Mercurial > emacs
view src/dispextern.h @ 17577:6cb2ad625486
(dun-special-object):
Floppy disk will melt in inventory or room, regardless
of whether or not Stallman statuette is around.
(dun-examine):
You can examine objects in the jar without taking them out.
(dun-take):
You can take objects from the jar while you are on the bus.
(dun-dig):
Message from digging on the bus is the same as when you dig and don't
find anything.
(dun-climb):
No longer errors out of the game when argument to "climb" is invalid.
(dun-put):
You can now put things in the jar, even if you are on the bus.
(dun-special-move):
"In" or "Out" command tells you if you are already on or off the bus.
(dun-sauna-heat):
Changed "begin to sweat" to "are perspiring"
so that it makes sense whether you are heating up or cooling down.
(dun-help):
Changed author e-mail address, added web page.
Added hint for batch mode.
(*global*):
Fixed spelling of Presely in global object list.
(*global*):
Added coconuts, tank, and lake as objects that are recognized.
(*global*):
Added `slip' as another way of describing the paper,
and `chip' as another way of describing the CPU.
(*global*):
Upcase abbreviations of directions in room descriptions.
(dun-login):
Fixed erroneous login message to better-describe ftp limitations.
(dun-rlogin):
Added error message if user tries to rlogin back to pokey.
(dun-load-d):
Fixed so that if restore file isn't found which in non-batch mode,
window will switch back to game.
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Sun, 27 Apr 1997 17:15:58 +0000 |
parents | 118cff7e4bca |
children | fb4c986db0e2 |
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/* Interface definitions for display code. Copyright (C) 1985, 1993, 1994 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _DISPEXTERN_H_ #define _DISPEXTERN_H_ /* Nonzero means last display completed and cursor is really at cursX, cursY. Zero means it was preempted. */ extern int display_completed; #ifdef HAVE_X_WINDOWS #include <X11/Xlib.h> #endif #ifdef MSDOS #include "msdos.h" #endif #ifdef HAVE_NTGUI #include "w32gui.h" #endif #ifdef HAVE_FACES struct face { /* If this is non-zero, it is a GC we can use without modification to represent this face. Used only for ASCII characters. */ GC gc; /* GC used for non-ASCII characters. */ GC non_ascii_gc; /* Pixel value for foreground color. */ EMACS_UINT foreground; /* Pixel value for background color. */ EMACS_UINT background; /* Font used for this face. If any fontset is set for this face, this points to a `font' slot of the struct `font_info' for an ASCII font of the fontset. In that case, we should not call XFreeFont on it because the font may still be used somewhere else. */ XFontStruct *font; /* Fontset ID if any fontset is set for this face, else -1. */ int fontset; /* Background stipple or bitmap used for this face. */ Pixmap stipple; /* Pixmap_depth. */ unsigned int pixmap_w, pixmap_h; /* Whether or not to underline text in this face. */ char underline; }; /* Let's stop using this and get rid of it. */ typedef struct face *FACE; #define NORMAL_FACE ((struct face *) 0) #define FACE_HAS_GC(f) ((f)->gc) #define FACE_GC(f) ((f)->gc) #define FACE_NON_ASCII_GC(f) ((f)->non_ascii_gc) #define FACE_FOREGROUND(f) ((f)->foreground) #define FACE_BACKGROUND(f) ((f)->background) #define FACE_FONT(f) ((f)->font) #define FACE_FONTSET(f) ((f)->fontset) #define FACE_STIPPLE(f) ((f)->stipple) #define FACE_UNDERLINE_P(f) ((f)->underline) #else /* not HAVE_FACES */ typedef int FACE; #define NORMAL_FACE 0x0 #define HIGHLIGHT_FACE 0x1 #define UNDERLINE_FACE 0x2 #define HIGHLIGHT_UNDERLINE_FACE 0x3 #define FACE_HIGHLIGHT(f) ((f) & 0x1) #define FACE_UNDERLINE(f) ((f) & 0x2) #endif /* not HAVE_FACES */ /* This structure is used for the actual display of text on a frame. There are two instantiations of it: the glyphs currently displayed, and the glyphs we desire to display. The latter object is generated from buffers being displayed. */ struct frame_glyphs { struct frame *frame; /* Frame these glyphs belong to. */ int height; int width; /* Contents of the frame. glyphs[V][H] is the glyph at position V, H. Note that glyphs[V][-1], glyphs[V][used[V]], and glyphs[V][frame_width] are always '\0'. */ GLYPH **glyphs; /* long vector from which the strings in `glyphs' are taken. */ GLYPH *total_contents; /* When representing a desired frame, enable[n] == 0 means that line n is same as current frame. Between updates, all lines should be disabled. When representing current frame contents, enable[n] == 0 means that line n is blank. */ char *enable; /* Everything on line n after column used[n] is considered blank. */ int *used; /* highlight[n] != 0 iff line n is highlighted. */ char *highlight; /* Buffer offset of this line's first char. This is not really implemented, and cannot be, and should be deleted. */ int *bufp; #ifdef HAVE_WINDOW_SYSTEM /* Pixel position of top left corner of line. */ short *top_left_x; short *top_left_y; /* Pixel width of line. */ short *pix_width; /* Pixel height of line. */ short *pix_height; /* Largest font ascent on this line. */ short *max_ascent; #endif /* HAVE_WINDOW_SYSTEM */ /* Mapping of coordinate pairs to buffer positions. This field holds a vector indexed by row number. Its elements are vectors indexed by column number. Each element of these vectors is a buffer position, 0, or -1. For a column where the image of a text character starts, the element value is the buffer position of that character. When a window's screen line starts in mid character, the element for the line's first column (at the window's left margin) is that character's position. For successive columns within a multicolumn character, the element is -1. For the column just beyond the last glyph on a line, the element is the buffer position of the end of the line. For following columns within the same window, the element is 0. For rows past the end of the accessible buffer text, the window's first column has ZV and other columns have 0. Mode lines and vertical separator lines have 0. The column of a window's left margin always has a positive value (a buffer position), not 0 or -1, for each line in that window's interior. */ int **charstarts; /* This holds all the space in the subvectors of the charstarts field. */ int *total_charstarts; }; extern void get_display_line (); extern Lisp_Object sit_for (); #endif /* not _DISPEXTERN_H_ */