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view src/xdisp.c @ 89751:a6bed93396e8
(TRANS_TABLE): New macro.
(JISX0208.map): Convert 0x2015 to 0x2014.
(cp51932.el): New target.
(eucjp-ms.el): New target.
(install): Include ${TRANS_TABLE}.
author | Kenichi Handa <handa@m17n.org> |
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date | Tue, 27 Jan 2004 02:02:55 +0000 |
parents | 6b4bfd0ebea7 |
children | dd677f4114e6 |
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/* Display generation from window structure and buffer text. Copyright (C) 1985,86,87,88,93,94,95,97,98,99,2000,01,02,03 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* New redisplay written by Gerd Moellmann <gerd@gnu.org>. Redisplay. Emacs separates the task of updating the display from code modifying global state, e.g. buffer text. This way functions operating on buffers don't also have to be concerned with updating the display. Updating the display is triggered by the Lisp interpreter when it decides it's time to do it. This is done either automatically for you as part of the interpreter's command loop or as the result of calling Lisp functions like `sit-for'. The C function `redisplay' in xdisp.c is the only entry into the inner redisplay code. (Or, let's say almost---see the description of direct update operations, below.) The following diagram shows how redisplay code is invoked. As you can see, Lisp calls redisplay and vice versa. Under window systems like X, some portions of the redisplay code are also called asynchronously during mouse movement or expose events. It is very important that these code parts do NOT use the C library (malloc, free) because many C libraries under Unix are not reentrant. They may also NOT call functions of the Lisp interpreter which could change the interpreter's state. If you don't follow these rules, you will encounter bugs which are very hard to explain. (Direct functions, see below) direct_output_for_insert, direct_forward_char (dispnew.c) +---------------------------------+ | | | V +--------------+ redisplay +----------------+ | Lisp machine |---------------->| Redisplay code |<--+ +--------------+ (xdisp.c) +----------------+ | ^ | | +----------------------------------+ | Don't use this path when called | asynchronously! | | expose_window (asynchronous) | | X expose events -----+ What does redisplay do? Obviously, it has to figure out somehow what has been changed since the last time the display has been updated, and to make these changes visible. Preferably it would do that in a moderately intelligent way, i.e. fast. Changes in buffer text can be deduced from window and buffer structures, and from some global variables like `beg_unchanged' and `end_unchanged'. The contents of the display are additionally recorded in a `glyph matrix', a two-dimensional matrix of glyph structures. Each row in such a matrix corresponds to a line on the display, and each glyph in a row corresponds to a column displaying a character, an image, or what else. This matrix is called the `current glyph matrix' or `current matrix' in redisplay terminology. For buffer parts that have been changed since the last update, a second glyph matrix is constructed, the so called `desired glyph matrix' or short `desired matrix'. Current and desired matrix are then compared to find a cheap way to update the display, e.g. by reusing part of the display by scrolling lines. Direct operations. You will find a lot of redisplay optimizations when you start looking at the innards of redisplay. The overall goal of all these optimizations is to make redisplay fast because it is done frequently. Two optimizations are not found in xdisp.c. These are the direct operations mentioned above. As the name suggests they follow a different principle than the rest of redisplay. Instead of building a desired matrix and then comparing it with the current display, they perform their actions directly on the display and on the current matrix. One direct operation updates the display after one character has been entered. The other one moves the cursor by one position forward or backward. You find these functions under the names `direct_output_for_insert' and `direct_output_forward_char' in dispnew.c. Desired matrices. Desired matrices are always built per Emacs window. The function `display_line' is the central function to look at if you are interested. It constructs one row in a desired matrix given an iterator structure containing both a buffer position and a description of the environment in which the text is to be displayed. But this is too early, read on. Characters and pixmaps displayed for a range of buffer text depend on various settings of buffers and windows, on overlays and text properties, on display tables, on selective display. The good news is that all this hairy stuff is hidden behind a small set of interface functions taking an iterator structure (struct it) argument. Iteration over things to be displayed is then simple. It is started by initializing an iterator with a call to init_iterator. Calls to get_next_display_element fill the iterator structure with relevant information about the next thing to display. Calls to set_iterator_to_next move the iterator to the next thing. Besides this, an iterator also contains information about the display environment in which glyphs for display elements are to be produced. It has fields for the width and height of the display, the information whether long lines are truncated or continued, a current X and Y position, and lots of other stuff you can better see in dispextern.h. Glyphs in a desired matrix are normally constructed in a loop calling get_next_display_element and then produce_glyphs. The call to produce_glyphs will fill the iterator structure with pixel information about the element being displayed and at the same time produce glyphs for it. If the display element fits on the line being displayed, set_iterator_to_next is called next, otherwise the glyphs produced are discarded. Frame matrices. That just couldn't be all, could it? What about terminal types not supporting operations on sub-windows of the screen? To update the display on such a terminal, window-based glyph matrices are not well suited. To be able to reuse part of the display (scrolling lines up and down), we must instead have a view of the whole screen. This is what `frame matrices' are for. They are a trick. Frames on terminals like above have a glyph pool. Windows on such a frame sub-allocate their glyph memory from their frame's glyph pool. The frame itself is given its own glyph matrices. By coincidence---or maybe something else---rows in window glyph matrices are slices of corresponding rows in frame matrices. Thus writing to window matrices implicitly updates a frame matrix which provides us with the view of the whole screen that we originally wanted to have without having to move many bytes around. To be honest, there is a little bit more done, but not much more. If you plan to extend that code, take a look at dispnew.c. The function build_frame_matrix is a good starting point. */ #include <config.h> #include <stdio.h> #include "lisp.h" #include "keyboard.h" #include "frame.h" #include "window.h" #include "termchar.h" #include "dispextern.h" #include "buffer.h" #include "character.h" #include "charset.h" #include "indent.h" #include "commands.h" #include "keymap.h" #include "macros.h" #include "disptab.h" #include "termhooks.h" #include "intervals.h" #include "coding.h" #include "process.h" #include "region-cache.h" #include "fontset.h" #include "blockinput.h" #ifdef HAVE_X_WINDOWS #include "xterm.h" #endif #ifdef WINDOWSNT #include "w32term.h" #endif #ifdef MAC_OS #include "macterm.h" Cursor No_Cursor; #endif #ifndef FRAME_X_OUTPUT #define FRAME_X_OUTPUT(f) ((f)->output_data.x) #endif #define INFINITY 10000000 #if defined (USE_X_TOOLKIT) || defined (HAVE_NTGUI) || defined (MAC_OS) \ || defined (USE_GTK) extern void set_frame_menubar P_ ((struct frame *f, int, int)); extern int pending_menu_activation; #endif extern int interrupt_input; extern int command_loop_level; extern int minibuffer_auto_raise; extern Lisp_Object Vminibuffer_list; extern Lisp_Object Qface; extern Lisp_Object Qmode_line, Qmode_line_inactive, Qheader_line; extern Lisp_Object Voverriding_local_map; extern Lisp_Object Voverriding_local_map_menu_flag; extern Lisp_Object Qmenu_item; extern Lisp_Object Qwhen; extern Lisp_Object Qhelp_echo; Lisp_Object Qoverriding_local_map, Qoverriding_terminal_local_map; Lisp_Object Qwindow_scroll_functions, Vwindow_scroll_functions; Lisp_Object Qredisplay_end_trigger_functions; Lisp_Object Qinhibit_point_motion_hooks; Lisp_Object QCeval, QCfile, QCdata, QCpropertize; Lisp_Object Qfontified; Lisp_Object Qgrow_only; Lisp_Object Qinhibit_eval_during_redisplay; Lisp_Object Qbuffer_position, Qposition, Qobject; /* Cursor shapes */ Lisp_Object Qbar, Qhbar, Qbox, Qhollow; Lisp_Object Qrisky_local_variable; /* Holds the list (error). */ Lisp_Object list_of_error; /* Functions called to fontify regions of text. */ Lisp_Object Vfontification_functions; Lisp_Object Qfontification_functions; /* Non-zero means automatically select any window when the mouse cursor moves into it. */ int mouse_autoselect_window; /* Non-zero means draw tool bar buttons raised when the mouse moves over them. */ int auto_raise_tool_bar_buttons_p; /* Margin around tool bar buttons in pixels. */ Lisp_Object Vtool_bar_button_margin; /* Thickness of shadow to draw around tool bar buttons. */ EMACS_INT tool_bar_button_relief; /* Non-zero means automatically resize tool-bars so that all tool-bar items are visible, and no blank lines remain. */ int auto_resize_tool_bars_p; /* Non-zero means draw block and hollow cursor as wide as the glyph under it. For example, if a block cursor is over a tab, it will be drawn as wide as that tab on the display. */ int x_stretch_cursor_p; /* Non-nil means don't actually do any redisplay. */ Lisp_Object Vinhibit_redisplay, Qinhibit_redisplay; /* Non-zero means Lisp evaluation during redisplay is inhibited. */ int inhibit_eval_during_redisplay; /* Names of text properties relevant for redisplay. */ Lisp_Object Qdisplay, Qrelative_width, Qalign_to; extern Lisp_Object Qface, Qinvisible, Qwidth; /* Symbols used in text property values. */ Lisp_Object Qspace, QCalign_to, QCrelative_width, QCrelative_height; Lisp_Object Qleft_margin, Qright_margin, Qspace_width, Qraise; Lisp_Object Qmargin; extern Lisp_Object Qheight; extern Lisp_Object QCwidth, QCheight, QCascent; /* Non-nil means highlight trailing whitespace. */ Lisp_Object Vshow_trailing_whitespace; /* Name of the face used to highlight trailing whitespace. */ Lisp_Object Qtrailing_whitespace; /* The symbol `image' which is the car of the lists used to represent images in Lisp. */ Lisp_Object Qimage; /* Non-zero means print newline to stdout before next mini-buffer message. */ int noninteractive_need_newline; /* Non-zero means print newline to message log before next message. */ static int message_log_need_newline; /* Three markers that message_dolog uses. It could allocate them itself, but that causes trouble in handling memory-full errors. */ static Lisp_Object message_dolog_marker1; static Lisp_Object message_dolog_marker2; static Lisp_Object message_dolog_marker3; /* The buffer position of the first character appearing entirely or partially on the line of the selected window which contains the cursor; <= 0 if not known. Set by set_cursor_from_row, used for redisplay optimization in redisplay_internal. */ static struct text_pos this_line_start_pos; /* Number of characters past the end of the line above, including the terminating newline. */ static struct text_pos this_line_end_pos; /* The vertical positions and the height of this line. */ static int this_line_vpos; static int this_line_y; static int this_line_pixel_height; /* X position at which this display line starts. Usually zero; negative if first character is partially visible. */ static int this_line_start_x; /* Buffer that this_line_.* variables are referring to. */ static struct buffer *this_line_buffer; /* Nonzero means truncate lines in all windows less wide than the frame. */ int truncate_partial_width_windows; /* A flag to control how to display unibyte 8-bit character. */ int unibyte_display_via_language_environment; /* Nonzero means we have more than one non-mini-buffer-only frame. Not guaranteed to be accurate except while parsing frame-title-format. */ int multiple_frames; Lisp_Object Vglobal_mode_string; /* Marker for where to display an arrow on top of the buffer text. */ Lisp_Object Voverlay_arrow_position; /* String to display for the arrow. Only used on terminal frames. */ Lisp_Object Voverlay_arrow_string; /* Values of those variables at last redisplay. However, if Voverlay_arrow_position is a marker, last_arrow_position is its numerical position. */ static Lisp_Object last_arrow_position, last_arrow_string; /* Like mode-line-format, but for the title bar on a visible frame. */ Lisp_Object Vframe_title_format; /* Like mode-line-format, but for the title bar on an iconified frame. */ Lisp_Object Vicon_title_format; /* List of functions to call when a window's size changes. These functions get one arg, a frame on which one or more windows' sizes have changed. */ static Lisp_Object Vwindow_size_change_functions; Lisp_Object Qmenu_bar_update_hook, Vmenu_bar_update_hook; /* Nonzero if overlay arrow has been displayed once in this window. */ static int overlay_arrow_seen; /* Nonzero means highlight the region even in nonselected windows. */ int highlight_nonselected_windows; /* If cursor motion alone moves point off frame, try scrolling this many lines up or down if that will bring it back. */ static EMACS_INT scroll_step; /* Nonzero means scroll just far enough to bring point back on the screen, when appropriate. */ static EMACS_INT scroll_conservatively; /* Recenter the window whenever point gets within this many lines of the top or bottom of the window. This value is translated into a pixel value by multiplying it with FRAME_LINE_HEIGHT, which means that there is really a fixed pixel height scroll margin. */ EMACS_INT scroll_margin; /* Number of windows showing the buffer of the selected window (or another buffer with the same base buffer). keyboard.c refers to this. */ int buffer_shared; /* Vector containing glyphs for an ellipsis `...'. */ static Lisp_Object default_invis_vector[3]; /* Zero means display the mode-line/header-line/menu-bar in the default face (this slightly odd definition is for compatibility with previous versions of emacs), non-zero means display them using their respective faces. This variable is deprecated. */ int mode_line_inverse_video; /* Prompt to display in front of the mini-buffer contents. */ Lisp_Object minibuf_prompt; /* Width of current mini-buffer prompt. Only set after display_line of the line that contains the prompt. */ int minibuf_prompt_width; /* This is the window where the echo area message was displayed. It is always a mini-buffer window, but it may not be the same window currently active as a mini-buffer. */ Lisp_Object echo_area_window; /* List of pairs (MESSAGE . MULTIBYTE). The function save_message pushes the current message and the value of message_enable_multibyte on the stack, the function restore_message pops the stack and displays MESSAGE again. */ Lisp_Object Vmessage_stack; /* Nonzero means multibyte characters were enabled when the echo area message was specified. */ int message_enable_multibyte; /* Nonzero if we should redraw the mode lines on the next redisplay. */ int update_mode_lines; /* Nonzero if window sizes or contents have changed since last redisplay that finished. */ int windows_or_buffers_changed; /* Nonzero means a frame's cursor type has been changed. */ int cursor_type_changed; /* Nonzero after display_mode_line if %l was used and it displayed a line number. */ int line_number_displayed; /* Maximum buffer size for which to display line numbers. */ Lisp_Object Vline_number_display_limit; /* Line width to consider when repositioning for line number display. */ static EMACS_INT line_number_display_limit_width; /* Number of lines to keep in the message log buffer. t means infinite. nil means don't log at all. */ Lisp_Object Vmessage_log_max; /* The name of the *Messages* buffer, a string. */ static Lisp_Object Vmessages_buffer_name; /* Current, index 0, and last displayed echo area message. Either buffers from echo_buffers, or nil to indicate no message. */ Lisp_Object echo_area_buffer[2]; /* The buffers referenced from echo_area_buffer. */ static Lisp_Object echo_buffer[2]; /* A vector saved used in with_area_buffer to reduce consing. */ static Lisp_Object Vwith_echo_area_save_vector; /* Non-zero means display_echo_area should display the last echo area message again. Set by redisplay_preserve_echo_area. */ static int display_last_displayed_message_p; /* Nonzero if echo area is being used by print; zero if being used by message. */ int message_buf_print; /* The symbol `inhibit-menubar-update' and its DEFVAR_BOOL variable. */ Lisp_Object Qinhibit_menubar_update; int inhibit_menubar_update; /* Maximum height for resizing mini-windows. Either a float specifying a fraction of the available height, or an integer specifying a number of lines. */ Lisp_Object Vmax_mini_window_height; /* Non-zero means messages should be displayed with truncated lines instead of being continued. */ int message_truncate_lines; Lisp_Object Qmessage_truncate_lines; /* Set to 1 in clear_message to make redisplay_internal aware of an emptied echo area. */ static int message_cleared_p; /* Non-zero means we want a hollow cursor in windows that are not selected. Zero means there's no cursor in such windows. */ Lisp_Object Vcursor_in_non_selected_windows; Lisp_Object Qcursor_in_non_selected_windows; /* How to blink the default frame cursor off. */ Lisp_Object Vblink_cursor_alist; /* A scratch glyph row with contents used for generating truncation glyphs. Also used in direct_output_for_insert. */ #define MAX_SCRATCH_GLYPHS 100 struct glyph_row scratch_glyph_row; static struct glyph scratch_glyphs[MAX_SCRATCH_GLYPHS]; /* Ascent and height of the last line processed by move_it_to. */ static int last_max_ascent, last_height; /* Non-zero if there's a help-echo in the echo area. */ int help_echo_showing_p; /* If >= 0, computed, exact values of mode-line and header-line height to use in the macros CURRENT_MODE_LINE_HEIGHT and CURRENT_HEADER_LINE_HEIGHT. */ int current_mode_line_height, current_header_line_height; /* The maximum distance to look ahead for text properties. Values that are too small let us call compute_char_face and similar functions too often which is expensive. Values that are too large let us call compute_char_face and alike too often because we might not be interested in text properties that far away. */ #define TEXT_PROP_DISTANCE_LIMIT 100 #if GLYPH_DEBUG /* Variables to turn off display optimizations from Lisp. */ int inhibit_try_window_id, inhibit_try_window_reusing; int inhibit_try_cursor_movement; /* Non-zero means print traces of redisplay if compiled with GLYPH_DEBUG != 0. */ int trace_redisplay_p; #endif /* GLYPH_DEBUG */ #ifdef DEBUG_TRACE_MOVE /* Non-zero means trace with TRACE_MOVE to stderr. */ int trace_move; #define TRACE_MOVE(x) if (trace_move) fprintf x; else (void) 0 #else #define TRACE_MOVE(x) (void) 0 #endif /* Non-zero means automatically scroll windows horizontally to make point visible. */ int automatic_hscrolling_p; /* How close to the margin can point get before the window is scrolled horizontally. */ EMACS_INT hscroll_margin; /* How much to scroll horizontally when point is inside the above margin. */ Lisp_Object Vhscroll_step; /* A list of symbols, one for each supported image type. */ Lisp_Object Vimage_types; /* The variable `resize-mini-windows'. If nil, don't resize mini-windows. If t, always resize them to fit the text they display. If `grow-only', let mini-windows grow only until they become empty. */ Lisp_Object Vresize_mini_windows; /* Buffer being redisplayed -- for redisplay_window_error. */ struct buffer *displayed_buffer; /* Value returned from text property handlers (see below). */ enum prop_handled { HANDLED_NORMALLY, HANDLED_RECOMPUTE_PROPS, HANDLED_OVERLAY_STRING_CONSUMED, HANDLED_RETURN }; /* A description of text properties that redisplay is interested in. */ struct props { /* The name of the property. */ Lisp_Object *name; /* A unique index for the property. */ enum prop_idx idx; /* A handler function called to set up iterator IT from the property at IT's current position. Value is used to steer handle_stop. */ enum prop_handled (*handler) P_ ((struct it *it)); }; static enum prop_handled handle_face_prop P_ ((struct it *)); static enum prop_handled handle_invisible_prop P_ ((struct it *)); static enum prop_handled handle_display_prop P_ ((struct it *)); static enum prop_handled handle_composition_prop P_ ((struct it *)); static enum prop_handled handle_overlay_change P_ ((struct it *)); static enum prop_handled handle_fontified_prop P_ ((struct it *)); static enum prop_handled handle_auto_composed_prop P_ ((struct it *)); /* Properties handled by iterators. */ static struct props it_props[] = { {&Qauto_composed, AUTO_COMPOSED_PROP_IDX, handle_auto_composed_prop}, {&Qfontified, FONTIFIED_PROP_IDX, handle_fontified_prop}, /* Handle `face' before `display' because some sub-properties of `display' need to know the face. */ {&Qface, FACE_PROP_IDX, handle_face_prop}, {&Qdisplay, DISPLAY_PROP_IDX, handle_display_prop}, {&Qinvisible, INVISIBLE_PROP_IDX, handle_invisible_prop}, {&Qcomposition, COMPOSITION_PROP_IDX, handle_composition_prop}, {NULL, 0, NULL} }; /* Value is the position described by X. If X is a marker, value is the marker_position of X. Otherwise, value is X. */ #define COERCE_MARKER(X) (MARKERP ((X)) ? Fmarker_position (X) : (X)) /* Enumeration returned by some move_it_.* functions internally. */ enum move_it_result { /* Not used. Undefined value. */ MOVE_UNDEFINED, /* Move ended at the requested buffer position or ZV. */ MOVE_POS_MATCH_OR_ZV, /* Move ended at the requested X pixel position. */ MOVE_X_REACHED, /* Move within a line ended at the end of a line that must be continued. */ MOVE_LINE_CONTINUED, /* Move within a line ended at the end of a line that would be displayed truncated. */ MOVE_LINE_TRUNCATED, /* Move within a line ended at a line end. */ MOVE_NEWLINE_OR_CR }; /* This counter is used to clear the face cache every once in a while in redisplay_internal. It is incremented for each redisplay. Every CLEAR_FACE_CACHE_COUNT full redisplays, the face cache is cleared. */ #define CLEAR_FACE_CACHE_COUNT 500 static int clear_face_cache_count; /* Record the previous terminal frame we displayed. */ static struct frame *previous_terminal_frame; /* Non-zero while redisplay_internal is in progress. */ int redisplaying_p; /* Non-zero means don't free realized faces. Bound while freeing realized faces is dangerous because glyph matrices might still reference them. */ int inhibit_free_realized_faces; Lisp_Object Qinhibit_free_realized_faces; /* If a string, XTread_socket generates an event to display that string. (The display is done in read_char.) */ Lisp_Object help_echo_string; Lisp_Object help_echo_window; Lisp_Object help_echo_object; int help_echo_pos; /* Temporary variable for XTread_socket. */ Lisp_Object previous_help_echo_string; /* Function prototypes. */ static void setup_for_ellipsis P_ ((struct it *)); static void mark_window_display_accurate_1 P_ ((struct window *, int)); static int single_display_prop_string_p P_ ((Lisp_Object, Lisp_Object)); static int display_prop_string_p P_ ((Lisp_Object, Lisp_Object)); static int cursor_row_p P_ ((struct window *, struct glyph_row *)); static int redisplay_mode_lines P_ ((Lisp_Object, int)); static char *decode_mode_spec_coding P_ ((Lisp_Object, char *, int)); #if 0 static int invisible_text_between_p P_ ((struct it *, int, int)); #endif static int next_element_from_ellipsis P_ ((struct it *)); static void pint2str P_ ((char *, int, int)); static struct text_pos run_window_scroll_functions P_ ((Lisp_Object, struct text_pos)); static void reconsider_clip_changes P_ ((struct window *, struct buffer *)); static int text_outside_line_unchanged_p P_ ((struct window *, int, int)); static void store_frame_title_char P_ ((char)); static int store_frame_title P_ ((const unsigned char *, int, int)); static void x_consider_frame_title P_ ((Lisp_Object)); static void handle_stop P_ ((struct it *)); static int tool_bar_lines_needed P_ ((struct frame *)); static int single_display_prop_intangible_p P_ ((Lisp_Object)); static void ensure_echo_area_buffers P_ ((void)); static Lisp_Object unwind_with_echo_area_buffer P_ ((Lisp_Object)); static Lisp_Object with_echo_area_buffer_unwind_data P_ ((struct window *)); static int with_echo_area_buffer P_ ((struct window *, int, int (*) (EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT), EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT)); static void clear_garbaged_frames P_ ((void)); static int current_message_1 P_ ((EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT)); static int truncate_message_1 P_ ((EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT)); static int set_message_1 P_ ((EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT)); static int display_echo_area P_ ((struct window *)); static int display_echo_area_1 P_ ((EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT)); static int resize_mini_window_1 P_ ((EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT)); static Lisp_Object unwind_redisplay P_ ((Lisp_Object)); static int string_char_and_length P_ ((const unsigned char *, int, int *)); static struct text_pos display_prop_end P_ ((struct it *, Lisp_Object, struct text_pos)); static int compute_window_start_on_continuation_line P_ ((struct window *)); static Lisp_Object safe_eval_handler P_ ((Lisp_Object)); static void insert_left_trunc_glyphs P_ ((struct it *)); static struct glyph_row *get_overlay_arrow_glyph_row P_ ((struct window *)); static void extend_face_to_end_of_line P_ ((struct it *)); static int append_space P_ ((struct it *, int)); static int make_cursor_line_fully_visible P_ ((struct window *)); static int try_scrolling P_ ((Lisp_Object, int, EMACS_INT, EMACS_INT, int, int)); static int try_cursor_movement P_ ((Lisp_Object, struct text_pos, int *)); static int trailing_whitespace_p P_ ((int)); static int message_log_check_duplicate P_ ((int, int, int, int)); static void push_it P_ ((struct it *)); static void pop_it P_ ((struct it *)); static void sync_frame_with_window_matrix_rows P_ ((struct window *)); static void redisplay_internal P_ ((int)); static int echo_area_display P_ ((int)); static void redisplay_windows P_ ((Lisp_Object)); static void redisplay_window P_ ((Lisp_Object, int)); static Lisp_Object redisplay_window_error (); static Lisp_Object redisplay_window_0 P_ ((Lisp_Object)); static Lisp_Object redisplay_window_1 P_ ((Lisp_Object)); static void update_menu_bar P_ ((struct frame *, int)); static int try_window_reusing_current_matrix P_ ((struct window *)); static int try_window_id P_ ((struct window *)); static int display_line P_ ((struct it *)); static int display_mode_lines P_ ((struct window *)); static int display_mode_line P_ ((struct window *, enum face_id, Lisp_Object)); static int display_mode_element P_ ((struct it *, int, int, int, Lisp_Object, Lisp_Object, int)); static int store_mode_line_string P_ ((char *, Lisp_Object, int, int, int, Lisp_Object)); static char *decode_mode_spec P_ ((struct window *, int, int, int, int *)); static void display_menu_bar P_ ((struct window *)); static int display_count_lines P_ ((int, int, int, int, int *)); static int display_string P_ ((unsigned char *, Lisp_Object, Lisp_Object, int, int, struct it *, int, int, int, int)); static void compute_line_metrics P_ ((struct it *)); static void run_redisplay_end_trigger_hook P_ ((struct it *)); static int get_overlay_strings P_ ((struct it *, int)); static void next_overlay_string P_ ((struct it *)); static void reseat P_ ((struct it *, struct text_pos, int)); static void reseat_1 P_ ((struct it *, struct text_pos, int)); static void back_to_previous_visible_line_start P_ ((struct it *)); static void reseat_at_previous_visible_line_start P_ ((struct it *)); static void reseat_at_next_visible_line_start P_ ((struct it *, int)); static int next_element_from_display_vector P_ ((struct it *)); static int next_element_from_string P_ ((struct it *)); static int next_element_from_c_string P_ ((struct it *)); static int next_element_from_buffer P_ ((struct it *)); static int next_element_from_composition P_ ((struct it *)); static int next_element_from_image P_ ((struct it *)); static int next_element_from_stretch P_ ((struct it *)); static void load_overlay_strings P_ ((struct it *, int)); static int init_from_display_pos P_ ((struct it *, struct window *, struct display_pos *)); static void reseat_to_string P_ ((struct it *, unsigned char *, Lisp_Object, int, int, int, int)); static enum move_it_result move_it_in_display_line_to P_ ((struct it *, int, int, int)); void move_it_vertically_backward P_ ((struct it *, int)); static void init_to_row_start P_ ((struct it *, struct window *, struct glyph_row *)); static int init_to_row_end P_ ((struct it *, struct window *, struct glyph_row *)); static void back_to_previous_line_start P_ ((struct it *)); static int forward_to_next_line_start P_ ((struct it *, int *)); static struct text_pos string_pos_nchars_ahead P_ ((struct text_pos, Lisp_Object, int)); static struct text_pos string_pos P_ ((int, Lisp_Object)); static struct text_pos c_string_pos P_ ((int, unsigned char *, int)); static int number_of_chars P_ ((unsigned char *, int)); static void compute_stop_pos P_ ((struct it *)); static void compute_string_pos P_ ((struct text_pos *, struct text_pos, Lisp_Object)); static int face_before_or_after_it_pos P_ ((struct it *, int)); static int next_overlay_change P_ ((int)); static int handle_single_display_prop P_ ((struct it *, Lisp_Object, Lisp_Object, struct text_pos *, int)); static int underlying_face_id P_ ((struct it *)); static int in_ellipses_for_invisible_text_p P_ ((struct display_pos *, struct window *)); #define face_before_it_pos(IT) face_before_or_after_it_pos ((IT), 1) #define face_after_it_pos(IT) face_before_or_after_it_pos ((IT), 0) #ifdef HAVE_WINDOW_SYSTEM static void update_tool_bar P_ ((struct frame *, int)); static void build_desired_tool_bar_string P_ ((struct frame *f)); static int redisplay_tool_bar P_ ((struct frame *)); static void display_tool_bar_line P_ ((struct it *)); static void notice_overwritten_cursor P_ ((struct window *, enum glyph_row_area, int, int, int, int)); #endif /* HAVE_WINDOW_SYSTEM */ /*********************************************************************** Window display dimensions ***********************************************************************/ /* Return the bottom boundary y-position for text lines in window W. This is the first y position at which a line cannot start. It is relative to the top of the window. This is the height of W minus the height of a mode line, if any. */ INLINE int window_text_bottom_y (w) struct window *w; { int height = WINDOW_TOTAL_HEIGHT (w); if (WINDOW_WANTS_MODELINE_P (w)) height -= CURRENT_MODE_LINE_HEIGHT (w); return height; } /* Return the pixel width of display area AREA of window W. AREA < 0 means return the total width of W, not including fringes to the left and right of the window. */ INLINE int window_box_width (w, area) struct window *w; int area; { int cols = XFASTINT (w->total_cols); int pixels = 0; if (!w->pseudo_window_p) { cols -= WINDOW_SCROLL_BAR_COLS (w); if (area == TEXT_AREA) { if (INTEGERP (w->left_margin_cols)) cols -= XFASTINT (w->left_margin_cols); if (INTEGERP (w->right_margin_cols)) cols -= XFASTINT (w->right_margin_cols); pixels = -WINDOW_TOTAL_FRINGE_WIDTH (w); } else if (area == LEFT_MARGIN_AREA) { cols = (INTEGERP (w->left_margin_cols) ? XFASTINT (w->left_margin_cols) : 0); pixels = 0; } else if (area == RIGHT_MARGIN_AREA) { cols = (INTEGERP (w->right_margin_cols) ? XFASTINT (w->right_margin_cols) : 0); pixels = 0; } } return cols * WINDOW_FRAME_COLUMN_WIDTH (w) + pixels; } /* Return the pixel height of the display area of window W, not including mode lines of W, if any. */ INLINE int window_box_height (w) struct window *w; { struct frame *f = XFRAME (w->frame); int height = WINDOW_TOTAL_HEIGHT (w); xassert (height >= 0); /* Note: the code below that determines the mode-line/header-line height is essentially the same as that contained in the macro CURRENT_{MODE,HEADER}_LINE_HEIGHT, except that it checks whether the appropriate glyph row has its `mode_line_p' flag set, and if it doesn't, uses estimate_mode_line_height instead. */ if (WINDOW_WANTS_MODELINE_P (w)) { struct glyph_row *ml_row = (w->current_matrix && w->current_matrix->rows ? MATRIX_MODE_LINE_ROW (w->current_matrix) : 0); if (ml_row && ml_row->mode_line_p) height -= ml_row->height; else height -= estimate_mode_line_height (f, CURRENT_MODE_LINE_FACE_ID (w)); } if (WINDOW_WANTS_HEADER_LINE_P (w)) { struct glyph_row *hl_row = (w->current_matrix && w->current_matrix->rows ? MATRIX_HEADER_LINE_ROW (w->current_matrix) : 0); if (hl_row && hl_row->mode_line_p) height -= hl_row->height; else height -= estimate_mode_line_height (f, HEADER_LINE_FACE_ID); } /* With a very small font and a mode-line that's taller than default, we might end up with a negative height. */ return max (0, height); } /* Return the window-relative coordinate of the left edge of display area AREA of window W. AREA < 0 means return the left edge of the whole window, to the right of the left fringe of W. */ INLINE int window_box_left_offset (w, area) struct window *w; int area; { int x; if (w->pseudo_window_p) return 0; x = WINDOW_LEFT_SCROLL_BAR_AREA_WIDTH (w); if (area == TEXT_AREA) x += (WINDOW_LEFT_FRINGE_WIDTH (w) + window_box_width (w, LEFT_MARGIN_AREA)); else if (area == RIGHT_MARGIN_AREA) x += (WINDOW_LEFT_FRINGE_WIDTH (w) + window_box_width (w, LEFT_MARGIN_AREA) + window_box_width (w, TEXT_AREA) + (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w) ? 0 : WINDOW_RIGHT_FRINGE_WIDTH (w))); else if (area == LEFT_MARGIN_AREA && WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)) x += WINDOW_LEFT_FRINGE_WIDTH (w); return x; } /* Return the window-relative coordinate of the right edge of display area AREA of window W. AREA < 0 means return the left edge of the whole window, to the left of the right fringe of W. */ INLINE int window_box_right_offset (w, area) struct window *w; int area; { return window_box_left_offset (w, area) + window_box_width (w, area); } /* Return the frame-relative coordinate of the left edge of display area AREA of window W. AREA < 0 means return the left edge of the whole window, to the right of the left fringe of W. */ INLINE int window_box_left (w, area) struct window *w; int area; { struct frame *f = XFRAME (w->frame); int x; if (w->pseudo_window_p) return FRAME_INTERNAL_BORDER_WIDTH (f); x = (WINDOW_LEFT_EDGE_X (w) + window_box_left_offset (w, area)); return x; } /* Return the frame-relative coordinate of the right edge of display area AREA of window W. AREA < 0 means return the left edge of the whole window, to the left of the right fringe of W. */ INLINE int window_box_right (w, area) struct window *w; int area; { return window_box_left (w, area) + window_box_width (w, area); } /* Get the bounding box of the display area AREA of window W, without mode lines, in frame-relative coordinates. AREA < 0 means the whole window, not including the left and right fringes of the window. Return in *BOX_X and *BOX_Y the frame-relative pixel coordinates of the upper-left corner of the box. Return in *BOX_WIDTH, and *BOX_HEIGHT the pixel width and height of the box. */ INLINE void window_box (w, area, box_x, box_y, box_width, box_height) struct window *w; int area; int *box_x, *box_y, *box_width, *box_height; { if (box_width) *box_width = window_box_width (w, area); if (box_height) *box_height = window_box_height (w); if (box_x) *box_x = window_box_left (w, area); if (box_y) { *box_y = WINDOW_TOP_EDGE_Y (w); if (WINDOW_WANTS_HEADER_LINE_P (w)) *box_y += CURRENT_HEADER_LINE_HEIGHT (w); } } /* Get the bounding box of the display area AREA of window W, without mode lines. AREA < 0 means the whole window, not including the left and right fringe of the window. Return in *TOP_LEFT_X and TOP_LEFT_Y the frame-relative pixel coordinates of the upper-left corner of the box. Return in *BOTTOM_RIGHT_X, and *BOTTOM_RIGHT_Y the coordinates of the bottom-right corner of the box. */ INLINE void window_box_edges (w, area, top_left_x, top_left_y, bottom_right_x, bottom_right_y) struct window *w; int area; int *top_left_x, *top_left_y, *bottom_right_x, *bottom_right_y; { window_box (w, area, top_left_x, top_left_y, bottom_right_x, bottom_right_y); *bottom_right_x += *top_left_x; *bottom_right_y += *top_left_y; } /*********************************************************************** Utilities ***********************************************************************/ /* Return the bottom y-position of the line the iterator IT is in. This can modify IT's settings. */ int line_bottom_y (it) struct it *it; { int line_height = it->max_ascent + it->max_descent; int line_top_y = it->current_y; if (line_height == 0) { if (last_height) line_height = last_height; else if (IT_CHARPOS (*it) < ZV) { move_it_by_lines (it, 1, 1); line_height = (it->max_ascent || it->max_descent ? it->max_ascent + it->max_descent : last_height); } else { struct glyph_row *row = it->glyph_row; /* Use the default character height. */ it->glyph_row = NULL; it->what = IT_CHARACTER; it->c = ' '; it->len = 1; PRODUCE_GLYPHS (it); line_height = it->ascent + it->descent; it->glyph_row = row; } } return line_top_y + line_height; } /* Return 1 if position CHARPOS is visible in window W. Set *FULLY to 1 if POS is visible and the line containing POS is fully visible. EXACT_MODE_LINE_HEIGHTS_P non-zero means compute exact mode-line and header-lines heights. */ int pos_visible_p (w, charpos, fully, exact_mode_line_heights_p) struct window *w; int charpos, *fully, exact_mode_line_heights_p; { struct it it; struct text_pos top; int visible_p; struct buffer *old_buffer = NULL; if (XBUFFER (w->buffer) != current_buffer) { old_buffer = current_buffer; set_buffer_internal_1 (XBUFFER (w->buffer)); } *fully = visible_p = 0; SET_TEXT_POS_FROM_MARKER (top, w->start); /* Compute exact mode line heights, if requested. */ if (exact_mode_line_heights_p) { if (WINDOW_WANTS_MODELINE_P (w)) current_mode_line_height = display_mode_line (w, CURRENT_MODE_LINE_FACE_ID (w), current_buffer->mode_line_format); if (WINDOW_WANTS_HEADER_LINE_P (w)) current_header_line_height = display_mode_line (w, HEADER_LINE_FACE_ID, current_buffer->header_line_format); } start_display (&it, w, top); move_it_to (&it, charpos, 0, it.last_visible_y, -1, MOVE_TO_POS | MOVE_TO_X | MOVE_TO_Y); /* Note that we may overshoot because of invisible text. */ if (IT_CHARPOS (it) >= charpos) { int top_y = it.current_y; int bottom_y = line_bottom_y (&it); int window_top_y = WINDOW_HEADER_LINE_HEIGHT (w); if (top_y < window_top_y) visible_p = bottom_y > window_top_y; else if (top_y < it.last_visible_y) { visible_p = 1; *fully = bottom_y <= it.last_visible_y; } } else if (it.current_y + it.max_ascent + it.max_descent > it.last_visible_y) { move_it_by_lines (&it, 1, 0); if (charpos < IT_CHARPOS (it)) { visible_p = 1; *fully = 0; } } if (old_buffer) set_buffer_internal_1 (old_buffer); current_header_line_height = current_mode_line_height = -1; return visible_p; } /* Return the next character from STR which is MAXLEN bytes long. Return in *LEN the length of the character. This is like STRING_CHAR_AND_LENGTH but never returns an invalid character. If we find one, we return a `?', but with the length of the invalid character. */ static INLINE int string_char_and_length (str, maxlen, len) const unsigned char *str; int maxlen, *len; { int c; c = STRING_CHAR_AND_LENGTH (str, maxlen, *len); if (!CHAR_VALID_P (c, 1)) /* We may not change the length here because other places in Emacs don't use this function, i.e. they silently accept invalid characters. */ c = '?'; return c; } /* Given a position POS containing a valid character and byte position in STRING, return the position NCHARS ahead (NCHARS >= 0). */ static struct text_pos string_pos_nchars_ahead (pos, string, nchars) struct text_pos pos; Lisp_Object string; int nchars; { xassert (STRINGP (string) && nchars >= 0); if (STRING_MULTIBYTE (string)) { int rest = SBYTES (string) - BYTEPOS (pos); const unsigned char *p = SDATA (string) + BYTEPOS (pos); int len; while (nchars--) { string_char_and_length (p, rest, &len); p += len, rest -= len; xassert (rest >= 0); CHARPOS (pos) += 1; BYTEPOS (pos) += len; } } else SET_TEXT_POS (pos, CHARPOS (pos) + nchars, BYTEPOS (pos) + nchars); return pos; } /* Value is the text position, i.e. character and byte position, for character position CHARPOS in STRING. */ static INLINE struct text_pos string_pos (charpos, string) int charpos; Lisp_Object string; { struct text_pos pos; xassert (STRINGP (string)); xassert (charpos >= 0); SET_TEXT_POS (pos, charpos, string_char_to_byte (string, charpos)); return pos; } /* Value is a text position, i.e. character and byte position, for character position CHARPOS in C string S. MULTIBYTE_P non-zero means recognize multibyte characters. */ static struct text_pos c_string_pos (charpos, s, multibyte_p) int charpos; unsigned char *s; int multibyte_p; { struct text_pos pos; xassert (s != NULL); xassert (charpos >= 0); if (multibyte_p) { int rest = strlen (s), len; SET_TEXT_POS (pos, 0, 0); while (charpos--) { string_char_and_length (s, rest, &len); s += len, rest -= len; xassert (rest >= 0); CHARPOS (pos) += 1; BYTEPOS (pos) += len; } } else SET_TEXT_POS (pos, charpos, charpos); return pos; } /* Value is the number of characters in C string S. MULTIBYTE_P non-zero means recognize multibyte characters. */ static int number_of_chars (s, multibyte_p) unsigned char *s; int multibyte_p; { int nchars; if (multibyte_p) { int rest = strlen (s), len; unsigned char *p = (unsigned char *) s; for (nchars = 0; rest > 0; ++nchars) { string_char_and_length (p, rest, &len); rest -= len, p += len; } } else nchars = strlen (s); return nchars; } /* Compute