Mercurial > emacs
view oldXMenu/Activate.c @ 79353:7ecf8a0d7db4
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author | Juanma Barranquero <lekktu@gmail.com> |
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date | Fri, 09 Nov 2007 03:19:27 +0000 |
parents | 95361d2f1ff8 |
children | 43c5da03890c f55f9811f5d7 |
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/* Copyright Massachusetts Institute of Technology 1985 */ #include "copyright.h" /* Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* * XMenu: MIT Project Athena, X Window system menu package * * XMenuActivate - Maps a given menu to the display and activates * the menu for user selection. The user is allowed to * specify which pane and selection will be current, * the X and Y location of the menu (relative to the * parent window) and the mouse button event mask that * will be used to identify a selection request. * * A menu selection is shown to be current by placing * a highlight box around the selection as the mouse * cursor enters its active region. Inactive selections * will not be highlighted. As the mouse cursor moved * from one menu pane to another menu pane the pane being * entered is raised and made current and the pane being * left is lowered. * * Anytime XMenuActivate returns, the p_num and * s_num are left at their last known values (i.e., * the last known current pane and selection indices). * The following are the defined return states: * * 1) If at any time an error occurs the data * pointer is left untouched and XM_FAILURE * is returned. * * 2) When a selection request is received (i.e., * when the specified mouse event occurs) the * data pointer will be set to the data * associated with the particular selection * current at the time of the selection request * and XM_SUCCESS is returned. * * 3) If no selection was current at the time a * selection request is made the data pointer * will be left untouched and XM_NO_SELECT will * be returned. * * 4) If the selection that was current at the time * a selection request is made is not an active * selection the data pointer will be left * untouched and XM_IA_SELECT will be returned. * * Since X processes events in an asynchronous manner * it is likely that XMenuActivate will encounter * a "foreign event" while it is executing. Foreign * events are handled in one of three ways: * * 1) The event is discarded. This is the default * mode and requires no action on the part of the * application. * * 2) The application has identified an asynchronous * event handler that will be called and the * foreign event handed off to it. Note: * AEQ mode disables this mode temporarily. * * 3) The application has enabled asynchronous event * queuing mode. In this mode all foreign events * will be queued up untill XMenuActivate * terminates; at which time they will be * returned to the X event queue. As long as * AEQ mode is enabled any asynchronous event * handler as temporarily disabled. * * Any events encountered while taking down the menu * (i.e., exposure events from occluded windows) will * automatically be returned to the X event queue after * XMenuActivate has cleaned the queue of any of its own * events that are no longer needed. * * Author: Tony Della Fera, DEC * March 12, 1986 * */ #include <config.h> #include "XMenuInt.h" #include <X11/keysym.h> /* For debug, set this to 0 to not grab the keyboard on menu popup */ int x_menu_grab_keyboard = 1; typedef void (*Wait_func)(); static Wait_func wait_func; static void* wait_data; void XMenuActivateSetWaitFunction (func, data) Wait_func func; void *data; { wait_func = func; wait_data = data; } int XMenuActivate(display, menu, p_num, s_num, x_pos, y_pos, event_mask, data, help_callback) register Display *display; /* Display to put menu on. */ register XMenu *menu; /* Menu to activate. */ int *p_num; /* Pane number selected. */ int *s_num; /* Selection number selected. */ int x_pos; /* X coordinate of menu position. */ int y_pos; /* Y coordinate of menu position. */ unsigned int event_mask; /* Mouse button event mask. */ char **data; /* Pointer to return data value. */ void (* help_callback) (); /* Help callback. */ { int status; /* X routine call status. */ int orig_x; /* Upper left menu origin X coord. */ int orig_y; /* Upper left menu origin Y coord. */ int ret_val; /* Return value. */ register XMPane *p_ptr; /* Current XMPane. */ register XMPane *event_xmp; /* Event XMPane pointer. */ register XMPane *cur_p; /* Current pane. */ register XMSelect *cur_s; /* Current selection. */ XMWindow *event_xmw; /* Event XMWindow pointer. */ XEvent event; /* X input event. */ XEvent peek_event; /* X input peek ahead event. */ Bool selection = False; /* Selection has been made. */ Bool forward = True; /* Moving forward in the pane list. */ Window root, child; int root_x, root_y, win_x, win_y; unsigned int mask; KeySym keysym; /* * Define and