\input texinfo @c -*-texinfo-*-@comment %**start of header@setfilename ../info/eintr@c sethtmlfilename emacs-lisp-intro.html@settitle Programming in Emacs Lisp@syncodeindex vr cp@syncodeindex fn cp@setchapternewpage odd@finalout@c ---------@c <<<< For hard copy printing, this file is now@c set for smallbook, which works for all sizes@c of paper, and with Postscript figures >>>>@smallbook@clear largebook@set print-postscript-figures@c set largebook@c clear print-postscript-figures@c ---------@comment %**end of header@set edition-number 2.07@set update-date 2002 Aug 23@ignore ## Summary of shell commands to create various output formats: ## Info output makeinfo --no-split --paragraph-indent=0 --verbose emacs-lisp-intro.texi ## DVI output texi2dvi emacs-lisp-intro.texi ## HTML output makeinfo --html --no-split --verbose emacs-lisp-intro.texi ## Plain text output makeinfo --fill-column=70 --no-split --paragraph-indent=0 \ --verbose --no-headers --output=emacs-lisp-intro.txt emacs-lisp-intro.texi ## DocBook output makeinfo --docbook --no-split --paragraph-indent=0 \ --verbose emacs-lisp-intro.texi ## XML output makeinfo --xml --no-split --paragraph-indent=0 \ --verbose emacs-lisp-intro.texi@end ignore@c ================ Included Figures ================@c Set print-postscript-figures if you print PostScript figures.@c If you clear this, the ten figures will be printed as ASCII diagrams.@c (This is not relevant to Info, since Info only handles ASCII.)@c Your site may require editing changes to print PostScript; in this@c case, search for `print-postscript-figures' and make appropriate changes.@c ================ How to Create an Info file ================@c If you have `makeinfo' installed, run the following command@c makeinfo emacs-lisp-intro.texi@c or, if you want a single, large Info file, and no paragraph indents:@c makeinfo --no-split --paragraph-indent=0 --verbose emacs-lisp-intro.texi@c After creating the Info file, edit your Info `dir' file, if the@c `dircategory' section below does not enable your system to@c install the manual automatically.@c (The `dir' file is often in the `/usr/local/info/' directory.)@c ================ How to Create an HTML file ================@c To convert to HTML format@c makeinfo --html --no-split --verbose emacs-lisp-intro.texi@c ================ How to Print a Book in Various Sizes ================@c This book can be printed in any of three different sizes.@c In the above header, set @-commands appropriately.@c 7 by 9.25 inches:@c @smallbook@c @clear largebook@c 8.5 by 11 inches:@c @c smallbook@c @set largebook@c European A4 size paper:@c @c smallbook@c @afourpaper@c @set largebook@c ================ How to Typeset and Print ================@c If you do not include PostScript figures, run either of the@c following command sequences, or similar commands suited to your@c system:@c texi2dvi emacs-lisp-intro.texi@c lpr -d emacs-lisp-intro.dvi@c or else:@c tex emacs-lisp-intro.texi@c texindex emacs-lisp-intro.??@c tex emacs-lisp-intro.texi@c lpr -d emacs-lisp-intro.dvi@c If you include the PostScript figures, and you have old software,@c you may need to convert the .dvi file to a .ps file before@c printing. Run either of the following command sequences, or one@c similar:@c@c dvips -f < emacs-lisp-intro.dvi > emacs-lisp-intro.ps@c@c or else:@c@c postscript -p < emacs-lisp-intro.dvi > emacs-lisp-intro.ps@c@c (Note: if you edit the book so as to change the length of the@c table of contents, you may have to change the value of `pageno' below.)@c ================ End of Formatting Sections ================@c For next or subsequent edition:@c create function using with-output-to-temp-buffer@c create a major mode, with keymaps@c run an asynchronous process, like grep or diff@c For 8.5 by 11 inch format: do not use such a small amount of@c whitespace between paragraphs as smallbook format@ifset largebook@tex\global\parskip 6pt plus 1pt@end tex@end ifset@c For all sized formats: print within-book cross@c reference with ``...'' rather than [...]@tex% Need following so comma appears after section numbers.\global\def\Ysectionnumberandtype{%\ifnum\secno=0 \putwordChapter\xreftie\the\chapno, \space %\else \ifnum \subsecno=0 \putwordSection\xreftie\the\chapno.\the\secno, \space %\else \ifnum \subsubsecno=0 %\putwordSection\xreftie\the\chapno.\the\secno.\the\subsecno, \space %\else %\putwordSection\xreftie\the\chapno.\the\secno.\the\subsecno.\the\subsubsecno, \space%\fi \fi \fi }\global\def\Yappendixletterandtype{%\ifnum\secno=0 \putwordAppendix\xreftie'char\the\appendixno{}, \space%\else \ifnum \subsecno=0 \putwordSection\xreftie'char\the\appendixno.\the\secno, \space %\else \ifnum \subsubsecno=0 %\putwordSection\xreftie'char\the\appendixno.\the\secno.\the\subsecno, \space %\else %\putwordSection\xreftie'char\the\appendixno.\the\secno.\the\subsecno.\the\subsubsecno, \space %\fi \fi \fi }\global\def\xrefX[#1,#2,#3,#4,#5,#6]{\begingroup \def\printedmanual{\ignorespaces #5}% \def\printednodename{\ignorespaces #3}% \setbox1=\hbox{\printedmanual}% \setbox0=\hbox{\printednodename}% \ifdim \wd0 = 0pt % No printed node name was explicitly given. \ifx\SETxref-automatic-section-title\relax % % Use the actual chapter/section title appear inside % the square brackets. Use the real section title if we have it. \ifdim \wd1>0pt% % It is in another manual, so we don't have it. \def\printednodename{\ignorespaces #1}% \else \ifhavexrefs % We know the real title if we have the xref values. \def\printednodename{\refx{#1-title}}% \else % Otherwise just copy the Info node name. \def\printednodename{\ignorespaces #1}% \fi% \fi \def\printednodename{#1-title}% \else % Use the node name inside the square brackets. \def\printednodename{\ignorespaces #1}% \fi \fi % % If we use \unhbox0 and \unhbox1 to print the node names, TeX does not % insert empty discretionaries after hyphens, which means that it will % not find a line break at a hyphen in a node names. Since some manuals % are best written with fairly long node names, containing hyphens, this % is a loss. Therefore, we give the text of the node name again, so it % is as if TeX is seeing it for the first time. \ifdim \wd1 > 0pt \putwordsection{} ``\printednodename'' in \cite{\printedmanual}% \else % _ (for example) has to be the character _ for the purposes of the % control sequence corresponding to the node, but it has to expand % into the usual \leavevmode...\vrule stuff for purposes of % printing. So we \turnoffactive for the \refx-snt, back on for the % printing, back off for the \refx-pg. {\turnoffactive \refx{#1-snt}{}}%% \space [\printednodename],\space % <= original% \putwordsection{} ``\printednodename'',\space ``\printednodename'',\space \turnoffactive \putwordpage\tie\refx{#1-pg}{}% \fi\endgroup}@end tex@c ----------------------------------------------------@dircategory Emacs@direntry* Emacs Lisp Intro: (eintr). A simple introduction to Emacs Lisp programming.@end direntry@copyingThis is an introduction to @cite{Programming in Emacs Lisp}, forpeople who are not programmers.Edition @value{edition-number}, @value{update-date}Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1997, 2001, 2002 Free Software Foundation, Inc.@sp 2Published by the Free Software Foundation, Inc.@*59 Temple Place, Suite 330@*Boston, MA 02111-1307 USA@*Edition @value{edition-number}, @value{update-date}@c Printed copies are available for $30 each.@*ISBN 1-882114-43-4Permission is granted to copy, distribute and/or modify this documentunder the terms of the GNU Free Documentation License, Version 1.1 orany later version published by the Free Software Foundation; therebeing no Invariant Section, with the Front-Cover Texts being ``A GNUManual'', and with the Back-Cover Texts as in (a) below. A copy ofthe license is included in the section entitled ``GNU FreeDocumentation License''.(a) The FSF's Back-Cover Text is: ``You have freedom to copy andmodify this GNU Manual, like GNU software. Copies published by theFree Software Foundation raise funds for GNU development.''@end copying@c half title; two lines here, so do not use `shorttitlepage'@tex{\begingroup% \hbox{}\vskip 1.5in \chaprm \centerline{An Introduction to}% \endgroup}%{\begingroup\hbox{}\vskip 0.25in \chaprm% \centerline{Programming in Emacs Lisp}% \endgroup\page\hbox{}\page}@end tex@titlepage@sp 6@center @titlefont{An Introduction to}@sp 2@center @titlefont{Programming in Emacs Lisp}@sp 2@center Second Edition@sp 4@center by Robert J. Chassell@page@vskip 0pt plus 1filll@insertcopying@end titlepage@iftex@headings off@evenheading @thispage @| @| @thischapter@oddheading @thissection @| @| @thispage@end iftex@ifnothtml@c Keep T.O.C. short by tightening up.@ifset largebook@tex\global\parskip 2pt plus 1pt\global\advance\baselineskip by -1pt@end tex@end ifset@shortcontents@contents@ifset largebook@tex\global\parskip 6pt plus 1pt\global\advance\baselineskip by 1pt@end tex@end ifset@end ifnothtml@c >>>> Set pageno appropriately <<<<@c The first page of the Preface is a roman numeral; it is the first@c right handed page after the Table of Contents; hence the following@c setting must be for an odd negative number.@c if largebook, there are 8 pages in Table of Contents@ifset largebook@iftex@pageno = -9@end iftex@end ifset@c if smallbook, there are 10 pages in Table of Contents@ifclear largebook@iftex@pageno = -11@end iftex@end ifclear@ifnottex@node Top, Preface, (dir), (dir)@top An Introduction to Programming in Emacs Lisp@insertcopyingThis master menu first lists each chapter and index; then it listsevery node in every chapter.@end ifnottex@menu* Preface:: What to look for.* List Processing:: What is Lisp?* Practicing Evaluation:: Running several programs.* Writing Defuns:: How to write function definitions.* Buffer Walk Through:: Exploring a few buffer-related functions.* More Complex:: A few, even more complex functions.* Narrowing & Widening:: Restricting your and Emacs attention to a region.* car cdr & cons:: Fundamental functions in Lisp.* Cutting & Storing Text:: Removing text and saving it.* List Implementation:: How lists are implemented in the computer.* Yanking:: Pasting stored text.* Loops & Recursion:: How to repeat a process.* Regexp Search:: Regular expression searches.* Counting Words:: A review of repetition and regexps.* Words in a defun:: Counting words in a @code{defun}.* Readying a Graph:: A prototype graph printing function.* Emacs Initialization:: How to write a @file{.emacs} file.* Debugging:: How to run the Emacs Lisp debuggers.* Conclusion:: Now you have the basics.* the-the:: An appendix: how to find reduplicated words.* Kill Ring:: An appendix: how the kill ring works.* Full Graph:: How to create a graph with labelled axes.* GNU Free Documentation License::* Index::* About the Author::@detailmenu --- The Detailed Node Listing ---Preface* Why:: Why learn Emacs Lisp?* On Reading this Text:: Read, gain familiarity, pick up habits....* Who You Are:: For whom this is written.* Lisp History::* Note for Novices:: You can read this as a novice.* Thank You::List Processing* Lisp Lists:: What are lists?* Run a Program:: Any list in Lisp is a program ready to run.* Making Errors:: Generating an error message.* Names & Definitions:: Names of symbols and function definitions.* Lisp Interpreter:: What the Lisp interpreter does.* Evaluation:: Running a program.* Variables:: Returning a value from a variable.* Arguments:: Passing information to a function.* set & setq:: Setting the value of a variable.* Summary:: The major points.* Error Message Exercises::Lisp Lists* Numbers Lists:: List have numbers, other lists, in them.* Lisp Atoms:: Elemental entities.* Whitespace in Lists:: Formating lists to be readable.* Typing Lists:: How GNU Emacs helps you type lists.The Lisp Interpreter* Complications:: Variables, Special forms, Lists within.* Byte Compiling:: Specially processing code for speed.Evaluation* Evaluating Inner Lists:: Lists within lists...Variables* fill-column Example::* Void Function:: The error message for a symbol without a function.* Void Variable:: The error message for a symbol without a value.Arguments* Data types:: Types of data passed to a function.* Args as Variable or List:: An argument can be the value of a variable or list.* Variable Number of Arguments:: Some functions may take a variable number of arguments.* Wrong Type of Argument:: Passing an argument of the wrong type to a function.* message:: A useful function for sending messages.Setting the Value of a Variable* Using set:: Setting values.* Using setq:: Setting a quoted value.* Counting:: Using @code{setq} to count.Practicing Evaluation* How to Evaluate:: Typing editing commands or @kbd{C-x C-e} causes evaluation.* Buffer Names:: Buffers and files are different.* Getting Buffers:: Getting a buffer itself, not merely its name.* Switching Buffers:: How to change to another buffer.* Buffer Size & Locations:: Where point is located and the size of the buffer.* Evaluation Exercise::How To Write Function Definitions* Primitive Functions::* defun:: The @code{defun} special form.* Install:: Install a function definition.* Interactive:: Making a function interactive.* Interactive Options:: Different options for @code{interactive}.* Permanent Installation:: Installing code permanently.* let:: Creating and initializing local variables.* if:: What if?* else:: If--then--else expressions.* Truth & Falsehood:: What Lisp considers false and true.* save-excursion:: Keeping track of point, mark, and buffer.* Review::* defun Exercises::Install a Function Definition* Effect of installation::* Change a defun:: How to change a function definition.Make a Function Interactive* Interactive multiply-by-seven:: An overview.* multiply-by-seven in detail:: The interactive version.@code{let}* Prevent confusion::* Parts of let Expression::* Sample let Expression::* Uninitialized let Variables::The @code{if} Special Form* if in more detail::* type-of-animal in detail:: An example of an @code{if} expression.Truth and Falsehood in Emacs Lisp* nil explained:: @code{nil} has two meanings.@code{save-excursion}* Point and mark:: A review of various locations.* Template for save-excursion::A Few Buffer--Related Functions* Finding More:: How to find more information.* simplified-beginning-of-buffer:: Shows @code{goto-char}, @code{point-min}, and @code{push-mark}.* mark-whole-buffer:: Almost the same as @code{beginning-of-buffer}.* append-to-buffer:: Uses @code{save-excursion} and @code{insert-buffer-substring}.* Buffer Related Review:: Review.* Buffer Exercises::The Definition of @code{mark-whole-buffer}* mark-whole-buffer overview::* Body of mark-whole-buffer:: Only three lines of code.The Definition of @code{append-to-buffer}* append-to-buffer overview::* append interactive:: A two part interactive expression.* append-to-buffer body:: Incorporates a @code{let} expression.* append save-excursion:: How the @code{save-excursion} works.A Few More Complex Functions* copy-to-buffer:: With @code{set-buffer}, @code{get-buffer-create}.* insert-buffer:: Read-only, and with @code{or}.* beginning-of-buffer:: Shows @code{goto-char}, @code{point-min}, and @code{push-mark}.* Second Buffer Related Review::* optional Exercise::The Definition of @code{insert-buffer}* insert-buffer code::* insert-buffer interactive:: When you can read, but not write.* insert-buffer body:: The body has an @code{or} and a @code{let}.* if & or:: Using an @code{if} instead of an @code{or}.* Insert or:: How the @code{or} expression works.* Insert let:: Two @code{save-excursion} expressions.The Interactive Expression in @code{insert-buffer}* Read-only buffer:: When a buffer cannot be modified.* b for interactive:: An existing buffer or else its name.Complete Definition of @code{beginning-of-buffer}* Optional Arguments::* beginning-of-buffer opt arg:: Example with optional argument.* beginning-of-buffer complete::@code{beginning-of-buffer} with an Argument* Disentangle beginning-of-buffer::* Large buffer case::* Small buffer case::Narrowing and Widening* Narrowing advantages:: The advantages of narrowing* save-restriction:: The @code{save-restriction} special form.* what-line:: The number of the line that point is on.* narrow Exercise::@code{car}, @code{cdr}, @code{cons}: Fundamental Functions* Strange Names:: An historical aside: why the strange names?* car & cdr:: Functions for extracting part of a list.* cons:: Constructing a list.* nthcdr:: Calling @code{cdr} repeatedly.* nth::* setcar:: Changing the first element of a list.* setcdr:: Changing the rest of a list.* cons Exercise::@code{cons}* Build a list::* length:: How to find the length of a list.Cutting and Storing Text* Storing Text:: Text is stored in a list.* zap-to-char:: Cutting out text up to a character.* kill-region:: Cutting text out of a region.* Digression into C:: Minor note on C programming language macros.* defvar:: How to give a variable an initial value.* copy-region-as-kill:: A definition for copying text.* cons & search-fwd Review::* search Exercises::@code{zap-to-char}* Complete zap-to-char:: The complete implementation.* zap-to-char interactive:: A three part interactive expression.* zap-to-char body:: A short overview.* search-forward:: How to search for a string.* progn:: The @code{progn} special form.* Summing up zap-to-char:: Using @code{point} and @code{search-forward}.@code{kill-region}* Complete kill-region:: The function definition.* condition-case:: Dealing with a problem.* delete-and-extract-region:: Doing the work.Initializing a Variable with @code{defvar}* See variable current value::* defvar and asterisk:: An old-time convention.@code{copy-region-as-kill}* Complete copy-region-as-kill:: The complete function definition.* copy-region-as-kill body:: The body of @code{copy-region-as-kill}.The Body of @code{copy-region-as-kill}* last-command & this-command::* kill-append function::* kill-new function::How Lists are Implemented* Lists diagrammed::* Symbols as Chest:: Exploring a powerful metaphor.* List Exercise::Yanking Text Back* Kill Ring Overview:: The kill ring is a list.* kill-ring-yank-pointer:: The @code{kill-ring-yank-pointer} variable.* yank nthcdr Exercises::Loops and Recursion* while:: Causing a stretch of code to repeat.* dolist dotimes::* Recursion:: Causing a function to call itself.* Looping exercise::@code{while}* Looping with while:: Repeat so long as test returns true.* Loop Example:: A @code{while} loop that uses a list.* print-elements-of-list:: Uses @code{while}, @code{car}, @code{cdr}.* Incrementing Loop:: A loop with an incrementing counter.* Decrementing Loop:: A loop with a decrementing counter.A Loop with an Incrementing Counter* Incrementing Example:: Counting pebbles in a triangle.* Inc Example parts:: The parts of the function definition.* Inc Example altogether:: Putting the function definition together.Loop with a Decrementing Counter* Decrementing Example:: More pebbles on the beach.* Dec Example parts:: The parts of the function definition.* Dec Example altogether:: Putting the function definition together.Save your time: @code{dolist} and @code{dotimes}* dolist::* dotimes::Recursion* Building Robots:: Same model, different serial number ...* Recursive Definition Parts:: Walk until you stop ...* Recursion with list:: Using a list as the test whether to recurse.* Recursive triangle function::* Recursion with cond::* Recursive Patterns:: Often used templates.* No Deferment:: Don't store up work ...* No deferment solution::Recursion in Place of a Counter* Recursive Example arg of 1 or 2::* Recursive Example arg of 3 or 4::Recursive Patterns* Every::* Accumulate::* Keep::Regular Expression Searches* sentence-end:: The regular expression for @code{sentence-end}.* re-search-forward:: Very similar to @code{search-forward}.* forward-sentence:: A straightforward example of regexp search.* forward-paragraph:: A somewhat complex example.* etags:: How to create your own @file{TAGS} table.* Regexp Review::* re-search Exercises::@code{forward-sentence}* Complete forward-sentence::* fwd-sentence while loops:: Two @code{while} loops.* fwd-sentence re-search:: A regular expression search.@code{forward-paragraph}: a Goldmine of Functions* forward-paragraph in brief:: Key parts of the function definition.* fwd-para let:: The @code{let*} expression.* fwd-para while:: The forward motion @code{while} loop.* fwd-para between paragraphs:: Movement between paragraphs.* fwd-para within paragraph:: Movement within paragraphs.* fwd-para no fill prefix:: When there is no fill prefix.* fwd-para with fill prefix:: When there is a fill prefix.* fwd-para summary:: Summary of @code{forward-paragraph} code.Counting: Repetition and Regexps* Why Count Words::* count-words-region:: Use a regexp, but find a problem.* recursive-count-words:: Start with case of no words in region.* Counting Exercise::The @code{count-words-region} Function* Design count-words-region:: The definition using a @code{while} loop.* Whitespace Bug:: The Whitespace Bug in @code{count-words-region}.Counting Words in a @code{defun}* Divide and Conquer::* Words and Symbols:: What to count?* Syntax:: What constitutes a word or symbol?* count-words-in-defun:: Very like @code{count-words}.* Several defuns:: Counting several defuns in a file.* Find a File:: Do you want to look at a file?* lengths-list-file:: A list of the lengths of many definitions.* Several files:: Counting in definitions in different files.* Several files recursively:: Recursively counting in different files.* Prepare the data:: Prepare the data for display in a graph.Count Words in @code{defuns} in Different Files* lengths-list-many-files:: Return a list of the lengths of defuns.* append:: Attach one list to another.Prepare the Data for Display in a Graph* Sorting:: Sorting lists.* Files List:: Making a list of files.* Counting function definitions::Readying a Graph* Columns of a graph::* graph-body-print:: How to print the body of a graph.* recursive-graph-body-print::* Printed Axes::* Line Graph Exercise::Your @file{.emacs} File* Default Configuration::* Site-wide Init:: You can write site-wide init files.* defcustom:: Emacs will write code for you.* Beginning a .emacs File:: How to write a @code{.emacs file}.* Text and Auto-fill:: Automatically wrap lines.* Mail Aliases:: Use abbreviations for email addresses.* Indent Tabs Mode:: Don't use tabs with @TeX{}* Keybindings:: Create some personal keybindings.* Keymaps:: More about key binding.* Loading Files:: Load (i.e., evaluate) files automatically.* Autoload:: Make functions available.* Simple Extension:: Define a function; bind it to a key.* X11 Colors:: Colors in version 19 in X.* Miscellaneous::* Mode Line:: How to customize your mode line.Debugging* debug:: How to use the built-in debugger.* debug-on-entry:: Start debugging when you call a function.* debug-on-quit:: Start debugging when you quit with @kbd{C-g}.* edebug:: How to use Edebug, a source level debugger.* Debugging Exercises::Handling the Kill Ring* rotate-yank-pointer:: Move a pointer along a list and around.* yank:: Paste a copy of a clipped element.* yank-pop:: Insert first element pointed to.The @code{rotate-yank-pointer} Function* Understanding rotate-yk-ptr::* rotate-yk-ptr body:: The body of @code{rotate-yank-pointer}.The Body of @code{rotate-yank-pointer}* Digression concerning error:: How to mislead humans, but not computers.* rotate-yk-ptr else-part:: The else-part of the @code{if} expression.* Remainder Function:: The remainder, @code{%}, function.* rotate-yk-ptr remainder:: Using @code{%} in @code{rotate-yank-pointer}.* kill-rng-yk-ptr last elt:: Pointing to the last element.@code{yank}* rotate-yk-ptr arg:: Pass the argument to @code{rotate-yank-pointer}.* rotate-yk-ptr negative arg:: Pass a negative argument.A Graph with Labelled Axes* Labelled Example::* print-graph Varlist:: @code{let} expression in @code{print-graph}.* print-Y-axis:: Print a label for the vertical axis.* print-X-axis:: Print a horizontal label.* Print Whole Graph:: The function to print a complete graph.The @code{print-Y-axis} Function* Height of label:: What height for the Y axis?* Compute a Remainder:: How to compute the remainder of a division.* Y Axis Element:: Construct a line for the Y axis.* Y-axis-column:: Generate a list of Y axis labels.* print-Y-axis Penultimate:: A not quite final version.The @code{print-X-axis} Function* Similarities differences:: Much like @code{print-Y-axis}, but not exactly.* X Axis Tic Marks:: Create tic marks for the horizontal axis.Printing the Whole Graph* The final version:: A few changes.* Test print-graph:: Run a short test.* Graphing words in defuns:: Executing the final code.* lambda:: How to write an anonymous function.* mapcar:: Apply a function to elements of a list.* Another Bug:: Yet another bug @dots{} most insidious.* Final printed graph:: The graph itself!@end detailmenu@end menu@node Preface, List Processing, Top, Top@comment node-name, next, previous, up@unnumbered PrefaceMost of the GNU Emacs integrated environment is written in the programminglanguage called Emacs Lisp. The code written in this programminglanguage is the software---the sets of instructions---that tell thecomputer what to do when you give it commands. Emacs is designed sothat you can write new code in Emacs Lisp and easily install it as anextension to the editor.(GNU Emacs is sometimes called an ``extensible editor'', but it doesmuch more than provide editing capabilities. It is better to refer toEmacs as an ``extensible computing environment''. However, thatphrase is quite a mouthful. It is easier to refer to Emacs simply asan editor. Moreover, everything you do in Emacs---find the Mayan dateand phases of the moon, simplify polynomials, debug code, managefiles, read letters, write books---all these activities are kinds ofediting in the most general sense of the word.)@menu* Why:: Why learn Emacs Lisp?* On Reading this Text:: Read, gain familiarity, pick up habits....* Who You Are:: For whom this is written.* Lisp History::* Note for Novices:: You can read this as a novice.* Thank You::@end menu@node Why, On Reading this Text, Preface, Preface@ifnottex@unnumberedsec Why Study Emacs Lisp?@end ifnottexAlthough Emacs Lisp is usually thought of in association only with Emacs,it is a full computer programming language. You can use Emacs Lisp asyou would any other programming language.Perhaps you want to understand programming; perhaps you want to extendEmacs; or perhaps you want to become a programmer. This introduction toEmacs Lisp is designed to get you started: to guide you in learning thefundamentals of programming, and more importantly, to show you how youcan teach yourself to go further.@node On Reading this Text, Who You Are, Why, Preface@comment node-name, next, previous, up@unnumberedsec On Reading this TextAll through this document, you will see little sample programs you canrun inside of Emacs. If you read this document in Info inside of GNUEmacs, you can run the programs as they appear. (This is easy to do andis explained when the examples are presented.) Alternatively, you canread this introduction as a printed book while sitting beside a computerrunning Emacs. (This is what I like to do; I like printed books.) Ifyou don't have a running Emacs beside you, you can still read this book,but in this case, it is best to treat it as a novel or as a travel guideto a country not yet visited: interesting, but not the same as beingthere.Much of this introduction is dedicated to walk-throughs or guided toursof code used in GNU Emacs. These tours are designed for two purposes:first, to give you familiarity with real, working code (code you useevery day); and, second, to give you familiarity with the way Emacsworks. It is interesting to see how a working environment isimplemented.Also, Ihope that you will pick up the habit of browsing through source code.You can learn from it and mine it for ideas. Having GNU Emacs is likehaving a dragon's cave of treasures.In addition to learning about Emacs as an editor and Emacs Lisp as aprogramming language, the examples and guided tours will give you anopportunity to get acquainted with Emacs as a Lisp programmingenvironment. GNU Emacs supports programming and provides tools thatyou will want to become comfortable using, such as @kbd{M-.} (the keywhich invokes the @code{find-tag} command). You will also learn aboutbuffers and other objects that are part of the environment.Learning about these features of Emacs is like learning new routesaround your home town.@ignoreIn addition, I have written several programs as extended examples.Although these are examples, the programs are real. I use them.Other people use them. You may use them. Beyond the fragments ofprograms used for illustrations, there is very little in here that is`just for teaching purposes'; what you see is used. This is a greatadvantage of Emacs Lisp: it is easy to learn to use it for work.@end ignoreFinally, I hope to convey some of the skills for using Emacs tolearn aspects of programming that you don't know. You can often useEmacs to help you understand what puzzles you or to find out how to dosomething new. This self-reliance is not only a pleasure, but anadvantage.@node Who You Are, Lisp History, On Reading this Text, Preface@comment node-name, next, previous, up@unnumberedsec For Whom This is WrittenThis text is written as an elementary introduction for people who arenot programmers. If you are a programmer, you may not be satisfied withthis primer. The reason is that you may have become expert at readingreference manuals and be put off by the way this text is organized.An expert programmer who reviewed this text said to me:@quotation@i{I prefer to learn from reference manuals. I ``dive into'' eachparagraph, and ``come up for air'' between paragraphs.}@i{When I get to the end of a paragraph, I assume that that subject isdone, finished, that I know everything I need (with thepossible exception of the case when the next paragraph starts talkingabout it in more detail). I expect that a well written reference manualwill not have a lot of redundancy, and that it will have excellentpointers to the (one) place where the information I want is.}@end quotationThis introduction is not written for this person!Firstly, I try to say everything at least three times: first, tointroduce it; second, to show it in context; and third, to show it in adifferent context, or to review it.Secondly, I hardly ever put all the information about a subject in oneplace, much less in one paragraph. To my way of thinking, that imposestoo heavy a burden on the reader. Instead I try to explain only whatyou need to know at the time. (Sometimes I include a little extrainformation so you won't be surprised later when the additionalinformation is formally introduced.)When you read this text, you are not expected to learn everything thefirst time. Frequently, you need only make, as it were, a `noddingacquaintance' with some of the items mentioned. My hope is that I havestructured the text and given you enough hints that you will be alert towhat is important, and concentrate on it.You will need to ``dive into'' some paragraphs; there is no other wayto read them. But I have tried to keep down the number of suchparagraphs. This book is intended as an approachable hill, rather thanas a daunting mountain.This introduction to @cite{Programming in Emacs Lisp} has a companiondocument,@iftex@cite{The GNU Emacs Lisp Reference Manual}.@end iftex@ifnottex@ref{Top, , The GNU Emacs Lisp Reference Manual, elisp, The GNUEmacs Lisp Reference Manual}.@end ifnottexThe reference manual has more detail than this introduction. In thereference manual, all the information about one topic is concentratedin one place. You should turn to it if you are like the programmerquoted above. And, of course, after you have read this@cite{Introduction}, you will find the @cite{Reference Manual} usefulwhen you are writing your own programs.@node Lisp History, Note for Novices, Who You Are, Preface@unnumberedsec Lisp History@cindex Lisp historyLisp was first developed in the late 1950s at the MassachusettsInstitute of Technology for research in artificial intelligence. Thegreat power of the Lisp language makes it superior for other purposes aswell, such as writing editor commands and integrated environments.@cindex Maclisp@cindex Common LispGNU Emacs Lisp is largely inspired by Maclisp, which was written at MITin the 1960s. It is somewhat inspired by Common Lisp, which became astandard in the 1980s. However, Emacs Lisp is much simpler than CommonLisp. (The standard Emacs distribution contains an optional extensionsfile, @file{cl.el}, that adds many Common Lisp features to Emacs Lisp.)@node Note for Novices, Thank You, Lisp History, Preface@comment node-name, next, previous, up@unnumberedsec A Note for NovicesIf you don't know GNU Emacs, you can still read this documentprofitably. However, I recommend you learn Emacs, if only to learn tomove around your computer screen. You can teach yourself how to useEmacs with the on-line tutorial. To use it, type @kbd{C-h t}. (Thismeans you press and release the @key{CTRL} key and the @kbd{h} at thesame time, and then press and release @kbd{t}.)Also, I often refer to one of Emacs' standard commands by listing thekeys which you press to invoke the command and then giving the name ofthe command in parentheses, like this: @kbd{M-C-\}(@code{indent-region}). What this means is that the@code{indent-region} command is customarily invoked by typing@kbd{M-C-\}. (You can, if you wish, change the keys that are typed toinvoke the command; this is called @dfn{rebinding}. @xref{Keymaps, ,Keymaps}.) The abbreviation @kbd{M-C-\} means that you type your@key{META} key, @key{CTRL} key and @key{\} key all at the same time.(On many modern keyboards the @key{META} key is labelled@key{ALT}.)Sometimes a combination like this is called a keychord, since it issimilar to the way you play a chord on a piano. If your keyboard doesnot have a @key{META} key, the @key{ESC} key prefix is used in placeof it. In this case, @kbd{M-C-\} means that you press and release your@key{ESC} key and then type the @key{CTRL} key and the @key{\} key atthe same time. But usually @kbd{M-C-\} means press the @key{CTRL} keyalong with the key that is labelled @key{ALT} and, at the same time,press the @key{\} key.In addition to typing a lone keychord, you can prefix what you typewith @kbd{C-u}, which is called the `universal argument'. The@kbd{C-u} keychord passes an argument to the subsequent command.Thus, to indent a region of plain text by 6 spaces, mark the region,and then type @w{@kbd{C-u 6 M-C-\}}. (If you do not specify a number,Emacs either passes the number 4 to the command or otherwise runs thecommand differently than it would otherwise.) @xref{Arguments, ,Numeric Arguments, emacs, The GNU Emacs Manual}.If you are reading this in Info using GNU Emacs, you can read throughthis whole document just by pressing the space bar, @key{SPC}.(To learn about Info, type @kbd{C-h i} and then select Info.)A note on terminology: when I use the word Lisp alone, I often amreferring to the various dialects of Lisp in general, but when I speakof Emacs Lisp, I am referring to GNU Emacs Lisp in particular.@node Thank You, , Note for Novices, Preface@comment node-name, next, previous, up@unnumberedsec Thank YouMy thanks to all who helped me with this book. My especial thanks to@r{Jim Blandy}, @r{Noah Friedman}, @w{Jim Kingdon}, @r{RolandMcGrath}, @w{Frank Ritter}, @w{Randy Smith}, @w{Richard M.@:Stallman}, and @w{Melissa Weisshaus}. My thanks also go to both@w{Philip Johnson} and @w{David Stampe} for their patientencouragement. My mistakes are my own.@flushrightRobert J. Chassell@end flushright@c ================ Beginning of main text ================@c Start main text on right-hand (verso) page@tex\par\vfill\supereject\headings off\ifodd\pageno \par\vfill\supereject\else \par\vfill\supereject \page\hbox{}\page \par\vfill\supereject\fi@end tex@iftex@headings off@evenheading @thispage @| @| @thischapter@oddheading @thissection @| @| @thispage@pageno = 1@end iftex@node List Processing, Practicing Evaluation, Preface, Top@comment node-name, next, previous, up@chapter List ProcessingTo the untutored eye, Lisp is a strange programming language. In Lispcode there are parentheses everywhere. Some people even claim that thename stands for `Lots of Isolated Silly Parentheses'. But the claim isunwarranted. Lisp stands for LISt Processing, and the programminglanguage handles @emph{lists} (and lists of lists) by putting thembetween parentheses. The parentheses mark the boundaries of the list.Sometimes a list is preceded by a single apostrophe or quotation mark,@samp{'}. Lists are the basis of Lisp.@menu* Lisp Lists:: What are lists?* Run a Program:: Any list in Lisp is a program ready to run.* Making Errors:: Generating an error message.* Names & Definitions:: Names of symbols and function definitions.* Lisp Interpreter:: What the Lisp interpreter does.* Evaluation:: Running a program.* Variables:: Returning a value from a variable.* Arguments:: Passing information to a function.* set & setq:: Setting the value of a variable.* Summary:: The major points.* Error Message Exercises::@end menu@node Lisp Lists, Run a Program, List Processing, List Processing@comment node-name, next, previous, up@section Lisp Lists@cindex Lisp ListsIn Lisp, a list looks like this: @code{'(rose violet daisy buttercup)}.This list is preceded by a single apostrophe. It could just as well bewritten as follows, which looks more like the kind of list you are likelyto be familiar with:@smallexample@group'(rose violet daisy buttercup)@end group@end smallexample@noindentThe elements of this list are the names of the four different flowers,separated from each other by whitespace and surrounded by parentheses,like flowers in a field with a stone wall around them.@cindex Flowers in a field@menu* Numbers Lists:: List have numbers, other lists, in them.* Lisp Atoms:: Elemental entities.* Whitespace in Lists:: Formating lists to be readable.* Typing Lists:: How GNU Emacs helps you type lists.@end menu@node Numbers Lists, Lisp Atoms, Lisp Lists, Lisp Lists@ifnottex@unnumberedsubsec Numbers, Lists inside of Lists@end ifnottexLists can also have numbers in them, as in this list: @code{(+ 2 2)}.This list has a plus-sign, @samp{+}, followed by two @samp{2}s, eachseparated by whitespace.In Lisp, both data and programs are represented the same way; that is,they are both lists of words, numbers, or other lists, separated bywhitespace and surrounded by parentheses. (Since a program looks likedata, one program may easily serve as data for another; this is a verypowerful feature of Lisp.) (Incidentally, these two parentheticalremarks are @emph{not} Lisp lists, because they contain @samp{;} and@samp{.} as punctuation marks.)@need 1200Here is another list, this time with a list inside of it:@smallexample'(this list has (a list inside of it))@end smallexampleThe components of this list are the words @samp{this}, @samp{list},@samp{has}, and the list @samp{(a list inside of it)}. The interiorlist is made up of the words @samp{a}, @samp{list}, @samp{inside},@samp{of}, @samp{it}.@node Lisp Atoms, Whitespace in Lists, Numbers Lists, Lisp Lists@comment node-name, next, previous, up@subsection Lisp Atoms@cindex Lisp AtomsIn Lisp, what we have been calling words are called @dfn{atoms}. Thisterm comes from the historical meaning of the word atom, which means`indivisible'. As far as Lisp is concerned, the words we have beenusing in the lists cannot be divided into any smaller parts and stillmean the same thing as part of a program; likewise with numbers andsingle character symbols like @samp{+}. On the other hand, unlike anatom, a list can be split into parts. (@xref{car cdr & cons, ,@code{car} @code{cdr} & @code{cons} Fundamental Functions}.)In a list, atoms are separated from each other by whitespace. They can beright next to a parenthesis.@cindex @samp{empty list} definedTechnically speaking, a list in Lisp consists of parentheses surroundingatoms separated by whitespace or surrounding other lists or surroundingboth atoms and other lists. A list can have just one atom in it orhave nothing in it at all. A list with nothing in it looks like this:@code{()}, and is called the @dfn{empty list}. Unlike anything else, anempty list is considered both an atom and a list at the same time.@cindex Symbolic expressions, introduced@cindex @samp{expression} defined@cindex @samp{form} definedThe printed representation of both atoms and lists are called@dfn{symbolic expressions} or, more concisely, @dfn{s-expressions}.The word @dfn{expression} by itself can refer to either the printedrepresentation, or to the atom or list as it is held internally in thecomputer. Often, people use the term @dfn{expression}indiscriminately. (Also, in many texts, the word @dfn{form} is usedas a synonym for expression.)Incidentally, the atoms that make up our universe were named such whenthey were thought to be indivisible; but it has been found that physicalatoms are not indivisible. Parts can split off an atom or it canfission into two parts of roughly equal size. Physical atoms were namedprematurely, before their truer nature was found. In Lisp, certainkinds of atom, such as an array, can be separated into parts; but themechanism for doing this is different from the mechanism for splitting alist. As far as list operations are concerned, the atoms of a list areunsplittable.As in English, the meanings of the component letters of a Lisp atomare different from the meaning the letters make as a word. Forexample, the word for the South American sloth, the @samp{ai}, iscompletely different from the two words, @samp{a}, and @samp{i}.There are many kinds of atom in nature but only a few in Lisp: forexample, @dfn{numbers}, such as 37, 511, or 1729, and @dfn{symbols}, suchas @samp{+}, @samp{foo}, or @samp{forward-line}. The words we havelisted in the examples above are all symbols. In everyday Lispconversation, the word ``atom'' is not often used, because programmersusually try to be more specific about what kind of atom they are dealingwith. Lisp programming is mostly about symbols (and sometimes numbers)within lists. (Incidentally, the preceding three word parentheticalremark is a proper list in Lisp, since it consists of atoms, which inthis case are symbols, separated by whitespace and enclosed byparentheses, without any non-Lisp punctuation.)@need 1250In addition, text between double quotation marks---even sentences orparagraphs---is an atom. Here is an example:@cindex Text between double quotation marks@smallexample'(this list includes "text between quotation marks.")@end smallexample@cindex @samp{string} defined@noindentIn Lisp, all of the quoted text including the punctuation mark and theblank spaces is a single atom. This kind of atom is called a@dfn{string} (for `string of characters') and is the sort of thing thatis used for messages that a computer can print for a human to read.Strings are a different kind of atom than numbers or symbols and areused differently.@node Whitespace in Lists, Typing Lists, Lisp Atoms, Lisp Lists@comment node-name, next, previous, up@subsection Whitespace in Lists@cindex Whitespace in lists@need 1200The amount of whitespace in a list does not matter. From the point of viewof the Lisp language,@smallexample@group'(this list looks like this)@end group@end smallexample@need 800@noindentis exactly the same as this:@smallexample'(this list looks like this)@end smallexampleBoth examples show what to Lisp is the same list, the list made up ofthe symbols @samp{this}, @samp{list}, @samp{looks}, @samp{like}, and@samp{this} in that order.Extra whitespace and newlines are designed to make a list more readableby humans. When Lisp reads the expression, it gets rid of all the extrawhitespace (but it needs to have at least one space between atoms inorder to tell them apart.)Odd as it seems, the examples we have seen cover almost all of what Lisplists look like! Every other list in Lisp looks more or less like oneof these examples, except that the list may be longer and more complex.In brief, a list is between parentheses, a string is between quotationmarks, a symbol looks like a word, and a number looks like a number.(For certain situations, square brackets, dots and a few other specialcharacters may be used; however, we will go quite far without them.)@node Typing Lists, , Whitespace in Lists, Lisp Lists@comment node-name, next, previous, up@subsection GNU Emacs Helps You Type Lists@cindex Help typing lists@cindex Formatting helpWhen you type a Lisp expression in GNU Emacs using either LispInteraction mode or Emacs Lisp mode, you have available to you severalcommands to format the Lisp expression so it is easy to read. Forexample, pressing the @key{TAB} key automatically indents the line thecursor is on by the right amount. A command to properly indent thecode in a region is customarily bound to @kbd{M-C-\}. Indentation isdesigned so that you can see which elements of a list belong to whichlist---elements of a sub-list are indented more than the elements ofthe enclosing list.In addition, when you type a closing parenthesis, Emacs momentarilyjumps the cursor back to the matching opening parenthesis, so you cansee which one it is. This is very useful, since every list you typein Lisp must have its closing parenthesis match its openingparenthesis. (@xref{Major Modes, , Major Modes, emacs, The GNU EmacsManual}, for more information about Emacs' modes.)@node Run a Program, Making Errors, Lisp Lists, List Processing@comment node-name, next, previous, up@section Run a Program@cindex Run a program@cindex Program, running one@cindex @samp{evaluate} definedA list in Lisp---any list---is a program ready to run. If you run it(for which the Lisp jargon is @dfn{evaluate}), the computer will do oneof three things: do nothing except return to you the list itself; sendyou an error message; or, treat the first symbol in the list as acommand to do something. (Usually, of course, it is the last of thesethree things that you really want!)@c use code for the single apostrophe, not samp.The single apostrophe, @code{'}, that I put in front of some of theexample lists in preceding sections is called a @dfn{quote}; when itprecedes a list, it tells Lisp to do nothing with the list, other thantake it as it is written. But if there is no quote preceding a list,the first item of the list is special: it is a command for the computerto obey. (In Lisp, these commands are called @emph{functions}.) The list@code{(+ 2 2)} shown above did not have a quote in front of it, so Lispunderstands that the @code{+} is an instruction to do something with therest of the list: add the numbers that follow.@need 1250If you are reading this inside of GNU Emacs in Info, here is how you canevaluate such a list: place your cursor immediately after the righthand parenthesis of the following list and then type @kbd{C-x C-e}:@smallexample(+ 2 2)@end smallexample@c use code for the number four, not samp.@noindentYou will see the number @code{4} appear in the echo area. (In thejargon, what you have just done is ``evaluate the list.'' The echo areais the line at the bottom of the screen that displays or ``echoes''text.) Now try the same thing with a quoted list: place the cursorright after the following list and type @kbd{C-x C-e}:@smallexample'(this is a quoted list)@end smallexample@noindentYou will see @code{(this is a quoted list)} appear in the echo area.@cindex Lisp interpreter, explained@cindex Interpreter, Lisp, explainedIn both cases, what you are doing is giving a command to the programinside of GNU Emacs called the @dfn{Lisp interpreter}---giving theinterpreter a command to evaluate the expression. The name of the Lispinterpreter comes from the word for the task done by a human who comesup with the meaning of an expression---who ``interprets'' it.You can also evaluate an atom that is not part of a list---one that isnot surrounded by parentheses; again, the Lisp interpreter translatesfrom the humanly readable expression to the language of the computer.But before discussing this (@pxref{Variables}), we will discuss what theLisp interpreter does when you make an error.@node Making Errors, Names & Definitions, Run a Program, List Processing@comment node-name, next, previous, up@section Generate an Error Message@cindex Generate an error message@cindex Error message generationPartly so you won't worry if you do it accidentally, we will now givea command to the Lisp interpreter that generates an error message.This is a harmless activity; and indeed, we will often try to generateerror messages intentionally. Once you understand the jargon, errormessages can be informative. Instead of being called ``error''messages, they should be called ``help'' messages. They are likesignposts to a traveller in a strange country; deciphering them can behard, but once understood, they can point the way.The error message is generated by a built-in GNU Emacs debugger. Wewill `enter the debugger'. You get out of the debugger by typing @code{q}.What we will do is evaluate a list that is not quoted and does nothave a meaningful command as its first element. Here is a list almostexactly the same as the one we just used, but without the single-quotein front of it. Position the cursor right after it and type @kbd{C-xC-e}:@smallexample(this is an unquoted list)@end smallexample@noindentWhat you see depends on which version of Emacs you are running. GNUEmacs version 21 provides more information than version 20 and before.First, the more recent result of generating an error; then theearlier, version 20 result.@need 1250@noindentIn GNU Emacs version 21, a @file{*Backtrace*} window will open up andyou will see the following in it:@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--Lisp error: (void-function this) (this is an unquoted list) eval((this is an unquoted list)) eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexample@need 1200@noindentYour cursor will be in this window (you may have to wait a few secondsbefore it becomes visible). To quit the debugger and make thedebugger window go away, type:@smallexampleq@end smallexample@noindentPlease type @kbd{q} right now, so you become confident that you canget out of the debugger. Then, type @kbd{C-x C-e} again to re-enterit.@cindex @samp{function} definedBased on what we already know, we can almost read this error message.You read the @file{*Backtrace*} buffer from the bottom up; it tellsyou what Emacs did. When you typed @kbd{C-x C-e}, you made aninteractive call to the command @code{eval-last-sexp}. @code{eval} isan abbreviation for `evaluate' and @code{sexp} is an abbreviation for`symbolic expression'. The command means `evaluate last symbolicexpression', which is the expression just before your cursor.Each line above tells you what the Lisp interpreter evaluated next.The most recent action is at the top. The buffer is called the@file{*Backtrace*} buffer because it enables you to track Emacsbackwards.@need 800At the top of the @file{*Backtrace*} buffer, you see the line:@smallexampleDebugger entered--Lisp error: (void-function this)@end smallexample@noindentThe Lisp interpreter tried to evaluate the first atom of the list, theword @samp{this}. It is this action that generated the error message@samp{void-function this}.The message contains the words @samp{void-function} and @samp{this}.@cindex @samp{function} definedThe word @samp{function} was mentioned once before. It is a veryimportant word. For our purposes, we can define it by saying that a@dfn{function} is a set of instructions to the computer that tell thecomputer to do something.Now we can begin to understand the error message: @samp{void-functionthis}. The function (that is, the word @samp{this}) does not have adefinition of any set of instructions for the computer to carry out.The slightly odd word, @samp{void-function}, is designed to cover theway Emacs Lisp is implemented, which is that when a symbol does nothave a function definition attached to it, the place that shouldcontain the instructions is `void'.On the other hand, since we were able to add 2 plus 2 successfully, byevaluating @code{(+ 2 2)}, we can infer that the symbol @code{+} musthave a set of instructions for the computer to obey and thoseinstructions must be to add the numbers that follow the @code{+}.@need 1250In GNU Emacs version 20, and in earlier versions, you will see onlyone line of error message; it will appear in the echo area and looklike this:@smallexampleSymbol's function definition is void:@: this@end smallexample@noindent(Also, your terminal may beep at you---some do, some don't; and othersblink. This is just a device to get your attention.) The message goesaway as soon as you type another key, even just to move the cursor.We know the meaning of the word @samp{Symbol}. It refers to the firstatom of the list, the word @samp{this}. The word @samp{function}refers to the instructions that tell the computer what to do.(Technically, the symbol tells the computer where to find theinstructions, but this is a complication we can ignore for themoment.)The error message can be understood: @samp{Symbol's functiondefinition is void:@: this}. The symbol (that is, the word@samp{this}) lacks instructions for the computer to carry out.@node Names & Definitions, Lisp Interpreter, Making Errors, List Processing@comment node-name, next, previous, up@section Symbol Names and Function Definitions@cindex Symbol namesWe can articulate another characteristic of Lisp based on what we havediscussed so far---an important characteristic: a symbol, like@code{+}, is not itself the set of instructions for the computer tocarry out. Instead, the symbol is used, perhaps temporarily, as a wayof locating the definition or set of instructions. What we see is thename through which the instructions can be found. Names of peoplework the same way. I can be referred to as @samp{Bob}; however, I amnot the letters @samp{B}, @samp{o}, @samp{b} but am the consciousnessconsistently associated with a particular life-form. The name is notme, but it can be used to refer to me.In Lisp, one set of instructions can be attached to several names.For example, the computer instructions for adding numbers can belinked to the symbol @code{plus} as well as to the symbol @code{+}(and are in some dialects of Lisp). Among humans, I can be referredto as @samp{Robert} as well as @samp{Bob} and by other words as well.On the other hand, a symbol can have only one function definitionattached to it at a time. Otherwise, the computer would be confused asto which definition to use. If this were the case among people, onlyone person in the world could be named @samp{Bob}. However, the functiondefinition to which the name refers can be changed readily.(@xref{Install, , Install a Function Definition}.)Since Emacs Lisp is large, it is customary to name symbols in a waythat identifies the part of Emacs to which the function belongs.Thus, all the names for functions that deal with Texinfo start with@samp{texinfo-} and those for functions that deal with reading mailstart with @samp{rmail-}.@node Lisp Interpreter, Evaluation, Names & Definitions, List Processing@comment node-name, next, previous, up@section The Lisp Interpreter@cindex Lisp interpreter, what it does@cindex Interpreter, what it doesBased on what we have seen, we can now start to figure out what theLisp interpreter does when we command it to evaluate a list.First, it looks to see whether there is a quote before the list; ifthere is, the interpreter just gives us the list. On the otherhand, if there is no quote, the interpreter looks at the first elementin the list and sees whether it has a function definition. If it does,the interpreter carries out the instructions in the function definition.Otherwise, the interpreter prints an error message.This is how Lisp works. Simple. There are added complications which wewill get to in a minute, but these are the fundamentals. Of course, towrite Lisp programs, you need to know how to write function definitionsand attach them to names, and how to do this without confusing eitheryourself or the computer.@menu* Complications:: Variables, Special forms, Lists within.* Byte Compiling:: Specially processing code for speed.@end menu@node Complications, Byte Compiling, Lisp Interpreter, Lisp Interpreter@ifnottex@unnumberedsubsec Complications@end ifnottexNow, for the first complication. In addition to lists, the Lispinterpreter can evaluate a symbol that is not quoted and does not haveparentheses around it. The Lisp interpreter will attempt to determinethe symbol's value as a @dfn{variable}. This situation is describedin the section on variables. (@xref{Variables}.)@cindex Special formThe second complication occurs because some functions are unusual and donot work in the usual manner. Those that don't are called @dfn{specialforms}. They are used for special jobs, like defining a function, andthere are not many of them. In the next few chapters, you will beintroduced to several of the more important special forms.The third and final complication is this: if the function that theLisp interpreter is looking at is not a special form, and if it is partof a list, the Lisp interpreter looks to see whether the list has a listinside of it. If there is an inner list, the Lisp interpreter firstfigures out what it should do with the inside list, and then it works onthe outside list. If there is yet another list embedded inside theinner list, it works on that one first, and so on. It always works onthe innermost list first. The interpreter works on the innermost listfirst, to evaluate the result of that list. The result may beused by the enclosing expression.Otherwise, the interpreter works left to right, from one expression tothe next.@node Byte Compiling, , Complications, Lisp Interpreter@subsection Byte Compiling@cindex Byte compilingOne other aspect of interpreting: the Lisp interpreter is able tointerpret two kinds of entity: humanly readable code, on which we willfocus exclusively, and specially processed code, called @dfn{bytecompiled} code, which is not humanly readable. Byte compiled coderuns faster than humanly readable code.You can transform humanly readable code into byte compiled code byrunning one of the compile commands such as @code{byte-compile-file}.Byte compiled code is usually stored in a file that ends with a@file{.elc} extension rather than a @file{.el} extension. You willsee both kinds of file in the @file{emacs/lisp} directory; the filesto read are those with @file{.el} extensions.As a practical matter, for most things you might do to customize orextend Emacs, you do not need to byte compile; and I will not discussthe topic here. @xref{Byte Compilation, , Byte Compilation, elisp,The GNU Emacs Lisp Reference Manual}, for a full description of bytecompilation.@node Evaluation, Variables, Lisp Interpreter, List Processing@comment node-name, next, previous, up@section Evaluation@cindex EvaluationWhen the Lisp interpreter works on an expression, the term for theactivity is called @dfn{evaluation}. We say that the interpreter`evaluates the expression'. I've used this term several times before.The word comes from its use in everyday language, `to ascertain thevalue or amount of; to appraise', according to @cite{Webster's NewCollegiate Dictionary}.After evaluating an expression, the Lisp interpreter will most likely@dfn{return} the value that the computer produces by carrying out theinstructions it found in the function definition, or perhaps it willgive up on that function and produce an error message. (The interpretermay also find itself tossed, so to speak, to a different function or itmay attempt to repeat continually what it is doing for ever and ever inwhat is called an `infinite loop'. These actions are less common; andwe can ignore them.) Most frequently, the interpreter returns a value.@cindex @samp{side effect} definedAt the same time the interpreter returns a value, it may do somethingelse as well, such as move a cursor or copy a file; this other kind ofaction is called a @dfn{side effect}. Actions that we humans think areimportant, such as printing results, are often ``side effects'' to theLisp interpreter. The jargon can sound peculiar, but it turns out thatit is fairly easy to learn to use side effects.In summary, evaluating a symbolic expression most commonly causes theLisp interpreter to return a value and perhaps carry out a side effect;or else produce an error.@menu* Evaluating Inner Lists:: Lists within lists...@end menu@node Evaluating Inner Lists, , Evaluation, Evaluation@comment node-name, next, previous, up@subsection Evaluating Inner Lists@cindex Inner list evaluation@cindex Evaluating inner listsIf evaluation applies to a list that is inside another list, the outerlist may use the value returned by the first evaluation as informationwhen the outer list is evaluated. This explains why inner expressionsare evaluated first: the values they return are used by the outerexpressions.@need 1250We can investigate this process by evaluating another addition example.Place your cursor after the following expression and type @kbd{C-x C-e}:@smallexample(+ 2 (+ 3 3))@end smallexample@noindentThe number 8 will appear in the echo area.What happens is that the Lisp interpreter first evaluates the innerexpression, @code{(+ 3 3)}, for which the value 6 is returned; then itevaluates the outer expression as if it were written @code{(+ 2 6)}, whichreturns the value 8. Since there are no more enclosing expressions toevaluate, the interpreter prints that value in the echo area.Now it is easy to understand the name of the command invoked by thekeystrokes @kbd{C-x C-e}: the name is @code{eval-last-sexp}. Theletters @code{sexp} are an abbreviation for `symbolic expression', and@code{eval} is an abbreviation for `evaluate'. The command means`evaluate last symbolic expression'.As an experiment, you can try evaluating the expression by putting thecursor at the beginning of the next line immediately following theexpression, or inside the expression.@need 800Here is another copy of the expression:@smallexample(+ 2 (+ 3 3))@end smallexample@noindentIf you place the cursor at the beginning of the blank line thatimmediately follows the expression and type @kbd{C-x C-e}, you willstill get the value 8 printed in the echo area. Now try putting thecursor inside the expression. If you put it right after the next tolast parenthesis (so it appears to sit on top of the last parenthesis),you will get a 6 printed in the echo area! This is because the commandevaluates the expression @code{(+ 3 3)}.Now put the cursor immediately after a number. Type @kbd{C-x C-e} andyou will get the number itself. In Lisp, if you evaluate a number, youget the number itself---this is how numbers differ from symbols. If youevaluate a list starting with a symbol like @code{+}, you will get avalue returned that is the result of the computer carrying out theinstructions in the function definition attached to that name. If asymbol by itself is evaluated, something different happens, as we willsee in the next section.@node Variables, Arguments, Evaluation, List Processing@comment node-name, next, previous, up@section Variables@cindex VariablesIn Emacs Lisp, a symbol can have a value attached to it just as it canhave a function definition attached to it. The two are different.The function definition is a set of instructions that a computer willobey. A value, on the other hand, is something, such as number or aname, that can vary (which is why such a symbol is called a variable).The value of a symbol can be any expression in Lisp, such as a symbol,number, list, or string. A symbol that has a value is often called a@dfn{variable}.A symbol can have both a function definition and a value attached toit at the same time. Or it can have just one or the other.The two are separate. This is somewhat similarto the way the name Cambridge can refer to the city in Massachusettsand have some information attached to the name as well, such as``great programming center''.@ignore(Incidentally, in Emacs Lisp, a symbol can have twoother things attached to it, too: a property list and a documentationstring; these are discussed later.)@end ignoreAnother way to think about this is to imagine a symbol as being a chestof drawers. The function definition is put in one drawer, the value inanother, and so on. What is put in the drawer holding the value can bechanged without affecting the contents of the drawer holding thefunction definition, and vice-versa.@menu* fill-column Example::* Void Function:: The error message for a symbol without a function.* Void Variable:: The error message for a symbol without a value.@end menu@node fill-column Example, Void Function, Variables, Variables@ifnottex@unnumberedsubsec @code{fill-column}, an Example Variable@end ifnottex@findex fill-column, @r{an example variable}@cindex Example variable, @code{fill-column}@cindex Variable, example of, @code{fill-column}The variable @code{fill-column} illustrates a symbol with a valueattached to it: in every GNU Emacs buffer, this symbol is set to somevalue, usually 72 or 70, but sometimes to some other value. To find thevalue of this symbol, evaluate it by itself. If you are reading this inInfo inside of GNU Emacs, you can do this by putting the cursor afterthe symbol and typing @kbd{C-x C-e}:@smallexamplefill-column@end smallexample@noindentAfter I typed @kbd{C-x C-e}, Emacs printed the number 72 in my echoarea. This is the value for which @code{fill-column} is set for me as Iwrite this. It may be different for you in your Info buffer. Noticethat the value returned as a variable is printed in exactly the same wayas the value returned by a function carrying out its instructions. Fromthe point of view of the Lisp interpreter, a value returned is a valuereturned. What kind of expression it came from ceases to matter oncethe value is known.A symbol can have any value attached to it or, to use the jargon, we can@dfn{bind} the variable to a value: to a number, such as 72; to astring, @code{"such as this"}; to a list, such as @code{(spruce pineoak)}; we can even bind a variable to a function definition.A symbol can be bound to a value in several ways. @xref{set & setq, ,Setting the Value of a Variable}, for information about one way to dothis.@node Void Function, Void Variable, fill-column Example, Variables@comment node-name, next, previous, up@subsection Error Message for a Symbol Without a Function@cindex Symbol without function error@cindex Error for symbol without functionWhen we evaluated @code{fill-column} to find its value as a variable,we did not place parentheses around the word. This is because we didnot intend to use it as a function name.If @code{fill-column} were the first or only element of a list, theLisp interpreter would attempt to find the function definitionattached to it. But @code{fill-column} has no function definition.Try evaluating this:@smallexample(fill-column)@end smallexample@need 1250@noindentIn GNU Emacs version 21, you will create a @file{*Backtrace*} bufferthat says:@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--Lisp error: (void-function fill-column) (fill-column) eval((fill-column)) eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexample@noindent(Remember, to quit the debugger and make the debugger window go away,type @kbd{q} in the @file{*Backtrace*} buffer.)@need 800In GNU Emacs 20 and before, you will produce an error message that says:@smallexampleSymbol's function definition is void:@: fill-column@end smallexample@noindent(The message will go away away as soon as you move the cursor or typeanother key.)@node Void Variable, , Void Function, Variables@comment node-name, next, previous, up@subsection Error Message for a Symbol Without a Value@cindex Symbol without value error@cindex Error for symbol without valueIf you attempt to evaluate a symbol that does not have a value bound toit, you will receive an error message. You can see this byexperimenting with our 2 plus 2 addition. In the following expression,put your cursor right after the @code{+}, before the first number 2,type @kbd{C-x C-e}:@smallexample(+ 2 2)@end smallexample@need 1500@noindentIn GNU Emacs 21, you will create a @file{*Backtrace*} buffer thatsays:@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--Lisp error: (void-variable +) eval(+) eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexample@noindent(As with the other times we entered the debugger, you can quit bytyping @kbd{q} in the @file{*Backtrace*} buffer.)This backtrace is different from the very first error message we saw,which said, @samp{Debugger entered--Lisp error: (void-function this)}.In this case, the function does not have a value as a variable; whilein the other error message, the function (the word `this') did nothave a definition.In this experiment with the @code{+}, what we did was cause the Lispinterpreter to evaluate the @code{+} and look for the value of thevariable instead of the function definition. We did this by placing thecursor right after the symbol rather than after the parenthesis of theenclosing list as we did before. As a consequence, the Lisp interpreterevaluated the preceding s-expression, which in this case was the@code{+} by itself.Since @code{+} does not have a value bound to it, just the functiondefinition, the error message reported that the symbol's value as avariable was void.@need 800In GNU Emacs version 20 and before, your error message will say:@exampleSymbol's value as variable is void:@: +@end example@noindentThe meaning is the same as in GNU Emacs 21.@node Arguments, set & setq, Variables, List Processing@comment node-name, next, previous, up@section Arguments@cindex Arguments@cindex Passing information to functionsTo see how information is passed to functions, let's look again atour old standby, the addition of two plus two. In Lisp, this is writtenas follows:@smallexample(+ 2 2)@end smallexampleIf you evaluate this expression, the number 4 will appear in your echoarea. What the Lisp interpreter does is add the numbers that followthe @code{+}.@cindex @samp{argument} definedThe numbers added by @code{+} are called the @dfn{arguments} of thefunction @code{+}. These numbers are the information that is given toor @dfn{passed} to the function.The word `argument' comes from the way it is used in mathematics anddoes not refer to a disputation between two people; instead it refers tothe information presented to the function, in this case, to the@code{+}. In Lisp, the arguments to a function are the atoms or liststhat follow the function. The values returned by the evaluation ofthese atoms or lists are passed to the function. Different functionsrequire different numbers of arguments; some functions require none atall.@footnote{It is curious to track the path by which the word `argument'came to have two different meanings, one in mathematics and the other ineveryday English. According to the @cite{Oxford English Dictionary},the word derives from the Latin for @samp{to make clear, prove}; thus itcame to mean, by one thread of derivation, `the evidence offered asproof', which is to say, `the information offered', which led to itsmeaning in Lisp. But in the other thread of derivation, it came to mean`to assert in a manner against which others may make counterassertions', which led to the meaning of the word as a disputation.(Note here that the English word has two different definitions attachedto it at the same time. By contrast, in Emacs Lisp, a symbol cannothave two different function definitions at the same time.)}@menu* Data types:: Types of data passed to a function.* Args as Variable or List:: An argument can be the value of a variable or list.* Variable Number of Arguments:: Some functions may take a variable number of arguments.* Wrong Type of Argument:: Passing an argument of the wrong type to a function.* message:: A useful function for sending messages.@end menu@node Data types, Args as Variable or List, Arguments, Arguments@comment node-name, next, previous, up@subsection Arguments' Data Types@cindex Data types@cindex Types of data@cindex Arguments' data typesThe type of data that should be passed to a function depends on whatkind of information it uses. The arguments to a function such as@code{+} must have values that are numbers, since @code{+} adds numbers.Other functions use different kinds of data for their arguments.@findex concatFor example, the @code{concat} function links together or unites two ormore strings of text to produce a string. The arguments are strings.Concatenating the two character strings @code{abc}, @code{def} producesthe single string @code{abcdef}. This can be seen by evaluating thefollowing:@smallexample(concat "abc" "def")@end smallexample@noindentThe value produced by evaluating this expression is @code{"abcdef"}.A function such as @code{substring} uses both a string and numbers asarguments. The function returns a part of the string, a substring ofthe first argument. This function takes three arguments. Its firstargument is the string of characters, the second and third arguments arenumbers that indicate the beginning and end of the substring. Thenumbers are a count of the number of characters (including spaces andpunctuations) from the beginning of the string.@need 800For example, if you evaluate the following:@smallexample(substring "The quick brown fox jumped." 16 19)@end smallexample@noindentyou will see @code{"fox"} appear in the echo area. The arguments are thestring and the two numbers.Note that the string passed to @code{substring} is a single atom eventhough it is made up of several words separated by spaces. Lisp countseverything between the two quotation marks as part of the string,including the spaces. You can think of the @code{substring} function asa kind of `atom smasher' since it takes an otherwise indivisible atomand extracts a part. However, @code{substring} is only able to extracta substring from an argument that is a string, not from another type ofatom such as a number or symbol.@node Args as Variable or List, Variable Number of Arguments, Data types, Arguments@comment node-name, next, previous, up@subsection An Argument as the Value of a Variable or ListAn argument can be a symbol that returns a value when it is evaluated.For example, when the symbol @code{fill-column} by itself is evaluated,it returns a number. This number can be used in an addition.@need 1250Position the cursor after the following expression and type @kbd{C-xC-e}:@smallexample(+ 2 fill-column)@end smallexample@noindentThe value will be a number two more than what you get by evaluating@code{fill-column} alone. For me, this is 74, because the value of@code{fill-column} is 72.As we have just seen, an argument can be a symbol that returns a valuewhen evaluated. In addition, an argument can be a list that returns avalue when it is evaluated. For example, in the following expression,the arguments to the function @code{concat} are the strings@w{@code{"The "}} and @w{@code{" red foxes."}} and the list@code{(number-to-string (+ 2 fill-column))}.@c For Emacs 21, need number-to-string@smallexample(concat "The " (number-to-string (+ 2 fill-column)) " red foxes.")@end smallexample@noindentIf you evaluate this expression---and if, as with my Emacs,@code{fill-column} evaluates to 72---@code{"The 74 red foxes."} willappear in the echo area. (Note that you must put spaces after theword @samp{The} and before the word @samp{red} so they will appear inthe final string. The function @code{number-to-string} converts theinteger that the addition function returns to a string.@code{number-to-string} is also known as @code{int-to-string}.)@node Variable Number of Arguments, Wrong Type of Argument, Args as Variable or List, Arguments@comment node-name, next, previous, up@subsection Variable Number of Arguments@cindex Variable number of arguments@cindex Arguments, variable number ofSome functions, such as @code{concat}, @code{+} or @code{*}, take anynumber of arguments. (The @code{*} is the symbol for multiplication.)This can be seen by evaluating each of the following expressions inthe usual way. What you will see in the echo area is printed in thistext after @samp{@result{}}, which you may read as `evaluates to'.@need 1250In the first set, the functions have no arguments:@smallexample@group(+) @result{} 0(*) @result{} 1@end group@end smallexample@need 1250In this set, the functions have one argument each:@smallexample@group(+ 3) @result{} 3(* 3) @result{} 3@end group@end smallexample@need 1250In this set, the functions have three arguments each:@smallexample@group(+ 3 4 5) @result{} 12(* 3 4 5) @result{} 60@end group@end smallexample@node Wrong Type of Argument, message, Variable Number of Arguments, Arguments@comment node-name, next, previous, up@subsection Using the Wrong Type Object as an Argument@cindex Wrong type of argument@cindex Argument, wrong type ofWhen a function is passed an argument of the wrong type, the Lispinterpreter produces an error message. For example, the @code{+}function expects the values of its arguments to be numbers. As anexperiment we can pass it the quoted symbol @code{hello} instead of anumber. Position the cursor after the following expression and type@kbd{C-x C-e}:@smallexample(+ 2 'hello)@end smallexample@noindentWhen you do this you will generate an error message. What has happenedis that @code{+} has tried to add the 2 to the value returned by@code{'hello}, but the value returned by @code{'hello} is the symbol@code{hello}, not a number. Only numbers can be added. So @code{+}could not carry out its addition.@need 1250In GNU Emacs version 21, you will create and enter a@file{*Backtrace*} buffer that says:@noindent@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--Lisp error: (wrong-type-argument number-or-marker-p hello) +(2 hello) eval((+ 2 (quote hello))) eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexample@need 1250As usual, the error message tries to be helpful and makes sense after youlearn how to read it.The first part of the error message is straightforward; it says@samp{wrong type argument}. Next comes the mysterious jargon word@w{@samp{number-or-marker-p}}. This word is trying to tell you whatkind of argument the @code{+} expected.The symbol @code{number-or-marker-p} says that the Lisp interpreter istrying to determine whether the information presented it (the value ofthe argument) is a number or a marker (a special object representing abuffer position). What it does is test to see whether the @code{+} isbeing given numbers to add. It also tests to see whether theargument is something called a marker, which is a specific feature ofEmacs Lisp. (In Emacs, locations in a buffer are recorded as markers.When the mark is set with the @kbd{C-@@} or @kbd{C-@key{SPC}} command,its position is kept as a marker. The mark can be considered anumber---the number of characters the location is from the beginningof the buffer.) In Emacs Lisp, @code{+} can be used to add thenumeric value of marker positions as numbers.The @samp{p} of @code{number-or-marker-p} is the embodiment of apractice started in the early days of Lisp programming. The @samp{p}stands for `predicate'. In the jargon used by the early Lispresearchers, a predicate refers to a function to determine whether someproperty is true or false. So the @samp{p} tells us that@code{number-or-marker-p} is the name of a function that determineswhether it is true or false that the argument supplied is a number ora marker. Other Lisp symbols that end in @samp{p} include @code{zerop},a function that tests whether its argument has the value of zero, and@code{listp}, a function that tests whether its argument is a list.Finally, the last part of the error message is the symbol @code{hello}.This is the value of the argument that was passed to @code{+}. If theaddition had been passed the correct type of object, the value passedwould have been a number, such as 37, rather than a symbol like@code{hello}. But then you would not have got the error message.@need 1250In GNU Emacs version 20 and before, the echo area displays an errormessage that says:@smallexampleWrong type argument:@: number-or-marker-p, hello@end smallexampleThis says, in different words, the same as the top line of the@file{*Backtrace*} buffer.@node message, , Wrong Type of Argument, Arguments@comment node-name, next, previous, up@subsection The @code{message} Function@findex messageLike @code{+}, the @code{message} function takes a variable number ofarguments. It is used to send messages to the user and is so usefulthat we will describe it here.@need 1250A message is printed in the echo area. For example, you can print amessage in your echo area by evaluating the following list:@smallexample(message "This message appears in the echo area!")@end smallexampleThe whole string between double quotation marks is a single argumentand is printed @i{in toto}. (Note that in this example, the messageitself will appear in the echo area within double quotes; that isbecause you see the value returned by the @code{message} function. Inmost uses of @code{message} in programs that you write, the text willbe printed in the echo area as a side-effect, without the quotes.@xref{multiply-by-seven in detail, , @code{multiply-by-seven} indetail}, for an example of this.)However, if there is a @samp{%s} in the quoted string of characters, the@code{message} function does not print the @samp{%s} as such, but looksto the argument that follows the string. It evaluates the secondargument and prints the value at the location in the string where the@samp{%s} is.@need 1250You can see this by positioning the cursor after the followingexpression and typing @kbd{C-x C-e}:@smallexample(message "The name of this buffer is: %s." (buffer-name))@end smallexample@noindentIn Info, @code{"The name of this buffer is: *info*."} will appear in theecho area. The function @code{buffer-name} returns the name of thebuffer as a string, which the @code{message} function inserts in placeof @code{%s}.To print a value as an integer, use @samp{%d} in the same way as@samp{%s}. For example, to print a message in the echo area thatstates the value of the @code{fill-column}, evaluate the following:@smallexample(message "The value of fill-column is %d." fill-column)@end smallexample@noindentOn my system, when I evaluate this list, @code{"The value offill-column is 72."} appears in my echo area@footnote{Actually, youcan use @code{%s} to print a number. It is non-specific. @code{%d}prints only the part of a number left of a decimal point, and notanything that is not a number.}.If there is more than one @samp{%s} in the quoted string, the value ofthe first argument following the quoted string is printed at thelocation of the first @samp{%s} and the value of the second argument isprinted at the location of the second @samp{%s}, and so on.@need 1250For example, if you evaluate the following,@smallexample@group(message "There are %d %s in the office!" (- fill-column 14) "pink elephants")@end group@end smallexample@noindenta rather whimsical message will appear in your echo area. On my systemit says, @code{"There are 58 pink elephants in the office!"}.The expression @code{(- fill-column 14)} is evaluated and the resultingnumber is inserted in place of the @samp{%d}; and the string in doublequotes, @code{"pink elephants"}, is treated as a single argument andinserted in place of the @samp{%s}. (That is to say, a string betweendouble quotes evaluates to itself, like a number.)Finally, here is a somewhat complex example that not only illustratesthe computation of a number, but also shows how you can use anexpression within an expression to generate the text that is substitutedfor @samp{%s}:@smallexample@group(message "He saw %d %s" (- fill-column 34) (concat "red " (substring "The quick brown foxes jumped." 16 21) " leaping."))@end group@end smallexampleIn this example, @code{message} has three arguments: the string,@code{"He saw %d %s"}, the expression, @code{(- fill-column 32)}, andthe expression beginning with the function @code{concat}. The valueresulting from the evaluation of @code{(- fill-column 32)} is insertedin place of the @samp{%d}; and the value returned by the expressionbeginning with @code{concat} is inserted in place of the @samp{%s}.When I evaluate the expression, the message @code{"He saw 38 redfoxes leaping."} appears in my echo area.@node set & setq, Summary, Arguments, List Processing@comment node-name, next, previous, up@section Setting the Value of a Variable@cindex Variable, setting value@cindex Setting value of variable@cindex @samp{bind} definedThere are several ways by which a variable can be given a value. One ofthe ways is to use either the function @code{set} or the function@code{setq}. Another way is to use @code{let} (@pxref{let}). (Thejargon for this process is to @dfn{bind} a variable to a value.)The following sections not only describe how @code{set} and @code{setq}work but also illustrate how arguments are passed.@menu* Using set:: Setting values.* Using setq:: Setting a quoted value.* Counting:: Using @code{setq} to count.@end menu@node Using set, Using setq, set & setq, set & setq@comment node-name, next, previous, up@subsection Using @code{set}@findex setTo set the value of the symbol @code{flowers} to the list @code{'(roseviolet daisy buttercup)}, evaluate the following expression bypositioning the cursor after the expression and typing @kbd{C-x C-e}.@smallexample(set 'flowers '(rose violet daisy buttercup))@end smallexample@noindentThe list @code{(rose violet daisy buttercup)} will appear in the echoarea. This is what is @emph{returned} by the @code{set} function. As aside effect, the symbol @code{flowers} is bound to the list ; that is,the symbol @code{flowers}, which can be viewed as a variable, is giventhe list as its value. (This process, by the way, illustrates how aside effect to the Lisp interpreter, setting the value, can be theprimary effect that we humans are interested in. This is because everyLisp function must return a value if it does not get an error, but itwill only have a side effect if it is designed to have one.)After evaluating the @code{set} expression, you can evaluate the symbol@code{flowers} and it will return the value you just set. Here is thesymbol. Place your cursor after it and type @kbd{C-x C-e}.@smallexampleflowers@end smallexample@noindentWhen you evaluate @code{flowers}, the list@code{(rose violet daisy buttercup)} appears in the echo area.Incidentally, if you evaluate @code{'flowers}, the variable with a quotein front of it, what you will see in the echo area is the symbol itself,@code{flowers}. Here is the quoted symbol, so you can try this:@smallexample'flowers@end smallexampleNote also, that when you use @code{set}, you need to quote botharguments to @code{set}, unless you want them evaluated. Since we donot want either argument evaluated, neither the variable@code{flowers} nor the list @code{(rose violet daisy buttercup)}, bothare quoted. (When you use @code{set} without quoting its firstargument, the first argument is evaluated before anything else isdone. If you did this and @code{flowers} did not have a valuealready, you would get an error message that the @samp{Symbol's valueas variable is void}; on the other hand, if @code{flowers} did returna value after it was evaluated, the @code{set} would attempt to setthe value that was returned. There are situations where this is theright thing for the function to do; but such situations are rare.)@node Using setq, Counting, Using set, set & setq@comment node-name, next, previous, up@subsection Using @code{setq}@findex setqAs a practical matter, you almost always quote the first argument to@code{set}. The combination of @code{set} and a quoted first argumentis so common that it has its own name: the special form @code{setq}.This special form is just like @code{set} except that the first argumentis quoted automatically, so you don't need to type the quote markyourself. Also, as an added convenience, @code{setq} permits you to setseveral different variables to different values, all in one expression.To set the value of the variable @code{carnivores} to the list@code{'(lion tiger leopard)} using @code{setq}, the following expressionis used:@smallexample(setq carnivores '(lion tiger leopard))@end smallexample@noindentThis is exactly the same as using @code{set} except the first argumentis automatically quoted by @code{setq}. (The @samp{q} in @code{setq}means @code{quote}.)@need 1250With @code{set}, the expression would look like this:@smallexample(set 'carnivores '(lion tiger leopard))@end smallexampleAlso, @code{setq} can be used to assign different values todifferent variables. The first argument is bound to the valueof the second argument, the third argument is bound to the value of thefourth argument, and so on. For example, you could use the following toassign a list of trees to the symbol @code{trees} and a list of herbivoresto the symbol @code{herbivores}:@smallexample@group(setq trees '(pine fir oak maple) herbivores '(gazelle antelope zebra))@end group@end smallexample@noindent(The expression could just as well have been on one line, but it mightnot have fit on a page; and humans find it easier to read nicelyformatted lists.)Although I have been using the term `assign', there is another way ofthinking about the workings of @code{set} and @code{setq}; and that is tosay that @code{set} and @code{setq} make the symbol @emph{point} to thelist. This latter way of thinking is very common and in forthcomingchapters we shall come upon at least one symbol that has `pointer' aspart of its name. The name is chosen because the symbol has a value,specifically a list, attached to it; or, expressed another way,the symbol is set to ``point'' to the list.@node Counting, , Using setq, set & setq@comment node-name, next, previous, up@subsection Counting@cindex CountingHere is an example that shows how to use @code{setq} in a counter. Youmight use this to count how many times a part of your program repeatsitself. First set a variable to zero; then add one to the number eachtime the program repeats itself. To do this, you need a variable thatserves as a counter, and two expressions: an initial @code{setq}expression that sets the counter variable to zero; and a second@code{setq} expression that increments the counter each time it isevaluated.