view lisp/play/life.el @ 24419:30e478cd167e

(shell-command-default-error-buffer): Renamed from shell-command-on-region-default-error-buffer. (shell-command-on-region): Mention in echo area when there is some error output. Mention success or failure, too. Accumulate multiple error outputs going forward, with formfeed in between. Display the error buffer when we have put something in it. (shell-command): Add the ERROR-BUFFER argument feature.
author Karl Heuer <kwzh@gnu.org>
date Mon, 01 Mar 1999 03:19:32 +0000
parents acffd9b0ac6d
children 83e8e419d94d
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;;; life.el --- John Horton Conway's `Life' game for GNU Emacs

;; Copyright (C) 1988 Free Software Foundation, Inc.

;; Author: Kyle Jones <kyleuunet.uu.net>
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Commentary:

;; A demonstrator for John Horton Conway's "Life" cellular automaton
;; in Emacs Lisp.  Picks a random one of a set of interesting Life
;; patterns and evolves it according to the familiar rules.

;;; Code:

(defconst life-patterns
  [("@@@" " @@" "@@@")
   ("@@@ @@@" "@@  @@ " "@@@ @@@")
   ("@@@ @@@" "@@   @@" "@@@ @@@")
   ("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
   ("@@@@@@@@@@")
   ("   @@@@@@@@@@       "
    "     @@@@@@@@@@     "
    "       @@@@@@@@@@   "
    "@@@@@@@@@@          "
    "@@@@@@@@@@          ")
   ("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
   ("@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @")
   ("@@               " " @@              " "  @@             "
    "   @@            " "    @@           " "     @@          "
    "      @@         " "       @@        " "        @@       "
    "         @@      " "          @@     " "           @@    "
    "            @@   " "             @@  " "              @@ "
    "               @@")
   ("@@@@@@@@@" "@   @   @" "@ @@@@@ @" "@ @   @ @" "@@@   @@@" 
    "@ @   @ @" "@ @@@@@ @" "@   @   @" "@@@@@@@@@")]
  "Vector of rectangles containing some Life startup patterns.")

;; Macros are used macros for manifest constants instead of variables
;; because the compiler will convert them to constants, which should
;; eval faster than symbols.
;;
;; Don't change any of the life-* macro constants unless you thoroughly
;; understand the `life-grim-reaper' function.

(defmacro life-life-char () ?@)
(defmacro life-death-char () (1+ (life-life-char)))
(defmacro life-birth-char () 3)
(defmacro life-void-char () ?\ )

(defmacro life-life-string () (char-to-string (life-life-char)))
(defmacro life-death-string () (char-to-string (life-death-char)))
(defmacro life-birth-string () (char-to-string (life-birth-char)))
(defmacro life-void-string () (char-to-string (life-void-char)))
(defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))

(defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))


;; list of numbers that tell how many characters to move to get to
;; each of a cell's eight neighbors.
(defconst life-neighbor-deltas nil)

;; window display always starts here.  Easier to deal with than
;; (scroll-up) and (scroll-down) when trying to center the display.
(defconst life-window-start nil)

;; For mode line
(defconst life-current-generation nil)
;; Sadly, mode-line-format won't display numbers.
(defconst life-generation-string nil)

(defvar life-initialized nil
  "Non-nil if `life' has been run at least once.")

;;;###autoload
(defun life (&optional sleeptime)
  "Run Conway's Life simulation.
The starting pattern is randomly selected.  Prefix arg (optional first
arg non-nil from a program) is the number of seconds to sleep between
generations (this defaults to 1)."
  (interactive "p")
  (or life-initialized
      (random t))
  (setq life-initialized t)
  (or sleeptime (setq sleeptime 1))
  (life-setup)
  (life-display-generation sleeptime)
  (catch 'life-exit
    (while t
      (let ((inhibit-quit t))
	(life-grim-reaper)
	(life-expand-plane-if-needed)
	(life-increment-generation)
	(life-display-generation sleeptime)))))

(defalias 'life-mode 'life)
(put 'life-mode 'mode-class 'special)

