view src/blockinput.h @ 26847:2f17ea330dae

Include composite.h. (DECODE_CHARACTER_ASCII): Don't handle composition here. (DECODE_CHARACTER_DIMENSION1): Likewise. Don't check the validity of multibyte code here. (DECODE_CHARACTER_DIMENSION2): Likewise. (detect_coding_emacs_mule): Change the case label from EMACS_leading_code_composition to 0x80. (detect_coding_iso2022): Handle new composition sequence. (DECODE_ISO_CHARACTER): Likewise. (check_composing_code): Deleted. (coding_allocate_composition_data): New function. (CODING_ADD_COMPOSITION_START) (CODING_ADD_COMPOSITION_END) (CODING_ADD_COMPOSITION_COMPONENT) (DECODE_COMPOSITION_START) (DECODE_COMPOSITION_END) (DECODE_COMPOSITION_RULE): New macros. (decode_coding_iso2022): Handle new composition sequence. (ENCODE_ISO_CHARACTER): Don't check composition here. (ENCODE_COMPOSITION_RULE) (ENCODE_COMPOSITION_START): New macros. (ENCODE_COMPOSITION_NO_RULE_START) (ENCODE_COMPOSITION_WITH_RULE_START): Deleted. (ENCODE_COMPOSITION_END): Handle new composition sequence. (ENCODE_COMPOSITION_FAKE_START): New macro. (encode_coding_iso2022): Handle new composition sequence. (ENCODE_SJIS_BIG5_CHARACTER): Delete superfluous `;' at the tail. (encode_coding_sjis_big5): Ignore composition. (setup_coding_system): Initialize new members of struct coding_system. Enable composition only when the coding system has `composition' property t. (coding_free_composition_data) (coding_adjust_composition_offset) (coding_save_composition) (coding_restore_composition): New functions. (code_convert_region): Call coding_save_composition for encoding and coding_allocate_composition_data for decoding. Don't skip ASCII characters if we handle composition on encoding. Call signal_after_change with Check_BORDER. (code_convert_string): Call coding_save_composition for encoding and coding_allocate_composition_data for decoding. Don't skip ASCII characters if we handle composition on encoding. (code_convert_string1): Set Vlast_coding_system_used after calling code_convert_string. (code_convert_string_norecord): Disable composition. (Fset_terminal_coding_system_internal): Likewise. (Fset_safe_terminal_coding_system_internal): Likewise. (Fset_keyboard_coding_system_internal): Likewise. (init_coding_once): Set emacs_code_class[0x80] to EMACS_invalid_code.
author Kenichi Handa <handa@m17n.org>
date Wed, 15 Dec 1999 00:06:45 +0000
parents f7ca88e90856
children e28edb0e4233
line wrap: on
line source

/* blockinput.h - interface to blocking complicated interrupt-driven input.
   Copyright (C) 1989, 1993 Free Software Foundation, Inc.

This file is part of GNU Emacs.

GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.

GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.  */


/* When Emacs is using signal-driven input, the processing of those
   input signals can get pretty hairy.  For example, when Emacs is
   running under X windows, handling an input signal can entail
   retrieving events from the X event queue, or making other X calls.

   If an input signal occurs while Emacs is in the midst of some
   non-reentrant code, and the signal processing invokes that same
   code, we lose.  For example, malloc and the Xlib functions aren't
   usually re-entrant, and both are used by the X input signal handler
   - if we try to process an input signal in the midst of executing
   any of these functions, we'll lose.

   To avoid this, we make the following requirements:

   * Everyone must evaluate BLOCK_INPUT before entering these functions,
   and then call UNBLOCK_INPUT after performing them.  Calls
   BLOCK_INPUT and UNBLOCK_INPUT may be nested.

   * Any complicated interrupt handling code should test
   interrupt_input_blocked, and put off its work until later.  

   * If the interrupt handling code wishes, it may set
   interrupt_input_pending to a non-zero value.  If that flag is set
   when input becomes unblocked, UNBLOCK_INPUT will send a new SIGIO.  */

extern int interrupt_input_blocked;

/* Nonzero means an input interrupt has arrived
   during the current critical section.  */
extern int interrupt_input_pending;

/* Begin critical section. */
#define BLOCK_INPUT (interrupt_input_blocked++)

/* End critical section.

   If doing signal-driven input, and a signal came in when input was
   blocked, reinvoke the signal handler now to deal with it.

   We used to have two possible definitions of this macro - one for
   when SIGIO was #defined, and one for when it wasn't; when SIGIO
   wasn't #defined, we wouldn't bother to check if we should re-invoke
   the signal handler.  But that doesn't work very well; some of the
   files which use this macro don't #include the right files to get
   SIGIO.

   So, we always test interrupt_input_pending now; that's not too
   expensive, and it'll never get set if we don't need to resignal.  */
#define UNBLOCK_INPUT \
  (interrupt_input_blocked--, \
   (interrupt_input_blocked < 0 ? (abort (), 0) : 0), \
   ((interrupt_input_blocked == 0 && interrupt_input_pending != 0) \
    ? (reinvoke_input_signal (), 0) \
    : 0))

#define TOTALLY_UNBLOCK_INPUT (interrupt_input_blocked = 0)
#define UNBLOCK_INPUT_RESIGNAL UNBLOCK_INPUT

/* Defined in keyboard.c */
/* Don't use a prototype here; it causes trouble in some files.  */
extern void reinvoke_input_signal ();