@smallexample@group(setq counter 0) ; @r{Let's call this the initializer.}(setq counter (+ counter 1)) ; @r{This is the incrementer.}counter ; @r{This is the counter.}@end group@end smallexample@noindent(The text following the @samp{;} are comments. @xref{Change adefun, , Change a Function Definition}.)If you evaluate the first of these expressions, the initializer,@code{(setq counter 0)}, and then evaluate the third expression,@code{counter}, the number @code{0} will appear in the echo area. Ifyou then evaluate the second expression, the incrementer, @code{(setqcounter (+ counter 1))}, the counter will get the value 1. So if youagain evaluate @code{counter}, the number @code{1} will appear in theecho area. Each time you evaluate the second expression, the value ofthe counter will be incremented.When you evaluate the incrementer, @code{(setq counter (+ counter 1))},the Lisp interpreter first evaluates the innermost list; this is theaddition. In order to evaluate this list, it must evaluate the variable@code{counter} and the number @code{1}. When it evaluates the variable@code{counter}, it receives its current value. It passes this value andthe number @code{1} to the @code{+} which adds them together. The sumis then returned as the value of the inner list and passed to the@code{setq} which sets the variable @code{counter} to this new value.Thus, the value of the variable, @code{counter}, is changed.@node Summary, Error Message Exercises, set & setq, List Processing@comment node-name, next, previous, up@section SummaryLearning Lisp is like climbing a hill in which the first part is thesteepest. You have now climbed the most difficult part; what remainsbecomes easier as you progress onwards.In summary,@itemize @bullet@itemLisp programs are made up of expressions, which are lists or single atoms.@itemLists are made up of zero or more atoms or inner lists, separated by whitespace andsurrounded by parentheses. A list can be empty.@itemAtoms are multi-character symbols, like @code{forward-paragraph}, singlecharacter symbols like @code{+}, strings of characters between doublequotation marks, or numbers.@itemA number evaluates to itself.@itemA string between double quotes also evaluates to itself.@itemWhen you evaluate a symbol by itself, its value is returned.@itemWhen you evaluate a list, the Lisp interpreter looks at the first symbolin the list and then at the function definition bound to that symbol.Then the instructions in the function definition are carried out.@itemA single-quote, @code{'}, tells the Lisp interpreter that it shouldreturn the following expression as written, and not evaluate it as itwould if the quote were not there.@itemArguments are the information passed to a function. The arguments to afunction are computed by evaluating the rest of the elements of the listof which the function is the first element.@itemA function always returns a value when it is evaluated (unless it getsan error); in addition, it may also carry out some action called a``side effect''. In many cases, a function's primary purpose is tocreate a side effect.@end itemize@node Error Message Exercises, , Summary, List Processing@comment node-name, next, previous, up@section ExercisesA few simple exercises:@itemize @bullet@itemGenerate an error message by evaluating an appropriate symbol that isnot within parentheses.@itemGenerate an error message by evaluating an appropriate symbol that isbetween parentheses.@itemCreate a counter that increments by two rather than one.@itemWrite an expression that prints a message in the echo area whenevaluated.@end itemize@node Practicing Evaluation, Writing Defuns, List Processing, Top@comment node-name, next, previous, up@chapter Practicing Evaluation@cindex Practicing evaluation@cindex Evaluation practiceBefore learning how to write a function definition in Emacs Lisp, it isuseful to spend a little time evaluating various expressions that havealready been written. These expressions will be lists with thefunctions as their first (and often only) element. Since some of thefunctions associated with buffers are both simple and interesting, wewill start with those. In this section, we will evaluate a few ofthese. In another section, we will study the code of several otherbuffer-related functions, to see how they were written.@menu* How to Evaluate:: Typing editing commands or @kbd{C-x C-e} causes evaluation.* Buffer Names:: Buffers and files are different.* Getting Buffers:: Getting a buffer itself, not merely its name.* Switching Buffers:: How to change to another buffer.* Buffer Size & Locations:: Where point is located and the size of the buffer.* Evaluation Exercise::@end menu@node How to Evaluate, Buffer Names, Practicing Evaluation, Practicing Evaluation@ifnottex@unnumberedsec How to Evaluate@end ifnottex@i{Whenever you give an editing command} to Emacs Lisp, such as thecommand to move the cursor or to scroll the screen, @i{you are evaluatingan expression,} the first element of which is a function. @i{This ishow Emacs works.}@cindex @samp{interactive function} defined@cindex @samp{command} definedWhen you type keys, you cause the Lisp interpreter to evaluate anexpression and that is how you get your results. Even typing plain textinvolves evaluating an Emacs Lisp function, in this case, one that uses@code{self-insert-command}, which simply inserts the character youtyped. The functions you evaluate by typing keystrokes are called@dfn{interactive} functions, or @dfn{commands}; how you make a functioninteractive will be illustrated in the chapter on how to write functiondefinitions. @xref{Interactive, , Making a Function Interactive}.In addition to typing keyboard commands, we have seen a second way toevaluate an expression: by positioning the cursor after a list andtyping @kbd{C-x C-e}. This is what we will do in the rest of thissection. There are other ways to evaluate an expression as well; thesewill be described as we come to them.Besides being used for practicing evaluation, the functions shown in thenext few sections are important in their own right. A study of thesefunctions makes clear the distinction between buffers and files, how toswitch to a buffer, and how to determine a location within it.@node Buffer Names, Getting Buffers, How to Evaluate, Practicing Evaluation@comment node-name, next, previous, up@section Buffer Names@findex buffer-name@findex buffer-file-nameThe two functions, @code{buffer-name} and @code{buffer-file-name}, showthe difference between a file and a buffer. When you evaluate thefollowing expression, @code{(buffer-name)}, the name of the bufferappears in the echo area. When you evaluate @code{(buffer-file-name)},the name of the file to which the buffer refers appears in the echoarea. Usually, the name returned by @code{(buffer-name)} is the same asthe name of the file to which it refers, and the name returned by@code{(buffer-file-name)} is the full path-name of the file.A file and a buffer are two different entities. A file is informationrecorded permanently in the computer (unless you delete it). A buffer,on the other hand, is information inside of Emacs that will vanish atthe end of the editing session (or when you kill the buffer). Usually,a buffer contains information that you have copied from a file; we saythe buffer is @dfn{visiting} that file. This copy is what you work onand modify. Changes to the buffer do not change the file, until yousave the buffer. When you save the buffer, the buffer is copied to the fileand is thus saved permanently.@need 1250If you are reading this in Info inside of GNU Emacs, you can evaluateeach of the following expressions by positioning the cursor after it andtyping @kbd{C-x C-e}.@smallexample@group(buffer-name)(buffer-file-name)@end group@end smallexample@noindentWhen I do this, @file{"introduction.texinfo"} is the value returned byevaluating @code{(buffer-name)}, and@file{"/gnu/work/intro/introduction.texinfo"} is the value returned byevaluating @code{(buffer-file-name)}. The former is the name of thebuffer and the latter is the name of the file. (In the expressions, theparentheses tell the Lisp interpreter to treat @code{buffer-name} and@code{buffer-file-name} as functions; without the parentheses, theinterpreter would attempt to evaluate the symbols as variables.@xref{Variables}.)In spite of the distinction between files and buffers, you will oftenfind that people refer to a file when they mean a buffer and vice-versa.Indeed, most people say, ``I am editing a file,'' rather than saying,``I am editing a buffer which I will soon save to a file.'' It isalmost always clear from context what people mean. When dealing withcomputer programs, however, it is important to keep the distinction in mind,since the computer is not as smart as a person.@cindex Buffer, history of wordThe word `buffer', by the way, comes from the meaning of the word as acushion that deadens the force of a collision. In early computers, abuffer cushioned the interaction between files and the computer'scentral processing unit. The drums or tapes that held a file and thecentral processing unit were pieces of equipment that were verydifferent from each other, working at their own speeds, in spurts. Thebuffer made it possible for them to work together effectively.Eventually, the buffer grew from being an intermediary, a temporaryholding place, to being the place where work is done. Thistransformation is rather like that of a small seaport that grew into agreat city: once it was merely the place where cargo was warehousedtemporarily before being loaded onto ships; then it became a businessand cultural center in its own right.Not all buffers are associated with files. For example, when you startan Emacs session by typing the command @code{emacs} alone, withoutnaming any files, Emacs will start with the @file{*scratch*} buffer onthe screen. This buffer is not visiting any file. Similarly, a@file{*Help*} buffer is not associated with any file.@cindex @code{nil}, history of wordIf you switch to the @file{*scratch*} buffer, type @code{(buffer-name)},position the cursor after it, and type @kbd{C-x C-e} to evaluate theexpression, the name @code{"*scratch*"} is returned and will appear inthe echo area. @code{"*scratch*"} is the name of the buffer. However,if you type @code{(buffer-file-name)} in the @file{*scratch*} buffer andevaluate that, @code{nil} will appear in the echo area. @code{nil} isfrom the Latin word for `nothing'; in this case, it means that the@file{*scratch*} buffer is not associated with any file. (In Lisp,@code{nil} is also used to mean `false' and is a synonym for the emptylist, @code{()}.)Incidentally, if you are in the @file{*scratch*} buffer and want thevalue returned by an expression to appear in the @file{*scratch*}buffer itself rather than in the echo area, type @kbd{C-u C-x C-e}instead of @kbd{C-x C-e}. This causes the value returned to appearafter the expression. The buffer will look like this:@smallexample(buffer-name)"*scratch*"@end smallexample@noindentYou cannot do this in Info since Info is read-only and it will not allowyou to change the contents of the buffer. But you can do this in anybuffer you can edit; and when you write code or documentation (such asthis book), this feature is very useful.@node Getting Buffers, Switching Buffers, Buffer Names, Practicing Evaluation@comment node-name, next, previous, up@section Getting Buffers@findex current-buffer@findex other-buffer@cindex Getting a bufferThe @code{buffer-name} function returns the @emph{name} of the buffer;to get the buffer @emph{itself}, a different function is needed: the@code{current-buffer} function. If you use this function in code, whatyou get is the buffer itself.A name and the object or entity to which the name refers are differentfrom each other. You are not your name. You are a person to whomothers refer by name. If you ask to speak to George and someone hands youa card with the letters @samp{G}, @samp{e}, @samp{o}, @samp{r},@samp{g}, and @samp{e} written on it, you might be amused, but you wouldnot be satisfied. You do not want to speak to the name, but to theperson to whom the name refers. A buffer is similar: the name of thescratch buffer is @file{*scratch*}, but the name is not the buffer. Toget a buffer itself, you need to use a function such as@code{current-buffer}.However, there is a slight complication: if you evaluate@code{current-buffer} in an expression on its own, as we will do here,what you see is a printed representation of the name of the bufferwithout the contents of the buffer. Emacs works this way for tworeasons: the buffer may be thousands of lines long---too long to beconveniently displayed; and, another buffer may have the same contentsbut a different name, and it is important to distinguish between them.@need 800Here is an expression containing the function:@smallexample(current-buffer)@end smallexample@noindentIf you evaluate the expression in the usual way, @file{#<buffer *info*>}appears in the echo area. The special format indicates that thebuffer itself is being returned, rather than just its name.Incidentally, while you can type a number or symbol into a program, youcannot do that with the printed representation of a buffer: the only wayto get a buffer itself is with a function such as @code{current-buffer}.A related function is @code{other-buffer}. This returns the mostrecently selected buffer other than the one you are in currently. Ifyou have recently switched back and forth from the @file{*scratch*}buffer, @code{other-buffer} will return that buffer.@need 800You can see this by evaluating the expression:@smallexample(other-buffer)@end smallexample@noindentYou should see @file{#<buffer *scratch*>} appear in the echo area, orthe name of whatever other buffer you switched back from mostrecently@footnote{Actually, by default, if the buffer from which youjust switched is visible to you in another window, @code{other-buffer}will choose the most recent buffer that you cannot see; this is asubtlety that I often forget.}.@node Switching Buffers, Buffer Size & Locations, Getting Buffers, Practicing Evaluation@comment node-name, next, previous, up@section Switching Buffers@findex switch-to-buffer@findex set-buffer@cindex Switching to a bufferThe @code{other-buffer} function actually provides a buffer when it isused as an argument to a function that requires one. We can see thisby using @code{other-buffer} and @code{switch-to-buffer} to switch to adifferent buffer.But first, a brief introduction to the @code{switch-to-buffer}function. When you switched back and forth from Info to the@file{*scratch*} buffer to evaluate @code{(buffer-name)}, you mostlikely typed @kbd{C-x b} and then typed @file{*scratch*}@footnote{Orrather, to save typing, you probably typed just part of the name, suchas @code{*sc}, and then pressed your @kbd{TAB} key to cause it toexpand to the full name; and then typed your @kbd{RET} key.} whenprompted in the minibuffer for the name of the buffer to which youwanted to switch. The keystrokes, @kbd{C-x b}, cause the Lispinterpreter to evaluate the interactive function@code{switch-to-buffer}. As we said before, this is how Emacs works:different keystrokes call or run different functions. For example,@kbd{C-f} calls @code{forward-char}, @kbd{M-e} calls@code{forward-sentence}, and so on.By writing @code{switch-to-buffer} in an expression, and giving it abuffer to switch to, we can switch buffers just the way @kbd{C-x b}does.@need 1000Here is the Lisp expression:@smallexample(switch-to-buffer (other-buffer))@end smallexample@noindentThe symbol @code{switch-to-buffer} is the first element of the list,so the Lisp interpreter will treat it as a function and carry out theinstructions that are attached to it. But before doing that, theinterpreter will note that @code{other-buffer} is inside parenthesesand work on that symbol first. @code{other-buffer} is the first (andin this case, the only) element of this list, so the Lisp interpretercalls or runs the function. It returns another buffer. Next, theinterpreter runs @code{switch-to-buffer}, passing to it, as anargument, the other buffer, which is what Emacs will switch to. Ifyou are reading this in Info, try this now. Evaluate the expression.(To get back, type @kbd{C-x b @key{RET}}.)@footnote{Remember, thisexpression will move you to your most recent other buffer that youcannot see. If you really want to go to your most recently selectedbuffer, even if you can still see it, you need to evaluate thefollowing more complex expression:@smallexample(switch-to-buffer (other-buffer (current-buffer) t))@end smallexample@c noindentIn this case, the first argument to @code{other-buffer} tells it whichbuffer to skip---the current one---and the second argument tells@code{other-buffer} it is OK to switch to a visible buffer.In regular use, @code{switch-to-buffer} takes you to an invisiblewindow since you would most likely use @kbd{C-x o} (@code{other-window})to go to another visible buffer.}In the programming examples in later sections of this document, you willsee the function @code{set-buffer} more often than@code{switch-to-buffer}. This is because of a difference betweencomputer programs and humans: humans have eyes and expect to see thebuffer on which they are working on their computer terminals. This isso obvious, it almost goes without saying. However, programs do nothave eyes. When a computer program works on a buffer, that buffer doesnot need to be visible on the screen.@code{switch-to-buffer} is designed for humans and does two differentthings: it switches the buffer to which Emacs' attention is directed; andit switches the buffer displayed in the window to the new buffer.@code{set-buffer}, on the other hand, does only one thing: it switchesthe attention of the computer program to a different buffer. The bufferon the screen remains unchanged (of course, normally nothing happensthere until the command finishes running).@cindex @samp{call} definedAlso, we have just introduced another jargon term, the word @dfn{call}.When you evaluate a list in which the first symbol is a function, youare calling that function. The use of the term comes from the notion ofthe function as an entity that can do something for you if you `call'it---just as a plumber is an entity who can fix a leak if you call himor her.@node Buffer Size & Locations, Evaluation Exercise, Switching Buffers, Practicing Evaluation@comment node-name, next, previous, up@section Buffer Size and the Location of Point@cindex Size of buffer@cindex Buffer size@cindex Point location@cindex Location of pointFinally, let's look at several rather simple functions,@code{buffer-size}, @code{point}, @code{point-min}, and@code{point-max}. These give information about the size of a buffer andthe location of point within it.The function @code{buffer-size} tells you the size of the currentbuffer; that is, the function returns a count of the number ofcharacters in the buffer.@smallexample(buffer-size)@end smallexample@noindentYou can evaluate this in the usual way, by positioning thecursor after the expression and typing @kbd{C-x C-e}.@cindex @samp{point} definedIn Emacs, the current position of the cursor is called @dfn{point}.The expression @code{(point)} returns a number that tells you where thecursor is located as a count of the number of characters from thebeginning of the buffer up to point.@need 1250You can see the character count for point in this buffer by evaluatingthe following expression in the usual way:@smallexample(point)@end smallexample@noindentAs I write this, the value of @code{point} is 65724. The @code{point}function is frequently used in some of the examples later in thisbook.@need 1250The value of point depends, of course, on its location within thebuffer. If you evaluate point in this spot, the number will be larger:@smallexample(point)@end smallexample@noindentFor me, the value of point in this location is 66043, which means thatthere are 319 characters (including spaces) between the two expressions.@cindex @samp{narrowing} definedThe function @code{point-min} is somewhat similar to @code{point}, butit returns the value of the minimum permissible value of point in thecurrent buffer. This is the number 1 unless @dfn{narrowing} is ineffect. (Narrowing is a mechanism whereby you can restrict yourself,or a program, to operations on just a part of a buffer.@xref{Narrowing & Widening, , Narrowing and Widening}.) Likewise, thefunction @code{point-max} returns the value of the maximum permissiblevalue of point in the current buffer.@node Evaluation Exercise, , Buffer Size & Locations, Practicing Evaluation@section ExerciseFind a file with which you are working and move towards its middle.Find its buffer name, file name, length, and your position in the file.@node Writing Defuns, Buffer Walk Through, Practicing Evaluation, Top@comment node-name, next, previous, up@chapter How To Write Function Definitions@cindex Definition writing@cindex Function definition writing@cindex Writing a function definitionWhen the Lisp interpreter evaluates a list, it looks to see whether thefirst symbol on the list has a function definition attached to it; or,put another way, whether the symbol points to a function definition. Ifit does, the computer carries out the instructions in the definition. Asymbol that has a function definition is called, simply, a function(although, properly speaking, the definition is the function and thesymbol refers to it.)@menu* Primitive Functions::* defun:: The @code{defun} special form.* Install:: Install a function definition.* Interactive:: Making a function interactive.* Interactive Options:: Different options for @code{interactive}.* Permanent Installation:: Installing code permanently.* let:: Creating and initializing local variables.* if:: What if?* else:: If--then--else expressions.* Truth & Falsehood:: What Lisp considers false and true.* save-excursion:: Keeping track of point, mark, and buffer.* Review::* defun Exercises::@end menu@node Primitive Functions, defun, Writing Defuns, Writing Defuns@ifnottex@unnumberedsec An Aside about Primitive Functions@end ifnottex@cindex Primitive functions@cindex Functions, primitive@cindex C language primitives@cindex Primitives written in CAll functions are defined in terms of other functions, except for a few@dfn{primitive} functions that are written in the C programminglanguage. When you write functions' definitions, you will write them inEmacs Lisp and use other functions as your building blocks. Some of thefunctions you will use will themselves be written in Emacs Lisp (perhapsby you) and some will be primitives written in C. The primitivefunctions are used exactly like those written in Emacs Lisp and behavelike them. They are written in C so we can easily run GNU Emacs on anycomputer that has sufficient power and can run C.Let me re-emphasize this: when you write code in Emacs Lisp, you do notdistinguish between the use of functions written in C and the use offunctions written in Emacs Lisp. The difference is irrelevant. Imention the distinction only because it is interesting to know. Indeed,unless you investigate, you won't know whether an already-writtenfunction is written in Emacs Lisp or C.@node defun, Install, Primitive Functions, Writing Defuns@comment node-name, next, previous, up@section The @code{defun} Special Form@findex defun@cindex Special form of @code{defun}@cindex @samp{function definition} definedIn Lisp, a symbol such as @code{mark-whole-buffer} has code attached toit that tells the computer what to do when the function is called.This code is called the @dfn{function definition} and is created byevaluating a Lisp expression that starts with the symbol @code{defun}(which is an abbreviation for @emph{define function}). Because@code{defun} does not evaluate its arguments in the usual way, it iscalled a @dfn{special form}.In subsequent sections, we will look at function definitions from theEmacs source code, such as @code{mark-whole-buffer}. In this section,we will describe a simple function definition so you can see how itlooks. This function definition uses arithmetic because it makes for asimple example. Some people dislike examples using arithmetic; however,if you are such a person, do not despair. Hardly any of the code wewill study in the remainder of this introduction involves arithmetic ormathematics. The examples mostly involve text in one way or another.A function definition has up to five parts following the word@code{defun}:@enumerate@itemThe name of the symbol to which the function definition should beattached.@itemA list of the arguments that will be passed to the function. If noarguments will be passed to the function, this is an empty list,@code{()}.@itemDocumentation describing the function. (Technically optional, butstrongly recommended.)@itemOptionally, an expression to make the function interactive so you canuse it by typing @kbd{M-x} and then the name of the function; or bytyping an appropriate key or keychord.@cindex @samp{body} defined@itemThe code that instructs the computer what to do: the @dfn{body} of thefunction definition.@end enumerateIt is helpful to think of the five parts of a function definition asbeing organized in a template, with slots for each part:@smallexample@group(defun @var{function-name} (@var{arguments}@dots{}) "@var{optional-documentation}@dots{}" (interactive @var{argument-passing-info}) ; @r{optional} @var{body}@dots{})@end group@end smallexampleAs an example, here is the code for a function that multiplies itsargument by 7. (This example is not interactive. @xref{Interactive,, Making a Function Interactive}, for that information.)@smallexample@group(defun multiply-by-seven (number) "Multiply NUMBER by seven." (* 7 number))@end group@end smallexampleThis definition begins with a parenthesis and the symbol @code{defun},followed by the name of the function.@cindex @samp{argument list} definedThe name of the function is followed by a list that contains thearguments that will be passed to the function. This list is calledthe @dfn{argument list}. In this example, the list has only oneelement, the symbol, @code{number}. When the function is used, thesymbol will be bound to the value that is used as the argument to thefunction.Instead of choosing the word @code{number} for the name of the argument,I could have picked any other name. For example, I could have chosenthe word @code{multiplicand}. I picked the word `number' because ittells what kind of value is intended for this slot; but I could just aswell have chosen the word `multiplicand' to indicate the role that thevalue placed in this slot will play in the workings of the function. Icould have called it @code{foogle}, but that would have been a badchoice because it would not tell humans what it means. The choice ofname is up to the programmer and should be chosen to make the meaning ofthe function clear.Indeed, you can choose any name you wish for a symbol in an argumentlist, even the name of a symbol used in some other function: the nameyou use in an argument list is private to that particular definition.In that definition, the name refers to a different entity than any useof the same name outside the function definition. Suppose you have anick-name `Shorty' in your family; when your family members refer to`Shorty', they mean you. But outside your family, in a movie, forexample, the name `Shorty' refers to someone else. Because a name in anargument list is private to the function definition, you can change thevalue of such a symbol inside the body of a function without changingits value outside the function. The effect is similar to that producedby a @code{let} expression. (@xref{let, , @code{let}}.)@ignoreNote also that we discuss the word `number' in two different ways: as asymbol that appears in the code, and as the name of something that willbe replaced by a something else during the evaluation of the function.In the first case, @code{number} is a symbol, not a number; it happensthat within the function, it is a variable who value is the number inquestion, but our primary interest in it is as a symbol. On the otherhand, when we are talking about the function, our interest is that wewill substitute a number for the word @var{number}. To keep thisdistinction clear, we use different typography for the twocircumstances. When we talk about this function, or about how it works,we refer to this number by writing @var{number}. In the functionitself, we refer to it by writing @code{number}.@end ignoreThe argument list is followed by the documentation string thatdescribes the function. This is what you see when you type@w{@kbd{C-h f}} and the name of a function. Incidentally, when youwrite a documentation string like this, you should make the first linea complete sentence since some commands, such as @code{apropos}, printonly the first line of a multi-line documentation string. Also, youshould not indent the second line of a documentation string, if youhave one, because that looks odd when you use @kbd{C-h f}(@code{describe-function}). The documentation string is optional, butit is so useful, it should be included in almost every function youwrite.@findex * @r{(multiplication)}The third line of the example consists of the body of the functiondefinition. (Most functions' definitions, of course, are longer thanthis.) In this function, the body is the list, @code{(* 7 number)}, whichsays to multiply the value of @var{number} by 7. (In Emacs Lisp,@code{*} is the function for multiplication, just as @code{+} is thefunction for addition.)When you use the @code{multiply-by-seven} function, the argument@code{number} evaluates to the actual number you want used. Here is anexample that shows how @code{multiply-by-seven} is used; but don't tryto evaluate this yet!@smallexample(multiply-by-seven 3)@end smallexample@noindentThe symbol @code{number}, specified in the function definition in thenext section, is given or ``bound to'' the value 3 in the actual use ofthe function. Note that although @code{number} was inside parenthesesin the function definition, the argument passed to the@code{multiply-by-seven} function is not in parentheses. Theparentheses are written in the function definition so the computer canfigure out where the argument list ends and the rest of the functiondefinition begins.If you evaluate this example, you are likely to get an error message.(Go ahead, try it!) This is because we have written the functiondefinition, but not yet told the computer about the definition---we havenot yet installed (or `loaded') the function definition in Emacs.Installing a function is the process that tells the Lisp interpreter thedefinition of the function. Installation is described in the nextsection.@node Install, Interactive, defun, Writing Defuns@comment node-name, next, previous, up@section Install a Function Definition@cindex Install a Function Definition@cindex Definition installation@cindex Function definition installationIf you are reading this inside of Info in Emacs, you can try out the@code{multiply-by-seven} function by first evaluating the functiondefinition and then evaluating @code{(multiply-by-seven 3)}. A copy ofthe function definition follows. Place the cursor after the lastparenthesis of the function definition and type @kbd{C-x C-e}. When youdo this, @code{multiply-by-seven} will appear in the echo area. (Whatthis means is that when a function definition is evaluated, the value itreturns is the name of the defined function.) At the same time, thisaction installs the function definition.@smallexample@group(defun multiply-by-seven (number) "Multiply NUMBER by seven." (* 7 number))@end group@end smallexample@noindentBy evaluating this @code{defun}, you have just installed@code{multiply-by-seven} in Emacs. The function is now just as much apart of Emacs as @code{forward-word} or any other editing function youuse. (@code{multiply-by-seven} will stay installed until you quitEmacs. To reload code automatically whenever you start Emacs, see@ref{Permanent Installation, , Installing Code Permanently}.)@menu* Effect of installation::* Change a defun:: How to change a function definition.@end menu@node Effect of installation, Change a defun, Install, Install@ifnottex@unnumberedsubsec The effect of installation@end ifnottexYou can see the effect of installing @code{multiply-by-seven} byevaluating the following sample. Place the cursor after the followingexpression and type @kbd{C-x C-e}. The number 21 will appear in theecho area.@smallexample(multiply-by-seven 3)@end smallexampleIf you wish, you can read the documentation for the function by typing@kbd{C-h f} (@code{describe-function}) and then the name of thefunction, @code{multiply-by-seven}. When you do this, a@file{*Help*} window will appear on your screen that says:@smallexample@groupmultiply-by-seven:Multiply NUMBER by seven.@end group@end smallexample@noindent(To return to a single window on your screen, type @kbd{C-x 1}.)@node Change a defun, , Effect of installation, Install@comment node-name, next, previous, up@subsection Change a Function Definition@cindex Changing a function definition@cindex Function definition, how to change@cindex Definition, how to changeIf you want to change the code in @code{multiply-by-seven}, just rewriteit. To install the new version in place of the old one, evaluate thefunction definition again. This is how you modify code in Emacs. It isvery simple.As an example, you can change the @code{multiply-by-seven} function toadd the number to itself seven times instead of multiplying the numberby seven. It produces the same answer, but by a different path. Atthe same time, we will add a comment to the code; a comment is textthat the Lisp interpreter ignores, but that a human reader may finduseful or enlightening. The comment is that this is the ``secondversion''.@smallexample@group(defun multiply-by-seven (number) ; @r{Second version.} "Multiply NUMBER by seven." (+ number number number number number number number))@end group@end smallexample@cindex Comments in Lisp codeThe comment follows a semicolon, @samp{;}. In Lisp, everything on aline that follows a semicolon is a comment. The end of the line is theend of the comment. To stretch a comment over two or more lines, begineach line with a semicolon.@xref{Beginning a .emacs File, , Beginning a @file{.emacs}File}, and @ref{Comments, , Comments, elisp, The GNU Emacs LispReference Manual}, for more about comments.You can install this version of the @code{multiply-by-seven} function byevaluating it in the same way you evaluated the first function: placethe cursor after the last parenthesis and type @kbd{C-x C-e}.In summary, this is how you write code in Emacs Lisp: you write afunction; install it; test it; and then make fixes or enhancements andinstall it again.@node Interactive, Interactive Options, Install, Writing Defuns@comment node-name, next, previous, up@section Make a Function Interactive@cindex Interactive functions@findex interactiveYou make a function interactive by placing a list that begins withthe special form @code{interactive} immediately after thedocumentation. A user can invoke an interactive function by typing@kbd{M-x} and then the name of the function; or by typing the keys towhich it is bound, for example, by typing @kbd{C-n} for@code{next-line} or @kbd{C-x h} for @code{mark-whole-buffer}.Interestingly, when you call an interactive function interactively,the value returned is not automatically displayed in the echo area.This is because you often call an interactive function for its sideeffects, such as moving forward by a word or line, and not for thevalue returned. If the returned value were displayed in the echo areaeach time you typed a key, it would be very distracting.@menu* Interactive multiply-by-seven:: An overview.* multiply-by-seven in detail:: The interactive version.@end menu@node Interactive multiply-by-seven, multiply-by-seven in detail, Interactive, Interactive@ifnottex@unnumberedsubsec An Interactive @code{multiply-by-seven}, An Overview@end ifnottexBoth the use of the special form @code{interactive} and one way todisplay a value in the echo area can be illustrated by creating aninteractive version of @code{multiply-by-seven}.@need 1250Here is the code:@smallexample@group(defun multiply-by-seven (number) ; @r{Interactive version.} "Multiply NUMBER by seven." (interactive "p") (message "The result is %d" (* 7 number)))@end group@end smallexample@noindentYou can install this code by placing your cursor after it and typing@kbd{C-x C-e}. The name of the function will appear in your echo area.Then, you can use this code by typing @kbd{C-u} and a number and thentyping @kbd{M-x multiply-by-seven} and pressing @key{RET}. The phrase@samp{The result is @dots{}} followed by the product will appear in theecho area.Speaking more generally, you invoke a function like this in either of twoways:@enumerate@itemBy typing a prefix argument that contains the number to be passed, andthen typing @kbd{M-x} and the name of the function, as with@kbd{C-u 3 M-x forward-sentence}; or,@itemBy typing whatever key or keychord the function is bound to, as with@kbd{C-u 3 M-e}.@end enumerate@noindentBoth the examples just mentioned work identically to move point forwardthree sentences. (Since @code{multiply-by-seven} is not bound to a key,it could not be used as an example of key binding.)(@xref{Keybindings, , Some Keybindings}, to learn how to bind a commandto a key.)A prefix argument is passed to an interactive function by typing the@key{META} key followed by a number, for example, @kbd{M-3 M-e}, or bytyping @kbd{C-u} and then a number, for example, @kbd{C-u 3 M-e} (if youtype @kbd{C-u} without a number, it defaults to 4).@node multiply-by-seven in detail, , Interactive multiply-by-seven, Interactive@comment node-name, next, previous, up@subsection An Interactive @code{multiply-by-seven}Let's look at the use of the special form @code{interactive} and then atthe function @code{message} in the interactive version of@code{multiply-by-seven}. You will recall that the function definitionlooks like this:@smallexample@group(defun multiply-by-seven (number) ; @r{Interactive version.} "Multiply NUMBER by seven." (interactive "p") (message "The result is %d" (* 7 number)))@end group@end smallexampleIn this function, the expression, @code{(interactive "p")}, is a list oftwo elements. The @code{"p"} tells Emacs to pass the prefix argument tothe function and use its value for the argument of the function.@need 1000The argument will be a number. This means that the symbol@code{number} will be bound to a number in the line:@smallexample(message "The result is %d" (* 7 number))@end smallexample@need 1250@noindentFor example, if your prefix argument is 5, the Lisp interpreter willevaluate the line as if it were:@smallexample(message "The result is %d" (* 7 5))@end smallexample@noindent(If you are reading this in GNU Emacs, you can evaluate this expressionyourself.) First, the interpreter will evaluate the inner list, whichis @code{(* 7 5)}. This returns a value of 35. Next, itwill evaluate the outer list, passing the values of the second andsubsequent elements of the list to the function @code{message}.As we have seen, @code{message} is an Emacs Lisp function especiallydesigned for sending a one line message to a user. (@xref{message, , The@code{message} function}.)In summary, the @code{message} function prints its first argument in theecho area as is, except for occurrences of @samp{%d}, @samp{%s}, or@samp{%c}. When it sees one of these control sequences, the functionlooks to the second and subsequent arguments and prints the value of theargument in the location in the string where the control sequence islocated.In the interactive @code{multiply-by-seven} function, the control stringis @samp{%d}, which requires a number, and the value returned byevaluating @code{(* 7 5)} is the number 35. Consequently, the number 35is printed in place of the @samp{%d} and the message is @samp{The resultis 35}.(Note that when you call the function @code{multiply-by-seven}, themessage is printed without quotes, but when you call @code{message}, thetext is printed in double quotes. This is because the value returned by@code{message} is what appears in the echo area when you evaluate anexpression whose first element is @code{message}; but when embedded in afunction, @code{message} prints the text as a side effect withoutquotes.)@node Interactive Options, Permanent Installation, Interactive, Writing Defuns@comment node-name, next, previous, up@section Different Options for @code{interactive}@cindex Options for @code{interactive}@cindex Interactive optionsIn the example, @code{multiply-by-seven} used @code{"p"} as theargument to @code{interactive}. This argument told Emacs to interpretyour typing either @kbd{C-u} followed by a number or @key{META}followed by a number as a command to pass that number to the functionas its argument. Emacs has more than twenty characters predefined foruse with @code{interactive}. In almost every case, one of theseoptions will enable you to pass the right information interactively toa function. (@xref{Interactive Codes, , Code Characters for@code{interactive}, elisp, The GNU Emacs Lisp Reference Manual}.)@need 1250For example, the character @samp{r} causes Emacs to pass the beginningand end of the region (the current values of point and mark) to thefunction as two separate arguments. It is used as follows:@smallexample(interactive "r")@end smallexampleOn the other hand, a @samp{B} tells Emacs to ask for the name of abuffer that will be passed to the function. When it sees a @samp{B},Emacs will ask for the name by prompting the user in the minibuffer,using a string that follows the @samp{B}, as in @code{"BAppend tobuffer:@: "}. Not only will Emacs prompt for the name, but Emacs willcomplete the name if you type enough of it and press @key{TAB}.A function with two or more arguments can have information passed toeach argument by adding parts to the string that follows@code{interactive}. When you do this, the information is passed toeach argument in the same order it is specified in the@code{interactive} list. In the string, each part is separated fromthe next part by a @samp{\n}, which is a newline. For example, youcould follow @code{"BAppend to buffer:@: "} with a @samp{\n}) and an@samp{r}. This would cause Emacs to pass the values of point and markto the function as well as prompt you for the buffer---three argumentsin all.In this case, the function definition would look like the following,where @code{buffer}, @code{start}, and @code{end} are the symbols towhich @code{interactive} binds the buffer and the current values of thebeginning and ending of the region:@smallexample@group(defun @var{name-of-function} (buffer start end) "@var{documentation}@dots{}" (interactive "BAppend to buffer:@: \nr") @var{body-of-function}@dots{})@end group@end smallexample@noindent(The space after the colon in the prompt makes it look better when youare prompted. The @code{append-to-buffer} function looks exactly likethis. @xref{append-to-buffer, , The Definition of@code{append-to-buffer}}.)If a function does not have arguments, then @code{interactive} does notrequire any. Such a function contains the simple expression@code{(interactive)}. The @code{mark-whole-buffer} function is likethis.Alternatively, if the special letter-codes are not right for yourapplication, you can pass your own arguments to @code{interactive} asa list. @xref{interactive, , Using @code{Interactive}, elisp, TheGNU Emacs Lisp Reference Manual}, for more information about this advancedtechnique.@node Permanent Installation, let, Interactive Options, Writing Defuns@comment node-name, next, previous, up@section Install Code Permanently@cindex Install code permanently@cindex Permanent code installation@cindex Code installationWhen you install a function definition by evaluating it, it will stayinstalled until you quit Emacs. The next time you start a new sessionof Emacs, the function will not be installed unless you evaluate thefunction definition again.At some point, you may want to have code installed automaticallywhenever you start a new session of Emacs. There are several ways ofdoing this:@itemize @bullet@itemIf you have code that is just for yourself, you can put the code for thefunction definition in your @file{.emacs} initialization file. When youstart Emacs, your @file{.emacs} file is automatically evaluated and allthe function definitions within it are installed.@xref{Emacs Initialization, , Your @file{.emacs} File}.@itemAlternatively, you can put the function definitions that you wantinstalled in one or more files of their own and use the @code{load}function to cause Emacs to evaluate and thereby install each of thefunctions in the files.@xref{Loading Files, , Loading Files}.@itemOn the other hand, if you have code that your whole site will use, itis usual to put it in a file called @file{site-init.el} that is loadedwhen Emacs is built. This makes the code available to everyone whouses your machine. (See the @file{INSTALL} file that is part of theEmacs distribution.)@end itemizeFinally, if you have code that everyone who uses Emacs may want, youcan post it on a computer network or send a copy to the Free SoftwareFoundation. (When you do this, please license the code and itsdocumentation under a license that permits other people to run, copy,study, modify, and redistribute the code and which protects you fromhaving your work taken from you.) If you send a copy of your code tothe Free Software Foundation, and properly protect yourself andothers, it may be included in the next release of Emacs. In largepart, this is how Emacs has grown over the past years, by donations.@node let, if, Permanent Installation, Writing Defuns@comment node-name, next, previous, up@section @code{let}@findex letThe @code{let} expression is a special form in Lisp that you will needto use in most function definitions.@code{let} is used to attach or bind a symbol to a value in such a waythat the Lisp interpreter will not confuse the variable with avariable of the same name that is not part of the function.To understand why the @code{let} special form is necessary, considerthe situation in which you own a home that you generally refer to as`the house', as in the sentence, ``The house needs painting.'' If youare visiting a friend and your host refers to `the house', he islikely to be referring to @emph{his} house, not yours, that is, to adifferent house.If your friend is referring to his house and you think he is referringto your house, you may be in for some confusion. The same thing couldhappen in Lisp if a variable that is used inside of one function hasthe same name as a variable that is used inside of another function,and the two are not intended to refer to the same value. The@code{let} special form prevents this kind of confusion.@menu* Prevent confusion::* Parts of let Expression::* Sample let Expression::* Uninitialized let Variables::@end menu@node Prevent confusion, Parts of let Expression, let, let@ifnottex@unnumberedsubsec @code{let} Prevents Confusion@end ifnottex@cindex @samp{local variable} definedThe @code{let} special form prevents confusion. @code{let} creates aname for a @dfn{local variable} that overshadows any use of the samename outside the @code{let} expression. This is like understandingthat whenever your host refers to `the house', he means his house, notyours. (Symbols used in argument lists work the same way.@xref{defun, , The @code{defun} Special Form}.)Local variables created by a @code{let} expression retain their value@emph{only} within the @code{let} expression itself (and withinexpressions called within the @code{let} expression); the localvariables have no effect outside the @code{let} expression.Another way to think about @code{let} is that it is like a @code{setq}that is temporary and local. The values set by @code{let} areautomatically undone when the @code{let} is finished. The settingonly affects expressions that are inside the bounds of the @code{let}expression. In computer science jargon, we would say ``the binding ofa symbol is visible only in functions called in the @code{let} form;in Emacs Lisp, scoping is dynamic, not lexical.''@code{let} can create more than one variable at once. Also,@code{let} gives each variable it creates an initial value, either avalue specified by you, or @code{nil}. (In the jargon, this is called`binding the variable to the value'.) After @code{let} has createdand bound the variables, it executes the code in the body of the@code{let}, and returns the value of the last expression in the body,as the value of the whole @code{let} expression. (`Execute' is a jargonterm that means to evaluate a list; it comes from the use of the wordmeaning `to give practical effect to' (@cite{Oxford EnglishDictionary}). Since you evaluate an expression to perform an action,`execute' has evolved as a synonym to `evaluate'.)@node Parts of let Expression, Sample let Expression, Prevent confusion, let@comment node-name, next, previous, up@subsection The Parts of a @code{let} Expression@cindex @code{let} expression, parts of@cindex Parts of @code{let} expression@cindex @samp{varlist} definedA @code{let} expression is a list of three parts. The first part isthe symbol @code{let}. The second part is a list, called a@dfn{varlist}, each element of which is either a symbol by itself or atwo-element list, the first element of which is a symbol. The thirdpart of the @code{let} expression is the body of the @code{let}. Thebody usually consists of one or more lists.@need 800A template for a @code{let} expression looks like this:@smallexample(let @var{varlist} @var{body}@dots{})@end smallexample@noindentThe symbols in the varlist are the variables that are given initialvalues by the @code{let} special form. Symbols by themselves are giventhe initial value of @code{nil}; and each symbol that is the firstelement of a two-element list is bound to the value that is returnedwhen the Lisp interpreter evaluates the second element.Thus, a varlist might look like this: @code{(thread (needles 3))}. Inthis case, in a @code{let} expression, Emacs binds the symbol@code{thread} to an initial value of @code{nil}, and binds the symbol@code{needles} to an initial value of 3.When you write a @code{let} expression, what you do is put theappropriate expressions in the slots of the @code{let} expressiontemplate.If the varlist is composed of two-element lists, as is often the case,the template for the @code{let} expression looks like this:@smallexample@group(let ((@var{variable} @var{value}) (@var{variable} @var{value}) @dots{}) @var{body}@dots{})@end group@end smallexample@node Sample let Expression, Uninitialized let Variables, Parts of let Expression, let@comment node-name, next, previous, up@subsection Sample @code{let} Expression@cindex Sample @code{let} expression@cindex @code{let} expression sampleThe following expression creates and gives initial valuesto the two variables @code{zebra} and @code{tiger}. The body of the@code{let} expression is a list which calls the @code{message} function.@smallexample@group(let ((zebra 'stripes) (tiger 'fierce)) (message "One kind of animal has %s and another is %s." zebra tiger))@end group@end smallexampleHere, the varlist is @code{((zebra 'stripes) (tiger 'fierce))}.The two variables are @code{zebra} and @code{tiger}. Each variable isthe first element of a two-element list and each value is the secondelement of its two-element list. In the varlist, Emacs binds thevariable @code{zebra} to the value @code{stripes}, and binds thevariable @code{tiger} to the value @code{fierce}. In this example,both values are symbols preceded by a quote. The values could just aswell have been another list or a string. The body of the @code{let}follows after the list holding the variables. In this example, the bodyis a list that uses the @code{message} function to print a string inthe echo area.@need 1500You may evaluate the example in the usual fashion, by placing thecursor after the last parenthesis and typing @kbd{C-x C-e}. When you dothis, the following will appear in the echo area:@smallexample"One kind of animal has stripes and another is fierce."@end smallexampleAs we have seen before, the @code{message} function prints its firstargument, except for @samp{%s}. In this example, the value of the variable@code{zebra} is printed at the location of the first @samp{%s} and thevalue of the variable @code{tiger} is printed at the location of thesecond @samp{%s}.@node Uninitialized let Variables, , Sample let Expression, let@comment node-name, next, previous, up@subsection Uninitialized Variables in a @code{let} Statement@cindex Uninitialized @code{let} variables@cindex @code{let} variables uninitializedIf you do not bind the variables in a @code{let} statement to specificinitial values, they will automatically be bound to an initial value of@code{nil}, as in the following expression:@smallexample@group(let ((birch 3) pine fir (oak 'some)) (message "Here are %d variables with %s, %s, and %s value." birch pine fir oak))@end group@end smallexample@noindentHere, the varlist is @code{((birch 3) pine fir (oak 'some))}.@need 1250If you evaluate this expression in the usual way, the following willappear in your echo area:@smallexample"Here are 3 variables with nil, nil, and some value."@end smallexample@noindentIn this example, Emacs binds the symbol @code{birch} to the number 3,binds the symbols @code{pine} and @code{fir} to @code{nil}, and bindsthe symbol @code{oak} to the value @code{some}.Note that in the first part of the @code{let}, the variables @code{pine}and @code{fir} stand alone as atoms that are not surrounded byparentheses; this is because they are being bound to @code{nil}, theempty list. But @code{oak} is bound to @code{some} and so is a part ofthe list @code{(oak 'some)}. Similarly, @code{birch} is bound to thenumber 3 and so is in a list with that number. (Since a numberevaluates to itself, the number does not need to be quoted. Also, thenumber is printed in the message using a @samp{%d} rather than a@samp{%s}.) The four variables as a group are put into a list todelimit them from the body of the @code{let}.@node if, else, let, Writing Defuns@comment node-name, next, previous, up@section The @code{if} Special Form@findex if@cindex Conditional with @code{if}A third special form, in addition to @code{defun} and @code{let}, is theconditional @code{if}. This form is used to instruct the computer tomake decisions. You can write function definitions without using@code{if}, but it is used often enough, and is important enough, to beincluded here. It is used, for example, in the code for thefunction @code{beginning-of-buffer}.The basic idea behind an @code{if}, is that ``@emph{if} a test is true,@emph{then} an expression is evaluated.'' If the test is not true, theexpression is not evaluated. For example, you might make a decisionsuch as, ``if it is warm and sunny, then go to the beach!''@menu* if in more detail::* type-of-animal in detail:: An example of an @code{if} expression.@end menu@node if in more detail, type-of-animal in detail, if, if@ifnottex@unnumberedsubsec @code{if} in more detail@end ifnottex@cindex @samp{if-part} defined@cindex @samp{then-part} definedAn @code{if} expression written in Lisp does not use the word `then';the test and the action are the second and third elements of the listwhose first element is @code{if}. Nonetheless, the test part of an@code{if} expression is often called the @dfn{if-part} and the secondargument is often called the @dfn{then-part}.Also, when an @code{if} expression is written, the true-or-false-testis usually written on the same line as the symbol @code{if}, but theaction to carry out if the test is true, the ``then-part'', is writtenon the second and subsequent lines. This makes the @code{if}expression easier to read.@smallexample@group(if @var{true-or-false-test} @var{action-to-carry-out-if-test-is-true})@end group@end smallexample@noindentThe true-or-false-test will be an expression thatis evaluated by the Lisp interpreter.Here is an example that you can evaluate in the usual manner. The testis whether the number 5 is greater than the number 4. Since it is, themessage @samp{5 is greater than 4!} will be printed.@smallexample@group(if (> 5 4) ; @r{if-part} (message "5 is greater than 4!")) ; @r{then-part}@end group@end smallexample@noindent(The function @code{>} tests whether its first argument is greater thanits second argument and returns true if it is.)@findex > (greater than)Of course, in actual use, the test in an @code{if} expression will notbe fixed for all time as it is by the expression @code{(> 5 4)}.Instead, at least one of the variables used in the test will be bound toa value that is not known ahead of time. (If the value were known aheadof time, we would not need to run the test!)For example, the value may be bound to an argument of a functiondefinition. In the following function definition, the character of theanimal is a value that is passed to the function. If the value bound to@code{characteristic} is @code{fierce}, then the message, @samp{It's atiger!} will be printed; otherwise, @code{nil} will be returned.@smallexample@group(defun type-of-animal (characteristic) "Print message in echo area depending on CHARACTERISTIC.If the CHARACTERISTIC is the symbol `fierce',then warn of a tiger." (if (equal characteristic 'fierce) (message "It's a tiger!")))@end group@end smallexample@need 1500@noindentIf you are reading this inside of GNU Emacs, you can evaluate thefunction definition in the usual way to install it in Emacs, and then youcan evaluate the following two expressions to see the results:@smallexample@group(type-of-animal 'fierce)(type-of-animal 'zebra)@end group@end smallexample@c Following sentences rewritten to prevent overfull hbox.@noindentWhen you evaluate @code{(type-of-animal 'fierce)}, you will see thefollowing message printed in the echo area: @code{"It's a tiger!"}; andwhen you evaluate @code{(type-of-animal 'zebra)} you will see @code{nil}printed in the echo area.@node type-of-animal in detail, , if in more detail, if@comment node-name, next, previous, up@subsection The @code{type-of-animal} Function in DetailLet's look at the @code{type-of-animal} function in detail.The function definition for @code{type-of-animal} was written by fillingthe slots of two templates, one for a function definition as a whole, anda second for an @code{if} expression.@need 1250The template for every function that is not interactive is:@smallexample@group(defun @var{name-of-function} (@var{argument-list}) "@var{documentation}@dots{}" @var{body}@dots{})@end group@end smallexample@need 800The parts of the function that match this template look like this:@smallexample@group(defun type-of-animal (characteristic) "Print message in echo area depending on CHARACTERISTIC.If the CHARACTERISTIC is the symbol `fierce',then warn of a tiger." @var{body: the} @code{if} @var{expression})@end group@end smallexampleThe name of function is @code{type-of-animal}; it is passed the valueof one argument. The argument list is followed by a multi-linedocumentation string. The documentation string is included in theexample because it is a good habit to write documentation string forevery function definition. The body of the function definitionconsists of the @code{if} expression.@need 800The template for an @code{if} expression looks like this:@smallexample@group(if @var{true-or-false-test} @var{action-to-carry-out-if-the-test-returns-true})@end group@end smallexample@need 1250In the @code{type-of-animal} function, the code for the @code{if}looks like this:@smallexample@group(if (equal characteristic 'fierce) (message "It's a tiger!")))@end group@end smallexample@need 800Here, the true-or-false-test is the expression:@smallexample(equal characteristic 'fierce)@end smallexample@noindentIn Lisp, @code{equal} is a function that determines whether its firstargument is equal to its second argument. The second argument is thequoted symbol @code{'fierce} and the first argument is the value of thesymbol @code{characteristic}---in other words, the argument passed tothis function.In the first exercise of @code{type-of-animal}, the argument@code{fierce} is passed to @code{type-of-animal}. Since @code{fierce}is equal to @code{fierce}, the expression, @code{(equal characteristic'fierce)}, returns a value of true. When this happens, the @code{if}evaluates the second argument or then-part of the @code{if}:@code{(message "It's tiger!")}.On the other hand, in the second exercise of @code{type-of-animal}, theargument @code{zebra} is passed to @code{type-of-animal}. @code{zebra}is not equal to @code{fierce}, so the then-part is not evaluated and@code{nil} is returned by the @code{if} expression.@node else, Truth & Falsehood, if, Writing Defuns@comment node-name, next, previous, up@section If--then--else Expressions@cindex ElseAn @code{if} expression may have an optional third argument, calledthe @dfn{else-part}, for the case when the true-or-false-test returnsfalse. When this happens, the second argument or then-part of theoverall @code{if} expression is @emph{not} evaluated, but the third orelse-part @emph{is} evaluated. You might think of this as the cloudyday alternative for the decision `if it is warm and sunny, then go tothe beach, else read a book!''.The word ``else'' is not written in the Lisp code; the else-part of an@code{if} expression comes after the then-part. In the written Lisp, theelse-part is usually written to start on a line of its own and isindented less than the then-part:@smallexample@group(if @var{true-or-false-test} @var{action-to-carry-out-if-the-test-returns-true} @var{action-to-carry-out-if-the-test-returns-false})@end group@end smallexampleFor example, the following @code{if} expression prints the message @samp{4is not greater than 5!} when you evaluate it in the usual way:@smallexample@group(if (> 4 5) ; @r{if-part} (message "5 is greater than 4!") ; @r{then-part} (message "4 is not greater than 5!")) ; @r{else-part}@end group@end smallexample@noindentNote that the different levels of indentation make it easy todistinguish the then-part from the else-part. (GNU Emacs has severalcommands that automatically indent @code{if} expressions correctly.@xref{Typing Lists, , GNU Emacs Helps You Type Lists}.)We can extend the @code{type-of-animal} function to include anelse-part by simply incorporating an additional part to the @code{if}expression.@need 1500You can see the consequences of doing this if you evaluate the followingversion of the @code{type-of-animal} function definition to install itand then evaluate the two subsequent expressions to pass differentarguments to the function.@smallexample@group(defun type-of-animal (characteristic) ; @r{Second version.} "Print message in echo area depending on CHARACTERISTIC.If the CHARACTERISTIC is the symbol `fierce',then warn of a tiger;else say it's not fierce." (if (equal characteristic 'fierce) (message "It's a tiger!") (message "It's not fierce!")))@end group@end smallexample@sp 1@smallexample@group(type-of-animal 'fierce)(type-of-animal 'zebra)@end group@end smallexample@c Following sentence rewritten to prevent overfull hbox.@noindentWhen you evaluate @code{(type-of-animal 'fierce)}, you will see thefollowing message printed in the echo area: @code{"It's a tiger!"}; butwhen you evaluate @code{(type-of-animal 'zebra)}, you will see@code{"It's not fierce!"}.(Of course, if the @var{characteristic} were @code{ferocious}, themessage @code{"It's not fierce!"} would be printed; and it would bemisleading! When you write code, you need to take into account thepossibility that some such argument will be tested by the @code{if} andwrite your program accordingly.)@node Truth & Falsehood, save-excursion, else, Writing Defuns@comment node-name, next, previous, up@section Truth and Falsehood in Emacs Lisp@cindex Truth and falsehood in Emacs Lisp@cindex Falsehood and truth in Emacs Lisp@findex nilThere is an important aspect to the truth test in an @code{if}expression. So far, we have spoken of `true' and `false' as values ofpredicates as if they were new kinds of Emacs Lisp objects. In fact,`false' is just our old friend @code{nil}. Anything else---anythingat all---is `true'.The expression that tests for truth is interpreted as @dfn{true}if the result of evaluating it is a value that is not @code{nil}. Inother words, the result of the test is considered true if the valuereturned is a number such as 47, a string such as @code{"hello"}, or asymbol (other than @code{nil}) such as @code{flowers}, or a list, oreven a buffer!@menu* nil explained:: @code{nil} has two meanings.@end menu@node nil explained, , Truth & Falsehood, Truth & Falsehood@ifnottex@unnumberedsubsec An explanation of @code{nil}@end ifnottexBefore illustrating a test for truth, we need an explanation of @code{nil}.In Emacs Lisp, the symbol @code{nil} has two meanings. First, it means theempty list. Second, it means false and is the value returned when atrue-or-false-test tests false. @code{nil} can be written as an emptylist, @code{()}, or as @code{nil}. As far as the Lisp interpreter isconcerned, @code{()} and @code{nil} are the same. Humans, however, tendto use @code{nil} for false and @code{()} for the empty list.In Emacs Lisp, any value that is not @code{nil}---is not the emptylist---is considered true. This means that if an evaluation returnssomething that is not an empty list, an @code{if} expression will testtrue. For example, if a number is put in the slot for the test, itwill be evaluated and will return itself, since that is what numbersdo when evaluated. In this conditional, the @code{if} expression willtest true. The expression tests false only when @code{nil}, an emptylist, is returned by evaluating the expression.You can see this by evaluating the two expressions in the following examples.In the first example, the number 4 is evaluated as the test in the@code{if} expression and returns itself; consequently, the then-partof the expression is evaluated and returned: @samp{true} appears inthe echo area. In the second example, the @code{nil} indicates false;consequently, the else-part of the expression is evaluated andreturned: @samp{false} appears in the echo area.@smallexample@group(if 4 'true 'false)@end group@group(if nil 'true 'false)@end group@end smallexample@need 1250Incidentally, if some other useful value is not available for a test thatreturns true, then the Lisp interpreter will return the symbol @code{t}for true. For example, the expression @code{(> 5 4)} returns @code{t}when evaluated, as you can see by evaluating it in the usual way:@smallexample(> 5 4)@end smallexample@need 1250@noindentOn the other hand, this function returns @code{nil} if the test is false.@smallexample(> 4 5)@end smallexample@node save-excursion, Review, Truth & Falsehood, Writing Defuns@comment node-name, next, previous, up@section @code{save-excursion}@findex save-excursion@cindex Region, what it is@cindex Preserving point, mark, and buffer@cindex Point, mark, buffer preservation@findex point@findex markThe @code{save-excursion} function is the fourth and final special formthat we will discuss in this chapter.In Emacs Lisp programs used for editing, the @code{save-excursion}function is very common. It saves the location of point and mark,executes the body of the function, and then restores point and mark totheir previous positions if their locations were changed. Its primarypurpose is to keep the user from being surprised and disturbed byunexpected movement of point or mark.@menu* Point and mark:: A review of various locations.* Template for save-excursion::@end menu@node Point and mark, Template for save-excursion, save-excursion, save-excursion@ifnottex@unnumberedsubsec Point and Mark@end ifnottexBefore discussing @code{save-excursion}, however, it may be usefulfirst to review what point and mark are in GNU Emacs. @dfn{Point} isthe current location of the cursor. Wherever the cursoris, that is point. More precisely, on terminals where the cursorappears to be on top of a character, point is immediately before thecharacter. In Emacs Lisp, point is an integer. The first character ina buffer is number one, the second is number two, and so on. Thefunction @code{point} returns the current position of the cursor as anumber. Each buffer has its own value for point.The @dfn{mark} is another position in the buffer; its value can be setwith a command such as @kbd{C-@key{SPC}} (@code{set-mark-command}). Ifa mark has been set, you can use the command @kbd{C-x C-x}(@code{exchange-point-and-mark}) to cause the cursor to jump to the markand set the mark to be the previous position of point. In addition, ifyou set another mark, the position of the previous mark is saved in themark ring. Many mark positions can be saved this way. You can jump thecursor to a saved mark by typing @kbd{C-u C-@key{SPC}} one or moretimes.The part of the buffer between point and mark is called @dfn{theregion}. Numerous commands work on the region, including@code{center-region}, @code{count-lines-region}, @code{kill-region}, and@code{print-region}.The @code{save-excursion} special form saves the locations of point andmark and restores those positions after the code within the body of thespecial form is evaluated by the Lisp interpreter. Thus, if point werein the beginning of a piece of text and some code moved point to the endof the buffer, the @code{save-excursion} would put point back to whereit was before, after the expressions in the body of the function wereevaluated.In Emacs, a function frequently moves point as part of its internalworkings even though a user would not expect this. For example,@code{count-lines-region} moves point. To prevent the user from beingbothered by jumps that are both unexpected and (from the user's point ofview) unnecessary, @code{save-excursion} is often used to keep point andmark in the location expected by the user. The use of@code{save-excursion} is good housekeeping.To make sure the house stays clean, @code{save-excursion} restores thevalues of point and mark even if something goes wrong in the code insideof it (or, to be more precise and to use the proper jargon, ``in case ofabnormal exit''). This feature is very helpful.In addition to recording the values of point and mark,@code{save-excursion} keeps track of the current buffer, and restoresit, too. This means you can write code that will change the buffer andhave @code{save-excursion} switch you back to the original buffer. Thisis how @code{save-excursion} is used in @code{append-to-buffer}.(@xref{append-to-buffer, , The Definition of @code{append-to-buffer}}.)@node Template for save-excursion, , Point and mark, save-excursion@comment node-name, next, previous, up@subsection Template for a @code{save-excursion} Expression@need 800The template for code using @code{save-excursion} is simple:@smallexample@group(save-excursion @var{body}@dots{})@end group@end smallexample@noindentThe body of the function is one or more expressions that will beevaluated in sequence by the Lisp interpreter. If there is more thanone expression in the body, the value of the last one will be returnedas the value of the @code{save-excursion} function. The otherexpressions in the body are evaluated only for their side effects; and@code{save-excursion} itself is used only for its side effect (whichis restoring the positions of point and mark).@need 1250In more detail, the template for a @code{save-excursion} expressionlooks like this:@smallexample@group(save-excursion @var{first-expression-in-body} @var{second-expression-in-body} @var{third-expression-in-body} @dots{} @var{last-expression-in-body})@end group@end smallexample@noindentAn expression, of course, may be a symbol on its own or a list.In Emacs Lisp code, a @code{save-excursion} expression often occurswithin the body of a @code{let} expression. It looks like this:@smallexample@group(let @var{varlist} (save-excursion @var{body}@dots{}))@end group@end smallexample@node Review, defun Exercises, save-excursion, Writing Defuns@comment node-name, next, previous, up@section ReviewIn the last few chapters we have introduced a fair number of functionsand special forms. Here they are described in brief, along with a fewsimilar functions that have not been mentioned yet.@table @code@item eval-last-sexpEvaluate the last symbolic expression before the current location ofpoint. The value is printed in the echo area unless the function isinvoked with an argument; in that case, the output is printed in thecurrent buffer. This command is normally bound to @kbd{C-x C-e}.@item defunDefine function. This special form has up to five parts: the name,a template for the arguments that will be passed to the function,documentation, an optional interactive declaration, and the body of thedefinition.@need 1250For example:@smallexample@group(defun back-to-indentation () "Move point to first visible character on line." (interactive) (beginning-of-line 1) (skip-chars-forward " \t"))@end group@end smallexample@item interactiveDeclare to the interpreter that the function can be usedinteractively. This special form may be followed by a string with oneor more parts that pass the information to the arguments of thefunction, in sequence. These parts may also tell the interpreter toprompt for information. Parts of the string are separated bynewlines, @samp{\n}.Common code characters are:@table @code@item bThe name of an existing buffer.@item fThe name of an existing file.@item pThe numeric prefix argument. (Note that this `p' is lower case.)@item rPoint and the mark, as two numeric arguments, smallest first. Thisis the only code letter that specifies two successive argumentsrather than one.@end table@xref{Interactive Codes, , Code Characters for @samp{interactive},elisp, The GNU Emacs Lisp Reference Manual}, for a complete list ofcode characters.@item letDeclare that a list of variables is for use within the body of the@code{let} and give them an initial value, either @code{nil} or aspecified value; then evaluate the rest of the expressions in the bodyof the @code{let} and return the value of the last one. Inside thebody of the @code{let}, the Lisp interpreter does not see the values ofthe variables of the same names that are bound outside of the@code{let}.@need 1250For example,@smallexample@group(let ((foo (buffer-name)) (bar (buffer-size))) (message "This buffer is %s and has %d characters." foo bar))@end group@end smallexample@item save-excursionRecord the values of point and mark and the current buffer beforeevaluating the body of this special form. Restore the values of pointand mark and buffer afterward.@need 1250For example,@smallexample@group(message "We are %d characters into this buffer." (- (point) (save-excursion (goto-char (point-min)) (point))))@end group@end smallexample@item ifEvaluate the first argument to the function; if it is true, evaluatethe second argument; else evaluate the third argument, if there is one.The @code{if} special form is called a @dfn{conditional}. There areother conditionals in Emacs Lisp, but @code{if} is perhaps the mostcommonly used.@need 1250For example,@smallexample@group(if (string-equal (number-to-string 21) (substring (emacs-version) 10 12)) (message "This is version 21 Emacs") (message "This is not version 21 Emacs"))@end group@end smallexample@item equal@itemx eqTest whether two objects are the same. @code{equal} uses one meaningof the word `same' and @code{eq} uses another: @code{equal} returnstrue if the two objects have a similar structure and contents, such astwo copies of the same book. On the other hand, @code{eq}, returnstrue if both arguments are actually the same object.@findex equal@findex eq@need 1250@item <@itemx >@itemx <=@itemx >=The @code{<} function tests whether its first argument is smaller thanits second argument. A corresponding function, @code{>}, tests whetherthe first argument is greater than the second. Likewise, @code{<=}tests whether the first argument is less than or equal to the second and@code{>=} tests whether the first argument is greater than or equal tothe second. In all cases, both arguments must be numbers or markers(markers indicate positions in buffers).@item string<@itemx string-lessp@itemx string=@itemx string-equalThe @code{string-lessp} function tests whether its first argument issmaller than the second argument. A shorter, alternative name for thesame function (a @code{defalias}) is @code{string<}.The arguments to @code{string-lessp} must be strings or symbols; theordering is lexicographic, so case is significant. The print names ofsymbols are used instead of the symbols themselves.@cindex @samp{empty string} definedAn empty string, @samp{""}, a string with no characters in it, issmaller than any string of characters.@code{string-equal} provides the corresponding test for equality. Itsshorter, alternative name is @code{string=}. There are no string testfunctions that correspond to @var{>}, @code{>=}, or @code{<=}.@item messagePrint a message in the echo area. The first argument is a string thatcan contain @samp{%s}, @samp{%d}, or @samp{%c} to print the value ofarguments that follow the string. The argument used by @samp{%s} mustbe a string or a symbol; the argument used by @samp{%d} must be anumber. The argument used by @samp{%c} must be an ascii code number;it will be printed as the character with that @sc{ascii} code.@item setq@itemx setThe @code{setq} function sets the value of its first argument to thevalue of the second argument. The first argument is automaticallyquoted by @code{setq}. It does the same for succeeding pairs ofarguments. Another function, @code{set}, takes only two arguments andevaluates both of them before setting the value returned by its firstargument to the value returned by its second argument.@item buffer-nameWithout an argument, return the name of the buffer, as a string.@itemx buffer-file-nameWithout an argument, return the name of the file the buffer isvisiting.@item current-bufferReturn the buffer in which Emacs is active; it may not bethe buffer that is visible on the screen.@item other-bufferReturn the most recently selected buffer (other than the buffer passedto @code{other-buffer} as an argument and other than the currentbuffer).@item switch-to-bufferSelect a buffer for Emacs to be active in and display it in the currentwindow so users can look at it. Usually bound to @kbd{C-x b}.@item set-bufferSwitch Emacs' attention to a buffer on which programs will run. Don'talter what the window is showing.@item buffer-sizeReturn the number of characters in the current buffer.@item pointReturn the value of the current position of the cursor, as aninteger counting the number of characters from the beginning of thebuffer.@item point-minReturn the minimum permissible value of point inthe current buffer. This is 1, unless narrowing is in effect.@item point-maxReturn the value of the maximum permissible value of point in thecurrent buffer. This is the end of the buffer, unless narrowing is ineffect.@end table@need 1500@node defun Exercises, , Review, Writing Defuns@section Exercises@itemize @bullet@itemWrite a non-interactive function that doubles the value of itsargument, a number. Make that function interactive.@itemWrite a function that tests whether the current value of@code{fill-column} is greater than the argument passed to the function,and if so, prints an appropriate message.@end itemize@node Buffer Walk Through, More Complex, Writing Defuns, Top@comment node-name, next, previous, up@chapter A Few Buffer--Related FunctionsIn this chapter we study in detail several of the functions used in GNUEmacs. This is called a ``walk-through''. These functions are used asexamples of Lisp code, but are not imaginary examples; with theexception of the first, simplified function definition, these functionsshow the actual code used in GNU Emacs. You can learn a great deal fromthese definitions. The functions described here are all related tobuffers. Later, we will study other functions.@menu* Finding More:: How to find more information.* simplified-beginning-of-buffer:: Shows @code{goto-char}, @code{point-min}, and @code{push-mark}.* mark-whole-buffer:: Almost the same as @code{beginning-of-buffer}.* append-to-buffer:: Uses @code{save-excursion} and @code{insert-buffer-substring}.* Buffer Related Review:: Review.* Buffer Exercises::@end menu@node Finding More, simplified-beginning-of-buffer, Buffer Walk Through, Buffer Walk Through@section Finding More Information@findex describe-function, @r{introduced}@cindex Find function documentationIn this walk-through, I will describe each new function as we come toit, sometimes in detail and sometimes briefly. If you are interested,you can get the full documentation of any Emacs Lisp function at anytime by typing @kbd{C-h f} and then the name of the function (and then@key{RET}). Similarly, you can get the full documentation for avariable by typing @kbd{C-h v} and then the name of the variable (andthen @key{RET}).@cindex Find source of functionIn versions 20 and higher, when a function is written in Emacs Lisp,@code{describe-function} will also tell you the location of thefunction definition. If you move point over the file name and pressthe @key{RET} key, which is this case means @code{help-follow} ratherthan `return' or `enter', Emacs will take you directly to the functiondefinition.More generally, if you want to see a function in its original sourcefile, you can use the @code{find-tags} function to jump to it.@code{find-tags} works with a wide variety of languages, not justLisp, and C, and it works with non-programming text as well. Forexample, @code{find-tags} will jump to the various nodes in theTexinfo source file of this document.The @code{find-tags} function depends on `tags tables' that recordthe locations of the functions, variables, and other items to which@code{find-tags} jumps.To use the @code{find-tags} command, type @kbd{M-.} (i.e., type the@key{META} key and the period key at the same time, or else type the@key{ESC} key and then type the period key), and then, at the prompt,type in the name of the function whose source code you want to see,such as @code{mark-whole-buffer}, and then type @key{RET}. Emacs willswitch buffers and display the source code for the function on yourscreen. To switch back to your current buffer, type @kbd{C-x b@key{RET}}. (On some keyboards, the @key{META} key is labelled@key{ALT}.)@c !!! 21.0.100 tags table location in this paragraph@cindex TAGS table, specifying@findex find-tagsDepending on how the initial default values of your copy of Emacs areset, you may also need to specify the location of your `tags table',which is a file called @file{TAGS}. For example, if you areinterested in Emacs sources, the tags table you will most likely want,if it has already been created for you, will be in a subdirectory ofthe @file{/usr/local/share/emacs/} directory; thus you would use the@code{M-x visit-tags-table} command and specify a pathname such as@file{/usr/local/share/emacs/21.0.100/lisp/TAGS} or@file{/usr/local/src/emacs/lisp/TAGS}. If the tags table hasnot already been created, you will have to create it yourself.@need 1250To create a @file{TAGS} file in a specific directory, switch to thatdirectory in Emacs using @kbd{M-x cd} command, or list the directorywith @kbd{C-x d} (@code{dired}). Then run the compile command, with@w{@code{etags *.el}} as the command to execute@smallexampleM-x compile RET etags *.el RET@end smallexampleFor more information, see @ref{etags, , Create Your Own @file{TAGS} File}.After you become more familiar with Emacs Lisp, you will find that you willfrequently use @code{find-tags} to navigate your way around source code;and you will create your own @file{TAGS} tables.@cindex Library, as term for `file'Incidentally, the files that contain Lisp code are conventionallycalled @dfn{libraries}. The metaphor is derived from that of aspecialized library, such as a law library or an engineering library,rather than a general library. Each library, or file, containsfunctions that relate to a particular topic or activity, such as@file{abbrev.el} for handling abbreviations and other typingshortcuts, and @file{help.el} for on-line help. (Sometimes severallibraries provide code for a single activity, as the various@file{rmail@dots{}} files provide code for reading electronic mail.)In @cite{The GNU Emacs Manual}, you will see sentences such as ``The@kbd{C-h p} command lets you search the standard Emacs Lisp librariesby topic keywords.''@node simplified-beginning-of-buffer, mark-whole-buffer, Finding More, Buffer Walk Through@comment node-name, next, previous, up@section A Simplified @code{beginning-of-buffer} Definition@findex simplified-beginning-of-bufferThe @code{beginning-of-buffer} command is a good function to start withsince you are likely to be familiar with it and it is easy tounderstand. Used as an interactive command, @code{beginning-of-buffer}moves the cursor to the beginning of the buffer, leaving the mark at theprevious position. It is generally bound to @kbd{M-<}.In this section, we will discuss a shortened version of the functionthat shows how it is most frequently used. This shortened functionworks as written, but it does not contain the code for a complex option.In another section, we will describe the entire function.(@xref{beginning-of-buffer, , Complete Definition of@code{beginning-of-buffer}}.)Before looking at the code, let's consider what the functiondefinition has to contain: it must include an expression that makesthe function interactive so it can be called by typing @kbd{M-xbeginning-of-buffer} or by typing a keychord such as @kbd{M-<}; itmust include code to leave a mark at the original position in thebuffer; and it must include code to move the cursor to the beginningof the buffer.@need 1250Here is the complete text of the shortened version of the function:@smallexample@group(defun simplified-beginning-of-buffer () "Move point to the beginning of the buffer;leave mark at previous position." (interactive) (push-mark) (goto-char (point-min)))@end group@end smallexampleLike all function definitions, this definition has five parts followingthe special form @code{defun}:@enumerate@itemThe name: in this example, @code{simplified-beginning-of-buffer}.@itemA list of the arguments: in this example, an empty list, @code{()},@itemThe documentation string.@itemThe interactive expression.@itemThe body.@end enumerate@noindentIn this function definition, the argument list is empty; this means thatthis function does not require any arguments. (When we look at thedefinition for the complete function, we will see that it may be passedan optional argument.)The interactive expression tells Emacs that the function is intended tobe used interactively. In this example, @code{interactive} does not havean argument because @code{simplified-beginning-of-buffer} does notrequire one.@need 800The body of the function consists of the two lines:@smallexample@group(push-mark)(goto-char (point-min))@end group@end smallexampleThe first of these lines is the expression, @code{(push-mark)}. Whenthis expression is evaluated by the Lisp interpreter, it sets a mark atthe current position of the cursor, wherever that may be. The positionof this mark is saved in the mark ring.The next line is @code{(goto-char (point-min))}. This expressionjumps the cursor to the minimum point in the buffer, that is, to thebeginning of the buffer (or to the beginning of the accessible portionof the buffer if it is narrowed. @xref{Narrowing & Widening, ,Narrowing and Widening}.)The @code{push-mark} command sets a mark at the place where the cursorwas located before it was moved to the beginning of the buffer by the@code{(goto-char (point-min))} expression. Consequently, you can, ifyou wish, go back to where you were originally by typing @kbd{C-x C-x}.That is all there is to the function definition!@findex describe-functionWhen you are reading code such as this and come upon an unfamiliarfunction, such as @code{goto-char}, you can find out what it does byusing the @code{describe-function} command. To use this command, type@kbd{C-h f} and then type in the name of the function and press@key{RET}. The @code{describe-function} command will print thefunction's documentation string in a @file{*Help*} window. Forexample, the documentation for @code{goto-char} is:@smallexample@groupOne arg, a number. Set point to that number.Beginning of buffer is position (point-min),end is (point-max).@end group@end smallexample@noindent(The prompt for @code{describe-function} will offer you the symbolunder or preceding the cursor, so you can save typing by positioningthe cursor right over or after the function and then typing @kbd{C-h f@key{RET}}.)The @code{end-of-buffer} function definition is written in the same way asthe @code{beginning-of-buffer} definition except that the body of thefunction contains the expression @code{(goto-char (point-max))} in placeof @code{(goto-char (point-min))}.@node mark-whole-buffer, append-to-buffer, simplified-beginning-of-buffer, Buffer Walk Through@comment node-name, next, previous, up@section The Definition of @code{mark-whole-buffer}@findex mark-whole-bufferThe @code{mark-whole-buffer} function is no harder to understand than the@code{simplified-beginning-of-buffer} function. In this case, however,we will look at the complete function, not a shortened version.The @code{mark-whole-buffer} function is not as commonly used as the@code{beginning-of-buffer} function, but is useful nonetheless: itmarks a whole buffer as a region by putting point at the beginning anda mark at the end of the buffer. It is generally bound to @kbd{C-xh}.@menu* mark-whole-buffer overview::* Body of mark-whole-buffer:: Only three lines of code.