Mercurial > emacs
view src/blockinput.h @ 101035:21dea33fa8fd
(add_font_entity_to_list): Don't report unknown
Windows charset as any unrecognized registry. (Bug#1548)
Only report Unicode Plane 2 fonts as unicode-sip.
author | Jason Rumney <jasonr@gnu.org> |
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date | Fri, 09 Jan 2009 18:31:39 +0000 |
parents | e038c1a8307c |
children | ff4b0f0b2fc4 |
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/* blockinput.h - interface to blocking complicated interrupt-driven input. Copyright (C) 1989, 1993, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EMACS_BLOCKINPUT_H #define EMACS_BLOCKINPUT_H #include "atimer.h" /* When Emacs is using signal-driven input, the processing of those input signals can get pretty hairy. For example, when Emacs is running under X windows, handling an input signal can entail retrieving events from the X event queue, or making other X calls. If an input signal occurs while Emacs is in the midst of some non-reentrant code, and the signal processing invokes that same code, we lose. For example, malloc and the Xlib functions aren't usually re-entrant, and both are used by the X input signal handler - if we try to process an input signal in the midst of executing any of these functions, we'll lose. To avoid this, we make the following requirements: * Everyone must evaluate BLOCK_INPUT before entering these functions, and then call UNBLOCK_INPUT after performing them. Calls BLOCK_INPUT and UNBLOCK_INPUT may be nested. * Any complicated interrupt handling code should test interrupt_input_blocked, and put off its work until later. * If the interrupt handling code wishes, it may set interrupt_input_pending to a non-zero value. If that flag is set when input becomes unblocked, UNBLOCK_INPUT will send a new SIGIO. */ extern volatile int interrupt_input_blocked; /* Nonzero means an input interrupt has arrived during the current critical section. */ extern int interrupt_input_pending; /* Non-zero means asynchronous timers should be run when input is unblocked. */ extern int pending_atimers; #if defined HAVE_NS && !defined COCOA_EXPERIMENTAL_CTRL_G /* NS does not use interrupt-driven input processing (yet), so this is unneeded and moreover was causing problems. */ #define BLOCK_INPUT #define UNBLOCK_INPUT #define TOTALLY_UNBLOCK_INPUT #define UNBLOCK_INPUT_TO(LEVEL) #else /* Begin critical section. */ #define BLOCK_INPUT (interrupt_input_blocked++) /* End critical section. If doing signal-driven input, and a signal came in when input was blocked, reinvoke the signal handler now to deal with it. We used to have two possible definitions of this macro - one for when SIGIO was #defined, and one for when it wasn't; when SIGIO wasn't #defined, we wouldn't bother to check if we should re-invoke the signal handler. But that doesn't work very well; some of the files which use this macro don't #include the right files to get SIGIO. So, we always test interrupt_input_pending now; that's not too expensive, and it'll never get set if we don't need to resignal. */ #define UNBLOCK_INPUT \ do \ { \ --interrupt_input_blocked; \ if (interrupt_input_blocked == 0) \ { \ if (interrupt_input_pending) \ reinvoke_input_signal (); \ if (pending_atimers) \ do_pending_atimers (); \ } \ else if (interrupt_input_blocked < 0) \ abort (); \ } \ while (0) /* Undo any number of BLOCK_INPUT calls, and also reinvoke any pending signal. */ #define TOTALLY_UNBLOCK_INPUT \ do if (interrupt_input_blocked != 0) \ { \ interrupt_input_blocked = 1; \ UNBLOCK_INPUT; \ } \ while (0) /* Undo any number of BLOCK_INPUT calls down to level LEVEL, and also (if the level is now 0) reinvoke any pending signal. */ #define UNBLOCK_INPUT_TO(LEVEL) \ do \ { \ interrupt_input_blocked = (LEVEL) + 1; \ UNBLOCK_INPUT; \ } \ while (0) #endif /* defined HAVE_NS && !defined COCOA_EXPERIMENTAL_CTRL_G */ #define UNBLOCK_INPUT_RESIGNAL UNBLOCK_INPUT /* In critical section ? */ #define INPUT_BLOCKED_P (interrupt_input_blocked > 0) /* Defined in keyboard.c */ /* Don't use a prototype here; it causes trouble in some files. */ extern void reinvoke_input_signal (); #endif /* EMACS_BLOCKINPUT_H */ /* arch-tag: 51a9ec86-945a-4966-8f04-2d1341250e03 (do not change this comment) */