view lisp/button.el @ 110523:a5ad4f188e19

Synch Semantic to CEDET 1.0. Move CEDET ChangeLog entries to new file lisp/cedet/ChangeLog. * semantic.el (semantic-version): Update to 2.0. (semantic-mode-map): Add "," and "m" bindings. (navigate-menu): Update. * semantic/symref.el (semantic-symref-calculate-rootdir): New function. (semantic-symref-detect-symref-tool): Use it. * semantic/symref/grep.el (semantic-symref-grep-shell): New var. (semantic-symref-perform-search): Use it. Calculate root dir with semantic-symref-calculate-rootdir. (semantic-symref-derive-find-filepatterns): Improve error message. * semantic/symref/list.el (semantic-symref-results-mode-map): New bindings. (semantic-symref-auto-expand-results): New option. (semantic-symref-results-dump): Obey auto-expand. (semantic-symref-list-expand-all, semantic-symref-regexp) (semantic-symref-list-contract-all) (semantic-symref-list-map-open-hits) (semantic-symref-list-update-open-hits) (semantic-symref-list-create-macro-on-open-hit) (semantic-symref-list-call-macro-on-open-hits): New functions. (semantic-symref-list-menu-entries) (semantic-symref-list-menu): New vars. (semantic-symref-list-map-open-hits): Move cursor to beginning of match before calling the mapped function. * semantic/doc.el (semantic-documentation-comment-preceeding-tag): Do nothing if the mode doesn't provide comment-start-skip. * semantic/scope.el (semantic-analyze-scope-nested-tags-default): Strip duplicates. (semantic-analyze-scoped-inherited-tag-map): Take the tag we are looking for as part of the scoped tags list. * semantic/html.el (semantic-default-html-setup): Add senator-step-at-tag-classes. * semantic/decorate/include.el (semantic-decoration-on-unknown-includes): Change light bgcolor. (semantic-decoration-on-includes-highlight-default): Check that the include tag has a postion. * semantic/complete.el (semantic-collector-local-members): (semantic-complete-read-tag-local-members) (semantic-complete-jump-local-members): New class and functions. (semantic-complete-self-insert): Save excursion before completing. * semantic/analyze/complete.el (semantic-analyze-possible-completions-default): If no completions are found, return the raw by-name-only completion list. Add FLAGS arguments. Add support for 'no-tc (type constraint) and 'no-unique, or no stripping duplicates. (semantic-analyze-possible-completions-default): Add FLAGS arg. * semantic/util-modes.el (semantic-stickyfunc-show-only-functions-p): New option. (semantic-stickyfunc-fetch-stickyline): Don't show stickytext for the very first line in a buffer. * semantic/util.el (semantic-hack-search) (semantic-recursive-find-nonterminal-by-name) (semantic-current-tag-interactive): Deleted. (semantic-describe-buffer): Fix expand-nonterminal. Add lex-syntax-mods, type relation separator char, and command separation char. (semantic-sanity-check): Only message if called interactively. * semantic/tag.el (semantic-tag-deep-copy-one-tag): Copy the :filename property and the tag position. * semantic/lex-spp.el (semantic-lex-spp-lex-text-string): Add recursion limit. * semantic/imenu.el (semantic-imenu-bucketize-type-members): Make this buffer local, not the obsoleted variable. * semantic/idle.el: Add breadcrumbs support. (semantic-idle-summary-current-symbol-info-default) (semantic-idle-tag-highlight) (semantic-idle-completion-list-default): Use semanticdb-without-unloaded-file-searches for speed, and to conform to the controls that specify if the idle timer is supposed to be parsing unparsed includes. (semantic-idle-symbol-highlight-face) (semantic-idle-symbol-maybe-highlight): Rename from *-summary-*. Callers changed. (semantic-idle-work-parse-neighboring-files-flag): Default to nil. (semantic-idle-work-update-headers-flag): New var. (semantic-idle-work-for-one-buffer): Use it. (semantic-idle-local-symbol-highlight): Rename from semantic-idle-tag-highlight. (semantic-idle-truncate-long-summaries): New option. * semantic/ia.el (semantic-ia-cache) (semantic-ia-get-completions): Deleted. Callers changed. (semantic-ia-show-variants): New command. (semantic-ia-show-doc): If doc is empty, don't make a temp buffer. (semantic-ia-show-summary): If there isn't anything to show, say so. * semantic/grammar.el (semantic-grammar-create-package): Save the buffer even in batch mode. * semantic/fw.el (semanticdb-without-unloaded-file-searches): New macro. * semantic/dep.el (semantic-dependency-find-file-on-path): Fix case dereferencing ede-object when it is a list. * semantic/db-typecache.el (semanticdb-expand-nested-tag) (semanticdb-typecache-faux-namespace): New functions. (semanticdb-typecache-file-tags) (semanticdb-typecache-merge-streams): Use them. (semanticdb-typecache-file-tags): When deriving tags from a file, give the mode a chance to monkey with the tag copy. (semanticdb-typecache-find-default): Wrap find in save-excursion. (semanticdb-typecache-find-by-name-helper): Merge found names down. * semantic/db-global.el (semanticdb-enable-gnu-global-in-buffer): Don't show messages if GNU Global is not available and we don't want to throw an error. * semantic/db-find.el (semanticdb-find-result-nth-in-buffer): When trying to normalize the tag to a buffer, don't error if set-buffer method doesn't exist. * semantic/db-file.el (semanticdb-save-db): Simplify msg. * semantic/db.el (semanticdb-refresh-table): If forcing a refresh on a file not in a buffer, use semantic-find-file-noselect and delete the buffer after use. (semanticdb-current-database-list): When calculating root via hooks, force it through true-filename and skip the list of possible roots. * semantic/ctxt.el (semantic-ctxt-imported-packages): New. * semantic/analyze/debug.el (semantic-analyzer-debug-insert-tag): Reset standard output to current buffer. (semantic-analyzer-debug-global-symbol) (semantic-analyzer-debug-missing-innertype): Change "prefix" to "symbol" in messages. * semantic/analyze/refs.el: (semantic-analyze-refs-impl) (semantic-analyze-refs-proto): When calculating value, make sure the found tag is 'similar' to the originating tag. (semantic--analyze-refs-find-tags-with-parent): Attempt to identify matches via imported symbols of parents. (semantic--analyze-refs-full-lookup-with-parents): Do a deep search during the brute search. * semantic/analyze.el (semantic-analyze-find-tag-sequence-default): Be robust to calculated scopes being nil. * semantic/bovine/c.el (semantic-c-describe-environment): Add project macro symbol array. (semantic-c-parse-lexical-token): Add recursion limit. (semantic-ctxt-imported-packages, semanticdb-expand-nested-tag): New overrides. (semantic-expand-c-tag-namelist): Split a full type from a typedef out to its own tag. (semantic-expand-c-tag-namelist): Do not split out a typedef'd inline type if it is an anonymous type. (semantic-c-reconstitute-token): Use the optional initializers as a clue that some function is probably a constructor. When defining the type of these constructors, split the parent name, and use only the class part, if applicable. * semantic/bovine/c-by.el: * semantic/wisent/python-wy.el: Regenerate.
author Chong Yidong <cyd@stupidchicken.com>
date Sat, 18 Sep 2010 22:49:54 -0400
parents 1d1d5d9bd884
children 280c8ae2476d 376148b31b5e
line wrap: on
line source