@end menu@node mark-whole-buffer overview, Body of mark-whole-buffer, mark-whole-buffer, mark-whole-buffer@ifnottex@unnumberedsubsec An overview of @code{mark-whole-buffer}@end ifnottex@need 1250In GNU Emacs 20, the code for the complete function looks like this:@smallexample@group(defun mark-whole-buffer () "Put point at beginning and mark at end of buffer." (interactive) (push-mark (point)) (push-mark (point-max)) (goto-char (point-min)))@end group@end smallexample@need 1250Like all other functions, the @code{mark-whole-buffer} function fitsinto the template for a function definition. The template looks likethis:@smallexample@group(defun @var{name-of-function} (@var{argument-list}) "@var{documentation}@dots{}" (@var{interactive-expression}@dots{}) @var{body}@dots{})@end group@end smallexampleHere is how the function works: the name of the function is@code{mark-whole-buffer}; it is followed by an empty argument list,@samp{()}, which means that the function does not require arguments.The documentation comes next.The next line is an @code{(interactive)} expression that tells Emacsthat the function will be used interactively. These details are similarto the @code{simplified-beginning-of-buffer} function described in theprevious section.@node Body of mark-whole-buffer, , mark-whole-buffer overview, mark-whole-buffer@comment node-name, next, previous, up@subsection Body of @code{mark-whole-buffer}The body of the @code{mark-whole-buffer} function consists of threelines of code:@smallexample@group(push-mark (point))(push-mark (point-max))(goto-char (point-min))@end group@end smallexampleThe first of these lines is the expression, @code{(push-mark (point))}.This line does exactly the same job as the first line of the body ofthe @code{simplified-beginning-of-buffer} function, which is written@code{(push-mark)}. In both cases, the Lisp interpreter sets a markat the current position of the cursor.I don't know why the expression in @code{mark-whole-buffer} is written@code{(push-mark (point))} and the expression in@code{beginning-of-buffer} is written @code{(push-mark)}. Perhapswhoever wrote the code did not know that the arguments for@code{push-mark} are optional and that if @code{push-mark} is notpassed an argument, the function automatically sets mark at thelocation of point by default. Or perhaps the expression was writtenso as to parallel the structure of the next line. In any case, theline causes Emacs to determine the position of point and set a markthere.The next line of @code{mark-whole-buffer} is @code{(push-mark (point-max)}.This expression sets a mark at the point in the bufferthat has the highest number. This will be the end of the buffer (or,if the buffer is narrowed, the end of the accessible portion of thebuffer. @xref{Narrowing & Widening, , Narrowing and Widening}, formore about narrowing.) After this mark has been set, the previousmark, the one set at point, is no longer set, but Emacs remembers itsposition, just as all other recent marks are always remembered. Thismeans that you can, if you wish, go back to that position by typing@kbd{C-u C-@key{SPC}} twice.(In GNU Emacs 21, the @code{(push-mark (point-max)} is slightly morecomplicated than shown here. The line reads@smallexample(push-mark (point-max) nil t)@end smallexample@noindent(The expression works nearly the same as before. It sets a mark atthe highest numbered place in the buffer that it can. However, inthis version, @code{push-mark} has two additional arguments. Thesecond argument to @code{push-mark} is @code{nil}. This tells thefunction it @emph{should} display a message that says `Mark set' whenit pushes the mark. The third argument is @code{t}. This tells@code{push-mark} to activate the mark when Transient Mark mode isturned on. Transient Mark mode highlights the currently activeregion. It is usually turned off.)Finally, the last line of the function is @code{(goto-char(point-min)))}. This is written exactly the same way as it is writtenin @code{beginning-of-buffer}. The expression moves the cursor tothe minimum point in the buffer, that is, to the beginning of the buffer(or to the beginning of the accessible portion of the buffer). As aresult of this, point is placed at the beginning of the buffer and markis set at the end of the buffer. The whole buffer is, therefore, theregion.@node append-to-buffer, Buffer Related Review, mark-whole-buffer, Buffer Walk Through@comment node-name, next, previous, up@section The Definition of @code{append-to-buffer}@findex append-to-bufferThe @code{append-to-buffer} command is very nearly as simple as the@code{mark-whole-buffer} command. What it does is copy the region (thatis, the part of the buffer between point and mark) from the currentbuffer to a specified buffer.@menu* append-to-buffer overview::* append interactive:: A two part interactive expression.* append-to-buffer body:: Incorporates a @code{let} expression.* append save-excursion:: How the @code{save-excursion} works.@end menu@node append-to-buffer overview, append interactive, append-to-buffer, append-to-buffer@ifnottex@unnumberedsubsec An Overview of @code{append-to-buffer}@end ifnottex@findex insert-buffer-substringThe @code{append-to-buffer} command uses the@code{insert-buffer-substring} function to copy the region.@code{insert-buffer-substring} is described by its name: it takes astring of characters from part of a buffer, a ``substring'', andinserts them into another buffer. Most of @code{append-to-buffer} isconcerned with setting up the conditions for@code{insert-buffer-substring} to work: the code must specify both thebuffer to which the text will go and the region that will be copied.Here is the complete text of the function:@smallexample@group(defun append-to-buffer (buffer start end) "Append to specified buffer the text of the region.It is inserted into that buffer before its point.@end group@groupWhen calling from a program, give three arguments:a buffer or the name of one, and two character numbersspecifying the portion of the current buffer to be copied." (interactive "BAppend to buffer:@: \nr") (let ((oldbuf (current-buffer))) (save-excursion (set-buffer (get-buffer-create buffer)) (insert-buffer-substring oldbuf start end))))@end group@end smallexampleThe function can be understood by looking at it as a series offilled-in templates.The outermost template is for the function definition. In thisfunction, it looks like this (with several slots filled in):@smallexample@group(defun append-to-buffer (buffer start end) "@var{documentation}@dots{}" (interactive "BAppend to buffer:@: \nr") @var{body}@dots{})@end group@end smallexampleThe first line of the function includes its name and three arguments.The arguments are the @code{buffer} to which the text will be copied, andthe @code{start} and @code{end} of the region in the current buffer thatwill be copied.The next part of the function is the documentation, which is clear andcomplete.@node append interactive, append-to-buffer body, append-to-buffer overview, append-to-buffer@comment node-name, next, previous, up@subsection The @code{append-to-buffer} Interactive ExpressionSince the @code{append-to-buffer} function will be used interactively,the function must have an @code{interactive} expression. (For areview of @code{interactive}, see @ref{Interactive, , Making aFunction Interactive}.) The expression reads as follows:@smallexample(interactive "BAppend to buffer:@: \nr")@end smallexample@noindentThis expression has an argument inside of quotation marks and thatargument has two parts, separated by @samp{\n}.The first part is @samp{BAppend to buffer:@: }. Here, the @samp{B}tells Emacs to ask for the name of the buffer that will be passed to thefunction. Emacs will ask for the name by prompting the user in theminibuffer, using the string following the @samp{B}, which is the string@samp{Append to buffer:@: }. Emacs then binds the variable @code{buffer}in the function's argument list to the specified buffer.The newline, @samp{\n}, separates the first part of the argument fromthe second part. It is followed by an @samp{r} that tells Emacs to bindthe two arguments that follow the symbol @code{buffer} in the function'sargument list (that is, @code{start} and @code{end}) to the values ofpoint and mark.@node append-to-buffer body, append save-excursion, append interactive, append-to-buffer@comment node-name, next, previous, up@subsection The Body of @code{append-to-buffer}The body of the @code{append-to-buffer} function begins with @code{let}.As we have seen before (@pxref{let, , @code{let}}), the purpose of a@code{let} expression is to create and give initial values to one ormore variables that will only be used within the body of the@code{let}. This means that such a variable will not be confused withany variable of the same name outside the @code{let} expression.We can see how the @code{let} expression fits into the function as awhole by showing a template for @code{append-to-buffer} with the@code{let} expression in outline:@smallexample@group(defun append-to-buffer (buffer start end) "@var{documentation}@dots{}" (interactive "BAppend to buffer:@: \nr") (let ((@var{variable} @var{value})) @var{body}@dots{})@end group@end smallexampleThe @code{let} expression has three elements:@enumerate@itemThe symbol @code{let};@itemA varlist containing, in this case, a single two-element list,@code{(@var{variable} @var{value})};@itemThe body of the @code{let} expression.@end enumerate@need 800In the @code{append-to-buffer} function, the varlist looks like this:@smallexample(oldbuf (current-buffer))@end smallexample@noindentIn this part of the @code{let} expression, the one variable,@code{oldbuf}, is bound to the value returned by the@code{(current-buffer)} expression. The variable, @code{oldbuf}, isused to keep track of the buffer in which you are working and fromwhich you will copy.The element or elements of a varlist are surrounded by a set ofparentheses so the Lisp interpreter can distinguish the varlist fromthe body of the @code{let}. As a consequence, the two-element listwithin the varlist is surrounded by a circumscribing set of parentheses.The line looks like this:@smallexample@group(let ((oldbuf (current-buffer))) @dots{} )@end group@end smallexample@noindentThe two parentheses before @code{oldbuf} might surprise you if you didnot realize that the first parenthesis before @code{oldbuf} marks theboundary of the varlist and the second parenthesis marks the beginningof the two-element list, @code{(oldbuf (current-buffer))}.@node append save-excursion, , append-to-buffer body, append-to-buffer@comment node-name, next, previous, up@subsection @code{save-excursion} in @code{append-to-buffer}The body of the @code{let} expression in @code{append-to-buffer}consists of a @code{save-excursion} expression.The @code{save-excursion} function saves the locations of point andmark, and restores them to those positions after the expressions in thebody of the @code{save-excursion} complete execution. In addition,@code{save-excursion} keeps track of the original buffer, andrestores it. This is how @code{save-excursion} is used in@code{append-to-buffer}.@need 1500@cindex Indentation for formatting@cindex Formatting conventionIncidentally, it is worth noting here that a Lisp function is normallyformatted so that everything that is enclosed in a multi-line spread isindented more to the right than the first symbol. In this functiondefinition, the @code{let} is indented more than the @code{defun}, andthe @code{save-excursion} is indented more than the @code{let}, likethis:@smallexample@group(defun @dots{} @dots{} @dots{} (let@dots{} (save-excursion @dots{}@end group@end smallexample@need 1500@noindentThis formatting convention makes it easy to see that the two lines inthe body of the @code{save-excursion} are enclosed by the parenthesesassociated with @code{save-excursion}, just as the@code{save-excursion} itself is enclosed by the parentheses associatedwith the @code{let}:@smallexample@group(let ((oldbuf (current-buffer))) (save-excursion (set-buffer (get-buffer-create buffer)) (insert-buffer-substring oldbuf start end))))@end group@end smallexample@need 1200The use of the @code{save-excursion} function can be viewed as a processof filling in the slots of a template:@smallexample@group(save-excursion @var{first-expression-in-body} @var{second-expression-in-body} @dots{} @var{last-expression-in-body})@end group@end smallexample@need 1200@noindentIn this function, the body of the @code{save-excursion} contains onlytwo expressions. The body looks like this:@smallexample@group(set-buffer (get-buffer-create buffer))(insert-buffer-substring oldbuf start end)@end group@end smallexampleWhen the @code{append-to-buffer} function is evaluated, the twoexpressions in the body of the @code{save-excursion} are evaluated insequence. The value of the last expression is returned as the value ofthe @code{save-excursion} function; the other expression is evaluatedonly for its side effects.The first line in the body of the @code{save-excursion} uses the@code{set-buffer} function to change the current buffer to the onespecified in the first argument to @code{append-to-buffer}. (Changingthe buffer is the side effect; as we have said before, in Lisp, a sideeffect is often the primary thing we want.) The second line does theprimary work of the function.The @code{set-buffer} function changes Emacs' attention to the buffer towhich the text will be copied and from which @code{save-excursion} willreturn.@need 800The line looks like this:@smallexample(set-buffer (get-buffer-create buffer))@end smallexampleThe innermost expression of this list is @code{(get-buffer-createbuffer)}. This expression uses the @code{get-buffer-create} function,which either gets the named buffer, or if it does not exist, creates onewith the given name. This means you can use @code{append-to-buffer} toput text into a buffer that did not previously exist.@code{get-buffer-create} also keeps @code{set-buffer} from getting anunnecessary error: @code{set-buffer} needs a buffer to go to; if youwere to specify a buffer that does not exist, Emacs would baulk.Since @code{get-buffer-create} will create a buffer if none exists,@code{set-buffer} is always provided with a buffer.@need 1250The last line of @code{append-to-buffer} does the work of appendingthe text:@smallexample(insert-buffer-substring oldbuf start end)@end smallexample@noindentThe @code{insert-buffer-substring} function copies a string @emph{from}the buffer specified as its first argument and inserts the string intothe present buffer. In this case, the argument to@code{insert-buffer-substring} is the value of the variable created andbound by the @code{let}, namely the value of @code{oldbuf}, which wasthe current buffer when you gave the @code{append-to-buffer} command.After @code{insert-buffer-substring} has done its work,@code{save-excursion} will restore the action to the original buffer and@code{append-to-buffer} will have done its job.@need 800Written in skeletal form, the workings of the body look like this:@smallexample@group(let (@var{bind-}@code{oldbuf}@var{-to-value-of-}@code{current-buffer}) (save-excursion ; @r{Keep track of buffer.} @var{change-buffer} @var{insert-substring-from-}@code{oldbuf}@var{-into-buffer}) @var{change-back-to-original-buffer-when-finished}@var{let-the-local-meaning-of-}@code{oldbuf}@var{-disappear-when-finished}@end group@end smallexampleIn summary, @code{append-to-buffer} works as follows: it saves the valueof the current buffer in the variable called @code{oldbuf}. It gets thenew buffer, creating one if need be, and switches Emacs to it. Usingthe value of @code{oldbuf}, it inserts the region of text from the oldbuffer into the new buffer; and then using @code{save-excursion}, itbrings you back to your original buffer.In looking at @code{append-to-buffer}, you have explored a fairlycomplex function. It shows how to use @code{let} and@code{save-excursion}, and how to change to and come back from anotherbuffer. Many function definitions use @code{let},@code{save-excursion}, and @code{set-buffer} this way.@node Buffer Related Review, Buffer Exercises, append-to-buffer, Buffer Walk Through@comment node-name, next, previous, up@section ReviewHere is a brief summary of the various functions discussed in this chapter.@table @code@item describe-function@itemx describe-variablePrint the documentation for a function or variable.Conventionally bound to @kbd{C-h f} and @kbd{C-h v}.@item find-tagFind the file containing the source for a function or variable andswitch buffers to it, positioning point at the beginning of the item.Conventionally bound to @kbd{M-.} (that's a period following the@key{META} key).@item save-excursionSave the location of point and mark and restore their values after thearguments to @code{save-excursion} have been evaluated. Also, rememberthe current buffer and return to it.@item push-markSet mark at a location and record the value of the previous mark on themark ring. The mark is a location in the buffer that will keep itsrelative position even if text is added to or removed from the buffer.@item goto-charSet point to the location specified by the value of the argument, whichcan be a number, a marker, or an expression that returns the number ofa position, such as @code{(point-min)}.@item insert-buffer-substringCopy a region of text from a buffer that is passed to the function asan argument and insert the region into the current buffer.@item mark-whole-bufferMark the whole buffer as a region. Normally bound to @kbd{C-x h}.@item set-bufferSwitch the attention of Emacs to another buffer, but do not change thewindow being displayed. Used when the program rather than a human isto work on a different buffer.@item get-buffer-create@itemx get-bufferFind a named buffer or create one if a buffer of that name does notexist. The @code{get-buffer} function returns @code{nil} if the namedbuffer does not exist.@end table@need 1500@node Buffer Exercises, , Buffer Related Review, Buffer Walk Through@section Exercises@itemize @bullet@itemWrite your own @code{simplified-end-of-buffer} function definition;then test it to see whether it works.@itemUse @code{if} and @code{get-buffer} to write a function that prints amessage telling you whether a buffer exists.@itemUsing @code{find-tag}, find the source for the @code{copy-to-buffer}function.@end itemize@node More Complex, Narrowing & Widening, Buffer Walk Through, Top@comment node-name, next, previous, up@chapter A Few More Complex FunctionsIn this chapter, we build on what we have learned in previous chaptersby looking at more complex functions. The @code{copy-to-buffer}function illustrates use of two @code{save-excursion} expressions inone definition, while the @code{insert-buffer} function illustratesuse of an asterisk in an @code{interactive} expression, use of@code{or}, and the important distinction between a name and the objectto which the name refers.@menu* copy-to-buffer:: With @code{set-buffer}, @code{get-buffer-create}.* insert-buffer:: Read-only, and with @code{or}.* beginning-of-buffer:: Shows @code{goto-char}, @code{point-min}, and @code{push-mark}.* Second Buffer Related Review::* optional Exercise::@end menu@node copy-to-buffer, insert-buffer, More Complex, More Complex@comment node-name, next, previous, up@section The Definition of @code{copy-to-buffer}@findex copy-to-bufferAfter understanding how @code{append-to-buffer} works, it is easy tounderstand @code{copy-to-buffer}. This function copies text into abuffer, but instead of adding to the second buffer, it replaces theprevious text in the second buffer. The code for the@code{copy-to-buffer} function is almost the same as the code for@code{append-to-buffer}, except that @code{erase-buffer} and a second@code{save-excursion} are used. (@xref{append-to-buffer, , TheDefinition of @code{append-to-buffer}}, for the description of@code{append-to-buffer}.)@need 800The body of @code{copy-to-buffer} looks like this@smallexample@group@dots{}(interactive "BCopy to buffer:@: \nr") (let ((oldbuf (current-buffer))) (save-excursion (set-buffer (get-buffer-create buffer)) (erase-buffer) (save-excursion (insert-buffer-substring oldbuf start end)))))@end group@end smallexampleThis code is similar to the code in @code{append-to-buffer}: it isonly after changing to the buffer to which the text will be copiedthat the definition for this function diverges from the definition for@code{append-to-buffer}: the @code{copy-to-buffer} function erases thebuffer's former contents. (This is what is meant by `replacement'; toreplace text, Emacs erases the previous text and then inserts newtext.) After erasing the previous contents of the buffer,@code{save-excursion} is used for a second time and the new text isinserted.Why is @code{save-excursion} used twice? Consider again what thefunction does.@need 1250In outline, the body of @code{copy-to-buffer} looks like this:@smallexample@group(let (@var{bind-}@code{oldbuf}@var{-to-value-of-}@code{current-buffer}) (save-excursion ; @r{First use of @code{save-excursion}.} @var{change-buffer} (erase-buffer) (save-excursion ; @r{Second use of @code{save-excursion}.} @var{insert-substring-from-}@code{oldbuf}@var{-into-buffer})))@end group@end smallexampleThe first use of @code{save-excursion} returns Emacs to the buffer fromwhich the text is being copied. That is clear, and is just like its usein @code{append-to-buffer}. Why the second use? The reason is that@code{insert-buffer-substring} always leaves point at the @emph{end} ofthe region being inserted. The second @code{save-excursion} causesEmacs to leave point at the beginning of the text being inserted. Inmost circumstances, users prefer to find point at the beginning ofinserted text. (Of course, the @code{copy-to-buffer} function returnsthe user to the original buffer when done---but if the user @emph{then}switches to the copied-to buffer, point will go to the beginning of thetext. Thus, this use of a second @code{save-excursion} is a littlenicety.)@node insert-buffer, beginning-of-buffer, copy-to-buffer, More Complex@comment node-name, next, previous, up@section The Definition of @code{insert-buffer}@findex insert-buffer@code{insert-buffer} is yet another buffer-related function. Thiscommand copies another buffer @emph{into} the current buffer. It is thereverse of @code{append-to-buffer} or @code{copy-to-buffer}, since theycopy a region of text @emph{from} the current buffer to another buffer.In addition, this code illustrates the use of @code{interactive} with abuffer that might be @dfn{read-only} and the important distinctionbetween the name of an object and the object actually referred to.@menu* insert-buffer code::* insert-buffer interactive:: When you can read, but not write.* insert-buffer body:: The body has an @code{or} and a @code{let}.* if & or:: Using an @code{if} instead of an @code{or}.* Insert or:: How the @code{or} expression works.* Insert let:: Two @code{save-excursion} expressions.@end menu@node insert-buffer code, insert-buffer interactive, insert-buffer, insert-buffer@ifnottex@unnumberedsubsec The Code for @code{insert-buffer}@end ifnottex@need 800Here is the code:@smallexample@group(defun insert-buffer (buffer) "Insert after point the contents of BUFFER.Puts mark after the inserted text.BUFFER may be a buffer or a buffer name." (interactive "*bInsert buffer:@: ")@end group@group (or (bufferp buffer) (setq buffer (get-buffer buffer))) (let (start end newmark) (save-excursion (save-excursion (set-buffer buffer) (setq start (point-min) end (point-max)))@end group@group (insert-buffer-substring buffer start end) (setq newmark (point))) (push-mark newmark)))@end group@end smallexample@need 1200As with other function definitions, you can use a template to see anoutline of the function:@smallexample@group(defun insert-buffer (buffer) "@var{documentation}@dots{}" (interactive "*bInsert buffer:@: ") @var{body}@dots{})@end group@end smallexample@node insert-buffer interactive, insert-buffer body, insert-buffer code, insert-buffer@comment node-name, next, previous, up@subsection The Interactive Expression in @code{insert-buffer}@findex interactive, @r{example use of}In @code{insert-buffer}, the argument to the @code{interactive}declaration has two parts, an asterisk, @samp{*}, and @samp{bInsertbuffer:@: }.@menu* Read-only buffer:: When a buffer cannot be modified.* b for interactive:: An existing buffer or else its name.@end menu@node Read-only buffer, b for interactive, insert-buffer interactive, insert-buffer interactive@comment node-name, next, previous, up@unnumberedsubsubsec A Read-only Buffer@cindex Read-only buffer@cindex Asterisk for read-only buffer@findex * @r{for read-only buffer}The asterisk is for the situation when the current buffer is aread-only buffer---a buffer that cannot be modified. If@code{insert-buffer} is called when the current buffer is read-only, amessage to this effect is printed in the echo area and the terminalmay beep or blink at you; you will not be permitted to insert anythinginto current buffer. The asterisk does not need to be followed by anewline to separate it from the next argument.@node b for interactive, , Read-only buffer, insert-buffer interactive@comment node-name, next, previous, up@unnumberedsubsubsec @samp{b} in an Interactive ExpressionThe next argument in the interactive expression starts with a lowercase @samp{b}. (This is different from the code for@code{append-to-buffer}, which uses an upper-case @samp{B}.@xref{append-to-buffer, , The Definition of @code{append-to-buffer}}.)The lower-case @samp{b} tells the Lisp interpreter that the argumentfor @code{insert-buffer} should be an existing buffer or else itsname. (The upper-case @samp{B} option provides for the possibilitythat the buffer does not exist.) Emacs will prompt you for the nameof the buffer, offering you a default buffer, with name completionenabled. If the buffer does not exist, you receive a message thatsays ``No match''; your terminal may beep at you as well.@node insert-buffer body, if & or, insert-buffer interactive, insert-buffer@comment node-name, next, previous, up@subsection The Body of the @code{insert-buffer} FunctionThe body of the @code{insert-buffer} function has two major parts: an@code{or} expression and a @code{let} expression. The purpose of the@code{or} expression is to ensure that the argument @code{buffer} isbound to a buffer and not just the name of a buffer. The body of the@code{let} expression contains the code which copies the other bufferinto the current buffer.@need 1250In outline, the two expressions fit into the @code{insert-buffer}function like this:@smallexample@group(defun insert-buffer (buffer) "@var{documentation}@dots{}" (interactive "*bInsert buffer:@: ") (or @dots{} @dots{}@end group@group (let (@var{varlist}) @var{body-of-}@code{let}@dots{} )@end group@end smallexampleTo understand how the @code{or} expression ensures that the argument@code{buffer} is bound to a buffer and not to the name of a buffer, itis first necessary to understand the @code{or} function.Before doing this, let me rewrite this part of the function using@code{if} so that you can see what is done in a manner that will be familiar.@node if & or, Insert or, insert-buffer body, insert-buffer@comment node-name, next, previous, up@subsection @code{insert-buffer} With an @code{if} Instead of an @code{or}The job to be done is to make sure the value of @code{buffer} is abuffer itself and not the name of a buffer. If the value is the name,then the buffer itself must be got.You can imagine yourself at a conference where an usher is wanderingaround holding a list with your name on it and looking for you: theusher is ``bound'' to your name, not to you; but when the usher findsyou and takes your arm, the usher becomes ``bound'' to you.@need 800In Lisp, you might describe this situation like this:@smallexample@group(if (not (holding-on-to-guest)) (find-and-take-arm-of-guest))@end group@end smallexampleWe want to do the same thing with a buffer---if we do not have thebuffer itself, we want to get it.@need 1200Using a predicate called @code{bufferp} that tells us whether we have abuffer (rather than its name), we can write the code like this:@smallexample@group(if (not (bufferp buffer)) ; @r{if-part} (setq buffer (get-buffer buffer))) ; @r{then-part}@end group@end smallexample@noindentHere, the true-or-false-test of the @code{if} expression is@w{@code{(not (bufferp buffer))}}; and the then-part is the expression@w{@code{(setq buffer (get-buffer buffer))}}.In the test, the function @code{bufferp} returns true if its argument isa buffer---but false if its argument is the name of the buffer. (Thelast character of the function name @code{bufferp} is the character@samp{p}; as we saw earlier, such use of @samp{p} is a convention thatindicates that the function is a predicate, which is a term that meansthat the function will determine whether some property is true or false.@xref{Wrong Type of Argument, , Using the Wrong Type Object as anArgument}.)@need 1200The function @code{not} precedes the expression @code{(bufferp buffer)},so the true-or-false-test looks like this:@smallexample(not (bufferp buffer))@end smallexample@noindent@code{not} is a function that returns true if its argument is falseand false if its argument is true. So if @code{(bufferp buffer)}returns true, the @code{not} expression returns false and vice-versa:what is ``not true'' is false and what is ``not false'' is true.Using this test, the @code{if} expression works as follows: when thevalue of the variable @code{buffer} is actually a buffer rather thenits name, the true-or-false-test returns false and the @code{if}expression does not evaluate the then-part. This is fine, since we donot need to do anything to the variable @code{buffer} if it really isa buffer.On the other hand, when the value of @code{buffer} is not a bufferitself, but the name of a buffer, the true-or-false-test returns trueand the then-part of the expression is evaluated. In this case, thethen-part is @code{(setq buffer (get-buffer buffer))}. Thisexpression uses the @code{get-buffer} function to return an actualbuffer itself, given its name. The @code{setq} then sets the variable@code{buffer} to the value of the buffer itself, replacing its previousvalue (which was the name of the buffer).@node Insert or, Insert let, if & or, insert-buffer@comment node-name, next, previous, up@subsection The @code{or} in the BodyThe purpose of the @code{or} expression in the @code{insert-buffer}function is to ensure that the argument @code{buffer} is bound to abuffer and not just to the name of a buffer. The previous section showshow the job could have been done using an @code{if} expression.However, the @code{insert-buffer} function actually uses @code{or}.To understand this, it is necessary to understand how @code{or} works.@findex orAn @code{or} function can have any number of arguments. It evaluateseach argument in turn and returns the value of the first of itsarguments that is not @code{nil}. Also, and this is a crucial featureof @code{or}, it does not evaluate any subsequent arguments afterreturning the first non-@code{nil} value.@need 800The @code{or} expression looks like this:@smallexample@group(or (bufferp buffer) (setq buffer (get-buffer buffer)))@end group@end smallexample@noindentThe first argument to @code{or} is the expression @code{(bufferp buffer)}.This expression returns true (a non-@code{nil} value) if the buffer isactually a buffer, and not just the name of a buffer. In the @code{or}expression, if this is the case, the @code{or} expression returns thistrue value and does not evaluate the next expression---and this is finewith us, since we do not want to do anything to the value of@code{buffer} if it really is a buffer.On the other hand, if the value of @code{(bufferp buffer)} is @code{nil},which it will be if the value of @code{buffer} is the name of a buffer,the Lisp interpreter evaluates the next element of the @code{or}expression. This is the expression @code{(setq buffer (get-bufferbuffer))}. This expression returns a non-@code{nil} value, whichis the value to which it sets the variable @code{buffer}---and thisvalue is a buffer itself, not the name of a buffer.The result of all this is that the symbol @code{buffer} is alwaysbound to a buffer itself rather than to the name of a buffer. Allthis is necessary because the @code{set-buffer} function in afollowing line only works with a buffer itself, not with the name to abuffer.@need 1250Incidentally, using @code{or}, the situation with the usher would bewritten like this:@smallexample(or (holding-on-to-guest) (find-and-take-arm-of-guest))@end smallexample@node Insert let, , Insert or, insert-buffer@comment node-name, next, previous, up@subsection The @code{let} Expression in @code{insert-buffer}After ensuring that the variable @code{buffer} refers to a buffer itselfand not just to the name of a buffer, the @code{insert-buffer function}continues with a @code{let} expression. This specifies three localvariables, @code{start}, @code{end}, and @code{newmark} and binds themto the initial value @code{nil}. These variables are used inside theremainder of the @code{let} and temporarily hide any other occurrence ofvariables of the same name in Emacs until the end of the @code{let}.@need 1200The body of the @code{let} contains two @code{save-excursion}expressions. First, we will look at the inner @code{save-excursion}expression in detail. The expression looks like this:@smallexample@group(save-excursion (set-buffer buffer) (setq start (point-min) end (point-max)))@end group@end smallexample@noindentThe expression @code{(set-buffer buffer)} changes Emacs' attentionfrom the current buffer to the one from which the text will copied.In that buffer, the variables @code{start} and @code{end} are set tothe beginning and end of the buffer, using the commands@code{point-min} and @code{point-max}. Note that we have here anillustration of how @code{setq} is able to set two variables in thesame expression. The first argument of @code{setq} is set to thevalue of its second, and its third argument is set to the value of itsfourth.After the body of the inner @code{save-excursion} is evaluated, the@code{save-excursion} restores the original buffer, but @code{start} and@code{end} remain set to the values of the beginning and end of thebuffer from which the text will be copied.@need 1250The outer @code{save-excursion} expression looks like this:@smallexample@group(save-excursion (@var{inner-}@code{save-excursion}@var{-expression} (@var{go-to-new-buffer-and-set-}@code{start}@var{-and-}@code{end}) (insert-buffer-substring buffer start end) (setq newmark (point)))@end group@end smallexample@noindentThe @code{insert-buffer-substring} function copies the text@emph{into} the current buffer @emph{from} the region indicated by@code{start} and @code{end} in @code{buffer}. Since the whole of thesecond buffer lies between @code{start} and @code{end}, the whole ofthe second buffer is copied into the buffer you are editing. Next,the value of point, which will be at the end of the inserted text, isrecorded in the variable @code{newmark}.After the body of the outer @code{save-excursion} is evaluated, pointand mark are relocated to their original places.However, it is convenient to locate a mark at the end of the newlyinserted text and locate point at its beginning. The @code{newmark}variable records the end of the inserted text. In the last line ofthe @code{let} expression, the @code{(push-mark newmark)} expressionfunction sets a mark to this location. (The previous location of themark is still accessible; it is recorded on the mark ring and you cango back to it with @kbd{C-u C-@key{SPC}}.) Meanwhile, point islocated at the beginning of the inserted text, which is where it wasbefore you called the insert function.@need 1250The whole @code{let} expression looks like this:@smallexample@group(let (start end newmark) (save-excursion (save-excursion (set-buffer buffer) (setq start (point-min) end (point-max))) (insert-buffer-substring buffer start end) (setq newmark (point))) (push-mark newmark))@end group@end smallexampleLike the @code{append-to-buffer} function, the @code{insert-buffer}function uses @code{let}, @code{save-excursion}, and@code{set-buffer}. In addition, the function illustrates one way touse @code{or}. All these functions are building blocks that we willfind and use again and again.@node beginning-of-buffer, Second Buffer Related Review, insert-buffer, More Complex@comment node-name, next, previous, up@section Complete Definition of @code{beginning-of-buffer}@findex beginning-of-bufferThe basic structure of the @code{beginning-of-buffer} function hasalready been discussed. (@xref{simplified-beginning-of-buffer, , ASimplified @code{beginning-of-buffer} Definition}.)This section describes the complex part of the definition.As previously described, when invoked without an argument,@code{beginning-of-buffer} moves the cursor to the beginning of thebuffer, leaving the mark at the previous position. However, when thecommand is invoked with a number between one and ten, the functionconsiders that number to be a fraction of the length of the buffer,measured in tenths, and Emacs moves the cursor that fraction of the wayfrom the beginning of the buffer. Thus, you can either call thisfunction with the key command @kbd{M-<}, which will move the cursor tothe beginning of the buffer, or with a key command such as @kbd{C-u 7M-<} which will move the cursor to a point 70% of the way through thebuffer. If a number bigger than ten is used for the argument, it movesto the end of the buffer.The @code{beginning-of-buffer} function can be called with or without anargument. The use of the argument is optional.@menu* Optional Arguments::* beginning-of-buffer opt arg:: Example with optional argument.* beginning-of-buffer complete::@end menu@node Optional Arguments, beginning-of-buffer opt arg, beginning-of-buffer, beginning-of-buffer@subsection Optional ArgumentsUnless told otherwise, Lisp expects that a function with an argument inits function definition will be called with a value for that argument.If that does not happen, you get an error and a message that says@samp{Wrong number of arguments}.@cindex Optional arguments@cindex Keyword@findex optionalHowever, optional arguments are a feature of Lisp: a @dfn{keyword} maybe used to tell the Lisp interpreter that an argument is optional.The keyword is @code{&optional}. (The @samp{&} in front of@samp{optional} is part of the keyword.) In a function definition, ifan argument follows the keyword @code{&optional}, a value does notneed to be passed to that argument when the function is called.@need 1200The first line of the function definition of @code{beginning-of-buffer}therefore looks like this:@smallexample(defun beginning-of-buffer (&optional arg)@end smallexample@need 1250In outline, the whole function looks like this:@smallexample@group(defun beginning-of-buffer (&optional arg) "@var{documentation}@dots{}" (interactive "P") (push-mark) (goto-char (@var{if-there-is-an-argument} @var{figure-out-where-to-go} @var{else-go-to} (point-min))))@end group@end smallexampleThe function is similar to the @code{simplified-beginning-of-buffer}function except that the @code{interactive} expression has @code{"P"}as an argument and the @code{goto-char} function is followed by anif-then-else expression that figures out where to put the cursor ifthere is an argument.The @code{"P"} in the @code{interactive} expression tells Emacs to passa prefix argument, if there is one, to the function. A prefix argumentis made by typing the @key{META} key followed by a number, or by typing@kbd{C-u} and then a number (if you don't type a number, @kbd{C-u}defaults to 4).The true-or-false-test of the @code{if} expression is simple: it issimply the argument @code{arg}. If @code{arg} has a value that is not@code{nil}, which will be the case if @code{beginning-of-buffer} iscalled with an argument, then this true-or-false-test will return trueand the then-part of the @code{if} expression will be evaluated. On theother hand, if @code{beginning-of-buffer} is not called with anargument, the value of @code{arg} will be @code{nil} and the else-partof the @code{if} expression will be evaluated. The else-part is simply@code{point-min}, and when this is the outcome, the whole@code{goto-char} expression is @code{(goto-char (point-min))}, which ishow we saw the @code{beginning-of-buffer} function in its simplifiedform.@node beginning-of-buffer opt arg, beginning-of-buffer complete, Optional Arguments, beginning-of-buffer@subsection @code{beginning-of-buffer} with an ArgumentWhen @code{beginning-of-buffer} is called with an argument, anexpression is evaluated which calculates what value to pass to@code{goto-char}. This expression is rather complicated at first sight.It includes an inner @code{if} expression and much arithmetic. It lookslike this:@smallexample@group(if (> (buffer-size) 10000) ;; @r{Avoid overflow for large buffer sizes!} (* (prefix-numeric-value arg) (/ (buffer-size) 10)) (/ (+ 10 (* (buffer-size) (prefix-numeric-value arg))) 10))@end group@end smallexample@menu* Disentangle beginning-of-buffer::* Large buffer case::* Small buffer case::@end menu@node Disentangle beginning-of-buffer, Large buffer case, beginning-of-buffer opt arg, beginning-of-buffer opt arg@ifnottex@unnumberedsubsubsec Disentangle @code{beginning-of-buffer}@end ifnottexLike other complex-looking expressions, the conditional expressionwithin @code{beginning-of-buffer} can be disentangled by looking at itas parts of a template, in this case, the template for an if-then-elseexpression. In skeletal form, the expression looks like this:@smallexample@group(if (@var{buffer-is-large} @var{divide-buffer-size-by-10-and-multiply-by-arg} @var{else-use-alternate-calculation}@end group@end smallexampleThe true-or-false-test of this inner @code{if} expression checks thesize of the buffer. The reason for this is that the old Version 18Emacs used numbers that are no bigger than eight million or soand in the computation that followed, the programmer feared that Emacsmight try to use over-large numbers if the buffer were large. Theterm `overflow', mentioned in the comment, means numbers that are overlarge. Version 21 Emacs uses larger numbers, but this code has notbeen touched, if only because people now look at buffers that are far,far larger than ever before.There are two cases: if the buffer is large and if it is not.@node Large buffer case, Small buffer case, Disentangle beginning-of-buffer, beginning-of-buffer opt arg@comment node-name, next, previous, up@unnumberedsubsubsec What happens in a large bufferIn @code{beginning-of-buffer}, the inner @code{if} expression testswhether the size of the buffer is greater than 10,000 characters. To dothis, it uses the @code{>} function and the @code{buffer-size} function.@need 800The line looks like this:@smallexample(if (> (buffer-size) 10000)@end smallexample@need 1200@noindentWhen the buffer is large, the then-part of the @code{if} expression isevaluated. It reads like this (after formatting for easy reading):@smallexample@group(* (prefix-numeric-value arg) (/ (buffer-size) 10))@end group@end smallexample@noindentThis expression is a multiplication, with two arguments to the function@code{*}.The first argument is @code{(prefix-numeric-value arg)}. When@code{"P"} is used as the argument for @code{interactive}, the valuepassed to the function as its argument is passed a ``raw prefixargument'', and not a number. (It is a number in a list.) To performthe arithmetic, a conversion is necessary, and@code{prefix-numeric-value} does the job.@findex / @r{(division)}@cindex DivisionThe second argument is @code{(/ (buffer-size) 10)}. This expressiondivides the numeric value of the buffer by ten. This produces a numberthat tells how many characters make up one tenth of the buffer size.(In Lisp, @code{/} is used for division, just as @code{*} isused for multiplication.)@need 1200In the multiplication expression as a whole, this amount is multipliedby the value of the prefix argument---the multiplication looks like this:@smallexample@group(* @var{numeric-value-of-prefix-arg} @var{number-of-characters-in-one-tenth-of-the-buffer})@end group@end smallexample@noindentIf, for example, the prefix argument is @samp{7}, the one-tenth valuewill be multiplied by 7 to give a position 70% of the way through thebuffer.@need 1200The result of all this is that if the buffer is large, the@code{goto-char} expression reads like this:@smallexample@group(goto-char (* (prefix-numeric-value arg) (/ (buffer-size) 10)))@end group@end smallexampleThis puts the cursor where we want it.@node Small buffer case, , Large buffer case, beginning-of-buffer opt arg@comment node-name, next, previous, up@unnumberedsubsubsec What happens in a small bufferIf the buffer contains fewer than 10,000 characters, a slightlydifferent computation is performed. You might think this is notnecessary, since the first computation could do the job. However, ina small buffer, the first method may not put the cursor on exactly thedesired line; the second method does a better job.@need 800The code looks like this:@c Keep this on one line.@smallexample(/ (+ 10 (* (buffer-size) (prefix-numeric-value arg))) 10))@end smallexample@need 1200@noindentThis is code in which you figure out what happens by discovering how thefunctions are embedded in parentheses. It is easier to read if youreformat it with each expression indented more deeply than itsenclosing expression:@smallexample@group (/ (+ 10 (* (buffer-size) (prefix-numeric-value arg))) 10))@end group@end smallexample@need 1200@noindentLooking at parentheses, we see that the innermost operation is@code{(prefix-numeric-value arg)}, which converts the raw argument to anumber. This number is multiplied by the buffer size in the followingexpression:@smallexample(* (buffer-size) (prefix-numeric-value arg)@end smallexample@noindentThis multiplication creates a number that may be larger than the size ofthe buffer---seven times larger if the argument is 7, for example. Tenis then added to this number and finally the large number is divided byten to provide a value that is one character larger than the percentageposition in the buffer.The number that results from all this is passed to @code{goto-char} andthe cursor is moved to that point.@node beginning-of-buffer complete, , beginning-of-buffer opt arg, beginning-of-buffer@comment node-name, next, previous, up@subsection The Complete @code{beginning-of-buffer}@need 800Here is the complete text of the @code{beginning-of-buffer} function:@smallexample@group(defun beginning-of-buffer (&optional arg) "Move point to the beginning of the buffer;leave mark at previous position.With arg N, put point N/10 of the wayfrom the true beginning.Don't use this in Lisp programs!\(goto-char (point-min)) is fasterand does not set the mark." (interactive "P") (push-mark)@end group@group (goto-char (if arg (if (> (buffer-size) 10000) ;; @r{Avoid overflow for large buffer sizes!} (* (prefix-numeric-value arg) (/ (buffer-size) 10))@end group@group (/ (+ 10 (* (buffer-size) (prefix-numeric-value arg))) 10)) (point-min))) (if arg (forward-line 1)))@end group@end smallexample@noindentExcept for two small points, the previous discussion shows how thisfunction works. The first point deals with a detail in thedocumentation string, and the second point concerns the last line ofthe function.@need 800In the documentation string, there is reference to an expression:@smallexample\(goto-char (point-min))@end smallexample@noindentA @samp{\} is used before the first parenthesis of this expression.This @samp{\} tells the Lisp interpreter that the expression should beprinted as shown in the documentation rather than evaluated as asymbolic expression, which is what it looks like.@need 1200Finally, the last line of the @code{beginning-of-buffer} command says tomove point to the beginning of the next line if the command isinvoked with an argument:@smallexample(if arg (forward-line 1)))@end smallexample@noindentThis puts the cursor at the beginning of the first line after theappropriate tenths position in the buffer. This is a flourish thatmeans that the cursor is always located @emph{at least} the requestedtenths of the way through the buffer, which is a nicety that is,perhaps, not necessary, but which, if it did not occur, would be sure todraw complaints.@node Second Buffer Related Review, optional Exercise, beginning-of-buffer, More Complex@comment node-name, next, previous, up@section ReviewHere is a brief summary of some of the topics covered in this chapter.@table @code@item orEvaluate each argument in sequence, and return the value of the firstargument that is not @code{nil}; if none return a value that is not@code{nil}, return @code{nil}. In brief, return the first true valueof the arguments; return a true value if one @emph{or} any of theother are true.@item andEvaluate each argument in sequence, and if any are @code{nil}, return@code{nil}; if none are @code{nil}, return the value of the lastargument. In brief, return a true value only if all the arguments aretrue; return a true value if one @emph{and} each of the others istrue.@item &optionalA keyword used to indicate that an argument to a function definitionis optional; this means that the function can be evaluated without theargument, if desired.@item prefix-numeric-valueConvert the `raw prefix argument' produced by @code{(interactive"P")} to a numeric value.@item forward-lineMove point forward to the beginning of the next line, or if the argumentis greater than one, forward that many lines. If it can't move as farforward as it is supposed to, @code{forward-line} goes forward as far asit can and then returns a count of the number of additional lines it wassupposed to move but couldn't.@item erase-bufferDelete the entire contents of the current buffer.@item bufferpReturn @code{t} if its argument is a buffer; otherwise return @code{nil}.@end table@node optional Exercise, , Second Buffer Related Review, More Complex@section @code{optional} Argument ExerciseWrite an interactive function with an optional argument that testswhether its argument, a number, is greater or less than the value of@code{fill-column}, and tells you which, in a message. However, if youdo not pass an argument to the function, use 56 as a default value.@node Narrowing & Widening, car cdr & cons, More Complex, Top@comment node-name, next, previous, up@chapter Narrowing and Widening@cindex Focusing attention (narrowing)@cindex Narrowing@cindex WideningNarrowing is a feature of Emacs that makes it possible for you to focuson a specific part of a buffer, and work without accidentally changingother parts. Narrowing is normally disabled since it can confusenovices.@menu* Narrowing advantages:: The advantages of narrowing* save-restriction:: The @code{save-restriction} special form.* what-line:: The number of the line that point is on.* narrow Exercise::@end menu@node Narrowing advantages, save-restriction, Narrowing & Widening, Narrowing & Widening@ifnottex@unnumberedsec The Advantages of Narrowing@end ifnottexWith narrowing, the rest of a buffer is made invisible, as if it weren'tthere. This is an advantage if, for example, you want to replace a wordin one part of a buffer but not in another: you narrow to the part you wantand the replacement is carried out only in that section, not in the restof the buffer. Searches will only work within a narrowed region, notoutside of one, so if you are fixing a part of a document, you can keepyourself from accidentally finding parts you do not need to fix bynarrowing just to the region you want.(The key binding for @code{narrow-to-region} is @kbd{C-x n n}.)However, narrowing does make the rest of the buffer invisible, whichcan scare people who inadvertently invoke narrowing and think theyhave deleted a part of their file. Moreover, the @code{undo} command(which is usually bound to @kbd{C-x u}) does not turn off narrowing(nor should it), so people can become quite desperate if they do notknow that they can return the rest of a buffer to visibility with the@code{widen} command.(The key binding for @code{widen} is @kbd{C-x n w}.)Narrowing is just as useful to the Lisp interpreter as to a human.Often, an Emacs Lisp function is designed to work on just part of abuffer; or conversely, an Emacs Lisp function needs to work on all of abuffer that has been narrowed. The @code{what-line} function, forexample, removes the narrowing from a buffer, if it has any narrowingand when it has finished its job, restores the narrowing to what it was.On the other hand, the @code{count-lines} function, which is called by@code{what-line}, uses narrowing to restrict itself to just that portionof the buffer in which it is interested and then restores the previoussituation.@node save-restriction, what-line, Narrowing advantages, Narrowing & Widening@comment node-name, next, previous, up@section The @code{save-restriction} Special Form@findex save-restrictionIn Emacs Lisp, you can use the @code{save-restriction} special form tokeep track of whatever narrowing is in effect, if any. When the Lispinterpreter meets with @code{save-restriction}, it executes the codein the body of the @code{save-restriction} expression, and then undoesany changes to narrowing that the code caused. If, for example, thebuffer is narrowed and the code that follows @code{save-restriction}gets rid of the narrowing, @code{save-restriction} returns the bufferto its narrowed region afterwards. In the @code{what-line} command,any narrowing the buffer may have is undone by the @code{widen}command that immediately follows the @code{save-restriction} command.Any original narrowing is restored just before the completion of thefunction.@need 1250The template for a @code{save-restriction} expression is simple:@smallexample@group(save-restriction @var{body}@dots{} )@end group@end smallexample@noindentThe body of the @code{save-restriction} is one or more expressions thatwill be evaluated in sequence by the Lisp interpreter.Finally, a point to note: when you use both @code{save-excursion} and@code{save-restriction}, one right after the other, you should use@code{save-excursion} outermost. If you write them in reverse order,you may fail to record narrowing in the buffer to which Emacs switchesafter calling @code{save-excursion}. Thus, when written together,@code{save-excursion} and @code{save-restriction} should be writtenlike this:@smallexample@group(save-excursion (save-restriction @var{body}@dots{}))@end group@end smallexampleIn other circumstances, when not written together, the@code{save-excursion} and @code{save-restriction} special forms mustbe written in the order appropriate to the function.@need 1250For example,@smallexample@group (save-restriction (widen) (save-excursion @var{body}@dots{}))@end group@end smallexample@node what-line, narrow Exercise, save-restriction, Narrowing & Widening@comment node-name, next, previous, up@section @code{what-line}@findex what-line@cindex Widening, example ofThe @code{what-line} command tells you the number of the line in whichthe cursor is located. The function illustrates the use of the@code{save-restriction} and @code{save-excursion} commands. Here is thetext of the function in full:@smallexample@group(defun what-line () "Print the current line number (in the buffer) of point." (interactive) (save-restriction (widen) (save-excursion (beginning-of-line) (message "Line %d" (1+ (count-lines 1 (point)))))))@end group@end smallexampleThe function has a documentation line and is interactive, as you wouldexpect. The next two lines use the functions @code{save-restriction} and@code{widen}.The @code{save-restriction} special form notes whatever narrowing is ineffect, if any, in the current buffer and restores that narrowing afterthe code in the body of the @code{save-restriction} has been evaluated.The @code{save-restriction} special form is followed by @code{widen}.This function undoes any narrowing the current buffer may have hadwhen @code{what-line} was called. (The narrowing that was there isthe narrowing that @code{save-restriction} remembers.) This wideningmakes it possible for the line counting commands to count from thebeginning of the buffer. Otherwise, they would have been limited tocounting within the accessible region. Any original narrowing isrestored just before the completion of the function by the@code{save-restriction} special form.The call to @code{widen} is followed by @code{save-excursion}, whichsaves the location of the cursor (i.e., of point) and of the mark, andrestores them after the code in the body of the @code{save-excursion}uses the @code{beginning-of-line} function to move point.(Note that the @code{(widen)} expression comes between the@code{save-restriction} and @code{save-excursion} special forms. Whenyou write the two @code{save- @dots{}} expressions in sequence, write@code{save-excursion} outermost.)@need 1200The last two lines of the @code{what-line} function are functions tocount the number of lines in the buffer and then print the number in theecho area.@smallexample@group(message "Line %d" (1+ (count-lines 1 (point)))))))@end group@end smallexampleThe @code{message} function prints a one-line message at the bottom of theEmacs screen. The first argument is inside of quotation marks and isprinted as a string of characters. However, it may contain @samp{%d},@samp{%s}, or @samp{%c} to print arguments that follow the string.@samp{%d} prints the argument as a decimal, so the message will saysomething such as @samp{Line 243}.@need 1200The number that is printed in place of the @samp{%d} is computed by thelast line of the function:@smallexample(1+ (count-lines 1 (point)))@end smallexample@noindentWhat this does is count the lines from the first position of thebuffer, indicated by the @code{1}, up to @code{(point)}, and then addone to that number. (The @code{1+} function adds one to itsargument.) We add one to it because line 2 has only one line beforeit, and @code{count-lines} counts only the lines @emph{before} thecurrent line.After @code{count-lines} has done its job, and the message has beenprinted in the echo area, the @code{save-excursion} restores point andmark to their original positions; and @code{save-restriction} restoresthe original narrowing, if any.@node narrow Exercise, , what-line, Narrowing & Widening@section Exercise with NarrowingWrite a function that will display the first 60 characters of thecurrent buffer, even if you have narrowed the buffer to its latterhalf so that the first line is inaccessible. Restore point, mark,and narrowing. For this exercise, you need to use@code{save-restriction}, @code{widen}, @code{goto-char},@code{point-min}, @code{buffer-substring}, @code{message}, and otherfunctions, a whole potpourri.@node car cdr & cons, Cutting & Storing Text, Narrowing & Widening, Top@comment node-name, next, previous, up@chapter @code{car}, @code{cdr}, @code{cons}: Fundamental Functions@findex car, @r{introduced}@findex cdr, @r{introduced}In Lisp, @code{car}, @code{cdr}, and @code{cons} are fundamentalfunctions. The @code{cons} function is used to construct lists, andthe @code{car} and @code{cdr} functions are used to take them apart.In the walk through of the @code{copy-region-as-kill} function, wewill see @code{cons} as well as two variants on @code{cdr},namely, @code{setcdr} and @code{nthcdr}. (@xref{copy-region-as-kill}.)@menu* Strange Names:: An historical aside: why the strange names?* car & cdr:: Functions for extracting part of a list.* cons:: Constructing a list.* nthcdr:: Calling @code{cdr} repeatedly.* nth::* setcar:: Changing the first element of a list.* setcdr:: Changing the rest of a list.* cons Exercise::@end menu@node Strange Names, car & cdr, car cdr & cons, car cdr & cons@ifnottex@unnumberedsec Strange Names@end ifnottexThe name of the @code{cons} function is not unreasonable: it is anabbreviation of the word `construct'. The origins of the names for@code{car} and @code{cdr}, on the other hand, are esoteric: @code{car}is an acronym from the phrase `Contents of the Address part of theRegister'; and @code{cdr} (pronounced `could-er') is an acronym fromthe phrase `Contents of the Decrement part of the Register'. Thesephrases refer to specific pieces of hardware on the very earlycomputer on which the original Lisp was developed. Besides beingobsolete, the phrases have been completely irrelevant for more than 25years to anyone thinking about Lisp. Nonetheless, although a fewbrave scholars have begun to use more reasonable names for thesefunctions, the old terms are still in use. In particular, since theterms are used in the Emacs Lisp source code, we will use them in thisintroduction.@node car & cdr, cons, Strange Names, car cdr & cons@comment node-name, next, previous, up@section @code{car} and @code{cdr}The @sc{car} of a list is, quite simply, the first item in the list.Thus the @sc{car} of the list @code{(rose violet daisy buttercup)} is@code{rose}.@need 1200If you are reading this in Info in GNU Emacs, you can see this byevaluating the following:@smallexample(car '(rose violet daisy buttercup))@end smallexample@noindentAfter evaluating the expression, @code{rose} will appear in the echoarea.Clearly, a more reasonable name for the @code{car} function would be@code{first} and this is often suggested.@code{car} does not remove the first item from the list; it only reportswhat it is. After @code{car} has been applied to a list, the list isstill the same as it was. In the jargon, @code{car} is`non-destructive'. This feature turns out to be important.The @sc{cdr} of a list is the rest of the list, that is, the@code{cdr} function returns the part of the list that follows thefirst item. Thus, while the @sc{car} of the list @code{'(rose violetdaisy buttercup)} is @code{rose}, the rest of the list, the valuereturned by the @code{cdr} function, is @code{(violet daisybuttercup)}.@need 1250You can see this by evaluating the following in the usual way:@smallexample(cdr '(rose violet daisy buttercup))@end smallexample@noindentWhen you evaluate this, @code{(violet daisy buttercup)} will appear inthe echo area.Like @code{car}, @code{cdr} does not remove any elements from thelist---it just returns a report of what the second and subsequentelements are.Incidentally, in the example, the list of flowers is quoted. If it werenot, the Lisp interpreter would try to evaluate the list by calling@code{rose} as a function. In this example, we do not want to do that.Clearly, a more reasonable name for @code{cdr} would be @code{rest}.(There is a lesson here: when you name new functions, consider verycarefully what you are doing, since you may be stuck with the namesfor far longer than you expect. The reason this document perpetuatesthese names is that the Emacs Lisp source code uses them, and if I didnot use them, you would have a hard time reading the code; but do,please, try to avoid using these terms yourself. The people who comeafter you will be grateful to you.)When @code{car} and @code{cdr} are applied to a list made up of symbols,such as the list @code{(pine fir oak maple)}, the element of the listreturned by the function @code{car} is the symbol @code{pine} withoutany parentheses around it. @code{pine} is the first element in thelist. However, the @sc{cdr} of the list is a list itself, @code{(firoak maple)}, as you can see by evaluating the following expressions inthe usual way:@smallexample@group(car '(pine fir oak maple))(cdr '(pine fir oak maple))@end group@end smallexampleOn the other hand, in a list of lists, the first element is itself alist. @code{car} returns this first element as a list. For example,the following list contains three sub-lists, a list of carnivores, alist of herbivores and a list of sea mammals:@smallexample@group(car '((lion tiger cheetah) (gazelle antelope zebra) (whale dolphin seal)))@end group@end smallexample@noindentIn this example, the first element or @sc{car} of the list is the list ofcarnivores, @code{(lion tiger cheetah)}, and the rest of the list is@code{((gazelle antelope zebra) (whale dolphin seal))}.@smallexample@group(cdr '((lion tiger cheetah) (gazelle antelope zebra) (whale dolphin seal)))@end group@end smallexampleIt is worth saying again that @code{car} and @code{cdr} arenon-destructive---that is, they do not modify or change lists to whichthey are applied. This is very important for how they are used.Also, in the first chapter, in the discussion about atoms, I said thatin Lisp, ``certain kinds of atom, such as an array, can be separatedinto parts; but the mechanism for doing this is different from themechanism for splitting a list. As far as Lisp is concerned, theatoms of a list are unsplittable.'' (@xref{Lisp Atoms}.) The@code{car} and @code{cdr} functions are used for splitting lists andare considered fundamental to Lisp. Since they cannot split or gainaccess to the parts of an array, an array is considered an atom.Conversely, the other fundamental function, @code{cons}, can puttogether or construct a list, but not an array. (Arrays are handledby array-specific functions. @xref{Arrays, , Arrays, elisp, The GNUEmacs Lisp Reference Manual}.)@node cons, nthcdr, car & cdr, car cdr & cons@comment node-name, next, previous, up@section @code{cons}@findex cons, @r{introduced}The @code{cons} function constructs lists; it is the inverse of@code{car} and @code{cdr}. For example, @code{cons} can be used to makea four element list from the three element list, @code{(fir oak maple)}:@smallexample(cons 'pine '(fir oak maple))@end smallexample@need 800@noindentAfter evaluating this list, you will see@smallexample(pine fir oak maple)@end smallexample@noindentappear in the echo area. @code{cons} causes the creation of a newlist in which the element is followed by the elements of the originallist.We often say that `@code{cons} puts a new element at the beginning ofa list; it attaches or pushes elements onto the list', but thisphrasing can be misleading, since @code{cons} does not change anexisting list, but creates a new one.Like @code{car} and @code{cdr}, @code{cons} is non-destructive.@menu* Build a list::* length:: How to find the length of a list.@end menu@node Build a list, length, cons, cons@ifnottex@unnumberedsubsec Build a list@end ifnottex@code{cons} must have a list to attach to.@footnote{Actually, you can@code{cons} an element to an atom to produce a dotted pair. Dottedpairs are not discussed here; see @ref{Dotted Pair Notation, , DottedPair Notation, elisp, The GNU Emacs Lisp Reference Manual}.} Youcannot start from absolutely nothing. If you are building a list, youneed to provide at least an empty list at the beginning. Here is aseries of @code{cons} expressions that build up a list of flowers. Ifyou are reading this in Info in GNU Emacs, you can evaluate each ofthe expressions in the usual way; the value is printed in this textafter @samp{@result{}}, which you may read as `evaluates to'.@smallexample@group(cons 'buttercup ()) @result{} (buttercup)@end group@group(cons 'daisy '(buttercup)) @result{} (daisy buttercup)@end group@group(cons 'violet '(daisy buttercup)) @result{} (violet daisy buttercup)@end group@group(cons 'rose '(violet daisy buttercup)) @result{} (rose violet daisy buttercup)@end group@end smallexample@noindentIn the first example, the empty list is shown as @code{()} and a listmade up of @code{buttercup} followed by the empty list is constructed.As you can see, the empty list is not shown in the list that wasconstructed. All that you see is @code{(buttercup)}. The empty list isnot counted as an element of a list because there is nothing in an emptylist. Generally speaking, an empty list is invisible.The second example, @code{(cons 'daisy '(buttercup))} constructs a new,two element list by putting @code{daisy} in front of @code{buttercup};and the third example constructs a three element list by putting@code{violet} in front of @code{daisy} and @code{buttercup}.@node length, , Build a list, cons@comment node-name, next, previous, up@subsection Find the Length of a List: @code{length}@findex lengthYou can find out how many elements there are in a list by using the Lispfunction @code{length}, as in the following examples:@smallexample@group(length '(buttercup)) @result{} 1@end group@group(length '(daisy buttercup)) @result{} 2@end group@group(length (cons 'violet '(daisy buttercup))) @result{} 3@end group@end smallexample@noindentIn the third example, the @code{cons} function is used to construct athree element list which is then passed to the @code{length} function asits argument.@need 1200We can also use @code{length} to count the number of elements in anempty list:@smallexample@group(length ()) @result{} 0@end group@end smallexample@noindentAs you would expect, the number of elements in an empty list is zero.An interesting experiment is to find out what happens if you try to findthe length of no list at all; that is, if you try to call @code{length}without giving it an argument, not even an empty list:@smallexample(length )@end smallexample@need 800@noindentWhat you see, if you evaluate this, is the error message@smallexampleWrong number of arguments: #<subr length>, 0@end smallexample@noindentThis means that the function receives the wrong number ofarguments, zero, when it expects some other number of arguments. Inthis case, one argument is expected, the argument being a list whoselength the function is measuring. (Note that @emph{one} list is@emph{one} argument, even if the list has many elements inside it.)The part of the error message that says @samp{#<subr length>} is thename of the function. This is written with a special notation,@samp{#<subr}, that indicates that the function @code{length} is oneof the primitive functions written in C rather than in Emacs Lisp.(@samp{subr} is an abbreviation for `subroutine'.) @xref{What Is aFunction, , What Is a Function?, elisp , The GNU Emacs Lisp ReferenceManual}, for more about subroutines.@node nthcdr, nth, cons, car cdr & cons@comment node-name, next, previous, up@section @code{nthcdr}@findex nthcdrThe @code{nthcdr} function is associated with the @code{cdr} function.What it does is take the @sc{cdr} of a list repeatedly.If you take the @sc{cdr} of the list @code{(pine firoak maple)}, you will be returned the list @code{(fir oak maple)}. If yourepeat this on what was returned, you will be returned the list@code{(oak maple)}. (Of course, repeated @sc{cdr}ing on the originallist will just give you the original @sc{cdr} since the function doesnot change the list. You need to evaluate the @sc{cdr} of the@sc{cdr} and so on.) If you continue this, eventually you will bereturned an empty list, which in this case, instead of being shown as@code{()} is shown as @code{nil}.@need 1200For review, here is a series of repeated @sc{cdr}s, the text followingthe @samp{@result{}} shows what is returned.@smallexample@group(cdr '(pine fir oak maple)) @result{}(fir oak maple)@end group@group(cdr '(fir oak maple)) @result{} (oak maple)@end group@group(cdr '(oak maple)) @result{}(maple)@end group@group(cdr '(maple)) @result{} nil@end group@group(cdr 'nil) @result{} nil@end group@group(cdr ()) @result{} nil@end group@end smallexample@need 1200You can also do several @sc{cdr}s without printing the values inbetween, like this:@smallexample@group(cdr (cdr '(pine fir oak maple))) @result{} (oak maple)@end group@end smallexample@noindentIn this example, the Lisp interpreter evaluates the innermost list first.The innermost list is quoted, so it just passes the list as it is to theinnermost @code{cdr}. This @code{cdr} passes a list made up of thesecond and subsequent elements of the list to the outermost @code{cdr},which produces a list composed of the third and subsequent elements ofthe original list. In this example, the @code{cdr} function is repeatedand returns a list that consists of the original list without itsfirst two elements.The @code{nthcdr} function does the same as repeating the call to@code{cdr}. In the following example, the argument 2 is passed to thefunction @code{nthcdr}, along with the list, and the value returned isthe list without its first two items, which is exactly the sameas repeating @code{cdr} twice on the list:@smallexample@group(nthcdr 2 '(pine fir oak maple)) @result{} (oak maple)@end group@end smallexample@need 1200Using the original four element list, we can see what happens whenvarious numeric arguments are passed to @code{nthcdr}, including 0, 1,and 5:@smallexample@group;; @r{Leave the list as it was.}(nthcdr 0 '(pine fir oak maple)) @result{} (pine fir oak maple)@end group@group;; @r{Return a copy without the first element.}(nthcdr 1 '(pine fir oak maple)) @result{} (fir oak maple)@end group@group;; @r{Return a copy of the list without three elements.}(nthcdr 3 '(pine fir oak maple)) @result{} (maple)@end group@group;; @r{Return a copy lacking all four elements.}(nthcdr 4 '(pine fir oak maple)) @result{} nil@end group@group;; @r{Return a copy lacking all elements.}(nthcdr 5 '(pine fir oak maple)) @result{} nil@end group@end smallexample@node nth, setcar, nthcdr, car cdr & cons@comment node-name, next, previous, up@section @code{nth}@findex nthThe @code{nthcdr} function takes the @sc{cdr} of a list repeatedly.The @code{nth} function takes the @sc{car} of the result returned by@code{nthcdr}. It returns the Nth element of the list.@need 1500Thus, if it were not defined in C for speed, the definition of@code{nth} would be:@smallexample@group(defun nth (n list) "Returns the Nth element of LIST.N counts from zero. If LIST is not that long, nil is returned." (car (nthcdr n list)))@end group@end smallexample@noindent(Originally, @code{nth} was defined in Emacs Lisp in @file{subr.el},but its definition was redone in C in the 1980s.)The @code{nth} function returns a single element of a list.This can be very convenient.Note that the elements are numbered from zero, not one. That is tosay, the first element of a list, its @sc{car} is the zeroth element.This is called `zero-based' counting and often bothers people whoare accustomed to the first element in a list being number one, whichis `one-based'.@need 1250For example:@smallexample@group(nth 0 '("one" "two" "three")) @result{} "one"(nth 1 '("one" "two" "three")) @result{} "two"@end group@end smallexampleIt is worth mentioning that @code{nth}, like @code{nthcdr} and@code{cdr}, does not change the original list---the function isnon-destructive. This is in sharp contrast to the @code{setcar} and@code{setcdr} functions.@node setcar, setcdr, nth, car cdr & cons@comment node-name, next, previous, up@section @code{setcar}@findex setcarAs you might guess from their names, the @code{setcar} and @code{setcdr}functions set the @sc{car} or the @sc{cdr} of a list to a new value.They actually change the original list, unlike @code{car} and @code{cdr}which leave the original list as it was. One way to find out how thisworks is to experiment. We will start with the @code{setcar} function.@need 1200First, we can make a list and then set the value of a variable to thelist, using the @code{setq} function. Here is a list of animals:@smallexample(setq animals '(antelope giraffe lion tiger))@end smallexample@noindentIf you are reading this in Info inside of GNU Emacs, you can evaluatethis expression in the usual fashion, by positioning the cursor afterthe expression and typing @kbd{C-x C-e}. (I'm doing this right here asI write this. This is one of the advantages of having the interpreterbuilt into the computing environment.)@need 1200When we evaluate the variable @code{animals}, we see that it is bound tothe list @code{(antelope giraffe lion tiger)}:@smallexample@groupanimals @result{} (antelope giraffe lion tiger)@end group@end smallexample@noindentPut another way, the variable @code{animals} points to the list@code{(antelope giraffe lion tiger)}.Next, evaluate the function @code{setcar} while passing it twoarguments, the variable @code{animals} and the quoted symbol@code{hippopotamus}; this is done by writing the three element list@code{(setcar animals 'hippopotamus)} and then evaluating it in theusual fashion:@smallexample(setcar animals 'hippopotamus)@end smallexample@need 1200@noindentAfter evaluating this expression, evaluate the variable @code{animals}again. You will see that the list of animals has changed:@smallexample@groupanimals @result{} (hippopotamus giraffe lion tiger)@end group@end smallexample@noindentThe first element on the list, @code{antelope} is replaced by@code{hippopotamus}.So we can see that @code{setcar} did not add a new element to the listas @code{cons} would have; it replaced @code{giraffe} with@code{hippopotamus}; it @emph{changed} the list.@node setcdr, cons Exercise, setcar, car cdr & cons@comment node-name, next, previous, up@section @code{setcdr}@findex setcdrThe @code{setcdr} function is similar to the @code{setcar} function,except that the function replaces the second and subsequent elements ofa list rather than the first element.@need 1200To see how this works, set the value of the variable to a list ofdomesticated animals by evaluating the following expression:@smallexample(setq domesticated-animals '(horse cow sheep goat))@end smallexample@need 1200@noindentIf you now evaluate the list, you will be returned the list@code{(horse cow sheep goat)}:@smallexample@groupdomesticated-animals @result{} (horse cow sheep goat)@end group@end smallexample@need 1200Next, evaluate @code{setcdr} with two arguments, the name of thevariable which has a list as its value, and the list to which the@sc{cdr} of the first list will be set;@smallexample(setcdr domesticated-animals '(cat dog))@end smallexample@noindentIf you evaluate this expression, the list @code{(cat dog)} will appearin the echo area. This is the value returned by the function. Theresult we are interested in is the ``side effect'', which we can see byevaluating the variable @code{domesticated-animals}:@smallexample@groupdomesticated-animals @result{} (horse cat dog)@end group@end smallexample@noindentIndeed, the list is changed from @code{(horse cow sheep goat)} to@code{(horse cat dog)}. The @sc{cdr} of the list is changed from@code{(cow sheep goat)} to @code{(cat dog)}.@node cons Exercise, , setcdr, car cdr & cons@section ExerciseConstruct a list of four birds by evaluating several expressions with@code{cons}. Find out what happens when you @code{cons} a list ontoitself. Replace the first element of the list of four birds with afish. Replace the rest of that list with a list of other fish.@node Cutting & Storing Text, List Implementation, car cdr & cons, Top@comment node-name, next, previous, up@chapter Cutting and Storing Text@cindex Cutting and storing text@cindex Storing and cutting text@cindex Killing text@cindex Clipping text@cindex Erasing text@cindex Deleting textWhenever you cut or clip text out of a buffer with a `kill' command inGNU Emacs, it is stored in a list and you can bring it back with a`yank' command.(The use of the word `kill' in Emacs for processes which specifically@emph{do not} destroy the values of the entities is an unfortunatehistorical accident. A much more appropriate word would be `clip' sincethat is what the kill commands do; they clip text out of a buffer andput it into storage from which it can be brought back. I have oftenbeen tempted to replace globally all occurrences of `kill' in the Emacssources with `clip' and all occurrences of `killed' with `clipped'.)@menu* Storing Text:: Text is stored in a list.* zap-to-char:: Cutting out text up to a character.* kill-region:: Cutting text out of a region.* Digression into C:: Minor note on C programming language macros.* defvar:: How to give a variable an initial value.* copy-region-as-kill:: A definition for copying text.* cons & search-fwd Review::* search Exercises::@end menu@node Storing Text, zap-to-char, Cutting & Storing Text, Cutting & Storing Text@ifnottex@unnumberedsec Storing Text in a List@end ifnottexWhen text is cut out of a buffer, it is stored on a list. Successivepieces of text are stored on the list successively, so the list mightlook like this:@smallexample("a piece of text" "previous piece")@end smallexample@need 1200@noindentThe function @code{cons} can be used to to create a new list from apiece of text (an `atom', to use the jargon) and an existing list,like this:@smallexample@group(cons "another piece" '("a piece of text" "previous piece"))@end group@end smallexample@need 1200@noindentIf you evaluate this expression, a list of three elements will appear inthe echo area:@smallexample("another piece" "a piece of text" "previous piece")@end smallexampleWith the @code{car} and @code{nthcdr} functions, you can retrievewhichever piece of text you want. For example, in the following code,@code{nthcdr 1 @dots{}} returns the list with the first item removed;and the @code{car} returns the first element of that remainder---thesecond element of the original list:@smallexample@group(car (nthcdr 1 '("another piece" "a piece of text" "previous piece"))) @result{} "a piece of text"@end group@end smallexampleThe actual functions in Emacs are more complex than this, of course.The code for cutting and retrieving text has to be written so thatEmacs can figure out which element in the list you want---the first,second, third, or whatever. In addition, when you get to the end ofthe list, Emacs should give you the first element of the list, ratherthan nothing at all.The list that holds the pieces of text is called the @dfn{kill ring}.This chapter leads up to a description of the kill ring and how it isused by first tracing how the @code{zap-to-char} function works. Thisfunction uses (or `calls') a function that invokes a function thatmanipulates the kill ring. Thus, before reaching the mountains, weclimb the foothills.A subsequent chapter describes how text that is cut from the buffer isretrieved. @xref{Yanking, , Yanking Text Back}.@node zap-to-char, kill-region, Storing Text, Cutting & Storing Text@comment node-name, next, previous, up@section @code{zap-to-char}@findex zap-to-charThe @code{zap-to-char} function barely changed between GNU Emacsversion 19 and GNU Emacs version 21. However, @code{zap-to-char}calls another function, @code{kill-region}, which enjoyed a major rewriteon the way to version 21.The @code{kill-region} function in Emacs 19 is complex, but does notuse code that is important at this time. We will skip it.The @code{kill-region} function in Emacs 21 is easier to read than thesame function in Emacs 19 and introduces a very important concept,that of error handling. We will walk through the function.But first, let us look at the interactive @code{zap-to-char} function.@menu* Complete zap-to-char:: The complete implementation.* zap-to-char interactive:: A three part interactive expression.* zap-to-char body:: A short overview.* search-forward:: How to search for a string.* progn:: The @code{progn} special form.* Summing up zap-to-char:: Using @code{point} and @code{search-forward}.@end menu@node Complete zap-to-char, zap-to-char interactive, zap-to-char, zap-to-char@ifnottex@unnumberedsubsec The Complete @code{zap-to-char} Implementation@end ifnottexThe GNU Emacs version 19 and version 21 implementations of the@code{zap-to-char} function are nearly identical in form, and theywork alike. The function removes the text in the region between thelocation of the cursor (i.e., of point) up to and including the nextoccurrence of a specified character. The text that @code{zap-to-char}removes is put in the kill ring; and it can be retrieved from the killring by typing @kbd{C-y} (@code{yank}). If the command is given anargument, it removes text through that number of occurrences. Thus,if the cursor were at the beginning of this sentence and the characterwere @samp{s}, @samp{Thus} would be removed. If the argument weretwo, @samp{Thus, if the curs} would be removed, up to and includingthe @samp{s} in @samp{cursor}.If the specified character is not found, @code{zap-to-char} will say``Search failed'', tell you the character you typed, and not removeany text.In order to determine how much text to remove, @code{zap-to-char} usesa search function. Searches are used extensively in code thatmanipulates text, and we will focus attention on them as well as on thedeletion command.@need 800Here is the complete text of the version 19 implementation of the function:@c v 19@smallexample@group(defun zap-to-char (arg char) ; version 19 implementation "Kill up to and including ARG'th occurrence of CHAR.Goes backward if ARG is negative; error if CHAR not found." (interactive "*p\ncZap to char: ") (kill-region (point) (progn (search-forward (char-to-string char) nil nil arg) (point))))@end group@end smallexample@node zap-to-char interactive, zap-to-char body, Complete zap-to-char, zap-to-char@comment node-name, next, previous, up@subsection The @code{interactive} Expression@need 800The interactive expression in the @code{zap-to-char} command looks likethis:@smallexample(interactive "*p\ncZap to char: ")@end smallexampleThe part within quotation marks, @code{"*p\ncZap to char:@: "}, specifiesthree different things. First, and most simply, the asterisk, @samp{*},causes an error to be signalled if the buffer is read-only. This means thatif you try @code{zap-to-char} in a read-only buffer you will not be able toremove text, and you will receive a message that says ``Buffer isread-only''; your terminal may beep at you as well.The version 21 implementation does not have the asterisk, @samp{*}. Thefunction works the same as in version 19: in both cases, it cannotremove text from a read-only buffer but the function does copy thetext that would have been removed to the kill ring. Also, in bothcases, you see an error message.However, the version 19 implementation copies text from a read-onlybuffer only because of a mistake in the implementation of@code{interactive}. According to the documentation for@code{interactive}, the asterisk, @samp{*}, should prevent the@code{zap-to-char} function from doing anything at all when the bufferis read only. The function should not copy the text to the kill ring.It is a bug that it does.In version 21, @code{interactive} is implemented correctly. So theasterisk, @samp{*}, had to be removed from the interactivespecification. If you insert an @samp{*} and evaluate the functiondefinition, then the next time you run the @code{zap-to-char} functionon a read-only buffer, you will not copy any text.That change aside, and a change to the documentation, the two versionsof the @code{zap-to-char} function are identical.Let us continue with the interactive specification.The second part of @code{"*p\ncZap to char:@: "} is the @samp{p}.This part is separated from the next part by a newline, @samp{\n}.The @samp{p} means that the first argument to the function will bepassed the value of a `processed prefix'. The prefix argument ispassed by typing @kbd{C-u} and a number, or @kbd{M-} and a number. Ifthe function is called interactively without a prefix, 1 is passed tothis argument.The third part of @code{"*p\ncZap to char:@: "} is @samp{cZap to char:@:}. In this part, the lower case @samp{c} indicates that@code{interactive} expects a prompt and that the argument will be acharacter. The prompt follows the @samp{c} and is the string @samp{Zapto char:@: } (with a space after the colon to make it look good).What all this does is prepare the arguments to @code{zap-to-char} so theyare of the right type, and give the user a prompt.@node zap-to-char body, search-forward, zap-to-char interactive, zap-to-char@comment node-name, next, previous, up@subsection The Body of @code{zap-to-char}The body of the @code{zap-to-char} function contains the code thatkills (that is, removes) the text in the region from the currentposition of the cursor up to and including the specified character.The first part of the code looks like this:@smallexample(kill-region (point) @dots{}@end smallexample@noindent@code{(point)} is the current position of the cursor.The next part of the code is an expression using @code{progn}. The bodyof the @code{progn} consists of calls to @code{search-forward} and@code{point}.It is easier to understand how @code{progn} works after learning about@code{search-forward}, so we will look at @code{search-forward} andthen at @code{progn}.@node search-forward, progn, zap-to-char body, zap-to-char@comment node-name, next, previous, up@subsection The @code{search-forward} Function@findex search-forwardThe @code{search-forward} function is used to locate thezapped-for-character in @code{zap-to-char}. If the search issuccessful, @code{search-forward} leaves point immediately after thelast character in the target string. (In @code{zap-to-char}, thetarget string is just one character long.) If the search isbackwards, @code{search-forward} leaves point just before the firstcharacter in the target. Also, @code{search-forward} returns @code{t}for true. (Moving point is therefore a `side effect'.)@need 1250In @code{zap-to-char}, the @code{search-forward} function looks like this:@smallexample(search-forward (char-to-string char) nil nil arg)@end smallexampleThe @code{search-forward} function takes four arguments:@enumerate@itemThe first argument is the target, what is searched for. This must be astring, such as @samp{"z"}.As it happens, the argument passed to @code{zap-to-char} is a singlecharacter. Because of the way computers are built, the Lispinterpreter may treat a single character as being different from astring of characters. Inside the computer, a single character has adifferent electronic format than a string of one character. (A singlecharacter can often be recorded in the computer using exactly onebyte; but a string may be longer, and the computer needs to be readyfor this.) Since the @code{search-forward} function searches for astring, the character that the @code{zap-to-char} function receives asits argument must be converted inside the computer from one format tothe other; otherwise the @code{search-forward} function will fail.The @code{char-to-string} function is used to make this conversion.@itemThe second argument bounds the search; it is specified as a position inthe buffer. In this case, the search can go to the end of the buffer,so no bound is set and the second argument is @code{nil}.@itemThe third argument tells the function what it should do if the searchfails---it can signal an error (and print a message) or it can return@code{nil}. A @code{nil} as the third argument causes the function tosignal an error when the search fails.@itemThe fourth argument to @code{search-forward} is the repeat count---howmany occurrences of the string to look for. This argument is optionaland if the function is called without a repeat count, this argument ispassed the value 1. If this argument is negative, the search goesbackwards.