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author | Kenichi Handa <handa@m17n.org> |
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date | Fri, 26 May 2000 05:10:46 +0000 |
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\input texinfo.tex @c $Id: widget.texi,v 1.99 1997/04/06 20:34:01 abraham Exp $ @c %**start of header @setfilename widget @settitle The Emacs Widget Library @iftex @afourpaper @headings double @end iftex @c %**end of header @node Top, Introduction, (dir), (dir) @comment node-name, next, previous, up @top The Emacs Widget Library Version: 1.71 @menu * Introduction:: * User Interface:: * Programming Example:: * Setting Up the Buffer:: * Basic Types:: * Sexp Types:: * Widget Properties:: * Defining New Widgets:: * Widget Wishlist.:: @end menu @node Introduction, User Interface, Top, Top @comment node-name, next, previous, up @section Introduction Most graphical user interface toolkits, such as Motif and XView, provide a number of standard user interface controls (sometimes known as `widgets' or `gadgets'). Emacs doesn't really support anything like this, except for an incredible powerful text ``widget''. On the other hand, Emacs does provide the necessary primitives to implement many other widgets within a text buffer. The @code{widget} package simplifies this task. The basic widgets are: @table @code @item link Areas of text with an associated action. Intended for hypertext links embedded in text. @item push-button Like link, but intended for stand-alone buttons. @item editable-field An editable text field. It can be either variable or fixed length. @item menu-choice Allows the user to choose one of multiple options from a menu, each option is itself a widget. Only the selected option will be visible in the buffer. @item radio-button-choice Allows the user to choose one of multiple options by pushing radio buttons. The options are implemented as widgets. All options will be visible in the buffer. @item item A simple constant widget intended to be used in the @code{menu-choice} and @code{radio-button-choice} widgets. @item choice-item An button item only intended for use in choices. When pushed, the user will be asked to select another option from the choice widget. @item toggle A simple @samp{on}/@samp{off} switch. @item checkbox A checkbox (@samp{[ ]}/@samp{[X]}). @item editable-list Create an editable list. The user can insert or delete items in the list. Each list item is itself a widget. @end table Now of what possible use can support for widgets be in a text editor? I'm glad you asked. The answer is that widgets are useful for implementing forms. A @dfn{form} in emacs is a buffer where the user is supposed to fill out a number of fields, each of which has a specific meaning. The user is not supposed to change or delete any of the text between the fields. Examples of forms in Emacs are the @file{forms} package (of course), the customize buffers, the mail and news compose modes, and the @sc{html} form support in the @file{w3} browser. The advantages for a programmer of using the @code{widget} package to implement forms are: @enumerate @item More complex field than just editable text are supported. @item You can give the user immediate feedback if he enters invalid data in a text field, and sometimes prevent entering invalid data. @item You can have fixed sized fields, thus allowing multiple field to be lined up in columns. @item It is simple to query or set the value of a field. @item Editing happens in buffer, not in the mini-buffer. @item Packages using the library get a uniform look, making them easier for the user to learn. @item As support for embedded graphics improve, the widget library will extended to support it. This means that your code using the widget library will also use the new graphic features by automatic. @end enumerate In order to minimize the code that is loaded by users who does not create any widgets, the code has been split in two files: @table @file @item widget.el This will declare the user variables, define the function @code{widget-define}, and autoload the function @code{widget-create}. @item wid-edit.el Everything else is here, there is no reason to load it explicitly, as it will be autoloaded when needed. @end table @node User Interface, Programming Example, Introduction, Top @comment node-name, next, previous, up @section User Interface A form consist of read only text for documentation and some fields, where each the fields contain two parts, as tag and a value. The tags are used to identify the fields, so the documentation can refer to the foo field, meaning the field tagged with @samp{Foo}. Here is an example form: @example Here is some documentation. Name: @i{My Name} @strong{Choose}: This option Address: @i{Some Place In some City Some country.} See also @b{_other work_} for more information. Numbers: count to three below @b{[INS]} @b{[DEL]} @i{One} @b{[INS]} @b{[DEL]} @i{Eh, two?} @b{[INS]} @b{[DEL]} @i{Five!