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author | Richard M. Stallman <rms@gnu.org> |
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date | Fri, 10 Mar 1995 03:27:46 +0000 |
parents | e79e5c9e7722 |
children | 73dc8205d259 |
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@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @setfilename ../info/commands @node Command Loop, Keymaps, Minibuffers, Top @chapter Command Loop @cindex editor command loop @cindex command loop When you run Emacs, it enters the @dfn{editor command loop} almost immediately. This loop reads key sequences, executes their definitions, and displays the results. In this chapter, we describe how these things are done, and the subroutines that allow Lisp programs to do them. @menu * Command Overview:: How the command loop reads commands. * Defining Commands:: Specifying how a function should read arguments. * Interactive Call:: Calling a command, so that it will read arguments. * Command Loop Info:: Variables set by the command loop for you to examine. * Input Events:: What input looks like when you read it. * Reading Input:: How to read input events from the keyboard or mouse. * Waiting:: Waiting for user input or elapsed time. * Quitting:: How @kbd{C-g} works. How to catch or defer quitting. * Prefix Command Arguments:: How the commands to set prefix args work. * Recursive Editing:: Entering a recursive edit, and why you usually shouldn't. * Disabling Commands:: How the command loop handles disabled commands. * Command History:: How the command history is set up, and how accessed. * Keyboard Macros:: How keyboard macros are implemented. @end menu @node Command Overview @section Command Loop Overview The first thing the command loop must do is read a key sequence, which is a sequence of events that translates into a command. It does this by calling the function @code{read-key-sequence}. Your Lisp code can also call this function (@pxref{Key Sequence Input}). Lisp programs can also do input at a lower level with @code{read-event} (@pxref{Reading One Event}) or discard pending input with @code{discard-input} (@pxref{Event Input Misc}). The key sequence is translated into a command through the currently active keymaps. @xref{Key Lookup}, for information on how this is done. The result should be a keyboard macro or an interactively callable function. If the key is @kbd{M-x}, then it reads the name of another command, which it then calls. This is done by the command @code{execute-extended-command} (@pxref{Interactive Call}). To execute a command requires first reading the arguments for it. This is done by calling @code{command-execute} (@pxref{Interactive Call}). For commands written in Lisp, the @code{interactive} specification says how to read the arguments. This may use the prefix argument (@pxref{Prefix Command Arguments}) or may read with prompting in the minibuffer (@pxref{Minibuffers}). For example, the command @code{find-file} has an @code{interactive} specification which says to read a file name using the minibuffer. The command's function body does not use the minibuffer; if you call this command from Lisp code as a function, you must supply the file name string as an ordinary Lisp function argument. If the command is a string or vector (i.e., a keyboard macro) then @code{execute-kbd-macro} is used to execute it. You can call this function yourself (@pxref{Keyboard Macros}). To terminate the execution of a running command, type @kbd{C-g}. This character causes @dfn{quitting} (@pxref{Quitting}). @defvar pre-command-hook The editor command loop runs this normal hook before each command. At that time, @code{this-command} contains the command that is about to run, and @code{last-command} describes the previous command. @xref{Hooks}. @end defvar @defvar post-command-hook The editor command loop runs this normal hook after each command (including commands terminated prematurely by quitting or by errors), and also when the command loop is first entered. At that time, @code{this-command} describes the command that just ran, and @code{last-command} describes the command before that. @xref{Hooks}. @end defvar An erroneous function in the @code{pre-command-hook} list could easily make Emacs go into an infinite loop of errors. To protect you from this sort of painful problem, Emacs sets the hook variable to @code{nil} temporarily while running the functions in the hook. Thus, if a hook function gets an error, the hook variable is left as @code{nil}. Emacs does the same thing for @code{post-command-hook}. Quitting is suppressed while running @code{pre-command-hook} and @code{post-command-hook}; this is because otherwise a quit, happening by chance within one of these hooks, would turn off the hook. One inconvenient result of these protective features is that you cannot have a function in @code{post-command-hook} or @code{pre-command-hook} which changes the value of that variable. But that's not a real limitation. If you want hook functions to change the hook, simply add one fixed function to the hook, and code that function to look in another hook variable for other functions to call. Here is an example: @example ;; @r{Set up the mechanism.} (defvar current-post-command-function nil) (defun run-current-post-command-function () (if current-post-command-function (funcall current-post-command-function))) (add-hooks 'post-command-hook 'run-current-post-command-function) ;; @r{Here's a hook function which replaces itself} ;; @r{with a different hook function to run next time.} (defun first-post-command-function () (setq current-post-command-function 'second-post-command-function)) @end example @node Defining Commands @section Defining Commands @cindex defining commands @cindex commands, defining @cindex functions, making them interactive @cindex interactive function A Lisp function becomes a command when its body contains, at top level, a form that calls the special form @code{interactive}. This form does nothing when actually executed, but its presence serves as a flag to indicate that interactive calling is permitted. Its argument controls the reading of arguments for an interactive call. @menu * Using Interactive:: General rules for @code{interactive}. * Interactive Codes:: The standard letter-codes for reading arguments in various ways. * Interactive Examples:: Examples of how to read interactive arguments. @end menu @node Using Interactive @subsection Using @code{interactive} This section describes how to write the @code{interactive} form that makes a Lisp function an interactively-callable command. @defspec interactive arg-descriptor @cindex argument descriptors This special form declares that the function in which it appears is a command, and that it may therefore be called interactively (via @kbd{M-x} or by entering a key sequence bound to it). The argument @var{arg-descriptor} declares how to compute the arguments to the command when the command is called interactively. A command may be called from Lisp programs like any other function, but then the caller supplies the arguments and @var{arg-descriptor} has no effect. The @code{interactive} form has its effect because the command loop (actually, its subroutine @code{call-interactively}) scans through the function definition looking for it, before calling the function. Once the function is called, all its body forms including the @code{interactive} form are executed, but at this time @code{interactive} simply returns @code{nil} without even evaluating its argument. @end defspec There are three possibilities for the argument @var{arg-descriptor}: @itemize @bullet @item It may be omitted or @code{nil}; then the command is called with no arguments. This leads quickly to an error if the command requires one or more arguments. @item It may be a Lisp expression that is not a string; then it should be a form that is evaluated to get a list of arguments to pass to the command. @cindex argument evaluation form If this expression reads keyboard input (this includes using the minibuffer), keep in mind that the integer value of point or the mark before reading input may be incorrect after reading input. This is because the current buffer may be receiving subprocess output; if subprocess output arrives while the command is waiting for input, it could relocate point and the mark. Here's an example of what @emph{not} to do: @smallexample (interactive (list (region-beginning) (region-end) (read-string "Foo: " nil 'my-history))) @end smallexample @noindent Here's how to avoid the problem, by examining point and the mark only after reading the keyboard input: @smallexample (interactive (let ((string (read-string "Foo: " nil 'my-history))) (list (region-beginning) (region-end) string))) @end smallexample @item @cindex argument prompt It may be a string; then its contents should consist of a code character followed by a prompt (which some code characters use and some ignore). The prompt ends either with the end of the string or with a newline. Here is a simple example: @smallexample (interactive "bFrobnicate buffer: ") @end smallexample @noindent The code letter @samp{b} says to read the name of an existing buffer, with completion. The buffer name is the sole argument passed to the command. The rest of the string is a prompt. If there is a newline character in the string, it terminates the prompt. If the string does not end there, then the rest of the string should contain another code character and prompt, specifying another argument. You can specify any number of arguments in this way. @c Emacs 19 feature The prompt string can use @samp{%} to include previous argument values (starting with the first argument) in the prompt. This is done using @code{format} (@pxref{Formatting Strings}). For example, here is how you could read the name of an existing buffer followed by a new name to give to that buffer: @smallexample @group (interactive "bBuffer to rename: \nsRename buffer %s to: ") @end group @end smallexample @cindex @samp{*} in interactive @cindex read-only buffers in interactive If the first character in the string is @samp{*}, then an error is signaled if the buffer is read-only. @cindex @samp{@@} in interactive @c Emacs 19 feature If the first character in the string is @samp{@@}, and if the key sequence used to invoke the command includes any mouse events, then the window associated with the first of those events is selected before the command is run. You can use @samp{*} and @samp{@@} together; the order does not matter. Actual reading of arguments is controlled by the rest of the prompt string (starting with the first character that is not @samp{*} or @samp{@@}). @end itemize @node Interactive Codes @comment node-name, next, previous, up @subsection Code Characters for @code{interactive} @cindex interactive code description @cindex description for interactive codes @cindex codes, interactive, description of @cindex characters for interactive codes The code character descriptions below contain a number of key words, defined here as follows: @table @b @item Completion @cindex interactive completion Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name completion because the argument is read using @code{completing-read} (@pxref{Completion}). @kbd{?