view etc/future-bug @ 59482:6b794a66a256

(list-colors-display): Add new arg buffer-name. Use it. Fix docstring. Replace code for identifying duplicate colors by the name with call to `list-colors-duplicates' which identifies duplicate colors by the value unless the color is one of special Windows colors. Set truncate-lines to t. Print sorted duplicate color names on each line. Indent to 22 \(the longest color name in rgb.txt) instead of 20. Optimize. (list-colors-duplicates): New function. (facemenu-color-name-equal): Delete function.
author Juri Linkov <juri@jurta.org>
date Tue, 11 Jan 2005 23:52:12 +0000
parents 23a1cea22d13
children 02e2382f5e8a
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Date: Tue, 23 Feb 2199 21:03:50 -0600
From: Karl Fogel <kfogel@floss.cyclic.com>
To: bug-gnu-emacs@prep.ai.mit.edu
Subject: M-x search-backward-in-time broken...
X-Windows: you'll envy the dead.

In GNU Emacs 51.70.4 (i9986-unknown-linux-gnu, X toolkit) of Sat Feb  20 2199 on floss
configured using `configure  --with-x-toolkit=yes'

        The `search-backward-in-time' function appears to be broken in
Emacs 51.70.

        Unfortunately, I can never seem to start the debugger early
enough to catch the error as it happens.  However I have traced the
problem through source by eye, and it looks like `time-forward' can't
handle negative arguments anymore.  This is consistent with other
symptoms: for example, `undo' (which since 51.25 has worked by passing
a negative arg to `time-forward') is also broken.  However, `do' still
works -- it seems that `time-forward' continues to handle positive
arguments just fine.

        No one here-and-now can figure out how to fix the problem,
because the code for `time-forward' is so hairy.  We're using M-x
report-future-emacs-bug to request that you folks include more
comments when you write it (sometime in 2198 as I recall).

        Thanks!

-Karl Fogel   <kfogel@red-bean.com>


P.S. You'll be pleased to know that since (time-forward N) still works
     for N >= 0, we've used it to pre-emptively update configure.in.
     Emacs now configures and builds on every platform that will ever
     be made.  It wasn't easy, but at least that's one problem out of
     the way for good.  If you'd like the patch, just ask.