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author | Werner Lemberg <wl@gnu.org> |
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date | Sun, 23 Jan 2011 11:22:21 +0100 |
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@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 @c Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @setfilename ../../info/sequences @node Sequences Arrays Vectors, Hash Tables, Lists, Top @chapter Sequences, Arrays, and Vectors @cindex sequence Recall that the @dfn{sequence} type is the union of two other Lisp types: lists and arrays. In other words, any list is a sequence, and any array is a sequence. The common property that all sequences have is that each is an ordered collection of elements. An @dfn{array} is a fixed-length object with a slot for each of its elements. All the elements are accessible in constant time. The four types of arrays are strings, vectors, char-tables and bool-vectors. A list is a sequence of elements, but it is not a single primitive object; it is made of cons cells, one cell per element. Finding the @var{n}th element requires looking through @var{n} cons cells, so elements farther from the beginning of the list take longer to access. But it is possible to add elements to the list, or remove elements. The following diagram shows the relationship between these types: @example @group _____________________________________________ | | | Sequence | | ______ ________________________________ | | | | | | | | | List | | Array | | | | | | ________ ________ | | | |______| | | | | | | | | | | Vector | | String | | | | | |________| |________| | | | | ____________ _____________ | | | | | | | | | | | | | Char-table | | Bool-vector | | | | | |____________| |_____________| | | | |________________________________| | |_____________________________________________| @end group @end example @menu * Sequence Functions:: Functions that accept any kind of sequence. * Arrays:: Characteristics of arrays in Emacs Lisp. * Array Functions:: Functions specifically for arrays. * Vectors:: Special characteristics of Emacs Lisp vectors. * Vector Functions:: Functions specifically for vectors. * Char-Tables:: How to work with char-tables. * Bool-Vectors:: How to work with bool-vectors. @end menu @node Sequence Functions @section Sequences In Emacs Lisp, a @dfn{sequence} is either a list or an array. The common property of all sequences is that they are ordered collections of elements. This section describes functions that accept any kind of sequence. @defun sequencep object Returns @code{t} if @var{object} is a list, vector, string, bool-vector, or char-table, @code{nil} otherwise. @end defun @defun length sequence @cindex string length @cindex list length @cindex vector length @cindex sequence length @cindex char-table length This function returns the number of elements in @var{sequence}. If @var{sequence} is a dotted list, a @code{wrong-type-argument} error is signaled. Circular lists may cause an infinite loop. For a char-table, the value returned is always one more than the maximum Emacs character code. @xref{Definition of safe-length}, for the related function @code{safe-length}. @example @group (length '(1 2 3)) @result{} 3 @end group @group (length ()) @result{} 0 @end group @group (length "foobar") @result{} 6 @end group @group (length [1 2 3]) @result{} 3 @end group @group (length (make-bool-vector 5 nil)) @result{} 5 @end group @end example @end defun @noindent See also @code{string-bytes}, in @ref{Text Representations}. @defun elt sequence index @cindex elements of sequences This function returns the element of @var{sequence} indexed by @var{index}. Legitimate values of @var{index} are integers ranging from 0 up to one less than the length of @var{sequence}. If @var{sequence} is a list, out-of-range values behave as for @code{nth}. @xref{Definition of nth}. Otherwise, out-of-range values trigger an @code{args-out-of-range} error. @example @group (elt [1 2 3 4] 2) @result{} 3 @end group @group (elt '(1 2 3 4) 2) @result{} 3 @end group @group ;; @r{We use @code{string} to show clearly which character @code{elt} returns.} (string (elt "1234" 2)) @result{} "3" @end group @group (elt [1 2 3 4] 4) @error{} Args out of range: [1 2 3 4], 4 @end group @group (elt [1 2 3 4] -1) @error{} Args out of range: [1 2 3 4], -1 @end group @end example This function generalizes @code{aref} (@pxref{Array Functions}) and @code{nth} (@pxref{Definition of nth}). @end defun @defun copy-sequence sequence @cindex copying sequences Returns a copy of @var{sequence}. The copy is the same type of object as the original sequence, and it has the same elements in the same order. Storing a new element into the copy does not affect the original @var{sequence}, and vice versa. However, the elements of the new sequence are not copies; they are identical (@code{eq}) to the elements of the original. Therefore, changes made within these elements, as found via the copied sequence, are also visible in the original sequence. If the sequence is a string with text properties, the property list in the copy is itself a copy, not shared with the original's property list. However, the actual values of the properties are shared. @xref{Text Properties}. This function does not work for dotted lists. Trying to copy a circular list may cause an infinite loop. See also @code{append} in @ref{Building Lists}, @code{concat} in @ref{Creating Strings}, and @code{vconcat} in @ref{Vector Functions}, for other ways to copy sequences. @example @group (setq bar '(1 2)) @result{} (1 2) @end group @group (setq x (vector 'foo bar)) @result{} [foo (1 2)] @end group @group (setq y (copy-sequence x)) @result{} [foo (1 2)] @end group @group (eq x y) @result{} nil @end group @group (equal x y) @result{} t @end group @group (eq (elt x 1) (elt y 1)) @result{} t @end group @group ;; @r{Replacing an element of one sequence.