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view lisp/avoid.el @ 6581:3a0db3b2366c
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author | Richard M. Stallman <rms@gnu.org> |
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date | Wed, 30 Mar 1994 02:14:11 +0000 |
parents | b8026de94b3a |
children | 41b90d7dd228 |
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;;; avoid.el -- make mouse pointer stay out of the way of editing. ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc. ;; Author: Boris Goldowsky <boris@cs.rochester.edu> ;; Keywords: mouse ;; Version: 1.10 ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; Commentary: ;;; ;;; For those who are annoyed by the mouse pointer obscuring text, ;;; this mode moves the mouse pointer - either just a little out of ;;; the way, or all the way to the corner of the frame. ;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode . ;;; To set up permanently, put this file on your load-path and put the ;;; following in your .emacs: ;;; ;;; (cond (window-system ;;; (require 'avoid) ;;; (mouse-avoidance-mode 'cat-and-mouse))) ;;; ;;; The 'cat-and-mouse can be ;;; 'banish or 'jump or 'animate or 'proteus if you prefer. ;;; See the documentation for function `mouse-avoidance-mode' for ;;; details of the different modes. ;;; ;;; For added silliness, make the animatee animate... ;;; put something similar to the following into your .emacs: ;;; ;;; (cond (window-system ;;; (setq x-pointer-shape ;;; (eval (nth (random 4) ;;; '(x-pointer-man x-pointer-spider ;;; x-pointer-gobbler x-pointer-gumby)))) ;;; (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters)))))) ;;; ;;; For completely random pointer shape, replace the setq above with: ;;; (setq x-pointer-shape (mouse-avoidance-random-shape)) ;;; ;;; Bugs & Warnings: ;;; ;;; - Due to a bug in (mouse-position), this code can cause emacs ;;; 19.22 to crash when deleting a frame if the mouse has not moved ;;; since creating the frame. Versions earlier than 19.21 will ;;; crash more easily; this program should not be used with them. ;;; ;;; - Using this code does slow emacs down. "banish" mode shouldn't ;;; ever be too bad though, and on my workstation even "animate" doesn't ;;; seem to have a noticable effect. ;;; ;;; - There are some situations where it doesn't do what you expect, ;;; notably when there are long wrapped lines in the buffer. Since ;;; there is no low-level command for finding point's position ;;; on the screen, it can fail to move the pointer when on such a line. ;;; Credits: ;;; This code was helped by all those who contributed suggestions, fixes, and ;;; additions: ;;; Joe Harrington (and his advisor), for the original inspiration ;;; Ken Manheimer, for dreaming up the Protean mode ;;; Richard Stallman, for the awful cat-and-mouse pun, among other things ;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris, ;;; Simon Marshall, and M.S. Ashton, for their feedback. ;;; ;;; Code: (provide 'avoid) (defvar mouse-avoidance-mode nil "Value is t or a symbol if the mouse pointer should avoid the cursor. See function mouse-avoidance-mode for possible values. Changing this variable is NOT the recommended way to change modes; use the function instead.") (defvar mouse-avoidance-nudge-dist 4 "*Average distance that mouse will be moved when approached by cursor. Only applies in mode-avoidance-modes `animate' and `jump'.") (defvar mouse-avoidance-nudge-var 3 "*Variability of mouse-avoidance-nudge-dist (which see).") (defvar mouse-avoidance-animation-delay .01 "Delay between animation steps, in seconds.") (defvar mouse-avoidance-threshhold 5 "*Mouse-pointer's flight distance. If the cursor gets closer than this, the mouse pointer will move away. Only applies in mouse-avoidance-modes `animate' and `jump'.") ;; Internal variables for mouse-avoidance-random-shape (defvar mouse-avoidance-pointer-shapes nil) (defvar mouse-avoidance-n-pointer-shapes 0) ;;; Functions: (defun mouse-avoidance-too-close-p () ;; Return t if mouse pointer and point cursor are too close. ;; Acceptable distance is defined by mouse-avoidance-threshhold. (let ((mouse (mouse-position))) (and (car (cdr mouse)) (< (abs (- (car (cdr mouse)) (current-column))) mouse-avoidance-threshhold) (< (abs (- (cdr (cdr mouse)) (+ (car (cdr (window-edges))) (count-lines (window-start) (point))))) mouse-avoidance-threshhold)))) (defun mouse-avoidance-banish-mouse () ;; Put the mouse pointer in the upper-right corner of the current frame. (set-mouse-position (selected-frame) (1- (frame-width)) 0)) (defun mouse-avoidance-nudge-mouse () ;; Push the