Mercurial > emacs
view src/w32faces.c @ 13576:38c6a718abb8
(next-file): Make interactive arg t if had any prefix arg.
author | Richard M. Stallman <rms@gnu.org> |
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date | Fri, 17 Nov 1995 22:27:47 +0000 |
parents | 53ba95a88cf2 |
children | 621a575db6f7 |
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/* "Face" primitives. Copyright (C) 1993, 1994, 1995 Free Software Foundation. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Ported xfaces.c for win32 - Kevin Gallo */ #include <sys/types.h> #include <sys/stat.h> #include <config.h> #include "lisp.h" #include "w32term.h" #include "buffer.h" #include "dispextern.h" #include "frame.h" #include "blockinput.h" #include "window.h" #include "intervals.h" /* An explanation of the face data structures. */ /* ========================= Face Data Structures ========================= Let FACE-NAME be a symbol naming a face. Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME)) FACE-VECTOR is either nil, or a vector of the form [face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P] where face is the symbol `face', NAME is the symbol with which this vector is associated (a backpointer), ID is the face ID, an integer used internally by the C code to identify the face, FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors to use with the face, BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't use right now, and UNDERLINE-P is non-nil if the face should be underlined. If any of these elements are nil, that parameter is considered unspecified; parameters from faces specified by lower-priority overlays or text properties, or the parameters of the frame itself, can show through. (lisp/faces.el maintains these lists.) (assq FACE-NAME global-face-data) returns a vector describing the global parameters for that face. Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)]. PARAM_FACE is a struct face whose members are the Xlib analogues of the parameters in FACE-VECTOR. If an element of FACE-VECTOR is nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT. These faces are called "parameter faces", because they're the ones lisp manipulates to control what gets displayed. Elements 0 and 1 of FRAME->display.x->param_faces are special - they describe the default and mode line faces. None of the faces in param_faces have GC's. (See src/dispextern.h for the definiton of struct face. lisp/faces.el maintains the isomorphism between face_alist and param_faces.) The functions compute_char_face and compute_glyph_face find and combine the parameter faces associated with overlays and text properties. The resulting faces are called "computed faces"; none of their members are FACE_DEFAULT; they are completely specified. They then call intern_compute_face to search FRAME->display.x->computed_faces for a matching face, add one if none is found, and return the index into FRAME->display.x->computed_faces. FRAME's glyph matrices use these indices to record the faces of the matrix characters, and the X display hooks consult compute_faces to decide how to display these characters. Elements 0 and 1 of computed_faces always describe the default and mode-line faces. Each computed face belongs to a particular frame. Computed faces have graphics contexts some of the time. intern_face builds a GC for a specified computed face if it doesn't have one already. clear_face_cache clears out the GCs of all computed faces. This is done from time to time so that we don't hold on to lots of GCs that are no longer needed. Constraints: Symbols naming faces must have associations on all frames; for any FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist FRAME)) is non-nil, it must be non-nil for all frames. Analogously, indices into param_faces must be valid on all frames; if param_faces[i] is a non-zero face pointer on one frame, then it must be filled in on all frames. Code assumes that face ID's can be used on any frame. Some subtleties: Why do we keep param_faces and computed_faces separate? computed_faces contains an element for every combination of facial parameters we have ever displayed. indices into param_faces have to be valid on all frames. If they were the same array, then that array would grow very large on all frames, because any