view lisp/toolbar/home.xpm @ 47587:7e861822d947

(gamegrid-face): new variable to emulate a buffer-local default face. (gamegrid-xbm): new variable; XBM image as a replacement for `gamegrid-xpm' on Emacsen compiled without XPM-support. (gamegrid-colorize-glyph): Ported XEmacs-code for the generation of images to Emacs. (gamegrid-match-spec): Call `gamegrid-make-image-from-vector' to convert XEmacs-type image descriptors. (gamegrid-color-display-p): Removed. (Use `display-colors-p' instead.) (gamegrid-make-image-from-vector): New function. Convert XEmacs' image descriptors. (gamegrid-display-type): Use Emacs' standard `display-.*-p' functions to check for display capabilities. Fix the recognition of image-support in Emacs 21 by this way. (gamegrid-hide-cursor): Removed. (gamegrid-setup-default-font): Ported the code from XEmacs to Emacs: create a new face and assign the variable `gamegrid-face' to it. Make sure that the face is not higher than the smallest image used by the game. (gamegrid-initialize-display): Use `(setq cursor-type nil)' instead of `gamegrid-hide-cursor'. (gamegrid-set-face): If `gamegrid-display-mode' is 'glyph, put an image in the buffer, instead of applying a face. (gamegrid-init-buffer): If `gamegrid-display-mode' is 'glyph, put the face held by `gamegrid-face' in an overlay over the whole buffer to emulate a buffer-local default-face.
author Richard M. Stallman <rms@gnu.org>
date Mon, 23 Sep 2002 16:03:03 +0000
parents 54d90c318dfd
children 734ff40978ad
line wrap: on
line source

/* XPM */
static char * home_xpm[] = {
"24 24 9 1",
" 	c None",
".	c #020202",
"+	c #6C7962",
"@	c #7A8A6E",
"#	c #FEFEFE",
"$	c #7E8E76",
"%	c #82927A",
"&	c #C8CEC4",
"*	c #E3E7E1",
"                        ",
"                        ",
"                        ",
"                        ",
"           .  ...       ",
"          .#. .&.       ",
"         .#*%..&.       ",
"        .##&&$.&.       ",
"       .##&&&&$&.       ",
"      .*#&&&&&&@.       ",
"     .##&&&&&&&&+.      ",
"    .###&&&&&&&&&+.     ",
"   ...##&&&&&&&&+...    ",
"     .##&&&&&&&&+.      ",
"     .##....&&&&+.      ",
"     .##.&&.&&&&+.      ",
"     .##.&&.&&&&+.      ",
"     .#*.&&.&&&&+.      ",
"     .&+.++.+++++.      ",
"     .............      ",
"                        ",
"                        ",
"                        ",
"                        "};