Mercurial > emacs
view lisp/button.el @ 111445:56b71cddc9c5
Replace still more end-of-line etc with line-end-position, etc.
* lisp/gnus/nnbabyl.el (nnbabyl-request-move-article, nnbabyl-delete-mail)
(nnbabyl-check-mbox): Use point-at-bol.
* lisp/cedet/semantic/lex.el (semantic-lex-ignore-comments, semantic-flex):
* lisp/cedet/semantic/grammar.el (semantic-grammar-epilogue):
* lisp/cedet/ede/speedbar.el (ede-find-nearest-file-line):
* lisp/cedet/ede/pmake.el (ede-proj-makefile-insert-dist-rules):
* lisp/cedet/ede/autoconf-edit.el (autoconf-delete-parameter):
Use point-at-bol and point-at-eol.
* lisp/vc/emerge.el (emerge-line-number-in-buf):
* lisp/textmodes/ispell.el (ispell-region):
* lisp/textmodes/fill.el (current-fill-column):
* lisp/progmodes/xscheme.el (xscheme-send-current-line):
* lisp/progmodes/vhdl-mode.el (vhdl-current-line, vhdl-line-copy):
* lisp/progmodes/tcl.el (tcl-hairy-scan-for-comment):
* lisp/progmodes/sh-script.el (sh-handle-prev-do):
* lisp/progmodes/meta-mode.el (meta-indent-line):
* lisp/progmodes/idlwave.el (idlwave-goto-comment, idlwave-fill-paragraph)
(idlwave-in-quote):
* lisp/progmodes/idlw-shell.el (idlwave-shell-current-frame)
(idlwave-shell-update-bp-overlays, idlwave-shell-sources-filter):
* lisp/progmodes/fortran.el (fortran-looking-at-if-then):
* lisp/progmodes/etags.el (find-tag-in-order, etags-snarf-tag):
* lisp/progmodes/cperl-mode.el (cperl-sniff-for-indent)
(cperl-find-pods-heres):
* lisp/progmodes/ada-mode.el (ada-get-current-indent, ada-narrow-to-defun):
* lisp/net/quickurl.el (quickurl-list-insert):
* lisp/net/ldap.el (ldap-search-internal):
* lisp/net/eudc.el (eudc-expand-inline):
* lisp/mail/sendmail.el (sendmail-send-it):
* lisp/mail/mspools.el (mspools-visit-spool, mspools-get-spool-name):
* lisp/emulation/viper-cmd.el (viper-paren-match, viper-backward-indent)
(viper-brac-function):
* lisp/calc/calc-yank.el (calc-do-grab-region):
* lisp/calc/calc-keypd.el (calc-keypad-press):
* lisp/term.el (term-move-columns, term-insert-spaces):
* lisp/speedbar.el (speedbar-highlight-one-tag-line):
* lisp/simple.el (current-word):
* lisp/mouse-drag.el (mouse-drag-should-do-col-scrolling):
* lisp/info.el (Info-find-node-in-buffer-1, Info-follow-reference)
(Info-scroll-down):
* lisp/hippie-exp.el (he-line-beg):
* lisp/epa.el (epa--marked-keys):
* lisp/dired-aux.el (dired-kill-line, dired-do-kill-lines)
(dired-update-file-line, dired-add-entry, dired-remove-entry)
(dired-relist-entry):
* lisp/buff-menu.el (Buffer-menu-buffer):
* lisp/array.el (current-line):
* lisp/allout.el (allout-resolve-xref)
(allout-latex-verbatim-quote-curr-line):
Replace yet more uses of end-of-line etc with line-end-position.
