Mercurial > emacs
view src/xmenu.c @ 2185:5bf3a379d7b5
* sort.el (sort-float-fields, sort-numeric-fields): Use
string-to-number, not string-to-float or string-to-int.
* sort.el (sort-float-fields): Make this autoloaded.
* sort.el (sort-numeric-fields): Doc fix.
author | Jim Blandy <jimb@redhat.com> |
---|---|
date | Mon, 15 Mar 1993 04:46:45 +0000 |
parents | 0639c52f017c |
children | 12480fa04422 |
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/* X Communication module for terminals which understand the X protocol. Copyright (C) 1986, 1988, 1992 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* X pop-up deck-of-cards menu facility for gnuemacs. * * Written by Jon Arnold and Roman Budzianowski * Mods and rewrite by Robert Krawitz * */ #ifdef XDEBUG #include <stdio.h> #endif /* On 4.3 this loses if it comes after xterm.h. */ #include <signal.h> #include "config.h" #include "lisp.h" #include "frame.h" #include "window.h" #include "keyboard.h" /* This may include sys/types.h, and that somehow loses if this is not done before the other system files. */ #include "xterm.h" /* Load sys/types.h if not already loaded. In some systems loading it twice is suicidal. */ #ifndef makedev #include <sys/types.h> #endif #include "dispextern.h" #ifdef HAVE_X11 #include "../oldXMenu/XMenu.h" #else #include <X/XMenu.h> #endif #define min(x,y) (((x) < (y)) ? (x) : (y)) #define max(x,y) (((x) > (y)) ? (x) : (y)) #define NUL 0 #ifndef TRUE #define TRUE 1 #define FALSE 0 #endif TRUE #ifdef HAVE_X11 extern Display *x_current_display; #else #define ButtonReleaseMask ButtonReleased #endif /* not HAVE_X11 */ Lisp_Object Qmenu_enable; Lisp_Object xmenu_show (); extern int x_error_handler (); /*************************************************************/ #if 0 /* Ignoring the args is easiest. */ xmenu_quit () { error ("Unknown XMenu error"); } #endif DEFUN ("x-popup-menu",Fx_popup_menu, Sx_popup_menu, 1, 2, 0, "Pop up a deck-of-cards menu and return user's selection.\n\ POSITION is a position specification. This is either a mouse button event\n\ or a list ((XOFFSET YOFFSET) WINDOW)\n\ where XOFFSET and YOFFSET are positions in characters from the top left\n\ corner of WINDOW's frame. (WINDOW may be a frame object instead of a window.)\n\ This controls the position of the center of the first line\n\ in the first pane of the menu, not the top left of the menu as a whole.\n\ \n\ MENU is a specifier for a menu. For the simplest case, MENU is a keymap.\n\ The menu items come from key bindings that have a menu string as well as\n\ a definition; actually, the \"definition\" in such a key binding looks like\n\ \(STRING . REAL-DEFINITION). To give the menu a title, put a string into\n\ the keymap as a top-level element.\n\n\ You can also use a list of keymaps as MENU.\n\ Then each keymap makes a separate pane.