Mercurial > emacs
view nt/runemacs.c @ 28423:6b92fbc04c23
(byte-compile-inline-expand): Fix bug
trying to `load' the symbol of an autoload instead of the file
recorded in the autoload. Fix error messages.
author | Gerd Moellmann <gerd@gnu.org> |
---|---|
date | Thu, 30 Mar 2000 11:38:38 +0000 |
parents | 2cc3642eb734 |
children | 6d99fe7bc313 |
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/* Simple program to start Emacs with its console window hidden. This program is provided purely for convenience, since most users will use Emacs in windowing (GUI) mode, and will not want to have an extra console window lying around. */ /* You may want to define this if you want to be able to install updated emacs binaries even when other users are using the current version. The problem with some file servers (notably Novell) is that an open file cannot be overwritten, deleted, or even renamed. So if someone is running emacs.exe already, you cannot install a newer version. By defining CHOOSE_NEWEST_EXE, you can name your new emacs.exe something else which matches "emacs*.exe", and runemacs will automatically select the newest emacs executeable in the bin directory. (So you'll probably be able to delete the old version some hours/days later). */ /* #define CHOOSE_NEWEST_EXE */ #define WIN32 #include <windows.h> #include <string.h> #include <malloc.h> int WINAPI WinMain (HINSTANCE hSelf, HINSTANCE hPrev, LPSTR cmdline, int nShow) { STARTUPINFO start; SECURITY_ATTRIBUTES sec_attrs; SECURITY_DESCRIPTOR sec_desc; PROCESS_INFORMATION child; int wait_for_child = FALSE; DWORD priority_class = NORMAL_PRIORITY_CLASS; DWORD ret_code = 0; char *new_cmdline; char *p; char modname[MAX_PATH]; if (!GetModuleFileName (NULL, modname, MAX_PATH)) goto error; if ((p = strrchr (modname, '\\')) == NULL) goto error; *p = 0; new_cmdline = alloca (MAX_PATH + strlen (cmdline) + 1); strcpy (new_cmdline, modname); #ifdef CHOOSE_NEWEST_EXE { /* Silly hack to allow new versions to be installed on server even when current version is in use. */ char * best_name = alloca (MAX_PATH + 1); FILETIME best_time = {0,0}; WIN32_FIND_DATA wfd; HANDLE fh; p = new_cmdline + strlen (new_cmdline); strcpy (p, "\\emacs*.exe "); fh = FindFirstFile (new_cmdline, &wfd); if (fh == INVALID_HANDLE_VALUE) goto error; do { if (wfd.ftLastWriteTime.dwHighDateTime > best_time.dwHighDateTime || (wfd.ftLastWriteTime.dwHighDateTime == best_time.dwHighDateTime && wfd.ftLastWriteTime.dwLowDateTime > best_time.dwLowDateTime)) { best_time = wfd.ftLastWriteTime; strcpy (best_name, wfd.cFileName); } } while (FindNextFile (fh, &wfd)); FindClose (fh); *p++ = '\\'; strcpy (p, best_name); strcat (p, " "); } #else strcat (new_cmdline, "\\emacs.exe "); #endif /* Append original arguments if any; first look for arguments we recognise (-wait, -high, and -low), and apply them ourselves. */ while (cmdline[0] == '-' || cmdline[0] == '/') { if (strncmp (cmdline+1, "wait", 4) == 0) { wait_for_child = TRUE; cmdline += 5; } else if (strncmp (cmdline+1, "high", 4) == 0) { priority_class = HIGH_PRIORITY_CLASS; cmdline += 5; } else if (strncmp (cmdline+1, "low", 3) == 0) { priority_class = IDLE_PRIORITY_CLASS; cmdline += 4; } else break; } strcat (new_cmdline, cmdline); /* Set emacs_dir variable if runemacs was in "%emacs_dir%\bin". */ if ((p = strrchr (modname, '\\')) && stricmp (p, "\\bin") == 0) { *p = 0; for (p = modname; *p; p++) if (*p == '\\') *p = '/'; SetEnvironmentVariable ("emacs_dir", modname); } memset (&start, 0, sizeof (start)); start.cb = sizeof (start); start.dwFlags = STARTF_USESHOWWINDOW; start.wShowWindow = SW_HIDE; sec_attrs.nLength = sizeof (sec_attrs); sec_attrs.lpSecurityDescriptor = NULL; sec_attrs.bInheritHandle = FALSE; if (CreateProcess (NULL, new_cmdline, &sec_attrs, NULL, TRUE, priority_class, GetEnvironmentStrings (), NULL, &start, &child)) { if (wait_for_child) { WaitForSingleObject (child.hProcess, INFINITE); GetExitCodeProcess (child.hProcess, &ret_code); } CloseHandle (child.hThread); CloseHandle (child.hProcess); } else goto error; return (int) ret_code; error: MessageBox (NULL, "Could not start Emacs.", "Error", MB_ICONSTOP); return 1; }