;;; button.el --- clickable buttons
;;
;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
;;   2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
;;
;; Author: Miles Bader <miles@gnu.org>
;; Keywords: extensions
;;
;; This file is part of GNU Emacs.
;;
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; This package defines functions for inserting and manipulating
;; clickable buttons in Emacs buffers, such as might be used for help
;; hyperlinks, etc.
;;
;; In some ways it duplicates functionality also offered by the
;; `widget' package, but the button package has the advantage that it
;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
;; (the code, that is, not the interface).
;;
;; Buttons can either use overlays, in which case the button is
;; represented by the overlay itself, or text-properties, in which case
;; the button is represented by a marker or buffer-position pointing
;; somewhere in the button.  In the latter case, no markers into the
;; buffer are retained, which is important for speed if there are are
;; extremely large numbers of buttons.
;;
;; Using `define-button-type' to define default properties for buttons
;; is not necessary, but it is is encouraged, since doing so makes the
;; resulting code clearer and more efficient.
;;

;;; Code:


;; Globals

;; Use color for the MS-DOS port because it doesn't support underline.
;; FIXME if MS-DOS correctly answers the (supports) question, it need
;; no longer be a special case.
(defface button '((((type pc) (class color))
		   (:foreground "lightblue"))
		  (((supports :underline t)) :underline t)
		  (t (:foreground "lightblue")))
  "Default face used for buttons."
  :group 'basic-faces)

(defvar button-map
  (let ((map (make-sparse-keymap)))
    ;; The following definition needs to avoid using escape sequences that
    ;; might get converted to ^M when building loaddefs.el
    (define-key map [(control ?m)] 'push-button)
    (define-key map [mouse-2] 'push-button)
    map)
  "Keymap used by buttons.")

(defvar button-buffer-map
  (let ((map (make-sparse-keymap)))
    (define-key map [?\t] 'forward-button)
    (define-key map "\e\t" 'backward-button)
    (define-key map [backtab] 'backward-button)
    map)
  "Keymap useful for buffers containing buttons.
Mode-specific keymaps may want to use this as their parent keymap.")

;; Default properties for buttons
(put 'default-button 'face 'button)
(put 'default-button 'mouse-face 'highlight)
(put 'default-button 'keymap button-map)
(put 'default-button 'type 'button)
;; action may be either a function to call, or a marker to go to
(put 'default-button 'action 'ignore)
(put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
;; Make overlay buttons go away if their underlying text is deleted.
(put 'default-button 'evaporate t)
;; Prevent insertions adjacent to the text-property buttons from
;; inheriting its properties.
(put 'default-button 'rear-nonsticky t)

;; A `category-symbol' property for the default button type
(put 'button 'button-category-symbol 'default-button)


;; Button types (which can be used to hold default properties for buttons)

;; Because button-type properties are inherited by buttons using the
;; special `category' property (implemented by both overlays and
;; text-properties), we need to store them on a symbol to which the
;; `category' properties can point.  Instead of using the symbol that's
;; the name of each button-type, however, we use a separate symbol (with
;; `-button' appended, and uninterned) to store the properties.  This is
;; to avoid name clashes.

;; [this is an internal function]
(defsubst button-category-symbol (type)
  "Return the symbol used by button-type TYPE to store properties.
Buttons inherit them by setting their `category' property to that symbol."
  (or (get type 'button-category-symbol)
      (error "Unknown button type `%s'" type)))

(defun define-button-type (name &rest properties)
  "Define a `button type' called NAME (a symbol).
The remaining arguments form a sequence of PROPERTY VALUE pairs,
specifying properties to use as defaults for buttons with this type
\(a button's type may be set by giving it a `type' property when
creating the button, using the :type keyword argument).

