view lib-src/update-game-score.c @ 112119:48f5ac42611a

Reconcile with changes in line movement behavior for long text lines that cross more than a single physical window line, ie when truncate-lines is nil. (allout-next-visible-heading): Provide for change in line-move behavior on long lines when truncate-lines is nil. In that case, line-move can wind up on the same textual line when it moves to the next window line, and moving to the bullet position after the move yields zero advancement. Add logic to detect and compensate for the lack of progress. (allout-current-topic-collapsed-p): move-end-of-line respect for field boundaries is different when operating with body lines shorter than window width versus ones greater than window width, which can yield false negatives in this function. Avoid difference by applying move-end-of-line while field-text-motion is inhibited.
author Ken Manheimer <ken.manheimer@gmail.com>
date Tue, 04 Jan 2011 14:44:10 -0500
parents fdbd24f8d999
children 417b1e4d63cd 7df2e30d72ec
line wrap: on
line source

/* update-game-score.c --- Update a score file

Copyright (C) 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
  Free Software Foundation, Inc.

Author: Colin Walters <walters@debian.org>

This file is part of GNU Emacs.

GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.  */


/* This program allows a game to securely and atomically update a
   score file.  It should be installed setuid, owned by an appropriate
   user like `games'.

   Alternatively, it can be compiled without HAVE_SHARED_GAME_DIR
   defined, and in that case it will store scores in the user's home
   directory (it should NOT be setuid).

   Created 2002/03/22.
*/

#include <config.h>

#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <errno.h>
#ifdef HAVE_STRING_H
#include <string.h>
#endif
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include <stdio.h>
#include <time.h>
#include <pwd.h>
#include <ctype.h>
#ifdef HAVE_FCNTL_H
#include <fcntl.h>
#endif
#ifdef STDC_HEADERS
#include <stdarg.h>
#endif
#include <sys/stat.h>

/* Needed for SunOS4, for instance.  */
extern char *optarg;
extern int optind, opterr;

int usage (int err) NO_RETURN;

#define MAX_ATTEMPTS 5
#define MAX_SCORES 200
#define MAX_DATA_LEN 1024

#ifndef HAVE_DIFFTIME
/* OK on POSIX (time_t is arithmetic type) modulo overflow in subtraction.  */
#define difftime(t1, t0) (double)((t1) - (t0))
#endif

int
usage (int err)
{
  fprintf (stdout, "Usage: update-game-score [-m MAX ] [ -r ] game/scorefile SCORE DATA\n");
  fprintf (stdout, "       update-game-score -h\n");
  fprintf (stdout, " -h\t\tDisplay this help.\n");
  fprintf (stdout, " -m MAX\t\tLimit the maximum number of scores to MAX.\n");
  fprintf (stdout, " -r\t\tSort the scores in increasing order.\n");
  fprintf (stdout, " -d DIR\t\tStore scores in DIR (only if not setuid).\n");
  exit (err);
}

int lock_file (const char *filename, void **state);
int unlock_file (const char *filename, void *state);

struct score_entry
{
  long score;
  char *username;
  char *data;
};

int read_scores (const char *filename, struct score_entry **scores,
                 int *count);
int push_score (struct score_entry **scores, int *count,
                int newscore, char *username, char *newdata);
void sort_scores (struct score_entry *scores, int count, int reverse);
int write_scores (const char *filename, const struct score_entry *scores,
                  int count);

void lose (const char *msg) NO_RETURN;

void
lose (const char *msg)
{
  fprintf (stderr, "%s\n", msg);
  exit (EXIT_FAILURE);
}

void lose_syserr (const char *msg) NO_RETURN;

/* Taken from sysdep.c.  */
#ifndef HAVE_STRERROR
#ifndef WINDOWSNT
char *
strerror (errnum)
     int errnum;
{
  extern char *sys_errlist[];
  extern int sys_nerr;

  if (errnum >= 0 && errnum < sys_nerr)
    return sys_errlist[errnum];
  return (char *) "Unknown error";
}
#endif /* not WINDOWSNT */
#endif /* ! HAVE_STRERROR */

void
lose_syserr (const char *msg)
{
  fprintf (stderr, "%s: %s\n", msg, strerror (errno));
  exit (EXIT_FAILURE);
}

char *
get_user_id (void)
{
  char *name;
  struct passwd *buf = getpwuid (getuid ());
  if (!buf)
    {
      int count = 1;
      int uid = (int) getuid ();
      int tuid = uid;
      while (tuid /= 10)
	count++;
      name = malloc (count+1);
      if (!name)
	return NULL;
      sprintf (name, "%d", uid);
      return name;
    }
  return buf->pw_name;
}