facial combination displayed on any frame would need to be a valid entry on all frames. */ /* Definitions and declarations. */ /* The number of face-id's in use (same for all frames). */ static int next_face_id; /* The number of the face to use to indicate the region. */ static int region_face; /* This is what appears in a slot in a face to signify that the face does not specify that display aspect. */ #define FACE_DEFAULT (~0) Lisp_Object Qface, Qmouse_face; Lisp_Object Qpixmap_spec_p; int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ ); struct face *intern_face ( /* FRAME_PTR, struct face * */ ); static int new_computed_face ( /* FRAME_PTR, struct face * */ ); static int intern_computed_face ( /* FRAME_PTR, struct face * */ ); static void ensure_face_ready ( /* FRAME_PTR, int id */ ); void recompute_basic_faces ( /* FRAME_PTR f */ ); /* Allocating, copying, and comparing struct faces. */ /* Allocate a new face */ static struct face * allocate_face () { struct face *result = (struct face *) xmalloc (sizeof (struct face)); bzero (result, sizeof (struct face)); result->font = (XFontStruct *) FACE_DEFAULT; result->foreground = FACE_DEFAULT; result->background = FACE_DEFAULT; result->stipple = FACE_DEFAULT; return result; } /* Make a new face that's a copy of an existing one. */ static struct face * copy_face (face) struct face *face; { struct face *result = allocate_face (); result->font = face->font; result->foreground = face->foreground; result->background = face->background; result->stipple = face->stipple; result->underline = face->underline; result->pixmap_h = face->pixmap_h; result->pixmap_w = face->pixmap_w; return result; } static int face_eql (face1, face2) struct face *face1, *face2; { return ( face1->font == face2->font && face1->foreground == face2->foreground && face1->background == face2->background && face1->stipple == face2->stipple && face1->underline == face2->underline); } /* Managing graphics contexts of faces. */ /* Given a computed face, construct its graphics context if necessary. */ struct face * intern_face (f, face) struct frame *f; struct face *face; { face->gc = NULL; return face; } /* Clear out all graphics contexts for all computed faces except for the default and mode line faces. This should be done from time to time just to avoid keeping too many graphics contexts that are no longer needed. */ void clear_face_cache () { /* Nothing extra */ } /* Allocating, freeing, and duplicating fonts, colors, and pixmaps. These functions operate on param faces only. Computed faces get their fonts, colors and pixmaps by merging param faces. */ static XFontStruct * load_font (f, name) struct frame *f; Lisp_Object name; { XFontStruct *font; if (NILP (name)) return (XFontStruct *) FACE_DEFAULT; CHECK_STRING (name, 0); BLOCK_INPUT; font = win32_load_font (FRAME_WIN32_DISPLAY_INFO (f), (char *) XSTRING (name)->data); UNBLOCK_INPUT; if (! font) Fsignal (Qerror, Fcons (build_string ("undefined font"), Fcons (name, Qnil))); return font; } static void unload_font (f, font) struct frame *f; XFontStruct *font; { if (!font || font == ((XFontStruct *) FACE_DEFAULT)) return; BLOCK_INPUT; win32_unload_font (FRAME_WIN32_DISPLAY_INFO (f), font); UNBLOCK_INPUT; } static unsigned long load_color (f, name) struct frame *f; Lisp_Object name; { COLORREF color; int result; if (NILP (name)) return FACE_DEFAULT; CHECK_STRING (name, 0); /* if the colormap is full, defined_color will return a best match to the values in an an existing cell. */ result = defined_color(f, (char *) XSTRING (name)->data, &color, 1); if (! result) Fsignal (Qerror, Fcons (build_string ("undefined color"), Fcons (name, Qnil))); return (unsigned long) color; } static void unload_color (f, pixel) struct frame *f; unsigned long pixel; { } DEFUN ("pixmap-spec-p", Fpixmap_spec_p, Spixmap_spec_p, 1, 1, 0, "Return t if ARG is a valid pixmap specification.") (arg) Lisp_Object arg; { Lisp_Object height, width; return ((STRINGP (arg) || (CONSP (arg) && CONSP (XCONS (arg)->cdr) && CONSP (XCONS (XCONS (arg)->cdr)->cdr) && NILP (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->cdr) && (width = XCONS (arg)->car, INTEGERP (width)) && (height = XCONS (XCONS (arg)->cdr)->car, INTEGERP (height)) && STRINGP (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->car) && XINT (width) > 0 && XINT (height) > 0 /* The string must have enough bits for width * height. */ && ((XSTRING (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->car)->size * (BITS_PER_INT / sizeof (int))) >= XFASTINT (width) * XFASTINT (height)))) ? Qt : Qnil); } /* Load a bitmap according to NAME (which is either a file name or a pixmap spec). Return the bitmap_id (see xfns.c) or get an error if NAME is invalid. Store the bitmap width in *W_PTR and height in *H_PTR. */ static long load_pixmap (f, name, w_ptr, h_ptr) FRAME_PTR f; Lisp_Object name; unsigned int *w_ptr, *h_ptr; { int bitmap_id; Lisp_Object tem; if (NILP (name)) return FACE_DEFAULT; tem = Fpixmap_spec_p (name); if (NILP (tem)) wrong_type_argument (Qpixmap_spec_p, name); BLOCK_INPUT; if (CONSP (name)) { /* Decode a bitmap spec into a bitmap. */ int h, w; Lisp_Object bits; w = XINT (Fcar (name)); h = XINT (Fcar (Fcdr (name))); bits = Fcar (Fcdr (Fcdr (name))); bitmap_id = x_create_bitmap_from_data (f, XSTRING (bits)->data, w, h); } else { /* It must be a string -- a file name. */ bitmap_id = x_create_bitmap_from_file (f, name); } UNBLOCK_INPUT; if (bitmap_id < 0) Fsignal (Qerror, Fcons (build_string ("invalid or undefined bitmap"), Fcons (name, Qnil))); *w_ptr = x_bitmap_width (f, bitmap_id); *h_ptr = x_bitmap_height (f, bitmap_id); return bitmap_id; } /* Managing parameter face arrays for frames. */ void init_frame_faces (f) FRAME_PTR f; { ensure_face_ready (f, 0); ensure_face_ready (f, 1); FRAME_N_COMPUTED_FACES (f) = 0; FRAME_SIZE_COMPUTED_FACES (f) = 0; new_computed_face (f, FRAME_PARAM_FACES (f)[0]); new_computed_face (f, FRAME_PARAM_FACES (f)[1]); recompute_basic_faces (f); #ifdef MULTI_FRAME /* Find another frame. */ { Lisp_Object tail, frame, result; result = Qnil; FOR_EACH_FRAME (tail, frame) if (FRAME_WIN32_P (XFRAME (frame)) && XFRAME (frame) != f) { result = frame; break; } /* If we didn't find any X frames other than f, then we don't need any faces other than 0 and 1, so we're okay. Otherwise, make sure that all faces valid on the selected frame are also valid on this new frame. */ if (FRAMEP (result)) { int i; int n_faces = FRAME_N_PARAM_FACES (XFRAME (result)); struct face **faces = FRAME_PARAM_FACES (XFRAME (result)); for (i = 2; i < n_faces; i++) if (faces[i]) ensure_face_ready (f, i); } } #endif /* MULTI_FRAME */ } /* Called from Fdelete_frame. */ void free_frame_faces (f) struct frame *f; { int i; BLOCK_INPUT; for (i = 0; i < FRAME_N_PARAM_FACES (f); i++) { struct face *face = FRAME_PARAM_FACES (f) [i]; if (face) { unload_font (f, face->font); unload_color (f, face->foreground); unload_color (f, face->background); x_destroy_bitmap (f, face->stipple); xfree (face); } } xfree (FRAME_PARAM_FACES (f)); FRAME_PARAM_FACES (f) = 0; FRAME_N_PARAM_FACES (f) = 0; /* All faces in FRAME_COMPUTED_FACES use resources copied from FRAME_PARAM_FACES; we can free them without fuss. But we do free the GCs and the face objects themselves. */ for (i = 0; i < FRAME_N_COMPUTED_FACES (f); i++) { struct face *face = FRAME_COMPUTED_FACES (f) [i]; if (face) { xfree (face); } } xfree (FRAME_COMPUTED_FACES (f)); FRAME_COMPUTED_FACES (f) = 0; FRAME_N_COMPUTED_FACES (f) = 0; UNBLOCK_INPUT; } /* Interning faces in a frame's face array. */ static int new_computed_face (f, new_face) struct frame *f; struct face *new_face; { int i = FRAME_N_COMPUTED_FACES (f); if (i >= FRAME_SIZE_COMPUTED_FACES (f)) { int new_size = i + 32; FRAME_COMPUTED_FACES (f) = (struct face **) (FRAME_SIZE_COMPUTED_FACES (f) == 0 ? xmalloc (new_size * sizeof (struct face *)) : xrealloc (FRAME_COMPUTED_FACES (f), new_size * sizeof (struct face *))); FRAME_SIZE_COMPUTED_FACES (f) = new_size; } i = FRAME_N_COMPUTED_FACES (f)++; FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face); return i; } /* Find a match for NEW_FACE in a FRAME's computed face array, and add it if we don't find one. */ static int intern_computed_face (f, new_face) struct frame *f; struct face *new_face; { int len = FRAME_N_COMPUTED_FACES (f); int i; /* Search for a computed face already on F equivalent to FACE. */ for (i = 0; i < len; i++) { if (! FRAME_COMPUTED_FACES (f)[i]) abort (); if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i])) return i; } /* We didn't find one; add a new one. */ return