In addition, the keyword argument :supertype may be used to specify a
button-type from which NAME inherits its default property values
\(however, the inheritance happens only when NAME is defined; subsequent
changes to a supertype are not reflected in its subtypes)."
  (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
	(super-catsym
	 (button-category-symbol
	  (or (plist-get properties 'supertype)
	      (plist-get properties :supertype)
	      'button))))
    ;; Provide a link so that it's easy to find the real symbol.
    (put name 'button-category-symbol catsym)
    ;; Initialize NAME's properties using the global defaults.
    (let ((default-props (symbol-plist super-catsym)))
      (while default-props
	(put catsym (pop default-props) (pop default-props))))
    ;; Add NAME as the `type' property, which will then be returned as
    ;; the type property of individual buttons.
    (put catsym 'type name)
    ;; Add the properties in PROPERTIES to the real symbol.
    (while properties
      (let ((prop (pop properties)))
	(when (eq prop :supertype)
	  (setq prop 'supertype))
	(put catsym prop (pop properties))))
    ;; Make sure there's a `supertype' property
    (unless (get catsym 'supertype)
      (put catsym 'supertype 'button))
    name))

(defun button-type-put (type prop val)
  "Set the button-type TYPE's PROP property to VAL."
  (put (button-category-symbol type) prop val))

(defun button-type-get (type prop)
  "Get the property of button-type TYPE named PROP."
  (get (button-category-symbol type) prop))

(defun button-type-subtype-p (type supertype)
  "Return t if button-type TYPE is a subtype of SUPERTYPE."
  (or (eq type supertype)
      (and type
	   (button-type-subtype-p (button-type-get type 'supertype)
				  supertype))))


;; Button properties and other attributes

(defun button-start (button)
  "Return the position at which BUTTON starts."
  (if (overlayp button)
      (overlay-start button)
    ;; Must be a text-property button.
    (or (previous-single-property-change (1+ button) 'button)
	(point-min))))

(defun button-end (button)
  "Return the position at which BUTTON ends."
  (if (overlayp button)
      (overlay-end button)
    ;; Must be a text-property button.
    (or (next-single-property-change button 'button)
	(point-max))))

(defun button-get (button prop)
  "Get the property of button BUTTON named PROP."
  (if (overlayp button)
      (overlay-get button prop)
    ;; Must be a text-property button.
    (get-text-property button prop)))

(defun button-put (button prop val)
  "Set BUTTON's PROP property to VAL."
  ;; Treat some properties specially.
  (cond ((memq prop '(type :type))
	 ;; We translate a `type' property a `category' property, since
	 ;; that's what's actually used by overlays/text-properties for
	 ;; inheriting properties.
	 (setq prop 'category)
	 (setq val (button-category-symbol val)))
	((eq prop 'category)
	 ;; Disallow updating the `category' property directly.
	 (error "Button `category' property may not be set directly")))
  ;; Add the property.
  (if (overlayp button)
      (overlay-put button prop val)
    ;; Must be a text-property button.
    (put-text-property
     (or (previous-single-property-change (1+ button) 'button)
	 (point-min))
     (or (next-single-property-change button 'button)
	 (point-max))
     prop val)))

(defsubst button-activate (button &optional use-mouse-action)
  "Call BUTTON's action property.
If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
instead of its normal action; if the button has no mouse-action,
the normal action is used instead."
  (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
		    (button-get button 'action))))
    (if (markerp action)
	(save-selected-window
	  (select-window (display-buffer (marker-buffer action)))
	  (goto-char action)
	  (recenter 0))
      (funcall action button))))

(defun button-label (button)
  "Return BUTTON's text label."
  (buffer-substring-no-properties (button-start button) (button-end button)))

(defsubst button-type (button)
  "Return BUTTON's button-type."
  (button-get button 'type))

(defun button-has-type-p (button type)
  "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
  (button-type-subtype-p (button-get button 'type) type))


;; Creating overlay buttons

(defun make-button (beg end &rest properties)
  "Make a button from BEG to END in the current buffer.
The remaining arguments form a sequence of PROPERTY VALUE pairs,
specifying properties to add to the button.
In addition, the keyword argument :type may be used to specify a
button-type from which to inherit other properties; see
`define-button-type'.

