view etc/future-bug @ 45775:25c330bebee4

(Info-select-node): Turn header line on or off here. (Info-setup-header-line): Function deleted. (Info-mode): Make Info-header-line local. (Info-fontify-node): Ignore Info-use-header-line. Unconditionally compute what the header line should be, and store it on the `header-line' property of the node's first char. Bind [header-line down-mouse-1]. Use `keymap' property, not `local-map'. Bind [mouse-2] for mouse clicks on the node line in the text.
author Richard M. Stallman <rms@gnu.org>
date Wed, 12 Jun 2002 12:20:17 +0000
parents 03ddf0b96330
children 23a1cea22d13
line wrap: on
line source

Date: Tue, 23 Feb 2199 21:03:50 -0600
From: Karl Fogel <kfogel@floss.cyclic.com>
To: bug-gnu-emacs@prep.ai.mit.edu
Subject: M-x search-backward-in-time broken...
X-Windows: you'll envy the dead.

In GNU Emacs 51.70.4 (i9986-unknown-linux-gnu, X toolkit) of Sat Feb  20 2199 on floss
configured using `configure  --with-x-toolkit=yes'

        The `search-backward-in-time' function appears to be broken in
Emacs 51.70.  

        Unfortunately, I can never seem to start the debugger early
enough to catch the error as it happens.  However I have traced the
problem through source by eye, and it looks like `time-forward' can't
handle negative arguments anymore.  This is consistent with other
symptoms: for example, `undo' (which since 51.25 has worked by passing
a negative arg to `time-forward') is also broken.  However, `do' still
works -- it seems that `time-forward' continues to handle positive
arguments just fine.

        No one here-and-now can figure out how to fix the problem,
because the code for `time-forward' is so hairy.  We're using M-x
report-future-emacs-bug to request that you folks include more
comments when you write it (sometime in 2198 as I recall).

        Thanks!

-Karl Fogel   <kfogel@red-bean.com>


P.S. You'll be pleased to know that since (time-forward N) still works
     for N >= 0, we've used it to pre-emptively update configure.in.
     Emacs now configures and builds on every platform that will ever
     be made.  It wasn't easy, but at least that's one problem out of
     the way for good.  If you'd like the patch, just ask.