Mercurial > emacs
view etc/MOTIVATION @ 51195:3cbf29813eea
(struct frame): Rename members height to text_lines,
width to text_cols, window_height to total_lines, window_width to
total_cols, new_height to new_text_lines, new_width to
new_text_cols. All uses changed.
(struct frame): New members which consolidate common members of
x_output, w32_output, and mac_output structures: left_pos,
top_pos, pixel_height, pixel_width, x_pixels_diff, y_pixels_diff,
win_gravity, size_hint_flags, border_width, internal_border_width,
line_height, fringe_cols, left_fringe_width, right_fringe_width,
want_fullscreen. All uses changed.
(struct frame): New member column_width contaning the canonical
column width, analogue to line_height. All uses changed.
(struct frame): Rename members scroll_bar_pixel_width to
config_scroll_bar_width, and scroll_bar_cols to
config_scroll_bar_cols. All uses changed.
(struct frame): New member scroll_bar_actual_width which
consolidates and renames the vertical_scroll_bar_extra member of
x_output, w32_output, and mac_output structures. All uses changed.
(FRAME_PIXEL_HEIGHT): Renamed from PIXEL_HEIGHT and moved
from x/w32/macterm.h files. All uses changed. Also change code
which referred to f->output_data...->pixel_height.
(FRAME_PIXEL_WIDTH): Renamed from PIXEL_WIDTH and moved
from x/w32/macterm.h files. All uses changed. Also change code
which referred to f->output_data...->pixel_width.
(FRAME_LINES): Renamed from FRAME_HEIGHT. All uses changed.
Also change code which referred to f->height.
(FRAME_COLS): Renamed from FRAME_WIDTH. All uses changed.
Also change code which referred to f->width.
(FRAME_NEW_HEIGHT, FRAME_NEW_WIDTH): Remove macros; change uses
to update new_text_lines and new_text_cols members directly.
(FRAME_CONFIG_SCROLL_BAR_WIDTH): Renamed from
FRAME_SCROLL_BAR_PIXEL_WIDTH. All uses changed.
(FRAME_CONFIG_SCROLL_BAR_COLS): Renamed from
FRAME_SCROLL_BAR_COLS. All uses changed.
(FRAME_LEFT_SCROLL_BAR_COLS, FRAME_RIGHT_SCROLL_BAR_COLS):
Renamed from FRAME_LEFT_SCROLL_BAR_WIDTH and
FRAME_RIGHT_SCROLL_BAR_WIDTH, resp. All uses changed.
(FRAME_SCROLL_BAR_AREA_WIDTH, FRAME_LEFT_SCROLL_BAR_AREA_WIDTH)
(FRAME_RIGHT_SCROLL_BAR_AREA_WIDTH): New macros.
(FRAME_TOTAL_COLS): Renamed from FRAME_WINDOW_WIDTH.
(SET_FRAME_COLS): Renamed from SET_FRAME_WIDTH.
(FRAME_TOTAL_COLS_ARG): Renamed from FRAME_WINDOW_WIDTH_ARG.
(WINDOW_VERTICAL_SCROLL_BAR_COLUMN): Remove unused macro.
(WINDOW_VERTICAL_SCROLL_BAR_HEIGHT): Remove unused macro.
(FRAME_LINE_HEIGHT): Renamed from CANON_Y_UNIT. Unconditionally
return line_height member (it now has proper value also for
non-window frames).
(FRAME_COLUMN_WIDTH): Renamed from CANON_X_UNIT. Unconditionally
return new column_width member (rather than the default font width).
(FRAME_FRINGE_COLS, FRAME_LEFT_FRINGE_WIDTH)
(FRAME_RIGHT_FRINGE_WIDTH): Renamed from FRAME_X_... and moved
from x/w32/macterm.h files. Unconditionally return corresponding
member of frame structure (they now have proper values also for
non-window frames).
(FRAME_TOTAL_FRINGE_WIDTH): Renamed from FRAME_FRINGE_WIDTH.
Calculate return value from left and right widths.
(FRAME_INTERNAL_BORDER_WIDTH): Unconditionally return
internal_border_width member (has proper value for non-window frame).
(FRAME_PIXEL_X_FROM_CANON_X): Renamed from PIXEL_X_FROM_CANON_X.