} (aset x 0 'quux) x @result{} [quux (1 2)] y @result{} [foo (1 2)] @end group @group ;; @r{Modifying the inside of a shared element.} (setcar (aref x 1) 69) x @result{} [quux (69 2)] y @result{} [foo (69 2)] @end group @end example @end defun @node Arrays @section Arrays @cindex array An @dfn{array} object has slots that hold a number of other Lisp objects, called the elements of the array. Any element of an array may be accessed in constant time. In contrast, the time to access an element of a list is proportional to the position of that element in the list. Emacs defines four types of array, all one-dimensional: @dfn{strings} (@pxref{String Type}), @dfn{vectors} (@pxref{Vector Type}), @dfn{bool-vectors} (@pxref{Bool-Vector Type}), and @dfn{char-tables} (@pxref{Char-Table Type}). Vectors and char-tables can hold elements of any type, but strings can only hold characters, and bool-vectors can only hold @code{t} and @code{nil}. All four kinds of array share these characteristics: @itemize @bullet @item The first element of an array has index zero, the second element has index 1, and so on. This is called @dfn{zero-origin} indexing. For example, an array of four elements has indices 0, 1, 2, @w{and 3}. @item The length of the array is fixed once you create it; you cannot change the length of an existing array. @item For purposes of evaluation, the array is a constant---in other words, it evaluates to itself. @item The elements of an array may be referenced or changed with the functions @code{aref} and @code{aset}, respectively (@pxref{Array Functions}). @end itemize When you create an array, other than a char-table, you must specify its length. You cannot specify the length of a char-table, because that is determined by the range of character codes. In principle, if you want an array of text characters, you could use either a string or a vector. In practice, we always choose strings for such applications, for four reasons: @itemize @bullet @item They occupy one-fourth the space of a vector of the same elements. @item Strings are printed in a way that shows the contents more clearly as text. @item Strings can hold text properties. @xref{Text Properties}. @item Many of the specialized editing and I/O facilities of Emacs accept only strings. For example, you cannot insert a vector of characters into a buffer the way you can insert a string. @xref{Strings and Characters}. @end itemize By contrast, for an array of keyboard input characters (such as a key sequence), a vector may be necessary, because many keyboard input characters are outside the range that will fit in a string. @xref{Key Sequence Input}. @node Array Functions @section Functions that Operate on Arrays In this section, we describe the functions that accept all types of arrays. @defun arrayp object This function returns @code{t} if @var{object} is an array (i.e., a vector, a string, a bool-vector or a char-table). @example @group (arrayp [a]) @result{} t (arrayp "asdf") @result{} t (arrayp (syntax-table)) ;; @r{A char-table.} @result{} t @end group @end example @end defun @defun aref array index @cindex array elements This function returns the @var{index}th element of @var{array}. The first element is at index zero. @example @group (setq primes [2 3 5 7 11 13]) @result{} [2 3 5 7 11 13] (aref primes 4) @result{} 11 @end group @group (aref "abcdefg" 1) @result{} 98 ; @r{@samp{b} is @acronym{ASCII} code 98.} @end group @end example See also the function @code{elt}, in @ref{Sequence Functions}. @end defun @defun aset array index object This function sets the @var{index}th element of @var{array} to be @var{object}. It returns @var{object}. @example @group (setq w [foo bar baz]) @result{} [foo bar baz] (aset w 0 'fu) @result{} fu w @result{} [fu bar baz] @end group @group (setq x "asdfasfd") @result{} "asdfasfd" (aset x 3 ?Z) @result{} 90 x @result{} "asdZasfd" @end group @end example If @var{array} is a string and @var{object} is not a character, a @code{wrong-type-argument} error results. The function converts a unibyte string to multibyte if necessary to insert a character. @end defun @defun fillarray array object This function fills the array @var{array} with @var{object}, so that each element of @var{array} is @var{object}. It returns @var{array}. @example @group (setq a [a b c d e f g]) @result{} [a b c d e f g] (fillarray a 0) @result{} [0 0 0 0 0 0 0] a @result{} [0 0 0 0 0 0 0] @end group @group (setq s "When in the course") @result{} "When in the course" (fillarray s ?