const char *
get_prefix (int running_suid, const char *user_prefix)
{
  if (!running_suid && user_prefix == NULL)
    lose ("Not using a shared game directory, and no prefix given.");
  if (running_suid)
    {
#ifdef HAVE_SHARED_GAME_DIR
      return HAVE_SHARED_GAME_DIR;
#else
      lose ("This program was compiled without HAVE_SHARED_GAME_DIR,\n and should not be suid.");
#endif
    }
  return user_prefix;
}

int
main (int argc, char **argv)
{
  int c, running_suid;
  void *lockstate;
  char *user_id, *scorefile;
  const char *prefix, *user_prefix = NULL;
  struct stat buf;
  struct score_entry *scores;
  int newscore, scorecount, reverse = 0, max = MAX_SCORES;
  char *newdata;

  srand (time (0));

  while ((c = getopt (argc, argv, "hrm:d:")) != -1)
    switch (c)
      {
      case 'h':
	usage (EXIT_SUCCESS);
	break;
      case 'd':
	user_prefix = optarg;
	break;
      case 'r':
	reverse = 1;
	break;
      case 'm':
	max = atoi (optarg);
	if (max > MAX_SCORES)
	  max = MAX_SCORES;
	break;
      default:
	usage (EXIT_FAILURE);
      }

  if (optind+3 != argc)
    usage (EXIT_FAILURE);

  running_suid = (getuid () != geteuid ());

  prefix = get_prefix (running_suid, user_prefix);

  scorefile = malloc (strlen (prefix) + strlen (argv[optind]) + 2);
  if (!scorefile)
    lose_syserr ("Couldn't allocate score file");

  strcpy (scorefile, prefix);
  strcat (scorefile, "/");
  strcat (scorefile, argv[optind]);
  newscore = atoi (argv[optind+1]);
  newdata = argv[optind+2];
  if (strlen (newdata) > MAX_DATA_LEN)
    newdata[MAX_DATA_LEN] = '\0';

  user_id = get_user_id ();
  if (user_id == NULL)
    lose_syserr ("Couldn't determine user id");

  if (stat (scorefile, &buf) < 0)
    lose_syserr ("Failed to access scores file");

  if (lock_file (scorefile, &lockstate) < 0)
    lose_syserr ("Failed to lock scores file");

  if (read_scores (scorefile, &scores, &scorecount) < 0)
    {
      unlock_file (scorefile, lockstate);
      lose_syserr ("Failed to read scores file");
    }
  push_score (&scores, &scorecount, newscore, user_id, newdata);
  sort_scores (scores, scorecount, reverse);
  /* Limit the number of scores.  If we're using reverse sorting, then
     we should increment the beginning of the array, to skip over the
     *smallest* scores.  Otherwise, we just decrement the number of
     scores, since the smallest will be at the end. */
  if (scorecount > MAX_SCORES)
    scorecount -= (scorecount - MAX_SCORES);
  if (reverse)
    scores += (scorecount - MAX_SCORES);
  if (write_scores (scorefile, scores, scorecount) < 0)
    {
      unlock_file (scorefile, lockstate);
      lose_syserr ("Failed to write scores file");
    }
  unlock_file (scorefile, lockstate);
  exit (EXIT_SUCCESS);
}

int
read_score (FILE *f, struct score_entry *score)
{
  int c;
  if (feof (f))
    return 1;
  while ((c = getc (f)) != EOF
	 && isdigit (c))
    {
      score->score *= 10;
      score->score += (c-48);
    }
  while ((c = getc (f)) != EOF
	 && isspace (c))
    ;
  if (c == EOF)
    return -1;
  ungetc (c, f);
#ifdef HAVE_GETDELIM
  {
    size_t count = 0;
    if (getdelim (&score->username, &count, ' ', f) < 1
	|| score->username == NULL)
      return -1;
    /* Trim the space */
    score->username[strlen (score->username)-1] = '\0';
  }
#else
  {
    int unameread = 0;
    int unamelen = 30;
    char *username = malloc (unamelen);
    if (!username)
      return -1;

    while ((c = getc (f)) != EOF
	   && !isspace (c))
      {
	if (unameread >= unamelen-1)
	  if (!(username = realloc (username, unamelen *= 2)))
	    return -1;
	username[unameread] = c;
	unameread++;
      }
    if (c == EOF)
      return -1;
    username[unameread] = '\0';
    score->username = username;
  }
#endif
#ifdef HAVE_GETLINE
  score->data = NULL;
  errno = 0;
  {
    size_t len;
    if (getline (&score->data, &len, f) < 0)
      return -1;
    score->data[strlen (score->data)-1] = '\0';
  }
#else
  {
    int cur = 0;
    int len = 16;
    char *buf = malloc (len);
    if (!buf)
      return -1;
    while ((c = getc (f)) != EOF
	   && c != '\n')
      {
	if (cur >= len-1)
	  {
	    if (!(buf = realloc (buf, len *= 2)))
	      return -1;
	  }
	buf[cur] = c;
	cur++;
      }
    score->data = buf;
    score->data[cur] = '\0';
  }
#endif
  return 0;
}

