view lisp/play/spook.el @ 1310:8db103d11270

* keyboard.c (echo_char, read_char): Apply EVENT_HEAD without first testing for EVENT_HAS_PARAMETERS; EVENT_HEAD works properly on all sorts of events now. (read_key_sequence): Use the new accessors to decide in which window an event occurred. * keyboard.c (Qevent_unmodified): Replaced by... (Qevent_symbol_elements): New property. (syms_of_keyboard): initialize and staticpro the latter, not the former. * keyboard.c (readable_events): This doesn't need to scan and discard mouse release events anymore; it just uses EVENT_QUEUES_EMPTY. (kbd_buffer_get_event): No need to skip past mouse release events. * keyboard.c (button_down_location): New variable, which stores the location at which each button was pressed, so we can build a complete drag event when the button is released. (make_lispy_event): When a button is pressed, record its location in button_down_location, and turn it into a `down' event. When a button is released, compare its release location with its press location, and decide whether to call it a `click' or `drag' event. Change mouse movement events to be arranged like click events. (format_modifiers): Note that the click modifier has no written representation. (modifier_names, modifer_symbols): New variables, used to create the Qevent_symbol_elements property. (modify_event_symbol): Change the format of the modified symbol cache; there are too many modifier bits now to use a vector indexed by a modifier mask. Use an assoc-list instead. Document the format of the cache. Put the Qevent_symbol_elements property on each new symbol, instead of a Qevent_unmodified property. (symbols_of_keyboard): Put Qevent_symbol_elements properties on the symbols specified in head_table, not Qevent_unmodifed properties. Initialize and staticpro modifier_symbols, and staticpro the window elements of button_down_location.
author Jim Blandy <jimb@redhat.com>
date Fri, 02 Oct 1992 23:55:39 +0000
parents 3e9034e7bebf
children 9e7ec92a4fdf
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;;; spook.el --- spook phrase utility for overloading the NSA line eater

;; Copyright (C) 1988 Free Software Foundation, Inc.

;; Maintainer: FSF
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.

;;; Commentary:

; Steve Strassmann (straz@media-lab.media.mit.edu) didn't write
; this, and even if he did, he really didn't mean for you to use it
; in an anarchistic way.
; May 1987

; To use this:
;  Make sure you have the variable SPOOK-PHRASES-FILE pointing to 
;  a valid phrase file. Phrase files are in the same format as
;  zippy's yow.lines (ITS-style LINS format). 
;  Strings are terminated by ascii 0 characters. Leading whitespace ignored.
;  Everything up to the first \000 is a comment.
;
;  Just before sending mail, do M-x spook.
;  A number of phrases will be inserted into your buffer, to help
;  give your message that extra bit of attractiveness for automated
;  keyword scanners.

;;; Code:

; Variables
(defvar spook-phrases-file (concat data-directory "spook.lines")
   "Keep your favorite phrases here.")

(defvar spook-phrase-default-count 15
   "Default number of phrases to insert")

(defvar spook-vector nil
  "Important phrases for NSA mail-watchers")

; Randomize the seed in the random number generator.
(random t)

; Call this with M-x spook.
;;;###autoload
(defun spook ()
  "Adds that special touch of class to your outgoing mail."
  (interactive)
  (if (null spook-vector)
      (setq spook-vector (snarf-spooks)))
  (shuffle-vector spook-vector)
  (let ((start (point)))
    (insert ?\n)
    (spook1 (min (- (length spook-vector) 1) spook-phrase-default-count))
    (insert ?\n)
    (fill-region-as-paragraph start (point) nil)))

(defun spook1 (arg)
  "Inserts a spook phrase ARG times."
  (cond ((zerop arg) t)
	(t (insert (aref spook-vector arg))
	   (insert " ")
	   (spook1 (1- arg)))))

(defun snarf-spooks ()
  "Reads in the phrase file"
  (message "Checking authorization...")
  (save-excursion
    (let ((buf (generate-new-buffer "*spook*"))
	  (result '()))
      (set-buffer buf)
      (insert-file-contents (expand-file-name spook-phrases-file))
      (search-forward "\0")
      (while (progn (skip-chars-forward " \t\n\r\f") (not (eobp)))
	(let ((beg (point)))
	  (search-forward "\0")
	  (setq result (cons (buffer-substring beg (1- (point)))
			     result))))
      (kill-buffer buf)
      (message "Checking authorization... Approved.")
      (setq spook-vector (apply 'vector result)))))

(defun pick-random (n)
  "Returns a random number from 0 to N-1 inclusive."
  (% (logand 0777777 (random)) n))

; Thanks to Ian G Batten <BattenIG@CS.BHAM.AC.UK>
; [of the University of Birmingham Computer Science Department]
; for the iterative version of this shuffle.
;
(defun shuffle-vector (vector)
  "Randomly permute the elements of VECTOR (all permutations equally likely)"
  (let ((i 0)
	j
	temp
	(len (length vector)))
    (while (< i len)
      (setq j (+ i (pick-random (- len i))))
      (setq temp (aref vector i))
      (aset vector i (aref vector j))
      (aset vector j temp)
      (setq i (1+ i))))
  vector)

;;; spook.el ends here