Mercurial > emacs
view lisp/emacs-lisp/easymenu.el @ 6529:79c305d1edcb
Initial revision
author | Richard M. Stallman <rms@gnu.org> |
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date | Fri, 25 Mar 1994 07:38:29 +0000 |
parents | |
children | 1d9da8160357 |
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;;; easymenu.el --- support the easymenu interface for defining a menu. ;; Keywords: emulations ;; Copyright (C) 1994 Free Software Foundation, Inc. ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; This is compatible with easymenu.el by Per Abrahamsen ;;; but it is much simpler as it doesn't try to support other Emacs versions. ;;; The code was mostly derived from lmenu.el. ;;; Code: ;;;###autoload. (defun easy-menu-define (symbol maps doc menu) "Define a menu bar submenu in maps MAPS, according to MENU. The arguments SYMBOL and DOC are ignored; they are present for compatibility only. The first element of MENU must be a string. It is the menu bar item name. The rest of the elements are menu items. A menu item is a vector of three elements: - the name of the menu item (a string); - the `callback' of that item; - t. If the `callback' of a menu item is a symbol, then it must name a command. It will be invoked with `call-interactively'. If it is a list, then it is evaluated with `eval'. If an element of a menu is a string, then that string appears in the menu as unselectable text. If an element of a menu is a string consisting solely of hyphens, then that item is displayed as a solid horizontal line. If an element of a menu is a list, it is treated as a submenu. The first element should be the submenu name. That's used as the menu item in the top-level menu. The cdr of the submenu list is a list of menu items, as above." (let ((keymap (easy-menu-keymap (car menu) (cdr menu)))) (mapcar (function (lambda (map) (define-key map (vector 'menu-bar (intern (car menu))) (cons (car menu) keymap)))) (if (keymapp maps) (list maps) maps)))) ;; Return a menu keymap corresponding to a Lucid-style menu list ;; MENU-ITEMS, and with name MENU-NAME. (defun easy-menu-keymap (menu-name menu-items) (let ((menu (make-sparse-keymap menu-name))) ;; Process items in reverse order, ;; since the define-key loop reverses them again. (setq menu-items (reverse menu-items)) (while menu-items (let* ((item (car menu-items)) (callback (if (vectorp item) (aref item 1))) command enabler name) (cond ((stringp item) (setq command nil) (setq name (if (string-match "^-+$" item) "" item))) ((consp item) (setq command (make-lucid-menu-keymap (car item) (cdr item))) (setq name (car item))) ((vectorp item) (setq command (make-symbol (format "menu-function-%d" add-menu-item-count))) (setq enabler (make-symbol (format "menu-function-%d-enabler" add-menu-item-count))) (setq add-menu-item-count (1+ add-menu-item-count)) (put command 'menu-enable enabler) (set enabler (aref item 2)) (setq name (aref item 0)) (if (symbolp callback) (fset command callback) (fset command (list 'lambda () '(interactive) callback))))) (if (null command) ;; Handle inactive strings specially--allow any number ;; of identical ones. (setcdr menu (cons (list nil name) (cdr menu))) (if name (define-key menu (vector (intern name)) (cons name command))))) (setq menu-items (cdr menu-items))) menu)) (provide 'easymenu) ;;; easymenu.el ends here