} displays a list of possible completions. @item Existing Require the name of an existing object. An invalid name is not accepted; the commands to exit the minibuffer do not exit if the current input is not valid. @item Default @cindex default argument string A default value of some sort is used if the user enters no text in the minibuffer. The default depends on the code character. @item No I/O This code letter computes an argument without reading any input. Therefore, it does not use a prompt string, and any prompt string you supply is ignored. Even though the code letter doesn't use a prompt string, you must follow it with a newline if it is not the last code character in the string. @item Prompt A prompt immediately follows the code character. The prompt ends either with the end of the string or with a newline. @item Special This code character is meaningful only at the beginning of the interactive string, and it does not look for a prompt or a newline. It is a single, isolated character. @end table @cindex reading interactive arguments Here are the code character descriptions for use with @code{interactive}: @table @samp @item * Signal an error if the current buffer is read-only. Special. @item @@ Select the window mentioned in the first mouse event in the key sequence that invoked this command. Special. @item a A function name (i.e., a symbol satisfying @code{fboundp}). Existing, Completion, Prompt. @item b The name of an existing buffer. By default, uses the name of the current buffer (@pxref{Buffers}). Existing, Completion, Default, Prompt. @item B A buffer name. The buffer need not exist. By default, uses the name of a recently used buffer other than the current buffer. Completion, Default, Prompt. @item c A character. The cursor does not move into the echo area. Prompt. @item C A command name (i.e., a symbol satisfying @code{commandp}). Existing, Completion, Prompt. @item d @cindex position argument The position of point, as an integer (@pxref{Point}). No I/O. @item D A directory name. The default is the current default directory of the current buffer, @code{default-directory} (@pxref{System Environment}). Existing, Completion, Default, Prompt. @item e The first or next mouse event in the key sequence that invoked the command. More precisely, @samp{e} gets events that are lists, so you can look at the data in the lists. @xref{Input Events}. No I/O. You can use @samp{e} more than once in a single command's interactive specification. If the key sequence that invoked the command has @var{n} events that are lists, the @var{n}th @samp{e} provides the @var{n}th such event. Events that are not lists, such as function keys and @sc{ASCII} characters, do not count where @samp{e} is concerned. @item f A file name of an existing file (@pxref{File Names}). The default directory is @code{default-directory}. Existing, Completion, Default, Prompt. @item F A file name. The file need not exist. Completion, Default, Prompt. @item k A key sequence (@pxref{Keymap Terminology}). This keeps reading events until a command (or undefined command) is found in the current key maps. The key sequence argument is represented as a string or vector. The cursor does not move into the echo area. Prompt. This kind of input is used by commands such as @code{describe-key} and @code{global-set-key}. @item m @cindex marker argument The position of the mark, as an integer. No I/O. @item n A number read with the minibuffer. If the input is not a number, the user is asked to try again. The prefix argument, if any, is not used. Prompt. @item N @cindex raw prefix argument usage The raw prefix argument. If the prefix argument is @code{nil}, then read a number as with @kbd{n}. Requires a number. @xref{Prefix Command Arguments}. Prompt. @item p @cindex numeric prefix argument usage The numeric prefix argument. (Note that this @samp{p} is lower case.) No I/O. @item P The raw prefix argument. (Note that this @samp{P} is upper case.) No I/O. @item r @cindex region argument Point and the mark, as two numeric arguments, smallest first. This is the only code letter that specifies two successive arguments rather than one. No I/O. @item s Arbitrary text, read in the minibuffer and returned as a string (@pxref{Text from Minibuffer}). Terminate the input with either @key{LFD} or @key{RET}. (@kbd{C-q} may be used to include either of these characters in the input.) Prompt. @item S An interned symbol whose name is read in the minibuffer. Any whitespace character terminates the input. (Use @kbd{C-q} to include whitespace in the string.) Other characters that normally terminate a symbol (e.g., parentheses and brackets) do not do so here. Prompt. @item v A variable declared to be a user option (i.e., satisfying the predicate @code{user-variable-p}). @xref{High-Level Completion}. Existing, Completion, Prompt. @item x A Lisp object, specified with its read syntax, terminated with a @key{LFD} or @key{RET}. The object is not evaluated. @xref{Object from Minibuffer}. Prompt. @item X @cindex evaluated expression argument A Lisp form is read as with @kbd{x}, but then evaluated so that its value becomes the argument for the command. Prompt. @end table @node Interactive Examples @comment node-name, next, previous, up @subsection Examples of Using @code{interactive} @cindex examples of using @code{interactive} @cindex @code{interactive}, examples of using Here are some examples of @code{interactive}: @example @group (defun foo1 () ; @r{@code{foo1} takes no arguments,} (interactive) ; @r{just moves forward two words.} (forward-word 2)) @result{} foo1 @end group @group (defun foo2 (n) ; @r{@code{foo2} takes one argument,} (interactive "p") ; @r{which is the numeric prefix.} (forward-word (* 2 n))) @result{} foo2 @end group @group (defun foo3 (n) ; @r{@code{foo3} takes one argument,} (interactive "nCount:") ; @r{which is read with the Minibuffer.} (forward-word (* 2 n))) @result{} foo3 @end group @group (defun three-b (b1 b2 b3) "Select three existing buffers. Put them into three windows, selecting the last one." @end group (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:") (delete-other-windows) (split-window (selected-window) 8) (switch-to-buffer b1) (other-window 1) (split-window (selected-window) 8) (switch-to-buffer b2) (other-window 1) (switch-to-buffer b3)) @result{} three-b @group (three-b "*scratch*" "declarations.texi" "*mail*") @result{} nil @end group @end example @node Interactive Call @section Interactive Call @cindex interactive call After the command loop has translated a key sequence into a definition, it invokes that definition using the function @code{command-execute}. If the definition is a function that is a command, @code{command-execute} calls @code{call-interactively}, which reads the arguments and calls the command. You can also call these functions yourself. @defun commandp object Returns @code{t} if @var{object} is suitable for calling interactively; that is, if @var{object} is a command. Otherwise, returns @code{nil}. The interactively callable objects include strings and vectors (treated as keyboard macros), lambda expressions that contain a top-level call to @code{interactive}, compiled function objects made from such lambda expressions, autoload objects that are declared as interactive (non-@code{nil} fourth argument to @code{autoload}), and some of the primitive functions. A symbol is @code{commandp} if its function definition is @code{commandp}. Keys and keymaps are not commands. Rather, they are used to look up commands (@pxref{Keymaps}). See @code{documentation} in @ref{Accessing Documentation}, for a realistic example of using @code{commandp}. @end defun @defun call-interactively command &optional record-flag This function calls the interactively callable function @var{command}, reading arguments according to its interactive calling specifications. An error is signaled if @var{command} is not a function or if it cannot be called interactively (i.e., is not a command). Note that keyboard macros (strings and vectors) are not accepted, even though they are considered commands, because they are not functions. @cindex record command history If @var{record-flag} is non-@code{nil}, then this command and its arguments are unconditionally added to the list @code{command-history}. Otherwise, the command is added only if it uses the minibuffer to read an argument. @xref{Command History}. @end defun @defun command-execute command &optional record-flag @cindex keyboard macro execution This function executes @var{command} as an editing command. The argument @var{command} must satisfy the @code{commandp} predicate; i.e., it must be an interactively callable function or a keyboard macro. A string or vector as @var{command} is executed with @code{execute-kbd-macro}. A function is passed to @code{call-interactively}, along with the optional @var{record-flag}. A symbol is handled by using its function definition in its place. A symbol with an @code{autoload} definition counts as a command if it was declared to stand for an interactively callable function. Such a definition is handled by loading the specified library and then rechecking the definition of the symbol. @end defun @deffn Command execute-extended-command prefix-argument @cindex read command name This function reads a command name from the minibuffer using @code{completing-read} (@pxref{Completion}). Then it uses @code{command-execute} to call the specified command. Whatever that command returns becomes the value of @code{execute-extended-command}. @cindex execute with prefix argument If the command asks for a prefix argument, it receives the value @var{prefix-argument}. If @code{execute-extended-command} is called interactively, the current raw prefix argument is used for @var{prefix-argument}, and thus passed on to whatever command is run. @c !!! Should this be @kindex? @cindex @kbd{M-x} @code{execute-extended-command} is the normal definition of @kbd{M-x}, so it uses the string @w{@samp{M-x }} as a prompt. (It would be better to take the prompt from the events used to invoke @code{execute-extended-command}, but that is painful to implement.) A description of the value of the prefix argument, if any, also becomes part of the prompt. @example @group (execute-extended-command 1) ---------- Buffer: Minibuffer ---------- 1 M-x forward-word RET ---------- Buffer: Minibuffer ---------- @result{} t @end group @end example @end deffn @defun interactive-p This function returns @code{t} if the containing function (the one that called @code{interactive-p}) was called interactively, with the function @code{call-interactively}. (It makes no difference whether @code{call-interactively} was called from Lisp or directly from the editor command loop.) If the containing function was called by Lisp evaluation (or with @code{apply} or @code{funcall}), then it was not called interactively. The most common use of @code{interactive-p} is for deciding whether to print an informative message. As a special exception, @code{interactive-p} returns @code{nil} whenever a keyboard macro is being run. This is to suppress the informative messages and speed execution of the macro. For example: @example @group (defun foo () (interactive) (and (interactive-p) (message "foo"))) @result{} foo @end group @group (defun bar () (interactive) (setq foobar (list (foo) (interactive-p)))) @result{} bar @end group @group ;; @r{Type @kbd{M-x foo}.