@end enumerate@need 800In template form, a @code{search-forward} expression looks like this:@smallexample@group(search-forward "@var{target-string}" @var{limit-of-search} @var{what-to-do-if-search-fails} @var{repeat-count})@end group@end smallexampleWe will look at @code{progn} next.@node progn, Summing up zap-to-char, search-forward, zap-to-char@comment node-name, next, previous, up@subsection The @code{progn} Special Form@findex progn@code{progn} is a special form that causes each of its arguments to beevaluated in sequence and then returns the value of the last one. Thepreceding expressions are evaluated only for the side effects theyperform. The values produced by them are discarded.@need 800The template for a @code{progn} expression is very simple:@smallexample@group(progn @var{body}@dots{})@end group@end smallexampleIn @code{zap-to-char}, the @code{progn} expression has to do two things:put point in exactly the right position; and return the location ofpoint so that @code{kill-region} will know how far to kill to.The first argument to the @code{progn} is @code{search-forward}. When@code{search-forward} finds the string, the function leaves pointimmediately after the last character in the target string. (In thiscase the target string is just one character long.) If the search isbackwards, @code{search-forward} leaves point just before the firstcharacter in the target. The movement of point is a side effect.The second and last argument to @code{progn} is the expression@code{(point)}. This expression returns the value of point, which inthis case will be the location to which it has been moved by@code{search-forward}. This value is returned by the @code{progn}expression and is passed to @code{kill-region} as @code{kill-region}'ssecond argument.@node Summing up zap-to-char, , progn, zap-to-char@comment node-name, next, previous, up@subsection Summing up @code{zap-to-char}Now that we have seen how @code{search-forward} and @code{progn} work,we can see how the @code{zap-to-char} function works as a whole.The first argument to @code{kill-region} is the position of the cursorwhen the @code{zap-to-char} command is given---the value of point atthat time. Within the @code{progn}, the search function then movespoint to just after the zapped-to-character and @code{point} returns thevalue of this location. The @code{kill-region} function puts togetherthese two values of point, the first one as the beginning of the regionand the second one as the end of the region, and removes the region.The @code{progn} special form is necessary because the @code{kill-region}command takes two arguments; and it would fail if @code{search-forward}and @code{point} expressions were written in sequence as twoadditional arguments. The @code{progn} expression is a single argumentto @code{kill-region} and returns the one value that @code{kill-region}needs for its second argument.@node kill-region, Digression into C, zap-to-char, Cutting & Storing Text@comment node-name, next, previous, up@section @code{kill-region}@findex kill-regionThe @code{zap-to-char} function uses the @code{kill-region} function.This function clips text from a region and copies that text tothe kill ring, from which it may be retrieved.The Emacs 21 version of that function uses @code{condition-case} and@code{copy-region-as-kill}, both of which we will explain.@code{condition-case} is an important special form.In essence, the @code{kill-region} function calls@code{condition-case}, which takes three arguments. In this function,the first argument does nothing. The second argument contains thecode that does the work when all goes well. The third argumentcontains the code that is called in the event of an error.@menu* Complete kill-region:: The function definition.* condition-case:: Dealing with a problem.* delete-and-extract-region:: Doing the work.@end menu@node Complete kill-region, condition-case, kill-region, kill-region@ifnottex@unnumberedsubsec The Complete @code{kill-region} Definition@end ifnottex@need 1200We will go through the @code{condition-case} code in a moment. First,let us look at the complete definition of @code{kill-region}, withcomments added:@c v 21@smallexample@group(defun kill-region (beg end) "Kill between point and mark.The text is deleted but saved in the kill ring." (interactive "r")@end group@group ;; 1. `condition-case' takes three arguments. ;; If the first argument is nil, as it is here, ;; information about the error signal is not ;; stored for use by another function. (condition-case nil@end group@group ;; 2. The second argument to `condition-case' ;; tells the Lisp interpreter what to do when all goes well.@end group@group ;; The `delete-and-extract-region' function usually does the ;; work. If the beginning and ending of the region are both ;; the same, then the variable `string' will be empty, or nil (let ((string (delete-and-extract-region beg end)))@end group@group ;; `when' is an `if' clause that cannot take an `else-part'. ;; Emacs normally sets the value of `last-command' to the ;; previous command.@end group@group ;; `kill-append' concatenates the new string and the old. ;; `kill-new' inserts text into a new item in the kill ring. (when string (if (eq last-command 'kill-region) ;; if true, prepend string (kill-append string (< end beg)) (kill-new string))) (setq this-command 'kill-region))@end group@group ;; 3. The third argument to `condition-case' tells the interpreter ;; what to do with an error.@end group@group ;; The third argument has a conditions part and a body part. ;; If the conditions are met (in this case, ;; if text or buffer is read-only) ;; then the body is executed.@end group@group ((buffer-read-only text-read-only) ;; this is the if-part ;; then... (copy-region-as-kill beg end)@end group@group (if kill-read-only-ok ;; usually this variable is nil (message "Read only text copied to kill ring") ;; or else, signal an error if the buffer is read-only; (barf-if-buffer-read-only) ;; and, in any case, signal that the text is read-only. (signal 'text-read-only (list (current-buffer)))))))@end group@end smallexample@node condition-case, delete-and-extract-region, Complete kill-region, kill-region@comment node-name, next, previous, up@subsection @code{condition-case}@findex condition-caseAs we have seen earlier (@pxref{Making Errors, , Generate an ErrorMessage}), when the Emacs Lisp interpreter has trouble evaluating anexpression, it provides you with help; in the jargon, this is called``signaling an error''. Usually, the computer stops the program andshows you a message.However, some programs undertake complicated actions. They should notsimply stop on an error. In the @code{kill-region} function, the mostlikely error is that you will try to kill text that is read-only andcannot be removed. So the @code{kill-region} function contains codeto handle this circumstance. This code, which makes up the body ofthe @code{kill-region} function, is inside of a @code{condition-case}special form.@need 800The template for @code{condition-case} looks like this:@smallexample@group(condition-case @var{var} @var{bodyform} @var{error-handler}@dots{})@end group@end smallexampleThe second argument, @var{bodyform}, is straightforward. The@code{condition-case} special form causes the Lisp interpreter toevaluate the code in @var{bodyform}. If no error occurs, the specialform returns the code's value and produces the side-effects, if any.In short, the @var{bodyform} part of a @code{condition-case}expression determines what should happen when everything workscorrectly.However, if an error occurs, among its other actions, the functiongenerating the error signal will define one or more error conditionnames.An error handler is the third argument to @code{condition case}.An error handler has two parts, a @var{condition-name} and a@var{body}. If the @var{condition-name} part of an error handlermatches a condition name generated by an error, then the @var{body}part of the error handler is run.As you will expect, the @var{condition-name} part of an error handlermay be either a single condition name or a list of condition names.Also, a complete @code{condition-case} expression may contain morethan one error handler. When an error occurs, the first applicablehandler is run.Lastly, the first argument to the @code{condition-case} expression,the @var{var} argument, is sometimes bound to a variable thatcontains information about the error. However, if that argument isnil, as is the case in @code{kill-region}, that information isdiscarded.@need 1200In brief, in the @code{kill-region} function, the code@code{condition-case} works like this:@smallexample@group@var{If no errors}, @var{run only this code} @var{but}, @var{if errors}, @var{run this other code}.@end group@end smallexample@node delete-and-extract-region, , condition-case, kill-region@comment node-name, next, previous, up@subsection @code{delete-and-extract-region}@findex delete-and-extract-regionA @code{condition-case} expression has two parts, a part that isevaluated in the expectation that all will go well, but which maygenerate an error; and a part that is evaluated when there is anerror.First, let us look at the code in @code{kill-region} that is run inthe expectation that all goes well. This is the core of the function.The code looks like this:@smallexample@group(let ((string (delete-and-extract-region beg end))) (when string (if (eq last-command 'kill-region) (kill-append string (< end beg)) (kill-new string))) (setq this-command 'kill-region))@end group@end smallexampleIt looks complicated because we have the new functions@code{delete-and-extract-region}, @code{kill-append}, and@code{kill-new} as well as the new variables,@code{last-command} and @code{this-command}.The @code{delete-and-extract-region} function is straightforward. Itis a built-in function that deletes the text in a region (a sideeffect) and also returns that text. This is the function thatactually removes the text. (And if it cannot do that, it signals theerror.)In this @code{let} expression, the text that@code{delete-and-extract-region} returns is placed in the localvariable called @samp{string}. This is the text that is removed fromthe buffer. (To be more precise, the variable is set to point to theaddress of the extracted text; to say it is `placed in' the variableis simply a shorthand.)If the variable @samp{string} does point to text, that text is addedto the kill ring. The variable will have a @code{nil} value if notext was removed.The code uses @code{when} to determine whether the variable@samp{string} points to text. A @code{when} statement is simply aprogrammers' convenience. A @code{when} statement is an @code{if}statement without the possibility of an else clause. In your mind, youcan replace @code{when} with @code{if} and understand what goes on.That is what the Lisp interpreter does.@cindex Macro, lisp@cindex Lisp macroTechnically speaking, @code{when} is a Lisp macro. A Lisp @dfn{macro}enables you to define new control constructs and other languagefeatures. It tells the interpreter how to compute another Lispexpression which will in turn compute the value. In this case, the`other expression' is an @code{if} expression. For more about Lispmacros, see @ref{Macros, , Macros, elisp, The GNU Emacs Lisp ReferenceManual}. The C programming language also provides macros. These aredifferent, but also useful. We will briefly look at C macros in@ref{Digression into C}.@need 1200If the string has content, then another conditional expression isexecuted. This is an @code{if} with both a then-part and an else-part.@smallexample@group(if (eq last-command 'kill-region) (kill-append string (< end beg)) (kill-new string)))@end group@end smallexampleThe then-part is evaluated if the previous command was another call to@code{kill-region}; if not, the else-part is evaluated.@code{last-command} is a variable that comes with Emacs that we havenot seen before. Normally, whenever a function is executed, Emacssets the value of @code{last-command} to the previous command.@need 1200In this segment of the definition, the @code{if} expression checkswhether the previous command was @code{kill-region}. If it was,@smallexample(kill-append string (< end beg))@end smallexample@noindentconcatenates a copy of the newly clipped text to the just previouslyclipped text in the kill ring. (If the @w{@code{(< end beg))}}expression is true, @code{kill-append} prepends the string to the justpreviously clipped text. For a detailed discussion, see@ref{kill-append function, , The @code{kill-append} function}.)If you then yank back the text, i.e., `paste' it, you get bothpieces of text at once. That way, if you delete two words in a row,and then yank them back, you get both words, in their proper order,with one yank. (The @w{@code{(< end beg))}} expression makes sure theorder is correct.)On the other hand, if the previous command is not @code{kill-region},then the @code{kill-new} function is called, which adds the text tothe kill ring as the latest item, and sets the@code{kill-ring-yank-pointer} variable to point to it.@node Digression into C, defvar, kill-region, Cutting & Storing Text@comment node-name, next, previous, up@section Digression into C@findex delete-and-extract-region@cindex C, a digression into@cindex Digression into CThe @code{zap-to-char} command uses the@code{delete-and-extract-region} function, which in turn uses twoother functions, @code{copy-region-as-kill} and@code{del_range_1}. The @code{copy-region-as-kill} function will bedescribed in a following section; it puts a copy of the region in thekill ring so it can be yanked back. (@xref{copy-region-as-kill, ,@code{copy-region-as-kill}}.)The @code{delete-and-extract-region} function removes the contents ofa region and you cannot get them back.Unlike the other code discussed here, @code{delete-and-extract-region}is not written in Emacs Lisp; it is written in C and is one of theprimitives of the GNU Emacs system. Since it is very simple, I willdigress briefly from Lisp and describe it here.@need 1500Like many of the other Emacs primitives,@code{delete-and-extract-region} is written as an instance of a Cmacro, a macro being a template for code. The complete macro lookslike this:@c /usr/local/src/emacs/src/editfns.c@smallexample@groupDEFUN ("delete-and-extract-region", Fdelete_and_extract_region, Sdelete_and_extract_region, 2, 2, 0, "Delete the text between START and END and return it.") (start, end) Lisp_Object start, end;@{ validate_region (&start, &end); return del_range_1 (XINT (start), XINT (end), 1, 1);@}@end group@end smallexampleWithout going into the details of the macro writing process, let mepoint out that this macro starts with the word @code{DEFUN}. The word@code{DEFUN} was chosen since the code serves the same purpose as@code{defun} does in Lisp. The word @code{DEFUN} is followed by sevenparts inside of parentheses:@itemize @bullet@itemThe first part is the name given to the function in Lisp,@code{delete-and-extract-region}.@itemThe second part is the name of the function in C,@code{Fdelete_and_extract_region}. By convention, it starts with@samp{F}. Since C does not use hyphens in names, underscores are usedinstead.@itemThe third part is the name for the C constant structure that recordsinformation on this function for internal use. It is the name of thefunction in C but begins with an @samp{S} instead of an @samp{F}.@itemThe fourth and fifth parts specify the minimum and maximum number ofarguments the function can have. This function demands exactly 2arguments.@itemThe sixth part is nearly like the argument that follows the@code{interactive} declaration in a function written in Lisp: a letterfollowed, perhaps, by a prompt. The only difference from the Lisp iswhen the macro is called with no arguments. Then you write a @code{0}(which is a `null string'), as in this macro.If you were to specify arguments, you would place them betweenquotation marks. The C macro for @code{goto-char} includes@code{"NGoto char: "} in this position to indicate that the functionexpects a raw prefix, in this case, a numerical location in a buffer,and provides a prompt.@itemThe seventh part is a documentation string, just like the one for afunction written in Emacs Lisp, except that every newline must bewritten explicitly as @samp{\n} followed by a backslash and carriagereturn.@need 1000Thus, the first two lines of documentation for @code{goto-char} arewritten like this:@smallexample@group "Set point to POSITION, a number or marker.\n\Beginning of buffer is position (point-min), end is (point-max).@end group@end smallexample@end itemize@need 1200In a C macro, the formal parameters come next, with a statement ofwhat kind of object they are, followed by what might be called the `body'of the macro. For @code{delete-and-extract-region} the `body'consists of the following two lines:@smallexample@groupvalidate_region (&start, &end);return del_range_1 (XINT (start), XINT (end), 1, 1);@end group@end smallexampleThe first function, @code{validate_region} checks whether the valuespassed as the beginning and end of the region are the proper type andare within range. The second function, @code{del_range_1}, actuallydeletes the text.@code{del_range_1} is a complex function we will not look into. Itupdates the buffer and does other things.However, it is worth looking at the two arguments passed to@code{del_range}. These are @w{@code{XINT (start)}} and @w{@code{XINT(end)}}.As far as the C language is concerned, @code{start} and @code{end} aretwo integers that mark the beginning and end of the region to bedeleted@footnote{More precisely, and requiring more expert knowledgeto understand, the two integers are of type `Lisp_Object', which canalso be a C union instead of an integer type.}.In early versions of Emacs, these two numbers were thirty-two bitslong, but the code is slowly being generalized to handle otherlengths. Three of the available bits are used to specify the type ofinformation and a fourth bit is used for handling the computer'smemory; the remaining bits are used as `content'.@samp{XINT} is a C macro that extracts the relevant number from thelonger collection of bits; the four other bits are discarded.@need 800The command in @code{delete-and-extract-region} looks like this:@smallexampledel_range_1 (XINT (start), XINT (end), 1, 1);@end smallexample@noindentIt deletes the region between the beginning position, @code{start},and the ending position, @code{end}.From the point of view of the person writing Lisp, Emacs is all verysimple; but hidden underneath is a great deal of complexity to make itall work.@node defvar, copy-region-as-kill, Digression into C, Cutting & Storing Text@comment node-name, next, previous, up@section Initializing a Variable with @code{defvar}@findex defvar@cindex Initializing a variable@cindex Variable initializationUnlike the @code{delete-and-extract-region} function, the@code{copy-region-as-kill} function is written in Emacs Lisp. Twofunctions within it, @code{kill-append} and @code{kill-new}, copy aregion in a buffer and save it in a variable called the@code{kill-ring}. This section describes how the @code{kill-ring}variable is created and initialized using the @code{defvar} specialform.(Again we note that the term @code{kill-ring} is a misnomer. The textthat is clipped out of the buffer can be brought back; it is not a ringof corpses, but a ring of resurrectable text.)In Emacs Lisp, a variable such as the @code{kill-ring} is created andgiven an initial value by using the @code{defvar} special form. Thename comes from ``define variable''.The @code{defvar} special form is similar to @code{setq} in that it setsthe value of a variable. It is unlike @code{setq} in two ways: first,it only sets the value of the variable if the variable does not alreadyhave a value. If the variable already has a value, @code{defvar} doesnot override the existing value. Second, @code{defvar} has adocumentation string.(Another special form, @code{defcustom}, is designed for variablesthat people customize. It has more features than @code{defvar}.(@xref{defcustom, , Setting Variables with @code{defcustom}}.)@menu* See variable current value::* defvar and asterisk:: An old-time convention.@end menu@node See variable current value, defvar and asterisk, defvar, defvar@ifnottex@unnumberedsubsec Seeing the Current Value of a Variable@end ifnottexYou can see the current value of a variable, any variable, by usingthe @code{describe-variable} function, which is usually invoked bytyping @kbd{C-h v}. If you type @kbd{C-h v} and then @code{kill-ring}(followed by @key{RET}) when prompted, you will see what is in yourcurrent kill ring---this may be quite a lot! Conversely, if you havebeen doing nothing this Emacs session except read this document, youmay have nothing in it. Also, you will see the documentation for@code{kill-ring}:@smallexample@groupDocumentation:List of killed text sequences.Since the kill ring is supposed to interact nicely with cut-and-pastefacilities offered by window systems, use of this variable should@end group@groupinteract nicely with `interprogram-cut-function' and`interprogram-paste-function'. The functions `kill-new',`kill-append', and `current-kill' are supposed to implement thisinteraction; you may want to use them instead of manipulating the killring directly.@end group@end smallexample@need 800The kill ring is defined by a @code{defvar} in the following way:@smallexample@group(defvar kill-ring nil "List of killed text sequences.@dots{}")@end group@end smallexample@noindentIn this variable definition, the variable is given an initial value of@code{nil}, which makes sense, since if you have saved nothing, you wantnothing back if you give a @code{yank} command. The documentationstring is written just like the documentation string of a @code{defun}.As with the documentation string of the @code{defun}, the first line ofthe documentation should be a complete sentence, since some commands,like @code{apropos}, print only the first line of documentation.Succeeding lines should not be indented; otherwise they look odd whenyou use @kbd{C-h v} (@code{describe-variable}).@node defvar and asterisk, , See variable current value, defvar@subsection @code{defvar} and an asterisk@findex defvar @r{for a user customizable variable}@findex defvar @r{with an asterisk}In the past, Emacs used the @code{defvar} special form both forinternal variables that you would not expect a user to change and forvariables that you do expect a user to change. Although you can stilluse @code{defvar} for user customizable variables, please use@code{defcustom} instead, since that special form provides a path intothe Customization commands. (@xref{defcustom, , Setting Variableswith @code{defcustom}}.)When you specified a variable using the @code{defvar} special form,you could distinguish a readily settable variable from others bytyping an asterisk, @samp{*}, in the first column of its documentationstring. For example:@smallexample@group(defvar shell-command-default-error-buffer nil "*Buffer name for `shell-command' @dots{} error output.@dots{} ")@end group@end smallexample@noindentThis means that you could (and still can) use the @code{edit-options}command to change the value of@code{shell-command-default-error-buffer} temporarily.@findex edit-optionsHowever, options set using @code{edit-options} are set only for theduration of your editing session. The new values are not savedbetween sessions. Each time Emacs starts, it reads the originalvalue, unless you change the value within your @file{.emacs} file,either by setting it manually or by using @code{customize}.@xref{Emacs Initialization, , Your @file{.emacs} File}.For me, the major use of the @code{edit-options} command is to suggestvariables that I might want to set in my @file{.emacs} file. I urgeyou to look through the list. (@xref{Edit Options, , Editing VariableValues, emacs, The GNU Emacs Manual}.)@node copy-region-as-kill, cons & search-fwd Review, defvar, Cutting & Storing Text@comment node-name, next, previous, up@section @code{copy-region-as-kill}@findex copy-region-as-kill@findex nthcdrThe @code{copy-region-as-kill} function copies a region of text from abuffer and (via either @code{kill-append} or @code{kill-new}) saves itin the @code{kill-ring}.If you call @code{copy-region-as-kill} immediately after a@code{kill-region} command, Emacs appends the newly copied text to thepreviously copied text. This means that if you yank back the text, youget it all, from both this and the previous operation. On the otherhand, if some other command precedes the @code{copy-region-as-kill},the function copies the text into a separate entry in the kill ring.@menu* Complete copy-region-as-kill:: The complete function definition.* copy-region-as-kill body:: The body of @code{copy-region-as-kill}.@end menu@node Complete copy-region-as-kill, copy-region-as-kill body, copy-region-as-kill, copy-region-as-kill@ifnottex@unnumberedsubsec The complete @code{copy-region-as-kill} function definition@end ifnottex@need 1200Here is the complete text of the version 21 @code{copy-region-as-kill}function:@smallexample@group(defun copy-region-as-kill (beg end) "Save the region as if killed, but don't kill it.In Transient Mark mode, deactivate the mark.If `interprogram-cut-function' is non-nil, also savethe text for a window system cut and paste." (interactive "r")@end group@group (if (eq last-command 'kill-region) (kill-append (buffer-substring beg end) (< end beg)) (kill-new (buffer-substring beg end)))@end group@group (if transient-mark-mode (setq deactivate-mark t)) nil)@end group@end smallexample@need 800As usual, this function can be divided into its component parts:@smallexample@group(defun copy-region-as-kill (@var{argument-list}) "@var{documentation}@dots{}" (interactive "r") @var{body}@dots{})@end group@end smallexampleThe arguments are @code{beg} and @code{end} and the function isinteractive with @code{"r"}, so the two arguments must refer to thebeginning and end of the region. If you have been reading though thisdocument from the beginning, understanding these parts of a function isalmost becoming routine.The documentation is somewhat confusing unless you remember that theword `kill' has a meaning different from its usual meaning. The`Transient Mark' and @code{interprogram-cut-function} comments explaincertain side-effects.After you once set a mark, a buffer always contains a region. If youwish, you can use Transient Mark mode to highlight the regiontemporarily. (No one wants to highlight the region all the time, soTransient Mark mode highlights it only at appropriate times. Manypeople turn off Transient Mark mode, so the region is neverhighlighted.)Also, a windowing system allows you to copy, cut, and paste amongdifferent programs. In the X windowing system, for example, the@code{interprogram-cut-function} function is @code{x-select-text},which works with the windowing system's equivalent of the Emacs killring.The body of the @code{copy-region-as-kill} function starts with an@code{if} clause. What this clause does is distinguish between twodifferent situations: whether or not this command is executedimmediately after a previous @code{kill-region} command. In the firstcase, the new region is appended to the previously copied text.Otherwise, it is inserted into the beginning of the kill ring as aseparate piece of text from the previous piece.The last two lines of the function prevent the region from lighting upif Transient Mark mode is turned on.The body of @code{copy-region-as-kill} merits discussion in detail.@node copy-region-as-kill body, , Complete copy-region-as-kill, copy-region-as-kill@comment node-name, next, previous, up@subsection The Body of @code{copy-region-as-kill}The @code{copy-region-as-kill} function works in much the same way asthe @code{kill-region} function (@pxref{kill-region,,@code{kill-region}}). Both are written so that two or more kills ina row combine their text into a single entry. If you yank back thetext from the kill ring, you get it all in one piece. Moreover, killsthat kill forward from the current position of the cursor are added tothe end of the previously copied text and commands that copy textbackwards add it to the beginning of the previously copied text. Thisway, the words in the text stay in the proper order.Like @code{kill-region}, the @code{copy-region-as-kill} function makesuse of the @code{last-command} variable that keeps track of theprevious Emacs command.@menu* last-command & this-command::* kill-append function::* kill-new function::@end menu@node last-command & this-command, kill-append function, copy-region-as-kill body, copy-region-as-kill body@ifnottex@unnumberedsubsubsec @code{last-command} and @code{this-command}@end ifnottexNormally, whenever a function is executed, Emacs sets the value of@code{this-command} to the function being executed (which in this casewould be @code{copy-region-as-kill}). At the same time, Emacs setsthe value of @code{last-command} to the previous value of@code{this-command}.In the first part of the body of the @code{copy-region-as-kill}function, an @code{if} expression determines whether the value of@code{last-command} is @code{kill-region}. If so, the then-part ofthe @code{if} expression is evaluated; it uses the @code{kill-append}function to concatenate the text copied at this call to the functionwith the text already in the first element (the @sc{car}) of the killring. On the other hand, if the value of @code{last-command} is not@code{kill-region}, then the @code{copy-region-as-kill} functionattaches a new element to the kill ring using the @code{kill-new}function.@need 1250The @code{if} expression reads as follows; it uses @code{eq}, which isa function we have not yet seen:@smallexample@group (if (eq last-command 'kill-region) ;; @r{then-part} (kill-append (buffer-substring beg end) (< end beg)) ;; @r{else-part} (kill-new (buffer-substring beg end)))@end group@end smallexample@findex eq @r{(example of use)}@noindentThe @code{eq} function tests whether its first argument is the same Lispobject as its second argument. The @code{eq} function is similar to the@code{equal} function in that it is used to test for equality, butdiffers in that it determines whether two representations are actuallythe same object inside the computer, but with different names.@code{equal} determines whether the structure and contents of twoexpressions are the same.If the previous command was @code{kill-region}, then the Emacs Lispinterpreter calls the @code{kill-append} function@node kill-append function, kill-new function, last-command & this-command, copy-region-as-kill body@unnumberedsubsubsec The @code{kill-append} function@findex kill-append@need 800The @code{kill-append} function looks like this:@smallexample@group(defun kill-append (string before-p) "Append STRING to the end of the latest kill in the kill ring.If BEFORE-P is non-nil, prepend STRING to the kill.If `interprogram-cut-function' is set, pass the resulting kill toit." (kill-new (if before-p (concat string (car kill-ring)) (concat (car kill-ring) string)) t))@end group@end smallexample@noindentThe @code{kill-append} function is fairly straightforward. It usesthe @code{kill-new} function, which we will discuss in more detail ina moment.First, let us look at the conditional that is one of the two argumentsto @code{kill-new}. It uses @code{concat} to concatenate the new textto the @sc{car} of the kill ring. Whether it prepends or appends thetext depends on the results of an @code{if} expression:@smallexample@group(if before-p ; @r{if-part} (concat string (car kill-ring)) ; @r{then-part} (concat (car kill-ring) string)) ; @r{else-part}@end group@end smallexample@noindentIf the region being killed is before the region that was killed in thelast command, then it should be prepended before the material that wassaved in the previous kill; and conversely, if the killed text followswhat was just killed, it should be appended after the previous text.The @code{if} expression depends on the predicate @code{before-p} todecide whether the newly saved text should be put before or after thepreviously saved text.The symbol @code{before-p} is the name of one of the arguments to@code{kill-append}. When the @code{kill-append} function isevaluated, it is bound to the value returned by evaluating the actualargument. In this case, this is the expression @code{(< end beg)}.This expression does not directly determine whether the killed text inthis command is located before or after the kill text of the lastcommand; what is does is determine whether the value of the variable@code{end} is less than the value of the variable @code{beg}. If itis, it means that the user is most likely heading towards thebeginning of the buffer. Also, the result of evaluating the predicateexpression, @code{(< end beg)}, will be true and the text will beprepended before the previous text. On the other hand, if the value ofthe variable @code{end} is greater than the value of the variable@code{beg}, the text will be appended after the previous text.@need 800When the newly saved text will be prepended, then the string with the newtext will be concatenated before the old text:@smallexample(concat string (car kill-ring))@end smallexample@need 1200@noindentBut if the text will be appended, it will be concatenatedafter the old text:@smallexample(concat (car kill-ring) string))@end smallexampleTo understand how this works, we first need to review the@code{concat} function. The @code{concat} function links together orunites two strings of text. The result is a string. For example:@smallexample@group(concat "abc" "def") @result{} "abcdef"@end group@group(concat "new " (car '("first element" "second element"))) @result{} "new first element"(concat (car '("first element" "second element")) " modified") @result{} "first element modified"@end group@end smallexampleWe can now make sense of @code{kill-append}: it modifies the contentsof the kill ring. The kill ring is a list, each element of which issaved text. The @code{kill-append} function uses the @code{kill-new}function which in turn uses the @code{setcar} function.@node kill-new function, , kill-append function, copy-region-as-kill body@unnumberedsubsubsec The @code{kill-new} function@findex kill-new@need 1200The @code{kill-new} function looks like this:@smallexample@group(defun kill-new (string &optional replace) "Make STRING the latest kill in the kill ring.Set the kill-ring-yank pointer to point to it.If `interprogram-cut-function' is non-nil, apply it to STRING.Optional second argument REPLACE non-nil means that STRING will replacethe front of the kill ring, rather than being added to the list."@end group@group (and (fboundp 'menu-bar-update-yank-menu) (menu-bar-update-yank-menu string (and replace (car kill-ring))))@end group@group (if (and replace kill-ring) (setcar kill-ring string) (setq kill-ring (cons string kill-ring)) (if (> (length kill-ring) kill-ring-max) (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)))@end group@group (setq kill-ring-yank-pointer kill-ring) (if interprogram-cut-function (funcall interprogram-cut-function string (not replace))))@end group@end smallexampleAs usual, we can look at this function in parts.@need 1200The first line of the documentation makes sense:@smallexampleMake STRING the latest kill in the kill ring.@end smallexample@noindentLet's skip over the rest of the documentation for the moment.Also, let's skip over the first two lines of code, those involving@code{menu-bar-update-yank-menu}. We will explain them below.@need 1200The critical lines are these:@smallexample@group (if (and replace kill-ring) ;; @r{then} (setcar kill-ring string)@end group@group ;; @r{else} (setq kill-ring (cons string kill-ring)) (if (> (length kill-ring) kill-ring-max) ;; @r{avoid overly long kill ring} (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)))@end group@group (setq kill-ring-yank-pointer kill-ring) (if interprogram-cut-function (funcall interprogram-cut-function string (not replace))))@end group@end smallexampleThe conditional test is @w{@code{(and replace kill-ring)}}.This will be true when two conditions are met: the kill ring hassomething in it, and the @code{replace} variable is true.@need 1250The @code{kill-append} function sets @code{replace} to be true; then,when the kill ring has at least one item in it, the @code{setcar}expression is executed:@smallexample(setcar kill-ring string)@end smallexampleThe @code{setcar} function actually changes the first element of the@code{kill-ring} list to the value of @code{string}. It replaces thefirst element.On the other hand, if the kill ring is empty, or replace is false, theelse-part of the condition is executed:@smallexample@group(setq kill-ring (cons string kill-ring))(if (> (length kill-ring) kill-ring-max) (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))@end group@end smallexample@noindentThis expression first constructs a new version of the kill ring byprepending @code{string} to the existing kill ring as a new element.Then it executes a second @code{if} clause. This second @code{if}clause keeps the kill ring from growing too long.Let's look at these two expressions in order.The @code{setq} line of the else-part sets the new value of the killring to what results from adding the string being killed to the old killring.@need 800We can see how this works with an example:@smallexample(setq example-list '("here is a clause" "another clause"))@end smallexample@need 1200@noindentAfter evaluating this expression with @kbd{C-x C-e}, you can evaluate@code{example-list} and see what it returns:@smallexample@groupexample-list @result{} ("here is a clause" "another clause")@end group@end smallexample@need 1200@noindentNow, we can add a new element on to this list by evaluating thefollowing expression:@findex cons, @r{example}@smallexample(setq example-list (cons "a third clause" example-list))@end smallexample@need 800@noindentWhen we evaluate @code{example-list}, we find its value is:@smallexample@groupexample-list @result{} ("a third clause" "here is a clause" "another clause")@end group@end smallexample@noindentThus, the third clause was added to the list by @code{cons}.@need 1200This is exactly similar to what the @code{setq} and @code{cons} do inthe function. Here is the line again:@smallexample(setq kill-ring (cons string kill-ring))@end smallexample@need 1200Now for the second part of the @code{if} clause. This expressionkeeps the kill ring from growing too long. It looks like this:@smallexample@group(if (> (length kill-ring) kill-ring-max) (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))@end group@end smallexampleThe code checks whether the length of the kill ring is greater thanthe maximum permitted length. This is the value of@code{kill-ring-max} (which is 60, by default). If the length of thekill ring is too long, then this code sets the last element of thekill ring to @code{nil}. It does this by using two functions,@code{nthcdr} and @code{setcdr}.We looked at @code{setcdr} earlier (@pxref{setcdr, , @code{setcdr}}).It sets the @sc{cdr} of a list, just as @code{setcar} sets the@sc{car} of a list. In this case, however, @code{setcdr} will not besetting the @sc{cdr} of the whole kill ring; the @code{nthcdr}function is used to cause it to set the @sc{cdr} of the next to lastelement of the kill ring---this means that since the @sc{cdr} of thenext to last element is the last element of the kill ring, it will setthe last element of the kill ring.@findex nthcdr, @r{example}The @code{nthcdr} function works by repeatedly taking the @sc{cdr} of alist---it takes the @sc{cdr} of the @sc{cdr} of the @sc{cdr}@dots{} It does this @var{N} times and returns the results.@findex setcdr, @r{example}Thus, if we had a four element list that was supposed to be threeelements long, we could set the @sc{cdr} of the next to last elementto @code{nil}, and thereby shorten the list.You can see this by evaluating the following three expressions in turn.First set the value of @code{trees} to @code{(maple oak pine birch)},then set the @sc{cdr} of its second @sc{cdr} to @code{nil} and thenfind the value of @code{trees}:@smallexample@group(setq trees '(maple oak pine birch)) @result{} (maple oak pine birch)@end group@group(setcdr (nthcdr 2 trees) nil) @result{} niltrees @result{} (maple oak pine)@end group@end smallexample@noindent(The value returned by the @code{setcdr} expression is @code{nil} sincethat is what the @sc{cdr} is set to.)To repeat, in @code{kill-new}, the @code{nthcdr} function takes the@sc{cdr} a number of times that is one less than the maximum permittedsize of the kill ring and sets the @sc{cdr} of that element (whichwill be the rest of the elements in the kill ring) to @code{nil}.This prevents the kill ring from growing too long.@need 800The next to last expression in the @code{kill-new} function is@smallexample(setq kill-ring-yank-pointer kill-ring)@end smallexampleThe @code{kill-ring-yank-pointer} is a global variable that is set to bethe @code{kill-ring}.Even though the @code{kill-ring-yank-pointer} is called a@samp{pointer}, it is a variable just like the kill ring. However, thename has been chosen to help humans understand how the variable is used.The variable is used in functions such as @code{yank} and@code{yank-pop} (@pxref{Yanking, , Yanking Text Back}).@need 1200Now, to return to the first two lines in the body of the function:@smallexample@group (and (fboundp 'menu-bar-update-yank-menu) (menu-bar-update-yank-menu string (and replace (car kill-ring))))@end group@end smallexample@noindentThis is an expression whose first element is the function @code{and}.@findex and, @r{introduced}The @code{and} special form evaluates each of its arguments until one ofthe arguments returns a value of @code{nil}, in which case the@code{and} expression returns @code{nil}; however, if none of thearguments returns a value of @code{nil}, the value resulting fromevaluating the last argument is returned. (Since such a value is not@code{nil}, it is considered true in Emacs Lisp.) In other words, an@code{and} expression returns a true value only if all its argumentsare true.@findex andIn this case, the expression tests first to see whether@code{menu-bar-update-yank-menu} exists as a function, and if so,calls it. The @code{fboundp} function returns true if the symbol itis testing has a function definition that `is not void'. If thesymbol's function definition were void, we would receive an errormessage, as we did when we created errors intentionally (@pxref{MakingErrors, , Generate an Error Message}).@need 1200Essentially, the @code{and} is an @code{if} expression that reads likethis:@smallexample@groupif @var{the-menu-bar-function-exists} then @var{execute-it}@end group@end smallexample@code{menu-bar-update-yank-menu} is one of the functions that make itpossible to use the `Select and Paste' menu in the Edit item of a menubar; using a mouse, you can look at the various pieces of text youhave saved and select one piece to paste.Finally, the last expression in the @code{kill-new} function adds thenewly copied string to whatever facility exists for copying andpasting among different programs running in a windowing system. Inthe X Windowing system, for example, the @code{x-select-text} functiontakes the string and stores it in memory operated by X. You can pastethe string in another program, such as an Xterm.@need 1200The expression looks like this:@smallexample@group (if interprogram-cut-function (funcall interprogram-cut-function string (not replace))))@end group@end smallexampleIf an @code{interprogram-cut-function} exists, then Emacs executes@code{funcall}, which in turn calls its first argument as a functionand passes the remaining arguments to it. (Incidentally, as far as Ican see, this @code{if} expression could be replaced by an @code{and}expression similar to the one in the first part of the function.)We are not going to discuss windowing systems and other programsfurther, but merely note that this is a mechanism that enables GNUEmacs to work easily and well with other programs.This code for placing text in the kill ring, either concatenated withan existing element or as a new element, leads us to the code forbringing back text that has been cut out of the buffer---the yankcommands. However, before discussing the yank commands, it is betterto learn how lists are implemented in a computer. This will makeclear such mysteries as the use of the term `pointer'.@node cons & search-fwd Review, search Exercises, copy-region-as-kill, Cutting & Storing Text@comment node-name, next, previous, up@section ReviewHere is a brief summary of some recently introduced functions.@table @code@item car@itemx cdr@code{car} returns the first element of a list; @code{cdr} returns thesecond and subsequent elements of a list.@need 1250For example:@smallexample@group(car '(1 2 3 4 5 6 7)) @result{} 1(cdr '(1 2 3 4 5 6 7)) @result{} (2 3 4 5 6 7)@end group@end smallexample@item cons@code{cons} constructs a list by prepending its first argument to itssecond argument.@need 1250For example:@smallexample@group(cons 1 '(2 3 4)) @result{} (1 2 3 4)@end group@end smallexample@item nthcdrReturn the result of taking @sc{cdr} `n' times on a list.@iftexThe@tex$n^{th}$@end tex@code{cdr}.@end iftexThe `rest of the rest', as it were.@need 1250For example:@smallexample@group(nthcdr 3 '(1 2 3 4 5 6 7)) @result{} (4 5 6 7)@end group@end smallexample@item setcar@itemx setcdr@code{setcar} changes the first element of a list; @code{setcdr}changes the second and subsequent elements of a list.@need 1250For example:@smallexample@group(setq triple '(1 2 3))(setcar triple '37)triple @result{} (37 2 3)(setcdr triple '("foo" "bar"))triple @result{} (37 "foo" "bar")@end group@end smallexample@item prognEvaluate each argument in sequence and then return the value of thelast.@need 1250For example:@smallexample@group(progn 1 2 3 4) @result{} 4@end group@end smallexample@item save-restrictionRecord whatever narrowing is in effect in the current buffer, if any,and restore that narrowing after evaluating the arguments.@item search-forwardSearch for a string, and if the string is found, move point.@need 1250@noindentTakes four arguments:@enumerate@itemThe string to search for.@itemOptionally, the limit of the search.@itemOptionally, what to do if the search fails, return @code{nil} or anerror message.@itemOptionally, how many times to repeat the search; if negative, thesearch goes backwards.@end enumerate@item kill-region@itemx delete-region@itemx copy-region-as-kill@code{kill-region} cuts the text between point and mark from thebuffer and stores that text in the kill ring, so you can get it backby yanking.@code{delete-and-extract-region} removes the text between point andmark from the buffer and throws it away. You cannot get it back.@code{copy-region-as-kill} copies the text between point and mark intothe kill ring, from which you can get it by yanking. The functiondoes not cut or remove the text from the buffer.@end table@need 1500@node search Exercises, , cons & search-fwd Review, Cutting & Storing Text@section Searching Exercises@itemize @bullet@itemWrite an interactive function that searches for a string. If thesearch finds the string, leave point after it and display a messagethat says ``Found!''. (Do not use @code{search-forward} for the nameof this function; if you do, you will overwrite the existing version of@code{search-forward} that comes with Emacs. Use a name such as@code{test-search} instead.)@itemWrite a function that prints the third element of the kill ring in theecho area, if any; if the kill ring does not contain a third element,print an appropriate message.@end itemize@node List Implementation, Yanking, Cutting & Storing Text, Top@comment node-name, next, previous, up@chapter How Lists are Implemented@cindex Lists in a computerIn Lisp, atoms are recorded in a straightforward fashion; if theimplementation is not straightforward in practice, it is, nonetheless,straightforward in theory. The atom @samp{rose}, for example, isrecorded as the four contiguous letters @samp{r}, @samp{o}, @samp{s},@samp{e}. A list, on the other hand, is kept differently. The mechanismis equally simple, but it takes a moment to get used to the idea. Alist is kept using a series of pairs of pointers. In the series, thefirst pointer in each pair points to an atom or to another list, and thesecond pointer in each pair points to the next pair, or to the symbol@code{nil}, which marks the end of the list.A pointer itself is quite simply the electronic address of what ispointed to. Hence, a list is kept as a series of electronic addresses.@menu* Lists diagrammed::* Symbols as Chest:: Exploring a powerful metaphor.* List Exercise::@end menu@node Lists diagrammed, Symbols as Chest, List Implementation, List Implementation@ifnottex@unnumberedsec Lists diagrammed@end ifnottexFor example, the list @code{(rose violet buttercup)} has three elements,@samp{rose}, @samp{violet}, and @samp{buttercup}. In the computer, theelectronic address of @samp{rose} is recorded in a segment of computermemory along with the address that gives the electronic address of wherethe atom @samp{violet} is located; and that address (the one that tellswhere @samp{violet} is located) is kept along with an address that tellswhere the address for the atom @samp{buttercup} is located.@need 1200This sounds more complicated than it is and is easier seen in a diagram:@c clear print-postscript-figures@c !!! cons-cell-diagram #1@ifnottex@smallexample@group ___ ___ ___ ___ ___ ___ |___|___|--> |___|___|--> |___|___|--> nil | | | | | | --> rose --> violet --> buttercup@end group@end smallexample@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{cons-1}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-1.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@smallexample@group ___ ___ ___ ___ ___ ___ |___|___|--> |___|___|--> |___|___|--> nil | | | | | | --> rose --> violet --> buttercup@end group@end smallexample@end iftex@end ifclear@noindentIn the diagram, each box represents a word of computer memory thatholds a Lisp object, usually in the form of a memory address. The boxes,i.e.@: the addresses, are in pairs. Each arrow points to what the addressis the address of, either an atom or another pair of addresses. Thefirst box is the electronic address of @samp{rose} and the arrow pointsto @samp{rose}; the second box is the address of the next pair of boxes,the first part of which is the address of @samp{violet} and the secondpart of which is the address of the next pair. The very last boxpoints to the symbol @code{nil}, which marks the end of the list.@need 1200When a variable is set to a list with a function such as @code{setq},it stores the address of the first box in the variable. Thus,evaluation of the expression@smallexample(setq bouquet '(rose violet buttercup))@end smallexample@need 1250@noindentcreates a situation like this:@c cons-cell-diagram #2@ifnottex@smallexample@groupbouquet | | ___ ___ ___ ___ ___ ___ --> |___|___|--> |___|___|--> |___|___|--> nil | | | | | | --> rose --> violet --> buttercup@end group@end smallexample@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{cons-2}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-2.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@smallexample@groupbouquet | | ___ ___ ___ ___ ___ ___ --> |___|___|--> |___|___|--> |___|___|--> nil | | | | | | --> rose --> violet --> buttercup@end group@end smallexample@end iftex@end ifclear@noindentIn this example, the symbol @code{bouquet} holds the address of the firstpair of boxes.@need 1200This same list can be illustrated in a different sort of box notationlike this:@c cons-cell-diagram #2a@ifnottex@smallexample@groupbouquet | | -------------- --------------- ---------------- | | car | cdr | | car | cdr | | car | cdr | -->| rose | o------->| violet | o------->| butter- | nil | | | | | | | | cup | | -------------- --------------- ----------------@end group@end smallexample@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{cons-2a}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-2a.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@smallexample@groupbouquet | | -------------- --------------- ---------------- | | car | cdr | | car | cdr | | car | cdr | -->| rose | o------->| violet | o------->| butter- | nil | | | | | | | | cup | | -------------- --------------- ----------------@end group@end smallexample@end iftex@end ifclear(Symbols consist of more than pairs of addresses, but the structure ofa symbol is made up of addresses. Indeed, the symbol @code{bouquet}consists of a group of address-boxes, one of which is the address ofthe printed word @samp{bouquet}, a second of which is the address of afunction definition attached to the symbol, if any, a third of whichis the address of the first pair of address-boxes for the list@code{(rose violet buttercup)}, and so on. Here we are showing thatthe symbol's third address-box points to the first pair ofaddress-boxes for the list.)If a symbol is set to the @sc{cdr} of a list, the list itself is notchanged; the symbol simply has an address further down the list. (Inthe jargon, @sc{car} and @sc{cdr} are `non-destructive'.) Thus,evaluation of the following expression@smallexample(setq flowers (cdr bouquet))@end smallexample@need 800@noindentproduces this:@c cons-cell-diagram #3@ifnottex@sp 1@smallexample@groupbouquet flowers | | | ___ ___ | ___ ___ ___ ___ --> | | | --> | | | | | | |___|___|----> |___|___|--> |___|___|--> nil | | | | | | --> rose --> violet --> buttercup@end group@end smallexample@sp 1@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{cons-3}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-3.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@sp 1@smallexample@groupbouquet flowers | | | ___ ___ | ___ ___ ___ ___ --> | | | --> | | | | | | |___|___|----> |___|___|--> |___|___|--> nil | | | | | | --> rose --> violet --> buttercup@end group@end smallexample@sp 1@end iftex@end ifclear@noindentThe value of @code{flowers} is @code{(violet buttercup)}, which isto say, the symbol @code{flowers} holds the address of the pair ofaddress-boxes, the first of which holds the address of @code{violet},and the second of which holds the address of @code{buttercup}.A pair of address-boxes is called a @dfn{cons cell} or @dfn{dottedpair}. @xref{List Type, , List Type , elisp, The GNU Emacs LispReference Manual}, and @ref{Dotted Pair Notation, , Dotted PairNotation, elisp, The GNU Emacs Lisp Reference Manual}, for moreinformation about cons cells and dotted pairs.@need 1200The function @code{cons} adds a new pair of addresses to the front ofa series of addresses like that shown above. For example, evaluatingthe expression@smallexample(setq bouquet (cons 'lily bouquet))@end smallexample@need 1500@noindentproduces:@c cons-cell-diagram #4@ifnottex@sp 1@smallexample@groupbouquet flowers | | | ___ ___ ___ ___ | ___ ___ ___ ___ --> | | | | | | --> | | | | | | |___|___|----> |___|___|----> |___|___|---->|___|___|--> nil | | | | | | | | --> lily --> rose --> violet --> buttercup@end group@end smallexample@sp 1@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{cons-4}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-4.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@sp 1@smallexample@groupbouquet flowers | | | ___ ___ ___ ___ | ___ ___ ___ ___ --> | | | | | | --> | | | | | | |___|___|----> |___|___|----> |___|___|---->|___|___|--> nil | | | | | | | | --> lily --> rose --> violet --> buttercup@end group@end smallexample@sp 1@end iftex@end ifclear@need 1200@noindentHowever, this does not change the value of the symbol@code{flowers}, as you can see by evaluating the following,@smallexample(eq (cdr (cdr bouquet)) flowers)@end smallexample@noindentwhich returns @code{t} for true.Until it is reset, @code{flowers} still has the value@code{(violet buttercup)}; that is, it has the address of the conscell whose first address is of @code{violet}. Also, this does notalter any of the pre-existing cons cells; they are all still there.Thus, in Lisp, to get the @sc{cdr} of a list, you just get the addressof the next cons cell in the series; to get the @sc{car} of a list,you get the address of the first element of the list; to @code{cons} anew element on a list, you add a new cons cell to the front of the list.That is all there is to it! The underlying structure of Lisp isbrilliantly simple!And what does the last address in a series of cons cells refer to? Itis the address of the empty list, of @code{nil}.In summary, when a Lisp variable is set to a value, it is provided withthe address of the list to which the variable refers.@node Symbols as Chest, List Exercise, Lists diagrammed, List Implementation@section Symbols as a Chest of Drawers@cindex Symbols as a Chest of Drawers@cindex Chest of Drawers, metaphor for a symbol@cindex Drawers, Chest of, metaphor for a symbolIn an earlier section, I suggested that you might imagine a symbol asbeing a chest of drawers. The function definition is put in onedrawer, the value in another, and so on. What is put in the drawerholding the value can be changed without affecting the contents of thedrawer holding the function definition, and vice-versa.Actually, what is put in each drawer is the address of the value orfunction definition. It is as if you found an old chest in the attic,and in one of its drawers you found a map giving you directions towhere the buried treasure lies.(In addition to its name, symbol definition, and variable value, asymbol has a `drawer' for a @dfn{property list} which can be used torecord other information. Property lists are not discussed here; see@ref{Property Lists, , Property Lists, elisp, The GNU Emacs LispReference Manual}.)@need 1500Here is a fanciful representation:@c chest-of-drawers diagram@ifnottex@sp 1@smallexample@group Chest of Drawers Contents of Drawers __ o0O0o __ / \ --------------------- | directions to | [map to] | symbol name | bouquet | | +---------------------+ | directions to | | symbol definition | [none] | | +---------------------+ | directions to | [map to] | variable value | (rose violet buttercup) | | +---------------------+ | directions to | | property list | [not described here] | | +---------------------+ |/ \|@end group@end smallexample@sp 1@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{drawers}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/drawers.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@sp 1@smallexample@group Chest of Drawers Contents of Drawers __ o0O0o __ / \ --------------------- | directions to | [map to] | symbol name | bouquet | | +---------------------+ | directions to | | symbol definition | [none] | | +---------------------+ | directions to | [map to] | variable value | (rose violet buttercup) | | +---------------------+ | directions to | | property list | [not described here] | | +---------------------+ |/ \|@end group@end smallexample@sp 1@end iftex@end ifclear@node List Exercise, , Symbols as Chest, List Implementation@section ExerciseSet @code{flowers} to @code{violet} and @code{buttercup}. Cons twomore flowers on to this list and set this new list to@code{more-flowers}. Set the @sc{car} of @code{flowers} to a fish.What does the @code{more-flowers} list now contain?@node Yanking, Loops & Recursion, List Implementation, Top@comment node-name, next, previous, up@chapter Yanking Text Back@findex yank@findex rotate-yank-pointer@cindex Text retrieval@cindex Retrieving text@cindex Pasting textWhenever you cut text out of a buffer with a `kill' command in GNU Emacs,you can bring it back with a `yank' command. The text that is cut out ofthe buffer is put in the kill ring and the yank commands insert theappropriate contents of the kill ring back into a buffer (not necessarilythe original buffer).A simple @kbd{C-y} (@code{yank}) command inserts the first item fromthe kill ring into the current buffer. If the @kbd{C-y} command isfollowed immediately by @kbd{M-y}, the first element is replaced bythe second element. Successive @kbd{M-y} commands replace the secondelement with the third, fourth, or fifth element, and so on. When thelast element in the kill ring is reached, it is replaced by the firstelement and the cycle is repeated. (Thus the kill ring is called a`ring' rather than just a `list'. However, the actual data structurethat holds the text is a list.@xref{Kill Ring, , Handling the Kill Ring}, for the details of how thelist is handled as a ring.)@menu* Kill Ring Overview:: The kill ring is a list.* kill-ring-yank-pointer:: The @code{kill-ring-yank-pointer} variable.* yank nthcdr Exercises::@end menu@node Kill Ring Overview, kill-ring-yank-pointer, Yanking, Yanking@comment node-name, next, previous, up@section Kill Ring Overview@cindex Kill ring overviewThe kill ring is a list of textual strings. This is what it looks like:@smallexample("some text" "a different piece of text" "yet more text")@end smallexampleIf this were the contents of my kill ring and I pressed @kbd{C-y}, thestring of characters saying @samp{some text} would be inserted in thisbuffer where my cursor is located.The @code{yank} command is also used for duplicating text by copying it.The copied text is not cut from the buffer, but a copy of it is put on thekill ring and is inserted by yanking it back.Three functions are used for bringing text back from the kill ring:@code{yank}, which is usually bound to @kbd{C-y}; @code{yank-pop},which is usually bound to @kbd{M-y}; and @code{rotate-yank-pointer},which is used by the two other functions.These functions refer to the kill ring through a variable called the@code{kill-ring-yank-pointer}. Indeed, the insertion code for both the@code{yank} and @code{yank-pop} functions is:@smallexample(insert (car kill-ring-yank-pointer))@end smallexampleTo begin to understand how @code{yank} and @code{yank-pop} work, it isfirst necessary to look at the @code{kill-ring-yank-pointer} variableand the @code{rotate-yank-pointer} function.@node kill-ring-yank-pointer, yank nthcdr Exercises, Kill Ring Overview, Yanking@comment node-name, next, previous, up@section The @code{kill-ring-yank-pointer} Variable@code{kill-ring-yank-pointer} is a variable, just as @code{kill-ring} isa variable. It points to something by being bound to the value of whatit points to, like any other Lisp variable.@need 1000Thus, if the value of the kill ring is:@smallexample("some text" "a different piece of text" "yet more text")@end smallexample@need 1250@noindentand the @code{kill-ring-yank-pointer} points to the second clause, thevalue of @code{kill-ring-yank-pointer} is:@smallexample("a different piece of text" "yet more text")@end smallexampleAs explained in the previous chapter (@pxref{List Implementation}), thecomputer does not keep two different copies of the text being pointed toby both the @code{kill-ring} and the @code{kill-ring-yank-pointer}. Thewords ``a different piece of text'' and ``yet more text'' are notduplicated. Instead, the two Lisp variables point to the same pieces oftext. Here is a diagram:@c cons-cell-diagram #5@ifnottex@smallexample@groupkill-ring kill-ring-yank-pointer | | | ___ ___ | ___ ___ ___ ___ ---> | | | --> | | | | | | |___|___|----> |___|___|--> |___|___|--> nil | | | | | | | | --> "yet more text" | | | --> "a different piece of text | --> "some text"@end group@end smallexample@sp 1@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{cons-5}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/cons-5.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@smallexample@groupkill-ring kill-ring-yank-pointer | | | ___ ___ | ___ ___ ___ ___ ---> | | | --> | | | | | | |___|___|----> |___|___|--> |___|___|--> nil | | | | | | | | --> "yet more text" | | | --> "a different piece of text | --> "some text"@end group@end smallexample@sp 1@end iftex@end ifclearBoth the variable @code{kill-ring} and the variable@code{kill-ring-yank-pointer} are pointers. But the kill ring itself isusually described as if it were actually what it is composed of. The@code{kill-ring} is spoken of as if it were the list rather than that itpoints to the list. Conversely, the @code{kill-ring-yank-pointer} isspoken of as pointing to a list.These two ways of talking about the same thing sound confusing at first butmake sense on reflection. The kill ring is generally thought of as thecomplete structure of data that holds the information of what has recentlybeen cut out of the Emacs buffers. The @code{kill-ring-yank-pointer}on the other hand, serves to indicate---that is, to `point to'---that partof the kill ring of which the first element (the @sc{car}) will beinserted.The @code{rotate-yank-pointer} function changes the element in thekill ring to which the @code{kill-ring-yank-pointer} points; when thepointer is set to point to the next element beyond the end of the killring, it automatically sets it to point to the first element of thekill ring. This is how the list is transformed into a ring. The@code{rotate-yank-pointer} function itself is not difficult, butcontains many details. It and the much simpler @code{yank} and@code{yank-pop} functions are described in an appendix.@xref{Kill Ring, , Handling the Kill Ring}.@need 1500@node yank nthcdr Exercises, , kill-ring-yank-pointer, Yanking@section Exercises with @code{yank} and @code{nthcdr}@itemize @bullet@itemUsing @kbd{C-h v} (@code{describe-variable}), look at the value ofyour kill ring. Add several items to your kill ring; look at itsvalue again. Using @kbd{M-y} (@code{yank-pop)}, move all the wayaround the kill ring. How many items were in your kill ring? Findthe value of @code{kill-ring-max}. Was your kill ring full, or couldyou have kept more blocks of text within it?@itemUsing @code{nthcdr} and @code{car}, construct a series of expressionsto return the first, second, third, and fourth elements of a list.@end itemize@node Loops & Recursion, Regexp Search, Yanking, Top@comment node-name, next, previous, up@chapter Loops and Recursion@cindex Loops and recursion@cindex Recursion and loops@cindex Repetition (loops)Emacs Lisp has two primary ways to cause an expression, or a series ofexpressions, to be evaluated repeatedly: one uses a @code{while}loop, and the other uses @dfn{recursion}.Repetition can be very valuable. For example, to move forward foursentences, you need only write a program that will move forward onesentence and then repeat the process four times. Since a computer doesnot get bored or tired, such repetitive action does not have thedeleterious effects that excessive or the wrong kinds of repetition canhave on humans.People mostly write Emacs Lisp functions using @code{while} loops andtheir kin; but you can use recursion, which provides a very powerfulway to think about and then to solve problems@footnote{You can writerecursive functions to be frugal or wasteful of mental or computerresources; as it happens, methods that people find easy---that arefrugal of `mental resources'---sometimes use considerable computerresources. Emacs was designed to run on machines that we now considerlimited and its default settings are conservative. You may want toincrease the values of @code{max-specpdl-size} and@code{max-lisp-eval-depth}. In my @file{.emacs} file, I set them to15 and 30 times their default value.}.@menu* while:: Causing a stretch of code to repeat.* dolist dotimes::* Recursion:: Causing a function to call itself.* Looping exercise::@end menu@node while, dolist dotimes, Loops & Recursion, Loops & Recursion@comment node-name, next, previous, up@section @code{while}@cindex Loops@findex whileThe @code{while} special form tests whether the value returned byevaluating its first argument is true or false. This is similar to whatthe Lisp interpreter does with an @code{if}; what the interpreter doesnext, however, is different.In a @code{while} expression, if the value returned by evaluating thefirst argument is false, the Lisp interpreter skips the rest of theexpression (the @dfn{body} of the expression) and does not evaluate it.However, if the value is true, the Lisp interpreter evaluates the bodyof the expression and then again tests whether the first argument to@code{while} is true or false. If the value returned by evaluating thefirst argument is again true, the Lisp interpreter again evaluates thebody of the expression.@need 1200The template for a @code{while} expression looks like this:@smallexample@group(while @var{true-or-false-test} @var{body}@dots{})@end group@end smallexample@menu* Looping with while:: Repeat so long as test returns true.* Loop Example:: A @code{while} loop that uses a list.* print-elements-of-list:: Uses @code{while}, @code{car}, @code{cdr}.* Incrementing Loop:: A loop with an incrementing counter.* Decrementing Loop:: A loop with a decrementing counter.@end menu@node Looping with while, Loop Example, while, while@ifnottex@unnumberedsubsec Looping with @code{while}@end ifnottexSo long as the true-or-false-test of the @code{while} expressionreturns a true value when it is evaluated, the body is repeatedlyevaluated. This process is called a loop since the Lisp interpreterrepeats the same thing again and again, like an airplane doing a loop.When the result of evaluating the true-or-false-test is false, theLisp interpreter does not evaluate the rest of the @code{while}expression and `exits the loop'.Clearly, if the value returned by evaluating the first argument to@code{while} is always true, the body following will be evaluatedagain and again @dots{} and again @dots{} forever. Conversely, if thevalue returned is never true, the expressions in the body will neverbe evaluated. The craft of writing a @code{while} loop consists ofchoosing a mechanism such that the true-or-false-test returns truejust the number of times that you want the subsequent expressions tobe evaluated, and then have the test return false.The value returned by evaluating a @code{while} is the value of thetrue-or-false-test. An interesting consequence of this is that a@code{while} loop that evaluates without error will return @code{nil}or false regardless of whether it has looped 1 or 100 times or none atall. A @code{while} expression that evaluates successfully neverreturns a true value! What this means is that @code{while} is alwaysevaluated for its side effects, which is to say, the consequences ofevaluating the expressions within the body of the @code{while} loop.This makes sense. It is not the mere act of looping that is desired,but the consequences of what happens when the expressions in the loopare repeatedly evaluated.@node Loop Example, print-elements-of-list, Looping with while, while@comment node-name, next, previous, up@subsection A @code{while} Loop and a ListA common way to control a @code{while} loop is to test whether a listhas any elements. If it does, the loop is repeated; but if it does not,the repetition is ended. Since this is an important technique, we willcreate a short example to illustrate it.A simple way to test whether a list has elements is to evaluate thelist: if it has no elements, it is an empty list and will return theempty list, @code{()}, which is a synonym for @code{nil} or false. Onthe other hand, a list with elements will return those elements when itis evaluated. Since Emacs Lisp considers as true any value that is not@code{nil}, a list that returns elements will test true in a@code{while} loop.@need 1200For example, you can set the variable @code{empty-list} to @code{nil} byevaluating the following @code{setq} expression:@smallexample(setq empty-list ())@end smallexample@noindentAfter evaluating the @code{setq} expression, you can evaluate thevariable @code{empty-list} in the usual way, by placing the cursor afterthe symbol and typing @kbd{C-x C-e}; @code{nil} will appear in yourecho area:@smallexampleempty-list@end smallexampleOn the other hand, if you set a variable to be a list with elements, thelist will appear when you evaluate the variable, as you can see byevaluating the following two expressions:@smallexample@group(setq animals '(gazelle giraffe lion tiger))animals@end group@end smallexampleThus, to create a @code{while} loop that tests whether there are anyitems in the list @code{animals}, the first part of the loop will bewritten like this:@smallexample@group(while animals @dots{}@end group@end smallexample@noindentWhen the @code{while} tests its first argument, the variable@code{animals} is evaluated. It returns a list. So long as the listhas elements, the @code{while} considers the results of the test to betrue; but when the list is empty, it considers the results of the testto be false.To prevent the @code{while} loop from running forever, some mechanismneeds to be provided to empty the list eventually. An oft-usedtechnique is to have one of the subsequent forms in the @code{while}expression set the value of the list to be the @sc{cdr} of the list.Each time the @code{cdr} function is evaluated, the list will be madeshorter, until eventually only the empty list will be left. At thispoint, the test of the @code{while} loop will return false, and thearguments to the @code{while} will no longer be evaluated.For example, the list of animals bound to the variable @code{animals}can be set to be the @sc{cdr} of the original list with thefollowing expression:@smallexample(setq animals (cdr animals))@end smallexample@noindentIf you have evaluated the previous expressions and then evaluate thisexpression, you will see @code{(giraffe lion tiger)} appear in the echoarea. If you evaluate the expression again, @code{(lion tiger)} willappear in the echo area. If you evaluate it again and yet again,@code{(tiger)} appears and then the empty list, shown by @code{nil}.A template for a @code{while} loop that uses the @code{cdr} functionrepeatedly to cause the true-or-false-test eventually to test falselooks like this:@smallexample@group(while @var{test-whether-list-is-empty} @var{body}@dots{} @var{set-list-to-cdr-of-list})@end group@end smallexampleThis test and use of @code{cdr} can be put together in a function thatgoes through a list and prints each element of the list on a line of itsown.@node print-elements-of-list, Incrementing Loop, Loop Example, while@subsection An Example: @code{print-elements-of-list}@findex print-elements-of-listThe @code{print-elements-of-list} function illustrates a @code{while}loop with a list.@cindex @file{*scratch*} bufferThe function requires several lines for its output. If you arereading this in Emacs 21 or a later version, you can evaluate thefollowing expression inside of Info, as usual.If you are using an earlier version of Emacs, you need to copy thenecessary expressions to your @file{*scratch*} buffer and evaluatethem there. This is because the echo area had only one line in theearlier versions.You can copy the expressions by marking the beginning of the regionwith @kbd{C-@key{SPC}} (@code{set-mark-command}), moving the cursor tothe end of the region and then copying the region using @kbd{M-w}(@code{copy-region-as-kill}). In the @file{*scratch*} buffer, you canyank the expressions back by typing @kbd{C-y} (@code{yank}).After you have copied the expressions to the @file{*scratch*} buffer,evaluate each expression in turn. Be sure to evaluate the lastexpression, @code{(print-elements-of-list animals)}, by typing@kbd{C-u C-x C-e}, that is, by giving an argument to@code{eval-last-sexp}. This will cause the result of the evaluationto be printed in the @file{*scratch*} buffer instead of being printedin the echo area. (Otherwise you will see something like this in yourecho area: @code{^Jgazelle^J^Jgiraffe^J^Jlion^J^Jtiger^Jnil}, in whicheach @samp{^J} stands for a `newline'.)@need 1500If you are using Emacs 21 or later, you can evaluate these expressionsdirectly in the Info buffer, and the echo area will grow to show theresults.@smallexample@group(setq animals '(gazelle giraffe lion tiger))(defun print-elements-of-list (list) "Print each element of LIST on a line of its own." (while list (print (car list)) (setq list (cdr list))))(print-elements-of-list animals)@end group@end smallexample@need 1200@noindentWhen you evaluate the three expressions in sequence, you will seethis:@smallexample@groupgazellegiraffeliontigernil@end group@end smallexampleEach element of the list is printed on a line of its own (that is whatthe function @code{print} does) and then the value returned by thefunction is printed. Since the last expression in the function is the@code{while} loop, and since @code{while} loops always return@code{nil}, a @code{nil} is printed after the last element of the list.@node Incrementing Loop, Decrementing Loop, print-elements-of-list, while@comment node-name, next, previous, up@subsection A Loop with an Incrementing CounterA loop is not useful unless it stops when it ought. Besidescontrolling a loop with a list, a common way of stopping a loop is towrite the first argument as a test that returns false when the correctnumber of repetitions are complete. This means that the loop musthave a counter---an expression that counts how many times the looprepeats itself.The test can be an expression such as @code{(< count desired-number)}which returns @code{t} for true if the value of @code{count} is lessthan the @code{desired-number} of repetitions and @code{nil} for false ifthe value of @code{count} is equal to or is greater than the@code{desired-number}. The expression that increments the count can bea simple @code{setq} such as @code{(setq count (1+ count))}, where@code{1+} is a built-in function in Emacs Lisp that adds 1 to itsargument. (The expression @w{@code{(1+ count)}} has the same result as@w{@code{(+ count 1)}}, but is easier for a human to read.)@need 1250The template for a @code{while} loop controlled by an incrementingcounter looks like this:@smallexample@group@var{set-count-to-initial-value}(while (< count desired-number) ; @r{true-or-false-test} @var{body}@dots{} (setq count (1+ count))) ; @r{incrementer}@end group@end smallexample@noindentNote that you need to set the initial value of @code{count}; usually itis set to 1.@menu* Incrementing Example:: Counting pebbles in a triangle.* Inc Example parts:: The parts of the function definition.* Inc Example altogether:: Putting the function definition together.@end menu@node Incrementing Example, Inc Example parts, Incrementing Loop, Incrementing Loop@unnumberedsubsubsec Example with incrementing counterSuppose you are playing on the beach and decide to make a triangle ofpebbles, putting one pebble in the first row, two in the second row,three in the third row and so on, like this:@sp 1@c pebble diagram@ifnottex@smallexample@group * * * * * * * * * *@end group@end smallexample@end ifnottex@iftex@smallexample@group @bullet{} @bullet{} @bullet{} @bullet{} @bullet{} @bullet{} @bullet{} @bullet{} @bullet{} @bullet{}@end group@end smallexample@end iftex@sp 1@noindent(About 2500 years ago, Pythagoras and others developed the beginnings ofnumber theory by considering questions such as this.)Suppose you want to know how many pebbles you will need to make atriangle with 7 rows?Clearly, what you need to do is add up the numbers from 1 to 7. Thereare two ways to do this; start with the smallest number, one, and add upthe list in sequence, 1, 2, 3, 4 and so on; or start with the largestnumber and add the list going down: 7, 6, 5, 4 and so on. Because bothmechanisms illustrate common ways of writing @code{while} loops, we willcreate two examples, one counting up and the other counting down. Inthis first example, we will start with 1 and add 2, 3, 4 and so on.If you are just adding up a short list of numbers, the easiest way to doit is to add up all the numbers at once. However, if you do not knowahead of time how many numbers your list will have, or if you want to beprepared for a very long list, then you need to design your addition sothat what you do is repeat a simple process many times instead of doinga more complex process once.For example, instead of adding up all the pebbles all at once, what youcan do is add the number of pebbles in the first row, 1, to the numberin the second row, 2, and then add the total of those two rows to thethird row, 3. Then you can add the number in the fourth row, 4, to thetotal of the first three rows; and so on.The critical characteristic of the process is that each repetitiveaction is simple. In this case, at each step we add only two numbers,the number of pebbles in the row and the total already found. Thisprocess of adding two numbers is repeated again and again until the lastrow has been added to the total of all the preceding rows. In a morecomplex loop the repetitive action might not be so simple, but it willbe simpler than doing everything all at once.@node Inc Example parts, Inc Example altogether, Incrementing Example, Incrementing Loop@unnumberedsubsubsec The parts of the function definitionThe preceding analysis gives us the bones of our function definition:first, we will need a variable that we can call @code{total} that willbe the total number of pebbles. This will be the value returned bythe function.Second, we know that the function will require an argument: thisargument will be the total number of rows in the triangle. It can becalled @code{number-of-rows}.Finally, we need a variable to use as a counter. We could call thisvariable @code{counter}, but a better name is @code{row-number}.That is because what the counter does is count rows, and a programshould be written to be as understandable as possible.When the Lisp interpreter first starts evaluating the expressions in thefunction, the value of @code{total} should be set to zero, since we havenot added anything to it. Then the function should add the number ofpebbles in the first row to the total, and then add the number ofpebbles in the second to the total, and then add the number ofpebbles in the third row to the total, and so on, until there are nomore rows left to add.Both @code{total} and @code{row-number} are used only inside thefunction, so they can be declared as local variables with @code{let}and given initial values. Clearly, the initial value for @code{total}should be 0. The initial value of @code{row-number} should be 1,since we start with the first row. This means that the @code{let}statement will look like this:@smallexample@group (let ((total 0) (row-number 1)) @var{body}@dots{})@end group@end smallexampleAfter the internal variables are declared and bound to their initialvalues, we can begin the @code{while} loop. The expression that servesas the test should return a value of @code{t} for true so long as the@code{row-number} is less than or equal to the @code{number-of-rows}.(If the expression tests true only so long as the row number is lessthan the number of rows in the triangle, the last row will never beadded to the total; hence the row number has to be either less than orequal to the number of rows.)@need 1500@findex <= @r{(less than or equal)}Lisp provides the @code{<=} function that returns true if the value ofits first argument is less than or equal to the value of its secondargument and false otherwise. So the expression that the @code{while}will evaluate as its test should look like this:@smallexample(<= row-number number-of-rows)@end smallexampleThe total number of pebbles can be found by repeatedly adding the numberof pebbles in a row to the total already found. Since the number ofpebbles in the row is equal to the row number, the total can be found byadding the row number to the total. (Clearly, in a more complexsituation, the number of pebbles in the row might be related to the rownumber in a more complicated way; if this were the case, the row numberwould be replaced by the appropriate expression.)@smallexample(setq total (+ total row-number))@end smallexample@noindentWhat this does is set the new value of @code{total} to be equal to thesum of adding the number of pebbles in the row to the previous total.After setting the value of @code{total}, the conditions need to beestablished for the next repetition of the loop, if there is one. Thisis done by incrementing the value of the @code{row-number} variable,which serves as a counter. After the @code{row-number} variable hasbeen incremented, the true-or-false-test at the beginning of the@code{while} loop tests whether its value is still less than or equal tothe value of the @code{number-of-rows} and if it is, adds the new valueof the @code{row-number} variable to the @code{total} of the previousrepetition of the loop.@need 1200The built-in Emacs Lisp function @code{1+} adds 1 to a number, so the@code{row-number} variable can be incremented with this expression:@smallexample(setq row-number (1+ row-number))@end smallexample@node Inc Example altogether, , Inc Example parts, Incrementing Loop@unnumberedsubsubsec Putting the function definition togetherWe have created the parts for the function definition; now we need toput them together.@need 800First, the contents of the @code{while} expression:@smallexample@group(while (<= row-number number-of-rows) ; @r{true-or-false-test} (setq total (+ total row-number)) (setq row-number (1+ row-number))) ; @r{incrementer}@end group@end smallexampleAlong with the @code{let} expression varlist, this very nearlycompletes the body of the function definition. However, it requiresone final element, the need for which is somewhat subtle.The final touch is to place the variable @code{total} on a line byitself after the @code{while} expression. Otherwise, the value returnedby the whole function is the value of the last expression that isevaluated in the body of the @code{let}, and this is the valuereturned by the @code{while}, which is always @code{nil}.This may not be evident at first sight. It almost looks as if theincrementing expression is the last expression of the whole function.But that expression is part of the body of the @code{while}; it is thelast element of the list that starts with the symbol @code{while}.Moreover, the whole of the @code{while} loop is a list within the bodyof the @code{let}.@need 1250In outline, the function will look like this:@smallexample@group(defun @var{name-of-function} (@var{argument-list}) "@var{documentation}@dots{}" (let (@var{varlist}) (while (@var{true-or-false-test}) @var{body-of-while}@dots{} ) @dots{} ) ; @r{Need final expression here.}@end group@end smallexampleThe result of evaluating the @code{let} is what is going to be returnedby the @code{defun} since the @code{let} is not embedded within anycontaining list, except for the @code{defun} as a whole. However, ifthe @code{while} is the last element of the @code{let} expression, thefunction will always return @code{nil}. This is not what we want!Instead, what we want is the value of the variable @code{total}. Thisis returned by simply placing the symbol as the last element of the liststarting with @code{let}. It gets evaluated after the precedingelements of the list are evaluated, which means it gets evaluated afterit has been assigned the correct value for the total.It may be easier to see this by printing the list starting with@code{let} all on one line. This format makes it evident that the@var{varlist} and @code{while} expressions are the second and thirdelements of the list starting with @code{let}, and the @code{total} isthe last element:@smallexample@group(let (@var{varlist}) (while (@var{true-or-false-test}) @var{body-of-while}@dots{} ) total)@end group@end smallexample@need 1200Putting everything together, the @code{triangle} function definitionlooks like this:@smallexample@group(defun triangle (number-of-rows) ; @r{Version with} ; @r{ incrementing counter.} "Add up the number of pebbles in a triangle.The first row has one pebble, the second row two pebbles,the third row three pebbles, and so on.The argument is NUMBER-OF-ROWS."@end group@group (let ((total 0) (row-number 1)) (while (<= row-number number-of-rows) (setq total (+ total row-number)) (setq row-number (1+ row-number))) total))@end group@end smallexample@need 1200After you have installed @code{triangle} by evaluating the function, youcan try it out. Here are two examples:@smallexample@group(triangle 4)(triangle 7)@end group@end smallexample@noindentThe sum of the first four numbers is 10 and the sum of the first sevennumbers is 28.@node Decrementing Loop, , Incrementing Loop, while@comment node-name, next, previous, up@subsection Loop with a Decrementing CounterAnother common way to write a @code{while} loop is to write the testso that it determines whether a counter is greater than zero. So longas the counter is greater than zero, the loop is repeated. But whenthe counter is equal to or less than zero, the loop is stopped. Forthis to work, the counter has to start out greater than zero and thenbe made smaller and smaller by a form that is evaluatedrepeatedly.The test will be an expression such as @code{(> counter 0)} whichreturns @code{t} for true if the value of @code{counter} is greaterthan zero, and @code{nil} for false if the value of @code{counter} isequal to or less than zero. The expression that makes the numbersmaller and smaller can be a simple @code{setq} such as @code{(setqcounter (1- counter))}, where @code{1-} is a built-in function inEmacs Lisp that subtracts 1 from its argument.@need 1250The template for a decrementing @code{while} loop looks like this:@smallexample@group(while (> counter 0) ; @r{true-or-false-test} @var{body}@dots{} (setq counter (1- counter))) ; @r{decrementer}@end group@end smallexample@menu* Decrementing Example:: More pebbles on the beach.* Dec Example parts:: The parts of the function definition.* Dec Example altogether:: Putting the function definition together.@end menu@node Decrementing Example, Dec Example parts, Decrementing Loop, Decrementing Loop@unnumberedsubsubsec Example with decrementing counterTo illustrate a loop with a decrementing counter, we will rewrite the@code{triangle} function so the counter decreases to zero.This is the reverse of the earlier version of the function. In thiscase, to find out how many pebbles are needed to make a triangle with3 rows, add the number of pebbles in the third row, 3, to the numberin the preceding row, 2, and then add the total of those two rows tothe row that precedes them, which is 1.Likewise, to find the number of pebbles in a triangle with 7 rows, addthe number of pebbles in the seventh row, 7, to the number in thepreceding row, which is 6, and then add the total of those two rows tothe row that precedes them, which is 5, and so on. As in the previousexample, each addition only involves adding two numbers, the total ofthe rows already added up and the number of pebbles in the row that isbeing added to the total. This process of adding two numbers isrepeated again and again until there are no more pebbles to add.We know how many pebbles to start with: the number of pebbles in thelast row is equal to the number of rows. If the triangle has sevenrows, the number of pebbles in the last row is 7. Likewise, we know howmany pebbles are in the preceding row: it is one less than the number inthe row.