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author | Richard M. Stallman <rms@gnu.org> |
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date | Wed, 28 Jun 1995 10:02:03 +0000 |
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@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @setfilename ../info/positions @node Positions, Markers, Frames, Top @chapter Positions @cindex position (in buffer) A @dfn{position} is the index of a character in the text of a buffer. More precisely, a position identifies the place between two characters (or before the first character, or after the last character), so we can speak of the character before or after a given position. However, we often speak of the character ``at'' a position, meaning the character after that position. Positions are usually represented as integers starting from 1, but can also be represented as @dfn{markers}---special objects that relocate automatically when text is inserted or deleted so they stay with the surrounding characters. @xref{Markers}. @menu * Point:: The special position where editing takes place. * Motion:: Changing point. * Excursions:: Temporary motion and buffer changes. * Narrowing:: Restricting editing to a portion of the buffer. @end menu @node Point @section Point @cindex point @dfn{Point} is a special buffer position used by many editing commands, including the self-inserting typed characters and text insertion functions. Other commands move point through the text to allow editing and insertion at different places. Like other positions, point designates a place between two characters (or before the first character, or after the last character), rather than a particular character. Usually terminals display the cursor over the character that immediately follows point; point is actually before the character on which the cursor sits. @cindex point with narrowing The value of point is a number between 1 and the buffer size plus 1. If narrowing is in effect (@pxref{Narrowing}), then point is constrained to fall within the accessible portion of the buffer (possibly at one end of it). Each buffer has its own value of point, which is independent of the value of point in other buffers. Each window also has a value of point, which is independent of the value of point in other windows on the same buffer. This is why point can have different values in various windows that display the same buffer. When a buffer appears in only one window, the buffer's point and the window's point normally have the same value, so the distinction is rarely important. @xref{Window Point}, for more details. @defun point @cindex current buffer position This function returns the value of point in the current buffer, as an integer. @need 700 @example @group (point) @result{} 175 @end group @end example @end defun @defun point-min This function returns the minimum accessible value of point in the current buffer. This is normally 1, but if narrowing is in effect, it is the position of the start of the region that you narrowed to. (@xref{Narrowing}.) @end defun @defun point-max This function returns the maximum accessible value of point in the current buffer. This is @code{(1+ (buffer-size))}, unless narrowing is in effect, in which case it is the position of the end of the region that you narrowed to. (@xref{Narrowing}). @end defun @defun buffer-end flag This function returns @code{(point-min)} if @var{flag} is less than 1, @code{(point-max)} otherwise. The argument @var{flag} must be a number. @end defun @defun buffer-size This function returns the total number of characters in the current buffer. In the absence of any narrowing (@pxref{Narrowing}), @code{point-max} returns a value one larger than this. @example @group (buffer-size) @result{} 35 @end group @group (point-max) @result{} 36 @end group @end example @end defun @node Motion @section Motion Motion functions change the value of point, either relative to the current value of point, relative to the beginning or end of the buffer, or relative to the edges of the selected window. @xref{Point}. @menu * Character Motion:: Moving in terms of characters. * Word Motion:: Moving in terms of words. * Buffer End Motion:: Moving to the beginning or end of the buffer. * Text Lines:: Moving in terms of lines of text. * Screen Lines:: Moving in terms of lines as displayed. * List Motion:: Moving by parsing lists and sexps. * Skipping Characters:: Skipping characters belonging to a certain set. @end menu @node Character Motion @subsection Motion by Characters These functions move point based on a count of characters. @code{goto-char} is the fundamental primitive; the other functions use that. @deffn Command goto-char position This function sets point in the current buffer to the value @var{position}. If @var{position} is