} @print{} foo @end group @group ;; @r{Type @kbd{M-x bar}.} ;; @r{This does not print anything.} @end group @group foobar @result{} (nil t) @end group @end example @end defun @node Command Loop Info @comment node-name, next, previous, up @section Information from the Command Loop The editor command loop sets several Lisp variables to keep status records for itself and for commands that are run. @defvar last-command This variable records the name of the previous command executed by the command loop (the one before the current command). Normally the value is a symbol with a function definition, but this is not guaranteed. The value is copied from @code{this-command} when a command returns to the command loop, except when the command specifies a prefix argument for the following command. @end defvar @defvar this-command @cindex current command This variable records the name of the command now being executed by the editor command loop. Like @code{last-command}, it is normally a symbol with a function definition. The command loop sets this variable just before running a command, and copies its value into @code{last-command} when the command finishes (unless the command specifies a prefix argument for the following command). @cindex kill command repetition Some commands set this variable during their execution, as a flag for whatever command runs next. In particular, the functions that kill text set @code{this-command} to @code{kill-region} so that any kill commands immediately following will know to append the killed text to the previous kill. @end defvar If you do not want a particular command to be recognized as the previous command in the case where it got an error, you must code that command to prevent this. One way is to set @code{this-command} to @code{t} at the beginning of the command, and set @code{this-command} back to its proper value at the end, like this: @example (defun foo (args@dots{}) (interactive @dots{}) (let ((old-this-command this-command)) (setq this-command t) @r{@dots{}do the work@dots{}} (setq this-command old-this-command))) @end example @defun this-command-keys This function returns a string or vector containing the key sequence that invoked the present command, plus any previous commands that generated the prefix argument for this command. The value is a string if all those events were characters. @xref{Input Events}. @example @group (this-command-keys) ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.} @result{} "^U^X^E" @end group @end example @end defun @defvar last-nonmenu-event This variable holds the last input event read as part of a key sequence, not counting events resulting from mouse menus. One use of this variable is to figure out a good default location to pop up another menu. @end defvar @defvar last-command-event @defvarx last-command-char This variable is set to the last input event that was read by the command loop as part of a command. The principal use of this variable is in @code{self-insert-command}, which uses it to decide which character to insert. @example @group last-command-event ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.} @result{} 5 @end group @end example @noindent The value is 5 because that is the @sc{ASCII} code for @kbd{C-e}. The alias @code{last-command-char} exists for compatibility with Emacs version 18. @end defvar @c Emacs 19 feature @defvar last-event-frame This variable records which frame the last input event was directed to. Usually this is the frame that was selected when the event was generated, but if that frame has redirected input focus to another frame, the value is the frame to which the event was redirected. @xref{Input Focus}. @end defvar @defvar echo-keystrokes This variable determines how much time should elapse before command characters echo. Its value must be an integer, which specifies the number of seconds to wait before echoing. If the user types a prefix key (such as @kbd{C-x}) and then delays this many seconds before continuing, the prefix key is echoed in the echo area. Any subsequent characters in the same command will be echoed as well. If the value is zero, then command input is not echoed. @end defvar @node Input Events @section Input Events @cindex events @cindex input events The Emacs command loop reads a sequence of @dfn{input events} that represent keyboard or mouse activity. The events for keyboard activity are characters or symbols; mouse events are always lists. This section describes the representation and meaning of input events in detail. @defun eventp object This function returns non-@code{nil} if @var{event} is an input event. @end defun @menu * Keyboard Events:: Ordinary characters--keys with symbols on them. * Function Keys:: Function keys--keys with names, not symbols. * Mouse Events:: Overview of mouse events. * Click Events:: Pushing and releasing a mouse button. * Drag Events:: Moving the mouse before releasing the button. * Button-Down Events:: A button was pushed and not yet released. * Repeat Events:: Double and triple click (or drag, or down). * Motion Events:: Just moving the mouse, not pushing a button. * Focus Events:: Moving the mouse between frames. * Event Examples:: Examples of the lists for mouse events. * Classifying Events:: Finding the modifier keys in an event symbol. Event types. * Accessing Events:: Functions to extract info from events. * Strings of Events:: Special considerations for putting keyboard character events in a string. @end menu @node Keyboard Events @subsection Keyboard Events There are two kinds of input you can get from the keyboard: ordinary keys, and function keys. Ordinary keys correspond to characters; the events they generate are represented in Lisp as characters. In Emacs versions 18 and earlier, characters were the only events. The event type of a character event is the character itself (an integer); see @ref{Classifying Events}. @cindex modifier bits (of input character) @cindex basic code (of input character) An input character event consists of a @dfn{basic code} between 0 and 255, plus any or all of these @dfn{modifier bits}: @table @asis @item meta The 2**23 bit in the character code indicates a character typed with the meta key held down. @item control The 2**22 bit in the character code indicates a non-@sc{ASCII} control character. @sc{ASCII} control characters such as @kbd{C-a} have special basic codes of their own, so Emacs needs no special bit to indicate them. Thus, the code for @kbd{C-a} is just 1. But if you type a control combination not in @sc{ASCII}, such as @kbd{%} with the control key, the numeric value you get is the code for @kbd{%} plus 2**22 (assuming the terminal supports non-@sc{ASCII} control characters). @item shift The 2**21 bit in the character code indicates an @sc{ASCII} control character typed with the shift key held down. For letters, the basic code indicates upper versus lower case; for digits and punctuation, the shift key selects an entirely different character with a different basic code. In order to keep within the @sc{ASCII} character set whenever possible, Emacs avoids using the 2**21 bit for those characters. However, @sc{ASCII} provides no way to distinguish @kbd{C-A} from @kbd{C-a}, so Emacs uses the 2**21 bit in @kbd{C-A} and not in @kbd{C-a}. @item hyper The 2**20 bit in the character code indicates a character typed with the hyper key held down. @item super The 2**19 bit in the character code indicates a character typed with the super key held down. @item alt The 2**18 bit in the character code indicates a character typed with the alt key held down. (On some terminals, the key labeled @key{ALT} is actually the meta key.) @end table In the future, Emacs may support a larger range of basic codes. We may also move the modifier bits to larger bit numbers. Therefore, you should avoid mentioning specific bit numbers in your program. Instead, the way to test the modifier bits of a character is with the function @code{event-modifiers} (@pxref{Classifying Events}). @node Function Keys @subsection Function Keys @cindex function keys Most keyboards also have @dfn{function keys}---keys that have names or symbols that are not characters. Function keys are represented in Lisp as symbols; the symbol's name is the function key's label, in lower case. For example, pressing a key labeled @key{F1} places the symbol @code{f1} in the input stream. The event type of a function key event is the event symbol itself. @xref{Classifying Events}. Here are a few special cases in the symbol-naming convention for function keys: @table @asis @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete} These keys correspond to common @sc{ASCII} control characters that have special keys on most keyboards. In @sc{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the terminal can distinguish between them, Emacs conveys the distinction to Lisp programs by representing the former as the integer 9, and the latter as the symbol @code{tab}. Most of the time, it's not useful to distinguish the two. So normally @code{function-key-map} is set up to map @code{tab} into 9. Thus, a key binding for character code 9 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for the other symbols in this group. The function @code{read-char} likewise converts these events into characters. In @sc{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace} converts into the character code 127 (@key{DEL}), not into code 8 (@key{BS}). This is what most users prefer. @item @code{left}, @code{up}, @code{right}, @code{down} Cursor arrow keys @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{} Keypad keys (to the right of the regular keyboard). @item @code{kp-0}, @code{kp-1}, @dots{} Keypad keys with digits. @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4} Keypad PF keys. @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down} Keypad arrow keys. Emacs normally translates these into the non-keypad keys @code{home}, @code{left}, @dots{} @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete} Additional keypad duplicates of keys ordinarily found elsewhere. Emacs normally translates these into the like-named non-keypad keys. @end table You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER}, @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to represent them is with prefixes in the symbol name: @table @samp @item A- The alt modifier. @item C- The control modifier. @item H- The hyper modifier. @item M- The meta modifier. @item