Mercurial > emacs
view oldXMenu/XMakeAssoc.c @ 26847:2f17ea330dae
Include composite.h.
(DECODE_CHARACTER_ASCII): Don't handle composition here.
(DECODE_CHARACTER_DIMENSION1): Likewise. Don't check the validity
of multibyte code here.
(DECODE_CHARACTER_DIMENSION2): Likewise.
(detect_coding_emacs_mule): Change the case label from
EMACS_leading_code_composition to 0x80.
(detect_coding_iso2022): Handle new composition sequence.
(DECODE_ISO_CHARACTER): Likewise.
(check_composing_code): Deleted.
(coding_allocate_composition_data): New function.
(CODING_ADD_COMPOSITION_START) (CODING_ADD_COMPOSITION_END)
(CODING_ADD_COMPOSITION_COMPONENT) (DECODE_COMPOSITION_START)
(DECODE_COMPOSITION_END) (DECODE_COMPOSITION_RULE): New macros.
(decode_coding_iso2022): Handle new composition sequence.
(ENCODE_ISO_CHARACTER): Don't check composition here.
(ENCODE_COMPOSITION_RULE) (ENCODE_COMPOSITION_START): New macros.
(ENCODE_COMPOSITION_NO_RULE_START)
(ENCODE_COMPOSITION_WITH_RULE_START): Deleted.
(ENCODE_COMPOSITION_END): Handle new composition sequence.
(ENCODE_COMPOSITION_FAKE_START): New macro.
(encode_coding_iso2022): Handle new composition sequence.
(ENCODE_SJIS_BIG5_CHARACTER): Delete superfluous `;' at the tail.
(encode_coding_sjis_big5): Ignore composition.
(setup_coding_system): Initialize new members of struct
coding_system. Enable composition only when the coding system has
`composition' property t.
(coding_free_composition_data) (coding_adjust_composition_offset)
(coding_save_composition) (coding_restore_composition): New
functions.
(code_convert_region): Call coding_save_composition for encoding
and coding_allocate_composition_data for decoding. Don't skip
ASCII characters if we handle composition on encoding. Call
signal_after_change with Check_BORDER.
(code_convert_string): Call coding_save_composition for encoding
and coding_allocate_composition_data for decoding. Don't skip
ASCII characters if we handle composition on encoding.
(code_convert_string1): Set Vlast_coding_system_used after calling
code_convert_string.
(code_convert_string_norecord): Disable composition.
(Fset_terminal_coding_system_internal): Likewise.
(Fset_safe_terminal_coding_system_internal): Likewise.
(Fset_keyboard_coding_system_internal): Likewise.
(init_coding_once): Set emacs_code_class[0x80] to
EMACS_invalid_code.
author | Kenichi Handa <handa@m17n.org> |
---|---|
date | Wed, 15 Dec 1999 00:06:45 +0000 |
parents | bbce331da1be |
children | 23a1cea22d13 |
line wrap: on
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/* $XConsortium: XMakeAssoc.c,v 10.18 91/01/06 12:09:28 rws Exp $ */ /* Copyright Massachusetts Institute of Technology 1985 */ /* Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of M.I.T. not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. M.I.T. makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. */ #include <config.h> #include <X11/Xlib.h> #include <X11/Xresource.h> #include "X10.h" #include <errno.h> #ifndef NULL #define NULL 0 #endif extern int errno; void emacs_insque(); struct qelem { struct qelem *q_forw; struct qelem *q_back; char q_data[1]; }; /* * XMakeAssoc - Insert data into an XAssocTable keyed on an XId. * Data is inserted into the table only once. Redundant inserts are * meaningless (but cause no problems). The queue in each association * bucket is sorted (lowest XId to highest XId). */ XMakeAssoc(dpy, table, x_id, data) register Display *dpy; register XAssocTable *table; register XID x_id; register caddr_t data; { int hash; register XAssoc *bucket; register XAssoc *Entry; register XAssoc *new_entry; /* Hash the XId to get the bucket number. */ hash = x_id & (table->size - 1); /* Look up the bucket to get the entries in that bucket. */ bucket = &table->buckets[hash]; /* Get the first entry in the bucket. */ Entry = bucket->next; /* If (Entry != bucket), the bucket is empty so make */ /* the new entry the first entry in the bucket. */ /* if (Entry == bucket), the we have to search the */ /* bucket. */ if (Entry != bucket) { /* The bucket isn't empty, begin searching. */ /* If we leave the for loop then we have either passed */ /* where the entry should be or hit the end of the bucket. */ /* In either case we should then insert the new entry */ /* before the current value of "Entry". */ for (; Entry != bucket; Entry = Entry->next) { if (Entry->x_id == x_id) { /* Entry has the same XId... */ if (Entry->display == dpy) { /* Entry has the same Display... */ /* Therefore there is already an */ /* entry with this XId and Display, */ /* reset its data value and return. */ Entry->data = data; return; } /* We found an association with the right */ /* id but the wrong display! */ continue; } /* If the current entry's XId is greater than the */ /* XId of the entry to be inserted then we have */ /* passed the location where the new XId should */ /* be inserted. */ if (Entry->x_id > x_id) break; } } /* If we are here then the new entry should be inserted just */ /* before the current value of "Entry". */ /* Create a new XAssoc and load it with new provided data. */ new_entry = (XAssoc *) xmalloc(sizeof(XAssoc)); new_entry->display = dpy; new_entry->x_id = x_id; new_entry->data = data; /* Insert the new entry. */ emacs_insque((struct qelem *)new_entry, (struct qelem *)Entry->prev); }