} @b{[INS]} Select multiple: @b{[X]} This @b{[ ]} That @b{[X]} Thus Select one: @b{(*)} One @b{( )} Another One. @b{( )} A Final One. @b{[Apply Form]} @b{[Reset Form]} @end example The top level widgets in is example are tagged @samp{Name}, @samp{Choose}, @samp{Address}, @samp{_other work_}, @samp{Numbers}, @samp{Select multiple}, @samp{Select one}, @samp{[Apply Form]}, and @samp{[Reset Form]}. There are basically two thing the user can do within a form, namely editing the editable text fields and activating the buttons. @subsection Editable Text Fields In the example, the value for the @samp{Name} is most likely displayed in an editable text field, and so are values for each of the members of the @samp{Numbers} list. All the normal Emacs editing operations are available for editing these fields. The only restriction is that each change you make must be contained within a single editable text field. For example, capitalizing all text from the middle of one field to the middle of another field is prohibited. Editing text fields are created by the @code{editable-field} widget. The editing text fields are highlighted with the @code{widget-field-face} face, making them easy to find. @deffn Face widget-field-face Face used for other editing fields. @end deffn @subsection Buttons Some portions of the buffer have an associated @dfn{action}, which can be @dfn{activated} by a standard key or mouse command. These portions are called @dfn{buttons}. The default commands for activating a button are: @table @kbd @item @key{RET} @deffn Command widget-button-press @var{pos} &optional @var{event} Activate the button at @var{pos}, defaulting to point. If point is not located on a button, activate the binding in @code{widget-global-map} (by default the global map). @end deffn @item mouse-2 @deffn Command widget-button-click @var{event} Activate the button at the location of the mouse pointer. If the mouse pointer is located in an editable text field, activate the binding in @code{widget-global-map} (by default the global map). @end deffn @end table There are several different kind of buttons, all of which are present in the example: @table @emph @item The Option Field Tags. When you activate one of these buttons, you will be asked to choose between a number of different options. This is how you edit an option field. Option fields are created by the @code{menu-choice} widget. In the example, @samp{@b{Choose}} is an option field tag. @item The @samp{@b{[INS]}} and @samp{@b{[DEL]}} buttons. Activating these will insert or delete elements from a editable list. The list is created by the @code{editable-list} widget. @item Embedded Buttons. The @samp{@b{_other work_}} is an example of an embedded button. Embedded buttons are not associated with a fields, but can serve any purpose, such as implementing hypertext references. They are usually created by the @code{link} widget. @item The @samp{@b{[ ]}} and @samp{@b{[X]}} buttons. Activating one of these will convert it to the other. This is useful for implementing multiple-choice fields. You can create it wit @item The @samp{@b{( )}} and @samp{@b{(*)}} buttons. Only one radio button in a @code{radio-button-choice} widget can be selected at any time. When you push one of the unselected radio buttons, it will be selected and the previous selected radio button will become unselected. @item The @samp{@b{[Apply Form]}} @samp{@b{[Reset Form]}} buttons. These are explicit buttons made with the @code{push-button} widget. The main difference from the @code{link} widget is that the buttons are will be displayed as GUI buttons when possible. enough. @end table To make them easier to locate, buttons are emphasized in the buffer. @deffn Face widget-button-face Face used for buttons. @end deffn @defopt widget-mouse-face Face used for buttons when the mouse pointer is above it. @end defopt @subsection Navigation You can use all the normal Emacs commands to move around in a form buffer, plus you will have these additional commands: @table @kbd @item @key{TAB} @deffn Command widget-forward &optional count Move point @var{count} buttons or editing fields forward. @end deffn @item @key{M-TAB} @deffn Command widget-backward &optional count Move point @var{count} buttons or editing fields backward. @end deffn @end table @node Programming Example, Setting Up the Buffer, User Interface, Top @comment node-name, next, previous, up @section Programming Example Here is the code to implement the user interface example (see @ref{User Interface}). @lisp (require 'widget) (eval-when-compile (require 'wid-edit)) (defvar widget-example-repeat) (defun widget-example () "Create the widgets from the Widget manual." (interactive) (switch-to-buffer "*Widget Example*") (kill-all-local-variables) (make-local-variable 'widget-example-repeat) (let ((inhibit-read-only t)) (erase-buffer)) (widget-insert "Here is some documentation.\n\nName: ") (widget-create 'editable-field :size 13 "My Name") (widget-create 'menu-choice :tag "Choose" :value "This" :help-echo "Choose me, please!" :notify (lambda (widget &rest ignore) (message "%s is a good choice!" (widget-value widget))) '(item :tag "This option" :value "This") '(choice-item "That option") '(editable-field :menu-tag "No option" "Thus option")) (widget-insert "Address: ") (widget-create 'editable-field "Some Place\nIn some City\nSome country.") (widget-insert "\nSee also ") (widget-create 'link :notify (lambda (&rest ignore) (widget-value-set widget-example-repeat '("En" "To" "Tre")) (widget-setup)) "other work") (widget-insert " for more information.