S- The shift modifier. @item s- The super modifier. @end table Thus, the symbol for the key @key{F3} with @key{META} held down is @code{M-f3}. When you use more than one prefix, we recommend you write them in alphabetical order; but the order does not matter in arguments to the key-binding lookup and modification functions. @node Mouse Events @subsection Mouse Events Emacs supports four kinds of mouse events: click events, drag events, button-down events, and motion events. All mouse events are represented as lists. The @sc{car} of the list is the event type; this says which mouse button was involved, and which modifier keys were used with it. The event type can also distinguish double or triple button presses (@pxref{Repeat Events}). The rest of the list elements give position and time information. For key lookup, only the event type matters: two events of the same type necessarily run the same command. The command can access the full values of these events using the @samp{e} interactive code. @xref{Interactive Codes}. A key sequence that starts with a mouse event is read using the keymaps of the buffer in the window that the mouse was in, not the current buffer. This does not imply that clicking in a window selects that window or its buffer---that is entirely under the control of the command binding of the key sequence. @node Click Events @subsection Click Events @cindex click event @cindex mouse click event When the user presses a mouse button and releases it at the same location, that generates a @dfn{click} event. Mouse click events have this form: @example (@var{event-type} (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}) @var{click-count}) @end example Here is what the elements normally mean: @table @asis @item @var{event-type} This is a symbol that indicates which mouse button was used. It is one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the buttons are numbered left to right. You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-}, @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift and super, just as you would with function keys. This symbol also serves as the event type of the event. Key bindings describe events by their types; thus, if there is a key binding for @code{mouse-1}, that binding would apply to all events whose @var{event-type} is @code{mouse-1}. @item @var{window} This is the window in which the click occurred. @item @var{x}, @var{y} These are the pixel-denominated coordinates of the click, relative to the top left corner of @var{window}, which is @code{(0 . 0)}. @item @var{buffer-pos} This is the buffer position of the character clicked on. @item @var{timestamp} This is the time at which the event occurred, in milliseconds. (Since this value wraps around the entire range of Emacs Lisp integers in about five hours, it is useful only for relating the times of nearby events.) @item @var{click-count} This is the number of rapid repeated presses so far of the same mouse button. @xref{Repeat Events}. @end table The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat different when the event location is in a special part of the screen, such as the mode line or a scroll bar. If the location is in a scroll bar, then @var{buffer-pos} is the symbol @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair @code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion} . @var{whole})}, where @var{portion} is the distance of the click from the top or left end of the scroll bar, and @var{whole} is the length of the entire scroll bar. If the position is on a mode line or the vertical line separating @var{window} from its neighbor to the right, then @var{buffer-pos} is the symbol @code{mode-line} or @code{vertical-line}. For the mode line, @var{y} does not have meaningful data. For the vertical line, @var{x} does not have meaningful data. In one special case, @var{buffer-pos} is a list containing a symbol (one of the symbols listed above) instead of just the symbol. This happens after the imaginary prefix keys for the event are inserted into the input stream. @xref{Key Sequence Input}. @node Drag Events @subsection Drag Events @cindex drag event @cindex mouse drag event With Emacs, you can have a drag event without even changing your clothes. A @dfn{drag event} happens every time the user presses a mouse button and then moves the mouse to a different character position before releasing the button. Like all mouse events, drag events are represented in Lisp as lists. The lists record both the starting mouse position and the final position, like this: @example (@var{event-type} (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1}) (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2}) @var{click-count}) @end example For a drag event, the name of the symbol @var{event-type} contains the prefix @samp{drag-}. The second and third elements of the event give the starting and ending position of the drag. Aside from that, the data have the same meanings as in a click event (@pxref{Click Events}). You can access the second element of any mouse event in the same way, with no need to distinguish drag events from others. The @samp{drag-} prefix follows the modifier key prefixes such as @samp{C-} and @samp{M-}. If @code{read-key-sequence} receives a drag event that has no key binding, and the corresponding click event does have a binding, it changes the drag event into a click event at the drag's starting position. This means that you don't have to distinguish between click and drag events unless you want to. @node Button-Down Events @subsection Button-Down Events @cindex button-down event Click and drag events happen when the user releases a mouse button. They cannot happen earlier, because there is no way to distinguish a click from a drag until the button is released. If you want to take action as soon as a button is pressed, you need to handle @dfn{button-down} events.@footnote{Button-down is the conservative antithesis of drag.} These occur as soon as a button is pressed. They are represented by lists that look exactly like click events (@pxref{Click Events}), except that the @var{event-type} symbol name contains the prefix @samp{down-}. The @samp{down-} prefix follows modifier key prefixes such as @samp{C-} and @samp{M-}. The function @code{read-key-sequence}, and therefore the Emacs command loop as well, ignore any button-down events that don't have command bindings. This means that you need not worry about defining button-down events unless you want them to do something. The usual reason to define a button-down event is so that you can track mouse motion (by reading motion events) until the button is released. @xref{Motion Events}. @node Repeat Events @subsection Repeat Events @cindex repeat events @cindex double-click events @cindex triple-click events If you press the same mouse button more than once in quick succession without moving the mouse, Emacs generates special @dfn{repeat} mouse events for the second and subsequent presses. The most common repeat events are @dfn{double-click} events. Emacs generates a double-click event when you click a button twice; the event happens when you release the button (as is normal for all click events). The event type of a double-click event contains the prefix @samp{double-}. Thus, a double click on the second mouse button with @key{meta} held down comes to the Lisp program as @code{M-double-mouse-2}. If a double-click event has no binding, the binding of the corresponding ordinary click event is used to execute it. Thus, you need not pay attention to the double click feature unless you really want to. When the user performs a double click, Emacs generates first an ordinary click event, and then a double-click event. Therefore, you must design the command binding of the double click event to assume that the single-click command has already run. It must produce the desired results of a double click, starting from the results of a single click. This is convenient, if the meaning of a double click somehow ``builds on'' the meaning of a single click---which is recommended user interface design practice for double clicks. If you click a button, then press it down again and start moving the mouse with the button held down, then you get a @dfn{double-drag} event when you ultimately release the button. Its event type contains @samp{double-drag} instead of just @samp{drag}. If a double-drag event has no binding, Emacs looks for an alternate binding as if the event were an ordinary drag. Before the double-click or double-drag event, Emacs generates a @dfn{double-down} event when the user presses the button down for the second time. Its event type contains @samp{double-down} instead of just @samp{down}. If a double-down event has no binding, Emacs looks for an alternate binding as if the event were an ordinary button-down event. If it finds no binding that way either, the double-down event is ignored. To summarize, when you click a button and then press it again right away, Emacs generates a down event and a click event for the first click, a double-down event when you press the button again, and finally either a double-click or a double-drag event. If you click a button twice and then press it again, all in quick succession, Emacs generates a @dfn{triple-down} event, followed by either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of these events contain @samp{triple} instead of @samp{double}. If any triple event has no binding, Emacs uses the binding that it would use for the corresponding double event. If you click a button three or more times and then press it again, the events for the presses beyond the third are all triple events. Emacs does not have separate event types for quadruple, quintuple, etc.