(FRAME_PIXEL_Y_FROM_CANON_Y): Renamed from PIXEL_Y_FROM_CANON_Y.
(FRAME_CANON_X_FROM_PIXEL_X): Renamed from CANON_X_FROM_PIXEL_X.
(FRAME_CANON_Y_FROM_PIXEL_Y): Renamed from CANON_Y_FROM_PIXEL_Y.
(FRAME_LINE_TO_PIXEL_Y): Renamed from CHAR_TO_PIXEL_ROW,
consolidated from xterm.h, macterm.h, and w32term.h.
(FRAME_COL_TO_PIXEL_X): Renamed from CHAR_TO_PIXEL_COL,
consolidated from xterm.h, macterm.h, and w32term.h.
(FRAME_TEXT_COLS_TO_PIXEL_WIDTH): Renamed from
CHAR_TO_PIXEL_WIDTH consolidated from x/mac/w32term.h.
(FRAME_TEXT_LINES_TO_PIXEL_HEIGHT): Renamed from
CHAR_TO_PIXEL_HEIGHT consolidated from x/mac/w32term.h.
(FRAME_PIXEL_Y_TO_LINE): Renamed from PIXEL_TO_CHAR_ROW
consolidated from x/mac/w32term.h.
(FRAME_PIXEL_X_TO_COL): Renamed from PIXEL_TO_CHAR_COL
consolidated from x/mac/w32term.h.
(FRAME_PIXEL_WIDTH_TO_TEXT_COLS): Renamed from
PIXEL_TO_CHAR_WIDTH consolidated from x/mac/w32term.h.
(FRAME_PIXEL_HEIGHT_TO_TEXT_LINES): Renamed from
PIXEL_TO_CHAR_HEIGHT consolidated from x/mac/w32term.h.
author | Kim F. Storm <storm@cua.dk> |
---|---|
date | Sat, 24 May 2003 21:58:07 +0000 |
parents | 489cbd8af02e |
children | 3681678d3d86 |
line wrap: on
line source
STUDIES FIND REWARD OFTEN NO MOTIVATOR Creativity and intrinsic interest diminish if task is done for gain By Alfie Kohn Special to the Boston Globe [reprinted with permission of the author from the Monday 19 January 1987 Boston Globe] In the laboratory, rats get Rice Krispies. In the classroom the top students get A's, and in the factory or office the best workers get raises. It's an article of faith for most of us that rewards promote better performance. But a growing body of research suggests that this law is not nearly as ironclad as was once thought. Psychologists have been finding that rewards can lower performance levels, especially when the performance involves creativity. A related series of studies shows that intrinsic interest in a task - the sense that something is worth doing for its own sake - typically declines when someone is rewarded for doing it. If a reward - money, awards, praise, or winning a contest - comes to be seen as the reason one is engaging in an activity, that activity will be viewed as less enjoyable in its own right. With the exception of some behaviorists who doubt the very existence of intrinsic motivation, these conclusions are now widely accepted among psychologists. Taken together, they suggest we may unwittingly be squelching interest and discouraging innovation among workers, students and artists. The recognition that rewards can have counter-productive effects is based on a variety of studies, which have come up with such findings as these: Young children who are rewarded for drawing are less likely to draw on their own that are children who draw just for the fun of it. Teenagers offered rewards for playing word games enjoy the games less and do not do as well as those who play with no rewards. Employees who are praised for meeting a manager's expectations suffer a drop in motivation. Much of the research on creativity and motivation has been performed by Theresa Amabile, associate professor of psychology at Brandeis University. In a paper published early last year on her most recent study, she reported on experiments involving elementary school and college students. Both groups were asked to make "silly" collages. The young children were also asked to invent stories. The least-creative projects, as rated by several teachers, were done by those students who had contracted for rewards. "It may be that commissioned work will, in general, be less creative than work that is done out of pure interest," Amabile said. In 1985, Amabile asked 72 creative writers at Brandeis and at Boston University to write poetry. Some students then were given a list of extrinsic (external) reasons for writing, such as impressing teachers, making money and getting into graduate school, and were asked to think about their own writing with respect to these reasons. Others were given a list of intrinsic reasons: the enjoyment of playing with words, satisfaction from self-expression, and so forth. A third group was not given any list. All were then asked to do more writing. The results were clear. Students given the extrinsic reasons not only wrote less creatively than the others, as judged by 12 independent poets, but the quality of their work dropped significantly. Rewards, Amabile says, have this destructive effect primarily with creative tasks, including higher-level problem-solving. "The more complex the activity, the more it's hurt by extrinsic reward," she said. But other research shows that artists are by no means the only ones affected. In one study, girls in the fifth and sixth grades tutored younger children much less effectively if they were promised free movie tickets for teaching well. The study, by James Gabarino, now president of Chicago's Erikson Institute for Advanced Studies