Mercurial > emacs
view lisp/avoid.el @ 10000:659346eafd79
(re_compile_fastmap): Treat `succeed' like end of pattern.
author | Karl Heuer <kwzh@gnu.org> |
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date | Fri, 18 Nov 1994 01:04:41 +0000 |
parents | e0f3cfb55df7 |
children | 26d830b04546 |
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;;; avoid.el -- make mouse pointer stay out of the way of editing. ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc. ;; Author: Boris Goldowsky <boris@cs.rochester.edu> ;; Keywords: mouse ;; Version: 1.10 ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; Commentary: ;;; ;;; For those who are annoyed by the mouse pointer obscuring text, ;;; this mode moves the mouse pointer - either just a little out of ;;; the way, or all the way to the corner of the frame. ;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode . ;;; To set up permanently, put this file on your load-path and put the ;;; following in your .emacs: ;;; ;;; (cond (window-system ;;; (require 'avoid) ;;; (mouse-avoidance-mode 'animate))) ;;; ;;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer. ;;; See the documentation for function `mouse-avoidance-mode' for ;;; details of the different modes. ;;; ;;; For added silliness, make the animatee animate... ;;; put something similar to the following into your .emacs: ;;; ;;; (cond (window-system ;;; (setq x-pointer-shape ;;; (eval (nth (random 4) ;;; '(x-pointer-man x-pointer-spider ;;; x-pointer-gobbler x-pointer-gumby)))) ;;; (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters)))))) ;;; ;;; For completely random pointer shape, replace the setq above with: ;;; (setq x-pointer-shape (mouse-avoidance-random-shape)) ;;; ;;; Bugs / Warnings / To-Do: ;;; ;;; - Using this code does slow emacs down. "banish" mode shouldn't ;;; ever be too bad though, and on my workstation even "animate" doesn't ;;; seem to have a noticable effect during editing. ;;; ;;; - It should find out where any overlapping frames are and avoid them, ;;; rather than always raising the frame. ;;; Credits: ;;; This code was helped by all those who contributed suggestions, ;;; fixes, and additions ;;; Joe Harrington (and his advisor), for the original inspiration. ;;; Ken Manheimer, for dreaming up the Protean mode. ;;; Richard Stallman, for the awful cat-and-mouse pun, among other things. ;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris, ;;; Simon Marshall, and M.S. Ashton, for their feedback. ;;; ;;; Code: (provide 'avoid) (defvar mouse-avoidance-mode nil "Value is t or a symbol if the mouse pointer should avoid the cursor. See function `mouse-avoidance-mode' for possible values. Changing this variable is NOT the recommended way to change modes; use that function instead.") (defvar mouse-avoidance-nudge-dist 15 "*Average distance that mouse will be moved when approached by cursor. Only applies in mouse-avoidance-mode `jump' and its derivatives. For best results make this larger than `mouse-avoidance-threshold'.") (defvar mouse-avoidance-nudge-var 10 "*Variability of `mouse-avoidance-nudge-dist' (which see).") (defvar mouse-avoidance-animation-delay .01 "Delay between animation steps, in seconds.") (defvar mouse-avoidance-threshold 5 "*Mouse-pointer's flight distance. If the cursor gets closer than this, the mouse pointer will move away. Only applies in mouse-avoidance-modes `animate' and `jump'.") ;; Internal variables (defvar mouse-avoidance-state nil) (defvar mouse-avoidance-pointer-shapes nil) (defvar mouse-avoidance-n-pointer-shapes 0) ;;; Functions: (defun mouse-avoidance-point-position () "Return the position of point as (FRAME X . Y). Analogous to mouse-position." (let* ((w (selected-window)) (edges (window-edges w)) (list (compute-motion (max (window-start w) (point-min)) ; start pos ;; window-start can be < point-min if the ;; latter has changed since the last redisplay '(0 . 