@: events. However, you can look at the event list to find out precisely how many times the button was pressed. @defun event-click-count event This function returns the number of consecutive button presses that led up to @var{event}. If @var{event} is a double-down, double-click or double-drag event, the value is 2. If @var{event} is a triple event, the value is 3 or greater. If @var{event} is an ordinary mouse event (not a repeat event), the value is 1. @end defun @defvar double-click-time To generate repeat events, successive mouse button presses must be at the same screen position, and the number of milliseconds between successive button presses must be less than the value of @code{double-click-time}. Setting @code{double-click-time} to @code{nil} disables multi-click detection entirely. Setting it to @code{t} removes the time limit; Emacs then detects multi-clicks by position only. @end defvar @node Motion Events @subsection Motion Events @cindex motion event @cindex mouse motion events Emacs sometimes generates @dfn{mouse motion} events to describe motion of the mouse without any button activity. Mouse motion events are represented by lists that look like this: @example (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})) @end example The second element of the list describes the current position of the mouse, just as in a click event (@pxref{Click Events}). The special form @code{track-mouse} enables generation of motion events within its body. Outside of @code{track-mouse} forms, Emacs does not generate events for mere motion of the mouse, and these events do not appear. @defspec track-mouse body@dots{} This special form executes @var{body}, with generation of mouse motion events enabled. Typically @var{body} would use @code{read-event} to read the motion events and modify the display accordingly. When the user releases the button, that generates a click event. Typically, @var{body} should return when it sees the click event, and discard that event. @end defspec @node Focus Events @subsection Focus Events @cindex focus event Window systems provide general ways for the user to control which window gets keyboard input. This choice of window is called the @dfn{focus}. When the user does something to switch between Emacs frames, that generates a @dfn{focus event}. The normal definition of a focus event, in the global keymap, is to select a new frame within Emacs, as the user would expect. @xref{Input Focus}. Focus events are represented in Lisp as lists that look like this: @example (switch-frame @var{new-frame}) @end example @noindent where @var{new-frame} is the frame switched to. Most X window managers are set up so that just moving the mouse into a window is enough to set the focus there. Emacs appears to do this, because it changes the cursor to solid in the new frame. However, there is no need for the Lisp program to know about the focus change until some other kind of input arrives. So Emacs generates a focus event only when the user actually types a keyboard key or presses a mouse button in the new frame; just moving the mouse between frames does not generate a focus event. A focus event in the middle of a key sequence would garble the sequence. So Emacs never generates a focus event in the middle of a key sequence. If the user changes focus in the middle of a key sequence---that is, after a prefix key---then Emacs reorders the events so that the focus event comes either before or after the multi-event key sequence, and not within it. @node Event Examples @subsection Event Examples If the user presses and releases the left mouse button over the same location, that generates a sequence of events like this: @smallexample (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320)) (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180)) @end smallexample While holding the control key down, the user might hold down the second mouse button, and drag the mouse from one line to the next. That produces two events, as shown here: @smallexample (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)) (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219) (#<window 18 on NEWS> 3510 (0 . 28) -729648)) @end smallexample While holding down the meta and shift keys, the user might press the second mouse button on the window's mode line, and then drag the mouse into another window. That produces a pair of events like these: @smallexample (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)) (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844) (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3) -453816)) @end smallexample @node Classifying Events @subsection Classifying Events @cindex event type Every event has an @dfn{event type}, which classifies the event for key binding purposes. For a keyboard event, the event type equals the event value; thus, the event type for a character is the character, and the event type for a function key symbol is the symbol itself. For events that are lists, the event type is the symbol in the @sc{car} of the list. Thus, the event type is always a symbol or a character. Two events of the same type are equivalent where key bindings are concerned; thus, they always run the same command. That does not necessarily mean they do the same things, however, as some commands look at the whole event to decide what to do. For example, some commands use the location of a mouse event to decide where in the buffer to act. Sometimes broader classifications of events are useful. For example, you might want to ask whether an event involved the @key{META} key, regardless of which other key or mouse button was used. The functions @code{event-modifiers} and @code{event-basic-type} are provided to get such information conveniently. @defun event-modifiers event This function returns a list of the modifiers that @var{event} has. The modifiers are symbols; they include @code{shift}, @code{control}, @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition, the modifiers list of a mouse event symbol always contains one of @code{click}, @code{drag}, and @code{down}. The argument @var{event} may be an entire event object, or just an event type. Here are some examples: @example (event-modifiers ?a) @result{} nil (event-modifiers ?\C-a) @result{} (control) (event-modifiers ?\C-%) @result{} (control) (event-modifiers ?\C-\S-a) @result{} (control shift) (event-modifiers 'f5) @result{} nil (event-modifiers 's-f5) @result{} (super) (event-modifiers 'M-S-f5) @result{} (meta shift) (event-modifiers 'mouse-1) @result{} (click) (event-modifiers 'down-mouse-1) @result{} (down) @end example The modifiers list for a click event explicitly contains @code{click}, but the event symbol name itself does not contain @samp{click}. @end defun @defun event-basic-type event This function returns the key or mouse button that @var{event} describes, with all modifiers removed. For example: @example (event-basic-type ?a) @result{} 97 (event-basic-type ?A) @result{} 97 (event-basic-type ?\C-a) @result{} 97 (event-basic-type ?\C-\S-a) @result{} 97 (event-basic-type 'f5) @result{} f5 (event-basic-type 's-f5) @result{} f5 (event-basic-type 'M-S-f5) @result{} f5 (event-basic-type 'down-mouse-1) @result{} mouse-1 @end example @end defun @defun mouse-movement-p object This function returns non-@code{nil} if @var{object} is a mouse movement event. @end defun @node Accessing Events @subsection Accessing Events This section describes convenient functions for accessing the data in a mouse button or motion event. These two functions return the starting or ending position of a mouse-button event. The position is a list of this form: @example (@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp}) @end example @defun event-start event This returns the starting position of @var{event}. If @var{event} is a click or button-down event, this returns the location of the event. If @var{event} is a drag event, this returns the drag's starting position. @end defun @defun event-end event This returns the ending position of @var{event}. If @var{event} is a drag event, this returns the position where the user released the mouse button. If @var{event} is a click or button-down event, the value is actually the starting position, which is the only position such events have. @end defun These four functions take a position as described above, and return various parts of it. @defun posn-window position Return the window that @var{position} is in. @end defun @defun posn-point position Return the buffer position in @var{position}. This is an integer. @end defun @defun posn-x-y position Return the pixel-based x and y coordinates in @var{position}, as a cons cell @code{(@var{x} . @var{y})}. @end defun @defun posn-col-row position Return the row and column (in units of characters) of @var{position}, as a cons cell @code{(@var{col} . @var{row})}. These are computed from the @var{x} and @var{y} values actually found in @var{position}. @end defun @defun posn-timestamp position Return the timestamp in @var{position}. @end defun @defun scroll-bar-event-ratio event This function returns the fractional vertical position of a scroll bar event within the scroll bar. The value is a cons cell @code{(@var{portion} . @var{whole})} containing two integers whose ratio is the fractional position. @end defun @defun scroll-bar-scale ratio total This function multiplies (in effect) @var{ratio} by @var{total}, rounding the result to an integer. The argument @var{ratio} is not a number, but rather a pair @code{(@var{num} . @var{denom})}---typically a value returned by @code{scroll-bar-event-ratio}. This function is handy for scaling a position on a scroll bar into a buffer position. Here's how to do that: @example (+ (point-min) (scroll-bar-scale (posn-x-y (event-start event)) (- (point-max) (point-min)))) @end example Recall that scroll bar events have two integers forming ratio in place of a pair of x and y coordinates. @end defun @node Strings of Events @subsection Putting Keyboard Events in Strings In most of the places where strings are used, we conceptualize the string as containing text characters---the same kind of characters found in buffers or files. Occasionally Lisp programs use strings that conceptually contain keyboard characters; for example, they may be key sequences or keyboard macro definitions. There are special rules for how to put keyboard characters into a string, because they are not limited to the range of 0 to 255 as text characters are. A keyboard character typed using the @key{META} key is called a @dfn{meta character}. The numeric code for such an event includes the 2**23 bit; it does not even come close to fitting in a string. However, earlier Emacs versions used a different representation for these characters, which gave them codes in the range of 128 to 255. That did fit in a string, and many Lisp programs contain string constants that use @samp{\M-} to express meta characters, especially as the argument to @code{define-key} and similar functions. We provide backward compatibility to run those programs using special rules for how to put a keyboard character event in a string. Here are the rules: @itemize @bullet @item If the keyboard character value is in the range of 0 to 127, it can go in the string unchanged. @item The meta variants of those characters, with codes in the range of 2**23 to 2**23+127, can also go in the string, but you must change their numeric values. You must set the 2**7 bit instead of the 2**23 bit, resulting in a value between 128 and 255. @item Other keyboard character events cannot fit in a string. This includes keyboard events in the range of 128 to 255. @end itemize Functions such as @code{read-key-sequence} that can construct strings of keyboard input characters follow these rules. They construct vectors instead of strings, when the events won't fit in a string. When you use the read syntax @samp{\M-} in a string, it produces a code in the range of 128 to 255---the same code that you get if you modify the corresponding keyboard event to put it in the string. Thus, meta events in strings work consistently regardless of how they get into the strings. The reason we changed the representation of meta characters as keyboard events is to make room for basic character codes beyond 127, and support meta variants of such larger character