-) @result{} "------------------" @end group @end example If @var{array} is a string and @var{object} is not a character, a @code{wrong-type-argument} error results. @end defun The general sequence functions @code{copy-sequence} and @code{length} are often useful for objects known to be arrays. @xref{Sequence Functions}. @node Vectors @section Vectors @cindex vector (type) A @dfn{vector} is a general-purpose array whose elements can be any Lisp objects. (By contrast, the elements of a string can only be characters. @xref{Strings and Characters}.) Vectors are used in Emacs for many purposes: as key sequences (@pxref{Key Sequences}), as symbol-lookup tables (@pxref{Creating Symbols}), as part of the representation of a byte-compiled function (@pxref{Byte Compilation}), and more. In Emacs Lisp, the indices of the elements of a vector start from zero and count up from there. Vectors are printed with square brackets surrounding the elements. Thus, a vector whose elements are the symbols @code{a}, @code{b} and @code{a} is printed as @code{[a b a]}. You can write vectors in the same way in Lisp input. A vector, like a string or a number, is considered a constant for evaluation: the result of evaluating it is the same vector. This does not evaluate or even examine the elements of the vector. @xref{Self-Evaluating Forms}. Here are examples illustrating these principles: @example @group (setq avector [1 two '(three) "four" [five]]) @result{} [1 two (quote (three)) "four" [five]] (eval avector) @result{} [1 two (quote (three)) "four" [five]] (eq avector (eval avector)) @result{} t @end group @end example @node Vector Functions @section Functions for Vectors Here are some functions that relate to vectors: @defun vectorp object This function returns @code{t} if @var{object} is a vector. @example @group (vectorp [a]) @result{} t (vectorp "asdf") @result{} nil @end group @end example @end defun @defun vector &rest objects This function creates and returns a vector whose elements are the arguments, @var{objects}. @example @group (vector 'foo 23 [bar baz] "rats") @result{} [foo 23 [bar baz] "rats"] (vector) @result{} [] @end group @end example @end defun @defun make-vector length object This function returns a new vector consisting of @var{length} elements, each initialized to @var{object}. @example @group (setq sleepy (make-vector 9 'Z)) @result{} [Z Z Z Z Z Z Z Z Z] @end group @end example @end defun @defun vconcat &rest sequences @cindex copying vectors This function returns a new vector containing all the elements of @var{sequences}. The arguments @var{sequences} may be true lists, vectors, strings or bool-vectors. If no @var{sequences} are given, an empty vector is returned. The value is a newly constructed vector that is not @code{eq} to any existing vector. @example @group (setq a (vconcat '(A B C) '(D E F))) @result{} [A B C D E F] (eq a (vconcat a)) @result{} nil @end group @group (vconcat) @result{} [] (vconcat [A B C] "aa" '(foo (6 7))) @result{} [A B C 97 97 foo (6 7)] @end group @end example The @code{vconcat} function also allows byte-code function objects as arguments. This is a special feature to make it easy to access the entire contents of a byte-code function object. @xref{Byte-Code Objects}. For other concatenation functions, see @code{mapconcat} in @ref{Mapping Functions}, @code{concat} in @ref{Creating Strings}, and @code{append} in @ref{Building Lists}. @end defun The @code{append} function also provides a way to convert a vector into a list with the same elements: @example @group (setq avector [1 two (quote (three)) "four" [five]]) @result{} [1 two (quote (three)) "four" [five]] (append avector nil) @result{} (1 two (quote (three)) "four" [five]) @end group @end example @node Char-Tables @section Char-Tables @cindex char-tables @cindex extra slots of char-table A char-table is much like a vector, except that it is indexed by character codes. Any valid character code, without modifiers, can be used as an index in a char-table. You can access a char-table's elements with @code{aref} and @code{aset}, as with any array. In addition, a char-table can have @dfn{extra slots} to hold additional data not associated with particular character codes. Like vectors, char-tables are constants when evaluated, and can hold elements of any type. @cindex subtype of char-table Each char-table has a @dfn{subtype}, a symbol, which serves two purposes: @itemize @bullet @item The subtype provides an easy way to tell what the char-table is for. For instance, display tables are char-tables with @code{display-table} as the subtype, and syntax tables are char-tables with @code{syntax-table} as the subtype. The subtype can be queried using the function @code{char-table-subtype}, described below. @item The subtype controls the number of @dfn{extra slots} in the char-table. This number is specified by the subtype's @code{char-table-extra-slots} symbol property, which should be an integer between 0 and 10. If the subtype has no such symbol property, the char-table has no extra slots. @xref{Property Lists}, for information about symbol properties. @end itemize @cindex parent of char-table A char-table can have a @dfn{parent}, which is another char-table. If it does, then whenever the char-table specifies @code{nil} for a particular character @var{c}, it inherits the value specified in the parent. In other words, @code{(aref @var{char-table} @var{c})} returns the value from the parent of @var{char-table} if @var{char-table} itself specifies @code{nil}. @cindex default value of char-table A char-table can also have a @dfn{default value}. If so, then @code{(aref @var{char-table} @var{c})} returns the default value whenever the char-table does not specify any other non-@code{nil} value. @defun make-char-table subtype &optional init Return