less than 1, it moves point to the beginning of the buffer. If @var{position} is greater than the length of the buffer, it moves point to the end. If narrowing is in effect, @var{position} still counts from the beginning of the buffer, but point cannot go outside the accessible portion. If @var{position} is out of range, @code{goto-char} moves point to the beginning or the end of the accessible portion. When this function is called interactively, @var{position} is the numeric prefix argument, if provided; otherwise it is read from the minibuffer. @code{goto-char} returns @var{position}. @end deffn @deffn Command forward-char &optional count @c @kindex beginning-of-buffer @c @kindex end-of-buffer This function moves point @var{count} characters forward, towards the end of the buffer (or backward, towards the beginning of the buffer, if @var{count} is negative). If the function attempts to move point past the beginning or end of the buffer (or the limits of the accessible portion, when narrowing is in effect), an error is signaled with error code @code{beginning-of-buffer} or @code{end-of-buffer}. In an interactive call, @var{count} is the numeric prefix argument. @end deffn @deffn Command backward-char &optional count This function moves point @var{count} characters backward, towards the beginning of the buffer (or forward, towards the end of the buffer, if @var{count} is negative). If the function attempts to move point past the beginning or end of the buffer (or the limits of the accessible portion, when narrowing is in effect), an error is signaled with error code @code{beginning-of-buffer} or @code{end-of-buffer}. In an interactive call, @var{count} is the numeric prefix argument. @end deffn @node Word Motion @subsection Motion by Words These functions for parsing words use the syntax table to decide whether a given character is part of a word. @xref{Syntax Tables}. @deffn Command forward-word count This function moves point forward @var{count} words (or backward if @var{count} is negative). Normally it returns @code{t}. If this motion encounters the beginning or end of the buffer, or the limits of the accessible portion when narrowing is in effect, point stops there and the value is @code{nil}. In an interactive call, @var{count} is set to the numeric prefix argument. @end deffn @deffn Command backward-word count This function is just like @code{forward-word}, except that it moves backward until encountering the front of a word, rather than forward. In an interactive call, @var{count} is set to the numeric prefix argument. This function is rarely used in programs, as it is more efficient to call @code{forward-word} with a negative argument. @end deffn @defvar words-include-escapes @c Emacs 19 feature This variable affects the behavior of @code{forward-word} and everything that uses it. If it is non-@code{nil}, then characters in the ``escape'' and ``character quote'' syntax classes count as part of words. Otherwise, they do not. @end defvar @node Buffer End Motion @subsection Motion to an End of the Buffer To move point to the beginning of the buffer, write: @example @group (goto-char (point-min)) @end group @end example @noindent Likewise, to move to the end of the buffer, use: @example @group (goto-char (point-max)) @end group @end example Here are two commands that users use to do these things. They are documented here to warn you not to use them in Lisp programs, because they set the mark and display messages in the echo area. @deffn Command beginning-of-buffer &optional n This function moves point to the beginning of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position. If @var{n} is non-@code{nil}, then it puts point @var{n} tenths of the way from the beginning of the buffer. In an interactive call, @var{n} is the numeric prefix argument, if provided; otherwise @var{n} defaults to @code{nil}. Don't use this function in Lisp programs! @end deffn @deffn Command end-of-buffer &optional n This function moves point to the end of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position. If @var{n} is non-@code{nil}, then it puts point @var{n} tenths of the way from the end of the buffer. In an interactive call, @var{n} is the numeric prefix argument, if provided; otherwise @var{n} defaults to @code{nil}. Don't use this function in Lisp programs! @end deffn @node Text Lines @subsection Motion by Text Lines @cindex lines Text lines are portions of the buffer delimited by newline characters, which are regarded as part of the previous line. The first text line begins at the beginning of the buffer, and the last text line ends at the end of the buffer whether or not the last character is a newline. The division of the buffer into text lines is not affected by the width of the window, by line continuation in display, or