Also see `make-text-button', `insert-button'."
  (let ((overlay (make-overlay beg end nil t nil)))
    (while properties
      (button-put overlay (pop properties) (pop properties)))
    ;; Put a pointer to the button in the overlay, so it's easy to get
    ;; when we don't actually have a reference to the overlay.
    (overlay-put overlay 'button overlay)
    ;; If the user didn't specify a type, use the default.
    (unless (overlay-get overlay 'category)
      (overlay-put overlay 'category 'default-button))
    ;; OVERLAY is the button, so return it
    overlay))

(defun insert-button (label &rest properties)
  "Insert a button with the label LABEL.
The remaining arguments form a sequence of PROPERTY VALUE pairs,
specifying properties to add to the button.
In addition, the keyword argument :type may be used to specify a
button-type from which to inherit other properties; see
`define-button-type'.

Also see `insert-text-button', `make-button'."
  (apply #'make-button
	 (prog1 (point) (insert label))
	 (point)
	 properties))


;; Creating text-property buttons

(defun make-text-button (beg end &rest properties)
  "Make a button from BEG to END in the current buffer.
The remaining arguments form a sequence of PROPERTY VALUE pairs,
specifying properties to add to the button.
In addition, the keyword argument :type may be used to specify a
button-type from which to inherit other properties; see
`define-button-type'.

This function is like `make-button', except that the button is actually
part of the text instead of being a property of the buffer.  Creating
large numbers of buttons can also be somewhat faster using
`make-text-button'.

BEG can also be a string, in which case it is made into a button.

Also see `insert-text-button'."
  (let ((object nil)
        (type-entry
	 (or (plist-member properties 'type)
	     (plist-member properties :type))))
    (when (stringp beg)
      (setq object beg beg 0 end (length object)))
    ;; Disallow setting the `category' property directly.
    (when (plist-get properties 'category)
      (error "Button `category' property may not be set directly"))
    (if (null type-entry)
	;; The user didn't specify a `type' property, use the default.
	(setq properties (cons 'category (cons 'default-button properties)))
      ;; The user did specify a `type' property.  Translate it into a
      ;; `category' property, which is what's actually used by
      ;; text-properties for inheritance.
      (setcar type-entry 'category)
      (setcar (cdr type-entry)
	      (button-category-symbol (car (cdr type-entry)))))
    ;; Now add all the text properties at once
    (add-text-properties beg end
                         ;; Each button should have a non-eq `button'
                         ;; property so that next-single-property-change can
                         ;; detect boundaries reliably.
                         (cons 'button (cons (list t) properties))
                         object)
    ;; Return something that can be used to get at the button.
    beg))

(defun insert-text-button (label &rest properties)
  "Insert a button with the label LABEL.
The remaining arguments form a sequence of PROPERTY VALUE pairs,
specifying properties to add to the button.
In addition, the keyword argument :type may be used to specify a
button-type from which to inherit other properties; see
`define-button-type'.

This function is like `insert-button', except that the button is
actually part of the text instead of being a property of the buffer.
Creating large numbers of buttons can also be somewhat faster using
`insert-text-button'.

Also see `make-text-button'."
  (apply #'make-text-button
	 (prog1 (point) (insert label))
	 (point)
	 properties))


;; Finding buttons in a buffer

(defun button-at (pos)
  "Return the button at position POS in the current buffer, or nil."
  (let ((button (get-char-property pos 'button)))
    (if (or (overlayp button) (null button))
	button
      ;; Must be a text-property button; return a marker pointing to it.
      (copy-marker pos t))))

(defun next-button (pos &optional count-current)
  "Return the next button after position POS in the current buffer.
If COUNT-CURRENT is non-nil, count any button at POS in the search,
instead of starting at the next button."
    (unless count-current
      ;; Search for the next button boundary.
      (setq pos (next-single-char-property-change pos 'button)))
    (and (< pos (point-max))
	 (or (button-at pos)
	     ;; We must have originally been on a button, and are now in
	     ;; the inter-button space.  Recurse to find a button.
	     (next-button pos))))