\n\nNumbers: count to three below\n") (setq widget-example-repeat (widget-create 'editable-list :entry-format "%i %d %v" :notify (lambda (widget &rest ignore) (let ((old (widget-get widget ':example-length)) (new (length (widget-value widget)))) (unless (eq old new) (widget-put widget ':example-length new) (message "You can count to %d." new)))) :value '("One" "Eh, two?" "Five!") '(editable-field :value "three"))) (widget-insert "\n\nSelect multiple:\n\n") (widget-create 'checkbox t) (widget-insert " This\n") (widget-create 'checkbox nil) (widget-insert " That\n") (widget-create 'checkbox :notify (lambda (&rest ignore) (message "Tickle")) t) (widget-insert " Thus\n\nSelect one:\n\n") (widget-create 'radio-button-choice :value "One" :notify (lambda (widget &rest ignore) (message "You selected %s" (widget-value widget))) '(item "One") '(item "Anthor One.") '(item "A Final One.")) (widget-insert "\n") (widget-create 'push-button :notify (lambda (&rest ignore) (if (= (length (widget-value widget-example-repeat)) 3) (message "Congratulation!") (error "Three was the count!"))) "Apply Form") (widget-insert " ") (widget-create 'push-button :notify (lambda (&rest ignore) (widget-example)) "Reset Form") (widget-insert "\n") (use-local-map widget-keymap) (widget-setup)) @end lisp @node Setting Up the Buffer, Basic Types, Programming Example, Top @comment node-name, next, previous, up @section Setting Up the Buffer Widgets are created with @code{widget-create}, which returns a @dfn{widget} object. This object can be queried and manipulated by other widget functions, until it is deleted with @code{widget-delete}. After the widgets have been created, @code{widget-setup} must be called to enable them. @defun widget-create type [ keyword argument ]@dots{} Create and return a widget of type @var{type}. The syntax for the @var{type} argument is described in @ref{Basic Types}. The keyword arguments can be used to overwrite the keyword arguments that are part of @var{type}. @end defun @defun widget-delete widget Delete @var{widget} and remove it from the buffer. @end defun @defun widget-setup Setup a buffer to support widgets. This should be called after creating all the widgets and before allowing the user to edit them. @refill @end defun If you want to insert text outside the widgets in the form, the recommended way to do that is with @code{widget-insert}. @defun widget-insert Insert the arguments, either strings or characters, at point. The inserted text will be read only. @end defun There is a standard widget keymap which you might find useful. @defvr Const widget-keymap A keymap with the global keymap as its parent.@* @key{TAB} and @kbd{C-@key{TAB}} are bound to @code{widget-forward} and @code{widget-backward}, respectively. @kbd{@key{RET}} and @kbd{mouse-2} are bound to @code{widget-button-press} and @code{widget-button-}.@refill @end defvr @defvar widget-global-map Keymap used by @code{widget-button-press} and @code{widget-button-click} when not on a button. By default this is @code{global-map}. @end defvar @node Basic Types, Sexp Types, Setting Up the Buffer, Top @comment node-name, next, previous, up @section Basic Types The syntax of a type specification is given below: @example NAME ::= (NAME [KEYWORD ARGUMENT]... ARGS) | NAME @end example Where, @var{name} is a widget name, @var{keyword} is the name of a property, @var{argument} is the value of the property, and @var{args} are interpreted in a widget specific way. There following keyword arguments that apply to all widgets: @table @code @item :value The initial value for widgets of this type. @item :format This string will be inserted in the buffer when you create a widget. The following @samp{%} escapes are available: @table @samp @item %[ @itemx %] The text inside will be marked as a button. @item %@{ @itemx %@} The text inside will be displayed with the face specified by @code{:sample-face}. @item %v This will be replaces with the buffer representation of the widgets value. What this is depends on the widget type. @item %d Insert the string specified by @code{:doc} here. @item %h Like @samp{%d}, with the following modifications: If the documentation string is more than one line, it will add a button which will toggle between showing only the first line, and showing the full text. Furthermore, if there is no @code{:doc} property in the widget, it will instead examine the @code{:documentation-property} property. If it is a lambda expression, it will be called with the widget's value as an argument, and the result will be used as the documentation text. @item %t Insert the string specified by @code{:tag} here, or the @code{princ} representation of the value if there is no tag. @item %% Insert a literal @samp{%}. @end table @item :button-face Face used to highlight text inside %[ %] in the format. @item :doc The string inserted by the @samp{%d} escape in the format string. @item :tag The string inserted by the @samp{%t} escape in the format string. @item :tag-glyph Name of image to use instead of the string specified by `:tag' on Emacsen that supports it. @item :help-echo Message displayed whenever you move to the widget with either @code{widget-forward} or @code{widget-backward}. @item :indent An integer indicating the absolute number of spaces to indent children of this widget. @item :offset An integer indicating how many extra spaces to add to the widget's grandchildren compared to this widget. @item :extra-offset An integer indicating how many extra spaces to add to the widget's children compared to this widget. @item :notify A function called each time the widget or a nested widget is changed. The function is called with two or three arguments. The first argument is the widget itself, the second argument is the widget that was changed, and the third