Mercurial > emacs
view lisp/cedet/cedet-edebug.el @ 104505:5dcce8f7fa66
Update commentary.
author | Chong Yidong <cyd@stupidchicken.com> |
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date | Sun, 20 Sep 2009 22:18:36 +0000 |
parents | 25e047f7f6a2 |
children |
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;;; cedet-edebug.el --- Special EDEBUG augmentation code ;;; Copyright (C) 2003, 2004, 2007, 2008 Free Software Foundation, Inc. ;; Author: Eric M. Ludlam <zappo@gnu.org> ;; Version: 0.2 ;; Keywords: OO, lisp ;; This file is part of GNU Emacs. ;; GNU Emacs is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. ;;; Commentary: ;; ;; Some aspects of EDEBUG are not extensible. It is possible to extend ;; edebug through other means, such as alias or advice, but those don't stack ;; very well when there are multiple tools trying to do the same sort of thing. ;; ;; This package provides a way to extend some aspects of edebug, such as value ;; printing. ;;; Code: (require 'edebug) (require 'debug) (defvar cedet-edebug-prin1-extensions nil "An alist of of code that can extend PRIN1 for edebug. Each entry has the value: (CONDITION . PRIN1COMMAND).") (defun cedet-edebug-prin1-recurse (object) "Recurse into OBJECT for prin1 on `cedet-edebug-prin1-to-string'." (concat "(" (mapconcat 'cedet-edebug-prin1-to-string object " ") ")")) (defun cedet-edebug-rebuild-prin1 () "Rebuild the function `cedet-edebug-prin1-to-string'. Use the values of `cedet-edebug-prin1-extensions' as the means of constructing the function." (interactive) (let ((c cedet-edebug-prin1-extensions) (code nil)) (while c (setq code (append (list (list (car (car c)) (cdr (car c)))) code)) (setq c (cdr c))) (fset 'cedet-edebug-prin1-to-string-inner `(lambda (object &optional noescape) "Display eieio OBJECT in fancy format. Overrides the edebug default. Optional argument NOESCAPE is passed to `prin1-to-string' when appropriate." (cond ,@(nreverse code) (t (prin1-to-string object noescape))))) )) (defun cedet-edebug-prin1-to-string (object &optional noescape) "CEDET version of `edebug-prin1-to-string' that adds specialty print methods for very large complex objects." (if (not (fboundp 'cedet-edebug-prin1-to-string-inner)) ;; Recreate the official fcn now. (cedet-edebug-rebuild-prin1)) ;; Call the auto-generated version. ;; This is not going to be available at compile time. (with-no-warnings (cedet-edebug-prin1-to-string-inner object noescape))) (defun cedet-edebug-add-print-override (testfcn printfcn) "Add a new EDEBUG print override. TESTFCN is a routine that returns nil if the first argument passed to it is not to use PRINTFCN. PRINTFCN accepts an object identified by TESTFCN and returns a string. New tests are always added to the END of the list of tests. See `cedet-edebug-prin1-extensions' for the official list." (condition-case nil (add-to-list 'cedet-edebug-prin1-extensions (cons testfcn printfcn) t) (error ;; That failed, it must be an older version of Emacs ;; withouth the append argument for `add-to-list' ;; Doesn't handle the don't add twice case, but that's a ;; development thing and developers probably use new emacsen. (setq cedet-edebug-prin1-extensions (append cedet-edebug-prin1-extensions (list (cons testfcn printfcn)))))) ;; whack the old implementation to force a rebuild. (fmakunbound 'cedet-edebug-prin1-to-string-inner)) ;;; NOTE TO SELF. Make this system used as an extension ;;; and then autoload the below. (add-hook 'edebug-setup-hook (lambda () (require 'cedet-edebug) ;; I suspect this isn't the best way to do this, but when ;; cust-print was used on my system all my objects ;; appeared as "#1 =" which was not useful. This allows ;; edebug to print my objects in the nice way they were ;; meant to with `object-print' and `class-name' (defalias 'edebug-prin1-to-string 'cedet-edebug-prin1-to-string) ;; Add a fancy binding into EDEBUG's keymap for ADEBUG. (define-key edebug-mode-map "A" 'data-debug-edebug-expr) )) ;;; DEBUG MODE TOO ;; This seems like as good a place as any to stick this hack. (add-hook 'debugger-mode-hook (lambda () (require 'cedet-edebug) ;; Add a fancy binding into the debug mode map for ADEBUG. (define-key debugger-mode-map "A" 'data-debug-edebug-expr) )) (provide 'cedet-edebug) ;;; cedet-edebug.el ends here