view src/blockinput.h @ 8624:2768933d85ad

(xmenu_show): Do nothing special for ButtonPress in the menu. Call XtDispatchEvent for all ButtonRelease events. xlwmenu.c now deals with posting the menu. Check for events in subwidgets of the menu when deciding whether to queue them for later handling.
author Richard M. Stallman <rms@gnu.org>
date Thu, 25 Aug 1994 05:05:50 +0000
parents ca5cb6cafc40
children ee40177f6c68
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/* blockinput.h - interface to blocking complicated interrupt-driven input.
   Copyright (C) 1989, 1993 Free Software Foundation, Inc.

This file is part of GNU Emacs.

GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.

GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING.  If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */


/* When Emacs is using signal-driven input, the processing of those
   input signals can get pretty hairy.  For example, when Emacs is
   running under X windows, handling an input signal can entail
   retrieving events from the X event queue, or making other X calls.

   If an input signal occurs while Emacs is in the midst of some
   non-reentrant code, and the signal processing invokes that same
   code, we lose.  For example, malloc and the Xlib functions aren't
   usually re-entrant, and both are used by the X input signal handler
   - if we try to process an input signal in the midst of executing
   any of these functions, we'll lose.

   To avoid this, we make the following requirements:

   * Everyone must evaluate BLOCK_INPUT before entering these functions,
   and then call UNBLOCK_INPUT after performing them.  Calls
   BLOCK_INPUT and UNBLOCK_INPUT may be nested.

   * Any complicated interrupt handling code should test
   interrupt_input_blocked, and put off its work until later.  

   * If the interrupt handling code wishes, it may set
   interrupt_input_pending to a non-zero value.  If that flag is set
   when input becomes unblocked, UNBLOCK_INPUT will send a new SIGIO.  */

extern int interrupt_input_blocked;

/* Nonzero means an input interrupt has arrived
   during the current critical section.  */
extern int interrupt_input_pending;

/* Begin critical section. */
#define BLOCK_INPUT (interrupt_input_blocked++)

/* End critical section.

   If doing signal-driven input, and a signal came in when input was
   blocked, reinvoke the signal handler now to deal with it.

   We used to have two possible definitions of this macro - one for
   when SIGIO was #defined, and one for when it wasn't; when SIGIO
   wasn't #defined, we wouldn't bother to check if we should re-invoke
   the signal handler.  But that doesn't work very well; some of the
   files which use this macro don't #include the right files to get
   SIGIO.

   So, we always test interrupt_input_pending now; that's not too
   expensive, and it'll never get set if we don't need to resignal.  */
#define UNBLOCK_INPUT \
  (interrupt_input_blocked--, \
   (interrupt_input_blocked < 0 ? (abort (), 0) : 0), \
   ((interrupt_input_blocked == 0 && interrupt_input_pending != 0) \
    ? (reinvoke_input_signal (), 0) \
    : 0))

#define TOTALLY_UNBLOCK_INPUT (interrupt_input_blocked = 0)
#define UNBLOCK_INPUT_RESIGNAL UNBLOCK_INPUT