argument is the event leading to the change, if any. @item :menu-tag Tag used in the menu when the widget is used as an option in a @code{menu-choice} widget. @item :menu-tag-get Function used for finding the tag when the widget is used as an option in a @code{menu-choice} widget. By default, the tag used will be either the @code{:menu-tag} or @code{:tag} property if present, or the @code{princ} representation of the @code{:value} property if not. @item :match Should be a function called with two arguments, the widget and a value, and returning non-nil if the widget can represent the specified value. @item :validate A function which takes a widget as an argument, and return nil if the widgets current value is valid for the widget. Otherwise, it should return the widget containing the invalid data, and set that widgets @code{:error} property to a string explaining the error. @item :tab-order Specify the order in which widgets are traversed with @code{widget-forward} or @code{widget-backward}. This is only partially implemented. @enumerate a @item Widgets with tabbing order @code{-1} are ignored. @item (Unimplemented) When on a widget with tabbing order @var{n}, go to the next widget in the buffer with tabbing order @var{n+1} or @code{nil}, whichever comes first. @item When on a widget with no tabbing order specified, go to the next widget in the buffer with a positive tabbing order, or @code{nil} @end enumerate @item :parent The parent of a nested widget (e.g. a @code{menu-choice} item or an element of a @code{editable-list} widget). @item :sibling-args This keyword is only used for members of a @code{radio-button-choice} or @code{checklist}. The value should be a list of extra keyword arguments, which will be used when creating the @code{radio-button} or @code{checkbox} associated with this item. @end table @deffn {User Option} widget-glyph-directory Directory where glyphs are found. Widget will look here for a file with the same name as specified for the image, with either a @samp{.xpm} (if supported) or @samp{.xbm} extension. @end deffn @deffn{User Option} widget-glyph-enable If non-nil, allow glyphs to appear on displayes where they are supported. @end deffn @menu * link:: * url-link:: * info-link:: * push-button:: * editable-field:: * text:: * menu-choice:: * radio-button-choice:: * item:: * choice-item:: * toggle:: * checkbox:: * checklist:: * editable-list:: @end menu @node link, url-link, Basic Types, Basic Types @comment node-name, next, previous, up @subsection The @code{link} Widget Syntax: @example TYPE ::= (link [KEYWORD ARGUMENT]... [ VALUE ]) @end example The @var{value}, if present, is used to initialize the @code{:value} property. The value should be a string, which will be inserted in the buffer. @node url-link, info-link, link, Basic Types @comment node-name, next, previous, up @subsection The @code{url-link} Widget Syntax: @example TYPE ::= (url-link [KEYWORD ARGUMENT]... URL) @end example When this link is activated, the @sc{www} browser specified by @code{browse-url-browser-function} will be called with @var{url}. @node info-link, push-button, url-link, Basic Types @comment node-name, next, previous, up @subsection The @code{info-link} Widget Syntax: @example TYPE ::= (info-link [KEYWORD ARGUMENT]... ADDRESS) @end example When this link is activated, the build-in info browser is started on @var{address}. @node push-button, editable-field, info-link, Basic Types @comment node-name, next, previous, up @subsection The @code{push-button} Widget Syntax: @example TYPE ::= (push-button [KEYWORD ARGUMENT]... [ VALUE ]) @end example The @var{value}, if present, is used to initialize the @code{:value} property. The value should be a string, which will be inserted in the buffer. @node editable-field, text, push-button, Basic Types @comment node-name, next, previous, up @subsection The @code{editable-field} Widget Syntax: @example TYPE ::= (editable-field [KEYWORD ARGUMENT]... [ VALUE ]) @end example The @var{value}, if present, is used to initialize the @code{:value} property. The value should be a string, which will be inserted in field. This widget will match all string values. The following extra properties are recognized. @table @code @item :size The width of the editable field.@* By default the field will reach to the end of the line. @item :value-face Face used for highlighting the editable field. Default is @code{widget-field-face}. @item :secret Character used to display the value. You can set this to e.g. @code{?*} if the field contains a password or other secret information. By default, the value is not secret. @item :valid-regexp By default the @code{:validate} function will match the content of the field with the value of this attribute. The default value is @code{""} which matches everything. @item :keymap Keymap used in the editable field. The default value is @code{widget-field-keymap}, which allows you to use all the normal editing commands, even if the buffers major mode supress some of them. Pressing return activates the function specified by @code{:activate}. @item :hide-front-space @itemx :hide-rear-space In order to keep track of the editable field, emacs places an invisible space character in front of the field, and for fixed sized fields also in the rear end of the field. For fields that extent to the end of the line, the terminating linefeed serves that purpose instead. Emacs will try to make the spaces intangible