int
read_scores (const char *filename, struct score_entry **scores, int *count)
{
  int readval, scorecount, cursize;
  struct score_entry *ret;
  FILE *f = fopen (filename, "r");
  if (!f)
    return -1;
  scorecount = 0;
  cursize = 16;
  ret = (struct score_entry *) malloc (sizeof (struct score_entry) * cursize);
  if (!ret)
    return -1;
  while ((readval = read_score (f, &ret[scorecount])) == 0)
    {
      /* We encoutered an error */
      if (readval < 0)
	return -1;
      scorecount++;
      if (scorecount >= cursize)
	{
	  cursize *= 2;
	  ret = (struct score_entry *)
	    realloc (ret, (sizeof (struct score_entry) * cursize));
	  if (!ret)
	    return -1;
	}
    }
  *count = scorecount;
  *scores = ret;
  return 0;
}

int
score_compare (const void *a, const void *b)
{
  const struct score_entry *sa = (const struct score_entry *) a;
  const struct score_entry *sb = (const struct score_entry *) b;
  return (sb->score > sa->score) - (sb->score < sa->score);
}

int
score_compare_reverse (const void *a, const void *b)
{
  const struct score_entry *sa = (const struct score_entry *) a;
  const struct score_entry *sb = (const struct score_entry *) b;
  return (sa->score > sb->score) - (sa->score < sb->score);
}

int
push_score (struct score_entry **scores, int *count, int newscore, char *username, char *newdata)
{
 struct score_entry *newscores
   = (struct score_entry *) realloc (*scores,
				     sizeof (struct score_entry) * ((*count) + 1));
  if (!newscores)
    return -1;
  newscores[*count].score = newscore;
  newscores[*count].username = username;
  newscores[*count].data = newdata;
  (*count) += 1;
  *scores = newscores;
  return 0;
}

void
sort_scores (struct score_entry *scores, int count, int reverse)
{
  qsort (scores, count, sizeof (struct score_entry),
	reverse ? score_compare_reverse : score_compare);
}

int
write_scores (const char *filename, const struct score_entry *scores, int count)
{
  FILE *f;
  int i;
  char *tempfile = malloc (strlen (filename) + strlen (".tempXXXXXX") + 1);
  if (!tempfile)
    return -1;
  strcpy (tempfile, filename);
  strcat (tempfile, ".tempXXXXXX");
#ifdef HAVE_MKSTEMP
  if (mkstemp (tempfile) < 0
#else
  if (mktemp (tempfile) != tempfile
#endif
      || !(f = fopen (tempfile, "w")))
    return -1;
  for (i = 0; i < count; i++)
    if (fprintf (f, "%ld %s %s\n", scores[i].score, scores[i].username,
		scores[i].data) < 0)
      return -1;
  fclose (f);
  if (rename (tempfile, filename) < 0)
    return -1;
  if (chmod (filename, 0644) < 0)
    return -1;
  return 0;
}

int
lock_file (const char *filename, void **state)
{
  int fd;
  struct stat buf;
  int attempts = 0;
  const char *lockext = ".lockfile";
  char *lockpath = malloc (strlen (filename) + strlen (lockext) + 60);
  if (!lockpath)
    return -1;
  strcpy (lockpath, filename);
  strcat (lockpath, lockext);
  *state = lockpath;
 trylock:
  attempts++;
  /* If the lock is over an hour old, delete it. */
  if (stat (lockpath, &buf) == 0
      && (difftime (buf.st_ctime, time (NULL) > 60*60)))
    unlink (lockpath);
  fd = open (lockpath, O_CREAT | O_EXCL, 0600);
  if (fd < 0)
    {
      if (errno == EEXIST)
	{
	  /* Break the lock; we won't corrupt the file, but we might
	     lose some scores. */
	  if (attempts > MAX_ATTEMPTS)
	    {
	      unlink (lockpath);
	      attempts = 0;
	    }
	  sleep ((rand () % 2)+1);
	  goto trylock;
	}
      else
	return -1;
    }
  close (fd);
  return 0;
}

int
unlock_file (const char *filename, void *state)
{
  char *lockpath = (char *) state;
  int ret = unlink (lockpath);
  int saved_errno = errno;
  free (lockpath);
  errno = saved_errno;
  return ret;
}

/* arch-tag: 2bf5c52e-4beb-463a-954e-c58b9c64736b
   (do not change this comment) */

/* update-game-score.c ends here */