Mercurial > emacs
view lisp/play/mpuz.el @ 21495:8a45c0e518fa
(tmm-get-keymap): Handle `menu-item' menu items.
author | Karl Heuer <kwzh@gnu.org> |
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date | Mon, 13 Apr 1998 18:55:05 +0000 |
parents | f1fc193b6958 |
children | 0291983fe62f |
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;;; mpuz.el --- multiplication puzzle for GNU Emacs ;; Copyright (C) 1990 Free Software Foundation, Inc. ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr> ;; Keywords: games ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; When this package is loaded, `M-x mpuz' generates a random multiplication ;; puzzle. This is a multiplication example in which each digit has been ;; consistently replaced with some letter. Your job is to reconstruct ;; the original digits. Type `?' while the mode is active for detailed help. ;;; Code: (defgroup mpuz nil "Multiplication puzzle." :prefix "mpuz-" :group 'games) (random t) ; randomize (defcustom mpuz-silent nil "*Set this to T if you don't want dings on inputs." :type 'boolean :group 'mpuz) (defun mpuz-ding () "Dings, unless global variable `mpuz-silent' forbids it." (or mpuz-silent (ding t))) ;; Mpuz mode and keymaps ;;---------------------- (defcustom mpuz-mode-hook nil "Hook to run upon entry to mpuz." :type 'hook :group 'mpuz) (defvar mpuz-mode-map nil "Local keymap to use in Mult Puzzle.") (if mpuz-mode-map nil (setq mpuz-mode-map (make-sparse-keymap)) (define-key mpuz-mode-map "a" 'mpuz-try-letter) (define-key mpuz-mode-map "b" 'mpuz-try-letter) (define-key mpuz-mode-map "c" 'mpuz-try-letter) (define-key mpuz-mode-map "d" 'mpuz-try-letter) (define-key mpuz-mode-map "e" 'mpuz-try-letter) (define-key mpuz-mode-map "f" 'mpuz-try-letter) (define-key mpuz-mode-map "g" 'mpuz-try-letter) (define-key mpuz-mode-map "h" 'mpuz-try-letter) (define-key mpuz-mode-map "i" 'mpuz-try-letter) (define-key mpuz-mode-map "j" 'mpuz-try-letter) (define-key mpuz-mode-map "A" 'mpuz-try-letter) (define-key mpuz-mode-map "B" 'mpuz-try-letter) (define-key mpuz-mode-map "C" 'mpuz-try-letter) (define-key mpuz-mode-map "D" 'mpuz-try-letter) (define-key mpuz-mode-map "E" 'mpuz-try-letter) (define-key mpuz-mode-map "F" 'mpuz-try-letter) (define-key mpuz-mode-map "G" 'mpuz-try-letter) (define-key mpuz-mode-map "H" 'mpuz-try-letter) (define-key mpuz-mode-map "I" 'mpuz-try-letter) (define-key mpuz-mode-map "J" 'mpuz-try-letter) (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) (define-key mpuz-mode-map "?" 'describe-mode)) (defun mpuz-mode () "Multiplication puzzle mode. You have to guess which letters stand for which digits in the multiplication displayed inside the `*Mult Puzzle*' buffer. You may enter a guess for a letter's value by typing first the letter, then the digit. Thus, to guess that A=3, type A 3. To leave the game to do other editing work, just switch buffers. Then you may resume the game with M-x mpuz. You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]." (interactive) (setq major-mode 'mpuz-mode mode-name "Mult Puzzle") (use-local-map mpuz-mode-map) (run-hooks 'mpuz-mode-hook)) ;; Some variables for statistics ;;------------------------------ (defvar mpuz-nb-errors 0 "Number of errors made in current game.") (defvar mpuz-nb-completed-games 0 "Number of games completed.") (defvar mpuz-nb-cumulated-errors 0 "Number of errors made in