0) ; start XY (point) ; stop pos (cons (window-width) (window-height)); stop XY: none (1- (window-width)) ; width (cons (window-hscroll w) 0) ; 0 may not be right? (selected-window)))) ;; compute-motion returns (pos HPOS VPOS prevhpos contin) ;; we want: (frame hpos . vpos) (cons (selected-frame) (cons (+ (car edges) (car (cdr list))) (+ (car (cdr edges)) (car (cdr (cdr list)))))))) ;(defun mouse-avoidance-point-position-test () ; (interactive) ; (message (format "point=%s mouse=%s" ; (cdr (mouse-avoidance-point-position)) ; (cdr (mouse-position))))) (defun mouse-avoidance-set-mouse-position (pos) ;; Carefully set mouse position to given position (X . Y) ;; Ideally, should check if X,Y is in the current frame, and if not, ;; leave the mouse where it was. However, this is currently ;; difficult to do, so we just raise the frame to avoid frame switches. ;; Returns t if it moved the mouse. (let ((f (selected-frame))) (raise-frame f) (set-mouse-position f (car pos) (cdr pos)) t)) (defun mouse-avoidance-too-close-p (mouse) ;; Return t if mouse pointer and point cursor are too close. ;; Acceptable distance is defined by mouse-avoidance-threshold. (let ((point (mouse-avoidance-point-position))) (and (eq (car mouse) (car point)) (car (cdr mouse)) (< (abs (- (car (cdr mouse)) (car (cdr point)))) mouse-avoidance-threshold) (< (abs (- (cdr (cdr mouse)) (cdr (cdr point)))) mouse-avoidance-threshold)))) (defun mouse-avoidance-banish-destination () "The position to which mouse-avoidance-mode `banish' moves the mouse. You can redefine this if you want the mouse banished to a different corner." (cons (1- (frame-width)) 0)) (defun mouse-avoidance-banish-mouse () ;; Put the mouse pointer in the upper-right corner of the current frame. (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination))) (defsubst mouse-avoidance-delta (cur delta dist var min max) ;; Decide how far to move in either dimension. ;; Args are the CURRENT location, the desired DELTA for ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY ;; in distance allowed, and the MIN and MAX possible window positions. ;; Returns something as close to DELTA as possible withing the constraints. (let ((L1 (max (- min cur) (+ (- dist) (- var)))) (R1 (+ (- dist) var )) (L2 (+ dist (- var))) (R2 (min (- max cur) (+ dist var)))) (if (< R1 (- min cur)) (setq L1 nil R1 nil)) (if (> L2 (- max cur)) (setq L2 nil R2 nil)) (cond ((and L1 (< delta L1)) L1) ((and R1 (< delta R1)) delta) ((and R1 (< delta 0)) R1) ((and L2 (< delta L2)) L2) ((and R2 (< delta R2)) delta) (R2) ((or R1 L2)) (t 0)))) (defun mouse-avoidance-nudge-mouse () ;; Push the mouse a little way away, possibly animating the move ;; For these modes, state keeps track of the total offset that we've ;; accumulated, and tries to keep it close to zero. (let* ((cur (mouse-position)) (cur-frame (car cur)) (cur-pos (cdr cur)) (deltax (mouse-avoidance-delta (car cur-pos) (- (random mouse-avoidance-nudge-var) (car mouse-avoidance-state)) mouse-avoidance-nudge-dist mouse-avoidance-nudge-var 0 (frame-width))) (deltay (mouse-avoidance-delta (cdr cur-pos) (- (random mouse-avoidance-nudge-var) (cdr mouse-avoidance-state)) mouse-avoidance-nudge-dist mouse-avoidance-nudge-var 0 (frame-height)))) (setq mouse-avoidance-state (cons (+ (car mouse-avoidance-state) deltax) (+ (cdr mouse-avoidance-state) deltay))) (if (or (eq mouse-avoidance-mode 'animate) (eq mouse-avoidance-mode 'proteus)) (let ((i 0.0) (color (cdr (assoc 'mouse-color (frame-parameters))))) (while (<= i 1) (mouse-avoidance-set-mouse-position (cons (+ (car cur-pos) (round (* i deltax))) (+ (cdr cur-pos) (round (* i deltay))))) (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist)))) (if (eq mouse-avoidance-mode 'proteus) (progn (setq x-pointer-shape (mouse-avoidance-random-shape)) (set-mouse-color color))) (sit-for mouse-avoidance-animation-delay))) (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax) (+ (cdr (cdr cur)) deltay)))))) (defun mouse-avoidance-random-shape () "Return a random cursor shape. This assumes that any variable whose name begins with x-pointer- and has an integer value is a valid cursor shape. You might want to redefine this function to suit your own tastes." (if (null mouse-avoidance-pointer-shapes) (progn (setq mouse-avoidance-pointer-shapes (mapcar '(lambda (x) (symbol-value (intern x))) (all-completions "x-pointer-" obarray '(lambda (x) (and (boundp x) (integerp (symbol-value x))))))) (setq mouse-avoidance-n-pointer-shapes (length mouse-avoidance-pointer-shapes)))) (nth (random mouse-avoidance-n-pointer-shapes) mouse-avoidance-pointer-shapes)) (defun mouse-avoidance-banish-hook () (if (and (not executing-kbd-macro) ; don't