when it is safe to do so. Intangible means that the cursor motion commands will skip over the character as if it didn't exist. This is safe to do when the text preceding or following the widget cannot possible change during the lifetime of the @code{editable-field} widget. The preferred way to tell Emacs this, is to add text to the @code{:format} property around the value. For example @code{:format "Tag: %v "}. You can overwrite the internal safety check by setting the @code{:hide-front-space} or @code{:hide-rear-space} properties to non-nil. This is not recommended. For example, @emph{all} text that belongs to a widget (i.e. is created from its @code{:format} string) will change whenever the widget changes its value. @end table @node text, menu-choice, editable-field, Basic Types @comment node-name, next, previous, up @subsection The @code{text} Widget This is just like @code{editable-field}, but intended for multiline text fields. The default @code{:keymap} is @code{widget-text-keymap}, which does not rebind the return key. @node menu-choice, radio-button-choice, text, Basic Types @comment node-name, next, previous, up @subsection The @code{menu-choice} Widget Syntax: @example TYPE ::= (menu-choice [KEYWORD ARGUMENT]... TYPE ... ) @end example The @var{type} arguments represents each possible choice. The widgets value of will be the value of the chosen @var{type} argument. This widget will match any value that matches at least one of the specified @var{type} arguments. @table @code @item :void Widget type used as a fallback when the value does not match any of the specified @var{type} arguments. @item :case-fold Set this to nil if you don't want to ignore case when prompting for a choice through the minibuffer. @item :children A list whose car is the widget representing the currently chosen type in the buffer. @item :choice The current chosen type @item :args The list of types. @end table @node radio-button-choice, item, menu-choice, Basic Types @comment node-name, next, previous, up @subsection The @code{radio-button-choice} Widget Syntax: @example TYPE ::= (radio-button-choice [KEYWORD ARGUMENT]... TYPE ... ) @end example The @var{type} arguments represents each possible choice. The widgets value of will be the value of the chosen @var{type} argument. This widget will match any value that matches at least one of the specified @var{type} arguments. The following extra properties are recognized. @table @code @item :entry-format This string will be inserted for each entry in the list. The following @samp{%} escapes are available: @table @samp @item %v Replaced with the buffer representation of the @var{type} widget. @item %b Replace with the radio button. @item %% Insert a literal @samp{%}. @end table @item button-args A list of keywords to pass to the radio buttons. Useful for setting e.g. the @samp{:help-echo} for each button. @item :buttons The widgets representing the radio buttons. @item :children The widgets representing each type. @item :choice The current chosen type @item :args The list of types. @end table You can add extra radio button items to a @code{radio-button-choice} widget after it has been created with the function @code{widget-radio-add-item}. @defun widget-radio-add-item widget type Add to @code{radio-button-choice} widget @var{widget} a new radio button item of type @var{type}. @end defun Please note that such items added after the @code{radio-button-choice} widget has been created will @strong{not} be properly destructed when you call @code{widget-delete}. @node item, choice-item, radio-button-choice, Basic Types @comment node-name, next, previous, up @subsection The @code{item} Widget Syntax: @example ITEM ::= (item [KEYWORD ARGUMENT]... VALUE) @end example The @var{value}, if present, is used to initialize the @code{:value} property. The value should be a string, which will be inserted in the buffer. This widget will only match the specified value. @node choice-item, toggle, item, Basic Types @comment node-name, next, previous, up @subsection The @code{choice-item} Widget Syntax: @example ITEM ::= (choice-item [KEYWORD ARGUMENT]... VALUE) @end example The @var{value}, if present, is used to initialize the @code{:value} property. The value should be a string, which will be inserted in the buffer as a button. Activating the button of a @code{choice-item} is equivalent to activating the parent widget. This widget will only match the specified value. @node toggle, checkbox, choice-item, Basic Types @comment node-name, next, previous, up @subsection The @code{toggle} Widget Syntax: @example TYPE ::= (toggle [KEYWORD ARGUMENT]...) @end example The widget has two possible states, `on' and `off', which corresponds to a @code{t} or @code{nil} value. The following extra properties are recognized. @table @code @item :on String representing the `on' state. By default the string @samp{on}. @item :off String representing the `off' state. By default the string @samp{off}. @item :on-glyph Name of a glyph to be used instead of the `:on' text string, on emacsen that supports it. @item :off-glyph Name of a glyph to be used instead of the `:off' text string, on emacsen that supports it. @end table @node checkbox, checklist, toggle, Basic Types @comment node-name, next, previous, up @subsection The @code{checkbox} Widget The widget has two possible states, `selected' and `unselected', which corresponds to a @code{t} or @code{nil} value. Syntax: @example TYPE ::= (checkbox [KEYWORD ARGUMENT]...) @end example @node checklist, editable-list, checkbox, Basic Types @comment node-name, next, previous, up @subsection The @code{checklist} Widget Syntax: @example TYPE ::= (checklist [KEYWORD ARGUMENT]... TYPE ... ) @end example The @var{type} arguments represents each checklist item. The widgets value of will be a list containing the value of each ticked @var{type} argument. The checklist widget will match a list whose elements all matches at least one of the specified @var{type} arguments. The following extra properties are recognized. @table @code @item :entry-format This string will be inserted for each entry in the list. The following @samp{%} escapes are available: @table @samp @item %v Replaced with the buffer representation of the @var{type} widget. @item %b Replace with the checkbox. @item %% Insert a literal @samp{%}. @end table @item button-args A list of keywords to pass to the checkboxes. Useful for setting e.g. the @samp{:help-echo} for each checkbox. @item :buttons The widgets representing the checkboxes. @item :children The widgets representing each type. @item :args The list of types. @end table @node editable-list, , checklist, Basic Types @comment node-name, next, previous, up @subsection The @code{editable-list} Widget Syntax: @example TYPE ::= (editable-list [KEYWORD ARGUMENT]... TYPE) @end example The value is a list, where each member represent one widget of type @var{type}. The following extra properties are recognized. @table @code @item :entry-format This string will be inserted for each entry in the list. The following @samp{%} escapes are available: @table @samp @item %v This will be replaced with the buffer representation of the @var{type} widget. @item %i Insert the @b{[INS]} button. @item %d Insert the @b{[DEL]} button. @item %% Insert a literal @samp{%}. @end table @item :insert-button-args A list of keyword arguments to pass to the insert buttons. @item :delete-button-args A list of keyword arguments to pass to the delete buttons. @item :append-button-args A list of keyword arguments to pass to the trailing insert button. @item :buttons The widgets representing the insert and delete buttons. @item :children The widgets representing the elements of the list. @item :args List whose car is the type of the list elements. @end table @node Sexp Types, Widget Properties, Basic Types, Top @comment @section Sexp Types A number of widgets for editing s-expressions (lisp types) are also available. These basically fall in three categories: @dfn{atoms}, @dfn{composite types}, and @dfn{generic}. @menu * generic:: * atoms:: * composite:: @end menu @node generic, atoms, Sexp Types, Sexp Types @comment node-name, next, previous, up @subsection The Generic Widget. The @code{const} and @code{sexp} widgets can contain any lisp expression. In the case of the @code{const} widget the user is prohibited from editing edit it, which is mainly useful as a component of one of the composite widgets. The syntax for the generic widgets is @example TYPE ::= (const [KEYWORD ARGUMENT]... [ VALUE ]) @end example The @var{value}, if present, is used to initialize the @code{:value} property and can be any s-expression. @deffn Widget const This will display any valid s-expression in an immutable part of the buffer. @end deffn @deffn Widget sexp This will allow you to edit any valid s-expression in an editable buffer field. The @code{sexp} widget takes the same keyword arguments as the @code{editable-field} widget. @end deffn @node atoms, composite, generic, Sexp Types @comment node-name, next, previous, up @subsection Atomic Sexp Widgets. The atoms are s-expressions that does not consist of other s-expressions. A string is an atom, while a list is a composite type. You can edit the value of an atom with the following widgets. The syntax for all the atoms are @example TYPE ::= (NAME [KEYWORD ARGUMENT]... [ VALUE ]) @end example The @var{value}, if present, is used to initialize the @code{:value} property and must be an expression of the same type as the widget. I.e. the string widget can only be initialized with a string. All the atom widgets take the same keyword arguments as the @code{editable-field} widget. @deffn Widget string Allows you to edit a string in an editable field. @end deffn @deffn Widget file Allows you to edit a file name in an editable field. You you activate the tag button, you can edit the file name in the mini-buffer with completion. Keywords: @table @code @item :must-match If this is set to non-nil, only existing file names will be allowed in the minibuffer. @end table @end deffn @deffn Widget directory Allows you to edit a directory name in an editable field. Similar to the @code{file} widget. @end deffn @deffn Widget symbol Allows you to edit a lisp symbol in an editable field. @end deffn @deffn Widget integer Allows you to edit an integer in an editable field. @end deffn @deffn Widget number Allows you to edit a number in an editable field. @end deffn @deffn Widget boolean Allows you to edit a boolean. In lisp this means a variable which is either nil meaning false, or non-nil meaning true. @end deffn @node composite, , atoms, Sexp Types @comment node-name, next, previous, up @subsection Composite Sexp Widgets. The syntax for the composite are @example TYPE ::= (NAME [KEYWORD ARGUMENT]... COMPONENT...) @end example Where each @var{component} must be a widget type. Each component widget