(defun life-setup ()
  (let (n)
    (switch-to-buffer (get-buffer-create "*Life*") t)
    (erase-buffer)
    (kill-all-local-variables)
    (setq case-fold-search nil
	  mode-name "Life"
	  major-mode 'life-mode
	  truncate-lines t
	  life-current-generation 0
	  life-generation-string "0"
	  mode-line-buffer-identification '("Life: generation "
					    life-generation-string)
	  fill-column (1- (window-width))
	  life-window-start 1)
    (buffer-disable-undo (current-buffer))
    ;; stuff in the random pattern
    (life-insert-random-pattern)
    ;; make sure (life-life-char) is used throughout
    (goto-char (point-min))
    (while (re-search-forward (life-not-void-regexp) nil t)
      (replace-match (life-life-string) t t))
    ;; center the pattern horizontally
    (goto-char (point-min))
    (setq n (/ (- fill-column (save-excursion (end-of-line) (point))) 2))
    (while (not (eobp))
      (indent-to n)
      (forward-line))
    ;; center the pattern vertically
    (setq n (/ (- (1- (window-height))
		  (count-lines (point-min) (point-max)))
	       2))
    (goto-char (point-min))
    (newline n)
    (goto-char (point-max))
    (newline n)
    ;; pad lines out to fill-column
    (goto-char (point-min))
    (while (not (eobp))
      (end-of-line)
      (indent-to fill-column)
      (move-to-column fill-column)
      (delete-region (point) (progn (end-of-line) (point)))
      (forward-line))
    ;; expand tabs to spaces
    (untabify (point-min) (point-max))
    ;; before starting be sure the automaton has room to grow
    (life-expand-plane-if-needed)
    ;; compute initial neighbor deltas
    (life-compute-neighbor-deltas)))

(defun life-compute-neighbor-deltas ()
  (setq life-neighbor-deltas
	(list -1 (- fill-column)
	      (- (1+ fill-column)) (- (+ 2 fill-column))
	      1 fill-column (1+ fill-column)
	      (+ 2 fill-column))))

(defun life-insert-random-pattern ()
  (insert-rectangle
   (elt life-patterns (random (length life-patterns))))
  (insert ?\n))

(defun life-increment-generation ()
  (life-increment life-current-generation)
  (setq life-generation-string (int-to-string life-current-generation)))

(defun life-grim-reaper ()
  ;; Clear the match information.  Later we check to see if it
  ;; is still clear, if so then all the cells have died.
  (set-match-data nil)
  (goto-char (point-min))
  ;; For speed declare all local variable outside the loop.
  (let (point char pivot living-neighbors list)
    (while (search-forward (life-life-string) nil t)
      (setq list life-neighbor-deltas
	    living-neighbors 0
	    pivot (1- (point)))
      (while list
	(setq point (+ pivot (car list))
	      char (char-after point))
	(cond ((eq char (life-void-char))
	       (subst-char-in-region point (1+ point)
				     (life-void-char) 1 t))
	      ((< char 3)
	       (subst-char-in-region point (1+ point) char (1+ char) t))
	      ((< char 9)
	       (subst-char-in-region point (1+ point) char 9 t))
	      ((>= char (life-life-char))
	       (life-increment living-neighbors)))
	(setq list (cdr list)))
      (if (memq living-neighbors '(2 3))
	  ()
	(subst-char-in-region pivot (1+ pivot)
			    (life-life-char) (life-death-char) t))))
  (if (null (match-beginning 0))
      (life-extinct-quit))
  (subst-char-in-region 1 (point-max) 9 (life-void-char) t)
  (subst-char-in-region 1 (point-max) 1 (life-void-char) t)
  (subst-char-in-region 1 (point-max) 2 (life-void-char) t)
  (subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
  (subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))

(defun life-expand-plane-if-needed ()
  (catch 'done
    (goto-char (point-min))
    (while (not (eobp))
      ;; check for life at beginning or end of line.  If found at
      ;; either end, expand at both ends,
      (cond ((or (eq (following-char) (life-life-char))
		 (eq (progn (end-of-line) (preceding-char)) (life-life-char)))
	     (goto-char (point-min))
	     (while (not (eobp))
	       (insert (life-void-char))
	       (end-of-line)
	       (insert (life-void-char))
	       (forward-char))
	   (setq fill-column (+ 2 fill-column))
	   (scroll-left 1)
	   (life-compute-neighbor-deltas)
	   (throw 'done t)))
      (forward-line)))
  (goto-char (point-min))
  ;; check for life within the first two lines of the buffer.
  ;; If present insert two lifeless lines at the beginning..
  (cond ((search-forward (life-life-string)
			 (+ (point) fill-column fill-column 2) t)
	 (goto-char (point-min))
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (setq life-window-start (+ life-window-start fill-column 1))))
  (goto-char (point-max))
  ;; check for life within the last two lines of the buffer.
  ;; If present insert two lifeless lines at the end.
  (cond ((search-backward (life-life-string)
			  (- (point) fill-column fill-column 2) t)
	 (goto-char (point-max))
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (setq life-window-start (+ life-window-start fill-column 1)))))

(defun life-display-generation (sleeptime)
  (goto-char life-window-start)
  (recenter 0)
  
  ;; Redisplay; if the user has hit a key, exit the loop.
  (or (eq t (sit-for sleeptime))
      (throw 'life-exit nil)))

(defun life-extinct-quit ()
  (life-display-generation 0)
  (signal 'life-extinct nil))

(put 'life-extinct 'error-conditions '(life-extinct quit))
(put 'life-extinct 'error-message "All life has perished")

(provide 'life)

;;; life.el ends here