\n\n\ Alternatively, you can specify a menu of multiple panes\n\ with a list of the form\n\ \(TITLE PANE1 PANE2...), where each pane is a list of form\n\ \(TITLE (LINE ITEM)...). Each line should be a string, and item should\n\ be the return value for that line (i.e. if it is selected).") (position, menu) Lisp_Object position, menu; { int number_of_panes; Lisp_Object XMenu_return, keymap, tem; int XMenu_xpos, XMenu_ypos; char **menus; char ***names; int **enables; Lisp_Object **obj_list; int *items; char *title; char *error_name; Lisp_Object ltitle, selection; int i, j; FRAME_PTR f; Lisp_Object x, y, window; /* Decode the first argument: find the window and the coordinates. */ tem = Fcar (position); if (XTYPE (tem) == Lisp_Cons) { window = Fcar (Fcdr (position)); x = Fcar (tem); y = Fcar (Fcdr (tem)); } else { tem = Fcar (Fcdr (position)); /* EVENT_START (position) */ window = Fcar (tem); /* POSN_WINDOW (tem) */ tem = Fcar (Fcdr (Fcdr (tem))); /* POSN_WINDOW_POSN (tem) */ x = Fcar (tem); y = Fcdr (tem); } CHECK_NUMBER (x, 0); CHECK_NUMBER (y, 0); if (XTYPE (window) == Lisp_Frame) { f = XFRAME (window); XMenu_xpos = 0; XMenu_ypos = 0; } else if (XTYPE (window) == Lisp_Window) { CHECK_LIVE_WINDOW (window, 0); f = XFRAME (WINDOW_FRAME (XWINDOW (window))); XMenu_xpos = FONT_WIDTH (f->display.x->font) * XWINDOW (window)->left; XMenu_ypos = FONT_HEIGHT (f->display.x->font) * XWINDOW (window)->top; } XMenu_xpos += FONT_WIDTH (f->display.x->font) * XINT (x); XMenu_ypos += FONT_HEIGHT (f->display.x->font) * XINT (y); XMenu_xpos += f->display.x->left_pos; XMenu_ypos += f->display.x->top_pos; keymap = Fkeymapp (menu); tem = Qnil; if (XTYPE (menu) == Lisp_Cons) tem = Fkeymapp (Fcar (menu)); if (!NILP (keymap)) { /* We were given a keymap. Extract menu info from the keymap. */ Lisp_Object prompt; keymap = get_keymap (menu); /* Search for a string appearing directly as an element of the keymap. That string is the title of the menu. */ prompt = map_prompt (keymap); if (!NILP (prompt)) title = (char *) XSTRING (prompt)->data; /* Extract the detailed info to make one pane. */ number_of_panes = keymap_panes (&obj_list, &menus, &names, &enables, &items, &menu, 1); /* The menu title seems to be ignored, so put it in the pane title. */ if (menus[0] == 0) menus[0] = title; } else if (!NILP (tem)) { /* We were given a list of keymaps. */ Lisp_Object prompt; int nmaps = XFASTINT (Flength (menu)); Lisp_Object *maps = (Lisp_Object *) alloca (nmaps * sizeof (Lisp_Object)); int i; title = 0; /* The first keymap that has a prompt string supplies the menu title. */ for (tem = menu, i = 0; XTYPE (tem) == Lisp_Cons; tem = Fcdr (tem)) { maps[i++] = keymap = get_keymap (Fcar (tem)); prompt = map_prompt (keymap); if (title == 0 && !NILP (prompt)) title = (char *) XSTRING (prompt)->data; } /* Extract the detailed info to make one pane. */ number_of_panes = keymap_panes (&obj_list, &menus, &names, &enables, &items, maps, nmaps); /* The menu title seems to be ignored, so put it in the pane title. */ if (menus[0] == 0) menus[0] = title; } else { /* We were given an old-fashioned menu. */ ltitle = Fcar (menu); CHECK_STRING (ltitle, 1); title = (char *) XSTRING (ltitle)->data; number_of_panes = list_of_panes (&obj_list, &menus, &names, &enables, &items, Fcdr (menu)); } #ifdef XDEBUG fprintf (stderr, "Panes = %d\n", number_of_panes); for (i = 0; i < number_of_panes; i++) { fprintf (stderr, "Pane %d has lines %d title %s\n", i, items[i], menus[i]); for (j = 0; j < items[i]; j++) fprintf (stderr, " Item %d %s\n", j, names[i][j]); } #endif BLOCK_INPUT; { Window root; int root_x, root_y; int dummy_int; unsigned int dummy_uint; Window dummy_window; /* Figure out which root window F is on. */ XGetGeometry (x_current_display, FRAME_X_WINDOW (f), &root, &dummy_int, &dummy_int, &dummy_uint, &dummy_uint, &dummy_uint, &dummy_uint); /* Translate the menu co-ordinates within f to menu co-ordinates on that root window. */ if (! XTranslateCoordinates (x_current_display, FRAME_X_WINDOW (f), root, XMenu_xpos, XMenu_ypos, &root_x, &root_y, &dummy_window)) /* But XGetGeometry said root was the root window of f's screen! */ abort (); selection = xmenu_show (root, XMenu_xpos, XMenu_ypos, names, enables, menus, items, number_of_panes, obj_list, title, &error_name); } UNBLOCK_INPUT; /* fprintf (stderr, "selection = %x\n", selection); */ if (selection != NUL) { /* selected something */ XMenu_return = selection; } else { /* nothing selected */ XMenu_return = Qnil; } /* now free up the strings */ for (i = 0; i < number_of_panes; i++) { free (names[i]); free (enables[i]); free (obj_list[i]); } free (menus); free (obj_list); free (names); free (enables); free (items); /* free (title); */ if (error_name) error (error_name); return XMenu_return; } struct indices { int pane; int line; }; Lisp_Object xmenu_show (parent, startx, starty, line_list, enable_list, pane_list, line_cnt, pane_cnt, item_list, title, error) Window parent; int startx, starty; /* upper left corner position BROKEN */ char **line_list[]; /* list of strings for items */ int *enable_list[]; /* list of strings for items */ char *pane_list[]; /* list of pane titles */ char *title; int pane_cnt; /* total number of panes */ Lisp_Object *item_list[]; /* All items */ int line_cnt[]; /* Lines in each pane */ char **error; /* Error returned */ { XMenu *GXMenu; int last, panes, selidx, lpane, status; int lines, sofar; Lisp_Object entry; /* struct indices *datap, *datap_save; */ char *datap; int ulx, uly, width, height; int dispwidth, dispheight; if (pane_cnt == 0) return 0; *error = (char *) 0; /* Initialize error pointer to null */ GXMenu = XMenuCreate (XDISPLAY parent, "emacs"); if (GXMenu == NUL) { *error = "Can't create menu"; return (0); } for (panes = 0, lines = 0; panes < pane_cnt; lines += line_cnt[panes], panes++) ; /* datap = (struct indices *) xmalloc (lines * sizeof (struct indices)); */ /* datap = (char *) xmalloc (lines * sizeof (char)); datap_save = datap;*/ for (panes = 0, sofar = 0; panes < pane_cnt; sofar += line_cnt[panes], panes++) { /* create all the necessary panes */ lpane = XMenuAddPane (XDISPLAY GXMenu, pane_list[panes], TRUE); if (lpane == XM_FAILURE) { XMenuDestroy (XDISPLAY GXMenu); *error = "Can't create pane"; return (0); } for (selidx = 0; selidx < line_cnt[panes]; selidx++) { /* add the selection stuff to the menus */ /* datap[selidx+sofar].pane = panes; datap[selidx+sofar].line = selidx; */ if (XMenuAddSelection (XDISPLAY GXMenu, lpane, 0, line_list[panes][selidx], enable_list[panes][selidx]) == XM_FAILURE) { XMenuDestroy (XDISPLAY GXMenu); /* free (datap); */ *error = "Can't add selection to menu"; /* error ("Can't add selection to menu"); */ return (0); } } } /* all set and ready to fly */ XMenuRecompute (XDISPLAY GXMenu); dispwidth = DisplayWidth (x_current_display, XDefaultScreen (x_current_display)); dispheight = DisplayHeight (x_current_display, XDefaultScreen (x_current_display)); startx = min (startx, dispwidth); starty = min (starty, dispheight); startx = max (startx, 1); starty = max (starty, 1); XMenuLocate (XDISPLAY GXMenu, 0, 