new_computed_face (f, new_face); } /* Make parameter face id ID valid on frame F. */ static void ensure_face_ready (f, id) struct frame *f; int id; { if (FRAME_N_PARAM_FACES (f) <= id) { int n = id + 10; int i; if (!FRAME_N_PARAM_FACES (f)) FRAME_PARAM_FACES (f) = (struct face **) xmalloc (sizeof (struct face *) * n); else FRAME_PARAM_FACES (f) = (struct face **) xrealloc (FRAME_PARAM_FACES (f), sizeof (struct face *) * n); bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f), (n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *)); FRAME_N_PARAM_FACES (f) = n; } if (FRAME_PARAM_FACES (f) [id] == 0) FRAME_PARAM_FACES (f) [id] = allocate_face (); } /* Return non-zero if FONT1 and FONT2 have the same width. We do not check the height, because we can now deal with different heights. We assume that they're both character-cell fonts. */ int same_size_fonts (font1, font2) XFontStruct *font1, *font2; { return (FONT_WIDTH(font1) == FONT_WIDTH(font2)); } /* Update the line_height of frame F according to the biggest font in any face. Return nonzero if if line_height changes. */ int frame_update_line_height (f) FRAME_PTR f; { int i; int biggest = FONT_HEIGHT (f->output_data.win32->font); for (i = 0; i < f->output_data.win32->n_param_faces; i++) if (f->output_data.win32->param_faces[i] != 0 && f->output_data.win32->param_faces[i]->font != (XFontStruct *) FACE_DEFAULT) { int height = FONT_HEIGHT (f->output_data.win32->param_faces[i]->font); if (height > biggest) biggest = height; } if (biggest == f->output_data.win32->line_height) return 0; f->output_data.win32->line_height = biggest; return 1; } /* Modify face TO by copying from FROM all properties which have nondefault settings. */ static void merge_faces (from, to) struct face *from, *to; { /* Only merge the font if it's the same width as the base font. Otherwise ignore it, since we can't handle it properly. */ if (from->font != (XFontStruct *) FACE_DEFAULT && same_size_fonts (from->font, to->font)) to->font = from->font; if (from->foreground != FACE_DEFAULT) to->foreground = from->foreground; if (from->background != FACE_DEFAULT) to->background = from->background; if (from->stipple != FACE_DEFAULT) { to->stipple = from->stipple; to->pixmap_h = from->pixmap_h; to->pixmap_w = from->pixmap_w; } if (from->underline) to->underline = from->underline; } /* Set up the basic set of facial parameters, based on the frame's data; all faces are deltas applied to this. */ static void compute_base_face (f, face) FRAME_PTR f; struct face *face; { face->gc = 0; face->foreground = FRAME_FOREGROUND_PIXEL (f); face->background = FRAME_BACKGROUND_PIXEL (f); face->font = FRAME_FONT (f); face->stipple = 0; face->underline = 0; } /* Return the face ID to use to display a special glyph which selects FACE_CODE as the face ID, assuming that ordinarily the face would be CURRENT_FACE. F is the frame. */ int compute_glyph_face (f, face_code, current_face) struct frame *f; int face_code, current_face; { struct face face; face = *FRAME_COMPUTED_FACES (f)[current_face]; if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f) && FRAME_PARAM_FACES (f) [face_code] != 0) merge_faces (FRAME_PARAM_FACES (f) [face_code], &face); return intern_computed_face (f, &face); } /* Return the face ID to use to display a special glyph which selects FACE_CODE as the face ID, assuming that ordinarily the face would be CURRENT_FACE. F is the frame. */ int compute_glyph_face_1 (f, face_name, current_face) struct frame *f; Lisp_Object face_name; int current_face; { struct face face; face = *FRAME_COMPUTED_FACES (f)[current_face]; if (!NILP (face_name)) { int facecode = face_name_id_number (f, face_name); if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f) && FRAME_PARAM_FACES (f) [facecode] != 0) merge_faces (FRAME_PARAM_FACES (f) [facecode], &face); } return intern_computed_face (f, &face); } /* Return the face ID associated with a buffer position POS. Store into *ENDPTR the position at which a different face is needed. This does not take account of glyphs that specify their own face codes. F is the frame in use for display, and W is a window displaying the current buffer. REGION_BEG, REGION_END delimit the region, so it can be highlighted. LIMIT is a position not to scan beyond. That is to limit the time this function