by how tabs and control characters are displayed. @deffn Command goto-line line This function moves point to the front of the @var{line}th line, counting from line 1 at beginning of the buffer. If @var{line} is less than 1, it moves point to the beginning of the buffer. If @var{line} is greater than the number of lines in the buffer, it moves point to the end of the buffer---that is, the @emph{end of the last line} of the buffer. This is the only case in which @code{goto-line} does not necessarily move to the beginning of a line. If narrowing is in effect, then @var{line} still counts from the beginning of the buffer, but point cannot go outside the accessible portion. So @code{goto-line} moves point to the beginning or end of the accessible portion, if the line number specifies an inaccessible position. The return value of @code{goto-line} is the difference between @var{line} and the line number of the line to which point actually was able to move (in the full buffer, before taking account of narrowing). Thus, the value is positive if the scan encounters the real end of the buffer. The value is zero if scan encounters the end of the accessible portion but not the real end of the buffer. In an interactive call, @var{line} is the numeric prefix argument if one has been provided. Otherwise @var{line} is read in the minibuffer. @end deffn @deffn Command beginning-of-line &optional count This function moves point to the beginning of the current line. With an argument @var{count} not @code{nil} or 1, it moves forward @var{count}@minus{}1 lines and then to the beginning of the line. If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point there. No error is signaled. @end deffn @deffn Command end-of-line &optional count This function moves point to the end of the current line. With an argument @var{count} not @code{nil} or 1, it moves forward @var{count}@minus{}1 lines and then to the end of the line. If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point there. No error is signaled. @end deffn @deffn Command forward-line &optional count @cindex beginning of line This function moves point forward @var{count} lines, to the beginning of the line. If @var{count} is negative, it moves point @minus{}@var{count} lines backward, to the beginning of a line. If @var{count} is zero, it moves point to the beginning of the current line. If @code{forward-line} encounters the beginning or end of the buffer (or of the accessible portion) before finding that many lines, it sets point there. No error is signaled. @code{forward-line} returns the difference between @var{count} and the number of lines actually moved. If you attempt to move down five lines from the beginning of a buffer that has only three lines, point stops at the end of the last line, and the value will be 2. In an interactive call, @var{count} is the numeric prefix argument. @end deffn @defun count-lines start end @cindex lines in region This function returns the number of lines between the positions @var{start} and @var{end} in the current buffer. If @var{start} and @var{end} are equal, then it returns 0. Otherwise it returns at least 1, even if @var{start} and @var{end} are on the same line. This is because the text between them, considered in isolation, must contain at least one line unless it is empty. Here is an example of using @code{count-lines}: @example @group (defun current-line () "Return the vertical position of point@dots{}" (+ (count-lines (window-start) (point)) (if (= (current-column) 0) 1 0) -1)) @end group @end example @end defun @ignore @c ================ The @code{previous-line} and @code{next-line} commands are functions that should not be used in programs. They are for users and are mentioned here only for completeness. @deffn Command previous-line count @cindex goal column This function moves point up @var{count} lines (down if @var{count} is negative). In moving, it attempts to keep point in the ``goal column'' (normally the same column that it was at the beginning of the move). If there is no character in the target line exactly under the current column, point is positioned after the character in that line which spans this column, or at the end of the line if it is not long enough. If it attempts to move beyond the top or bottom of the buffer (or clipped region), then point is positioned in the goal column in the top or bottom line. No error is signaled. In an interactive call, @var{count} will be the numeric prefix argument. The command @code{set-goal-column} can be used to create a semipermanent goal column to which this command always moves. Then it does not try to move vertically. If you are thinking of using this in a Lisp program, consider using @code{forward-line} with a negative argument instead. It is usually easier to use and more