(defun previous-button (pos &optional count-current)
  "Return the previous button before position POS in the current buffer.
If COUNT-CURRENT is non-nil, count any button at POS in the search,
instead of starting at the next button."
  (let ((button (button-at pos)))
    (if button
	(if count-current
	    button
	  ;; We started out on a button, so move to its start and look
	  ;; for the previous button boundary.
	  (setq pos (previous-single-char-property-change
		     (button-start button) 'button))
	  (let ((new-button (button-at pos)))
	    (if new-button
		;; We are in a button again; this can happen if there
		;; are adjacent buttons (or at bob).
		(unless (= pos (button-start button)) new-button)
	      ;; We are now in the space between buttons.
	      (previous-button pos))))
      ;; We started out in the space between buttons.
      (setq pos (previous-single-char-property-change pos 'button))
      (or (button-at pos)
	  (and (> pos (point-min))
	       (button-at (1- pos)))))))


;; User commands

(defun push-button (&optional pos use-mouse-action)
  "Perform the action specified by a button at location POS.
POS may be either a buffer position or a mouse-event.  If
USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
instead of its normal action; if the button has no mouse-action,
the normal action is used instead.  The action may be either a
function to call or a marker to display.
POS defaults to point, except when `push-button' is invoked
interactively as the result of a mouse-event, in which case, the
mouse event is used.
If there's no button at POS, do nothing and return nil, otherwise
return t."
  (interactive
   (list (if (integerp last-command-event) (point) last-command-event)))
  (if (and (not (integerp pos)) (eventp pos))
      ;; POS is a mouse event; switch to the proper window/buffer
      (let ((posn (event-start pos)))
	(with-current-buffer (window-buffer (posn-window posn))
	  (push-button (posn-point posn) t)))
    ;; POS is just normal position
    (let ((button (button-at (or pos (point)))))
      (if (not button)
	  nil
	(button-activate button use-mouse-action)
	t))))

(defun forward-button (n &optional wrap display-message)
  "Move to the Nth next button, or Nth previous button if N is negative.
If N is 0, move to the start of any button at point.
If WRAP is non-nil, moving past either end of the buffer continues from the
other end.
If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
Any button with a non-nil `skip' property is skipped over.
Returns the button found."
  (interactive "p\nd\nd")
  (let (button)
    (if (zerop n)
	;; Move to start of current button
	(if (setq button (button-at (point)))
	    (goto-char (button-start button)))
      ;; Move to Nth next button
      (let ((iterator (if (> n 0) #'next-button #'previous-button))
	    (wrap-start (if (> n 0) (point-min) (point-max)))
	    opoint fail)
	(setq n (abs n))
	(setq button t)			; just to start the loop
	(while (and (null fail) (> n 0) button)
	  (setq button (funcall iterator (point)))
	  (when (and (not button) wrap)
	    (setq button (funcall iterator wrap-start t)))
	  (when button
	    (goto-char (button-start button))
	    ;; Avoid looping forever (e.g., if all the buttons have
	    ;; the `skip' property).
	    (cond ((null opoint)
		   (setq opoint (point)))
		  ((= opoint (point))
		   (setq fail t)))
	    (unless (button-get button 'skip)
	      (setq n (1- n)))))))
    (if (null button)
	(error (if wrap "No buttons!" "No more buttons"))
      (let ((msg (and display-message (button-get button 'help-echo))))
	(when msg
	  (message "%s" msg)))
      button)))

(defun backward-button (n &optional wrap display-message)
  "Move to the Nth previous button, or Nth next button if N is negative.
If N is 0, move to the start of any button at point.
If WRAP is non-nil, moving past either end of the buffer continues from the
other end.
If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
Any button with a non-nil `skip' property is skipped over.
Returns the button found."
  (interactive "p\nd\nd")
  (forward-button (- n) wrap display-message))


(provide 'button)

;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
;;; button.el ends here