byte position NEWPOS->bytepos corresponding to NEWPOS->charpos. POS is a known position in string STRING. NEWPOS->charpos must be >= POS.charpos. */ static void compute_string_pos (newpos, pos, string) struct text_pos *newpos, pos; Lisp_Object string; { xassert (STRINGP (string)); xassert (CHARPOS (*newpos) >= CHARPOS (pos)); if (STRING_MULTIBYTE (string)) *newpos = string_pos_nchars_ahead (pos, string, CHARPOS (*newpos) - CHARPOS (pos)); else BYTEPOS (*newpos) = CHARPOS (*newpos); } /* EXPORT: Return an estimation of the pixel height of mode or top lines on frame F. FACE_ID specifies what line's height to estimate. */ int estimate_mode_line_height (f, face_id) struct frame *f; enum face_id face_id; { #ifdef HAVE_WINDOW_SYSTEM if (FRAME_WINDOW_P (f)) { int height = FONT_HEIGHT (FRAME_FONT (f)); /* This function is called so early when Emacs starts that the face cache and mode line face are not yet initialized. */ if (FRAME_FACE_CACHE (f)) { struct face *face = FACE_FROM_ID (f, face_id); if (face) { if (face->font) height = FONT_HEIGHT (face->font); if (face->box_line_width > 0) height += 2 * face->box_line_width; } } return height; } #endif return 1; } /* Given a pixel position (PIX_X, PIX_Y) on frame F, return glyph co-ordinates in (*X, *Y). Set *BOUNDS to the rectangle that the glyph at X, Y occupies, if BOUNDS != 0. If NOCLIP is non-zero, do not force the value into range. */ void pixel_to_glyph_coords (f, pix_x, pix_y, x, y, bounds, noclip) FRAME_PTR f; register int pix_x, pix_y; int *x, *y; NativeRectangle *bounds; int noclip; { #ifdef HAVE_WINDOW_SYSTEM if (FRAME_WINDOW_P (f)) { /* Arrange for the division in FRAME_PIXEL_X_TO_COL etc. to round down even for negative values. */ if (pix_x < 0) pix_x -= FRAME_COLUMN_WIDTH (f) - 1; if (pix_y < 0) pix_y -= FRAME_LINE_HEIGHT (f) - 1; pix_x = FRAME_PIXEL_X_TO_COL (f, pix_x); pix_y = FRAME_PIXEL_Y_TO_LINE (f, pix_y); if (bounds) STORE_NATIVE_RECT (*bounds, FRAME_COL_TO_PIXEL_X (f, pix_x), FRAME_LINE_TO_PIXEL_Y (f, pix_y), FRAME_COLUMN_WIDTH (f) - 1, FRAME_LINE_HEIGHT (f) - 1); if (!noclip) { if (pix_x < 0) pix_x = 0; else if (pix_x > FRAME_TOTAL_COLS (f)) pix_x = FRAME_TOTAL_COLS (f); if (pix_y < 0) pix_y = 0; else if (pix_y > FRAME_LINES (f)) pix_y = FRAME_LINES (f); } } #endif *x = pix_x; *y = pix_y; } /* Given HPOS/VPOS in the current matrix of W, return corresponding frame-relative pixel positions in *FRAME_X and *FRAME_Y. If we can't tell the positions because W's display is not up to date, return 0. */ int glyph_to_pixel_coords (w, hpos, vpos, frame_x, frame_y) struct window *w; int hpos, vpos; int *frame_x, *frame_y; { #ifdef HAVE_WINDOW_SYSTEM if (FRAME_WINDOW_P (XFRAME (WINDOW_FRAME (w)))) { int success_p; xassert (hpos >= 0 && hpos < w->current_matrix->matrix_w); xassert (vpos >= 0 && vpos < w->current_matrix->matrix_h); if (display_completed) { struct glyph_row *row = MATRIX_ROW (w->current_matrix, vpos); struct glyph *glyph = row->glyphs[TEXT_AREA]; struct glyph *end = glyph + min (hpos, row->used[TEXT_AREA]); hpos = row->x; vpos = row->y; while (glyph < end) { hpos += glyph->pixel_width; ++glyph; } success_p = 1; } else { hpos = vpos = 0; success_p = 0; } *frame_x = WINDOW_TO_FRAME_PIXEL_X (w, hpos); *frame_y = WINDOW_TO_FRAME_PIXEL_Y (w, vpos); return success_p; } #endif *frame_x = hpos; *frame_y = vpos; return 1; } #ifdef HAVE_WINDOW_SYSTEM /* Find the glyph under window-relative coordinates X/Y in window W. Consider only glyphs from buffer text, i.e. no glyphs from overlay strings. Return in *HPOS and *VPOS the row and column number of the glyph found. Return in *AREA the glyph area containing X. Value is a pointer to the glyph found or null if X/Y is not on text, or we can't tell because W's current matrix is not up to date. */ static struct glyph * x_y_to_hpos_vpos (w, x, y, hpos, vpos, area, buffer_only_p) struct window *w; int x, y; int *hpos, *vpos, *area; int buffer_only_p; { struct glyph *glyph, *end; struct glyph_row *row = NULL; int x0, i; /* Find row containing Y. Give up if some row is not enabled. */ for (i = 0; i < w->current_matrix->nrows; ++i) { row = MATRIX_ROW (w->current_matrix, i); if (!row->enabled_p) return NULL; if (y >= row->y && y < MATRIX_ROW_BOTTOM_Y (row)) break; } *vpos = i; *hpos = 0; /* Give up if Y is not in the window. */ if (i == w->current_matrix->nrows) return NULL; /* Get the glyph area containing X. */ if (w->pseudo_window_p) { *area = TEXT_AREA; x0 = 0; } else { if (x < window_box_left_offset (w, TEXT_AREA)) { *area = LEFT_MARGIN_AREA; x0 = window_box_left_offset (w, LEFT_MARGIN_AREA); } else if (x < window_box_right_offset (w, TEXT_AREA)) { *area = TEXT_AREA; x0 = window_box_left_offset (w, TEXT_AREA); } else { *area = RIGHT_MARGIN_AREA; x0 = window_box_left_offset (w, RIGHT_MARGIN_AREA); } } /* Find glyph containing X. */ glyph = row->glyphs[*area]; end = glyph + row->used[*area]; while (glyph < end) { if (x < x0 + glyph->pixel_width) { if (w->pseudo_window_p) break; else if (!buffer_only_p || BUFFERP (glyph->object)) break; } x0 += glyph->pixel_width; ++glyph; } if (glyph == end) return NULL; *hpos = glyph - row->glyphs[*area]; return glyph; } /* EXPORT: Convert frame-relative x/y to coordinates relative to window W. Takes pseudo-windows into account. */ void frame_to_window_pixel_xy (w, x, y) struct window *w; int *x, *y; { if (w->pseudo_window_p) { /* A pseudo-window is always full-width, and starts at the left edge of the frame, plus a frame border. */ struct frame *f = XFRAME (w->frame); *x -= FRAME_INTERNAL_BORDER_WIDTH (f); *y = FRAME_TO_WINDOW_PIXEL_Y (w, *y); } else { *x -= WINDOW_LEFT_EDGE_X (w); *y = FRAME_TO_WINDOW_PIXEL_Y (w, *y); } } /* EXPORT: Return in *R the clipping rectangle for glyph string S. */ void get_glyph_string_clip_rect (s, nr) struct glyph_string *s; NativeRectangle *nr; { XRectangle r; if (s->row->full_width_p) { /* Draw full-width. X coordinates are relative to S->w->left_col. */ r.x = WINDOW_LEFT_EDGE_X (s->w); r.width = WINDOW_TOTAL_WIDTH (s->w); /* Unless displaying a mode or menu bar line, which are always fully visible, clip to the visible part of the row. */ if (s->w->pseudo_window_p) r.height = s->row->visible_height; else r.height = s->height; } else { /* This is a text line that may be partially visible. */ r.x = window_box_left (s->w, s->area); r.width = window_box_width (s->w, s->area); r.height = s->row->visible_height; } /* If S draws overlapping rows, it's sufficient to use the top and bottom of the window for clipping because this glyph string intentionally draws over other lines. */ if (s->for_overlaps_p) { r.y = WINDOW_HEADER_LINE_HEIGHT (s->w); r.height = window_text_bottom_y (s->w) - r.y; } else { /* Don't use S->y for clipping because it doesn't take partially visible lines into account. For example, it can be negative for partially visible lines at the top of a window. */ if (!s->row->full_width_p && MATRIX_ROW_PARTIALLY_VISIBLE_AT_TOP_P (s->w, s->row)) r.y = WINDOW_HEADER_LINE_HEIGHT (s->w); else r.y = max (0, s->row->y); /* If drawing a tool-bar window, draw it over the internal border at the top of the window. */ if (s->w == XWINDOW (s->f->tool_bar_window)) r.y -= FRAME_INTERNAL_BORDER_WIDTH (s->f); } r.y = WINDOW_TO_FRAME_PIXEL_Y (s->w, r.y); #ifdef HAVE_NTGUI /* ++KFS: From W32 port, but it looks ok for all platforms to me. */ /* If drawing the cursor, don't let glyph draw outside its advertised boundaries. Cleartype does this under some circumstances. */ if (s->hl == DRAW_CURSOR) { if (s->x > r.x) { r.width -= s->x - r.x; r.x = s->x; } r.width = min (r.width, s->first_glyph->pixel_width); } #endif #ifdef CONVERT_FROM_XRECT CONVERT_FROM_XRECT (r, *nr); #else *nr = r; #endif } #endif /* HAVE_WINDOW_SYSTEM */ /*********************************************************************** Lisp form evaluation ***********************************************************************/ /* Error handler for safe_eval and safe_call. */ static Lisp_Object safe_eval_handler (arg) Lisp_Object arg; { add_to_log ("Error during redisplay: %s", arg, Qnil); return Qnil; } /* Evaluate SEXPR and return the result, or nil if something went wrong. Prevent redisplay during the evaluation. */ Lisp_Object safe_eval (sexpr) Lisp_Object sexpr; { Lisp_Object val; if (inhibit_eval_during_redisplay) val = Qnil; else { int count = SPECPDL_INDEX (); struct gcpro gcpro1; GCPRO1 (sexpr); specbind (Qinhibit_redisplay, Qt); /* Use Qt to ensure debugger does not run, so there is no possibility of wanting to redisplay. */ val = internal_condition_case_1 (Feval, sexpr, Qt, safe_eval_handler); UNGCPRO; val = unbind_to (count, val); } return val; } /* Call function ARGS[0] with arguments ARGS[1] to ARGS[NARGS - 1]. Return the result, or nil if something went wrong. Prevent redisplay during the evaluation. */ Lisp_Object safe_call (nargs, args) int nargs; Lisp_Object *args; { Lisp_Object val; if (inhibit_eval_during_redisplay) val = Qnil; else { int count = SPECPDL_INDEX (); struct gcpro gcpro1; GCPRO1 (args[0]); gcpro1.nvars = nargs; specbind (Qinhibit_redisplay, Qt); /* Use Qt to ensure debugger does not run, so there is no possibility of wanting to redisplay. */ val = internal_condition_case_2 (Ffuncall, nargs, args, Qt, safe_eval_handler); UNGCPRO; val = unbind_to (count, val); } return val; } /* Call function FN with one argument ARG. Return the result, or nil if something went wrong. */ Lisp_Object safe_call1 (fn, arg) Lisp_Object fn, arg; { Lisp_Object args[2]; args[0] = fn; args[1] = arg; return safe_call (2, args); } /*********************************************************************** Debugging ***********************************************************************/ #if 0 /* Define CHECK_IT to perform sanity checks on iterators. This is for debugging. It is too slow to do unconditionally. */ static void check_it (it) struct it *it; { if (it->method == next_element_from_string) { xassert (STRINGP (it->string)); xassert (IT_STRING_CHARPOS (*it) >= 0); } else if (it->method == next_element_from_buffer) { /* Check that character and byte positions agree. */ xassert (IT_CHARPOS (*it) == BYTE_TO_CHAR (IT_BYTEPOS (*it))); } if (it->dpvec) xassert (it->current.dpvec_index >= 0); else xassert (it->current.dpvec_index < 0); } #define CHECK_IT(IT) check_it ((IT)) #else /* not 0 */ #define CHECK_IT(IT) (void) 0 #endif /* not 0 */ #if GLYPH_DEBUG /* Check that the window end of window W is what we expect it to be---the last row in the current matrix displaying text. */ static void check_window_end (w) struct window *w; { if (!MINI_WINDOW_P (w) && !NILP (w->window_end_valid)) { struct glyph_row *row; xassert ((row = MATRIX_ROW (w->current_matrix, XFASTINT (w->window_end_vpos)), !row->enabled_p || MATRIX_ROW_DISPLAYS_TEXT_P (row) || MATRIX_ROW_VPOS (row, w->current_matrix) == 0)); } } #define CHECK_WINDOW_END(W) check_window_end ((W)) #else /* not GLYPH_DEBUG */ #define CHECK_WINDOW_END(W) (void) 0 #endif /* not GLYPH_DEBUG */ /*********************************************************************** Iterator initialization ***********************************************************************/ /* Initialize IT for displaying current_buffer in window W, starting at character position CHARPOS. CHARPOS < 0 means that no buffer position is specified which is useful when the iterator is assigned a position later. BYTEPOS is the byte position corresponding to CHARPOS. BYTEPOS < 0 means compute it from CHARPOS. If ROW is not null, calls to produce_glyphs with IT as parameter will produce glyphs in that row. BASE_FACE_ID is the id of a base face to use. It must be one of DEFAULT_FACE_ID for normal text, MODE_LINE_FACE_ID, MODE_LINE_INACTIVE_FACE_ID, or HEADER_LINE_FACE_ID for displaying mode lines, or TOOL_BAR_FACE_ID for displaying the tool-bar. If ROW is null and BASE_FACE_ID is equal to MODE_LINE_FACE_ID, MODE_LINE_INACTIVE_FACE_ID, or HEADER_LINE_FACE_ID, the iterator will be initialized to use the corresponding mode line glyph row of the desired matrix of W. */ void init_iterator (it, w, charpos, bytepos, row, base_face_id) struct it *it; struct window *w; int charpos, bytepos; struct glyph_row *row; enum face_id base_face_id; { int highlight_region_p; /* Some precondition checks. */ xassert (w != NULL && it != NULL); xassert (charpos < 0 || (charpos >= BUF_BEG (current_buffer) && charpos <= ZV)); /* If face attributes have been changed since the last redisplay, free realized faces now because they depend on face definitions that might have changed. Don't free faces while there might be desired matrices pending which reference these faces. */ if (face_change_count && !inhibit_free_realized_faces) { face_change_count = 0; free_all_realized_faces (Qnil); } /* Use one of the mode line rows of W's desired matrix if appropriate. */ if (row == NULL) { if (base_face_id == MODE_LINE_FACE_ID || base_face_id == MODE_LINE_INACTIVE_FACE_ID) row = MATRIX_MODE_LINE_ROW (w->desired_matrix); else if (base_face_id == HEADER_LINE_FACE_ID) row = MATRIX_HEADER_LINE_ROW (w->desired_matrix); } /* Clear IT. */ bzero (it, sizeof *it); it->current.overlay_string_index = -1; it->current.dpvec_index = -1; it->base_face_id = base_face_id; /* The window in which we iterate over current_buffer: */ XSETWINDOW (it->window, w); it->w = w; it->f = XFRAME (w->frame); /* Extra space between lines (on window systems only). */ if (base_face_id == DEFAULT_FACE_ID && FRAME_WINDOW_P (it->f)) { if (NATNUMP (current_buffer->extra_line_spacing)) it->extra_line_spacing = XFASTINT (current_buffer->extra_line_spacing); else if (it->f->extra_line_spacing > 0) it->extra_line_spacing = it->f->extra_line_spacing; } /* If realized faces have been removed, e.g. because of face attribute changes of named faces, recompute them. When running in batch mode, the face cache of Vterminal_frame is null. If we happen to get called, make a dummy face cache. */ if ( #ifndef WINDOWSNT noninteractive && #endif FRAME_FACE_CACHE (it->f) == NULL) init_frame_faces (it->f); if (FRAME_FACE_CACHE (it->f)->used == 0) recompute_basic_faces (it->f); /* Current value of the `space-width', and 'height' properties. */ it->space_width = Qnil; it->font_height = Qnil; /* Are control characters displayed as `^C'? */ it->ctl_arrow_p = !NILP (current_buffer->ctl_arrow); /* -1 means everything between a CR and the following line end is invisible. >0 means lines indented more than this value are invisible. */ it->selective = (INTEGERP (current_buffer->selective_display) ? XFASTINT (current_buffer->selective_display) : (!NILP (current_buffer->selective_display) ? -1 : 0)); it->selective_display_ellipsis_p = !NILP (current_buffer->selective_display_ellipses); /* Display table to use. */ it->dp = window_display_table (w); /* Are multibyte characters enabled in current_buffer? */ it->multibyte_p = !NILP (current_buffer->enable_multibyte_characters); /* Non-zero if we should highlight the region. */ highlight_region_p = (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active) && XMARKER (current_buffer->mark)->buffer != 0); /* Set IT->region_beg_charpos and IT->region_end_charpos to the start and end of a visible region in window IT->w. Set both to -1 to indicate no region. */ if (highlight_region_p /* Maybe highlight only in selected window. */ && (/* Either show region everywhere. */ highlight_nonselected_windows /* Or show region in the selected window. */ || w == XWINDOW (selected_window) /* Or show the region if we are in the mini-buffer and W is the window the mini-buffer refers to. */ || (MINI_WINDOW_P (XWINDOW (selected_window)) && WINDOWP (minibuf_selected_window) && w == XWINDOW (minibuf_selected_window)))) { int charpos = marker_position (current_buffer->mark); it->region_beg_charpos = min (PT, charpos); it->region_end_charpos = max (PT, charpos); } else it->region_beg_charpos = it->region_end_charpos = -1; /* Get the position at which the redisplay_end_trigger hook should be run, if it is to be run at all. */ if (MARKERP (w->redisplay_end_trigger) && XMARKER (w->redisplay_end_trigger)->buffer != 0) it->redisplay_end_trigger_charpos = marker_position (w->redisplay_end_trigger); else if (INTEGERP (w->redisplay_end_trigger)) it->redisplay_end_trigger_charpos = XINT (w->redisplay_end_trigger); /* Correct bogus values of tab_width. */ it->tab_width = XINT (current_buffer->tab_width); if (it->tab_width <= 0 || it->tab_width > 1000) it->tab_width = 8; /* Are lines in the display truncated? */ it->truncate_lines_p = (base_face_id != DEFAULT_FACE_ID || XINT (it->w->hscroll) || (truncate_partial_width_windows && !WINDOW_FULL_WIDTH_P (it->w)) || !NILP (current_buffer->truncate_lines)); /* Get dimensions of truncation and continuation glyphs. These are displayed as fringe bitmaps under X, so we don't need them for such frames. */ if (!FRAME_WINDOW_P (it->f)) { if (it->truncate_lines_p) { /* We will need the truncation glyph. */ xassert (it->glyph_row == NULL); produce_special_glyphs (it, IT_TRUNCATION); it->truncation_pixel_width = it->pixel_width; } else { /* We will need the continuation glyph. */ xassert (it->glyph_row == NULL); produce_special_glyphs (it, IT_CONTINUATION); it->continuation_pixel_width = it->pixel_width; } /* Reset these values to zero because the produce_special_glyphs above has changed them. */ it->pixel_width = it->ascent = it->descent = 0; it->phys_ascent = it->phys_descent = 0; } /* Set this after getting the dimensions of truncation and continuation glyphs, so that we don't produce glyphs when calling produce_special_glyphs, above. */ it->glyph_row = row; it->area = TEXT_AREA; /* Get the dimensions of the display area. The display area consists of the visible window area plus a horizontally scrolled part to the left of the window. All x-values are relative to the start of this total display area. */ if (base_face_id != DEFAULT_FACE_ID) { /* Mode lines, menu bar in terminal frames. */ it->first_visible_x = 0; it->last_visible_x = WINDOW_TOTAL_WIDTH (w); } else { it->first_visible_x = XFASTINT (it->w->hscroll) * FRAME_COLUMN_WIDTH (it->f); it->last_visible_x = (it->first_visible_x + window_box_width (w, TEXT_AREA)); /* If we truncate lines, leave room for the truncator glyph(s) at the right margin. Otherwise, leave room for the continuation glyph(s). Truncation and continuation glyphs are not inserted for window-based redisplay. */ if (!FRAME_WINDOW_P (it->f)) { if (it->truncate_lines_p) it->last_visible_x -= it->truncation_pixel_width; else it->last_visible_x -= it->continuation_pixel_width; } it->header_line_p = WINDOW_WANTS_HEADER_LINE_P (w); it->current_y = WINDOW_HEADER_LINE_HEIGHT (w) + w->vscroll; } /* Leave room for a border glyph. */ if (!FRAME_WINDOW_P (it->f) && !WINDOW_RIGHTMOST_P (it->w)) it->last_visible_x -= 1; it->last_visible_y = window_text_bottom_y (w); /* For mode lines and alike, arrange for the first glyph having a left box line if the face specifies a box. */ if (base_face_id != DEFAULT_FACE_ID) { struct face *face; it->face_id = base_face_id; /* If we have a boxed mode line, make the first character appear with a left box line. */ face = FACE_FROM_ID (it->f, base_face_id); if (face->box != FACE_NO_BOX) it->start_of_box_run_p = 1; } /* If a buffer position was specified, set the iterator there, getting overlays and face properties from that position. */ if (charpos >= BUF_BEG (current_buffer)) { it->end_charpos = ZV; it->face_id = -1; IT_CHARPOS (*it) = charpos; /* Compute byte position if not specified. */ if (bytepos < charpos) IT_BYTEPOS (*it) = CHAR_TO_BYTE (charpos); else IT_BYTEPOS (*it) = bytepos; /* Compute faces etc. */ reseat (it, it->current.pos, 1); } CHECK_IT (it); } /* Initialize IT for the display of window W with window start POS. */ void start_display (it, w, pos) struct it *it; struct window *w; struct text_pos pos; { struct glyph_row *row; int first_vpos = WINDOW_WANTS_HEADER_LINE_P (w) ? 1 : 0; row = w->desired_matrix->rows + first_vpos; init_iterator (it, w, CHARPOS (pos), BYTEPOS (pos), row, DEFAULT_FACE_ID); if (!it->truncate_lines_p) { int start_at_line_beg_p; int first_y = it->current_y; /* If window start is not at a line start, skip forward to POS to get the correct continuation lines width. */ start_at_line_beg_p = (CHARPOS (pos) == BEGV || FETCH_BYTE (BYTEPOS (pos) - 1) == '\n'); if (!start_at_line_beg_p) { int new_x; reseat_at_previous_visible_line_start (it); move_it_to (it, CHARPOS (pos), -1, -1, -1, MOVE_TO_POS); new_x = it->current_x + it->pixel_width; /* If lines are continued, this line may end in the middle of a multi-glyph character (e.g. a control character displayed as \003, or in the middle of an overlay string). In this case move_it_to above will not have taken us to the start of the continuation line but to the end of the continued line. */ if (it->current_x > 0 && !it->truncate_lines_p /* Lines are continued. */ && (/* And glyph doesn't fit on the line. */ new_x > it->last_visible_x /* Or it fits exactly and we're on a window system frame. */ || (new_x == it->last_visible_x && FRAME_WINDOW_P (it->f)))) { if (it->current.dpvec_index >= 0 || it->current.overlay_string_index >= 0) { set_iterator_to_next (it, 1); move_it_in_display_line_to (it, -1, -1, 0); } it->continuation_lines_width += it->current_x; } /* We're starting a new display line, not affected by the height of the continued line, so clear the appropriate fields in the iterator structure. */ it->max_ascent = it->max_descent = 0; it->max_phys_ascent = it->max_phys_descent = 0; it->current_y = first_y; it->vpos = 0; it->current_x = it->hpos = 0; } } #if 0 /* Don't assert the following because start_display is sometimes called intentionally with a window start that is not at a line start. Please leave this code in as a comment. */ /* Window start should be on a line start, now. */ xassert (it->continuation_lines_width || IT_CHARPOS (it) == BEGV || FETCH_BYTE (IT_BYTEPOS (it) - 1) == '\n'); #endif /* 0 */ } /* Return 1 if POS is a position in ellipses displayed for invisible text. W is the window we display, for text property lookup. */ static int in_ellipses_for_invisible_text_p (pos, w) struct display_pos *pos; struct window *w; { Lisp_Object prop, window; int ellipses_p = 0; int charpos = CHARPOS (pos->pos); /* If POS specifies a position in a display vector, this might be for an ellipsis displayed for invisible text. We won't get the iterator set up for delivering that ellipsis unless we make sure that it gets aware of the invisible text. */ if (pos->dpvec_index >= 0 && pos->overlay_string_index < 0 && CHARPOS (pos->string_pos) < 0 && charpos > BEGV && (XSETWINDOW (window, w), prop = Fget_char_property (make_number (charpos), Qinvisible, window), !TEXT_PROP_MEANS_INVISIBLE (prop))) { prop = Fget_char_property (make_number (charpos - 1), Qinvisible, window); ellipses_p = 2 == TEXT_PROP_MEANS_INVISIBLE (prop); } return ellipses_p; } /* Initialize IT for stepping through current_buffer in window W, starting at position POS that includes overlay string and display vector/ control character translation position information. Value is zero if there are overlay strings with newlines at POS. */ static int init_from_display_pos (it, w, pos) struct it *it; struct window *w; struct display_pos *pos; { int charpos = CHARPOS (pos->pos), bytepos = BYTEPOS (pos->pos); int i, overlay_strings_with_newlines = 0; /* If POS specifies a position in a display vector, this might be for an ellipsis displayed for invisible text. We won't get the iterator set up for delivering that ellipsis unless we make sure that it gets aware of the invisible text. */ if (in_ellipses_for_invisible_text_p (pos, w)) { --charpos; bytepos = 0; } /* Keep in mind: the call to reseat in init_iterator skips invisible text, so we might end up at a position different from POS. This is only a problem when POS is a row start after a newline and an overlay starts there with an after-string, and the overlay has an invisible property. Since we don't skip invisible text in display_line and elsewhere immediately after consuming the newline before the row start, such a POS will not be in a string, but the call to init_iterator below will move us to the after-string. */ init_iterator (it, w, charpos, bytepos, NULL, DEFAULT_FACE_ID); for (i = 0; i < it->n_overlay_strings; ++i) { const char *s = SDATA (it->overlay_strings[i]); const char *e = s + SBYTES (it->overlay_strings[i]); while (s < e && *s != '\n') ++s; if (s < e) { overlay_strings_with_newlines = 1; break; } } /* If position is within an overlay string, set up IT to the right overlay string. */ if (pos->overlay_string_index >= 0) { int relative_index; /* If the first overlay string happens to have a `display' property for an image, the iterator will be set up for that image, and we have to undo that setup first before we can correct the overlay string index. */ if (it->method == next_element_from_image) pop_it (it); /* We already have the first chunk of overlay strings in IT->overlay_strings. Load more until the one for pos->overlay_string_index is in IT->overlay_strings. */ if (pos->overlay_string_index >= OVERLAY_STRING_CHUNK_SIZE) { int n = pos->overlay_string_index / OVERLAY_STRING_CHUNK_SIZE; it->current.overlay_string_index = 0; while (n--) { load_overlay_strings (it, 0); it->current.overlay_string_index += OVERLAY_STRING_CHUNK_SIZE; } } it->current.overlay_string_index = pos->overlay_string_index; relative_index = (it->current.overlay_string_index % OVERLAY_STRING_CHUNK_SIZE); it->string = it->overlay_strings[relative_index]; xassert (STRINGP (it->string)); it->current.string_pos = pos->string_pos; it->method = next_element_from_string; } #if 0 /* This is bogus because POS not having an overlay string position does not mean it's after the string. Example: A line starting with a before-string and initialization of IT to the previous row's end position. */ else if (it->current.overlay_string_index >= 0) { /* If POS says we're already after an overlay string ending at POS, make sure to pop the iterator because it will be in front of that overlay string. When POS is ZV, we've thereby also ``processed'' overlay strings at ZV. */ while (it->sp) pop_it (it); it->current.overlay_string_index = -1; it->method = next_element_from_buffer; if (CHARPOS (pos->pos) == ZV) it->overlay_strings_at_end_processed_p = 1; } #endif /* 0 */ if (CHARPOS (pos->string_pos) >= 0) { /* Recorded position is not in an overlay string, but in another string. This can only be a string from a `display' property. IT should already be filled with that string. */ it->current.string_pos = pos->string_pos; xassert (STRINGP (it->string)); } /* Restore position in display vector translations, control character translations or ellipses. */ if (pos->dpvec_index >= 0) { if (it->dpvec == NULL) get_next_display_element (it); xassert (it->dpvec && it->current.dpvec_index == 0); it->current.dpvec_index = pos->dpvec_index; } CHECK_IT (it); return !overlay_strings_with_newlines; } /* Initialize IT for stepping through current_buffer in window W starting at ROW->start. */ static void init_to_row_start (it, w, row) struct it *it; struct window *w; struct glyph_row *row; { init_from_display_pos (it, w, &row->start); it->continuation_lines_width = row->continuation_lines_width; CHECK_IT (it); } /* Initialize IT for stepping through current_buffer in window W starting in the line following ROW, i.e. starting at ROW->end. Value is zero if there are overlay strings with newlines at ROW's end position. */ static int init_to_row_end (it, w, row) struct it *it; struct window *w; struct glyph_row *row; { int success = 0; if (init_from_display_pos (it, w, &row->end)) { if (row->continued_p) it->continuation_lines_width = row->continuation_lines_width + row->pixel_width; CHECK_IT (it); success = 1; } return success; } /*********************************************************************** Text properties ***********************************************************************/ /* Called when IT reaches IT->stop_charpos. Handle text property and overlay changes. Set IT->stop_charpos to the next position where to stop. */ static void handle_stop (it) struct it *it; { enum prop_handled handled; int handle_overlay_change_p = 1; struct props *p; it->dpvec = NULL; it->current.dpvec_index = -1; do { handled = HANDLED_NORMALLY; /* Call text property handlers. */ for (p = it_props; p->handler; ++p) { handled = p->handler (it); if (handled == HANDLED_RECOMPUTE_PROPS) break; else if (handled == HANDLED_RETURN) return; else if (handled == HANDLED_OVERLAY_STRING_CONSUMED) handle_overlay_change_p = 0; } if (handled != HANDLED_RECOMPUTE_PROPS) { /* Don't check for overlay strings below when set to deliver characters from a display vector. */ if (it->method == next_element_from_display_vector) handle_overlay_change_p = 0; /* Handle overlay changes. */ if (handle_overlay_change_p) handled = handle_overlay_change (it); /* Determine where to stop next. */ if (handled == HANDLED_NORMALLY) compute_stop_pos (it); } } while (handled == HANDLED_RECOMPUTE_PROPS); } /* Compute IT->stop_charpos from text property and overlay change information for IT's current position. */ static void compute_stop_pos (it) struct it *it; { register INTERVAL iv, next_iv; Lisp_Object object, limit, position; /* If nowhere else, stop at the end. */ it->stop_charpos = it->end_charpos; if (STRINGP (it->string)) { /* Strings are usually short, so don't limit the search for properties. */ object = it->string; limit = Qnil; position = make_number (IT_STRING_CHARPOS (*it)); } else { int charpos; /* If next overlay change is in front of the current stop pos (which is IT->end_charpos), stop there. Note: value of next_overlay_change is point-max if no overlay change follows. */ charpos = next_overlay_change (IT_CHARPOS (*it)); if (charpos < it->stop_charpos) it->stop_charpos = charpos; /* If showing the region, we have to stop at the region start or end because the face might change there. */ if (it->region_beg_charpos > 0) { if (IT_CHARPOS (*it) < it->region_beg_charpos) it->stop_charpos = min (it->stop_charpos, it->region_beg_charpos); else if (IT_CHARPOS (*it) < it->region_end_charpos) it->stop_charpos = min (it->stop_charpos, it->region_end_charpos); } /* Set up variables for computing the stop position from text property changes. */ XSETBUFFER (object, current_buffer); limit = make_number (IT_CHARPOS (*it) + TEXT_PROP_DISTANCE_LIMIT); position = make_number (IT_CHARPOS (*it)); } /* Get the interval containing IT's position. Value is a null interval if there isn't such an interval. */ iv = validate_interval_range (object, &position, &position, 0); if (!NULL_INTERVAL_P (iv)) { Lisp_Object values_here[LAST_PROP_IDX]; struct props *p; /* Get properties here. */ for (p = it_props; p->handler; ++p) values_here[p->idx] = textget (iv->plist, *p->name); /* Look for an interval following iv that has different properties. */ for (next_iv = next_interval (iv); (!NULL_INTERVAL_P (next_iv) && (NILP (limit) || XFASTINT (limit) > next_iv->position)); next_iv = next_interval (next_iv)) { for (p = it_props; p->handler; ++p) { Lisp_Object new_value; new_value = textget (next_iv->plist, *p->name); if (!EQ (values_here[p->idx], new_value)) break; } if (p->handler) break; } if (!NULL_INTERVAL_P (next_iv)) { if (INTEGERP (limit) && next_iv->position >= XFASTINT (limit)) /* No text property change up to limit. */ it->stop_charpos = min (XFASTINT (limit), it->stop_charpos); else /* Text properties change in next_iv. */ it->stop_charpos = min (it->stop_charpos, next_iv->position); } } xassert (STRINGP (it->string) || (it->stop_charpos >= BEGV && it->stop_charpos >= IT_CHARPOS (*it))); } /* Return the position of the next overlay change after POS in current_buffer. Value is point-max if no overlay change follows. This is like `next-overlay-change' but doesn't use xmalloc. */ static int next_overlay_change (pos) int pos; { int noverlays; int endpos; Lisp_Object *overlays; int len; int i; /* Get all overlays at the given position. */ len = 10; overlays = (Lisp_Object *) alloca (len * sizeof *overlays); noverlays = overlays_at (pos, 0, &overlays, &len, &endpos, NULL, 1); if (noverlays > len) { len = noverlays; overlays = (Lisp_Object *) alloca (len * sizeof *overlays); noverlays = overlays_at (pos, 0, &overlays, &len, &endpos, NULL, 1); } /* If any of these overlays ends before endpos, use its ending point instead. */ for (i = 0; i < noverlays; ++i) { Lisp_Object oend; int oendpos; oend = OVERLAY_END (overlays[i]); oendpos = OVERLAY_POSITION (oend); endpos = min (endpos, oendpos); } return endpos; } /*********************************************************************** Fontification ***********************************************************************/ /* Handle changes in the `fontified' property of the current buffer by calling hook functions from Qfontification_functions to fontify regions of text. */ static enum prop_handled handle_fontified_prop (it) struct it *it; { Lisp_Object prop, pos; enum prop_handled handled = HANDLED_NORMALLY; /* Get the value of the `fontified' property at IT's current buffer position. (The `fontified' property doesn't have a special meaning in strings.) If the value is nil, call functions from Qfontification_functions. */ if (!STRINGP (it->string) && it->s == NULL && !NILP (Vfontification_functions) && !NILP (Vrun_hooks) && (pos = make_number (IT_CHARPOS (*it)), prop = Fget_char_property (pos, Qfontified, Qnil), NILP (prop))) { int count = SPECPDL_INDEX (); Lisp_Object val; val = Vfontification_functions; specbind (Qfontification_functions, Qnil); if (!CONSP (val) || EQ (XCAR (val), Qlambda)) safe_call1 (val, pos); else { Lisp_Object globals, fn; struct gcpro gcpro1, gcpro2; globals = Qnil; GCPRO2 (val, globals); for (; CONSP (val); val = XCDR (val)) { fn = XCAR (val); if (EQ (fn, Qt)) { /* A value of t indicates this hook has a local binding; it means to run the global binding too. In a global value, t should not occur. If it does, we must ignore it to avoid an endless loop. */ for (globals = Fdefault_value (Qfontification_functions); CONSP (globals); globals = XCDR (globals)) { fn = XCAR (globals); if (!EQ (fn, Qt)) safe_call1 (fn, pos); } } else safe_call1 (fn, pos); } UNGCPRO; } unbind_to (count, Qnil); /* Return HANDLED_RECOMPUTE_PROPS only if function fontified something. This avoids an endless loop if they failed to fontify the text for which reason ever. */ if (!NILP (Fget_char_property (pos, Qfontified, Qnil))) handled = HANDLED_RECOMPUTE_PROPS; } return handled; } /*********************************************************************** Faces ***********************************************************************/ /* Set up iterator IT from face properties at its current position. Called from handle_stop. */ static enum prop_handled handle_face_prop (it) struct it *it; { int new_face_id, next_stop; if (!STRINGP (it->string)) { new_face_id = face_at_buffer_position (it->w, IT_CHARPOS (*it), it->region_beg_charpos, it->region_end_charpos, &next_stop, (IT_CHARPOS (*it) + TEXT_PROP_DISTANCE_LIMIT), 0); /* Is this a start of a run of characters with box face? Caveat: this can be called for a freshly initialized iterator; face_id is -1 in this case. We know that the new face will not change until limit, i.e. if the new face has a box, all characters up to limit will have one. But, as usual, we don't know whether limit is really the end. */ if (new_face_id != it->face_id) { struct face *new_face = FACE_FROM_ID (it->f, new_face_id); /* If new face has a box but old face has not, this is the start of a run of characters with box, i.e. it has a shadow on the left side. The value of face_id of the iterator will be -1 if this is the initial call that gets the face. In this case, we have to look in front of IT's position and see whether there is a face != new_face_id. */ it->start_of_box_run_p = (new_face->box != FACE_NO_BOX && (it->face_id >= 0 || IT_CHARPOS (*it) == BEG || new_face_id != face_before_it_pos (it))); it->face_box_p = new_face->box != FACE_NO_BOX; } } else { int base_face_id, bufpos; if (it->current.overlay_string_index >= 0) bufpos = IT_CHARPOS (*it); else bufpos = 0; /* For strings from a buffer, i.e. overlay strings or strings from a `display' property, use the face at IT's current buffer position as the base face to merge with, so that overlay strings appear in the same face as surrounding text, unless they specify their own faces. */ base_face_id = underlying_face_id (it); new_face_id = face_at_string_position (it->w, it->string, IT_STRING_CHARPOS (*it), bufpos, it->region_beg_charpos, it->region_end_charpos, &next_stop, base_face_id, 0); #if 0 /* This shouldn't be neccessary. Let's check it. */ /* If IT is used to display a mode line we would really like to use the mode line face instead of the frame's default face. */ if (it->glyph_row == MATRIX_MODE_LINE_ROW (it->w->desired_matrix) && new_face_id == DEFAULT_FACE_ID) new_face_id = CURRENT_MODE_LINE_FACE_ID (it->w); #endif /* Is this a start of a run of characters with box? Caveat: this can be called for a freshly allocated iterator; face_id is -1 is this case. We know that the new face will not change until the next check pos, i.e. if the new face has a box, all characters up to that position will have a box. But, as usual, we don't know whether that position is really the end. */ if (new_face_id != it->face_id) { struct face *new_face = FACE_FROM_ID (it->f, new_face_id); struct face *old_face = FACE_FROM_ID (it->f, it->face_id); /* If new face has a box but old face hasn't, this is the start of a run of characters with box, i.e. it has a shadow on the left side. */ it->start_of_box_run_p = new_face->box && (old_face == NULL || !old_face->box); it->face_box_p = new_face->box != FACE_NO_BOX; } } it->face_id = new_face_id; return HANDLED_NORMALLY; } /* Return the ID of the face ``underlying'' IT's current position, which is in a string. If the iterator is associated with a buffer, return the face at IT's current buffer position. Otherwise, use the iterator's base_face_id. */ static int underlying_face_id (it) struct it *it; { int face_id = it->base_face_id, i; xassert (STRINGP (it->string)); for (i = it->sp - 1; i >= 0; --i) if (NILP (it->stack[i].string)) face_id = it->stack[i].face_id; return face_id; } /* Compute the face one character before or after the current position of IT. BEFORE_P non-zero means get the face in front of IT's position. Value is the id of the face. */ static int face_before_or_after_it_pos (it, before_p) struct it *it; int before_p; { int face_id, limit; int next_check_charpos; struct text_pos pos; xassert (it->s == NULL); if (STRINGP (it->string)) { int bufpos, base_face_id; /* No face change past the end of the string (for the case we are padding with spaces). No face change before the string start. */ if (IT_STRING_CHARPOS (*it) >= SCHARS (it->string) || (IT_STRING_CHARPOS (*it) == 0 && before_p)) return it->face_id; /* Set pos to the position before or after IT's current position. */ if (before_p) pos = string_pos (IT_STRING_CHARPOS (*it) - 1, it->string); else /* For composition, we must check the character after the composition. */ pos = (it->what == IT_COMPOSITION ? string_pos (IT_STRING_CHARPOS (*it) + it->cmp_len, it->string) : string_pos (IT_STRING_CHARPOS (*it) + 1, it->string)); if (it->current.overlay_string_index >= 0) bufpos = IT_CHARPOS (*it); else bufpos = 0; base_face_id = underlying_face_id (it); /* Get the face for ASCII, or unibyte. */ face_id = face_at_string_position (it->w, it->string, CHARPOS (pos), bufpos, it->region_beg_charpos, it->region_end_charpos, &next_check_charpos, base_face_id, 0); /* Correct the face for charsets different from ASCII. Do it for the multibyte case only. The face returned above is suitable for unibyte text if IT->string is unibyte. */ if (STRING_MULTIBYTE (it->string)) { const unsigned char *p = SDATA (it->string) + BYTEPOS (pos); int rest = SBYTES (it->string) - BYTEPOS (pos); int c, len; struct face *face = FACE_FROM_ID (it->f, face_id); c = string_char_and_length (p, rest, &len); face_id = FACE_FOR_CHAR (it->f, face, c, CHARPOS (pos), it->string); } } else { if ((IT_CHARPOS (*it) >= ZV && !before_p) || (IT_CHARPOS (*it) <= BEGV && before_p)) return it->face_id; limit = IT_CHARPOS (*it) + TEXT_PROP_DISTANCE_LIMIT; pos = it->current.pos; if (before_p) DEC_TEXT_POS (pos, it->multibyte_p); else { if (it->what == IT_COMPOSITION) /* For composition, we must check the position after the composition. */ pos.charpos += it->cmp_len, pos.bytepos += it->len; else INC_TEXT_POS (pos, it->multibyte_p); } /* Determine face for CHARSET_ASCII, or unibyte. */ face_id = face_at_buffer_position (it->w, CHARPOS (pos), it->region_beg_charpos, it->region_end_charpos, &next_check_charpos, limit, 0); /* Correct the face for charsets different from ASCII. Do it for the multibyte case only. The face returned above is suitable for unibyte text if current_buffer is unibyte. */ if (it->multibyte_p) { int c = FETCH_MULTIBYTE_CHAR (BYTEPOS (pos)); struct face *face = FACE_FROM_ID (it->f, face_id); face_id = FACE_FOR_CHAR (it->f, face, c, CHARPOS (pos), Qnil); } } return face_id; } /*********************************************************************** Invisible text ***********************************************************************/ /* Set up iterator IT from invisible properties at its current position. Called from handle_stop. */ static enum prop_handled handle_invisible_prop (it) struct it *it; { enum prop_handled handled = HANDLED_NORMALLY; if (STRINGP (it->string)) { extern Lisp_Object Qinvisible; Lisp_Object prop, end_charpos, limit, charpos; /* Get the value of the invisible text property at the current position. Value will be nil if there is no such property. */ charpos = make_number (IT_STRING_CHARPOS (*it)); prop = Fget_text_property (charpos, Qinvisible, it->string); if (!NILP (prop) && IT_STRING_CHARPOS (*it) < it->end_charpos) { handled = HANDLED_RECOMPUTE_PROPS; /* Get the position at which the next change of the invisible text property can be found in IT->string. Value will be nil if the property value is the same for all the rest of IT->string. */ XSETINT (limit, SCHARS (it->string)); end_charpos = Fnext_single_property_change (charpos, Qinvisible, it->string, limit); /* Text at current position is invisible. The next change in the property is at position end_charpos. Move IT's current position to that position. */ if (INTEGERP (end_charpos) && XFASTINT (end_charpos) < XFASTINT (limit)) { struct text_pos old; old = it->current.string_pos; IT_STRING_CHARPOS (*it) = XFASTINT (end_charpos); compute_string_pos (&it->current.string_pos, old, it->string); } else { /* The rest of the string is invisible. If this is an overlay string, proceed with the next overlay string or whatever comes and return a character from there. */ if (it->current.overlay_string_index >= 0) { next_overlay_string (it); /* Don't check for overlay strings when we just finished processing them. */ handled = HANDLED_OVERLAY_STRING_CONSUMED; } else { IT_STRING_CHARPOS (*it) = SCHARS (it->string); IT_STRING_BYTEPOS (*it) = SBYTES (it->string); } } } } else { int invis_p, newpos, next_stop, start_charpos; Lisp_Object pos, prop, overlay; /* First of all, is there invisible text at this position? */ start_charpos = IT_CHARPOS (*it); pos = make_number (IT_CHARPOS (*it)); prop = get_char_property_and_overlay (pos, Qinvisible, it->window, &overlay); invis_p = TEXT_PROP_MEANS_INVISIBLE (prop); /* If we are on invisible text, skip over it. */ if (invis_p && IT_CHARPOS (*it) < it->end_charpos) { /* Record whether we have to display an ellipsis for the invisible text. */ int display_ellipsis_p = invis_p == 2; handled = HANDLED_RECOMPUTE_PROPS; /* Loop skipping over invisible text. The loop is left at ZV or with IT on the first char being visible again. */ do { /* Try to skip some invisible text. Return value is the position reached which can be equal to IT's position if there is nothing invisible here. This skips both over invisible text properties and overlays with invisible property. */ newpos = skip_invisible (IT_CHARPOS (*it), &next_stop, ZV, it->window); /* If we skipped nothing at all we weren't at invisible text in the first place. If everything to the end of the buffer was skipped, end the loop. */ if (newpos == IT_CHARPOS (*it) || newpos >= ZV) invis_p = 0; else { /* We skipped some characters but not necessarily all there are. Check if we ended up on visible text. Fget_char_property returns the property of the char before the given position, i.e. if we get invis_p = 0, this means that the char at newpos is visible. */ pos = make_number (newpos); prop = Fget_char_property (pos, Qinvisible, it->window); invis_p = TEXT_PROP_MEANS_INVISIBLE (prop); } /* If we ended up on invisible text, proceed to skip starting with next_stop. */ if (invis_p) IT_CHARPOS (*it) = next_stop; } while (invis_p); /* The position newpos is now either ZV or on visible text. */ IT_CHARPOS (*it) = newpos; IT_BYTEPOS (*it) = CHAR_TO_BYTE (newpos); /* If there are before-strings at the start of invisible text, and the text is invisible because of a text property, arrange to show before-strings because 20.x did it that way. (If the text is invisible because of an overlay property instead of a text property, this is already handled in the overlay code.) */ if (NILP (overlay) && get_overlay_strings (it, start_charpos)) { handled = HANDLED_RECOMPUTE_PROPS; it->stack[it->sp - 1].display_ellipsis_p = display_ellipsis_p; } else if (display_ellipsis_p) setup_for_ellipsis (it); } } return handled; } /* Make iterator IT return `...' next. */ static void setup_for_ellipsis (it) struct it *it; { if (it->dp && VECTORP (DISP_INVIS_VECTOR (it->dp))) { struct Lisp_Vector *v = XVECTOR (DISP_INVIS_VECTOR (it->dp)); it->dpvec = v->contents; it->dpend = v->contents + v->size; } else { /* Default `...'