can take. If MOUSE is nonzero, use the character's mouse-face, not its face. */ int compute_char_face (f, w, pos, region_beg, region_end, endptr, limit, mouse) struct frame *f; struct window *w; int pos; int region_beg, region_end; int *endptr; int limit; int mouse; { struct face face; Lisp_Object prop, position; int i, j, noverlays; int facecode; Lisp_Object *overlay_vec; Lisp_Object frame; int endpos; Lisp_Object propname; /* W must display the current buffer. We could write this function to use the frame and buffer of W, but right now it doesn't. */ if (XBUFFER (w->buffer) != current_buffer) abort (); XSETFRAME (frame, f); endpos = ZV; if (pos < region_beg && region_beg < endpos) endpos = region_beg; XSETFASTINT (position, pos); if (mouse) propname = Qmouse_face; else propname = Qface; prop = Fget_text_property (position, propname, w->buffer); { Lisp_Object limit1, end; XSETFASTINT (limit1, (limit < endpos ? limit : endpos)); end = Fnext_single_property_change (position, propname, w->buffer, limit1); if (INTEGERP (end)) endpos = XINT (end); } { int next_overlay; int len; /* First try with room for 40 overlays. */ len = 40; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay, (int *) 0); /* If there are more than 40, make enough space for all, and try again. */ if (noverlays > len) { len = noverlays; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay, (int *) 0); } if (next_overlay < endpos) endpos = next_overlay; } *endptr = endpos; /* Optimize the default case. */ if (noverlays == 0 && NILP (prop) && !(pos >= region_beg && pos < region_end)) return 0; compute_base_face (f, &face); if (CONSP (prop)) { /* We have a list of faces, merge them in reverse order */ Lisp_Object length = Flength (prop); int len = XINT (length); Lisp_Object *faces; /* Put them into an array */ faces = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); for (j = 0; j < len; j++) { faces[j] = Fcar (prop); prop = Fcdr (prop); } /* So that we can merge them in the reverse order */ for (j = len - 1; j >= 0; j--) { facecode = face_name_id_number (f, faces[j]); if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f) && FRAME_PARAM_FACES (f) [facecode] != 0) merge_faces (FRAME_PARAM_FACES (f) [facecode], &face); } } else if (!NILP (prop)) { facecode = face_name_id_number (f, prop); if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f) && FRAME_PARAM_FACES (f) [facecode] != 0) merge_faces (FRAME_PARAM_FACES (f) [facecode], &face); } noverlays = sort_overlays (overlay_vec, noverlays, w); /* Now merge the overlay data in that order. */ for (i = 0; i < noverlays; i++) { prop = Foverlay_get (overlay_vec[i], propname); if (CONSP (prop)) { /* We have a list of faces, merge them in reverse order */ Lisp_Object length = Flength (prop); int len = XINT (length); Lisp_Object *faces; int i; /* Put them into an array */ faces = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); for (j = 0; j < len; j++) { faces[j] = Fcar (prop); prop = Fcdr (prop); } /* So that we can merge them in the reverse order */ for (j = len - 1; j >= 0; j--) { facecode = face_name_id_number (f, faces[j]); if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f) && FRAME_PARAM_FACES (f) [facecode] != 0) merge_faces (FRAME_PARAM_FACES (f) [facecode], &face); } } else if (!NILP (prop)) { Lisp_Object oend; int oendpos; facecode = face_name_id_number (f, prop); if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f) && FRAME_PARAM_FACES (f) [facecode] != 0) merge_faces (FRAME_PARAM_FACES (f)[facecode], &face); oend = OVERLAY_END (overlay_vec[i]); oendpos = OVERLAY_POSITION (oend); if (oendpos < endpos) endpos = oendpos; } } if (pos >= region_beg && pos < region_end) { if (region_end < endpos) endpos = region_end; if (region_face >= 0 && region_face < next_face_id) merge_faces (FRAME_PARAM_FACES (f)[region_face], &face); } *endptr = endpos; return intern_computed_face (f, &face); } /* Recompute the GC's for the default and modeline faces. We call this after changing frame parameters on which those GC's depend. */ void recompute_basic_faces (f) FRAME_PTR f; { /* If the frame's faces haven't been initialized yet, don't worry about this stuff. */ if (FRAME_N_PARAM_FACES (f) < 2) return; BLOCK_INPUT; compute_base_face (f, FRAME_DEFAULT_FACE (f)); compute_base_face (f, FRAME_MODE_LINE_FACE (f)); merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f)); merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f)); intern_face (f, FRAME_DEFAULT_FACE (f)); intern_face (f, FRAME_MODE_LINE_FACE (f)); UNBLOCK_INPUT; } /* Lisp interface. */ DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0, "") (frame) Lisp_Object frame; { CHECK_FRAME (frame, 0); return XFRAME (frame)->face_alist; } DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist, 2, 2, 0, "") (frame, value) Lisp_Object frame, value; { CHECK_FRAME (frame, 0); XFRAME (frame)->face_alist = value; return value; } DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0, "Create face number FACE-ID on all frames.") (face_id) Lisp_Object face_id; { Lisp_Object rest, frame; int id = XINT (face_id); CHECK_NUMBER (face_id, 0); if (id < 0 || id >= next_face_id) error ("Face id out of range"); FOR_EACH_FRAME (rest, frame) { if (FRAME_WIN32_P (XFRAME (frame))) ensure_face_ready (XFRAME (frame), id); } return Qnil; } DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal, Sset_face_attribute_internal, 4, 4, 0, "") (face_id, attr_name, attr_value, frame) Lisp_Object face_id, attr_name, attr_value, frame; { struct face *face; struct frame *f; int magic_p; int id; int garbaged = 0; CHECK_FRAME (frame, 0); CHECK_NUMBER (face_id, 0); CHECK_SYMBOL (attr_name, 0); f = XFRAME (frame); id = XINT (face_id); if (id < 0 || id >= next_face_id) error ("Face id out of range"); if (! FRAME_WIN32_P (f)) return Qnil; ensure_face_ready (f, id); face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)]; if (EQ (attr_name, intern ("font"))) { XFontStruct *font = load_font (f, attr_value); if (face->font != f->output_data.win32->font) unload_font (f, face->font); face->font = font; if (frame_update_line_height (f)) x_set_window_size (f, 0, f->width, f->height); /* Must clear cache, since it might contain the font we just got rid of. */ garbaged = 1; } else if (EQ (attr_name, intern ("foreground"))) { unsigned long new_color = load_color (f, attr_value); unload_color (f, face->foreground); face->foreground = new_color; garbaged = 1; } else if (EQ (attr_name, intern ("background"))) { unsigned long new_color = load_color (f, attr_value); unload_color (f, face->background); face->background = new_color; garbaged = 1; } else if (EQ (attr_name, intern ("background-pixmap"))) { unsigned int w, h; unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h); x_destroy_bitmap (f, face->stipple); face->stipple = (Pixmap) new_pixmap; face->pixmap_w = w; face->pixmap_h = h; garbaged = 1; } else if (EQ (attr_name, intern ("underline"))) { int new = !NILP (attr_value); face->underline = new; } else error ("unknown face attribute"); if (id == 0 || id == 1) recompute_basic_faces (f); /* We must redraw the frame whenever any face font or color changes, because it's possible that a merged (display) face contains the font or color we just replaced. And we must inhibit any Expose events until the redraw is done, since they would try to use the invalid display faces. */ if (garbaged) SET_FRAME_GARBAGED (f); return Qnil; } DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id, 0, 0, 0, "") () { return make_number (next_face_id++); } /* Return the face id for name NAME on frame FRAME. (It should be the same for all frames, but it's as easy to use the "right" frame to look it up as to use any other one.) */ int face_name_id_number (f, name) FRAME_PTR f; Lisp_Object name; { Lisp_Object tem; tem = Fcdr (assq_no_quit (name, f->face_alist)); if (NILP (tem)) return 0; CHECK_VECTOR (tem, 0); tem = XVECTOR (tem)->contents[2]; CHECK_NUMBER (tem, 0); return XINT (tem); } /* Emacs initialization. */ void syms_of_win32faces () { Qface = intern ("face"); staticpro (&Qface); Qmouse_face = intern ("mouse-face"); staticpro (&Qmouse_face); Qpixmap_spec_p = intern ("pixmap-spec-p"); staticpro (&Qpixmap_spec_p); DEFVAR_INT ("region-face", ®ion_face, "Face number to use to highlight the region\n\ The region is highlighted with this face\n\ when Transient Mark mode is enabled and the mark is active."); defsubr (&Spixmap_spec_p); defsubr (&Sframe_face_alist); defsubr (&Sset_frame_face_alist); defsubr (&Smake_face_internal); defsubr (&Sset_face_attribute_internal); defsubr (&Sinternal_next_face_id); }