@node Dec Example parts, Dec Example altogether, Decrementing Example, Decrementing Loop@unnumberedsubsubsec The parts of the function definitionWe start with three variables: the total number of rows in thetriangle; the number of pebbles in a row; and the total number ofpebbles, which is what we want to calculate. These variables can benamed @code{number-of-rows}, @code{number-of-pebbles-in-row}, and@code{total}, respectively.Both @code{total} and @code{number-of-pebbles-in-row} are used onlyinside the function and are declared with @code{let}. The initialvalue of @code{total} should, of course, be zero. However, theinitial value of @code{number-of-pebbles-in-row} should be equal tothe number of rows in the triangle, since the addition will start withthe longest row.@need 1250This means that the beginning of the @code{let} expression will looklike this:@smallexample@group(let ((total 0) (number-of-pebbles-in-row number-of-rows)) @var{body}@dots{})@end group@end smallexampleThe total number of pebbles can be found by repeatedly adding the numberof pebbles in a row to the total already found, that is, by repeatedlyevaluating the following expression:@smallexample(setq total (+ total number-of-pebbles-in-row))@end smallexample@noindentAfter the @code{number-of-pebbles-in-row} is added to the @code{total},the @code{number-of-pebbles-in-row} should be decremented by one, sincethe next time the loop repeats, the preceding row will beadded to the total.The number of pebbles in a preceding row is one less than the number ofpebbles in a row, so the built-in Emacs Lisp function @code{1-} can beused to compute the number of pebbles in the preceding row. This can bedone with the following expression:@smallexample@group(setq number-of-pebbles-in-row (1- number-of-pebbles-in-row))@end group@end smallexampleFinally, we know that the @code{while} loop should stop making repeatedadditions when there are no pebbles in a row. So the test forthe @code{while} loop is simply:@smallexample(while (> number-of-pebbles-in-row 0)@end smallexample@node Dec Example altogether, , Dec Example parts, Decrementing Loop@unnumberedsubsubsec Putting the function definition togetherWe can put these expressions together to create a function definitionthat works. However, on examination, we find that one of the localvariables is unneeded!@need 1250The function definition looks like this:@smallexample@group;;; @r{First subtractive version.}(defun triangle (number-of-rows) "Add up the number of pebbles in a triangle." (let ((total 0) (number-of-pebbles-in-row number-of-rows)) (while (> number-of-pebbles-in-row 0) (setq total (+ total number-of-pebbles-in-row)) (setq number-of-pebbles-in-row (1- number-of-pebbles-in-row))) total))@end group@end smallexampleAs written, this function works.However, we do not need @code{number-of-pebbles-in-row}.@cindex Argument as local variableWhen the @code{triangle} function is evaluated, the symbol@code{number-of-rows} will be bound to a number, giving it an initialvalue. That number can be changed in the body of the function as ifit were a local variable, without any fear that such a change willeffect the value of the variable outside of the function. This is avery useful characteristic of Lisp; it means that the variable@code{number-of-rows} can be used anywhere in the function where@code{number-of-pebbles-in-row} is used.@need 800Here is a second version of the function written a bit more cleanly:@smallexample@group(defun triangle (number) ; @r{Second version.} "Return sum of numbers 1 through NUMBER inclusive." (let ((total 0)) (while (> number 0) (setq total (+ total number)) (setq number (1- number))) total))@end group@end smallexampleIn brief, a properly written @code{while} loop will consist of three parts:@enumerate@itemA test that will return false after the loop has repeated itself thecorrect number of times.@itemAn expression the evaluation of which will return the value desiredafter being repeatedly evaluated.@itemAn expression to change the value passed to the true-or-false-test sothat the test returns false after the loop has repeated itself the rightnumber of times.@end enumerate@node dolist dotimes, Recursion, while, Loops & Recursion@comment node-name, next, previous, up@section Save your time: @code{dolist} and @code{dotimes}In addition to @code{while}, both @code{dolist} and @code{dotimes}provide for looping. Sometimes these are quicker to write than theequivalent @code{while} loop. Both are Lisp macros. (@xref{Macros, ,Macros, elisp, The GNU Emacs Lisp Reference Manual}. )@code{dolist} works like a @code{while} loop that `@sc{cdr}s down alist': @code{dolist} automatically shortens the list each time itloops---takes the @sc{cdr} of the list---and binds the @sc{car} ofeach shorter version of the list to the first of its arguments.@code{dotimes} loops a specific number of times: you specify the number.@menu* dolist::* dotimes::@end menu@node dolist, dotimes, dolist dotimes, dolist dotimes@unnumberedsubsubsec The @code{dolist} Macro@findex dolistSuppose, for example, you want to reverse a list, so that``first'' ``second'' ``third'' becomes ``third'' ``second'' ``first''.@need 1250In practice, you would use the @code{reverse} function, like this:@smallexample@group(setq animals '(gazelle giraffe lion tiger))(reverse animals)@end group@end smallexample@need 800@noindentHere is how you could reverse the list using a @code{while} loop:@smallexample@group(setq animals '(gazelle giraffe lion tiger))(defun reverse-list-with-while (list) "Using while, reverse the order of LIST." (let (value) ; make sure list starts empty (while list (setq value (cons (car list) value)) (setq list (cdr list))) value))(reverse-list-with-while animals)@end group@end smallexample@need 800@noindentAnd here is how you could use the @code{dolist} macro:@smallexample@group(setq animals '(gazelle giraffe lion tiger))(defun reverse-list-with-dolist (list) "Using dolist, reverse the order of LIST." (let (value) ; make sure list starts empty (dolist (element list value) (setq value (cons element value)))))(reverse-list-with-dolist animals)@end group@end smallexample@need 1250@noindentIn Info, you can place your cursor after the closing parenthesis ofeach expression and type @kbd{C-x C-e}; in each case, you should see@smallexample(tiger lion giraffe gazelle)@end smallexample@noindentin the echo area.For this example, the existing @code{reverse} function is obviously best.The @code{while} loop is just like our first example (@pxref{LoopExample, , A @code{while} Loop and a List}). The @code{while} firstchecks whether the list has elements; if so, it constructs a new listby adding the first element of the list to the existing list (which inthe first iteration of the loop is @code{nil}). Since the secondelement is prepended in front of the first element, and the thirdelement is prepended in front of the second element, the list is reversed.In the expression using a @code{while} loop,the @w{@code{(setq list (cdr list))}}expression shortens the list, so the @code{while} loop eventuallystops. In addition, it provides the @code{cons} expression with a newfirst element by creating a new and shorter list at each repetition ofthe loop.The @code{dolist} expression does very much the same as the@code{while} expression, except that the @code{dolist} macro does someof the work you have to do when writing a @code{while} expression.Like a @code{while} loop, a @code{dolist} loops. What is different isthat it automatically shortens the list each time it loops --- it`@sc{cdr}s down the list' on its own --- and it automatically bindsthe @sc{car} of each shorter version of the list to the first of itsarguments.In the example, the @sc{car} of each shorter version of the list isreferred to using the symbol @samp{element}, the list itself is called@samp{list}, and the value returned is called @samp{value}. Theremainder of the @code{dolist} expression is the body.The @code{dolist} expression binds the @sc{car} of each shorterversion of the list to @code{element} and then evaluates the body ofthe expression; and repeats the loop. The result is returned in@code{value}.@node dotimes, , dolist, dolist dotimes@unnumberedsubsubsec The @code{dotimes} Macro@findex dotimesThe @code{dotimes} macro is similar to @code{dolist}, except that itloops a specific number of times.The first argument to @code{dotimes} is assigned the numbers 0, 1, 2and so forth each time around the loop, and the value of the thirdargument is returned. You need to provide the value of the secondargument, which is how many times the macro loops.@need 1250For example, the following binds the numbers from 0 up to, but notincluding, the number 3 to the first argument, @var{number}, and thenconstructs a list of the three numbers. (The first number is 0, thesecond number is 1, and the third number is 2; this makes a total ofthree numbers in all, starting with zero as the first number.)@smallexample@group(let (value) ; otherwise a value is a void variable (dotimes (number 3 value) (setq value (cons number value))))@result{} (2 1 0)@end group@end smallexample@noindent@code{dotimes} returns @code{value}, so the way to use@code{dotimes} is to operate on some expression @var{number} number oftimes and then return the result, either as a list or an atom.@need 1250Here is an example of a @code{defun} that uses @code{dotimes} to addup the number of pebbles in a triangle.@smallexample@group(defun triangle-using-dotimes (number-of-rows) "Using dotimes, add up the number of pebbles in a triangle."(let ((total 0)) ; otherwise a total is a void variable (dotimes (number number-of-rows total) (setq total (+ total (1+ number))))))(triangle-using-dotimes 4)@end group@end smallexample@node Recursion, Looping exercise, dolist dotimes, Loops & Recursion@comment node-name, next, previous, up@section Recursion@cindex RecursionA recursive function contains code that tells the Lisp interpreter tocall a program that runs exactly like itself, but with slightlydifferent arguments. The code runs exactly the same because it hasthe same name. However, even though the program has the same name, itis not the same entity. It is different. In the jargon, it is adifferent `instance'.Eventually, if the program is written correctly, the `slightlydifferent arguments' will become sufficiently different from the firstarguments that the final instance will stop.@menu* Building Robots:: Same model, different serial number ...* Recursive Definition Parts:: Walk until you stop ...* Recursion with list:: Using a list as the test whether to recurse.* Recursive triangle function::* Recursion with cond::* Recursive Patterns:: Often used templates.* No Deferment:: Don't store up work ...* No deferment solution::@end menu@node Building Robots, Recursive Definition Parts, Recursion, Recursion@comment node-name, next, previous, up@subsection Building Robots: Extending the Metaphor@cindex Building robots@cindex Robots, buildingIt is sometimes helpful to think of a running program as a robot thatdoes a job. In doing its job, a recursive function calls on a secondrobot to help it. The second robot is identical to the first in everyway, except that the second robot helps the first and has beenpassed different arguments than the first.In a recursive function, the second robot may call a third; and thethird may call a fourth, and so on. Each of these is a differententity; but all are clones.Since each robot has slightly different instructions---the argumentswill differ from one robot to the next---the last robot should knowwhen to stop.Let's expand on the metaphor in which a computer program is a robot.A function definition provides the blueprints for a robot. When youinstall a function definition, that is, when you evaluate a@code{defun} special form, you install the necessary equipment tobuild robots. It is as if you were in a factory, setting up anassembly line. Robots with the same name are built according to thesame blueprints. So they have, as it were, the same `model number',but a different `serial number'.We often say that a recursive function `calls itself'. What we meanis that the instructions in a recursive function cause the Lispinterpreter to run a different function that has the same name anddoes the same job as the first, but with different arguments.It is important that the arguments differ from one instance to thenext; otherwise, the process will never stop.@node Recursive Definition Parts, Recursion with list, Building Robots, Recursion@comment node-name, next, previous, up@subsection The Parts of a Recursive Definition@cindex Parts of a Recursive Definition@cindex Recursive Definition PartsA recursive function typically contains a conditional expression whichhas three parts:@enumerate@itemA true-or-false-test that determines whether the function is calledagain, here called the @dfn{do-again-test}.@itemThe name of the function. When this name is called, a new instance ofthe function---a new robot, as it were---is created and told what to do.@itemAn expression that returns a different value each time the function iscalled, here called the @dfn{next-step-expression}. Consequently, theargument (or arguments) passed to the new instance of the functionwill be different from that passed to the previous instance. Thiscauses the conditional expression, the @dfn{do-again-test}, to testfalse after the correct number of repetitions.@end enumerateRecursive functions can be much simpler than any other kind offunction. Indeed, when people first start to use them, they often lookso mysteriously simple as to be incomprehensible. Like riding abicycle, reading a recursive function definition takes a certain knackwhich is hard at first but then seems simple.@need 1200There are several different common recursive patterns. A very simplepattern looks like this:@smallexample@group(defun @var{name-of-recursive-function} (@var{argument-list}) "@var{documentation}@dots{}" (if @var{do-again-test} @var{body}@dots{} (@var{name-of-recursive-function} @var{next-step-expression})))@end group@end smallexampleEach time a recursive function is evaluated, a new instance of it iscreated and told what to do. The arguments tell the instance what to do.An argument is bound to the value of the next-step-expression. Eachinstance runs with a different value of the next-step-expression.The value in the next-step-expression is used in the do-again-test.The value returned by the next-step-expression is passed to the newinstance of the function, which evaluates it (or sometransmogrification of it) to determine whether to continue or stop.The next-step-expression is designed so that the do-again-test returnsfalse when the function should no longer be repeated.The do-again-test is sometimes called the @dfn{stop condition},since it stops the repetitions when it tests false.@node Recursion with list, Recursive triangle function, Recursive Definition Parts, Recursion@comment node-name, next, previous, up@subsection Recursion with a ListThe example of a @code{while} loop that printed the elements of a listof numbers can be written recursively. Here is the code, includingan expression to set the value of the variable @code{animals} to a list.If you are using Emacs 20 or before, this example must be copied tothe @file{*scratch*} buffer and each expression must be evaluatedthere. Use @kbd{C-u C-x C-e} to evaluate the@code{(print-elements-recursively animals)} expression so that theresults are printed in the buffer; otherwise the Lisp interpreter willtry to squeeze the results into the one line of the echo area.Also, place your cursor immediately after the last closing parenthesisof the @code{print-elements-recursively} function, before the comment.Otherwise, the Lisp interpreter will try to evaluate the comment.If you are using Emacs 21 or later, you can evaluate this expressiondirectly in Info.@findex print-elements-recursively@smallexample@group(setq animals '(gazelle giraffe lion tiger))(defun print-elements-recursively (list) "Print each element of LIST on a line of its own.Uses recursion." (if list ; @r{do-again-test} (progn (print (car list)) ; @r{body} (print-elements-recursively ; @r{recursive call} (cdr list))))) ; @r{next-step-expression}(print-elements-recursively animals)@end group@end smallexampleThe @code{print-elements-recursively} function first tests whetherthere is any content in the list; if there is, the function prints thefirst element of the list, the @sc{car} of the list. Then thefunction `invokes itself', but gives itself as its argument, not thewhole list, but the second and subsequent elements of the list, the@sc{cdr} of the list.Put another way, if the list is not empty, the function invokesanother instance of code that is similar to the initial code, but is adifferent thread of execution, with different arguments than the firstinstance.Put in yet another way, if the list is not empty, the first robotassemblies a second robot and tells it what to do; the second robot isa different individual from the first, but is the same model.When the second evaluation occurs, the @code{if} expression isevaluated and if true, prints the first element of the list itreceives as its argument (which is the second element of the originallist). Then the function `calls itself' with the @sc{cdr} of the listit is invoked with, which (the second time around) is the @sc{cdr} ofthe @sc{cdr} of the original list.Note that although we say that the function `calls itself', what wemean is that the Lisp interpreter assembles and instructs a newinstance of the program. The new instance is a clone of the first,but is a separate individual.Each time the function `invokes itself', it invokes itself on ashorter version of the original list. It creates a new instance thatworks on a shorter list.Eventually, the function invokes itself on an empty list. It createsa new instance whose argument is @code{nil}. The conditional expressiontests the value of @code{list}. Since the value of @code{list} is@code{nil}, the @code{if} expression tests false so the then-part isnot evaluated. The function as a whole then returns @code{nil}.@need 1200When you evaluate @code{(print-elements-recursively animals)} in the@file{*scratch*} buffer, you see this result:@smallexample@groupgazellegiraffeliontigernil@end group@end smallexample@node Recursive triangle function, Recursion with cond, Recursion with list, Recursion@comment node-name, next, previous, up@subsection Recursion in Place of a Counter@findex triangle-recursively@need 1200The @code{triangle} function described in a previous section can alsobe written recursively. It looks like this:@smallexample@group(defun triangle-recursively (number) "Return the sum of the numbers 1 through NUMBER inclusive.Uses recursion." (if (= number 1) ; @r{do-again-test} 1 ; @r{then-part} (+ number ; @r{else-part} (triangle-recursively ; @r{recursive call} (1- number))))) ; @r{next-step-expression}(triangle-recursively 7)@end group@end smallexample@noindentYou can install this function by evaluating it and then try it byevaluating @code{(triangle-recursively 7)}. (Remember to put yourcursor immediately after the last parenthesis of the functiondefinition, before the comment.) The function evaluates to 28.To understand how this function works, let's consider what happens in thevarious cases when the function is passed 1, 2, 3, or 4 as the value ofits argument.@menu* Recursive Example arg of 1 or 2::* Recursive Example arg of 3 or 4::@end menu@node Recursive Example arg of 1 or 2, Recursive Example arg of 3 or 4, Recursive triangle function, Recursive triangle function@ifnottex@unnumberedsubsubsec An argument of 1 or 2@end ifnottexFirst, what happens if the value of the argument is 1?The function has an @code{if} expression after the documentationstring. It tests whether the value of @code{number} is equal to 1; ifso, Emacs evaluates the then-part of the @code{if} expression, whichreturns the number 1 as the value of the function. (A triangle withone row has one pebble in it.)Suppose, however, that the value of the argument is 2. In this case,Emacs evaluates the else-part of the @code{if} expression.@need 1200The else-part consists of an addition, the recursive call to@code{triangle-recursively} and a decrementing action; and it looks likethis:@smallexample(+ number (triangle-recursively (1- number)))@end smallexampleWhen Emacs evaluates this expression, the innermost expression isevaluated first; then the other parts in sequence. Here are the stepsin detail:@table @i@item Step 1 @w{ } Evaluate the innermost expression.The innermost expression is @code{(1- number)} so Emacs decrements thevalue of @code{number} from 2 to 1.@item Step 2 @w{ } Evaluate the @code{triangle-recursively} function.The Lisp interpreter creates an individual instance of@code{triangle-recursively}. It does not matter that this function iscontained within itself. Emacs passes the result Step 1 as theargument used by this instance of the @code{triangle-recursively}functionIn this case, Emacs evaluates @code{triangle-recursively} with anargument of 1. This means that this evaluation of@code{triangle-recursively} returns 1.@item Step 3 @w{ } Evaluate the value of @code{number}.The variable @code{number} is the second element of the list thatstarts with @code{+}; its value is 2.@item Step 4 @w{ } Evaluate the @code{+} expression.The @code{+} expression receives two arguments, the firstfrom the evaluation of @code{number} (Step 3) and the second from theevaluation of @code{triangle-recursively} (Step 2).The result of the addition is the sum of 2 plus 1, and the number 3 isreturned, which is correct. A triangle with two rows has threepebbles in it.@end table@node Recursive Example arg of 3 or 4, , Recursive Example arg of 1 or 2, Recursive triangle function@unnumberedsubsubsec An argument of 3 or 4Suppose that @code{triangle-recursively} is called with an argument of3.@table @i@item Step 1 @w{ } Evaluate the do-again-test.The @code{if} expression is evaluated first. This is the do-againtest and returns false, so the else-part of the @code{if} expressionis evaluated. (Note that in this example, the do-again-test causesthe function to call itself when it tests false, not when it teststrue.)@item Step 2 @w{ } Evaluate the innermost expression of the else-part.The innermost expression of the else-part is evaluated, which decrements3 to 2. This is the next-step-expression.@item Step 3 @w{ } Evaluate the @code{triangle-recursively} function.The number 2 is passed to the @code{triangle-recursively} function.We know what happens when Emacs evaluates @code{triangle-recursively} withan argument of 2. After going through the sequence of actions describedearlier, it returns a value of 3. So that is what will happen here.@item Step 4 @w{ } Evaluate the addition.3 will be passed as an argument to the addition and will be added to thenumber with which the function was called, which is 3.@end table@noindentThe value returned by the function as a whole will be 6.Now that we know what will happen when @code{triangle-recursively} iscalled with an argument of 3, it is evident what will happen if it iscalled with an argument of 4:@quotation@need 800In the recursive call, the evaluation of@smallexample(triangle-recursively (1- 4))@end smallexample@need 800@noindentwill return the value of evaluating@smallexample(triangle-recursively 3)@end smallexample@noindentwhich is 6 and this value will be added to 4 by the addition in thethird line.@end quotation@noindentThe value returned by the function as a whole will be 10.Each time @code{triangle-recursively} is evaluated, it evaluates aversion of itself---a different instance of itself---with a smallerargument, until the argument is small enough so that it does notevaluate itself.Note that this particular design for a recursive functionrequires that operations be deferred.Before @code{(triangle-recursively 7)} can calculate its answer, itmust call @code{(triangle-recursively 6)}; and before@code{(triangle-recursively 6)} can calculate its answer, it must call@code{(triangle-recursively 5)}; and so on. That is to say, thecalculation that @code{(triangle-recursively 7)} makes must bedeferred until @code{(triangle-recursively 6)} makes its calculation;and @code{(triangle-recursively 6)} must defer until@code{(triangle-recursively 5)} completes; and so on.If each of these instances of @code{triangle-recursively} are thoughtof as different robots, the first robot must wait for the second tocomplete its job, which must wait until the third completes, and soon.There is a way around this kind of waiting, which we will discuss in@ref{No Deferment, , Recursion without Deferments}.@node Recursion with cond, Recursive Patterns, Recursive triangle function, Recursion@comment node-name, next, previous, up@subsection Recursion Example Using @code{cond}@findex condThe version of @code{triangle-recursively} described earlier is writtenwith the @code{if} special form. It can also be written using anotherspecial form called @code{cond}. The name of the special form@code{cond} is an abbreviation of the word @samp{conditional}.Although the @code{cond} special form is not used as often in theEmacs Lisp sources as @code{if}, it is used often enough to justifyexplaining it.@need 800The template for a @code{cond} expression looks like this:@smallexample@group(cond @var{body}@dots{})@end group@end smallexample@noindentwhere the @var{body} is a series of lists.@need 800Written out more fully, the template looks like this:@smallexample@group(cond (@var{first-true-or-false-test} @var{first-consequent}) (@var{second-true-or-false-test} @var{second-consequent}) (@var{third-true-or-false-test} @var{third-consequent}) @dots{})@end group@end smallexampleWhen the Lisp interpreter evaluates the @code{cond} expression, itevaluates the first element (the @sc{car} or true-or-false-test) ofthe first expression in a series of expressions within the body of the@code{cond}.If the true-or-false-test returns @code{nil} the rest of thatexpression, the consequent, is skipped and the true-or-false-test of thenext expression is evaluated. When an expression is found whosetrue-or-false-test returns a value that is not @code{nil}, theconsequent of that expression is evaluated. The consequent can be oneor more expressions. If the consequent consists of more than oneexpression, the expressions are evaluated in sequence and the value ofthe last one is returned. If the expression does not have a consequent,the value of the true-or-false-test is returned.If none of the true-or-false-tests test true, the @code{cond} expressionreturns @code{nil}.@need 1250Written using @code{cond}, the @code{triangle} function looks like this:@smallexample@group(defun triangle-using-cond (number) (cond ((<= number 0) 0) ((= number 1) 1) ((> number 1) (+ number (triangle-using-cond (1- number))))))@end group@end smallexample@noindentIn this example, the @code{cond} returns 0 if the number is less than orequal to 0, it returns 1 if the number is 1 and it evaluates @code{(+number (triangle-using-cond (1- number)))} if the number is greater than1.@node Recursive Patterns, No Deferment, Recursion with cond, Recursion@comment node-name, next, previous, up@subsection Recursive Patterns@cindex Recursive PatternsHere are three common recursive patterns. Each involves a list.Recursion does not need to involve lists, but Lisp is designed for listsand this provides a sense of its primal capabilities.@menu* Every::* Accumulate::* Keep::@end menu@node Every, Accumulate, Recursive Patterns, Recursive Patterns@comment node-name, next, previous, up@unnumberedsubsubsec Recursive Pattern: @emph{every}@cindex Every, type of recursive pattern@cindex Recursive pattern: everyIn the @code{every} recursive pattern, an action is performed on everyelement of a list.@need 1500The basic pattern is:@itemize @bullet@itemIf a list be empty, return @code{nil}.@itemElse, act on the beginning of the list (the @sc{car} of the list) @itemize @minus @item through a recursive call by the function on the rest (the @sc{cdr}) of the list, @item and, optionally, combine the acted-on element, using @code{cons}, with the results of acting on the rest. @end itemize@end itemize@need 1500Here is example:@smallexample@group(defun square-each (numbers-list) "Square each of a NUMBERS LIST, recursively." (if (not numbers-list) ; do-again-test nil (cons (* (car numbers-list) (car numbers-list)) (square-each (cdr numbers-list))))) ; next-step-expression@end group@group(square-each '(1 2 3)) @result{} (1 4 9)@end group@end smallexample@need 1200@noindentIf @code{numbers-list} is empty, do nothing. But if it has content,construct a list combining the square of the first number in the listwith the result of the recursive call.(The example follows the pattern exactly: @code{nil} is returned ifthe numbers' list is empty. In practice, you would write theconditional so it carries out the action when the numbers' list is notempty.)The @code{print-elements-recursively} function (@pxref{Recursion withlist, , Recursion with a List}) is another example of an @code{every}pattern, except in this case, rather than bring the results togetherusing @code{cons}, we print each element of output.@need 1250The @code{print-elements-recursively} function looks like this:@smallexample@group(setq animals '(gazelle giraffe lion tiger))@end group@group(defun print-elements-recursively (list) "Print each element of LIST on a line of its own.Uses recursion." (if list ; @r{do-again-test} (progn (print (car list)) ; @r{body} (print-elements-recursively ; @r{recursive call} (cdr list))))) ; @r{next-step-expression}(print-elements-recursively animals)@end group@end smallexample@need 1500The pattern for @code{print-elements-recursively} is:@itemize @bullet@itemIf the list be empty, do nothing.@itemBut if the list has at least one element, @itemize @minus @item act on the beginning of the list (the @sc{car} of the list), @item and make a recursive call on the rest (the @sc{cdr}) of the list. @end itemize@end itemize@node Accumulate, Keep, Every, Recursive Patterns@comment node-name, next, previous, up@unnumberedsubsubsec Recursive Pattern: @emph{accumulate}@cindex Accumulate, type of recursive pattern@cindex Recursive pattern: accumulateAnother recursive pattern is called the @code{accumulate} pattern. Inthe @code{accumulate} recursive pattern, an action is performed onevery element of a list and the result of that action is accumulatedwith the results of performing the action on the other elements.This is very like the `every' pattern using @code{cons}, except that@code{cons} is not used, but some other combiner.@need 1500The pattern is:@itemize @bullet@itemIf a list be empty, return zero or some other constant.@itemElse, act on the beginning of the list (the @sc{car} of the list), @itemize @minus @item and combine that acted-on element, using @code{+} or some other combining function, with @item a recursive call by the function on the rest (the @sc{cdr}) of the list. @end itemize@end itemize@need 1500Here is an example:@smallexample@group(defun add-elements (numbers-list) "Add the elements of NUMBERS-LIST together." (if (not numbers-list) 0 (+ (car numbers-list) (add-elements (cdr numbers-list)))))@end group@group(add-elements '(1 2 3 4)) @result{} 10@end group@end smallexample@xref{Files List, , Making a List of Files}, for an example of theaccumulate pattern.@node Keep, , Accumulate, Recursive Patterns@comment node-name, next, previous, up@unnumberedsubsubsec Recursive Pattern: @emph{keep}@cindex Keep, type of recursive pattern@cindex Recursive pattern: keepA third recursive pattern is called the @code{keep} pattern.In the @code{keep} recursive pattern, each element of a list is tested;the element is acted on and the results are kept only if the elementmeets a criterion.Again, this is very like the `every' pattern, except the element isskipped unless it meets a criterion.@need 1500The pattern has three parts:@itemize @bullet@itemIf a list be empty, return @code{nil}.@itemElse, if the beginning of the list (the @sc{car} of the list) passes a test @itemize @minus @item act on that element and combine it, using @code{cons} with @item a recursive call by the function on the rest (the @sc{cdr}) of the list. @end itemize@itemOtherwise, if the beginning of the list (the @sc{car} of the list) failsthe test @itemize @minus @item skip on that element, @item and, recursively call the function on the rest (the @sc{cdr}) of the list. @end itemize@end itemize@need 1500Here is an example that uses @code{cond}:@smallexample@group(defun keep-three-letter-words (word-list) "Keep three letter words in WORD-LIST." (cond ;; First do-again-test: stop-condition ((not word-list) nil) ;; Second do-again-test: when to act ((eq 3 (length (symbol-name (car word-list)))) ;; combine acted-on element with recursive call on shorter list (cons (car word-list) (keep-three-letter-words (cdr word-list)))) ;; Third do-again-test: when to skip element; ;; recursively call shorter list with next-step expression (t (keep-three-letter-words (cdr word-list)))))@end group@group(keep-three-letter-words '(one two three four five six)) @result{} (one two six)@end group@end smallexampleIt goes without saying that you need not use @code{nil} as the test forwhen to stop; and you can, of course, combine these patterns.@node No Deferment, No deferment solution, Recursive Patterns, Recursion@subsection Recursion without Deferments@cindex Deferment in recursion@cindex Recursion without DefermentsLet's consider again what happens with the @code{triangle-recursively}function. We will find that the intermediate calculations aredeferred until all can be done.@need 800Here is the function definition:@smallexample@group(defun triangle-recursively (number) "Return the sum of the numbers 1 through NUMBER inclusive.Uses recursion." (if (= number 1) ; @r{do-again-test} 1 ; @r{then-part} (+ number ; @r{else-part} (triangle-recursively ; @r{recursive call} (1- number))))) ; @r{next-step-expression}@end group@end smallexampleWhat happens when we call this function with a argument of 7?The first instance of the @code{triangle-recursively} function addsthe number 7 to the value returned by a second instance of@code{triangle-recursively}, an instance that has been passed anargument of 6. That is to say, the first calculation is:@smallexample(+ 7 (triangle-recursively 6))@end smallexample@noindentThe first instance of @code{triangle-recursively}---you may want tothink of it as a little robot---cannot complete its job. It must handoff the calculation for @code{(triangle-recursively 6)} to a secondinstance of the program, to a second robot. This second individual iscompletely different from the first one; it is, in the jargon, a`different instantiation'. Or, put another way, it is a differentrobot. It is the same model as the first; it calculates trianglenumbers recursively; but it has a different serial number.And what does @code{(triangle-recursively 6)} return? It returns thenumber 6 added to the value returned by evaluating@code{triangle-recursively} with an argument of 5. Using the robotmetaphor, it asks yet another robot to help it.@need 800Now the total is:@smallexample(+ 7 6 (triangle-recursively 5))@end smallexample@need 800And what happens next?@smallexample(+ 7 6 5 (triangle-recursively 4))@end smallexampleEach time @code{triangle-recursively} is called, except for the lasttime, it creates another instance of the program---another robot---andasks it to make a calculation.@need 800Eventually, the full addition is set up and performed:@smallexample(+ 7 6 5 4 3 2 1)@end smallexampleThis design for the function defers the calculation of the first stepuntil the second can be done, and defers that until the third can bedone, and so on. Each deferment means the computer must remember whatis being waited on. This is not a problem when there are only a fewsteps, as in this example. But it can be a problem when there aremore steps.@node No deferment solution, , No Deferment, Recursion@subsection No Deferment Solution@cindex No deferment solution@cindex Defermentless solution@cindex Solution without defermentThe solution to the problem of deferred operations is to write in amanner that does not defer operations@footnote{The phrase @dfn{tailrecursive} is used to describe such a process, one that uses`constant space'.}. This requireswriting to a different pattern, often one that involves writing twofunction definitions, an `initialization' function and a `helper'function.The `initialization' function sets up the job; the `helper' functiondoes the work.@need 1200Here are the two function definitions for adding up numbers. They areso simple, I find them hard to understand.@smallexample@group(defun triangle-initialization (number) "Return the sum of the numbers 1 through NUMBER inclusive.This is the `initialization' component of a two functionduo that uses recursion." (triangle-recursive-helper 0 0 number))@end group@end smallexample@smallexample@group(defun triangle-recursive-helper (sum counter number) "Return SUM, using COUNTER, through NUMBER inclusive.This is the `helper' component of a two function duothat uses recursion." (if (> counter number) sum (triangle-recursive-helper (+ sum counter) ; @r{sum} (1+ counter) ; @r{counter} number))) ; @r{number}@end group@end smallexample@need 1250Install both function definitions by evaluating them, then call@code{triangle-initialization} with 2 rows:@smallexample@group(triangle-initialization 2) @result{} 3@end group@end smallexampleThe `initialization' function calls the first instance of the `helper'function with three arguments: zero, zero, and a number which is thenumber of rows in the triangle.The first two arguments passed to the `helper' function areinitialization values. These values are changed when@code{triangle-recursive-helper} invokes new instances.@footnote{Thejargon is mildly confusing: @code{triangle-recursive-helper} uses aprocess that is iterative in a procedure that is recursive. Theprocess is called iterative because the computer need only record thethree values, @code{sum}, @code{counter}, and @code{number}; theprocedure is recursive because the function `calls itself'. On theother hand, both the process and the procedure used by@code{triangle-recursively} are called recursive. The word`recursive' has different meanings in the two contexts.}Let's see what happens when we have a triangle that has one row. (Thistriangle will have one pebble in it!)@need 1200@code{triangle-initialization} will call its helper withthe arguments @w{@code{0 0 1}}. That function will run the conditionaltest whether @code{(> counter number)}:@smallexample(> 0 1)@end smallexample@need 1200@noindentand find that the result is false, so it will invokethe then-part of the @code{if} clause:@smallexample@group (triangle-recursive-helper (+ sum counter) ; @r{sum plus counter} @result{} @r{sum} (1+ counter) ; @r{increment counter} @result{} @r{counter} number) ; @r{number stays the same}@end group@end smallexample@need 800@noindentwhich will first compute:@smallexample@group(triangle-recursive-helper (+ 0 0) ; @r{sum} (1+ 0) ; @r{counter} 1) ; @r{number}@exdent which is:(triangle-recursive-helper 0 1 1)@end group@end smallexampleAgain, @code{(> counter number)} will be false, so again, the Lispinterpreter will evaluate @code{triangle-recursive-helper}, creating anew instance with new arguments.@need 800This new instance will be;@smallexample@group (triangle-recursive-helper (+ sum counter) ; @r{sum plus counter} @result{} @r{sum} (1+ counter) ; @r{increment counter} @result{} @r{counter} number) ; @r{number stays the same}@exdent which is:(triangle-recursive-helper 1 2 1)@end group@end smallexampleIn this case, the @code{(> counter number)} test will be true! So theinstance will return the value of the sum, which will be 1, asexpected.Now, let's pass @code{triangle-initialization} an argumentof 2, to find out how many pebbles there are in a triangle with two rows.That function calls @code{(triangle-recursive-helper 0 0 2)}.@need 800In stages, the instances called will be:@smallexample@group @r{sum counter number}(triangle-recursive-helper 0 1 2)(triangle-recursive-helper 1 2 2)(triangle-recursive-helper 3 3 2)@end group@end smallexampleWhen the last instance is called, the @code{(> counter number)} testwill be true, so the instance will return the value of @code{sum},which will be 3.This kind of pattern helps when you are writing functions that can usemany resources in a computer.@need 1500@node Looping exercise, , Recursion, Loops & Recursion@section Looping Exercise@itemize @bullet@itemWrite a function similar to @code{triangle} in which each row has avalue which is the square of the row number. Use a @code{while} loop.@itemWrite a function similar to @code{triangle} that multiplies instead ofadds the values.@itemRewrite these two functions recursively. Rewrite these functionsusing @code{cond}.@c comma in printed title causes problem in Info cross reference@itemWrite a function for Texinfo mode that creates an index entry at thebeginning of a paragraph for every @samp{@@dfn} within the paragraph.(In a Texinfo file, @samp{@@dfn} marks a definition. For moreinformation, see@ifinfo@ref{Indicating, , Indicating Definitions, texinfo}.)@end ifinfo@ifhtml@ref{Indicating, , Indicating, texinfo, Texinfo Manual}.)@end ifhtml@iftex``Indicating Definitions, Commands, etc.'' in @cite{Texinfo, The GNUDocumentation Format}.)@end iftex@end itemize@node Regexp Search, Counting Words, Loops & Recursion, Top@comment node-name, next, previous, up@chapter Regular Expression Searches@cindex Searches, illustrating@cindex Regular expression searches@cindex Patterns, searching for@cindex Motion by sentence and paragraph@cindex Sentences, movement by@cindex Paragraphs, movement byRegular expression searches are used extensively in GNU Emacs. Thetwo functions, @code{forward-sentence} and @code{forward-paragraph},illustrate these searches well. They use regular expressions to findwhere to move point. The phrase `regular expression' is often writtenas `regexp'.Regular expression searches are described in @ref{Regexp Search, ,Regular Expression Search, emacs, The GNU Emacs Manual}, as well as in@ref{Regular Expressions, , , elisp, The GNU Emacs Lisp ReferenceManual}. In writing this chapter, I am presuming that you have atleast a mild acquaintance with them. The major point to remember isthat regular expressions permit you to search for patterns as well asfor literal strings of characters. For example, the code in@code{forward-sentence} searches for the pattern of possiblecharacters that could mark the end of a sentence, and moves point tothat spot.Before looking at the code for the @code{forward-sentence} function, itis worth considering what the pattern that marks the end of a sentencemust be. The pattern is discussed in the next section; following thatis a description of the regular expression search function,@code{re-search-forward}. The @code{forward-sentence} functionis described in the section following. Finally, the@code{forward-paragraph} function is described in the last section ofthis chapter. @code{forward-paragraph} is a complex function thatintroduces several new features.@menu* sentence-end:: The regular expression for @code{sentence-end}.* re-search-forward:: Very similar to @code{search-forward}.* forward-sentence:: A straightforward example of regexp search.* forward-paragraph:: A somewhat complex example.* etags:: How to create your own @file{TAGS} table.* Regexp Review::* re-search Exercises::@end menu@node sentence-end, re-search-forward, Regexp Search, Regexp Search@comment node-name, next, previous, up@section The Regular Expression for @code{sentence-end}@findex sentence-endThe symbol @code{sentence-end} is bound to the pattern that marks theend of a sentence. What should this regular expression be?Clearly, a sentence may be ended by a period, a question mark, or anexclamation mark. Indeed, only clauses that end with one of those threecharacters should be considered the end of a sentence. This means thatthe pattern should include the character set:@smallexample[.?!]@end smallexampleHowever, we do not want @code{forward-sentence} merely to jump to aperiod, a question mark, or an exclamation mark, because such a charactermight be used in the middle of a sentence. A period, for example, isused after abbreviations. So other information is needed.According to convention, you type two spaces after every sentence, butonly one space after a period, a question mark, or an exclamation mark inthe body of a sentence. So a period, a question mark, or an exclamationmark followed by two spaces is a good indicator of an end of sentence.However, in a file, the two spaces may instead be a tab or the end of aline. This means that the regular expression should include these threeitems as alternatives.@need 800This group of alternatives will look like this:@smallexample@group\\($\\| \\| \\) ^ ^^ TAB SPC@end group@end smallexample@noindentHere, @samp{$} indicates the end of the line, and I have pointed outwhere the tab and two spaces are inserted in the expression. Both areinserted by putting the actual characters into the expression.Two backslashes, @samp{\\}, are required before the parentheses andvertical bars: the first backslash quotes the following backslash inEmacs; and the second indicates that the following character, theparenthesis or the vertical bar, is special.@need 1000Also, a sentence may be followed by one or more carriage returns, likethis:@smallexample@group[]*@end group@end smallexample@noindentLike tabs and spaces, a carriage return is inserted into a regularexpression by inserting it literally. The asterisk indicates that the@key{RET} is repeated zero or more times.But a sentence end does not consist only of a period, a question mark oran exclamation mark followed by appropriate space: a closing quotationmark or a closing brace of some kind may precede the space. Indeed morethan one such mark or brace may precede the space. These require aexpression that looks like this:@smallexample[]\"')@}]*@end smallexampleIn this expression, the first @samp{]} is the first character in theexpression; the second character is @samp{"}, which is preceded by a@samp{\} to tell Emacs the @samp{"} is @emph{not} special. The lastthree characters are @samp{'}, @samp{)}, and @samp{@}}.All this suggests what the regular expression pattern for matching theend of a sentence should be; and, indeed, if we evaluate@code{sentence-end} we find that it returns the following value:@smallexample@groupsentence-end @result{} "[.?!][]\"')@}]*\\($\\| \\| \\)[]*"@end group@end smallexample@ignore@noindent(Note that here the @key{TAB}, two spaces, and @key{RET} are shownliterally in the pattern.)This regular expression can be decyphered as follows:@table @code@item [.?!]The first part of the pattern is the three characters, a period, a questionmark and an exclamation mark, within square brackets. The pattern mustbegin with one or other of these characters.@item []\"')@}]*The second part of the pattern is the group of closing braces andquotation marks, which can appear zero or more times. These may followthe period, question mark or exclamation mark. In a regular expression,the backslash, @samp{\}, followed by the double quotation mark,@samp{"}, indicates the class of string-quote characters. Usually, thedouble quotation mark is the only character in this class. Theasterisk, @samp{*}, indicates that the items in the previous group (thegroup surrounded by square brackets, @samp{[]}) may be repeated zero ormore times.@item \\($\\| \\| \\)The third part of the pattern is one or other of: either the end of aline, or two blank spaces, or a tab. The double back-slashes are usedto prevent Emacs from reading the parentheses and vertical bars as partof the search pattern; the parentheses are used to mark the group andthe vertical bars are used to indicated that the patterns to either sideof them are alternatives. The dollar sign is used to indicate the endof a line and both the two spaces and the tab are each inserted as is toindicate what they are.@item [@key{RET}]*Finally, the last part of the pattern indicates that the end of the lineor the whitespace following the period, question mark or exclamationmark may, but need not, be followed by one or more carriage returns. Inthe pattern, the carriage return is inserted as an actual carriagereturn between square brackets but here it is shown as @key{RET}.@end table@end ignore@node re-search-forward, forward-sentence, sentence-end, Regexp Search@comment node-name, next, previous, up@section The @code{re-search-forward} Function@findex re-search-forwardThe @code{re-search-forward} function is very like the@code{search-forward} function. (@xref{search-forward, , The@code{search-forward} Function}.)@code{re-search-forward} searches for a regular expression. If thesearch is successful, it leaves point immediately after the lastcharacter in the target. If the search is backwards, it leaves pointjust before the first character in the target. You may tell@code{re-search-forward} to return @code{t} for true. (Moving pointis therefore a `side effect'.)Like @code{search-forward}, the @code{re-search-forward} function takesfour arguments:@enumerate@itemThe first argument is the regular expression that the function searchesfor. The regular expression will be a string between quotations marks.@itemThe optional second argument limits how far the function will search; it is abound, which is specified as a position in the buffer.@itemThe optional third argument specifies how the function responds tofailure: @code{nil} as the third argument causes the function tosignal an error (and print a message) when the search fails; any othervalue causes it to return @code{nil} if the search fails and @code{t}if the search succeeds.@itemThe optional fourth argument is the repeat count. A negative repeatcount causes @code{re-search-forward} to search backwards.@end enumerate@need 800The template for @code{re-search-forward} looks like this:@smallexample@group(re-search-forward "@var{regular-expression}" @var{limit-of-search} @var{what-to-do-if-search-fails} @var{repeat-count})@end group@end smallexampleThe second, third, and fourth arguments are optional. However, if youwant to pass a value to either or both of the last two arguments, youmust also pass a value to all the preceding arguments. Otherwise, theLisp interpreter will mistake which argument you are passing the valueto.@need 1200In the @code{forward-sentence} function, the regular expression will bethe value of the variable @code{sentence-end}, namely:@smallexample@group"[.?!][]\"')@}]*\\($\\| \\| \\)[]*"@end group@end smallexample@noindentThe limit of the search will be the end of the paragraph (since asentence cannot go beyond a paragraph). If the search fails, thefunction will return @code{nil}; and the repeat count will be providedby the argument to the @code{forward-sentence} function.@node forward-sentence, forward-paragraph, re-search-forward, Regexp Search@comment node-name, next, previous, up@section @code{forward-sentence}@findex forward-sentenceThe command to move the cursor forward a sentence is a straightforwardillustration of how to use regular expression searches in Emacs Lisp.Indeed, the function looks longer and more complicated than it is; thisis because the function is designed to go backwards as well as forwards;and, optionally, over more than one sentence. The function is usuallybound to the key command @kbd{M-e}.@menu* Complete forward-sentence::* fwd-sentence while loops:: Two @code{while} loops.* fwd-sentence re-search:: A regular expression search.@end menu@node Complete forward-sentence, fwd-sentence while loops, forward-sentence, forward-sentence@ifnottex@unnumberedsubsec Complete @code{forward-sentence} function definition@end ifnottex@need 1250Here is the code for @code{forward-sentence}:@smallexample@group(defun forward-sentence (&optional arg) "Move forward to next sentence-end. With argument, repeat.With negative argument, move backward repeatedly to sentence-beginning.Sentence ends are identified by the value of sentence-endtreated as a regular expression. Also, every paragraph boundaryterminates sentences as well."@end group@group (interactive "p") (or arg (setq arg 1)) (while (< arg 0) (let ((par-beg (save-excursion (start-of-paragraph-text) (point)))) (if (re-search-backward (concat sentence-end "[^ \t\n]") par-beg t) (goto-char (1- (match-end 0))) (goto-char par-beg))) (setq arg (1+ arg))) (while (> arg 0) (let ((par-end (save-excursion (end-of-paragraph-text) (point)))) (if (re-search-forward sentence-end par-end t) (skip-chars-backward " \t\n") (goto-char par-end))) (setq arg (1- arg))))@end group@end smallexampleThe function looks long at first sight and it is best to look at itsskeleton first, and then its muscle. The way to see the skeleton is tolook at the expressions that start in the left-most columns:@smallexample@group(defun forward-sentence (&optional arg) "@var{documentation}@dots{}" (interactive "p") (or arg (setq arg 1)) (while (< arg 0) @var{body-of-while-loop} (while (> arg 0) @var{body-of-while-loop}@end group@end smallexampleThis looks much simpler! The function definition consists ofdocumentation, an @code{interactive} expression, an @code{or}expression, and @code{while} loops.Let's look at each of these parts in turn.We note that the documentation is thorough and understandable.The function has an @code{interactive "p"} declaration. This meansthat the processed prefix argument, if any, is passed to thefunction as its argument. (This will be a number.) If the functionis not passed an argument (it is optional) then the argument@code{arg} will be bound to 1. When @code{forward-sentence} is callednon-interactively without an argument, @code{arg} is bound to@code{nil}.The @code{or} expression handles the prefix argument. What it does iseither leave the value of @code{arg} as it is, but only if @code{arg}is bound to a value; or it sets the value of @code{arg} to 1, in thecase when @code{arg} is bound to @code{nil}.@node fwd-sentence while loops, fwd-sentence re-search, Complete forward-sentence, forward-sentence@unnumberedsubsec The @code{while} loopsTwo @code{while} loops follow the @code{or} expression. The first@code{while} has a true-or-false-test that tests true if the prefixargument for @code{forward-sentence} is a negative number. This is forgoing backwards. The body of this loop is similar to the body of thesecond @code{while} clause, but it is not exactly the same. We willskip this @code{while} loop and concentrate on the second @code{while}loop.@need 1500The second @code{while} loop is for moving point forward. Its skeletonlooks like this:@smallexample@group(while (> arg 0) ; @r{true-or-false-test} (let @var{varlist} (if (@var{true-or-false-test}) @var{then-part} @var{else-part} (setq arg (1- arg)))) ; @code{while} @r{loop decrementer}@end group@end smallexampleThe @code{while} loop is of the decrementing kind.(@xref{Decrementing Loop, , A Loop with a Decrementing Counter}.) Ithas a true-or-false-test that tests true so long as the counter (inthis case, the variable @code{arg}) is greater than zero; and it has adecrementer that subtracts 1 from the value of the counter every timethe loop repeats.If no prefix argument is given to @code{forward-sentence}, which isthe most common way the command is used, this @code{while} loop willrun once, since the value of @code{arg} will be 1.The body of the @code{while} loop consists of a @code{let} expression,which creates and binds a local variable, and has, as its body, an@code{if} expression.@need 1250The body of the @code{while} loop looks like this:@smallexample@group(let ((par-end (save-excursion (end-of-paragraph-text) (point)))) (if (re-search-forward sentence-end par-end t) (skip-chars-backward " \t\n") (goto-char par-end)))@end group@end smallexampleThe @code{let} expression creates and binds the local variable@code{par-end}. As we shall see, this local variable is designed toprovide a bound or limit to the regular expression search. If thesearch fails to find a proper sentence ending in the paragraph, it willstop on reaching the end of the paragraph.But first, let us examine how @code{par-end} is bound to the value ofthe end of the paragraph. What happens is that the @code{let} sets thevalue of @code{par-end} to the value returned when the Lisp interpreterevaluates the expression@smallexample@group(save-excursion (end-of-paragraph-text) (point))@end group@end smallexample@noindentIn this expression, @code{(end-of-paragraph-text)} moves point to theend of the paragraph, @code{(point)} returns the value of point, and then@code{save-excursion} restores point to its original position. Thus,the @code{let} binds @code{par-end} to the value returned by the@code{save-excursion} expression, which is the position of the end ofthe paragraph. (The @code{(end-of-paragraph-text)} function uses@code{forward-paragraph}, which we will discuss shortly.)@need 1200Emacs next evaluates the body of the @code{let}, which is an @code{if}expression that looks like this:@smallexample@group(if (re-search-forward sentence-end par-end t) ; @r{if-part} (skip-chars-backward " \t\n") ; @r{then-part} (goto-char par-end))) ; @r{else-part}@end group@end smallexampleThe @code{if} tests whether its first argument is true and if so,evaluates its then-part; otherwise, the Emacs Lisp interpreterevaluates the else-part. The true-or-false-test of the @code{if}expression is the regular expression search.It may seem odd to have what looks like the `real work' ofthe @code{forward-sentence} function buried here, but this is a commonway this kind of operation is carried out in Lisp.@node fwd-sentence re-search, , fwd-sentence while loops, forward-sentence@unnumberedsubsec The regular expression searchThe @code{re-search-forward} function searches for the end of thesentence, that is, for the pattern defined by the @code{sentence-end}regular expression. If the pattern is found---if the end of the sentence isfound---then the @code{re-search-forward} function does two things:@enumerate@itemThe @code{re-search-forward} function carries out a side effect, whichis to move point to the end of the occurrence found.@itemThe @code{re-search-forward} function returns a value of true. This isthe value received by the @code{if}, and means that the search wassuccessful.@end enumerate@noindentThe side effect, the movement of point, is completed before the@code{if} function is handed the value returned by the successfulconclusion of the search.When the @code{if} function receives the value of true from a successfulcall to @code{re-search-forward}, the @code{if} evaluates the then-part,which is the expression @code{(skip-chars-backward " \t\n")}. Thisexpression moves backwards over any blank spaces, tabs or carriagereturns until a printed character is found and then leaves point afterthe character. Since point has already been moved to the end of thepattern that marks the end of the sentence, this action leaves pointright after the closing printed character of the sentence, which isusually a period.On the other hand, if the @code{re-search-forward} function fails tofind a pattern marking the end of the sentence, the function returnsfalse. The false then causes the @code{if} to evaluate its thirdargument, which is @code{(goto-char par-end)}: it moves point to theend of the paragraph.Regular expression searches are exceptionally useful and the patternillustrated by @code{re-search-forward}, in which the search is thetest of an @code{if} expression, is handy. You will see or write codeincorporating this pattern often.@node forward-paragraph, etags, forward-sentence, Regexp Search@comment node-name, next, previous, up@section @code{forward-paragraph}: a Goldmine of Functions@findex forward-paragraphThe @code{forward-paragraph} function moves point forward to the endof the paragraph. It is usually bound to @kbd{M-@}} and makes use of anumber of functions that are important in themselves, including@code{let*}, @code{match-beginning}, and @code{looking-at}.The function definition for @code{forward-paragraph} is considerablylonger than the function definition for @code{forward-sentence}because it works with a paragraph, each line of which may begin with afill prefix.A fill prefix consists of a string of characters that are repeated atthe beginning of each line. For example, in Lisp code, it is aconvention to start each line of a paragraph-long comment with@samp{;;; }. In Text mode, four blank spaces make up another commonfill prefix, creating an indented paragraph. (@xref{Fill Prefix, , ,emacs, The GNU Emacs Manual}, for more information about fillprefixes.)The existence of a fill prefix means that in addition to being able tofind the end of a paragraph whose lines begin on the left-mostcolumn, the @code{forward-paragraph} function must be able to find theend of a paragraph when all or many of the lines in the buffer beginwith the fill prefix.Moreover, it is sometimes practical to ignore a fill prefix thatexists, especially when blank lines separate paragraphs.This is an added complication.@menu* forward-paragraph in brief:: Key parts of the function definition.* fwd-para let:: The @code{let*} expression.* fwd-para while:: The forward motion @code{while} loop.* fwd-para between paragraphs:: Movement between paragraphs.* fwd-para within paragraph:: Movement within paragraphs.* fwd-para no fill prefix:: When there is no fill prefix.* fwd-para with fill prefix:: When there is a fill prefix.* fwd-para summary:: Summary of @code{forward-paragraph} code.@end menu@node forward-paragraph in brief, fwd-para let, forward-paragraph, forward-paragraph@ifnottex@unnumberedsubsec Shortened @code{forward-paragraph} function definition@end ifnottexRather than print all of the @code{forward-paragraph} function, wewill only print parts of it. Read without preparation, the functioncan be daunting!@need 800In outline, the function looks like this:@smallexample@group(defun forward-paragraph (&optional arg) "@var{documentation}@dots{}" (interactive "p") (or arg (setq arg 1)) (let* @var{varlist} (while (< arg 0) ; @r{backward-moving-code} @dots{} (setq arg (1+ arg))) (while (> arg 0) ; @r{forward-moving-code} @dots{} (setq arg (1- arg)))))@end group@end smallexampleThe first parts of the function are routine: the function's argumentlist consists of one optional argument. Documentation follows.The lower case @samp{p} in the @code{interactive} declaration meansthat the processed prefix argument, if any, is passed to the function.This will be a number, and is the repeat count of how many paragraphspoint will move. The @code{or} expression in the next line handlesthe common case when no argument is passed to the function, which occursif the function is called from other code rather than interactively.This case was described earlier. (@xref{forward-sentence, The@code{forward-sentence} function}.) Now we reach the end of thefamiliar part of this function.@node fwd-para let, fwd-para while, forward-paragraph in brief, forward-paragraph@unnumberedsubsec The @code{let*} expressionThe next line of the @code{forward-paragraph} function begins a@code{let*} expression. This is a different kind of expression thanwe have seen so far. The symbol is @code{let*} not @code{let}.The @code{let*} special form is like @code{let} except that Emacs setseach variable in sequence, one after another, and variables in thelatter part of the varlist can make use of the values to which Emacsset variables in the earlier part of the varlist.In the @code{let*} expression in this function, Emacs binds twovariables: @code{fill-prefix-regexp} and @code{paragraph-separate}.The value to which @code{paragraph-separate} is bound depends on thevalue of @code{fill-prefix-regexp}.@need 1200Let's look at each in turn. The symbol @code{fill-prefix-regexp} isset to the value returned by evaluating the following list:@smallexample@group(and fill-prefix (not (equal fill-prefix "")) (not paragraph-ignore-fill-prefix) (regexp-quote fill-prefix))@end group@end smallexample@noindentThis is an expression whose first element is the @code{and} special form.As we learned earlier (@pxref{kill-new function, , The @code{kill-new}function}), the @code{and} special form evaluates each of itsarguments until one of the arguments returns a value of @code{nil}, inwhich case the @code{and} expression returns @code{nil}; however, ifnone of the arguments returns a value of @code{nil}, the valueresulting from evaluating the last argument is returned. (Since sucha value is not @code{nil}, it is considered true in Lisp.) In otherwords, an @code{and} expression returns a true value only if all itsarguments are true.@findex andIn this case, the variable @code{fill-prefix-regexp} is bound to anon-@code{nil} value only if the following four expressions produce atrue (i.e., a non-@code{nil}) value when they are evaluated; otherwise,@code{fill-prefix-regexp} is bound to @code{nil}.@table @code@item fill-prefixWhen this variable is evaluated, the value of the fill prefix, if any,is returned. If there is no fill prefix, this variable returns@code{nil}.@item (not (equal fill-prefix "")This expression checks whether an existing fill prefix is an emptystring, that is, a string with no characters in it. An empty string isnot a useful fill prefix.@item (not paragraph-ignore-fill-prefix)This expression returns @code{nil} if the variable@code{paragraph-ignore-fill-prefix} has been turned on by being set to atrue value such as @code{t}.@item (regexp-quote fill-prefix)This is the last argument to the @code{and} special form. If all thearguments to the @code{and} are true, the value resulting fromevaluating this expression will be returned by the @code{and} expressionand bound to the variable @code{fill-prefix-regexp},@end table@findex regexp-quote@noindentThe result of evaluating this @code{and} expression successfully is that@code{fill-prefix-regexp} will be bound to the value of@code{fill-prefix} as modified by the @code{regexp-quote} function.What @code{regexp-quote} does is read a string and return a regularexpression that will exactly match the string and match nothing else.This means that @code{fill-prefix-regexp} will be set to a value thatwill exactly match the fill prefix if the fill prefix exists.Otherwise, the variable will be set to @code{nil}.The second local variable in the @code{let*} expression is@code{paragraph-separate}. It is bound to the value returned byevaluating the expression:@smallexample@group(if fill-prefix-regexp (concat paragraph-separate "\\|^" fill-prefix-regexp "[ \t]*$") paragraph-separate)))@end group@end smallexampleThis expression shows why @code{let*} rather than @code{let} was used.The true-or-false-test for the @code{if} depends on whether the variable@code{fill-prefix-regexp} evaluates to @code{nil} or some other value.If @code{fill-prefix-regexp} does not have a value, Emacs evaluatesthe else-part of the @code{if} expression and binds@code{paragraph-separate} to its local value.(@code{paragraph-separate} is a regular expression that matches whatseparates paragraphs.)But if @code{fill-prefix-regexp} does have a value, Emacs evaluatesthe then-part of the @code{if} expression and binds@code{paragraph-separate} to a regular expression that includes the@code{fill-prefix-regexp} as part of the pattern.Specifically, @code{paragraph-separate} is set to the original valueof the paragraph separate regular expression concatenated with analternative expression that consists of the @code{fill-prefix-regexp}followed by a blank line. The @samp{^} indicates that the@code{fill-prefix-regexp} must begin a line, and the optionalwhitespace to the end of the line is defined by @w{@code{"[ \t]*$"}}.)The @samp{\\|} defines this portion of the regexp as an alternative to@code{paragraph-separate}.Now we get into the body of the @code{let*}. The first part of the bodyof the @code{let*} deals with the case when the function is given anegative argument and is therefore moving backwards. We will skip thissection.@node fwd-para while, fwd-para between paragraphs, fwd-para let, forward-paragraph@unnumberedsubsec The forward motion @code{while} loopThe second part of the body of the @code{let*} deals with forwardmotion. It is a @code{while} loop that repeats itself so long as thevalue of @code{arg} is greater than zero. In the most common use ofthe function, the value of the argument is 1, so the body of the@code{while} loop is evaluated exactly once, and the cursor movesforward one paragraph.This part handles three situations: when point is between paragraphs,when point is within a paragraph and there is a fill prefix, andwhen point is within a paragraph and there is no fill prefix.@need 800The @code{while} loop looks like this:@smallexample@group(while (> arg 0) (beginning-of-line) ;; @r{between paragraphs} (while (prog1 (and (not (eobp)) (looking-at paragraph-separate)) (forward-line 1)))@end group@group ;; @r{within paragraphs, with a fill prefix} (if fill-prefix-regexp ;; @r{There is a fill prefix; it overrides paragraph-start.} (while (and (not (eobp)) (not (looking-at paragraph-separate)) (looking-at fill-prefix-regexp)) (forward-line 1))@end group@group ;; @r{within paragraphs, no fill prefix} (if (re-search-forward paragraph-start nil t) (goto-char (match-beginning 0)) (goto-char (point-max)))) (setq arg (1- arg)))@end group@end smallexampleWe can see immediately that this is a decrementing counter @code{while}loop, using the expression @code{(setq arg (1- arg))} as the decrementer.@need 800The body of the loop consists of three expressions:@smallexample@group;; @r{between paragraphs}(beginning-of-line)(while @var{body-of-while})@end group@group;; @r{within paragraphs, with fill prefix}(if @var{true-or-false-test} @var{then-part}@end group@group;; @r{within paragraphs, no fill prefix} @var{else-part}@end group@end smallexample@noindentWhen the Emacs Lisp interpreter evaluates the body of the@code{while} loop, the first thing it does is evaluate the@code{(beginning-of-line)} expression and move point to the beginningof the line. Then there is an inner @code{while} loop. This@code{while} loop is designed to move the cursor out of the blankspace between paragraphs, if it should happen to be there. Finally,there is an @code{if} expression that actually moves point to the endof the paragraph.@node fwd-para between paragraphs, fwd-para within paragraph, fwd-para while, forward-paragraph@unnumberedsubsec Between paragraphsFirst, let us look at the inner @code{while} loop. This loop handlesthe case when point is between paragraphs; it uses three functionsthat are new to us: @code{prog1}, @code{eobp} and @code{looking-at}.@findex prog1@findex eobp@findex looking-at@itemize @bullet@item@code{prog1} is similar to the @code{progn} special form,except that @code{prog1} evaluates its arguments in sequence and thenreturns the value of its first argument as the value of the wholeexpression. (@code{progn} returns the value of its last argument as thevalue of the expression.) The second and subsequent arguments to@code{prog1} are evaluated only for their side effects.@item@code{eobp} is an abbreviation of @samp{End Of Buffer P} and is afunction that returns true if point is at the end of the buffer.@item@code{looking-at} is a function that returns true if the text followingpoint matches the regular expression passed @code{looking-at} as itsargument.@end itemize@need 800The @code{while} loop we are studying looks like this:@smallexample@group(while (prog1 (and (not (eobp)) (looking-at paragraph-separate)) (forward-line 1)))@end group@end smallexample@need 1200@noindentThis is a @code{while} loop with no body! The true-or-false-test of theloop is the expression:@smallexample@group(prog1 (and (not (eobp)) (looking-at paragraph-separate)) (forward-line 1))@end group@end smallexample@noindentThe first argument to the @code{prog1} is the @code{and} expression. Ithas within in it a test of whether point is at the end of the buffer andalso a test of whether the pattern following point matches the regularexpression for separating paragraphs.If the cursor is not at the end of the buffer and if the charactersfollowing the cursor mark the separation between two paragraphs, thenthe @code{and} expression is true. After evaluating the @code{and}expression, the Lisp interpreter evaluates the second argument to@code{prog1}, which is @code{forward-line}. This moves point forwardone line. The value returned by the @code{prog1} however, is thevalue of its first argument, so the @code{while} loop continues solong as point is not at the end of the buffer and is betweenparagraphs. When, finally, point is moved to a paragraph, the@code{and} expression tests false. Note however, that the@code{forward-line} command is carried out anyhow. This means thatwhen point is moved from between paragraphs to a paragraph, it is leftat the beginning of the second line of the paragraph.@node fwd-para within paragraph, fwd-para no fill prefix, fwd-para between paragraphs, forward-paragraph@unnumberedsubsec Within paragraphsThe next expression in the outer @code{while} loop is an @code{if}expression. The Lisp interpreter evaluates the then-part of the@code{if} when the @code{fill-prefix-regexp} variable has a value otherthan @code{nil}, and it evaluates the else-part when the value of@code{if fill-prefix-regexp} is @code{nil}, that is, when there is nofill prefix.@node fwd-para no fill prefix, fwd-para with fill prefix, fwd-para within paragraph, forward-paragraph@unnumberedsubsec No fill prefixIt is simplest to look at the code for the case when there is no fillprefix first. This code consists of yet another inner @code{if}expression, and reads as follows:@smallexample@group(if (re-search-forward paragraph-start nil t) (goto-char (match-beginning 0)) (goto-char (point-max)))@end group@end smallexample@noindentThis expression actually does the work that most people think of asthe primary purpose of the @code{forward-paragraph} command: it causesa regular expression search to occur that searches forward to thestart of the next paragraph and if it is found, moves point there; butif the start of another paragraph if not found, it moves point to theend of the accessible region of the buffer.The only unfamiliar part of this is the use of @code{match-beginning}.This is another function that is new to us. The@code{match-beginning} function returns a number specifying thelocation of the start of the text that was matched by the last regularexpression search.The @code{match-beginning} function is used here because of acharacteristic of a forward search: a successful forward search,regardless of whether it is a plain search or a regular expressionsearch, will move point to the end of the text that is found. In thiscase, a successful search will move point to the end of the pattern for@code{paragraph-start}, which will be the beginning of the nextparagraph rather than the end of the current one.However, we want to put point at the end of the current paragraph, not atthe beginning of the next one. The two positions may be different,because there may be several blank lines between paragraphs.@findex match-beginningWhen given an argument of 0, @code{match-beginning} returns the positionthat is the start of the text that the most recent regularexpression search matched. In this case, the most recent regularexpression search is the one looking for @code{paragraph-start}, so@code{match-beginning} returns the beginning position of the pattern,rather than the end of the pattern. The beginning position is the endof the paragraph.(Incidentally, when passed a positive number as an argument, the@code{match-beginning} function will place point at that parenthesizedexpression in the last regular expression. It is a useful function.)@node fwd-para with fill prefix, fwd-para summary, fwd-para no fill prefix, forward-paragraph@unnumberedsubsec With a fill prefixThe inner @code{if} expression just discussed is the else-part of an enclosing@code{if} expression which tests whether there is a fill prefix. Ifthere is a fill prefix, the then-part of this @code{if} is evaluated.It looks like this:@smallexample@group(while (and (not (eobp)) (not (looking-at paragraph-separate)) (looking-at fill-prefix-regexp)) (forward-line 1))@end group@end smallexample@noindentWhat this expression does is move point forward line by line so longas three conditions are true:@enumerate@itemPoint is not at the end of the buffer.@itemThe text following point does not separate paragraphs.@itemThe pattern following point is the fill prefix regular expression.@end enumerateThe last condition may be puzzling, until you remember that point wasmoved to the beginning of the line early in the @code{forward-paragraph}function. This means that if the text has a fill prefix, the@code{looking-at} function will see it.@node fwd-para summary, , fwd-para with fill prefix, forward-paragraph@unnumberedsubsec SummaryIn summary, when moving forward, the @code{forward-paragraph} functiondoes the following:@itemize @bullet@itemMove point to the beginning of the line.@itemSkip over lines between paragraphs.@itemCheck whether there is a fill prefix, and if there is:@itemize ---@itemGo forward line by line so long as the line is not a paragraphseparating line.@end itemize@itemBut if there is no fill prefix,@itemize ---@itemSearch for the next paragraph start pattern.@itemGo to the beginning of the paragraph start pattern, which will be theend of the previous paragraph.@itemOr else go to the end of the accessible portion of the buffer.@end itemize@end itemize@need 1200For review, here is the code we have just been discussing, formattedfor clarity:@smallexample@group(interactive "p")(or arg (setq arg 1))(let* ( (fill-prefix-regexp (and fill-prefix (not (equal fill-prefix "")) (not paragraph-ignore-fill-prefix) (regexp-quote fill-prefix)))@end group@group (paragraph-separate (if fill-prefix-regexp (concat paragraph-separate "\\|^" fill-prefix-regexp "[ \t]*$") paragraph-separate))) @var{omitted-backward-moving-code} @dots{}@end group@group (while (> arg 0) ; @r{forward-moving-code} (beginning-of-line) (while (prog1 (and (not (eobp)) (looking-at paragraph-separate)) (forward-line 1)))@end group@group (if fill-prefix-regexp (while (and (not (eobp)) ; @r{then-part} (not (looking-at paragraph-separate)) (looking-at fill-prefix-regexp)) (forward-line 1))@end group@group ; @r{else-part: the inner-if} (if (re-search-forward paragraph-start nil t) (goto-char (match-beginning 0)) (goto-char (point-max)))) (setq arg (1- arg))))) ; @r{decrementer}@end group@end smallexampleThe full definition for the @code{forward-paragraph} function not onlyincludes this code for going forwards, but also code for going backwards.If you are reading this inside of GNU Emacs and you want to see thewhole function, you can type @kbd{C-h f} (@code{describe-function})and the name of the function. This gives you the functiondocumentation and the name of the library containing the function'ssource. Place point over the name of the library and press the RETkey; you will be taken directly to the source. (Be sure to installyour sources! Without them, you are like a person who tries to drivea car with his eyes shut!)@c !!! again, 21.0.100 tags table location in this paragraphOr -- a good habit to get into -- you can type @kbd{M-.}(@code{find-tag}) and the name of the function when prompted for it.This will take you directly to the source. If the @code{find-tag}function first asks you for the name of a @file{TAGS} table, give itthe name of the @file{TAGS} file such as@file{/usr/local/share/emacs/21.0.100/lisp/TAGS}. (The exact path to your@file{TAGS} file depends on how your copy of Emacs was installed.)You can also create your own @file{TAGS} file for directories thatlack one.@ifnottex@xref{etags, , Create Your Own @file{TAGS} File}.@end ifnottex@node etags, Regexp Review, forward-paragraph, Regexp Search@section Create Your Own @file{TAGS} File@findex etags@cindex @file{TAGS} file, create ownThe @kbd{M-.} (@code{find-tag}) command takes you directly to thesource for a function, variable, node, or other source. The functiondepends on tags tables to tell it where to go.You often need to build and install tags tables yourself. They arenot built automatically. A tags table is called a @file{TAGS} file;the name is in upper case letters.You can create a @file{TAGS} file by calling the @code{etags} programthat comes as a part of the Emacs distribution. Usually, @code{etags}is compiled and installed when Emacs is built. (@code{etags} is notan Emacs Lisp function or a part of Emacs; it is a C program.)@need 1250To create a @file{TAGS} file, first switch to the directory in whichyou want to create the file. In Emacs you can do this with the@kbd{M-x cd} command, or by visiting a file in the directory, or bylisting the directory with @kbd{C-x d} (@code{dired}). Then run thecompile command, with @w{@code{etags *.el}} as the command to execute@smallexampleM-x compile RET etags *.el RET@end smallexample@noindentto create a @file{TAGS} file.For example, if you have a large number of files in your@file{~/emacs} directory, as I do---I have 137 @file{.el} files in it,of which I load 12---you can create a @file{TAGS} file for the EmacsLisp files in that directory.@need 1250The @code{etags} program takes all theusual shell `wildcards'. For example, if you have two directories forwhich you want a single @file{TAGS file}, type@w{@code{etags *.el ../elisp/*.el}},where @file{../elisp/} is the second directory:@smallexampleM-x compile RET etags *.el ../elisp/*.el RET@end smallexample@need 1250Type@smallexampleM-x compile RET etags --help RET@end smallexample@noindentto see a list of the options accepted by @code{etags} as well as alist of supported languages.The @code{etags} program handles more than 20 languages, includingEmacs Lisp, Common Lisp, Scheme, C, C++, Ada, Fortran, Java, LaTeX,Pascal, Perl, Python, Texinfo, makefiles, and most assemblers. Theprogram has no switches for specifying the language; it recognizes thelanguage in an input file according to its file name and contents.@file{etags} is very helpful when you are writing code yourself andwant to refer back to functions you have already written. Just run@code{etags} again at intervals as you write new functions, so theybecome part of the @file{TAGS} file.If you think an appropriate @file{TAGS} file already exists for whatyou want, but do not know where it is, you can use the @code{locate}program to attempt to find it.Type @w{@kbd{M-x locate RET TAGS RET}} and Emacs will list for you thefull path names of all your @file{TAGS} files. On my system, thiscommand lists 34 @file{TAGS} files. On the other hand, a `plainvanilla' system I recently installed did not contain any @file{TAGS}files.If the tags table you want has been created, you can use the @code{M-xvisit-tags-table} command to specify it. Otherwise, you will need tocreate the tag table yourself and then use @code{M-xvisit-tags-table}.@subsubheading Building Tags in the Emacs sources@cindex Building Tags in the Emacs sources@cindex Tags in the Emacs sources@findex make tagsThe GNU Emacs sources come with a @file{Makefile} that contains asophisticated @code{etags} command that creates, collects, and mergestags tables from all over the Emacs sources and puts the informationinto one @file{TAGS} file in the @file{src/} directory below the toplevel of your Emacs source directory.@need 1250To build this @file{TAGS} file, go to the top level of your Emacssource directory and run the compile command @code{make tags}:@smallexampleM-x compile RET make tags RET@end smallexample@noindent(The @code{make tags} command works well with the GNU Emacs sources,as well as with some other source packages.)For more information, see @ref{Tags, , Tag Tables, emacs, The GNU EmacsManual}.@node Regexp Review, re-search Exercises, etags, Regexp Search@comment node-name, next, previous, up@section ReviewHere is a brief summary of some recently introduced functions.@table @code@item whileRepeatedly evaluate the body of the expression so long as the firstelement of the body tests true. Then return @code{nil}. (Theexpression is evaluated only for its side effects.)@need 1250For example:@smallexample@group(let ((foo 2)) (while (> foo 0) (insert (format "foo is %d.\n" foo)) (setq foo (1- foo)))) @result{} foo is 2. foo is 1. nil@end group@end smallexample@noindent(The @code{insert} function inserts its arguments at point; the@code{format} function returns a string formatted from its argumentsthe way @code{message} formats its arguments; @code{\n} produces a newline.)@item re-search-forwardSearch for a pattern, and if the pattern is found, move point to restjust after it.@noindentTakes four arguments, like @code{search-forward}:@enumerate@itemA regular expression that specifies the pattern to search for.@itemOptionally, the limit of the search.@itemOptionally, what to do if the search fails, return @code{nil} or anerror message.@itemOptionally, how many times to repeat the search; if negative, thesearch goes backwards.@end enumerate@item let*Bind some variables locally to particular values,and then evaluate the remaining arguments, returning the value of thelast one. While binding the local variables, use the local values ofvariables bound earlier, if any.@need 1250For example:@smallexample@group(let* ((foo 7) (bar (* 3 foo))) (message "`bar' is %d." bar)) @result{} `bar' is 21.@end group@end smallexample@item match-beginningReturn the position of the start of the text found by the last regularexpression search.@item looking-atReturn @code{t} for true if the text after point matches the argument,which should be a regular expression.@item eobpReturn @code{t} for true if point is at the end of the accessible partof a buffer. The end of the accessible part is the end of the bufferif the buffer is not narrowed; it is the end of the narrowed part ifthe buffer is narrowed.@item prog1Evaluate each argument in sequence and then return the value of the@emph{first}.@need 1250For example:@smallexample@group(prog1 1 2 3 4) @result{} 1@end group@end smallexample@end table@need 1500@node re-search Exercises, , Regexp Review, Regexp Search@section Exercises with @code{re-search-forward}@itemize @bullet@itemWrite a function to search for a regular expression that matches twoor more blank lines in sequence.@itemWrite a function to search for duplicated words, such as `the the'.@xref{Regexps, , Syntax of Regular Expressions, emacs, The GNU EmacsManual}, for information on how to write a regexp (a regularexpression) to match a string that is composed of two identicalhalves. You can devise several regexps; some are better than others.The function I use is described in an appendix, along with severalregexps. @xref{the-the, , @code{the-the} Duplicated Words Function}.@end itemize@node Counting Words, Words in a defun, Regexp Search, Top@chapter Counting: Repetition and Regexps@cindex Repetition for word counting@cindex Regular expressions for word countingRepetition and regular expression searches are powerful tools that youoften use when you write code in Emacs Lisp. This chapter illustratesthe use of regular expression searches through the construction ofword count commands using @code{while} loops and recursion.@menu* Why Count Words::* count-words-region:: Use a regexp, but find a problem.* recursive-count-words:: Start with case of no words in region.* Counting Exercise::@end menu@node Why Count Words, count-words-region, Counting Words, Counting Words@ifnottex@unnumberedsec Counting words@end ifnottexThe standard Emacs distribution contains a function for counting thenumber of lines within a region. However, there is no correspondingfunction for counting words.Certain types of writing ask you to count words. Thus, if you writean essay, you may be limited to 800 words; if you write a novel, youmay discipline yourself to write 1000 words a day. It seems odd to methat Emacs lacks a word count command. Perhaps people use Emacsmostly for code or types of documentation that do not require wordcounts; or perhaps they restrict themselves to the operating systemword count command, @code{wc}. Alternatively, people may followthe publishers' convention and compute a word count by dividing thenumber of characters in a document by five. In any event, here arecommands to count words.@node count-words-region, recursive-count-words, Why Count Words, Counting Words@comment node-name, next, previous, up@section The @code{count-words-region} Function@findex count-words-regionA word count command could count words in a line, paragraph, region,or buffer. What should the command cover? You could design thecommand to count the number of words in a complete buffer. However,the Emacs tradition encourages flexibility---you may want to countwords in just a section, rather than all of a buffer. So it makesmore sense to design the command to count the number of words in aregion. Once you have a @code{count-words-region} command, you can,if you wish, count words in a whole buffer by marking it with @kbd{C-xh} (@code{mark-whole-buffer}).Clearly, counting words is a repetitive act: starting from thebeginning of the region, you count the first word, then the secondword, then the third word, and so on, until you reach the end of theregion. This means that word counting is ideally suited to recursionor to a @code{while} loop.@menu* Design count-words-region:: The definition using a @code{while} loop.