. */ it->dpvec = default_invis_vector; it->dpend = default_invis_vector + 3; } /* The ellipsis display does not replace the display of the character at the new position. Indicate this by setting IT->dpvec_char_len to zero. */ it->dpvec_char_len = 0; it->current.dpvec_index = 0; it->method = next_element_from_display_vector; } /*********************************************************************** 'display' property ***********************************************************************/ /* Set up iterator IT from `display' property at its current position. Called from handle_stop. */ static enum prop_handled handle_display_prop (it) struct it *it; { Lisp_Object prop, object; struct text_pos *position; int display_replaced_p = 0; if (STRINGP (it->string)) { object = it->string; position = &it->current.string_pos; } else { object = it->w->buffer; position = &it->current.pos; } /* Reset those iterator values set from display property values. */ it->font_height = Qnil; it->space_width = Qnil; it->voffset = 0; /* We don't support recursive `display' properties, i.e. string values that have a string `display' property, that have a string `display' property etc. */ if (!it->string_from_display_prop_p) it->area = TEXT_AREA; prop = Fget_char_property (make_number (position->charpos), Qdisplay, object); if (NILP (prop)) return HANDLED_NORMALLY; if (CONSP (prop) /* Simple properties. */ && !EQ (XCAR (prop), Qimage) && !EQ (XCAR (prop), Qspace) && !EQ (XCAR (prop), Qwhen) && !EQ (XCAR (prop), Qspace_width) && !EQ (XCAR (prop), Qheight) && !EQ (XCAR (prop), Qraise) /* Marginal area specifications. */ && !(CONSP (XCAR (prop)) && EQ (XCAR (XCAR (prop)), Qmargin)) && !NILP (XCAR (prop))) { for (; CONSP (prop); prop = XCDR (prop)) { if (handle_single_display_prop (it, XCAR (prop), object, position, display_replaced_p)) display_replaced_p = 1; } } else if (VECTORP (prop)) { int i; for (i = 0; i < ASIZE (prop); ++i) if (handle_single_display_prop (it, AREF (prop, i), object, position, display_replaced_p)) display_replaced_p = 1; } else { if (handle_single_display_prop (it, prop, object, position, 0)) display_replaced_p = 1; } return display_replaced_p ? HANDLED_RETURN : HANDLED_NORMALLY; } /* Value is the position of the end of the `display' property starting at START_POS in OBJECT. */ static struct text_pos display_prop_end (it, object, start_pos) struct it *it; Lisp_Object object; struct text_pos start_pos; { Lisp_Object end; struct text_pos end_pos; end = Fnext_single_char_property_change (make_number (CHARPOS (start_pos)), Qdisplay, object, Qnil); CHARPOS (end_pos) = XFASTINT (end); if (STRINGP (object)) compute_string_pos (&end_pos, start_pos, it->string); else BYTEPOS (end_pos) = CHAR_TO_BYTE (XFASTINT (end)); return end_pos; } /* Set up IT from a single `display' sub-property value PROP. OBJECT is the object in which the `display' property was found. *POSITION is the position at which it was found. DISPLAY_REPLACED_P non-zero means that we previously saw a display sub-property which already replaced text display with something else, for example an image; ignore such properties after the first one has been processed. If PROP is a `space' or `image' sub-property, set *POSITION to the end position of the `display' property. Value is non-zero if something was found which replaces the display of buffer or string text. */ static int handle_single_display_prop (it, prop, object, position, display_replaced_before_p) struct it *it; Lisp_Object prop; Lisp_Object object; struct text_pos *position; int display_replaced_before_p; { Lisp_Object value; int replaces_text_display_p = 0; Lisp_Object form; /* If PROP is a list of the form `(when FORM . VALUE)', FORM is evaluated. If the result is nil, VALUE is ignored. */ form = Qt; if (CONSP (prop) && EQ (XCAR (prop), Qwhen)) { prop = XCDR (prop); if (!CONSP (prop)) return 0; form = XCAR (prop); prop = XCDR (prop); } if (!NILP (form) && !EQ (form, Qt)) { int count = SPECPDL_INDEX (); struct gcpro gcpro1; /* Bind `object' to the object having the `display' property, a buffer or string. Bind `position' to the position in the object where the property was found, and `buffer-position' to the current position in the buffer. */ specbind (Qobject, object); specbind (Qposition, make_number (CHARPOS (*position))); specbind (Qbuffer_position, make_number (STRINGP (object) ? IT_CHARPOS (*it) : CHARPOS (*position))); GCPRO1 (form); form = safe_eval (form); UNGCPRO; unbind_to (count, Qnil); } if (NILP (form)) return 0; if (CONSP (prop) && EQ (XCAR (prop), Qheight) && CONSP (XCDR (prop))) { if (FRAME_TERMCAP_P (it->f) || FRAME_MSDOS_P (it->f)) return 0; /* `(height HEIGHT)'. */ it->font_height = XCAR (XCDR (prop)); if (!NILP (it->font_height)) { struct face *face = FACE_FROM_ID (it->f, it->face_id); int new_height = -1; if (CONSP (it->font_height) && (EQ (XCAR (it->font_height), Qplus) || EQ (XCAR (it->font_height), Qminus)) && CONSP (XCDR (it->font_height)) && INTEGERP (XCAR (XCDR (it->font_height)))) { /* `(+ N)' or `(- N)' where N is an integer. */ int steps = XINT (XCAR (XCDR (it->font_height))); if (EQ (XCAR (it->font_height), Qplus)) steps = - steps; it->face_id = smaller_face (it->f, it->face_id, steps); } else if (FUNCTIONP (it->font_height)) { /* Call function with current height as argument. Value is the new height. */ Lisp_Object height; height = safe_call1 (it->font_height, face->lface[LFACE_HEIGHT_INDEX]); if (NUMBERP (height)) new_height = XFLOATINT (height); } else if (NUMBERP (it->font_height)) { /* Value is a multiple of the canonical char height. */ struct face *face; face = FACE_FROM_ID (it->f, DEFAULT_FACE_ID); new_height = (XFLOATINT (it->font_height) * XINT (face->lface[LFACE_HEIGHT_INDEX])); } else { /* Evaluate IT->font_height with `height' bound to the current specified height to get the new height. */ Lisp_Object value; int count = SPECPDL_INDEX (); specbind (Qheight, face->lface[LFACE_HEIGHT_INDEX]); value = safe_eval (it->font_height); unbind_to (count, Qnil); if (NUMBERP (value)) new_height = XFLOATINT (value); } if (new_height > 0) it->face_id = face_with_height (it->f, it->face_id, new_height); } } else if (CONSP (prop) && EQ (XCAR (prop), Qspace_width) && CONSP (XCDR (prop))) { /* `(space_width WIDTH)'. */ if (FRAME_TERMCAP_P (it->f) || FRAME_MSDOS_P (it->f)) return 0; value = XCAR (XCDR (prop)); if (NUMBERP (value) && XFLOATINT (value) > 0) it->space_width = value; } else if (CONSP (prop) && EQ (XCAR (prop), Qraise) && CONSP (XCDR (prop))) { /* `(raise FACTOR)'. */ if (FRAME_TERMCAP_P (it->f) || FRAME_MSDOS_P (it->f)) return 0; #ifdef HAVE_WINDOW_SYSTEM value = XCAR (XCDR (prop)); if (NUMBERP (value)) { struct face *face = FACE_FROM_ID (it->f, it->face_id); it->voffset = - (XFLOATINT (value) * (FONT_HEIGHT (face->font))); } #endif /* HAVE_WINDOW_SYSTEM */ } else if (!it->string_from_display_prop_p) { /* `((margin left-margin) VALUE)' or `((margin right-margin) VALUE) or `((margin nil) VALUE)' or VALUE. */ Lisp_Object location, value; struct text_pos start_pos; int valid_p; /* Characters having this form of property are not displayed, so we have to find the end of the property. */ start_pos = *position; *position = display_prop_end (it, object, start_pos); value = Qnil; /* Let's stop at the new position and assume that all text properties change there. */ it->stop_charpos = position->charpos; location = Qunbound; if (CONSP (prop) && CONSP (XCAR (prop))) { Lisp_Object tem; value = XCDR (prop); if (CONSP (value)) value = XCAR (value); tem = XCAR (prop); if (EQ (XCAR (tem), Qmargin) && (tem = XCDR (tem), tem = CONSP (tem) ? XCAR (tem) : Qnil, (NILP (tem) || EQ (tem, Qleft_margin) || EQ (tem, Qright_margin)))) location = tem; } if (EQ (location, Qunbound)) { location = Qnil; value = prop; } #ifdef HAVE_WINDOW_SYSTEM if (FRAME_TERMCAP_P (it->f)) valid_p = STRINGP (value); else valid_p = (STRINGP (value) || (CONSP (value) && EQ (XCAR (value), Qspace)) || valid_image_p (value)); #else /* not HAVE_WINDOW_SYSTEM */ valid_p = STRINGP (value); #endif /* not HAVE_WINDOW_SYSTEM */ if ((EQ (location, Qleft_margin) || EQ (location, Qright_margin) || NILP (location)) && valid_p && !display_replaced_before_p) { replaces_text_display_p = 1; /* Save current settings of IT so that we can restore them when we are finished with the glyph property value. */ push_it (it); if (NILP (location)) it->area = TEXT_AREA; else if (EQ (location, Qleft_margin)) it->area = LEFT_MARGIN_AREA; else it->area = RIGHT_MARGIN_AREA; if (STRINGP (value)) { it->string = value; it->multibyte_p = STRING_MULTIBYTE (it->string); it->current.overlay_string_index = -1; IT_STRING_CHARPOS (*it) = IT_STRING_BYTEPOS (*it) = 0; it->end_charpos = it->string_nchars = SCHARS (it->string); it->method = next_element_from_string; it->stop_charpos = 0; it->string_from_display_prop_p = 1; /* Say that we haven't consumed the characters with `display' property yet. The call to pop_it in set_iterator_to_next will clean this up. */ *position = start_pos; } else if (CONSP (value) && EQ (XCAR (value), Qspace)) { it->method = next_element_from_stretch; it->object = value; it->current.pos = it->position = start_pos; } #ifdef HAVE_WINDOW_SYSTEM else { it->what = IT_IMAGE; it->image_id = lookup_image (it->f, value); it->position = start_pos; it->object = NILP (object) ? it->w->buffer : object; it->method = next_element_from_image; /* Say that we haven't consumed the characters with `display' property yet. The call to pop_it in set_iterator_to_next will clean this up. */ *position = start_pos; } #endif /* HAVE_WINDOW_SYSTEM */ } else /* Invalid property or property not supported. Restore the position to what it was before. */ *position = start_pos; } return replaces_text_display_p; } /* Check if PROP is a display sub-property value whose text should be treated as intangible. */ static int single_display_prop_intangible_p (prop) Lisp_Object prop; { /* Skip over `when FORM'. */ if (CONSP (prop) && EQ (XCAR (prop), Qwhen)) { prop = XCDR (prop); if (!CONSP (prop)) return 0; prop = XCDR (prop); } if (STRINGP (prop)) return 1; if (!CONSP (prop)) return 0; /* Skip over `margin LOCATION'. If LOCATION is in the margins, we don't need to treat text as intangible. */ if (EQ (XCAR (prop), Qmargin)) { prop = XCDR (prop); if (!CONSP (prop)) return 0; prop = XCDR (prop); if (!CONSP (prop) || EQ (XCAR (prop), Qleft_margin) || EQ (XCAR (prop), Qright_margin)) return 0; } return (CONSP (prop) && (EQ (XCAR (prop), Qimage) || EQ (XCAR (prop), Qspace))); } /* Check if PROP is a display property value whose text should be treated as intangible. */ int display_prop_intangible_p (prop) Lisp_Object prop; { if (CONSP (prop) && CONSP (XCAR (prop)) && !EQ (Qmargin, XCAR (XCAR (prop)))) { /* A list of sub-properties. */ while (CONSP (prop)) { if (single_display_prop_intangible_p (XCAR (prop))) return 1; prop = XCDR (prop); } } else if (VECTORP (prop)) { /* A vector of sub-properties. */ int i; for (i = 0; i < ASIZE (prop); ++i) if (single_display_prop_intangible_p (AREF (prop, i))) return 1; } else return single_display_prop_intangible_p (prop); return 0; } /* Return 1 if PROP is a display sub-property value containing STRING. */ static int single_display_prop_string_p (prop, string) Lisp_Object prop, string; { if (EQ (string, prop)) return 1; /* Skip over `when FORM'. */ if (CONSP (prop) && EQ (XCAR (prop), Qwhen)) { prop = XCDR (prop); if (!CONSP (prop)) return 0; prop = XCDR (prop); } if (CONSP (prop)) /* Skip over `margin LOCATION'. */ if (EQ (XCAR (prop), Qmargin)) { prop = XCDR (prop); if (!CONSP (prop)) return 0; prop = XCDR (prop); if (!CONSP (prop)) return 0; } return CONSP (prop) && EQ (XCAR (prop), string); } /* Return 1 if STRING appears in the `display' property PROP. */ static int display_prop_string_p (prop, string) Lisp_Object prop, string; { if (CONSP (prop) && CONSP (XCAR (prop)) && !EQ (Qmargin, XCAR (XCAR (prop)))) { /* A list of sub-properties. */ while (CONSP (prop)) { if (single_display_prop_string_p (XCAR (prop), string)) return 1; prop = XCDR (prop); } } else if (VECTORP (prop)) { /* A vector of sub-properties. */ int i; for (i = 0; i < ASIZE (prop); ++i) if (single_display_prop_string_p (AREF (prop, i), string)) return 1; } else return single_display_prop_string_p (prop, string); return 0; } /* Determine from which buffer position in W's buffer STRING comes from. AROUND_CHARPOS is an approximate position where it could be from. Value is the buffer position or 0 if it couldn't be determined. W's buffer must be current. This function is necessary because we don't record buffer positions in glyphs generated from strings (to keep struct glyph small). This function may only use code that doesn't eval because it is called asynchronously from note_mouse_highlight. */ int string_buffer_position (w, string, around_charpos) struct window *w; Lisp_Object string; int around_charpos; { Lisp_Object limit, prop, pos; const int MAX_DISTANCE = 1000; int found = 0; pos = make_number (around_charpos); limit = make_number (min (XINT (pos) + MAX_DISTANCE, ZV)); while (!found && !EQ (pos, limit)) { prop = Fget_char_property (pos, Qdisplay, Qnil); if (!NILP (prop) && display_prop_string_p (prop, string)) found = 1; else pos = Fnext_single_char_property_change (pos, Qdisplay, Qnil, limit); } if (!found) { pos = make_number (around_charpos); limit = make_number (max (XINT (pos) - MAX_DISTANCE, BEGV)); while (!found && !EQ (pos, limit)) { prop = Fget_char_property (pos, Qdisplay, Qnil); if (!NILP (prop) && display_prop_string_p (prop, string)) found = 1; else pos = Fprevious_single_char_property_change (pos, Qdisplay, Qnil, limit); } } return found ? XINT (pos) : 0; } /*********************************************************************** `composition' property ***********************************************************************/ static enum prop_handled handle_auto_composed_prop (it) struct it *it; { enum prop_handled handled = HANDLED_NORMALLY; if (FUNCTIONP (Vauto_composition_function)) { Lisp_Object val; EMACS_INT pos, this_pos; if (STRINGP (it->string)) pos = IT_STRING_CHARPOS (*it); else pos = IT_CHARPOS (*it); this_pos = pos; val =Fget_char_property (make_number (pos), Qauto_composed, it->string); if (! NILP (val)) { Lisp_Object limit = Qnil, next; /* As Fnext_single_char_property_change is very slow, we limit the search to the current line. */ if (STRINGP (it->string)) limit = SCHARS (it->string); else limit = make_number (find_next_newline_no_quit (pos, 1)); next = (Fnext_single_property_change (make_number (pos), Qauto_composed, it->string, limit)); if (XINT (next) < XINT (limit)) { /* The current point is auto-composed, but there exist characters not yet composed beyond the auto-composed region. There's a possiblity that the last characters in the region may be newly composed. */ int charpos = XINT (next) - 1, bytepos, c; if (STRINGP (it->string)) { bytepos = string_char_to_byte (it->string, charpos); c = SDATA (it->string)[bytepos]; } else { bytepos = CHAR_TO_BYTE (charpos); c = FETCH_BYTE (bytepos); } if (c != '\n') /* If the last character is not newline, it may be composed with the following characters. */ val = Qnil, pos = charpos + 1; } } if (NILP (val)) { int count = SPECPDL_INDEX (); Lisp_Object args[3]; args[0] = Vauto_composition_function; specbind (Qauto_composition_function, Qnil); args[1] = make_number (pos); args[2] = it->string; safe_call (3, args); unbind_to (count, Qnil); if (this_pos == pos) { val = Fget_char_property (args[1], Qauto_composed, it->string); /* Return HANDLED_RECOMPUTE_PROPS only if function composed something. This avoids an endless loop if they failed to fontify the text for which reason ever. */ if (! NILP (val)) handled = HANDLED_RECOMPUTE_PROPS; } else handled = HANDLED_RECOMPUTE_PROPS; } } return handled; } /* Set up iterator IT from `composition' property at its current position. Called from handle_stop. */ static enum prop_handled handle_composition_prop (it) struct it *it; { Lisp_Object prop, string; EMACS_INT pos, pos_byte, start, end; enum prop_handled handled = HANDLED_NORMALLY; if (STRINGP (it->string)) { pos = IT_STRING_CHARPOS (*it); pos_byte = IT_STRING_BYTEPOS (*it); string = it->string; } else { pos = IT_CHARPOS (*it); pos_byte = IT_BYTEPOS (*it); string = Qnil; } /* If there's a valid composition and point is not inside of the composition (in the case that the composition is from the current buffer), draw a glyph composed from the composition components. */ if (find_composition (pos, -1, &start, &end, &prop, string) && COMPOSITION_VALID_P (start, end, prop) && (STRINGP (it->string) || (PT <= start || PT >= end))) { int id; if (start != pos) { if (STRINGP (it->string)) pos_byte = string_char_to_byte (it->string, start); else pos_byte = CHAR_TO_BYTE (start); } id = get_composition_id (start, pos_byte, end - start, prop, string); if (id >= 0) { it->method = next_element_from_composition; it->cmp_id = id; it->cmp_len = COMPOSITION_LENGTH (prop); /* For a terminal, draw only the first character of the components. */ it->c = COMPOSITION_GLYPH (composition_table[id], 0); it->len = (STRINGP (it->string) ? string_char_to_byte (it->string, end) : CHAR_TO_BYTE (end)) - pos_byte; it->stop_charpos = end; handled = HANDLED_RETURN; } } return handled; } /*********************************************************************** Overlay strings ***********************************************************************/ /* The following structure is used to record overlay strings for later sorting in load_overlay_strings. */ struct overlay_entry { Lisp_Object overlay; Lisp_Object string; int priority; int after_string_p; }; /* Set up iterator IT from overlay strings at its current position. Called from handle_stop. */ static enum prop_handled handle_overlay_change (it) struct it *it; { if (!STRINGP (it->string) && get_overlay_strings (it, 0)) return HANDLED_RECOMPUTE_PROPS; else return HANDLED_NORMALLY; } /* Set up the next overlay string for delivery by IT, if there is an overlay string to deliver. Called by set_iterator_to_next when the end of the current overlay string is reached. If there are more overlay strings to display, IT->string and IT->current.overlay_string_index are set appropriately here. Otherwise IT->string is set to nil. */ static void next_overlay_string (it) struct it *it; { ++it->current.overlay_string_index; if (it->current.overlay_string_index == it->n_overlay_strings) { /* No more overlay strings. Restore IT's settings to what they were before overlay strings were processed, and continue to deliver from current_buffer. */ int display_ellipsis_p = it->stack[it->sp - 1].display_ellipsis_p; pop_it (it); xassert (it->stop_charpos >= BEGV && it->stop_charpos <= it->end_charpos); it->string = Qnil; it->current.overlay_string_index = -1; SET_TEXT_POS (it->current.string_pos, -1, -1); it->n_overlay_strings = 0; it->method = next_element_from_buffer; /* If we're at the end of the buffer, record that we have processed the overlay strings there already, so that next_element_from_buffer doesn't try it again. */ if (IT_CHARPOS (*it) >= it->end_charpos) it->overlay_strings_at_end_processed_p = 1; /* If we have to display `...' for invisible text, set the iterator up for that. */ if (display_ellipsis_p) setup_for_ellipsis (it); } else { /* There are more overlay strings to process. If IT->current.overlay_string_index has advanced to a position where we must load IT->overlay_strings with more strings, do it. */ int i = it->current.overlay_string_index % OVERLAY_STRING_CHUNK_SIZE; if (it->current.overlay_string_index && i == 0) load_overlay_strings (it, 0); /* Initialize IT to deliver display elements from the overlay string. */ it->string = it->overlay_strings[i]; it->multibyte_p = STRING_MULTIBYTE (it->string); SET_TEXT_POS (it->current.string_pos, 0, 0); it->method = next_element_from_string; it->stop_charpos = 0; } CHECK_IT (it); } /* Compare two overlay_entry structures E1 and E2. Used as a comparison function for qsort in load_overlay_strings. Overlay strings for the same position are sorted so that 1. All after-strings come in front of before-strings, except when they come from the same overlay. 2. Within after-strings, strings are sorted so that overlay strings from overlays with higher priorities come first. 2. Within before-strings, strings are sorted so that overlay strings from overlays with higher priorities come last. Value is analogous to strcmp. */ static int compare_overlay_entries (e1, e2) void *e1, *e2; { struct overlay_entry *entry1 = (struct overlay_entry *) e1; struct overlay_entry *entry2 = (struct overlay_entry *) e2; int result; if (entry1->after_string_p != entry2->after_string_p) { /* Let after-strings appear in front of before-strings if they come from different overlays. */ if (EQ (entry1->overlay, entry2->overlay)) result = entry1->after_string_p ? 1 : -1; else result = entry1->after_string_p ? -1 : 1; } else if (entry1->after_string_p) /* After-strings sorted in order of decreasing priority. */ result = entry2->priority - entry1->priority; else /* Before-strings sorted in order of increasing priority. */ result = entry1->priority - entry2->priority; return result; } /* Load the vector IT->overlay_strings with overlay strings from IT's current buffer position, or from CHARPOS if that is > 0. Set IT->n_overlays to the total number of overlay strings found. Overlay strings are processed OVERLAY_STRING_CHUNK_SIZE strings at a time. On entry into load_overlay_strings, IT->current.overlay_string_index gives the number of overlay strings that have already been loaded by previous calls to this function. IT->add_overlay_start contains an additional overlay start position to consider for taking overlay strings from, if non-zero. This position comes into play when the overlay has an `invisible' property, and both before and after-strings. When we've skipped to the end of the overlay, because of its `invisible' property, we nevertheless want its before-string to appear. IT->add_overlay_start will contain the overlay start position in this case. Overlay strings are sorted so that after-string strings come in front of before-string strings. Within before and after-strings, strings are sorted by overlay priority. See also function compare_overlay_entries. */ static void load_overlay_strings (it, charpos) struct it *it; int charpos; { extern Lisp_Object Qafter_string, Qbefore_string, Qwindow, Qpriority; Lisp_Object overlay, window, str, invisible; struct Lisp_Overlay *ov; int start, end; int size = 20; int n = 0, i, j, invis_p; struct overlay_entry *entries = (struct overlay_entry *) alloca (size * sizeof *entries); if (charpos <= 0) charpos = IT_CHARPOS (*it); /* Append the overlay string STRING of overlay OVERLAY to vector `entries' which has size `size' and currently contains `n' elements. AFTER_P non-zero means STRING is an after-string of OVERLAY. */ #define RECORD_OVERLAY_STRING(OVERLAY, STRING, AFTER_P) \ do \ { \ Lisp_Object priority; \ \ if (n == size) \ { \ int new_size = 2 * size; \ struct overlay_entry *old = entries; \ entries = \ (struct overlay_entry *) alloca (new_size \ * sizeof *entries); \ bcopy (old, entries, size * sizeof *entries); \ size = new_size; \ } \ \ entries[n].string = (STRING); \ entries[n].overlay = (OVERLAY); \ priority = Foverlay_get ((OVERLAY), Qpriority); \ entries[n].priority = INTEGERP (priority) ? XINT (priority) : 0; \ entries[n].after_string_p = (AFTER_P); \ ++n; \ } \ while (0) /* Process overlay before the overlay center. */ for (ov = current_buffer->overlays_before; ov; ov = ov->next) { XSETMISC (overlay, ov); xassert (OVERLAYP (overlay)); start = OVERLAY_POSITION (OVERLAY_START (overlay)); end = OVERLAY_POSITION (OVERLAY_END (overlay)); if (end < charpos) break; /* Skip this overlay if it doesn't start or end at IT's current position. */ if (end != charpos && start != charpos) continue; /* Skip this overlay if it doesn't apply to IT->w. */ window = Foverlay_get (overlay, Qwindow); if (WINDOWP (window) && XWINDOW (window) != it->w) continue; /* If the text ``under'' the overlay is invisible, both before- and after-strings from this overlay are visible; start and end position are indistinguishable. */ invisible = Foverlay_get (overlay, Qinvisible); invis_p = TEXT_PROP_MEANS_INVISIBLE (invisible); /* If overlay has a non-empty before-string, record it. */ if ((start == charpos || (end == charpos && invis_p)) && (str = Foverlay_get (overlay, Qbefore_string), STRINGP (str)) && SCHARS (str)) RECORD_OVERLAY_STRING (overlay, str, 0); /* If overlay has a non-empty after-string, record it. */ if ((end == charpos || (start == charpos && invis_p)) && (str = Foverlay_get (overlay, Qafter_string), STRINGP (str)) && SCHARS (str)) RECORD_OVERLAY_STRING (overlay, str, 1); } /* Process overlays after the overlay center. */ for (ov = current_buffer->overlays_after; ov; ov = ov->next) { XSETMISC (overlay, ov); xassert (OVERLAYP (overlay)); start = OVERLAY_POSITION (OVERLAY_START (overlay)); end = OVERLAY_POSITION (OVERLAY_END (overlay)); if (start > charpos) break; /* Skip this overlay if it doesn't start or end at IT's current position. */ if (end != charpos && start != charpos) continue; /* Skip this overlay if it doesn't apply to IT->w. */ window = Foverlay_get (overlay, Qwindow); if (WINDOWP (window) && XWINDOW (window) != it->w) continue; /* If the text ``under'' the overlay is invisible, it has a zero dimension, and both before- and after-strings apply. */ invisible = Foverlay_get (overlay, Qinvisible); invis_p = TEXT_PROP_MEANS_INVISIBLE (invisible); /* If overlay has a non-empty before-string, record it. */ if ((start == charpos || (end == charpos && invis_p)) && (str = Foverlay_get (overlay, Qbefore_string), STRINGP (str)) && SCHARS (str)) RECORD_OVERLAY_STRING (overlay, str, 0); /* If overlay has a non-empty after-string, record it. */ if ((end == charpos || (start == charpos && invis_p)) && (str = Foverlay_get (overlay, Qafter_string), STRINGP (str)) && SCHARS (str)) RECORD_OVERLAY_STRING (overlay, str, 1); } #undef RECORD_OVERLAY_STRING /* Sort entries. */ if (n > 1) qsort (entries, n, sizeof *entries, compare_overlay_entries); /* Record the total number of strings to process. */ it->n_overlay_strings = n; /* IT->current.overlay_string_index is the number of overlay strings that have already been consumed by IT. Copy some of the remaining overlay strings to IT->overlay_strings. */ i = 0; j = it->current.overlay_string_index; while (i < OVERLAY_STRING_CHUNK_SIZE && j < n) it->overlay_strings[i++] = entries[j++].string; CHECK_IT (it); } /* Get the first chunk of overlay strings at IT's current buffer position, or at CHARPOS if that is > 0. Value is non-zero if at least one overlay string was found. */ static int get_overlay_strings (it, charpos) struct it *it; int charpos; { /* Get the first OVERLAY_STRING_CHUNK_SIZE overlay strings to process. This fills IT->overlay_strings with strings, and sets IT->n_overlay_strings to the total number of strings to process. IT->pos.overlay_string_index has to be set temporarily to zero because load_overlay_strings needs this; it must be set to -1 when no overlay strings are found because a zero value would indicate a position in the first overlay string. */ it->current.overlay_string_index = 0; load_overlay_strings (it, charpos); /* If we found overlay strings, set up IT to deliver display elements from the first one. Otherwise set up IT to deliver from current_buffer. */ if (it->n_overlay_strings) { /* Make sure we know settings in current_buffer, so that we can restore meaningful values when we're done with the overlay strings. */ compute_stop_pos (it); xassert (it->face_id >= 0); /* Save IT's settings. They are restored after all overlay strings have been processed. */ xassert (it->sp == 0); push_it (it); /* Set up IT to deliver display elements from the first overlay string. */ IT_STRING_CHARPOS (*it) = IT_STRING_BYTEPOS (*it) = 0; it->string = it->overlay_strings[0]; it->stop_charpos = 0; xassert (STRINGP (it->string)); it->end_charpos = SCHARS (it->string); it->multibyte_p = STRING_MULTIBYTE (it->string); it->method = next_element_from_string; } else { it->string = Qnil; it->current.overlay_string_index = -1; it->method = next_element_from_buffer; } CHECK_IT (it); /* Value is non-zero if we found at least one overlay string. */ return STRINGP (it->string); } /*********************************************************************** Saving and restoring state ***********************************************************************/ /* Save current settings of IT on IT->stack. Called, for example, before setting up IT for an overlay string, to be able to restore IT's settings to what they were after the overlay string has been processed. */ static void push_it (it) struct it *it; { struct iterator_stack_entry *p; xassert (it->sp < 2); p = it->stack + it->sp; p->stop_charpos = it->stop_charpos; xassert (it->face_id >= 0); p->face_id = it->face_id; p->string = it->string; p->pos = it->current; p->end_charpos = it->end_charpos; p->string_nchars = it->string_nchars; p->area = it->area; p->multibyte_p = it->multibyte_p; p->space_width = it->space_width; p->font_height = it->font_height; p->voffset = it->voffset; p->string_from_display_prop_p = it->string_from_display_prop_p; p->display_ellipsis_p = 0; ++it->sp; } /* Restore IT's settings from IT->stack. Called, for example, when no more overlay strings must be processed, and we return to delivering display elements from a buffer, or when the end of a string from a `display' property is reached and we return to delivering display elements from an overlay string, or from a buffer. */ static void pop_it (it) struct it *it; { struct iterator_stack_entry *p; xassert (it->sp > 0); --it->sp; p = it->stack + it->sp; it->stop_charpos = p->stop_charpos; it->face_id = p->face_id; it->string = p->string; it->current = p->pos; it->end_charpos = p->end_charpos; it->string_nchars = p->string_nchars; it->area = p->area; it->multibyte_p = p->multibyte_p; it->space_width = p->space_width; it->font_height = p->font_height; it->voffset = p->voffset; it->string_from_display_prop_p = p->string_from_display_prop_p; } /*********************************************************************** Moving over lines ***********************************************************************/ /* Set IT's current position to the previous line start. */ static void back_to_previous_line_start (it) struct it *it; { IT_CHARPOS (*it) = find_next_newline_no_quit (IT_CHARPOS (*it) - 1, -1); IT_BYTEPOS (*it) = CHAR_TO_BYTE (IT_CHARPOS (*it)); } /* Move IT to the next line start. Value is non-zero if a newline was found. Set *SKIPPED_P to 1 if we skipped over part of the text (as opposed to moving the iterator continuously over the text). Otherwise, don't change the value of *SKIPPED_P. Newlines may come from buffer text, overlay strings, or strings displayed via the `display' property. That's the reason we can't simply use find_next_newline_no_quit. Note that this function may not skip over invisible text that is so because of text properties and immediately follows a newline. If it would, function reseat_at_next_visible_line_start, when called from set_iterator_to_next, would effectively make invisible characters following a newline part of the wrong glyph row, which leads to wrong cursor motion. */ static int forward_to_next_line_start (it, skipped_p) struct it *it; int *skipped_p; { int old_selective, newline_found_p, n; const int MAX_NEWLINE_DISTANCE = 500; /* If already on a newline, just consume it to avoid unintended skipping over invisible text below. */ if (it->what == IT_CHARACTER && it->c == '\n' && CHARPOS (it->position) == IT_CHARPOS (*it)) { set_iterator_to_next (it, 0); it->c = 0; return 1; } /* Don't handle selective display in the following. It's (a) unnecessary because it's done by the caller, and (b) leads to an infinite recursion because next_element_from_ellipsis indirectly calls this function. */ old_selective = it->selective; it->selective = 0; /* Scan for a newline within MAX_NEWLINE_DISTANCE display elements from buffer text. */ for (n = newline_found_p = 0; !newline_found_p && n < MAX_NEWLINE_DISTANCE; n += STRINGP (it->string) ? 0 : 1) { if (!get_next_display_element (it)) return 0; newline_found_p = it->what == IT_CHARACTER && it->c == '\n'; set_iterator_to_next (it, 0); } /* If we didn't find a newline near enough, see if we can use a short-cut. */ if (!newline_found_p) { int start = IT_CHARPOS (*it); int limit = find_next_newline_no_quit (start, 1); Lisp_Object pos; xassert (!STRINGP (it->string)); /* If there isn't any `display' property in sight, and no overlays, we can just use the position of the newline in buffer text. */ if (it->stop_charpos >= limit || ((pos = Fnext_single_property_change (make_number (start), Qdisplay, Qnil, make_number (limit)), NILP (pos)) && next_overlay_change (start) == ZV)) { IT_CHARPOS (*it) = limit; IT_BYTEPOS (*it) = CHAR_TO_BYTE (limit); *skipped_p = newline_found_p = 1; } else { while (get_next_display_element (it) && !newline_found_p) { newline_found_p = ITERATOR_AT_END_OF_LINE_P (it); set_iterator_to_next (it, 0); } } } it->selective = old_selective; return newline_found_p; } /* Set IT's current position to the previous visible line start. Skip invisible text that is so either due to text properties or due to selective display. Caution: this does not change IT->current_x and IT->hpos. */ static void back_to_previous_visible_line_start (it) struct it *it; { int visible_p = 0; /* Go back one newline if not on BEGV already. */ if (IT_CHARPOS (*it) > BEGV) back_to_previous_line_start (it); /* Move over lines that are invisible because of selective display or text properties. */ while (IT_CHARPOS (*it) > BEGV && !visible_p) { visible_p = 1; /* If selective > 0, then lines indented more than that values are invisible. */ if (it->selective > 0 && indented_beyond_p (IT_CHARPOS (*it), IT_BYTEPOS (*it), (double) it->selective)) /* iftc */ visible_p = 0; else { Lisp_Object prop; prop = Fget_char_property (make_number (IT_CHARPOS (*it)), Qinvisible, it->window); if (TEXT_PROP_MEANS_INVISIBLE (prop)) visible_p = 0; } /* Back one more newline if the current one is invisible. */ if (!visible_p) back_to_previous_line_start (it); } xassert (IT_CHARPOS (*it) >= BEGV); xassert (IT_CHARPOS (*it) == BEGV || FETCH_BYTE (IT_BYTEPOS (*it) - 1) == '\n'); CHECK_IT (it); } /* Reseat iterator IT at the previous visible line start. Skip invisible text that is so either due to text properties or due to selective display. At the end, update IT's overlay information, face information etc. */ static void reseat_at_previous_visible_line_start (it) struct it *it; { back_to_previous_visible_line_start (it); reseat (it, it->current.pos, 1); CHECK_IT (it); } /* Reseat iterator IT on the next visible line start in the current buffer. ON_NEWLINE_P non-zero means position IT on the newline preceding the line start. Skip over invisible text that is so because of selective display. Compute faces, overlays etc at the new position. Note that this function does not skip over text that is invisible because of text properties. */ static void reseat_at_next_visible_line_start (it, on_newline_p) struct it *it; int on_newline_p; { int newline_found_p, skipped_p = 0; newline_found_p = forward_to_next_line_start (it, &skipped_p); /* Skip over lines that are invisible because they are indented more than the value of IT->selective. */ if (it->selective > 0) while (IT_CHARPOS (*it) < ZV && indented_beyond_p (IT_CHARPOS (*it), IT_BYTEPOS (*it), (double) it->selective)) /* iftc */ { xassert (FETCH_BYTE (IT_BYTEPOS (*it) - 1) == '\n'); newline_found_p = forward_to_next_line_start (it, &skipped_p); } /* Position on the newline if that's what's requested. */ if (on_newline_p && newline_found_p) { if (STRINGP (it->string)) { if (IT_STRING_CHARPOS (*it) > 0) { --IT_STRING_CHARPOS (*it); --IT_STRING_BYTEPOS (*it); } } else if (IT_CHARPOS (*it) > BEGV) { --IT_CHARPOS (*it); --IT_BYTEPOS (*it); reseat (it, it->current.pos, 0); } } else if (skipped_p) reseat (it, it->current.pos, 0); CHECK_IT (it); } /*********************************************************************** Changing an iterator's position ***********************************************************************/ /* Change IT's current position to POS in current_buffer. If FORCE_P is non-zero, always check for text properties at the new position. Otherwise, text properties are only looked up if POS >= IT->check_charpos of a property. */ static void reseat (it, pos, force_p) struct it *it; struct text_pos pos; int force_p; { int original_pos = IT_CHARPOS (*it); reseat_1 (it, pos, 0); /* Determine where to check text properties. Avoid doing it where possible because text property lookup is very expensive. */ if (force_p || CHARPOS (pos) > it->stop_charpos || CHARPOS (pos) < original_pos) handle_stop (it); CHECK_IT (it); } /* Change IT's buffer position to POS. SET_STOP_P non-zero means set IT->stop_pos to POS, also. */ static void reseat_1 (it, pos, set_stop_p) struct it *it; struct text_pos pos; int set_stop_p; { /* Don't call this function when scanning a C string. */ xassert (it->s == NULL); /* POS must be a reasonable value. */ xassert (CHARPOS (pos) >= BEGV && CHARPOS (pos) <= ZV); it->current.pos = it->position = pos; XSETBUFFER (it->object, current_buffer); it->end_charpos = ZV; it->dpvec = NULL; it->current.dpvec_index = -1; it->current.overlay_string_index = -1; IT_STRING_CHARPOS (*it) = -1; IT_STRING_BYTEPOS (*it) = -1; it->string = Qnil; it->method = next_element_from_buffer; /* RMS: I added this to fix a bug in move_it_vertically_backward where it->area continued to relate to the starting point for the backward motion. Bug report from Nick Roberts <nick@nick.uklinux.net> on 19 May 2003. However, I am not sure whether reseat still does the right thing in general after this change. */ it->area = TEXT_AREA; it->multibyte_p = !NILP (current_buffer->enable_multibyte_characters); it->sp = 0; it->face_before_selective_p = 0; if (set_stop_p) it->stop_charpos = CHARPOS (pos); } /* Set up IT for displaying a string, starting at CHARPOS in window W. If S is non-null, it is a C string to iterate over. Otherwise, STRING gives a Lisp string to iterate over. If PRECISION > 0, don't return more then PRECISION number of characters from the string. If FIELD_WIDTH > 0, return padding spaces until FIELD_WIDTH characters have been returned. FIELD_WIDTH < 0 means an infinite field width. MULTIBYTE = 0 means disable processing of multibyte characters, MULTIBYTE > 0 means enable it, MULTIBYTE < 0 means use IT->multibyte_p. IT must be initialized via a prior call to init_iterator before calling this function. */ static void reseat_to_string (it, s, string, charpos, precision, field_width, multibyte) struct it *it; unsigned char *s; Lisp_Object string; int charpos; int precision, field_width, multibyte; { /* No region in strings. */ it->region_beg_charpos = it->region_end_charpos = -1; /* No text property checks performed by default, but see below. */ it->stop_charpos = -1; /* Set iterator position and end position. */ bzero (&it->current, sizeof it->current); it->current.overlay_string_index = -1; it->current.dpvec_index = -1; xassert (charpos >= 0); /* If STRING is specified, use its multibyteness, otherwise use the setting of MULTIBYTE, if specified. */ if (multibyte >= 0) it->multibyte_p = multibyte > 0; if (s == NULL) { xassert (STRINGP (string)); it->string = string; it->s = NULL; it->end_charpos = it->string_nchars = SCHARS (string); it->method = next_element_from_string; it->current.string_pos = string_pos (charpos, string); } else { it->s = s; it->string = Qnil; /* Note that we use IT->current.pos, not it->current.string_pos, for displaying C strings. */ IT_STRING_CHARPOS (*it) = IT_STRING_BYTEPOS (*it) = -1; if (it->multibyte_p) { it->current.pos = c_string_pos (charpos, s, 1); it->end_charpos = it->string_nchars = number_of_chars (s, 1); } else { IT_CHARPOS (*it) = IT_BYTEPOS (*it) = charpos; it->end_charpos = it->string_nchars = strlen (s); } it->method = next_element_from_c_string; } /* PRECISION > 0 means don't return more than PRECISION characters from the string. */ if (precision > 0 && it->end_charpos - charpos > precision) it->end_charpos = it->string_nchars = charpos + precision; /* FIELD_WIDTH > 0 means pad with spaces until FIELD_WIDTH characters have been returned. FIELD_WIDTH == 0 means don't pad, FIELD_WIDTH < 0 means infinite field width. This is useful for padding with `-' at the end of a mode line. */ if (field_width < 0) field_width = INFINITY; if (field_width > it->end_charpos - charpos) it->end_charpos = charpos + field_width; /* Use the standard display table for displaying strings. */ if (DISP_TABLE_P (Vstandard_display_table)) it->dp = XCHAR_TABLE (Vstandard_display_table); it->stop_charpos = charpos; CHECK_IT (it); } /*********************************************************************** Iteration ***********************************************************************/ /* Load IT's display element fields with information about the next display element from the current position of IT. Value is zero if end of buffer (or C string) is reached. */ int get_next_display_element (it) struct it *it; { /* Non-zero means that we found a display element. Zero means that we hit the end of what we iterate over. Performance note: the function pointer `method' used here turns out to be faster than using a sequence of if-statements. */ int success_p = (*it->method) (it); if (it->what == IT_CHARACTER) { /* Map via display table or translate control characters. IT->c, IT->len etc. have been set to the next character by the function call above. If we have a display table, and it contains an entry for IT->c, translate it. Don't do this if IT->c itself comes from a display table, otherwise we could end up in an infinite recursion. (An alternative could be to count the recursion depth of this function and signal an error when a certain maximum depth is reached.) Is it worth it? */ if (success_p && it->dpvec == NULL) { Lisp_Object dv; if (it->dp && (dv = DISP_CHAR_VECTOR (it->dp, it->c), VECTORP (dv))) { struct Lisp_Vector *v = XVECTOR (dv); /* Return the first character from the display table entry, if not empty. If empty, don't display the current character. */ if (v->size) { it->dpvec_char_len = it->len; it->dpvec = v->contents; it->dpend = v->contents + v->size; it->current.dpvec_index = 0; it->method = next_element_from_display_vector; success_p = get_next_display_element (it); } else { set_iterator_to_next (it, 0); success_p = get_next_display_element (it); } } /* Translate control characters into `\003' or `^C' form. Control characters coming from a display table entry are currently not translated because we use IT->dpvec to hold the translation. This could easily be changed but I don't believe that it is worth doing. If it->multibyte_p is nonzero, eight-bit characters and non-printable multibyte characters are also translated to octal form. If it->multibyte_p is zero, eight-bit characters that don't have corresponding multibyte char code are also translated to octal form. */ else if ((it->c < ' ' && (it->area != TEXT_AREA || (it->c != '\n' && it->c != '\t'))) || (it->c != '\n' && it->c != '\t' && (it->multibyte_p ? !CHAR_PRINTABLE_P (it->c) : it->c == 127))) { /* IT->c is a control character which must be displayed either as '\003' or as `^C' where the '\\' and '^' can be defined in the display table. Fill IT->ctl_chars with glyphs for what we have to display. Then, set IT->dpvec to these glyphs. */ GLYPH g; if (it->c < 128 && it->ctl_arrow_p) { /* Set IT->ctl_chars[0] to the glyph for `^'. */ if (it->dp && INTEGERP (DISP_CTRL_GLYPH (it->dp)) && GLYPH_CHAR_VALID_P (XINT (DISP_CTRL_GLYPH (it->dp)))) g = XINT (DISP_CTRL_GLYPH (it->dp)); else g = FAST_MAKE_GLYPH ('^', 0); XSETINT (it->ctl_chars[0], g); g = FAST_MAKE_GLYPH (it->c ^ 0100, 0); XSETINT (it->ctl_chars[1], g); /* Set up IT->dpvec and return first character from it. */ it->dpvec_char_len = it->len; it->dpvec = it->ctl_chars; it->dpend = it->dpvec + 2; it->current.dpvec_index = 0; it->method = next_element_from_display_vector; get_next_display_element (it); } else { unsigned char str[MAX_MULTIBYTE_LENGTH]; int len; int i; GLYPH escape_glyph; /* Set IT->ctl_chars[0] to the glyph for `\\'. */ if (it->dp && INTEGERP (DISP_ESCAPE_GLYPH (it->dp)) && GLYPH_CHAR_VALID_P (XFASTINT (DISP_ESCAPE_GLYPH (it->dp)))) escape_glyph = XFASTINT (DISP_ESCAPE_GLYPH (it->dp)); else escape_glyph = FAST_MAKE_GLYPH ('\\', 0); if (CHAR_BYTE8_P (it->c)) { str[0] = CHAR_TO_BYTE8 (it->c); len = 1; } else if (it->c < 256) { str[0] = it->c; len = 1; } else { /* It's an invalid character, which shouldn't happen actually, but due to bugs it may happen. Let's print the char as is, there's not much meaningful we can do with it. */ str[0] = it->c; str[1] = it->c >> 8; str[2] = it->c >> 16; str[3] = it->c >> 24; len = 4; } for (i = 0; i < len; i++) { XSETINT (it->ctl_chars[i * 4], escape_glyph); /* Insert three more glyphs into IT->ctl_chars for the octal display of the character. */ g = FAST_MAKE_GLYPH (((str[i] >> 6) & 7) + '0', 0); XSETINT (it->ctl_chars[i * 4 + 1], g); g = FAST_MAKE_GLYPH (((str[i] >> 3) & 7) + '0', 0); XSETINT (it->ctl_chars[i * 4 + 2], g); g = FAST_MAKE_GLYPH ((str[i] & 7) + '0', 0); XSETINT (it->ctl_chars[i * 4 + 3], g); } /* Set up IT->dpvec and return the first character from it. */ it->dpvec_char_len = it->len; it->dpvec = it->ctl_chars; it->dpend = it->dpvec + len * 4; it->current.dpvec_index = 0; it->method = next_element_from_display_vector; get_next_display_element (it); } } } /* Adjust face id for a multibyte character. There are no multibyte character in unibyte text. */ if (it->multibyte_p && success_p && FRAME_WINDOW_P (it->f)) { struct face *face = FACE_FROM_ID (it->f, it->face_id); int pos = (it->s ? -1 : STRINGP (it->string) ? IT_STRING_CHARPOS (*it) : IT_CHARPOS (*it)); it->face_id = FACE_FOR_CHAR (it->f, face, it->c, pos, it->string); } } /* Is this character the last one of a run of characters with box? If yes, set IT->end_of_box_run_p to 1. */ if (it->face_box_p && it->s == NULL) { int face_id; struct face *face; it->end_of_box_run_p = ((face_id = face_after_it_pos (it), face_id != it->face_id) && (face = FACE_FROM_ID (it->f, face_id), face->box == FACE_NO_BOX)); } /* Value is 0 if end of buffer or string reached. */ return success_p; } /* Move IT to the next display element. RESEAT_P non-zero means if called on a newline in buffer text, skip to the next visible line start. Functions get_next_display_element and set_iterator_to_next are separate because I find this arrangement easier to handle than a get_next_display_element function that also increments IT's position. The way it is we can first look at an iterator's current display element, decide whether it fits on a line, and if it does, increment the iterator position. The other way around we probably would either need a flag indicating whether the iterator has to be incremented the next time, or we would have to implement a decrement position function which would not be easy to write. */ void set_iterator_to_next (it, reseat_p) struct it *it; int reseat_p; { /* Reset flags indicating start and end of a sequence of characters with box. Reset them at the start of this function because moving the iterator to a new position might set them. */ it->start_of_box_run_p = it->end_of_box_run_p = 0; if (it->method == next_element_from_buffer) { /* The current display element of IT is a character from current_buffer. Advance in the buffer, and maybe skip over invisible lines that are so because of selective display. */ if (ITERATOR_AT_END_OF_LINE_P (it) && reseat_p) reseat_at_next_visible_line_start (it, 0); else { xassert (it->len != 0); IT_BYTEPOS (*it) += it->len; IT_CHARPOS (*it) += 1; xassert (IT_BYTEPOS (*it) == CHAR_TO_BYTE (IT_CHARPOS (*it))); } } else if (it->method == next_element_from_composition) { xassert (it->cmp_id >= 0 && it ->cmp_id < n_compositions); if (STRINGP (it->string)) { IT_STRING_BYTEPOS (*it) += it->len; IT_STRING_CHARPOS (*it) += it->cmp_len; it->method = next_element_from_string; goto consider_string_end; } else { IT_BYTEPOS (*it) += it->len; IT_CHARPOS (*it) += it->cmp_len; it->method = next_element_from_buffer; } } else if (it->method == next_element_from_c_string) { /* Current display element of IT is from a C string. */ IT_BYTEPOS (*it) += it->len; IT_CHARPOS (*it) += 1; } else if (it->method == next_element_from_display_vector) { /* Current display element of IT is from a display table entry. Advance in the display table definition. Reset it to null if end reached, and continue with characters from buffers/ strings. */ ++it->current.dpvec_index; /* Restore face of the iterator to what they were before the display vector entry (these entries may contain faces). */ it->face_id = it->saved_face_id; if (it->dpvec + it->current.dpvec_index == it->dpend) { if (it->s) it->method = next_element_from_c_string; else if (STRINGP (it->string)) it->method = next_element_from_string; else it->method = next_element_from_buffer; it->dpvec = NULL; it->current.dpvec_index = -1; /* Skip over characters which were displayed via IT->dpvec. */ if (it->dpvec_char_len < 0) reseat_at_next_visible_line_start (it, 1); else if (it->dpvec_char_len > 0) { it->len = it->dpvec_char_len; set_iterator_to_next (it, reseat_p); } } } else if (it->method == next_element_from_string) { /* Current display element is a character from a Lisp string. */ xassert (it->s == NULL && STRINGP (it->string)); IT_STRING_BYTEPOS (*it) += it->len; IT_STRING_CHARPOS (*it) += 1; consider_string_end: if (it->current.overlay_string_index >= 0) { /* IT->string is an overlay string. Advance to the next, if there is one. */ if (IT_STRING_CHARPOS (*it) >= SCHARS (it->string)) next_overlay_string (it); } else { /* IT->string is not an overlay string. If we reached its end, and there is something on IT->stack, proceed with what is on the stack. This can be either another string, this time an overlay string, or a buffer. */ if (IT_STRING_CHARPOS (*it) == SCHARS (it->string) && it->sp > 0) { pop_it (it); if (!STRINGP (it->string)) it->method = next_element_from_buffer; else goto consider_string_end; } } } else if (it->method == next_element_from_image || it->method == next_element_from_stretch) { /* The position etc with which we have to proceed are on the stack. The position may be at the end of a string, if the `display' property takes up the whole string. */ pop_it (it); it->image_id = 0; if (STRINGP (it->string)) { it->method = next_element_from_string; goto consider_string_end; } else it->method = next_element_from_buffer; } else /* There are no other methods defined, so this should be a bug. */ abort (); xassert (it->method != next_element_from_string || (STRINGP (it->string) && IT_STRING_CHARPOS (*it) >= 0)); } /* Load IT's display element fields with information about the next display element which comes from a display table entry or from the result of translating a control character to one of the forms `^C' or `\003'. IT->dpvec holds the glyphs to return as characters. */ static int next_element_from_display_vector (it) struct it *it; { /* Precondition. */ xassert (it->dpvec && it->current.dpvec_index >= 0); /* Remember the current face id in case glyphs specify faces. IT's face is restored in set_iterator_to_next. */ it->saved_face_id = it->face_id; if (INTEGERP (*it->dpvec) && GLYPH_CHAR_VALID_P (XFASTINT (*it->dpvec))) { int lface_id; GLYPH g; g = XFASTINT (it->dpvec[it->current.dpvec_index]); it->c = FAST_GLYPH_CHAR (g); it->len = CHAR_BYTES (it->c); /* The entry may contain a face id to use. Such a face id is the id of a Lisp face, not a realized face. A face id of zero means no face is specified. */ lface_id = FAST_GLYPH_FACE (g); if (lface_id) { /* The function returns -1 if lface_id is invalid. */ int face_id = ascii_face_of_lisp_face (it->f, lface_id); if (face_id >= 0) it->face_id = face_id; } } else /* Display table entry is invalid. Return a space. */ it->c = ' ', it->len = 1; /* Don't change position and object of the iterator here. They are still the values of the character that had this display table entry or was translated, and that's what we want. */ it->what = IT_CHARACTER; return 1; } /* Load IT with the next display element from Lisp string IT->string. IT->current.string_pos is the current position within the string. If IT->current.overlay_string_index >= 0, the Lisp string is an overlay string. */ static int next_element_from_string (it) struct it *it; { struct text_pos position; xassert (STRINGP (it->string)); xassert (IT_STRING_CHARPOS (*it) >= 0); position = it->current.string_pos; /* Time to check for invisible text? */ if (IT_STRING_CHARPOS (*it) < it->end_charpos && IT_STRING_CHARPOS (*it) == it->stop_charpos) { handle_stop (it); /* Since a handler may have changed IT->method, we must recurse here. */ return get_next_display_element (it); } if (it->current.overlay_string_index >= 0) { /* Get the next character from an overlay string. In overlay strings, There is no field width or padding with spaces to do. */ if (IT_STRING_CHARPOS (*it) >= SCHARS (it->string)) { it->what = IT_EOB; return 0; } else if (STRING_MULTIBYTE (it->string)) { int remaining = SBYTES (it->string) - IT_STRING_BYTEPOS (*it); const unsigned char *s = (SDATA (it->string) + IT_STRING_BYTEPOS (*it)); it->c = string_char_and_length (s, remaining, &it->len); } else { it->c = SREF (it->string, IT_STRING_BYTEPOS (*it)); it->len = 1; } } else { /* Get the next character from a Lisp string that is not an overlay string. Such strings come from the mode line, for example. We may have to pad with spaces, or truncate the string. See also next_element_from_c_string. */ if (IT_STRING_CHARPOS (*it) >= it->end_charpos) { it->what = IT_EOB; return 0; } else if (IT_STRING_CHARPOS (*it) >= it->string_nchars) { /* Pad with spaces. */ it->c = ' ', it->len = 1; CHARPOS (position) = BYTEPOS (position) = -1; } else if (STRING_MULTIBYTE (it->string)) { int maxlen = SBYTES (it->string) - IT_STRING_BYTEPOS (*it); const unsigned char *s = (SDATA (it->string) + IT_STRING_BYTEPOS (*it)); it->c = string_char_and_length (s, maxlen, &it->len); } else { it->c = SREF (it->string, IT_STRING_BYTEPOS (*it)); it->len = 1; } } /* Record what we have and where it came from. Note that we store a buffer position in IT->position although it could arguably be a string position. */ it->what = IT_CHARACTER; it->object = it->string; it->position = position; return 1; } /* Load IT with next display element from C string IT->s. IT->string_nchars is the maximum number of characters to return from the string. IT->end_charpos may be greater than IT->string_nchars when this function is called, in which case we may have to return padding spaces. Value is zero if end of string reached, including padding spaces. */ static int next_element_from_c_string (it) struct it *it; { int success_p = 1; xassert (it->s); it->what = IT_CHARACTER; BYTEPOS (it->position) = CHARPOS (it->position) = 0; it->object = Qnil; /* IT's position can be greater IT->string_nchars in case a field width or precision has been specified when the iterator was initialized. */ if (IT_CHARPOS (*it) >= it->end_charpos) { /* End of the game. */ it->what = IT_EOB; success_p = 0; } else if (IT_CHARPOS (*it) >= it->string_nchars) { /* Pad with spaces. */ it->c = ' ', it->len = 1; BYTEPOS (it->position) = CHARPOS (it->position) = -1; } else if (it->multibyte_p) { /* Implementation note: The calls to strlen apparently aren't a performance problem because there is no noticeable performance difference between Emacs running in unibyte or multibyte mode. */ int maxlen = strlen (it->s) - IT_BYTEPOS (*it); it->c = string_char_and_length (it->s + IT_BYTEPOS (*it), maxlen, &it->len); } else it->c = it->s[IT_BYTEPOS (*it)], it->len = 1; return success_p; } /* Set up IT to return characters from an ellipsis, if appropriate. The definition of the ellipsis glyphs may come from a display table entry. This function Fills IT with the first glyph from the ellipsis if an ellipsis is to be displayed. */ static int next_element_from_ellipsis (it) struct it *it; { if (it->selective_display_ellipsis_p) { if (it->dp && VECTORP (DISP_INVIS_VECTOR (it->dp))) { /* Use the display table definition for `...'. Invalid glyphs will be handled by the method returning elements from dpvec. */ struct Lisp_Vector *v = XVECTOR (DISP_INVIS_VECTOR (it->dp)); it->dpvec_char_len = it->len; it->dpvec = v->contents; it->dpend = v->contents + v->size; it->current.dpvec_index = 0; it->method = next_element_from_display_vector; } else { /* Use default `...' which is stored in default_invis_vector. */ it->dpvec_char_len = it->len; it->dpvec = default_invis_vector; it->dpend = default_invis_vector + 3; it->current.dpvec_index = 0; it->method = next_element_from_display_vector; } } else { /* The face at the current position may be different from the face we find after the invisible text. Remember what it was in IT->saved_face_id, and signal that it's there by setting face_before_selective_p. */ it->saved_face_id = it->face_id; it->method = next_element_from_buffer; reseat_at_next_visible_line_start (it, 1); it->face_before_selective_p = 1; } return get_next_display_element (it); } /* Deliver an image display element. The iterator IT is already filled with image information (done in handle_display_prop). Value is always 1. */ static int next_element_from_image (it) struct it *it; { it->what = IT_IMAGE; return 1; } /* Fill iterator IT with next display element from a stretch glyph property. IT->object is the value of the text property. Value is always 1. */ static int next_element_from_stretch (it) struct it *it; { it->what = IT_STRETCH; return 1; } /* Load IT with the next display element from current_buffer. Value is zero if end of buffer reached. IT->stop_charpos is the next position at which to stop and check for text properties or buffer end. */ static int next_element_from_buffer (it) struct it *it; { int success_p = 1; /* Check this assumption, otherwise, we would never enter the if-statement, below. */ xassert (IT_CHARPOS (*it) >= BEGV && IT_CHARPOS (*it) <= it->stop_charpos); if (IT_CHARPOS (*it) >= it->stop_charpos) { if (IT_CHARPOS (*it) >= it->end_charpos) { int overlay_strings_follow_p; /* End of the game, except when overlay strings follow that haven't been returned yet. */ if (it->overlay_strings_at_end_processed_p) overlay_strings_follow_p = 0; else { it->overlay_strings_at_end_processed_p = 1; overlay_strings_follow_p = get_overlay_strings (it, 0); } if (overlay_strings_follow_p) success_p = get_next_display_element (it); else { it->what = IT_EOB; it->position = it->current.pos; success_p = 0; } } else { handle_stop (it); return get_next_display_element (it); } } else { /* No face changes, overlays etc. in sight, so just return a character from current_buffer. */ unsigned char *p; /* Maybe run the redisplay end trigger hook. Performance note: This doesn't seem to cost measurable time. */ if (it->redisplay_end_trigger_charpos && it->glyph_row && IT_CHARPOS (*it) >= it->redisplay_end_trigger_charpos) run_redisplay_end_trigger_hook (it); /* Get the next character, maybe multibyte. */ p = BYTE_POS_ADDR (IT_BYTEPOS (*it)); if (it->multibyte_p && !ASCII_BYTE_P (*p)) { int maxlen = ((IT_BYTEPOS (*it) >= GPT_BYTE ? ZV_BYTE : GPT_BYTE) - IT_BYTEPOS (*it)); it->c = string_char_and_length (p, maxlen, &it->len); } else it->c = *p, it->len = 1; /* Record what we have and where it came from. */ it->what = IT_CHARACTER;; it->object = it->w->buffer; it->position = it->current.pos; /* Normally we return the character found above, except when we really want to return an ellipsis for selective display. */ if (it->selective) { if (it->c == '\n') { /* A value of selective > 0 means hide lines indented more than that number of columns. */ if (it->selective > 0 && IT_CHARPOS (*it) + 1 < ZV && indented_beyond_p (IT_CHARPOS (*it) + 1, IT_BYTEPOS (*it) + 1, (double) it->selective)) /* iftc */ { success_p = next_element_from_ellipsis (it); it->dpvec_char_len = -1; } } else if (it->c == '\r' && it->selective == -1) { /* A value of selective == -1 means that everything from the CR to the end of the line is invisible, with maybe an ellipsis displayed for it. */ success_p = next_element_from_ellipsis (it); it->dpvec_char_len = -1; } } } /* Value is zero if end of buffer reached. */ xassert (!success_p || it->what != IT_CHARACTER || it->len > 0); return success_p; } /* Run the redisplay end trigger hook for IT. */ static void run_redisplay_end_trigger_hook (it) struct it *it; { Lisp_Object args[3]; /* IT->glyph_row should be non-null, i.e. we should be actually displaying something, or otherwise we should not run the hook. */ xassert (it->glyph_row); /* Set up hook arguments. */ args[0] = Qredisplay_end_trigger_functions; args[1] = it->window; XSETINT (args[2], it->redisplay_end_trigger_charpos); it->redisplay_end_trigger_charpos = 0; /* Since we are *trying* to run these functions, don't try to run them again, even if they get an error. */ it->w->redisplay_end_trigger = Qnil; Frun_hook_with_args (3, args); /* Notice if it changed the face of the character we are on. */ handle_face_prop (it); } /* Deliver a composition display element. The iterator IT is already filled with composition information (done in handle_composition_prop). Value is always 1. */ static int next_element_from_composition (it) struct it *it; { it->what = IT_COMPOSITION; it->position = (STRINGP (it->string) ? it->current.string_pos : it->current.pos); return 1; } /*********************************************************************** Moving an iterator without producing glyphs ***********************************************************************/ /* Move iterator IT to a specified buffer or X position within one line on the display without producing glyphs. OP should be a bit mask including some or all of these bits: MOVE_TO_X: Stop on reaching x-position TO_X. MOVE_TO_POS: Stop on reaching buffer or string position TO_CHARPOS. Regardless of OP's value, stop in reaching the end of the display line. TO_X is normally a value 0 <= TO_X <= IT->last_visible_x. This means, in particular, that TO_X includes window's horizontal scroll amount. The return value has several possible values that say what condition caused the scan to stop: MOVE_POS_MATCH_OR_ZV - when TO_POS or ZV was reached. MOVE_X_REACHED -when TO_X was reached before TO_POS or ZV were reached. MOVE_LINE_CONTINUED - when we reached the end of the display area and the line must be continued. MOVE_LINE_TRUNCATED - when we reached the end of the display area and the line is truncated. MOVE_NEWLINE_OR_CR - when we stopped at a line end, i.e. a newline or a CR and selective display is on. */ static enum move_it_result move_it_in_display_line_to (it, to_charpos, to_x, op) struct it *it; int to_charpos, to_x, op; { enum move_it_result result = MOVE_UNDEFINED; struct glyph_row *saved_glyph_row; /* Don't produce glyphs in produce_glyphs. */ saved_glyph_row = it->glyph_row; it->glyph_row = NULL; while (1) { int x, i, ascent = 0, descent = 0; /* Stop when ZV or TO_CHARPOS reached. */ if (!get_next_display_element (it) || ((op & MOVE_TO_POS) != 0 && BUFFERP (it->object) && IT_CHARPOS (*it) >= to_charpos)) { result = MOVE_POS_MATCH_OR_ZV; break; } /* The call to produce_glyphs will get the metrics of the display element IT is loaded with. We record in x the x-position before this display element in case it does not fit on the line. */ x = it->current_x; /* Remember the line height so far in case the next element doesn't fit on the line. */ if (!it->truncate_lines_p) { ascent = it->max_ascent; descent = it->max_descent; } PRODUCE_GLYPHS (it); if (it->area != TEXT_AREA) { set_iterator_to_next (it, 1); continue; } /* The number of glyphs we get back in IT->nglyphs will normally be 1 except when IT->c is (i) a TAB, or (ii) a multi-glyph character on a terminal frame, or (iii) a line end. For the second case, IT->nglyphs - 1 padding glyphs will be present (on X frames, there is only one glyph produced for a composite character. The behavior implemented below means, for continuation lines, that as many spaces of a TAB as fit on the current line are displayed there. For terminal frames, as many glyphs of a multi-glyph character are displayed in the current line, too. This is what the old redisplay code did, and we keep it that way. Under X, the whole shape of a complex character must fit on the line or it will be completely displayed in the next line. Note that both for tabs and padding glyphs, all glyphs have the same width. */ if (it->nglyphs) { /* More than one glyph or glyph doesn't fit on line. All glyphs have the same width. */ int single_glyph_width = it->pixel_width / it->nglyphs; int new_x; for (i = 0; i < it->nglyphs; ++i, x = new_x) { new_x = x + single_glyph_width; /* We want to leave anything reaching TO_X to the caller. */ if ((op & MOVE_TO_X) && new_x > to_x) { it->current_x = x; result = MOVE_X_REACHED; break; } else if (/* Lines are continued. */ !it->truncate_lines_p && (/* And glyph doesn't fit on the line. */ new_x > it->last_visible_x /* Or it fits exactly and we're on a window system frame. */ || (new_x == it->last_visible_x && FRAME_WINDOW_P (it->f)))) { if (/* IT->hpos == 0 means the very first glyph doesn't fit on the line, e.g. a wide image. */ it->hpos == 0 || (new_x == it->last_visible_x && FRAME_WINDOW_P (it->f))) { ++it->hpos; it->current_x = new_x; if (i == it->nglyphs - 1) set_iterator_to_next (it, 1); } else { it->current_x = x; it->max_ascent = ascent; it->max_descent = descent; } TRACE_MOVE ((stderr, "move_it_in: continued at %d\n", IT_CHARPOS (*it))); result = MOVE_LINE_CONTINUED; break; } else if (new_x > it->first_visible_x) { /* Glyph is visible. Increment number of glyphs that would be displayed. */ ++it->hpos; } else { /* Glyph is completely off the left margin of the display area. Nothing to do. */ } } if (result != MOVE_UNDEFINED) break; } else if ((op & MOVE_TO_X) && it->current_x >= to_x) { /* Stop when TO_X specified and reached. This check is necessary here because of lines consisting of a line end, only. The line end will not produce any glyphs and we would never get MOVE_X_REACHED. */ xassert (it->nglyphs == 0); result = MOVE_X_REACHED; break; } /* Is this a line end? If yes, we're done. */ if (ITERATOR_AT_END_OF_LINE_P (it)) { result = MOVE_NEWLINE_OR_CR; break; } /* The current display element has been consumed. Advance to the next. */ set_iterator_to_next (it, 1); /* Stop if lines are truncated and IT's current x-position is past the right edge of the window now. */ if (it->truncate_lines_p && it->current_x >= it->last_visible_x) { result = MOVE_LINE_TRUNCATED; break; } } /* Restore the iterator settings altered at the beginning of this function. */ it->glyph_row = saved_glyph_row; return result; } /* Move IT forward until it satisfies one or more of the criteria in TO_CHARPOS, TO_X, TO_Y, and TO_VPOS. OP is a bit-mask that specifies where to stop, and in particular, which of those four position arguments makes a difference. See the description of enum move_operation_enum. If TO_CHARPOS is in invisible text, e.g. a truncated part of a screen line, this function will set IT to the next position > TO_CHARPOS. */ void move_it_to (it, to_charpos, to_x, to_y, to_vpos, op) struct it *it; int to_charpos, to_x, to_y, to_vpos; int op; { enum move_it_result skip, skip2 = MOVE_X_REACHED; int line_height; int reached = 0; for (;;) { if (op & MOVE_TO_VPOS) { /* If no TO_CHARPOS and no TO_X specified, stop at the start of the line TO_VPOS. */ if ((op & (MOVE_TO_X | MOVE_TO_POS)) == 0) { if (it->vpos == to_vpos) { reached = 1; break; } else skip = move_it_in_display_line_to (it, -1, -1, 0); } else { /* TO_VPOS >= 0 means stop at TO_X in the line at TO_VPOS, or at TO_POS, whichever comes first. */ if (it->vpos == to_vpos) { reached = 2; break; } skip = move_it_in_display_line_to (it, to_charpos, to_x, op); if (skip == MOVE_POS_MATCH_OR_ZV || it->vpos == to_vpos) { reached = 3; break; } else if (skip == MOVE_X_REACHED && it->vpos != to_vpos) { /* We have reached TO_X but not in the line we want. */ skip = move_it_in_display_line_to (it, to_charpos, -1, MOVE_TO_POS); if (skip == MOVE_POS_MATCH_OR_ZV) { reached = 4; break; } } } } else if (op & MOVE_TO_Y) { struct it it_backup; /* TO_Y specified means stop at TO_X in the line containing TO_Y---or at TO_CHARPOS if this is reached first. The problem is that we can't really tell whether the line contains TO_Y before we have completely scanned it, and this may skip past TO_X. What we do is to first scan to TO_X. If TO_X is not specified, use a TO_X of zero. The reason is to make the outcome of this function more predictable. If we didn't use TO_X == 0, we would stop at the end of the line which is probably not what a caller would expect to happen. */ skip = move_it_in_display_line_to (it, to_charpos, ((op & MOVE_TO_X) ? to_x : 0), (MOVE_TO_X | (op & MOVE_TO_POS))); /* If TO_CHARPOS is reached or ZV, we don't have to do more. */ if (skip == MOVE_POS_MATCH_OR_ZV) { reached = 5; break; } /* If TO_X was reached, we would like to know whether TO_Y is in the line. This can only be said if we know the total line height which requires us to scan the rest of the line. */ if (skip == MOVE_X_REACHED) { /* Wait! We can conclude that TO_Y is in the line if the already scanned glyphs make the line tall enough because further scanning doesn't make it shorter. */ line_height = it->max_ascent + it->max_descent; if (to_y >= it->current_y && to_y < it->current_y + line_height) { reached = 6; break; } it_backup = *it; TRACE_MOVE ((stderr, "move_it: from %d\n", IT_CHARPOS (*it))); skip2 = move_it_in_display_line_to (it, to_charpos, -1, op & MOVE_TO_POS); TRACE_MOVE ((stderr, "move_it: to %d\n", IT_CHARPOS (*it))); } /* Now, decide whether TO_Y is in this line. */ line_height = it->max_ascent + it->max_descent; TRACE_MOVE ((stderr, "move_it: line_height = %d\n", line_height)); if (to_y >= it->current_y && to_y < it->current_y + line_height) { if (skip == MOVE_X_REACHED) /* If TO_Y is in this line and TO_X was reached above, we scanned too far. We have to restore IT's settings to the ones before skipping. */ *it = it_backup; reached = 6; } else if (skip == MOVE_X_REACHED) { skip = skip2; if (skip == MOVE_POS_MATCH_OR_ZV) reached = 7; } if (reached) break; } else skip = move_it_in_display_line_to (it, to_charpos, -1, MOVE_TO_POS); switch (skip) { case MOVE_POS_MATCH_OR_ZV: reached = 8; goto out; case MOVE_NEWLINE_OR_CR: set_iterator_to_next (it, 1); it->continuation_lines_width = 0; break; case MOVE_LINE_TRUNCATED: it->continuation_lines_width = 0; reseat_at_next_visible_line_start (it, 0); if ((op & MOVE_TO_POS) != 0 && IT_CHARPOS (*it) > to_charpos) { reached = 9; goto out; } break; case MOVE_LINE_CONTINUED: it->continuation_lines_width += it->current_x; break; default: abort (); } /* Reset/increment for the next run. */ recenter_overlay_lists (current_buffer, IT_CHARPOS (*it)); it->current_x = it->hpos = 0; it->current_y += it->max_ascent + it->max_descent; ++it->vpos; last_height = it->max_ascent + it->max_descent; last_max_ascent = it->max_ascent; it->max_ascent = it->max_descent = 0; } out: TRACE_MOVE ((stderr, "move_it_to: reached %d\n", reached)); } /* Move iterator IT backward by a specified y-distance DY, DY >= 0. If DY > 0, move IT backward at least that many pixels. DY = 0 means move IT backward to the preceding line start or BEGV. This function may move over more than DY pixels if IT->current_y - DY ends up in the middle of a line; in this case IT->current_y will be set to the top of the line moved to. */ void move_it_vertically_backward (it, dy) struct it *it; int dy; { int nlines, h; struct it it2, it3; int start_pos = IT_CHARPOS (*it); xassert (dy >= 0); /* Estimate how many newlines we must move back. */ nlines = max (1, dy / FRAME_LINE_HEIGHT (it->f)); /* Set the iterator's position that many lines back. */ while (nlines-- && IT_CHARPOS (*it) > BEGV) back_to_previous_visible_line_start (it); /* Reseat the iterator here. When moving backward, we don't want reseat to skip forward over invisible text, set up the iterator to deliver from overlay strings at the new position etc. So, use reseat_1 here. */ reseat_1 (it, it->current.pos, 1); /* We are now surely at a line start. */ it->current_x = it->hpos = 0; it->continuation_lines_width = 0; /* Move forward and see what y-distance we moved. First move to the start of the next line so that we get its height. We need this height to be able to tell whether we reached the specified y-distance. */ it2 = *it; it2.max_ascent = it2.max_descent = 0; move_it_to (&it2, start_pos, -1, -1, it2.vpos + 1, MOVE_TO_POS | MOVE_TO_VPOS); xassert (IT_CHARPOS (*it) >= BEGV); it3 = it2; move_it_to (&it2, start_pos, -1, -1, -1, MOVE_TO_POS); xassert (IT_CHARPOS (*it) >= BEGV); /* H is the actual vertical distance from the position in *IT and the starting position. */ h = it2.current_y - it->current_y; /* NLINES is the distance in number of lines. */ nlines = it2.vpos - it->vpos; /* Correct IT's y and vpos position so that they are relative to the starting point. */ it->vpos -= nlines; it->current_y -= h; if (dy == 0) { /* DY == 0 means move to the start of the screen line. The value of nlines is > 0 if continuation lines were involved. */ if (nlines > 0) move_it_by_lines (it, nlines, 1); xassert (IT_CHARPOS (*it) <= start_pos); } else { /* The y-position we try to reach, relative to *IT. Note that H has been subtracted in front of the if-statement. */ int target_y = it->current_y + h - dy; int y0 = it3.current_y; int y1 = line_bottom_y (&it3); int line_height = y1 - y0; /* If we did not reach target_y, try to move further backward if we can. If we moved too far backward, try to move forward. */ if (target_y < it->current_y /* This is heuristic. In a window that's 3 lines high, with a line height of 13 pixels each, recentering with point on the bottom line will try to move -39/2 = 19 pixels backward. Try to avoid moving into the first line. */ && it->current_y - target_y > line_height / 3 * 2 && IT_CHARPOS (*it) > BEGV) { TRACE_MOVE ((stderr, " not far enough -> move_vert %d\n", target_y - it->current_y)); move_it_vertically (it, target_y - it->current_y); xassert (IT_CHARPOS (*it) >= BEGV); } else if (target_y >= it->current_y + line_height && IT_CHARPOS (*it) < ZV) { /* Should move forward by at least one line, maybe more. Note: Calling move_it_by_lines can be expensive on terminal frames, where compute_motion is used (via vmotion) to do the job, when there are very long lines and truncate-lines is nil. That's the reason for treating terminal frames specially here. */ if (!FRAME_WINDOW_P (it->f)) move_it_vertically (it, target_y - (it->current_y + line_height)); else { do { move_it_by_lines (it, 1, 1); } while (target_y >= line_bottom_y (it) && IT_CHARPOS (*it) < ZV); } xassert (IT_CHARPOS (*it) >= BEGV); } } } /* Move IT by a specified amount of pixel lines DY. DY negative means move backwards. DY = 0 means move to start of screen line. At the end, IT will be on the start of a screen line. */ void move_it_vertically (it, dy) struct it *it; int dy; { if (dy <= 0) move_it_vertically_backward (it, -dy); else if (dy > 0) { TRACE_MOVE ((stderr, "move_it_v: from %d, %d\n", IT_CHARPOS (*it), dy)); move_it_to (it, ZV, -1, it->current_y + dy, -1, MOVE_TO_POS | MOVE_TO_Y); TRACE_MOVE ((stderr, "move_it_v: to %d\n", IT_CHARPOS (*it))); /* If buffer ends in ZV without a newline, move to the start of the line to satisfy the post-condition. */ if (IT_CHARPOS (*it) == ZV && FETCH_BYTE (IT_BYTEPOS (*it) - 1) != '\n') move_it_by_lines (it, 0, 0); } } /* Move iterator IT past the end of the text line it is in. */ void move_it_past_eol (it) struct it *it; { enum move_it_result rc; rc = move_it_in_display_line_to (it, Z, 0, MOVE_TO_POS); if (rc == MOVE_NEWLINE_OR_CR) set_iterator_to_next (it, 0); } #if 0 /* Currently not used. */ /* Return non-zero if some text between buffer positions START_CHARPOS and END_CHARPOS is invisible. IT->window is the window for text property lookup. */ static int invisible_text_between_p (it, start_charpos, end_charpos) struct it *it; int start_charpos, end_charpos; { Lisp_Object prop, limit; int invisible_found_p; xassert (it != NULL && start_charpos <= end_charpos); /* Is text at START invisible? */ prop = Fget_char_property (make_number (start_charpos), Qinvisible, it->window); if (TEXT_PROP_MEANS_INVISIBLE (prop)) invisible_found_p = 1; else { limit = Fnext_single_char_property_change (make_number (start_charpos), Qinvisible, Qnil, make_number (end_charpos)); invisible_found_p = XFASTINT (limit) < end_charpos; } return invisible_found_p; } #endif /* 0 */ /* Move IT by a specified number DVPOS of screen lines down. DVPOS negative means move up. DVPOS == 0 means move to the start of the screen line. NEED_Y_P non-zero means calculate IT->current_y. If NEED_Y_P is zero, IT->current_y will be left unchanged. Further optimization ideas: If we would know that IT->f doesn't use a face with proportional font, we could be faster for truncate-lines nil. */ void move_it_by_lines (it, dvpos, need_y_p) struct it *it; int dvpos, need_y_p; { struct position pos; if (!FRAME_WINDOW_P (it->f)) { struct text_pos textpos; /* We can use vmotion on frames without proportional fonts. */ pos = *vmotion (IT_CHARPOS (*it), dvpos, it->w); SET_TEXT_POS (textpos, pos.bufpos, pos.bytepos); reseat (it, textpos, 1); it->vpos += pos.vpos; it->current_y += pos.vpos; } else if (dvpos == 0) { /* DVPOS == 0 means move to the start of the screen line. */ move_it_vertically_backward (it, 0); xassert (it->current_x == 0 && it->hpos == 0); } else if (dvpos > 0) move_it_to (it, -1, -1, -1, it->vpos + dvpos, MOVE_TO_VPOS); else { struct it it2; int start_charpos, i; /* Start at the beginning of the screen line containing IT's position. */ move_it_vertically_backward (it, 0); /* Go back -DVPOS visible lines and reseat the iterator there. */ start_charpos = IT_CHARPOS (*it); for (i = -dvpos; i && IT_CHARPOS (*it) > BEGV; --i) back_to_previous_visible_line_start (it); reseat (it, it->current.pos, 1); it->current_x = it->hpos = 0; /* Above call may have moved too far if continuation lines are involved. Scan forward and see if it did. */ it2 = *it; it2.vpos = it2.current_y = 0; move_it_to (&it2, start_charpos, -1, -1, -1, MOVE_TO_POS); it->vpos -= it2.vpos; it->current_y -= it2.current_y; it->current_x = it->hpos = 0; /* If we moved too far, move IT some lines forward. */ if (it2.vpos > -dvpos) { int delta = it2.vpos + dvpos; move_it_to (it, -1, -1, -1, it->vpos + delta, MOVE_TO_VPOS); } } } /* Return 1 if IT points into the middle of a display vector. */ int in_display_vector_p (it) struct it *it; { return (it->method == next_element_from_display_vector && it->current.dpvec_index > 0 && it->dpvec + it->current.dpvec_index != it->dpend); } /*********************************************************************** Messages ***********************************************************************/ /* Add a message with format string FORMAT and arguments ARG1 and ARG2 to *Messages*. */ void add_to_log (format, arg1, arg2) char *format; Lisp_Object arg1, arg2; { Lisp_Object args[3]; Lisp_Object msg, fmt; char *buffer; int len; struct gcpro gcpro1, gcpro2, gcpro3, gcpro4; /* Do nothing if called asynchronously. Inserting text into a buffer may call after-change-functions and alike and that would means running Lisp asynchronously. */ if (handling_signal) return; fmt = msg = Qnil; GCPRO4 (fmt, msg, arg1, arg2); args[0] = fmt = build_string (format); args[1] = arg1; args[2] = arg2; msg = Fformat (3, args); len = SBYTES (msg) + 1; buffer = (char *) alloca (len); bcopy (SDATA (msg), buffer, len); message_dolog (buffer, len - 1, 1, 0); UNGCPRO; } /* Output a newline in the *Messages* buffer if "needs" one. */ void message_log_maybe_newline () { if (message_log_need_newline) message_dolog ("", 0, 1, 0); } /* Add a string M of length NBYTES to the message log, optionally terminated with a newline when NLFLAG is non-zero. MULTIBYTE, if nonzero, means interpret the contents of M as multibyte. This function calls low-level routines in order to bypass text property hooks, etc. which might not be safe to run. */ void message_dolog (m, nbytes, nlflag, multibyte) const char *m; int nbytes, nlflag, multibyte; { if (!NILP (Vmemory_full)) return; if (!NILP (Vmessage_log_max)) { struct buffer *oldbuf; Lisp_Object oldpoint, oldbegv, oldzv; int old_windows_or_buffers_changed = windows_or_buffers_changed; int point_at_end = 0; int zv_at_end = 0; Lisp_Object old_deactivate_mark, tem; struct gcpro gcpro1; old_deactivate_mark = Vdeactivate_mark; oldbuf = current_buffer; Fset_buffer (Fget_buffer_create (Vmessages_buffer_name)); current_buffer->undo_list = Qt; oldpoint = message_dolog_marker1; set_marker_restricted (oldpoint, make_number (PT), Qnil); oldbegv = message_dolog_marker2; set_marker_restricted (oldbegv, make_number (BEGV), Qnil); oldzv = message_dolog_marker3; set_marker_restricted (oldzv, make_number (ZV), Qnil); GCPRO1 (old_deactivate_mark); if (PT == Z) point_at_end = 1; if (ZV == Z) zv_at_end = 1; BEGV = BEG; BEGV_BYTE = BEG_BYTE; ZV = Z; ZV_BYTE = Z_BYTE; TEMP_SET_PT_BOTH (Z, Z_BYTE); /* Insert the string--maybe converting multibyte to single byte or vice versa, so that all the text fits the buffer. */ if (multibyte && NILP (current_buffer->enable_multibyte_characters)) { int i, c, char_bytes; unsigned char work[1]; /* Convert a multibyte string to single-byte for the *Message* buffer. */ for (i = 0; i < nbytes; i += char_bytes) { c = string_char_and_length (m + i, nbytes - i, &char_bytes); work[0] = (ASCII_CHAR_P (c) ? c : multibyte_char_to_unibyte (c, Qnil)); insert_1_both (work, 1, 1, 1, 0, 0); } } else if (! multibyte && ! NILP (current_buffer->enable_multibyte_characters)) { int i, c, char_bytes; unsigned char *msg = (unsigned char *) m; unsigned char str[MAX_MULTIBYTE_LENGTH]; /* Convert a single-byte string to multibyte for the *Message* buffer. */ for (i = 0; i < nbytes; i++) { c = unibyte_char_to_multibyte (msg[i]); char_bytes = CHAR_STRING (c, str); insert_1_both (str, 1, char_bytes, 1, 0, 0); } } else if (nbytes) insert_1 (m, nbytes, 1, 0, 0); if (nlflag) { int this_bol, this_bol_byte, prev_bol, prev_bol_byte, dup; insert_1 ("\n", 1, 1, 0, 0); scan_newline (Z, Z_BYTE, BEG, BEG_BYTE, -2, 0); this_bol = PT; this_bol_byte = PT_BYTE; /* See if this line duplicates the previous one. If so, combine duplicates. */ if (this_bol > BEG) { scan_newline (PT, PT_BYTE, BEG, BEG_BYTE, -2, 0); prev_bol = PT; prev_bol_byte = PT_BYTE; dup = message_log_check_duplicate (prev_bol, prev_bol_byte, this_bol, this_bol_byte); if (dup) { del_range_both (prev_bol, prev_bol_byte, this_bol, this_bol_byte, 0); if (dup > 1) { char dupstr[40]; int duplen; /* If you change this format, don't forget to also change message_log_check_duplicate. */ sprintf (dupstr, " [%d times]", dup); duplen = strlen (dupstr); TEMP_SET_PT_BOTH (Z - 1, Z_BYTE - 1); insert_1 (dupstr, duplen, 1, 0, 1); } } } /* If we have more than the desired maximum number of lines in the *Messages* buffer now, delete the oldest ones. This is safe because we don't have undo in this buffer. */ if (NATNUMP (Vmessage_log_max)) { scan_newline (Z, Z_BYTE, BEG, BEG_BYTE, -XFASTINT (Vmessage_log_max) - 1, 0); del_range_both (BEG, BEG_BYTE, PT, PT_BYTE, 0); } } BEGV = XMARKER (oldbegv)->charpos; BEGV_BYTE = marker_byte_position (oldbegv); if (zv_at_end) { ZV = Z; ZV_BYTE = Z_BYTE; } else { ZV = XMARKER (oldzv)->charpos; ZV_BYTE = marker_byte_position (oldzv); } if (point_at_end) TEMP_SET_PT_BOTH (Z, Z_BYTE); else /* We can't do Fgoto_char (oldpoint) because it will run some Lisp code. */ TEMP_SET_PT_BOTH (XMARKER (oldpoint)->charpos, XMARKER (oldpoint)->bytepos); UNGCPRO; unchain_marker (XMARKER (oldpoint)); unchain_marker (XMARKER (oldbegv)); unchain_marker (XMARKER (oldzv)); tem = Fget_buffer_window (Fcurrent_buffer (), Qt); set_buffer_internal (oldbuf); if (NILP (tem)) windows_or_buffers_changed = old_windows_or_buffers_changed; message_log_need_newline = !nlflag; Vdeactivate_mark = old_deactivate_mark; } } /* We are at the end of the buffer after just having inserted a newline. (Note: We depend on the fact we won't be crossing the gap.) Check to see if the most recent message looks a lot like the previous one. Return 0 if different, 1 if the new one should just replace it, or a value N > 1 if we should also append " [N times]". */ static int message_log_check_duplicate (prev_bol, prev_bol_byte, this_bol, this_bol_byte) int prev_bol, this_bol; int prev_bol_byte, this_bol_byte; { int i; int len = Z_BYTE - 1 - this_bol_byte; int seen_dots = 0; unsigned char *p1 = BUF_BYTE_ADDRESS (current_buffer, prev_bol_byte); unsigned char *p2 = BUF_BYTE_ADDRESS (current_buffer, this_bol_byte); for (i = 0; i < len; i++) { if (i >= 3 && p1[i-3] == '.' && p1[i-2] == '.' && p1[i-1] == '.') seen_dots = 1; if (p1[i] != p2[i]) return seen_dots; } p1 += len; if (*p1 == '\n') return 2; if (*p1++ == ' ' && *p1++ == '[') { int n = 0; while (*p1 >= '0' && *p1 <= '9') n = n * 10 + *p1++ - '0'; if (strncmp (p1, " times]\n", 8) == 0) return n+1; } return 0; } /* Display an echo area message M with a specified length of NBYTES bytes. The string may include null characters. If M is 0, clear out any existing message, and let the mini-buffer text show through. The buffer M must continue to exist until after the echo area gets cleared or some other message gets displayed there. This means do not pass text that is stored in a Lisp string; do not pass text in a buffer that was alloca'd. */ void message2 (m, nbytes, multibyte) const char *m; int nbytes; int multibyte; { /* First flush out any partial line written with print. */ message_log_maybe_newline (); if (m) message_dolog (m, nbytes, 1, multibyte); message2_nolog (m, nbytes, multibyte); } /* The non-logging counterpart of message2. */ void message2_nolog (m, nbytes, multibyte) const char *m; int nbytes, multibyte; { struct frame *sf = SELECTED_FRAME (); message_enable_multibyte = multibyte; if (noninteractive) { if (noninteractive_need_newline) putc ('\n', stderr); noninteractive_need_newline = 0; if (m) fwrite (m, nbytes, 1, stderr); if (cursor_in_echo_area == 0) fprintf (stderr, "\n"); fflush (stderr); } /* A null message buffer means that the frame hasn't really been initialized yet. Error messages get reported properly by cmd_error, so this must be just an informative message; toss it. */ else if (INTERACTIVE && sf->glyphs_initialized_p && FRAME_MESSAGE_BUF (sf)) { Lisp_Object mini_window; struct frame *f; /* Get the frame containing the mini-buffer that the selected frame is using. */ mini_window = FRAME_MINIBUF_WINDOW (sf); f = XFRAME (WINDOW_FRAME (XWINDOW (mini_window))); FRAME_SAMPLE_VISIBILITY (f); if (FRAME_VISIBLE_P (sf) && ! FRAME_VISIBLE_P (f)) Fmake_frame_visible (WINDOW_FRAME (XWINDOW (mini_window))); if (m) { set_message (m, Qnil, nbytes, multibyte); if (minibuffer_auto_raise) Fraise_frame (WINDOW_FRAME (XWINDOW (mini_window))); } else clear_message (1, 1); do_pending_window_change (0); echo_area_display (1); do_pending_window_change (0); if (frame_up_to_date_hook != 0 && ! gc_in_progress) (*frame_up_to_date_hook) (f); } } /* Display an echo area message M with a specified length of NBYTES bytes. The string may include null characters. If M is not a string, clear out any existing message, and let the mini-buffer text show through. */ void message3 (m, nbytes, multibyte) Lisp_Object m; int nbytes; int multibyte; { struct gcpro gcpro1; GCPRO1 (m); /* First flush out any partial line written with print. */ message_log_maybe_newline (); if (STRINGP (m)) message_dolog (SDATA (m), nbytes, 1, multibyte); message3_nolog (m, nbytes, multibyte); UNGCPRO; } /* The non-logging version of message3. */ void message3_nolog (m, nbytes, multibyte) Lisp_Object m; int nbytes, multibyte; { struct frame *sf = SELECTED_FRAME (); message_enable_multibyte = multibyte; if (noninteractive) { if (noninteractive_need_newline) putc ('\n', stderr); noninteractive_need_newline = 0; if (STRINGP (m)) fwrite (SDATA (m), nbytes, 1, stderr); if (cursor_in_echo_area == 0) fprintf (stderr, "\n"); fflush (stderr); } /* A null message buffer means that the frame hasn't really been initialized yet. Error messages get reported properly by cmd_error, so this must be just an informative message; toss it. */ else if (INTERACTIVE && sf->glyphs_initialized_p && FRAME_MESSAGE_BUF (sf)) { Lisp_Object mini_window; Lisp_Object frame; struct frame *f; /* Get the frame containing the mini-buffer that the selected frame is using. */ mini_window = FRAME_MINIBUF_WINDOW (sf); frame = XWINDOW (mini_window)->frame; f = XFRAME (frame); FRAME_SAMPLE_VISIBILITY (f); if (FRAME_VISIBLE_P (sf) && !FRAME_VISIBLE_P (f)) Fmake_frame_visible (frame); if (STRINGP (m) && SCHARS (m) > 0) { set_message (NULL, m, nbytes, multibyte); if (minibuffer_auto_raise) Fraise_frame (frame); } else clear_message (1, 1); do_pending_window_change (0); echo_area_display (1); do_pending_window_change (0); if (frame_up_to_date_hook != 0 && ! gc_in_progress) (*frame_up_to_date_hook) (f); } } /* Display a null-terminated echo area message M. If M is 0, clear out any existing message, and let the mini-buffer text show through. The buffer M must continue to exist until after the echo area gets cleared or some other message gets displayed there. Do not pass text that is stored in a Lisp string. Do not pass text in a buffer that was alloca'd. */ void message1 (m) char *m; { message2 (m, (m ? strlen (m) : 0), 0); } /* The non-logging counterpart of message1. */ void message1_nolog (m) char *m; { message2_nolog (m, (m ? strlen (m) : 0), 0); } /* Display a message M which contains a single %s which gets replaced with STRING. */ void message_with_string (m, string, log) char *m; Lisp_Object string; int log; { CHECK_STRING (string); if (noninteractive) { if (m) { if (noninteractive_need_newline) putc ('\n', stderr); noninteractive_need_newline = 0; fprintf (stderr, m, SDATA (string)); if (cursor_in_echo_area == 0) fprintf (stderr, "\n"); fflush (stderr); } } else if (INTERACTIVE) { /* The frame whose minibuffer we're going to display the message on. It may be larger than the selected frame, so we need to use its buffer, not the selected frame's buffer. */ Lisp_Object mini_window; struct frame *f, *sf = SELECTED_FRAME (); /* Get the frame containing the minibuffer that the selected frame is using. */ mini_window = FRAME_MINIBUF_WINDOW (sf); f = XFRAME (WINDOW_FRAME (XWINDOW (mini_window))); /* A null message buffer means that the frame hasn't really been initialized yet. Error messages get reported properly by cmd_error, so this must be just an informative message; toss it. */ if (FRAME_MESSAGE_BUF (f)) { Lisp_Object args[2], message; struct gcpro gcpro1, gcpro2; args[0] = build_string (m); args[1] = message = string; GCPRO2 (args[0], message); gcpro1.nvars = 2; message = Fformat (2, args); if (log) message3 (message, SBYTES (message), STRING_MULTIBYTE (message)); else message3_nolog (message, SBYTES (message), STRING_MULTIBYTE (message)); UNGCPRO; /* Print should start at the beginning of the message buffer next time. */ message_buf_print = 0; } } } /* Dump an informative message to the minibuf. If M is 0, clear out any existing message, and let the mini-buffer text show through. */ /* VARARGS 1 */ void message (m, a1, a2, a3) char *m; EMACS_INT a1, a2, a3; { if (noninteractive) { if (m) { if (noninteractive_need_newline) putc ('\n', stderr); noninteractive_need_newline = 0; fprintf (stderr, m, a1, a2, a3); if (cursor_in_echo_area == 0) fprintf (stderr, "\n"); fflush (stderr); } } else if (INTERACTIVE) { /* The frame whose mini-buffer we're going to display the message on. It may be larger than the selected frame, so we need to use its buffer, not the selected frame's buffer. */ Lisp_Object mini_window; struct frame *f, *sf = SELECTED_FRAME (); /* Get the frame containing the mini-buffer that the selected frame is using. */ mini_window = FRAME_MINIBUF_WINDOW (sf); f = XFRAME (WINDOW_FRAME (XWINDOW (mini_window))); /* A null message buffer means that the frame hasn't really been initialized yet. Error messages get reported properly by cmd_error, so this must be just an informative message; toss it. */ if (FRAME_MESSAGE_BUF (f)) { if (m) { int len; #ifdef NO_ARG_ARRAY char *a[3]; a[0] = (char *) a1; a[1] = (char *) a2; a[2] = (char *) a3; len = doprnt (FRAME_MESSAGE_BUF (f), FRAME_MESSAGE_BUF_SIZE (f), m, (char *)0, 3, a); #else len = doprnt (FRAME_MESSAGE_BUF (f), FRAME_MESSAGE_BUF_SIZE (f), m, (char *)0, 3, (char **) &a1); #endif /* NO_ARG_ARRAY */ message2 (FRAME_MESSAGE_BUF (f), len, 0); } else message1 (0); /* Print should start at the beginning of the message buffer next time. */ message_buf_print = 0; } } } /* The non-logging version of message. */ void message_nolog (m, a1, a2, a3) char *m; EMACS_INT a1, a2, a3; { Lisp_Object old_log_max; old_log_max = Vmessage_log_max; Vmessage_log_max = Qnil; message (m, a1, a2, a3); Vmessage_log_max = old_log_max; } /* Display the current message in the current mini-buffer. This is only called from error handlers in process.c, and is not time critical. */ void update_echo_area () { if (!NILP (echo_area_buffer[0])) { Lisp_Object string; string = Fcurrent_message (); message3 (string, SBYTES (string), !NILP (current_buffer->enable_multibyte_characters)); } } /* Make sure echo area buffers in `echo_buffers' are live. If they aren't, make new ones. */ static void ensure_echo_area_buffers () { int i; for (i = 0; i < 2; ++i) if (!BUFFERP (echo_buffer[i]) || NILP (XBUFFER (echo_buffer[i])->name)) { char name[30]; Lisp_Object old_buffer; int j; old_buffer = echo_buffer[i]; sprintf (name, " *Echo Area %d*", i); echo_buffer[i] = Fget_buffer_create (build_string (name)); XBUFFER (echo_buffer[i])->truncate_lines = Qnil; for (j = 0; j < 2; ++j) if (EQ (old_buffer, echo_area_buffer[j])) echo_area_buffer[j] = echo_buffer[i]; } } /* Call FN with args A1..A4 with either the current or last displayed echo_area_buffer as current buffer. WHICH zero means use the current message buffer echo_area_buffer[0]. If that is nil, choose a suitable buffer from echo_buffer[] and clear it. WHICH > 0 means use echo_area_buffer[1]. If that is nil, choose a suitable buffer from echo_buffer[] and clear it. If WHICH < 0, set echo_area_buffer[1] to echo_area_buffer[0], so that the current message becomes the last displayed one, make choose a suitable buffer for echo_area_buffer[0], and clear it. Value is what FN returns. */ static int with_echo_area_buffer (w, which, fn, a1, a2, a3, a4) struct window *w; int which; int (*fn) P_ ((EMACS_INT, Lisp_Object, EMACS_INT, EMACS_INT)); EMACS_INT a1; Lisp_Object a2; EMACS_INT a3, a4; { Lisp_Object buffer; int this_one, the_other, clear_buffer_p, rc; int count = SPECPDL_INDEX (); /* If buffers aren't live, make new ones. */ ensure_echo_area_buffers (); clear_buffer_p = 0; if (which == 0) this_one = 0, the_other = 1; else if (which > 0) this_one = 1, the_other = 0; else { this_one = 0, the_other = 1; clear_buffer_p = 1; /* We need a fresh one in case the current echo buffer equals the one containing the last displayed echo area message. */ if (!NILP (echo_area_buffer[this_one]) && EQ (echo_area_buffer[this_one], echo_area_buffer[the_other])) echo_area_buffer[this_one] = Qnil; } /* Choose a suitable buffer from echo_buffer[] is we don't have one. */ if (NILP (echo_area_buffer[this_one])) { echo_area_buffer[this_one] = (EQ (echo_area_buffer[the_other], echo_buffer[this_one]) ? echo_buffer[the_other] : echo_buffer[this_one]); clear_buffer_p = 1; } buffer = echo_area_buffer[this_one]; /* Don't get confused by reusing the buffer used for echoing for a different purpose. */ if (echo_kboard == NULL && EQ (buffer, echo_message_buffer)) cancel_echoing (); record_unwind_protect (unwind_with_echo_area_buffer, with_echo_area_buffer_unwind_data (w)); /* Make the echo area buffer current. Note that for display purposes, it is not necessary that the displayed window's buffer == current_buffer, except for text property lookup. So, let's only set that buffer temporarily here without doing a full Fset_window_buffer. We must also change w->pointm, though, because otherwise an assertions in unshow_buffer fails, and Emacs aborts. */ set_buffer_internal_1 (XBUFFER (buffer)); if (w) { w->buffer = buffer; set_marker_both (w->pointm, buffer, BEG, BEG_BYTE); } current_buffer->undo_list = Qt; current_buffer->read_only = Qnil; specbind (Qinhibit_read_only, Qt); specbind (Qinhibit_modification_hooks, Qt); if (clear_buffer_p && Z > BEG) del_range (BEG, Z); xassert (BEGV >= BEG); xassert (ZV <= Z && ZV >= BEGV); rc = fn (a1, a2, a3, a4); xassert (BEGV >= BEG); xassert (ZV <= Z && ZV >= BEGV); unbind_to (count, Qnil); return rc; } /* Save state that should be preserved around the call to the function FN called in with_echo_area_buffer. */ static Lisp_Object with_echo_area_buffer_unwind_data (w) struct window *w; { int i = 0; Lisp_Object vector; /* Reduce consing by keeping one vector in Vwith_echo_area_save_vector. */ vector = Vwith_echo_area_save_vector; Vwith_echo_area_save_vector = Qnil; if (NILP (vector)) vector = Fmake_vector (make_number (7), Qnil); XSETBUFFER (AREF (vector, i), current_buffer); ++i; AREF (vector, i) = Vdeactivate_mark, ++i; AREF (vector, i) = make_number (windows_or_buffers_changed), ++i; if (w) { XSETWINDOW (AREF (vector, i), w); ++i; AREF (vector, i) = w->buffer; ++i; AREF (vector, i) = make_number (XMARKER (w->pointm)->charpos); ++i; AREF (vector, i) = make_number (XMARKER (w->pointm)->bytepos); ++i; } else { int end = i + 4; for (; i < end; ++i) AREF (vector, i) = Qnil; } xassert (i == ASIZE (vector)); return vector; } /* Restore global state from VECTOR which was created by with_echo_area_buffer_unwind_data. */ static Lisp_Object unwind_with_echo_area_buffer (vector) Lisp_Object vector; { set_buffer_internal_1 (XBUFFER (AREF (vector, 0))); Vdeactivate_mark = AREF (vector, 1); windows_or_buffers_changed = XFASTINT (AREF (vector, 2)); if (WINDOWP (AREF (vector, 3))) { struct window *w; Lisp_Object buffer, charpos, bytepos; w = XWINDOW (AREF (vector, 3)); buffer = AREF (vector, 4); charpos = AREF (vector, 5); bytepos = AREF (vector, 6); w->buffer = buffer; set_marker_both (w->pointm, buffer, XFASTINT (charpos), XFASTINT (bytepos)); } Vwith_echo_area_save_vector = vector; return Qnil; } /* Set up the echo area for use by print functions. MULTIBYTE_P non-zero means we will print multibyte. */ void setup_echo_area_for_printing (multibyte_p) int multibyte_p; { /* If we can't find an echo area any more, exit. */ if (! FRAME_LIVE_P (XFRAME (selected_frame))) Fkill_emacs (Qnil); ensure_echo_area_buffers (); if (!message_buf_print) { /* A message has been output since the last time we printed. Choose a fresh echo area buffer. */ if (EQ (echo_area_buffer[1], echo_buffer[0])) echo_area_buffer[0] = echo_buffer[1]; else echo_area_buffer[0] = echo_buffer[0]; /* Switch to that buffer and clear it. */ set_buffer_internal (XBUFFER (echo_area_buffer[0])); current_buffer->truncate_lines = Qnil; if (Z > BEG) { int count = SPECPDL_INDEX (); specbind (Qinhibit_read_only, Qt); /* Note that undo recording is always disabled. */ del_range (BEG, Z); unbind_to (count, Qnil); } TEMP_SET_PT_BOTH (BEG, BEG_BYTE); /* Set up the buffer for the multibyteness we need. */ if (multibyte_p != !NILP (current_buffer->enable_multibyte_characters)) Fset_buffer_multibyte (multibyte_p ? Qt : Qnil); /* Raise the frame containing the echo area. */ if (minibuffer_auto_raise) { struct frame *sf = SELECTED_FRAME (); Lisp_Object mini_window; mini_window = FRAME_MINIBUF_WINDOW (sf); Fraise_frame (WINDOW_FRAME (XWINDOW (mini_window))); } message_log_maybe_newline (); message_buf_print = 1; } else { if (NILP (echo_area_buffer[0])) { if (EQ (echo_area_buffer[1], echo_buffer[0])) echo_area_buffer[0] = echo_buffer[1]; else echo_area_buffer[0] = echo_buffer[0]; } if (current_buffer != XBUFFER (echo_area_buffer[0])) { /* Someone switched buffers between print requests. */ set_buffer_internal (XBUFFER (echo_area_buffer[0])); current_buffer->truncate_lines = Qnil; } } } /* Display an echo area message in window W. Value is non-zero if W's height is changed. If display_last_displayed_message_p is non-zero, display the message that was last displayed, otherwise display the current message. */ static int display_echo_area (w) struct window *w; { int i, no_message_p, window_height_changed_p, count; /* Temporarily disable garbage collections while displaying the echo area. This is done because a GC can print a message itself. That message would modify the echo area buffer's contents while a redisplay of the buffer is going on, and seriously confuse redisplay. */ count = inhibit_garbage_collection (); /* If there is no message, we must call display_echo_area_1 nevertheless because it resizes the window. But we will have to reset the echo_area_buffer in question to nil at the end because with_echo_area_buffer will sets it to an empty buffer. */ i = display_last_displayed_message_p ? 1 : 0; no_message_p = NILP (echo_area_buffer[i]); window_height_changed_p = with_echo_area_buffer (w, display_last_displayed_message_p, display_echo_area_1, (EMACS_INT) w, Qnil, 0, 0); if (no_message_p) echo_area_buffer[i] = Qnil; unbind_to (count, Qnil); return window_height_changed_p; } /* Helper for display_echo_area. Display the current buffer which contains the current echo area message in window W, a mini-window, a pointer to which is passed in A1. A2..A4 are currently not used. Change the height of W so that all of the message is displayed. Value is non-zero if height of W was changed. */ static int display_echo_area_1 (a1, a2, a3, a4) EMACS_INT a1; Lisp_Object a2; EMACS_INT a3, a4; { struct window *w = (struct window *) a1; Lisp_Object window; struct text_pos start; int window_height_changed_p = 0; /* Do this before displaying, so that we have a large enough glyph matrix for the display. */ window_height_changed_p = resize_mini_window (w, 0); /* Display. */ clear_glyph_matrix (w->desired_matrix); XSETWINDOW (window, w); SET_TEXT_POS (start, BEG, BEG_BYTE); try_window (window, start); return window_height_changed_p; } /* Resize the echo area window to exactly the size needed for the currently displayed message, if there is one. If a mini-buffer is active, don't shrink it. */ void resize_echo_area_exactly () { if (BUFFERP (echo_area_buffer[0]) && WINDOWP (echo_area_window)) { struct window *w = XWINDOW (echo_area_window); int resized_p; Lisp_Object resize_exactly; if (minibuf_level == 0) resize_exactly = Qt; else resize_exactly = Qnil; resized_p = with_echo_area_buffer (w, 0, resize_mini_window_1, (EMACS_INT) w, resize_exactly, 0, 0); if (resized_p) { ++windows_or_buffers_changed; ++update_mode_lines; redisplay_internal (0); } } } /* Callback function for with_echo_area_buffer, when used from resize_echo_area_exactly. A1 contains a pointer to the window to resize, EXACTLY non-nil means resize the mini-window exactly to the size of the text displayed. A3 and A4 are not used. Value is what resize_mini_window returns. */ static int resize_mini_window_1 (a1, exactly, a3, a4) EMACS_INT a1; Lisp_Object exactly; EMACS_INT a3, a4; { return resize_mini_window ((struct window *) a1, !NILP (exactly)); } /* Resize mini-window W to fit the size of its contents. EXACT:P means size the window exactly to the size needed. Otherwise, it's only enlarged until W's buffer is empty. Value is non-zero if the window height has been changed. */ int resize_mini_window (w, exact_p) struct window *w; int exact_p; { struct frame *f = XFRAME (w->frame); int window_height_changed_p = 0; xassert (MINI_WINDOW_P (w)); /* Don't resize windows while redisplaying a window; it would confuse redisplay functions when the size of the window they are displaying changes from under them. Such a resizing can happen, for instance, when which-func prints a long message while we are running fontification-functions. We're running these functions with safe_call which binds inhibit-redisplay to t. */ if (!NILP (Vinhibit_redisplay)) return 0; /* Nil means don't try to resize. */ if (NILP (Vresize_mini_windows) || (FRAME_X_P (f) && FRAME_X_OUTPUT (f) == NULL)) return 0; if (!FRAME_MINIBUF_ONLY_P (f)) { struct it it; struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f)); int total_height = WINDOW_TOTAL_LINES (root) + WINDOW_TOTAL_LINES (w); int height, max_height; int unit = FRAME_LINE_HEIGHT (f); struct text_pos start; struct buffer *old_current_buffer = NULL; if (current_buffer != XBUFFER (w->buffer)) { old_current_buffer = current_buffer; set_buffer_internal (XBUFFER (w->buffer)); } init_iterator (&it, w, BEGV, BEGV_BYTE, NULL, DEFAULT_FACE_ID); /* Compute the max. number of lines specified by the user. */ if (FLOATP (Vmax_mini_window_height)) max_height = XFLOATINT (Vmax_mini_window_height) * FRAME_LINES (f); else if (INTEGERP (Vmax_mini_window_height)) max_height = XINT (Vmax_mini_window_height); else max_height = total_height / 4; /* Correct that max. height if it's bogus. */ max_height = max (1, max_height); max_height = min (total_height, max_height); /* Find out the height of the text in the window. */ if (it.truncate_lines_p) height = 1; else { last_height = 0; move_it_to (&it, ZV, -1, -1, -1, MOVE_TO_POS); if (it.max_ascent == 0 && it.max_descent == 0) height = it.current_y + last_height; else height = it.current_y + it.max_ascent + it.max_descent; height -= it.extra_line_spacing; height = (height + unit - 1) / unit; } /* Compute a suitable window start. */ if (height > max_height) { height = max_height; init_iterator (&it, w, PT, PT_BYTE, NULL, DEFAULT_FACE_ID); move_it_vertically_backward (&it, (height - 1) * unit); start = it.current.pos; } else SET_TEXT_POS (start, BEGV, BEGV_BYTE); SET_MARKER_FROM_TEXT_POS (w->start, start); if (EQ (Vresize_mini_windows, Qgrow_only)) { /* Let it grow only, until we display an empty message, in which case the window shrinks again. */ if (height > WINDOW_TOTAL_LINES (w)) { int old_height = WINDOW_TOTAL_LINES (w); freeze_window_starts (f, 1); grow_mini_window (w, height - WINDOW_TOTAL_LINES (w)); window_height_changed_p = WINDOW_TOTAL_LINES (w) != old_height; } else if (height < WINDOW_TOTAL_LINES (w) && (exact_p || BEGV == ZV)) { int old_height = WINDOW_TOTAL_LINES (w); freeze_window_starts (f, 0); shrink_mini_window (w); window_height_changed_p = WINDOW_TOTAL_LINES (w) != old_height; } } else { /* Always resize to exact size needed. */ if (height > WINDOW_TOTAL_LINES (w)) { int old_height = WINDOW_TOTAL_LINES (w); freeze_window_starts (f, 1); grow_mini_window (w, height - WINDOW_TOTAL_LINES (w)); window_height_changed_p = WINDOW_TOTAL_LINES (w) != old_height; } else if (height < WINDOW_TOTAL_LINES (w)) { int old_height = WINDOW_TOTAL_LINES (w); freeze_window_starts (f, 0); shrink_mini_window (w); if (height) { freeze_window_starts (f, 1); grow_mini_window (w, height - WINDOW_TOTAL_LINES (w)); } window_height_changed_p = WINDOW_TOTAL_LINES (w) != old_height; } } if (old_current_buffer) set_buffer_internal (old_current_buffer); } return window_height_changed_p; } /* Value is the current message, a string, or nil if there is no current message. */ Lisp_Object current_message () { Lisp_Object msg; if (NILP (echo_area_buffer[0])) msg = Qnil; else { with_echo_area_buffer (0, 0, current_message_1, (EMACS_INT) &msg, Qnil, 0, 0); if (NILP (msg)) echo_area_buffer[0] = Qnil; } return msg; } static int current_message_1 (a1, a2, a3, a4) EMACS_INT a1; Lisp_Object a2; EMACS_INT a3, a4; { Lisp_Object *msg = (Lisp_Object *) a1; if (Z > BEG) *msg = make_buffer_string (BEG, Z, 1); else *msg = Qnil; return 0; } /* Push the current message on Vmessage_stack for later restauration by restore_message. Value is non-zero if the current message isn't empty. This is a relatively infrequent operation, so it's not worth optimizing. */ int push_message () { Lisp_Object msg; msg = current_message (); Vmessage_stack = Fcons (msg, Vmessage_stack); return STRINGP (msg); } /* Restore message display from the top of Vmessage_stack. */ void restore_message () { Lisp_Object msg; xassert (CONSP (Vmessage_stack)); msg = XCAR (Vmessage_stack); if (STRINGP (msg)) message3_nolog (msg, SBYTES (msg), STRING_MULTIBYTE (msg)); else message3_nolog (msg, 0, 0); } /* Handler for record_unwind_protect calling pop_message. */ Lisp_Object pop_message_unwind (dummy) Lisp_Object dummy; { pop_message (); return Qnil; } /* Pop the top-most entry off Vmessage_stack. */ void pop_message () { xassert (CONSP (Vmessage_stack)); Vmessage_stack = XCDR (Vmessage_stack); } /* Check that Vmessage_stack is nil. Called from emacs.c when Emacs exits. If the stack is not empty, we have a missing pop_message somewhere. */ void check_message_stack () { if (!NILP (Vmessage_stack)) abort (); } /* Truncate to NCHARS what will be displayed in the echo area the next time we display it---but don't redisplay it now. */ void truncate_echo_area (nchars) int nchars; { if (nchars == 0) echo_area_buffer[0] = Qnil; /* A null message buffer means that the frame hasn't really been initialized yet. Error messages get reported properly by cmd_error, so this must be just an informative message; toss it. */ else if (!noninteractive && INTERACTIVE && !NILP (echo_area_buffer[0])) { struct frame *sf = SELECTED_FRAME (); if (FRAME_MESSAGE_BUF (sf)) with_echo_area_buffer (0, 0, truncate_message_1, nchars, Qnil, 0, 0); } } /* Helper function for truncate_echo_area. Truncate the current message to at most NCHARS characters. */ static int truncate_message_1 (nchars, a2, a3, a4) EMACS_INT nchars; Lisp_Object a2; EMACS_INT a3, a4; { if (BEG + nchars < Z) del_range (BEG + nchars, Z); if (Z == BEG) echo_area_buffer[0] = Qnil; return 0; } /* Set the current message to a substring of S or STRING. If STRING is a Lisp string, set the message to the first NBYTES bytes from STRING. NBYTES zero means use the whole string. If STRING is multibyte, the message will be displayed multibyte. If S is not null, set the message to the first LEN bytes of S. LEN zero means use the whole string. MULTIBYTE_P non-zero means S is multibyte. Display the message multibyte in that case. */ void set_message (s, string, nbytes, multibyte_p) const char *s; Lisp_Object string; int nbytes, multibyte_p; { message_enable_multibyte = ((s && multibyte_p) || (STRINGP (string) && STRING_MULTIBYTE (string))); with_echo_area_buffer (0, -1, set_message_1, (EMACS_INT) s, string, nbytes, multibyte_p); message_buf_print = 0; help_echo_showing_p = 0; } /* Helper function for set_message. Arguments have the same meaning as there, with A1 corresponding to S and A2 corresponding to STRING This function is called with the echo area buffer being current. */ static int set_message_1 (a1, a2, nbytes, multibyte_p) EMACS_INT a1; Lisp_Object a2; EMACS_INT nbytes, multibyte_p; { const char *s = (const char *) a1; Lisp_Object string = a2; xassert (BEG == Z); /* Change multibyteness of the echo buffer appropriately. */ if (message_enable_multibyte != !NILP (current_buffer->enable_multibyte_characters)) Fset_buffer_multibyte (message_enable_multibyte ? Qt : Qnil); current_buffer->truncate_lines = message_truncate_lines ? Qt : Qnil; /* Insert new message at BEG. */ TEMP_SET_PT_BOTH (BEG, BEG_BYTE); if (STRINGP (string)) { int nchars; if (nbytes == 0) nbytes = SBYTES (string); nchars = string_byte_to_char (string, nbytes); /* This function takes care of single/multibyte conversion. We just have to ensure that the echo area buffer has the right setting of enable_multibyte_characters. */ insert_from_string (string, 0, 0, nchars, nbytes, 1); } else if (s) { if (nbytes == 0) nbytes = strlen (s); if (multibyte_p && NILP (current_buffer->enable_multibyte_characters)) { /* Convert from multi-byte to single-byte. */ int i, c, n; unsigned char work[1]; /* Convert a multibyte string to single-byte. */ for (i = 0; i < nbytes; i += n) { c = string_char_and_length (s + i, nbytes - i, &n); work[0] = (ASCII_CHAR_P (c) ? c : multibyte_char_to_unibyte (c, Qnil)); insert_1_both (work, 1, 1, 1, 0, 0); } } else if (!multibyte_p && !NILP (current_buffer->enable_multibyte_characters)) { /* Convert from single-byte to multi-byte. */ int i, c, n; const unsigned char *msg = (const unsigned char *) s; unsigned char str[MAX_MULTIBYTE_LENGTH]; /* Convert a single-byte string to multibyte. */ for (i = 0; i < nbytes; i++) { c = unibyte_char_to_multibyte (msg[i]); n = CHAR_STRING (c, str); insert_1_both (str, 1, n, 1, 0, 0); } } else insert_1 (s, nbytes, 1, 0, 0); } return 0; } /* Clear messages. CURRENT_P non-zero means clear the current message. LAST_DISPLAYED_P non-zero means clear the message last displayed. */ void clear_message (current_p, last_displayed_p) int current_p, last_displayed_p; { if (current_p) { echo_area_buffer[0] = Qnil; message_cleared_p = 1; } if (last_displayed_p) echo_area_buffer[1] = Qnil; message_buf_print = 0; } /* Clear garbaged frames. This function is used where the old redisplay called redraw_garbaged_frames which in turn called redraw_frame which in turn called clear_frame. The call to clear_frame was a source of flickering. I believe a clear_frame is not necessary. It should suffice in the new redisplay to invalidate all current matrices, and ensure a complete redisplay of all windows. */ static void clear_garbaged_frames () { if (frame_garbaged) { Lisp_Object tail, frame; int changed_count = 0; FOR_EACH_FRAME (tail, frame) { struct frame *f = XFRAME (frame); if (FRAME_VISIBLE_P (f) && FRAME_GARBAGED_P (f)) { if (f->resized_p) Fredraw_frame (frame); clear_current_matrices (f); changed_count++; f->garbaged = 0; f->resized_p = 0; } } frame_garbaged = 0; if (changed_count) ++windows_or_buffers_changed; } } /* Redisplay the echo area of the selected frame. If UPDATE_FRAME_P is non-zero update selected_frame. Value is non-zero if the mini-windows height has been changed. */ static int echo_area_display (update_frame_p) int update_frame_p; { Lisp_Object mini_window; struct window *w; struct frame *f; int window_height_changed_p = 0; struct frame *sf = SELECTED_FRAME (); mini_window = FRAME_MINIBUF_WINDOW (sf); w = XWINDOW (mini_window); f = XFRAME (WINDOW_FRAME (w)); /* Don't display if frame is invisible or not yet initialized. */ if (!FRAME_VISIBLE_P (f) || !f->glyphs_initialized_p) return 0; /* The terminal frame is used as the first Emacs frame on the Mac OS. */ #ifndef MAC_OS8 #ifdef HAVE_WINDOW_SYSTEM /* When Emacs starts, selected_frame may be a visible terminal frame, even if we run under a window system. If we let this through, a message would be displayed on the terminal. */ if (EQ (selected_frame, Vterminal_frame) && !NILP (Vwindow_system)) return 0; #endif /* HAVE_WINDOW_SYSTEM */ #endif /* Redraw garbaged frames. */ if (frame_garbaged) clear_garbaged_frames (); if (!NILP (echo_area_buffer[0]) || minibuf_level == 0) { echo_area_window = mini_window; window_height_changed_p = display_echo_area (w); w->must_be_updated_p = 1; /* Update the display, unless called from redisplay_internal. Also don't update the screen during redisplay itself. The update will happen at the end of redisplay, and an update here could cause confusion. */ if (update_frame_p && !redisplaying_p) { int n = 0; /* If the display update has been interrupted by pending input, update mode lines in the frame. Due to the pending input, it might have been that redisplay hasn't been called, so that mode lines above the echo area are garbaged. This looks odd, so we prevent it here. */ if (!display_completed) n = redisplay_mode_lines (FRAME_ROOT_WINDOW (f), 0); if (window_height_changed_p /* Don't do this if Emacs is shutting down. Redisplay needs to run hooks. */ && !NILP (Vrun_hooks)) { /* Must update other windows. Likewise as in other cases, don't let this update be interrupted by pending input. */ int count = SPECPDL_INDEX (); specbind (Qredisplay_dont_pause, Qt); windows_or_buffers_changed = 1; redisplay_internal (0); unbind_to (count, Qnil); } else if (FRAME_WINDOW_P (f) && n == 0) { /* Window configuration is the same as before. Can do with a display update of the echo area, unless we displayed some mode lines. */ update_single_window (w, 1); rif->flush_display (f); } else update_frame (f, 1, 1); /* If cursor is in the echo area, make sure that the next redisplay displays the minibuffer, so that the cursor will be replaced with what the minibuffer wants. */ if (cursor_in_echo_area) ++windows_or_buffers_changed; } } else if (!EQ (mini_window, selected_window)) windows_or_buffers_changed++; /* Last displayed message is now the current message. */ echo_area_buffer[1] = echo_area_buffer[0]; /* Prevent redisplay optimization in redisplay_internal by resetting this_line_start_pos. This is done because the mini-buffer now displays the message instead of its buffer text. */ if (EQ (mini_window, selected_window)) CHARPOS (this_line_start_pos) = 0; return window_height_changed_p; } /*********************************************************************** Frame Titles ***********************************************************************/ /* The frame title buffering code is also used by Fformat_mode_line. So it is not conditioned by HAVE_WINDOW_SYSTEM. */ /* A buffer for constructing frame titles in it; allocated from the heap in init_xdisp and resized as needed in store_frame_title_char. */ static char *frame_title_buf; /* The buffer's end, and a current output position in it. */ static char *frame_title_buf_end; static char *frame_title_ptr; /* Store a single character C for the frame title in frame_title_buf. Re-allocate frame_title_buf if necessary. */ static void #ifdef PROTOTYPES store_frame_title_char (char c) #else store_frame_title_char (c) char c; #endif { /* If output position has reached the end of the allocated buffer, double the buffer's size. */ if (frame_title_ptr == frame_title_buf_end) { int len = frame_title_ptr - frame_title_buf; int new_size = 2 * len * sizeof *frame_title_buf; frame_title_buf = (char *) xrealloc (frame_title_buf, new_size); frame_title_buf_end = frame_title_buf + new_size; frame_title_ptr = frame_title_buf + len; } *frame_title_ptr++ = c; } /* Store part of a frame title in frame_title_buf, beginning at frame_title_ptr. STR is the string to store. Do not copy characters that yield more columns than PRECISION; PRECISION <= 0 means copy the whole string. Pad with spaces until FIELD_WIDTH number of characters have been copied; FIELD_WIDTH <= 0 means don't pad. Called from display_mode_element when it is used to build a frame title. */ static int store_frame_title (str, field_width, precision) const unsigned char *str; int field_width, precision; { int n = 0; int dummy, nbytes; /* Copy at most PRECISION chars from STR. */ nbytes = strlen (str); n+= c_string_width (str, nbytes, precision, &dummy, &nbytes); while (nbytes--) store_frame_title_char (*str++); /* Fill up with spaces until FIELD_WIDTH reached. */ while (field_width > 0 && n < field_width) { store_frame_title_char (' '); ++n; } return n; } #ifdef HAVE_WINDOW_SYSTEM /* Set the title of FRAME, if it has changed. The title format is Vicon_title_format if FRAME is iconified, otherwise it is frame_title_format. */ static void x_consider_frame_title (frame) Lisp_Object frame; { struct frame *f = XFRAME (frame); if (FRAME_WINDOW_P (f) || FRAME_MINIBUF_ONLY_P (f) || f->explicit_name) { /* Do we have more than one visible frame on this X display? */ Lisp_Object tail; Lisp_Object fmt; struct buffer *obuf; int len; struct it it; for (tail = Vframe_list; CONSP (tail); tail = XCDR (tail)) { Lisp_Object other_frame = XCAR (tail); struct frame *tf = XFRAME (other_frame); if (tf != f && FRAME_KBOARD (tf) == FRAME_KBOARD (f) && !FRAME_MINIBUF_ONLY_P (tf) && !EQ (other_frame, tip_frame) && (FRAME_VISIBLE_P (tf) || FRAME_ICONIFIED_P (tf))) break; } /* Set global variable indicating that multiple frames exist. */ multiple_frames = CONSP (tail); /* Switch to the buffer of selected window of the frame. Set up frame_title_ptr so that display_mode_element will output into it; then display the title. */ obuf = current_buffer; set_buffer_internal_1 (XBUFFER (XWINDOW (f->selected_window)->buffer)); fmt = FRAME_ICONIFIED_P (f) ? Vicon_title_format : Vframe_title_format; frame_title_ptr = frame_title_buf; init_iterator (&it, XWINDOW (f->selected_window), -1, -1, NULL, DEFAULT_FACE_ID); display_mode_element (&it, 0, -1, -1, fmt, Qnil, 0); len = frame_title_ptr - frame_title_buf; frame_title_ptr = NULL; set_buffer_internal_1 (obuf); /* Set the title only if it's changed. This avoids consing in the common case where it hasn't. (If it turns out that we've already wasted too much time by walking through the list with display_mode_element, then we might need to optimize at a higher level than this.) */ if (! STRINGP (f->name) || SBYTES (f->name) != len || bcmp (frame_title_buf, SDATA (f->name), len) != 0) x_implicitly_set_name (f, make_string (frame_title_buf, len), Qnil); } } #endif /* not HAVE_WINDOW_SYSTEM */ /*********************************************************************** Menu Bars ***********************************************************************/ /* Prepare for redisplay by updating menu-bar item lists when appropriate. This can call eval. */ void prepare_menu_bars () { int all_windows; struct gcpro gcpro1, gcpro2; struct frame *f; Lisp_Object tooltip_frame; #ifdef HAVE_WINDOW_SYSTEM tooltip_frame = tip_frame; #else tooltip_frame = Qnil; #endif /* Update all frame titles based on their buffer names, etc. We do this before the menu bars so that the buffer-menu will show the up-to-date frame titles. */ #ifdef HAVE_WINDOW_SYSTEM if (windows_or_buffers_changed || update_mode_lines) { Lisp_Object tail, frame; FOR_EACH_FRAME (tail, frame) { f = XFRAME (frame); if (!EQ (frame, tooltip_frame) && (FRAME_VISIBLE_P (f) || FRAME_ICONIFIED_P (f))) x_consider_frame_title (frame); } } #endif /* HAVE_WINDOW_SYSTEM */ /* Update the menu bar item lists, if appropriate. This has to be done before any actual redisplay or generation of display lines. */ all_windows = (update_mode_lines || buffer_shared > 1 || windows_or_buffers_changed); if (all_windows) { Lisp_Object tail, frame; int count = SPECPDL_INDEX (); record_unwind_protect (Fset_match_data, Fmatch_data (Qnil, Qnil)); FOR_EACH_FRAME (tail, frame) { f = XFRAME (frame); /* Ignore tooltip frame. */ if (EQ (frame, tooltip_frame)) continue; /* If a window on this frame changed size, report that to the user and clear the size-change flag. */ if (FRAME_WINDOW_SIZES_CHANGED (f)) { Lisp_Object functions; /* Clear flag first in case we get an error below. */ FRAME_WINDOW_SIZES_CHANGED (f) = 0; functions = Vwindow_size_change_functions; GCPRO2 (tail, functions); while (CONSP (functions)) { call1 (XCAR (functions), frame); functions = XCDR (functions); } UNGCPRO; } GCPRO1 (tail); update_menu_bar (f, 0); #ifdef HAVE_WINDOW_SYSTEM update_tool_bar (f, 0); #endif UNGCPRO; } unbind_to (count, Qnil); } else { struct frame *sf = SELECTED_FRAME (); update_menu_bar (sf, 1); #ifdef HAVE_WINDOW_SYSTEM update_tool_bar (sf, 1); #endif } /* Motif needs this. See comment in xmenu.c. Turn it off when pending_menu_activation is not defined. */ #ifdef USE_X_TOOLKIT pending_menu_activation = 0; #endif } /* Update the menu bar item list for frame F. This has to be done before we start to fill in any display lines, because it can call eval. If SAVE_MATCH_DATA is non-zero, we must save and restore it here. */ static void update_menu_bar (f, save_match_data) struct frame *f; int save_match_data; { Lisp_Object window; register struct window *w; /* If called recursively during a menu update, do nothing. This can happen when, for instance, an activate-menubar-hook causes a redisplay. */ if (inhibit_menubar_update) return; window = FRAME_SELECTED_WINDOW (f); w = XWINDOW (window); #if 0 /* The if statement below this if statement used to include the condition !NILP (w->update_mode_line), rather than using update_mode_lines directly, and