Mercurial > emacs
view lisp/play/snake.el @ 35976:6ee038ed072b
(pong-blank-color, pong-bat-color)
(pong-ball-color, pong-border-color, pong-left-key)
(pong-right-key, pong-up-key, pong-down-key, pong-quit-key)
(pong-pause-key, pong-resume-key, pong-timer-delay): Fix :type.
author | Dave Love <fx@gnu.org> |
---|---|
date | Thu, 08 Feb 2001 00:05:15 +0000 |
parents | 2f5370af8354 |
children | c6e12c6b1498 |
line wrap: on
line source
;;; snake.el -- Implementation of Snake for Emacs ;; Copyright (C) 1997 Free Software Foundation, Inc. ;; Author: Glynn Clements <glynn@sensei.co.uk> ;; Created: 1997-09-10 ;; Keywords: games ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: (eval-when-compile (require 'cl)) (require 'gamegrid) ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-use-glyphs t "Non-nil means use glyphs when available.") (defvar snake-use-color t "Non-nil means use color when available.") (defvar snake-buffer-name "*Snake*" "Name used for Snake buffer.") (defvar snake-buffer-width 30 "Width of used portion of buffer.") (defvar snake-buffer-height 22 "Height of used portion of buffer.") (defvar snake-width 30 "Width of playing area.") (defvar snake-height 20 "Height of playing area.") (defvar snake-initial-length 5 "Initial length of snake.") (defvar snake-initial-x 10 "Initial X position of snake.") (defvar snake-initial-y 10 "Initial Y position of snake.") (defvar snake-initial-velocity-x 1 "Initial X velocity of snake.") (defvar snake-initial-velocity-y 0 "Initial Y velocity of snake.") (defvar snake-tick-period 0.2 "The default time taken for the snake to advance one square.") (defvar snake-mode-hook nil "Hook run upon starting Snake.") (defvar snake-score-x 0 "X position of score.") (defvar snake-score-y snake-height "Y position of score.") (defvar snake-score-file "/tmp/snake-scores" "File for holding high scores.") ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-blank-options '(((glyph colorize) (t ?\040)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [0 0 0]) (color-tty "black")))) (defvar snake-snake-options '(((glyph colorize) (emacs-tty ?O) (t ?\040)) ((color-x color-x) (mono-x mono-x) (color-tty color-tty) (mono-tty mono-tty)) (((glyph color-x) [1 1 0]) (color-tty "yellow")))) (defvar snake-dot-options '(((glyph colorize) (t ?\*)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [1 0 0]) (color-tty "red")))) (defvar snake-border-options '(((glyph colorize) (t ?\+)) ((color-x color-x) (mono-x grid-x)) (((glyph color-x) [0.5 0.5 0.5]) (color-tty "white")))) (defvar snake-space-options '(((t ?\040)) nil nil)) ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defconst snake-blank 0) (defconst snake-snake 1) (defconst snake-dot 2) (defconst snake-border 3) (defconst snake-space 4) ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-length 0) (defvar snake-velocity-x 1) (defvar snake-velocity-y 0) (defvar snake-positions nil) (defvar snake-cycle 0) (defvar snake-score 0) (defvar snake-paused nil) (make-variable-buffer-local 'snake-length) (make-variable-buffer-local 'snake-velocity-x) (make-variable-buffer-local 'snake-velocity-y) (make-variable-buffer-local 'snake-positions) (make-variable-buffer-local 'snake-cycle) (make-variable-buffer-local 'snake-score) (make-variable-buffer-local 'snake-paused) ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar snake-mode-map (make-sparse-keymap 'snake-mode-map)) (define-key snake-mode-map "n" 'snake-start-game) (define-key snake-mode-map "q" 'snake-end-game) (define-key snake-mode-map "p" 'snake-pause-game) (define-key snake-mode-map [left] 'snake-move-left) (define-key snake-mode-map [right] 'snake-move-right) (define-key snake-mode-map [up] 'snake-move-up) (define-key snake-mode-map [down] 'snake-move-down) (defvar snake-null-map (make-sparse-keymap 'snake-null-map)) (define-key snake-null-map "n" 'snake-start-game) ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun snake-display-options () (let ((options (make-vector 256 nil))) (loop for c from 0 to 255 do (aset options c (cond ((= c snake-blank) snake-blank-options) ((= c snake-snake) snake-snake-options) ((= c snake-dot) snake-dot-options) ((= c snake-border) snake-border-options) ((= c snake-space) snake-space-options) (t '(nil nil nil))))) options)) (defun snake-update-score () (let* ((string (format "Score: %05d" snake-score)) (len (length string))) (loop for x from 0 to (1- len) do (gamegrid-set-cell (+ snake-score-x x) snake-score-y (aref string x))))) (defun snake-init-buffer () (gamegrid-init-buffer snake-buffer-width snake-buffer-height snake-space) (let ((buffer-read-only nil)) (loop for y from 0 to (1- snake-height) do (loop for x from 0 to (1- snake-width) do (gamegrid-set-cell x y snake-border))) (loop for y from 1 to (- snake-height 2) do (loop for x from 1 to (- snake-width 2) do (gamegrid-set-cell x y snake-blank))))) (defun snake-reset-game () (gamegrid-kill-timer) (snake-init-buffer) (setq snake-length snake-initial-length snake-velocity-x snake-initial-velocity-x snake-velocity-y snake-initial-velocity-y snake-positions nil snake-cycle 1 snake-score 0 snake-paused nil) (let ((x snake-initial-x) (y snake-initial-y)) (dotimes (i snake-length) (gamegrid-set-cell x y snake-snake) (setq snake-positions (cons (vector x y) snake-positions)) (incf x snake-velocity-x) (incf y snake-velocity-y))) (snake-update-score)) (defun snake-update-game (snake-buffer) "Called on each clock tick. Advances the snake one square, testing for collision." (if (and (not snake-paused) (eq (current-buffer) snake-buffer)) (let* ((pos (car snake-positions)) (x (+ (aref pos 0) snake-velocity-x)) (y (+ (aref pos 1) snake-velocity-y)) (c (gamegrid-get-cell x y))) (if (or (= c snake-border) (= c snake-snake)) (snake-end-game) (cond ((= c snake-dot) (incf snake-length) (incf snake-score) (snake-update-score)) (t (let* ((last-cons (nthcdr (- snake-length 2) snake-positions)) (tail-pos (cadr last-cons)) (x0 (aref tail-pos 0)) (y0 (aref tail-pos 1))) (gamegrid-set-cell x0 y0 (if (= (% snake-cycle 5) 0) snake-dot snake-blank)) (incf snake-cycle) (setcdr last-cons nil)))) (gamegrid-set-cell x y snake-snake) (setq snake-positions (cons (vector x y) snake-positions)))))) (defun snake-move-left () "Makes the snake move left" (interactive) (unless (= snake-velocity-x 1) (setq snake-velocity-x -1 snake-velocity-y 0))) (defun snake-move-right () "Makes the snake move right" (interactive) (unless (= snake-velocity-x -1) (setq snake-velocity-x 1 snake-velocity-y 0))) (defun snake-move-up () "Makes the snake move up" (interactive) (unless (= snake-velocity-y 1) (setq snake-velocity-x 0 snake-velocity-y -1))) (defun snake-move-down () "Makes the snake move down" (interactive) (unless (= snake-velocity-y -1) (setq snake-velocity-x 0 snake-velocity-y 1))) (defun snake-end-game () "Terminates the current game" (interactive) (gamegrid-kill-timer) (use-local-map snake-null-map) (gamegrid-add-score snake-score-file snake-score)) (defun snake-start-game () "Starts a new game of Snake" (interactive) (snake-reset-game) (use-local-map snake-mode-map) (gamegrid-start-timer snake-tick-period 'snake-update-game)) (defun snake-pause-game () "Pauses (or resumes) the current game" (interactive) (setq snake-paused (not snake-paused)) (message (and snake-paused "Game paused (press p to resume)"))) (defun snake-active-p () (eq (current-local-map) snake-mode-map)) (put 'snake-mode 'mode-class 'special) (defun snake-mode () "A mode for playing Snake. snake-mode keybindings: \\{snake-mode-map} " (kill-all-local-variables) (make-local-hook 'kill-buffer-hook) (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t) (use-local-map snake-null-map) (setq major-mode 'snake-mode) (setq mode-name "Snake") (setq mode-popup-menu '("Snake Commands" ["Start new game" snake-start-game] ["End game" snake-end-game (snake-active-p)] ["Pause" snake-pause-game (and (snake-active-p) (not snake-paused))] ["Resume" snake-pause-game (and (snake-active-p) snake-paused)])) (setq gamegrid-use-glyphs snake-use-glyphs) (setq gamegrid-use-color snake-use-color) (gamegrid-init (snake-display-options)) (run-hooks 'snake-mode-hook)) ;;;###autoload (defun snake () "Play the Snake game. Move the snake around without colliding with its tail or with the border. Eating dots causes the snake to get longer. snake-mode keybindings: \\<snake-mode-map> \\[snake-start-game] Starts a new game of Snake \\[snake-end-game] Terminates the current game \\[snake-pause-game] Pauses (or resumes) the current game \\[snake-move-left] Makes the snake move left \\[snake-move-right] Makes the snake move right \\[snake-move-up] Makes the snake move up \\[snake-move-down] Makes the snake move down " (interactive) (switch-to-buffer snake-buffer-name) (gamegrid-kill-timer) (snake-mode) (snake-start-game)) (provide 'snake) ;;; snake.el ends here