author | Glenn Morris <rgm@gnu.org> |
---|---|
date | Mon, 08 Nov 2010 21:33:07 -0800 |
parents | 280c8ae2476d |
children | 417b1e4d63cd |
line wrap: on
line source
;;; button.el --- clickable buttons ;; ;; Copyright (C) 2001, 2002, 2003, 2004, 2005, ;; 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc. ;; ;; Author: Miles Bader <miles@gnu.org> ;; Keywords: extensions ;; Package: emacs ;; ;; This file is part of GNU Emacs. ;; ;; GNU Emacs is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. ;;; Commentary: ;; ;; This package defines functions for inserting and manipulating ;; clickable buttons in Emacs buffers, such as might be used for help ;; hyperlinks, etc. ;; ;; In some ways it duplicates functionality also offered by the ;; `widget' package, but the button package has the advantage that it ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler ;; (the code, that is, not the interface). ;; ;; Buttons can either use overlays, in which case the button is ;; represented by the overlay itself, or text-properties, in which case ;; the button is represented by a marker or buffer-position pointing ;; somewhere in the button. In the latter case, no markers into the ;; buffer are retained, which is important for speed if there are are ;; extremely large numbers of buttons. ;; ;; Using `define-button-type' to define default properties for buttons ;; is not necessary, but it is is encouraged, since doing so makes the ;; resulting code clearer and more efficient. ;; ;;; Code: ;; Globals ;; Use color for the MS-DOS port because it doesn't support underline. ;; FIXME if MS-DOS correctly answers the (supports) question, it need ;; no longer be a special case. (defface button '((((type pc) (class color)) (:foreground "lightblue")) (((supports :underline t)) :underline t) (t (:foreground "lightblue"))) "Default face used for buttons." :group 'basic-faces) (defvar button-map (let ((map (make-sparse-keymap))) ;; The following definition needs to avoid using escape sequences that ;; might get converted to ^M when building loaddefs.el (define-key map [(control ?m)] 'push-button) (define-key map [mouse-2] 'push-button) map) "Keymap used by buttons.") (defvar button-buffer-map (let ((map (make-sparse-keymap))) (define-key map [?\t] 'forward-button) (define-key map "\e\t" 'backward-button) (define-key map [backtab] 'backward-button) map) "Keymap useful for buffers containing buttons. Mode-specific keymaps may want to use this as their parent keymap.") ;; Default properties for buttons (put 'default-button 'face 'button) (put 'default-button 'mouse-face 'highlight) (put 'default-button 'keymap button-map) (put 'default-button 'type 'button) ;; action may be either a function to call, or a marker to go to (put 'default-button 'action 'ignore) (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button")) ;; Make overlay buttons go away if their underlying text is deleted. (put 'default-button 'evaporate t) ;; Prevent insertions adjacent to the text-property buttons from ;; inheriting its properties. (put 'default-button 'rear-nonsticky t) ;; A `category-symbol' property for the default button type (put 'button 'button-category-symbol 'default-button) ;; Button types (which can be used to hold default properties for buttons) ;; Because button-type properties are inherited by buttons using the ;; special `category' property (implemented by both overlays and ;; text-properties), we need to store them on a symbol to which the ;; `category' properties can point. Instead of using the symbol that's ;; the name of each button-type, however, we use a separate symbol (with ;; `-button' appended, and uninterned) to store the properties. This is ;; to avoid name clashes. ;; [this is an internal function] (defsubst button-category-symbol (type) "Return the symbol used by button-type TYPE to store properties. Buttons inherit them by setting their `category' property to that symbol." (or (get type 'button-category-symbol) (error "Unknown button type `%s'" type))) (defun define-button-type (name &rest properties) "Define a `button type' called NAME (a symbol). The remaining arguments form a sequence of PROPERTY VALUE pairs, specifying properties to use as defaults for buttons with this type \(a button's type may be set by giving it a `type' property when creating the button, using the :type keyword argument). In addition, the keyword argument :supertype may be used to specify a button-type from which NAME inherits its default property values \(however, the inheritance happens only when NAME is defined; subsequent changes to a supertype are not reflected in its subtypes)." (let ((catsym (make-symbol (concat (symbol-name name) "-button"))) (super-catsym (button-category-symbol (or (plist-get properties 'supertype) (plist-get properties :supertype) 'button)))) ;; Provide a link so that it's easy to find the real symbol. (put name 'button-category-symbol catsym) ;; Initialize NAME's properties using the global defaults. (let ((default-props (symbol-plist super-catsym))) (while default-props (put catsym (pop default-props) (pop default-props)))) ;; Add NAME as the `type' property, which will then be returned as ;; the type property of individual buttons. (put catsym 'type name) ;; Add the properties in PROPERTIES to the real symbol. (while properties (let ((prop (pop properties))) (when (eq prop :supertype) (setq prop 'supertype)) (put catsym prop (pop properties)))) ;; Make sure there's a `supertype' property (unless (get catsym 'supertype) (put catsym 'supertype 'button)) name)) (defun button-type-put (type prop val) "Set the button-type TYPE's PROP property to VAL." (put (button-category-symbol type) prop val)) (defun button-type-get (type prop) "Get the property of button-type TYPE named PROP." (get (button-category-symbol type) prop)) (defun button-type-subtype-p (type supertype) "Return t if button-type TYPE is a subtype of SUPERTYPE." (or (eq type supertype) (and type (button-type-subtype-p (button-type-get type 'supertype) supertype)))) ;; Button properties and other attributes (defun button-start (button) "Return the position at which BUTTON starts." (if (overlayp button) (overlay-start button) ;; Must be a text-property button. (or (previous-single-property-change (1+ button) 'button) (point-min)))) (defun button-end (button) "Return the position at which BUTTON ends." (if (overlayp button) (overlay-end button) ;; Must be a text-property button. (or (next-single-property-change button 'button) (point-max)))) (defun button-get (button prop) "Get the property of button BUTTON named PROP." (if (overlayp button) (overlay-get button prop) ;; Must be a text-property button. (get-text-property button prop))) (defun button-put (button prop val) "Set BUTTON's PROP property to VAL." ;; Treat some properties specially. (cond ((memq prop '(type :type)) ;; We translate a `type' property a `category' property, since ;; that's what's actually used by overlays/text-properties for ;; inheriting properties. (setq prop 'category) (setq val (button-category-symbol val))) ((eq prop 'category) ;; Disallow updating the `category' property directly. (error "Button `category' property may not be set directly"))) ;; Add the property. (if (overlayp button) (overlay-put button prop val) ;; Must be a text-property button. (put-text-property (or (previous-single-property-change (1+ button) 'button) (point-min)) (or (next-single-property-change button 'button) (point-max)) prop val))) (defsubst button-activate (button &optional use-mouse-action) "Call BUTTON's action property. If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action instead of its normal action; if the button has no mouse-action, the normal action is used instead." (let ((action (or (and use-mouse-action (button-get button 'mouse-action)) (button-get button 'action)))) (if (markerp action) (save-selected-window (select-window (display-buffer (marker-buffer action))) (goto-char action) (recenter 0)) (funcall action button)))) (defun button-label (button) "Return BUTTON's text label." (buffer-substring-no-properties (button-start button) (button-end button))) (defsubst button-type (button) "Return BUTTON's button-type." (button-get button 'type)) (defun button-has-type-p (button type) "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes." (button-type-subtype-p (button-get button 'type) type)) ;; Creating overlay buttons (defun make-button (beg end &rest properties) "Make a button from BEG to END in the current buffer. The remaining arguments form a sequence of PROPERTY VALUE pairs, specifying properties to add to the button. In addition, the keyword argument :type may be used to specify a button-type from which to inherit other properties; see `define-button-type'. Also see `make-text-button', `insert-button'." (let ((overlay (make-overlay beg end nil t nil))) (while properties (button-put overlay (pop properties) (pop properties))) ;; Put a pointer to the button in the overlay, so it's easy to get ;; when we don't actually have a reference to the overlay. (overlay-put overlay 'button overlay) ;; If the user didn't specify a type, use the default. (unless (overlay-get overlay 'category) (overlay-put overlay 'category 'default-button)) ;; OVERLAY is the button, so return it overlay)) (defun insert-button (label &rest properties) "Insert a button with the label LABEL. The remaining arguments form a sequence of PROPERTY VALUE pairs, specifying properties to add to the button. In addition, the keyword argument :type may be used to specify a button-type from which to inherit other properties; see `define-button-type'. Also see `insert-text-button', `make-button'." (apply #'make-button (prog1 (point) (insert label)) (point) properties)) ;; Creating text-property buttons (defun make-text-button (beg end &rest properties) "Make a button from BEG to END in the current buffer. The remaining arguments form a sequence of PROPERTY VALUE pairs, specifying properties to add to the button. In addition, the keyword argument :type may be used to specify a button-type from which to inherit other properties; see `define-button-type'. This function is like `make-button', except that the button is actually part of the text instead of being a property of the buffer. Creating large numbers of buttons can also be somewhat faster using `make-text-button'. BEG can also be a string, in which case it is made into a button. Also see `insert-text-button'." (let ((object nil) (type-entry (or (plist-member properties 'type) (plist-member properties :type)))) (when (stringp beg) (setq object beg beg 0 end (length object))) ;; Disallow setting the `category' property directly. (when (plist-get properties 'category) (error "Button `category' property may not be set directly")) (if (null type-entry) ;; The user didn't specify a `type' property, use the default. (setq properties (cons 'category (cons 'default-button properties))) ;; The user did specify a `type' property. Translate it into a ;; `category' property, which is what's actually used by ;; text-properties for inheritance. (setcar type-entry 'category) (setcar (cdr type-entry) (button-category-symbol (car (cdr type-entry))))) ;; Now add all the text properties at once (add-text-properties beg end ;; Each button should have a non-eq `button' ;; property so