this if statement may have been added to make that condition work. Now the if statement below matches its comment, this isn't needed. */ if (update_mode_lines) w->update_mode_line = Qt; #endif if (FRAME_WINDOW_P (f) ? #if defined (USE_X_TOOLKIT) || defined (HAVE_NTGUI) || defined (MAC_OS) \ || defined (USE_GTK) FRAME_EXTERNAL_MENU_BAR (f) #else FRAME_MENU_BAR_LINES (f) > 0 #endif : FRAME_MENU_BAR_LINES (f) > 0) { /* If the user has switched buffers or windows, we need to recompute to reflect the new bindings. But we'll recompute when update_mode_lines is set too; that means that people can use force-mode-line-update to request that the menu bar be recomputed. The adverse effect on the rest of the redisplay algorithm is about the same as windows_or_buffers_changed anyway. */ if (windows_or_buffers_changed /* This used to test w->update_mode_line, but we believe there is no need to recompute the menu in that case. */ || update_mode_lines || ((BUF_SAVE_MODIFF (XBUFFER (w->buffer)) < BUF_MODIFF (XBUFFER (w->buffer))) != !NILP (w->last_had_star)) || ((!NILP (Vtransient_mark_mode) && !NILP (XBUFFER (w->buffer)->mark_active)) != !NILP (w->region_showing))) { struct buffer *prev = current_buffer; int count = SPECPDL_INDEX (); specbind (Qinhibit_menubar_update, Qt); set_buffer_internal_1 (XBUFFER (w->buffer)); if (save_match_data) record_unwind_protect (Fset_match_data, Fmatch_data (Qnil, Qnil)); if (NILP (Voverriding_local_map_menu_flag)) { specbind (Qoverriding_terminal_local_map, Qnil); specbind (Qoverriding_local_map, Qnil); } /* Run the Lucid hook. */ safe_run_hooks (Qactivate_menubar_hook); /* If it has changed current-menubar from previous value, really recompute the menu-bar from the value. */ if (! NILP (Vlucid_menu_bar_dirty_flag)) call0 (Qrecompute_lucid_menubar); safe_run_hooks (Qmenu_bar_update_hook); FRAME_MENU_BAR_ITEMS (f) = menu_bar_items (FRAME_MENU_BAR_ITEMS (f)); /* Redisplay the menu bar in case we changed it. */ #if defined (USE_X_TOOLKIT) || defined (HAVE_NTGUI) || defined (MAC_OS) \ || defined (USE_GTK) if (FRAME_WINDOW_P (f) #if defined (MAC_OS) /* All frames on Mac OS share the same menubar. So only the selected frame should be allowed to set it. */ && f == SELECTED_FRAME () #endif ) set_frame_menubar (f, 0, 0); else /* On a terminal screen, the menu bar is an ordinary screen line, and this makes it get updated. */ w->update_mode_line = Qt; #else /* ! (USE_X_TOOLKIT || HAVE_NTGUI || MAC_OS || USE_GTK) */ /* In the non-toolkit version, the menu bar is an ordinary screen line, and this makes it get updated. */ w->update_mode_line = Qt; #endif /* ! (USE_X_TOOLKIT || HAVE_NTGUI || MAC_OS || USE_GTK) */ unbind_to (count, Qnil); set_buffer_internal_1 (prev); } } } /*********************************************************************** Output Cursor ***********************************************************************/ #ifdef HAVE_WINDOW_SYSTEM /* EXPORT: Nominal cursor position -- where to draw output. HPOS and VPOS are window relative glyph matrix coordinates. X and Y are window relative pixel coordinates. */ struct cursor_pos output_cursor; /* EXPORT: Set the global variable output_cursor to CURSOR. All cursor positions are relative to updated_window. */ void set_output_cursor (cursor) struct cursor_pos *cursor; { output_cursor.hpos = cursor->hpos; output_cursor.vpos = cursor->vpos; output_cursor.x = cursor->x; output_cursor.y = cursor->y; } /* EXPORT for RIF: Set a nominal cursor position. HPOS and VPOS are column/row positions in a window glyph matrix. X and Y are window text area relative pixel positions. If this is done during an update, updated_window will contain the window that is being updated and the position is the future output cursor position for that window. If updated_window is null, use selected_window and display the cursor at the given position. */ void x_cursor_to (vpos, hpos, y, x) int vpos, hpos, y, x; { struct window *w; /* If updated_window is not set, work on selected_window. */ if (updated_window) w = updated_window; else w = XWINDOW (selected_window); /* Set the output cursor. */ output_cursor.hpos = hpos; output_cursor.vpos = vpos; output_cursor.x = x; output_cursor.y = y; /* If not called as part of an update, really display the cursor. This will also set the cursor position of W. */ if (updated_window == NULL) { BLOCK_INPUT; display_and_set_cursor (w, 1, hpos, vpos, x, y); if (rif->flush_display_optional) rif->flush_display_optional (SELECTED_FRAME ()); UNBLOCK_INPUT; } } #endif /* HAVE_WINDOW_SYSTEM */ /*********************************************************************** Tool-bars ***********************************************************************/ #ifdef HAVE_WINDOW_SYSTEM /* Where the mouse was last time we reported a mouse event. */ FRAME_PTR last_mouse_frame; /* Tool-bar item index of the item on which a mouse button was pressed or -1. */ int last_tool_bar_item; /* Update the tool-bar item list for frame F. This has to be done before we start to fill in any display lines. Called from prepare_menu_bars. If SAVE_MATCH_DATA is non-zero, we must save and restore it here. */ static void update_tool_bar (f, save_match_data) struct frame *f; int save_match_data; { #ifdef USE_GTK int do_update = FRAME_EXTERNAL_TOOL_BAR(f); #else int do_update = WINDOWP (f->tool_bar_window) && WINDOW_TOTAL_LINES (XWINDOW (f->tool_bar_window)) > 0; #endif if (do_update) { Lisp_Object window; struct window *w; window = FRAME_SELECTED_WINDOW (f); w = XWINDOW (window); /* If the user has switched buffers or windows, we need to recompute to reflect the new bindings. But we'll recompute when update_mode_lines is set too; that means that people can use force-mode-line-update to request that the menu bar be recomputed. The adverse effect on the rest of the redisplay algorithm is about the same as windows_or_buffers_changed anyway. */ if (windows_or_buffers_changed || !NILP (w->update_mode_line) || update_mode_lines || ((BUF_SAVE_MODIFF (XBUFFER (w->buffer)) < BUF_MODIFF (XBUFFER (w->buffer))) != !NILP (w->last_had_star)) || ((!NILP (Vtransient_mark_mode) && !NILP (XBUFFER (w->buffer)->mark_active)) != !NILP (w->region_showing))) { struct buffer *prev = current_buffer; int count = SPECPDL_INDEX (); Lisp_Object old_tool_bar; struct gcpro gcpro1; /* Set current_buffer to the buffer of the selected window of the frame, so that we get the right local keymaps. */ set_buffer_internal_1 (XBUFFER (w->buffer)); /* Save match data, if we must. */ if (save_match_data) record_unwind_protect (Fset_match_data, Fmatch_data (Qnil, Qnil)); /* Make sure that we don't accidentally use bogus keymaps. */ if (NILP (Voverriding_local_map_menu_flag)) { specbind (Qoverriding_terminal_local_map, Qnil); specbind (Qoverriding_local_map, Qnil); } old_tool_bar = f->tool_bar_items; GCPRO1 (old_tool_bar); /* Build desired tool-bar items from keymaps. */ BLOCK_INPUT; f->tool_bar_items = tool_bar_items (f->tool_bar_items, &f->n_tool_bar_items); UNBLOCK_INPUT; /* Redisplay the tool-bar if we changed it. */ if (! NILP (Fequal (old_tool_bar, f->tool_bar_items))) w->update_mode_line = Qt; UNGCPRO; unbind_to (count, Qnil); set_buffer_internal_1 (prev); } } } /* Set F->desired_tool_bar_string to a Lisp string representing frame F's desired tool-bar contents. F->tool_bar_items must have been set up previously by calling prepare_menu_bars. */ static void build_desired_tool_bar_string (f) struct frame *f; { int i, size, size_needed; struct gcpro gcpro1, gcpro2, gcpro3; Lisp_Object image, plist, props; image = plist = props = Qnil; GCPRO3 (image, plist, props); /* Prepare F->desired_tool_bar_string. If we can reuse it, do so. Otherwise, make a new string. */ /* The size of the string we might be able to reuse. */ size = (STRINGP (f->desired_tool_bar_string) ? SCHARS (f->desired_tool_bar_string) : 0); /* We need one space in the string for each image. */ size_needed = f->n_tool_bar_items; /* Reuse f->desired_tool_bar_string, if possible. */ if (size < size_needed || NILP (f->desired_tool_bar_string)) f->desired_tool_bar_string = Fmake_string (make_number (size_needed), make_number (' ')); else { props = list4 (Qdisplay, Qnil, Qmenu_item, Qnil); Fremove_text_properties (make_number (0), make_number (size), props, f->desired_tool_bar_string); } /* Put a `display' property on the string for the images to display, put a `menu_item' property on tool-bar items with a value that is the index of the item in F's tool-bar item vector. */ for (i = 0; i < f->n_tool_bar_items; ++i) { #define PROP(IDX) AREF (f->tool_bar_items, i * TOOL_BAR_ITEM_NSLOTS + (IDX)) int enabled_p = !NILP (PROP (TOOL_BAR_ITEM_ENABLED_P)); int selected_p = !NILP (PROP (TOOL_BAR_ITEM_SELECTED_P)); int hmargin, vmargin, relief, idx, end; extern Lisp_Object QCrelief, QCmargin, QCconversion, Qimage; /* If image is a vector, choose the image according to the button state. */ image = PROP (TOOL_BAR_ITEM_IMAGES); if (VECTORP (image)) { if (enabled_p) idx = (selected_p ? TOOL_BAR_IMAGE_ENABLED_SELECTED : TOOL_BAR_IMAGE_ENABLED_DESELECTED); else idx = (selected_p ? TOOL_BAR_IMAGE_DISABLED_SELECTED : TOOL_BAR_IMAGE_DISABLED_DESELECTED); xassert (ASIZE (image) >= idx); image = AREF (image, idx); } else idx = -1; /* Ignore invalid image specifications. */ if (!valid_image_p (image)) continue; /* Display the tool-bar button pressed, or depressed. */ plist = Fcopy_sequence (XCDR (image)); /* Compute margin and relief to draw. */ relief = (tool_bar_button_relief >= 0 ? tool_bar_button_relief : DEFAULT_TOOL_BAR_BUTTON_RELIEF); hmargin = vmargin = relief; if (INTEGERP (Vtool_bar_button_margin) && XINT (Vtool_bar_button_margin) > 0) { hmargin += XFASTINT (Vtool_bar_button_margin); vmargin += XFASTINT (Vtool_bar_button_margin); } else if (CONSP (Vtool_bar_button_margin)) { if (INTEGERP (XCAR (Vtool_bar_button_margin)) && XINT (XCAR (Vtool_bar_button_margin)) > 0) hmargin += XFASTINT (XCAR (Vtool_bar_button_margin)); if (INTEGERP (XCDR (Vtool_bar_button_margin)) && XINT (XCDR (Vtool_bar_button_margin)) > 0) vmargin += XFASTINT (XCDR (Vtool_bar_button_margin)); } if (auto_raise_tool_bar_buttons_p) { /* Add a `:relief' property to the image spec if the item is selected. */ if (selected_p) { plist = Fplist_put (plist, QCrelief, make_number (-relief)); hmargin -= relief; vmargin -= relief; } } else { /* If image is selected, display it pressed, i.e. with a negative relief. If it's not selected, display it with a raised relief. */ plist = Fplist_put (plist, QCrelief, (selected_p ? make_number (-relief) : make_number (relief))); hmargin -= relief; vmargin -= relief; } /* Put a margin around the image. */ if (hmargin || vmargin) { if (hmargin == vmargin) plist = Fplist_put (plist, QCmargin, make_number (hmargin)); else plist = Fplist_put (plist, QCmargin, Fcons (make_number (hmargin), make_number (vmargin))); } /* If button is not enabled, and we don't have special images for the disabled state, make the image appear disabled by applying an appropriate algorithm to it. */ if (!enabled_p && idx < 0) plist = Fplist_put (plist, QCconversion, Qdisabled); /* Put a `display' text property on the string for the image to display. Put a `menu-item' property on the string that gives the start of this item's properties in the tool-bar items vector. */ image = Fcons (Qimage, plist); props = list4 (Qdisplay, image, Qmenu_item, make_number (i * TOOL_BAR_ITEM_NSLOTS)); /* Let the last image hide all remaining spaces in the tool bar string. The string can be longer than needed when we reuse a previous string. */ if (i + 1 == f->n_tool_bar_items) end = SCHARS (f->desired_tool_bar_string); else end = i + 1; Fadd_text_properties (make_number (i), make_number (end), props, f->desired_tool_bar_string); #undef PROP } UNGCPRO; } /* Display one line of the tool-bar of frame IT->f. */ static void display_tool_bar_line (it) struct it *it; { struct glyph_row *row = it->glyph_row; int max_x = it->last_visible_x; struct glyph *last; prepare_desired_row (row); row->y = it->current_y; /* Note that this isn't made use of if the face hasn't a box, so there's no need to check the face here. */ it->start_of_box_run_p = 1; while (it->current_x < max_x) { int x_before, x, n_glyphs_before, i, nglyphs; /* Get the next display element. */ if (!get_next_display_element (it)) break; /* Produce glyphs. */ x_before = it->current_x; n_glyphs_before = it->glyph_row->used[TEXT_AREA]; PRODUCE_GLYPHS (it); nglyphs = it->glyph_row->used[TEXT_AREA] - n_glyphs_before; i = 0; x = x_before; while (i < nglyphs) { struct glyph *glyph = row->glyphs[TEXT_AREA] + n_glyphs_before + i; if (x + glyph->pixel_width > max_x) { /* Glyph doesn't fit on line. */ it->glyph_row->used[TEXT_AREA] = n_glyphs_before + i; it->current_x = x; goto out; } ++it->hpos; x += glyph->pixel_width; ++i; } /* Stop at line ends. */ if (ITERATOR_AT_END_OF_LINE_P (it)) break; set_iterator_to_next (it, 1); } out:; row->displays_text_p = row->used[TEXT_AREA] != 0; extend_face_to_end_of_line (it); last = row->glyphs[TEXT_AREA] + row->used[TEXT_AREA] - 1; last->right_box_line_p = 1; if (last == row->glyphs[TEXT_AREA]) last->left_box_line_p = 1; compute_line_metrics (it); /* If line is empty, make it occupy the rest of the tool-bar. */ if (!row->displays_text_p) { row->height = row->phys_height = it->last_visible_y - row->y; row->ascent = row->phys_ascent = 0; } row->full_width_p = 1; row->continued_p = 0; row->truncated_on_left_p = 0; row->truncated_on_right_p = 0; it->current_x = it->hpos = 0; it->current_y += row->height; ++it->vpos; ++it->glyph_row; } /* Value is the number of screen lines needed to make all tool-bar items of frame F visible. */ static int tool_bar_lines_needed (f) struct frame *f; { struct window *w = XWINDOW (f->tool_bar_window); struct it it; /* Initialize an iterator for iteration over F->desired_tool_bar_string in the tool-bar window of frame F. */ init_iterator (&it, w, -1, -1, w->desired_matrix->rows, TOOL_BAR_FACE_ID); it.first_visible_x = 0; it.last_visible_x = FRAME_TOTAL_COLS (f) * FRAME_COLUMN_WIDTH (f); reseat_to_string (&it, NULL, f->desired_tool_bar_string, 0, 0, 0, -1); while (!ITERATOR_AT_END_P (&it)) { it.glyph_row = w->desired_matrix->rows; clear_glyph_row (it.glyph_row); display_tool_bar_line (&it); } return (it.current_y + FRAME_LINE_HEIGHT (f) - 1) / FRAME_LINE_HEIGHT (f); } DEFUN ("tool-bar-lines-needed", Ftool_bar_lines_needed, Stool_bar_lines_needed, 0, 1, 0, doc: /* Return the number of lines occupied by the tool bar of FRAME. */) (frame) Lisp_Object frame; { struct frame *f; struct window *w; int nlines = 0; if (NILP (frame)) frame = selected_frame; else CHECK_FRAME (frame); f = XFRAME (frame); if (WINDOWP (f->tool_bar_window) || (w = XWINDOW (f->tool_bar_window), WINDOW_TOTAL_LINES (w) > 0)) { update_tool_bar (f, 1); if (f->n_tool_bar_items) { build_desired_tool_bar_string (f); nlines = tool_bar_lines_needed (f); } } return make_number (nlines); } /* Display the tool-bar of frame F. Value is non-zero if tool-bar's height should be changed. */ static int redisplay_tool_bar (f) struct frame *f; { struct window *w; struct it it; struct glyph_row *row; int change_height_p = 0; #ifdef USE_GTK if (FRAME_EXTERNAL_TOOL_BAR(f)) update_frame_tool_bar (f); return 0; #endif /* If frame hasn't a tool-bar window or if it is zero-height, don't do anything. This means you must start with tool-bar-lines non-zero to get the auto-sizing effect. Or in other words, you can turn off tool-bars by specifying tool-bar-lines zero. */ if (!WINDOWP (f->tool_bar_window) || (w = XWINDOW (f->tool_bar_window), WINDOW_TOTAL_LINES (w) == 0)) return 0; /* Set up an iterator for the tool-bar window. */ init_iterator (&it, w, -1, -1, w->desired_matrix->rows, TOOL_BAR_FACE_ID); it.first_visible_x = 0; it.last_visible_x = FRAME_TOTAL_COLS (f) * FRAME_COLUMN_WIDTH (f); row = it.glyph_row; /* Build a string that represents the contents of the tool-bar. */ build_desired_tool_bar_string (f); reseat_to_string (&it, NULL, f->desired_tool_bar_string, 0, 0, 0, -1); /* Display as many lines as needed to display all tool-bar items. */ while (it.current_y < it.last_visible_y) display_tool_bar_line (&it); /* It doesn't make much sense to try scrolling in the tool-bar window, so don't do it. */ w->desired_matrix->no_scrolling_p = 1; w->must_be_updated_p = 1; if (auto_resize_tool_bars_p) { int nlines; /* If we couldn't display everything, change the tool-bar's height. */ if (IT_STRING_CHARPOS (it) < it.end_charpos) change_height_p = 1; /* If there are blank lines at the end, except for a partially visible blank line at the end that is smaller than FRAME_LINE_HEIGHT, change the tool-bar's height. */ row = it.glyph_row - 1; if (!row->displays_text_p && row->height >= FRAME_LINE_HEIGHT (f)) change_height_p = 1; /* If row displays tool-bar items, but is partially visible, change the tool-bar's height. */ if (row->displays_text_p && MATRIX_ROW_BOTTOM_Y (row) > it.last_visible_y) change_height_p = 1; /* Resize windows as needed by changing the `tool-bar-lines' frame parameter. */ if (change_height_p && (nlines = tool_bar_lines_needed (f), nlines != WINDOW_TOTAL_LINES (w))) { extern Lisp_Object Qtool_bar_lines; Lisp_Object frame; int old_height = WINDOW_TOTAL_LINES (w); XSETFRAME (frame, f); clear_glyph_matrix (w->desired_matrix); Fmodify_frame_parameters (frame, Fcons (Fcons (Qtool_bar_lines, make_number (nlines)), Qnil)); if (WINDOW_TOTAL_LINES (w) != old_height) fonts_changed_p = 1; } } return change_height_p; } /* Get information about the tool-bar item which is displayed in GLYPH on frame F. Return in *PROP_IDX the index where tool-bar item properties start in F->tool_bar_items. Value is zero if GLYPH doesn't display a tool-bar item. */ static int tool_bar_item_info (f, glyph, prop_idx) struct frame *f; struct glyph *glyph; int *prop_idx; { Lisp_Object prop; int success_p; int charpos; /* This function can be called asynchronously, which means we must exclude any possibility that Fget_text_property signals an error. */ charpos = min (SCHARS (f->current_tool_bar_string), glyph->charpos); charpos = max (0, charpos); /* Get the text property `menu-item' at pos. The value of that property is the start index of this item's properties in F->tool_bar_items. */ prop = Fget_text_property (make_number (charpos), Qmenu_item, f->current_tool_bar_string); if (INTEGERP (prop)) { *prop_idx = XINT (prop); success_p = 1; } else success_p = 0; return success_p; } /* Get information about the tool-bar item at position X/Y on frame F. Return in *GLYPH a pointer to the glyph of the tool-bar item in the current matrix of the tool-bar window of F, or NULL if not on a tool-bar item. Return in *PROP_IDX the index of the tool-bar item in F->tool_bar_items. Value is -1 if X/Y is not on a tool-bar item 0 if X/Y is on the same item that was highlighted before. 1 otherwise. */ static int get_tool_bar_item (f, x, y, glyph, hpos, vpos, prop_idx) struct frame *f; int x, y; struct glyph **glyph; int *hpos, *vpos, *prop_idx; { Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); struct window *w = XWINDOW (f->tool_bar_window); int area; /* Find the glyph under X/Y. */ *glyph = x_y_to_hpos_vpos (w, x, y, hpos, vpos, &area, 0); if (*glyph == NULL) return -1; /* Get the start of this tool-bar item's properties in f->tool_bar_items. */ if (!tool_bar_item_info (f, *glyph, prop_idx)) return -1; /* Is mouse on the highlighted item? */ if (EQ (f->tool_bar_window, dpyinfo->mouse_face_window) && *vpos >= dpyinfo->mouse_face_beg_row && *vpos <= dpyinfo->mouse_face_end_row && (*vpos > dpyinfo->mouse_face_beg_row || *hpos >= dpyinfo->mouse_face_beg_col) && (*vpos < dpyinfo->mouse_face_end_row || *hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end)) return 0; return 1; } /* EXPORT: Handle mouse button event on the tool-bar of frame F, at frame-relative coordinates X/Y. DOWN_P is 1 for a button press, 0 for button release. MODIFIERS is event modifiers for button release. */ void handle_tool_bar_click (f, x, y, down_p, modifiers) struct frame *f; int x, y, down_p; unsigned int modifiers; { Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); struct window *w = XWINDOW (f->tool_bar_window); int hpos, vpos, prop_idx; struct glyph *glyph; Lisp_Object enabled_p; /* If not on the highlighted tool-bar item, return. */ frame_to_window_pixel_xy (w, &x, &y); if (get_tool_bar_item (f, x, y, &glyph, &hpos, &vpos, &prop_idx) != 0) return; /* If item is disabled, do nothing. */ enabled_p = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_ENABLED_P); if (NILP (enabled_p)) return; if (down_p) { /* Show item in pressed state. */ show_mouse_face (dpyinfo, DRAW_IMAGE_SUNKEN); dpyinfo->mouse_face_image_state = DRAW_IMAGE_SUNKEN; last_tool_bar_item = prop_idx; } else { Lisp_Object key, frame; struct input_event event; EVENT_INIT (event); /* Show item in released state. */ show_mouse_face (dpyinfo, DRAW_IMAGE_RAISED); dpyinfo->mouse_face_image_state = DRAW_IMAGE_RAISED; key = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_KEY); XSETFRAME (frame, f); event.kind = TOOL_BAR_EVENT; event.frame_or_window = frame; event.arg = frame; kbd_buffer_store_event (&event); event.kind = TOOL_BAR_EVENT; event.frame_or_window = frame; event.arg = key; event.modifiers = modifiers; kbd_buffer_store_event (&event); last_tool_bar_item = -1; } } /* Possibly highlight a tool-bar item on frame F when mouse moves to tool-bar window-relative coordinates X/Y. Called from note_mouse_highlight. */ static void note_tool_bar_highlight (f, x, y) struct frame *f; int x, y; { Lisp_Object window = f->tool_bar_window; struct window *w = XWINDOW (window); Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); int hpos, vpos; struct glyph *glyph; struct glyph_row *row; int i; Lisp_Object enabled_p; int prop_idx; enum draw_glyphs_face draw = DRAW_IMAGE_RAISED; int mouse_down_p, rc; /* Function note_mouse_highlight is called with negative x(y values when mouse moves outside of the frame. */ if (x <= 0 || y <= 0) { clear_mouse_face (dpyinfo); return; } rc = get_tool_bar_item (f, x, y, &glyph, &hpos, &vpos, &prop_idx); if (rc < 0) { /* Not on tool-bar item. */ clear_mouse_face (dpyinfo); return; } else if (rc == 0) /* On same tool-bar item as before. */ goto set_help_echo; clear_mouse_face (dpyinfo); /* Mouse is down, but on different tool-bar item? */ mouse_down_p = (dpyinfo->grabbed && f == last_mouse_frame && FRAME_LIVE_P (f)); if (mouse_down_p && last_tool_bar_item != prop_idx) return; dpyinfo->mouse_face_image_state = DRAW_NORMAL_TEXT; draw = mouse_down_p ? DRAW_IMAGE_SUNKEN : DRAW_IMAGE_RAISED; /* If tool-bar item is not enabled, don't highlight it. */ enabled_p = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_ENABLED_P); if (!NILP (enabled_p)) { /* Compute the x-position of the glyph. In front and past the image is a space. We include this in the highlighted area. */ row = MATRIX_ROW (w->current_matrix, vpos); for (i = x = 0; i < hpos; ++i) x += row->glyphs[TEXT_AREA][i].pixel_width; /* Record this as the current active region. */ dpyinfo->mouse_face_beg_col = hpos; dpyinfo->mouse_face_beg_row = vpos; dpyinfo->mouse_face_beg_x = x; dpyinfo->mouse_face_beg_y = row->y; dpyinfo->mouse_face_past_end = 0; dpyinfo->mouse_face_end_col = hpos + 1; dpyinfo->mouse_face_end_row = vpos; dpyinfo->mouse_face_end_x = x + glyph->pixel_width; dpyinfo->mouse_face_end_y = row->y; dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = TOOL_BAR_FACE_ID; /* Display it as active. */ show_mouse_face (dpyinfo, draw); dpyinfo->mouse_face_image_state = draw; } set_help_echo: /* Set help_echo_string to a help string to display for this tool-bar item. XTread_socket does the rest. */ help_echo_object = help_echo_window = Qnil; help_echo_pos = -1; help_echo_string = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_HELP); if (NILP (help_echo_string)) help_echo_string = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_CAPTION); } #endif /* HAVE_WINDOW_SYSTEM */ /*********************************************************************** Fringes ***********************************************************************/ #ifdef HAVE_WINDOW_SYSTEM /* An arrow like this: `<-'. */ static unsigned char left_bits[] = { 0x18, 0x0c, 0x06, 0x3f, 0x3f, 0x06, 0x0c, 0x18}; /* Right truncation arrow bitmap `->'. */ static unsigned char right_bits[] = { 0x18, 0x30, 0x60, 0xfc, 0xfc, 0x60, 0x30, 0x18}; /* Marker for continued lines. */ static unsigned char continued_bits[] = { 0x3c, 0x7c, 0xc0, 0xe4, 0xfc, 0x7c, 0x3c, 0x7c}; /* Marker for continuation lines. */ static unsigned char continuation_bits[] = { 0x3c, 0x3e, 0x03, 0x27, 0x3f, 0x3e, 0x3c, 0x3e}; /* Overlay arrow bitmap. A triangular arrow. */ static unsigned char ov_bits[] = { 0x03, 0x0f, 0x1f, 0x3f, 0x3f, 0x1f, 0x0f, 0x03}; /* Bitmap drawn to indicate lines not displaying text if `indicate-empty-lines' is non-nil. */ static unsigned char zv_bits[] = { 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x3c, 0x00}; struct fringe_bitmap fringe_bitmaps[MAX_FRINGE_BITMAPS] = { { 0, 0, 0, NULL /* NO_FRINGE_BITMAP */ }, { 8, sizeof (left_bits), 0, left_bits }, { 8, sizeof (right_bits), 0, right_bits }, { 8, sizeof (continued_bits), 0, continued_bits }, { 8, sizeof (continuation_bits), 0, continuation_bits }, { 8, sizeof (ov_bits), 0, ov_bits }, { 8, sizeof (zv_bits), 3, zv_bits } }; /* Draw the bitmap WHICH in one of the left or right fringes of window W. ROW is the glyph row for which to display the bitmap; it determines the vertical position at which the bitmap has to be drawn. */ static void draw_fringe_bitmap (w, row, which, left_p) struct window *w; struct glyph_row *row; enum fringe_bitmap_type which; int left_p; { struct frame *f = XFRAME (WINDOW_FRAME (w)); struct draw_fringe_bitmap_params p; /* Convert row to frame coordinates. */ p.y = WINDOW_TO_FRAME_PIXEL_Y (w, row->y); p.which = which; p.wd = fringe_bitmaps[which].width; p.h = fringe_bitmaps[which].height; p.dh = (fringe_bitmaps[which].period ? (p.y % fringe_bitmaps[which].period) : 0); p.h -= p.dh; /* Clip bitmap if too high. */ if (p.h > row->height) p.h = row->height; p.face = FACE_FROM_ID (f, FRINGE_FACE_ID); PREPARE_FACE_FOR_DISPLAY (f, p.face); /* Clear left fringe if no bitmap to draw or if bitmap doesn't fill the fringe. */ p.bx = -1; if (left_p) { int wd = WINDOW_LEFT_FRINGE_WIDTH (w); int x = window_box_left (w, (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w) ? LEFT_MARGIN_AREA : TEXT_AREA)); if (p.wd > wd) p.wd = wd; p.x = x - p.wd - (wd - p.wd) / 2; if (p.wd < wd || row->height > p.h) { /* If W has a vertical border to its left, don't draw over it. */ wd -= ((!WINDOW_LEFTMOST_P (w) && !WINDOW_HAS_VERTICAL_SCROLL_BAR (w)) ? 1 : 0); p.bx = x - wd; p.nx = wd; } } else { int x = window_box_right (w, (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w) ? RIGHT_MARGIN_AREA : TEXT_AREA)); int wd = WINDOW_RIGHT_FRINGE_WIDTH (w); if (p.wd > wd) p.wd = wd; p.x = x + (wd - p.wd) / 2; /* Clear right fringe if no bitmap to draw of if bitmap doesn't fill the fringe. */ if (p.wd < wd || row->height > p.h) { p.bx = x; p.nx = wd; } } if (p.bx >= 0) { int header_line_height = WINDOW_HEADER_LINE_HEIGHT (w); p.by = WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height, row->y)); p.ny = row->visible_height; } /* Adjust y to the offset in the row to start drawing the bitmap. */ p.y += (row->height - p.h) / 2; rif->draw_fringe_bitmap (w, row, &p); } /* Draw fringe bitmaps for glyph row ROW on window W. Call this function with input blocked. */ void draw_row_fringe_bitmaps (w, row) struct window *w; struct glyph_row *row; { enum fringe_bitmap_type bitmap; xassert (interrupt_input_blocked); /* If row is completely invisible, because of vscrolling, we don't have to draw anything. */ if (row->visible_height <= 0) return; if (WINDOW_LEFT_FRINGE_WIDTH (w) != 0) { /* Decide which bitmap to draw in the left fringe. */ if (row->overlay_arrow_p) bitmap = OVERLAY_ARROW_BITMAP; else if (row->truncated_on_left_p) bitmap = LEFT_TRUNCATION_BITMAP; else if (MATRIX_ROW_CONTINUATION_LINE_P (row)) bitmap = CONTINUATION_LINE_BITMAP; else if (row->indicate_empty_line_p) bitmap = ZV_LINE_BITMAP; else bitmap = NO_FRINGE_BITMAP; draw_fringe_bitmap (w, row, bitmap, 1); } if (WINDOW_RIGHT_FRINGE_WIDTH (w) != 0) { /* Decide which bitmap to draw in the right fringe. */ if (row->truncated_on_right_p) bitmap = RIGHT_TRUNCATION_BITMAP; else if (row->continued_p) bitmap = CONTINUED_LINE_BITMAP; else if (row->indicate_empty_line_p && WINDOW_LEFT_FRINGE_WIDTH (w) == 0) bitmap = ZV_LINE_BITMAP; else bitmap = NO_FRINGE_BITMAP; draw_fringe_bitmap (w, row, bitmap, 0); } } /* Compute actual fringe widths */ void compute_fringe_widths (f, redraw) struct frame *f; int redraw; { int o_left = FRAME_LEFT_FRINGE_WIDTH (f); int o_right = FRAME_RIGHT_FRINGE_WIDTH (f); int o_cols = FRAME_FRINGE_COLS (f); Lisp_Object left_fringe = Fassq (Qleft_fringe, f->param_alist); Lisp_Object right_fringe = Fassq (Qright_fringe, f->param_alist); int left_fringe_width, right_fringe_width; if (!NILP (left_fringe)) left_fringe = Fcdr (left_fringe); if (!NILP (right_fringe)) right_fringe = Fcdr (right_fringe); left_fringe_width = ((NILP (left_fringe) || !INTEGERP (left_fringe)) ? 8 : XINT (left_fringe)); right_fringe_width = ((NILP (right_fringe) || !INTEGERP (right_fringe)) ? 8 : XINT (right_fringe)); if (left_fringe_width || right_fringe_width) { int left_wid = left_fringe_width >= 0 ? left_fringe_width : -left_fringe_width; int right_wid = right_fringe_width >= 0 ? right_fringe_width : -right_fringe_width; int conf_wid = left_wid + right_wid; int font_wid = FRAME_COLUMN_WIDTH (f); int cols = (left_wid + right_wid + font_wid-1) / font_wid; int real_wid = cols * font_wid; if (left_wid && right_wid) { if (left_fringe_width < 0) { /* Left fringe width is fixed, adjust right fringe if necessary */ FRAME_LEFT_FRINGE_WIDTH (f) = left_wid; FRAME_RIGHT_FRINGE_WIDTH (f) = real_wid - left_wid; } else if (right_fringe_width < 0) { /* Right fringe width is fixed, adjust left fringe if necessary */ FRAME_LEFT_FRINGE_WIDTH (f) = real_wid - right_wid; FRAME_RIGHT_FRINGE_WIDTH (f) = right_wid; } else { /* Adjust both fringes with an equal amount. Note that we are doing integer arithmetic here, so don't lose a pixel if the total width is an odd number. */ int fill = real_wid - conf_wid; FRAME_LEFT_FRINGE_WIDTH (f) = left_wid + fill/2; FRAME_RIGHT_FRINGE_WIDTH (f) = right_wid + fill - fill/2; } } else if (left_fringe_width) { FRAME_LEFT_FRINGE_WIDTH (f) = real_wid; FRAME_RIGHT_FRINGE_WIDTH (f) = 0; } else { FRAME_LEFT_FRINGE_WIDTH (f) = 0; FRAME_RIGHT_FRINGE_WIDTH (f) = real_wid; } FRAME_FRINGE_COLS (f) = cols; } else { FRAME_LEFT_FRINGE_WIDTH (f) = 0; FRAME_RIGHT_FRINGE_WIDTH (f) = 0; FRAME_FRINGE_COLS (f) = 0; } if (redraw && FRAME_VISIBLE_P (f)) if (o_left != FRAME_LEFT_FRINGE_WIDTH (f) || o_right != FRAME_RIGHT_FRINGE_WIDTH (f) || o_cols != FRAME_FRINGE_COLS (f)) redraw_frame (f); } #endif /* HAVE_WINDOW_SYSTEM */ /************************************************************************ Horizontal scrolling ************************************************************************/ static int hscroll_window_tree P_ ((Lisp_Object)); static int hscroll_windows P_ ((Lisp_Object)); /* For all leaf windows in the window tree rooted at WINDOW, set their hscroll value so that PT is (i) visible in the window, and (ii) so that it is not within a certain margin at the window's left and right border. Value is non-zero if any window's hscroll has been changed. */ static int hscroll_window_tree (window) Lisp_Object window; { int hscrolled_p = 0; int hscroll_relative_p = FLOATP (Vhscroll_step); int hscroll_step_abs = 0; double hscroll_step_rel = 0; if (hscroll_relative_p) { hscroll_step_rel = XFLOAT_DATA (Vhscroll_step); if (hscroll_step_rel < 0) { hscroll_relative_p = 0; hscroll_step_abs = 0; } } else if (INTEGERP (Vhscroll_step)) { hscroll_step_abs = XINT (Vhscroll_step); if (hscroll_step_abs < 0) hscroll_step_abs = 0; } else hscroll_step_abs = 0; while (WINDOWP (window)) { struct window *w = XWINDOW (window); if (WINDOWP (w->hchild)) hscrolled_p |= hscroll_window_tree (w->hchild); else if (WINDOWP (w->vchild)) hscrolled_p |= hscroll_window_tree (w->vchild); else if (w->cursor.vpos >= 0) { int h_margin; int text_area_width; struct glyph_row *current_cursor_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos); struct glyph_row *desired_cursor_row = MATRIX_ROW (w->desired_matrix, w->cursor.vpos); struct glyph_row *cursor_row = (desired_cursor_row->enabled_p ? desired_cursor_row : current_cursor_row); text_area_width = window_box_width (w, TEXT_AREA); /* Scroll when cursor is inside this scroll margin. */ h_margin = hscroll_margin * WINDOW_FRAME_COLUMN_WIDTH (w); if ((XFASTINT (w->hscroll) && w->cursor.x <= h_margin) || (cursor_row->enabled_p && cursor_row->truncated_on_right_p && (w->cursor.x >= text_area_width - h_margin))) { struct it it; int hscroll; struct buffer *saved_current_buffer; int pt; int wanted_x; /* Find point in a display of infinite width. */ saved_current_buffer = current_buffer; current_buffer = XBUFFER (w->buffer); if (w == XWINDOW (selected_window)) pt = BUF_PT (current_buffer); else { pt = marker_position (w->pointm); pt = max (BEGV, pt); pt = min (ZV, pt); } /* Move iterator to pt starting at cursor_row->start in a line with infinite width. */ init_to_row_start (&it, w, cursor_row); it.last_visible_x = INFINITY; move_it_in_display_line_to (&it, pt, -1, MOVE_TO_POS); current_buffer = saved_current_buffer; /* Position cursor in window. */ if (!hscroll_relative_p && hscroll_step_abs == 0) hscroll = max (0, it.current_x - text_area_width / 2) / FRAME_COLUMN_WIDTH (it.f); else if (w->cursor.x >= text_area_width - h_margin) { if (hscroll_relative_p) wanted_x = text_area_width * (1 - hscroll_step_rel) - h_margin; else wanted_x = text_area_width - hscroll_step_abs * FRAME_COLUMN_WIDTH (it.f) - h_margin; hscroll = max (0, it.current_x - wanted_x) / FRAME_COLUMN_WIDTH (it.f); } else { if (hscroll_relative_p) wanted_x = text_area_width * hscroll_step_rel + h_margin; else wanted_x = hscroll_step_abs * FRAME_COLUMN_WIDTH (it.f) + h_margin; hscroll = max (0, it.current_x - wanted_x) / FRAME_COLUMN_WIDTH (it.f); } hscroll = max (hscroll, XFASTINT (w->min_hscroll)); /* Don't call Fset_window_hscroll if value hasn't changed because it will prevent redisplay optimizations. */ if (XFASTINT (w->hscroll) != hscroll) { XBUFFER (w->buffer)->prevent_redisplay_optimizations_p = 1; w->hscroll = make_number (hscroll); hscrolled_p = 1; } } } window = w->next; } /* Value is non-zero if hscroll of any leaf window has been changed. */ return hscrolled_p; } /* Set hscroll so that cursor is visible and not inside horizontal scroll margins for all windows in the tree rooted at WINDOW. See also hscroll_window_tree above. Value is non-zero if any window's hscroll has been changed. If it has, desired matrices on the frame of WINDOW are cleared. */ static int hscroll_windows (window) Lisp_Object window; { int hscrolled_p; if (automatic_hscrolling_p) { hscrolled_p = hscroll_window_tree (window); if (hscrolled_p) clear_desired_matrices (XFRAME (WINDOW_FRAME (XWINDOW (window)))); } else hscrolled_p = 0; return hscrolled_p; } /************************************************************************ Redisplay ************************************************************************/ /* Variables holding some state of redisplay if GLYPH_DEBUG is defined to a non-zero value. This is sometimes handy to have in a debugger session. */ #if GLYPH_DEBUG /* First and last unchanged row for try_window_id. */ int debug_first_unchanged_at_end_vpos; int debug_last_unchanged_at_beg_vpos; /* Delta vpos and y. */ int debug_dvpos, debug_dy; /* Delta in characters and bytes for try_window_id. */ int debug_delta, debug_delta_bytes; /* Values of window_end_pos and window_end_vpos at the end of try_window_id. */ EMACS_INT debug_end_pos, debug_end_vpos; /* Append a string to W->desired_matrix->method. FMT is a printf format string. A1...A9 are a supplement for a variable-length argument list. If trace_redisplay_p is non-zero also printf the resulting string to stderr. */ static void debug_method_add (w, fmt, a1, a2, a3, a4, a5, a6, a7, a8, a9) struct window *w; char *fmt; int a1, a2, a3, a4, a5, a6, a7, a8, a9; { char buffer[512]; char *method = w->desired_matrix->method; int len = strlen (method); int size = sizeof w->desired_matrix->method; int remaining = size - len - 1; sprintf (buffer, fmt, a1, a2, a3, a4, a5, a6, a7, a8, a9); if (len && remaining) { method[len] = '|'; --remaining, ++len; } strncpy (method + len, buffer, remaining); if (trace_redisplay_p) fprintf (stderr, "%p (%s): %s\n", w, ((BUFFERP (w->buffer) && STRINGP (XBUFFER (w->buffer)->name)) ? (char *) SDATA (XBUFFER (w->buffer)->name) : "no buffer"), buffer); } #endif /* GLYPH_DEBUG */ /* Value is non-zero if all changes in window W, which displays current_buffer, are in the text between START and END. START is a buffer position, END is given as a distance from Z. Used in redisplay_internal for display optimization. */ static INLINE int text_outside_line_unchanged_p (w, start, end) struct window *w; int start, end; { int unchanged_p = 1; /* If text or overlays have changed, see where. */ if (XFASTINT (w->last_modified) < MODIFF || XFASTINT (w->last_overlay_modified) < OVERLAY_MODIFF) { /* Gap in the line? */ if (GPT < start || Z - GPT < end) unchanged_p = 0; /* Changes start in front of the line, or end after it? */ if (unchanged_p && (BEG_UNCHANGED < start - 1 || END_UNCHANGED < end)) unchanged_p = 0; /* If selective display, can't optimize if changes start at the beginning of the line. */ if (unchanged_p && INTEGERP (current_buffer->selective_display) && XINT (current_buffer->selective_display) > 0 && (BEG_UNCHANGED < start || GPT <= start)) unchanged_p = 0; /* If there are overlays at the start or end of the line, these may have overlay strings with newlines in them. A change at START, for instance, may actually concern the display of such overlay strings as well, and they are displayed on different lines. So, quickly rule out this case. (For the future, it might be desirable to implement something more telling than just BEG/END_UNCHANGED.) */ if (unchanged_p) { if (BEG + BEG_UNCHANGED == start && overlay_touches_p (start)) unchanged_p = 0; if (END_UNCHANGED == end && overlay_touches_p (Z - end)) unchanged_p = 0; } } return unchanged_p; } /* Do a frame update, taking possible shortcuts into account. This is the main external entry point for redisplay. If the last redisplay displayed an echo area message and that message is no longer requested, we clear the echo area or bring back the mini-buffer if that is in use. */ void redisplay () { redisplay_internal (0); } /* Return 1 if point moved out of or into a composition. Otherwise return 0. PREV_BUF and PREV_PT are the last point buffer and position. BUF and PT are the current point buffer and position. */ int check_point_in_composition (prev_buf, prev_pt, buf, pt) struct buffer *prev_buf, *buf; int prev_pt, pt; { EMACS_INT start, end; Lisp_Object prop; Lisp_Object buffer; XSETBUFFER (buffer, buf); /* Check a composition at the last point if point moved within the same buffer. */ if (prev_buf == buf) { if (prev_pt == pt) /* Point didn't move. */ return 0; if (prev_pt > BUF_BEGV (buf) && prev_pt < BUF_ZV (buf) && find_composition (prev_pt, -1, &start, &end, &prop, buffer) && COMPOSITION_VALID_P (start, end, prop) && start < prev_pt && end > prev_pt) /* The last point was within the composition. Return 1 iff point moved out of the composition. */ return (pt <= start || pt >= end); } /* Check a composition at the current point. */ return (pt > BUF_BEGV (buf) && pt < BUF_ZV (buf) && find_composition (pt, -1, &start, &end, &prop, buffer) && COMPOSITION_VALID_P (start, end, prop) && start < pt && end > pt); } /* Reconsider the setting of B->clip_changed which is displayed in window W. */ static INLINE void reconsider_clip_changes (w, b) struct window *w; struct buffer *b; { if (b->clip_changed && !NILP (w->window_end_valid) && w->current_matrix->buffer == b && w->current_matrix->zv == BUF_ZV (b) && w->current_matrix->begv == BUF_BEGV (b)) b->clip_changed = 0; /* If display wasn't paused, and W is not a tool bar window, see if point has been moved into or out of a composition. In that case, we set b->clip_changed to 1 to force updating the screen. If b->clip_changed has already been set to 1, we can skip this check. */ if (!b->clip_changed && BUFFERP (w->buffer) && !NILP (w->window_end_valid)) { int pt; if (w == XWINDOW (selected_window)) pt = BUF_PT (current_buffer); else pt = marker_position (w->pointm); if ((w->current_matrix->buffer != XBUFFER (w->buffer) || pt != XINT (w->last_point)) && check_point_in_composition (w->current_matrix->buffer, XINT (w->last_point), XBUFFER (w->buffer), pt)) b->clip_changed = 1; } } #define STOP_POLLING \ do { if (! polling_stopped_here) stop_polling (); \ polling_stopped_here = 1; } while (0) #define RESUME_POLLING \ do { if (polling_stopped_here) start_polling (); \ polling_stopped_here = 0; } while (0) /* If PRESERVE_ECHO_AREA is nonzero, it means this redisplay is not in response to any user action; therefore, we should preserve the echo area. (Actually, our caller does that job.) Perhaps in the future avoid recentering windows if it is not necessary; currently that causes some problems. */ static void redisplay_internal (preserve_echo_area) int preserve_echo_area; { struct window *w = XWINDOW (selected_window); struct frame *f = XFRAME (w->frame); int pause; int must_finish = 0; struct text_pos tlbufpos, tlendpos; int number_of_visible_frames; int count; struct frame *sf = SELECTED_FRAME (); int polling_stopped_here = 0; /* Non-zero means redisplay has to consider all windows on all frames. Zero means, only selected_window is considered. */ int consider_all_windows_p; TRACE ((stderr, "redisplay_internal %d\n", redisplaying_p)); /* No redisplay if running in batch mode or frame is not yet fully initialized, or redisplay is explicitly turned off by setting Vinhibit_redisplay. */ if (noninteractive || !NILP (Vinhibit_redisplay) || !f->glyphs_initialized_p) return; /* The flag redisplay_performed_directly_p is set by direct_output_for_insert when it already did the whole screen update necessary. */ if (redisplay_performed_directly_p) { redisplay_performed_directly_p = 0; if (!hscroll_windows (selected_window)) return; } #if defined (USE_X_TOOLKIT) || defined (USE_GTK) if (popup_activated ()) return; #endif /* I don't think this happens but let's be paranoid. */ if (redisplaying_p) return; /* Record a function that resets redisplaying_p to its old value when we leave this function. */ count = SPECPDL_INDEX (); record_unwind_protect (unwind_redisplay, make_number (redisplaying_p)); ++redisplaying_p; specbind (Qinhibit_free_realized_faces, Qnil); retry: pause = 0; reconsider_clip_changes (w, current_buffer); /* If new fonts have been loaded that make a glyph matrix adjustment necessary, do it. */ if (fonts_changed_p) { adjust_glyphs (NULL); ++windows_or_buffers_changed; fonts_changed_p = 0; } /* If face_change_count is non-zero, init_iterator will free all realized faces, which includes the faces referenced from current matrices. So, we can't reuse current matrices in this case. */ if (face_change_count) ++windows_or_buffers_changed; if (! FRAME_WINDOW_P (sf) && previous_terminal_frame != sf) { /* Since frames on an ASCII terminal share the same display area, displaying a different frame means redisplay the whole thing. */ windows_or_buffers_changed++; SET_FRAME_GARBAGED (sf); XSETFRAME (Vterminal_frame, sf); } previous_terminal_frame = sf; /* Set the visible flags for all frames. Do this before checking for resized or garbaged frames; they want to know if their frames are visible. See the comment in frame.h for FRAME_SAMPLE_VISIBILITY. */ { Lisp_Object tail, frame; number_of_visible_frames = 0; FOR_EACH_FRAME (tail, frame) { struct frame *f = XFRAME (frame); FRAME_SAMPLE_VISIBILITY (f); if (FRAME_VISIBLE_P (f)) ++number_of_visible_frames; clear_desired_matrices (f); } } /* Notice any pending interrupt request to change frame size. */ do_pending_window_change (1); /* Clear frames marked as garbaged. */ if (frame_garbaged) clear_garbaged_frames (); /* Build menubar and tool-bar items. */ prepare_menu_bars (); if (windows_or_buffers_changed) update_mode_lines++; /* Detect case that we need to write or remove a star in the mode line. */ if ((SAVE_MODIFF < MODIFF) != !NILP (w->last_had_star)) { w->update_mode_line = Qt; if (buffer_shared > 1) update_mode_lines++; } /* If %c is in the mode line, update it if needed. */ if (!NILP (w->column_number_displayed) /* This alternative quickly identifies a common case where no change is needed. */ && !