previous games.") ;; Some variables for game tracking ;;--------------------------------- (defvar mpuz-in-progress nil "True if a game is currently in progress.") (defvar mpuz-found-digits (make-vector 10 nil) "A vector recording which digits have been decrypted.") (defmacro mpuz-digit-solved-p (digit) (list 'aref 'mpuz-found-digits digit)) ;; A puzzle uses a permutation of [0..9] into itself. ;; We use both the permutation and its inverse. ;;--------------------------------------------------- (defvar mpuz-digit-to-letter (make-vector 10 0) "A permutation from [0..9] to [0..9].") (defvar mpuz-letter-to-digit (make-vector 10 0) "The inverse of mpuz-digit-to-letter.") (defmacro mpuz-to-digit (letter) (list 'aref 'mpuz-letter-to-digit letter)) (defmacro mpuz-to-letter (digit) (list 'aref 'mpuz-digit-to-letter digit)) (defun mpuz-build-random-perm () "Initialize puzzle coding with a random permutation." (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq (index 10) elem) (while letters (setq elem (nth (random index) letters) letters (delq elem letters) index (1- index)) (aset mpuz-digit-to-letter index elem) (aset mpuz-letter-to-digit elem index)))) ;; A puzzle also uses a board displaying a multiplication. ;; Every digit appears in the board, crypted or not. ;;------------------------------------------------------ (defvar mpuz-board (make-vector 10 nil) "The board associates to any digit the list of squares where it appears.") (defun mpuz-put-digit-on-board (number square) "Put (last digit of) NUMBER on SQUARE of the puzzle board." ;; i.e. push SQUARE on NUMBER square-list (setq number (% number 10)) (aset mpuz-board number (cons square (aref mpuz-board number)))) (defun mpuz-check-all-solved () "Check whether all digits have been solved. Return t if yes." (catch 'found (let ((digit -1)) (while (> 10 (setq digit (1+ digit))) (if (and (not (mpuz-digit-solved-p digit)) ; unsolved (aref mpuz-board digit)) ; and appearing in the puzzle ! (throw 'found nil)))) t)) ;; To build a puzzle, we take two random numbers and multiply them. ;; We also take a random permutation for encryption. ;; The random numbers are only use to see which digit appears in which square ;; of the board. Everything is stored in individual squares. ;;--------------------------------------------------------------------------- (defun mpuz-random-puzzle () "Draw random values to be multiplied in a puzzle." (mpuz-build-random-perm) (fillarray mpuz-board nil) ; erase the board (let (A B C D E) ;; A,B,C,D & E, are the five rows of our multiplication. ;; Choose random values, discarding uninteresting cases. (while (progn (setq A (random 1000) B (random 100) C (* A (% B 10)) D (* A (/ B 10)) E (* A B)) (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D ;; Individual digits are now put on their respective squares. ;; [NB: A square is a pair <row,column> of the screen.] (mpuz-put-digit-on-board A '(2 . 9)) (mpuz-put-digit-on-board (/ A 10) '(2 . 7)) (mpuz-put-digit-on-board (/ A 100) '(2 . 5)) (mpuz-put-digit-on-board B '(4 . 9)) (mpuz-put-digit-on-board (/ B 10) '(4 . 7)) (mpuz-put-digit-on-board C '(6 . 9)) (mpuz-put-digit-on-board (/ C 10) '(6 . 7)) (mpuz-put-digit-on-board (/ C 100) '(6 . 5)) (mpuz-put-digit-on-board (/ C 1000) '(6 . 3)) (mpuz-put-digit-on-board D '(8 . 7)) (mpuz-put-digit-on-board (/ D 10) '(8 . 5)) (mpuz-put-digit-on-board (/ D 100) '(8 . 