allocate a foreign event queue to hold events * that don't belong to XMenu. These events are later restored * to the X event queue. */ typedef struct _xmeventque { XEvent event; struct _xmeventque *next; } XMEventQue; XMEventQue *feq = NULL; /* Foreign event queue. */ XMEventQue *feq_tmp; /* Foreign event queue temporary. */ /* * If there are no panes in the menu then return failure * because the menu is not initialized. */ if (menu->p_count == 0) { _XMErrorCode = XME_NOT_INIT; return(XM_FAILURE); } /* * Find the desired current pane. */ cur_p = _XMGetPanePtr(menu, *p_num); if (cur_p == NULL) { return(XM_FAILURE); } cur_p->activated = cur_p->active; /* * Find the desired current selection. * If the current selection index is out of range a null current selection * will be assumed and the cursor will be placed in the current pane * header. */ cur_s = _XMGetSelectionPtr(cur_p, *s_num); /* * Compute origin of menu so that cursor is in * Correct pane and selection. */ _XMTransToOrigin(display, menu, cur_p, cur_s, x_pos, y_pos, &orig_x, &orig_y); menu->x_pos = orig_x; /* Store X and Y coords of menu. */ menu->y_pos = orig_y; if (XMenuRecompute(display, menu) == XM_FAILURE) { return(XM_FAILURE); } /* * Flush the window creation queue. * This batches all window creates since lazy evaluation * is more efficient than individual evaluation. * This routine also does an XFlush(). */ if (_XMWinQueFlush(display, menu, cur_p, cur_s) == _FAILURE) { return(XM_FAILURE); } /* * Make sure windows are in correct order (in case we were passed * an already created menu in incorrect order.) */ for(p_ptr = menu->p_list->next; p_ptr != cur_p; p_ptr = p_ptr->next) XRaiseWindow(display, p_ptr->window); for(p_ptr = menu->p_list->prev; p_ptr != cur_p->prev; p_ptr = p_ptr->prev) XRaiseWindow(display, p_ptr->window); /* * Make sure all selection windows are mapped. */ for ( p_ptr = menu->p_list->next; p_ptr != menu->p_list; p_ptr = p_ptr->next ){ XMapSubwindows(display, p_ptr->window); } /* * Synchronize the X buffers and the event queue. * From here on, all events in the queue that don't belong to * XMenu are sent back to the application via an application * provided event handler or discarded if the application has * not provided an event handler. */ XSync(display, 0); /* * Grab the mouse for menu input. */ status = XGrabPointer( display, menu->parent, True, event_mask, GrabModeAsync, GrabModeAsync, None, menu->mouse_cursor, CurrentTime ); if (status == Success && x_menu_grab_keyboard) { status = XGrabKeyboard (display, menu->parent, False, GrabModeAsync, GrabModeAsync, CurrentTime); if (status != Success) XUngrabPointer(display, CurrentTime); } if (status == _X_FAILURE) { _XMErrorCode = XME_GRAB_MOUSE; return(XM_FAILURE); } /* * Map the menu panes. */ XMapWindow(display, cur_p->window); for (p_ptr = menu->p_list->next; p_ptr != cur_p; p_ptr = p_ptr->next) XMapWindow(display, p_ptr->window); for (p_ptr = cur_p->next; p_ptr != menu->p_list; p_ptr = p_ptr->next) XMapWindow(display, p_ptr->window); XRaiseWindow(display, cur_p->window); /* Make sure current */ /* pane is on top. */ cur_s = NULL; /* Clear current selection. */ /* * Begin event processing loop. */ while (1) { if (wait_func) (*wait_func) (wait_data); XNextEvent(display, &event); /* Get next event. */ switch (event.type) { /* Dispatch on the event type. */ case Expose: event_xmp = (XMPane *)XLookUpAssoc(display, menu->assoc_tab, event.xexpose.window); if (event_xmp == NULL) { /* * If AEQ mode is enabled then queue the event. */ if (menu->aeq) { feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue)); if (feq_tmp == NULL) { _XMErrorCode = XME_CALLOC; return(XM_FAILURE); } feq_tmp->event = event; feq_tmp->next = feq; feq = feq_tmp; } else if (_XMEventHandler) (*_XMEventHandler)(&event); break; } if (event_xmp->activated) { XSetWindowBackground(display, event_xmp->window, menu->bkgnd_color); } else { XSetWindowBackgroundPixmap(display, event_xmp->window, menu->inact_pixmap); } _XMRefreshPane(display, menu, event_xmp); break; case EnterNotify: /* * First wait a small period of time, and see * if another EnterNotify event follows hard on the * heels of this one. i.e., the user is simply * "passing through". If so, ignore this one. */ event_xmw = (XMWindow *)XLookUpAssoc(display, menu->assoc_tab, event.xcrossing.window); if (event_xmw == NULL) break; if (event_xmw->type == SELECTION) { /* * We have entered a selection. */ /* if (XPending(display) == 0) usleep(150000); */ if (XPending(display) != 0) { XPeekEvent(display, &peek_event); if(peek_event.type == LeaveNotify) { break; } } cur_s = (XMSelect *)event_xmw; help_callback (cur_s->help_string, cur_p->serial, cur_s->serial); /* * If the pane we are in is active and the * selection entered is active then activate * the selection. */ if (cur_p->active && cur_s->active > 0) { cur_s->activated = 1; _XMRefreshSelection(display, menu, cur_s); } } else { /* * We have entered a pane. */ /* if (XPending(display) == 0) usleep(150000); */ if (XPending(display) != 0) { XPeekEvent(display, &peek_event); if (peek_event.type == EnterNotify) break; } XQueryPointer(display, menu->parent, &root, &child, &root_x, &root_y, &win_x, &win_y, &mask); event_xmp = (XMPane *)XLookUpAssoc(display, menu->assoc_tab, child); if (event_xmp == NULL) break; if (event_xmp == cur_p) break; if (event_xmp->serial > cur_p->serial) forward = True; else forward = False; p_ptr = cur_p; while (p_ptr != event_xmp) { if (forward) p_ptr = p_ptr->next; else p_ptr = p_ptr->prev; XRaiseWindow(display, p_ptr->window); } if (cur_p->activated) { cur_p->activated = False; XSetWindowBackgroundPixmap(display, cur_p->window, menu->inact_pixmap); _XMRefreshPane(display, menu, cur_p); } if (event_xmp->active) event_xmp->activated = True; #if 1 /* * i suspect the we don't get an EXPOSE event when backing * store is enabled; the menu windows content is probably * not drawn in when it should be in that case. * in that case, this is probably an ugly fix! * i hope someone more familiar with this code would * take it from here. -- caveh@eng.sun.com. */ XSetWindowBackground(display, event_xmp->window, menu->bkgnd_color); _XMRefreshPane(display, menu, event_xmp); #endif cur_p = event_xmp; } break; case LeaveNotify: event_xmw = (XMWindow *)XLookUpAssoc( display, menu->assoc_tab, event.xcrossing.window ); if (event_xmw == NULL) break; if(cur_s == NULL) break; /* * If the current selection was activated then * deactivate it. */ if (cur_s->activated) { cur_s->activated = False; _XMRefreshSelection(display, menu, cur_s); } cur_s = NULL; break; case ButtonPress: case ButtonRelease: *p_num = cur_p->serial; /* * Check to see if there is a current selection. */ if (cur_s != NULL) { /* * Set the selection number to the current selection. */ *s_num = cur_s->serial; /* * If the current selection was activated then * we have a valid selection otherwise we have * an inactive selection. */ if (cur_s->activated) { *data = cur_s->data; ret_val = XM_SUCCESS; } else { ret_val = XM_IA_SELECT; } } else { /* * No selection was current. */ ret_val = XM_NO_SELECT; } selection = True; break; case KeyPress: case KeyRelease: keysym = XLookupKeysym (&event.xkey, 0); /* Pop down on C-g and Escape. */ if ((keysym == XK_g && (event.xkey.state & ControlMask) != 0) || keysym == XK_Escape) /* Any escape, ignore modifiers. */ { ret_val = XM_NO_SELECT; selection = True; } break; default: /* * If AEQ mode is enabled then queue the event. */ if (menu->aeq) { feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue)); if (feq_tmp == NULL) { _XMErrorCode = XME_CALLOC; return(XM_FAILURE); } feq_tmp->event = event; feq_tmp->next = feq; feq = feq_tmp; } else if (_XMEventHandler) (*_XMEventHandler)(&event); } /* * If a selection has been made, break out of the event loop. */ if (selection == True) break; } /* * Unmap the menu. */ for ( p_ptr = menu->p_list->next; p_ptr != menu->p_list; p_ptr = p_ptr->next) { XUnmapWindow(display, p_ptr->window); } /* * Ungrab the mouse. */ XUngrabPointer(display, CurrentTime); XUngrabKeyboard(display, CurrentTime); /* * Restore bits under where the menu was if we managed * to save them and free the pixmap. */ /* * If there is a current selection deactivate it. */ if (cur_s != NULL) cur_s->activated = 0; /* * Deactivate the current pane. */ cur_p->activated = 0; XSetWindowBackgroundPixmap(display, cur_p->window, menu->inact_pixmap); /* * Synchronize the X buffers and the X event queue. */ XSync(display, 0); /* * Dispatch any events remaining on the queue. */ while (QLength(display)) { /* * Fetch the next event. */ XNextEvent(display, &event); /* * Discard any events left on the queue that belong to XMenu. * All others are held and then returned to the event queue. */ switch (event.type) { case Expose: case EnterNotify: case LeaveNotify: case ButtonPress: case ButtonRelease: /* * Does this event belong to one of XMenu's windows? * If so, discard it and process the next event. * If not fall through and treat it as a foreign event. */ event_xmp = (XMPane *)XLookUpAssoc( display, menu->assoc_tab, event.xbutton.window ); if (event_xmp != NULL) continue; default: /* * This is a foreign event. * Queue it for later return to the X event queue. */ feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue)); if (feq_tmp == NULL) { _XMErrorCode = XME_CALLOC; return(XM_FAILURE); } feq_tmp->event = event; feq_tmp->next = feq; feq = feq_tmp; } } /* * Return any foreign events that were queued to the X event queue. */ while (feq != NULL) { feq_tmp = feq; XPutBackEvent(display, &feq_tmp->event); feq = feq_tmp->next; free((char *)feq_tmp); } wait_func = 0; /* * Return successfully. */ _XMErrorCode = XME_NO_ERROR; return(ret_val); } /* arch-tag: 6b90b578-ecea-4328-b460-a0c96963f872 (do not change this comment) */