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view src/nsimage.m @ 107784:45b05d993766
Scrolling commands which does not signal errors at top/bottom.
http://lists.gnu.org/archive/html/emacs-devel/2010-03/msg01452.html
* simple.el (scroll-up-command, scroll-down-command): New commands.
Put property isearch-scroll=t on them.
* bindings.el (global-map): Rebind [prior] from `scroll-down' to
`scroll-down-command' and [next] from `scroll-up' to
`scroll-up-command'.
* emulation/cua-base.el: Put property CUA=move on
`scroll-up-command' and `scroll-down-command'.
(cua--init-keymaps): Remap `scroll-up-command' to `cua-scroll-up'
and `scroll-down-command' to `cua-scroll-down'.
author | Juri Linkov <juri@jurta.org> |
---|---|
date | Tue, 06 Apr 2010 02:38:53 +0300 |
parents | 1d1d5d9bd884 |
children | ad09f2bfce51 376148b31b5e |
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/* Image support for the NeXT/Open/GNUstep and MacOSX window system. Copyright (C) 1989, 1992, 1993, 1994, 2005, 2006, 2008, 2009, 2010 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */ /* Originally by Carl Edman Updated by Christian Limpach (chris@nice.ch) OpenStep/Rhapsody port by Scott Bender (sbender@harmony-ds.com) MacOSX/Aqua port by Christophe de Dinechin (descubes@earthlink.net) GNUstep port and post-20 update by Adrian Robert (arobert@cogsci.ucsd.edu) */ /* This should be the first include, as it may set up #defines affecting interpretation of even the system includes. */ #include "config.h" #include <setjmp.h> #include "lisp.h" #include "dispextern.h" #include "nsterm.h" #include "frame.h" extern Lisp_Object QCfile, QCdata; /* call tracing */ #if 0 int image_trace_num = 0; #define NSTRACE(x) fprintf (stderr, "%s:%d: [%d] " #x "\n", \ __FILE__, __LINE__, ++image_trace_num) #else #define NSTRACE(x) #endif /* ========================================================================== C interface. This allows easy calling from C files. We could just compile everything as Objective-C, but that might mean slower compilation and possible difficulties on some platforms.. ========================================================================== */ void * ns_image_from_XBM (unsigned char *bits, int width, int height) { NSTRACE (ns_image_from_XBM); return [[EmacsImage alloc] initFromXBM: bits width: width height: height flip: YES]; } void * ns_image_for_XPM (int width, int height, int depth) { NSTRACE (ns_image_for_XPM); return [[EmacsImage alloc] initForXPMWithDepth: depth width: width height: height]; } void * ns_image_from_file (Lisp_Object file) { NSTRACE (ns_image_from_bitmap_file); return [EmacsImage allocInitFromFile: file]; } int ns_load_image (struct frame *f, struct image *img, Lisp_Object spec_file, Lisp_Object spec_data) { NSTRACE (ns_load_image); EmacsImage *eImg; NSSize size; if (NILP (spec_data)) { eImg = [EmacsImage allocInitFromFile: spec_file]; } else { NSData *data = [NSData dataWithBytes: SDATA (spec_data) length: SBYTES (spec_data)]; eImg = [[EmacsImage alloc] initWithData: data]; [eImg setPixmapData]; } if (eImg == nil) { add_to_log ("Unable to load image %s", img->spec, Qnil); return 0; } size = [eImg size]; img->width = size.width; img->height = size.height; /* 4) set img->pixmap = emacsimage */ img->pixmap = eImg; return 1; } int ns_image_width (void *img) { return [(id)img size].width; } int ns_image_height (void *img) { return [(id)img size].height; } unsigned long ns_get_pixel (void *img, int x, int y) { return [(EmacsImage *)img getPixelAtX: x Y: y]; } void ns_put_pixel (void *img, int x, int y, unsigned long argb) { unsigned char alpha = (argb >> 24) & 0xFF; if (alpha == 0) alpha = 0xFF; [(EmacsImage *)img setPixelAtX: x Y: y toRed: (argb >> 16) & 0xFF green: (argb >> 8) & 0xFF blue: (argb & 0xFF) alpha: alpha]; } void ns_set_alpha (void *img, int x, int y, unsigned char a) { [(EmacsImage *)img setAlphaAtX: x Y: y to: a]; } /* ========================================================================== Class supporting bitmaps and images of various sorts. ========================================================================== */ @implementation EmacsImage static EmacsImage *ImageList = nil; + allocInitFromFile: (Lisp_Object)file { EmacsImage *image = ImageList; NSImageRep *imgRep; Lisp_Object found; /* look for an existing image of the same name */ while (image != nil && [[image name] compare: [NSString stringWithUTF8String: SDATA (file)]] != NSOrderedSame) image = [image imageListNext]; if (image != nil) { [image reference]; return image; } /* Search bitmap-file-path for the file, if appropriate. */ found = x_find_image_file (file); if (!STRINGP (found)) return nil; image = [[EmacsImage alloc] initByReferencingFile: [NSString stringWithUTF8String: SDATA (found)]]; imgRep = [image bestRepresentationForDevice: nil]; if (imgRep == nil) { [image release]; return nil; } /* The next two lines cause the DPI of the image to be ignored. This seems to be the behavior users expect. */ [image setScalesWhenResized: YES]; [image setSize: NSMakeSize([imgRep pixelsWide], [imgRep pixelsHigh])]; [image setName: [NSString stringWithUTF8String: SDATA (file)]]; [image reference]; ImageList = [image imageListSetNext: ImageList]; return image; } - reference { refCount++; return self; } - imageListSetNext: (id)arg { imageListNext = arg; return self; } - imageListNext { return imageListNext; } - (void)dealloc { id list = ImageList; if (refCount > 1) { refCount--; return; } [stippleMask release]; if (list == self) ImageList = imageListNext; else { while (list != nil && [list imageListNext] != self) list = [list imageListNext]; [list imageListSetNext: imageListNext]; } [super dealloc]; } - initFromXBM: (unsigned char *)bits width: (int)w height: (int)h flip: (BOOL)flip { return [self initFromSkipXBM: bits width: w height: h flip: flip length: 0]; } - initFromSkipXBM: (unsigned char *)bits width: (int)w height: (int)h flip: (BOOL)flip length: (int)length; { int bpr = (w + 7) / 8; unsigned char *planes[5]; [self initWithSize: NSMakeSize (w, h)]; bmRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: YES colorSpaceName: NSCalibratedRGBColorSpace bytesPerRow: w bitsPerPixel: 0]; [bmRep getBitmapDataPlanes: planes]; { /* pull bits out to set the (bytewise) alpha mask */ int i, j, k; unsigned char *s = bits; unsigned char *alpha = planes[3]; unsigned char swt[16] = {0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}; unsigned char c, bitPat; for (j = 0; j < h; j++) for (i = 0; i < bpr; i++) { if (length) { unsigned char s1, s2; while (*s++ != 'x' && s < bits + length); if (s >= bits + length) { [bmRep release]; return nil; } #define hexchar(x) (isdigit (x) ? x - '0' : x - 'a' + 10) s1 = *s++; s2 = *s++; c = hexchar (s1) * 0x10 + hexchar (s2); } else c = *s++; bitPat = flip ? swt[c >> 4] | (swt[c & 0xf] << 4) : c ^ 255; for (k =0; k<8; k++) { *alpha++ = (bitPat & 0x80) ? 