reliable (no dependence on goal column, etc.). @end deffn @deffn Command next-line count This function moves point down @var{count} lines (up if @var{count} is negative). In moving, it attempts to keep point in the ``goal column'' (normally the same column that it was at the beginning of the move). If there is no character in the target line exactly under the current column, point is positioned after the character in that line which spans this column, or at the end of the line if it is not long enough. If it attempts to move beyond the top or bottom of the buffer (or clipped region), then point is positioned in the goal column in the top or bottom line. No error is signaled. In the case where the @var{count} is 1, and point is on the last line of the buffer (or clipped region), a new empty line is inserted at the end of the buffer (or clipped region) and point moved there. In an interactive call, @var{count} will be the numeric prefix argument. The command @code{set-goal-column} can be used to create a semipermanent goal column to which this command always moves. Then it does not try to move vertically. If you are thinking of using this in a Lisp program, consider using @code{forward-line} instead. It is usually easier to use and more reliable (no dependence on goal column, etc.). @end deffn @c ================ @end ignore Also see the functions @code{bolp} and @code{eolp} in @ref{Near Point}. These functions do not move point, but test whether it is already at the beginning or end of a line. @node Screen Lines @subsection Motion by Screen Lines The line functions in the previous section count text lines, delimited only by newline characters. By contrast, these functions count screen lines, which are defined by the way the text appears on the screen. A text line is a single screen line if it is short enough to fit the width of the selected window, but otherwise it may occupy several screen lines. In some cases, text lines are truncated on the screen rather than continued onto additional screen lines. In these cases, @code{vertical-motion} moves point much like @code{forward-line}. @xref{Truncation}. Because the width of a given string depends on the flags that control the appearance of certain characters, @code{vertical-motion} behaves differently, for a given piece of text, depending on the buffer it is in, and even on the selected window (because the width, the truncation flag, and display table may vary between windows). @xref{Usual Display}. These functions scan text to determine where screen lines break, and thus take time proportional to the distance scanned. If you intend to use them heavily, Emacs provides caches which may improve the performance of your code. @xref{Text Lines, cache-long-line-scans}. @defun vertical-motion count &optional window This function moves point to the start of the screen line @var{count} screen lines down from the screen line containing point. If @var{count} is negative, it moves up instead. @code{vertical-motion} returns the number of lines moved. The value may be less in absolute value than @var{count} if the beginning or end of the buffer was reached. The window @var{window} is used for obtaining parameters such as the width, the horizontal scrolling, and the display table. But @code{vertical-motion} always operates on the current buffer, even if @var{window} currently displays some other buffer. @end defun @deffn Command move-to-window-line count This function moves point with respect to the text currently displayed in the selected window. It moves point to the beginning of the screen line @var{count} screen lines from the top of the window. If @var{count} is negative, that specifies a position @w{@minus{}@var{count}} lines from the bottom (or the last line of the buffer, if the buffer ends above the specified screen position). If @var{count} is @code{nil}, then point moves to the beginning of the line in the middle of the window. If the absolute value of @var{count} is greater than the size of the window, then point moves to the place that would appear on that screen line if the window were tall enough. This will probably cause the next redisplay to scroll to bring that location onto the screen. In an interactive call, @var{count} is the numeric prefix argument. The value returned is the window line number point has moved to, with the top line in the window numbered 0. @end deffn @defun compute-motion from frompos to topos width offsets window This function scans the current buffer, calculating screen positions. It scans the buffer forward from position @var{from}, assuming that is at screen coordinates @var{frompos}, to position @var{to} or coordinates @var{topos}, whichever comes first. It returns the ending buffer position and screen coordinates. The coordinate arguments @var{frompos} and @var{topos} are cons cells of the form @code{(@var{hpos} . @var{vpos})}. The argument @var{width} is the number of columns available to display text; this affects handling of continuation lines. Use the value returned by @code{window-width} for the window of your choice; normally, use @code{(window-width @var{window})}. The argument @var{offsets} is either @code{nil} or a cons cell of the form @code{(@var{hscroll} . @var{tab-offset})}. Here @var{hscroll} is the number of columns not being displayed at the left margin; most callers get this from @code{window-hscroll}. Meanwhile, @var{tab-offset} is the offset between column numbers on the screen and column numbers in the buffer. This can be nonzero in a continuation line, when the previous screen lines' widths do not add up to a multiple of @code{tab-width}. It is always zero in a non-continuation line. The window @var{window} serves only to specify which display table to use. @code{compute-motion} always operates on the current buffer, regardless of what buffer is displayed in @var{window}. The return value is a list of five elements: @example (@var{pos} @var{vpos} @var{hpos} @var{prevhpos} @var{contin}) @end example @noindent Here @var{pos} is the buffer position where the scan stopped, @var{vpos} is the vertical screen position, and @var{hpos} is the horizontal screen position. The result @var{prevhpos} is the horizontal position one character back from @var{pos}. The result @var{contin} is @code{t} if the last line was continued after (or within) the previous character. For example, to find the buffer position of column @var{col} of line @var{line} of a certain window, pass the window's display start location as @var{from} and the window's upper-left coordinates as @var{frompos}. Pass the buffer's @code{(point-max)} as @var{to}, to limit the scan to the end of the accessible portion of the buffer, and pass @var{line} and @var{col} as @var{topos}. Here's a function that does this: @example (defun coordinates-of-position (col line) (car (compute-motion (window-start) '(0 . 0) (point-max) (cons col line) (window-width) (cons (window-hscroll) 0) (selected-window)))) @end example When you use @code{compute-motion} for the minibuffer, you need to use @code{minibuffer-prompt-width} to get the horizontal position of the beginning of the first screen line. @xref{Minibuffer Misc}. @end defun @node List Motion @comment node-name, next, previous, up @subsection Moving over Balanced Expressions @cindex sexp motion @cindex Lisp expression motion @cindex list motion Here are several functions concerned with balanced-parenthesis expressions (also called @dfn{sexps} in connection with moving across them in Emacs). The syntax table controls how these functions interpret various characters; see @ref{Syntax Tables}. @xref{Parsing Expressions}, for lower-level primitives for scanning sexps or parts of sexps. For user-level commands, see @ref{Lists and Sexps,,, emacs, GNU Emacs Manual}. @deffn Command forward-list arg This function moves forward across @var{arg} balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.) @end deffn @deffn Command backward-list arg This function moves backward across @var{arg} balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.) @end deffn @deffn Command up-list arg This function moves forward out of @var{arg} levels of parentheses. A negative argument means move backward but still to a less deep spot. @end deffn @deffn Command down-list arg This function moves forward into @var{arg} levels of parentheses. A negative argument means move backward but still go deeper in parentheses (@minus{}@var{arg} levels). @end deffn @deffn Command forward-sexp arg This function moves forward across @var{arg} balanced expressions. Balanced expressions include both those delimited by parentheses and other kinds, such as words and string constants. For example, @example @group ---------- Buffer: foo ---------- (concat@point{} "foo " (car x) y z) ---------- Buffer: foo ---------- @end group @group (forward-sexp 3) @result{} nil ---------- Buffer: foo ---------- (concat "foo " (car x) y@point{} z) ---------- Buffer: foo ---------- @end group @end example @end deffn @deffn Command backward-sexp arg This function moves backward across @var{arg} balanced expressions. @end deffn @deffn Command beginning-of-defun arg This function moves back to the @var{arg}th beginning of a defun. If @var{arg} is negative, this actually moves forward, but it still moves to the beginning of a defun, not to the end of one. @end deffn @deffn Command end-of-defun arg This function moves forward to the @var{arg}th end of a defun. If @var{arg} is negative, this actually moves backward, but it still moves to the end of a defun, not to the beginning of one. @end deffn @defopt defun-prompt-regexp