Mercurial > emacs
view src/blockinput.h @ 26847:2f17ea330dae
Include composite.h.
(DECODE_CHARACTER_ASCII): Don't handle composition here.
(DECODE_CHARACTER_DIMENSION1): Likewise. Don't check the validity
of multibyte code here.
(DECODE_CHARACTER_DIMENSION2): Likewise.
(detect_coding_emacs_mule): Change the case label from
EMACS_leading_code_composition to 0x80.
(detect_coding_iso2022): Handle new composition sequence.
(DECODE_ISO_CHARACTER): Likewise.
(check_composing_code): Deleted.
(coding_allocate_composition_data): New function.
(CODING_ADD_COMPOSITION_START) (CODING_ADD_COMPOSITION_END)
(CODING_ADD_COMPOSITION_COMPONENT) (DECODE_COMPOSITION_START)
(DECODE_COMPOSITION_END) (DECODE_COMPOSITION_RULE): New macros.
(decode_coding_iso2022): Handle new composition sequence.
(ENCODE_ISO_CHARACTER): Don't check composition here.
(ENCODE_COMPOSITION_RULE) (ENCODE_COMPOSITION_START): New macros.
(ENCODE_COMPOSITION_NO_RULE_START)
(ENCODE_COMPOSITION_WITH_RULE_START): Deleted.
(ENCODE_COMPOSITION_END): Handle new composition sequence.
(ENCODE_COMPOSITION_FAKE_START): New macro.
(encode_coding_iso2022): Handle new composition sequence.
(ENCODE_SJIS_BIG5_CHARACTER): Delete superfluous `;' at the tail.
(encode_coding_sjis_big5): Ignore composition.
(setup_coding_system): Initialize new members of struct
coding_system. Enable composition only when the coding system has
`composition' property t.
(coding_free_composition_data) (coding_adjust_composition_offset)
(coding_save_composition) (coding_restore_composition): New
functions.
(code_convert_region): Call coding_save_composition for encoding
and coding_allocate_composition_data for decoding. Don't skip
ASCII characters if we handle composition on encoding. Call
signal_after_change with Check_BORDER.
(code_convert_string): Call coding_save_composition for encoding
and coding_allocate_composition_data for decoding. Don't skip
ASCII characters if we handle composition on encoding.
(code_convert_string1): Set Vlast_coding_system_used after calling
code_convert_string.
(code_convert_string_norecord): Disable composition.
(Fset_terminal_coding_system_internal): Likewise.
(Fset_safe_terminal_coding_system_internal): Likewise.
(Fset_keyboard_coding_system_internal): Likewise.
(init_coding_once): Set emacs_code_class[0x80] to
EMACS_invalid_code.
author | Kenichi Handa <handa@m17n.org> |
---|---|
date | Wed, 15 Dec 1999 00:06:45 +0000 |
parents | f7ca88e90856 |
children | e28edb0e4233 |
line wrap: on
line source
/* blockinput.h - interface to blocking complicated interrupt-driven input. Copyright (C) 1989, 1993 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* When Emacs is using signal-driven input, the processing of those input signals can get pretty hairy. For example, when Emacs is running under X windows, handling an input signal can entail retrieving events from the X event queue, or making other X calls. If an input signal occurs while Emacs is in the midst of some non-reentrant code, and the signal processing invokes that same code, we lose. For example, malloc and the Xlib functions aren't usually re-entrant, and both are used by the X input signal handler - if we try to process an input signal in the midst of executing any of these functions, we'll lose. To avoid this, we make the following requirements: * Everyone must evaluate BLOCK_INPUT before entering these functions, and then call UNBLOCK_INPUT after performing them. Calls BLOCK_INPUT and UNBLOCK_INPUT may be nested. * Any complicated interrupt handling code should test interrupt_input_blocked, and put off its work until later. * If the interrupt handling code wishes, it may set interrupt_input_pending to a non-zero value. If that flag is set when input becomes unblocked, UNBLOCK_INPUT will send a new SIGIO. */ extern int interrupt_input_blocked; /* Nonzero means an input interrupt has arrived during the current critical section. */ extern int interrupt_input_pending; /* Begin critical section. */ #define BLOCK_INPUT (interrupt_input_blocked++) /* End critical section. If doing signal-driven input, and a signal came in when input was blocked, reinvoke the signal handler now to deal with it. We used to have two possible definitions of this macro - one for when SIGIO was #defined, and one for when it wasn't; when SIGIO wasn't #defined, we wouldn't bother to check if we should re-invoke the signal handler. But that doesn't work very well; some of the files which use this macro don't #include the right files to get SIGIO. So, we always test interrupt_input_pending now; that's not too expensive, and it'll never get set if we don't need to resignal. */ #define UNBLOCK_INPUT \ (interrupt_input_blocked--, \ (interrupt_input_blocked < 0 ? (abort (), 0) : 0), \ ((interrupt_input_blocked == 0 && interrupt_input_pending != 0) \ ? (reinvoke_input_signal (), 0) \ : 0)) #define TOTALLY_UNBLOCK_INPUT (interrupt_input_blocked = 0) #define UNBLOCK_INPUT_RESIGNAL UNBLOCK_INPUT /* Defined in keyboard.c */ /* Don't use a prototype here; it causes trouble in some files. */ extern void reinvoke_input_signal ();