0xff : 0; bitPat <<= 1; } } } [self addRepresentation: bmRep]; bzero (planes[0], w*h); bzero (planes[1], w*h); bzero (planes[2], w*h); [self setXBMColor: [NSColor blackColor]]; return self; } /* Set color for a bitmap image (see initFromSkipXBM). Note that the alpha is used as a mask, so we just memset the entire array. */ - setXBMColor: (NSColor *)color { NSSize s = [self size]; int len = (int) s.width * s.height; unsigned char *planes[5]; CGFloat r, g, b, a; NSColor *rgbColor; if (bmRep == nil || color == nil) return; if ([color colorSpaceName] != NSCalibratedRGBColorSpace) rgbColor = [color colorUsingColorSpaceName: NSCalibratedRGBColorSpace]; else rgbColor = color; [rgbColor getRed: &r green: &g blue: &b alpha: &a]; [bmRep getBitmapDataPlanes: planes]; /* we used to just do this, but Cocoa seems to have a bug when rendering an alpha-masked image onto a dark background where it bloats the mask */ /* memset (planes[0..2], r, g, b*0xff, len); */ { int i, len = s.width*s.height; int rr = r * 0xff, gg = g * 0xff, bb = b * 0xff; for (i =0; i<len; i++) if (planes[3][i] != 0) { planes[0][i] = rr; planes[1][i] = gg; planes[2][i] = bb; } } } - initForXPMWithDepth: (int)depth width: (int)width height: (int)height { NSSize s = {width, height}; int i; [self initWithSize: s]; bmRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: width pixelsHigh: height /* keep things simple for now */ bitsPerSample: 8 samplesPerPixel: 4 /*RGB+A*/ hasAlpha: YES isPlanar: YES colorSpaceName: NSCalibratedRGBColorSpace bytesPerRow: width bitsPerPixel: 0]; [bmRep getBitmapDataPlanes: pixmapData]; for (i =0; i<4; i++) bzero (pixmapData[i], width*height); [self addRepresentation: bmRep]; return self; } /* attempt to pull out pixmap data from a BitmapImageRep; returns NO if fails */ - (void) setPixmapData { NSEnumerator *reps; NSImageRep *rep; reps = [[self representations] objectEnumerator]; while (rep = (NSImageRep *) [reps nextObject]) { if ([rep respondsToSelector: @selector (getBitmapDataPlanes:)]) { bmRep = (NSBitmapImageRep *) rep; onTiger = [bmRep respondsToSelector: @selector (colorAtX:y:)]; if ([bmRep numberOfPlanes] >= 3) [bmRep getBitmapDataPlanes: pixmapData]; /* The next two lines cause the DPI of the image to be ignored. This seems to be the behavior users expect. */ [self setScalesWhenResized: YES]; [self setSize: NSMakeSize([bmRep pixelsWide], [bmRep pixelsHigh])]; break; } } } /* note; this and next work only for image created with initForXPMWithDepth, initFromSkipXBM, or where setPixmapData was called successfully */ /* return ARGB */ - (unsigned long) getPixelAtX: (int)x Y: (int)y { if (bmRep == nil) return 0; /* this method is faster but won't work for bitmaps */ if (pixmapData[0] != NULL) { int loc = x + y * [self size].width; return (pixmapData[3][loc] << 24) /* alpha */ | (pixmapData[0][loc] << 16) | (pixmapData[1][loc] << 8) | (pixmapData[2][loc]); } else if (onTiger) { NSColor *color = [bmRep colorAtX: x y: y]; CGFloat r, g, b, a; [color getRed: &r green: &g blue: &b alpha: &a]; return ((int)(a * 255.0) << 24) | ((int)(r * 255.0) << 16) | ((int)(g * 255.0) << 8) | ((int)(b * 255.0)); } return 0; } - (void) setPixelAtX: (int)x Y: (int)y toRed: (unsigned char)r green: (unsigned char)g blue: (unsigned char)b alpha:(unsigned char)a; { if (bmRep == nil) return; if (pixmapData[0] != NULL) { int loc = x + y * [self size].width; pixmapData[0][loc] = r; pixmapData[1][loc] = g; pixmapData[2][loc] = b; pixmapData[3][loc] = a; } else if (onTiger) { [bmRep setColor: [NSColor colorWithCalibratedRed: (r/255.0) green: (g/255.0) blue: (b/255.0) alpha: (a/255.0)] atX: x y: y]; } } - (void) setAlphaAtX: (int) x Y: (int) y to: (unsigned char) a { if (bmRep == nil) return; if (pixmapData[0] != NULL) { int loc = x + y * [self size].width; pixmapData[3][loc] = a; } else if (onTiger) { NSColor *color = [bmRep colorAtX: x y: y]; color = [color colorWithAlphaComponent: (a / 255.0)]; [bmRep setColor: color atX: x y: y]; } } /* returns a pattern color, which is cached here */ - (NSColor *)stippleMask { if (stippleMask == nil) stippleMask = [[NSColor colorWithPatternImage: self] retain]; return stippleMask; } @end // arch-tag: 6b310280-6892-4e5e-8f34-41c4d384874f