3)) (mpuz-put-digit-on-board (/ D 1000) '(8 . 1)) (mpuz-put-digit-on-board E '(10 . 9)) (mpuz-put-digit-on-board (/ E 10) '(10 . 7)) (mpuz-put-digit-on-board (/ E 100) '(10 . 5)) (mpuz-put-digit-on-board (/ E 1000) '(10 . 3)) (mpuz-put-digit-on-board (/ E 10000) '(10 . 1)))) ;; Display ;;-------- (defconst mpuz-framework " . . . Number of errors (this game): 0 x . . ------- . . . . Number of completed games: 0 . . . . --------- Average number of errors: 0.00 . . . . ." "The general picture of the puzzle screen, as a string.") (defun mpuz-create-buffer () "Create (or recreate) the puzzle buffer. Return it." (let ((buff (get-buffer-create "*Mult Puzzle*"))) (save-excursion (set-buffer buff) (let ((buffer-read-only nil)) (erase-buffer) (insert mpuz-framework) (mpuz-paint-board) (mpuz-paint-errors) (mpuz-paint-statistics))) buff)) (defun mpuz-paint-errors () "Paint error count on the puzzle screen." (mpuz-switch-to-window) (let ((buffer-read-only nil)) (goto-line 3) (move-to-column 49) (mpuz-delete-line) (insert (prin1-to-string mpuz-nb-errors)))) (defun mpuz-paint-statistics () "Paint statistics about previous games on the puzzle screen." (let* ((mean (if (zerop mpuz-nb-completed-games) 0 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors)) (* 2 mpuz-nb-completed-games)))) (frac-part (% mean 100))) (let ((buffer-read-only nil)) (goto-line 7) (move-to-column 51) (mpuz-delete-line) (insert (prin1-to-string mpuz-nb-completed-games)) (goto-line 9) (move-to-column 50) (mpuz-delete-line) (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10)))))) (defun mpuz-paint-board () "Paint board situation on the puzzle screen." (mpuz-switch-to-window) (let ((letter -1)) (while (> 10 (setq letter (1+ letter))) (mpuz-paint-digit (mpuz-to-digit letter)))) (goto-char (point-min))) (defun mpuz-paint-digit (digit) "Paint all occurrences of DIGIT on the puzzle board." ;; (mpuz-switch-to-window) (let ((char (if (mpuz-digit-solved-p digit) (+ digit ?0) (+ (mpuz-to-letter digit) ?A))) (square-l (aref mpuz-board digit))) (let ((buffer-read-only nil)) (while square-l (goto-line (car (car square-l))) ; line before column ! (move-to-column (cdr (car square-l))) (insert char) (delete-char 1) (backward-char 1) (setq square-l (cdr square-l)))))) (defun mpuz-delete-line () "Clear from point to next newline." ; & put nothing in the kill ring (while (not (= ?\n (char-after (point)))) (delete-char 1))) (defun mpuz-get-buffer () "Get the puzzle buffer if it exists." (get-buffer "*Mult Puzzle*")) (defun mpuz-switch-to-window () "Find or create the Mult-Puzzle buffer, and display it." (let ((buff (mpuz-get-buffer))) (or buff (setq buff (mpuz-create-buffer))) (switch-to-buffer buff) (or buffer-read-only (toggle-read-only)) (mpuz-mode))) ;; Game control ;;------------- (defun mpuz-abort-game () "Abort any puzzle in progress." (message "Mult Puzzle aborted.") (setq mpuz-in-progress nil mpuz-nb-errors 0) (fillarray mpuz-board nil) (let ((buff (mpuz-get-buffer))) (if buff (kill-buffer buff)))) (defun mpuz-start-new-game () "Start a new puzzle." (message "Here we go...") (setq mpuz-nb-errors 0 mpuz-in-progress t) (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits (mpuz-random-puzzle) (mpuz-switch-to-window) (mpuz-paint-board) (mpuz-paint-errors) (mpuz-ask-for-try)) (defun mpuz-offer-new-game () "Ask if user wants to start a new