will be displayed in the buffer, and be editable to the user. @deffn Widget cons The value of a @code{cons} widget is a cons-cell where the car is the value of the first component and the cdr is the value of the second component. There must be exactly two components. @end deffn @deffn Widget lisp The value of a @code{lisp} widget is a list containing the value of each of its component. @end deffn @deffn Widget vector The value of a @code{vector} widget is a vector containing the value of each of its component. @end deffn The above suffice for specifying fixed size lists and vectors. To get variable length lists and vectors, you can use a @code{choice}, @code{set} or @code{repeat} widgets together with the @code{:inline} keywords. If any component of a composite widget has the @code{:inline} keyword set, its value must be a list which will then be spliced into the composite. For example, to specify a list whose first element must be a file name, and whose remaining arguments should either by the symbol @code{t} or two files, you can use the following widget specification: @example (list file (choice (const t) (list :inline t :value ("foo" "bar") string string))) @end example The value of a widget of this type will either have the form @samp{(file t)} or @code{(file string string)}. This concept of inline is probably hard to understand. It was certainly hard to implement so instead of confuse you more by trying to explain it here, I'll just suggest you meditate over it for a while. @deffn Widget choice Allows you to edit a sexp which may have one of fixed set of types. It is currently implemented with the @code{choice-menu} basic widget, and has a similar syntax. @end deffn @deffn Widget set Allows you to specify a type which must be a list whose elements all belong to given set. The elements of the list is not significant. This is implemented on top of the @code{checklist} basic widget, and has a similar syntax. @end deffn @deffn Widget repeat Allows you to specify a variable length list whose members are all of the same type. Implemented on top of the `editable-list' basic widget, and has a similar syntax. @end deffn @node Widget Properties, Defining New Widgets, Sexp Types, Top @comment node-name, next, previous, up @section Properties You can examine or set the value of a widget by using the widget object that was returned by @code{widget-create}. @defun widget-value widget Return the current value contained in @var{widget}. It is an error to call this function on an uninitialized widget. @end defun @defun widget-value-set widget value Set the value contained in @var{widget} to @var{value}. It is an error to call this function with an invalid @var{value}. @end defun @strong{Important:} You @emph{must} call @code{widget-setup} after modifying the value of a widget before the user is allowed to edit the widget again. It is enough to call @code{widget-setup} once if you modify multiple widgets. This is currently only necessary if the widget contains an editing field, but may be necessary for other widgets in the future. If your application needs to associate some information with the widget objects, for example a reference to the item being edited, it can be done with @code{widget-put} and @code{widget-get}. The property names must begin with a @samp{:}. @defun widget-put widget property value In @var{widget} set @var{property} to @var{value}. @var{property} should be a symbol, while @var{value} can be anything. @end defun @defun widget-get widget property In @var{widget} return the value for @var{property}. @var{property} should be a symbol, the value is what was last set by @code{widget-put} for @var{property}. @end defun @defun widget-member widget property Non-nil if @var{widget} has a value (even nil) for property @var{property}. @end defun Occasionally it can be useful to know which kind of widget you have, i.e. the name of the widget type you gave when the widget was created. @defun widget-type widget Return the name of @var{widget}, a symbol. @end defun Widgets can be in two states: active, which means they are modifiable by the user, or inactive, which means they cannot be modified by the user. You can query or set the state with the following code: @lisp ;; Examine if @var{widget} is active or not. (if (widget-apply @var{widget} :active) (message "Widget is active.") (message "Widget is inactive.") ;; Make @var{widget} inactive. (widget-apply @var{widget} :deactivate) ;; Make @var{widget} active. (widget-apply @var{widget} :activate) @end lisp A widget is inactive if itself, or any of its ancestors (found by following the @code{:parent} link) have been deactivated. To make sure a widget is really active, you must therefore activate both itself, and all its ancestors. @lisp (while widget (widget-apply widget :activate) (setq widget (widget-get widget :parent))) @end lisp You can check if a widget has been made inactive by examining the value of @code{:inactive} keyword. If this is non-nil, the widget itself has been deactivated. This is different from using the @code{:active} keyword, in that the later tell you if the widget @strong{or} any of its ancestors have been deactivated. Do not attempt to set the @code{:inactive} keyword directly. Use the @code{:activate} @code{:deactivated} keywords instead. @node Defining New Widgets, Widget Wishlist., Widget Properties, Top @comment node-name, next, previous, up @section Defining New Widgets You can