0, startx, starty, &ulx, &uly, &width, &height); if (ulx+width > dispwidth) { startx -= (ulx + width) - dispwidth; ulx = dispwidth - width; } if (uly+height > dispheight) { starty -= (uly + height) - dispheight; uly = dispheight - height; } if (ulx < 0) startx -= ulx; if (uly < 0) starty -= uly; XMenuSetFreeze (GXMenu, TRUE); panes = selidx = 0; status = XMenuActivate (XDISPLAY GXMenu, &panes, &selidx, startx, starty, ButtonReleaseMask, &datap); switch (status) { case XM_SUCCESS: #ifdef XDEBUG fprintf (stderr, "pane= %d line = %d\n", panes, selidx); #endif entry = item_list[panes][selidx]; break; case XM_FAILURE: /* free (datap_save); */ XMenuDestroy (XDISPLAY GXMenu); *error = "Can't activate menu"; /* error ("Can't activate menu"); */ case XM_IA_SELECT: case XM_NO_SELECT: entry = Qnil; break; } XMenuDestroy (XDISPLAY GXMenu); /* free (datap_save);*/ return (entry); } syms_of_xmenu () { Qmenu_enable = intern ("menu-enable"); staticpro (&Qmenu_enable); defsubr (&Sx_popup_menu); } /* Construct the vectors that describe a menu and store them in *VECTOR, *PANES, *NAMES, *ENABLES and *ITEMS. Each of those four values is a vector indexed by pane number. Return the number of panes. KEYMAPS is a vector of keymaps. NMAPS gives the length of KEYMAPS. */ int keymap_panes (vector, panes, names, enables, items, keymaps, nmaps) Lisp_Object ***vector; /* RETURN all menu objects */ char ***panes; /* RETURN pane names */ char ****names; /* RETURN all line names */ int ***enables; /* RETURN enable-flags of lines */ int **items; /* RETURN number of items per pane */ Lisp_Object *keymaps; int nmaps; { /* Number of panes we have made. */ int p = 0; /* Number of panes we have space for. */ int npanes_allocated = nmaps; int mapno; if (npanes_allocated < 4) npanes_allocated = 4; /* Make space for an estimated number of panes. */ *vector = (Lisp_Object **) xmalloc (npanes_allocated * sizeof (Lisp_Object *)); *panes = (char **) xmalloc (npanes_allocated * sizeof (char *)); *items = (int *) xmalloc (npanes_allocated * sizeof (int)); *names = (char ***) xmalloc (npanes_allocated * sizeof (char **)); *enables = (int **) xmalloc (npanes_allocated * sizeof (int *)); /* Loop over the given keymaps, making a pane for each map. But don't make a pane that is empty--ignore that map instead. P is the number of panes we have made so far. */ for (mapno = 0; mapno < nmaps; mapno++) single_keymap_panes (keymaps[mapno], panes, vector, names, enables, items, &p, &npanes_allocated, ""); /* Return the number of panes. */ return p; } /* This is a recursive subroutine of the previous function. It handles one keymap, KEYMAP. The other arguments are passed along or point to local variables of the previous function. */ single_keymap_panes (keymap, panes, vector, names, enables, items, p_ptr, npanes_allocated_ptr, pane_name) Lisp_Object keymap; Lisp_Object ***vector; /* RETURN all menu objects */ char ***panes; /* RETURN pane names */ char ****names; /* RETURN all line names */ int ***enables; /* RETURN enable flags of lines */ int **items; /* RETURN number of items per pane */ int *p_ptr; int *npanes_allocated_ptr; char *pane_name; { int i; Lisp_Object pending_maps; Lisp_Object tail, item, item1, item2, table; pending_maps = Qnil; /* Make sure we have room for another pane. */ if (*p_ptr == *npanes_allocated_ptr) { *npanes_allocated_ptr *= 2; *vector = (Lisp_Object **) xrealloc (*vector, *npanes_allocated_ptr * sizeof (Lisp_Object *)); *panes = (char **) xrealloc (*panes, *npanes_allocated_ptr * sizeof (char *)); *items = (int *) xrealloc (*items, *npanes_allocated_ptr * sizeof (int)); *names = (char ***) xrealloc (*names, *npanes_allocated_ptr * sizeof (char **)); *enables = (int **) xrealloc (*enables, *npanes_allocated_ptr * sizeof (int *)); } /* When a menu comes from keymaps, don't give names to the panes. */ (*panes)[*p_ptr] = pane_name; /* Get the length of the list level of the keymap. */ i = XFASTINT (Flength (keymap)); /* Add in lengths of any arrays. */ for (tail = keymap; XTYPE (tail) == Lisp_Cons; tail = XCONS (tail)->cdr) if (XTYPE (XCONS (tail)->car) == Lisp_Vector) i += XVECTOR (XCONS (tail)->car)->size; /* Create vectors for the names and values of the items in the pane. I is an upper bound for the number of items. */ (*vector)[*p_ptr] = (Lisp_Object *) xmalloc (i * sizeof (Lisp_Object)); (*names)[*p_ptr] = (char **) xmalloc (i * sizeof (char *)); (*enables)[*p_ptr] = (int *) xmalloc (i * sizeof (int)); /* I is now the index of the next unused slots. */ i = 0; for (tail = keymap; XTYPE (tail) == Lisp_Cons; tail = XCONS (tail)->cdr) { /* Look at each key binding, and if it has a menu string, make a menu item from it. */ item = XCONS (tail)->car; if (XTYPE (item) == Lisp_Cons) { item1 = XCONS (item)->cdr; if (XTYPE (item1) == Lisp_Cons) { item2 = XCONS (item1)->car; if (XTYPE (item2) == Lisp_String) { Lisp_Object def, tem; Lisp_Object enabled; def = Fcdr (item1); enabled = Qt; if (XTYPE (def) == Lisp_Symbol) { /* No property, or nil, means enable. Otherwise, enable if value is not nil. */ tem = Fget (def, Qmenu_enable); if (!NILP (tem)) enabled = Feval (tem); } tem = Fkeymapp (def); if (XSTRING (item2)->data[0] == '@' && !NILP (tem)) pending_maps = Fcons (Fcons (def, item2), pending_maps); else { (*names)[*p_ptr][i] = (char *) XSTRING (item2)->data; /* The menu item "value" is the key bound here. */ (*vector)[*p_ptr][i] = XCONS (item)->car; (*enables)[*p_ptr][i] = (!NILP (enabled) ? 1 : NILP (def) ? -1 : 0); i++; } } } } else if (XTYPE (item) == Lisp_Vector) { /* Loop over the char values represented in the vector. */ int len = XVECTOR (item)->size; int c; for (c = 0; c < len; c++) { Lisp_Object character; XFASTINT (character) = c; item1 = XVECTOR (item)->contents[c]; if (XTYPE (item1) == Lisp_Cons) { item2 = XCONS (item1)->car; if (XTYPE (item2) == Lisp_String) { Lisp_Object tem; Lisp_Object def; Lisp_Object enabled; def = Fcdr (item1); enabled = Qt; if (XTYPE (def) == Lisp_Symbol) { tem = Fget (def, Qmenu_enable); /* No property, or nil, means enable. Otherwise, enable if value is not nil. */ if (!NILP (tem)) enabled = Feval (tem); } tem = Fkeymapp (def); if (XSTRING (item2)->data[0] == '@' && !NILP (tem)) pending_maps = Fcons (Fcons (def, item2), pending_maps); else { (*names)[*p_ptr][i] = (char *) XSTRING (item2)->data; /* The menu item "value" is the key bound here. */ (*vector)[*p_ptr][i] = character; (*enables)[*p_ptr][i] = (!NILP (enabled) ? 