codes. New programs can avoid dealing with these special compatibility rules by using vectors instead of strings for key sequences when there is any possibility that they might contain meta characters, and by using @code{listify-key-sequence} to access a string of events. @defun listify-key-sequence key This function converts the string or vector @var{key} to a list of events, which you can put in @code{unread-command-events}. Converting a vector is simple, but converting a string is tricky because of the special representation used for meta characters in a string. @end defun @node Reading Input @section Reading Input The editor command loop reads keyboard input using the function @code{read-key-sequence}, which uses @code{read-event}. These and other functions for keyboard input are also available for use in Lisp programs. See also @code{momentary-string-display} in @ref{Temporary Displays}, and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for functions and variables for controlling terminal input modes and debugging terminal input. For higher-level input facilities, see @ref{Minibuffers}. @menu * Key Sequence Input:: How to read one key sequence. * Reading One Event:: How to read just one event. * Quoted Character Input:: Asking the user to specify a character. * Event Input Misc:: How to reread or throw away input events. @end menu @node Key Sequence Input @subsection Key Sequence Input @cindex key sequence input The command loop reads input a key sequence at a time, by calling @code{read-key-sequence}. Lisp programs can also call this function; for example, @code{describe-key} uses it to read the key to describe. @defun read-key-sequence prompt @cindex key sequence This function reads a key sequence and returns it as a string or vector. It keeps reading events until it has accumulated a full key sequence; that is, enough to specify a non-prefix command using the currently active keymaps. If the events are all characters and all can fit in a string, then @code{read-key-sequence} returns a string (@pxref{Strings of Events}). Otherwise, it returns a vector, since a vector can hold all kinds of events---characters, symbols, and lists. The elements of the string or vector are the events in the key sequence. The function @code{read-key-sequence} suppresses quitting: @kbd{C-g} typed while reading with this function works like any other character, and does not set @code{quit-flag}. @xref{Quitting}. The argument @var{prompt} is either a string to be displayed in the echo area as a prompt, or @code{nil}, meaning not to display a prompt. In the example below, the prompt @samp{?} is displayed in the echo area, and the user types @kbd{C-x C-f}. @example (read-key-sequence "?") @group ---------- Echo Area ---------- ?@kbd{C-x C-f} ---------- Echo Area ---------- @result{} "^X^F" @end group @end example @end defun @defvar num-input-keys @c Emacs 19 feature This variable's value is the number of key sequences processed so far in this Emacs session. This includes key sequences read from the terminal and key sequences read from keyboard macros being executed. @end defvar @cindex upper case key sequence @cindex downcasing in @code{lookup-key} If an input character is an upper-case letter and has no key binding, but its lower-case equivalent has one, then @code{read-key-sequence} converts the character to lower case. Note that @code{lookup-key} does not perform case conversion in this way. The function @code{read-key-sequence} also transforms some mouse events. It converts unbound drag events into click events, and discards unbound button-down events entirely. It also reshuffles focus events so that they never appear in a key sequence with any other events. When mouse events occur in special parts of a window, such as a mode line or a scroll bar, the event type shows nothing special---it is the same symbol that would normally represent that combination of mouse button and modifier keys. The information about the window part is kept elsewhere in the event---in the coordinates. But @code{read-key-sequence} translates this information into imaginary prefix keys, all of which are symbols: @code{mode-line}, @code{vertical-line}, @code{horizontal-scroll-bar} and @code{vertical-scroll-bar}. You can define meanings for mouse clicks in special window parts by defining key sequences using these imaginary prefix keys. For example, if you call @code{read-key-sequence} and then click the mouse on the window's mode line, you get an event like this: @example (read-key-sequence "Click on the mode line: ") @result{} [mode-line (mouse-1 (#<window 6 on NEWS> mode-line (40 . 63) 5959987))] @end example @node Reading One Event @subsection Reading One Event The lowest level functions for command input are those that read a single event. @defun read-event This function reads and returns the next event of command input, waiting if necessary until an event is available. Events can come directly from the user or from a keyboard macro. The function @code{read-event} does not display any message to indicate it is waiting for input; use @code{message} first, if you wish to display one. If you have not displayed a message, @code{read-event} prompts by echoing: it displays descriptions of the events that led to or were read by the current command. @xref{The Echo Area}. If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event} moves the cursor temporarily to the echo area, to the end of any message displayed there. Otherwise @code{read-event} does not move the cursor. Here is what happens if you call @code{read-event} and then press the right-arrow function key: @example @group (read-event) @result{} right @end group @end example @end defun @defun read-char This function reads and returns a character of command input. It discards any events that are not characters, until it gets a character. In the first example, the user types the character @kbd{1} (@sc{ASCII} code 49). The second example shows a keyboard macro definition that calls @code{read-char} from the minibuffer using @code{eval-expression}. @code{read-char} reads the keyboard macro's very next character, which is @kbd{1}. Then @code{eval-expression} displays its return value in the echo area. @example @group (read-char) @result{} 49 @end group @group (symbol-function 'foo) @result{} "^[^[(read-char)^M1" @end group @group (execute-kbd-macro 'foo) @print{} 49 @result{} nil @end group @end example @end defun @node Quoted Character Input @subsection Quoted Character Input @cindex quoted character input You can use the function @code{read-quoted-char} to ask the user to specify a character, and allow the user to specify a control or meta character conveniently, either literally or as an octal character code. The command @code{quoted-insert} uses this function. @defun read-quoted-char &optional prompt @cindex octal character input @cindex control characters, reading @cindex nonprinting characters, reading This function is like @code{read-char}, except that if the first character read is an octal digit (0-7), it reads up to two more octal digits (but stopping if a non-octal digit is found) and returns the character represented by those digits in octal. Quitting is suppressed when the first character is read, so that the user can enter a @kbd{C-g}. @xref{Quitting}. If @var{prompt} is supplied, it specifies a string for prompting the user. The prompt string is always displayed in the echo area, followed by a single @samp{-}. In the following example, the user types in the octal number 177 (which is 127 in decimal). @example (read-quoted-char "What character") @group ---------- Echo Area ---------- What character-@kbd{177} ---------- Echo Area ---------- @result{} 127 @end group @end example @end defun @need 2000 @node Event Input Misc @subsection Miscellaneous Event Input Features This section describes how to ``peek ahead'' at events without using them up, how to check for pending input, and how to discard pending input. @defvar unread-command-events @cindex next input @cindex peeking at input This variable holds a list of events waiting to be read as command input. The events are used in the order they appear in the list, and removed one by one as they are used. The variable is needed because in some cases a function reads a event and then decides not to use it. Storing the event in this variable causes it to be processed normally, by the command loop or by the functions to read command input. @cindex prefix argument unreading For example, the function that implements numeric prefix arguments reads any number of digits. When it finds a non-digit event, it must unread the event so that it can be read normally by the command loop. Likewise, incremental search uses this feature to unread events with no special meaning in a search, because these events should exit the search and then execute normally. The reliable and easy way to extract events from a key sequence so as to put them in @code{unread-command-events} is to use @code{listify-key-sequence} (@pxref{Strings of Events}). @end defvar @defvar unread-command-char This variable holds a character to be read as command input. A value of -1 means ``empty''. This variable is mostly obsolete now that you can use @code{unread-command-events} instead; it exists only to support programs written for Emacs versions 18 and earlier. @end defvar @defun input-pending-p @cindex waiting for command key input This function determines whether any command input is currently available to be read. It returns immediately, with value @code{t} if there is available input, @code{nil} otherwise. On rare occasions it may return @code{t} when no input is available. @end defun @defvar last-input-event This variable records the last terminal input event read, whether as part of a command or explicitly by a Lisp program. In the example below, the Lisp program reads the character @kbd{1}, @sc{ASCII} code 49. It becomes the value of @code{last-input-event}, while @kbd{C-e} (from the @kbd{C-x C-e} command used to evaluate this expression) remains the value of @code{last-command-event}. @example @group (progn (print (read-char)) (print last-command-event) last-input-event) @print{} 49 @print{} 5 @result{} 49 @end group @end example @vindex last-input-char The alias @code{last-input-char} exists for compatibility with Emacs version 18. @end defvar @defun discard-input @cindex flush input @cindex discard input @cindex terminate keyboard macro This function discards the contents of the terminal input buffer and cancels any keyboard macro that might be in the process of definition. It returns @code{nil}. In the following example, the user may type a number of characters right after starting the evaluation of the form. After the @code{sleep-for} finishes sleeping, @code{discard-input} discards any characters typed during the sleep. @example (progn (sleep-for 2) (discard-input)) @result{} nil @end example @end defun @node Waiting @section Waiting for Elapsed Time or Input @cindex pausing @cindex waiting The wait functions are designed