If non-@code{nil}, this variable holds a regular expression that specifies what text can appear before the open-parenthesis that starts a defun. That is to say, a defun begins on a line that starts with a match for this regular expression, followed by a character with open-parenthesis syntax. @end defopt @node Skipping Characters @comment node-name, next, previous, up @subsection Skipping Characters @cindex skipping characters The following two functions move point over a specified set of characters. For example, they are often used to skip whitespace. For related functions, see @ref{Motion and Syntax}. @defun skip-chars-forward character-set &optional limit This function moves point in the current buffer forward, skipping over a given set of characters. It examines the character following point, then advances point if the character matches @var{character-set}. This continues until it reaches a character that does not match. The function returns @code{nil}. The argument @var{character-set} is like the inside of a @samp{[@dots{}]} in a regular expression except that @samp{]} is never special and @samp{\} quotes @samp{^}, @samp{-} or @samp{\}. Thus, @code{"a-zA-Z"} skips over all letters, stopping before the first nonletter, and @code{"^a-zA-Z}" skips nonletters stopping before the first letter. @xref{Regular Expressions}. If @var{limit} is supplied (it must be a number or a marker), it specifies the maximum position in the buffer that point can be skipped to. Point will stop at or before @var{limit}. In the following example, point is initially located directly before the @samp{T}. After the form is evaluated, point is located at the end of that line (between the @samp{t} of @samp{hat} and the newline). The function skips all letters and spaces, but not newlines. @example @group ---------- Buffer: foo ---------- I read "@point{}The cat in the hat comes back" twice. ---------- Buffer: foo ---------- @end group @group (skip-chars-forward "a-zA-Z ") @result{} nil ---------- Buffer: foo ---------- I read "The cat in the hat@point{} comes back" twice. ---------- Buffer: foo ---------- @end group @end example @end defun @defun skip-chars-backward character-set &optional limit This function moves point backward, skipping characters that match @var{character-set}, until @var{limit}. It just like @code{skip-chars-forward} except for the direction of motion. @end defun @node Excursions @section Excursions @cindex excursion It is often useful to move point ``temporarily'' within a localized portion of the program, or to switch buffers temporarily. This is called an @dfn{excursion}, and it is done with the @code{save-excursion} special form. This construct saves the current buffer and its values of point and the mark so they can be restored after the completion of the excursion. The forms for saving and restoring the configuration of windows are described elsewhere (see @ref{Window Configurations}, and @pxref{Frame Configurations}). @defspec save-excursion forms@dots{} @cindex mark excursion @cindex point excursion @cindex current buffer excursion The @code{save-excursion} special form saves the identity of the current buffer and the values of point and the mark in it, evaluates @var{forms}, and finally restores the buffer and its saved values of point and the mark. All three saved values are restored even in case of an abnormal exit via @code{throw} or error (@pxref{Nonlocal Exits}). The @code{save-excursion} special form is the standard way to switch buffers or move point within one part of a program and avoid affecting the rest of the program. It is used more than 500 times in the Lisp sources of Emacs. @code{save-excursion} does not save the values of point and the mark for other buffers, so changes in other buffers remain in effect after @code{save-excursion} exits. @cindex window excursions Likewise, @code{save-excursion} does not restore window-buffer correspondences altered by functions such as @code{switch-to-buffer}. One way to restore these correspondences, and the selected window, is to use @code{save-window-excursion} inside @code{save-excursion} (@pxref{Window Configurations}). The value returned by @code{save-excursion} is the result of the last of @var{forms}, or @code{nil} if no @var{forms} are given. @example @group (save-excursion @var{forms}) @equiv{} (let ((old-buf (current-buffer)) (old-pnt (point-marker)) (old-mark (copy-marker (mark-marker)))) (unwind-protect (progn @var{forms}) (set-buffer old-buf) (goto-char old-pnt) (set-marker (mark-marker) old-mark))) @end group @end example @end defspec @node Narrowing @section Narrowing @cindex narrowing @cindex restriction (in a buffer) @cindex accessible portion (of a buffer) @dfn{Narrowing} means limiting the text addressable by Emacs editing commands to a limited