puzzle." (if (y-or-n-p "Start a new game ") (mpuz-start-new-game) (message "OK. I won't."))) ;;;###autoload (defun mpuz () "Multiplication puzzle with GNU Emacs." ;; Main entry point (interactive) (mpuz-switch-to-window) (if mpuz-in-progress (mpuz-offer-abort) (mpuz-start-new-game))) (defun mpuz-offer-abort () "Ask if user wants to abort current puzzle." (interactive) (if (y-or-n-p "Abort game ") (mpuz-abort-game) (mpuz-ask-for-try))) (defun mpuz-ask-for-try () "Ask for user proposal in puzzle." (message "Your try ?")) (defun mpuz-try-letter () "Propose a digit for a letter in puzzle." (interactive) (if mpuz-in-progress (let (letter-char digit digit-char message) (setq letter-char (upcase last-command-char) digit (mpuz-to-digit (- letter-char ?A))) (cond ((mpuz-digit-solved-p digit) (message "%c already solved." letter-char)) ((null (aref mpuz-board digit)) (message "%c does not appear." letter-char)) ((progn (message "%c = " letter-char) ;; <char> has been entered. ;; Print "<char> =" and ;; read <num> or = <num> (setq digit-char (read-char)) (if (eq digit-char ?=) (setq digit-char (read-char))) (message "%c = %c" letter-char digit-char) (or (> digit-char ?9) (< digit-char ?0))) ; bad input (ding t)) (t (mpuz-try-proposal letter-char digit-char)))) (mpuz-offer-new-game))) (defun mpuz-try-proposal (letter-char digit-char) "Propose LETTER-CHAR as code for DIGIT-CHAR." (let* ((letter (- letter-char ?A)) (digit (- digit-char ?0)) (correct-digit (mpuz-to-digit letter))) (cond ((mpuz-digit-solved-p correct-digit) (message "%c has already been found.")) ((= digit correct-digit) (message "%c = %c correct !" letter-char digit-char) (mpuz-ding) (mpuz-correct-guess digit)) (t ;;; incorrect guess (message "%c = %c incorrect !" letter-char digit-char) (mpuz-ding) (setq mpuz-nb-errors (1+ mpuz-nb-errors)) (mpuz-paint-errors))))) (defun mpuz-correct-guess (digit) "Handle correct guessing of DIGIT." (aset mpuz-found-digits digit t) ; Mark digit as solved (mpuz-paint-digit digit) ; Repaint it (now as a digit) (if (mpuz-check-all-solved) (mpuz-close-game))) (defun mpuz-close-game () "Housecleaning when puzzle has been solved." (setq mpuz-in-progress nil mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors) mpuz-nb-completed-games (1+ mpuz-nb-completed-games)) (mpuz-paint-statistics) (let ((message (mpuz-congratulate))) (message message) (sit-for 4) (if (y-or-n-p (concat message " Start a new game ")) (mpuz-start-new-game) (message "Good Bye !")))) (defun mpuz-congratulate () "Build a congratulation message when puzzle is solved." (format "Puzzle solved with %d error%s. %s" mpuz-nb-errors (if (= mpuz-nb-errors 1) "" "s") (cond ((= mpuz-nb-errors 0) "That's perfect !") ((= mpuz-nb-errors 1) "That's very good !") ((= mpuz-nb-errors 2) "That's good.") ((= mpuz-nb-errors 3) "That's not bad.") ((= mpuz-nb-errors 4) "That's not too bad...") ((and (>= mpuz-nb-errors 5) (< mpuz-nb-errors 10)) "That's bad !") ((and (>= mpuz-nb-errors 10) (< mpuz-nb-errors 15)) "That's awful.") ((>= mpuz-nb-errors 15) "That's not serious.")))) (defun mpuz-show-solution () "Display solution for debugging purposes." (interactive) (mpuz-switch-to-window) (let (digit list) (setq digit -1) (while (> 10 (setq digit (1+ digit))) (or (mpuz-digit-solved-p digit) (setq list (cons digit list)))) (mapcar 'mpuz-correct-guess list))) (provide 'mpuz) ;;; mpuz.el ends here