Mercurial > emacs
view lisp/play/spook.el @ 1310:8db103d11270
* keyboard.c (echo_char, read_char): Apply EVENT_HEAD without first
testing for EVENT_HAS_PARAMETERS; EVENT_HEAD works properly on
all sorts of events now.
(read_key_sequence): Use the new accessors to decide in which window
an event occurred.
* keyboard.c (Qevent_unmodified): Replaced by...
(Qevent_symbol_elements): New property.
(syms_of_keyboard): initialize and staticpro the latter, not the
former.
* keyboard.c (readable_events): This doesn't need to scan and
discard mouse release events anymore; it just uses
EVENT_QUEUES_EMPTY.
(kbd_buffer_get_event): No need to skip past mouse release events.
* keyboard.c (button_down_location): New variable, which
stores the location at which each button was pressed, so we
can build a complete drag event when the button is released.
(make_lispy_event): When a button is pressed, record its
location in button_down_location, and turn it into a `down'
event. When a button is released, compare its release
location with its press location, and decide whether to call
it a `click' or `drag' event.
Change mouse movement events to be arranged like click events.
(format_modifiers): Note that the click modifier has no
written representation.
(modifier_names, modifer_symbols): New variables, used to
create the Qevent_symbol_elements property.
(modify_event_symbol): Change the format of the modified
symbol cache; there are too many modifier bits now to use a
vector indexed by a modifier mask. Use an assoc-list instead.
Document the format of the cache.
Put the Qevent_symbol_elements property on each new symbol,
instead of a Qevent_unmodified property.
(symbols_of_keyboard): Put Qevent_symbol_elements properties on
the symbols specified in head_table, not Qevent_unmodifed properties.
Initialize and staticpro modifier_symbols, and staticpro the
window elements of button_down_location.
author | Jim Blandy <jimb@redhat.com> |
---|---|
date | Fri, 02 Oct 1992 23:55:39 +0000 |
parents | 3e9034e7bebf |
children | 9e7ec92a4fdf |
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;;; spook.el --- spook phrase utility for overloading the NSA line eater ;; Copyright (C) 1988 Free Software Foundation, Inc. ;; Maintainer: FSF ;; Keywords: games ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; Commentary: ; Steve Strassmann (straz@media-lab.media.mit.edu) didn't write ; this, and even if he did, he really didn't mean for you to use it ; in an anarchistic way. ; May 1987 ; To use this: ; Make sure you have the variable SPOOK-PHRASES-FILE pointing to ; a valid phrase file. Phrase files are in the same format as ; zippy's yow.lines (ITS-style LINS format). ; Strings are terminated by ascii 0 characters. Leading whitespace ignored. ; Everything up to the first \000 is a comment. ; ; Just before sending mail, do M-x spook. ; A number of phrases will be inserted into your buffer, to help ; give your message that extra bit of attractiveness for automated ; keyword scanners. ;;; Code: ; Variables (defvar spook-phrases-file (concat data-directory "spook.lines") "Keep your favorite phrases here.") (defvar spook-phrase-default-count 15 "Default number of phrases to insert") (defvar spook-vector nil "Important phrases for NSA mail-watchers") ; Randomize the seed in the random number generator. (random t) ; Call this with M-x spook. ;;;###autoload (defun spook () "Adds that special touch of class to your outgoing mail." (interactive) (if (null spook-vector) (setq spook-vector (snarf-spooks))) (shuffle-vector spook-vector) (let ((start (point))) (insert ?\n) (spook1 (min (- (length spook-vector) 1) spook-phrase-default-count)) (insert ?\n) (fill-region-as-paragraph start (point) nil))) (defun spook1 (arg) "Inserts a spook phrase ARG times." (cond ((zerop arg) t) (t (insert (aref spook-vector arg)) (insert " ") (spook1 (1- arg))))) (defun snarf-spooks () "Reads in the phrase file" (message "Checking authorization...") (save-excursion (let ((buf (generate-new-buffer "*spook*")) (result '())) (set-buffer buf) (insert-file-contents (expand-file-name spook-phrases-file)) (search-forward "\0") (while (progn (skip-chars-forward " \t\n\r\f") (not (eobp))) (let ((beg (point))) (search-forward "\0") (setq result (cons (buffer-substring beg (1- (point))) result)))) (kill-buffer buf) (message "Checking authorization... Approved.") (setq spook-vector (apply 'vector result))))) (defun pick-random (n) "Returns a random number from 0 to N-1 inclusive." (% (logand 0777777 (random)) n)) ; Thanks to Ian G Batten <BattenIG@CS.BHAM.AC.UK> ; [of the University of Birmingham Computer Science Department] ; for the iterative version of this shuffle. ; (defun shuffle-vector (vector) "Randomly permute the elements of VECTOR (all permutations equally likely)" (let ((i 0) j temp (len (length vector))) (while (< i len) (setq j (+ i (pick-random (- len i)))) (setq temp (aref vector i)) (aset vector i (aref vector j)) (aset vector j temp) (setq i (1+ i)))) vector) ;;; spook.el ends here