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view lisp/window.el @ 1515:8cc7bc81d2aa
* keyboard.c: #include dispextern.h.
(recursive_edit_unwind, command_loop, Fthis_command_keys): Declare
these to return Lisp_Objects at the very top of the file, to avoid
having them implicitly declared as ints.
(echo_char): Use EQ to compare C to help_char.
(read_char): Remember to apply XFASTINT to the return value of
Flength before using it. Apply XINT to c when clearing its high
bits and meta bits, and when writing it to the dribble file.
(read_char_menu_prompt): Use EQ to compare obj with
menu_prompt_more_char and its control-character analog.
(read_key_sequence): Declare PROMPT to be char *, not a
Lisp_Object. Use the appropriate accessors on keybuf when looking
for ASCII function key sequences.
* keyboard.c (echobuf): Make this 300 characters, not 100. This
isn't a real fix, but it's quick.
* keyboard.c (read_char): When returning an unread switch-frame
event, jump to reread_first to return it, rather than reread; this
makes sure the event gets echoed (if appropriate) and goes into
this_command_keys.
* keyboard.c (read_key_sequence): If the key sequence starts with
a mouse click, read the key sequence using the keymaps of the
buffer clicked on, not the current buffer.
* keyboard.c (unread_switch_frame): Make this static, to indicate
that nobody outside of this file uses it.
* keyboard.c (follow_key): Ask get_keymap_1 to perform autoloads.
(read_key_sequence): When pursuing potential bindings in the
function key map, ask get_keymap_1 to perform autoloading. This
is hardly important, but it's consistent.
author | Jim Blandy <jimb@redhat.com> |
---|---|
date | Sat, 31 Oct 1992 05:21:45 +0000 |
parents | 2cdce064065f |
children | bb127c1081af |
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;;; windows.el --- GNU Emacs window commands aside from those written in C. ;;; Copyright (C) 1985, 1989, 1992 Free Software Foundation, Inc. ;; Maintainer: FSF ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; Code: (defun count-windows (&optional minibuf) "Returns the number of visible windows. Optional arg NO-MINI non-nil means don't count the minibuffer even if it is active." (let ((count 0)) (walk-windows (function (lambda () (setq count (+ count 1)))) minibuf) count)) (defun balance-windows () "Makes all visible windows the same size (approximately)." (interactive) (let ((count 0)) (walk-windows (function (lambda (w) (setq count (+ count 1)))) 'nomini) (let ((size (/ (frame-height) count))) (walk-windows (function (lambda (w) (select-window w) (enlarge-window (- size (window-height))))) 'nomini)))) ;;; I think this should be the default; I think people will prefer it--rms. (defvar split-window-keep-point t "*If non-nil, split windows so that both windows keep the original value of point. This is often more convenient for editing. If nil, split windows to minimize redisplay. This is convenient on slow terminals, but point may be moved strangely to accommodate the redisplay.") (defun split-window-vertically (&optional arg) "Split current window into two windows, one above the other. The uppermost window gets ARG lines and the other gets the rest. With no argument, split equally or close to it. Both windows display the same buffer now current. If the variable split-window-keep-point is non-nil, both new windows will get the same value of point as the current window. This is often more convenient for editing. Otherwise, we chose window starts so as to minimize the amount of redisplay; this is convenient on slow terminals. The new selected window is the one that the current value of point appears in. The value of point can change if the text around point is hidden by the new mode line." (interactive "P") (let ((old-w (selected-window)) (old-point (point)) new-w bottom switch) (setq new-w (split-window nil (and arg (prefix-numeric-value arg)))) (or split-window-keep-point (progn (save-excursion (set-buffer (window-buffer)) (goto-char (window-start)) (vertical-motion (window-height)) (set-window-start new-w (point)) (if (> (point) (window-point new-w)) (set-window-point new-w (point))) (vertical-motion -1) (setq bottom (point))) (if (<= bottom (point)) (set-window-point old-w (1- bottom))) (if (< (window-start new-w) old-point) (progn (set-window-point new-w old-point) (select-window new-w))))))) (defun split-window-horizontally (&optional arg) "Split current window into two windows side by side. This window becomes the leftmost of the two, and gets ARG columns. No arg means split equally." (interactive "P") (split-window nil (and arg (prefix-numeric-value arg)) t)) (defun enlarge-window-horizontally (arg) "Make current window ARG columns wider." (interactive "p") (enlarge-window arg t)) (defun shrink-window-horizontally (arg) "Make current window ARG columns narrower." (interactive "p") (shrink-window arg t)) (define-key ctl-x-map "2" 'split-window-vertically) (define-key ctl-x-map "3" 'split-window-horizontally) (define-key ctl-x-map "}" 'enlarge-window-horizontally) (define-key ctl-x-map "{" 'shrink-window-horizontally) ;;; windows.el ends here