mouse a little way away, possibly animating the move (let* ((cur (mouse-position)) (deltax (* (+ mouse-avoidance-nudge-dist (random mouse-avoidance-nudge-var)) (if (zerop (random 2)) 1 -1))) (deltay (* (+ mouse-avoidance-nudge-dist (random mouse-avoidance-nudge-var)) (if (zerop (random 2)) 1 -1)))) (if (or (eq mouse-avoidance-mode 'animate) (eq mouse-avoidance-mode 'proteus)) (let ((i 0.0) (color (cdr (assoc 'mouse-color (frame-parameters))))) (while (<= i 1) (set-mouse-position (car cur) (mod (+ (car (cdr cur)) (round (* i deltax))) (frame-width)) (mod (+ (cdr (cdr cur)) (round (* i deltay))) (frame-height))) (setq i (+ i (/ 1.0 mouse-avoidance-nudge-dist))) (if (eq mouse-avoidance-mode 'proteus) (progn (setq x-pointer-shape (mouse-avoidance-random-shape)) (set-mouse-color color))) (sit-for mouse-avoidance-animation-delay))) (set-mouse-position (car cur) (mod (+ (car (cdr cur)) deltax) (window-width)) (mod (+ (cdr (cdr cur)) deltay) (window-height)))))) (defun mouse-avoidance-random-shape () "Return a random cursor shape. This assumes that any variable whose name begins with x-pointer- and has an integer value is a valid cursor shape. You might want to redefine this function to suit your own tastes." (if (null mouse-avoidance-pointer-shapes) (progn (setq mouse-avoidance-pointer-shapes (mapcar '(lambda (x) (symbol-value (intern x))) (all-completions "x-pointer-" obarray '(lambda (x) (and (boundp x) (integerp (symbol-value x))))))) (setq mouse-avoidance-n-pointer-shapes (length mouse-avoidance-pointer-shapes)))) (nth (random mouse-avoidance-n-pointer-shapes) mouse-avoidance-pointer-shapes)) (defun mouse-avoidance-simple-hook () (if (and (mouse-avoidance-keyboard-command (this-command-keys))) (progn (raise-frame (selected-frame)) (mouse-avoidance-banish-mouse)))) (defun mouse-avoidance-fancy-hook () (if (and (mouse-avoidance-keyboard-command (this-command-keys)) (mouse-avoidance-too-close-p)) (let ((old-pos (mouse-position))) (mouse-avoidance-nudge-mouse) (if (not (eq (selected-frame) (car old-pos))) (apply 'set-mouse-position old-pos))))) (defun mouse-avoidance-keyboard-command (key) "Return t if the KEYSEQENCE is composed of keyboard events only. Returns nil if there are any lists in the key sequence." (cond ((null key) nil) ; Null event seems to be ; returned occasionally. ((not (vectorp key)) t) ; Strings are keyboard events. ((catch 'done (let ((i 0) (l (length key))) (while (< i l) (if (listp (aref key i)) (throw 'done nil)) (setq i (1+ i)))) t)))) (defun mouse-avoidance-mode (&optional mode) "Set cursor avoidance mode to MODE. MODE should be one of the symbols `banish', `jump', `animate', `cat-and-mouse', `proteus', or `none'. If MODE is nil, toggle mouse avoidance between `none' and `banish' modes. Positive numbers and symbols other than the above are treated as equivalent to `banish'; negative numbers and `-' are equivalent to `none'. Effects of the different modes: * BANISH: Move the mouse to the upper-right corner on any keypress. Also raises the frame. * JUMP: If the cursor gets too close to the mouse, displace the mouse a random distance & direction. If this would put it in another, overlapping frame, it is put back \(until the next keypress). * ANIMATE: As `jump', but shows steps along the way for illusion of motion. * CAT-AND-MOUSE: Same as `animate'. * PROTEUS: As `animate', but changes the shape of the mouse pointer too. \(see `mouse-avoidance-threshhold' for definition of \"too close\", and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for definition of \"random distance\".)" (interactive (list (intern (completing-read "Select cursor avoidance technique (SPACE for list): " '(("banish") ("jump") ("animate") ("cat-and-mouse") ("proteus") ("none")) nil t)))) (if (eq mode 'cat-and-mouse) (setq mode 'animate)) (setq post-command-hook (delete 'mouse-avoidance-simple-hook (append post-command-hook nil))) (setq post-command-hook (delete 'mouse-avoidance-fancy-hook (append post-command-hook nil))) (cond ((eq mode 'none) (setq mouse-avoidance-mode nil)) ((or (eq mode 'jump) (eq mode 'animate) (eq mode 'proteus)) (add-hook 'post-command-hook 'mouse-avoidance-fancy-hook) (setq mouse-avoidance-mode mode)) ((or (eq mode 'banish) (eq mode t) (and (null mode) (null mouse-avoidance-mode)) (and mode (> (prefix-numeric-value mode) 0))) (add-hook 'post-command-hook 'mouse-avoidance-simple-hook) (setq mouse-avoidance-mode 'banish)) (t (setq mouse-avoidance-mode nil)))) (or (assq 'mouse-avoidance-mode minor-mode-alist) (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid") minor-mode-alist))) ;;; End of avoid.el