define specialized widgets with @code{define-widget}. It allows you to create a shorthand for more complex widgets, including specifying component widgets and default new default values for the keyword arguments. @defun widget-define name class doc &rest args Define a new widget type named @var{name} from @code{class}. @var{name} and class should both be symbols, @code{class} should be one of the existing widget types. The third argument @var{DOC} is a documentation string for the widget. After the new widget has been defined, the following two calls will create identical widgets: @itemize @bullet @item @lisp (widget-create @var{name}) @end lisp @item @lisp (apply widget-create @var{class} @var{args}) @end lisp @end itemize @end defun Using @code{widget-define} does just store the definition of the widget type in the @code{widget-type} property of @var{name}, which is what @code{widget-create} uses. If you just want to specify defaults for keywords with no complex conversions, you can use @code{identity} as your conversion function. The following additional keyword arguments are useful when defining new widgets: @table @code @item :convert-widget Function to convert a widget type before creating a widget of that type. It takes a widget type as an argument, and returns the converted widget type. When a widget is created, this function is called for the widget type and all the widgets parent types, most derived first. @item :value-to-internal Function to convert the value to the internal format. The function takes two arguments, a widget and an external value, and returns the internal value. The function is called on the present @code{:value} when the widget is created, and on any value set later with @code{widget-value-set}. @item :value-to-external Function to convert the value to the external format. The function takes two arguments, a widget and an internal value, and returns the internal value. The function is called on the present @code{:value} when the widget is created, and on any value set later with @code{widget-value-set}. @item :create Function to create a widget from scratch. The function takes one argument, a widget type, and create a widget of that type, insert it in the buffer, and return a widget object. @item :delete Function to delete a widget. The function takes one argument, a widget, and should remove all traces of the widget from the buffer. @item :value-create Function to expand the @samp{%v} escape in the format string. It will be called with the widget as its argument. Should insert a representation of the widgets value in the buffer. @item :value-delete Should remove the representation of the widgets value from the buffer. It will be called with the widget as its argument. It doesn't have to remove the text, but it should release markers and delete nested widgets if such has been used. @item :format-handler Function to handle unknown @samp{%} escapes in the format string. It will be called with the widget and the escape character as arguments. You can set this to allow your widget to handle non-standard escapes. You should end up calling @code{widget-default-format-handler} to handle unknown escape sequences, which will handle the @samp{%h} and any future escape sequences, as well as give an error for unknown escapes. @end table If you want to define a new widget from scratch, use the @code{default} widget as its base. @deffn Widget default [ keyword argument ] Widget used as a base for other widgets. It provides most of the functionality that is referred to as ``by default'' in this text. @end deffn @node Widget Wishlist., , Defining New Widgets, Top @comment node-name, next, previous, up @section Wishlist. @itemize @bullet @item It should be possible to add or remove items from a list with @kbd{C-k} and @kbd{C-o} (suggested by @sc{rms}). @item The @samp{[INS]} and @samp{[DEL]} buttons should be replaced by a single dash (@samp{-}). The dash should be a button that, when activated, ask whether you want to add or delete an item (@sc{rms} wanted to git rid of the ugly buttons, the dash is my idea). @item Widgets such as @code{file} and @code{symbol} should prompt with completion. @item The @code{menu-choice} tag should be prettier, something like the abbreviated menus in Open Look. @item The functions used in many widgets, like @code{widget-item-convert-widget}, should not have names that are specific to the first widget where I happended to use them. @item Flag to make @code{widget-move} skip a specified button. @item Document `helper' functions for defining new widgets. @item Activate the item this is below the mouse when the button is released, not the item this is below the mouse when the button is pressed. Dired and grep gets this right. Give feedback if possible. @item Use @samp{@@deffn Widget} to document widgets. @item Document global keywords in one place. Document keywords particular to a specific widget in the widget definition. Document the `default' widget first. Split, when needed, keywords into those useful for normal customization, those primarily useful when deriving, and those who represent runtime information. @item Figure out terminology and @sc{api} for the class/type/object/super stuff. Perhaps the correct model is delegation? @item Document @code{widget-browse}. @item Make indentation work with glyphs and propertional fonts. @item Add object and class hierarchies to the browser. @end itemize @contents @bye