1 : NILP (def) ? -1 : 0); i++; } } } } } } /* Record the number of items in the pane. */ (*items)[*p_ptr] = i; /* If we just made an empty pane, get rid of it. */ if (i == 0) { free ((*vector)[*p_ptr]); free ((*names)[*p_ptr]); free ((*enables)[*p_ptr]); } /* Otherwise, advance past it. */ else (*p_ptr)++; /* Process now any submenus which want to be panes at this level. */ while (!NILP (pending_maps)) { Lisp_Object elt; elt = Fcar (pending_maps); single_keymap_panes (Fcar (elt), panes, vector, names, enables, items, p_ptr, npanes_allocated_ptr, /* Add 1 to discard the @. */ (char *) XSTRING (XCONS (elt)->cdr)->data + 1); pending_maps = Fcdr (pending_maps); } } /* Construct the vectors that describe a menu and store them in *VECTOR, *PANES, *NAMES, *ENABLES and *ITEMS. Each of those four values is a vector indexed by pane number. Return the number of panes. MENU is the argument that was given to Fx_popup_menu. */ int list_of_panes (vector, panes, names, enables, items, menu) Lisp_Object ***vector; /* RETURN all menu objects */ char ***panes; /* RETURN pane names */ char ****names; /* RETURN all line names */ int ***enables; /* RETURN enable flags of lines */ int **items; /* RETURN number of items per pane */ Lisp_Object menu; { Lisp_Object tail, item, item1; int i; if (XTYPE (menu) != Lisp_Cons) menu = wrong_type_argument (Qlistp, menu); i = XFASTINT (Flength (menu)); *vector = (Lisp_Object **) xmalloc (i * sizeof (Lisp_Object *)); *panes = (char **) xmalloc (i * sizeof (char *)); *items = (int *) xmalloc (i * sizeof (int)); *names = (char ***) xmalloc (i * sizeof (char **)); *enables = (int **) xmalloc (i * sizeof (int *)); for (i = 0, tail = menu; !NILP (tail); tail = Fcdr (tail), i++) { item = Fcdr (Fcar (tail)); if (XTYPE (item) != Lisp_Cons) (void) wrong_type_argument (Qlistp, item); #ifdef XDEBUG fprintf (stderr, "list_of_panes check tail, i=%d\n", i); #endif item1 = Fcar (Fcar (tail)); CHECK_STRING (item1, 1); #ifdef XDEBUG fprintf (stderr, "list_of_panes check pane, i=%d%s\n", i, XSTRING (item1)->data); #endif (*panes)[i] = (char *) XSTRING (item1)->data; (*items)[i] = list_of_items ((*vector)+i, (*names)+i, (*enables)+i, item); /* (*panes)[i] = (char *) xmalloc ((XSTRING (item1)->size)+1); bcopy (XSTRING (item1)->data, (*panes)[i], XSTRING (item1)->size + 1) ; */ } return i; } /* Construct the lists of values and names for a single pane, from the alist PANE. Put them in *VECTOR and *NAMES. Put the enable flags int *ENABLES. Return the number of items. */ int list_of_items (vector, names, enables, pane) Lisp_Object **vector; /* RETURN menu "objects" */ char ***names; /* RETURN line names */ int **enables; /* RETURN enable flags of lines */ Lisp_Object pane; { Lisp_Object tail, item, item1; int i; if (XTYPE (pane) != Lisp_Cons) pane = wrong_type_argument (Qlistp, pane); i = XFASTINT (Flength (pane)); *vector = (Lisp_Object *) xmalloc (i * sizeof (Lisp_Object)); *names = (char **) xmalloc (i * sizeof (char *)); *enables = (int *) xmalloc (i * sizeof (int)); for (i = 0, tail = pane; !NILP (tail); tail = Fcdr (tail), i++) { item = Fcar (tail); if (XTYPE (item) != Lisp_Cons) (void) wrong_type_argument (Qlistp, item); #ifdef XDEBUG fprintf (stderr, "list_of_items check tail, i=%d\n", i); #endif (*vector)[i] = Fcdr (item); item1 = Fcar (item); CHECK_STRING (item1, 1); #ifdef XDEBUG fprintf (stderr, "list_of_items check item, i=%d%s\n", i, XSTRING (item1)->data); #endif (*names)[i] = (char *) XSTRING (item1)->data; (*enables)[i] = 1; } return i; }