINGS (hdc, w, row, area, end, i, h, t, DRAW_NORMAL_TEXT, x, last_x, overlaps_p); x_compute_overhangs_and_x (h, tail->x + tail->width, 0); x_append_glyph_string_lists (&head, &tail, h, t); if (real_end) *real_end = i; } /* Append glyph strings for glyphs following the last glyph string tail that overwrite tail. The foreground of such glyphs has to be drawn because it writes into the background of tail. The background must not be drawn because it could paint over the foreground of following glyphs. */ i = x_right_overwriting (tail); if (i >= 0) { BUILD_GLYPH_STRINGS (hdc, w, row, area, end, i, h, t, DRAW_NORMAL_TEXT, x, last_x, overlaps_p); for (s = h; s; s = s->next) s->background_filled_p = 1; x_compute_overhangs_and_x (h, tail->x + tail->width, 0); x_append_glyph_string_lists (&head, &tail, h, t); if (real_end) *real_end = i; } } /* Draw all strings. */ for (s = head; s; s = s->next) x_draw_glyph_string (s); /* Value is the x-position up to which drawn, relative to AREA of W. This doesn't include parts drawn because of overhangs. */ x_reached = FRAME_TO_WINDOW_PIXEL_X (w, x_reached); if (!row->full_width_p) { if (area > LEFT_MARGIN_AREA) x_reached -= window_box_width (w, LEFT_MARGIN_AREA); if (area > TEXT_AREA) x_reached -= window_box_width (w, TEXT_AREA); } release_frame_dc (XFRAME (WINDOW_FRAME (w)), hdc); return x_reached; } /* Fix the display of area AREA of overlapping row ROW in window W. */ static void x_fix_overlapping_area (w, row, area) struct window *w; struct glyph_row *row; enum glyph_row_area area; { int i, x; BLOCK_INPUT; if (area == LEFT_MARGIN_AREA) x = 0; else if (area == TEXT_AREA) x = row->x + window_box_width (w, LEFT_MARGIN_AREA); else x = (window_box_width (w, LEFT_MARGIN_AREA) + window_box_width (w, TEXT_AREA)); for (i = 0; i < row->used[area];) { if (row->glyphs[area][i].overlaps_vertically_p) { int start = i, start_x = x; do { x += row->glyphs[area][i].pixel_width; ++i; } while (i < row->used[area] && row->glyphs[area][i].overlaps_vertically_p); x_draw_glyphs (w, start_x, row, area, start, i, (row->inverse_p ? DRAW_INVERSE_VIDEO : DRAW_NORMAL_TEXT), NULL, NULL, 1); } else { x += row->glyphs[area][i].pixel_width; ++i; } } UNBLOCK_INPUT; } /* Output LEN glyphs starting at START at the nominal cursor position. Advance the nominal cursor over the text. The global variable updated_window contains the window being updated, updated_row is the glyph row being updated, and updated_area is the area of that row being updated. */ static void x_write_glyphs (start, len) struct glyph *start; int len; { int x, hpos, real_start, real_end; xassert (updated_window && updated_row); BLOCK_INPUT; /* Write glyphs. */ hpos = start - updated_row->glyphs[updated_area]; x = x_draw_glyphs (updated_window, output_cursor.x, updated_row, updated_area, hpos, hpos + len, (updated_row->inverse_p ? DRAW_INVERSE_VIDEO : DRAW_NORMAL_TEXT), &real_start, &real_end, 0); /* If we drew over the cursor, note that it is not visible any more. */ note_overwritten_text_cursor (updated_window, real_start, real_end - real_start); UNBLOCK_INPUT; /* Advance the output cursor. */ output_cursor.hpos += len; output_cursor.x = x; } /* Insert LEN glyphs from START at the nominal cursor position. */ static void x_insert_glyphs (start, len) struct glyph *start; register int len; { struct frame *f; struct window *w; int line_height, shift_by_width, shifted_region_width; struct glyph_row *row; struct glyph *glyph; int frame_x, frame_y, hpos, real_start, real_end; HDC hdc; xassert (updated_window && updated_row); BLOCK_INPUT; w = updated_window; f = XFRAME (WINDOW_FRAME (w)); hdc = get_frame_dc (f); /* Get the height of the line we are in. */ row = updated_row; line_height = row->height; /* Get the width of the glyphs to insert. */ shift_by_width = 0; for (glyph = start; glyph < start + len; ++glyph) shift_by_width += glyph->pixel_width; /* Get the width of the region to shift right. */ shifted_region_width = (window_box_width (w, updated_area) - output_cursor.x - shift_by_width); /* Shift right. */ frame_x = WINDOW_TO_FRAME_PIXEL_X (w, output_cursor.x); frame_y = WINDOW_TO_FRAME_PIXEL_Y (w, output_cursor.y); BitBlt (hdc, frame_x + shift_by_width, frame_y, shifted_region_width, line_height, hdc, frame_x, frame_y, SRCCOPY); /* Write the glyphs. */ hpos = start - row->glyphs[updated_area]; x_draw_glyphs (w, output_cursor.x, row, updated_area, hpos, hpos + len, DRAW_NORMAL_TEXT, &real_start, &real_end, 0); note_overwritten_text_cursor (w, real_start, real_end - real_start); /* Advance the output cursor. */ output_cursor.hpos += len; output_cursor.x += shift_by_width; release_frame_dc (f, hdc); UNBLOCK_INPUT; } /* Delete N glyphs at the nominal cursor position. Not implemented for X frames. */ static void x_delete_glyphs (n) register int n; { abort (); } /* Erase the current text line from the nominal cursor position (inclusive) to pixel column TO_X (exclusive). The idea is that everything from TO_X onward is already erased. TO_X is a pixel position relative to updated_area of updated_window. TO_X == -1 means clear to the end of this area. */ static void x_clear_end_of_line (to_x) int to_x; { struct frame *f; struct window *w = updated_window; int max_x, min_y, max_y; int from_x, from_y, to_y; xassert (updated_window && updated_row); f = XFRAME (w->frame); if (updated_row->full_width_p) { max_x = XFASTINT (w->width) * CANON_X_UNIT (f); if (FRAME_HAS_VERTICAL_SCROLL_BARS (f) && !w->pseudo_window_p) max_x += FRAME_SCROLL_BAR_WIDTH (f) * CANON_X_UNIT (f); } else max_x = window_box_width (w, updated_area); max_y = window_text_bottom_y (w); /* TO_X == 0 means don't do anything. TO_X < 0 means clear to end of window. For TO_X > 0, truncate to end of drawing area. */ if (to_x == 0) return; else if (to_x < 0) to_x = max_x; else to_x = min (to_x, max_x); to_y = min (max_y, output_cursor.y + updated_row->height); /* Notice if the cursor will be cleared by this operation. */ if (!updated_row->full_width_p) note_overwritten_text_cursor (w, output_cursor.hpos, -1); from_x = output_cursor.x; /* Translate to frame coordinates. */ if (updated_row->full_width_p) { from_x = WINDOW_TO_FRAME_PIXEL_X (w, from_x); to_x = WINDOW_TO_FRAME_PIXEL_X (w, to_x); } else { from_x = WINDOW_AREA_TO_FRAME_PIXEL_X (w, updated_area, from_x); to_x = WINDOW_AREA_TO_FRAME_PIXEL_X (w, updated_area, to_x); } min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w); from_y = WINDOW_TO_FRAME_PIXEL_Y (w, max (min_y, output_cursor.y)); to_y = WINDOW_TO_FRAME_PIXEL_Y (w, to_y); /* Prevent inadvertently clearing to end of the X window. */ if (to_x > from_x && to_y > from_y) { HDC hdc; BLOCK_INPUT; hdc = get_frame_dc (f); w32_clear_area (f, hdc, from_x, from_y, to_x - from_x, to_y - from_y); release_frame_dc (f, hdc); UNBLOCK_INPUT; } } /* Clear entire frame. If updating_frame is non-null, clear that frame. Otherwise clear the selected frame. */ static void x_clear_frame () { struct frame *f; if (updating_frame) f = updating_frame; else f = SELECTED_FRAME (); /* Clearing the frame will erase any cursor, so mark them all as no longer visible. */ mark_window_cursors_off (XWINDOW (FRAME_ROOT_WINDOW (f))); output_cursor.hpos = output_cursor.vpos = 0; output_cursor.x = -1; /* We don't set the output cursor here because there will always follow an explicit cursor_to. */ BLOCK_INPUT; w32_clear_window (f); /* We have to clear the scroll bars, too. If we have changed colors or something like that, then they should be notified. */ x_scroll_bar_clear (f); UNBLOCK_INPUT; } /* Make audible bell. */ static void w32_ring_bell (void) { BLOCK_INPUT; if (visible_bell) { int i; HWND hwnd = FRAME_W32_WINDOW (SELECTED_FRAME ()); for (i = 0; i < 5; i++) { FlashWindow (hwnd, TRUE); Sleep (10); } FlashWindow (hwnd, FALSE); } else w32_sys_ring_bell (); UNBLOCK_INPUT; } /* Specify how many text lines, from the top of the window, should be affected by insert-lines and delete-lines operations. This, and those operations, are used only within an update that is bounded by calls to x_update_begin and x_update_end. */ static void w32_set_terminal_window (n) register int n; { /* This function intentionally left blank. */ } /*********************************************************************** Line Dance ***********************************************************************/ /* Perform an insert-lines or delete-lines operation, inserting N lines or deleting -N lines at vertical position VPOS. */ static void x_ins_del_lines (vpos, n) int vpos, n; { abort (); } /* Scroll part of the display as described by RUN. */ static void x_scroll_run (w, run) struct window *w; struct run *run; { struct frame *f = XFRAME (w->frame); int x, y, width, height, from_y, to_y, bottom_y; HDC hdc = get_frame_dc (f); /* Get frame-relative bounding box of the text display area of W, without mode lines. Include in this box the flags areas to the left and right of W. */ window_box (w, -1, &x, &y, &width, &height); width += FRAME_X_FLAGS_AREA_WIDTH (f); x -= FRAME_X_LEFT_FLAGS_AREA_WIDTH (f); from_y = WINDOW_TO_FRAME_PIXEL_Y (w, run->current_y); to_y = WINDOW_TO_FRAME_PIXEL_Y (w, run->desired_y); bottom_y = y + height; if (to_y < from_y) { /* Scrolling up. Make sure we don't copy part of the mode line at the bottom. */ if (from_y + run->height > bottom_y) height = bottom_y - from_y; else height = run->height; } else { /* Scolling down. Make sure we don't copy over the mode line. at the bottom. */ if (to_y + run->height > bottom_y) height = bottom_y - to_y; else height = run->height; } BLOCK_INPUT; /* Cursor off. Will be switched on again in x_update_window_end. */ updated_window = w; x_clear_cursor (w); BitBlt (hdc, x, to_y, width, height, hdc, x, from_y, SRCCOPY); UNBLOCK_INPUT; release_frame_dc (f, hdc); } /*********************************************************************** Exposure Events ***********************************************************************/ /* Redisplay an exposed area of frame F. X and Y are the upper-left corner of the exposed rectangle. W and H are width and height of the exposed area. All are pixel values. W or H zero means redraw the entire frame. */ static void expose_frame (f, x, y, w, h) struct frame *f; int x, y, w, h; { RECT r; TRACE ((stderr, "expose_frame ")); /* No need to redraw if frame will be redrawn soon. */ if (FRAME_GARBAGED_P (f)) { TRACE ((stderr, " garbaged\n")); return; } /* If basic faces haven't been realized yet, there is no point in trying to redraw anything. This can happen when we get an expose event while Emacs is starting, e.g. by moving another window. */ if (FRAME_FACE_CACHE (f) == NULL || FRAME_FACE_CACHE (f)->used < BASIC_FACE_ID_SENTINEL) { TRACE ((stderr, " no faces\n")); return; } if (w == 0 || h == 0) { r.left = r.top = 0; r.right = CANON_X_UNIT (f) * f->width; r.bottom = CANON_Y_UNIT (f) * f->height; } else { r.left = x; r.top = y; r.right = x + w; r.bottom = y + h; } TRACE ((stderr, "(%d, %d, %d, %d)\n", r.left, r.top, r.right, r.bottom)); expose_window_tree (XWINDOW (f->root_window), &r); if (WINDOWP (f->tool_bar_window)) { struct window *w = XWINDOW (f->tool_bar_window); RECT window_rect; RECT intersection_rect; int window_x, window_y, window_width, window_height; window_box (w, -1, &window_x, &window_y, &window_width, &window_height); window_rect.left = window_x; window_rect.top = window_y; window_rect.right = window_x + window_width; window_rect.bottom = window_y + window_height; if (w32_intersect_rectangles (&r, &window_rect, &intersection_rect)) expose_window (w, &intersection_rect); } } /* Redraw (parts) of all windows in the window tree rooted at W that intersect R. R contains frame pixel coordinates. */ static void expose_window_tree (w, r) struct window *w; RECT *r; { while (w) { if (!NILP (w->hchild)) expose_window_tree (XWINDOW (w->hchild), r); else if (!NILP (w->vchild)) expose_window_tree (XWINDOW (w->vchild), r); else { RECT window_rect; RECT intersection_rect; struct frame *f = XFRAME (w->frame); int window_x, window_y, window_width, window_height; /* Frame-relative pixel rectangle of W. */ window_box (w, -1, &window_x, &window_y, &window_width, &window_height); window_rect.left = (window_x - FRAME_X_LEFT_FLAGS_AREA_WIDTH (f) - FRAME_LEFT_SCROLL_BAR_WIDTH (f) * CANON_Y_UNIT (f)); window_rect.top = window_y; window_rect.right = window_rect.left + (window_width + FRAME_X_FLAGS_AREA_WIDTH (f) + FRAME_SCROLL_BAR_WIDTH (f) * CANON_X_UNIT (f)); window_rect.bottom = window_rect.top + window_height + CURRENT_MODE_LINE_HEIGHT (w); if (w32_intersect_rectangles (r, &window_rect, &intersection_rect)) expose_window (w, &intersection_rect); } w = NILP (w->next) ? 0 : XWINDOW (w->next); } } /* Redraw the part of glyph row area AREA of glyph row ROW on window W which intersects rectangle R. R is in window-relative coordinates. */ static void expose_area (w, row, r, area) struct window *w; struct glyph_row *row; RECT *r; enum glyph_row_area area; { int x; struct glyph *first = row->glyphs[area]; struct glyph *end = row->glyphs[area] + row->used[area]; struct glyph *last; int first_x; /* Set x to the window-relative start position for drawing glyphs of AREA. The first glyph of the text area can be partially visible. The first glyphs of other areas cannot. */ if (area == LEFT_MARGIN_AREA) x = 0; else if (area == TEXT_AREA) x = row->x + window_box_width (w, LEFT_MARGIN_AREA); else x = (window_box_width (w, LEFT_MARGIN_AREA) + window_box_width (w, TEXT_AREA)); if (area == TEXT_AREA && row->fill_line_p) /* If row extends face to end of line write the whole line. */ x_draw_glyphs (w, x, row, area, 0, row->used[area], row->inverse_p ? DRAW_INVERSE_VIDEO : DRAW_NORMAL_TEXT, NULL, NULL, 0); else { /* Find the first glyph that must be redrawn. */ while (first < end && x + first->pixel_width < r->left) { x += first->pixel_width; ++first; } /* Find the last one. */ last = first; first_x = x; while (last < end && x < r->right) { x += last->pixel_width; ++last; } /* Repaint. */ if (last > first) x_draw_glyphs (w, first_x, row, area, first - row->glyphs[area], last - row->glyphs[area], row->inverse_p ? DRAW_INVERSE_VIDEO : DRAW_NORMAL_TEXT, NULL, NULL, 0); } } /* Redraw the parts of the glyph row ROW on window W intersecting rectangle R. R is in window-relative coordinates. */ static void expose_line (w, row, r) struct window *w; struct glyph_row *row; RECT *r; { xassert (row->enabled_p); if (row->mode_line_p || w->pseudo_window_p) x_draw_glyphs (w, 0, row, TEXT_AREA, 0, row->used[TEXT_AREA], row->inverse_p ? DRAW_INVERSE_VIDEO : DRAW_NORMAL_TEXT, NULL, NULL, 0); else { if (row->used[LEFT_MARGIN_AREA]) expose_area (w, row, r, LEFT_MARGIN_AREA); if (row->used[TEXT_AREA]) expose_area (w, row, r, TEXT_AREA); if (row->used[RIGHT_MARGIN_AREA]) expose_area (w, row, r, RIGHT_MARGIN_AREA); x_draw_row_bitmaps (w, row); } } /* Return non-zero if W's cursor intersects rectangle R. */ static int x_phys_cursor_in_rect_p (w, r) struct window *w; RECT *r; { RECT cr, result; struct glyph *cursor_glyph; cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph) { cr.left = w->phys_cursor.x; cr.top = w->phys_cursor.y; cr.right = cr.left + cursor_glyph->pixel_width; cr.bottom = cr.top + w->phys_cursor_height; return w32_intersect_rectangles (&cr, r, &result); } else return 0; } /* Redraw a rectangle of window W. R is a rectangle in window relative coordinates. Call this function with input blocked. */ static void expose_window (w, r) struct window *w; RECT *r; { struct glyph_row *row; int y; int yb = window_text_bottom_y (w); int cursor_cleared_p; /* If window is not yet fully initialized, do nothing. This can happen when toolkit scroll bars are used and a window is split. Reconfiguring the scroll bar will generate an expose for a newly created window. */ if (w->current_matrix == NULL) return; TRACE ((stderr, "expose_window (%d, %d, %d, %d)\n", r->left, r->top, r->right, r->bottom)); /* Convert to window coordinates. */ r->left = FRAME_TO_WINDOW_PIXEL_X (w, r->left); r->top = FRAME_TO_WINDOW_PIXEL_Y (w, r->top); r->right = FRAME_TO_WINDOW_PIXEL_X (w, r->right); r->bottom = FRAME_TO_WINDOW_PIXEL_Y (w, r->bottom); /* Turn off the cursor. */ if (!w->pseudo_window_p && x_phys_cursor_in_rect_p (w, r)) { x_clear_cursor (w); cursor_cleared_p = 1; } else cursor_cleared_p = 0; /* Find the first row intersecting the rectangle R. */ row = w->current_matrix->rows; y = 0; while (row->enabled_p && y < yb && y + row->height < r->top) { y += row->height; ++row; } /* Display the text in the rectangle, one text line at a time. */ while (row->enabled_p && y < yb && y < r->bottom) { expose_line (w, row, r); y += row->height; ++row; } /* Display the mode line if there is one. */ if (WINDOW_WANTS_MODELINE_P (w) && (row = MATRIX_MODE_LINE_ROW (w->current_matrix), row->enabled_p) && row->y < r->bottom) expose_line (w, row, r); if (!w->pseudo_window_p) { /* Draw border between windows. */ x_draw_vertical_border (w); /* Turn the cursor on again. */ if (cursor_cleared_p) x_update_window_cursor (w, 1); } } /* Determine the intersection of two rectangles R1 and R2. Return the intersection in *RESULT. Value is non-zero if RESULT is not empty. */ static int w32_intersect_rectangles (r1, r2, result) RECT *r1, *r2, *result; { RECT *left, *right; RECT *upper, *lower; int intersection_p = 0; /* Arrange so that left is the left-most rectangle. */ if (r1->left < r2->left) left = r1, right = r2; else left = r2, right = r1; /* X0 of the intersection is right.x0, if this is inside R1, otherwise there is no intersection. */ if (right->left <= left->right) { result->left = right->left; /* The right end of the intersection is the minimum of the the right ends of left and right. */ result->right = min (left->right, right->right); /* Same game for Y. */ if (r1->top < r2->top) upper = r1, lower = r2; else upper = r2, lower = r1; /* The upper end of the intersection is lower.y0, if this is inside of upper. Otherwise, there is no intersection. */ if (lower->top <= upper->bottom) { result->top = lower->top; /* The lower end of the intersection is the minimum of the lower ends of upper and lower. */ result->bottom = min (lower->bottom, upper->bottom); intersection_p = 1; } } return intersection_p; } static void frame_highlight (f) struct frame *f; { x_update_cursor (f, 1); } static void frame_unhighlight (f) struct frame *f; { x_update_cursor (f, 1); } /* The focus has changed. Update the frames as necessary to reflect the new situation. Note that we can't change the selected frame here, because the Lisp code we are interrupting might become confused. Each event gets marked with the frame in which it occurred, so the Lisp code can tell when the switch took place by examining the events. */ void x_new_focus_frame (dpyinfo, frame) struct w32_display_info *dpyinfo; struct frame *frame; { struct frame *old_focus = dpyinfo->w32_focus_frame; if (frame != dpyinfo->w32_focus_frame) { /* Set this before calling other routines, so that they see the correct value of w32_focus_frame. */ dpyinfo->w32_focus_frame = frame; if (old_focus && old_focus->auto_lower) x_lower_frame (old_focus); if (dpyinfo->w32_focus_frame && dpyinfo->w32_focus_frame->auto_raise) pending_autoraise_frame = dpyinfo->w32_focus_frame; else pending_autoraise_frame = 0; } x_frame_rehighlight (dpyinfo); } /* Handle an event saying the mouse has moved out of an Emacs frame. */ void x_mouse_leave (dpyinfo) struct w32_display_info *dpyinfo; { x_new_focus_frame (dpyinfo, dpyinfo->w32_focus_event_frame); } /* The focus has changed, or we have redirected a frame's focus to another frame (this happens when a frame uses a surrogate minibuffer frame). Shift the highlight as appropriate. The FRAME argument doesn't necessarily have anything to do with which frame is being highlighted or unhighlighted; we only use it to find the appropriate display info. */ static void w32_frame_rehighlight (frame) struct frame *frame; { x_frame_rehighlight (FRAME_W32_DISPLAY_INFO (frame)); } static void x_frame_rehighlight (dpyinfo) struct w32_display_info *dpyinfo; { struct frame *old_highlight = dpyinfo->w32_highlight_frame; if (dpyinfo->w32_focus_frame) { dpyinfo->w32_highlight_frame = ((GC_FRAMEP (FRAME_FOCUS_FRAME (dpyinfo->w32_focus_frame))) ? XFRAME (FRAME_FOCUS_FRAME (dpyinfo->w32_focus_frame)) : dpyinfo->w32_focus_frame); if (! FRAME_LIVE_P (dpyinfo->w32_highlight_frame)) { FRAME_FOCUS_FRAME (dpyinfo->w32_focus_frame) = Qnil; dpyinfo->w32_highlight_frame = dpyinfo->w32_focus_frame; } } else dpyinfo->w32_highlight_frame = 0; if (dpyinfo->w32_highlight_frame != old_highlight) { if (old_highlight) frame_unhighlight (old_highlight); if (dpyinfo->w32_highlight_frame) frame_highlight (dpyinfo->w32_highlight_frame); } } /* Keyboard processing - modifier keys, etc. */ /* Convert a keysym to its name. */ char * x_get_keysym_name (keysym) int keysym; { /* Make static so we can always return it */ static char value[100]; BLOCK_INPUT; GetKeyNameText(keysym, value, 100); UNBLOCK_INPUT; return value; } /* Mouse clicks and mouse movement. Rah. */ /* Given a pixel position (PIX_X, PIX_Y) on the frame F, return glyph co-ordinates in (*X, *Y). Set *BOUNDS to the rectangle that the glyph at X, Y occupies, if BOUNDS != 0. If NOCLIP is nonzero, do not force the value into range. */ void pixel_to_glyph_coords (f, pix_x, pix_y, x, y, bounds, noclip) FRAME_PTR f; register int pix_x, pix_y; register int *x, *y; RECT *bounds; int noclip; { /* Support tty mode: if Vwindow_system is nil, behave correctly. */ if (NILP (Vwindow_system)) { *x = pix_x; *y = pix_y; return; } /* Arrange for the division in PIXEL_TO_CHAR_COL etc. to round down even for negative values. */ if (pix_x < 0) pix_x -= FONT_WIDTH ((f)->output_data.w32->font) - 1; if (pix_y < 0) pix_y -= (f)->output_data.w32->line_height - 1; pix_x = PIXEL_TO_CHAR_COL (f, pix_x); pix_y = PIXEL_TO_CHAR_ROW (f, pix_y); if (bounds) { bounds->left = CHAR_TO_PIXEL_COL (f, pix_x); bounds->top = CHAR_TO_PIXEL_ROW (f, pix_y); bounds->right = bounds->left + FONT_WIDTH (f->output_data.w32->font) - 1; bounds->bottom = bounds->top + f->output_data.w32->line_height - 1; } if (!noclip) { if (pix_x < 0) pix_x = 0; else if (pix_x > f->width) pix_x = f->width; if (pix_y < 0) pix_y = 0; else if (pix_y > f->height) pix_y = f->height; } *x = pix_x; *y = pix_y; } /* Given HPOS/VPOS in the current matrix of W, return corresponding frame-relative pixel positions in *FRAME_X and *FRAME_Y. If we can't tell the positions because W's display is not up to date, return 0. */ int glyph_to_pixel_coords (w, hpos, vpos, frame_x, frame_y) struct window *w; int hpos, vpos; int *frame_x, *frame_y; { int success_p; xassert (hpos >= 0 && hpos < w->current_matrix->matrix_w); xassert (vpos >= 0 && vpos < w->current_matrix->matrix_h); if (display_completed) { struct glyph_row *row = MATRIX_ROW (w->current_matrix, vpos); struct glyph *glyph = row->glyphs[TEXT_AREA]; struct glyph *end = glyph + min (hpos, row->used[TEXT_AREA]); *frame_y = row->y; *frame_x = row->x; while (glyph < end) { *frame_x += glyph->pixel_width; ++glyph; } success_p = 1; } else { *frame_y = *frame_x = 0; success_p = 0; } *frame_y = WINDOW_TO_FRAME_PIXEL_Y (w, *frame_y); *frame_x = WINDOW_TO_FRAME_PIXEL_X (w, *frame_x); return success_p; } BOOL parse_button (message, pbutton, pup) int message; int * pbutton; int * pup; { int button = 0; int up = 0; switch (message) { case WM_LBUTTONDOWN: button = 0; up = 0; break; case WM_LBUTTONUP: button = 0; up = 1; break; case WM_MBUTTONDOWN: if (NILP (Vw32_swap_mouse_buttons)) button = 1; else button = 2; up = 0; break; case WM_MBUTTONUP: if (NILP (Vw32_swap_mouse_buttons)) button = 1; else button = 2; up = 1; break; case WM_RBUTTONDOWN: if (NILP (Vw32_swap_mouse_buttons)) button = 2; else button = 1; up = 0; break; case WM_RBUTTONUP: if (NILP (Vw32_swap_mouse_buttons)) button = 2; else button = 1; up = 1; break; default: return (FALSE); } if (pup) *pup = up; if (pbutton) *pbutton = button; return (TRUE); } /* Prepare a mouse-event in *RESULT for placement in the input queue. If the event is a button press, then note that we have grabbed the mouse. */ static void construct_mouse_click (result, msg, f) struct input_event *result; W32Msg *msg; struct frame *f; { int button; int up; parse_button (msg->msg.message, &button, &up); /* Make the event type no_event; we'll change that when we decide otherwise. */ result->kind = mouse_click; result->code = button; result->timestamp = msg->msg.time; result->modifiers = (msg->dwModifiers | (up ? up_modifier : down_modifier)); { int row, column; XSETINT (result->x, LOWORD (msg->msg.lParam)); XSETINT (result->y, HIWORD (msg->msg.lParam)); XSETFRAME (result->frame_or_window, f); } } static void construct_mouse_wheel (result, msg, f) struct input_event *result; W32Msg *msg; struct frame *f; { POINT p; result->kind = mouse_wheel; result->code = (short) HIWORD (msg->msg.wParam); result->timestamp = msg->msg.time; result->modifiers = msg->dwModifiers; p.x = LOWORD (msg->msg.lParam); p.y = HIWORD (msg->msg.lParam); ScreenToClient(msg->msg.hwnd, &p); XSETINT (result->x, p.x); XSETINT (result->y, p.y); XSETFRAME (result->frame_or_window, f); } static void construct_drag_n_drop (result, msg, f) struct input_event *result; W32Msg *msg; struct frame *f; { Lisp_Object files; Lisp_Object frame; HDROP hdrop; POINT p; WORD num_files; char *name; int i, len; result->kind = drag_n_drop; result->code = 0; result->timestamp = msg->msg.time; result->modifiers = msg->dwModifiers; hdrop = (HDROP) msg->msg.wParam; DragQueryPoint (hdrop, &p); #if 0 p.x = LOWORD (msg->msg.lParam); p.y = HIWORD (msg->msg.lParam); ScreenToClient (msg->msg.hwnd, &p); #endif XSETINT (result->x, p.x); XSETINT (result->y, p.y); num_files = DragQueryFile (hdrop, 0xFFFFFFFF, NULL, 0); files = Qnil; for (i = 0; i < num_files; i++) { len = DragQueryFile (hdrop, i, NULL, 0); if (len <= 0) continue; name = alloca (len + 1); DragQueryFile (hdrop, i, name, len + 1); files = Fcons (build_string (name), files); } DragFinish (hdrop); XSETFRAME (frame, f); result->frame_or_window = Fcons (frame, files); } /* Function to report a mouse movement to the mainstream Emacs code. The input handler calls this. We have received a mouse movement event, which is given in *event. If the mouse is over a different glyph than it was last time, tell the mainstream emacs code by setting mouse_moved. If not, ask for another motion event, so we can check again the next time it moves. */ static MSG last_mouse_motion_event; static Lisp_Object last_mouse_motion_frame; static void note_mouse_movement (frame, msg) FRAME_PTR frame; MSG *msg; { last_mouse_movement_time = msg->time; memcpy (&last_mouse_motion_event, msg, sizeof (last_mouse_motion_event)); XSETFRAME (last_mouse_motion_frame, frame); if (msg->hwnd != FRAME_W32_WINDOW (frame)) { frame->mouse_moved = 1; last_mouse_scroll_bar = Qnil; note_mouse_highlight (frame, -1, -1); } /* Has the mouse moved off the glyph it was on at the last sighting? */ else if (LOWORD (msg->lParam) < last_mouse_glyph.left || LOWORD (msg->lParam) > last_mouse_glyph.right || HIWORD (msg->lParam) < last_mouse_glyph.top || HIWORD (msg->lParam) > last_mouse_glyph.bottom) { frame->mouse_moved = 1; last_mouse_scroll_bar = Qnil; note_mouse_highlight (frame, LOWORD (msg->lParam), HIWORD (msg->lParam)); } } /* This is used for debugging, to turn off note_mouse_highlight. */ int disable_mouse_highlight; /************************************************************************ Mouse Face ************************************************************************/ /* Find the glyph under window-relative coordinates X/Y in window W. Consider only glyphs from buffer text, i.e. no glyphs from overlay strings. Return in *HPOS and *VPOS the row and column number of the glyph found. Return in *AREA the glyph area containing X. Value is a pointer to the glyph found or null if X/Y is not on text, or we can't tell because W's current matrix is not up to date. */ static struct glyph * x_y_to_hpos_vpos (w, x, y, hpos, vpos, area) struct window *w; int x, y; int *hpos, *vpos, *area; { struct glyph *glyph, *end; struct glyph_row *row; int x0, i, left_area_width; /* Find row containing Y. Give up if some row is not enabled. */ for (i = 0; i < w->current_matrix->nrows; ++i) { row = MATRIX_ROW (w->current_matrix, i); if (!row->enabled_p) return NULL; if (y >= row->y && y < MATRIX_ROW_BOTTOM_Y (row)) break; } *vpos = i; *hpos = 0; /* Give up if Y is not in the window. */ if (i == w->current_matrix->nrows) return NULL; /* Get the glyph area containing X. */ if (w->pseudo_window_p) { *area = TEXT_AREA; x0 = 0; } else { left_area_width = window_box_width (w, LEFT_MARGIN_AREA); if (x < left_area_width) { *area = LEFT_MARGIN_AREA; x0 = 0; } else if (x < left_area_width + window_box_width (w, TEXT_AREA)) { *area = TEXT_AREA; x0 = row->x + left_area_width; } else { *area = RIGHT_MARGIN_AREA; x0 = left_area_width + window_box_width (w, TEXT_AREA); } } /* Find glyph containing X. */ glyph = row->glyphs[*area]; end = glyph + row->used[*area]; while (glyph < end) { if (x < x0 + glyph->pixel_width) { if (w->pseudo_window_p) break; else if (BUFFERP (glyph->object)) break; } x0 += glyph->pixel_width; ++glyph; } if (glyph == end) return NULL; *hpos = glyph - row->glyphs[*area]; return glyph; } /* Convert frame-relative x/y to coordinates relative to window W. Takes pseudo-windows into account. */ static void frame_to_window_pixel_xy (w, x, y) struct window *w; int *x, *y; { if (w->pseudo_window_p) { /* A pseudo-window is always full-width, and starts at the left edge of the frame, plus a frame border. */ struct frame *f = XFRAME (w->frame); *x -= FRAME_INTERNAL_BORDER_WIDTH_SAFE (f); *y = FRAME_TO_WINDOW_PIXEL_Y (w, *y); } else { *x = FRAME_TO_WINDOW_PIXEL_X (w, *x); *y = FRAME_TO_WINDOW_PIXEL_Y (w, *y); } } /* Take proper action when mouse has moved to the mode or top line of window W, x-position X. MODE_LINE_P non-zero means mouse is on the mode line. X is relative to the start of the text display area of W, so the width of bitmap areas and scroll bars must be subtracted to get a position relative to the start of the mode line. */ static void note_mode_line_highlight (w, x, mode_line_p) struct window *w; int x, mode_line_p; { struct frame *f = XFRAME (w->frame); struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); Cursor cursor = dpyinfo->vertical_scroll_bar_cursor; struct glyph_row *row; if (mode_line_p) row = MATRIX_MODE_LINE_ROW (w->current_matrix); else row = MATRIX_HEADER_LINE_ROW (w->current_matrix); if (row->enabled_p) { struct glyph *glyph, *end; Lisp_Object help, map; int x0; /* Find the glyph under X. */ glyph = row->glyphs[TEXT_AREA]; end = glyph + row->used[TEXT_AREA]; x0 = - (FRAME_LEFT_SCROLL_BAR_WIDTH (f) * CANON_X_UNIT (f) + FRAME_X_LEFT_FLAGS_AREA_WIDTH (f)); while (glyph < end && x >= x0 + glyph->pixel_width) { x0 += glyph->pixel_width; ++glyph; } if (glyph < end && STRINGP (glyph->object) && XSTRING (glyph->object)->intervals && glyph->charpos >= 0 && glyph->charpos < XSTRING (glyph->object)->size) { /* If we're on a string with `help-echo' text property, arrange for the help to be displayed. This is done by setting the global variable help_echo to the help string. */ help = Fget_text_property (make_number (glyph->charpos), Qhelp_echo, glyph->object); if (STRINGP (help)) help_echo = help; /* Change the mouse pointer according to what is under X/Y. */ map = Fget_text_property (make_number (glyph->charpos), Qlocal_map, glyph->object); if (!NILP (Fkeymapp (map))) cursor = f->output_data.w32->nontext_cursor; } } #if 0 /* NTEMACS_TODO: mouse cursor */ XDefineCursor (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f), cursor); #endif } /* Take proper action when the mouse has moved to position X, Y on frame F as regards highlighting characters that have mouse-face properties. Also dehighlighting chars where the mouse was before. X and Y can be negative or out of range. */ static void note_mouse_highlight (f, x, y) FRAME_PTR f; int x, y; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); int portion; Lisp_Object window; struct window *w; /* When a menu is active, don't highlight because this looks odd. */ if (popup_activated ()) return; if (disable_mouse_highlight || !f->glyphs_initialized_p) return; dpyinfo->mouse_face_mouse_x = x; dpyinfo->mouse_face_mouse_y = y; dpyinfo->mouse_face_mouse_frame = f; if (dpyinfo->mouse_face_defer) return; if (gc_in_progress) { dpyinfo->mouse_face_deferred_gc = 1; return; } /* Which window is that in? */ window = window_from_coordinates (f, x, y, &portion, 1); /* If we were displaying active text in another window, clear that. */ if (! EQ (window, dpyinfo->mouse_face_window)) clear_mouse_face (dpyinfo); /* Not on a window -> return. */ if (!WINDOWP (window)) return; /* Convert to window-relative pixel coordinates. */ w = XWINDOW (window); frame_to_window_pixel_xy (w, &x, &y); /* Handle tool-bar window differently since it doesn't display a buffer. */ if (EQ (window, f->tool_bar_window)) { note_tool_bar_highlight (f, x, y); return; } if (portion == 1 || portion == 3) { /* Mouse is on the mode or top line. */ note_mode_line_highlight (w, x, portion == 1); return; } #if 0 /* NTEMACS_TODO: mouse cursor */ else XDefineCursor (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f), f->output_data.x->text_cursor); #endif /* Are we in a window whose display is up to date? And verify the buffer's text has not changed. */ if (/* Within the text portion of the window. */ portion == 0 && EQ (w->window_end_valid, w->buffer) && w->last_modified == BUF_MODIFF (XBUFFER (w->buffer)) && w->last_overlay_modified == BUF_OVERLAY_MODIFF (XBUFFER (w->buffer))) { int hpos, vpos, pos, i, area; struct glyph *glyph; /* Find the glyph under X/Y. */ glyph = x_y_to_hpos_vpos (w, x, y, &hpos, &vpos, &area); /* Clear mouse face if X/Y not over text. */ if (glyph == NULL || area != TEXT_AREA || !MATRIX_ROW (w->current_matrix, vpos)->displays_text_p) { clear_mouse_face (dpyinfo); return; } pos = glyph->charpos; xassert (w->pseudo_window_p || BUFFERP (glyph->object)); /* Check for mouse-face and help-echo. */ { Lisp_Object mouse_face, overlay, position; Lisp_Object *overlay_vec; int len, noverlays; struct buffer *obuf; int obegv, ozv; /* If we get an out-of-range value, return now; avoid an error. */ if (pos > BUF_Z (XBUFFER (w->buffer))) return; /* Make the window's buffer temporarily current for overlays_at and compute_char_face. */ obuf = current_buffer; current_buffer = XBUFFER (w->buffer); obegv = BEGV; ozv = ZV; BEGV = BEG; ZV = Z; /* Is this char mouse-active or does it have help-echo? */ XSETINT (position, pos); /* Put all the overlays we want in a vector in overlay_vec. Store the length in len. If there are more than 10, make enough space for all, and try again. */ len = 10; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL); if (noverlays > len) { len = noverlays; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL); } noverlays = sort_overlays (overlay_vec, noverlays, w); /* Check mouse-face highlighting. */ if (! (EQ (window, dpyinfo->mouse_face_window) && vpos >= dpyinfo->mouse_face_beg_row && vpos <= dpyinfo->mouse_face_end_row && (vpos > dpyinfo->mouse_face_beg_row || hpos >= dpyinfo->mouse_face_beg_col) && (vpos < dpyinfo->mouse_face_end_row || hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end))) { /* Clear the display of the old active region, if any. */ clear_mouse_face (dpyinfo); /* Find the highest priority overlay that has a mouse-face prop. */ overlay = Qnil; for (i = 0; i < noverlays; i++) { mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face); if (!NILP (mouse_face)) { overlay = overlay_vec[i]; break; } } /* If no overlay applies, get a text property. */ if (NILP (overlay)) mouse_face = Fget_text_property (position, Qmouse_face, w->buffer); /* Handle the overlay case. */ if (! NILP (overlay)) { /* Find the range of text around this char that should be active. */ Lisp_Object before, after; int ignore; before = Foverlay_start (overlay); after = Foverlay_end (overlay); /* Record this as the current active region. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y); dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, 1); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); } /* Handle the text property case. */ else if (! NILP (mouse_face)) { /* Find the range of text around this char that should be active. */ Lisp_Object before, after, beginning, end; int ignore; beginning = Fmarker_position (w->start); XSETINT (end, (BUF_Z (XBUFFER (w->buffer)) - XFASTINT (w->window_end_pos))); before = Fprevious_single_property_change (make_number (pos + 1), Qmouse_face, w->buffer, beginning); after = Fnext_single_property_change (position, Qmouse_face, w->buffer, end); /* Record this as the current active region. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y); dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, 1); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); } } /* Look for a `help-echo' property. */ { Lisp_Object help; /* Check overlays first. */ help = Qnil; for (i = 0; i < noverlays && !STRINGP (help); ++i) help = Foverlay_get (overlay_vec[i], Qhelp_echo); /* Try text properties. */ if (!STRINGP (help) && ((STRINGP (glyph->object) && glyph->charpos >= 0 && glyph->charpos < XSTRING (glyph->object)->size) || (BUFFERP (glyph->object) && glyph->charpos >= BEGV && glyph->charpos < ZV))) help = Fget_text_property (make_number (glyph->charpos), Qhelp_echo, glyph->object); if (STRINGP (help)) help_echo = help; } BEGV = obegv; ZV = ozv; current_buffer = obuf; } } } static void redo_mouse_highlight () { if (!NILP (last_mouse_motion_frame) && FRAME_LIVE_P (XFRAME (last_mouse_motion_frame))) note_mouse_highlight (XFRAME (last_mouse_motion_frame), LOWORD (last_mouse_motion_event.lParam), HIWORD (last_mouse_motion_event.lParam)); } /*********************************************************************** Tool-bars ***********************************************************************/ static int x_tool_bar_item P_ ((struct frame *, int, int, struct glyph **, int *, int *, int *)); /* Tool-bar item index of the item on which a mouse button was pressed or -1. */ static int last_tool_bar_item; /* Get information about the tool-bar item at position X/Y on frame F. Return in *GLYPH a pointer to the glyph of the tool-bar item in the current matrix of the tool-bar window of F, or NULL if not on a tool-bar item. Return in *PROP_IDX the index of the tool-bar item in F->current_tool_bar_items. Value is -1 if X/Y is not on a tool-bar item 0 if X/Y is on the same item that was highlighted before. 1 otherwise. */ static int x_tool_bar_item (f, x, y, glyph, hpos, vpos, prop_idx) struct frame *f; int x, y; struct glyph **glyph; int *hpos, *vpos, *prop_idx; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); struct window *w = XWINDOW (f->tool_bar_window); int area; /* Find the glyph under X/Y. */ *glyph = x_y_to_hpos_vpos (w, x, y, hpos, vpos, &area); if (*glyph == NULL) return -1; /* Get the start of this tool-bar item's properties in f->current_tool_bar_items. */ if (!tool_bar_item_info (f, *glyph, prop_idx)) return -1; /* Is mouse on the highlighted item? */ if (EQ (f->tool_bar_window, dpyinfo->mouse_face_window) && *vpos >= dpyinfo->mouse_face_beg_row && *vpos <= dpyinfo->mouse_face_end_row && (*vpos > dpyinfo->mouse_face_beg_row || *hpos >= dpyinfo->mouse_face_beg_col) && (*vpos < dpyinfo->mouse_face_end_row || *hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end)) return 0; return 1; } /* Handle mouse button event on the tool_bar of frame F, at frame-relative coordinates X/Y. EVENT_TYPE is either ButtionPress or ButtonRelase. */ static void w32_handle_tool_bar_click (f, button_event) struct frame *f; struct input_event *button_event; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); struct window *w = XWINDOW (f->tool_bar_window); int hpos, vpos, prop_idx; struct glyph *glyph; Lisp_Object enabled_p; int x = XFASTINT (button_event->x); int y = XFASTINT (button_event->y); /* If not on the highlighted tool-bar item, return. */ frame_to_window_pixel_xy (w, &x, &y); if (x_tool_bar_item (f, x, y, &glyph, &hpos, &vpos, &prop_idx) != 0) return; /* If item is disabled, do nothing. */ enabled_p = (XVECTOR (f->current_tool_bar_items) ->contents[prop_idx + TOOL_BAR_ITEM_ENABLED_P]); if (NILP (enabled_p)) return; if (button_event->kind == mouse_click) { /* Show item in pressed state. */ show_mouse_face (dpyinfo, DRAW_IMAGE_SUNKEN); dpyinfo->mouse_face_image_state = DRAW_IMAGE_SUNKEN; last_tool_bar_item = prop_idx; } else { Lisp_Object key, frame; struct input_event event; /* Show item in released state. */ show_mouse_face (dpyinfo, DRAW_IMAGE_RAISED); dpyinfo->mouse_face_image_state = DRAW_IMAGE_RAISED; key = (XVECTOR (f->current_tool_bar_items) ->contents[prop_idx + TOOL_BAR_ITEM_KEY]); XSETFRAME (frame, f); event.kind = TOOL_BAR_EVENT; event.frame_or_window = Fcons (frame, Fcons (Qtool_bar, Qnil)); kbd_buffer_store_event (&event); event.kind = TOOL_BAR_EVENT; event.frame_or_window = Fcons (frame, key); event.modifiers = button_event->modifiers; kbd_buffer_store_event (&event); last_tool_bar_item = -1; } } /* Possibly highlight a tool_bar item on frame F when mouse moves to tool-bar window-relative coordinates X/Y. Called from note_mouse_highlight. */ static void note_tool_bar_highlight (f, x, y) struct frame *f; int x, y; { Lisp_Object window = f->tool_bar_window; struct window *w = XWINDOW (window); struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); int hpos, vpos; struct glyph *glyph; struct glyph_row *row; int i; Lisp_Object enabled_p; int prop_idx; enum draw_glyphs_face draw = DRAW_IMAGE_RAISED; int mouse_down_p, rc; /* Function note_mouse_highlight is called with negative x(y values when mouse moves outside of the frame. */ if (x <= 0 || y <= 0) { clear_mouse_face (dpyinfo); return; } rc = x_tool_bar_item (f, x, y, &glyph, &hpos, &vpos, &prop_idx); if (rc < 0) { /* Not on tool-bar item. */ clear_mouse_face (dpyinfo); return; } else if (rc == 0) /* On same tool-bar item as before. */ goto set_help_echo; clear_mouse_face (dpyinfo); /* Mouse is down, but on different tool-bar item? */ mouse_down_p = (dpyinfo->grabbed && f == last_mouse_frame && FRAME_LIVE_P (f)); if (mouse_down_p && last_tool_bar_item != prop_idx) return; dpyinfo->mouse_face_image_state = DRAW_NORMAL_TEXT; draw = mouse_down_p ? DRAW_IMAGE_SUNKEN : DRAW_IMAGE_RAISED; /* If tool-bar item is not enabled, don't highlight it. */ enabled_p = (XVECTOR (f->current_tool_bar_items) ->contents[prop_idx + TOOL_BAR_ITEM_ENABLED_P]); if (!NILP (enabled_p)) { /* Compute the x-position of the glyph. In front and past the image is a space. We include this is the highlighted area. */ row = MATRIX_ROW (w->current_matrix, vpos); for (i = x = 0; i < hpos; ++i) x += row->glyphs[TEXT_AREA][i].pixel_width; /* Record this as the current active region. */ dpyinfo->mouse_face_beg_col = hpos; dpyinfo->mouse_face_beg_row = vpos; dpyinfo->mouse_face_beg_x = x; dpyinfo->mouse_face_beg_y = row->y; dpyinfo->mouse_face_past_end = 0; dpyinfo->mouse_face_end_col = hpos + 1; dpyinfo->mouse_face_end_row = vpos; dpyinfo->mouse_face_end_x = x + glyph->pixel_width; dpyinfo->mouse_face_end_y = row->y; dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = TOOL_BAR_FACE_ID; /* Display it as active. */ show_mouse_face (dpyinfo, draw); dpyinfo->mouse_face_image_state = draw; } set_help_echo: /* Set help_echo to a help string.to display for this tool-bar item. w32_read_socket does the rest. */ help_echo = (XVECTOR (f->current_tool_bar_items) ->contents[prop_idx + TOOL_BAR_ITEM_HELP]); if (!STRINGP (help_echo)) help_echo = (XVECTOR (f->current_tool_bar_items) ->contents[prop_idx + TOOL_BAR_ITEM_CAPTION]); } /* Find the glyph matrix position of buffer position POS in window W. *HPOS, *VPOS, *X, and *Y are set to the positions found. W's current glyphs must be up to date. If POS is above window start return (0, 0, 0, 0). If POS is after end of W, return end of last line in W. */ static int fast_find_position (w, pos, hpos, vpos, x, y) struct window *w; int pos; int *hpos, *vpos, *x, *y; { int i; int lastcol; int maybe_next_line_p = 0; int line_start_position; int yb = window_text_bottom_y (w); struct glyph_row *row = MATRIX_ROW (w->current_matrix, 0); struct glyph_row *best_row = row; int row_vpos = 0, best_row_vpos = 0; int current_x; while (row->y < yb) { if (row->used[TEXT_AREA]) line_start_position = row->glyphs[TEXT_AREA]->charpos; else line_start_position = 0; if (line_start_position > pos) break; /* If the position sought is the end of the buffer, don't include the blank lines at the bottom of the window. */ else if (line_start_position == pos && pos == BUF_ZV (XBUFFER (w->buffer))) { maybe_next_line_p = 1; break; } else if (line_start_position > 0) { best_row = row; best_row_vpos = row_vpos; } ++row; ++row_vpos; } /* Find the right column within BEST_ROW. */ lastcol = 0; current_x = best_row->x; for (i = 0; i < best_row->used[TEXT_AREA]; i++) { struct glyph *glyph = best_row->glyphs[TEXT_AREA] + i; int charpos; charpos = glyph->charpos; if (charpos == pos) { *hpos = i; *vpos = best_row_vpos; *x = current_x; *y = best_row->y; return 1; } else if (charpos > pos) break; else if (charpos > 0) lastcol = i; current_x += glyph->pixel_width; } /* If we're looking for the end of the buffer, and we didn't find it in the line we scanned, use the start of the following line. */ if (maybe_next_line_p) { ++best_row; ++best_row_vpos; lastcol = 0; current_x = best_row->x; } *vpos = best_row_vpos; *hpos = lastcol + 1; *x = current_x; *y = best_row->y; return 0; } /* Display the active region described by mouse_face_* in its mouse-face if HL > 0, in its normal face if HL = 0. */ static void show_mouse_face (dpyinfo, draw) struct w32_display_info *dpyinfo; enum draw_glyphs_face draw; { struct window *w = XWINDOW (dpyinfo->mouse_face_window); struct frame *f = XFRAME (WINDOW_FRAME (w)); int i; int cursor_off_p = 0; struct cursor_pos saved_cursor; saved_cursor = output_cursor; /* If window is in the process of being destroyed, don't bother to do anything. */ if (w->current_matrix == NULL) goto set_x_cursor; /* Recognize when we are called to operate on rows that don't exist anymore. This can happen when a window is split. */ if (dpyinfo->mouse_face_end_row >= w->current_matrix->nrows) goto set_x_cursor; set_output_cursor (&w->phys_cursor); /* Note that mouse_face_beg_row etc. are window relative. */ for (i = dpyinfo->mouse_face_beg_row; i <= dpyinfo->mouse_face_end_row; i++) { int start_hpos, end_hpos, start_x; struct glyph_row *row = MATRIX_ROW (w->current_matrix, i); /* Don't do anything if row doesn't have valid contents. */ if (!row->enabled_p) continue; /* For all but the first row, the highlight starts at column 0. */ if (i == dpyinfo->mouse_face_beg_row) { start_hpos = dpyinfo->mouse_face_beg_col; start_x = dpyinfo->mouse_face_beg_x; } else { start_hpos = 0; start_x = 0; } if (i == dpyinfo->mouse_face_end_row) end_hpos = dpyinfo->mouse_face_end_col; else end_hpos = row->used[TEXT_AREA]; /* If the cursor's in the text we are about to rewrite, turn the cursor off. */ if (!w->pseudo_window_p && i == output_cursor.vpos && output_cursor.hpos >= start_hpos - 1 && output_cursor.hpos <= end_hpos) { x_update_window_cursor (w, 0); cursor_off_p = 1; } if (end_hpos > start_hpos) x_draw_glyphs (w, start_x, row, TEXT_AREA, start_hpos, end_hpos, draw, NULL, NULL, 0); } /* If we turned the cursor off, turn it back on. */ if (cursor_off_p) x_display_cursor (w, 1, output_cursor.hpos, output_cursor.vpos, output_cursor.x, output_cursor.y); output_cursor = saved_cursor; set_x_cursor: #if 0 /* NTEMACS_TODO: mouse cursor */ /* Change the mouse cursor. */ if (draw == DRAW_NORMAL_TEXT) XDefineCursor (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f), f->output_data.x->text_cursor); else if (draw == DRAW_MOUSE_FACE) XDefineCursor (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f), f->output_data.x->cross_cursor); else XDefineCursor (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f), f->output_data.x->nontext_cursor); #endif ; } /* Clear out the mouse-highlighted active region. Redraw it unhighlighted first. */ void clear_mouse_face (dpyinfo) struct w32_display_info *dpyinfo; { if (tip_frame) return; if (! NILP (dpyinfo->mouse_face_window)) show_mouse_face (dpyinfo, DRAW_NORMAL_TEXT); dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; } /* Just discard the mouse face information for frame F, if any. This is used when the size of F is changed. */ void cancel_mouse_face (f) FRAME_PTR f; { Lisp_Object window; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); window = dpyinfo->mouse_face_window; if (! NILP (window) && XFRAME (XWINDOW (window)->frame) == f) { dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; } } struct scroll_bar *x_window_to_scroll_bar (); static void x_scroll_bar_report_motion (); /* Return the current position of the mouse. *fp should be a frame which indicates which display to ask about. If the mouse movement started in a scroll bar, set *fp, *bar_window, and *part to the frame, window, and scroll bar part that the mouse is over. Set *x and *y to the portion and whole of the mouse's position on the scroll bar. If the mouse movement started elsewhere, set *fp to the frame the mouse is on, *bar_window to nil, and *x and *y to the character cell the mouse is over. Set *time to the server timestamp for the time at which the mouse was at this position. Don't store anything if we don't have a valid set of values to report. This clears the mouse_moved flag, so we can wait for the next mouse movement. This also calls XQueryPointer, which will cause the server to give us another MotionNotify when the mouse moves again. */ static void w32_mouse_position (fp, insist, bar_window, part, x, y, time) FRAME_PTR *fp; int insist; Lisp_Object *bar_window; enum scroll_bar_part *part; Lisp_Object *x, *y; unsigned long *time; { FRAME_PTR f1; BLOCK_INPUT; if (! NILP (last_mouse_scroll_bar) && insist == 0) /* This is never called at the moment. */ x_scroll_bar_report_motion (fp, bar_window, part, x, y, time); else { POINT pt; Lisp_Object frame, tail; /* Clear the mouse-moved flag for every frame on this display. */ FOR_EACH_FRAME (tail, frame) XFRAME (frame)->mouse_moved = 0; last_mouse_scroll_bar = Qnil; GetCursorPos (&pt); /* Now we have a position on the root; find the innermost window containing the pointer. */ { if (FRAME_W32_DISPLAY_INFO (*fp)->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) { /* If mouse was grabbed on a frame, give coords for that frame even if the mouse is now outside it. */ f1 = last_mouse_frame; } else { /* Is window under mouse one of our frames? */ f1 = x_window_to_frame (FRAME_W32_DISPLAY_INFO (*fp), WindowFromPoint(pt)); } /* If not, is it one of our scroll bars? */ if (! f1) { struct scroll_bar *bar = x_window_to_scroll_bar (WindowFromPoint(pt)); if (bar) { f1 = XFRAME (WINDOW_FRAME (XWINDOW (bar->window))); } } if (f1 == 0 && insist > 0) f1 = SELECTED_FRAME (); if (f1) { /* Ok, we found a frame. Store all the values. last_mouse_glyph is a rectangle used to reduce the generation of mouse events. To not miss any motion events, we must divide the frame into rectangles of the size of the smallest character that could be displayed on it, i.e. into the same rectangles that matrices on the frame are divided into. */ #if OLD_REDISPLAY_CODE int ignore1, ignore2; ScreenToClient (FRAME_W32_WINDOW (f1), &pt); pixel_to_glyph_coords (f1, pt.x, pt.y, &ignore1, &ignore2, &last_mouse_glyph, FRAME_W32_DISPLAY_INFO (f1)->grabbed || insist); #else ScreenToClient (FRAME_W32_WINDOW (f1), &pt); { int width = FRAME_SMALLEST_CHAR_WIDTH (f1); int height = FRAME_SMALLEST_FONT_HEIGHT (f1); int x = pt.x; int y = pt.y; /* Arrange for the division in PIXEL_TO_CHAR_COL etc. to round down even for negative values. */ if (x < 0) x -= width - 1; if (y < 0) y -= height - 1; last_mouse_glyph.left = (x + width - 1) / width * width; last_mouse_glyph.top = (y + height - 1) / height * height; last_mouse_glyph.right = last_mouse_glyph.left + width; last_mouse_glyph.bottom = last_mouse_glyph.top + height; } #endif *bar_window = Qnil; *part = 0; *fp = f1; XSETINT (*x, pt.x); XSETINT (*y, pt.y); *time = last_mouse_movement_time; } } } UNBLOCK_INPUT; } /* Scroll bar support. */ /* Given an window ID, find the struct scroll_bar which manages it. This can be called in GC, so we have to make sure to strip off mark bits. */ struct scroll_bar * x_window_to_scroll_bar (window_id) Window window_id; { Lisp_Object tail; for (tail = Vframe_list; XGCTYPE (tail) == Lisp_Cons; tail = XCDR (tail)) { Lisp_Object frame, bar, condemned; frame = XCAR (tail); /* All elements of Vframe_list should be frames. */ if (! GC_FRAMEP (frame)) abort (); /* Scan this frame's scroll bar list for a scroll bar with the right window ID. */ condemned = FRAME_CONDEMNED_SCROLL_BARS (XFRAME (frame)); for (bar = FRAME_SCROLL_BARS (XFRAME (frame)); /* This trick allows us to search both the ordinary and condemned scroll bar lists with one loop. */ ! GC_NILP (bar) || (bar = condemned, condemned = Qnil, ! GC_NILP (bar)); bar = XSCROLL_BAR (bar)->next) if (SCROLL_BAR_W32_WINDOW (XSCROLL_BAR (bar)) == window_id) return XSCROLL_BAR (bar); } return 0; } /* Set the thumb size and position of scroll bar BAR. We are currently displaying PORTION out of a whole WHOLE, and our position POSITION. */ static void w32_set_scroll_bar_thumb (bar, portion, position, whole) struct scroll_bar *bar; int portion, position, whole; { Window w = SCROLL_BAR_W32_WINDOW (bar); int range = VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)); int sb_page, sb_pos; BOOL draggingp = !NILP (bar->dragging) ? TRUE : FALSE; if (whole) { /* Position scroll bar at rock bottom if the bottom of the buffer is visible. This avoids shinking the thumb away to nothing if it is held at the bottom of the buffer. */ if (position + portion >= whole) { sb_page = range * (whole - position) / whole + VERTICAL_SCROLL_BAR_MIN_HANDLE; sb_pos = range; } sb_page = portion * range / whole + VERTICAL_SCROLL_BAR_MIN_HANDLE; sb_pos = position * range / whole; } else { sb_page = range; sb_pos = 0; } BLOCK_INPUT; if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); /* Only update page size if currently dragging, to reduce flicker effects. */ if (draggingp) si.fMask = SIF_PAGE; else si.fMask = SIF_PAGE | SIF_POS; si.nPage = sb_page; si.nPos = sb_pos; pfnSetScrollInfo (w, SB_CTL, &si, !draggingp); } else SetScrollPos (w, SB_CTL, sb_pos, !draggingp); UNBLOCK_INPUT; } /************************************************************************ Scroll bars, general ************************************************************************/ HWND my_create_scrollbar (f, bar) struct frame * f; struct scroll_bar * bar; { return (HWND) SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_CREATESCROLLBAR, (WPARAM) f, (LPARAM) bar); } //#define ATTACH_THREADS BOOL my_show_window (FRAME_PTR f, HWND hwnd, int how) { #ifndef ATTACH_THREADS return SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_SHOWWINDOW, (WPARAM) hwnd, (LPARAM) how); #else return ShowWindow (hwnd, how); #endif } void my_set_window_pos (HWND hwnd, HWND hwndAfter, int x, int y, int cx, int cy, UINT flags) { #ifndef ATTACH_THREADS WINDOWPOS pos; pos.hwndInsertAfter = hwndAfter; pos.x = x; pos.y = y; pos.cx = cx; pos.cy = cy; pos.flags = flags; SendMessage (hwnd, WM_EMACS_SETWINDOWPOS, (WPARAM) &pos, 0); #else SetWindowPos (hwnd, hwndAfter, x, y, cx, cy, flags); #endif } BOOL my_set_focus (f, hwnd) struct frame * f; HWND hwnd; { SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_SETFOCUS, (WPARAM) hwnd, 0); } BOOL my_set_foreground_window (hwnd) HWND hwnd; { SendMessage (hwnd, WM_EMACS_SETFOREGROUND, (WPARAM) hwnd, 0); } void my_destroy_window (f, hwnd) struct frame * f; HWND hwnd; { SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_DESTROYWINDOW, (WPARAM) hwnd, 0); } /* Create a scroll bar and return the scroll bar vector for it. W is the Emacs window on which to create the scroll bar. TOP, LEFT, WIDTH and HEIGHT are.the pixel coordinates and dimensions of the scroll bar. */ static struct scroll_bar * x_scroll_bar_create (w, top, left, width, height) struct window *w; int top, left, width, height; { struct frame *f = XFRAME (WINDOW_FRAME (w)); HWND hwnd; struct scroll_bar *bar = XSCROLL_BAR (Fmake_vector (make_number (SCROLL_BAR_VEC_SIZE), Qnil)); BLOCK_INPUT; XSETWINDOW (bar->window, w); XSETINT (bar->top, top); XSETINT (bar->left, left); XSETINT (bar->width, width); XSETINT (bar->height, height); XSETINT (bar->start, 0); XSETINT (bar->end, 0); bar->dragging = Qnil; /* Requires geometry to be set before call to create the real window */ hwnd = my_create_scrollbar (f, bar); if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_ALL; si.nMin = 0; si.nMax = VERTICAL_SCROLL_BAR_TOP_RANGE (f, height) + VERTICAL_SCROLL_BAR_MIN_HANDLE; si.nPage = si.nMax; si.nPos = 0; pfnSetScrollInfo (hwnd, SB_CTL, &si, FALSE); } else { SetScrollRange (hwnd, SB_CTL, 0, VERTICAL_SCROLL_BAR_TOP_RANGE (f, height), FALSE); SetScrollPos (hwnd, SB_CTL, 0, FALSE); } SET_SCROLL_BAR_W32_WINDOW (bar, hwnd); /* Add bar to its frame's list of scroll bars. */ bar->next = FRAME_SCROLL_BARS (f); bar->prev = Qnil; XSETVECTOR (FRAME_SCROLL_BARS (f), bar); if (! NILP (bar->next)) XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar); UNBLOCK_INPUT; return bar; } /* Destroy scroll bar BAR, and set its Emacs window's scroll bar to nil. */ static void x_scroll_bar_remove (bar) struct scroll_bar *bar; { FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window))); BLOCK_INPUT; /* Destroy the window. */ my_destroy_window (f, SCROLL_BAR_W32_WINDOW (bar)); /* Disassociate this scroll bar from its window. */ XWINDOW (bar->window)->vertical_scroll_bar = Qnil; UNBLOCK_INPUT; } /* Set the handle of the vertical scroll bar for WINDOW to indicate that we are displaying PORTION characters out of a total of WHOLE characters, starting at POSITION. If WINDOW has no scroll bar, create one. */ static void w32_set_vertical_scroll_bar (w, portion, whole, position) struct window *w; int portion, whole, position; { struct frame *f = XFRAME (w->frame); struct scroll_bar *bar; int top, left, sb_left, width, sb_width, height; int window_x, window_y, window_width, window_height; /* Get window dimensions. */ window_box (w, -1, &window_x, &window_y, &window_width, &window_height); top = window_y; width = FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f); height = window_height; /* Compute the left edge of the scroll bar area. */ if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_RIGHT (f)) left = XINT (w->left) + XINT (w->width) - FRAME_SCROLL_BAR_COLS (f); else left = XFASTINT (w->left); left *= CANON_X_UNIT (f); left += FRAME_INTERNAL_BORDER_WIDTH (f); /* Compute the width of the scroll bar which might be less than the width of the area reserved for the scroll bar. */ if (FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0) sb_width = FRAME_SCROLL_BAR_PIXEL_WIDTH (f); else sb_width = width; /* Compute the left edge of the scroll bar. */ if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_RIGHT (f)) sb_left = left + width - sb_width - (width - sb_width) / 2; else sb_left = left + (width - sb_width) / 2; /* Does the scroll bar exist yet? */ if (NILP (w->vertical_scroll_bar)) { HDC hdc; BLOCK_INPUT; hdc = get_frame_dc (f); w32_clear_area (f, hdc, left, top, width, height); release_frame_dc (f, hdc); UNBLOCK_INPUT; bar = x_scroll_bar_create (w, top, sb_left, sb_width, height); } else { /* It may just need to be moved and resized. */ HWND hwnd; bar = XSCROLL_BAR (w->vertical_scroll_bar); hwnd = SCROLL_BAR_W32_WINDOW (bar); /* If already correctly positioned, do nothing. */ if ( XINT (bar->left) == sb_left && XINT (bar->top) == top && XINT (bar->width) == sb_width && XINT (bar->height) == height ) { /* Redraw after clear_frame. */ if (!my_show_window (f, hwnd, SW_NORMAL)) InvalidateRect (hwnd, NULL, FALSE); } else { HDC hdc; BLOCK_INPUT; hdc = get_frame_dc (f); /* Since Windows scroll bars are smaller than the space reserved for them on the frame, we have to clear "under" them. */ w32_clear_area (f, hdc, left, top, width, height); release_frame_dc (f, hdc); /* Make sure scroll bar is "visible" before moving, to ensure the area of the parent window now exposed will be refreshed. */ my_show_window (f, hwnd, SW_HIDE); MoveWindow (hwnd, sb_left, top, sb_width, height, TRUE); if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_RANGE; si.nMin = 0; si.nMax = VERTICAL_SCROLL_BAR_TOP_RANGE (f, height) + VERTICAL_SCROLL_BAR_MIN_HANDLE; pfnSetScrollInfo (hwnd, SB_CTL, &si, FALSE); } else SetScrollRange (hwnd, SB_CTL, 0, VERTICAL_SCROLL_BAR_TOP_RANGE (f, height), FALSE); my_show_window (f, hwnd, SW_NORMAL); // InvalidateRect (w, NULL, FALSE); /* Remember new settings. */ XSETINT (bar->left, sb_left); XSETINT (bar->top, top); XSETINT (bar->width, sb_width); XSETINT (bar->height, height); UNBLOCK_INPUT; } } w32_set_scroll_bar_thumb (bar, portion, position, whole); XSETVECTOR (w->vertical_scroll_bar, bar); } /* The following three hooks are used when we're doing a thorough redisplay of the frame. We don't explicitly know which scroll bars are going to be deleted, because keeping track of when windows go away is a real pain - "Can you say set-window-configuration, boys and girls?" Instead, we just assert at the beginning of redisplay that *all* scroll bars are to be removed, and then save a scroll bar from the fiery pit when we actually redisplay its window. */ /* Arrange for all scroll bars on FRAME to be removed at the next call to `*judge_scroll_bars_hook'. A scroll bar may be spared if `*redeem_scroll_bar_hook' is applied to its window before the judgement. */ static void w32_condemn_scroll_bars (frame) FRAME_PTR frame; { /* Transfer all the scroll bars to FRAME_CONDEMNED_SCROLL_BARS. */ while (! NILP (FRAME_SCROLL_BARS (frame))) { Lisp_Object bar; bar = FRAME_SCROLL_BARS (frame); FRAME_SCROLL_BARS (frame) = XSCROLL_BAR (bar)->next; XSCROLL_BAR (bar)->next = FRAME_CONDEMNED_SCROLL_BARS (frame); XSCROLL_BAR (bar)->prev = Qnil; if (! NILP (FRAME_CONDEMNED_SCROLL_BARS (frame))) XSCROLL_BAR (FRAME_CONDEMNED_SCROLL_BARS (frame))->prev = bar; FRAME_CONDEMNED_SCROLL_BARS (frame) = bar; } } /* Unmark WINDOW's scroll bar for deletion in this judgement cycle. Note that WINDOW isn't necessarily condemned at all. */ static void w32_redeem_scroll_bar (window) struct window *window; { struct scroll_bar *bar; /* We can't redeem this window's scroll bar if it doesn't have one. */ if (NILP (window->vertical_scroll_bar)) abort (); bar = XSCROLL_BAR (window->vertical_scroll_bar); /* Unlink it from the condemned list. */ { FRAME_PTR f = XFRAME (WINDOW_FRAME (window)); if (NILP (bar->prev)) { /* If the prev pointer is nil, it must be the first in one of the lists. */ if (EQ (FRAME_SCROLL_BARS (f), window->vertical_scroll_bar)) /* It's not condemned. Everything's fine. */ return; else if (EQ (FRAME_CONDEMNED_SCROLL_BARS (f), window->vertical_scroll_bar)) FRAME_CONDEMNED_SCROLL_BARS (f) = bar->next; else /* If its prev pointer is nil, it must be at the front of one or the other! */ abort (); } else XSCROLL_BAR (bar->prev)->next = bar->next; if (! NILP (bar->next)) XSCROLL_BAR (bar->next)->prev = bar->prev; bar->next = FRAME_SCROLL_BARS (f); bar->prev = Qnil; XSETVECTOR (FRAME_SCROLL_BARS (f), bar); if (! NILP (bar->next)) XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar); } } /* Remove all scroll bars on FRAME that haven't been saved since the last call to `*condemn_scroll_bars_hook'. */ static void w32_judge_scroll_bars (f) FRAME_PTR f; { Lisp_Object bar, next; bar = FRAME_CONDEMNED_SCROLL_BARS (f); /* Clear out the condemned list now so we won't try to process any more events on the hapless scroll bars. */ FRAME_CONDEMNED_SCROLL_BARS (f) = Qnil; for (; ! NILP (bar); bar = next) { struct scroll_bar *b = XSCROLL_BAR (bar); x_scroll_bar_remove (b); next = b->next; b->next = b->prev = Qnil; } /* Now there should be no references to the condemned scroll bars, and they should get garbage-collected. */ } /* Handle a mouse click on the scroll bar BAR. If *EMACS_EVENT's kind is set to something other than no_event, it is enqueued. This may be called from a signal handler, so we have to ignore GC mark bits. */ static int x_scroll_bar_handle_click (bar, msg, emacs_event) struct scroll_bar *bar; W32Msg *msg; struct input_event *emacs_event; { if (! GC_WINDOWP (bar->window)) abort (); emacs_event->kind = w32_scroll_bar_click; emacs_event->code = 0; /* not really meaningful to distinguish up/down */ emacs_event->modifiers = msg->dwModifiers; emacs_event->frame_or_window = bar->window; emacs_event->timestamp = msg->msg.time; { int top_range = VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)); int y; int dragging = !NILP (bar->dragging); if (pfnGetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_POS; pfnGetScrollInfo ((HWND) msg->msg.lParam, SB_CTL, &si); y = si.nPos; } else y = GetScrollPos ((HWND) msg->msg.lParam, SB_CTL); bar->dragging = Qnil; switch (LOWORD (msg->msg.wParam)) { case SB_LINEDOWN: emacs_event->part = scroll_bar_down_arrow; break; case SB_LINEUP: emacs_event->part = scroll_bar_up_arrow; break; case SB_PAGEUP: emacs_event->part = scroll_bar_above_handle; break; case SB_PAGEDOWN: emacs_event->part = scroll_bar_below_handle; break; case SB_TOP: emacs_event->part = scroll_bar_handle; y = 0; break; case SB_BOTTOM: emacs_event->part = scroll_bar_handle; y = top_range; break; case SB_THUMBTRACK: case SB_THUMBPOSITION: if (VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)) <= 0xffff) y = HIWORD (msg->msg.wParam); bar->dragging = Qt; emacs_event->part = scroll_bar_handle; /* "Silently" update current position. */ if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_POS; si.nPos = y; /* Remember apparent position (we actually lag behind the real position, so don't set that directly. */ last_scroll_bar_drag_pos = y; pfnSetScrollInfo (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, &si, FALSE); } else SetScrollPos (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, y, FALSE); break; case SB_ENDSCROLL: /* If this is the end of a drag sequence, then reset the scroll handle size to normal and do a final redraw. Otherwise do nothing. */ if (dragging) { if (pfnSetScrollInfo) { SCROLLINFO si; int start = XINT (bar->start); int end = XINT (bar->end); si.cbSize = sizeof (si); si.fMask = SIF_PAGE | SIF_POS; si.nPage = end - start + VERTICAL_SCROLL_BAR_MIN_HANDLE; si.nPos = last_scroll_bar_drag_pos; pfnSetScrollInfo (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, &si, TRUE); } else SetScrollPos (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, y, TRUE); } /* fall through */ default: emacs_event->kind = no_event; return FALSE; } XSETINT (emacs_event->x, y); XSETINT (emacs_event->y, top_range); return TRUE; } } /* Return information to the user about the current position of the mouse on the scroll bar. */ static void x_scroll_bar_report_motion (fp, bar_window, part, x, y, time) FRAME_PTR *fp; Lisp_Object *bar_window; enum scroll_bar_part *part; Lisp_Object *x, *y; unsigned long *time; { struct scroll_bar *bar = XSCROLL_BAR (last_mouse_scroll_bar); Window w = SCROLL_BAR_W32_WINDOW (bar); FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window))); int pos; int top_range = VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)); BLOCK_INPUT; *fp = f; *bar_window = bar->window; if (pfnGetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_POS | SIF_PAGE | SIF_RANGE; pfnGetScrollInfo (w, SB_CTL, &si); pos = si.nPos; top_range = si.nMax - si.nPage + 1; } else pos = GetScrollPos (w, SB_CTL); switch (LOWORD (last_mouse_scroll_bar_pos)) { case SB_THUMBPOSITION: case SB_THUMBTRACK: *part = scroll_bar_handle; if (VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)) <= 0xffff) pos = HIWORD (last_mouse_scroll_bar_pos); break; case SB_LINEDOWN: *part = scroll_bar_handle; pos++; break; default: *part = scroll_bar_handle; break; } XSETINT(*x, pos); XSETINT(*y, top_range); f->mouse_moved = 0; last_mouse_scroll_bar = Qnil; *time = last_mouse_movement_time; UNBLOCK_INPUT; } /* The screen has been cleared so we may have changed foreground or background colors, and the scroll bars may need to be redrawn. Clear out the scroll bars, and ask for expose events, so we can redraw them. */ void x_scroll_bar_clear (f) struct frame *f; { Lisp_Object bar; for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar); bar = XSCROLL_BAR (bar)->next) { HWND window = SCROLL_BAR_W32_WINDOW (XSCROLL_BAR (bar)); HDC hdc = GetDC (window); RECT rect; /* Hide scroll bar until ready to repaint. x_scroll_bar_move arranges to refresh the scroll bar if hidden. */ my_show_window (f, window, SW_HIDE); GetClientRect (window, &rect); select_palette (f, hdc); w32_clear_rect (f, hdc, &rect); deselect_palette (f, hdc); ReleaseDC (window, hdc); } } show_scroll_bars (f, how) FRAME_PTR f; int how; { Lisp_Object bar; for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar); bar = XSCROLL_BAR (bar)->next) { HWND window = SCROLL_BAR_W32_WINDOW (XSCROLL_BAR (bar)); my_show_window (f, window, how); } } /* The main W32 event-reading loop - w32_read_socket. */ /* Timestamp of enter window event. This is only used by w32_read_socket, but we have to put it out here, since static variables within functions sometimes don't work. */ static Time enter_timestamp; /* Record the last 100 characters stored to help debug the loss-of-chars-during-GC problem. */ int temp_index; short temp_buffer[100]; /* Read events coming from the W32 shell. This routine is called by the SIGIO handler. We return as soon as there are no more events to be read. Events representing keys are stored in buffer BUFP, which can hold up to NUMCHARS characters. We return the number of characters stored into the buffer, thus pretending to be `read'. EXPECTED is nonzero if the caller knows input is available. Some of these messages are reposted back to the message queue since the system calls the windows proc directly in a context where we cannot return the data nor can we guarantee the state we are in. So if we dispatch them we will get into an infinite loop. To prevent this from ever happening we will set a variable to indicate we are in the read_socket call and indicate which message we are processing since the windows proc gets called recursively with different messages by the system. */ int w32_read_socket (sd, bufp, numchars, expected) register int sd; register struct input_event *bufp; register int numchars; int expected; { int count = 0; int check_visibility = 0; W32Msg msg; struct frame *f; struct w32_display_info *dpyinfo = &one_w32_display_info; if (interrupt_input_blocked) { interrupt_input_pending = 1; return -1; } interrupt_input_pending = 0; BLOCK_INPUT; /* So people can tell when we have read the available input. */ input_signal_count++; if (numchars <= 0) abort (); /* Don't think this happens. */ /* NTEMACS_TODO: tooltips, tool-bars, ghostscript integration, mouse cursors. */ while (get_next_msg (&msg, FALSE)) { switch (msg.msg.message) { case WM_PAINT: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (msg.rect.right == msg.rect.left || msg.rect.bottom == msg.rect.top) { /* We may get paint messages even though the client area is clipped - these are not expose events. */ DebPrint (("clipped frame %04x (%s) got WM_PAINT\n", f, XSTRING (f->name)->data)); } else if (f->async_visible != 1) { /* Definitely not obscured, so mark as visible. */ f->async_visible = 1; f->async_iconified = 0; SET_FRAME_GARBAGED (f); DebPrint (("frame %04x (%s) reexposed\n", f, XSTRING (f->name)->data)); /* WM_PAINT serves as MapNotify as well, so report visibility changes properly. */ if (f->iconified) { bufp->kind = deiconify_event; XSETFRAME (bufp->frame_or_window, f); bufp++; count++; numchars--; } else if (! NILP(Vframe_list) && ! NILP (XCDR (Vframe_list))) /* Force a redisplay sooner or later to update the frame titles in case this is the second frame. */ record_asynch_buffer_change (); } else { HDC hdc = get_frame_dc (f); /* Erase background again for safety. */ w32_clear_rect (f, hdc, &msg.rect); release_frame_dc (f, hdc); expose_frame (f, msg.rect.left, msg.rect.top, msg.rect.right - msg.rect.left, msg.rect.bottom - msg.rect.top); } } break; case WM_INPUTLANGCHANGE: /* Generate a language change event. */ f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (numchars == 0) abort (); bufp->kind = language_change_event; XSETFRAME (bufp->frame_or_window, f); bufp->code = msg.msg.wParam; bufp->modifiers = msg.msg.lParam & 0xffff; bufp++; count++; numchars--; } break; case WM_KEYDOWN: case WM_SYSKEYDOWN: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f && !f->iconified) { if (temp_index == sizeof temp_buffer / sizeof (short)) temp_index = 0; temp_buffer[temp_index++] = msg.msg.wParam; bufp->kind = non_ascii_keystroke; bufp->code = msg.msg.wParam; bufp->modifiers = msg.dwModifiers; XSETFRAME (bufp->frame_or_window, f); bufp->timestamp = msg.msg.time; bufp++; numchars--; count++; } break; case WM_SYSCHAR: case WM_CHAR: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f && !f->iconified) { if (temp_index == sizeof temp_buffer / sizeof (short)) temp_index = 0; temp_buffer[temp_index++] = msg.msg.wParam; bufp->kind = ascii_keystroke; bufp->code = msg.msg.wParam; bufp->modifiers = msg.dwModifiers; XSETFRAME (bufp->frame_or_window, f); bufp->timestamp = msg.msg.time; bufp++; numchars--; count++; } break; case WM_MOUSEMOVE: previous_help_echo = help_echo; help_echo = Qnil; if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) note_mouse_movement (f, &msg.msg); else { /* If we move outside the frame, then we're certainly no longer on any text in the frame. */ clear_mouse_face (FRAME_W32_DISPLAY_INFO (f)); } /* If the contents of the global variable help_echo has changed, generate a HELP_EVENT. */ if (STRINGP (help_echo) || STRINGP (previous_help_echo)) { Lisp_Object frame; if (f) XSETFRAME (frame, f); else frame = Qnil; any_help_event_p = 1; bufp->kind = HELP_EVENT; bufp->frame_or_window = Fcons (frame, help_echo); ++bufp, ++count, --numchars; } break; case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: { /* If we decide we want to generate an event to be seen by the rest of Emacs, we put it here. */ struct input_event emacs_event; int tool_bar_p = 0; int button; int up; emacs_event.kind = no_event; if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { construct_mouse_click (&emacs_event, &msg, f); /* Is this in the tool-bar? */ if (WINDOWP (f->tool_bar_window) && XFASTINT (XWINDOW (f->tool_bar_window)->height)) { Lisp_Object window; int p, x, y; /* Set x and y. */ window = window_from_coordinates (f, emacs_event.x, emacs_event.y, &p, 1); if (EQ (window, f->tool_bar_window)) { w32_handle_tool_bar_click (f, &emacs_event); tool_bar_p = 1; } } if (!tool_bar_p) if (!dpyinfo->w32_focus_frame || f == dpyinfo->w32_focus_frame && (numchars >= 1)) { construct_mouse_click (bufp, &msg, f); bufp++; count++; numchars--; } } parse_button (msg.msg.message, &button, &up); if (up) { dpyinfo->grabbed &= ~ (1 << button); } else { dpyinfo->grabbed |= (1 << button); last_mouse_frame = f; /* Ignore any mouse motion that happened before this event; any subsequent mouse-movement Emacs events should reflect only motion after the ButtonPress. */ if (f != 0) f->mouse_moved = 0; if (!tool_bar_p) last_tool_bar_item = -1; } break; } case WM_MOUSEWHEEL: if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if ((!dpyinfo->w32_focus_frame || f == dpyinfo->w32_focus_frame) && (numchars >= 1)) { construct_mouse_wheel (bufp, &msg, f); bufp++; count++; numchars--; } } break; case WM_MENUSELECT: { HMENU menu = (HMENU) msg.msg.lParam; UINT menu_item = (UINT) LOWORD (msg.msg.wParam); UINT flags = (UINT) HIWORD (msg.msg.wParam); w32_menu_display_help (menu, menu_item, flags); } break; case WM_DROPFILES: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { construct_drag_n_drop (bufp, &msg, f); bufp++; count++; numchars--; } break; case WM_VSCROLL: { struct scroll_bar *bar = x_window_to_scroll_bar ((HWND)msg.msg.lParam); if (bar && numchars >= 1) { if (x_scroll_bar_handle_click (bar, &msg, bufp)) { bufp++; count++; numchars--; } } break; } case WM_WINDOWPOSCHANGED: case WM_ACTIVATE: case WM_ACTIVATEAPP: check_visibility = 1; break; case WM_MOVE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f && !f->async_iconified) { int x, y; x_real_positions (f, &x, &y); f->output_data.w32->left_pos = x; f->output_data.w32->top_pos = y; } check_visibility = 1; break; case WM_SHOWWINDOW: /* If window has been obscured or exposed by another window being maximised or minimised/restored, then recheck visibility of all frames. Direct changes to our own windows get handled by WM_SIZE. */ #if 0 if (msg.msg.lParam != 0) check_visibility = 1; else { f = x_window_to_frame (dpyinfo, msg.msg.hwnd); f->async_visible = msg.msg.wParam; } #endif check_visibility = 1; break; case WM_SIZE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); /* Inform lisp of whether frame has been iconified etc. */ if (f) { switch (msg.msg.wParam) { case SIZE_MINIMIZED: f->async_visible = 0; f->async_iconified = 1; bufp->kind = iconify_event; XSETFRAME (bufp->frame_or_window, f); bufp++; count++; numchars--; break; case SIZE_MAXIMIZED: case SIZE_RESTORED: f->async_visible = 1; f->async_iconified = 0; /* wait_reading_process_input will notice this and update the frame's display structures. */ SET_FRAME_GARBAGED (f); if (f->iconified) { int x, y; /* Reset top and left positions of the Window here since Windows sends a WM_MOVE message BEFORE telling us the Window is minimized when the Window is iconified, with 3000,3000 as the co-ords. */ x_real_positions (f, &x, &y); f->output_data.w32->left_pos = x; f->output_data.w32->top_pos = y; bufp->kind = deiconify_event; XSETFRAME (bufp->frame_or_window, f); bufp++; count++; numchars--; } else /* Force a redisplay sooner or later to update the frame titles in case this is the second frame. */ record_asynch_buffer_change (); break; } } if (f && !f->async_iconified && msg.msg.wParam != SIZE_MINIMIZED) { RECT rect; int rows; int columns; int width; int height; GetClientRect(msg.msg.hwnd, &rect); height = rect.bottom - rect.top; width = rect.right - rect.left; rows = PIXEL_TO_CHAR_HEIGHT (f, height); columns = PIXEL_TO_CHAR_WIDTH (f, width); /* TODO: Clip size to the screen dimensions. */ /* Even if the number of character rows and columns has not changed, the font size may have changed, so we need to check the pixel dimensions as well. */ if (columns != f->width || rows != f->height || width != f->output_data.w32->pixel_width || height != f->output_data.w32->pixel_height) { change_frame_size (f, rows, columns, 0, 1, 0); SET_FRAME_GARBAGED (f); cancel_mouse_face (f); f->output_data.w32->pixel_width = width; f->output_data.w32->pixel_height = height; f->output_data.w32->win_gravity = NorthWestGravity; } } check_visibility = 1; break; case WM_SETFOCUS: f = x_any_window_to_frame (dpyinfo, msg.msg.hwnd); dpyinfo->w32_focus_event_frame = f; if (f) x_new_focus_frame (dpyinfo, f); dpyinfo->grabbed = 0; check_visibility = 1; break; case WM_KILLFOCUS: /* NTEMACS_TODO: some of this belongs in MOUSE_LEAVE */ f = x_top_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { Lisp_Object frame; if (f == dpyinfo->w32_focus_event_frame) dpyinfo->w32_focus_event_frame = 0; if (f == dpyinfo->w32_focus_frame) x_new_focus_frame (dpyinfo, 0); if (f == dpyinfo->mouse_face_mouse_frame) { /* If we move outside the frame, then we're certainly no longer on any text in the frame. */ clear_mouse_face (dpyinfo); dpyinfo->mouse_face_mouse_frame = 0; } /* Generate a nil HELP_EVENT to cancel a help-echo. Do it only if there's something to cancel. Otherwise, the startup message is cleared when the mouse leaves the frame. */ if (any_help_event_p) { XSETFRAME (frame, f); bufp->kind = HELP_EVENT; bufp->frame_or_window = Fcons (frame, Qnil); ++bufp, ++count, --numchars; } } dpyinfo->grabbed = 0; check_visibility = 1; break; case WM_CLOSE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (numchars == 0) abort (); bufp->kind = delete_window_event; XSETFRAME (bufp->frame_or_window, f); bufp++; count++; numchars--; } break; case WM_INITMENU: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (numchars == 0) abort (); bufp->kind = menu_bar_activate_event; XSETFRAME (bufp->frame_or_window, f); bufp++; count++; numchars--; } break; case WM_COMMAND: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { extern void menubar_selection_callback (FRAME_PTR f, void * client_data); menubar_selection_callback (f, (void *)msg.msg.wParam); } check_visibility = 1; break; case WM_DISPLAYCHANGE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { dpyinfo->width = (short) LOWORD (msg.msg.lParam); dpyinfo->height = (short) HIWORD (msg.msg.lParam); dpyinfo->n_cbits = msg.msg.wParam; DebPrint (("display change: %d %d\n", dpyinfo->width, dpyinfo->height)); } check_visibility = 1; break; default: /* Check for messages registered at runtime. */ if (msg.msg.message == msh_mousewheel) { if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if ((!dpyinfo->w32_focus_frame || f == dpyinfo->w32_focus_frame) && (numchars >= 1)) { construct_mouse_wheel (bufp, &msg, f); bufp++; count++; numchars--; } } } break; } } /* If the focus was just given to an autoraising frame, raise it now. */ /* ??? This ought to be able to handle more than one such frame. */ if (pending_autoraise_frame) { x_raise_frame (pending_autoraise_frame); pending_autoraise_frame = 0; } /* Check which frames are still visisble, if we have enqueued any user events or been notified of events that may affect visibility. We do this here because there doesn't seem to be any direct notification from Windows that the visibility of a window has changed (at least, not in all cases). */ if (count > 0 || check_visibility) { Lisp_Object tail, frame; FOR_EACH_FRAME (tail, frame) { FRAME_PTR f = XFRAME (frame); /* Check "visible" frames and mark each as obscured or not. Note that async_visible is nonzero for unobscured and obscured frames, but zero for hidden and iconified frames. */ if (FRAME_W32_P (f) && f->async_visible) { RECT clipbox; HDC hdc = get_frame_dc (f); GetClipBox (hdc, &clipbox); release_frame_dc (f, hdc); if (clipbox.right == clipbox.left || clipbox.bottom == clipbox.top) { /* Frame has become completely obscured so mark as such (we do this by setting async_visible to 2 so that FRAME_VISIBLE_P is still true, but redisplay will skip it). */ f->async_visible = 2; if (!FRAME_OBSCURED_P (f)) { DebPrint (("frame %04x (%s) obscured\n", f, XSTRING (f->name)->data)); } } else { /* Frame is not obscured, so mark it as such. */ f->async_visible = 1; if (FRAME_OBSCURED_P (f)) { SET_FRAME_GARBAGED (f); DebPrint (("frame %04x (%s) reexposed\n", f, XSTRING (f->name)->data)); /* Force a redisplay sooner or later. */ record_asynch_buffer_change (); } } } } } UNBLOCK_INPUT; return count; } /*********************************************************************** Text Cursor ***********************************************************************/ /* Note if the text cursor of window W has been overwritten by a drawing operation that outputs N glyphs starting at HPOS in the line given by output_cursor.vpos. N < 0 means all the rest of the line after HPOS has been written. */ static void note_overwritten_text_cursor (w, hpos, n) struct window *w; int hpos, n; { if (updated_area == TEXT_AREA && output_cursor.vpos == w->phys_cursor.vpos && hpos <= w->phys_cursor.hpos && (n < 0 || hpos + n > w->phys_cursor.hpos)) w->phys_cursor_on_p = 0; } /* Set clipping for output in glyph row ROW. W is the window in which we operate. GC is the graphics context to set clipping in. WHOLE_LINE_P non-zero means include the areas used for truncation mark display and alike in the clipping rectangle. ROW may be a text row or, e.g., a mode line. Text rows must be clipped to the interior of the window dedicated to text display, mode lines must be clipped to the whole window. */ static void w32_clip_to_row (w, row, hdc, whole_line_p) struct window *w; struct glyph_row *row; HDC hdc; int whole_line_p; { struct frame *f = XFRAME (WINDOW_FRAME (w)); RECT clip_rect; int window_x, window_y, window_width, window_height; window_box (w, -1, &window_x, &window_y, &window_width, &window_height); clip_rect.left = WINDOW_TO_FRAME_PIXEL_X (w, 0); clip_rect.top = WINDOW_TO_FRAME_PIXEL_Y (w, row->y); clip_rect.top = max (clip_rect.top, window_y); clip_rect.right = clip_rect.left + window_width; clip_rect.bottom = clip_rect.top + row->visible_height; /* If clipping to the whole line, including trunc marks, extend the rectangle to the left and right. */ if (whole_line_p) { clip_rect.left -= FRAME_X_LEFT_FLAGS_AREA_WIDTH (f); clip_rect.right += FRAME_X_FLAGS_AREA_WIDTH (f); } w32_set_clip_rectangle (hdc, &clip_rect); } /* Draw a hollow box cursor on window W in glyph row ROW. */ static void x_draw_hollow_cursor (w, row) struct window *w; struct glyph_row *row; { struct frame *f = XFRAME (WINDOW_FRAME (w)); HDC hdc = get_frame_dc (f); RECT rect; int wd; struct glyph *cursor_glyph; HBRUSH hb = CreateSolidBrush (f->output_data.w32->cursor_pixel); /* Compute frame-relative coordinates from window-relative coordinates. */ rect.left = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); rect.top = (WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y) + row->ascent - w->phys_cursor_ascent); rect.bottom = rect.top + row->height - 1; /* Get the glyph the cursor is on. If we can't tell because the current matrix is invalid or such, give up. */ cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph == NULL) return; /* Compute the width of the rectangle to draw. If on a stretch glyph, and `x-stretch-block-cursor' is nil, don't draw a rectangle as wide as the glyph, but use a canonical character width instead. */ wd = cursor_glyph->pixel_width - 1; if (cursor_glyph->type == STRETCH_GLYPH && !x_stretch_cursor_p) wd = min (CANON_X_UNIT (f), wd); rect.right = rect.left + wd; FrameRect (hdc, &rect, hb); DeleteObject (hb); release_frame_dc (f, hdc); } /* Draw a bar cursor on window W in glyph row ROW. Implementation note: One would like to draw a bar cursor with an angle equal to the one given by the font property XA_ITALIC_ANGLE. Unfortunately, I didn't find a font yet that has this property set. --gerd. */ static void x_draw_bar_cursor (w, row) struct window *w; struct glyph_row *row; { /* If cursor hpos is out of bounds, don't draw garbage. This can happen in mini-buffer windows when switching between echo area glyphs and mini-buffer. */ if (w->phys_cursor.hpos < row->used[TEXT_AREA]) { struct frame *f = XFRAME (w->frame); struct glyph *cursor_glyph; int x; HDC hdc; cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph == NULL) return; x = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); hdc = get_frame_dc (f); w32_fill_area (f, hdc, f->output_data.w32->cursor_pixel, x, WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y), min (cursor_glyph->pixel_width, f->output_data.w32->cursor_width), row->height); release_frame_dc (f, hdc); } } /* Clear the cursor of window W to background color, and mark the cursor as not shown. This is used when the text where the cursor is is about to be rewritten. */ static void x_clear_cursor (w) struct window *w; { if (FRAME_VISIBLE_P (XFRAME (w->frame)) && w->phys_cursor_on_p) x_update_window_cursor (w, 0); } /* Draw the cursor glyph of window W in glyph row ROW. See the comment of x_draw_glyphs for the meaning of HL. */ static void x_draw_phys_cursor_glyph (w, row, hl) struct window *w; struct glyph_row *row; enum draw_glyphs_face hl; { /* If cursor hpos is out of bounds, don't draw garbage. This can happen in mini-buffer windows when switching between echo area glyphs and mini-buffer. */ if (w->phys_cursor.hpos < row->used[TEXT_AREA]) { x_draw_glyphs (w, w->phys_cursor.x, row, TEXT_AREA, w->phys_cursor.hpos, w->phys_cursor.hpos + 1, hl, 0, 0, 0); /* When we erase the cursor, and ROW is overlapped by other rows, make sure that these overlapping parts of other rows are redrawn. */ if (hl == DRAW_NORMAL_TEXT && row->overlapped_p) { if (row > w->current_matrix->rows && MATRIX_ROW_OVERLAPS_SUCC_P (row - 1)) x_fix_overlapping_area (w, row - 1, TEXT_AREA); if (MATRIX_ROW_BOTTOM_Y (row) < window_text_bottom_y (w) && MATRIX_ROW_OVERLAPS_PRED_P (row + 1)) x_fix_overlapping_area (w, row + 1, TEXT_AREA); } } } /* Erase the image of a cursor of window W from the screen. */ static void x_erase_phys_cursor (w) struct window *w; { struct frame *f = XFRAME (w->frame); struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); int hpos = w->phys_cursor.hpos; int vpos = w->phys_cursor.vpos; int mouse_face_here_p = 0; struct glyph_matrix *active_glyphs = w->current_matrix; struct glyph_row *cursor_row; struct glyph *cursor_glyph; enum draw_glyphs_face hl; /* No cursor displayed or row invalidated => nothing to do on the screen. */ if (w->phys_cursor_type == NO_CURSOR) goto mark_cursor_off; /* VPOS >= active_glyphs->nrows means that window has been resized. Don't bother to erase the cursor. */ if (vpos >= active_glyphs->nrows) goto mark_cursor_off; /* If row containing cursor is marked invalid, there is nothing we can do. */ cursor_row = MATRIX_ROW (active_glyphs, vpos); if (!cursor_row->enabled_p) goto mark_cursor_off; /* This can happen when the new row is shorter than the old one. In this case, either x_draw_glyphs or clear_end_of_line should have cleared the cursor. Note that we wouldn't be able to erase the cursor in this case because we don't have a cursor glyph at hand. */ if (w->phys_cursor.hpos >= cursor_row->used[TEXT_AREA]) goto mark_cursor_off; /* If the cursor is in the mouse face area, redisplay that when we clear the cursor. */ if (w == XWINDOW (dpyinfo->mouse_face_window) && (vpos > dpyinfo->mouse_face_beg_row || (vpos == dpyinfo->mouse_face_beg_row && hpos >= dpyinfo->mouse_face_beg_col)) && (vpos < dpyinfo->mouse_face_end_row || (vpos == dpyinfo->mouse_face_end_row && hpos < dpyinfo->mouse_face_end_col)) /* Don't redraw the cursor's spot in mouse face if it is at the end of a line (on a newline). The cursor appears there, but mouse highlighting does not. */ && cursor_row->used[TEXT_AREA] > hpos) mouse_face_here_p = 1; /* Maybe clear the display under the cursor. */ if (w->phys_cursor_type == HOLLOW_BOX_CURSOR) { int x; int header_line_height = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w); HDC hdc; cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph == NULL) goto mark_cursor_off; x = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); hdc = get_frame_dc (f); w32_clear_area (f, hdc, x, WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height, cursor_row->y)), cursor_glyph->pixel_width, cursor_row->visible_height); release_frame_dc (f, hdc); } /* Erase the cursor by redrawing the character underneath it. */ if (mouse_face_here_p) hl = DRAW_MOUSE_FACE; else if (cursor_row->inverse_p) hl = DRAW_INVERSE_VIDEO; else hl = DRAW_NORMAL_TEXT; x_draw_phys_cursor_glyph (w, cursor_row, hl); mark_cursor_off: w->phys_cursor_on_p = 0; w->phys_cursor_type = NO_CURSOR; } /* Display or clear cursor of window W. If ON is zero, clear the cursor. If it is non-zero, display the cursor. If ON is nonzero, where to put the cursor is specified by HPOS, VPOS, X and Y. */ void x_display_and_set_cursor (w, on, hpos, vpos, x, y) struct window *w; int on, hpos, vpos, x, y; { struct frame *f = XFRAME (w->frame); int new_cursor_type; struct glyph_matrix *current_glyphs; struct glyph_row *glyph_row; struct glyph *glyph; /* This is pointless on invisible frames, and dangerous on garbaged windows and frames; in the latter case, the frame or window may be in the midst of changing its size, and x and y may be off the window. */ if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f) || vpos >= w->current_matrix->nrows || hpos >= w->current_matrix->matrix_w) return; /* If cursor is off and we want it off, return quickly. */ if (!on && !w->phys_cursor_on_p) return; current_glyphs = w->current_matrix; glyph_row = MATRIX_ROW (current_glyphs, vpos); glyph = glyph_row->glyphs[TEXT_AREA] + hpos; /* If cursor row is not enabled, we don't really know where to display the cursor. */ if (!glyph_row->enabled_p) { w->phys_cursor_on_p = 0; return; } xassert (interrupt_input_blocked); /* Set new_cursor_type to the cursor we want to be displayed. In a mini-buffer window, we want the cursor only to appear if we are reading input from this window. For the selected window, we want the cursor type given by the frame parameter. If explicitly marked off, draw no cursor. In all other cases, we want a hollow box cursor. */ if (cursor_in_echo_area && FRAME_HAS_MINIBUF_P (f) && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window)) { if (w == XWINDOW (echo_area_window)) new_cursor_type = FRAME_DESIRED_CURSOR (f); else new_cursor_type = HOLLOW_BOX_CURSOR; } else { if (w != XWINDOW (selected_window) || f != FRAME_W32_DISPLAY_INFO (f)->w32_highlight_frame) { extern int cursor_in_non_selected_windows; if (MINI_WINDOW_P (w) || !cursor_in_non_selected_windows) new_cursor_type = NO_CURSOR; else new_cursor_type = HOLLOW_BOX_CURSOR; } else if (w->cursor_off_p) new_cursor_type = NO_CURSOR; else new_cursor_type = FRAME_DESIRED_CURSOR (f); } /* If cursor is currently being shown and we don't want it to be or it is in the wrong place, or the cursor type is not what we want, erase it. */ if (w->phys_cursor_on_p && (!on || w->phys_cursor.x != x || w->phys_cursor.y != y || new_cursor_type != w->phys_cursor_type)) x_erase_phys_cursor (w); /* If the cursor is now invisible and we want it to be visible, display it. */ if (on && !w->phys_cursor_on_p) { w->phys_cursor_ascent = glyph_row->ascent; w->phys_cursor_height = glyph_row->height; /* Set phys_cursor_.* before x_draw_.* is called because some of them may need the information. */ w->phys_cursor.x = x; w->phys_cursor.y = glyph_row->y; w->phys_cursor.hpos = hpos; w->phys_cursor.vpos = vpos; w->phys_cursor_type = new_cursor_type; w->phys_cursor_on_p = 1; switch (new_cursor_type) { case HOLLOW_BOX_CURSOR: x_draw_hollow_cursor (w, glyph_row); break; case FILLED_BOX_CURSOR: x_draw_phys_cursor_glyph (w, glyph_row, DRAW_CURSOR); break; case BAR_CURSOR: x_draw_bar_cursor (w, glyph_row); break; case NO_CURSOR: break; default: abort (); } } } /* Display the cursor on window W, or clear it. X and Y are window relative pixel coordinates. HPOS and VPOS are glyph matrix positions. If W is not the selected window, display a hollow cursor. ON non-zero means display the cursor at X, Y which correspond to HPOS, VPOS, otherwise it is cleared. */ void x_display_cursor (w, on, hpos, vpos, x, y) struct window *w; int on, hpos, vpos, x, y; { BLOCK_INPUT; x_display_and_set_cursor (w, on, hpos, vpos, x, y); UNBLOCK_INPUT; } /* Display the cursor on window W, or clear it, according to ON_P. Don't change the cursor's position. */ void x_update_cursor (f, on_p) struct frame *f; int on_p; { x_update_cursor_in_window_tree (XWINDOW (f->root_window), on_p); } /* Call x_update_window_cursor with parameter ON_P on all leaf windows in the window tree rooted at W. */ static void x_update_cursor_in_window_tree (w, on_p) struct window *w; int on_p; { while (w) { if (!NILP (w->hchild)) x_update_cursor_in_window_tree (XWINDOW (w->hchild), on_p); else if (!NILP (w->vchild)) x_update_cursor_in_window_tree (XWINDOW (w->vchild), on_p); else x_update_window_cursor (w, on_p); w = NILP (w->next) ? 