check inside macro (mouse-avoidance-kbd-command (this-command-keys))) (mouse-avoidance-banish-mouse))) (defun mouse-avoidance-exile-hook () ;; For exile mode, the state is nil when the mouse is in its normal ;; position, and set to the old mouse-position when the mouse is in exile. (if (and (not executing-kbd-macro) (mouse-avoidance-kbd-command (this-command-keys))) (let ((mp (mouse-position))) (cond ((and (not mouse-avoidance-state) (mouse-avoidance-too-close-p mp)) (setq mouse-avoidance-state mp) (mouse-avoidance-banish-mouse)) ((and mouse-avoidance-state (not (mouse-avoidance-too-close-p mouse-avoidance-state))) (if (and (eq (car mp) (selected-frame)) (equal (cdr mp) (mouse-avoidance-banish-destination))) (mouse-avoidance-set-mouse-position ;; move back only if user has not moved mouse (cdr mouse-avoidance-state))) ;; but clear state anyway, to be ready for another move (setq mouse-avoidance-state nil)))))) (defun mouse-avoidance-fancy-hook () ;; Used for the "fancy" modes, ie jump et al. (if (and (not executing-kbd-macro) ; don't check inside macro (mouse-avoidance-kbd-command (this-command-keys)) (mouse-avoidance-too-close-p (mouse-position))) (let ((old-pos (mouse-position))) (mouse-avoidance-nudge-mouse) (if (not (eq (selected-frame) (car old-pos))) ; move went awry (set-mouse-position old-pos (car old-pos) ; sigh.. (car (cdr old-pos)) (cdr (cdr old-pos))))))) (defun mouse-avoidance-kbd-command (key) "Return t if the KEYSEQENCE is composed of keyboard events only. Return nil if there are any lists in the key sequence." (cond ((null key) nil) ; Null event seems to be ; returned occasionally. ((not (vectorp key)) t) ; Strings are keyboard events. ((catch 'done (let ((i 0) (l (length key))) (while (< i l) (if (listp (aref key i)) (throw 'done nil)) (setq i (1+ i)))) t)))) (defun mouse-avoidance-mode (&optional mode) "Set cursor avoidance mode to MODE. MODE should be one of the symbols `banish', `exile', `jump', `animate', `cat-and-mouse', `proteus', or `none'. If MODE is nil, toggle mouse avoidance between `none` and `banish' modes. Positive numbers and symbols other than the above are treated as equivalent to `banish'; negative numbers and `-' are equivalent to `none'. Effects of the different modes: * banish: Move the mouse to the upper-right corner on any keypress. * exile: Move the mouse to the corner only if the cursor gets too close, and allow it to return once the cursor is out of the way. * jump: If the cursor gets too close to the mouse, displace the mouse a random distance & direction. * animate: As `jump', but shows steps along the way for illusion of motion. * cat-and-mouse: Same as `animate'. * proteus: As `animate', but changes the shape of the mouse pointer too. Whenever the mouse is moved, the frame is also raised. \(see `mouse-avoidance-threshold' for definition of \"too close\", and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for definition of \"random distance\".)" (interactive (list (intern (completing-read "Select cursor avoidance technique (SPACE for list): " '(("banish") ("exile") ("jump") ("animate") ("cat-and-mouse") ("proteus") ("none")) nil t)))) (if (eq mode 'cat-and-mouse) (setq mode 'animate)) (setq post-command-hook (delete 'mouse-avoidance-banish-hook (append post-command-hook nil))) (setq post-command-hook (delete 'mouse-avoidance-exile-hook (append post-command-hook nil))) (setq post-command-hook (delete 'mouse-avoidance-fancy-hook (append post-command-hook nil))) (cond ((eq mode 'none) (setq mouse-avoidance-mode nil)) ((or (eq mode 'jump) (eq mode 'animate) (eq mode 'proteus)) (add-hook 'post-command-hook 'mouse-avoidance-fancy-hook) (setq mouse-avoidance-mode mode mouse-avoidance-state (cons 0 0))) ((eq mode 'exile) (add-hook 'post-command-hook 'mouse-avoidance-exile-hook) (setq mouse-avoidance-mode mode mouse-avoidance-state nil)) ((or (eq mode 'banish) (eq mode t) (and (null mode) (null mouse-avoidance-mode)) (and mode (> (prefix-numeric-value mode) 0))) (add-hook 'post-command-hook 'mouse-avoidance-banish-hook) (setq mouse-avoidance-mode 'banish)) (t (setq mouse-avoidance-mode nil))) (force-mode-line-update)) (or (assq 'mouse-avoidance-mode minor-mode-alist) (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid") minor-mode-alist))) ;;; End of avoid.el