that next-single-property-change can ;; detect boundaries reliably. (cons 'button (cons (list t) properties)) object) ;; Return something that can be used to get at the button. beg)) (defun insert-text-button (label &rest properties) "Insert a button with the label LABEL. The remaining arguments form a sequence of PROPERTY VALUE pairs, specifying properties to add to the button. In addition, the keyword argument :type may be used to specify a button-type from which to inherit other properties; see `define-button-type'. This function is like `insert-button', except that the button is actually part of the text instead of being a property of the buffer. Creating large numbers of buttons can also be somewhat faster using `insert-text-button'. Also see `make-text-button'." (apply #'make-text-button (prog1 (point) (insert label)) (point) properties)) ;; Finding buttons in a buffer (defun button-at (pos) "Return the button at position POS in the current buffer, or nil." (let ((button (get-char-property pos 'button))) (if (or (overlayp button) (null button)) button ;; Must be a text-property button; return a marker pointing to it. (copy-marker pos t)))) (defun next-button (pos &optional count-current) "Return the next button after position POS in the current buffer. If COUNT-CURRENT is non-nil, count any button at POS in the search, instead of starting at the next button." (unless count-current ;; Search for the next button boundary. (setq pos (next-single-char-property-change pos 'button))) (and (< pos (point-max)) (or (button-at pos) ;; We must have originally been on a button, and are now in ;; the inter-button space. Recurse to find a button. (next-button pos)))) (defun previous-button (pos &optional count-current) "Return the previous button before position POS in the current buffer. If COUNT-CURRENT is non-nil, count any button at POS in the search, instead of starting at the next button." (let ((button (button-at pos))) (if button (if count-current button ;; We started out on a button, so move to its start and look ;; for the previous button boundary. (setq pos (previous-single-char-property-change (button-start button) 'button)) (let ((new-button (button-at pos))) (if new-button ;; We are in a button again; this can happen if there ;; are adjacent buttons (or at bob). (unless (= pos (button-start button)) new-button) ;; We are now in the space between buttons. (previous-button pos)))) ;; We started out in the space between buttons. (setq pos (previous-single-char-property-change pos 'button)) (or (button-at pos) (and (> pos (point-min)) (button-at (1- pos))))))) ;; User commands (defun push-button (&optional pos use-mouse-action) "Perform the action specified by a button at location POS. POS may be either a buffer position or a mouse-event. If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action instead of its normal action; if the button has no mouse-action, the normal action is used instead. The action may be either a function to call or a marker to display. POS defaults to point, except when `push-button' is invoked interactively as the result of a mouse-event, in which case, the mouse event is used. If there's no button at POS, do nothing and return nil, otherwise return t." (interactive (list (if (integerp last-command-event) (point) last-command-event))) (if (and (not (integerp pos)) (eventp pos)) ;; POS is a mouse event; switch to the proper window/buffer (let ((posn (event-start pos))) (with-current-buffer (window-buffer (posn-window posn)) (push-button (posn-point posn) t))) ;; POS is just normal position (let ((button (button-at (or pos (point))))) (if (not button) nil (button-activate button use-mouse-action) t)))) (defun forward-button (n &optional wrap display-message) "Move to the Nth next button, or Nth previous button if N is negative. If N is 0, move to the start of any button at point. If WRAP is non-nil, moving past either end of the buffer continues from the other end. If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed. Any button with a non-nil `skip' property is skipped over. Returns the button found." (interactive "p\nd\nd") (let (button) (if (zerop n) ;; Move to start of current button (if (setq button (button-at (point))) (goto-char (button-start button))) ;; Move to Nth next button (let ((iterator (if (> n 0) #'next-button #'previous-button)) (wrap-start (if (> n 0) (point-min) (point-max))) opoint fail) (setq n (abs n)) (setq button t) ; just to start the loop (while (and (null fail) (> n 0) button) (setq button (funcall iterator (point))) (when (and (not button) wrap) (setq button (funcall iterator wrap-start t))) (when button (goto-char (button-start button)) ;; Avoid looping forever (e.g., if all the buttons have ;; the `skip' property). (cond ((null opoint) (setq opoint (point))) ((= opoint (point)) (setq fail t))) (unless (button-get button 'skip) (setq n (1- n))))))) (if (null button) (error (if wrap "No buttons!" "No more buttons")) (let ((msg (and display-message (button-get button 'help-echo)))) (when msg (message "%s" msg))) button))) (defun backward-button (n &optional wrap display-message) "Move to the Nth previous button, or Nth next button if N is negative. If N is 0, move to the start of any button at point. If WRAP is non-nil, moving past either end of the buffer continues from the other end. If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed. Any button with a non-nil `skip' property is skipped over. Returns the button found." (interactive "p\nd\nd") (forward-button (- n) wrap display-message)) (provide 'button) ;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9 ;;; button.el ends here