(PT == XFASTINT (w->last_point) && XFASTINT (w->last_modified) >= MODIFF && XFASTINT (w->last_overlay_modified) >= OVERLAY_MODIFF) && (XFASTINT (w->column_number_displayed) != (int) current_column ())) /* iftc */ w->update_mode_line = Qt; FRAME_SCROLL_BOTTOM_VPOS (XFRAME (w->frame)) = -1; /* The variable buffer_shared is set in redisplay_window and indicates that we redisplay a buffer in different windows. See there. */ consider_all_windows_p = (update_mode_lines || buffer_shared > 1 || cursor_type_changed); /* If specs for an arrow have changed, do thorough redisplay to ensure we remove any arrow that should no longer exist. */ if (! EQ (COERCE_MARKER (Voverlay_arrow_position), last_arrow_position) || ! EQ (Voverlay_arrow_string, last_arrow_string)) consider_all_windows_p = windows_or_buffers_changed = 1; /* Normally the message* functions will have already displayed and updated the echo area, but the frame may have been trashed, or the update may have been preempted, so display the echo area again here. Checking message_cleared_p captures the case that the echo area should be cleared. */ if ((!NILP (echo_area_buffer[0]) && !display_last_displayed_message_p) || (!NILP (echo_area_buffer[1]) && display_last_displayed_message_p) || (message_cleared_p && minibuf_level == 0 /* If the mini-window is currently selected, this means the echo-area doesn't show through. */ && !MINI_WINDOW_P (XWINDOW (selected_window)))) { int window_height_changed_p = echo_area_display (0); must_finish = 1; /* If we don't display the current message, don't clear the message_cleared_p flag, because, if we did, we wouldn't clear the echo area in the next redisplay which doesn't preserve the echo area. */ if (!display_last_displayed_message_p) message_cleared_p = 0; if (fonts_changed_p) goto retry; else if (window_height_changed_p) { consider_all_windows_p = 1; ++update_mode_lines; ++windows_or_buffers_changed; /* If window configuration was changed, frames may have been marked garbaged. Clear them or we will experience surprises wrt scrolling. */ if (frame_garbaged) clear_garbaged_frames (); } } else if (EQ (selected_window, minibuf_window) && (current_buffer->clip_changed || XFASTINT (w->last_modified) < MODIFF || XFASTINT (w->last_overlay_modified) < OVERLAY_MODIFF) && resize_mini_window (w, 0)) { /* Resized active mini-window to fit the size of what it is showing if its contents might have changed. */ must_finish = 1; consider_all_windows_p = 1; ++windows_or_buffers_changed; ++update_mode_lines; /* If window configuration was changed, frames may have been marked garbaged. Clear them or we will experience surprises wrt scrolling. */ if (frame_garbaged) clear_garbaged_frames (); } /* If showing the region, and mark has changed, we must redisplay the whole window. The assignment to this_line_start_pos prevents the optimization directly below this if-statement. */ if (((!NILP (Vtransient_mark_mode) && !NILP (XBUFFER (w->buffer)->mark_active)) != !NILP (w->region_showing)) || (!NILP (w->region_showing) && !EQ (w->region_showing, Fmarker_position (XBUFFER (w->buffer)->mark)))) CHARPOS (this_line_start_pos) = 0; /* Optimize the case that only the line containing the cursor in the selected window has changed. Variables starting with this_ are set in display_line and record information about the line containing the cursor. */ tlbufpos = this_line_start_pos; tlendpos = this_line_end_pos; if (!consider_all_windows_p && CHARPOS (tlbufpos) > 0 && NILP (w->update_mode_line) && !current_buffer->clip_changed && !current_buffer->prevent_redisplay_optimizations_p && FRAME_VISIBLE_P (XFRAME (w->frame)) && !FRAME_OBSCURED_P (XFRAME (w->frame)) /* Make sure recorded data applies to current buffer, etc. */ && this_line_buffer == current_buffer && current_buffer == XBUFFER (w->buffer) && NILP (w->force_start) && NILP (w->optional_new_start) /* Point must be on the line that we have info recorded about. */ && PT >= CHARPOS (tlbufpos) && PT <= Z - CHARPOS (tlendpos) /* All text outside that line, including its final newline, must be unchanged */ && text_outside_line_unchanged_p (w, CHARPOS (tlbufpos), CHARPOS (tlendpos))) { if (CHARPOS (tlbufpos) > BEGV && FETCH_BYTE (BYTEPOS (tlbufpos) - 1) != '\n' && (CHARPOS (tlbufpos) == ZV || FETCH_BYTE (BYTEPOS (tlbufpos)) == '\n')) /* Former continuation line has disappeared by becoming empty */ goto cancel; else if (XFASTINT (w->last_modified) < MODIFF || XFASTINT (w->last_overlay_modified) < OVERLAY_MODIFF || MINI_WINDOW_P (w)) { /* We have to handle the case of continuation around a wide-column character (See the comment in indent.c around line 885). For instance, in the following case: -------- Insert -------- K_A_N_\\ `a' K_A_N_a\ `X_' are wide-column chars. J_I_ ==> J_I_ `^^' are cursors. ^^ ^^ -------- -------- As we have to redraw the line above, we should goto cancel. */ struct it it; int line_height_before = this_line_pixel_height; /* Note that start_display will handle the case that the line starting at tlbufpos is a continuation lines. */ start_display (&it, w, tlbufpos); /* Implementation note: It this still necessary? */ if (it.current_x != this_line_start_x) goto cancel; TRACE ((stderr, "trying display optimization 1\n")); w->cursor.vpos = -1; overlay_arrow_seen = 0; it.vpos = this_line_vpos; it.current_y = this_line_y; it.glyph_row = MATRIX_ROW (w->desired_matrix, this_line_vpos); display_line (&it); /* If line contains point, is not continued, and ends at same distance from eob as before, we win */ if (w->cursor.vpos >= 0 /* Line is not continued, otherwise this_line_start_pos would have been set to 0 in display_line. */ && CHARPOS (this_line_start_pos) /* Line ends as before. */ && CHARPOS (this_line_end_pos) == CHARPOS (tlendpos) /* Line has same height as before. Otherwise other lines would have to be shifted up or down. */ && this_line_pixel_height == line_height_before) { /* If this is not the window's last line, we must adjust the charstarts of the lines below. */ if (it.current_y < it.last_visible_y) { struct glyph_row *row = MATRIX_ROW (w->current_matrix, this_line_vpos + 1); int delta, delta_bytes; if (Z - CHARPOS (tlendpos) == ZV) { /* This line ends at end of (accessible part of) buffer. There is no newline to count. */ delta = (Z - CHARPOS (tlendpos) - MATRIX_ROW_START_CHARPOS (row)); delta_bytes = (Z_BYTE - BYTEPOS (tlendpos) - MATRIX_ROW_START_BYTEPOS (row)); } else { /* This line ends in a newline. Must take account of the newline and the rest of the text that follows. */ delta = (Z - CHARPOS (tlendpos) - MATRIX_ROW_START_CHARPOS (row)); delta_bytes = (Z_BYTE - BYTEPOS (tlendpos) - MATRIX_ROW_START_BYTEPOS (row)); } increment_matrix_positions (w->current_matrix, this_line_vpos + 1, w->current_matrix->nrows, delta, delta_bytes); } /* If this row displays text now but previously didn't, or vice versa, w->window_end_vpos may have to be adjusted. */ if ((it.glyph_row - 1)->displays_text_p) { if (XFASTINT (w->window_end_vpos) < this_line_vpos) XSETINT (w->window_end_vpos, this_line_vpos); } else if (XFASTINT (w->window_end_vpos) == this_line_vpos && this_line_vpos > 0) XSETINT (w->window_end_vpos, this_line_vpos - 1); w->window_end_valid = Qnil; /* Update hint: No need to try to scroll in update_window. */ w->desired_matrix->no_scrolling_p = 1; #if GLYPH_DEBUG *w->desired_matrix->method = 0; debug_method_add (w, "optimization 1"); #endif goto update; } else goto cancel; } else if (/* Cursor position hasn't changed. */ PT == XFASTINT (w->last_point) /* Make sure the cursor was last displayed in this window. Otherwise we have to reposition it. */ && 0 <= w->cursor.vpos && WINDOW_TOTAL_LINES (w) > w->cursor.vpos) { if (!must_finish) { do_pending_window_change (1); /* We used to always goto end_of_redisplay here, but this isn't enough if we have a blinking cursor. */ if (w->cursor_off_p == w->last_cursor_off_p) goto end_of_redisplay; } goto update; } /* If highlighting the region, or if the cursor is in the echo area, then we can't just move the cursor. */ else if (! (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active)) && (EQ (selected_window, current_buffer->last_selected_window) || highlight_nonselected_windows) && NILP (w->region_showing) && NILP (Vshow_trailing_whitespace) && !cursor_in_echo_area) { struct it it; struct glyph_row *row; /* Skip from tlbufpos to PT and see where it is. Note that PT may be in invisible text. If so, we will end at the next visible position. */ init_iterator (&it, w, CHARPOS (tlbufpos), BYTEPOS (tlbufpos), NULL, DEFAULT_FACE_ID); it.current_x = this_line_start_x; it.current_y = this_line_y; it.vpos = this_line_vpos; /* The call to move_it_to stops in front of PT, but moves over before-strings. */ move_it_to (&it, PT, -1, -1, -1, MOVE_TO_POS); if (it.vpos == this_line_vpos && (row = MATRIX_ROW (w->current_matrix, this_line_vpos), row->enabled_p)) { xassert (this_line_vpos == it.vpos); xassert (this_line_y == it.current_y); set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0); #if GLYPH_DEBUG *w->desired_matrix->method = 0; debug_method_add (w, "optimization 3"); #endif goto update; } else goto cancel; } cancel: /* Text changed drastically or point moved off of line. */ SET_MATRIX_ROW_ENABLED_P (w->desired_matrix, this_line_vpos, 0); } CHARPOS (this_line_start_pos) = 0; consider_all_windows_p |= buffer_shared > 1; ++clear_face_cache_count; /* Build desired matrices, and update the display. If consider_all_windows_p is non-zero, do it for all windows on all frames. Otherwise do it for selected_window, only. */ if (consider_all_windows_p) { Lisp_Object tail, frame; int i, n = 0, size = 50; struct frame **updated = (struct frame **) alloca (size * sizeof *updated); /* Clear the face cache eventually. */ if (clear_face_cache_count > CLEAR_FACE_CACHE_COUNT) { clear_face_cache (0); clear_face_cache_count = 0; } /* Recompute # windows showing selected buffer. This will be incremented each time such a window is displayed. */ buffer_shared = 0; FOR_EACH_FRAME (tail, frame) { struct frame *f = XFRAME (frame); if (FRAME_WINDOW_P (f) || f == sf) { #ifdef HAVE_WINDOW_SYSTEM if (clear_face_cache_count % 50 == 0 && FRAME_WINDOW_P (f)) clear_image_cache (f, 0); #endif /* HAVE_WINDOW_SYSTEM */ /* Mark all the scroll bars to be removed; we'll redeem the ones we want when we redisplay their windows. */ if (condemn_scroll_bars_hook) condemn_scroll_bars_hook (f); if (FRAME_VISIBLE_P (f) && !FRAME_OBSCURED_P (f)) redisplay_windows (FRAME_ROOT_WINDOW (f)); /* Any scroll bars which redisplay_windows should have nuked should now go away. */ if (judge_scroll_bars_hook) judge_scroll_bars_hook (f); /* If fonts changed, display again. */ /* ??? rms: I suspect it is a mistake to jump all the way back to retry here. It should just retry this frame. */ if (fonts_changed_p) goto retry; if (FRAME_VISIBLE_P (f) && !FRAME_OBSCURED_P (f)) { /* See if we have to hscroll. */ if (hscroll_windows (f->root_window)) goto retry; /* Prevent various kinds of signals during display update. stdio is not robust about handling signals, which can cause an apparent I/O error. */ if (interrupt_input) unrequest_sigio (); STOP_POLLING; /* Update the display. */ set_window_update_flags (XWINDOW (f->root_window), 1); pause |= update_frame (f, 0, 0); #if 0 /* Exiting the loop can leave the wrong value for buffer_shared. */ if (pause) break; #endif if (n == size) { int nbytes = size * sizeof *updated; struct frame **p = (struct frame **) alloca (2 * nbytes); bcopy (updated, p, nbytes); size *= 2; } updated[n++] = f; } } } /* Do the mark_window_display_accurate after all windows have been redisplayed because this call resets flags in buffers which are needed for proper redisplay. */ for (i = 0; i < n; ++i) { struct frame *f = updated[i]; mark_window_display_accurate (f->root_window, 1); if (frame_up_to_date_hook) frame_up_to_date_hook (f); } } else if (FRAME_VISIBLE_P (sf) && !FRAME_OBSCURED_P (sf)) { Lisp_Object mini_window; struct frame *mini_frame; displayed_buffer = XBUFFER (XWINDOW (selected_window)->buffer); /* Use list_of_error, not Qerror, so that we catch only errors and don't run the debugger. */ internal_condition_case_1 (redisplay_window_1, selected_window, list_of_error, redisplay_window_error); /* Compare desired and current matrices, perform output. */ update: /* If fonts changed, display again. */ if (fonts_changed_p) goto retry; /* Prevent various kinds of signals during display update. stdio is not robust about handling signals, which can cause an apparent I/O error. */ if (interrupt_input) unrequest_sigio (); STOP_POLLING; if (FRAME_VISIBLE_P (sf) && !FRAME_OBSCURED_P (sf)) { if (hscroll_windows (selected_window)) goto retry; XWINDOW (selected_window)->must_be_updated_p = 1; pause = update_frame (sf, 0, 0); } /* We may have called echo_area_display at the top of this function. If the echo area is on another frame, that may have put text on a frame other than the selected one, so the above call to update_frame would not have caught it. Catch it here. */ mini_window = FRAME_MINIBUF_WINDOW (sf); mini_frame = XFRAME (WINDOW_FRAME (XWINDOW (mini_window))); if (mini_frame != sf && FRAME_WINDOW_P (mini_frame)) { XWINDOW (mini_window)->must_be_updated_p = 1; pause |= update_frame (mini_frame, 0, 0); if (!pause && hscroll_windows (mini_window)) goto retry; } } /* If display was paused because of pending input, make sure we do a thorough update the next time. */ if (pause) { /* Prevent the optimization at the beginning of redisplay_internal that tries a single-line update of the line containing the cursor in the selected window. */ CHARPOS (this_line_start_pos) = 0; /* Let the overlay arrow be updated the next time. */ if (!NILP (last_arrow_position)) { last_arrow_position = Qt; last_arrow_string = Qt; } /* If we pause after scrolling, some rows in the current matrices of some windows are not valid. */ if (!WINDOW_FULL_WIDTH_P (w) && !FRAME_WINDOW_P (XFRAME (w->frame))) update_mode_lines = 1; } else { if (!consider_all_windows_p) { /* This has already been done above if consider_all_windows_p is set. */ mark_window_display_accurate_1 (w, 1); last_arrow_position = COERCE_MARKER (Voverlay_arrow_position); last_arrow_string = Voverlay_arrow_string; if (frame_up_to_date_hook != 0) frame_up_to_date_hook (sf); } update_mode_lines = 0; windows_or_buffers_changed = 0; cursor_type_changed = 0; } /* Start SIGIO interrupts coming again. Having them off during the code above makes it less likely one will discard output, but not impossible, since there might be stuff in the system buffer here. But it is much hairier to try to do anything about that. */ if (interrupt_input) request_sigio (); RESUME_POLLING; /* If a frame has become visible which was not before, redisplay again, so that we display it. Expose events for such a frame (which it gets when becoming visible) don't call the parts of redisplay constructing glyphs, so simply exposing a frame won't display anything in this case. So, we have to display these frames here explicitly. */ if (!pause) { Lisp_Object tail, frame; int new_count = 0; FOR_EACH_FRAME (tail, frame) { int this_is_visible = 0; if (XFRAME (frame)->visible) this_is_visible = 1; FRAME_SAMPLE_VISIBILITY (XFRAME (frame)); if (XFRAME (frame)->visible) this_is_visible = 1; if (this_is_visible) new_count++; } if (new_count != number_of_visible_frames) windows_or_buffers_changed++; } /* Change frame size now if a change is pending. */ do_pending_window_change (1); /* If we just did a pending size change, or have additional visible frames, redisplay again. */ if (windows_or_buffers_changed && !pause) goto retry; end_of_redisplay: unbind_to (count, Qnil); RESUME_POLLING; } /* Redisplay, but leave alone any recent echo area message unless another message has been requested in its place. This is useful in situations where you need to redisplay but no user action has occurred, making it inappropriate for the message area to be cleared. See tracking_off and wait_reading_process_input for examples of these situations. FROM_WHERE is an integer saying from where this function was called. This is useful for debugging. */ void redisplay_preserve_echo_area (from_where) int from_where; { TRACE ((stderr, "redisplay_preserve_echo_area (%d)\n", from_where)); if (!NILP (echo_area_buffer[1])) { /* We have a previously displayed message, but no current message. Redisplay the previous message. */ display_last_displayed_message_p = 1; redisplay_internal (1); display_last_displayed_message_p = 0; } else redisplay_internal (1); } /* Function registered with record_unwind_protect in redisplay_internal. Reset redisplaying_p to the value it had before redisplay_internal was called, and clear prevent_freeing_realized_faces_p. */ static Lisp_Object unwind_redisplay (old_redisplaying_p) Lisp_Object old_redisplaying_p; { redisplaying_p = XFASTINT (old_redisplaying_p); return Qnil; } /* Mark the display of window W as accurate or inaccurate. If ACCURATE_P is non-zero mark display of W as accurate. If ACCURATE_P is zero, arrange for W to be redisplayed the next time redisplay_internal is called. */ static void mark_window_display_accurate_1 (w, accurate_p) struct window *w; int accurate_p; { if (BUFFERP (w->buffer)) { struct buffer *b = XBUFFER (w->buffer); w->last_modified = make_number (accurate_p ? BUF_MODIFF (b) : 0); w->last_overlay_modified = make_number (accurate_p ? BUF_OVERLAY_MODIFF (b) : 0); w->last_had_star = BUF_MODIFF (b) > BUF_SAVE_MODIFF (b) ? Qt : Qnil; if (accurate_p) { b->clip_changed = 0; b->prevent_redisplay_optimizations_p = 0; BUF_UNCHANGED_MODIFIED (b) = BUF_MODIFF (b); BUF_OVERLAY_UNCHANGED_MODIFIED (b) = BUF_OVERLAY_MODIFF (b); BUF_BEG_UNCHANGED (b) = BUF_GPT (b) - BUF_BEG (b); BUF_END_UNCHANGED (b) = BUF_Z (b) - BUF_GPT (b); w->current_matrix->buffer = b; w->current_matrix->begv = BUF_BEGV (b); w->current_matrix->zv = BUF_ZV (b); w->last_cursor = w->cursor; w->last_cursor_off_p = w->cursor_off_p; if (w == XWINDOW (selected_window)) w->last_point = make_number (BUF_PT (b)); else w->last_point = make_number (XMARKER (w->pointm)->charpos); } } if (accurate_p) { w->window_end_valid = w->buffer; #if 0 /* This is incorrect with variable-height lines. */ xassert (XINT (w->window_end_vpos) < (WINDOW_TOTAL_LINES (w) - (WINDOW_WANTS_MODELINE_P (w) ? 1 : 0))); #endif w->update_mode_line = Qnil; } } /* Mark the display of windows in the window tree rooted at WINDOW as accurate or inaccurate. If ACCURATE_P is non-zero mark display of windows as accurate. If ACCURATE_P is zero, arrange for windows to be redisplayed the next time redisplay_internal is called. */ void mark_window_display_accurate (window, accurate_p) Lisp_Object window; int accurate_p; { struct window *w; for (; !NILP (window); window = w->next) { w = XWINDOW (window); mark_window_display_accurate_1 (w, accurate_p); if (!NILP (w->vchild)) mark_window_display_accurate (w->vchild, accurate_p); if (!NILP (w->hchild)) mark_window_display_accurate (w->hchild, accurate_p); } if (accurate_p) { last_arrow_position = COERCE_MARKER (Voverlay_arrow_position); last_arrow_string = Voverlay_arrow_string; } else { /* Force a thorough redisplay the next time by setting last_arrow_position and last_arrow_string to t, which is unequal to any useful value of Voverlay_arrow_... */ last_arrow_position = Qt; last_arrow_string = Qt; } } /* Return value in display table DP (Lisp_Char_Table *) for character C. Since a display table doesn't have any parent, we don't have to follow parent. Do not call this function directly but use the macro DISP_CHAR_VECTOR. */ Lisp_Object disp_char_vector (dp, c) struct Lisp_Char_Table *dp; int c; { Lisp_Object val; if (ASCII_CHAR_P (c)) { val = dp->ascii; if (SUB_CHAR_TABLE_P (val)) val = XSUB_CHAR_TABLE (val)->contents[c]; } else { Lisp_Object table; XSETCHAR_TABLE (table, dp); val = char_table_ref (table, c); } if (NILP (val)) val = dp->defalt; return val; } /*********************************************************************** Window Redisplay ***********************************************************************/ /* Redisplay all leaf windows in the window tree rooted at WINDOW. */ static void redisplay_windows (window) Lisp_Object window; { while (!NILP (window)) { struct window *w = XWINDOW (window); if (!NILP (w->hchild)) redisplay_windows (w->hchild); else if (!NILP (w->vchild)) redisplay_windows (w->vchild); else { displayed_buffer = XBUFFER (w->buffer); /* Use list_of_error, not Qerror, so that we catch only errors and don't run the debugger. */ internal_condition_case_1 (redisplay_window_0, window, list_of_error, redisplay_window_error); } window = w->next; } } static Lisp_Object redisplay_window_error () { displayed_buffer->display_error_modiff = BUF_MODIFF (displayed_buffer); return Qnil; } static Lisp_Object redisplay_window_0 (window) Lisp_Object window; { if (displayed_buffer->display_error_modiff < BUF_MODIFF (displayed_buffer)) redisplay_window (window, 0); return Qnil; } static Lisp_Object redisplay_window_1 (window) Lisp_Object window; { if (displayed_buffer->display_error_modiff < BUF_MODIFF (displayed_buffer)) redisplay_window (window, 1); return Qnil; } /* Increment GLYPH until it reaches END or CONDITION fails while adding (GLYPH)->pixel_width to X. */ #define SKIP_GLYPHS(glyph, end, x, condition) \ do \ { \ (x) += (glyph)->pixel_width; \ ++(glyph); \ } \ while ((glyph) < (end) && (condition)) /* Set cursor position of W. PT is assumed to be displayed in ROW. DELTA is the number of bytes by which positions recorded in ROW differ from current buffer positions. */ void set_cursor_from_row (w, row, matrix, delta, delta_bytes, dy, dvpos) struct window *w; struct glyph_row *row; struct glyph_matrix *matrix; int delta, delta_bytes, dy, dvpos; { struct glyph *glyph = row->glyphs[TEXT_AREA]; struct glyph *end = glyph + row->used[TEXT_AREA]; /* The first glyph that starts a sequence of glyphs from string. */ struct glyph *string_start; /* The X coordinate of string_start. */ int string_start_x; /* The last known character position. */ int last_pos = MATRIX_ROW_START_CHARPOS (row) + delta; /* The last known character position before string_start. */ int string_before_pos; int x = row->x; int pt_old = PT - delta; /* Skip over glyphs not having an object at the start of the row. These are special glyphs like truncation marks on terminal frames. */ if (row->displays_text_p) while (glyph < end && INTEGERP (glyph->object) && glyph->charpos < 0) { x += glyph->pixel_width; ++glyph; } string_start = NULL; while (glyph < end && !INTEGERP (glyph->object) && (!BUFFERP (glyph->object) || (last_pos = glyph->charpos) < pt_old)) { if (! STRINGP (glyph->object)) { string_start = NULL; x += glyph->pixel_width; ++glyph; } else { string_before_pos = last_pos; string_start = glyph; string_start_x = x; /* Skip all glyphs from string. */ SKIP_GLYPHS (glyph, end, x, STRINGP (glyph->object)); } } if (string_start && (glyph == end || !BUFFERP (glyph->object) || last_pos > pt_old)) { /* We may have skipped over point because the previous glyphs are from string. As there's no easy way to know the character position of the current glyph, find the correct glyph on point by scanning from string_start again. */ Lisp_Object limit; Lisp_Object string; int pos; limit = make_number (pt_old + 1); end = glyph; glyph = string_start; x = string_start_x; string = glyph->object; pos = string_buffer_position (w, string, string_before_pos); /* If STRING is from overlay, LAST_POS == 0. We skip such glyphs because we always put cursor after overlay strings. */ while (pos == 0 && glyph < end) { string = glyph->object; SKIP_GLYPHS (glyph, end, x, EQ (glyph->object, string)); if (glyph < end) pos = string_buffer_position (w, glyph->object, string_before_pos); } while (glyph < end) { pos = XINT (Fnext_single_char_property_change (make_number (pos), Qdisplay, Qnil, limit)); if (pos > pt_old) break; /* Skip glyphs from the same string. */ string = glyph->object; SKIP_GLYPHS (glyph, end, x, EQ (glyph->object, string)); /* Skip glyphs from an overlay. */ while (glyph < end && ! string_buffer_position (w, glyph->object, pos)) { string = glyph->object; SKIP_GLYPHS (glyph, end, x, EQ (glyph->object, string)); } } } w->cursor.hpos = glyph - row->glyphs[TEXT_AREA]; w->cursor.x = x; w->cursor.vpos = MATRIX_ROW_VPOS (row, matrix) + dvpos; w->cursor.y = row->y + dy; if (w == XWINDOW (selected_window)) { if (!row->continued_p && !MATRIX_ROW_CONTINUATION_LINE_P (row) && row->x == 0) { this_line_buffer = XBUFFER (w->buffer); CHARPOS (this_line_start_pos) = MATRIX_ROW_START_CHARPOS (row) + delta; BYTEPOS (this_line_start_pos) = MATRIX_ROW_START_BYTEPOS (row) + delta_bytes; CHARPOS (this_line_end_pos) = Z - (MATRIX_ROW_END_CHARPOS (row) + delta); BYTEPOS (this_line_end_pos) = Z_BYTE - (MATRIX_ROW_END_BYTEPOS (row) + delta_bytes); this_line_y = w->cursor.y; this_line_pixel_height = row->height; this_line_vpos = w->cursor.vpos; this_line_start_x = row->x; } else CHARPOS (this_line_start_pos) = 0; } } /* Run window scroll functions, if any, for WINDOW with new window start STARTP. Sets the window start of WINDOW to that position. We assume that the window's buffer is really current. */ static INLINE struct text_pos run_window_scroll_functions (window, startp) Lisp_Object window; struct text_pos startp; { struct window *w = XWINDOW (window); SET_MARKER_FROM_TEXT_POS (w->start, startp); if (current_buffer != XBUFFER (w->buffer)) abort (); if (!NILP (Vwindow_scroll_functions)) { run_hook_with_args_2 (Qwindow_scroll_functions, window, make_number (CHARPOS (startp))); SET_TEXT_POS_FROM_MARKER (startp, w->start); /* In case the hook functions switch buffers. */ if (current_buffer != XBUFFER (w->buffer)) set_buffer_internal_1 (XBUFFER (w->buffer)); } return startp; } /* Make sure the line containing the cursor is fully visible. A value of 1 means there is nothing to be done. (Either the line is fully visible, or it cannot be made so, or we cannot tell.) A value of 0 means the caller should do scrolling as if point had gone off the screen. */ static int make_cursor_line_fully_visible (w) struct window *w; { struct glyph_matrix *matrix; struct glyph_row *row; int window_height; /* It's not always possible to find the cursor, e.g, when a window is full of overlay strings. Don't do anything in that case. */ if (w->cursor.vpos < 0) return 1; matrix = w->desired_matrix; row = MATRIX_ROW (matrix, w->cursor.vpos); /* If the cursor row is not partially visible, there's nothing to do. */ if (!MATRIX_ROW_PARTIALLY_VISIBLE_P (row)) return 1; /* If the row the cursor is in is taller than the window's height, it's not clear what to do, so do nothing. */ window_height = window_box_height (w); if (row->height >= window_height) return 1; return 0; #if 0 /* This code used to try to scroll the window just enough to make the line visible. It returned 0 to say that the caller should allocate larger glyph matrices. */ if (MATRIX_ROW_PARTIALLY_VISIBLE_AT_TOP_P (w, row)) { int dy = row->height - row->visible_height; w->vscroll = 0; w->cursor.y += dy; shift_glyph_matrix (w, matrix, 0, matrix->nrows, dy); } else /* MATRIX_ROW_PARTIALLY_VISIBLE_AT_BOTTOM_P (w, row)) */ { int dy = - (row->height - row->visible_height); w->vscroll = dy; w->cursor.y += dy; shift_glyph_matrix (w, matrix, 0, matrix->nrows, dy); } /* When we change the cursor y-position of the selected window, change this_line_y as well so that the display optimization for the cursor line of the selected window in redisplay_internal uses the correct y-position. */ if (w == XWINDOW (selected_window)) this_line_y = w->cursor.y; /* If vscrolling requires a larger glyph matrix, arrange for a fresh redisplay with larger matrices. */ if (matrix->nrows < required_matrix_height (w)) { fonts_changed_p = 1; return 0; } return 1; #endif /* 0 */ } /* Try scrolling PT into view in window WINDOW. JUST_THIS_ONE_P non-zero means only WINDOW is redisplayed in redisplay_internal. TEMP_SCROLL_STEP has the same meaning as scroll_step, and is used in redisplay_window to bring a partially visible line into view in the case that only the cursor has moved. LAST_LINE_MISFIT should be nonzero if we're scrolling because the last screen line's vertical height extends past the end of the screen. Value is 1 if scrolling succeeded 0 if scrolling didn't find point. -1 if new fonts have been loaded so that we must interrupt redisplay, adjust glyph matrices, and try again. */ enum { SCROLLING_SUCCESS, SCROLLING_FAILED, SCROLLING_NEED_LARGER_MATRICES }; static int try_scrolling (window, just_this_one_p, scroll_conservatively, scroll_step, temp_scroll_step, last_line_misfit) Lisp_Object window; int just_this_one_p; EMACS_INT scroll_conservatively, scroll_step; int temp_scroll_step; int last_line_misfit; { struct window *w = XWINDOW (window); struct frame *f = XFRAME (w->frame); struct text_pos scroll_margin_pos; struct text_pos pos; struct text_pos startp; struct it it; Lisp_Object window_end; int this_scroll_margin; int dy = 0; int scroll_max; int rc; int amount_to_scroll = 0; Lisp_Object aggressive; int height; int end_scroll_margin; #if GLYPH_DEBUG debug_method_add (w, "try_scrolling"); #endif SET_TEXT_POS_FROM_MARKER (startp, w->start); /* Compute scroll margin height in pixels. We scroll when point is within this distance from the top or bottom of the window. */ if (scroll_margin > 0) { this_scroll_margin = min (scroll_margin, WINDOW_TOTAL_LINES (w) / 4); this_scroll_margin *= FRAME_LINE_HEIGHT (f); } else this_scroll_margin = 0; /* Compute how much we should try to scroll maximally to bring point into view. */ if (scroll_step || scroll_conservatively || temp_scroll_step) scroll_max = max (scroll_step, max (scroll_conservatively, temp_scroll_step)); else if (NUMBERP (current_buffer->scroll_down_aggressively) || NUMBERP (current_buffer->scroll_up_aggressively)) /* We're trying to scroll because of aggressive scrolling but no scroll_step is set. Choose an arbitrary one. Maybe there should be a variable for this. */ scroll_max = 10; else scroll_max = 0; scroll_max *= FRAME_LINE_HEIGHT (f); /* Decide whether we have to scroll down. Start at the window end and move this_scroll_margin up to find the position of the scroll margin. */ window_end = Fwindow_end (window, Qt); too_near_end: CHARPOS (scroll_margin_pos) = XINT (window_end); BYTEPOS (scroll_margin_pos) = CHAR_TO_BYTE (CHARPOS (scroll_margin_pos)); end_scroll_margin = this_scroll_margin + !!last_line_misfit; if (end_scroll_margin) { start_display (&it, w, scroll_margin_pos); move_it_vertically (&it, - end_scroll_margin); scroll_margin_pos = it.current.pos; } if (PT >= CHARPOS (scroll_margin_pos)) { int y0; /* Point is in the scroll margin at the bottom of the window, or below. Compute a new window start that makes point visible. */ /* Compute the distance from the scroll margin to PT. Give up if the distance is greater than scroll_max. */ start_display (&it, w, scroll_margin_pos); y0 = it.current_y; move_it_to (&it, PT, 0, it.last_visible_y, -1, MOVE_TO_POS | MOVE_TO_X | MOVE_TO_Y); /* To make point visible, we have to move the window start down so that the line the cursor is in is visible, which means we have to add in the height of the cursor line. */ dy = line_bottom_y (&it) - y0; if (dy > scroll_max) return SCROLLING_FAILED; /* Move the window start down. If scrolling conservatively, move it just enough down to make point visible. If scroll_step is set, move it down by scroll_step. */ start_display (&it, w, startp); if (scroll_conservatively) /* Set AMOUNT_TO_SCROLL to at least one line, and at most scroll_conservatively lines. */ amount_to_scroll = min (max (dy, FRAME_LINE_HEIGHT (f)), FRAME_LINE_HEIGHT (f) * scroll_conservatively); else if (scroll_step || temp_scroll_step) amount_to_scroll = scroll_max; else { aggressive = current_buffer->scroll_up_aggressively; height = WINDOW_BOX_TEXT_HEIGHT (w); if (NUMBERP (aggressive)) amount_to_scroll = XFLOATINT (aggressive) * height; } if (amount_to_scroll <= 0) return SCROLLING_FAILED; /* If moving by amount_to_scroll leaves STARTP unchanged, move it down one screen line. */ move_it_vertically (&it, amount_to_scroll); if (CHARPOS (it.current.pos) == CHARPOS (startp)) move_it_by_lines (&it, 1, 1); startp = it.current.pos; } else { /* See if point is inside the scroll margin at the top of the window. */ scroll_margin_pos = startp; if (this_scroll_margin) { start_display (&it, w, startp); move_it_vertically (&it, this_scroll_margin); scroll_margin_pos = it.current.pos; } if (PT < CHARPOS (scroll_margin_pos)) { /* Point is in the scroll margin at the top of the window or above what is displayed in the window. */ int y0; /* Compute the vertical distance from PT to the scroll margin position. Give up if distance is greater than scroll_max. */ SET_TEXT_POS (pos, PT, PT_BYTE); start_display (&it, w, pos); y0 = it.current_y; move_it_to (&it, CHARPOS (scroll_margin_pos), 0, it.last_visible_y, -1, MOVE_TO_POS | MOVE_TO_X | MOVE_TO_Y); dy = it.current_y - y0; if (dy > scroll_max) return SCROLLING_FAILED; /* Compute new window start. */ start_display (&it, w, startp); if (scroll_conservatively) amount_to_scroll = max (dy, FRAME_LINE_HEIGHT (f) * max (scroll_step, temp_scroll_step)); else if (scroll_step || temp_scroll_step) amount_to_scroll = scroll_max; else { aggressive = current_buffer->scroll_down_aggressively; height = WINDOW_BOX_TEXT_HEIGHT (w); if (NUMBERP (aggressive)) amount_to_scroll = XFLOATINT (aggressive) * height; } if (amount_to_scroll <= 0) return SCROLLING_FAILED; move_it_vertically (&it, - amount_to_scroll); startp = it.current.pos; } } /* Run window scroll functions. */ startp = run_window_scroll_functions (window, startp); /* Display the window. Give up if new fonts are loaded, or if point doesn't appear. */ if (!try_window (window, startp)) rc = SCROLLING_NEED_LARGER_MATRICES; else if (w->cursor.vpos < 0) { clear_glyph_matrix (w->desired_matrix); rc = SCROLLING_FAILED; } else { /* Maybe forget recorded base line for line number display. */ if (!just_this_one_p || current_buffer->clip_changed || BEG_UNCHANGED < CHARPOS (startp)) w->base_line_number = Qnil; /* If cursor ends up on a partially visible line, treat that as being off the bottom of the screen. */ if (! make_cursor_line_fully_visible (w)) { clear_glyph_matrix (w->desired_matrix); last_line_misfit = 1; goto too_near_end; } rc = SCROLLING_SUCCESS; } return rc; } /* Compute a suitable window start for window W if display of W starts on a continuation line. Value is non-zero if a new window start was computed. The new window start will be computed, based on W's width, starting from the start of the continued line. It is the start of the screen line with the minimum distance from the old start W->start. */ static int compute_window_start_on_continuation_line (w) struct window *w; { struct text_pos pos, start_pos; int window_start_changed_p = 0; SET_TEXT_POS_FROM_MARKER (start_pos, w->start); /* If window start is on a continuation line... Window start may be < BEGV in case there's invisible text at the start of the buffer (M-x rmail, for example). */ if (CHARPOS (start_pos) > BEGV && FETCH_BYTE (BYTEPOS (start_pos) - 1) != '\n') { struct it it; struct glyph_row *row; /* Handle the case that the window start is out of range. */ if (CHARPOS (start_pos) < BEGV) SET_TEXT_POS (start_pos, BEGV, BEGV_BYTE); else if (CHARPOS (start_pos) > ZV) SET_TEXT_POS (start_pos, ZV, ZV_BYTE); /* Find the start of the continued line. This should be fast because scan_buffer is fast (newline cache). */ row = w->desired_matrix->rows + (WINDOW_WANTS_HEADER_LINE_P (w) ? 1 : 0); init_iterator (&it, w, CHARPOS (start_pos), BYTEPOS (start_pos), row, DEFAULT_FACE_ID); reseat_at_previous_visible_line_start (&it); /* If the line start is "too far" away from the window start, say it takes too much time to compute a new window start. */ if (CHARPOS (start_pos) - IT_CHARPOS (it) < WINDOW_TOTAL_LINES (w) * WINDOW_TOTAL_COLS (w)) { int min_distance, distance; /* Move forward by display lines to find the new window start. If window width was enlarged, the new start can be expected to be > the old start. If window width was decreased, the new window start will be < the old start. So, we're looking for the display line start with the minimum distance from the old window start. */ pos = it.current.pos; min_distance = INFINITY; while ((distance = abs (CHARPOS (start_pos) - IT_CHARPOS (it))), distance < min_distance) { min_distance = distance; pos = it.current.pos; move_it_by_lines (&it, 1, 0); } /* Set the window start there. */ SET_MARKER_FROM_TEXT_POS (w->start, pos); window_start_changed_p = 1; } } return window_start_changed_p; } /* Try cursor movement in case text has not changed in window WINDOW, with window start STARTP. Value is CURSOR_MOVEMENT_SUCCESS if successful CURSOR_MOVEMENT_CANNOT_BE_USED if this method cannot be used CURSOR_MOVEMENT_MUST_SCROLL if we know we have to scroll the display. *SCROLL_STEP is set to 1, under certain circumstances, if we want to scroll as if scroll-step were set to 1. See the code. CURSOR_MOVEMENT_NEED_LARGER_MATRICES if we need larger matrices, in which case we have to abort this redisplay, and adjust matrices first. */ enum { CURSOR_MOVEMENT_SUCCESS, CURSOR_MOVEMENT_CANNOT_BE_USED, CURSOR_MOVEMENT_MUST_SCROLL, CURSOR_MOVEMENT_NEED_LARGER_MATRICES }; static int try_cursor_movement (window, startp, scroll_step) Lisp_Object window; struct text_pos startp; int *scroll_step; { struct window *w = XWINDOW (window); struct frame *f = XFRAME (w->frame); int rc = CURSOR_MOVEMENT_CANNOT_BE_USED; #if GLYPH_DEBUG if (inhibit_try_cursor_movement) return rc; #endif /* Handle case where text has not changed, only point, and it has not moved off the frame. */ if (/* Point may be in this window. */ PT >= CHARPOS (startp) /* Selective display hasn't changed. */ && !current_buffer->clip_changed /* Function force-mode-line-update is used to force a thorough redisplay. It sets either windows_or_buffers_changed or update_mode_lines. So don't take a shortcut here for these cases. */ && !update_mode_lines && !windows_or_buffers_changed && !cursor_type_changed /* Can't use this case if highlighting a region. When a region exists, cursor movement has to do more than just set the cursor. */ && !(!