view lisp/gnus/gnus-audio.el @ 20914:8f189ffad604

(c-forward-syntactic-ws, c-backward-syntactic-ws): Don't narrow, just make a simple check against the given limit. (c-collect-line-comments): New function. (c-literal-limits): New function that finds the start and end pos of a comment or string surrounding point. (c-literal-limits-fast): A faster variant of `c-literal-limits' for newer Emacsen where the state returned from `parse-partial-sexp' contains the starting pos of the last literal. (c-parse-state): Use (c-point 'bod) instead of beginning-of-defun directly. (c-guess-basic-syntax): Fixed a few byte compiler warnings. (c-backward-to-start-of-do): Break infloop for invalid code, e.g. when someone types while (TRUE) { at the top of a buffer, we shouldn't hang when the { is typed! (c-backward-to-start-of-if): Ensure never move forward, not even if point < lim. (c-search-uplist-for-classkey): When searching up for a class key, instead of hardcoding the extended search for "extern", use the new variable c-extra-toplevel-key, which is language dependent. For C++, this variable includes the keyword "namespace" which will match C++ namespace introducing blocks. (c-guess-basic-syntax): Support for recognizing C++ namespace blocks, by elaborating on the mechanism used to find external language blocks. Searches which hardcoded "extern" now use c-extra-toplevel-key, a language dependent variable. Case clauses that were modified: CASE 5A.1, CASE 5A.4, CASE 5F, CASE 5I, CASE 14A. CASE 3: we can now determine whether we're at the beginning of a cpp macro definition, or inside the middle of one. Set syntax to 'cpp-macro in the former case, 'cpp-macro-cont in the latter. In both cases, the relpos is the beginning of the macro. (c-forward-syntactic-ws): Added code that skips forward over multi-line cpp macros. (c-beginning-of-macro): Moved, and made into a defsubst. This function can now actually find the beginning of a multi-line C preprocessor macro. (c-backward-syntactic-ws): Use c-beginning-of-macro to skip backwards over multi-line macro definitions. (c-in-literal, c-fast-in-literal): Use c-beginning-of-macro to find out whether we're in a multi-line macro definition. (c-fast-in-literal): Function which should be faster than c-in-literal. In XEmacs, this uses buffer-syntactic-context.
author Richard M. Stallman <rms@gnu.org>
date Tue, 17 Feb 1998 07:08:44 +0000
parents e6935c08cf0b
children 15fc6acbae7a
line wrap: on
line source

;;; gnus-audio.el --- Sound effects for Gnus
;; Copyright (C) 1996 Free Software Foundation

;; Author: Steven L. Baur <steve@miranova.com>
;; Keywords: news

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Commentary:
;; This file provides access to sound effects in Gnus.
;; Prerelease:  This file is partially stripped to support earcons.el
;; You can safely ignore most of it until Red Gnus.  **Evil Laugh**
;;; Code:

(when (null (boundp 'running-xemacs))
  (defvar running-xemacs (string-match "XEmacs\\|Lucid" emacs-version)))

(require 'nnheader)
(eval-when-compile (require 'cl))

(defvar gnus-audio-inline-sound
  (and (fboundp 'device-sound-enabled-p)
       (device-sound-enabled-p))
  "When t, we will not spawn a subprocess to play sounds.")

(defvar gnus-audio-directory (nnheader-find-etc-directory "sounds")
  "The directory containing the Sound Files.")

(defvar gnus-audio-au-player "/usr/bin/showaudio"
  "Executable program for playing sun AU format sound files")
(defvar gnus-audio-wav-player "/usr/local/bin/play"
  "Executable program for playing WAV files")


;;; The following isn't implemented yet.  Wait for Red Gnus.
;(defvar gnus-audio-effects-enabled t
;  "When t, Gnus will use sound effects.")
;(defvar gnus-audio-enable-hooks nil
;  "Functions run when enabling sound effects.")
;(defvar gnus-audio-disable-hooks nil
;  "Functions run when disabling sound effects.")
;(defvar gnus-audio-theme-song nil
;  "Theme song for Gnus.")
;(defvar gnus-audio-enter-group nil
;  "Sound effect played when selecting a group.")
;(defvar gnus-audio-exit-group nil
;  "Sound effect played when exiting a group.")
;(defvar gnus-audio-score-group nil
;  "Sound effect played when scoring a group.")
;(defvar gnus-audio-busy-sound nil
;  "Sound effect played when going into a ... sequence.")


;;;###autoload
					;(defun gnus-audio-enable-sound ()
;  "Enable Sound Effects for Gnus."
;  (interactive)
;  (setq gnus-audio-effects-enabled t)
;  (run-hooks gnus-audio-enable-hooks))

;;;###autoload
					;(defun gnus-audio-disable-sound ()
;  "Disable Sound Effects for Gnus."
;  (interactive)
;  (setq gnus-audio-effects-enabled nil)
;  (run-hooks gnus-audio-disable-hooks))

;;;###autoload
(defun gnus-audio-play (file)
  "Play a sound through the speaker."
  (interactive)
  (let ((sound-file (if (file-exists-p file)
			file
		      (concat gnus-audio-directory file))))
    (when (file-exists-p sound-file)
      (if gnus-audio-inline-sound
	  (play-sound-file sound-file)
	(cond ((string-match "\\.wav$" sound-file)
	       (call-process gnus-audio-wav-player
			     sound-file
			     0
			     nil
			     sound-file))
	      ((string-match "\\.au$" sound-file)
	       (call-process gnus-audio-au-player
			     sound-file
			     0
			     nil
			     sound-file)))))))


;;; The following isn't implemented yet, wait for Red Gnus
					;(defun gnus-audio-startrek-sounds ()
;  "Enable sounds from Star Trek the original series."
;  (interactive)
;  (setq gnus-audio-busy-sound "working.au")
;  (setq gnus-audio-enter-group "bulkhead_door.au")
;  (setq gnus-audio-exit-group "bulkhead_door.au")
;  (setq gnus-audio-score-group "ST_laser.au")
;  (setq gnus-audio-theme-song "startrek.au")
;  (add-hook 'gnus-select-group-hook 'gnus-audio-startrek-select-group)
;  (add-hook 'gnus-exit-group-hook 'gnus-audio-startrek-exit-group))
;;;***

(defvar gnus-startup-jingle "Tuxedomoon.Jingle4.au"
  "Name of the Gnus startup jingle file.")

(defun gnus-play-jingle ()
  "Play the Gnus startup jingle, unless that's inhibited."
  (interactive)
  (gnus-audio-play gnus-startup-jingle))

(provide 'gnus-audio)

(run-hooks 'gnus-audio-load-hook)

;;; gnus-audio.el ends here