a newly-created char-table, with subtype @var{subtype} (a symbol). Each element is initialized to @var{init}, which defaults to @code{nil}. You cannot alter the subtype of a char-table after the char-table is created. There is no argument to specify the length of the char-table, because all char-tables have room for any valid character code as an index. If @var{subtype} has the @code{char-table-extra-slots} symbol property, that specifies the number of extra slots in the char-table. This should be an integer between 0 and 10; otherwise, @code{make-char-table} raises an error. If @var{subtype} has no @code{char-table-extra-slots} symbol property (@pxref{Property Lists}), the char-table has no extra slots. @end defun @defun char-table-p object This function returns @code{t} if @var{object} is a char-table, and @code{nil} otherwise. @end defun @defun char-table-subtype char-table This function returns the subtype symbol of @var{char-table}. @end defun There is no special function to access default values in a char-table. To do that, use @code{char-table-range} (see below). @defun char-table-parent char-table This function returns the parent of @var{char-table}. The parent is always either @code{nil} or another char-table. @end defun @defun set-char-table-parent char-table new-parent This function sets the parent of @var{char-table} to @var{new-parent}. @end defun @defun char-table-extra-slot char-table n This function returns the contents of extra slot @var{n} of @var{char-table}. The number of extra slots in a char-table is determined by its subtype. @end defun @defun set-char-table-extra-slot char-table n value This function stores @var{value} in extra slot @var{n} of @var{char-table}. @end defun A char-table can specify an element value for a single character code; it can also specify a value for an entire character set. @defun char-table-range char-table range This returns the value specified in @var{char-table} for a range of characters @var{range}. Here are the possibilities for @var{range}: @table @asis @item @code{nil} Refers to the default value. @item @var{char} Refers to the element for character @var{char} (supposing @var{char} is a valid character code). @item @code{(@var{from} . @var{to})} A cons cell refers to all the characters in the inclusive range @samp{[@var{from}..@var{to}]}. @end table @end defun @defun set-char-table-range char-table range value This function sets the value in @var{char-table} for a range of characters @var{range}. Here are the possibilities for @var{range}: @table @asis @item @code{nil} Refers to the default value. @item @code{t} Refers to the whole range of character codes. @item @var{char} Refers to the element for character @var{char} (supposing @var{char} is a valid character code). @item @code{(@var{from} . @var{to})} A cons cell refers to all the characters in the inclusive range @samp{[@var{from}..@var{to}]}. @end table @end defun @defun map-char-table function char-table This function calls its argument @var{function} for each element of @var{char-table} that has a non-@code{nil} value. The call to @var{function} is with two arguments, a key and a value. The key is a possible @var{range} argument for @code{char-table-range}---either a valid character or a cons cell @code{(@var{from} . @var{to})}, specifying a range of characters that share the same value. The value is what @code{(char-table-range @var{char-table} @var{key})} returns. Overall, the key-value pairs passed to @var{function} describe all the values stored in @var{char-table}. The return value is always @code{nil}; to make calls to @code{map-char-table} useful, @var{function} should have side effects. For example, here is how to examine the elements of the syntax table: @example (let (accumulator) (map-char-table #'(lambda (key value) (setq accumulator (cons (list (if (consp key) (list (car key) (cdr key)) key) value) accumulator))) (syntax-table)) accumulator) @result{} (((2597602 4194303) (2)) ((2597523 2597601) (3)) ... (65379 (5 . 65378)) (65378 (4 . 65379)) (65377 (1)) ... (12 (0)) (11 (3)) (10 (12)) (9 (0)) ((0 8) (3))) @end example @end defun @node Bool-Vectors @section Bool-vectors @cindex Bool-vectors A bool-vector is much like a vector, except that it stores only the values @code{t} and @code{nil}. If you try to store any non-@code{nil} value into an element of the bool-vector, the effect is to store @code{t} there. As with all arrays, bool-vector indices start from 0, and the length cannot be changed once the bool-vector is created. Bool-vectors are constants when evaluated. There are two special functions for working with bool-vectors; aside from that, you manipulate them with same functions used for other kinds of arrays. @defun make-bool-vector length initial Return a new bool-vector of @var{length} elements, each one initialized to @var{initial}. @end defun @defun bool-vector-p object This returns @code{t} if @var{object} is a bool-vector, and @code{nil} otherwise. @end defun Here is an example of creating, examining, and updating a bool-vector. Note that the printed form represents up to 8 boolean values as a single character. @example (setq bv (make-bool-vector 5 t)) @result{} #&5"^_" (aref bv 1) @result{} t (aset bv 3 nil) @result{} nil bv @result{} #&5"^W" @end example @noindent These results make sense because the binary codes for control-_ and control-W are 11111 and 10111, respectively.