* Whitespace Bug:: The Whitespace Bug in @code{count-words-region}.@end menu@node Design count-words-region, Whitespace Bug, count-words-region, count-words-region@ifnottex@unnumberedsubsec Designing @code{count-words-region}@end ifnottexFirst, we will implement the word count command with a @code{while}loop, then with recursion. The command will, of course, beinteractive.@need 800The template for an interactive function definition is, as always:@smallexample@group(defun @var{name-of-function} (@var{argument-list}) "@var{documentation}@dots{}" (@var{interactive-expression}@dots{}) @var{body}@dots{})@end group@end smallexampleWhat we need to do is fill in the slots.The name of the function should be self-explanatory and similar to theexisting @code{count-lines-region} name. This makes the name easierto remember. @code{count-words-region} is a good choice.The function counts words within a region. This means that theargument list must contain symbols that are bound to the twopositions, the beginning and end of the region. These two positionscan be called @samp{beginning} and @samp{end} respectively. The firstline of the documentation should be a single sentence, since that isall that is printed as documentation by a command such as@code{apropos}. The interactive expression will be of the form@samp{(interactive "r")}, since that will cause Emacs to pass thebeginning and end of the region to the function's argument list. Allthis is routine.The body of the function needs to be written to do three tasks:first, to set up conditions under which the @code{while} loop cancount words, second, to run the @code{while} loop, and third, to senda message to the user.When a user calls @code{count-words-region}, point may be at thebeginning or the end of the region. However, the counting processmust start at the beginning of the region. This means we will wantto put point there if it is not already there. Executing@code{(goto-char beginning)} ensures this. Of course, we will want toreturn point to its expected position when the function finishes itswork. For this reason, the body must be enclosed in a@code{save-excursion} expression.The central part of the body of the function consists of a@code{while} loop in which one expression jumps point forward word byword, and another expression counts those jumps. The true-or-false-testof the @code{while} loop should test true so long as point should jumpforward, and false when point is at the end of the region.We could use @code{(forward-word 1)} as the expression for moving pointforward word by word, but it is easier to see what Emacs identifies as a`word' if we use a regular expression search.A regular expression search that finds the pattern for which it issearching leaves point after the last character matched. This meansthat a succession of successful word searches will move point forwardword by word.As a practical matter, we want the regular expression search to jumpover whitespace and punctuation between words as well as over thewords themselves. A regexp that refuses to jump over interwordwhitespace would never jump more than one word! This means thatthe regexp should include the whitespace and punctuation that followsa word, if any, as well as the word itself. (A word may end a bufferand not have any following whitespace or punctuation, so that part ofthe regexp must be optional.)Thus, what we want for the regexp is a pattern defining one or moreword constituent characters followed, optionally, by one or morecharacters that are not word constituents. The regular expression forthis is:@smallexample\w+\W*@end smallexample@noindentThe buffer's syntax table determines which characters are and are notword constituents. (@xref{Syntax, , What Constitutes a Word orSymbol?}, for more about syntax. Also, see @ref{Syntax, Syntax, TheSyntax Table, emacs, The GNU Emacs Manual}, and @ref{Syntax Tables, ,Syntax Tables, elisp, The GNU Emacs Lisp Reference Manual}.)@need 800The search expression looks like this:@smallexample(re-search-forward "\\w+\\W*")@end smallexample@noindent(Note that paired backslashes precede the @samp{w} and @samp{W}. Asingle backslash has special meaning to the Emacs Lisp interpreter. Itindicates that the following character is interpreted differently thanusual. For example, the two characters, @samp{\n}, stand for@samp{newline}, rather than for a backslash followed by @samp{n}. Twobackslashes in a row stand for an ordinary, `unspecial' backslash.)We need a counter to count how many words there are; this variablemust first be set to 0 and then incremented each time Emacs goesaround the @code{while} loop. The incrementing expression is simply:@smallexample(setq count (1+ count))@end smallexampleFinally, we want to tell the user how many words there are in theregion. The @code{message} function is intended for presenting thiskind of information to the user. The message has to be phrased sothat it reads properly regardless of how many words there are in theregion: we don't want to say that ``there are 1 words in the region''.The conflict between singular and plural is ungrammatical. We cansolve this problem by using a conditional expression that evaluatesdifferent messages depending on the number of words in the region.There are three possibilities: no words in the region, one word in theregion, and more than one word. This means that the @code{cond}special form is appropriate.@need 1500All this leads to the following function definition:@smallexample@group;;; @r{First version; has bugs!}(defun count-words-region (beginning end) "Print number of words in the region.Words are defined as at least one word-constituentcharacter followed by at least one character thatis not a word-constituent. The buffer's syntaxtable determines which characters these are." (interactive "r") (message "Counting words in region ... ")@end group@group;;; @r{1. Set up appropriate conditions.} (save-excursion (goto-char beginning) (let ((count 0))@end group@group;;; @r{2. Run the} while @r{loop.} (while (< (point) end) (re-search-forward "\\w+\\W*") (setq count (1+ count)))@end group@group;;; @r{3. Send a message to the user.} (cond ((zerop count) (message "The region does NOT have any words.")) ((= 1 count) (message "The region has 1 word.")) (t (message "The region has %d words." count))))))@end group@end smallexample@noindentAs written, the function works, but not in all circumstances.@node Whitespace Bug, , Design count-words-region, count-words-region@comment node-name, next, previous, up@subsection The Whitespace Bug in @code{count-words-region}The @code{count-words-region} command described in the precedingsection has two bugs, or rather, one bug with two manifestations.First, if you mark a region containing only whitespace in the middleof some text, the @code{count-words-region} command tells you that theregion contains one word! Second, if you mark a region containingonly whitespace at the end of the buffer or the accessible portion ofa narrowed buffer, the command displays an error message that lookslike this:@smallexampleSearch failed: "\\w+\\W*"@end smallexampleIf you are reading this in Info in GNU Emacs, you can test for thesebugs yourself.First, evaluate the function in the usual manner to install it.@ifinfoHere is a copy of the definition. Place your cursor after the closingparenthesis and type @kbd{C-x C-e} to install it.@smallexample@group;; @r{First version; has bugs!}(defun count-words-region (beginning end) "Print number of words in the region.Words are defined as at least one word-constituent character followedby at least one character that is not a word-constituent. The buffer'ssyntax table determines which characters these are."@end group@group (interactive "r") (message "Counting words in region ... ")@end group@group;;; @r{1. Set up appropriate conditions.} (save-excursion (goto-char beginning) (let ((count 0))@end group@group;;; @r{2. Run the} while @r{loop.} (while (< (point) end) (re-search-forward "\\w+\\W*") (setq count (1+ count)))@end group@group;;; @r{3. Send a message to the user.} (cond ((zerop count) (message "The region does NOT have any words.")) ((= 1 count) (message "The region has 1 word.")) (t (message "The region has %d words." count))))))@end group@end smallexample@end ifinfo@need 1000If you wish, you can also install this keybinding by evaluating it:@smallexample(global-set-key "\C-c=" 'count-words-region)@end smallexampleTo conduct the first test, set mark and point to the beginning and endof the following line and then type @kbd{C-c =} (or @kbd{M-xcount-words-region} if you have not bound @kbd{C-c =}):@smallexample one two three@end smallexample@noindentEmacs will tell you, correctly, that the region has three words.Repeat the test, but place mark at the beginning of the line and placepoint just @emph{before} the word @samp{one}. Again type the command@kbd{C-c =} (or @kbd{M-x count-words-region}). Emacs should tell youthat the region has no words, since it is composed only of thewhitespace at the beginning of the line. But instead Emacs tells youthat the region has one word!For the third test, copy the sample line to the end of the@file{*scratch*} buffer and then type several spaces at the end of theline. Place mark right after the word @samp{three} and point at theend of line. (The end of the line will be the end of the buffer.)Type @kbd{C-c =} (or @kbd{M-x count-words-region}) as you did before.Again, Emacs should tell you that the region has no words, since it iscomposed only of the whitespace at the end of the line. Instead,Emacs displays an error message saying @samp{Search failed}.The two bugs stem from the same problem.Consider the first manifestation of the bug, in which the commandtells you that the whitespace at the beginning of the line containsone word. What happens is this: The @code{M-x count-words-region}command moves point to the beginning of the region. The @code{while}tests whether the value of point is smaller than the value of@code{end}, which it is. Consequently, the regular expression searchlooks for and finds the first word. It leaves point after the word.@code{count} is set to one. The @code{while} loop repeats; but thistime the value of point is larger than the value of @code{end}, theloop is exited; and the function displays a message saying the numberof words in the region is one. In brief, the regular expressionsearch looks for and finds the word even though it is outsidethe marked region.In the second manifestation of the bug, the region is whitespace atthe end of the buffer. Emacs says @samp{Search failed}. What happensis that the true-or-false-test in the @code{while} loop tests true, sothe search expression is executed. But since there are no more wordsin the buffer, the search fails.In both manifestations of the bug, the search extends or attempts toextend outside of the region.The solution is to limit the search to the region---this is a fairlysimple action, but as you may have come to expect, it is not quite assimple as you might think.As we have seen, the @code{re-search-forward} function takes a searchpattern as its first argument. But in addition to this first,mandatory argument, it accepts three optional arguments. The optionalsecond argument bounds the search. The optional third argument, if@code{t}, causes the function to return @code{nil} rather than signalan error if the search fails. The optional fourth argument is arepeat count. (In Emacs, you can see a function's documentation bytyping @kbd{C-h f}, the name of the function, and then @key{RET}.)In the @code{count-words-region} definition, the value of the end ofthe region is held by the variable @code{end} which is passed as anargument to the function. Thus, we can add @code{end} as an argumentto the regular expression search expression:@smallexample(re-search-forward "\\w+\\W*" end)@end smallexampleHowever, if you make only this change to the @code{count-words-region}definition and then test the new version of the definition on astretch of whitespace, you will receive an error message saying@samp{Search failed}.What happens is this: the search is limited to the region, and failsas you expect because there are no word-constituent characters in theregion. Since it fails, we receive an error message. But we do notwant to receive an error message in this case; we want to receive themessage that "The region does NOT have any words."The solution to this problem is to provide @code{re-search-forward}with a third argument of @code{t}, which causes the function to return@code{nil} rather than signal an error if the search fails.However, if you make this change and try it, you will see the message``Counting words in region ... '' and @dots{} you will keep on seeingthat message @dots{}, until you type @kbd{C-g} (@code{keyboard-quit}).Here is what happens: the search is limited to the region, as before,and it fails because there are no word-constituent characters in theregion, as expected. Consequently, the @code{re-search-forward}expression returns @code{nil}. It does nothing else. In particular,it does not move point, which it does as a side effect if it finds thesearch target. After the @code{re-search-forward} expression returns@code{nil}, the next expression in the @code{while} loop is evaluated.This expression increments the count. Then the loop repeats. Thetrue-or-false-test tests true because the value of point is still lessthan the value of end, since the @code{re-search-forward} expressiondid not move point. @dots{} and the cycle repeats @dots{}The @code{count-words-region} definition requires yet anothermodification, to cause the true-or-false-test of the @code{while} loopto test false if the search fails. Put another way, there are twoconditions that must be satisfied in the true-or-false-test before theword count variable is incremented: point must still be within theregion and the search expression must have found a word to count.Since both the first condition and the second condition must be truetogether, the two expressions, the region test and the searchexpression, can be joined with an @code{and} special form and embedded inthe @code{while} loop as the true-or-false-test, like this:@smallexample(and (< (point) end) (re-search-forward "\\w+\\W*" end t))@end smallexample@c colon in printed section title causes problem in Info cross reference@c also trouble with an overfull hbox@iftex@noindent(For information about @code{and}, see@ref{forward-paragraph, , @code{forward-paragraph}: a Goldmine ofFunctions}.)@end iftex@ifinfo@noindent(@xref{forward-paragraph}, for information about @code{and}.)@end ifinfoThe @code{re-search-forward} expression returns @code{t} if the searchsucceeds and as a side effect moves point. Consequently, as words arefound, point is moved through the region. When the searchexpression fails to find another word, or when point reaches the endof the region, the true-or-false-test tests false, the @code{while}loop exists, and the @code{count-words-region} function displays oneor other of its messages.After incorporating these final changes, the @code{count-words-region}works without bugs (or at least, without bugs that I have found!).Here is what it looks like:@smallexample@group;;; @r{Final version:} @code{while}(defun count-words-region (beginning end) "Print number of words in the region." (interactive "r") (message "Counting words in region ... ")@end group@group;;; @r{1. Set up appropriate conditions.} (save-excursion (let ((count 0)) (goto-char beginning)@end group@group;;; @r{2. Run the} while @r{loop.} (while (and (< (point) end) (re-search-forward "\\w+\\W*" end t)) (setq count (1+ count)))@end group@group;;; @r{3. Send a message to the user.} (cond ((zerop count) (message "The region does NOT have any words.")) ((= 1 count) (message "The region has 1 word.")) (t (message "The region has %d words." count))))))@end group@end smallexample@node recursive-count-words, Counting Exercise, count-words-region, Counting Words@comment node-name, next, previous, up@section Count Words Recursively@cindex Count words recursively@cindex Recursively counting words@cindex Words, counted recursivelyYou can write the function for counting words recursively as well aswith a @code{while} loop. Let's see how this is done.First, we need to recognize that the @code{count-words-region}function has three jobs: it sets up the appropriate conditions forcounting to occur; it counts the words in the region; and it sends amessage to the user telling how many words there are.If we write a single recursive function to do everything, we willreceive a message for every recursive call. If the region contains 13words, we will receive thirteen messages, one right after the other.We don't want this! Instead, we must write two functions to do thejob, one of which (the recursive function) will be used inside of theother. One function will set up the conditions and display themessage; the other will return the word count.Let us start with the function that causes the message to be displayed.We can continue to call this @code{count-words-region}.This is the function that the user will call. It will be interactive.Indeed, it will be similar to our previous versions of thisfunction, except that it will call @code{recursive-count-words} todetermine how many words are in the region.@need 1250We can readily construct a template for this function, based on ourprevious versions:@smallexample@group;; @r{Recursive version; uses regular expression search}(defun count-words-region (beginning end) "@var{documentation}@dots{}" (@var{interactive-expression}@dots{})@end group@group;;; @r{1. Set up appropriate conditions.} (@var{explanatory message}) (@var{set-up functions}@dots{}@end group@group;;; @r{2. Count the words.} @var{recursive call}@end group@group;;; @r{3. Send a message to the user.} @var{message providing word count}))@end group@end smallexampleThe definition looks straightforward, except that somehow the countreturned by the recursive call must be passed to the messagedisplaying the word count. A little thought suggests that this can bedone by making use of a @code{let} expression: we can bind a variablein the varlist of a @code{let} expression to the number of words inthe region, as returned by the recursive call; and then the@code{cond} expression, using binding, can display the value to theuser.Often, one thinks of the binding within a @code{let} expression assomehow secondary to the `primary' work of a function. But in thiscase, what you might consider the `primary' job of the function,counting words, is done within the @code{let} expression.@need 1250Using @code{let}, the function definition looks like this:@smallexample@group(defun count-words-region (beginning end) "Print number of words in the region." (interactive "r")@end group@group;;; @r{1. Set up appropriate conditions.} (message "Counting words in region ... ") (save-excursion (goto-char beginning)@end group@group;;; @r{2. Count the words.} (let ((count (recursive-count-words end)))@end group@group;;; @r{3. Send a message to the user.} (cond ((zerop count) (message "The region does NOT have any words.")) ((= 1 count) (message "The region has 1 word.")) (t (message "The region has %d words." count))))))@end group@end smallexampleNext, we need to write the recursive counting function.A recursive function has at least three parts: the `do-again-test', the`next-step-expression', and the recursive call.The do-again-test determines whether the function will or will not becalled again. Since we are counting words in a region and can use afunction that moves point forward for every word, the do-again-testcan check whether point is still within the region. The do-again-testshould find the value of point and determine whether point is before,at, or after the value of the end of the region. We can use the@code{point} function to locate point. Clearly, we must pass thevalue of the end of the region to the recursive counting function as anargument.In addition, the do-again-test should also test whether the search finds aword. If it does not, the function should not call itself again.The next-step-expression changes a value so that when the recursivefunction is supposed to stop calling itself, it stops. Moreprecisely, the next-step-expression changes a value so that at theright time, the do-again-test stops the recursive function fromcalling itself again. In this case, the next-step-expression can bethe expression that moves point forward, word by word.The third part of a recursive function is the recursive call.Somewhere, also, we also need a part that does the `work' of thefunction, a part that does the counting. A vital part!@need 1250But already, we have an outline of the recursive counting function:@smallexample@group(defun recursive-count-words (region-end) "@var{documentation}@dots{}" @var{do-again-test} @var{next-step-expression} @var{recursive call})@end group@end smallexampleNow we need to fill in the slots. Let's start with the simplest casesfirst: if point is at or beyond the end of the region, there cannotbe any words in the region, so the function should return zero.Likewise, if the search fails, there are no words to count, so thefunction should return zero.On the other hand, if point is within the region and the searchsucceeds, the function should call itself again.@need 800Thus, the do-again-test should look like this:@smallexample@group(and (< (point) region-end) (re-search-forward "\\w+\\W*" region-end t))@end group@end smallexampleNote that the search expression is part of the do-again-test---thefunction returns @code{t} if its search succeeds and @code{nil} if itfails. (@xref{Whitespace Bug, , The Whitespace Bug in@code{count-words-region}}, for an explanation of how@code{re-search-forward} works.)The do-again-test is the true-or-false test of an @code{if} clause.Clearly, if the do-again-test succeeds, the then-part of the @code{if}clause should call the function again; but if it fails, the else-partshould return zero since either point is outside the region or thesearch failed because there were no words to find.But before considering the recursive call, we need to consider thenext-step-expression. What is it? Interestingly, it is the searchpart of the do-again-test.In addition to returning @code{t} or @code{nil} for thedo-again-test, @code{re-search-forward} moves point forward as a sideeffect of a successful search. This is the action that changes thevalue of point so that the recursive function stops calling itselfwhen point completes its movement through the region. Consequently,the @code{re-search-forward} expression is the next-step-expression.@need 1200In outline, then, the body of the @code{recursive-count-words}function looks like this:@smallexample@group(if @var{do-again-test-and-next-step-combined} ;; @r{then} @var{recursive-call-returning-count} ;; @r{else} @var{return-zero})@end group@end smallexampleHow to incorporate the mechanism that counts?If you are not used to writing recursive functions, a question likethis can be troublesome. But it can and should be approachedsystematically.We know that the counting mechanism should be associated in some waywith the recursive call. Indeed, since the next-step-expression movespoint forward by one word, and since a recursive call is made foreach word, the counting mechanism must be an expression that adds oneto the value returned by a call to @code{recursive-count-words}.Consider several cases:@itemize @bullet@itemIf there are two words in the region, the function should returna value resulting from adding one to the value returned when it countsthe first word, plus the number returned when it counts the remainingwords in the region, which in this case is one.@itemIf there is one word in the region, the function should returna value resulting from adding one to the value returned when it countsthat word, plus the number returned when it counts the remainingwords in the region, which in this case is zero.@itemIf there are no words in the region, the function should return zero.@end itemizeFrom the sketch we can see that the else-part of the @code{if} returnszero for the case of no words. This means that the then-part of the@code{if} must return a value resulting from adding one to the valuereturned from a count of the remaining words.@need 1200The expression will look like this, where @code{1+} is a function thatadds one to its argument.@smallexample(1+ (recursive-count-words region-end))@end smallexample@need 1200The whole @code{recursive-count-words} function will then look likethis:@smallexample@group(defun recursive-count-words (region-end) "@var{documentation}@dots{}";;; @r{1. do-again-test} (if (and (< (point) region-end) (re-search-forward "\\w+\\W*" region-end t))@end group@group;;; @r{2. then-part: the recursive call} (1+ (recursive-count-words region-end));;; @r{3. else-part} 0))@end group@end smallexample@need 1250Let's examine how this works:If there are no words in the region, the else part of the @code{if}expression is evaluated and consequently the function returns zero.If there is one word in the region, the value of point is less thanthe value of @code{region-end} and the search succeeds. In this case,the true-or-false-test of the @code{if} expression tests true, and thethen-part of the @code{if} expression is evaluated. The countingexpression is evaluated. This expression returns a value (which willbe the value returned by the whole function) that is the sum of oneadded to the value returned by a recursive call.Meanwhile, the next-step-expression has caused point to jump over thefirst (and in this case only) word in the region. This means thatwhen @code{(recursive-count-words region-end)} is evaluated a secondtime, as a result of the recursive call, the value of point will beequal to or greater than the value of region end. So this time,@code{recursive-count-words} will return zero. The zero will be addedto one, and the original evaluation of @code{recursive-count-words}will return one plus zero, which is one, which is the correct amount.Clearly, if there are two words in the region, the first call to@code{recursive-count-words} returns one added to the value returnedby calling @code{recursive-count-words} on a region containing theremaining word---that is, it adds one to one, producing two, which isthe correct amount.Similarly, if there are three words in the region, the first call to@code{recursive-count-words} returns one added to the value returnedby calling @code{recursive-count-words} on a region containing theremaining two words---and so on and so on.@need 1250@noindentWith full documentation the two functions look like this:@need 1250@noindentThe recursive function:@findex recursive-count-words@smallexample@group(defun recursive-count-words (region-end) "Number of words between point and REGION-END."@end group@group;;; @r{1. do-again-test} (if (and (< (point) region-end) (re-search-forward "\\w+\\W*" region-end t))@end group@group;;; @r{2. then-part: the recursive call} (1+ (recursive-count-words region-end));;; @r{3. else-part} 0))@end group@end smallexample@need 800@noindentThe wrapper:@smallexample@group;;; @r{Recursive version}(defun count-words-region (beginning end) "Print number of words in the region.@end group@groupWords are defined as at least one word-constituentcharacter followed by at least one character that isnot a word-constituent. The buffer's syntax tabledetermines which characters these are."@end group@group (interactive "r") (message "Counting words in region ... ") (save-excursion (goto-char beginning) (let ((count (recursive-count-words end)))@end group@group (cond ((zerop count) (message "The region does NOT have any words."))@end group@group ((= 1 count) (message "The region has 1 word.")) (t (message "The region has %d words." count))))))@end group@end smallexample@node Counting Exercise, , recursive-count-words, Counting Words@section Exercise: Counting PunctuationUsing a @code{while} loop, write a function to count the number ofpunctuation marks in a region---period, comma, semicolon, colon,exclamation mark, and question mark. Do the same using recursion.@node Words in a defun, Readying a Graph, Counting Words, Top@chapter Counting Words in a @code{defun}@cindex Counting words in a @code{defun}@cindex Word counting in a @code{defun}Our next project is to count the number of words in a functiondefinition. Clearly, this can be done using some variant of@code{count-word-region}. @xref{Counting Words, , Counting Words:Repetition and Regexps}. If we are just going to count the words inone definition, it is easy enough to mark the definition with the@kbd{C-M-h} (@code{mark-defun}) command, and then call@code{count-word-region}.However, I am more ambitious: I want to count the words and symbols inevery definition in the Emacs sources and then print a graph thatshows how many functions there are of each length: how many contain 40to 49 words or symbols, how many contain 50 to 59 words or symbols,and so on. I have often been curious how long a typical function is,and this will tell.@menu* Divide and Conquer::* Words and Symbols:: What to count?* Syntax:: What constitutes a word or symbol?* count-words-in-defun:: Very like @code{count-words}.* Several defuns:: Counting several defuns in a file.* Find a File:: Do you want to look at a file?* lengths-list-file:: A list of the lengths of many definitions.* Several files:: Counting in definitions in different files.* Several files recursively:: Recursively counting in different files.* Prepare the data:: Prepare the data for display in a graph.@end menu@node Divide and Conquer, Words and Symbols, Words in a defun, Words in a defun@ifnottex@unnumberedsec Divide and Conquer@end ifnottexDescribed in one phrase, the histogram project is daunting; butdivided into numerous small steps, each of which we can take one at atime, the project becomes less fearsome. Let us consider what thesteps must be:@itemize @bullet@itemFirst, write a function to count the words in one definition. Thisincludes the problem of handling symbols as well as words.@itemSecond, write a function to list the numbers of words in each functionin a file. This function can use the @code{count-words-in-defun}function.@itemThird, write a function to list the numbers of words in each functionin each of several files. This entails automatically finding thevarious files, switching to them, and counting the words in thedefinitions within them.@itemFourth, write a function to convert the list of numbers that wecreated in step three to a form that will be suitable for printing asa graph.@itemFifth, write a function to print the results as a graph.@end itemizeThis is quite a project! But if we take each step slowly, it will notbe difficult.@node Words and Symbols, Syntax, Divide and Conquer, Words in a defun@section What to Count?@cindex Words and symbols in defunWhen we first start thinking about how to count the words in afunction definition, the first question is (or ought to be) what arewe going to count? When we speak of `words' with respect to a Lispfunction definition, we are actually speaking, in large part, of`symbols'. For example, the following @code{multiply-by-seven}function contains the five symbols @code{defun},@code{multiply-by-seven}, @code{number}, @code{*}, and @code{7}. Inaddition, in the documentation string, it contains the four words@samp{Multiply}, @samp{NUMBER}, @samp{by}, and @samp{seven}. Thesymbol @samp{number} is repeated, so the definition contains a totalof ten words and symbols.@smallexample@group(defun multiply-by-seven (number) "Multiply NUMBER by seven." (* 7 number))@end group@end smallexample@noindentHowever, if we mark the @code{multiply-by-seven} definition with@kbd{C-M-h} (@code{mark-defun}), and then call@code{count-words-region} on it, we will find that@code{count-words-region} claims the definition has eleven words, notten! Something is wrong!The problem is twofold: @code{count-words-region} does not count the@samp{*} as a word, and it counts the single symbol,@code{multiply-by-seven}, as containing three words. The hyphens aretreated as if they were interword spaces rather than intrawordconnectors: @samp{multiply-by-seven} is counted as if it were written@samp{multiply by seven}.The cause of this confusion is the regular expression search withinthe @code{count-words-region} definition that moves point forward wordby word. In the canonical version of @code{count-words-region}, theregexp is:@smallexample"\\w+\\W*"@end smallexample@noindentThis regular expression is a pattern defining one or more wordconstituent characters possibly followed by one or more charactersthat are not word constituents. What is meant by `word constituentcharacters' brings us to the issue of syntax, which is worth a sectionof its own.@node Syntax, count-words-in-defun, Words and Symbols, Words in a defun@section What Constitutes a Word or Symbol?@cindex Syntax categories and tablesEmacs treats different characters as belonging to different@dfn{syntax categories}. For example, the regular expression,@samp{\\w+}, is a pattern specifying one or more @emph{wordconstituent} characters. Word constituent characters are members ofone syntax category. Other syntax categories include the class ofpunctuation characters, such as the period and the comma, and theclass of whitespace characters, such as the blank space and the tabcharacter. (For more information, see @ref{Syntax, Syntax, The SyntaxTable, emacs, The GNU Emacs Manual}, and @ref{Syntax Tables, , SyntaxTables, elisp, The GNU Emacs Lisp Reference Manual}.)Syntax tables specify which characters belong to which categories.Usually, a hyphen is not specified as a `word constituent character'.Instead, it is specified as being in the `class of characters that arepart of symbol names but not words.' This means that the@code{count-words-region} function treats it in the same way it treatsan interword white space, which is why @code{count-words-region}counts @samp{multiply-by-seven} as three words.There are two ways to cause Emacs to count @samp{multiply-by-seven} asone symbol: modify the syntax table or modify the regular expression.We could redefine a hyphen as a word constituent character bymodifying the syntax table that Emacs keeps for each mode. Thisaction would serve our purpose, except that a hyphen is merely themost common character within symbols that is not typically a wordconstituent character; there are others, too.Alternatively, we can redefine the regular expression used in the@code{count-words} definition so as to include symbols. Thisprocedure has the merit of clarity, but the task is a little tricky.@need 1200The first part is simple enough: the pattern must match ``at least onecharacter that is a word or symbol constituent''. Thus:@smallexample"\\(\\w\\|\\s_\\)+"@end smallexample@noindentThe @samp{\\(} is the first part of the grouping construct thatincludes the @samp{\\w} and the @samp{\\s_} as alternatives, separatedby the @samp{\\|}. The @samp{\\w} matches any word-constituentcharacter and the @samp{\\s_} matches any character that is part of asymbol name but not a word-constituent character. The @samp{+}following the group indicates that the word or symbol constituentcharacters must be matched at least once.However, the second part of the regexp is more difficult to design.What we want is to follow the first part with ``optionally one or morecharacters that are not constituents of a word or symbol''. At first,I thought I could define this with the following:@smallexample"\\(\\W\\|\\S_\\)*"@end smallexample@noindentThe upper case @samp{W} and @samp{S} match characters that are@emph{not} word or symbol constituents. Unfortunately, thisexpression matches any character that is either not a word constituentor not a symbol constituent. This matches any character!I then noticed that every word or symbol in my test region wasfollowed by white space (blank space, tab, or newline). So I triedplacing a pattern to match one or more blank spaces after the patternfor one or more word or symbol constituents. This failed, too. Wordsand symbols are often separated by whitespace, but in actual codeparentheses may follow symbols and punctuation may follow words. Sofinally, I designed a pattern in which the word or symbol constituentsare followed optionally by characters that are not white space andthen followed optionally by white space.@need 800Here is the full regular expression:@smallexample"\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"@end smallexample@node count-words-in-defun, Several defuns, Syntax, Words in a defun@section The @code{count-words-in-defun} Function@cindex Counting words in a @code{defun}We have seen that there are several ways to write a@code{count-word-region} function. To write a@code{count-words-in-defun}, we need merely adapt one of theseversions.The version that uses a @code{while} loop is easy to understand, so Iam going to adapt that. Because @code{count-words-in-defun} will bepart of a more complex program, it need not be interactive and it neednot display a message but just return the count. These considerationssimplify the definition a little.On the other hand, @code{count-words-in-defun} will be used within abuffer that contains function definitions. Consequently, it isreasonable to ask that the function determine whether it is calledwhen point is within a function definition, and if it is, to returnthe count for that definition. This adds complexity to thedefinition, but saves us from needing to pass arguments to thefunction.@need 1250These considerations lead us to prepare the following template:@smallexample@group(defun count-words-in-defun () "@var{documentation}@dots{}" (@var{set up}@dots{} (@var{while loop}@dots{}) @var{return count})@end group@end smallexample@noindentAs usual, our job is to fill in the slots.First, the set up.We are presuming that this function will be called within a buffercontaining function definitions. Point will either be within afunction definition or not. For @code{count-words-in-defun} to work,point must move to the beginning of the definition, a counter muststart at zero, and the counting loop must stop when point reaches theend of the definition.The @code{beginning-of-defun} function searches backwards for anopening delimiter such as a @samp{(} at the beginning of a line, andmoves point to that position, or else to the limit of the search. Inpractice, this means that @code{beginning-of-defun} moves point to thebeginning of an enclosing or preceding function definition, or else tothe beginning of the buffer. We can use @code{beginning-of-defun} toplace point where we wish to start.The @code{while} loop requires a counter to keep track of the words orsymbols being counted. A @code{let} expression can be used to createa local variable for this purpose, and bind it to an initial value of zero.The @code{end-of-defun} function works like @code{beginning-of-defun}except that it moves point to the end of the definition.@code{end-of-defun} can be used as part of an expression thatdetermines the position of the end of the definition.The set up for @code{count-words-in-defun} takes shape rapidly: firstwe move point to the beginning of the definition, then we create alocal variable to hold the count, and finally, we record the positionof the end of the definition so the @code{while} loop will know when to stoplooping.@need 1250The code looks like this:@smallexample@group(beginning-of-defun)(let ((count 0) (end (save-excursion (end-of-defun) (point))))@end group@end smallexample@noindentThe code is simple. The only slight complication is likely to concern@code{end}: it is bound to the position of the end of the definitionby a @code{save-excursion} expression that returns the value of pointafter @code{end-of-defun} temporarily moves it to the end of thedefinition.The second part of the @code{count-words-in-defun}, after the set up,is the @code{while} loop.The loop must contain an expression that jumps point forward word byword and symbol by symbol, and another expression that counts thejumps. The true-or-false-test for the @code{while} loop should testtrue so long as point should jump forward, and false when point is atthe end of the definition. We have already redefined the regularexpression for this (@pxref{Syntax}), so the loop is straightforward:@smallexample@group(while (and (< (point) end) (re-search-forward "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" end t) (setq count (1+ count)))@end group@end smallexampleThe third part of the function definition returns the count of wordsand symbols. This part is the last expression within the body of the@code{let} expression, and can be, very simply, the local variable@code{count}, which when evaluated returns the count.@need 1250Put together, the @code{count-words-in-defun} definition looks like this:@findex count-words-in-defun@smallexample@group(defun count-words-in-defun () "Return the number of words and symbols in a defun." (beginning-of-defun) (let ((count 0) (end (save-excursion (end-of-defun) (point))))@end group@group (while (and (< (point) end) (re-search-forward "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" end t)) (setq count (1+ count))) count))@end group@end smallexampleHow to test this? The function is not interactive, but it is easy toput a wrapper around the function to make it interactive; we can usealmost the same code as for the recursive version of@code{count-words-region}:@smallexample@group;;; @r{Interactive version.}(defun count-words-defun () "Number of words and symbols in a function definition." (interactive) (message "Counting words and symbols in function definition ... ")@end group@group (let ((count (count-words-in-defun))) (cond ((zerop count) (message "The definition does NOT have any words or symbols."))@end group@group ((= 1 count) (message "The definition has 1 word or symbol.")) (t (message "The definition has %d words or symbols." count)))))@end group@end smallexample@need 800@noindentLet's re-use @kbd{C-c =} as a convenient keybinding:@smallexample(global-set-key "\C-c=" 'count-words-defun)@end smallexampleNow we can try out @code{count-words-defun}: install both@code{count-words-in-defun} and @code{count-words-defun}, and set thekeybinding, and then place the cursor within the following definition:@smallexample@group(defun multiply-by-seven (number) "Multiply NUMBER by seven." (* 7 number)) @result{} 10@end group@end smallexample@noindentSuccess! The definition has 10 words and symbols.The next problem is to count the numbers of words and symbols inseveral definitions within a single file.@node Several defuns, Find a File, count-words-in-defun, Words in a defun@section Count Several @code{defuns} Within a FileA file such as @file{simple.el} may have 80 or more functiondefinitions within it. Our long term goal is to collect statistics onmany files, but as a first step, our immediate goal is to collectstatistics on one file.The information will be a series of numbers, each number being thelength of a function definition. We can store the numbers in a list.We know that we will want to incorporate the information regarding onefile with information about many other files; this means that thefunction for counting definition lengths within one file need onlyreturn the list of lengths. It need not and should not display anymessages.The word count commands contain one expression to jump point forwardword by word and another expression to count the jumps. The functionto return the lengths of definitions can be designed to work the sameway, with one expression to jump point forward definition bydefinition and another expression to construct the lengths' list.This statement of the problem makes it elementary to write thefunction definition. Clearly, we will start the count at thebeginning of the file, so the first command will be @code{(goto-char(point-min))}. Next, we start the @code{while} loop; and thetrue-or-false test of the loop can be a regular expression search forthe next function definition---so long as the search succeeds, pointis moved forward and then the body of the loop is evaluated. The bodyneeds an expression that constructs the lengths' list. @code{cons},the list construction command, can be used to create the list. Thatis almost all there is to it.@need 800Here is what this fragment of code looks like:@smallexample@group(goto-char (point-min))(while (re-search-forward "^(defun" nil t) (setq lengths-list (cons (count-words-in-defun) lengths-list)))@end group@end smallexampleWhat we have left out is the mechanism for finding the file thatcontains the function definitions.In previous examples, we either used this, the Info file, or weswitched back and forth to some other buffer, such as the@file{*scratch*} buffer.Finding a file is a new process that we have not yet discussed.@node Find a File, lengths-list-file, Several defuns, Words in a defun@comment node-name, next, previous, up@section Find a File@cindex Find a FileTo find a file in Emacs, you use the @kbd{C-x C-f} (@code{find-file})command. This command is almost, but not quite right for the lengthsproblem.@need 1200Let's look at the source for @code{find-file} (you can use the@code{find-tag} command or @kbd{C-h f} (@code{describe-function}) tofind the source of a function):@smallexample@group(defun find-file (filename) "Edit file FILENAME.Switch to a buffer visiting file FILENAME,creating one if none already exists." (interactive "FFind file: ") (switch-to-buffer (find-file-noselect filename)))@end group@end smallexampleThe definition possesses short but complete documentation and aninteractive specification that prompts you for a file name when youuse the command interactively. The body of the definition containstwo functions, @code{find-file-noselect} and @code{switch-to-buffer}.According to its documentation as shown by @kbd{C-h f} (the@code{describe-function} command), the @code{find-file-noselect}function reads the named file into a buffer and returns the buffer.However, the buffer is not selected. Emacs does not switch itsattention (or yours if you are using @code{find-file-noselect}) to thenamed buffer. That is what @code{switch-to-buffer} does: it switchesthe buffer to which Emacs attention is directed; and it switches thebuffer displayed in the window to the new buffer. We have discussedbuffer switching elsewhere. (@xref{Switching Buffers}.)In this histogram project, we do not need to display each file on thescreen as the program determines the length of each definition withinit. Instead of employing @code{switch-to-buffer}, we can work with@code{set-buffer}, which redirects the attention of the computerprogram to a different buffer but does not redisplay it on the screen.So instead of calling on @code{find-file} to do the job, we must writeour own expression.The task is easy: use @code{find-file-noselect} and @code{set-buffer}.@node lengths-list-file, Several files, Find a File, Words in a defun@section @code{lengths-list-file} in DetailThe core of the @code{lengths-list-file} function is a @code{while}loop containing a function to move point forward `defun by defun' anda function to count the number of words and symbols in each defun.This core must be surrounded by functions that do various other tasks,including finding the file, and ensuring that point starts out at thebeginning of the file. The function definition looks like this:@findex lengths-list-file@smallexample@group(defun lengths-list-file (filename) "Return list of definitions' lengths within FILE.The returned list is a list of numbers.Each number is the number of words orsymbols in one function definition."@end group@group (message "Working on `%s' ... " filename) (save-excursion (let ((buffer (find-file-noselect filename)) (lengths-list)) (set-buffer buffer) (setq buffer-read-only t) (widen) (goto-char (point-min)) (while (re-search-forward "^(defun" nil t) (setq lengths-list (cons (count-words-in-defun) lengths-list))) (kill-buffer buffer) lengths-list)))@end group@end smallexample@noindentThe function is passed one argument, the name of the file on which itwill work. It has four lines of documentation, but no interactivespecification. Since people worry that a computer is broken if theydon't see anything going on, the first line of the body is amessage.The next line contains a @code{save-excursion} that returns Emacs'attention to the current buffer when the function completes. This isuseful in case you embed this function in another function thatpresumes point is restored to the original buffer.In the varlist of the @code{let} expression, Emacs finds the file andbinds the local variable @code{buffer} to the buffer containing thefile. At the same time, Emacs creates @code{lengths-list} as a localvariable.Next, Emacs switches its attention to the buffer.In the following line, Emacs makes the buffer read-only. Ideally,this line is not necessary. None of the functions for counting wordsand symbols in a function definition should change the buffer.Besides, the buffer is not going to be saved, even if it were changed.This line is entirely the consequence of great, perhaps excessive,caution. The reason for the caution is that this function and thoseit calls work on the sources for Emacs and it is very inconvenient ifthey are inadvertently modified. It goes without saying that I didnot realize a need for this line until an experiment went awry andstarted to modify my Emacs source files @dots{}Next comes a call to widen the buffer if it is narrowed. Thisfunction is usually not needed---Emacs creates a fresh buffer if nonealready exists; but if a buffer visiting the file already exists Emacsreturns that one. In this case, the buffer may be narrowed and mustbe widened. If we wanted to be fully `user-friendly', we wouldarrange to save the restriction and the location of point, but wewon't.The @code{(goto-char (point-min))} expression moves point to thebeginning of the buffer.Then comes a @code{while} loop in which the `work' of the function iscarried out. In the loop, Emacs determines the length of eachdefinition and constructs a lengths' list containing the information.Emacs kills the buffer after working through it. This is to savespace inside of Emacs. My version of Emacs 19 contained over 300source files of interest; Emacs 21 contains over 800 source files.Another function will apply @code{lengths-list-file} to each of thefiles.Finally, the last expression within the @code{let} expression is the@code{lengths-list} variable; its value is returned as the value ofthe whole function.You can try this function by installing it in the usual fashion. Thenplace your cursor after the following expression and type @kbd{C-xC-e} (@code{eval-last-sexp}).@c !!! 21.0.100 lisp sources location here@smallexample(lengths-list-file "/usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el")@end smallexample@c was: (lengths-list-file "../lisp/debug.el")@c !!! as of 21, Info file is in@c /usr/share/info/emacs-lisp-intro.info.gz@c but debug.el is in /usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el@noindent(You may need to change the pathname of the file; the one here workedwith GNU Emacs version 21.0.100. To change the expression, copy it tothe @file{*scratch*} buffer and edit it.@need 1200@noindent(Also, to see the full length of the list, rather than a truncatedversion, you may have to evaluate the following:@smallexample(custom-set-variables '(eval-expression-print-length nil))@end smallexample@noindent(@xref{defcustom, , Setting Variables with @code{defcustom}}.Then evaluate the @code{lengths-list-file} expression.)@need 1200The lengths' list for @file{debug.el} takes less than a second toproduce and looks like this:@smallexample(77 95 85 87 131 89 50 25 44 44 68 35 64 45 17 34 167 457)@end smallexample@need 1500(Using my old machine, the version 19 lengths' list for @file{debug.el}took seven seconds to produce and looked like this:@smallexample(75 41 80 62 20 45 44 68 45 12 34 235)@end smallexample(The newer version of @file{debug.el} contains more defuns than theearlier one; and my new machine is much faster than the old one.)Note that the length of the last definition in the file is first inthe list.@node Several files, Several files recursively, lengths-list-file, Words in a defun@section Count Words in @code{defuns} in Different FilesIn the previous section, we created a function that returns a list ofthe lengths of each definition in a file. Now, we want to define afunction to return a master list of the lengths of the definitions ina list of files.Working on each of a list of files is a repetitious act, so we can useeither a @code{while} loop or recursion.@menu* lengths-list-many-files:: Return a list of the lengths of defuns.* append:: Attach one list to another.@end menu@node lengths-list-many-files, append, Several files, Several files@ifnottex@unnumberedsubsec Determine the lengths of @code{defuns}@end ifnottexThe design using a @code{while} loop is routine. The argument passedthe function is a list of files. As we saw earlier (@pxref{LoopExample}), you can write a @code{while} loop so that the body of theloop is evaluated if such a list contains elements, but to exit theloop if the list is empty. For this design to work, the body of theloop must contain an expression that shortens the list each time thebody is evaluated, so that eventually the list is empty. The usualtechnique is to set the value of the list to the value of the @sc{cdr}of the list each time the body is evaluated.@need 800The template looks like this:@smallexample@group(while @var{test-whether-list-is-empty} @var{body}@dots{} @var{set-list-to-cdr-of-list})@end group@end smallexampleAlso, we remember that a @code{while} loop returns @code{nil} (theresult of evaluating the true-or-false-test), not the result of anyevaluation within its body. (The evaluations within the body of theloop are done for their side effects.) However, the expression thatsets the lengths' list is part of the body---and that is the valuethat we want returned by the function as a whole. To do this, weenclose the @code{while} loop within a @code{let} expression, andarrange that the last element of the @code{let} expression containsthe value of the lengths' list. (@xref{Incrementing Example, , LoopExample with an Incrementing Counter}.)@findex lengths-list-many-files@need 1250These considerations lead us directly to the function itself:@smallexample@group;;; @r{Use @code{while} loop.}(defun lengths-list-many-files (list-of-files) "Return list of lengths of defuns in LIST-OF-FILES."@end group@group (let (lengths-list);;; @r{true-or-false-test} (while list-of-files (setq lengths-list (append lengths-list;;; @r{Generate a lengths' list.} (lengths-list-file (expand-file-name (car list-of-files)))))@end group@group;;; @r{Make files' list shorter.} (setq list-of-files (cdr list-of-files)));;; @r{Return final value of lengths' list.} lengths-list))@end group@end smallexample@code{expand-file-name} is a built-in function that converts a filename to the absolute, long, path name form of the directory in whichthe function is called.@c !!! 21.0.100 lisp sources location here@need 1500Thus, if @code{expand-file-name} is called on @code{debug.el} whenEmacs is visiting the@file{/usr/local/share/emacs/21.0.100/lisp/emacs-lisp/} directory,@smallexampledebug.el@end smallexample@need 800@noindentbecomes@c !!! 21.0.100 lisp sources location here@smallexample/usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el@end smallexampleThe only other new element of this function definition is the as yetunstudied function @code{append}, which merits a short section foritself.@node append, , lengths-list-many-files, Several files@subsection The @code{append} Function@need 800The @code{append} function attaches one list to another. Thus,@smallexample(append '(1 2 3 4) '(5 6 7 8))@end smallexample@need 800@noindentproduces the list@smallexample(1 2 3 4 5 6 7 8)@end smallexampleThis is exactly how we want to attach two lengths' lists produced by@code{lengths-list-file} to each other. The results contrast with@code{cons},@smallexample(cons '(1 2 3 4) '(5 6 7 8))@end smallexample@need 1250@noindentwhich constructs a new list in which the first argument to @code{cons}becomes the first element of the new list:@smallexample((1 2 3 4) 5 6 7 8)@end smallexample@node Several files recursively, Prepare the data, Several files, Words in a defun@section Recursively Count Words in Different FilesBesides a @code{while} loop, you can work on each of a list of fileswith recursion. A recursive version of @code{lengths-list-many-files}is short and simple.The recursive function has the usual parts: the `do-again-test', the`next-step-expression', and the recursive call. The `do-again-test'determines whether the function should call itself again, which itwill do if the @code{list-of-files} contains any remaining elements;the `next-step-expression' resets the @code{list-of-files} to the@sc{cdr} of itself, so eventually the list will be empty; and therecursive call calls itself on the shorter list. The completefunction is shorter than this description!@findex recursive-lengths-list-many-files@smallexample@group(defun recursive-lengths-list-many-files (list-of-files) "Return list of lengths of each defun in LIST-OF-FILES." (if list-of-files ; @r{do-again-test} (append (lengths-list-file (expand-file-name (car list-of-files))) (recursive-lengths-list-many-files (cdr list-of-files)))))@end group@end smallexample@noindentIn a sentence, the function returns the lengths' list for the first ofthe @code{list-of-files} appended to the result of calling itself onthe rest of the @code{list-of-files}.Here is a test of @code{recursive-lengths-list-many-files}, along withthe results of running @code{lengths-list-file} on each of the filesindividually.Install @code{recursive-lengths-list-many-files} and@code{lengths-list-file}, if necessary, and then evaluate thefollowing expressions. You may need to change the files' pathnames;those here work when this Info file and the Emacs sources are locatedin their customary places. To change the expressions, copy them tothe @file{*scratch*} buffer, edit them, and then evaluate them.The results are shown after the @samp{@result{}}. (These results arefor files from Emacs Version 21.0.100; files from other versions ofEmacs may produce different results.)@c !!! 21.0.100 lisp sources location here@smallexample@group(cd "/usr/local/share/emacs/21.0.100/")(lengths-list-file "./lisp/macros.el") @result{} (273 263 456 90)@end group@group(lengths-list-file "./lisp/mail/mailalias.el") @result{} (38 32 26 77 174 180 321 198 324)@end group@group(lengths-list-file "./lisp/makesum.el") @result{} (85 181)@end group@group(recursive-lengths-list-many-files '("./lisp/macros.el" "./lisp/mail/mailalias.el" "./lisp/makesum.el")) @result{} (273 263 456 90 38 32 26 77 174 180 321 198 324 85 181)@end group@end smallexampleThe @code{recursive-lengths-list-many-files} function produces theoutput we want.The next step is to prepare the data in the list for display in a graph.@node Prepare the data, , Several files recursively, Words in a defun@section Prepare the Data for Display in a GraphThe @code{recursive-lengths-list-many-files} function returns a listof numbers. Each number records the length of a function definition.What we need to do now is transform this data into a list of numberssuitable for generating a graph. The new list will tell how manyfunctions definitions contain less than 10 words andsymbols, how many contain between 10 and 19 words and symbols, howmany contain between 20 and 29 words and symbols, and so on.In brief, we need to go through the lengths' list produced by the@code{recursive-lengths-list-many-files} function and count the numberof defuns within each range of lengths, and produce a list of thosenumbers.Based on what we have done before, we can readily foresee that itshould not be too hard to write a function that `@sc{cdr}s' down thelengths' list, looks at each element, determines which length range itis in, and increments a counter for that range.However, before beginning to write such a function, we should considerthe advantages of sorting the lengths' list first, so the numbers areordered from smallest to largest. First, sorting will make it easierto count the numbers in each range, since two adjacent numbers willeither be in the same length range or in adjacent ranges. Second, byinspecting a sorted list, we can discover the highest and lowestnumber, and thereby determine the largest and smallest length rangethat we will need.@menu* Sorting:: Sorting lists.* Files List:: Making a list of files.* Counting function definitions::@end menu@node Sorting, Files List, Prepare the data, Prepare the data@subsection Sorting Lists@findex sortEmacs contains a function to sort lists, called (as you might guess)@code{sort}. The @code{sort} function takes two arguments, the listto be sorted, and a predicate that determines whether the first oftwo list elements is ``less'' than the second.As we saw earlier (@pxref{Wrong Type of Argument, , Using the WrongType Object as an Argument}), a predicate is a function thatdetermines whether some property is true or false. The @code{sort}function will reorder a list according to whatever property thepredicate uses; this means that @code{sort} can be used to sortnon-numeric lists by non-numeric criteria---it can, for example,alphabetize a list.@need 1250The @code{<} function is used when sorting a numeric list. For example,@smallexample(sort '(4 8 21 17 33 7 21 7) '<)@end smallexample@need 800@noindentproduces this:@smallexample(4 7 7 8 17 21 21 33)@end smallexample@noindent(Note that in this example, both the arguments are quoted so that thesymbols are not evaluated before being passed to @code{sort} asarguments.)Sorting the list returned by the@code{recursive-lengths-list-many-files} function is straightforward;it uses the @code{<} function:@smallexample@group(sort (recursive-lengths-list-many-files '("../lisp/macros.el" "../lisp/mailalias.el" "../lisp/makesum.el")) '<@end group@end smallexample@need 800@noindentwhich produces:@smallexample(85 86 116 122 154 176 179 265)@end smallexample@noindent(Note that in this example, the first argument to @code{sort} is notquoted, since the expression must be evaluated so as to produce thelist that is passed to @code{sort}.)@node Files List, Counting function definitions, Sorting, Prepare the data@subsection Making a List of FilesThe @code{recursive-lengths-list-many-files} function requires a listof files as its argument. For our test examples, we constructed sucha list by hand; but the Emacs Lisp source directory is too large forus to do for that. Instead, we will write a function to do the jobfor us. In this function, we will use both a @code{while} loop and arecursive call.@findex directory-filesWe did not have to write a function like this for older versions ofGNU Emacs, since they placed all the @samp{.el} files in onedirectory. Instead, we were able to use the @code{directory-files}function, which lists the names of files that match a specifiedpattern within a single directory.However, recent versions of Emacs place Emacs Lisp files insub-directories of the top level @file{lisp} directory. Thisre-arrangement eases navigation. For example, all the mail relatedfiles are in a @file{lisp} sub-directory called @file{mail}. But atthe same time, this arrangement forces us to create a file listingfunction that descends into the sub-directories.@findex files-in-below-directoryWe can create this function, called @code{files-in-below-directory},using familiar functions such as @code{car}, @code{nthcdr}, and@code{substring} in conjunction with an existing function called@code{directory-files-and-attributes}. This latter function not onlylists all the filenames in a directory, including the namesof sub-directories, but also their attributes.To restate our goal: to create a function that will enable usto feed filenames to @code{recursive-lengths-list-many-files}as a list that looks like this (but with more elements):@smallexample@group("../lisp/macros.el" "../lisp/mail/rmail.el" "../lisp/makesum.el")@end group@end smallexampleThe @code{directory-files-and-attributes} function returns a list oflists. Each of the lists within the main list consists of 13elements. The first element is a string that contains the name of thefile -- which, in GNU/Linux, may be a `directory file', that is tosay, a file with the special attributes of a directory. The secondelement of the list is @code{t} for a directory, a stringfor symbolic link (the string is the name linked to), or @code{nil}.For example, the first @samp{.el} file in the @file{lisp/} directoryis @file{abbrev.el}. Its name is@file{/usr/local/share/emacs/21.0.100/lisp/abbrev.el} and it is not adirectory or a symbolic link.@need 1000This is how @code{directory-files-and-attributes} lists that file andits attributes:@smallexample@group("/usr/local/share/emacs/21.0.100/lisp/abbrev.el"nil11000100@end group@group(15019 32380)(14883 48041)(15214 49336)11583"-rw-rw-r--"@end group@groupt341385776)@end group@end smallexample@need 1200On the other hand, @file{mail/} is a directory within the @file{lisp/}directory. The beginning of its listing looks like this:@smallexample@group("/usr/local/share/emacs/21.0.100/lisp/mail"t@dots{})@end group@end smallexample(Look at the documentation of @code{file-attributes} to learn aboutthe different attributes. Bear in mind that the@code{file-attributes} function does not list the filename, so itsfirst element is @code{directory-files-and-attributes}'s secondelement.)We will want our new function, @code{files-in-below-directory}, tolist the @samp{.el} files in the directory it is told to check, and inany directories below that directory.This gives us a hint on how to construct@code{files-in-below-directory}: within a directory, the functionshould add @samp{.el} filenames to a list; and if, within a directory,the function comes upon a sub-directory, it should go into thatsub-directory and repeat its actions.However, we should note that every directory contains a name thatrefers to itself, called @file{.}, (``dot'') and a name that refers toits parent directory, called @file{..} (``double dot''). (In@file{/}, the root directory, @file{..} refers to itself, since@file{/} has no parent.) Clearly, we do not want our@code{files-in-below-directory} function to enter those directories,since they always lead us, directly or indirectly, to the currentdirectory.Consequently, our @code{files-in-below-directory} function must doseveral tasks:@itemize @bullet@itemCheck to see whether it is looking at a filename that ends in@samp{.el}; and if so, add its name to a list.@itemCheck to see whether it is looking at a filename that is the name of adirectory; and if so,@itemize @minus@itemCheck to see whether it is looking at @file{.} or @file{..}; and ifso skip it.@itemOr else, go into that directory and repeat the process.@end itemize@end itemizeLet's write a function definition to do these tasks. We will use a@code{while} loop to move from one filename to another within adirectory, checking what needs to be done; and we will use a recursivecall to repeat the actions on each sub-directory. The recursivepattern is `accumulate'(@pxref{Accumulate, , Recursive Pattern: @emph{accumulate}}),using @code{append} as the combiner.@ignore(directory-files "/usr/local/share/emacs/21.0.100/lisp/" t "\\.el$")(shell-command "find /usr/local/share/emacs/21.0.100/lisp/ -name '*.el'")@end ignore@c /usr/local/share/emacs/21.0.100/lisp/@need 800Here is the function:@smallexample@group(defun files-in-below-directory (directory) "List the .el files in DIRECTORY and in its sub-directories." ;; Although the function will be used non-interactively, ;; it will be easier to test if we make it interactive. ;; The directory will have a name such as ;; "/usr/local/share/emacs/21.0.100/lisp/" (interactive "DDirectory name: ")@end group@group (let (el-files-list (current-directory-list (directory-files-and-attributes directory t))) ;; while we are in the current directory (while current-directory-list@end group@group (cond ;; check to see whether filename ends in `.el' ;; and if so, append its name to a list. ((equal ".el" (substring (car (car current-directory-list)) -3)) (setq el-files-list (cons (car (car current-directory-list)) el-files-list)))@end group@group ;; check whether filename is that of a directory ((eq t (car (cdr (car current-directory-list)))) ;; decide whether to skip or recurse (if (equal (or "." "..") (substring (car (car current-directory-list)) -1)) ;; then do nothing if filename is that of ;; current directory or parent ()@end group@group ;; else descend into the directory and repeat the process (setq el-files-list (append (files-in-below-directory (car (car current-directory-list))) el-files-list))))) ;; move to the next filename in the list; this also ;; shortens the list so the while loop eventually comes to an end (setq current-directory-list (cdr current-directory-list))) ;; return the filenames el-files-list))@end group@end smallexample@c (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/")The @code{files-in-below-directory} @code{directory-files} functiontakes one argument, the name of a directory.@need 1250Thus, on my system,@c !!! 21.0.100 lisp sources location here@smallexample@group(length (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/"))@end group@end smallexample@noindenttells me that my version 21.0.100 Lisp sources directory contains 754@samp{.el} files.@code{files-in-below-directory} returns a list in reverse alphabeticalorder. An expression to sort the list in alphabetical order lookslike this:@smallexample@group(sort (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/") 'string-lessp)@end group@end smallexample@ignore(defun test () "Test how long it takes to find lengths of all elisp defuns." (insert "\n" (current-time-string) "\n") (sit-for 0) (sort (recursive-lengths-list-many-files '("../lisp/macros.el" "../lisp/mailalias.el" "../lisp/makesum.el")) '<) (insert (format "%s" (current-time-string))))@end ignore@node Counting function definitions, , Files List, Prepare the data@subsection Counting function definitionsOur immediate goal is to generate a list that tells us how manyfunction definitions contain fewer than 10 words and symbols, how manycontain between 10 and 19 words and symbols, how many contain between20 and 29 words and symbols, and so on.With a sorted list of numbers, this is easy: count how many elementsof the list are smaller than 10, then, after moving past the numbersjust counted, count how many are smaller than 20, then, after movingpast the numbers just counted, count how many are smaller than 30, andso on. Each of the numbers, 10, 20, 30, 40, and the like, is onelarger than the top of that range. We can call the list of suchnumbers the @code{top-of-ranges} list.@need 1200If we wished, we could generate this list automatically, but it issimpler to write a list manually. Here it is:@vindex top-of-ranges@smallexample@group(defvar top-of-ranges '(10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300) "List specifying ranges for `defuns-per-range'.")@end group@end smallexampleTo change the ranges, we edit this list.Next, we need to write the function that creates the list of thenumber of definitions within each range. Clearly, this function musttake the @code{sorted-lengths} and the @code{top-of-ranges} listsas arguments.The @code{defuns-per-range} function must do two things again andagain: it must count the number of definitions within a rangespecified by the current top-of-range value; and it must shift to thenext higher value in the @code{top-of-ranges} list after counting thenumber of definitions in the current range. Since each of theseactions is repetitive, we can use @code{while} loops for the job.One loop counts the number of definitions in the range defined by thecurrent top-of-range value, and the other loop selects each of thetop-of-range values in turn.Several entries of the @code{sorted-lengths} list are counted for eachrange; this means that the loop for the @code{sorted-lengths} listwill be inside the loop for the @code{top-of-ranges} list, like asmall gear inside a big gear.The inner loop counts the number of definitions within the range. Itis a simple counting loop of the type we have seen before.(@xref{Incrementing Loop, , A loop with an incrementing counter}.)The true-or-false test of the loop tests whether the value from the@code{sorted-lengths} list is smaller than the current value of thetop of the range. If it is, the function increments the counter andtests the next value from the @code{sorted-lengths} list.@need 1250The inner loop looks like this:@smallexample@group(while @var{length-element-smaller-than-top-of-range} (setq number-within-range (1+ number-within-range)) (setq sorted-lengths (cdr sorted-lengths)))@end group@end smallexampleThe outer loop must start with the lowest value of the@code{top-of-ranges} list, and then be set to each of the succeedinghigher values in turn. This can be done with a loop like this:@smallexample@group(while top-of-ranges @var{body-of-loop}@dots{} (setq top-of-ranges (cdr top-of-ranges)))@end group@end smallexample@need 1200Put together, the two loops look like this:@smallexample@group(while top-of-ranges ;; @r{Count the number of elements within the current range.} (while @var{length-element-smaller-than-top-of-range} (setq number-within-range (1+ number-within-range)) (setq sorted-lengths (cdr sorted-lengths))) ;; @r{Move to next range.} (setq top-of-ranges (cdr top-of-ranges)))@end group@end smallexampleIn addition, in each circuit of the outer loop, Emacs should recordthe number of definitions within that range (the value of@code{number-within-range}) in a list. We can use @code{cons} forthis purpose. (@xref{cons, , @code{cons}}.)The @code{cons} function works fine, except that the list itconstructs will contain the number of definitions for the highestrange at its beginning and the number of definitions for the lowestrange at its end. This is because @code{cons} attaches new elementsof the list to the beginning of the list, and since the two loops areworking their way through the lengths' list from the lower end first,the @code{defuns-per-range-list} will end up largest number first.But we will want to print our graph with smallest values first and thelarger later. The solution is to reverse the order of the@code{defuns-per-range-list}. We can do this using the@code{nreverse} function, which reverses the order of a list.@findex nreverse@need 800For example,@smallexample(nreverse '(1 2 3 4))@end smallexample@need 800@noindentproduces:@smallexample(4 3 2 1)@end smallexampleNote that the @code{nreverse} function is ``destructive''---that is,it changes the list to which it is applied; this contrasts with the@code{car} and @code{cdr} functions, which are non-destructive. Inthis case, we do not want the original @code{defuns-per-range-list},so it does not matter that it is destroyed. (The @code{reverse}function provides a reversed copy of a list, leaving the original listas is.)@findex reverse@need 1250Put all together, the @code{defuns-per-range} looks like this:@smallexample@group(defun defuns-per-range (sorted-lengths top-of-ranges) "SORTED-LENGTHS defuns in each TOP-OF-RANGES range." (let ((top-of-range (car top-of-ranges)) (number-within-range 0) defuns-per-range-list)@end group@group ;; @r{Outer loop.} (while top-of-ranges@end group@group ;; @r{Inner loop.} (while (and ;; @r{Need number for numeric test.} (car sorted-lengths) (< (car sorted-lengths) top-of-range))@end group@group ;; @r{Count number of definitions within current range.} (setq number-within-range (1+ number-within-range)) (setq sorted-lengths (cdr sorted-lengths))) ;; @r{Exit inner loop but remain within outer loop.}@end group@group (setq defuns-per-range-list (cons number-within-range defuns-per-range-list)) (setq number-within-range 0) ; @r{Reset count to zero.}@end group@group ;; @r{Move to next range.} (setq top-of-ranges (cdr top-of-ranges)) ;; @r{Specify next top of range value.} (setq top-of-range (car top-of-ranges)))@end group@group ;; @r{Exit outer loop and count the number of defuns larger than} ;; @r{ the largest top-of-range value.} (setq defuns-per-range-list (cons (length sorted-lengths) defuns-per-range-list))@end group@group ;; @r{Return a list of the number of definitions within each range,} ;; @r{ smallest to largest.} (nreverse defuns-per-range-list)))@end group@end smallexample@need 1200@noindentThe function is straightforward except for one subtle feature. Thetrue-or-false test of the inner loop looks like this:@smallexample@group(and (car sorted-lengths) (< (car sorted-lengths) top-of-range))@end group@end smallexample@need 800@noindentinstead of like this:@smallexample(< (car sorted-lengths) top-of-range)@end smallexampleThe purpose of the test is to determine whether the first item in the@code{sorted-lengths} list is less than the value of the top of therange.The simple version of the test works fine unless the@code{sorted-lengths} list has a @code{nil} value. In that case, the@code{(car sorted-lengths)} expression function returns@code{nil}. The @code{<} function cannot compare a number to@code{nil}, which is an empty list, so Emacs signals an error andstops the function from attempting to continue to execute.The @code{sorted-lengths} list always becomes @code{nil} when thecounter reaches the end of the list. This means that any attempt touse the @code{defuns-per-range} function with the simple version ofthe test will fail.We solve the problem by using the @code{(car sorted-lengths)}expression in conjunction with the @code{and} expression. The@code{(car sorted-lengths)} expression returns a non-@code{nil}value so long as the list has at least one number within it, butreturns @code{nil} if the list is empty. The @code{and} expressionfirst evaluates the @code{(car sorted-lengths)} expression, andif it is @code{nil}, returns false @emph{without} evaluating the@code{<} expression. But if the @code{(car sorted-lengths)}expression returns a non-@code{nil} value, the @code{and} expressionevaluates the @code{<} expression, and returns that value as the valueof the @code{and} expression.@c colon in printed section title causes problem in Info cross referenceThis way, we avoid an error.@iftex@xref{forward-paragraph, , @code{forward-paragraph}: a Goldmine ofFunctions}, for more information about @code{and}.@end iftex@ifinfo@xref{forward-paragraph}, for more information about @code{and}.@end ifinfoHere is a short test of the @code{defuns-per-range} function. First,evaluate the expression that binds (a shortened)@code{top-of-ranges} list to the list of values, then evaluate theexpression for binding the @code{sorted-lengths} list, and thenevaluate the @code{defuns-per-range} function.@smallexample@group;; @r{(Shorter list than we will use later.)}(setq top-of-ranges '(110 120 130 140 150 160 170 180 190 200))(setq sorted-lengths '(85 86 110 116 122 129 154 176 179 200 265 300 300))(defuns-per-range sorted-lengths top-of-ranges)@end group@end smallexample@need 800@noindentThe list returned looks like this:@smallexample(2 2 2 0 0 1 0 2 0 0 4)@end smallexample@noindentIndeed, there are two elements of the @code{sorted-lengths} listsmaller than 110, two elements between 110 and 119, two elementsbetween 120 and 129, and so on. There are four elements with a valueof 200 or larger.@c The next step is to turn this numbers' list into a graph.@node Readying a Graph, Emacs Initialization, Words in a defun, Top@chapter Readying a Graph@cindex Readying a graph@cindex Graph prototype@cindex Prototype graph@cindex Body of graphOur goal is to construct a graph showing the numbers of functiondefinitions of various lengths in the Emacs lisp sources.As a practical matter, if you were creating a graph, you wouldprobably use a program such as @code{gnuplot} to do the job.(@code{gnuplot} is nicely integrated into GNU Emacs.) In this case,however, we create one from scratch, and in the process we willre-acquaint ourselves with some of what we learned before and learnmore.In this chapter, we will first write a simple graph printing function.This first definition will be a @dfn{prototype}, a rapidly writtenfunction that enables us to reconnoiter this unknown graph-makingterritory. We will discover dragons, or find that they are myth.After scouting the terrain, we will feel more confident and enhancethe function to label the axes automatically.@menu* Columns of a graph::* graph-body-print:: How to print the body of a graph.* recursive-graph-body-print::* Printed Axes::* Line Graph Exercise::@end menu@node Columns of a graph, graph-body-print, Readying a Graph, Readying a Graph@ifnottex@unnumberedsec Printing the Columns of a Graph@end ifnottexSince Emacs is designed to be flexible and work with all kinds ofterminals, including character-only terminals, the graph will need tobe made from one of the `typewriter' symbols. An asterisk will do; aswe enhance the graph-printing function, we can make the choice ofsymbol a user option.We can call this function @code{graph-body-print}; it will take a@code{numbers-list} as its only argument. At this stage, we will notlabel the graph, but only print its body.The @code{graph-body-print} function inserts a vertical column ofasterisks for each element in the @code{numbers-list}. The height ofeach line is determined by the value of that element of the@code{numbers-list}.Inserting columns is a repetitive act; that means that this function canbe written either with a @code{while} loop or recursively.Our first challenge is to discover how to print a column of asterisks.Usually, in Emacs, we print characters onto a screen horizontally,line by line, by typing. We have two routes we can follow: write ourown column-insertion function or discover whether one exists in Emacs.To see whether there is one in Emacs, we can use the @kbd{M-x apropos}command. This command is like the @kbd{C-h a} (command-apropos)command, except that the latter finds only those functions that arecommands. The @kbd{M-x apropos} command lists all symbols that matcha regular expression, including functions that are not interactive.@findex aproposWhat we want to look for is some command that prints or insertscolumns. Very likely, the name of the function will contain eitherthe word `print' or the word `insert' or the word `column'.Therefore, we can simply type @kbd{M-x apropos RETprint\|insert\|column RET} and look at the result. On my system, thiscommand takes quite some time, and then produces a list of 79functions and variables. Scanning down the list, the only functionthat looks as if it might do the job is @code{insert-rectangle}.@need 1200Indeed, this is the function we want; its documentation says:@smallexample@groupinsert-rectangle:Insert text of RECTANGLE with upper left corner at point.RECTANGLE's first line is inserted at point,its second line is inserted at a point vertically under point, etc.RECTANGLE should be a list of strings.@end group@end smallexampleWe can run a quick test, to make sure it does what we expect of it.Here is the result of placing the cursor after the@code{insert-rectangle} expression and typing @kbd{C-u C-x C-e}(@code{eval-last-sexp}). The function inserts the strings@samp{"first"}, @samp{"second"}, and @samp{"third"} at and belowpoint. Also the function returns @code{nil}.@smallexample@group(insert-rectangle '("first" "second" "third"))first second thirdnil@end group@end smallexample@noindentOf course, we won't be inserting the text of the@code{insert-rectangle} expression itself into the buffer in which weare making the graph, but will call the function from our program. Weshall, however, have to make sure that point is in the buffer at theplace where the @code{insert-rectangle} function will insert itscolumn of strings.If you are reading this in Info, you can see how this works byswitching to another buffer, such as the @file{*scratch*} buffer,placing point somewhere in the buffer, typing @kbd{M-:},typing the @code{insert-rectangle} expression into the minibuffer atthe prompt, and then typing @key{RET}. This causes Emacs to evaluatethe expression in the minibuffer, but to use as the value of point theposition of point in the @file{*scratch*} buffer. (@kbd{M-:}is the keybinding for @code{eval-expression}.)We find when we do this that point ends up at the end of the lastinserted line---that is to say, this function moves point as aside-effect. If we were to repeat the command, with point at thisposition, the next insertion would be below and to the right of theprevious insertion. We don't want this! If we are going to make abar graph, the columns need to be beside each other.So we discover that each cycle of the column-inserting @code{while}loop must reposition point to the place we want it, and that placewill be at the top, not the bottom, of the column. Moreover, weremember that when we print a graph, we do not expect all the columnsto be the same height. This means that the top of each column may beat a different height from the previous one. We cannot simplyreposition point to the same line each time, but moved over to theright---or perhaps we can@dots{}We are planning to make the columns of the bar graph out of asterisks.The number of asterisks in the column is the number specified by thecurrent element of the @code{numbers-list}. We need to construct alist of asterisks of the right length for each call to@code{insert-rectangle}. If this list consists solely of the requisitenumber of asterisks, then we will have position point the right numberof lines above the base for the graph to print correctly. This couldbe difficult.Alternatively, if we can figure out some way to pass@code{insert-rectangle} a list of the same length each time, then wecan place point on the same line each time, but move it over onecolumn to the right for each new column. If we do this, however, someof the entries in the list passed to @code{insert-rectangle} must beblanks rather than asterisks. For example, if the maximum height ofthe graph is 5, but the height of the column is 3, then@code{insert-rectangle} requires an argument that looks like this:@smallexample(" " " " "*" "*" "*")@end smallexampleThis last proposal is not so difficult, so long as we can determinethe column height. There are two ways for us to specify the columnheight: we can arbitrarily state what it will be, which would workfine for graphs of that height; or we can search through the list ofnumbers and use the maximum height of the list as the maximum heightof the graph. If the latter operation were difficult, then the formerprocedure would be easiest, but there is a function built into Emacsthat determines the maximum of its arguments. We can use thatfunction. The function is called @code{max} and it returns thelargest of all its arguments, which must be numbers. Thus, forexample,@smallexample(max 3 4 6 5 7 3)@end smallexample@noindentreturns 7. (A corresponding function called @code{min} returns thesmallest of all its arguments.)@findex max@findex minHowever, we cannot simply call @code{max} on the @code{numbers-list};the @code{max} function expects numbers as its argument, not a list ofnumbers. Thus, the following expression,@smallexample(max '(3 4 6 5 7 3))@end smallexample@need 800@noindentproduces the following error message;@smallexampleWrong type of argument: number-or-marker-p, (3 4 6 5 7 3)@end smallexample@findex applyWe need a function that passes a list of arguments to a function.This function is @code{apply}. This function `applies' its firstargument (a function) to its remaining arguments, the last of whichmay be a list.@need 1250For example,@smallexample(apply 'max 3 4 7 3 '(4 8 5))@end smallexample@noindentreturns 8.(Incidentally, I don't know how you would learn of this functionwithout a book such as this. It is possible to discover otherfunctions, like @code{search-forward} or @code{insert-rectangle}, byguessing at a part of their names and then using @code{apropos}. Eventhough its base in metaphor is clear---`apply' its first argument tothe rest---I doubt a novice would come up with that particular wordwhen using @code{apropos} or other aid. Of course, I could be wrong;after all, the function was first named by someone who had to inventit.)The second and subsequent arguments to @code{apply} are optional, sowe can use @code{apply} to call a function and pass the elements of alist to it, like this, which also returns 8:@smallexample(apply 'max '(4 8 5))@end smallexampleThis latter way is how we will use @code{apply}. The@code{recursive-lengths-list-many-files} function returns a numbers'list to which we can apply @code{max} (we could also apply @code{max} tothe sorted numbers' list; it does not matter whether the list issorted or not.)@need 800Hence, the operation for finding the maximum height of the graph is this:@smallexample(setq max-graph-height (apply 'max numbers-list))@end smallexampleNow we can return to the question of how to create a list of stringsfor a column of the graph. Told the maximum height of the graphand the number of asterisks that should appear in the column, thefunction should return a list of strings for the@code{insert-rectangle} command to insert.Each column is made up of asterisks or blanks. Since the function ispassed the value of the height of the column and the number ofasterisks in the column, the number of blanks can be found bysubtracting the number of asterisks from the height of the column.Given the number of blanks and the number of asterisks, two@code{while} loops can be used to construct the list:@smallexample@group;;; @r{First version.}(defun column-of-graph (max-graph-height actual-height) "Return list of strings that is one column of a graph." (let ((insert-list nil) (number-of-top-blanks (- max-graph-height actual-height)))@end group@group ;; @r{Fill in asterisks.} (while (> actual-height 0) (setq insert-list (cons "*" insert-list)) (setq actual-height (1- actual-height)))@end group@group ;; @r{Fill in blanks.} (while (> number-of-top-blanks 0) (setq insert-list (cons " " insert-list)) (setq number-of-top-blanks (1- number-of-top-blanks)))@end group@group ;; @r{Return whole list.