view oldXMenu/XMakeAssoc.c @ 110559:9c63d46e000c

Fix int/EMACS_INT use in keyboard.c. keyboard.c <last_point_position, last_non_minibuf_size>: Declare EMACS_INT. (echo_truncate, adjust_point_for_property, read_char) (gen_help_event, make_lispy_event, modify_event_symbol) (Fexecute_extended_command, stuff_buffered_input): Use EMACS_INT for buffer positions and string length. keyboard.h (gen_help_event): Adjust prototype. termhooks.h <struct input_event>: Make `code' member EMACS_INT. commands.h <last_point_position>: Declare EMACS_INT. xdisp.c <help_echo_pos>: Define as EMACS_INT. (truncate_echo_area): Accept EMACS_INT argument. dispextern.h <help_echo_pos>: Declare EMACS_INT. lisp.h (truncate_echo_area): Adjust prototype. composite.c (composition_adjust_point): Return EMACS_INT. composite.h (composition_adjust_point): Adjust prototype.
author Eli Zaretskii <eliz@gnu.org>
date Sat, 25 Sep 2010 05:36:36 -0400
parents 5cc91198ffb2
children 132f2dfd549f
line wrap: on
line source

/* Copyright    Massachusetts Institute of Technology    1985	*/

#include "copyright.h"


#include <config.h>
#include <X11/Xlib.h>
#include <X11/Xresource.h>
#include "X10.h"
#include <errno.h>

#ifndef NULL
#define NULL 0
#endif

struct qelem {
	struct    qelem *q_forw;
	struct    qelem *q_back;
	char q_data[1];
};
void emacs_insque (struct qelem *elem, struct qelem *prev);

/*
 * XMakeAssoc - Insert data into an XAssocTable keyed on an XId.
 * Data is inserted into the table only once.  Redundant inserts are
 * meaningless (but cause no problems).  The queue in each association
 * bucket is sorted (lowest XId to highest XId).
 */
XMakeAssoc(register Display *dpy, register XAssocTable *table, register XID x_id, register caddr_t data)
{
	int hash;
	register XAssoc *bucket;
	register XAssoc *Entry;
	register XAssoc *new_entry;

	/* Hash the XId to get the bucket number. */
	hash = x_id & (table->size - 1);
	/* Look up the bucket to get the entries in that bucket. */
	bucket = &table->buckets[hash];
	/* Get the first entry in the bucket. */
	Entry = bucket->next;

	/* If (Entry != bucket), the bucket is empty so make */
	/* the new entry the first entry in the bucket. */
	/* if (Entry == bucket), the we have to search the */
	/* bucket. */
	if (Entry != bucket) {
		/* The bucket isn't empty, begin searching. */
		/* If we leave the for loop then we have either passed */
		/* where the entry should be or hit the end of the bucket. */
		/* In either case we should then insert the new entry */
		/* before the current value of "Entry". */
		for (; Entry != bucket; Entry = Entry->next) {
			if (Entry->x_id == x_id) {
				/* Entry has the same XId... */
				if (Entry->display == dpy) {
					/* Entry has the same Display... */
					/* Therefore there is already an */
					/* entry with this XId and Display, */
					/* reset its data value and return. */
					Entry->data = data;
					return;
				}
				/* We found an association with the right */
				/* id but the wrong display! */
				continue;
			}
			/* If the current entry's XId is greater than the */
			/* XId of the entry to be inserted then we have */
			/* passed the location where the new XId should */
			/* be inserted. */
			if (Entry->x_id > x_id) break;
		}
        }

	/* If we are here then the new entry should be inserted just */
	/* before the current value of "Entry". */
	/* Create a new XAssoc and load it with new provided data. */
	new_entry = (XAssoc *) malloc(sizeof(XAssoc));
	new_entry->display = dpy;
	new_entry->x_id = x_id;
	new_entry->data = data;

	/* Insert the new entry. */
	emacs_insque((struct qelem *)new_entry, (struct qelem *)Entry->prev);
}

/* arch-tag: d7e3fb8a-f3b3-4c5d-a307-75ca67ec1b49
   (do not change this comment) */