Mercurial > emacs
view src/s/hiuxwe2.h @ 46205:6676ac71682b
Update mouse button info.
Don't give the names of Emacs commands that the characters run.
Clarify what SPC and DEL do.
Clarify the description of the minibuffer.
Wording change for completion.
Explain Mouse-2 better.
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Sun, 07 Jul 2002 11:31:31 +0000 |
parents | a723d0712cad |
children | 23a1cea22d13 |
line wrap: on
line source
/* System description file for HI-UX. */ #define BSD 198911 /* system version (year & month) */ #define DBL_DIG 15 /* same as the definition of <float.h> */ #include "bsd4-3.h" /* Identify OSF1 for the m- files. */ #define OSF1 /* To avoid to include the non-existant header file <sys/vlimit.h>, we define BSD4_2. This definition does not mean that the OS is based on BSD 4.2. */ #define BSD4_2 /* Define _BSD to tell the include files we're running under the BSD universe and not the SYSV universe. Define HITACHI and OSF for Xt's Boolean type as int intead of char. (But for these defines, /usr/include/X11/Intrinsic.h defines Boolean as char, but libXt.a on HI-UX/MPP requires it as int.) */ #define C_SWITCH_SYSTEM -D_BSD -DHITACHI -DOSF #define LIBS_SYSTEM -lbsd #define GETPGRP_NO_ARG #define SYSV_SYSTEM_DIR /* If your system uses COFF (Common Object File Format) then define the preprocessor symbol "COFF". */ /* #define COFF */ /* Here is how to find X Windows. LD_SWITCH_X_SITE_AUX gives an -R option says where to find X windows at run time. We convert it to a -rpath option which is what OSF1 uses. */ #define LD_SWITCH_SYSTEM #undef KERNEL_FILE #define KERNEL_FILE "/mach_kernel" #undef LDAV_SYMBOL #define LDAV_SYMBOL "avenrun"