} insert-list))@end group@end smallexampleIf you install this function and then evaluate the followingexpression you will see that it returns the list as desired:@smallexample(column-of-graph 5 3)@end smallexample@need 800@noindentreturns@smallexample(" " " " "*" "*" "*")@end smallexampleAs written, @code{column-of-graph} contains a major flaw: the symbolsused for the blank and for the marked entries in the column are`hard-coded' as a space and asterisk. This is fine for a prototype,but you, or another user, may wish to use other symbols. For example,in testing the graph function, you many want to use a period in placeof the space, to make sure the point is being repositioned properlyeach time the @code{insert-rectangle} function is called; or you mightwant to substitute a @samp{+} sign or other symbol for the asterisk.You might even want to make a graph-column that is more than onedisplay column wide. The program should be more flexible. The way todo that is to replace the blank and the asterisk with two variablesthat we can call @code{graph-blank} and @code{graph-symbol} and definethose variables separately.Also, the documentation is not well written. These considerationslead us to the second version of the function:@smallexample@group(defvar graph-symbol "*" "String used as symbol in graph, usually an asterisk.")@end group@group(defvar graph-blank " " "String used as blank in graph, usually a blank space.graph-blank must be the same number of columns wideas graph-symbol.")@end group@end smallexample@noindent(For an explanation of @code{defvar}, see@ref{defvar, , Initializing a Variable with @code{defvar}}.)@smallexample@group;;; @r{Second version.}(defun column-of-graph (max-graph-height actual-height) "Return MAX-GRAPH-HEIGHT strings; ACTUAL-HEIGHT are graph-symbols.@end group@groupThe graph-symbols are contiguous entries at the endof the list.The list will be inserted as one column of a graph.The strings are either graph-blank or graph-symbol."@end group@group (let ((insert-list nil) (number-of-top-blanks (- max-graph-height actual-height)))@end group@group ;; @r{Fill in @code{graph-symbols}.} (while (> actual-height 0) (setq insert-list (cons graph-symbol insert-list)) (setq actual-height (1- actual-height)))@end group@group ;; @r{Fill in @code{graph-blanks}.} (while (> number-of-top-blanks 0) (setq insert-list (cons graph-blank insert-list)) (setq number-of-top-blanks (1- number-of-top-blanks))) ;; @r{Return whole list.} insert-list))@end group@end smallexampleIf we wished, we could rewrite @code{column-of-graph} a third time toprovide optionally for a line graph as well as for a bar graph. Thiswould not be hard to do. One way to think of a line graph is that itis no more than a bar graph in which the part of each bar that isbelow the top is blank. To construct a column for a line graph, thefunction first constructs a list of blanks that is one shorter thanthe value, then it uses @code{cons} to attach a graph symbol to thelist; then it uses @code{cons} again to attach the `top blanks' tothe list.It is easy to see how to write such a function, but since we don'tneed it, we will not do it. But the job could be done, and if it weredone, it would be done with @code{column-of-graph}. Even moreimportant, it is worth noting that few changes would have to be madeanywhere else. The enhancement, if we ever wish to make it, issimple.Now, finally, we come to our first actual graph printing function.This prints the body of a graph, not the labels for the vertical andhorizontal axes, so we can call this @code{graph-body-print}.@node graph-body-print, recursive-graph-body-print, Columns of a graph, Readying a Graph@section The @code{graph-body-print} Function@findex graph-body-printAfter our preparation in the preceding section, the@code{graph-body-print} function is straightforward. The functionwill print column after column of asterisks and blanks, using theelements of a numbers' list to specify the number of asterisks in eachcolumn. This is a repetitive act, which means we can use adecrementing @code{while} loop or recursive function for the job. Inthis section, we will write the definition using a @code{while} loop.The @code{column-of-graph} function requires the height of the graphas an argument, so we should determine and record that as a local variable.This leads us to the following template for the @code{while} loopversion of this function:@smallexample@group(defun graph-body-print (numbers-list) "@var{documentation}@dots{}" (let ((height @dots{} @dots{}))@end group@group (while numbers-list @var{insert-columns-and-reposition-point} (setq numbers-list (cdr numbers-list)))))@end group@end smallexample@noindentWe need to fill in the slots of the template.Clearly, we can use the @code{(apply 'max numbers-list)} expression todetermine the height of the graph.The @code{while} loop will cycle through the @code{numbers-list} oneelement at a time. As it is shortened by the @code{(setq numbers-list(cdr numbers-list))} expression, the @sc{car} of each instance of thelist is the value of the argument for @code{column-of-graph}.At each cycle of the @code{while} loop, the @code{insert-rectangle}function inserts the list returned by @code{column-of-graph}. Sincethe @code{insert-rectangle} function moves point to the lower right ofthe inserted rectangle, we need to save the location of point at thetime the rectangle is inserted, move back to that position after therectangle is inserted, and then move horizontally to the next placefrom which @code{insert-rectangle} is called.If the inserted columns are one character wide, as they will be ifsingle blanks and asterisks are used, the repositioning command issimply @code{(forward-char 1)}; however, the width of a column may begreater than one. This means that the repositioning command should bewritten @code{(forward-char symbol-width)}. The @code{symbol-width}itself is the length of a @code{graph-blank} and can be found usingthe expression @code{(length graph-blank)}. The best place to bindthe @code{symbol-width} variable to the value of the width of graphcolumn is in the varlist of the @code{let} expression.@need 1250These considerations lead to the following function definition:@smallexample@group(defun graph-body-print (numbers-list) "Print a bar graph of the NUMBERS-LIST.The numbers-list consists of the Y-axis values." (let ((height (apply 'max numbers-list)) (symbol-width (length graph-blank)) from-position)@end group@group (while numbers-list (setq from-position (point)) (insert-rectangle (column-of-graph height (car numbers-list))) (goto-char from-position) (forward-char symbol-width)@end group@group ;; @r{Draw graph column by column.} (sit-for 0) (setq numbers-list (cdr numbers-list)))@end group@group ;; @r{Place point for X axis labels.} (forward-line height) (insert "\n")))@end group@end smallexample@noindentThe one unexpected expression in this function is the@w{@code{(sit-for 0)}} expression in the @code{while} loop. Thisexpression makes the graph printing operation more interesting towatch than it would be otherwise. The expression causes Emacs to`sit' or do nothing for a zero length of time and then redraw thescreen. Placed here, it causes Emacs to redraw the screen column bycolumn. Without it, Emacs would not redraw the screen until thefunction exits.We can test @code{graph-body-print} with a short list of numbers.@enumerate@itemInstall @code{graph-symbol}, @code{graph-blank},@code{column-of-graph}, which are in@iftex@ref{Readying a Graph, , Readying a Graph},@end iftex@ifinfo@ref{Columns of a graph},@end ifinfoand @code{graph-body-print}.@need 800@itemCopy the following expression:@smallexample(graph-body-print '(1 2 3 4 6 4 3 5 7 6 5 2 3))@end smallexample@itemSwitch to the @file{*scratch*} buffer and place the cursor where youwant the graph to start.@itemType @kbd{M-:} (@code{eval-expression}).@itemYank the @code{graph-body-print} expression into the minibufferwith @kbd{C-y} (@code{yank)}.@itemPress @key{RET} to evaluate the @code{graph-body-print} expression.@end enumerate@need 800Emacs will print a graph like this:@smallexample@group * * ** * **** *** **** ********* * ************ *************@end group@end smallexample@node recursive-graph-body-print, Printed Axes, graph-body-print, Readying a Graph@section The @code{recursive-graph-body-print} Function@findex recursive-graph-body-printThe @code{graph-body-print} function may also be written recursively.The recursive solution is divided into two parts: an outside `wrapper'that uses a @code{let} expression to determine the values of severalvariables that need only be found once, such as the maximum height ofthe graph, and an inside function that is called recursively to printthe graph.@need 1250The `wrapper' is uncomplicated:@smallexample@group(defun recursive-graph-body-print (numbers-list) "Print a bar graph of the NUMBERS-LIST.The numbers-list consists of the Y-axis values." (let ((height (apply 'max numbers-list)) (symbol-width (length graph-blank)) from-position) (recursive-graph-body-print-internal numbers-list height symbol-width)))@end group@end smallexampleThe recursive function is a little more difficult. It has four parts:the `do-again-test', the printing code, the recursive call, and the`next-step-expression'. The `do-again-test' is an @code{if}expression that determines whether the @code{numbers-list} containsany remaining elements; if it does, the function prints one column ofthe graph using the printing code and calls itself again. Thefunction calls itself again according to the value produced by the`next-step-expression' which causes the call to act on a shorterversion of the @code{numbers-list}.@smallexample@group(defun recursive-graph-body-print-internal (numbers-list height symbol-width) "Print a bar graph.Used within recursive-graph-body-print function."@end group@group (if numbers-list (progn (setq from-position (point)) (insert-rectangle (column-of-graph height (car numbers-list)))@end group@group (goto-char from-position) (forward-char symbol-width) (sit-for 0) ; @r{Draw graph column by column.} (recursive-graph-body-print-internal (cdr numbers-list) height symbol-width))))@end group@end smallexample@need 1250After installation, this expression can be tested; here is a sample:@smallexample(recursive-graph-body-print '(3 2 5 6 7 5 3 4 6 4 3 2 1))@end smallexample@need 800Here is what @code{recursive-graph-body-print} produces:@smallexample@group * ** * **** * **** *** * ********* ************ *************@end group@end smallexampleEither of these two functions, @code{graph-body-print} or@code{recursive-graph-body-print}, create the body of a graph.@node Printed Axes, Line Graph Exercise, recursive-graph-body-print, Readying a Graph@section Need for Printed AxesA graph needs printed axes, so you can orient yourself. For a do-onceproject, it may be reasonable to draw the axes by hand using Emacs'Picture mode; but a graph drawing function may be used more than once.For this reason, I have written enhancements to the basic@code{print-graph-body} function that automatically print labels forthe horizontal and vertical axes. Since the label printing functionsdo not contain much new material, I have placed their description inan appendix. @xref{Full Graph, , A Graph with Labelled Axes}.@node Line Graph Exercise, , Printed Axes, Readying a Graph@section ExerciseWrite a line graph version of the graph printing functions.@node Emacs Initialization, Debugging, Readying a Graph, Top@chapter Your @file{.emacs} File@cindex @file{.emacs} file@cindex Customizing your @file{.emacs} file@cindex Initialization file``You don't have to like Emacs to like it'' -- this seeminglyparadoxical statement is the secret of GNU Emacs. The plain, `out ofthe box' Emacs is a generic tool. Most people who use it, customizeit to suit themselves.GNU Emacs is mostly written in Emacs Lisp; this means that by writingexpressions in Emacs Lisp you can change or extend Emacs.@menu* Default Configuration::* Site-wide Init:: You can write site-wide init files.* defcustom:: Emacs will write code for you.* Beginning a .emacs File:: How to write a @code{.emacs file}.* Text and Auto-fill:: Automatically wrap lines.* Mail Aliases:: Use abbreviations for email addresses.* Indent Tabs Mode:: Don't use tabs with @TeX{}* Keybindings:: Create some personal keybindings.* Keymaps:: More about key binding.* Loading Files:: Load (i.e., evaluate) files automatically.* Autoload:: Make functions available.* Simple Extension:: Define a function; bind it to a key.* X11 Colors:: Colors in version 19 in X.* Miscellaneous::* Mode Line:: How to customize your mode line.@end menu@node Default Configuration, Site-wide Init, Emacs Initialization, Emacs Initialization@ifnottex@unnumberedsec Emacs' Default Configuration@end ifnottexThere are those who appreciate Emacs' default configuration. Afterall, Emacs starts you in C mode when you edit a C file, starts you inFortran mode when you edit a Fortran file, and starts you inFundamental mode when you edit an unadorned file. This all makessense, if you do not know who is going to use Emacs. Who knows what aperson hopes to do with an unadorned file? Fundamental mode is theright default for such a file, just as C mode is the right default forediting C code. But when you do know who is going to use Emacs---you,yourself---then it makes sense to customize Emacs.For example, I seldom want Fundamental mode when I edit anotherwise undistinguished file; I want Text mode. This is why Icustomize Emacs: so it suits me.You can customize and extend Emacs by writing or adapting a@file{~/.emacs} file. This is your personal initialization file; itscontents, written in Emacs Lisp, tell Emacs what to do.@footnote{Youmay also add @file{.el} to @file{~/.emacs} and call it a@file{~/.emacs.el} file. In the past, you were forbidden to type theextra keystrokes that the name @file{~/.emacs.el} requires, but nowyou may. The new format is consistent with the Emacs Lisp filenaming conventions; the old format saves typing.}A @file{~/.emacs} file contains Emacs Lisp code. You can write thiscode yourself; or you can use Emacs' @code{customize} feature to writethe code for you. You can combine your own expressions andauto-written Customize expressions in your @file{.emacs} file.(I myself prefer to write my own expressions, except for those,particularly fonts, that I find easier to manipulate using the@code{customize} command. I combine the two methods.)Most of this chapter is about writing expressions yourself. Itdescribes a simple @file{.emacs} file; for more information, see@ref{Init File, , The Init File, emacs, The GNU Emacs Manual}, and@ref{Init File, , The Init File, elisp, The GNU Emacs Lisp ReferenceManual}.@node Site-wide Init, defcustom, Default Configuration, Emacs Initialization@section Site-wide Initialization Files@cindex @file{default.el} init file@cindex @file{site-init.el} init file@cindex @file{site-load.el} init fileIn addition to your personal initialization file, Emacs automaticallyloads various site-wide initialization files, if they exist. Thesehave the same form as your @file{.emacs} file, but are loaded byeveryone.Two site-wide initialization files, @file{site-load.el} and@file{site-init.el}, are loaded into Emacs and then `dumped' if a`dumped' version of Emacs is created, as is most common. (Dumpedcopies of Emacs load more quickly. However, once a file is loaded anddumped, a change to it does not lead to a change in Emacs unless youload it yourself or re-dump Emacs. @xref{Building Emacs, , BuildingEmacs, elisp, The GNU Emacs Lisp Reference Manual}, and the@file{INSTALL} file.)Three other site-wide initialization files are loaded automaticallyeach time you start Emacs, if they exist. These are@file{site-start.el}, which is loaded @emph{before} your @file{.emacs}file, and @file{default.el}, and the terminal type file, which are bothloaded @emph{after} your @file{.emacs} file.Settings and definitions in your @file{.emacs} file will overwriteconflicting settings and definitions in a @file{site-start.el} file,if it exists; but the settings and definitions in a @file{default.el}or terminal type file will overwrite those in your @file{.emacs} file.(You can prevent interference from a terminal type file by setting@code{term-file-prefix} to @code{nil}. @xref{Simple Extension, , ASimple Extension}.)@c Rewritten to avoid overfull hbox.The @file{INSTALL} file that comes in the distribution containsdescriptions of the @file{site-init.el} and @file{site-load.el} files.The @file{loadup.el}, @file{startup.el}, and @file{loaddefs.el} filescontrol loading. These files are in the @file{lisp} directory of theEmacs distribution and are worth perusing.The @file{loaddefs.el} file contains a good many suggestions as towhat to put into your own @file{.emacs} file, or into a site-wideinitialization file.@node defcustom, Beginning a .emacs File, Site-wide Init, Emacs Initialization@section Specifying Variables using @code{defcustom}@findex defcustomYou can specify variables using @code{defcustom} so that you andothers can then use Emacs' @code{customize} feature to set theirvalues. (You cannot use @code{customize} to write functiondefinitions; but you can write @code{defuns} in your @file{.emacs}file. Indeed, you can write any Lisp expression in your @file{.emacs}file.)The @code{customize} feature depends on the @code{defcustom} specialform. Although you can use @code{defvar} or @code{setq} for variablesthat users set, the @code{defcustom} special form is designed for thejob.You can use your knowledge of @code{defvar} for writing thefirst three arguments for @code{defcustom}. The first argument to@code{defcustom} is the name of the variable. The second argument isthe variable's initial value, if any; and this value is set only ifthe value has not already been set. The third argument is thedocumentation.The fourth and subsequent arguments to @code{defcustom} specify typesand options; these are not featured in @code{defvar}. (Thesearguments are optional.)Each of these arguments consists of a keyword followed by a value.Each keyword starts with the character @code{:}.@need 1250For example, the customizable user option variable@code{text-mode-hook} looks like this:@smallexample@group(defcustom text-mode-hook nil "Normal hook run when entering Text mode and many related modes." :type 'hook :options '(turn-on-auto-fill flyspell-mode) :group 'data)@end group@end smallexample@noindentThe name of the variable is @code{text-mode-hook}; it has no defaultvalue; and its documentation string tells you what it does.The @code{:type} keyword tells Emacs what kind of data@code{text-mode-hook} should be set to and how to display the value ina Customization buffer.The @code{:options} keyword specifies a suggested list of values forthe variable. Currently, you can use @code{:options} only for a hook.The list is only a suggestion; it is not exclusive; a person who setsthe variable may set it to other values; the list shown following the@code{:options} keyword is intended to offer convenient choices to auser.Finally, the @code{:group} keyword tells the Emacs Customizationcommand in which group the variable is located. This tells where tofind it.For more information, see @ref{Customization, , Writing CustomizationDefinitions, elisp, The GNU Emacs Lisp Reference Manual}.Consider @code{text-mode-hook} as an example.There are two ways to customize this variable. You can use thecustomization command or write the appropriate expressions yourself.@need 800Using the customization command, you can type:@smallexampleM-x customize@end smallexample@noindentand find that the group for editing files of data is called `data'.Enter that group. Text Mode Hook is the first member. You can clickon its various options to set the values. After you click on thebutton to@smallexampleSave for Future Sessions@end smallexample@noindentEmacs will write an expression into your @file{.emacs} file.It will look like this:@smallexample@group(custom-set-variables ;; custom-set-variables was added by Custom -- ;; don't edit or cut/paste it! ;; Your init file should contain only one such instance. '(text-mode-hook (quote (turn-on-auto-fill text-mode-hook-identify))))@end group@end smallexample@noindent(The @code{text-mode-hook-identify} function tells@code{toggle-text-mode-auto-fill} which buffers are in Text mode.)In spite of the warning, you certainly may edit, cut, and paste theexpression! I do all time. The purpose of the warning is to scarethose who do not know what they are doing, so they do notinadvertently generate an error.The @code{custom-set-variables} works somewhat differently than a@code{setq}. While I have never learned the differences, I do modifythe @code{custom-set-variables} expressions in my @file{.emacs} fileby hand: I make the changes in what appears to me to be a reasonablemanner and have not had any problems. Others prefer to use theCustomization command and let Emacs do the work for them.Another @code{custom-set-@dots{}} function is @code{custom-set-faces}.This function sets the various font faces. Over time, I have set aconsiderable number of faces. Some of the time, I re-set them using@code{customize}; other times, I simply edit the@code{custom-set-faces} expression in my @file{.emacs} file itself.The second way to customize your @code{text-mode-hook} is to set ityourself in your @file{.emacs} file using code that has nothing to dowith the @code{custom-set-@dots{}} functions.@need 800When you do this, and later use @code{customize}, you will see amessage that says@smallexamplethis option has been changed outside the customize buffer.@end smallexample@need 800This message is only a warning. If you click on the button to@smallexampleSave for Future Sessions@end smallexample@noindentEmacs will write a @code{custom-set-@dots{}} expression near the endof your @file{.emacs} file that will be evaluated after yourhand-written expression. It will, therefore, overrule yourhand-written expression. No harm will be done. When you do this,however, be careful to remember which expression is active; if youforget, you may confuse yourself.So long as you remember where the values are set, you will have notrouble. In any event, the values are always set in yourinitialization file, which is usually called @file{.emacs}.I myself use @code{customize} for hardly anything. Mostly, I writeexpressions myself.@node Beginning a .emacs File, Text and Auto-fill, defcustom, Emacs Initialization@section Beginning a @file{.emacs} File@cindex @file{.emacs} file, beginning ofWhen you start Emacs, it loads your @file{.emacs} file unless you tellit not to by specifying @samp{-q} on the command line. (The@code{emacs -q} command gives you a plain, out-of-the-box Emacs.)A @file{.emacs} file contains Lisp expressions. Often, these are nomore than expressions to set values; sometimes they are functiondefinitions.@xref{Init File, , The Init File @file{~/.emacs}, emacs, The GNU EmacsManual}, for a short description of initialization files.This chapter goes over some of the same ground, but is a walk amongextracts from a complete, long-used @file{.emacs} file---my own.The first part of the file consists of comments: reminders to myself.By now, of course, I remember these things, but when I started, I didnot.@smallexample@group;;;; Bob's .emacs file; Robert J. Chassell; 26 September 1985@end group@end smallexample@noindentLook at that date! I started this file a long time ago. I have beenadding to it ever since.@smallexample@group; Each section in this file is introduced by a; line beginning with four semicolons; and each; entry is introduced by a line beginning with; three semicolons.@end group@end smallexample@noindentThis describes the usual conventions for comments in Emacs Lisp.Everything on a line that follows a semicolon is a comment. Two,three, and four semicolons are used as section and subsectionmarkers. (@xref{Comments, ,, elisp, The GNU Emacs Lisp ReferenceManual}, for more about comments.)@smallexample@group;;;; The Help Key; Control-h is the help key;; after typing control-h, type a letter to; indicate the subject about which you want help.; For an explanation of the help facility,; type control-h two times in a row.@end group@end smallexample@noindentJust remember: type @kbd{C-h} two times for help.@smallexample@group; To find out about any mode, type control-h m; while in that mode. For example, to find out; about mail mode, enter mail mode and then type; control-h m.@end group@end smallexample@noindent`Mode help', as I call this, is very helpful. Usually, it tells youall you need to know.Of course, you don't need to include comments like these in your@file{.emacs} file. I included them in mine because I kept forgettingabout Mode help or the conventions for comments---but I was able toremember to look here to remind myself.@node Text and Auto-fill, Mail Aliases, Beginning a .emacs File, Emacs Initialization@section Text and Auto Fill ModeNow we come to the part that `turns on' Text mode andAuto Fill mode.@smallexample@group;;; Text mode and Auto Fill mode; The next three lines put Emacs into Text mode; and Auto Fill mode, and are for writers who; want to start writing prose rather than code.(setq default-major-mode 'text-mode)(add-hook 'text-mode-hook 'text-mode-hook-identify)(add-hook 'text-mode-hook 'turn-on-auto-fill)@end group@end smallexampleHere is the first part of this @file{.emacs} file that does somethingbesides remind a forgetful human!The first of the two lines in parentheses tells Emacs to turn on Textmode when you find a file, @emph{unless} that file should go into someother mode, such as C mode.@cindex Per-buffer, local variables list@cindex Local variables list, per-buffer,@cindex Automatic mode selection@cindex Mode selection, automaticWhen Emacs reads a file, it looks at the extension to the file name,if any. (The extension is the part that comes after a @samp{.}.) Ifthe file ends with a @samp{.c} or @samp{.h} extension then Emacs turnson C mode. Also, Emacs looks at first nonblank line of the file; ifthe line says @w{@samp{-*- C -*-}}, Emacs turns on C mode. Emacspossesses a list of extensions and specifications that it usesautomatically. In addition, Emacs looks near the last page for aper-buffer, ``local variables list'', if any.@ifinfo@xref{Choosing Modes, , How Major Modes are Chosen, emacs, The GNUEmacs Manual}.@xref{File Variables, , Local Variables in Files, emacs, The GNU EmacsManual}.@end ifinfo@iftexSee sections ``How Major Modes are Chosen'' and ``Local Variables inFiles'' in @cite{The GNU Emacs Manual}.@end iftexNow, back to the @file{.emacs} file.@need 800Here is the line again; how does it work?@cindex Text Mode turned on@smallexample(setq default-major-mode 'text-mode)@end smallexample@noindentThis line is a short, but complete Emacs Lisp expression.We are already familiar with @code{setq}. It sets the following variable,@code{default-major-mode}, to the subsequent value, which is@code{text-mode}. The single quote mark before @code{text-mode} tellsEmacs to deal directly with the @code{text-mode} variable, not withwhatever it might stand for. @xref{set & setq, , Setting the Value ofa Variable}, for a reminder of how @code{setq} works. The main pointis that there is no difference between the procedure you use to seta value in your @file{.emacs} file and the procedure you use anywhereelse in Emacs.@need 800Here are the next two lines:@cindex Auto Fill mode turned on@findex add-hook@smallexample(add-hook 'text-mode-hook 'text-mode-hook-identify)(add-hook 'text-mode-hook 'turn-on-auto-fill)@end smallexample@noindentIn these two lines, the @code{add-hook} command first adds@code{text-mode-hook-identify} to the variable called@code{text-mode-hook} and then adds @code{turn-on-auto-fill} to thevariable.@code{turn-on-auto-fill} is the name of a program, that, you guessedit!, turns on Auto Fill mode. @code{text-mode-hook-identify} is afunction that tells @code{toggle-text-mode-auto-fill} which buffersare in Text mode.Every time Emacs turns on Text mode, Emacs runs the commands `hooked'onto Text mode. So every time Emacs turns on Text mode, Emacs alsoturns on Auto Fill mode.In brief, the first line causes Emacs to enter Text mode when you edita file, unless the file name extension, first non-blank line, or localvariables tell Emacs otherwise.Text mode among other actions, sets the syntax table to workconveniently for writers. In Text mode, Emacs considers an apostropheas part of a word like a letter; but Emacs does not consider a periodor a space as part of a word. Thus, @kbd{M-f} moves you over@samp{it's}. On the other hand, in C mode, @kbd{M-f} stops just afterthe @samp{t} of @samp{it's}.The second and third lines causes Emacs to turn on Auto Fill mode whenit turns on Text mode. In Auto Fill mode, Emacs automatically breaksa line that is too wide and brings the excessively wide part of theline down to the next line. Emacs breaks lines between words, notwithin them.When Auto Fill mode is turned off, lines continue to the right as youtype them. Depending on how you set the value of@code{truncate-lines}, the words you type either disappear off theright side of the screen, or else are shown, in a rather ugly andunreadable manner, as a continuation line on the screen.@need 1250In addition, in this part of my @file{.emacs} file, I tell the Emacsfill commands to insert two spaces after a colon:@smallexample(setq colon-double-space t)@end smallexample@node Mail Aliases, Indent Tabs Mode, Text and Auto-fill, Emacs Initialization@section Mail AliasesHere is a @code{setq} that `turns on' mail aliases, along with morereminders.@smallexample@group;;; Mail mode; To enter mail mode, type `C-x m'; To enter RMAIL (for reading mail),; type `M-x rmail'(setq mail-aliases t)@end group@end smallexample@cindex Mail aliases@noindentThis @code{setq} command sets the value of the variable@code{mail-aliases} to @code{t}. Since @code{t} means true, the linesays, in effect, ``Yes, use mail aliases.''Mail aliases are convenient short names for long email addresses orfor lists of email addresses. The file where you keep your `aliases'is @file{~/.mailrc}. You write an alias like this:@smallexamplealias geo george@@foobar.wiz.edu@end smallexample@noindentWhen you write a message to George, address it to @samp{geo}; themailer will automatically expand @samp{geo} to the full address.@node Indent Tabs Mode, Keybindings, Mail Aliases, Emacs Initialization@section Indent Tabs Mode@cindex Tabs, preventing@findex indent-tabs-modeBy default, Emacs inserts tabs in place of multiple spaces when itformats a region. (For example, you might indent many lines of textall at once with the @code{indent-region} command.) Tabs look fine ona terminal or with ordinary printing, but they produce badly indentedoutput when you use @TeX{} or Texinfo since @TeX{} ignores tabs.@need 1250The following turns off Indent Tabs mode:@smallexample@group;;; Prevent Extraneous Tabs(setq-default indent-tabs-mode nil)@end group@end smallexampleNote that this line uses @code{setq-default} rather than the@code{setq} command that we have seen before. The @code{setq-default}command sets values only in buffers that do not have their own localvalues for the variable.@ifinfo@xref{Just Spaces, , Tabs vs. Spaces, emacs, The GNU Emacs Manual}.@xref{File Variables, , Local Variables in Files, emacs, The GNU EmacsManual}.@end ifinfo@iftexSee sections ``Tabs vs.@: Spaces'' and ``Local Variables inFiles'' in @cite{The GNU Emacs Manual}.@end iftex@node Keybindings, Keymaps, Indent Tabs Mode, Emacs Initialization@section Some KeybindingsNow for some personal keybindings:@smallexample@group;;; Compare windows(global-set-key "\C-cw" 'compare-windows)@end group@end smallexample@findex compare-windows@code{compare-windows} is a nifty command that compares the text inyour current window with text in the next window. It makes thecomparison by starting at point in each window, moving over text ineach window as far as they match. I use this command all the time.This also shows how to set a key globally, for all modes.@cindex Setting a key globally@cindex Global set key@cindex Key setting globally@findex global-set-keyThe command is @code{global-set-key}. It is followed by thekeybinding. In a @file{.emacs} file, the keybinding is written asshown: @code{\C-c} stands for `control-c', which means `press thecontrol key and the @kbd{c} key at the same time'. The @code{w} means`press the @kbd{w} key'. The keybinding is surrounded by doublequotation marks. In documentation, you would write this as @kbd{C-cw}. (If you were binding a @key{META} key, such as @kbd{M-c}, ratherthan a @key{CTL} key, you would write @code{\M-c}. @xref{InitRebinding, , Rebinding Keys in Your Init File, emacs, The GNU EmacsManual}, for details.)The command invoked by the keys is @code{compare-windows}. Note that@code{compare-windows} is preceded by a single quote; otherwise, Emacswould first try to evaluate the symbol to determine its value.These three things, the double quotation marks, the backslash beforethe @samp{C}, and the single quote mark are necessary parts ofkeybinding that I tend to forget. Fortunately, I have come toremember that I should look at my existing @file{.emacs} file, andadapt what is there.As for the keybinding itself: @kbd{C-c w}. This combines the prefixkey, @kbd{C-c}, with a single character, in this case, @kbd{w}. Thisset of keys, @kbd{C-c} followed by a single character, is strictlyreserved for individuals' own use. (I call these `own' keys, sincethese are for my own use.) You should always be able to create such akeybinding for your own use without stomping on someone else'skeybinding. If you ever write an extension to Emacs, please avoidtaking any of these keys for public use. Create a key like @kbd{C-cC-w} instead. Otherwise, we will run out of `own' keys.@need 1250Here is another keybinding, with a comment:@smallexample@group;;; Keybinding for `occur'; I use occur a lot, so let's bind it to a key:(global-set-key "\C-co" 'occur)@end group@end smallexample@findex occurThe @code{occur} command shows all the lines in the current bufferthat contain a match for a regular expression. Matching lines areshown in a buffer called @file{*Occur*}. That buffer serves as a menuto jump to occurrences.@findex global-unset-key@cindex Unbinding key@cindex Key unbinding@need 1250Here is how to unbind a key, so it does notwork:@smallexample@group;;; Unbind `C-x f'(global-unset-key "\C-xf")@end group@end smallexampleThere is a reason for this unbinding: I found I inadvertently typed@w{@kbd{C-x f}} when I meant to type @kbd{C-x C-f}. Rather than find afile, as I intended, I accidentally set the width for filled text,almost always to a width I did not want. Since I hardly ever reset mydefault width, I simply unbound the key.@findex list-buffers, @r{rebound}@findex buffer-menu, @r{bound to key}@need 1250The following rebinds an existing key:@smallexample@group;;; Rebind `C-x C-b' for `buffer-menu'(global-set-key "\C-x\C-b" 'buffer-menu)@end group@end smallexampleBy default, @kbd{C-x C-b} runs the@code{list-buffers} command. This command listsyour buffers in @emph{another} window. Since Ialmost always want to do something in thatwindow, I prefer the @code{buffer-menu}command, which not only lists the buffers,but moves point into that window.@node Keymaps, Loading Files, Keybindings, Emacs Initialization@section Keymaps@cindex Keymaps@cindex Rebinding keysEmacs uses @dfn{keymaps} to record which keys call which commands.When you use @code{global-set-key} to set the keybinding for a singlecommand in all parts of Emacs, you are specifying the keybinding in@code{current-global-map}.Specific modes, such as C mode or Text mode, have their own keymaps;the mode-specific keymaps override the global map that is shared byall buffers.The @code{global-set-key} function binds, or rebinds, the globalkeymap. For example, the following binds the key @kbd{C-x C-b} to thefunction @code{buffer-menu}:@smallexample(global-set-key "\C-x\C-b" 'buffer-menu)@end smallexampleMode-specific keymaps are bound using the @code{define-key} function,which takes a specific keymap as an argument, as well as the key andthe command. For example, my @file{.emacs} file contains thefollowing expression to bind the @code{texinfo-insert-@@group} commandto @kbd{C-c C-c g}:@smallexample@group(define-key texinfo-mode-map "\C-c\C-cg" 'texinfo-insert-@@group)@end group@end smallexample@noindentThe @code{texinfo-insert-@@group} function itself is a little extensionto Texinfo mode that inserts @samp{@@group} into a Texinfo file. Iuse this command all the time and prefer to type the three strokes@kbd{C-c C-c g} rather than the six strokes @kbd{@@ g r o u p}.(@samp{@@group} and its matching @samp{@@end group} are commands thatkeep all enclosed text together on one page; many multi-line examplesin this book are surrounded by @samp{@@group @dots{} @@end group}.)@need 1250Here is the @code{texinfo-insert-@@group} function definition:@smallexample@group(defun texinfo-insert-@@group () "Insert the string @@group in a Texinfo buffer." (interactive) (beginning-of-line) (insert "@@group\n"))@end group@end smallexample(Of course, I could have used Abbrev mode to save typing, rather thanwrite a function to insert a word; but I prefer key strokes consistentwith other Texinfo mode key bindings.)You will see numerous @code{define-key} expressions in@file{loaddefs.el} as well as in the various mode libraries, such as@file{cc-mode.el} and @file{lisp-mode.el}.@xref{Key Bindings, , Customizing Key Bindings, emacs, The GNU EmacsManual}, and @ref{Keymaps, , Keymaps, elisp, The GNU Emacs LispReference Manual}, for more information about keymaps.@node Loading Files, Autoload, Keymaps, Emacs Initialization@section Loading Files@cindex Loading files@c findex loadMany people in the GNU Emacs community have written extensions toEmacs. As time goes by, these extensions are often included in newreleases. For example, the Calendar and Diary packages are now partof the standard GNU Emacs.(Calc, which I consider a vital part of Emacs, would be part of thestandard distribution except that it was so large it was packagedseparately and no one has changed that.)You can use a @code{load} command to evaluate a complete file andthereby install all the functions and variables in the file into Emacs.For example:@c (auto-compression-mode t)@smallexample(load "~/emacs/slowsplit")@end smallexampleThis evaluates, i.e.@: loads, the @file{slowsplit.el} file or if itexists, the faster, byte compiled @file{slowsplit.elc} file from the@file{emacs} sub-directory of your home directory. The file containsthe function @code{split-window-quietly}, which John Robinson wrote in1989.The @code{split-window-quietly} function splits a window with theminimum of redisplay. I installed it in 1989 because it worked wellwith the slow 1200 baud terminals I was then using. Nowadays, I onlyoccasionally come across such a slow connection, but I continue to usethe function because I like the way it leaves the bottom half of abuffer in the lower of the new windows and the top half in the upperwindow.@need 1250To replace the key binding for the default@code{split-window-vertically}, you must also unset that key and bindthe keys to @code{split-window-quietly}, like this:@smallexample@group(global-unset-key "\C-x2")(global-set-key "\C-x2" 'split-window-quietly)@end group@end smallexample@vindex load-pathIf you load many extensions, as I do, then instead of specifying theexact location of the extension file, as shown above, you can specifythat directory as part of Emacs' @code{load-path}. Then, when Emacsloads a file, it will search that directory as well as its defaultlist of directories. (The default list is specified in @file{paths.h}when Emacs is built.)@need 1250The following command adds your @file{~/emacs} directory to theexisting load path:@smallexample@group;;; Emacs Load Path(setq load-path (cons "~/emacs" load-path))@end group@end smallexampleIncidentally, @code{load-library} is an interactive interface to the@code{load} function. The complete function looks like this:@findex load-library@smallexample@group(defun load-library (library) "Load the library named LIBRARY.This is an interface to the function `load'." (interactive "sLoad library: ") (load library))@end group@end smallexampleThe name of the function, @code{load-library}, comes from the use of`library' as a conventional synonym for `file'. The source for the@code{load-library} command is in the @file{files.el} library.Another interactive command that does a slightly different job is@code{load-file}. @xref{Lisp Libraries, , Libraries of Lisp Code forEmacs, emacs, The GNU Emacs Manual}, for information on thedistinction between @code{load-library} and this command.@node Autoload, Simple Extension, Loading Files, Emacs Initialization@section Autoloading@findex autoloadInstead of installing a function by loading the file that contains it,or by evaluating the function definition, you can make the functionavailable but not actually install it until it is first called. Thisis called @dfn{autoloading}.When you execute an autoloaded function, Emacs automatically evaluatesthe file that contains the definition, and then calls the function.Emacs starts quicker with autoloaded functions, since their librariesare not loaded right away; but you need to wait a moment when youfirst use such a function, while its containing file is evaluated.Rarely used functions are frequently autoloaded. The@file{loaddefs.el} library contains hundreds of autoloaded functions,from @code{bookmark-set} to @code{wordstar-mode}. Of course, you maycome to use a `rare' function frequently. When you do, you shouldload that function's file with a @code{load} expression in your@file{.emacs} file.In my @file{.emacs} file for Emacs version 21, I load 12 librariesthat contain functions that would otherwise be autoloaded. (Actually,it would have been better to include these files in my `dumped' Emacswhen I built it, but I forgot. @xref{Building Emacs, , BuildingEmacs, elisp, The GNU Emacs Lisp Reference Manual}, and the @file{INSTALL}file for more about dumping.)You may also want to include autoloaded expressions in your @file{.emacs}file. @code{autoload} is a built-in function that takes up to fivearguments, the final three of which are optional. The first argumentis the name of the function to be autoloaded; the second is the nameof the file to be loaded. The third argument is documentation for thefunction, and the fourth tells whether the function can be calledinteractively. The fifth argument tells what type ofobject---@code{autoload} can handle a keymap or macro as well as afunction (the default is a function).@need 800Here is a typical example:@smallexample@group(autoload 'html-helper-mode "html-helper-mode" "Edit HTML documents" t)@end group@end smallexample@noindent(@code{html-helper-mode} is an alternative to @code{html-mode}, whichis a standard part of the distribution).@noindentThis expression autoloads the @code{html-helper-mode} function. Ittakes it from the @file{html-helper-mode.el} file (or from the bytecompiled file @file{html-helper-mode.elc}, if it exists.) The filemust be located in a directory specified by @code{load-path}. Thedocumentation says that this is a mode to help you edit documentswritten in the HyperText Markup Language. You can call this modeinteractively by typing @kbd{M-x html-helper-mode}. (You need toduplicate the function's regular documentation in the autoloadexpression because the regular function is not yet loaded, so itsdocumentation is not available.)@xref{Autoload, , Autoload, elisp, The GNU Emacs Lisp ReferenceManual}, for more information.@node Simple Extension, X11 Colors, Autoload, Emacs Initialization@section A Simple Extension: @code{line-to-top-of-window}@findex line-to-top-of-window@cindex Simple extension in @file{.emacs} fileHere is a simple extension to Emacs that moves the line point is on tothe top of the window. I use this all the time, to make text easierto read.You can put the following code into a separate file and then load itfrom your @file{.emacs} file, or you can include it within your@file{.emacs} file.@need 1250Here is the definition:@smallexample@group;;; Line to top of window;;;; replace three keystroke sequence C-u 0 C-l(defun line-to-top-of-window () "Move the line point is on to top of window." (interactive) (recenter 0))@end group@end smallexample@need 1250Now for the keybinding.Nowadays, function keys as well as mouse button events andnon-@sc{ascii} characters are written within square brackets, withoutquotation marks. (In Emacs version 18 and before, you had to writedifferent function key bindings for each different make of terminal.)I bind @code{line-to-top-of-window} to my @key{F6} function key likethis:@smallexample(global-set-key [f6] 'line-to-top-of-window)@end smallexampleFor more information, see @ref{Init Rebinding, , Rebinding Keys inYour Init File, emacs, The GNU Emacs Manual}.@cindex Conditional 'twixt two versions of Emacs@cindex Version of Emacs, choosing@cindex Emacs version, choosingIf you run two versions of GNU Emacs, such as versions 20 and 21, anduse one @file{.emacs} file, you can select which code to evaluate withthe following conditional:@smallexample@group(cond ((string-equal (number-to-string 20) (substring (emacs-version) 10 12)) ;; evaluate version 20 code ( @dots{} )) ((string-equal (number-to-string 21) (substring (emacs-version) 10 12)) ;; evaluate version 21 code ( @dots{} )))@end group@end smallexampleFor example, in contrast to version 20, version 21 blinks its cursorby default. I hate such blinking, as well as some other features inversion 21, so I placed the following in my @file{.emacs}file@footnote{When I start instances of Emacs that do not load my@file{.emacs} file or any site file, I also turn off blinking:@smallexampleemacs -q --no-site-file -eval '(blink-cursor-mode nil)'@end smallexample}:@smallexample@group(if (string-equal "21" (substring (emacs-version) 10 12)) (progn (blink-cursor-mode 0) ;; Insert newline when you press `C-n' (next-line) ;; at the end of the buffer (setq next-line-add-newlines t)@end group@group ;; Turn on image viewing (auto-image-file-mode t)@end group@group ;; Turn on menu bar (this bar has text) ;; (Use numeric argument to turn on) (menu-bar-mode 1)@end group@group ;; Turn off tool bar (this bar has icons) ;; (Use numeric argument to turn on) (tool-bar-mode nil)@end group@group ;; Turn off tooltip mode for tool bar ;; (This mode causes icon explanations to pop up) ;; (Use numeric argument to turn on) (tooltip-mode nil) ;; If tooltips turned on, make tips appear promptly (setq tooltip-delay 0.1) ; default is one second ))@end group@end smallexample@noindent(You will note that instead of typing @code{(number-to-string 21)}, Idecided to save typing and wrote `21' as a string, @code{"21"}, ratherthan convert it from an integer to a string. In this instance, thisexpression is better than the longer, but more general@code{(number-to-string 21)}. However, if you do not know ahead oftime what type of information will be returned, then the@code{number-to-string} function will be needed.)@node X11 Colors, Miscellaneous, Simple Extension, Emacs Initialization@section X11 ColorsYou can specify colors when you use Emacs with the MIT X Windowingsystem.I dislike the default colors and specify my own.@need 1250Here are the expressions in my @file{.emacs}file that set values:@smallexample@group;; Set cursor color(set-cursor-color "white");; Set mouse color(set-mouse-color "white");; Set foreground and background(set-foreground-color "white")(set-background-color "darkblue")@end group@group;;; Set highlighting colors for isearch and drag(set-face-foreground 'highlight "white")(set-face-background 'highlight "blue")@end group@group(set-face-foreground 'region "cyan")(set-face-background 'region "blue")@end group@group(set-face-foreground 'secondary-selection "skyblue")(set-face-background 'secondary-selection "darkblue")@end group@group;; Set calendar highlighting colors(setq calendar-load-hook '(lambda () (set-face-foreground 'diary-face "skyblue") (set-face-background 'holiday-face "slate blue") (set-face-foreground 'holiday-face "white")))@end group@end smallexampleThe various shades of blue soothe my eye and prevent me from seeingthe screen flicker.Alternatively, I could have set my specifications in various Xinitialization files. For example, I could set the foreground,background, cursor, and pointer (i.e., mouse) colors in my@file{~/.Xresources} file like this:@smallexample@groupEmacs*foreground: whiteEmacs*background: darkblueEmacs*cursorColor: whiteEmacs*pointerColor: white@end group@end smallexampleIn any event, since it is not part of Emacs, I set the root color ofmy X window in my @file{~/.xinitrc} file, like this@footnote{Ioccasionally run more modern window managers, such as Sawfish withGNOME, Enlightenment, SCWM, or KDE; in those cases, I often specify animage rather than a plain color.}:@smallexample@group# I use TWM for window manager.xsetroot -solid Navy -fg white &@end group@end smallexample@node Miscellaneous, Mode Line, X11 Colors, Emacs Initialization@section Miscellaneous Settings for a @file{.emacs} FileHere are a few miscellaneous settings:@sp 1@itemize @minus@itemSet the shape and color of the mouse cursor:@smallexample@group; Cursor shapes are defined in; `/usr/include/X11/cursorfont.h';; for example, the `target' cursor is number 128;; the `top_left_arrow' cursor is number 132.@end group@group(let ((mpointer (x-get-resource "*mpointer" "*emacs*mpointer"))) ;; If you have not set your mouse pointer ;; then set it, otherwise leave as is: (if (eq mpointer nil) (setq mpointer "132")) ; top_left_arrow@end group@group (setq x-pointer-shape (string-to-int mpointer)) (set-mouse-color "white"))@end group@end smallexample@end itemize@node Mode Line, , Miscellaneous, Emacs Initialization@section A Modified Mode Line@vindex default-mode-line-format@cindex Mode line formatFinally, a feature I really like: a modified mode line.When I work over a network, I forget which machine I am using. Also,I tend to I lose track of where I am, and which line point is on.So I reset my mode line to look like this:@smallexample-:-- foo.texi rattlesnake:/home/bob/ Line 1 (Texinfo Fill) Top@end smallexampleI am visiting a file called @file{foo.texi}, on my machine@file{rattlesnake} in my @file{/home/bob} buffer. I am on line 1, inTexinfo mode, and am at the top of the buffer.@need 1200My @file{.emacs} file has a section that looks like this:@smallexample@group;; Set a Mode Line that tells me which machine, which directory,;; and which line I am on, plus the other customary information.(setq default-mode-line-format (quote (#("-" 0 1 (help-echo "mouse-1: select window, mouse-2: delete others ...")) mode-line-mule-info mode-line-modified mode-line-frame-identification " "@end group@group mode-line-buffer-identification " " (:eval (substring (system-name) 0 (string-match "\\..+" (system-name)))) ":" default-directory #(" " 0 1 (help-echo "mouse-1: select window, mouse-2: delete others ...")) (line-number-mode " Line %l ") global-mode-string@end group@group #(" %[(" 0 6 (help-echo "mouse-1: select window, mouse-2: delete others ...")) (:eval (mode-line-mode-name)) mode-line-process minor-mode-alist #("%n" 0 2 (help-echo "mouse-2: widen" local-map (keymap ...))) ")%] " (-3 . "%P") ;; "-%-" )))@end group@end smallexample@noindentHere, I redefine the default mode line. Most of the parts are fromthe original; but I make a few changes. I set the @emph{default} modeline format so as to permit various modes, such as Info, to overrideit.Many elements in the list are self-explanatory:@code{mode-line-modified} is a variable that tells whether the bufferhas been modified, @code{mode-name} tells the name of the mode, and soon. However, the format looks complicated because of two features wehave not discussed.The first string in the mode line is a dash or hyphen, @samp{-}. Inthe old days, it would have been specified simply as @code{"-"}. Butnowadays, Emacs can add properties to a string, such as highlightingor, as in this case, a help feature. If you place your mouse cursorover the hyphen, some help information appears (By default, you mustwait one second before the information appears. You can change thattiming by changing the value of @code{tooltip-delay}.)@need 1000The new string format has a special syntax:@smallexample#("-" 0 1 (help-echo "mouse-1: select window, ..."))@end smallexample@noindentThe @code{#(} begins a list. The first element of the list is thestring itself, just one @samp{-}. The second and thirdelements specify the range over which the fourth element applies. Arange starts @emph{after} a character, so a zero means the rangestarts just before the first character; a 1 means that the range endsjust after the first character. The third element is the property forthe range. It consists of a property list, aproperty name, in this case, @samp{help-echo}, followed by a value, in thiscase, a string. The second, third, and fourth elements of this newstring format can be repeated.@xref{Text Props and Strings, , Text Properties in String, elisp, TheGNU Emacs Lisp Reference Manual}, and see @ref{Mode Line Format, , ModeLine Format, elisp, The GNU Emacs Lisp Reference Manual}, for moreinformation.@code{mode-line-buffer-identification}displays the current buffer name. It is a listbeginning @code{(#("%12b" 0 4 @dots{}}.The @code{#(} begins the list.The @samp{"%12b"} displays the current buffer name, using the@code{buffer-name} function with which we are familiar; the `12'specifies the maximum number of characters that will be displayed.When a name has fewer characters, whitespace is added to fill out tothis number. (Buffer names can and often should be longer than 12characters; this length works well in a typical 80 column widewindow.)@code{:eval} is a new feature in GNU Emacs version 21. It says toevaluate the following form and use the result as a string to display.In this case, the expression displays the first component of the fullsystem name. The end of the first component is a @samp{.} (`period'),so I use the @code{string-match} function to tell me the length of thefirst component. The substring from the zeroth character to thatlength is the name of the machine.@need 1250This is the expression:@smallexample@group(:eval (substring (system-name) 0 (string-match "\\..+" (system-name))))@end group@end smallexample@samp{%[} and @samp{%]} cause a pair of square bracketsto appear for each recursive editing level. @samp{%n} says `Narrow'when narrowing is in effect. @samp{%P} tells you the percentage ofthe buffer that is above the bottom of the window, or `Top', `Bottom',or `All'. (A lower case @samp{p} tell you the percentage above the@emph{top} of the window.) @samp{%-} inserts enough dashes to fillout the line.Remember, ``You don't have to like Emacs to like it'' --- your ownEmacs can have different colors, different commands, and differentkeys than a default Emacs.On the other hand, if you want to bring up a plain `out of the box'Emacs, with no customization, type:@smallexampleemacs -q@end smallexample@noindentThis will start an Emacs that does @emph{not} load your@file{~/.emacs} initialization file. A plain, default Emacs. Nothingmore.@node Debugging, Conclusion, Emacs Initialization, Top@chapter Debugging@cindex debuggingGNU Emacs has two debuggers, @code{debug} and @code{edebug}. Thefirst is built into the internals of Emacs and is always with you;the second requires that you instrument a function before you can use it.Both debuggers are described extensively in @ref{Debugging, ,Debugging Lisp Programs, elisp, The GNU Emacs Lisp Reference Manual}.In this chapter, I will walk through a short example of each.@menu* debug:: How to use the built-in debugger.* debug-on-entry:: Start debugging when you call a function.* debug-on-quit:: Start debugging when you quit with @kbd{C-g}.* edebug:: How to use Edebug, a source level debugger.* Debugging Exercises::@end menu@node debug, debug-on-entry, Debugging, Debugging@section @code{debug}@findex debugSuppose you have written a function definition that is intended toreturn the sum of the numbers 1 through a given number. (This is the@code{triangle} function discussed earlier. @xref{DecrementingExample, , Example with Decrementing Counter}, for a discussion.)@c xref{Decrementing Loop,, Loop with a Decrementing Counter}, for a discussion.)However, your function definition has a bug. You have mistyped@samp{1=} for @samp{1-}. Here is the broken definition:@findex triangle-bugged@smallexample@group(defun triangle-bugged (number) "Return sum of numbers 1 through NUMBER inclusive." (let ((total 0)) (while (> number 0) (setq total (+ total number)) (setq number (1= number))) ; @r{Error here.} total))@end group@end smallexampleIf you are reading this in Info, you can evaluate this definition inthe normal fashion. You will see @code{triangle-bugged} appear in theecho area.@need 1250Now evaluate the @code{triangle-bugged} function with anargument of 4:@smallexample(triangle-bugged 4)@end smallexample@noindentIn GNU Emacs version 21, you will create and enter a@file{*Backtrace*} buffer that says:@noindent@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--Lisp error: (void-function 1=) (1= number) (setq number (1= number)) (while (> number 0) (setq total (+ total number)) (setq number (1= number))) (let ((total 0)) (while (> number 0) (setq total ...) (setq number ...)) total) triangle-bugged(4)@end group@group eval((triangle-bugged 4)) eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexample@noindent(I have reformatted this example slightly; the debugger does not foldlong lines. As usual, you can quit the debugger by typing @kbd{q} inthe @file{*Backtrace*} buffer.)In practice, for a bug as simple as this, the `Lisp error' line willtell you what you need to know to correct the definition. Thefunction @code{1=} is `void'.@need 800In GNU Emacs 20 and before, you will see:@smallexampleSymbol's function definition is void:@: 1=@end smallexample@noindentwhich has the same meaning as the @file{*Backtrace*} buffer line inversion 21.However, suppose you are not quite certain what is going on?You can read the complete backtrace.In this case, you need to run GNU Emacs 21, which automatically startsthe debugger that puts you in the @file{*Backtrace*} buffer; or else,you need to start the debugger manually as described below.Read the @file{*Backtrace*} buffer from the bottom up; it tells youwhat Emacs did that led to the error. Emacs made an interactive callto @kbd{C-x C-e} (@code{eval-last-sexp}), which led to the evaluationof the @code{triangle-bugged} expression. Each line above tells youwhat the Lisp interpreter evaluated next.@need 1250The third line from the top of the buffer is@smallexample(setq number (1= number))@end smallexample@noindentEmacs tried to evaluate this expression; in order to do so, it triedto evaluate the inner expression shown on the second line from thetop:@smallexample(1= number)@end smallexample@need 1250@noindentThis is where the error occurred; as the top line says:@smallexampleDebugger entered--Lisp error: (void-function 1=)@end smallexample@noindentYou can correct the mistake, re-evaluate the function definition, andthen run your test again.@node debug-on-entry, debug-on-quit, debug, Debugging@section @code{debug-on-entry}@findex debug-on-entryGNU Emacs 21 starts the debugger automatically when your function hasan error. GNU Emacs version 20 and before did not; it simplypresented you with an error message. You had to start the debuggermanually.You can start the debugger manually for all versions of Emacs; theadvantage is that the debugger runs even if you do not have a bug inyour code. Sometimes your code will be free of bugs!You can enter the debugger when you call the function by calling@code{debug-on-entry}.@need 1250@noindentType:@smallexampleM-x debug-on-entry RET triangle-bugged RET@end smallexample@need 1250@noindentNow, evaluate the following:@smallexample(triangle-bugged 5)@end smallexample@noindentAll versions of Emacs will create a @file{*Backtrace*} buffer and tellyou that it is beginning to evaluate the @code{triangle-bugged}function:@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--entering a function:* triangle-bugged(5) eval((triangle-bugged 5))@end group@group eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexampleIn the @file{*Backtrace*} buffer, type @kbd{d}. Emacs will evaluatethe first expression in @code{triangle-bugged}; the buffer will looklike this:@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--beginning evaluation of function call form:* (let ((total 0)) (while (> number 0) (setq total ...) (setq number ...)) total)* triangle-bugged(5) eval((triangle-bugged 5))@end group@group eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexample@noindentNow, type @kbd{d} again, eight times, slowly. Each time you type@kbd{d}, Emacs will evaluate another expression in the functiondefinition.@need 1750Eventually, the buffer will look like this:@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--beginning evaluation of function call form:* (setq number (1= number))* (while (> number 0) (setq total (+ total number)) (setq number (1= number)))@group@end group* (let ((total 0)) (while (> number 0) (setq total ...) (setq number ...)) total)* triangle-bugged(5) eval((triangle-bugged 5))@group@end group eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp)---------- Buffer: *Backtrace* ----------@end group@end smallexample@noindentFinally, after you type @kbd{d} two more times, Emacs will reach theerror, and the top two lines of the @file{*Backtrace*} buffer will looklike this:@smallexample@group---------- Buffer: *Backtrace* ----------Debugger entered--Lisp error: (void-function 1=)* (1= number)@dots{}---------- Buffer: *Backtrace* ----------@end group@end smallexampleBy typing @kbd{d}, you were able to step through the function.You can quit a @file{*Backtrace*} buffer by typing @kbd{q} in it; thisquits the trace, but does not cancel @code{debug-on-entry}.@findex cancel-debug-on-entryTo cancel the effect of @code{debug-on-entry}, call@code{cancel-debug-on-entry} and the name of the function, like this:@smallexampleM-x cancel-debug-on-entry RET triangle-bugged RET@end smallexample@noindent(If you are reading this in Info, cancel @code{debug-on-entry} now.)@node debug-on-quit, edebug, debug-on-entry, Debugging@section @code{debug-on-quit} and @code{(debug)}In addition to setting @code{debug-on-error} or calling @code{debug-on-entry},there are two other ways to start @code{debug}.@findex debug-on-quitYou can start @code{debug} whenever you type @kbd{C-g}(@code{keyboard-quit}) by setting the variable @code{debug-on-quit} to@code{t}. This is useful for debugging infinite loops.@need 1500@cindex @code{(debug)} in codeOr, you can insert a line that says @code{(debug)} into your codewhere you want the debugger to start, like this:@smallexample@group(defun triangle-bugged (number) "Return sum of numbers 1 through NUMBER inclusive." (let ((total 0)) (while (> number 0) (setq total (+ total number)) (debug) ; @r{Start debugger.} (setq number (1= number))) ; @r{Error here.} total))@end group@end smallexampleThe @code{debug} function is described in detail in @ref{Debugger, ,The Lisp Debugger, elisp, The GNU Emacs Lisp Reference Manual}.@node edebug, Debugging Exercises, debug-on-quit, Debugging@section The @code{edebug} Source Level Debugger@cindex Source level debugger@findex edebugEdebug is a source level debugger. Edebug normally displays thesource of the code you are debugging, with an arrow at the left thatshows which line you are currently executing.You can walk through the execution of a function, line by line, or runquickly until reaching a @dfn{breakpoint} where execution stops.Edebug is described in @ref{edebug, , Edebug, elisp, The GNU EmacsLisp Reference Manual}.Here is a bugged function definition for @code{triangle-recursively}.@xref{Recursive triangle function, , Recursion in place of a counter},for a review of it.@smallexample@group(defun triangle-recursively-bugged (number) "Return sum of numbers 1 through NUMBER inclusive.Uses recursion." (if (= number 1) 1 (+ number (triangle-recursively-bugged (1= number))))) ; @r{Error here.}@end group@end smallexample@noindentNormally, you would install this definition by positioning your cursorafter the function's closing parenthesis and typing @kbd{C-x C-e}(@code{eval-last-sexp}) or else by positioning your cursor within thedefinition and typing @kbd{C-M-x} (@code{eval-defun}). (By default,the @code{eval-defun} command works only in Emacs Lisp mode or in LispInteractive mode.)@need 1500However, to prepare this function definition for Edebug, you mustfirst @dfn{instrument} the code using a different command. You can dothis by positioning your cursor within the definition and typing@smallexampleM-x edebug-defun RET@end smallexample@noindentThis will cause Emacs to load Edebug automatically if it is notalready loaded, and properly instrument the function.After instrumenting the function, place your cursor after thefollowing expression and type @kbd{C-x C-e} (@code{eval-last-sexp}):@smallexample(triangle-recursively-bugged 3)@end smallexample@noindentYou will be jumped back to the source for@code{triangle-recursively-bugged} and the cursor positioned at thebeginning of the @code{if} line of the function. Also, you will seean arrowhead at the left hand side of that line. The arrowhead marksthe line where the function is executing. (In the following examples,we show the arrowhead with @samp{=>}; in a windowing system, you maysee the arrowhead as a solid triangle in the window `fringe'.)@smallexample=>@point{}(if (= number 1)@end smallexample@noindent@iftexIn the example, the location of point is displayed with a star,@samp{@point{}} (in Info, it is displayed as @samp{-!-}).@end iftex@ifnottexIn the example, the location of point is displayed as @samp{@point{}}(in a printed book, it is displayed with a five pointed star).@end ifnottexIf you now press @key{SPC}, point will move to the next expression tobe executed; the line will look like this:@smallexample=>(if @point{}(= number 1)@end smallexample@noindentAs you continue to press @key{SPC}, point will move from expression toexpression. At the same time, whenever an expression returns a value,that value will be displayed in the echo area. For example, after youmove point past @code{number}, you will see the following:@smallexampleResult: 3 = C-c@end smallexample@noindentThis means the value of @code{number} is 3, which is @sc{ascii}`control-c' (the third letter of the alphabet).You can continue moving through the code until you reach the line withthe error. Before evaluation, that line looks like this:@smallexample=> @point{}(1= number))))) ; @r{Error here.}@end smallexample@need 1250@noindentWhen you press @key{SPC} once again, you will produce an error messagethat says:@smallexampleSymbol's function definition is void:@: 1=@end smallexample@noindentThis is the bug.Press @kbd{q} to quit Edebug.To remove instrumentation from a function definition, simplyre-evaluate it with a command that does not instrument it.For example, you could place your cursor after the definition'sclosing parenthesis and type @kbd{C-x C-e}.Edebug does a great deal more than walk with you through a function.You can set it so it races through on its own, stopping only at anerror or at specified stopping points; you can cause it to display thechanging values of various expressions; you can find out how manytimes a function is called, and more.Edebug is described in @ref{edebug, , Edebug, elisp, The GNU EmacsLisp Reference Manual}.@need 1500@node Debugging Exercises, , edebug, Debugging@section Debugging Exercises@itemize @bullet@itemInstall the @code{count-words-region} function and then cause it toenter the built-in debugger when you call it. Run the command on aregion containing two words. You will need to press @kbd{d} aremarkable number of times. On your system, is a `hook' called afterthe command finishes? (For information on hooks, see @ref{CommandOverview, , Command Loop Overview, elisp, The GNU Emacs Lisp ReferenceManual}.)@itemCopy @code{count-words-region} into the @file{*scratch*} buffer,instrument the function for Edebug, and walk through its execution.The function does not need to have a bug, although you can introduceone if you wish. If the function lacks a bug, the walk-throughcompletes without problems.@itemWhile running Edebug, type @kbd{?} to see a list of all the Edebug commands.(The @code{global-edebug-prefix} is usually @kbd{C-x X}, i.e.@:@kbd{@key{CTL}-x} followed by an upper case @kbd{X}; use this prefixfor commands made outside of the Edebug debugging buffer.)@itemIn the Edebug debugging buffer, use the @kbd{p}(@code{edebug-bounce-point}) command to see where in the region the@code{count-words-region} is working.@itemMove point to some spot further down function and then type the@kbd{h} (@code{edebug-goto-here}) command to jump to that location.@itemUse the @kbd{t} (@code{edebug-trace-mode}) command to cause Edebug towalk through the function on its own; use an upper case @kbd{T} for@code{edebug-Trace-fast-mode}.@itemSet a breakpoint, then run Edebug in Trace mode until it reaches thestopping point.@end itemize@node Conclusion, the-the, Debugging, Top@chapter ConclusionWe have now reached the end of this Introduction. You have nowlearned enough about programming in Emacs Lisp to set values, to writesimple @file{.emacs} files for yourself and your friends, and writesimple customizations and extensions to Emacs.This is a place to stop. Or, if you wish, you can now go onward, andteach yourself.You have learned some of the basic nuts and bolts of programming. Butonly some. There are a great many more brackets and hinges that areeasy to use that we have not touched.A path you can follow right now lies among the sources to GNU Emacsand in@ifnotinfo@cite{The GNU Emacs Lisp Reference Manual}.@end ifnotinfo@ifinfo@ref{Top, , The GNU Emacs Lisp Reference Manual, elisp, The GNUEmacs Lisp Reference Manual}.@end ifinfoThe Emacs Lisp sources are an adventure. When you read the sources andcome across a function or expression that is unfamiliar, you need tofigure out or find out what it does.Go to the Reference Manual. It is a thorough, complete, and fairlyeasy-to-read description of Emacs Lisp. It is written not only forexperts, but for people who know what you know. (The @cite{ReferenceManual} comes with the standard GNU Emacs distribution. Like thisintroduction, it comes as a Texinfo source file, so you can read iton-line and as a typeset, printed book.)Go to the other on-line help that is part of GNU Emacs: the on-linedocumentation for all functions, and @code{find-tags}, the programthat takes you to sources.Here is an example of how I explore the sources. Because of its name,@file{simple.el} is the file I looked at first, a long time ago. Asit happens some of the functions in @file{simple.el} are complicated,or at least look complicated at first sight. The @code{open-line}function, for example, looks complicated.You may want to walk through this function slowly, as we did with the@code{forward-sentence} function.@ifnottex(@xref{forward-sentence}.)@end ifnottex@iftex(@xref{forward-sentence, , @code{forward-sentence}}.)@end iftexOr you may want to skip that function and look at another, such as@code{split-line}. You don't need to read all the functions.According to @code{count-words-in-defun}, the @code{split-line}function contains 27 words and symbols.Even though it is short, @code{split-line} contains four expressionswe have not studied: @code{skip-chars-forward}, @code{indent-to},@code{current-column} and @samp{?\n}.Consider the @code{skip-chars-forward} function. (It is part of thefunction definition for @code{back-to-indentation}, which is shown in@ref{Review, , Review}.)In GNU Emacs, you can find out more about @code{skip-chars-forward} bytyping @kbd{C-h f} (@code{describe-function}) and the name of thefunction. This gives you the function documentation.You may be able to guess what is done by a well named function such as@code{indent-to}; or you can look it up, too. Incidentally, the@code{describe-function} function itself is in @file{help.el}; it isone of those long, but decipherable functions. You can look up@code{describe-function} using the @kbd{C-h f} command!In this instance, since the code is Lisp, the @file{*Help*} buffercontains the name of the library containing the function's source.You can put point over the name of the library and press the RET key,which in this situation is bound to @code{help-follow}, and be takendirectly to the source, in the same way as @kbd{M-.}(@code{find-tag}).The definition for @code{describe-function} illustrates how tocustomize the @code{interactive} expression without using the standardcharacter codes; and it shows how to create a temporary buffer.(The @code{indent-to} function is written in C rather than Emacs Lisp;it is a `built-in' function. @code{help-follow} only provides youwith the documentation of a built-in function; it does not take you tothe source. But @code{find-tag} will take you to the source, ifproperly set up.)You can look at a function's source using @code{find-tag}, which isbound to @kbd{M-.} Finally, you can find out what the ReferenceManual has to say by visiting the manual in Info, and typing @kbd{i}(@code{Info-index}) and the name of the function, or by looking up@code{skip-chars-forward} in the index to a printed copy of themanual.Similarly, you can find out what is meant by @samp{?\n}. You can tryusing @code{Info-index} with @samp{?\n}. It turns out that thisaction won't help; but don't give up. If you search the index for@samp{\n} without the @samp{?}, you will be taken directly to therelevant section of the manual. (@xref{Character Type, , CharacterType, elisp, The GNU Emacs Lisp Reference Manual}. @samp{?\n} standsfor the newline character.)Other interesting source files include @file{paragraphs.el},@file{loaddefs.el}, and @file{loadup.el}. The @file{paragraphs.el}file includes short, easily understood functions as well as longerones. The @file{loaddefs.el} file contains the many standardautoloads and many keymaps. I have never looked at it all; only atparts. @file{loadup.el} is the file that loads the standard parts ofEmacs; it tells you a great deal about how Emacs is built.(@xref{Building Emacs, , Building Emacs, elisp, The GNU Emacs LispReference Manual}, for more about building.)As I said, you have learned some nuts and bolts; however, and veryimportantly, we have hardly touched major aspects of programming; Ihave said nothing about how to sort information, except to use thepredefined @code{sort} function; I have said nothing about how to storeinformation, except to use variables and lists; I have said nothingabout how to write programs that write programs. These are topics foranother, and different kind of book, a different kind of learning.What you have done is learn enough for much practical work with GNUEmacs. What you have done is get started. This is the end of abeginning.@c ================ Appendix ================@node the-the, Kill Ring, Conclusion, Top@appendix The @code{the-the} Function@findex the-the@cindex Duplicated words function@cindex Words, duplicatedSometimes when you you write text, you duplicate words---as with ``youyou'' near the beginning of this sentence. I find that mostfrequently, I duplicate ``the'; hence, I call the function fordetecting duplicated words, @code{the-the}.@need 1250As a first step, you could use the following regular expression tosearch for duplicates:@smallexample\\(\\w+[ \t\n]+\\)\\1@end smallexample@noindentThis regexp matches one or more word-constituent characters followedby one or more spaces, tabs, or newlines. However, it does not detectduplicated words on different lines, since the ending of the firstword, the end of the line, is different from the ending of the secondword, a space. (For more information about regular expressions, see@ref{Regexp Search, , Regular Expression Searches}, as well as@ref{Regexps, , Syntax of Regular Expressions, emacs, The GNU EmacsManual}, and @ref{Regular Expressions, , Regular Expressions, elisp,The GNU Emacs Lisp Reference Manual}.)You might try searching just for duplicated word-constituentcharacters but that does not work since the pattern detects doublessuch as the two occurrences of `th' in `with the'.Another possible regexp searches for word-constituent charactersfollowed by non-word-constituent characters, reduplicated. Here,@w{@samp{\\w+}} matches one or more word-constituent characters and@w{@samp{\\W*}} matches zero or more non-word-constituent characters.@smallexample\\(\\(\\w+\\)\\W*\\)\\1@end smallexample@noindentAgain, not useful.Here is the pattern that I use. It is not perfect, but good enough.@w{@samp{\\b}} matches the empty string, provided it is at the beginningor end of a word; @w{@samp{[^@@ \n\t]+}} matches one or more occurrences ofany characters that are @emph{not} an @@-sign, space, newline, or tab.@smallexample\\b\\([^@@ \n\t]+\\)[ \n\t]+\\1\\b@end smallexampleOne can write more complicated expressions, but I found that thisexpression is good enough, so I use it.Here is the @code{the-the} function, as I include it in my@file{.emacs} file, along with a handy global key binding:@smallexample@group(defun the-the () "Search forward for for a duplicated word." (interactive) (message "Searching for for duplicated words ...") (push-mark)@end group@group ;; This regexp is not perfect ;; but is fairly good over all: (if (re-search-forward "\\b\\([^@@ \n\t]+\\)[ \n\t]+\\1\\b" nil 'move) (message "Found duplicated word.") (message "End of buffer")))@end group@group;; Bind `the-the' to C-c \(global-set-key "\C-c\\" 'the-the)@end group@end smallexample@sp 1Here is test text:@smallexample@groupone two two three four fivefive six seven@end group@end smallexampleYou can substitute the other regular expressions shown above in thefunction definition and try each of them on this list.@node Kill Ring, Full Graph, the-the, Top@appendix Handling the Kill Ring@cindex Kill ring handling@cindex Handling the kill ring@cindex Ring, making a list like aThe kill ring is a list that is transformed into a ring by theworkings of the @code{rotate-yank-pointer} function. The @code{yank}and @code{yank-pop} commands use the @code{rotate-yank-pointer}function. This appendix describes the @code{rotate-yank-pointer}function as well as both the @code{yank} and the @code{yank-pop}commands.@menu* rotate-yank-pointer:: Move a pointer along a list and around.* yank:: Paste a copy of a clipped element.* yank-pop:: Insert first element pointed to.@end menu@node rotate-yank-pointer, yank, Kill Ring, Kill Ring@comment node-name, next, previous, up@appendixsec The @code{rotate-yank-pointer} Function@findex rotate-yank-pointerThe @code{rotate-yank-pointer} function changes the element in the killring to which @code{kill-ring-yank-pointer} points. For example, it canchange @code{kill-ring-yank-pointer} from pointing to the secondelement to point to the third element.@need 800Here is the code for @code{rotate-yank-pointer}:@smallexample@group(defun rotate-yank-pointer (arg) "Rotate the yanking point in the kill ring." (interactive "p") (let ((length (length kill-ring)))@end group@group (if (zerop length) ;; @r{then-part} (error "Kill ring is empty")@end group@group ;; @r{else-part} (setq kill-ring-yank-pointer (nthcdr (% (+ arg (- length (length kill-ring-yank-pointer))) length) kill-ring)))))@end group@end smallexample@menu* Understanding rotate-yk-ptr::* rotate-yk-ptr body:: The body of @code{rotate-yank-pointer}.@end menu@node Understanding rotate-yk-ptr, rotate-yk-ptr body, rotate-yank-pointer, rotate-yank-pointer@ifnottex@unnumberedsubsec @code{rotate-yank-pointer} in Outline@end ifnottexThe @code{rotate-yank-pointer} function looks complex, but as usual,it can be understood by taking it apart piece by piece. First look atit in skeletal form:@smallexample@group(defun rotate-yank-pointer (arg) "Rotate the yanking point in the kill ring." (interactive "p") (let @var{varlist} @var{body}@dots{})@end group@end smallexampleThis function takes one argument, called @code{arg}. It has a briefdocumentation string; and it is interactive with a small @samp{p}, whichmeans that the argument must be a processed prefix passed to thefunction as a number.The body of the function definition is a @code{let} expression, whichitself has a body as well as a @var{varlist}.The @code{let} expression declares a variable that will be only usablewithin the bounds of this function. This variable is called@code{length} and is bound to a value that is equal to the number ofitems in the kill ring. This is done by using the function called@code{length}. (Note that this function has the same name as thevariable called @code{length}; but one use of the word is to name thefunction and the other is to name the variable. The two are quitedistinct. Similarly, an English speaker will distinguish between themeanings of the word @samp{ship} when he says: "I must ship this packageimmediately." and "I must get aboard the ship immediately.")The function @code{length} tells the number of items there are in a list,so @code{(length kill-ring)} returns the number of items there are in thekill ring.@node rotate-yk-ptr body, , Understanding rotate-yk-ptr, rotate-yank-pointer@comment node-name, next, previous, up@appendixsubsec The Body of @code{rotate-yank-pointer}The body of @code{rotate-yank-pointer} is a @code{let} expression andthe body of the @code{let} expression is an @code{if} expression.The purpose of the @code{if} expression is to find out whether there isanything in the kill ring. If the kill ring is empty, the @code{error}function stops evaluation of the function and prints a message in theecho area. On the other hand, if the kill ring has something in it, thework of the function is done.Here is the if-part and then-part of the @code{if} expression:@findex zerop@findex error@smallexample@group(if (zerop length) ; @r{if-part} (error "Kill ring is empty") ; @r{then-part} @dots{}@end group@end smallexample@noindentIf there is not anything in the kill ring, its length must be zero andan error message sent to the user: @samp{Kill ring is empty}. The@code{if} expression uses the function @code{zerop} which returns trueif the value it is testing is zero. When @code{zerop} tests true, thethen-part of the @code{if} is evaluated. The then-part is a liststarting with the function @code{error}, which is a function that issimilar to the @code{message} function (@pxref{message}), in that itprints a one-line message in the echo area. However, in addition toprinting a message, @code{error} also stops evaluation of the functionwithin which it is embedded. This means that the rest of the functionwill not be evaluated if the length of the kill ring is zero.@menu* Digression concerning error:: How to mislead humans, but not computers.* rotate-yk-ptr else-part:: The else-part of the @code{if} expression.* Remainder Function:: The remainder, @code{%}, function.* rotate-yk-ptr remainder:: Using @code{%} in @code{rotate-yank-pointer}.* kill-rng-yk-ptr last elt:: Pointing to the last element.@end menu@node Digression concerning error, rotate-yk-ptr else-part, rotate-yk-ptr body, rotate-yk-ptr body@ifnottex@unnumberedsubsubsec Digression about the word `error'@end ifnottex(In my opinion, it is slightly misleading, at least to humans, to usethe term `error' as the name of the @code{error} function. A betterterm would be `cancel'. Strictly speaking, of course, you cannotpoint to, much less rotate a pointer to a list that has no length, sofrom the point of view of the computer, the word `error' is correct.But a human expects to attempt this sort of thing, if only to find outwhether the kill ring is full or empty. This is an act ofexploration.(From the human point of view, the act of exploration and discovery isnot necessarily an error, and therefore should not be labelled as one,even in the bowels of a computer. As it is, the code in Emacs impliesthat a human who is acting virtuously, by exploring his or herenvironment, is making an error. This is bad. Even though the computertakes the same steps as it does when there is an `error', a term such as`cancel' would have a clearer connotation.)@node rotate-yk-ptr else-part, Remainder Function, Digression concerning error, rotate-yk-ptr body@unnumberedsubsubsec The else-part of the @code{if} expressionThe else-part of the @code{if} expression is dedicated to setting thevalue of @code{kill-ring-yank-pointer} when the kill ring has somethingin it. The code looks like this:@smallexample@group(setq kill-ring-yank-pointer (nthcdr (% (+ arg (- length (length kill-ring-yank-pointer))) length) kill-ring)))))@end group@end smallexampleThis needs some examination. Clearly, @code{kill-ring-yank-pointer}is being set to be equal to some @sc{cdr} of the kill ring, using the@code{nthcdr} function that is described in an earlier section.(@xref{copy-region-as-kill}.) But exactly how does it do this?Before looking at the details of the code let's first consider thepurpose of the @code{rotate-yank-pointer} function.The @code{rotate-yank-pointer} function changes what@code{kill-ring-yank-pointer} points to. If@code{kill-ring-yank-pointer} starts by pointing to the first elementof a list, a call to @code{rotate-yank-pointer} causes it to point tothe second element; and if @code{kill-ring-yank-pointer} points to thesecond element, a call to @code{rotate-yank-pointer} causes it topoint to the third element. (And if @code{rotate-yank-pointer} isgiven an argument greater than 1, it jumps the pointer that manyelements.)The @code{rotate-yank-pointer} function uses @code{setq} to reset whatthe @code{kill-ring-yank-pointer} points to. If@code{kill-ring-yank-pointer} points to the first element of the killring, then, in the simplest case, the @code{rotate-yank-pointer}function must cause it to point to the second element. Put anotherway, @code{kill-ring-yank-pointer} must be reset to have a value equalto the @sc{cdr} of the kill ring.@need 1250That is, under these circumstances,@smallexample@group(setq kill-ring-yank-pointer ("some text" "a different piece of text" "yet more text"))(setq kill-ring ("some text" "a different piece of text" "yet more text"))@end group@end smallexample@need 800@noindentthe code should do this:@smallexample(setq kill-ring-yank-pointer (cdr kill-ring))@end smallexample@need 1000@noindentAs a result, the @code{kill-ring-yank-pointer} will look like this:@smallexample@groupkill-ring-yank-pointer @result{} ("a different piece of text" "yet more text"))@end group@end smallexampleThe actual @code{setq} expression uses the @code{nthcdr} function to dothe job.As we have seen before (@pxref{nthcdr}), the @code{nthcdr} functionworks by repeatedly taking the @sc{cdr} of a list---it takes the@sc{cdr} of the @sc{cdr} of the @sc{cdr} @dots{}@need 800The two following expressions produce the same result:@smallexample@group(setq kill-ring-yank-pointer (cdr kill-ring))(setq kill-ring-yank-pointer (nthcdr 1 kill-ring))@end group@end smallexampleIn the @code{rotate-yank-pointer} function, however, the firstargument to @code{nthcdr} is a rather complex looking expression withlots of arithmetic inside of it:@smallexample@group(% (+ arg (- length (length kill-ring-yank-pointer))) length)@end group@end smallexampleAs usual, we need to look at the most deeply embedded expression firstand then work our way towards the light.The most deeply embedded expression is @code{(lengthkill-ring-yank-pointer)}. This finds the length of the current value ofthe @code{kill-ring-yank-pointer}. (Remember that the@code{kill-ring-yank-pointer} is the name of a variable whose value is alist.)@need 800The measurement of the length is inside the expression:@smallexample(- length (length kill-ring-yank-pointer))@end smallexample@noindentIn this expression, the first @code{length} is the variable that wasassigned the length of the kill ring in the @code{let} statement at thebeginning of the function. (One might think this function would beclearer if the variable @code{length} were named@code{length-of-kill-ring} instead; but if you look at the text of thewhole function, you will see that it is so short that naming thisvariable @code{length} is not a bother, unless you are pulling thefunction apart into very tiny pieces as we are doing here.)So the line @code{(- length (length kill-ring-yank-pointer))} tells thedifference between the length of the kill ring and the length of the listwhose name is @code{kill-ring-yank-pointer}.To see how all this fits into the @code{rotate-yank-pointer}function, let's begin by analyzing the case where@code{kill-ring-yank-pointer} points to the first element of the killring, just as @code{kill-ring} does, and see what happens when@code{rotate-yank-pointer} is called with an argument of 1.The variable @code{length} and the value of the expression@code{(length kill-ring-yank-pointer)} will be the same since thevariable @code{length} is the length of the kill ring and the@code{kill-ring-yank-pointer} is pointing to the whole kill ring.Consequently, the value of@smallexample(- length (length kill-ring-yank-pointer))@end smallexample@noindentwill be zero. Since the value of @code{arg} will be 1, this will meanthat the value of the whole expression@smallexample(+ arg (- length (length kill-ring-yank-pointer)))@end smallexample@noindentwill be 1.Consequently, the argument to @code{nthcdr} will be found as the result ofthe expression@smallexample(% 1 length)@end smallexample@node Remainder Function, rotate-yk-ptr remainder, rotate-yk-ptr else-part, rotate-yk-ptr body@unnumberedsubsubsec The @code{%} remainder functionTo understand @code{(% 1 length)}, we need to understand @code{%}.According to its documentation (which I just found by typing @kbd{C-hf @kbd{%} @key{RET}}), the @code{%} function returns the remainder ofits first argument divided by its second argument. For example, theremainder of 5 divided by 2 is 1. (2 goes into 5 twice with aremainder of 1.)What surprises people who don't often do arithmetic is that a smallernumber can be divided by a larger number and have a remainder. In theexample we just used, 5 was divided by 2. We can reverse that and ask,what is the result of dividing 2 by 5? If you can use fractions, theanswer is obviously 2/5 or .4; but if, as here, you can only use wholenumbers, the result has to be something different. Clearly, 5 can go into2 zero times, but what of the remainder? To see what the answer is,consider a case that has to be familiar from childhood:@itemize @bullet@item5 divided by 5 is 1 with a remainder of 0;@item6 divided by 5 is 1 with a remainder of 1;@item7 divided by 5 is 1 with a remainder of 2.