Mercurial > emacs
view lisp/ansi-color.el @ 25357:3a25e881065f
Remove references to echo_area_glyphs
and previous_echo_glyphs.
author | Gerd Moellmann <gerd@gnu.org> |
---|---|
date | Sat, 21 Aug 1999 19:30:42 +0000 |
parents | 38f98813a83d |
children | 8080bafbae4b |
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;;; ansi-color.el -- translate ANSI into text-properties ;; Copyright (C) 1999 Free Software Foundation, Inc. ;; Author: Alex Schroeder <alex@gnu.ch> ;; Maintainer: Alex Schroeder <alex@gnu.ch> ;; Version: 1.2.0 ;; Keywords: comm processes ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by the ;; Free Software Foundation; either version 2, or (at your option) any ;; later version. ;; ;; GNU Emacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; You can get the latest version of this file from my homepage ;; <URL:http://www.geocities.com/TimesSquare/6120/emacs.html>. ;; ;; This file provides a function that takes a string containing ANSI ;; control sequences and tries to replace these with text-properties. ;; ;; I was unable to extract this functionality from term.el for another ;; program I wanted to extend (the MUSH client TinyTalk.el), so I had to ;; rewrite this. ;; In order to install this with TinyMush.el, add the following to your ;; .emacs file: ;; ;; (setq tinymud-filter-line-hook 'my-tinymud-add-ansi-text-properties) ;; (autoload 'ansi-color-to-text-properties "ansi-color" ;; "Translates ANSI color control sequences into text-properties." t) ;; (defun my-tinymud-add-ansi-text-properties (conn line) ;; "Call `ansi-color-to-text-properties' for LINE. ;; Ignores CONN and returns nil, so that `tinymud-filter-line' continues to ;; process triggers and everything else." ;; (ansi-color-to-text-properties line) ;; nil) ;; If the ANSI sequences assume that you have a black background, you'll ;; have to display the stuff in a frame with a black background. You ;; can create such a frame like this (it still looks ugly!): ;; ;; (defun my-black-frame () ;; "Create a frame with black background." ;; (interactive) ;; (make-frame '((foreground-color . "white") ;; (background-color . "black")))) ;;; Testing: ;; If you want to test the setup, evaluate the following fragment in a ;; buffer without font-lock-mode. This doesn't work in buffers that ;; have font-lock-mode! ;; ;; (progn ;; (setq line "[1mbold[0m and [34mblue[0m, [1m[34mbold and blue[0m!!") ;; (ansi-color-to-text-properties line) ;; (insert line)) ;; ;; Other test strings: (m-eating-bug) "[1mmold[0m should be mold" ;;; Bugs: ;; 1. Only supports the ANSI sequences that the MUSH I'm on uses (the ;; MUSH is Elendor, see http://www.elendor.net). To see the list of ;; codes supported I did a `help ansi()'. Based on this information, ;; I used TinyTalk.el (without ANSI color support), gave myself the ;; ANSI color flags using `@set me=ANSI' and `@set me=COLOR', and ;; noted the ANSI escape sequences produced by the MUSH using `think ;; ansi(r,red)' for example. ;; ;; 2. The code is spaghetti-code, I hate it. ;; ;; 3. If a squence of chars looks like the start of an ANSI sequence, ;; the chars will be set invisible. If the squence of chars turns ;; out not to be an ANSI sequence, this is not undone. Here is a ;; teststring: "Is '[3' visible as ^[[3?" This could be solved by ;; using `state': it shows most of the time how many characters have ;; been set invisible. ;;; Code: (defvar ansi-color-faces-vector [default bold default default underline bold default modeline] "Faces used for ANSI control sequences determining a face. Those are sequences like this one: [1m, where 1 could be one of the following numbers: 0 (default), 1 (hilight, rendered as bold), 4 (underline), 5 (flashing, rendered as bold), 7 (inverse, rendered the same as the modeline)") (defvar ansi-color-names-vector ["black" "red" "green" "yellow" "blue" "magenta" "cyan" "white"] "Array of colors. Used for sequences like this one: [31m, where 1 could be an index to a foreground color (red, in this case), or [41m, where 1 could be an index to a background color. The default colors are: black, red, green, yellow, blue, magenta, cyan, and white. On a light background, I prefer: black, red, dark green, orange, blue, magenta, turquoise, snow4") ;; The main function (defun ansi-color-to-text-properties (str) "Translates ANSI color control sequences into text-properties. The ANSI control sequences are made invisible. The text-properties are added to the string given in the parameter STR." ;; ANSI code for highlighting, example: boring[1mINTERESTING[0mboring ;; state: start with 0, "" -> 1, "[" -> 2, "[013457]" -> 3, ;; "[013457]" -> 4, "m" -> back to 0! ;; param: stored when state is 3 (in the above example: 1) (let ((str-length (length str)) (face '(default)) (i 0) (char) (state 0) (param1) (param2)) (while (< i str-length) (setq char (aref str i)) (cond ;; When writing normal chars (state 0) and happening upon an ANSI sequence. ((and (= state 0) (= char ?)) (setq state 1)); saw escape ((and (= state 1) (= char ?\[)); seen escape (setq state 2 param1 nil param2 nil)); saw [, prepare for param1 and param2! ((and (or (= state 2) (= state 3)); reading first or second digit (string-match "[01234567]" (substring str i (1+ i)))) (if (= state 2); reading first digit ;; [1m (hilight) (setq param1 (string-to-number (substring str i (1+ i))) state 3); prepare to read a second digit or quit. ;; if reading second digit ;; such as [32m (green foreground) (setq param2 (string-to-number (substring str i (1+ i))) state 4))); read second digit, prepare to quit ((and (or (= state 3) (= state 4)) (= char ?m)); reading last char: m (setq state 5); state 5: m will be last invisible char. Now ;; reset face according to param1 and param2. (if (null param2); only param1 set: no color changes! ;; [0m: default face (if (= param1 0) (setq face '(default)) ;; [1m: hilight, [7m: inverse, [4m: underline, etc. (add-to-list 'face (aref ansi-color-faces-vector param1))) ;; If param2 is set, we are changing back- or foreground color. (if (= param1 3); first digit told us to change foreground ;; [31m: red foreground (add-to-list 'face (cons 'foreground-color (aref ansi-color-names-vector param2))) ;; [42m: green background (add-to-list 'face (cons 'background-color (aref ansi-color-names-vector param2)))))) (t (setq state 0))); all other cases, state is 0. ;; Set text-property for every char. (if (> state 0); if reading ANSI codes, state > 0: make them ; invisible. (put-text-property i (1+ i) 'invisible t str) ;; if reading normal chars, state is 0, put them in the ;; current face. (put-text-property i (1+ i) 'face face str)) ;; Debug: (message "%c: %d" char state) ;; If we just finished reading an ANSI sequence (state 5), reset ;; state (state 0). (if (> state 4) (setq state 0)) ;; Next char (setq i (1+ i))))) (provide 'ansi-color) ;;; ansi-colors.el ends here