to wait for a certain amount of time to pass or until there is input. For example, you may wish to pause in the middle of a computation to allow the user time to view the display. @code{sit-for} pauses and updates the screen, and returns immediately if input comes in, while @code{sleep-for} pauses without updating the screen. @defun sit-for seconds &optional millisec nodisp This function performs redisplay (provided there is no pending input from the user), then waits @var{seconds} seconds, or until input is available. The value is @code{t} if @code{sit-for} waited the full time with no input arriving (see @code{input-pending-p} in @ref{Event Input Misc}). Otherwise, the value is @code{nil}. @c Emacs 19 feature ??? maybe not working yet The optional argument @var{millisec} specifies an additional waiting period measured in milliseconds. This adds to the period specified by @var{seconds}. Not all operating systems support waiting periods other than multiples of a second; on those that do not, you get an error if you specify nonzero @var{millisec}. @cindex forcing redisplay Redisplay is always preempted if input arrives, and does not happen at all if input is available before it starts. Thus, there is no way to force screen updating if there is pending input; however, if there is no input pending, you can force an update with no delay by using @code{(sit-for 0)}. If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not redisplay, but it still returns as soon as input is available (or when the timeout elapses). The usual purpose of @code{sit-for} is to give the user time to read text that you display. @end defun @defun sleep-for seconds &optional millisec This function simply pauses for @var{seconds} seconds without updating the display. It pays no attention to available input. It returns @code{nil}. @c Emacs 19 feature ??? maybe not working yet The optional argument @var{millisec} specifies an additional waiting period measured in milliseconds. This adds to the period specified by @var{seconds}. Not all operating systems support waiting periods other than multiples of a second; on those that do not, you get an error if you specify nonzero @var{millisec}. Use @code{sleep-for} when you wish to guarantee a delay. @end defun @xref{Time of Day}, for functions to get the current time. @node Quitting @section Quitting @cindex @kbd{C-g} @cindex quitting Typing @kbd{C-g} while a Lisp function is running causes Emacs to @dfn{quit} whatever it is doing. This means that control returns to the innermost active command loop. Typing @kbd{C-g} while the command loop is waiting for keyboard input does not cause a quit; it acts as an ordinary input character. In the simplest case, you cannot tell the difference, because @kbd{C-g} normally runs the command @code{keyboard-quit}, whose effect is to quit. However, when @kbd{C-g} follows a prefix key, the result is an undefined key. The effect is to cancel the prefix key as well as any prefix argument. In the minibuffer, @kbd{C-g} has a different definition: it aborts out of the minibuffer. This means, in effect, that it exits the minibuffer and then quits. (Simply quitting would return to the command loop @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit directly when the command reader is reading input is so that its meaning can be redefined in the minibuffer in this way. @kbd{C-g} following a prefix key is not redefined in the minibuffer, and it has its normal effect of canceling the prefix key and prefix argument. This too would not be possible if @kbd{C-g} always quit directly. When @kbd{C-g} does directly quit, it does so by setting the variable @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate times and quits if it is not @code{nil}. Setting @code{quit-flag} non-@code{nil} in any way thus causes a quit. At the level of C code, quitting cannot happen just anywhere; only at the special places that check @code{quit-flag}. The reason for this is that quitting at other places might leave an inconsistency in Emacs's internal state. Because quitting is delayed until a safe place, quitting cannot make Emacs crash. Certain functions such as @code{read-key-sequence} or @code{read-quoted-char} prevent quitting entirely even though they wait for input. Instead of quitting, @kbd{C-g} serves as the requested input. In the case of @code{read-key-sequence}, this serves to bring about the special behavior of @kbd{C-g} in the command loop. In the case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used to quote a @kbd{C-g}. You can prevent quitting for a portion of a Lisp function by binding the variable @code{inhibit-quit} to a non-@code{nil} value. Then, although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the usual result of this---a quit---is prevented. Eventually, @code{inhibit-quit} will become @code{nil} again, such as when its binding is unwound at the end of a @code{let} form. At that time, if @code{quit-flag} is still non-@code{nil}, the requested quit happens immediately. This behavior is ideal when you wish to make sure that quitting does not happen within a ``critical section'' of the program. @cindex @code{read-quoted-char} quitting In some functions (such as @code{read-quoted-char}), @kbd{C-g} is handled in a special way that does not involve quitting. This is done by reading the input with @code{inhibit-quit} bound to @code{t}, and setting @code{quit-flag} to @code{nil} before @code{inhibit-quit} becomes @code{nil} again. This excerpt from the definition of @code{read-quoted-char} shows how this is done; it also shows that normal quitting is permitted after the first character of input. @example (defun read-quoted-char (&optional prompt) "@dots{}@var{documentation}@dots{}" (let ((count 0) (code 0) char) (while (< count 3) (let ((inhibit-quit (zerop count)) (help-form nil)) (and prompt (message "%s-" prompt)) (setq char (read-char)) (if inhibit-quit (setq quit-flag nil))) @dots{}) (logand 255 code))) @end example @defvar quit-flag If this variable is non-@code{nil}, then Emacs quits immediately, unless @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}. @end defvar @defvar inhibit-quit This variable determines whether Emacs should quit when @code{quit-flag} is set to a value other than @code{nil}. If @code{inhibit-quit} is non-@code{nil}, then @code{quit-flag} has no special effect. @end defvar @deffn Command keyboard-quit This function signals the @code{quit} condition with @code{(signal 'quit nil)}. This is the same thing that quitting does. (See @code{signal} in @ref{Errors}.) @end deffn You can specify a character other than @kbd{C-g} to use for quitting. See the function @code{set-input-mode} in @ref{Terminal Input}. @node Prefix Command Arguments @section Prefix Command Arguments @cindex prefix argument @cindex raw prefix argument @cindex numeric prefix argument Most Emacs commands can use a @dfn{prefix argument}, a number specified before the command itself. (Don't confuse prefix arguments with prefix keys.) The prefix argument is at all times represented by a value, which may be @code{nil}, meaning there is currently no prefix argument. Each command may use the prefix argument or ignore it. There are two representations of the prefix argument: @dfn{raw} and @dfn{numeric}. The editor command loop uses the raw representation internally, and so do the Lisp variables that store the information, but commands can request either representation. Here are the possible values of a raw prefix argument: @itemize @bullet @item @code{nil}, meaning there is no prefix argument. Its numeric value is 1, but numerous commands make a distinction between @code{nil} and the integer 1. @item An integer, which stands for itself. @item A list of one element, which is an integer. This form of prefix argument results from one or a succession of @kbd{C-u}'s with no digits. The numeric value is the integer in the list, but some commands make a distinction between such a list and an integer alone. @item The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was typed, without following digits. The equivalent numeric value is @minus{}1, but some commands make a distinction between the integer @minus{}1 and the symbol @code{-}. @end itemize We illustrate these possibilities by calling the following function with various prefixes: @example @group (defun display-prefix (arg) "Display the value of the raw prefix arg." (interactive "P") (message "%s" arg)) @end group @end example @noindent Here are the results of calling @code{display-prefix} with various raw prefix arguments: @example M-x display-prefix @print{} nil C-u M-x display-prefix @print{} (4) C-u C-u M-x display-prefix @print{} (16) C-u 3 M-x display-prefix @print{} 3 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)} C-u - M-x display-prefix @print{} - M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)} C-u - 7 M-x display-prefix @print{} -7 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)} @end example Emacs uses two variables to store the prefix argument: @code{prefix-arg} and @code{current-prefix-arg}. Commands such as @code{universal-argument} that set up prefix arguments for other commands store them in @code{prefix-arg}. In contrast, @code{current-prefix-arg} conveys the prefix argument to the current command, so setting it has no effect on the prefix arguments for future commands. Normally, commands specify which representation to use for the prefix argument, either numeric or raw, in the @code{interactive} declaration. (@xref{Using Interactive}.) Alternatively, functions may look at the value of the prefix argument directly in the variable @code{current-prefix-arg}, but this is less clean. @defun prefix-numeric-value arg This function returns the numeric meaning of a valid raw prefix argument value, @var{arg}. The argument may be a symbol, a number, or a list. If it is @code{nil}, the value 1 is returned; if it is @code{-}, the value @minus{}1 is returned; if it is a number, that number is returned; if it is a list, the @sc{car} of that list (which should be a number) is returned. @end defun @defvar current-prefix-arg This variable holds the raw prefix argument for the @emph{current} command. Commands may examine it directly, but the usual way to access it is with @code{(interactive "P")}. @end defvar @defvar prefix-arg The value of this variable is the raw prefix argument for the @emph{next} editing command. Commands that specify prefix arguments for the following command work by setting this variable. @end defvar Do not call the functions @code{universal-argument}, @code{digit-argument}, or @code{negative-argument} unless you intend to let the user enter the prefix argument for the @emph{next} command. @deffn Command universal-argument This command reads input and specifies a prefix argument for the following command. Don't call this command yourself unless you know what you are doing. @end deffn @deffn Command digit-argument arg This command adds to the prefix argument for the following command. The argument @var{arg} is the raw prefix