@itemSimilarly, 10 divided by 5 is 2 with a remainder of 0;@item11 divided by 5 is 2 with a remainder of 1;@item12 divided by 5 is 1 with a remainder of 2.@end itemize@need 1250@noindentBy considering the cases as parallel, we can see that@itemize @bullet@itemzero divided by 5 must be zero with a remainder of zero;@item1 divided by 5 must be zero with a remainder of 1;@item2 divided by 5 must be zero with a remainder of 2;@end itemize@noindentand so on.@need 1250So, in this code, if the value of @code{length} is 5, then the result ofevaluating@smallexample(% 1 5)@end smallexample@noindentis 1. (I just checked this by placing the cursor after the expressionand typing @kbd{C-x C-e}. Indeed, 1 is printed in the echo area.)@node rotate-yk-ptr remainder, kill-rng-yk-ptr last elt, Remainder Function, rotate-yk-ptr body@unnumberedsubsubsec Using @code{%} in @code{rotate-yank-pointer}When the @code{kill-ring-yank-pointer} points to thebeginning of the kill ring, and the argument passed to@code{rotate-yank-pointer} is 1, the @code{%} expression returns 1:@smallexample@group(- length (length kill-ring-yank-pointer)) @result{} 0@end group@end smallexample@need 1250@noindenttherefore,@smallexample@group(+ arg (- length (length kill-ring-yank-pointer))) @result{} 1@end group@end smallexample@need 1250@noindentand consequently:@smallexample@group(% (+ arg (- length (length kill-ring-yank-pointer))) length) @result{} 1@end group@end smallexample@noindentregardless of the value of @code{length}.@need 1250@noindentAs a result of this, the @code{setq kill-ring-yank-pointer} expressionsimplifies to:@smallexample(setq kill-ring-yank-pointer (nthcdr 1 kill-ring))@end smallexample@noindentWhat it does is now easy to understand. Instead of pointing as it didto the first element of the kill ring, the@code{kill-ring-yank-pointer} is set to point to the second element.Clearly, if the argument passed to @code{rotate-yank-pointer} is two, thenthe @code{kill-ring-yank-pointer} is set to @code{(nthcdr 2 kill-ring)};and so on for different values of the argument.Similarly, if the @code{kill-ring-yank-pointer} starts out pointing tothe second element of the kill ring, its length is shorter than thelength of the kill ring by 1, so the computation of the remainder isbased on the expression @code{(% (+ arg 1) length)}. This means thatthe @code{kill-ring-yank-pointer} is moved from the second element ofthe kill ring to the third element if the argument passed to@code{rotate-yank-pointer} is 1.@node kill-rng-yk-ptr last elt, , rotate-yk-ptr remainder, rotate-yk-ptr body@unnumberedsubsubsec Pointing to the last elementThe final question is, what happens if the @code{kill-ring-yank-pointer}is set to the @emph{last} element of the kill ring? Will a call to@code{rotate-yank-pointer} mean that nothing more can be taken from thekill ring? The answer is no. What happens is different and useful.The @code{kill-ring-yank-pointer} is set to point to the beginning ofthe kill ring instead.Let's see how this works by looking at the code, assuming the length of thekill ring is 5 and the argument passed to @code{rotate-yank-pointer} is 1.When the @code{kill-ring-yank-pointer} points to the last element ofthe kill ring, its length is 1. The code looks like this:@smallexample(% (+ arg (- length (length kill-ring-yank-pointer))) length)@end smallexample@need 1250When the variables are replaced by their numeric values, the expressionlooks like this:@smallexample(% (+ 1 (- 5 1)) 5)@end smallexample@noindentThis expression can be evaluated by looking at the most embedded innerexpression first and working outwards: The value of @code{(- 5 1)} is 4;the sum of @code{(+ 1 4)} is 5; and the remainder of dividing 5 by 5 iszero. So what @code{rotate-yank-pointer} will do is@smallexample(setq kill-ring-yank-pointer (nthcdr 0 kill-ring))@end smallexample@noindentwhich will set the @code{kill-ring-yank-pointer} to point to the beginningof the kill ring.So what happens with successive calls to @code{rotate-yank-pointer} is thatit moves the @code{kill-ring-yank-pointer} from element to element in thekill ring until it reaches the end; then it jumps back to the beginning.And this is why the kill ring is called a ring, since by jumping back tothe beginning, it is as if the list has no end! (And what is a ring, butan entity with no end?)@node yank, yank-pop, rotate-yank-pointer, Kill Ring@comment node-name, next, previous, up@appendixsec @code{yank}@findex yankAfter learning about @code{rotate-yank-pointer}, the code for the@code{yank} function is almost easy. It has only one tricky part, which isthe computation of the argument to be passed to @code{rotate-yank-pointer}.@need 1250The code looks like this:@smallexample@group(defun yank (&optional arg) "Reinsert the last stretch of killed text.More precisely, reinsert the stretch of killed text mostrecently killed OR yanked.With just C-U as argument, same but put point in front(and mark at end). With argument n, reinsert the nthmost recently killed stretch of killed text.See also the command \\[yank-pop]."@end group@group (interactive "*P") (rotate-yank-pointer (if (listp arg) 0 (if (eq arg '-) -1 (1- arg)))) (push-mark (point)) (insert (car kill-ring-yank-pointer)) (if (consp arg) (exchange-point-and-mark)))@end group@end smallexampleGlancing over this code, we can understand the last few lines readilyenough. The mark is pushed, that is, remembered; then the first element(the @sc{car}) of what the @code{kill-ring-yank-pointer} points to isinserted; and then, if the argument passed the function is a@code{cons}, point and mark are exchanged so the point is put in thefront of the inserted text rather than at the end. This option isexplained in the documentation. The function itself is interactive with@code{"*P"}. This means it will not work on a read-only buffer, and thatthe unprocessed prefix argument is passed to the function.@menu* rotate-yk-ptr arg:: Pass the argument to @code{rotate-yank-pointer}.* rotate-yk-ptr negative arg:: Pass a negative argument.@end menu@node rotate-yk-ptr arg, rotate-yk-ptr negative arg, yank, yank@unnumberedsubsubsec Passing the argumentThe hard part of @code{yank} is understanding the computation thatdetermines the value of the argument passed to@code{rotate-yank-pointer}. Fortunately, it is not so difficult as itlooks at first sight.What happens is that the result of evaluating one or both of the@code{if} expressions will be a number and that number will be theargument passed to @code{rotate-yank-pointer}.@need 1250Laid out with comments, the code looks like this:@smallexample@group(if (listp arg) ; @r{if-part} 0 ; @r{then-part} (if (eq arg '-) ; @r{else-part, inner if} -1 ; @r{inner if's then-part} (1- arg)))) ; @r{inner if's else-part}@end group@end smallexample@noindentThis code consists of two @code{if} expression, one the else-part ofthe other.The first or outer @code{if} expression tests whether the argumentpassed to @code{yank} is a list. Oddly enough, this will be true if@code{yank} is called without an argument---because then it will bepassed the value of @code{nil} for the optional argument and anevaluation of @code{(listp nil)} returns true! So, if no argument ispassed to @code{yank}, the argument passed to@code{rotate-yank-pointer} inside of @code{yank} is zero. This meansthe pointer is not moved and the first element to which@code{kill-ring-yank-pointer} points is inserted, as we expect.Similarly, if the argument for @code{yank} is @kbd{C-u}, this will beread as a list, so again, a zero will be passed to@code{rotate-yank-pointer}. (@kbd{C-u} produces an unprocessed prefixargument of @code{(4)}, which is a list of one element.) At the sametime, later in the function, this argument will be read as a@code{cons} so point will be put in the front and mark at the end ofthe insertion. (The @code{P} argument to @code{interactive} isdesigned to provide these values for the case when an optionalargument is not provided or when it is @kbd{C-u}.)The then-part of the outer @code{if} expression handles the case whenthere is no argument or when it is @kbd{C-u}. The else-part handles theother situations. The else-part is itself another @code{if} expression.The inner @code{if} expression tests whether the argument is a minussign. (This is done by pressing the @key{META} and @kbd{-} keys at thesame time, or the @key{ESC} key and then the @kbd{-} key). In thiscase, the @code{rotate-yank-pointer} function is passed @kbd{-1} as anargument. This moves the @code{kill-ring-yank-pointer} backwards, whichis what is desired.If the true-or-false-test of the inner @code{if} expression is false(that is, if the argument is not a minus sign), the else-part of theexpression is evaluated. This is the expression @code{(1- arg)}.Because of the two @code{if} expressions, it will only occur when theargument is a positive number or when it is a negative number (notjust a minus sign on its own). What @code{(1- arg)} does is decrementthe number and return it. (The @code{1-} function subtracts one fromits argument.) This means that if the argument to@code{rotate-yank-pointer} is 1, it is reduced to zero, which meansthe first element to which @code{kill-ring-yank-pointer} points isyanked back, as you would expect.@node rotate-yk-ptr negative arg, , rotate-yk-ptr arg, yank@unnumberedsubsubsec Passing a negative argumentFinally, the question arises, what happens if either the remainderfunction, @code{%}, or the @code{nthcdr} function is passed a negativeargument, as they quite well may?The answers can be found by a quick test. When @code{(% -1 5)} isevaluated, a negative number is returned; and if @code{nthcdr} iscalled with a negative number, it returns the same value as if it werecalled with a first argument of zero. This can be seen by evaluatingthe following code.Here the @samp{@result{}} points to the result of evaluating the codepreceding it. This was done by positioning the cursor after the codeand typing @kbd{C-x C-e} (@code{eval-last-sexp}) in the usual fashion.You can do this if you are reading this in Info inside of GNU Emacs.@smallexample@group(% -1 5) @result{} -1@end group@group(setq animals '(cats dogs elephants)) @result{} (cats dogs elephants)@end group@group(nthcdr 1 animals) @result{} (dogs elephants)@end group@group(nthcdr 0 animals) @result{} (cats dogs elephants)@end group@group(nthcdr -1 animals) @result{} (cats dogs elephants)@end group@end smallexampleSo, if a minus sign or a negative number is passed to @code{yank}, the@code{kill-ring-yank-point} is rotated backwards until it reaches thebeginning of the list. Then it stays there. Unlike the other case,when it jumps from the end of the list to the beginning of the list,making a ring, it stops. This makes sense. You often want to get backto the most recently clipped out piece of text, but you don't usuallywant to insert text from as many as thirty kill commands ago. So youneed to work through the ring to get to the end, but won't cycle aroundit inadvertently if you are trying to come back to the beginning.Incidentally, any number passed to @code{yank} with a minus signpreceding it will be treated as @minus{}1. This is evidently asimplification for writing the program. You don't need to jump backtowards the beginning of the kill ring more than one place at a timeand doing this is easier than writing a function to determine themagnitude of the number that follows the minus sign.@node yank-pop, , yank, Kill Ring@comment node-name, next, previous, up@appendixsec @code{yank-pop}@findex yank-popAfter understanding @code{yank}, the @code{yank-pop} function is easy.Leaving out the documentation to save space, it looks like this:@smallexample@group(defun yank-pop (arg) (interactive "*p") (if (not (eq last-command 'yank)) (error "Previous command was not a yank"))@end group@group (setq this-command 'yank) (let ((before (< (point) (mark)))) (delete-region (point) (mark)) (rotate-yank-pointer arg)@end group@group (set-mark (point)) (insert (car kill-ring-yank-pointer)) (if before (exchange-point-and-mark))))@end group@end smallexampleThe function is interactive with a small @samp{p} so the prefixargument is processed and passed to the function. The command canonly be used after a previous yank; otherwise an error message issent. This check uses the variable @code{last-command} which isdiscussed elsewhere. (@xref{copy-region-as-kill}.)The @code{let} clause sets the variable @code{before} to true or falsedepending whether point is before or after mark and then the regionbetween point and mark is deleted. This is the region that was justinserted by the previous yank and it is this text that will bereplaced. Next the @code{kill-ring-yank-pointer} is rotated so thatthe previously inserted text is not reinserted yet again. Mark is setat the beginning of the place the new text will be inserted and thenthe first element to which @code{kill-ring-yank-pointer} points isinserted. This leaves point after the new text. If in the previousyank, point was left before the inserted text, point and mark are nowexchanged so point is again left in front of the newly inserted text.That is all there is to it!@node Full Graph, GNU Free Documentation License, Kill Ring, Top@appendix A Graph with Labelled AxesPrinted axes help you understand a graph. They convey scale. In anearlier chapter (@pxref{Readying a Graph, , Readying a Graph}), wewrote the code to print the body of a graph. Here we write the codefor printing and labelling vertical and horizontal axes, along with thebody itself.@menu* Labelled Example::* print-graph Varlist:: @code{let} expression in @code{print-graph}.* print-Y-axis:: Print a label for the vertical axis.* print-X-axis:: Print a horizontal label.* Print Whole Graph:: The function to print a complete graph.@end menu@node Labelled Example, print-graph Varlist, Full Graph, Full Graph@ifnottex@unnumberedsec Labelled Example Graph@end ifnottexSince insertions fill a buffer to the right and below point, the newgraph printing function should first print the Y or vertical axis,then the body of the graph, and finally the X or horizontal axis.This sequence lays out for us the contents of the function:@enumerate@itemSet up code.@itemPrint Y axis.@itemPrint body of graph.@itemPrint X axis.@end enumerate@need 800Here is an example of how a finished graph should look:@smallexample@group 10 - * * * * ** * *** 5 - * ******* * *** ******* ************* *************** 1 - **************** | | | | 1 5 10 15@end group@end smallexample@noindentIn this graph, both the vertical and the horizontal axes are labelledwith numbers. However, in some graphs, the horizontal axis is timeand would be better labelled with months, like this:@smallexample@group 5 - * * ** * ******* ********** ** 1 - ************** | ^ | Jan June Jan@end group@end smallexampleIndeed, with a little thought, we can easily come up with a variety ofvertical and horizontal labelling schemes. Our task could becomecomplicated. But complications breed confusion. Rather than permitthis, it is better choose a simple labelling scheme for our firsteffort, and to modify or replace it later.@need 1200These considerations suggest the following outline for the@code{print-graph} function:@smallexample@group(defun print-graph (numbers-list) "@var{documentation}@dots{}" (let ((height @dots{} @dots{}))@end group@group (print-Y-axis height @dots{} ) (graph-body-print numbers-list) (print-X-axis @dots{} )))@end group@end smallexampleWe can work on each part of the @code{print-graph} function definitionin turn.@node print-graph Varlist, print-Y-axis, Labelled Example, Full Graph@comment node-name, next, previous, up@appendixsec The @code{print-graph} Varlist@cindex @code{print-graph} varlistIn writing the @code{print-graph} function, the first task is to writethe varlist in the @code{let} expression. (We will leave aside for themoment any thoughts about making the function interactive or about thecontents of its documentation string.)The varlist should set several values. Clearly, the top of the labelfor the vertical axis must be at least the height of the graph, whichmeans that we must obtain this information here. Note that the@code{print-graph-body} function also requires this information. Thereis no reason to calculate the height of the graph in two differentplaces, so we should change @code{print-graph-body} from the way wedefined it earlier to take advantage of the calculation.Similarly, both the function for printing the X axis labels and the@code{print-graph-body} function need to learn the value of the width ofeach symbol. We can perform the calculation here and change thedefinition for @code{print-graph-body} from the way we defined it in theprevious chapter.The length of the label for the horizontal axis must be at least as longas the graph. However, this information is used only in the functionthat prints the horizontal axis, so it does not need to be calculated here.These thoughts lead us directly to the following form for the varlistin the @code{let} for @code{print-graph}:@smallexample@group(let ((height (apply 'max numbers-list)) ; @r{First version.} (symbol-width (length graph-blank)))@end group@end smallexample@noindentAs we shall see, this expression is not quite right.@node print-Y-axis, print-X-axis, print-graph Varlist, Full Graph@comment node-name, next, previous, up@appendixsec The @code{print-Y-axis} Function@cindex Axis, print vertical@cindex Y axis printing@cindex Vertical axis printing@cindex Print vertical axisThe job of the @code{print-Y-axis} function is to print a label forthe vertical axis that looks like this:@smallexample@group 10 - 5 - 1 -@end group@end smallexample@noindentThe function should be passed the height of the graph, and then shouldconstruct and insert the appropriate numbers and marks.It is easy enough to see in the figure what the Y axis label shouldlook like; but to say in words, and then to write a functiondefinition to do the job is another matter. It is not quite true tosay that we want a number and a tic every five lines: there are onlythree lines between the @samp{1} and the @samp{5} (lines 2, 3, and 4),but four lines between the @samp{5} and the @samp{10} (lines 6, 7, 8,and 9). It is better to say that we want a number and a tic mark onthe base line (number 1) and then that we want a number and a tic onthe fifth line from the bottom and on every line that is a multiple offive.@menu* Height of label:: What height for the Y axis?* Compute a Remainder:: How to compute the remainder of a division.* Y Axis Element:: Construct a line for the Y axis.* Y-axis-column:: Generate a list of Y axis labels.* print-Y-axis Penultimate:: A not quite final version.@end menu@node Height of label, Compute a Remainder, print-Y-axis, print-Y-axis@ifnottex@unnumberedsubsec What height should the label be?@end ifnottexThe next issue is what height the label should be? Suppose the maximumheight of tallest column of the graph is seven. Should the highestlabel on the Y axis be @samp{5 -}, and should the graph stick up abovethe label? Or should the highest label be @samp{7 -}, and mark the peakof the graph? Or should the highest label be @code{10 -}, which is amultiple of five, and be higher than the topmost value of the graph?The latter form is preferred. Most graphs are drawn within rectangleswhose sides are an integral number of steps long---5, 10, 15, and soon for a step distance of five. But as soon as we decide to use astep height for the vertical axis, we discover that the simpleexpression in the varlist for computing the height is wrong. Theexpression is @code{(apply 'max numbers-list)}. This returns theprecise height, not the maximum height plus whatever is necessary toround up to the nearest multiple of five. A more complex expressionis required.As usual in cases like this, a complex problem becomes simpler if it isdivided into several smaller problems.First, consider the case when the highest value of the graph is anintegral multiple of five---when it is 5, 10, 15 ,or some highermultiple of five. We can use this value as the Y axis height.A fairly simply way to determine whether a number is a multiple offive is to divide it by five and see if the division results in aremainder. If there is no remainder, the number is a multiple offive. Thus, seven divided by five has a remainder of two, and sevenis not an integral multiple of five. Put in slightly differentlanguage, more reminiscent of the classroom, five goes into sevenonce, with a remainder of two. However, five goes into ten twice,with no remainder: ten is an integral multiple of five.@node Compute a Remainder, Y Axis Element, Height of label, print-Y-axis@appendixsubsec Side Trip: Compute a Remainder@findex % @r{(remainder function)}@cindex Remainder function, @code{%}In Lisp, the function for computing a remainder is @code{%}. Thefunction returns the remainder of its first argument divided by itssecond argument. As it happens, @code{%} is a function in Emacs Lispthat you cannot discover using @code{apropos}: you find nothing if youtype @kbd{M-x apropos @key{RET} remainder @key{RET}}. The only way tolearn of the existence of @code{%} is to read about it in a book suchas this or in the Emacs Lisp sources. The @code{%} function is usedin the code for @code{rotate-yank-pointer}, which is described in anappendix. (@xref{rotate-yk-ptr body, , The Body of@code{rotate-yank-pointer}}.)You can try the @code{%} function by evaluating the following twoexpressions:@smallexample@group(% 7 5)(% 10 5)@end group@end smallexample@noindentThe first expression returns 2 and the second expression returns 0.To test whether the returned value is zero or some other number, wecan use the @code{zerop} function. This function returns @code{t} ifits argument, which must be a number, is zero.@smallexample@group(zerop (% 7 5)) @result{} nil(zerop (% 10 5)) @result{} t@end group@end smallexampleThus, the following expression will return @code{t} if the heightof the graph is evenly divisible by five:@smallexample(zerop (% height 5))@end smallexample@noindent(The value of @code{height}, of course, can be found from @code{(apply'max numbers-list)}.)On the other hand, if the value of @code{height} is not a multiple offive, we want to reset the value to the next higher multiple of five.This is straightforward arithmetic using functions with which we arealready familiar. First, we divide the value of @code{height} by fiveto determine how many times five goes into the number. Thus, fivegoes into twelve twice. If we add one to this quotient and multiply byfive, we will obtain the value of the next multiple of five that islarger than the height. Five goes into twelve twice. Add one to two,and multiply by five; the result is fifteen, which is the next multipleof five that is higher than twelve. The Lisp expression for this is:@smallexample(* (1+ (/ height 5)) 5)@end smallexample@noindentFor example, if you evaluate the following, the result is 15:@smallexample(* (1+ (/ 12 5)) 5)@end smallexampleAll through this discussion, we have been using `five' as the valuefor spacing labels on the Y axis; but we may want to use some othervalue. For generality, we should replace `five' with a variable towhich we can assign a value. The best name I can think of for thisvariable is @code{Y-axis-label-spacing}.@need 1250Using this term, and an @code{if} expression, we produce thefollowing:@smallexample@group(if (zerop (% height Y-axis-label-spacing)) height ;; @r{else} (* (1+ (/ height Y-axis-label-spacing)) Y-axis-label-spacing))@end group@end smallexample@noindentThis expression returns the value of @code{height} itself if the heightis an even multiple of the value of the @code{Y-axis-label-spacing} orelse it computes and returns a value of @code{height} that is equal tothe next higher multiple of the value of the @code{Y-axis-label-spacing}.We can now include this expression in the @code{let} expression of the@code{print-graph} function (after first setting the value of@code{Y-axis-label-spacing}):@vindex Y-axis-label-spacing@smallexample@group(defvar Y-axis-label-spacing 5 "Number of lines from one Y axis label to next.")@end group@group@dots{}(let* ((height (apply 'max numbers-list)) (height-of-top-line (if (zerop (% height Y-axis-label-spacing)) height@end group@group ;; @r{else} (* (1+ (/ height Y-axis-label-spacing)) Y-axis-label-spacing))) (symbol-width (length graph-blank))))@dots{}@end group@end smallexample@noindent(Note use of the @code{let*} function: the initial value of height iscomputed once by the @code{(apply 'max numbers-list)} expression andthen the resulting value of @code{height} is used to compute itsfinal value. @xref{fwd-para let, , The @code{let*} expression}, formore about @code{let*}.)@node Y Axis Element, Y-axis-column, Compute a Remainder, print-Y-axis@appendixsubsec Construct a Y Axis ElementWhen we print the vertical axis, we want to insert strings such as@w{@samp{5 -}} and @w{@samp{10 - }} every five lines.Moreover, we want the numbers and dashes to line up, so shorternumbers must be padded with leading spaces. If some of the stringsuse two digit numbers, the strings with single digit numbers mustinclude a leading blank space before the number.@findex number-to-stringTo figure out the length of the number, the @code{length} function isused. But the @code{length} function works only with a string, not witha number. So the number has to be converted from being a number tobeing a string. This is done with the @code{number-to-string} function.For example,@smallexample@group(length (number-to-string 35)) @result{} 2(length (number-to-string 100)) @result{} 3@end group@end smallexample@noindent(@code{number-to-string} is also called @code{int-to-string}; you willsee this alternative name in various sources.)In addition, in each label, each number is followed by a string suchas @w{@samp{ - }}, which we will call the @code{Y-axis-tic} marker.This variable is defined with @code{defvar}:@vindex Y-axis-tic@smallexample@group(defvar Y-axis-tic " - " "String that follows number in a Y axis label.")@end group@end smallexampleThe length of the Y label is the sum of the length of the Y axis ticmark and the length of the number of the top of the graph.@smallexample(length (concat (number-to-string height) Y-axis-tic)))@end smallexampleThis value will be calculated by the @code{print-graph} function inits varlist as @code{full-Y-label-width} and passed on. (Note that wedid not think to include this in the varlist when we first proposed it.)To make a complete vertical axis label, a tic mark is concatenatedwith a number; and the two together may be preceded by one or morespaces depending on how long the number is. The label consists ofthree parts: the (optional) leading spaces, the number, and the ticmark. The function is passed the value of the number for the specificrow, and the value of the width of the top line, which is calculated(just once) by @code{print-graph}.@smallexample@group(defun Y-axis-element (number full-Y-label-width) "Construct a NUMBERed label element.A numbered element looks like this ` 5 - ',and is padded as needed so all line up withthe element for the largest number."@end group@group (let* ((leading-spaces (- full-Y-label-width (length (concat (number-to-string number) Y-axis-tic)))))@end group@group (concat (make-string leading-spaces ? ) (number-to-string number) Y-axis-tic)))@end group@end smallexampleThe @code{Y-axis-element} function concatenates together the leadingspaces, if any; the number, as a string; and the tic mark.To figure out how many leading spaces the label will need, thefunction subtracts the actual length of the label---the length of thenumber plus the length of the tic mark---from the desired label width.@findex make-stringBlank spaces are inserted using the @code{make-string} function. Thisfunction takes two arguments: the first tells it how long the stringwill be and the second is a symbol for the character to insert, in aspecial format. The format is a question mark followed by a blankspace, like this, @samp{? }. @xref{Character Type, , Character Type,elisp, The GNU Emacs Lisp Reference Manual}, for a description of thesyntax for characters.The @code{number-to-string} function is used in the concatenationexpression, to convert the number to a string that is concatenatedwith the leading spaces and the tic mark.@node Y-axis-column, print-Y-axis Penultimate, Y Axis Element, print-Y-axis@appendixsubsec Create a Y Axis ColumnThe preceding functions provide all the tools needed to construct afunction that generates a list of numbered and blank strings to insertas the label for the vertical axis:@findex Y-axis-column@smallexample@group(defun Y-axis-column (height width-of-label) "Construct list of Y axis labels and blank strings.For HEIGHT of line above base and WIDTH-OF-LABEL." (let (Y-axis)@group@end group (while (> height 1) (if (zerop (% height Y-axis-label-spacing)) ;; @r{Insert label.} (setq Y-axis (cons (Y-axis-element height width-of-label) Y-axis))@group@end group ;; @r{Else, insert blanks.} (setq Y-axis (cons (make-string width-of-label ? ) Y-axis))) (setq height (1- height))) ;; @r{Insert base line.} (setq Y-axis (cons (Y-axis-element 1 width-of-label) Y-axis)) (nreverse Y-axis)))@end group@end smallexampleIn this function, we start with the value of @code{height} andrepetitively subtract one from its value. After each subtraction, wetest to see whether the value is an integral multiple of the@code{Y-axis-label-spacing}. If it is, we construct a numbered labelusing the @code{Y-axis-element} function; if not, we construct ablank label using the @code{make-string} function. The base lineconsists of the number one followed by a tic mark.@node print-Y-axis Penultimate, , Y-axis-column, print-Y-axis@appendixsubsec The Not Quite Final Version of @code{print-Y-axis}The list constructed by the @code{Y-axis-column} function is passed tothe @code{print-Y-axis} function, which inserts the list as a column.@findex print-Y-axis@smallexample@group(defun print-Y-axis (height full-Y-label-width) "Insert Y axis using HEIGHT and FULL-Y-LABEL-WIDTH.Height must be the maximum height of the graph.Full width is the width of the highest label element.";; Value of height and full-Y-label-width;; are passed by `print-graph'.@end group@group (let ((start (point))) (insert-rectangle (Y-axis-column height full-Y-label-width)) ;; @r{Place point ready for inserting graph.} (goto-char start) ;; @r{Move point forward by value of} full-Y-label-width (forward-char full-Y-label-width)))@end group@end smallexampleThe @code{print-Y-axis} uses the @code{insert-rectangle} function toinsert the Y axis labels created by the @code{Y-axis-column} function.In addition, it places point at the correct position for printing the body ofthe graph.You can test @code{print-Y-axis}:@enumerate@itemInstall@smallexample@groupY-axis-label-spacingY-axis-ticY-axis-elementY-axis-columnprint-Y-axis@end group@end smallexample@itemCopy the following expression:@smallexample(print-Y-axis 12 5)@end smallexample@itemSwitch to the @file{*scratch*} buffer and place the cursor where youwant the axis labels to start.@itemType @kbd{M-:} (@code{eval-expression}).@itemYank the @code{graph-body-print} expression into the minibufferwith @kbd{C-y} (@code{yank)}.@itemPress @key{RET} to evaluate the expression.@end enumerateEmacs will print labels vertically, the top one being@w{@samp{10 -@w{ }}}. (The @code{print-graph} functionwill pass the value of @code{height-of-top-line}, whichin this case would end up as 15.)@node print-X-axis, Print Whole Graph, print-Y-axis, Full Graph@appendixsec The @code{print-X-axis} Function@cindex Axis, print horizontal@cindex X axis printing@cindex Print horizontal axis@cindex Horizontal axis printingX axis labels are much like Y axis labels, except that the tics are on aline above the numbers. Labels should look like this:@smallexample@group | | | | 1 5 10 15@end group@end smallexampleThe first tic is under the first column of the graph and is preceded byseveral blank spaces. These spaces provide room in rows above for the Yaxis labels. The second, third, fourth, and subsequent tics are allspaced equally, according to the value of @code{X-axis-label-spacing}.The second row of the X axis consists of numbers, preceded by severalblank spaces and also separated according to the value of the variable@code{X-axis-label-spacing}.The value of the variable @code{X-axis-label-spacing} should itself bemeasured in units of @code{symbol-width}, since you may want to changethe width of the symbols that you are using to print the body of thegraph without changing the ways the graph is labelled.@menu* Similarities differences:: Much like @code{print-Y-axis}, but not exactly.* X Axis Tic Marks:: Create tic marks for the horizontal axis.@end menu@node Similarities differences, X Axis Tic Marks, print-X-axis, print-X-axis@ifnottex@unnumberedsubsec Similarities and differences@end ifnottexThe @code{print-X-axis} function is constructed in more or less thesame fashion as the @code{print-Y-axis} function except that it hastwo lines: the line of tic marks and the numbers. We will write aseparate function to print each line and then combine them within the@code{print-X-axis} function.This is a three step process:@enumerate@itemWrite a function to print the X axis tic marks, @code{print-X-axis-tic-line}.@itemWrite a function to print the X numbers, @code{print-X-axis-numbered-line}.@itemWrite a function to print both lines, the @code{print-X-axis} function,using @code{print-X-axis-tic-line} and@code{print-X-axis-numbered-line}.@end enumerate@node X Axis Tic Marks, , Similarities differences, print-X-axis@appendixsubsec X Axis Tic MarksThe first function should print the X axis tic marks. We must specifythe tic marks themselves and their spacing:@smallexample@group(defvar X-axis-label-spacing (if (boundp 'graph-blank) (* 5 (length graph-blank)) 5) "Number of units from one X axis label to next.")@end group@end smallexample@noindent(Note that the value of @code{graph-blank} is set by another@code{defvar}. The @code{boundp} predicate checks whether it hasalready been set; @code{boundp} returns @code{nil} if it has not.If @code{graph-blank} were unbound and we did not use this conditionalconstruction, in GNU Emacs 21, we would enter the debugger and see anerror message saying@samp{@w{Debugger entered--Lisp error:} @w{(void-variable graph-blank)}}.)@need 1200Here is the @code{defvar} for @code{X-axis-tic-symbol}:@smallexample@group(defvar X-axis-tic-symbol "|" "String to insert to point to a column in X axis.")@end group@end smallexample@need 1250The goal is to make a line that looks like this:@smallexample | | | |@end smallexampleThe first tic is indented so that it is under the first column, which isindented to provide space for the Y axis labels.A tic element consists of the blank spaces that stretch from one tic tothe next plus a tic symbol. The number of blanks is determined by thewidth of the tic symbol and the @code{X-axis-label-spacing}.@need 1250The code looks like this:@smallexample@group;;; X-axis-tic-element@dots{}(concat (make-string ;; @r{Make a string of blanks.} (- (* symbol-width X-axis-label-spacing) (length X-axis-tic-symbol)) ? ) ;; @r{Concatenate blanks with tic symbol.} X-axis-tic-symbol)@dots{}@end group@end smallexampleNext, we determine how many blanks are needed to indent the first ticmark to the first column of the graph. This uses the value of@code{full-Y-label-width} passed it by the @code{print-graph} function.@need 1250The code to make @code{X-axis-leading-spaces}looks like this:@smallexample@group;; X-axis-leading-spaces@dots{}(make-string full-Y-label-width ? )@dots{}@end group@end smallexampleWe also need to determine the length of the horizontal axis, which isthe length of the numbers list, and the number of tics in the horizontalaxis:@smallexample@group;; X-length@dots{}(length numbers-list)@end group@group;; tic-width@dots{}(* symbol-width X-axis-label-spacing)@end group@group;; number-of-X-tics(if (zerop (% (X-length tic-width))) (/ (X-length tic-width)) (1+ (/ (X-length tic-width))))@end group@end smallexample@need 1250All this leads us directly to the function for printing the X axis tic line:@findex print-X-axis-tic-line@smallexample@group(defun print-X-axis-tic-line (number-of-X-tics X-axis-leading-spaces X-axis-tic-element) "Print tics for X axis." (insert X-axis-leading-spaces) (insert X-axis-tic-symbol) ; @r{Under first column.}@end group@group ;; @r{Insert second tic in the right spot.} (insert (concat (make-string (- (* symbol-width X-axis-label-spacing) ;; @r{Insert white space up to second tic symbol.} (* 2 (length X-axis-tic-symbol))) ? ) X-axis-tic-symbol))@end group@group ;; @r{Insert remaining tics.} (while (> number-of-X-tics 1) (insert X-axis-tic-element) (setq number-of-X-tics (1- number-of-X-tics))))@end group@end smallexampleThe line of numbers is equally straightforward:@need 1250First, we create a numbered element with blank spaces before each number:@findex X-axis-element@smallexample@group(defun X-axis-element (number) "Construct a numbered X axis element." (let ((leading-spaces (- (* symbol-width X-axis-label-spacing) (length (number-to-string number))))) (concat (make-string leading-spaces ? ) (number-to-string number))))@end group@end smallexampleNext, we create the function to print the numbered line, starting withthe number ``1'' under the first column:@findex print-X-axis-numbered-line@smallexample@group(defun print-X-axis-numbered-line (number-of-X-tics X-axis-leading-spaces) "Print line of X-axis numbers" (let ((number X-axis-label-spacing)) (insert X-axis-leading-spaces) (insert "1")@end group@group (insert (concat (make-string ;; @r{Insert white space up to next number.} (- (* symbol-width X-axis-label-spacing) 2) ? ) (number-to-string number)))@end group@group ;; @r{Insert remaining numbers.} (setq number (+ number X-axis-label-spacing)) (while (> number-of-X-tics 1) (insert (X-axis-element number)) (setq number (+ number X-axis-label-spacing)) (setq number-of-X-tics (1- number-of-X-tics)))))@end group@end smallexampleFinally, we need to write the @code{print-X-axis} that uses@code{print-X-axis-tic-line} and@code{print-X-axis-numbered-line}.The function must determine the local values of the variables used by both@code{print-X-axis-tic-line} and @code{print-X-axis-numbered-line}, andthen it must call them. Also, it must print the carriage return thatseparates the two lines.The function consists of a varlist that specifies five local variables,and calls to each of the two line printing functions:@findex print-X-axis@smallexample@group(defun print-X-axis (numbers-list) "Print X axis labels to length of NUMBERS-LIST." (let* ((leading-spaces (make-string full-Y-label-width ? ))@end group@group ;; symbol-width @r{is provided by} graph-body-print (tic-width (* symbol-width X-axis-label-spacing)) (X-length (length numbers-list))@end group@group (X-tic (concat (make-string@end group@group ;; @r{Make a string of blanks.} (- (* symbol-width X-axis-label-spacing) (length X-axis-tic-symbol)) ? )@end group@group ;; @r{Concatenate blanks with tic symbol.} X-axis-tic-symbol))@end group@group (tic-number (if (zerop (% X-length tic-width)) (/ X-length tic-width) (1+ (/ X-length tic-width)))))@end group@group (print-X-axis-tic-line tic-number leading-spaces X-tic) (insert "\n") (print-X-axis-numbered-line tic-number leading-spaces)))@end group@end smallexample@need 1250You can test @code{print-X-axis}:@enumerate@itemInstall @code{X-axis-tic-symbol}, @code{X-axis-label-spacing},@code{print-X-axis-tic-line}, as well as @code{X-axis-element},@code{print-X-axis-numbered-line}, and @code{print-X-axis}.@itemCopy the following expression:@smallexample@group(progn (let ((full-Y-label-width 5) (symbol-width 1)) (print-X-axis '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16))))@end group@end smallexample@itemSwitch to the @file{*scratch*} buffer and place the cursor where youwant the axis labels to start.@itemType @kbd{M-:} (@code{eval-expression}).@itemYank the test expression into the minibufferwith @kbd{C-y} (@code{yank)}.@itemPress @key{RET} to evaluate the expression.@end enumerate@need 1250Emacs will print the horizontal axis like this:@smallexample@group | | | | | 1 5 10 15 20@end group@end smallexample@node Print Whole Graph, , print-X-axis, Full Graph@appendixsec Printing the Whole Graph@cindex Printing the whole graph@cindex Whole graph printing@cindex Graph, printing allNow we are nearly ready to print the whole graph.The function to print the graph with the proper labels follows theoutline we created earlier (@pxref{Full Graph, , A Graph with LabelledAxes}), but with additions.@need 1250Here is the outline:@smallexample@group(defun print-graph (numbers-list) "@var{documentation}@dots{}" (let ((height @dots{} @dots{}))@end group@group (print-Y-axis height @dots{} ) (graph-body-print numbers-list) (print-X-axis @dots{} )))@end group@end smallexample@menu* The final version:: A few changes.* Test print-graph:: Run a short test.* Graphing words in defuns:: Executing the final code.* lambda:: How to write an anonymous function.* mapcar:: Apply a function to elements of a list.* Another Bug:: Yet another bug @dots{} most insidious.* Final printed graph:: The graph itself!@end menu@node The final version, Test print-graph, Print Whole Graph, Print Whole Graph@ifnottex@unnumberedsubsec Changes for the Final Version@end ifnottexThe final version is different from what we planned in two ways:first, it contains additional values calculated once in the varlist;second, it carries an option to specify the labels' increment per row.This latter feature turns out to be essential; otherwise, a graph mayhave more rows than fit on a display or on a sheet of paper.@need 1500This new feature requires a change to the @code{Y-axis-column}function, to add @code{vertical-step} to it. The function looks likethis:@findex Y-axis-column @r{Final version.}@smallexample@group;;; @r{Final version.}(defun Y-axis-column (height width-of-label &optional vertical-step) "Construct list of labels for Y axis.HEIGHT is maximum height of graph.WIDTH-OF-LABEL is maximum width of label.VERTICAL-STEP, an option, is a positive integerthat specifies how much a Y axis label incrementsfor each line. For example, a step of 5 meansthat each line is five units of the graph."@end group@group (let (Y-axis (number-per-line (or vertical-step 1))) (while (> height 1) (if (zerop (% height Y-axis-label-spacing))@end group@group ;; @r{Insert label.} (setq Y-axis (cons (Y-axis-element (* height number-per-line) width-of-label) Y-axis))@end group@group ;; @r{Else, insert blanks.} (setq Y-axis (cons (make-string width-of-label ? ) Y-axis))) (setq height (1- height)))@end group@group ;; @r{Insert base line.} (setq Y-axis (cons (Y-axis-element (or vertical-step 1) width-of-label) Y-axis)) (nreverse Y-axis)))@end group@end smallexampleThe values for the maximum height of graph and the width of a symbolare computed by @code{print-graph} in its @code{let} expression; so@code{graph-body-print} must be changed to accept them.@findex graph-body-print @r{Final version.}@smallexample@group;;; @r{Final version.}(defun graph-body-print (numbers-list height symbol-width) "Print a bar graph of the NUMBERS-LIST.The numbers-list consists of the Y-axis values.HEIGHT is maximum height of graph.SYMBOL-WIDTH is number of each column."@end group@group (let (from-position) (while numbers-list (setq from-position (point)) (insert-rectangle (column-of-graph height (car numbers-list))) (goto-char from-position) (forward-char symbol-width)@end group@group ;; @r{Draw graph column by column.} (sit-for 0) (setq numbers-list (cdr numbers-list))) ;; @r{Place point for X axis labels.} (forward-line height) (insert "\n")))@end group@end smallexample@need 1250Finally, the code for the @code{print-graph} function:@findex print-graph @r{Final version.}@smallexample@group;;; @r{Final version.}(defun print-graph (numbers-list &optional vertical-step) "Print labelled bar graph of the NUMBERS-LIST.The numbers-list consists of the Y-axis values.@end group@groupOptionally, VERTICAL-STEP, a positive integer,specifies how much a Y axis label increments foreach line. For example, a step of 5 means thateach row is five units."@end group@group (let* ((symbol-width (length graph-blank)) ;; @code{height} @r{is both the largest number} ;; @r{and the number with the most digits.} (height (apply 'max numbers-list))@end group@group (height-of-top-line (if (zerop (% height Y-axis-label-spacing)) height ;; @r{else} (* (1+ (/ height Y-axis-label-spacing)) Y-axis-label-spacing)))@end group@group (vertical-step (or vertical-step 1)) (full-Y-label-width (length@end group@group (concat (number-to-string (* height-of-top-line vertical-step)) Y-axis-tic))))@end group@group (print-Y-axis height-of-top-line full-Y-label-width vertical-step)@end group@group (graph-body-print numbers-list height-of-top-line symbol-width) (print-X-axis numbers-list)))@end group@end smallexample@node Test print-graph, Graphing words in defuns, The final version, Print Whole Graph@appendixsubsec Testing @code{print-graph}@need 1250We can test the @code{print-graph} function with a short list of numbers:@enumerate@itemInstall the final versions of @code{Y-axis-column},@code{graph-body-print}, and @code{print-graph} (in addition to therest of the code.)@itemCopy the following expression:@smallexample(print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1))@end smallexample@itemSwitch to the @file{*scratch*} buffer and place the cursor where youwant the axis labels to start.@itemType @kbd{M-:} (@code{eval-expression}).@itemYank the test expression into the minibufferwith @kbd{C-y} (@code{yank)}.@itemPress @key{RET} to evaluate the expression.@end enumerate@need 1250Emacs will print a graph that looks like this:@smallexample@group10 - * ** * 5 - **** * **** *** * ********* ************ 1 - ************* | | | | 1 5 10 15@end group@end smallexampleOn the other hand, if you pass @code{print-graph} a@code{vertical-step} value of 2, by evaluating this expression:@smallexample(print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1) 2)@end smallexample@need 1250@noindentThe graph looks like this:@smallexample@group20 - * ** *10 - **** * **** *** * ********* ************ 2 - ************* | | | | 1 5 10 15@end group@end smallexample@noindent(A question: is the `2' on the bottom of the vertical axis a bug or afeature? If you think it is a bug, and should be a `1' instead, (oreven a `0'), you can modify the sources.)@node Graphing words in defuns, lambda, Test print-graph, Print Whole Graph@appendixsubsec Graphing Numbers of Words and SymbolsNow for the graph for which all this code was written: a graph thatshows how many function definitions contain fewer than 10 words andsymbols, how many contain between 10 and 19 words and symbols, howmany contain between 20 and 29 words and symbols, and so on.This is a multi-step process. First make sure you have loaded all therequisite code.@need 1500It is a good idea to reset the value of @code{top-of-ranges} in caseyou have set it to some different value. You can evaluate thefollowing:@smallexample@group(setq top-of-ranges '(10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300)@end group@end smallexample@noindentNext create a list of the number of words and symbols in each range.@need 1500@noindentEvaluate the following:@smallexample@group(setq list-for-graph (defuns-per-range (sort (recursive-lengths-list-many-files (directory-files "/usr/local/emacs/lisp" t ".+el$")) '<) top-of-ranges))@end group@end smallexample@noindentOn my machine, this takes about an hour. It looks though 303 Lispfiles in my copy of Emacs version 19.23. After all that computing,the @code{list-for-graph} has this value:@smallexample@group(537 1027 955 785 594 483 349 292 224 199 166 120 116 9990 80 67 48 52 45 41 33 28 26 25 20 12 28 11 13 220)@end group@end smallexample@noindentThis means that my copy of Emacs has 537 function definitions withfewer than 10 words or symbols in them, 1,027 function definitionswith 10 to 19 words or symbols in them, 955 function definitions with20 to 29 words or symbols in them, and so on.Clearly, just by looking at this list we can see that most functiondefinitions contain ten to thirty words and symbols.Now for printing. We do @emph{not} want to print a graph that is1,030 lines high @dots{} Instead, we should print a graph that isfewer than twenty-five lines high. A graph that height can bedisplayed on almost any monitor, and easily printed on a sheet of paper.This means that each value in @code{list-for-graph} must be reduced toone-fiftieth its present value.Here is a short function to do just that, using two functions we havenot yet seen, @code{mapcar} and @code{lambda}.@smallexample@group(defun one-fiftieth (full-range) "Return list, each number one-fiftieth of previous." (mapcar '(lambda (arg) (/ arg 50)) full-range))@end group@end smallexample@node lambda, mapcar, Graphing words in defuns, Print Whole Graph@appendixsubsec A @code{lambda} Expression: Useful Anonymity@cindex Anonymous function@findex lambda@code{lambda} is the symbol for an anonymous function, a functionwithout a name. Every time you use an anonymous function, you need toinclude its whole body.@need 1250@noindentThus,@smallexample(lambda (arg) (/ arg 50))@end smallexample@noindentis a function definition that says `return the value resulting fromdividing whatever is passed to me as @code{arg} by 50'.Earlier, for example, we had a function @code{multiply-by-seven}; itmultiplied its argument by 7. This function is similar, except itdivides its argument by 50; and, it has no name. The anonymousequivalent of @code{multiply-by-seven} is:@smallexample(lambda (number) (* 7 number))@end smallexample@noindent(@xref{defun, , The @code{defun} Special Form}.)@need 1250@noindentIf we want to multiply 3 by 7, we can write:@c !!! Clear print-postscript-figures if the computer formatting this@c document is too small and cannot handle all the diagrams and figures.@c clear print-postscript-figures@c set print-postscript-figures@c lambda example diagram #1@ifnottex@smallexample@group(multiply-by-seven 3) \_______________/ ^ | | function argument@end group@end smallexample@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{lambda-1}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/lambda-1.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@smallexample@group(multiply-by-seven 3) \_______________/ ^ | | function argument@end group@end smallexample@end iftex@end ifclear@noindentThis expression returns 21.@need 1250@noindentSimilarly, we can write:@c lambda example diagram #2@ifnottex@smallexample@group((lambda (number) (* 7 number)) 3) \____________________________/ ^ | | anonymous function argument@end group@end smallexample@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{lambda-2}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/lambda-2.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@smallexample@group((lambda (number) (* 7 number)) 3) \____________________________/ ^ | | anonymous function argument@end group@end smallexample@end iftex@end ifclear@need 1250@noindentIf we want to divide 100 by 50, we can write:@c lambda example diagram #3@ifnottex@smallexample@group((lambda (arg) (/ arg 50)) 100) \______________________/ \_/ | | anonymous function argument@end group@end smallexample@end ifnottex@ifset print-postscript-figures@sp 1@tex@image{lambda-3}%%%% old method of including an image% \input /usr/local/lib/tex/inputs/psfig.tex% \centerline{\psfig{figure=/usr/local/lib/emacs/man/lambda-3.eps}}% \catcode`\@=0 %@end tex@sp 1@end ifset@ifclear print-postscript-figures@iftex@smallexample@group((lambda (arg) (/ arg 50)) 100) \______________________/ \_/ | | anonymous function argument@end group@end smallexample@end iftex@end ifclear@noindentThis expression returns 2. The 100 is passed to the function, whichdivides that number by 50.@xref{Lambda Expressions, , Lambda Expressions, elisp, The GNU EmacsLisp Reference Manual}, for more about @code{lambda}. Lisp and lambdaexpressions derive from the Lambda Calculus.@node mapcar, Another Bug, lambda, Print Whole Graph@appendixsubsec The @code{mapcar} Function@findex mapcar@code{mapcar} is a function that calls its first argument with eachelement of its second argument, in turn. The second argument must bea sequence.The @samp{map} part of the name comes from the mathematical phrase,`mapping over a domain', meaning to apply a function to each of theelements in a domain. The mathematical phrase is based on themetaphor of a surveyor walking, one step at a time, over an area he ismapping. And @samp{car}, of course, comes from the Lisp notion of thefirst of a list.@need 1250@noindentFor example,@smallexample@group(mapcar '1+ '(2 4 6)) @result{} (3 5 7)@end group@end smallexample@noindentThe function @code{1+} which adds one to its argument, is executed on@emph{each} element of the list, and a new list is returned.Contrast this with @code{apply}, which applies its first argument toall the remaining.(@xref{Readying a Graph, , Readying a Graph}, for a explanation of@code{apply}.)@need 1250In the definition of @code{one-fiftieth}, the first argument is theanonymous function:@smallexample(lambda (arg) (/ arg 50))@end smallexample@noindentand the second argument is @code{full-range}, which will be bound to@code{list-for-graph}.@need 1250The whole expression looks like this:@smallexample(mapcar '(lambda (arg) (/ arg 50)) full-range))@end smallexample@xref{Mapping Functions, , Mapping Functions, elisp, The GNU EmacsLisp Reference Manual}, for more about @code{mapcar}.Using the @code{one-fiftieth} function, we can generate a list inwhich each element is one-fiftieth the size of the correspondingelement in @code{list-for-graph}.@smallexample@group(setq fiftieth-list-for-graph (one-fiftieth list-for-graph))@end group@end smallexample@need 1250The resulting list looks like this:@smallexample@group(10 20 19 15 11 9 6 5 4 3 3 2 21 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 4)@end group@end smallexample@noindentThis, we are almost ready to print! (We also notice the loss ofinformation: many of the higher ranges are 0, meaning that fewer than50 defuns had that many words or symbols---but not necessarily meaningthat none had that many words or symbols.)@node Another Bug, Final printed graph, mapcar, Print Whole Graph@appendixsubsec Another Bug @dots{} Most Insidious@cindex Bug, most insidious type@cindex Insidious type of bugI said `almost ready to print'! Of course, there is a bug in the@code{print-graph} function @dots{} It has a @code{vertical-step}option, but not a @code{horizontal-step} option. The@code{top-of-range} scale goes from 10 to 300 by tens. But the@code{print-graph} function will print only by ones.This is a classic example of what some consider the most insidioustype of bug, the bug of omission. This is not the kind of bug you canfind by studying the code, for it is not in the code; it is an omittedfeature. Your best actions are to try your program early and often;and try to arrange, as much as you can, to write code that is easy tounderstand and easy to change. Try to be aware, whenever you can,that whatever you have written, @emph{will} be rewritten, if not soon,eventually. A hard maxim to follow.It is the @code{print-X-axis-numbered-line} function that needs thework; and then the @code{print-X-axis} and the @code{print-graph}functions need to be adapted. Not much needs to be done; there is onenicety: the numbers ought to line up under the tic marks. This takesa little thought.@need 1250Here is the corrected @code{print-X-axis-numbered-line}:@smallexample@group(defun print-X-axis-numbered-line (number-of-X-tics X-axis-leading-spaces &optional horizontal-step) "Print line of X-axis numbers" (let ((number X-axis-label-spacing) (horizontal-step (or horizontal-step 1)))@end group@group (insert X-axis-leading-spaces) ;; @r{Delete extra leading spaces.} (delete-char (- (1- (length (number-to-string horizontal-step))))) (insert (concat (make-string@end group@group ;; @r{Insert white space.} (- (* symbol-width X-axis-label-spacing) (1- (length (number-to-string horizontal-step))) 2) ? ) (number-to-string (* number horizontal-step))))@end group@group ;; @r{Insert remaining numbers.} (setq number (+ number X-axis-label-spacing)) (while (> number-of-X-tics 1) (insert (X-axis-element (* number horizontal-step))) (setq number (+ number X-axis-label-spacing)) (setq number-of-X-tics (1- number-of-X-tics)))))@end group@end smallexample@need 1500If you are reading this in Info, you can see the new versions of@code{print-X-axis} @code{print-graph} and evaluate them. If you arereading this in a printed book, you can see the changed lines here(the full text is too much to print).@iftex@smallexample@group(defun print-X-axis (numbers-list horizontal-step) @dots{} (print-X-axis-numbered-line tic-number leading-spaces horizontal-step))@end group@end smallexample@smallexample@group(defun print-graph (numbers-list &optional vertical-step horizontal-step) @dots{} (print-X-axis numbers-list horizontal-step))@end group@end smallexample@end iftex@ifnottex@smallexample@group(defun print-X-axis (numbers-list horizontal-step) "Print X axis labels to length of NUMBERS-LIST.Optionally, HORIZONTAL-STEP, a positive integer,specifies how much an X axis label increments foreach column."@end group@group;; Value of symbol-width and full-Y-label-width;; are passed by `print-graph'. (let* ((leading-spaces (make-string full-Y-label-width ? )) ;; symbol-width @r{is provided by} graph-body-print (tic-width (* symbol-width X-axis-label-spacing)) (X-length (length numbers-list))@end group@group (X-tic (concat (make-string ;; @r{Make a string of blanks.} (- (* symbol-width X-axis-label-spacing) (length X-axis-tic-symbol)) ? )@end group@group ;; @r{Concatenate blanks with tic symbol.} X-axis-tic-symbol)) (tic-number (if (zerop (% X-length tic-width)) (/ X-length tic-width) (1+ (/ X-length tic-width)))))@end group@group (print-X-axis-tic-line tic-number leading-spaces X-tic) (insert "\n") (print-X-axis-numbered-line tic-number leading-spaces horizontal-step)))@end group@end smallexample@smallexample@group(defun print-graph (numbers-list &optional vertical-step horizontal-step) "Print labelled bar graph of the NUMBERS-LIST.The numbers-list consists of the Y-axis values.@end group@groupOptionally, VERTICAL-STEP, a positive integer,specifies how much a Y axis label increments foreach line. For example, a step of 5 means thateach row is five units.@end group@groupOptionally, HORIZONTAL-STEP, a positive integer,specifies how much an X axis label increments foreach column." (let* ((symbol-width (length graph-blank)) ;; @code{height} @r{is both the largest number} ;; @r{and the number with the most digits.} (height (apply 'max numbers-list))@end group@group (height-of-top-line (if (zerop (% height Y-axis-label-spacing)) height ;; @r{else} (* (1+ (/ height Y-axis-label-spacing)) Y-axis-label-spacing)))@end group@group (vertical-step (or vertical-step 1)) (full-Y-label-width (length (concat (number-to-string (* height-of-top-line vertical-step)) Y-axis-tic))))@end group@group (print-Y-axis height-of-top-line full-Y-label-width vertical-step) (graph-body-print numbers-list height-of-top-line symbol-width) (print-X-axis numbers-list horizontal-step)))@end group@end smallexample@end ifnottex@ignoreGraphing Definitions Re-listed@need 1250Here are all the graphing definitions in their final form:@smallexample@group(defvar top-of-ranges '(10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250) "List specifying ranges for `defuns-per-range'.")@end group@group(defvar graph-symbol "*" "String used as symbol in graph, usually an asterisk.")@end group@group(defvar graph-blank " " "String used as blank in graph, usually a blank space.graph-blank must be the same number of columns wideas graph-symbol.")@end group@group(defvar Y-axis-tic " - " "String that follows number in a Y axis label.")@end group@group(defvar Y-axis-label-spacing 5 "Number of lines from one Y axis label to next.")@end group@group(defvar X-axis-tic-symbol "|" "String to insert to point to a column in X axis.")@end group@group(defvar X-axis-label-spacing (if (boundp 'graph-blank) (* 5 (length graph-blank)) 5) "Number of units from one X axis label to next.")@end group@end smallexample@smallexample@group(defun count-words-in-defun () "Return the number of words and symbols in a defun." (beginning-of-defun) (let ((count 0) (end (save-excursion (end-of-defun) (point))))@end group@group (while (and (< (point) end) (re-search-forward "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" end t)) (setq count (1+ count))) count))@end group@end smallexample@smallexample@group(defun lengths-list-file (filename) "Return list of definitions' lengths within FILE.The returned list is a list of numbers.Each number is the number of words orsymbols in one function definition."@end group@group (message "Working on `%s' ... " filename) (save-excursion (let ((buffer (find-file-noselect filename)) (lengths-list)) (set-buffer buffer) (setq buffer-read-only t) (widen) (goto-char (point-min))@end group@group (while (re-search-forward "^(defun" nil t) (setq lengths-list (cons (count-words-in-defun) lengths-list))) (kill-buffer buffer) lengths-list)))@end group@end smallexample@smallexample@group(defun lengths-list-many-files (list-of-files) "Return list of lengths of defuns in LIST-OF-FILES." (let (lengths-list);;; @r{true-or-false-test} (while list-of-files (setq lengths-list (append lengths-list@end group@group;;; @r{Generate a lengths' list.} (lengths-list-file (expand-file-name (car list-of-files)))));;; @r{Make files' list shorter.} (setq list-of-files (cdr list-of-files)));;; @r{Return final value of lengths' list.} lengths-list))@end group@end smallexample@smallexample@group(defun defuns-per-range (sorted-lengths top-of-ranges) "SORTED-LENGTHS defuns in each TOP-OF-RANGES range." (let ((top-of-range (car top-of-ranges)) (number-within-range 0) defuns-per-range-list)@end group@group ;; @r{Outer loop.} (while top-of-ranges ;; @r{Inner loop.} (while (and ;; @r{Need number for numeric test.} (car sorted-lengths) (< (car sorted-lengths) top-of-range)) ;; @r{Count number of definitions within current range.} (setq number-within-range (1+ number-within-range)) (setq sorted-lengths (cdr sorted-lengths)))@end group@group ;; @r{Exit inner loop but remain within outer loop.} (setq defuns-per-range-list (cons number-within-range defuns-per-range-list)) (setq number-within-range 0) ; @r{Reset count to zero.} ;; @r{Move to next range.} (setq top-of-ranges (cdr top-of-ranges)) ;; @r{Specify next top of range value.} (setq top-of-range (car top-of-ranges)))@end group@group ;; @r{Exit outer loop and count the number of defuns larger than} ;; @r{ the largest top-of-range value.} (setq defuns-per-range-list (cons (length sorted-lengths) defuns-per-range-list)) ;; @r{Return a list of the number of definitions within each range,} ;; @r{ smallest to largest.} (nreverse defuns-per-range-list)))@end group@end smallexample@smallexample@group(defun column-of-graph (max-graph-height actual-height) "Return list of MAX-GRAPH-HEIGHT strings;ACTUAL-HEIGHT are graph-symbols.The graph-symbols are contiguous entries at the endof the list.The list will be inserted as one column of a graph.The strings are either graph-blank or graph-symbol."@end group@group (let ((insert-list nil) (number-of-top-blanks (- max-graph-height actual-height))) ;; @r{Fill in @code{graph-symbols}.} (while (> actual-height 0) (setq insert-list (cons graph-symbol insert-list)) (setq actual-height (1- actual-height)))@end group@group ;; @r{Fill in @code{graph-blanks}.} (while (> number-of-top-blanks 0) (setq insert-list (cons graph-blank insert-list)) (setq number-of-top-blanks (1- number-of-top-blanks))) ;; @r{Return whole list.} insert-list))@end group@end smallexample@smallexample@group(defun Y-axis-element (number full-Y-label-width) "Construct a NUMBERed label element.A numbered element looks like this ` 5 - ',and is padded as needed so all line up withthe element for the largest number."@end group@group (let* ((leading-spaces (- full-Y-label-width (length (concat (number-to-string number) Y-axis-tic)))))@end group@group (concat (make-string leading-spaces ? ) (number-to-string number) Y-axis-tic)))@end group@end smallexample@smallexample@group(defun print-Y-axis (height full-Y-label-width &optional vertical-step) "Insert Y axis by HEIGHT and FULL-Y-LABEL-WIDTH.Height must be the maximum height of the graph.Full width is the width of the highest label element.Optionally, print according to VERTICAL-STEP."@end group@group;; Value of height and full-Y-label-width;; are passed by `print-graph'. (let ((start (point))) (insert-rectangle (Y-axis-column height full-Y-label-width vertical-step))@end group@group ;; @r{Place point ready for inserting graph.} (goto-char start) ;; @r{Move point forward by value of} full-Y-label-width (forward-char full-Y-label-width)))@end group@end smallexample@smallexample@group(defun print-X-axis-tic-line (number-of-X-tics X-axis-leading-spaces X-axis-tic-element) "Print tics for X axis." (insert X-axis-leading-spaces) (insert X-axis-tic-symbol) ; @r{Under first column.}@end group@group ;; @r{Insert second tic in the right spot.} (insert (concat (make-string (- (* symbol-width X-axis-label-spacing) ;; @r{Insert white space up to second tic symbol.} (* 2 (length X-axis-tic-symbol))) ? ) X-axis-tic-symbol))@end group@group ;; @r{Insert remaining tics.} (while (> number-of-X-tics 1) (insert X-axis-tic-element) (setq number-of-X-tics (1- number-of-X-tics))))@end group@end smallexample@smallexample@group(defun X-axis-element (number) "Construct a numbered X axis element." (let ((leading-spaces (- (* symbol-width X-axis-label-spacing) (length (number-to-string number))))) (concat (make-string leading-spaces ? ) (number-to-string number))))@end group@end smallexample@smallexample@group(defun graph-body-print (numbers-list height symbol-width) "Print a bar graph of the NUMBERS-LIST.The numbers-list consists of the Y-axis values.HEIGHT is maximum height of graph.SYMBOL-WIDTH is number of each column."@end group@group (let (from-position) (while numbers-list (setq from-position (point)) (insert-rectangle (column-of-graph height (car numbers-list))) (goto-char from-position) (forward-char symbol-width)@end group@group ;; @r{Draw graph column by column.} (sit-for 0) (setq numbers-list (cdr numbers-list))) ;; @r{Place point for X axis labels.} (forward-line height) (insert "\n")))@end group@end smallexample@smallexample@group(defun Y-axis-column (height width-of-label &optional vertical-step) "Construct list of labels for Y axis.HEIGHT is maximum height of graph.WIDTH-OF-LABEL is maximum width of label.@end group@groupVERTICAL-STEP, an option, is a positive integerthat specifies how much a Y axis label incrementsfor each line. For example, a step of 5 meansthat each line is five units of the graph." (let (Y-axis (number-per-line (or vertical-step 1)))@end group@group (while (> height 1) (if (zerop (% height Y-axis-label-spacing)) ;; @r{Insert label.} (setq Y-axis (cons (Y-axis-element (* height number-per-line) width-of-label) Y-axis))@end group@group ;; @r{Else, insert blanks.} (setq Y-axis (cons (make-string width-of-label ? ) Y-axis))) (setq height (1- height)))@end group@group ;; @r{Insert base line.} (setq Y-axis (cons (Y-axis-element (or vertical-step 1) width-of-label) Y-axis)) (nreverse Y-axis)))@end group@end smallexample@smallexample@group(defun print-X-axis-numbered-line (number-of-X-tics X-axis-leading-spaces &optional horizontal-step) "Print line of X-axis numbers" (let ((number X-axis-label-spacing) (horizontal-step (or horizontal-step 1)))@end group@group (insert X-axis-leading-spaces) ;; line up number (delete-char (- (1- (length (number-to-string horizontal-step))))) (insert (concat (make-string ;; @r{Insert white space up to next number.} (- (* symbol-width X-axis-label-spacing) (1- (length (number-to-string horizontal-step))) 2) ? ) (number-to-string (* number horizontal-step))))@end group@group ;; @r{Insert remaining numbers.} (setq number (+ number X-axis-label-spacing)) (while (> number-of-X-tics 1) (insert (X-axis-element (* number horizontal-step))) (setq number (+ number X-axis-label-spacing)) (setq number-of-X-tics (1- number-of-X-tics)))))@end group@end smallexample@smallexample@group(defun print-X-axis (numbers-list horizontal-step) "Print X axis labels to length of NUMBERS-LIST.Optionally, HORIZONTAL-STEP, a positive integer,specifies how much an X axis label increments foreach column."@end group@group;; Value of symbol-width and full-Y-label-width;; are passed by `print-graph'. (let* ((leading-spaces (make-string full-Y-label-width ? )) ;; symbol-width @r{is provided by} graph-body-print (tic-width (* symbol-width X-axis-label-spacing)) (X-length (length numbers-list))@end group@group (X-tic (concat (make-string ;; @r{Make a string of blanks.} (- (* symbol-width X-axis-label-spacing) (length X-axis-tic-symbol)) ? )@end group@group ;; @r{Concatenate blanks with tic symbol.} X-axis-tic-symbol)) (tic-number (if (zerop (% X-length tic-width)) (/ X-length tic-width) (1+ (/ X-length tic-width)))))@end group@group (print-X-axis-tic-line tic-number leading-spaces X-tic) (insert "\n") (print-X-axis-numbered-line tic-number leading-spaces horizontal-step)))@end group@end smallexample@smallexample@group(defun one-fiftieth (full-range) "Return list, each number of which is 1/50th previous." (mapcar '(lambda (arg) (/ arg 50)) full-range))@end group@end smallexample@smallexample@group(defun print-graph (numbers-list &optional vertical-step horizontal-step) "Print labelled bar graph of the NUMBERS-LIST.The numbers-list consists of the Y-axis values.@end group@groupOptionally, VERTICAL-STEP, a positive integer,specifies how much a Y axis label increments foreach line. For example, a step of 5 means thateach row is five units.@end group@groupOptionally, HORIZONTAL-STEP, a positive integer,specifies how much an X axis label increments foreach column." (let* ((symbol-width (length graph-blank)) ;; @code{height} @r{is both the largest number} ;; @r{and the number with the most digits.} (height (apply 'max numbers-list))@end group@group (height-of-top-line (if (zerop (% height Y-axis-label-spacing)) height ;; @r{else} (* (1+ (/ height Y-axis-label-spacing)) Y-axis-label-spacing)))@end group@group (vertical-step (or vertical-step 1)) (full-Y-label-width (length (concat (number-to-string (* height-of-top-line vertical-step)) Y-axis-tic))))@end group@group (print-Y-axis height-of-top-line full-Y-label-width vertical-step) (graph-body-print numbers-list height-of-top-line symbol-width) (print-X-axis numbers-list horizontal-step)))@end group@end smallexample@end ignore@page@node Final printed graph, , Another Bug, Print Whole Graph@appendixsubsec The Printed GraphWhen made and installed, you can call the @code{print-graph} commandlike this:@smallexample@group(print-graph fiftieth-list-for-graph 50 10)@end group@end smallexampleHere is the graph:@sp 2@smallexample@group1000 - * ** ** ** ** 750 - *** *** *** *** **** 500 - ***** ****** ****** ****** ******* 250 - ******** ********* * *********** * ************* * 50 - ***************** * * | | | | | | | | 10 50 100 150 200 250 300 350@end group@end smallexample@sp 2The largest group of functions contain 10 -- 19 words and symbols each.@node GNU Free Documentation License, Index, Full Graph, Top@appendix GNU Free Documentation License@cindex FDL, GNU Free Documentation License@center Version 1.1, March 2000@displayCopyright @copyright{} 2000 Free Software Foundation, Inc.59 Temple Place, Suite 330, Boston, MA 02111-1307, USAEveryone is permitted to copy and distribute verbatim copiesof this license document, but changing it is not allowed.@end display@enumerate 0@itemPREAMBLEThe purpose of this License is to make a manual, textbook, or otherwritten document @dfn{free} in the sense of freedom: to assure everyonethe effective freedom to copy and redistribute it, with or withoutmodifying it, either commercially or noncommercially. Secondarily,this License preserves for the author and publisher a way to getcredit for their work, while not being considered responsible formodifications made by others.This License is a kind of ``copyleft'', which means that derivativeworks of the document must themselves be free in the same sense. Itcomplements the GNU General Public License, which is a copyleftlicense designed for free software.We have designed this License in order to use it for manuals for freesoftware, because free software needs free documentation: a freeprogram should come with manuals providing the same freedoms that thesoftware does. But this License is not limited to software manuals;it can be used for any textual work, regardless of subject matter orwhether it is published as a printed book. We recommend this Licenseprincipally for works whose purpose is instruction or reference.@itemAPPLICABILITY AND DEFINITIONSThis License applies to any manual or other work that contains anotice placed by the copyright holder saying it can be distributedunder the terms of this License. The ``Document'', below, refers to anysuch manual or work. Any member of the public is a licensee, and isaddressed as ``you''.A ``Modified Version'' of the Document means any work containing theDocument or a portion of it, either copied verbatim, or withmodifications and/or translated into another language.A ``Secondary Section'' is a named appendix or a front-matter section ofthe Document that deals exclusively with the relationship of thepublishers or authors of the Document to the Document's overall subject(or to related matters) and contains nothing that could fall directlywithin that overall subject. 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The relationship could be a matter of historicalconnection with the subject or with related matters, or of legal,commercial, philosophical, ethical or political position regardingthem.The ``Invariant Sections'' are certain Secondary Sections whose titlesare designated, as being those of Invariant Sections, in the noticethat says that the Document is released under this License.The ``Cover Texts'' are certain short passages of text that are listed,as Front-Cover Texts or Back-Cover Texts, in the notice that says thatthe Document is released under this License.A ``Transparent'' copy of the Document means a machine-readable copy,represented in a format whose specification is available to thegeneral public, whose contents can be viewed and edited directly andstraightforwardly with generic text editors or (for images composed ofpixels) generic paint programs or (for drawings) some widely availabledrawing editor, and that is suitable for input to text formatters orfor automatic translation to a variety of formats suitable for inputto text formatters. A copy made in an otherwise Transparent fileformat whose markup has been designed to thwart or discouragesubsequent modification by readers is not Transparent. A copy that isnot ``Transparent'' is called ``Opaque''.Examples of suitable formats for Transparent copies include plain@sc{ascii} without markup, Texinfo input format, La@TeX{} input format,@acronym{SGML} or @acronym{XML} using a publicly available@acronym{DTD}, and standard-conforming simple @acronym{HTML} designedfor human modification. Opaque formats include PostScript,@acronym{PDF}, proprietary formats that can be read and edited only byproprietary word processors, @acronym{SGML} or @acronym{XML} for whichthe @acronym{DTD} and/or processing tools are not generally available,and the machine-generated @acronym{HTML} produced by some wordprocessors for output purposes only.The ``Title Page'' means, for a printed book, the title page itself,plus such following pages as are needed to hold, legibly, the materialthis License requires to appear in the title page. For works informats which do not have any title page as such, ``Title Page'' meansthe text near the most prominent appearance of the work's title,preceding the beginning of the body of the text.@itemVERBATIM COPYINGYou may copy and distribute the Document in any medium, eithercommercially or noncommercially, provided that this License, thecopyright notices, and the license notice saying this License appliesto the Document are reproduced in all copies, and that you add no otherconditions whatsoever to those of this License. You may not usetechnical measures to obstruct or control the reading or furthercopying of the copies you make or distribute. However, you may acceptcompensation in exchange for copies. If you distribute a large enoughnumber of copies you must also follow the conditions in section 3.You may also lend copies, under the same conditions stated above, andyou may publicly display copies.@itemCOPYING IN QUANTITYIf you publish printed copies of the Document numbering more than 100,and the Document's license notice requires Cover Texts, you must enclosethe copies in covers that carry, clearly and legibly, all these CoverTexts: Front-Cover Texts on the front cover, and Back-Cover Texts onthe back cover. Both covers must also clearly and legibly identifyyou as the publisher of these copies. The front cover must presentthe full title with all words of the title equally prominent andvisible. You may add other material on the covers in addition.Copying with changes limited to the covers, as long as they preservethe title of the Document and satisfy these conditions, can be treatedas verbatim copying in other respects.If the required texts for either cover are too voluminous to fitlegibly, you should put the first ones listed (as many as fitreasonably) on the actual cover, and continue the rest onto adjacentpages.If you publish or distribute Opaque copies of the Document numberingmore than 100, you must either include a machine-readable Transparentcopy along with each Opaque copy, or state in or with each Opaque copya publicly-accessible computer-network location containing a completeTransparent copy of the Document, free of added material, which thegeneral network-using public has access to download anonymously at nocharge using public-standard network protocols. If you use the latteroption, you must take reasonably prudent steps, when you begindistribution of Opaque copies in quantity, to ensure that thisTransparent copy will remain thus accessible at the stated locationuntil at least one year after the last time you distribute an Opaquecopy (directly or through your agents or retailers) of that edition tothe public.It is requested, but not required, that you contact the authors of theDocument well before redistributing any large number of copies, to givethem a chance to provide you with an updated version of the Document.@itemMODIFICATIONSYou may copy and distribute a Modified Version of the Document underthe conditions of sections 2 and 3 above, provided that you releasethe Modified Version under precisely this License, with the ModifiedVersion filling the role of the Document, thus licensing distributionand modification of the Modified Version to whoever possesses a copyof it. In addition, you must do these things in the Modified Version:@enumerate A@itemUse in the Title Page (and on the covers, if any) a title distinctfrom that of the Document, and from those of previous versions(which should, if there were any, be listed in the History sectionof the Document). You may use the same title as a previous versionif the original publisher of that version gives permission.@itemList on the Title Page, as authors, one or more persons or entitiesresponsible for authorship of the modifications in the ModifiedVersion, together with at least five of the principal authors of theDocument (all of its principal authors, if it has less than five).@itemState on the Title page the name of the publisher of theModified Version, as the publisher.@itemPreserve all the copyright notices of the Document.@itemAdd an appropriate copyright notice for your modificationsadjacent to the other copyright notices.@itemInclude, immediately after the copyright notices, a license noticegiving the public permission to use the Modified Version under theterms of this License, in the form shown in the Addendum below.@itemPreserve in that license notice the full lists of Invariant Sectionsand required Cover Texts given in the Document's license notice.@itemInclude an unaltered copy of this License.@itemPreserve the section entitled ``History'', and its title, and add toit an item stating at least the title, year, new authors, andpublisher of the Modified Version as given on the Title Page. Ifthere is no section entitled ``History'' in the Document, create onestating the title, year, authors, and publisher of the Document asgiven on its Title Page, then add an item describing the ModifiedVersion as stated in the previous sentence.@itemPreserve the network location, if any, given in the Document forpublic access to a Transparent copy of the Document, and likewisethe network locations given in the Document for previous versionsit was based on. These may be placed in the ``History'' section.You may omit a network location for a work that was published atleast four years before the Document itself, or if the originalpublisher of the version it refers to gives permission.@itemIn any section entitled ``Acknowledgments'' or ``Dedications'',preserve the section's title, and preserve in the section all thesubstance and tone of each of the contributor acknowledgmentsand/or dedications given therein.@itemPreserve all the Invariant Sections of the Document,unaltered in their text and in their titles. Section numbersor the equivalent are not considered part of the section titles.@itemDelete any section entitled ``Endorsements''. Such a sectionmay not be included in the Modified Version.@itemDo not retitle any existing section as ``Endorsements''or to conflict in title with any Invariant Section.@end enumerateIf the Modified Version includes new front-matter sections orappendices that qualify as Secondary Sections and contain no materialcopied from the Document, you may at your option designate some or allof these sections as invariant. To do this, add their titles to thelist of Invariant Sections in the Modified Version's license notice.These titles must be distinct from any other section titles.You may add a section entitled ``Endorsements'', provided it containsnothing but endorsements of your Modified Version by variousparties---for example, statements of peer review or that the text hasbeen approved by an organization as the authoritative definition of astandard.You may add a passage of up to five words as a Front-Cover Text, and apassage of up to 25 words as a Back-Cover Text, to the end of the listof Cover Texts in the Modified Version. Only one passage ofFront-Cover Text and one of Back-Cover Text may be added by (orthrough arrangements made by) any one entity. If the Document alreadyincludes a cover text for the same cover, previously added by you orby arrangement made by the same entity you are acting on behalf of,you may not add another; but you may replace the old one, on explicitpermission from the previous publisher that added the old one.The author(s) and publisher(s) of the Document do not by this Licensegive permission to use their names for publicity for or to assert orimply endorsement of any Modified Version.@itemCOMBINING DOCUMENTSYou may combine the Document with other documents released under thisLicense, under the terms defined in section 4 above for modifiedversions, provided that you include in the combination all of theInvariant Sections of all of the original documents, unmodified, andlist them all as Invariant Sections of your combined work in itslicense notice.The combined work need only contain one copy of this License, andmultiple identical Invariant Sections may be replaced with a singlecopy. If there are multiple Invariant Sections with the same name butdifferent contents, make the title of each such section unique byadding at the end of it, in parentheses, the name of the originalauthor or publisher of that section if known, or else a unique number.Make the same adjustment to the section titles in the list ofInvariant Sections in the license notice of the combined work.In the combination, you must combine any sections entitled ``History''in the various original documents, forming one section entitled``History''; likewise combine any sections entitled ``Acknowledgments'',and any sections entitled ``Dedications''. You must delete all sectionsentitled ``Endorsements.''@itemCOLLECTIONS OF DOCUMENTSYou may make a collection consisting of the Document and other documentsreleased under this License, and replace the individual copies of thisLicense in the various documents with a single copy that is included inthe collection, provided that you follow the rules of this License forverbatim copying of each of the documents in all other respects.You may extract a single document from such a collection, and distributeit individually under this License, provided you insert a copy of thisLicense into the extracted document, and follow this License in allother respects regarding verbatim copying of that document.@itemAGGREGATION WITH INDEPENDENT WORKSA compilation of the Document or its derivatives with other separateand independent documents or works, in or on a volume of a storage ordistribution medium, does not as a whole count as a Modified Versionof the Document, provided no compilation copyright is claimed for thecompilation. Such a compilation is called an ``aggregate'', and thisLicense does not apply to the other self-contained works thus compiledwith the Document, on account of their being thus compiled, if theyare not themselves derivative works of the Document.If the Cover Text requirement of section 3 is applicable to thesecopies of the Document, then if the Document is less than one quarterof the entire aggregate, the Document's Cover Texts may be placed oncovers that surround only the Document within the aggregate.Otherwise they must appear on covers around the whole aggregate.@itemTRANSLATIONTranslation is considered a kind of modification, so you maydistribute translations of the Document under the terms of section 4.Replacing Invariant Sections with translations requires specialpermission from their copyright holders, but you may includetranslations of some or all Invariant Sections in addition to theoriginal versions of these Invariant Sections. You may include atranslation of this License provided that you also include theoriginal English version of this License. In case of a disagreementbetween the translation and the original English version of thisLicense, the original English version will prevail.@itemTERMINATIONYou may not copy, modify, sublicense, or distribute the Document exceptas expressly provided for under this License. Any other attempt tocopy, modify, sublicense or distribute the Document is void, and willautomatically terminate your rights under this License. However,parties who have received copies, or rights, from you under thisLicense will not have their licenses terminated so long as suchparties remain in full compliance.@itemFUTURE REVISIONS OF THIS LICENSEThe Free Software Foundation may publish new, revised versionsof the GNU Free Documentation License from time to time. Such newversions will be similar in spirit to the present version, but maydiffer in detail to address new problems or concerns. See@uref{http://www.gnu.org/copyleft/}.Each version of the License is given a distinguishing version number.If the Document specifies that a particular numbered version of thisLicense ``or any later version'' applies to it, you have the option offollowing the terms and conditions either of that specified version orof any later version that has been published (not as a draft) by theFree Software Foundation. If the Document does not specify a versionnumber of this License, you may choose any version ever published (notas a draft) by the Free Software Foundation.@end enumerate@node Index, About the Author, GNU Free Documentation License, Top@comment node-name, next, previous, up@unnumbered Index@ignoreMENU ENTRY: NODE NAME.@end ignore@printindex cp@iftex@c Place biographical information on right-hand (verso) page@tex\ifodd\pageno \par\vfill\supereject \global\evenheadline={\hfil} \global\evenfootline={\hfil} \global\oddheadline={\hfil} \global\oddfootline={\hfil} \page\hbox{}\page\else \par\vfill\supereject \par\vfill\supereject \global\evenheadline={\hfil} \global\evenfootline={\hfil} \global\oddheadline={\hfil} \global\oddfootline={\hfil} \page\hbox{}\page \page\hbox{}\page\fi@end tex@page@w{ }@c ================ Biographical information ================@w{ }@sp 8@center About the Author@sp 1@end iftex@ifnottex@node About the Author, , Index, Top@unnumbered About the Author@end ifnottex@quotationRobert J. Chassell has worked with GNU Emacs since 1985. He writesand edits, teaches Emacs and Emacs Lisp, and speaks throughout theworld on software freedom. Chassell was a founding Director andTreasurer of the Free Software Foundation, Inc. He is co-author ofthe @cite{Texinfo} manual, and has edited more than a dozen otherbooks. He graduated from Cambridge University, in England. He has anabiding interest in social and economic history and flies his ownairplane.@end quotation@page@w{ }@c Prevent page number on blank verso, so eject it first.@tex\par\vfill\supereject@end tex@iftex@headings off@evenheading @thispage @| @| @thistitle@oddheading @| @| @thispage@end iftex@bye