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view lisp/soundex.el @ 102429:6ad9dc785e40
(ns_draw_vertical_window_border): Draw 1 pixel wide, not two, and
use NSRectFill instead of NSDrawGroove.
author | Adrian Robert <Adrian.B.Robert@gmail.com> |
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date | Fri, 06 Mar 2009 15:29:50 +0000 |
parents | a9dc0e7c3f2b |
children | 1d1d5d9bd884 |
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;;; soundex.el --- implement Soundex algorithm ;; Copyright (C) 1993, 2001, 2002, 2003, 2004, 2005, ;; 2006, 2007, 2008, 2009 Free Software Foundation, Inc. ;; Author: Christian Plaunt <chris@bliss.berkeley.edu> ;; Maintainer: FSF ;; Keywords: matching ;; Created: Sat May 15 14:48:18 1993 ;; This file is part of GNU Emacs. ;; GNU Emacs is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. ;;; Commentary: ;; The Soundex algorithm maps English words into representations of ;; how they sound. Words with vaguely similar sound map to the same string. ;;; Code: (defvar soundex-alist '((?B . "1") (?F . "1") (?P . "1") (?V . "1") (?C . "2") (?G . "2") (?J . "2") (?K . "2") (?Q . "2") (?S . "2") (?X . "2") (?Z . "2") (?D . "3") (?T . "3") (?L . "4") (?M . "5") (?N . "5") (?R . "6")) "Alist of chars-to-key-code for building Soundex keys.") (defun soundex (word) "Return a Soundex key for WORD. Implemented as described in: Knuth, Donald E. \"The Art of Computer Programming, Vol. 3: Sorting and Searching\", Addison-Wesley (1973), pp. 391-392." (let* ((word (upcase word)) (length (length word)) (code (cdr (assq (aref word 0) soundex-alist))) (key (substring word 0 1)) (index 1) (prev-code code)) ;; once we have a four char key, we're done (while (and (> 4 (length key)) (< index length)) ;; look up the code for each letter in word at index (setq code (cdr (assq (aref word index) soundex-alist)) index (1+ index) ;; append code to key unless the same codes belong to ;; adjacent letters in the original string key (concat key (if (or (null code) (string= code prev-code)) () code)) prev-code code)) ;; return a key that is 4 chars long and padded by "0"s if needed (if (> 4 (length key)) (substring (concat key "000") 0 4) key))) ;(defvar soundex-test ; '("Euler" "Gauss" "Hilbert" "Knuth" "Lloyd" "Lukasiewicz" ; "Ellery" "Ghosh" "Heilbronn" "Kant" "Ladd" "Lissajous") ; "\n Knuth's names to demonstrate the Soundex algorithm.") ; ;(mapcar 'soundex soundex-test) ;("E460" "G200" "H416" "K530" "L300" "L222" ; "E460" "G200" "H416" "K530" "L300" "L222") (provide 'soundex) ;; arch-tag: b2615a98-feb7-430e-a717-171086738953 ;;; soundex.el ends here