argument as it was before this command; it is used to compute the updated prefix argument. Don't call this command yourself unless you know what you are doing. @end deffn @deffn Command negative-argument arg This command adds to the numeric argument for the next command. The argument @var{arg} is the raw prefix argument as it was before this command; its value is negated to form the new prefix argument. Don't call this command yourself unless you know what you are doing. @end deffn @node Recursive Editing @section Recursive Editing @cindex recursive command loop @cindex recursive editing level @cindex command loop, recursive The Emacs command loop is entered automatically when Emacs starts up. This top-level invocation of the command loop never exits; it keeps running as long as Emacs does. Lisp programs can also invoke the command loop. Since this makes more than one activation of the command loop, we call it @dfn{recursive editing}. A recursive editing level has the effect of suspending whatever command invoked it and permitting the user to do arbitrary editing before resuming that command. The commands available during recursive editing are the same ones available in the top-level editing loop and defined in the keymaps. Only a few special commands exit the recursive editing level; the others return to the recursive editing level when they finish. (The special commands for exiting are always available, but they do nothing when recursive editing is not in progress.) All command loops, including recursive ones, set up all-purpose error handlers so that an error in a command run from the command loop will not exit the loop. @cindex minibuffer input Minibuffer input is a special kind of recursive editing. It has a few special wrinkles, such as enabling display of the minibuffer and the minibuffer window, but fewer than you might suppose. Certain keys behave differently in the minibuffer, but that is only because of the minibuffer's local map; if you switch windows, you get the usual Emacs commands. @cindex @code{throw} example @kindex exit @cindex exit recursive editing @cindex aborting To invoke a recursive editing level, call the function @code{recursive-edit}. This function contains the command loop; it also contains a call to @code{catch} with tag @code{exit}, which makes it possible to exit the recursive editing level by throwing to @code{exit} (@pxref{Catch and Throw}). If you throw a value other than @code{t}, then @code{recursive-edit} returns normally to the function that called it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this. Throwing a @code{t} value causes @code{recursive-edit} to quit, so that control returns to the command loop one level up. This is called @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}). Most applications should not use recursive editing, except as part of using the minibuffer. Usually it is more convenient for the user if you change the major mode of the current buffer temporarily to a special major mode, which should have a command to go back to the previous mode. (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to give the user different text to edit ``recursively'', create and select a new buffer in a special mode. In this mode, define a command to complete the processing and go back to the previous buffer. (The @kbd{m} command in Rmail does this.) Recursive edits are useful in debugging. You can insert a call to @code{debug} into a function definition as a sort of breakpoint, so that you can look around when the function gets there. @code{debug} invokes a recursive edit but also provides the other features of the debugger. Recursive editing levels are also used when you type @kbd{C-r} in @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}). @defun recursive-edit @cindex suspend evaluation This function invokes the editor command loop. It is called automatically by the initialization of Emacs, to let the user begin editing. When called from a Lisp program, it enters a recursive editing level. In the following example, the function @code{simple-rec} first advances point one word, then enters a recursive edit, printing out a message in the echo area. The user can then do any editing desired, and then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}. @example (defun simple-rec () (forward-word 1) (message "Recursive edit in progress") (recursive-edit) (forward-word 1)) @result{} simple-rec (simple-rec) @result{} nil @end example @end defun @deffn Command exit-recursive-edit This function exits from the innermost recursive edit (including minibuffer input). Its definition is effectively @code{(throw 'exit nil)}. @end deffn @deffn Command abort-recursive-edit This function aborts the command that requested the innermost recursive edit (including minibuffer input), by signaling @code{quit} after exiting the recursive edit. Its definition is effectively @code{(throw 'exit t)}. @xref{Quitting}. @end deffn @deffn Command top-level This function exits all recursive editing levels; it does not return a value, as it jumps completely out of any computation directly back to the main command loop. @end deffn @defun recursion-depth This function returns the current depth of recursive edits. When no recursive edit is active, it returns 0. @end defun @node Disabling Commands @section Disabling Commands @cindex disabled command @dfn{Disabling a command} marks the command as requiring user confirmation before it can be executed. Disabling is used for commands which might be confusing to beginning users, to prevent them from using the commands by accident. @kindex disabled The low-level mechanism for disabling a command is to put a non-@code{nil} @code{disabled} property on the Lisp symbol for the command. These properties are normally set up by the user's @file{.emacs} file with Lisp expressions such as this: @example (put 'upcase-region 'disabled t) @end example @noindent For a few commands, these properties are present by default and may be removed by the @file{.emacs} file. If the value of the @code{disabled} property is a string, the message saying the command is disabled includes that string. For example: @example (put 'delete-region 'disabled "Text deleted this way cannot be yanked back!\n") @end example @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on what happens when a disabled command is invoked interactively. Disabling a command has no effect on calling it as a function from Lisp programs. @deffn Command enable-command command Allow @var{command} to be executed without special confirmation from now on, and (if the user confirms) alter the user's @file{.emacs} file so that this will apply to future sessions. @end deffn @deffn Command disable-command command Require special confirmation to execute @var{command} from now on, and (if the user confirms) alter the user's @file{.emacs} file so that this will apply to future sessions. @end deffn @defvar disabled-command-hook This normal hook is run instead of a disabled command, when the user invokes the disabled command interactively. The hook functions can use @code{this-command-keys} to determine what the user typed to run the command, and thus find the command itself. @xref{Hooks}. By default, @code{disabled-command-hook} contains a function that asks the user whether to proceed. @end defvar @node Command History @section Command History @cindex command history @cindex complex command @cindex history of commands The command loop keeps a history of the complex commands that have been executed, to make it convenient to repeat these commands. A @dfn{complex command} is one for which the interactive argument reading uses the minibuffer. This includes any @kbd{M-x} command, any @kbd{M-ESC} command, and any command whose @code{interactive} specification reads an argument from the minibuffer. Explicit use of the minibuffer during the execution of the command itself does not cause the command to be considered complex. @defvar command-history This variable's value is a list of recent complex commands, each represented as a form to evaluate. It continues to accumulate all complex commands for the duration of the editing session, but all but the first (most recent) thirty elements are deleted when a garbage collection takes place (@pxref{Garbage Collection}). @example @group command-history @result{} ((switch-to-buffer "chistory.texi") (describe-key "^X^[") (visit-tags-table "~/emacs/src/") (find-tag "repeat-complex-command")) @end group @end example @end defvar This history list is actually a special case of minibuffer history (@pxref{Minibuffer History}), with one special twist: the elements are expressions rather than strings. There are a number of commands devoted to the editing and recall of previous commands. The commands @code{repeat-complex-command}, and @code{list-command-history} are described in the user manual (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the minibuffer, the history commands used are the same ones available in any minibuffer. @node Keyboard Macros @section Keyboard Macros @cindex keyboard macros A @dfn{keyboard macro} is a canned sequence of input events that can be considered a command and made the definition of a key. The Lisp representation of a keyboard macro is a string or vector containing the events. Don't confuse keyboard macros with Lisp macros (@pxref{Macros}). @defun execute-kbd-macro macro &optional count This function executes @var{macro} as a sequence of events. If @var{macro} is a string or vector, then the events in it are executed exactly as if they had been input by the user. The sequence is @emph{not} expected to be a single key sequence; normally a keyboard macro definition consists of several key sequences concatenated. If @var{macro} is a symbol, then its function definition is used in place of @var{macro}. If that is another symbol, this process repeats. Eventually the result should be a string or vector. If the result is not a symbol, string, or vector, an error is signaled. The argument @var{count} is a repeat count; @var{macro} is executed that many times. If @var{count} is omitted or @code{nil}, @var{macro} is executed once. If it is 0, @var{macro} is executed over and over until it encounters an error or a failing search. @end defun @defvar last-kbd-macro This variable is the definition of the most recently defined keyboard macro. Its value is a string or vector, or @code{nil}. @end defvar @defvar executing-macro This variable contains the string or vector that defines the keyboard macro that is currently executing. It is @code{nil} if no macro is currently executing. A command can test this variable to behave differently when run from an executing macro. Do not set this variable yourself. @end defvar @defvar defining-kbd-macro This variable indicates whether a keyboard macro is being defined. A command can test this variable to behave differently while a macro is being defined. The commands @code{start-kbd-macro} and @code{end-kbd-macro} set this variable---do not set it yourself. @end defvar