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view lisp/gnus/gnus-audio.el @ 20914:8f189ffad604
(c-forward-syntactic-ws, c-backward-syntactic-ws):
Don't narrow, just make a simple check against the given limit.
(c-collect-line-comments): New function.
(c-literal-limits): New function that finds the start and end pos
of a comment or string surrounding point.
(c-literal-limits-fast): A faster variant of `c-literal-limits'
for newer Emacsen where the state returned from
`parse-partial-sexp' contains the starting pos of the last literal.
(c-parse-state): Use (c-point 'bod) instead of
beginning-of-defun directly.
(c-guess-basic-syntax): Fixed a few byte compiler warnings.
(c-backward-to-start-of-do): Break infloop for
invalid code, e.g. when someone types while (TRUE) { at the top of
a buffer, we shouldn't hang when the { is typed!
(c-backward-to-start-of-if): Ensure never
move forward, not even if point < lim.
(c-search-uplist-for-classkey): When searching up for a class key,
instead of hardcoding the extended search for "extern", use the new
variable c-extra-toplevel-key, which is language dependent. For C++,
this variable includes the keyword "namespace" which will match C++
namespace introducing blocks.
(c-guess-basic-syntax): Support for recognizing C++ namespace
blocks, by elaborating on the mechanism used to find external
language blocks. Searches which hardcoded "extern" now use
c-extra-toplevel-key, a language dependent variable. Case clauses
that were modified: CASE 5A.1, CASE 5A.4, CASE 5F, CASE 5I, CASE
14A.
CASE 3: we can now determine whether we're at the beginning of a
cpp macro definition, or inside the middle of one. Set syntax to
'cpp-macro in the former case, 'cpp-macro-cont in the latter. In
both cases, the relpos is the beginning of the macro.
(c-forward-syntactic-ws): Added code that skips forward over
multi-line cpp macros.
(c-beginning-of-macro): Moved, and made into a defsubst. This
function can now actually find the beginning of a multi-line C
preprocessor macro.
(c-backward-syntactic-ws): Use c-beginning-of-macro to skip backwards
over multi-line macro definitions.
(c-in-literal, c-fast-in-literal): Use c-beginning-of-macro to
find out whether we're in a multi-line macro definition.
(c-fast-in-literal): Function which should be faster than
c-in-literal. In XEmacs, this uses buffer-syntactic-context.
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Tue, 17 Feb 1998 07:08:44 +0000 |
parents | e6935c08cf0b |
children | 15fc6acbae7a |
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;;; gnus-audio.el --- Sound effects for Gnus ;; Copyright (C) 1996 Free Software Foundation ;; Author: Steven L. Baur <steve@miranova.com> ;; Keywords: news ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; This file provides access to sound effects in Gnus. ;; Prerelease: This file is partially stripped to support earcons.el ;; You can safely ignore most of it until Red Gnus. **Evil Laugh** ;;; Code: (when (null (boundp 'running-xemacs)) (defvar running-xemacs (string-match "XEmacs\\|Lucid" emacs-version))) (require 'nnheader) (eval-when-compile (require 'cl)) (defvar gnus-audio-inline-sound (and (fboundp 'device-sound-enabled-p) (device-sound-enabled-p)) "When t, we will not spawn a subprocess to play sounds.") (defvar gnus-audio-directory (nnheader-find-etc-directory "sounds") "The directory containing the Sound Files.") (defvar gnus-audio-au-player "/usr/bin/showaudio" "Executable program for playing sun AU format sound files") (defvar gnus-audio-wav-player "/usr/local/bin/play" "Executable program for playing WAV files") ;;; The following isn't implemented yet. Wait for Red Gnus. ;(defvar gnus-audio-effects-enabled t ; "When t, Gnus will use sound effects.") ;(defvar gnus-audio-enable-hooks nil ; "Functions run when enabling sound effects.") ;(defvar gnus-audio-disable-hooks nil ; "Functions run when disabling sound effects.") ;(defvar gnus-audio-theme-song nil ; "Theme song for Gnus.") ;(defvar gnus-audio-enter-group nil ; "Sound effect played when selecting a group.") ;(defvar gnus-audio-exit-group nil ; "Sound effect played when exiting a group.") ;(defvar gnus-audio-score-group nil ; "Sound effect played when scoring a group.") ;(defvar gnus-audio-busy-sound nil ; "Sound effect played when going into a ... sequence.") ;;;###autoload ;(defun gnus-audio-enable-sound () ; "Enable Sound Effects for Gnus." ; (interactive) ; (setq gnus-audio-effects-enabled t) ; (run-hooks gnus-audio-enable-hooks)) ;;;###autoload ;(defun gnus-audio-disable-sound () ; "Disable Sound Effects for Gnus." ; (interactive) ; (setq gnus-audio-effects-enabled nil) ; (run-hooks gnus-audio-disable-hooks)) ;;;###autoload (defun gnus-audio-play (file) "Play a sound through the speaker." (interactive) (let ((sound-file (if (file-exists-p file) file (concat gnus-audio-directory file)))) (when (file-exists-p sound-file) (if gnus-audio-inline-sound (play-sound-file sound-file) (cond ((string-match "\\.wav$" sound-file) (call-process gnus-audio-wav-player sound-file 0 nil sound-file)) ((string-match "\\.au$" sound-file) (call-process gnus-audio-au-player sound-file 0 nil sound-file))))))) ;;; The following isn't implemented yet, wait for Red Gnus ;(defun gnus-audio-startrek-sounds () ; "Enable sounds from Star Trek the original series." ; (interactive) ; (setq gnus-audio-busy-sound "working.au") ; (setq gnus-audio-enter-group "bulkhead_door.au") ; (setq gnus-audio-exit-group "bulkhead_door.au") ; (setq gnus-audio-score-group "ST_laser.au") ; (setq gnus-audio-theme-song "startrek.au") ; (add-hook 'gnus-select-group-hook 'gnus-audio-startrek-select-group) ; (add-hook 'gnus-exit-group-hook 'gnus-audio-startrek-exit-group)) ;;;*** (defvar gnus-startup-jingle "Tuxedomoon.Jingle4.au" "Name of the Gnus startup jingle file.") (defun gnus-play-jingle () "Play the Gnus startup jingle, unless that's inhibited." (interactive) (gnus-audio-play gnus-startup-jingle)) (provide 'gnus-audio) (run-hooks 'gnus-audio-load-hook) ;;; gnus-audio.el ends here