range of characters in a buffer. The text that remains addressable is called the @dfn{accessible portion} of the buffer. Narrowing is specified with two buffer positions which become the beginning and end of the accessible portion. For most editing commands and most Emacs primitives, these positions replace the values of the beginning and end of the buffer. While narrowing is in effect, no text outside the accessible portion is displayed, and point cannot move outside the accessible portion. Values such as positions or line numbers, which usually count from the beginning of the buffer, do so despite narrowing, but the functions which use them refuse to operate on text that is inaccessible. The commands for saving buffers are unaffected by narrowing; they save the entire buffer regardless of any narrowing. @deffn Command narrow-to-region start end This function sets the accessible portion of the current buffer to start at @var{start} and end at @var{end}. Both arguments should be character positions. In an interactive call, @var{start} and @var{end} are set to the bounds of the current region (point and the mark, with the smallest first). @end deffn @deffn Command narrow-to-page move-count This function sets the accessible portion of the current buffer to include just the current page. An optional first argument @var{move-count} non-@code{nil} means to move forward or backward by @var{move-count} pages and then narrow. The variable @code{page-delimiter} specifies where pages start and end (@pxref{Standard Regexps}). In an interactive call, @var{move-count} is set to the numeric prefix argument. @end deffn @deffn Command widen @cindex widening This function cancels any narrowing in the current buffer, so that the entire contents are accessible. This is called @dfn{widening}. It is equivalent to the following expression: @example (narrow-to-region 1 (1+ (buffer-size))) @end example @end deffn @defspec save-restriction body@dots{} This special form saves the current bounds of the accessible portion, evaluates the @var{body} forms, and finally restores the saved bounds, thus restoring the same state of narrowing (or absence thereof) formerly in effect. The state of narrowing is restored even in the event of an abnormal exit via @code{throw} or error (@pxref{Nonlocal Exits}). Therefore, this construct is a clean way to narrow a buffer temporarily. The value returned by @code{save-restriction} is that returned by the last form in @var{body}, or @code{nil} if no body forms were given. @c Wordy to avoid overfull hbox. --rjc 16mar92 @strong{Caution:} it is easy to make a mistake when using the @code{save-restriction} construct. Read the entire description here before you try it. If @var{body} changes the current buffer, @code{save-restriction} still restores the restrictions on the original buffer (the buffer whose restructions it saved from), but it does not restore the identity of the current buffer. @code{save-restriction} does @emph{not} restore point and the mark; use @code{save-excursion} for that. If you use both @code{save-restriction} and @code{save-excursion} together, @code{save-excursion} should come first (on the outside). Otherwise, the old point value would be restored with temporary narrowing still in effect. If the old point value were outside the limits of the temporary narrowing, this would fail to restore it accurately. The @code{save-restriction} special form records the values of the beginning and end of the accessible portion as distances from the beginning and end of the buffer. In other words, it records the amount of inaccessible text before and after the accessible portion. This method yields correct results if @var{body} does further narrowing. However, @code{save-restriction} can become confused if the body widens and then make changes outside the range of the saved narrowing. When this is what you want to do, @code{save-restriction} is not the right tool for the job. Here is what you must use instead: @example @group (let ((beg (point-min-marker)) (end (point-max-marker))) (unwind-protect (progn @var{body}) (save-excursion (set-buffer (marker-buffer beg)) (narrow-to-region beg end)))) @end group @end example Here is a simple example of correct use of @code{save-restriction}: @example @group ---------- Buffer: foo ---------- This is the contents of foo This is the contents of foo This is the contents of foo@point{} ---------- Buffer: foo ---------- @end group @group (save-excursion (save-restriction (goto-char 1) (forward-line 2) (narrow-to-region 1 (point)) (goto-char (point-min)) (replace-string "foo" "bar"))) ---------- Buffer: foo ---------- This is the contents of bar This is the contents of bar This is the contents of foo@point{} ---------- Buffer: foo ---------- @end group @end example @end defspec