0 : XWINDOW (w->next); } } /* Switch the display of W's cursor on or off, according to the value of ON. */ static void x_update_window_cursor (w, on) struct window *w; int on; { BLOCK_INPUT; x_display_and_set_cursor (w, on, w->phys_cursor.hpos, w->phys_cursor.vpos, w->phys_cursor.x, w->phys_cursor.y); UNBLOCK_INPUT; } /* Icons. */ int x_bitmap_icon (f, icon) struct frame *f; Lisp_Object icon; { int mask, bitmap_id; Window icon_window; HANDLE hicon; if (FRAME_W32_WINDOW (f) == 0) return 1; if (NILP (icon)) hicon = LoadIcon (hinst, EMACS_CLASS); else if (STRINGP (icon)) hicon = LoadImage (NULL, (LPCTSTR) XSTRING (icon)->data, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_LOADFROMFILE); else if (SYMBOLP (icon)) { LPCTSTR name; if (EQ (icon, intern ("application"))) name = (LPCTSTR) IDI_APPLICATION; else if (EQ (icon, intern ("hand"))) name = (LPCTSTR) IDI_HAND; else if (EQ (icon, intern ("question"))) name = (LPCTSTR) IDI_QUESTION; else if (EQ (icon, intern ("exclamation"))) name = (LPCTSTR) IDI_EXCLAMATION; else if (EQ (icon, intern ("asterisk"))) name = (LPCTSTR) IDI_ASTERISK; else if (EQ (icon, intern ("winlogo"))) name = (LPCTSTR) IDI_WINLOGO; else return 1; hicon = LoadIcon (NULL, name); } else return 1; if (hicon == NULL) return 1; PostMessage (FRAME_W32_WINDOW (f), WM_SETICON, (WPARAM) ICON_BIG, (LPARAM) hicon); return 0; } /* Changing the font of the frame. */ /* Give frame F the font named FONTNAME as its default font, and return the full name of that font. FONTNAME may be a wildcard pattern; in that case, we choose some font that fits the pattern. The return value shows which font we chose. */ Lisp_Object x_new_font (f, fontname) struct frame *f; register char *fontname; { struct font_info *fontp = FS_LOAD_FONT (f, 0, fontname, -1); if (!fontp) return Qnil; FRAME_FONT (f) = (XFontStruct *) (fontp->font); FRAME_BASELINE_OFFSET (f) = fontp->baseline_offset; FRAME_FONTSET (f) = -1; /* Compute the scroll bar width in character columns. */ if (f->scroll_bar_pixel_width > 0) { int wid = FONT_WIDTH (f->output_data.w32->font); f->scroll_bar_cols = (f->scroll_bar_pixel_width + wid-1) / wid; } else f->scroll_bar_cols = 2; /* Now make the frame display the given font. */ if (FRAME_W32_WINDOW (f) != 0) { frame_update_line_height (f); x_set_window_size (f, 0, f->width, f->height); } else /* If we are setting a new frame's font for the first time, there are no faces yet, so this font's height is the line height. */ f->output_data.w32->line_height = FONT_HEIGHT (f->output_data.w32->font); return build_string (fontp->full_name); } /* Give frame F the fontset named FONTSETNAME as its default font, and return the full name of that fontset. FONTSETNAME may be a wildcard pattern; in that case, we choose some fontset that fits the pattern. The return value shows which fontset we chose. */ Lisp_Object x_new_fontset (f, fontsetname) struct frame *f; char *fontsetname; { int fontset = fs_query_fontset (build_string (fontsetname), 0); Lisp_Object result; char *fontname; if (fontset < 0) return Qnil; if (FRAME_FONTSET (f) == fontset) /* This fontset is already set in frame F. There's nothing more to do. */ return fontset_name (fontset); result = x_new_font (f, (XSTRING (fontset_ascii (fontset))->data)); if (!STRINGP (result)) /* Can't load ASCII font. */ return Qnil; /* Since x_new_font doesn't update any fontset information, do it now. */ FRAME_FONTSET(f) = fontset; return build_string (fontsetname); } #if GLYPH_DEBUG /* Check that FONT is valid on frame F. It is if it can be found in F's font table. */ static void x_check_font (f, font) struct frame *f; XFontStruct *font; { int i; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); xassert (font != NULL); for (i = 0; i < dpyinfo->n_fonts; i++) if (dpyinfo->font_table[i].name && font == dpyinfo->font_table[i].font) break; xassert (i < dpyinfo->n_fonts); } #endif /* GLYPH_DEBUG != 0 */ /* Set *W to the minimum width, *H to the minimum font height of FONT. Note: There are (broken) X fonts out there with invalid XFontStruct min_bounds contents. For example, handa@etl.go.jp reports that "-adobe-courier-medium-r-normal--*-180-*-*-m-*-iso8859-1" fonts have font->min_bounds.width == 0. */ static INLINE void x_font_min_bounds (font, w, h) XFontStruct *font; int *w, *h; { *h = FONT_HEIGHT (font); *w = FONT_WIDTH (font); #if 0 /* NTEMACS_TODO: min/max bounds of Windows fonts */ *w = font->min_bounds.width; /* Try to handle the case where FONT->min_bounds has invalid contents. Since the only font known to have invalid min_bounds is fixed-width, use max_bounds if min_bounds seems to be invalid. */ if (*w <= 0) *w = font->max_bounds.width; #endif } /* Compute the smallest character width and smallest font height over all fonts available on frame F. Set the members smallest_char_width and smallest_font_height in F's x_display_info structure to the values computed. Value is non-zero if smallest_font_height or smallest_char_width become smaller than they were before. */ int x_compute_min_glyph_bounds (f) struct frame *f; { int i; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); XFontStruct *font; int old_width = dpyinfo->smallest_char_width; int old_height = dpyinfo->smallest_font_height; dpyinfo->smallest_font_height = 100000; dpyinfo->smallest_char_width = 100000; for (i = 0; i < dpyinfo->n_fonts; ++i) if (dpyinfo->font_table[i].name) { struct font_info *fontp = dpyinfo->font_table + i; int w, h; font = (XFontStruct *) fontp->font; xassert (font != (XFontStruct *) ~0); x_font_min_bounds (font, &w, &h); dpyinfo->smallest_font_height = min (dpyinfo->smallest_font_height, h); dpyinfo->smallest_char_width = min (dpyinfo->smallest_char_width, w); } xassert (dpyinfo->smallest_char_width > 0 && dpyinfo->smallest_font_height > 0); return (dpyinfo->n_fonts == 1 || dpyinfo->smallest_char_width < old_width || dpyinfo->smallest_font_height < old_height); } /* Calculate the absolute position in frame F from its current recorded position values and gravity. */ x_calc_absolute_position (f) struct frame *f; { Window child; POINT pt; int flags = f->output_data.w32->size_hint_flags; pt.x = pt.y = 0; /* Find the position of the outside upper-left corner of the inner window, with respect to the outer window. */ if (f->output_data.w32->parent_desc != FRAME_W32_DISPLAY_INFO (f)->root_window) { BLOCK_INPUT; MapWindowPoints (FRAME_W32_WINDOW (f), f->output_data.w32->parent_desc, &pt, 1); UNBLOCK_INPUT; } { RECT rt; rt.left = rt.right = rt.top = rt.bottom = 0; BLOCK_INPUT; AdjustWindowRect(&rt, f->output_data.w32->dwStyle, FRAME_EXTERNAL_MENU_BAR (f)); UNBLOCK_INPUT; pt.x += (rt.right - rt.left); pt.y += (rt.bottom - rt.top); } /* Treat negative positions as relative to the leftmost bottommost position that fits on the screen. */ if (flags & XNegative) f->output_data.w32->left_pos = (FRAME_W32_DISPLAY_INFO (f)->width - 2 * f->output_data.w32->border_width - pt.x - PIXEL_WIDTH (f) + f->output_data.w32->left_pos); /* NTEMACS_TODO: Subtract menubar height? */ if (flags & YNegative) f->output_data.w32->top_pos = (FRAME_W32_DISPLAY_INFO (f)->height - 2 * f->output_data.w32->border_width - pt.y - PIXEL_HEIGHT (f) + f->output_data.w32->top_pos); /* The left_pos and top_pos are now relative to the top and left screen edges, so the flags should correspond. */ f->output_data.w32->size_hint_flags &= ~ (XNegative | YNegative); } /* CHANGE_GRAVITY is 1 when calling from Fset_frame_position, to really change the position, and 0 when calling from x_make_frame_visible (in that case, XOFF and YOFF are the current position values). It is -1 when calling from x_set_frame_parameters, which means, do adjust for borders but don't change the gravity. */ x_set_offset (f, xoff, yoff, change_gravity) struct frame *f; register int xoff, yoff; int change_gravity; { int modified_top, modified_left; if (change_gravity > 0) { f->output_data.w32->top_pos = yoff; f->output_data.w32->left_pos = xoff; f->output_data.w32->size_hint_flags &= ~ (XNegative | YNegative); if (xoff < 0) f->output_data.w32->size_hint_flags |= XNegative; if (yoff < 0) f->output_data.w32->size_hint_flags |= YNegative; f->output_data.w32->win_gravity = NorthWestGravity; } x_calc_absolute_position (f); BLOCK_INPUT; x_wm_set_size_hint (f, (long) 0, 0); /* It is a mystery why we need to add the border_width here when the frame is already visible, but experiment says we do. */ modified_left = f->output_data.w32->left_pos; modified_top = f->output_data.w32->top_pos; #ifndef HAVE_NTGUI /* Do not add in border widths under W32. */ if (change_gravity != 0) { modified_left += f->output_data.w32->border_width; modified_top += f->output_data.w32->border_width; } #endif my_set_window_pos (FRAME_W32_WINDOW (f), NULL, modified_left, modified_top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); UNBLOCK_INPUT; } /* Call this to change the size of frame F's x-window. If CHANGE_GRAVITY is 1, we change to top-left-corner window gravity for this size change and subsequent size changes. Otherwise we leave the window gravity unchanged. */ void x_set_window_size (f, change_gravity, cols, rows) struct frame *f; int change_gravity; int cols, rows; { int pixelwidth, pixelheight; BLOCK_INPUT; check_frame_size (f, &rows, &cols); f->output_data.w32->vertical_scroll_bar_extra = (!FRAME_HAS_VERTICAL_SCROLL_BARS (f) ? 0 : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.w32->font))); f->output_data.w32->flags_areas_extra = FRAME_FLAGS_AREA_WIDTH (f); pixelwidth = CHAR_TO_PIXEL_WIDTH (f, cols); pixelheight = CHAR_TO_PIXEL_HEIGHT (f, rows); f->output_data.w32->win_gravity = NorthWestGravity; x_wm_set_size_hint (f, (long) 0, 0); { RECT rect; rect.left = rect.top = 0; rect.right = pixelwidth; rect.bottom = pixelheight; AdjustWindowRect(&rect, f->output_data.w32->dwStyle, FRAME_EXTERNAL_MENU_BAR (f)); my_set_window_pos (FRAME_W32_WINDOW (f), NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE); } /* Now, strictly speaking, we can't be sure that this is accurate, but the window manager will get around to dealing with the size change request eventually, and we'll hear how it went when the ConfigureNotify event gets here. We could just not bother storing any of this information here, and let the ConfigureNotify event set everything up, but that might be kind of confusing to the lisp code, since size changes wouldn't be reported in the frame parameters until some random point in the future when the ConfigureNotify event arrives. We pass 1 for DELAY since we can't run Lisp code inside of a BLOCK_INPUT. */ change_frame_size (f, rows, cols, 0, 1, 0); PIXEL_WIDTH (f) = pixelwidth; PIXEL_HEIGHT (f) = pixelheight; /* We've set {FRAME,PIXEL}_{WIDTH,HEIGHT} to the values we hope to receive in the ConfigureNotify event; if we get what we asked for, then the event won't cause the screen to become garbaged, so we have to make sure to do it here. */ SET_FRAME_GARBAGED (f); /* If cursor was outside the new size, mark it as off. */ mark_window_cursors_off (XWINDOW (f->root_window)); /* Clear out any recollection of where the mouse highlighting was, since it might be in a place that's outside the new frame size. Actually checking whether it is outside is a pain in the neck, so don't try--just let the highlighting be done afresh with new size. */ cancel_mouse_face (f); UNBLOCK_INPUT; } /* Mouse warping. */ void x_set_mouse_pixel_position (f, pix_x, pix_y) struct frame *f; int pix_x, pix_y; { RECT rect; POINT pt; BLOCK_INPUT; GetClientRect (FRAME_W32_WINDOW (f), &rect); pt.x = rect.left + pix_x; pt.y = rect.top + pix_y; ClientToScreen (FRAME_W32_WINDOW (f), &pt); SetCursorPos (pt.x, pt.y); UNBLOCK_INPUT; } void x_set_mouse_position (f, x, y) struct frame *f; int x, y; { int pix_x, pix_y; pix_x = CHAR_TO_PIXEL_COL (f, x) + FONT_WIDTH (f->output_data.w32->font) / 2; pix_y = CHAR_TO_PIXEL_ROW (f, y) + f->output_data.w32->line_height / 2; if (pix_x < 0) pix_x = 0; if (pix_x > PIXEL_WIDTH (f)) pix_x = PIXEL_WIDTH (f); if (pix_y < 0) pix_y = 0; if (pix_y > PIXEL_HEIGHT (f)) pix_y = PIXEL_HEIGHT (f); x_set_mouse_pixel_position (f, pix_x, pix_y); } /* focus shifting, raising and lowering. */ x_focus_on_frame (f) struct frame *f; { struct w32_display_info *dpyinfo = &one_w32_display_info; /* Give input focus to frame. */ BLOCK_INPUT; #if 0 /* Try not to change its Z-order if possible. */ if (x_window_to_frame (dpyinfo, GetForegroundWindow ())) my_set_focus (f, FRAME_W32_WINDOW (f)); else #endif my_set_foreground_window (FRAME_W32_WINDOW (f)); UNBLOCK_INPUT; } x_unfocus_frame (f) struct frame *f; { } /* Raise frame F. */ void x_raise_frame (f) struct frame *f; { BLOCK_INPUT; /* Strictly speaking, raise-frame should only change the frame's Z order, leaving input focus unchanged. This is reasonable behaviour on X where the usual policy is point-to-focus. However, this behaviour would be very odd on Windows where the usual policy is click-to-focus. On X, if the mouse happens to be over the raised frame, it gets input focus anyway (so the window with focus will never be completely obscured) - if not, then just moving the mouse over it is sufficient to give it focus. On Windows, the user must actually click on the frame (preferrably the title bar so as not to move point), which is more awkward. Also, no other Windows program raises a window to the top but leaves another window (possibly now completely obscured) with input focus. Because there is a system setting on Windows that allows the user to choose the point to focus policy, we make the strict semantics optional, but by default we grab focus when raising. */ if (NILP (Vw32_grab_focus_on_raise)) { /* The obvious call to my_set_window_pos doesn't work if Emacs is not already the foreground application: the frame is raised above all other frames belonging to us, but not above the current top window. To achieve that, we have to resort to this more cumbersome method. */ HDWP handle = BeginDeferWindowPos (2); if (handle) { DeferWindowPos (handle, FRAME_W32_WINDOW (f), HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); DeferWindowPos (handle, GetForegroundWindow (), FRAME_W32_WINDOW (f), 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); EndDeferWindowPos (handle); } } else { my_set_foreground_window (FRAME_W32_WINDOW (f)); } UNBLOCK_INPUT; } /* Lower frame F. */ void x_lower_frame (f) struct frame *f; { BLOCK_INPUT; my_set_window_pos (FRAME_W32_WINDOW (f), HWND_BOTTOM, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); UNBLOCK_INPUT; } static void w32_frame_raise_lower (f, raise) FRAME_PTR f; int raise; { if (raise) x_raise_frame (f); else x_lower_frame (f); } /* Change of visibility. */ /* This tries to wait until the frame is really visible. However, if the window manager asks the user where to position the frame, this will return before the user finishes doing that. The frame will not actually be visible at that time, but it will become visible later when the window manager finishes with it. */ x_make_frame_visible (f) struct frame *f; { Lisp_Object type; BLOCK_INPUT; type = x_icon_type (f); if (!NILP (type)) x_bitmap_icon (f, type); if (! FRAME_VISIBLE_P (f)) { /* We test FRAME_GARBAGED_P here to make sure we don't call x_set_offset a second time if we get to x_make_frame_visible a second time before the window gets really visible. */ if (! FRAME_ICONIFIED_P (f) && ! f->output_data.w32->asked_for_visible) x_set_offset (f, f->output_data.w32->left_pos, f->output_data.w32->top_pos, 0); f->output_data.w32->asked_for_visible = 1; // my_show_window (f, FRAME_W32_WINDOW (f), f->async_iconified ? SW_RESTORE : SW_SHOW); my_show_window (f, FRAME_W32_WINDOW (f), SW_SHOWNORMAL); } /* Synchronize to ensure Emacs knows the frame is visible before we do anything else. We do this loop with input not blocked so that incoming events are handled. */ { Lisp_Object frame; int count; /* This must come after we set COUNT. */ UNBLOCK_INPUT; XSETFRAME (frame, f); /* Wait until the frame is visible. Process X events until a MapNotify event has been seen, or until we think we won't get a MapNotify at all.. */ for (count = input_signal_count + 10; input_signal_count < count && !FRAME_VISIBLE_P (f);) { /* Force processing of queued events. */ /* NTEMACS_TODO: x_sync equivalent? */ /* Machines that do polling rather than SIGIO have been observed to go into a busy-wait here. So we'll fake an alarm signal to let the handler know that there's something to be read. We used to raise a real alarm, but it seems that the handler isn't always enabled here. This is probably a bug. */ if (input_polling_used ()) { /* It could be confusing if a real alarm arrives while processing the fake one. Turn it off and let the handler reset it. */ int old_poll_suppress_count = poll_suppress_count; poll_suppress_count = 1; poll_for_input_1 (); poll_suppress_count = old_poll_suppress_count; } } FRAME_SAMPLE_VISIBILITY (f); } } /* Change from mapped state to withdrawn state. */ /* Make the frame visible (mapped and not iconified). */ x_make_frame_invisible (f) struct frame *f; { /* Don't keep the highlight on an invisible frame. */ if (FRAME_W32_DISPLAY_INFO (f)->w32_highlight_frame == f) FRAME_W32_DISPLAY_INFO (f)->w32_highlight_frame = 0; BLOCK_INPUT; my_show_window (f, FRAME_W32_WINDOW (f), SW_HIDE); /* We can't distinguish this from iconification just by the event that we get from the server. So we can't win using the usual strategy of letting FRAME_SAMPLE_VISIBILITY set this. So do it by hand, and synchronize with the server to make sure we agree. */ f->visible = 0; FRAME_ICONIFIED_P (f) = 0; f->async_visible = 0; f->async_iconified = 0; UNBLOCK_INPUT; } /* Change window state from mapped to iconified. */ void x_iconify_frame (f) struct frame *f; { int result; Lisp_Object type; /* Don't keep the highlight on an invisible frame. */ if (FRAME_W32_DISPLAY_INFO (f)->w32_highlight_frame == f) FRAME_W32_DISPLAY_INFO (f)->w32_highlight_frame = 0; if (f->async_iconified) return; BLOCK_INPUT; type = x_icon_type (f); if (!NILP (type)) x_bitmap_icon (f, type); /* Simulate the user minimizing the frame. */ SendMessage (FRAME_W32_WINDOW (f), WM_SYSCOMMAND, SC_MINIMIZE, 0); UNBLOCK_INPUT; } /* Destroy the window of frame F. */ x_destroy_window (f) struct frame *f; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); BLOCK_INPUT; my_destroy_window (f, FRAME_W32_WINDOW (f)); free_frame_menubar (f); free_frame_faces (f); xfree (f->output_data.w32); f->output_data.w32 = 0; if (f == dpyinfo->w32_focus_frame) dpyinfo->w32_focus_frame = 0; if (f == dpyinfo->w32_focus_event_frame) dpyinfo->w32_focus_event_frame = 0; if (f == dpyinfo->w32_highlight_frame) dpyinfo->w32_highlight_frame = 0; dpyinfo->reference_count--; if (f == dpyinfo->mouse_face_mouse_frame) { dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; } UNBLOCK_INPUT; } /* Setting window manager hints. */ /* Set the normal size hints for the window manager, for frame F. FLAGS is the flags word to use--or 0 meaning preserve the flags that the window now has. If USER_POSITION is nonzero, we set the USPosition flag (this is useful when FLAGS is 0). */ void x_wm_set_size_hint (f, flags, user_position) struct frame *f; long flags; int user_position; { Window window = FRAME_W32_WINDOW (f); enter_crit (); SetWindowLong (window, WND_FONTWIDTH_INDEX, FONT_WIDTH (f->output_data.w32->font)); SetWindowLong (window, WND_LINEHEIGHT_INDEX, f->output_data.w32->line_height); SetWindowLong (window, WND_BORDER_INDEX, f->output_data.w32->internal_border_width); SetWindowLong (window, WND_SCROLLBAR_INDEX, f->output_data.w32->vertical_scroll_bar_extra); leave_crit (); } /* Window manager things */ x_wm_set_icon_position (f, icon_x, icon_y) struct frame *f; int icon_x, icon_y; { #if 0 Window window = FRAME_W32_WINDOW (f); f->display.x->wm_hints.flags |= IconPositionHint; f->display.x->wm_hints.icon_x = icon_x; f->display.x->wm_hints.icon_y = icon_y; XSetWMHints (FRAME_X_DISPLAY (f), window, &f->display.x->wm_hints); #endif } /*********************************************************************** Initialization ***********************************************************************/ static int w32_initialized = 0; void w32_initialize_display_info (display_name) Lisp_Object display_name; { struct w32_display_info *dpyinfo = &one_w32_display_info; bzero (dpyinfo, sizeof (*dpyinfo)); /* Put it on w32_display_name_list. */ w32_display_name_list = Fcons (Fcons (display_name, Qnil), w32_display_name_list); dpyinfo->name_list_element = XCAR (w32_display_name_list); dpyinfo->w32_id_name = (char *) xmalloc (XSTRING (Vinvocation_name)->size + XSTRING (Vsystem_name)->size + 2); sprintf (dpyinfo->w32_id_name, "%s@%s", XSTRING (Vinvocation_name)->data, XSTRING (Vsystem_name)->data); /* Default Console mode values - overridden when running in GUI mode with values obtained from system metrics. */ dpyinfo->resx = 1; dpyinfo->resy = 1; dpyinfo->height_in = 1; dpyinfo->width_in = 1; dpyinfo->n_planes = 1; dpyinfo->n_cbits = 4; dpyinfo->n_fonts = 0; dpyinfo->smallest_font_height = 1; dpyinfo->smallest_char_width = 1; dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_face_id = DEFAULT_FACE_ID; dpyinfo->mouse_face_window = Qnil; /* NTEMACS_TODO: dpyinfo->gray */ } struct w32_display_info * w32_term_init (display_name, xrm_option, resource_name) Lisp_Object display_name; char *xrm_option; char *resource_name; { struct w32_display_info *dpyinfo; HDC hdc; BLOCK_INPUT; if (!w32_initialized) { w32_initialize (); w32_initialized = 1; } { int argc = 0; char *argv[3]; argv[0] = ""; argc = 1; if (xrm_option) { argv[argc++] = "-xrm"; argv[argc++] = xrm_option; } } w32_initialize_display_info (display_name); dpyinfo = &one_w32_display_info; hdc = GetDC (GetDesktopWindow ()); dpyinfo->height = GetDeviceCaps (hdc, VERTRES); dpyinfo->width = GetDeviceCaps (hdc, HORZRES); dpyinfo->root_window = GetDesktopWindow (); dpyinfo->n_planes = GetDeviceCaps (hdc, PLANES); dpyinfo->n_cbits = GetDeviceCaps (hdc, BITSPIXEL); dpyinfo->resx = GetDeviceCaps (hdc, LOGPIXELSX); dpyinfo->resy = GetDeviceCaps (hdc, LOGPIXELSY); dpyinfo->has_palette = GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE; dpyinfo->image_cache = make_image_cache (); dpyinfo->height_in = dpyinfo->height / dpyinfo->resx; dpyinfo->width_in = dpyinfo->width / dpyinfo->resy; ReleaseDC (GetDesktopWindow (), hdc); /* initialise palette with white and black */ { COLORREF color; w32_defined_color (0, "white", &color, 1); w32_defined_color (0, "black", &color, 1); } /* Create Row Bitmaps and store them for later use. */ left_bmp = CreateBitmap (left_width, left_height, 1, 1, left_bits); ov_bmp = CreateBitmap (ov_width, ov_height, 1, 1, ov_bits); right_bmp = CreateBitmap (right_width, right_height, 1, 1, right_bits); continued_bmp = CreateBitmap (continued_width, continued_height, 1, 1, continued_bits); continuation_bmp = CreateBitmap (continuation_width, continuation_height, 1, 1, continuation_bits); zv_bmp = CreateBitmap (zv_width, zv_height, 1, 1, zv_bits); #ifndef F_SETOWN_BUG #ifdef F_SETOWN #ifdef F_SETOWN_SOCK_NEG /* stdin is a socket here */ fcntl (connection, F_SETOWN, -getpid ()); #else /* ! defined (F_SETOWN_SOCK_NEG) */ fcntl (connection, F_SETOWN, getpid ()); #endif /* ! defined (F_SETOWN_SOCK_NEG) */ #endif /* ! defined (F_SETOWN) */ #endif /* F_SETOWN_BUG */ #ifdef SIGIO if (interrupt_input) init_sigio (connection); #endif /* ! defined (SIGIO) */ UNBLOCK_INPUT; return dpyinfo; } /* Get rid of display DPYINFO, assuming all frames are already gone. */ void x_delete_display (dpyinfo) struct w32_display_info *dpyinfo; { /* Discard this display from w32_display_name_list and w32_display_list. We can't use Fdelq because that can quit. */ if (! NILP (w32_display_name_list) && EQ (XCAR (w32_display_name_list), dpyinfo->name_list_element)) w32_display_name_list = XCDR (w32_display_name_list); else { Lisp_Object tail; tail = w32_display_name_list; while (CONSP (tail) && CONSP (XCDR (tail))) { if (EQ (XCAR (XCDR (tail)), dpyinfo->name_list_element)) { XCDR (tail) = XCDR (XCDR (tail)); break; } tail = XCDR (tail); } } /* free palette table */ { struct w32_palette_entry * plist; plist = dpyinfo->color_list; while (plist) { struct w32_palette_entry * pentry = plist; plist = plist->next; xfree(pentry); } dpyinfo->color_list = NULL; if (dpyinfo->palette) DeleteObject(dpyinfo->palette); } xfree (dpyinfo->font_table); xfree (dpyinfo->w32_id_name); /* Destroy row bitmaps. */ DeleteObject (left_bmp); DeleteObject (ov_bmp); DeleteObject (right_bmp); DeleteObject (continued_bmp); DeleteObject (continuation_bmp); DeleteObject (zv_bmp); } /* Set up use of W32. */ DWORD w32_msg_worker (); void x_flush (struct frame * f) { /* Nothing to do */ } static struct redisplay_interface w32_redisplay_interface = { x_produce_glyphs, x_write_glyphs, x_insert_glyphs, x_clear_end_of_line, x_scroll_run, x_after_update_window_line, x_update_window_begin, x_update_window_end, w32_cursor_to, x_flush, x_get_glyph_overhangs, x_fix_overlapping_area }; void w32_initialize () { rif = &w32_redisplay_interface; /* MSVC does not type K&R functions with no arguments correctly, and so we must explicitly cast them. */ clear_frame_hook = (void (*)(void)) x_clear_frame; ins_del_lines_hook = x_ins_del_lines; change_line_highlight_hook = x_change_line_highlight; delete_glyphs_hook = x_delete_glyphs; ring_bell_hook = (void (*)(void)) w32_ring_bell; reset_terminal_modes_hook = (void (*)(void)) w32_reset_terminal_modes; set_terminal_modes_hook = (void (*)(void)) w32_set_terminal_modes; update_begin_hook = x_update_begin; update_end_hook = x_update_end; set_terminal_window_hook = w32_set_terminal_window; read_socket_hook = w32_read_socket; frame_up_to_date_hook = w32_frame_up_to_date; reassert_line_highlight_hook = w32_reassert_line_highlight; mouse_position_hook = w32_mouse_position; frame_rehighlight_hook = w32_frame_rehighlight; frame_raise_lower_hook = w32_frame_raise_lower; set_vertical_scroll_bar_hook = w32_set_vertical_scroll_bar; condemn_scroll_bars_hook = w32_condemn_scroll_bars; redeem_scroll_bar_hook = w32_redeem_scroll_bar; judge_scroll_bars_hook = w32_judge_scroll_bars; estimate_mode_line_height_hook = x_estimate_mode_line_height; scroll_region_ok = 1; /* we'll scroll partial frames */ char_ins_del_ok = 0; /* just as fast to write the line */ line_ins_del_ok = 1; /* we'll just blt 'em */ fast_clear_end_of_line = 1; /* X does this well */ memory_below_frame = 0; /* we don't remember what scrolls off the bottom */ baud_rate = 19200; last_tool_bar_item = -1; any_help_event_p = 0; /* Initialize input mode: interrupt_input off, no flow control, allow 8 bit character input, standard quit char. */ Fset_input_mode (Qnil, Qnil, make_number (2), Qnil); /* Create the window thread - it will terminate itself or when the app terminates */ init_crit (); dwMainThreadId = GetCurrentThreadId (); DuplicateHandle (GetCurrentProcess (), GetCurrentThread (), GetCurrentProcess (), &hMainThread, 0, TRUE, DUPLICATE_SAME_ACCESS); /* Wait for thread to start */ { MSG msg; PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE); hWindowsThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE) w32_msg_worker, 0, 0, &dwWindowsThreadId); GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE); } /* It is desirable that mainThread should have the same notion of focus window and active window as windowsThread. Unfortunately, the following call to AttachThreadInput, which should do precisely what we need, causes major problems when Emacs is linked as a console program. Unfortunately, we have good reasons for doing that, so instead we need to send messages to windowsThread to make some API calls for us (ones that affect, or depend on, the active/focus window state. */ #ifdef ATTACH_THREADS AttachThreadInput (dwMainThreadId, dwWindowsThreadId, TRUE); #endif /* Dynamically link to optional system components. */ { HANDLE user_lib = LoadLibrary ("user32.dll"); #define LOAD_PROC(fn) pfn##fn = (void *) GetProcAddress (user_lib, #fn) /* New proportional scroll bar functions. */ LOAD_PROC( SetScrollInfo ); LOAD_PROC( GetScrollInfo ); #undef LOAD_PROC FreeLibrary (user_lib); /* If using proportional scroll bars, ensure handle is at least 5 pixels; otherwise use the fixed height. */ vertical_scroll_bar_min_handle = (pfnSetScrollInfo != NULL) ? 5 : GetSystemMetrics (SM_CYVTHUMB); /* For either kind of scroll bar, take account of the arrows; these effectively form the border of the main scroll bar range. */ vertical_scroll_bar_top_border = vertical_scroll_bar_bottom_border = GetSystemMetrics (SM_CYVSCROLL); } } void syms_of_w32term () { Lisp_Object codepage; staticpro (&w32_display_name_list); w32_display_name_list = Qnil; staticpro (&last_mouse_scroll_bar); last_mouse_scroll_bar = Qnil; staticpro (&Qvendor_specific_keysyms); Qvendor_specific_keysyms = intern ("vendor-specific-keysyms"); DEFVAR_INT ("w32-num-mouse-buttons", &Vw32_num_mouse_buttons, "Number of physical mouse buttons."); Vw32_num_mouse_buttons = Qnil; DEFVAR_LISP ("w32-swap-mouse-buttons", &Vw32_swap_mouse_buttons, "Swap the mapping of middle and right mouse buttons.\n\ When nil, middle button is mouse-2 and right button is mouse-3."); Vw32_swap_mouse_buttons = Qnil; DEFVAR_LISP ("w32-grab-focus-on-raise", &Vw32_grab_focus_on_raise, "Raised frame grabs input focus.\n\ When t, `raise-frame' grabs input focus as well. This fits well\n\ with the normal Windows click-to-focus policy, but might not be\n\ desirable when using a point-to-focus policy."); Vw32_grab_focus_on_raise = Qt; DEFVAR_LISP ("w32-capslock-is-shiftlock", &Vw32_capslock_is_shiftlock, "Apply CapsLock state to non character input keys.\n\ When nil, CapsLock only affects normal character input keys."); Vw32_capslock_is_shiftlock = Qnil; DEFVAR_LISP ("w32-recognize-altgr", &Vw32_recognize_altgr, "Recognize right-alt and left-ctrl as AltGr.\n\ When nil, the right-alt and left-ctrl key combination is\n\ interpreted normally."); Vw32_recognize_altgr = Qt; DEFVAR_BOOL ("w32-enable-unicode-output", &w32_enable_unicode_output, "Enable the use of Unicode for text output if non-nil.\n\ Unicode output may prevent some third party applications for displaying\n\ Far-East Languages on Windows 95/98 from working properly.\n\ NT uses Unicode internally anyway, so this flag will probably have no\n\ affect on NT machines."); w32_enable_unicode_output = 1; /* VIETNAMESE_CHARSET is not defined in some versions of MSVC. */ #ifndef VIETNAMESE_CHARSET #define VIETNAMESE_CHARSET 163 #endif DEFVAR_LISP ("w32-charset-info-alist", &Vw32_charset_info_alist, "Alist linking Emacs character sets to Windows fonts\n\ and codepages. Each entry should be of the form:\n\ \n\ (CHARSET_NAME . (WINDOWS_CHARSET . CODEPAGE))\n\ \n\ where CHARSET_NAME is a string used in font names to identify the charset,\n\ WINDOWS_CHARSET is a symbol that can be one of:\n\ w32-charset-ansi, w32-charset-default, w32-charset-symbol,\n\ w32-charset-shiftjis, w32-charset-hangul, w32-charset-gb2312,\n\ w32-charset-chinesebig5, " #ifdef JOHAB_CHARSET "w32-charset-johab, w32-charset-hebrew,\n\ w32-charset-arabic, w32-charset-greek, w32-charset-turkish,\n\ w32-charset-vietnamese, w32-charset-thai, w32-charset-easteurope,\n\ w32-charset-russian, w32-charset-mac, w32-charset-baltic,\n" #endif #ifdef UNICODE_CHARSET "w32-charset-unicode, " #endif "or w32-charset-oem.\n\ CODEPAGE should be an integer specifying the codepage that should be used\n\ to display the character set, t to do no translation and output as Unicode,\n\ or nil to do no translation and output as 8 bit (or multibyte on far-east\n\ versions of Windows) characters."); Vw32_charset_info_alist = Qnil; staticpro (&Qw32_charset_ansi); Qw32_charset_ansi = intern ("w32-charset-ansi"); staticpro (&Qw32_charset_symbol); Qw32_charset_symbol = intern ("w32-charset-symbol"); staticpro (&Qw32_charset_shiftjis); Qw32_charset_shiftjis = intern ("w32-charset-shiftjis"); staticpro (&Qw32_charset_hangul); Qw32_charset_hangul = intern ("w32-charset-hangul"); staticpro (&Qw32_charset_chinesebig5); Qw32_charset_chinesebig5 = intern ("w32-charset-chinesebig5"); staticpro (&Qw32_charset_gb2312); Qw32_charset_gb2312 = intern ("w32-charset-gb2312"); staticpro (&Qw32_charset_oem); Qw32_charset_oem = intern ("w32-charset-oem"); #ifdef JOHAB_CHARSET { static int w32_extra_charsets_defined = 1; DEFVAR_BOOL ("w32-extra-charsets-defined", w32_extra_charsets_defined, ""); staticpro (&Qw32_charset_johab); Qw32_charset_johab = intern ("w32-charset-johab"); staticpro (&Qw32_charset_easteurope); Qw32_charset_easteurope = intern ("w32-charset-easteurope"); staticpro (&Qw32_charset_turkish); Qw32_charset_turkish = intern ("w32-charset-turkish"); staticpro (&Qw32_charset_baltic); Qw32_charset_baltic = intern ("w32-charset-baltic"); staticpro (&Qw32_charset_russian); Qw32_charset_russian = intern ("w32-charset-russian"); staticpro (&Qw32_charset_arabic); Qw32_charset_arabic = intern ("w32-charset-arabic"); staticpro (&Qw32_charset_greek); Qw32_charset_greek = intern ("w32-charset-greek"); staticpro (&Qw32_charset_hebrew); Qw32_charset_hebrew = intern ("w32-charset-hebrew"); staticpro (&Qw32_charset_thai); Qw32_charset_thai = intern ("w32-charset-thai"); staticpro (&Qw32_charset_mac); Qw32_charset_mac = intern ("w32-charset-mac"); } #endif #ifdef UNICODE_CHARSET { static int w32_unicode_charset_defined = 1; DEFVAR_BOOL ("w32-unicode-charset-defined", w32_unicode_charset_defined, ""); staticpro (&Qw32_charset_unicode); Qw32_charset_unicode = intern ("w32-charset-unicode"); #endif staticpro (&help_echo); help_echo = Qnil; staticpro (&previous_help_echo); previous_help_echo = Qnil; DEFVAR_BOOL ("x-stretch-cursor", &x_stretch_cursor_p, "*Non-nil means draw block cursor as wide as the glyph under it.\n\ For example, if a block cursor is over a tab, it will be drawn as\n\ wide as that tab on the display."); x_stretch_cursor_p = 0; DEFVAR_BOOL ("x-toolkit-scroll-bars-p", &x_toolkit_scroll_bars_p, "If not nil, Emacs uses toolkit scroll bars."); x_toolkit_scroll_bars_p = 1; staticpro (&last_mouse_motion_frame); last_mouse_motion_frame = Qnil; }