Mercurial > emacs
view lisp/gnus/gnus-audio.el @ 27595:25ed45af9355
2000-01-31 Francesco Potorti` <F.Potorti@cnuce.cnr.it>
* etags.c [MSDOS]: Set MSDOS to 1 if #defined, 0 otherwise.
(get_compressor_from_suffix, process_file): Use MSDOS in if clause.
(etags_strchr, etags_strrchr): Use const char * and int as arguments.
(getenv, getcwd): Only declare them if necessary.
(EMACS_NAME): New constant macro.
(print_version): Use it.
(P_) [__STDC__]: Macro for defining function prototypes.
(all functions): Made them static.
2000-01-18 Fabrice Popineau <Fabrice.Popineau@supelec.fr>
* etags.c [WINDOWSNT]: #include <direct.h>
2000-01-18 Martin Buchholz <martin@xemacs.org>
* etags.c: Prototypes and static for all the functions.
author | Francesco Potortì <pot@gnu.org> |
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date | Thu, 03 Feb 2000 11:58:48 +0000 |
parents | 15fc6acbae7a |
children | 9968f55ad26e |
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;;; gnus-audio.el --- Sound effects for Gnus ;; Copyright (C) 1996 Free Software Foundation ;; Author: Steven L. Baur <steve@miranova.com> ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; This file provides access to sound effects in Gnus. ;; Prerelease: This file is partially stripped to support earcons.el ;; You can safely ignore most of it until Red Gnus. **Evil Laugh** ;;; Code: (when (null (boundp 'running-xemacs)) (defvar running-xemacs (string-match "XEmacs\\|Lucid" emacs-version))) (require 'nnheader) (eval-when-compile (require 'cl)) (defvar gnus-audio-inline-sound (and (fboundp 'device-sound-enabled-p) (device-sound-enabled-p)) "When t, we will not spawn a subprocess to play sounds.") (defvar gnus-audio-directory (nnheader-find-etc-directory "sounds") "The directory containing the Sound Files.") (defvar gnus-audio-au-player "/usr/bin/showaudio" "Executable program for playing sun AU format sound files.") (defvar gnus-audio-wav-player "/usr/local/bin/play" "Executable program for playing WAV files.") ;;; The following isn't implemented yet. Wait for Millennium Gnus. ;(defvar gnus-audio-effects-enabled t ; "When t, Gnus will use sound effects.") ;(defvar gnus-audio-enable-hooks nil ; "Functions run when enabling sound effects.") ;(defvar gnus-audio-disable-hooks nil ; "Functions run when disabling sound effects.") ;(defvar gnus-audio-theme-song nil ; "Theme song for Gnus.") ;(defvar gnus-audio-enter-group nil ; "Sound effect played when selecting a group.") ;(defvar gnus-audio-exit-group nil ; "Sound effect played when exiting a group.") ;(defvar gnus-audio-score-group nil ; "Sound effect played when scoring a group.") ;(defvar gnus-audio-busy-sound nil ; "Sound effect played when going into a ... sequence.") ;;;###autoload ;(defun gnus-audio-enable-sound () ; "Enable Sound Effects for Gnus." ; (interactive) ; (setq gnus-audio-effects-enabled t) ; (gnus-run-hooks gnus-audio-enable-hooks)) ;;;###autoload ;(defun gnus-audio-disable-sound () ; "Disable Sound Effects for Gnus." ; (interactive) ; (setq gnus-audio-effects-enabled nil) ; (gnus-run-hooks gnus-audio-disable-hooks)) ;;;###autoload (defun gnus-audio-play (file) "Play a sound through the speaker." (interactive) (let ((sound-file (if (file-exists-p file) file (concat gnus-audio-directory file)))) (when (file-exists-p sound-file) (if gnus-audio-inline-sound (play-sound-file sound-file) (cond ((string-match "\\.wav$" sound-file) (call-process gnus-audio-wav-player sound-file 0 nil sound-file)) ((string-match "\\.au$" sound-file) (call-process gnus-audio-au-player sound-file 0 nil sound-file))))))) ;;; The following isn't implemented yet, wait for Red Gnus ;(defun gnus-audio-startrek-sounds () ; "Enable sounds from Star Trek the original series." ; (interactive) ; (setq gnus-audio-busy-sound "working.au") ; (setq gnus-audio-enter-group "bulkhead_door.au") ; (setq gnus-audio-exit-group "bulkhead_door.au") ; (setq gnus-audio-score-group "ST_laser.au") ; (setq gnus-audio-theme-song "startrek.au") ; (add-hook 'gnus-select-group-hook 'gnus-audio-startrek-select-group) ; (add-hook 'gnus-exit-group-hook 'gnus-audio-startrek-exit-group)) ;;;*** (defvar gnus-startup-jingle "Tuxedomoon.Jingle4.au" "Name of the Gnus startup jingle file.") (defun gnus-play-jingle () "Play the Gnus startup jingle, unless that's inhibited." (interactive) (gnus-audio-play gnus-startup-jingle)) (provide 'gnus-audio) (run-hooks 'gnus-audio-load-hook) ;;; gnus-audio.el ends here