in Child Development, showed that tutors working for the reward took longer to communicate ideas, got frustrated more easily, and did a poorer job in the end than those who were not rewarded. Such findings call into question the widespread belief that money is an effective and even necessary way to motivate people. They also challenge the behaviorist assumption that any activity is more likely to occur if it is rewarded. Amabile says her research "definitely refutes the notion that creativity can be operantly conditioned." But Kenneth McGraw, associate professor of psychology at the University of Mississippi, cautions that this does not mean behaviorism itself has been invalidated. "The basic principles of reinforcement and rewards certainly work, but in a restricted context" - restricted, that is, to tasks that are not especially interesting. Researchers offer several explanations for their surprising findings about rewards and performance. First, rewards encourage people to focus narrowly on a task, to do it as quickly as possible and to take few risks. "If they feel that 'this is something I have to get through to get the prize,' they're going to be less creative," Amabile said. Second, people come to see themselves as being controlled by the reward. They feel less autonomous, and this may interfere with performance. "To the extent one's experience of being self-determined is limited," said Richard Ryan, associate psychology professor at the University of Rochester, "one's creativity will be reduced as well." Finally, extrinsic rewards can erode intrinsic interest. People who see themselves as working for money, approval or competitive success find their tasks less pleasurable, and therefore do not do them as well. The last explanation reflects 15 years of work by Ryan's mentor at the University of Rochester, Edward Deci. In 1971, Deci showed that "money may work to buy off one's intrinsic motivation for an activity" on a long-term basis. Ten years later, Deci and his colleagues demonstrated that trying to best others has the same effect. Students who competed to solve a puzzle quickly were less likely than those who were not competing to keep working at it once the experiment was over. Control plays role There is general agreement, however, that not all rewards have the same effect. Offering a flat fee for participating in an experiment - similar to an hourly wage in the workplace - usually does not reduce intrinsic motivation. It is only when the rewards are based on performing a given task or doing a good job at it - analogous to piece-rate payment and bonuses, respectively - that the problem develops. The key, then, lies in how a reward is experienced. If we come to view ourselves as working to get something, we will no longer find that activity worth doing in its own right. There is an old joke that nicely illustrates the principle. An elderly man, harassed by the taunts of neighborhood children, finally devises a scheme. He offered to pay each child a dollar if they would all return Tuesday and yell their insults again. They did so eagerly and received the money, but he told them he could only pay 25 cents on Wednesday. When they returned, insulted him again and collected their quarters, he informed them that Thursday's rate would be just a penny. "Forget it," they said - and never taunted him again. Means to and end In a 1982 study, Stanford psychologist Mark L. Lepper showed that any task, no matter how enjoyable it once seemed, would be devalued if it were presented as a means rather than an end. He told a group of preschoolers they could not engage in one activity they liked until they first took part in another. Although they had enjoyed both activities equally, the children came to dislike the task that was a prerequisite for the other. It should not be surprising that when verbal feedback is experienced as controlling, the effect on motivation can be similar to that of payment. In a study of corporate employees, Ryan found that those who were told, "Good, you're doing as you /should/" were "significantly less intrinsically motivated than those who received feedback informationally." There's a difference, Ryan says, between saying, "I'm giving you this reward because I recognize the value of your work" and "You're getting this reward because you've lived up to my standards." A different but related set of problems exists in the case of creativity. Artists must make a living, of course, but Amabile emphasizes that "the negative impact on creativity of working for rewards can be minimized" by playing down the significance of these rewards and trying not to use them in a controlling way. Creative work, the research suggests, cannot be forced, but only allowed to happen. /Alfie Kohn, a Cambridge, MA writer, is the author of "No Contest: The Case Against Competition," recently published by Houghton Mifflin Co., Boston, MA. ISBN 0-395-39387-6. /