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active)) && NILP (w->region_showing) && NILP (Vshow_trailing_whitespace) /* Right after splitting windows, last_point may be nil. */ && INTEGERP (w->last_point) /* This code is not used for mini-buffer for the sake of the case of redisplaying to replace an echo area message; since in that case the mini-buffer contents per se are usually unchanged. This code is of no real use in the mini-buffer since the handling of this_line_start_pos, etc., in redisplay handles the same cases. */ && !EQ (window, minibuf_window) /* When splitting windows or for new windows, it happens that redisplay is called with a nil window_end_vpos or one being larger than the window. This should really be fixed in window.c. I don't have this on my list, now, so we do approximately the same as the old redisplay code. --gerd. */ && INTEGERP (w->window_end_vpos) && XFASTINT (w->window_end_vpos) < w->current_matrix->nrows && (FRAME_WINDOW_P (f) || !MARKERP (Voverlay_arrow_position) || current_buffer != XMARKER (Voverlay_arrow_position)->buffer)) { int this_scroll_margin; struct glyph_row *row = NULL; #if GLYPH_DEBUG debug_method_add (w, "cursor movement"); #endif /* Scroll if point within this distance from the top or bottom of the window. This is a pixel value. */ this_scroll_margin = max (0, scroll_margin); this_scroll_margin = min (this_scroll_margin, WINDOW_TOTAL_LINES (w) / 4); this_scroll_margin *= FRAME_LINE_HEIGHT (f); /* Start with the row the cursor was displayed during the last not paused redisplay. Give up if that row is not valid. */ if (w->last_cursor.vpos < 0 || w->last_cursor.vpos >= w->current_matrix->nrows) rc = CURSOR_MOVEMENT_MUST_SCROLL; else { row = MATRIX_ROW (w->current_matrix, w->last_cursor.vpos); if (row->mode_line_p) ++row; if (!row->enabled_p) rc = CURSOR_MOVEMENT_MUST_SCROLL; } if (rc == CURSOR_MOVEMENT_CANNOT_BE_USED) { int scroll_p = 0; int last_y = window_text_bottom_y (w) - this_scroll_margin; if (PT > XFASTINT (w->last_point)) { /* Point has moved forward. */ while (MATRIX_ROW_END_CHARPOS (row) < PT && MATRIX_ROW_BOTTOM_Y (row) < last_y) { xassert (row->enabled_p); ++row; } /* The end position of a row equals the start position of the next row. If PT is there, we would rather display it in the next line. */ while (MATRIX_ROW_BOTTOM_Y (row) < last_y && MATRIX_ROW_END_CHARPOS (row) == PT && !cursor_row_p (w, row)) ++row; /* If within the scroll margin, scroll. Note that MATRIX_ROW_BOTTOM_Y gives the pixel position at which the next line would be drawn, and that this_scroll_margin can be zero. */ if (MATRIX_ROW_BOTTOM_Y (row) > last_y || PT > MATRIX_ROW_END_CHARPOS (row) /* Line is completely visible last line in window and PT is to be set in the next line. */ || (MATRIX_ROW_BOTTOM_Y (row) == last_y && PT == MATRIX_ROW_END_CHARPOS (row) && !row->ends_at_zv_p && !MATRIX_ROW_ENDS_IN_MIDDLE_OF_CHAR_P (row))) scroll_p = 1; } else if (PT < XFASTINT (w->last_point)) { /* Cursor has to be moved backward. Note that PT >= CHARPOS (startp) because of the outer if-statement. */ while (!row->mode_line_p && (MATRIX_ROW_START_CHARPOS (row) > PT || (MATRIX_ROW_START_CHARPOS (row) == PT && MATRIX_ROW_STARTS_IN_MIDDLE_OF_CHAR_P (row))) && (row->y > this_scroll_margin || CHARPOS (startp) == BEGV)) { xassert (row->enabled_p); --row; } /* Consider the following case: Window starts at BEGV, there is invisible, intangible text at BEGV, so that display starts at some point START > BEGV. It can happen that we are called with PT somewhere between BEGV and START. Try to handle that case. */ if (row < w->current_matrix->rows || row->mode_line_p) { row = w->current_matrix->rows; if (row->mode_line_p) ++row; } /* Due to newlines in overlay strings, we may have to skip forward over overlay strings. */ while (MATRIX_ROW_BOTTOM_Y (row) < last_y && MATRIX_ROW_END_CHARPOS (row) == PT && !cursor_row_p (w, row)) ++row; /* If within the scroll margin, scroll. */ if (row->y < this_scroll_margin && CHARPOS (startp) != BEGV) scroll_p = 1; } if (PT < MATRIX_ROW_START_CHARPOS (row) || PT > MATRIX_ROW_END_CHARPOS (row)) { /* if PT is not in the glyph row, give up. */ rc = CURSOR_MOVEMENT_MUST_SCROLL; } else if (MATRIX_ROW_PARTIALLY_VISIBLE_P (row)) { if (PT == MATRIX_ROW_END_CHARPOS (row) && !row->ends_at_zv_p && !MATRIX_ROW_ENDS_IN_MIDDLE_OF_CHAR_P (row)) rc = CURSOR_MOVEMENT_MUST_SCROLL; else if (row->height > window_box_height (w)) { /* If we end up in a partially visible line, let's make it fully visible, except when it's taller than the window, in which case we can't do much about it. */ *scroll_step = 1; rc = CURSOR_MOVEMENT_MUST_SCROLL; } else { set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0); if (!make_cursor_line_fully_visible (w)) rc = CURSOR_MOVEMENT_MUST_SCROLL; else rc = CURSOR_MOVEMENT_SUCCESS; } } else if (scroll_p) rc = CURSOR_MOVEMENT_MUST_SCROLL; else { set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0); rc = CURSOR_MOVEMENT_SUCCESS; } } } return rc; } void set_vertical_scroll_bar (w) struct window *w; { int start, end, whole; /* Calculate the start and end positions for the current window. At some point, it would be nice to choose between scrollbars which reflect the whole buffer size, with special markers indicating narrowing, and scrollbars which reflect only the visible region. Note that mini-buffers sometimes aren't displaying any text. */ if (!MINI_WINDOW_P (w) || (w == XWINDOW (minibuf_window) && NILP (echo_area_buffer[0]))) { struct buffer *buf = XBUFFER (w->buffer); whole = BUF_ZV (buf) - BUF_BEGV (buf); start = marker_position (w->start) - BUF_BEGV (buf); /* I don't think this is guaranteed to be right. For the moment, we'll pretend it is. */ end = BUF_Z (buf) - XFASTINT (w->window_end_pos) - BUF_BEGV (buf); if (end < start) end = start; if (whole < (end - start)) whole = end - start; } else start = end = whole = 0; /* Indicate what this scroll bar ought to be displaying now. */ set_vertical_scroll_bar_hook (w, end - start, whole, start); } /* Redisplay leaf window WINDOW. JUST_THIS_ONE_P non-zero means only selected_window is redisplayed. We can return without actually redisplaying the window if fonts_changed_p is nonzero. In that case, redisplay_internal will retry. */ static void redisplay_window (window, just_this_one_p) Lisp_Object window; int just_this_one_p; { struct window *w = XWINDOW (window); struct frame *f = XFRAME (w->frame); struct buffer *buffer = XBUFFER (w->buffer); struct buffer *old = current_buffer; struct text_pos lpoint, opoint, startp; int update_mode_line; int tem; struct it it; /* Record it now because it's overwritten. */ int current_matrix_up_to_date_p = 0; /* This is less strict than current_matrix_up_to_date_p. It indictes that the buffer contents and narrowing are unchanged. */ int buffer_unchanged_p = 0; int temp_scroll_step = 0; int count = SPECPDL_INDEX (); int rc; int centering_position; int last_line_misfit = 0; SET_TEXT_POS (lpoint, PT, PT_BYTE); opoint = lpoint; /* W must be a leaf window here. */ xassert (!NILP (w->buffer)); #if GLYPH_DEBUG *w->desired_matrix->method = 0; #endif specbind (Qinhibit_point_motion_hooks, Qt); reconsider_clip_changes (w, buffer); /* Has the mode line to be updated? */ update_mode_line = (!NILP (w->update_mode_line) || update_mode_lines || buffer->clip_changed || buffer->prevent_redisplay_optimizations_p); if (MINI_WINDOW_P (w)) { if (w == XWINDOW (echo_area_window) && !NILP (echo_area_buffer[0])) { if (update_mode_line) /* We may have to update a tty frame's menu bar or a tool-bar. Example `M-x C-h C-h C-g'. */ goto finish_menu_bars; else /* We've already displayed the echo area glyphs in this window. */ goto finish_scroll_bars; } else if ((w != XWINDOW (minibuf_window) || minibuf_level == 0) /* When buffer is nonempty, redisplay window normally. */ && BUF_Z (XBUFFER (w->buffer)) == BUF_BEG (XBUFFER (w->buffer)) /* Quail displays non-mini buffers in minibuffer window. In that case, redisplay the window normally. */ && !NILP (Fmemq (w->buffer, Vminibuffer_list))) { /* W is a mini-buffer window, but it's not active, so clear it. */ int yb = window_text_bottom_y (w); struct glyph_row *row; int y; for (y = 0, row = w->desired_matrix->rows; y < yb; y += row->height, ++row) blank_row (w, row, y); goto finish_scroll_bars; } clear_glyph_matrix (w->desired_matrix); } /* Otherwise set up data on this window; select its buffer and point value. */ /* Really select the buffer, for the sake of buffer-local variables. */ set_buffer_internal_1 (XBUFFER (w->buffer)); SET_TEXT_POS (opoint, PT, PT_BYTE); current_matrix_up_to_date_p = (!NILP (w->window_end_valid) && !current_buffer->clip_changed && !current_buffer->prevent_redisplay_optimizations_p && XFASTINT (w->last_modified) >= MODIFF && XFASTINT (w->last_overlay_modified) >= OVERLAY_MODIFF); buffer_unchanged_p = (!NILP (w->window_end_valid) && !current_buffer->clip_changed && XFASTINT (w->last_modified) >= MODIFF && XFASTINT (w->last_overlay_modified) >= OVERLAY_MODIFF); /* When windows_or_buffers_changed is non-zero, we can't rely on the window end being valid, so set it to nil there. */ if (windows_or_buffers_changed) { /* If window starts on a continuation line, maybe adjust the window start in case the window's width changed. */ if (XMARKER (w->start)->buffer == current_buffer) compute_window_start_on_continuation_line (w); w->window_end_valid = Qnil; } /* Some sanity checks. */ CHECK_WINDOW_END (w); if (Z == Z_BYTE && CHARPOS (opoint) != BYTEPOS (opoint)) abort (); if (BYTEPOS (opoint) < CHARPOS (opoint)) abort (); /* If %c is in mode line, update it if needed. */ if (!NILP (w->column_number_displayed) /* This alternative quickly identifies a common case where no change is needed. */ && !(PT == XFASTINT (w->last_point) && XFASTINT (w->last_modified) >= MODIFF && XFASTINT (w->last_overlay_modified) >= OVERLAY_MODIFF) && (XFASTINT (w->column_number_displayed) != (int) current_column ())) /* iftc */ update_mode_line = 1; /* Count number of windows showing the selected buffer. An indirect buffer counts as its base buffer. */ if (!just_this_one_p) { struct buffer *current_base, *window_base; current_base = current_buffer; window_base = XBUFFER (XWINDOW (selected_window)->buffer); if (current_base->base_buffer) current_base = current_base->base_buffer; if (window_base->base_buffer) window_base = window_base->base_buffer; if (current_base == window_base) buffer_shared++; } /* Point refers normally to the selected window. For any other window, set up appropriate value. */ if (!EQ (window, selected_window)) { int new_pt = XMARKER (w->pointm)->charpos; int new_pt_byte = marker_byte_position (w->pointm); if (new_pt < BEGV) { new_pt = BEGV; new_pt_byte = BEGV_BYTE; set_marker_both (w->pointm, Qnil, BEGV, BEGV_BYTE); } else if (new_pt > (ZV - 1)) { new_pt = ZV; new_pt_byte = ZV_BYTE; set_marker_both (w->pointm, Qnil, ZV, ZV_BYTE); } /* We don't use SET_PT so that the point-motion hooks don't run. */ TEMP_SET_PT_BOTH (new_pt, new_pt_byte); } /* If any of the character widths specified in the display table have changed, invalidate the width run cache. It's true that this may be a bit late to catch such changes, but the rest of redisplay goes (non-fatally) haywire when the display table is changed, so why should we worry about doing any better? */ if (current_buffer->width_run_cache) { struct Lisp_Char_Table *disptab = buffer_display_table (); if (! disptab_matches_widthtab (disptab, XVECTOR (current_buffer->width_table))) { invalidate_region_cache (current_buffer, current_buffer->width_run_cache, BEG, Z); recompute_width_table (current_buffer, disptab); } } /* If window-start is screwed up, choose a new one. */ if (XMARKER (w->start)->buffer != current_buffer) goto recenter; SET_TEXT_POS_FROM_MARKER (startp, w->start); /* If someone specified a new starting point but did not insist, check whether it can be used. */ if (!NILP (w->optional_new_start) && CHARPOS (startp) >= BEGV && CHARPOS (startp) <= ZV) { w->optional_new_start = Qnil; start_display (&it, w, startp); move_it_to (&it, PT, 0, it.last_visible_y, -1, MOVE_TO_POS | MOVE_TO_X | MOVE_TO_Y); if (IT_CHARPOS (it) == PT) w->force_start = Qt; } /* Handle case where place to start displaying has been specified, unless the specified location is outside the accessible range. */ if (!NILP (w->force_start) || w->frozen_window_start_p) { /* We set this later on if we have to adjust point. */ int new_vpos = -1; w->force_start = Qnil; w->vscroll = 0; w->window_end_valid = Qnil; /* Forget any recorded base line for line number display. */ if (!buffer_unchanged_p) w->base_line_number = Qnil; /* Redisplay the mode line. Select the buffer properly for that. Also, run the hook window-scroll-functions because we have scrolled. */ /* Note, we do this after clearing force_start because if there's an error, it is better to forget about force_start than to get into an infinite loop calling the hook functions and having them get more errors. */ if (!update_mode_line || ! NILP (Vwindow_scroll_functions)) { update_mode_line = 1; w->update_mode_line = Qt; startp = run_window_scroll_functions (window, startp); } w->last_modified = make_number (0); w->last_overlay_modified = make_number (0); if (CHARPOS (startp) < BEGV) SET_TEXT_POS (startp, BEGV, BEGV_BYTE); else if (CHARPOS (startp) > ZV) SET_TEXT_POS (startp, ZV, ZV_BYTE); /* Redisplay, then check if cursor has been set during the redisplay. Give up if new fonts were loaded. */ if (!try_window (window, startp)) { w->force_start = Qt; clear_glyph_matrix (w->desired_matrix); goto need_larger_matrices; } if (w->cursor.vpos < 0 && !w->frozen_window_start_p) { /* If point does not appear, try to move point so it does appear. The desired matrix has been built above, so we can use it here. */ new_vpos = window_box_height (w) / 2; } if (!make_cursor_line_fully_visible (w)) { /* Point does appear, but on a line partly visible at end of window. Move it back to a fully-visible line. */ new_vpos = window_box_height (w); } /* If we need to move point for either of the above reasons, now actually do it. */ if (new_vpos >= 0) { struct glyph_row *row; row = MATRIX_FIRST_TEXT_ROW (w->desired_matrix); while (MATRIX_ROW_BOTTOM_Y (row) < new_vpos) ++row; TEMP_SET_PT_BOTH (MATRIX_ROW_START_CHARPOS (row), MATRIX_ROW_START_BYTEPOS (row)); if (w != XWINDOW (selected_window)) set_marker_both (w->pointm, Qnil, PT, PT_BYTE); else if (current_buffer == old) SET_TEXT_POS (lpoint, PT, PT_BYTE); set_cursor_from_row (w, row, w->desired_matrix, 0, 0, 0, 0); /* If we are highlighting the region, then we just changed the region, so redisplay to show it. */ if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active)) { clear_glyph_matrix (w->desired_matrix); if (!try_window (window, startp)) goto need_larger_matrices; } } #if GLYPH_DEBUG debug_method_add (w, "forced window start"); #endif goto done; } /* Handle case where text has not changed, only point, and it has not moved off the frame, and we are not retrying after hscroll. (current_matrix_up_to_date_p is nonzero when retrying.) */ if (current_matrix_up_to_date_p && (rc = try_cursor_movement (window, startp, &temp_scroll_step), rc != CURSOR_MOVEMENT_CANNOT_BE_USED)) { switch (rc) { case CURSOR_MOVEMENT_SUCCESS: goto done; #if 0 /* try_cursor_movement never returns this value. */ case CURSOR_MOVEMENT_NEED_LARGER_MATRICES: goto need_larger_matrices; #endif case CURSOR_MOVEMENT_MUST_SCROLL: goto try_to_scroll; default: abort (); } } /* If current starting point was originally the beginning of a line but no longer is, find a new starting point. */ else if (!NILP (w->start_at_line_beg) && !(CHARPOS (startp) <= BEGV || FETCH_BYTE (BYTEPOS (startp) - 1) == '\n')) { #if GLYPH_DEBUG debug_method_add (w, "recenter 1"); #endif goto recenter; } /* Try scrolling with try_window_id. Value is > 0 if update has been done, it is -1 if we know that the same window start will not work. It is 0 if unsuccessful for some other reason. */ else if ((tem = try_window_id (w)) != 0) { #if GLYPH_DEBUG debug_method_add (w, "try_window_id %d", tem); #endif if (fonts_changed_p) goto need_larger_matrices; if (tem > 0) goto done; /* Otherwise try_window_id has returned -1 which means that we don't want the alternative below this comment to execute. */ } else if (CHARPOS (startp) >= BEGV && CHARPOS (startp) <= ZV && PT >= CHARPOS (startp) && (CHARPOS (startp) < ZV /* Avoid starting at end of buffer. */ || CHARPOS (startp) == BEGV || (XFASTINT (w->last_modified) >= MODIFF && XFASTINT (w->last_overlay_modified) >= OVERLAY_MODIFF))) { #if GLYPH_DEBUG debug_method_add (w, "same window start"); #endif /* Try to redisplay starting at same place as before. If point has not moved off frame, accept the results. */ if (!current_matrix_up_to_date_p /* Don't use try_window_reusing_current_matrix in this case because a window scroll function can have changed the buffer. */ || !NILP (Vwindow_scroll_functions) || MINI_WINDOW_P (w) || !try_window_reusing_current_matrix (w)) { IF_DEBUG (debug_method_add (w, "1")); try_window (window, startp); } if (fonts_changed_p) goto need_larger_matrices; if (w->cursor.vpos >= 0) { if (!just_this_one_p || current_buffer->clip_changed || BEG_UNCHANGED < CHARPOS (startp)) /* Forget any recorded base line for line number display. */ w->base_line_number = Qnil; if (!make_cursor_line_fully_visible (w)) { clear_glyph_matrix (w->desired_matrix); last_line_misfit = 1; } /* Drop through and scroll. */ else goto done; } else clear_glyph_matrix (w->desired_matrix); } try_to_scroll: w->last_modified = make_number (0); w->last_overlay_modified = make_number (0); /* Redisplay the mode line. Select the buffer properly for that. */ if (!update_mode_line) { update_mode_line = 1; w->update_mode_line = Qt; } /* Try to scroll by specified few lines. */ if ((scroll_conservatively || scroll_step || temp_scroll_step || NUMBERP (current_buffer->scroll_up_aggressively) || NUMBERP (current_buffer->scroll_down_aggressively)) && !current_buffer->clip_changed && CHARPOS (startp) >= BEGV && CHARPOS (startp) <= ZV) { /* The function returns -1 if new fonts were loaded, 1 if successful, 0 if not successful. */ int rc = try_scrolling (window, just_this_one_p, scroll_conservatively, scroll_step, temp_scroll_step, last_line_misfit); switch (rc) { case SCROLLING_SUCCESS: goto done; case SCROLLING_NEED_LARGER_MATRICES: goto need_larger_matrices; case SCROLLING_FAILED: break; default: abort (); } } /* Finally, just choose place to start which centers point */ recenter: centering_position = window_box_height (w) / 2; point_at_top: /* Jump here with centering_position already set to 0. */ #if GLYPH_DEBUG debug_method_add (w, "recenter"); #endif /* w->vscroll = 0; */ /* Forget any previously recorded base line for line number display. */ if (!buffer_unchanged_p) w->base_line_number = Qnil; /* Move backward half the height of the window. */ init_iterator (&it, w, PT, PT_BYTE, NULL, DEFAULT_FACE_ID); it.current_y = it.last_visible_y; move_it_vertically_backward (&it, centering_position); xassert (IT_CHARPOS (it) >= BEGV); /* The function move_it_vertically_backward may move over more than the specified y-distance. If it->w is small, e.g. a mini-buffer window, we may end up in front of the window's display area. Start displaying at the start of the line containing PT in this case. */ if (it.current_y <= 0) { init_iterator (&it, w, PT, PT_BYTE, NULL, DEFAULT_FACE_ID); move_it_vertically (&it, 0); xassert (IT_CHARPOS (it) <= PT); it.current_y = 0; } it.current_x = it.hpos = 0; /* Set startp here explicitly in case that helps avoid an infinite loop in case the window-scroll-functions functions get errors. */ set_marker_both (w->start, Qnil, IT_CHARPOS (it), IT_BYTEPOS (it)); /* Run scroll hooks. */ startp = run_window_scroll_functions (window, it.current.pos); /* Redisplay the window. */ if (!current_matrix_up_to_date_p || windows_or_buffers_changed || cursor_type_changed /* Don't use try_window_reusing_current_matrix in this case because it can have changed the buffer. */ || !NILP (Vwindow_scroll_functions) || !just_this_one_p || MINI_WINDOW_P (w) || !try_window_reusing_current_matrix (w)) try_window (window, startp); /* If new fonts have been loaded (due to fontsets), give up. We have to start a new redisplay since we need to re-adjust glyph matrices. */ if (fonts_changed_p) goto need_larger_matrices; /* If cursor did not appear assume that the middle of the window is in the first line of the window. Do it again with the next line. (Imagine a window of height 100, displaying two lines of height 60. Moving back 50 from it->last_visible_y will end in the first line.) */ if (w->cursor.vpos < 0) { if (!NILP (w->window_end_valid) && PT >= Z - XFASTINT (w->window_end_pos)) { clear_glyph_matrix (w->desired_matrix); move_it_by_lines (&it, 1, 0); try_window (window, it.current.pos); } else if (PT < IT_CHARPOS (it)) { clear_glyph_matrix (w->desired_matrix); move_it_by_lines (&it, -1, 0); try_window (window, it.current.pos); } else { /* Not much we can do about it. */ } } /* Consider the following case: Window starts at BEGV, there is invisible, intangible text at BEGV, so that display starts at some point START > BEGV. It can happen that we are called with PT somewhere between BEGV and START. Try to handle that case. */ if (w->cursor.vpos < 0) { struct glyph_row *row = w->current_matrix->rows; if (row->mode_line_p) ++row; set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0); } if (!make_cursor_line_fully_visible (w)) { /* If vscroll is enabled, disable it and try again. */ if (w->vscroll) { w->vscroll = 0; clear_glyph_matrix (w->desired_matrix); goto recenter; } /* If centering point failed to make the whole line visible, put point at the top instead. That has to make the whole line visible, if it can be done. */ centering_position = 0; goto point_at_top; } done: SET_TEXT_POS_FROM_MARKER (startp, w->start); w->start_at_line_beg = ((CHARPOS (startp) == BEGV || FETCH_BYTE (BYTEPOS (startp) - 1) == '\n') ? Qt : Qnil); /* Display the mode line, if we must. */ if ((update_mode_line /* If window not full width, must redo its mode line if (a) the window to its side is being redone and (b) we do a frame-based redisplay. This is a consequence of how inverted lines are drawn in frame-based redisplay. */ || (!just_this_one_p && !FRAME_WINDOW_P (f) && !WINDOW_FULL_WIDTH_P (w)) /* Line number to display. */ || INTEGERP (w->base_line_pos) /* Column number is displayed and different from the one displayed. */ || (!NILP (w->column_number_displayed) && (XFASTINT (w->column_number_displayed) != (int) current_column ()))) /* iftc */ /* This means that the window has a mode line. */ && (WINDOW_WANTS_MODELINE_P (w) || WINDOW_WANTS_HEADER_LINE_P (w))) { display_mode_lines (w); /* If mode line height has changed, arrange for a thorough immediate redisplay using the correct mode line height. */ if (WINDOW_WANTS_MODELINE_P (w) && CURRENT_MODE_LINE_HEIGHT (w) != DESIRED_MODE_LINE_HEIGHT (w)) { fonts_changed_p = 1; MATRIX_MODE_LINE_ROW (w->current_matrix)->height = DESIRED_MODE_LINE_HEIGHT (w); } /* If top line height has changed, arrange for a thorough immediate redisplay using the correct mode line height. */ if (WINDOW_WANTS_HEADER_LINE_P (w) && CURRENT_HEADER_LINE_HEIGHT (w) != DESIRED_HEADER_LINE_HEIGHT (w)) { fonts_changed_p = 1; MATRIX_HEADER_LINE_ROW (w->current_matrix)->height = DESIRED_HEADER_LINE_HEIGHT (w); } if (fonts_changed_p) goto need_larger_matrices; } if (!line_number_displayed && !BUFFERP (w->base_line_pos)) { w->base_line_pos = Qnil; w->base_line_number = Qnil; } finish_menu_bars: /* When we reach a frame's selected window, redo the frame's menu bar. */ if (update_mode_line && EQ (FRAME_SELECTED_WINDOW (f), window)) { int redisplay_menu_p = 0; int redisplay_tool_bar_p = 0; if (FRAME_WINDOW_P (f)) { #if defined (USE_X_TOOLKIT) || defined (HAVE_NTGUI) || defined (MAC_OS) \ || defined (USE_GTK) redisplay_menu_p = FRAME_EXTERNAL_MENU_BAR (f); #else redisplay_menu_p = FRAME_MENU_BAR_LINES (f) > 0; #endif } else redisplay_menu_p = FRAME_MENU_BAR_LINES (f) > 0; if (redisplay_menu_p) display_menu_bar (w); #ifdef HAVE_WINDOW_SYSTEM #ifdef USE_GTK redisplay_tool_bar_p = FRAME_EXTERNAL_TOOL_BAR (f); #else redisplay_tool_bar_p = WINDOWP (f->tool_bar_window) && (FRAME_TOOL_BAR_LINES (f) > 0 || auto_resize_tool_bars_p); #endif if (redisplay_tool_bar_p) redisplay_tool_bar (f); #endif } /* We go to this label, with fonts_changed_p nonzero, if it is necessary to try again using larger glyph matrices. We have to redeem the scroll bar even in this case, because the loop in redisplay_internal expects that. */ need_larger_matrices: ; finish_scroll_bars: if (WINDOW_HAS_VERTICAL_SCROLL_BAR (w)) { /* Set the thumb's position and size. */ set_vertical_scroll_bar (w); /* Note that we actually used the scroll bar attached to this window, so it shouldn't be deleted at the end of redisplay. */ redeem_scroll_bar_hook (w); } /* Restore current_buffer and value of point in it. */ TEMP_SET_PT_BOTH (CHARPOS (opoint), BYTEPOS (opoint)); set_buffer_internal_1 (old); TEMP_SET_PT_BOTH (CHARPOS (lpoint), BYTEPOS (lpoint)); unbind_to (count, Qnil); } /* Build the complete desired matrix of WINDOW with a window start buffer position POS. Value is non-zero if successful. It is zero if fonts were loaded during redisplay which makes re-adjusting glyph matrices necessary. */ int try_window (window, pos) Lisp_Object window; struct text_pos pos; { struct window *w = XWINDOW (window); struct it it; struct glyph_row *last_text_row = NULL; /* Make POS the new window start. */ set_marker_both (w->start, Qnil, CHARPOS (pos), BYTEPOS (pos)); /* Mark cursor position as unknown. No overlay arrow seen. */ w->cursor.vpos = -1; overlay_arrow_seen = 0; /* Initialize iterator and info to start at POS. */ start_display (&it, w, pos); /* Display all lines of W. */ while (it.current_y < it.last_visible_y) { if (display_line (&it)) last_text_row = it.glyph_row - 1; if (fonts_changed_p) return 0; } /* If bottom moved off end of frame, change mode line percentage. */ if (XFASTINT (w->window_end_pos) <= 0 && Z != IT_CHARPOS (it)) w->update_mode_line = Qt; /* Set window_end_pos to the offset of the last character displayed on the window from the end of current_buffer. Set window_end_vpos to its row number. */ if (last_text_row) { xassert (MATRIX_ROW_DISPLAYS_TEXT_P (last_text_row)); w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (last_text_row); w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (last_text_row)); w->window_end_vpos = make_number (MATRIX_ROW_VPOS (last_text_row, w->desired_matrix)); xassert (MATRIX_ROW (w->desired_matrix, XFASTINT (w->window_end_vpos)) ->displays_text_p); } else { w->window_end_bytepos = Z_BYTE - ZV_BYTE; w->window_end_pos = make_number (Z - ZV); w->window_end_vpos = make_number (0); } /* But that is not valid info until redisplay finishes. */ w->window_end_valid = Qnil; return 1; } /************************************************************************ Window redisplay reusing current matrix when buffer has not changed ************************************************************************/ /* Try redisplay of window W showing an unchanged buffer with a different window start than the last time it was displayed by reusing its current matrix. Value is non-zero if successful. W->start is the new window start. */ static int try_window_reusing_current_matrix (w) struct window *w; { struct frame *f = XFRAME (w->frame); struct glyph_row *row, *bottom_row; struct it it; struct run run; struct text_pos start, new_start; int nrows_scrolled, i; struct glyph_row *last_text_row; struct glyph_row *last_reused_text_row; struct glyph_row *start_row; int start_vpos, min_y, max_y; #if GLYPH_DEBUG if (inhibit_try_window_reusing) return 0; #endif if (/* This function doesn't handle terminal frames. */ !FRAME_WINDOW_P (f) /* Don't try to reuse the display if windows have been split or such. */ || windows_or_buffers_changed || cursor_type_changed) return 0; /* Can't do this if region may have changed. */ if ((!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active)) || !NILP (w->region_showing) || !NILP (Vshow_trailing_whitespace)) return 0; /* If top-line visibility has changed, give up. */ if (WINDOW_WANTS_HEADER_LINE_P (w) != MATRIX_HEADER_LINE_ROW (w->current_matrix)->mode_line_p) return 0; /* Give up if old or new display is scrolled vertically. We could make this function handle this, but right now it doesn't. */ start_row = MATRIX_FIRST_TEXT_ROW (w->current_matrix); if (w->vscroll || MATRIX_ROW_PARTIALLY_VISIBLE_P (start_row)) return 0; /* The variable new_start now holds the new window start. The old start `start' can be determined from the current matrix. */ SET_TEXT_POS_FROM_MARKER (new_start, w->start); start = start_row->start.pos; start_vpos = MATRIX_ROW_VPOS (start_row, w->current_matrix); /* Clear the desired matrix for the display below. */ clear_glyph_matrix (w->desired_matrix); if (CHARPOS (new_start) <= CHARPOS (start)) { int first_row_y; /* Don't use this method if the display starts with an ellipsis displayed for invisible text. It's not easy to handle that case below, and it's certainly not worth the effort since this is not a frequent case. */ if (in_ellipses_for_invisible_text_p (&start_row->start, w)) return 0; IF_DEBUG (debug_method_add (w, "twu1")); /* Display up to a row that can be reused. The variable last_text_row is set to the last row displayed that displays text. Note that it.vpos == 0 if or if not there is a header-line; it's not the same as the MATRIX_ROW_VPOS! */ start_display (&it, w, new_start); first_row_y = it.current_y; w->cursor.vpos = -1; last_text_row = last_reused_text_row = NULL; while (it.current_y < it.last_visible_y && IT_CHARPOS (it) < CHARPOS (start) && !fonts_changed_p) if (display_line (&it)) last_text_row = it.glyph_row - 1; /* A value of current_y < last_visible_y means that we stopped at the previous window start, which in turn means that we have at least one reusable row. */ if (it.current_y < it.last_visible_y) { /* IT.vpos always starts from 0; it counts text lines. */ nrows_scrolled = it.vpos; /* Find PT if not already found in the lines displayed. */ if (w->cursor.vpos < 0) { int dy = it.current_y - first_row_y; row = MATRIX_FIRST_TEXT_ROW (w->current_matrix); row = row_containing_pos (w, PT, row, NULL, dy); if (row) set_cursor_from_row (w, row, w->current_matrix, 0, 0, dy, nrows_scrolled); else { clear_glyph_matrix (w->desired_matrix); return 0; } } /* Scroll the display. Do it before the current matrix is changed. The problem here is that update has not yet run, i.e. part of the current matrix is not up to date. scroll_run_hook will clear the cursor, and use the current matrix to get the height of the row the cursor is in. */ run.current_y = first_row_y; run.desired_y = it.current_y; run.height = it.last_visible_y - it.current_y; if (run.height > 0 && run.current_y != run.desired_y) { update_begin (f); rif->update_window_begin_hook (w); rif->clear_window_mouse_face (w); rif->scroll_run_hook (w, &run); rif->update_window_end_hook (w, 0, 0); update_end (f); } /* Shift current matrix down by nrows_scrolled lines. */ bottom_row = MATRIX_BOTTOM_TEXT_ROW (w->current_matrix, w); rotate_matrix (w->current_matrix, start_vpos, MATRIX_ROW_VPOS (bottom_row, w->current_matrix), nrows_scrolled); /* Disable lines that must be updated. */ for (i = 0; i < it.vpos; ++i) (start_row + i)->enabled_p = 0; /* Re-compute Y positions. */ min_y = WINDOW_HEADER_LINE_HEIGHT (w); max_y = it.last_visible_y; for (row = start_row + nrows_scrolled; row < bottom_row; ++row) { row->y = it.current_y; row->visible_height = row->height; if (row->y < min_y) row->visible_height -= min_y - row->y; if (row->y + row->height > max_y) row->visible_height -= row->y + row->height - max_y; it.current_y += row->height; if (MATRIX_ROW_DISPLAYS_TEXT_P (row)) last_reused_text_row = row; if (MATRIX_ROW_BOTTOM_Y (row) >= it.last_visible_y) break; } /* Disable lines in the current matrix which are now below the window. */ for (++row; row < bottom_row; ++row) row->enabled_p = 0; } /* Update window_end_pos etc.; last_reused_text_row is the last reused row from the current matrix containing text, if any. The value of last_text_row is the last displayed line containing text. */ if (last_reused_text_row) { w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (last_reused_text_row); w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (last_reused_text_row)); w->window_end_vpos = make_number (MATRIX_ROW_VPOS (last_reused_text_row, w->current_matrix)); } else if (last_text_row) { w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (last_text_row); w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (last_text_row)); w->window_end_vpos = make_number (MATRIX_ROW_VPOS (last_text_row, w->desired_matrix)); } else { /* This window must be completely empty. */ w->window_end_bytepos = Z_BYTE - ZV_BYTE; w->window_end_pos = make_number (Z - ZV); w->window_end_vpos = make_number (0); } w->window_end_valid = Qnil; /* Update hint: don't try scrolling again in update_window. */ w->desired_matrix->no_scrolling_p = 1; #if GLYPH_DEBUG debug_method_add (w, "try_window_reusing_current_matrix 1"); #endif return 1; } else if (CHARPOS (new_start) > CHARPOS (start)) { struct glyph_row *pt_row, *row; struct glyph_row *first_reusable_row; struct glyph_row *first_row_to_display; int dy; int yb = window_text_bottom_y (w); /* Find the row starting at new_start, if there is one. Don't reuse a partially visible line at the end. */ first_reusable_row = start_row; while (first_reusable_row->enabled_p && MATRIX_ROW_BOTTOM_Y (first_reusable_row) < yb && (MATRIX_ROW_START_CHARPOS (first_reusable_row) < CHARPOS (new_start))) ++first_reusable_row; /* Give up if there is no row to reuse. */ if (MATRIX_ROW_BOTTOM_Y (first_reusable_row) >= yb || !first_reusable_row->enabled_p || (MATRIX_ROW_START_CHARPOS (first_reusable_row) != CHARPOS (new_start))) return 0; /* We can reuse fully visible rows beginning with first_reusable_row to the end of the window. Set first_row_to_display to the first row that cannot be reused. Set pt_row to the row containing point, if there is any. */ pt_row = NULL; for (first_row_to_display = first_reusable_row; MATRIX_ROW_BOTTOM_Y (first_row_to_display) < yb; ++first_row_to_display) { if (PT >= MATRIX_ROW_START_CHARPOS (first_row_to_display) && PT < MATRIX_ROW_END_CHARPOS (first_row_to_display)) pt_row = first_row_to_display; } /* Start displaying at the start of first_row_to_display. */ xassert (first_row_to_display->y < yb); init_to_row_start (&it, w, first_row_to_display); nrows_scrolled = (MATRIX_ROW_VPOS (first_reusable_row, w->current_matrix) - start_vpos); it.vpos = (MATRIX_ROW_VPOS (first_row_to_display, w->current_matrix) - nrows_scrolled); it.current_y = (first_row_to_display->y - first_reusable_row->y + WINDOW_HEADER_LINE_HEIGHT (w)); /* Display lines beginning with first_row_to_display in the desired matrix. Set last_text_row to the last row displayed that displays text. */ it.glyph_row = MATRIX_ROW (w->desired_matrix, it.vpos); if (pt_row == NULL) w->cursor.vpos = -1; last_text_row = NULL; while (it.current_y < it.last_visible_y && !fonts_changed_p) if (display_line (&it)) last_text_row = it.glyph_row - 1; /* Give up If point isn't in a row displayed or reused. */ if (w->cursor.vpos < 0) { clear_glyph_matrix (w->desired_matrix); return 0; } /* If point is in a reused row, adjust y and vpos of the cursor position. */ if (pt_row) { w->cursor.vpos -= MATRIX_ROW_VPOS (first_reusable_row, w->current_matrix); w->cursor.y -= first_reusable_row->y; } /* Scroll the display. */ run.current_y = first_reusable_row->y; run.desired_y = WINDOW_HEADER_LINE_HEIGHT (w); run.height = it.last_visible_y - run.current_y; dy = run.current_y - run.desired_y; if (run.height) { struct frame *f = XFRAME (WINDOW_FRAME (w)); update_begin (f); rif->update_window_begin_hook (w); rif->clear_window_mouse_face (w); rif->scroll_run_hook (w, &run); rif->update_window_end_hook (w, 0, 0); update_end (f); } /* Adjust Y positions of reused rows. */ bottom_row = MATRIX_BOTTOM_TEXT_ROW (w->current_matrix, w); min_y = WINDOW_HEADER_LINE_HEIGHT (w); max_y = it.last_visible_y; for (row = first_reusable_row; row < first_row_to_display; ++row) { row->y -= dy; row->visible_height = row->height; if (row->y < min_y) row->visible_height -= min_y - row->y; if (row->y + row->height > max_y) row->visible_height -= row->y + row->height - max_y; } /* Scroll the current matrix. */ xassert (nrows_scrolled > 0); rotate_matrix (w->current_matrix, start_vpos, MATRIX_ROW_VPOS (bottom_row, w->current_matrix), -nrows_scrolled); /* Disable rows not reused. */ for (row -= nrows_scrolled; row < bottom_row; ++row) row->enabled_p = 0; /* Adjust window end. A null value of last_text_row means that the window end is in reused rows which in turn means that only its vpos can have changed. */ if (last_text_row) { w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (last_text_row); w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (last_text_row)); w->window_end_vpos = make_number (MATRIX_ROW_VPOS (last_text_row, w->desired_matrix)); } else { w->window_end_vpos = make_number (XFASTINT (w->window_end_vpos) - nrows_scrolled); } w->window_end_valid = Qnil; w->desired_matrix->no_scrolling_p = 1; #if GLYPH_DEBUG debug_method_add (w, "try_window_reusing_current_matrix 2"); #endif return 1; } return 0; } /************************************************************************ Window redisplay reusing current matrix when buffer has changed ************************************************************************/ static struct glyph_row *find_last_unchanged_at_beg_row P_ ((struct window *)); static struct glyph_row *find_first_unchanged_at_end_row P_ ((struct window *, int *, int *)); static struct glyph_row * find_last_row_displaying_text P_ ((struct glyph_matrix *, struct it *, struct glyph_row *)); /* Return the last row in MATRIX displaying text. If row START is non-null, start searching with that row. IT gives the dimensions of the display. Value is null if matrix is empty; otherwise it is a pointer to the row found. */ static struct glyph_row * find_last_row_displaying_text (matrix, it, start) struct glyph_matrix *matrix; struct it *it; struct glyph_row *start; { struct glyph_row *row, *row_found; /* Set row_found to the last row in IT->w's current matrix displaying text. The loop looks funny but think of partially visible lines. */ row_found = NULL; row = start ? start : MATRIX_FIRST_TEXT_ROW (matrix); while (MATRIX_ROW_DISPLAYS_TEXT_P (row)) { xassert (row->enabled_p); row_found = row; if (MATRIX_ROW_BOTTOM_Y (row) >= it->last_visible_y) break; ++row; } return row_found; } /* Return the last row in the current matrix of W that is not affected by changes at the start of current_buffer that occurred since W's current matrix was built. Value is null if no such row exists. BEG_UNCHANGED us the number of characters unchanged at the start of current_buffer. BEG + BEG_UNCHANGED is the buffer position of the first changed character in current_buffer. Characters at positions < BEG + BEG_UNCHANGED are at the same buffer positions as they were when the current matrix was built. */ static struct glyph_row * find_last_unchanged_at_beg_row (w) struct window *w; { int first_changed_pos = BEG + BEG_UNCHANGED; struct glyph_row *row; struct glyph_row *row_found = NULL; int yb = window_text_bottom_y (w); /* Find the last row displaying unchanged text. */ row = MATRIX_FIRST_TEXT_ROW (w->current_matrix); while (MATRIX_ROW_DISPLAYS_TEXT_P (row) && MATRIX_ROW_START_CHARPOS (row) < first_changed_pos) { if (/* If row ends before first_changed_pos, it is unchanged, except in some case. */ MATRIX_ROW_END_CHARPOS (row) <= first_changed_pos /* When row ends in ZV and we write at ZV it is not unchanged. */ && !row->ends_at_zv_p /* When first_changed_pos is the end of a continued line, row is not unchanged because it may be no longer continued. */ && !(MATRIX_ROW_END_CHARPOS (row) == first_changed_pos && row->continued_p)) row_found = row; /* Stop if last visible row. */ if (MATRIX_ROW_BOTTOM_Y (row) >= yb) break; ++row; } return row_found; } /* Find the first glyph row in the current matrix of W that is not affected by changes at the end of current_buffer since the time W's current matrix was built. Return in *DELTA the number of chars by which buffer positions in unchanged text at the end of current_buffer must be adjusted. Return in *DELTA_BYTES the corresponding number of bytes. Value is null if no such row exists, i.e. all rows are affected by changes. */ static struct glyph_row * find_first_unchanged_at_end_row (w, delta, delta_bytes) struct window *w; int *delta, *delta_bytes; { struct glyph_row *row; struct glyph_row *row_found = NULL; *delta = *delta_bytes = 0; /* Display must not have been paused, otherwise the current matrix is not up to date. */ if (NILP (w->window_end_valid)) abort (); /* A value of window_end_pos >= END_UNCHANGED means that the window end is in the range of changed text. If so, there is no unchanged row at the end of W's current matrix. */ if (XFASTINT (w->window_end_pos) >= END_UNCHANGED) return NULL; /* Set row to the last row in W's current matrix displaying text. */ row = MATRIX_ROW (w->current_matrix, XFASTINT (w->window_end_vpos)); /* If matrix is entirely empty, no unchanged row exists. */ if (MATRIX_ROW_DISPLAYS_TEXT_P (row)) { /* The value of row is the last glyph row in the matrix having a meaningful buffer position in it. The end position of row corresponds to window_end_pos. This allows us to translate buffer positions in the current matrix to current buffer positions for characters not in changed text. */ int Z_old = MATRIX_ROW_END_CHARPOS (row) + XFASTINT (w->window_end_pos); int Z_BYTE_old = MATRIX_ROW_END_BYTEPOS (row) + w->window_end_bytepos; int last_unchanged_pos, last_unchanged_pos_old; struct glyph_row *first_text_row = MATRIX_FIRST_TEXT_ROW (w->current_matrix); *delta = Z - Z_old; *delta_bytes = Z_BYTE - Z_BYTE_old; /* Set last_unchanged_pos to the buffer position of the last character in the buffer that has not been changed. Z is the index + 1 of the last character in current_buffer, i.e. by subtracting END_UNCHANGED we get the index of the last unchanged character, and we have to add BEG to get its buffer position. */ last_unchanged_pos = Z - END_UNCHANGED + BEG; last_unchanged_pos_old = last_unchanged_pos - *delta; /* Search backward from ROW for a row displaying a line that starts at a minimum position >= last_unchanged_pos_old. */ for (; row > first_text_row; --row) { if (!row->enabled_p || !MATRIX_ROW_DISPLAYS_TEXT_P (row)) abort (); if (MATRIX_ROW_START_CHARPOS (row) >= last_unchanged_pos_old) row_found = row; } } if (row_found && !MATRIX_ROW_DISPLAYS_TEXT_P (row_found)) abort (); return row_found; } /* Make sure that glyph rows in the current matrix of window W reference the same glyph memory as corresponding rows in the frame's frame matrix. This function is called after scrolling W's current matrix on a terminal frame in try_window_id and try_window_reusing_current_matrix. */ static void sync_frame_with_window_matrix_rows (w) struct window *w; { struct frame *f = XFRAME (w->frame); struct glyph_row *window_row, *window_row_end, *frame_row; /* Preconditions: W must be a leaf window and full-width. Its frame must have a frame matrix. */ xassert (NILP (w->hchild) && NILP (w->vchild)); xassert (WINDOW_FULL_WIDTH_P (w)); xassert (!FRAME_WINDOW_P (f)); /* If W is a full-width window, glyph pointers in W's current matrix have, by definition, to be the same as glyph pointers in the corresponding frame matrix. Note that frame matrices have no marginal areas (see build_frame_matrix). */ window_row = w->current_matrix->rows; window_row_end = window_row + w->current_matrix->nrows; frame_row = f->current_matrix->rows + WINDOW_TOP_EDGE_LINE (w); while (window_row < window_row_end) { struct glyph *start = window_row->glyphs[LEFT_MARGIN_AREA]; struct glyph *end = window_row->glyphs[LAST_AREA]; frame_row->glyphs[LEFT_MARGIN_AREA] = start; frame_row->glyphs[TEXT_AREA] = start; frame_row->glyphs[RIGHT_MARGIN_AREA] = end; frame_row->glyphs[LAST_AREA] = end; /* Disable frame rows whose corresponding window rows have been disabled in try_window_id. */ if (!window_row->enabled_p) frame_row->enabled_p = 0; ++window_row, ++frame_row; } } /* Find the glyph row in window W containing CHARPOS. Consider all rows between START and END (not inclusive). END null means search all rows to the end of the display area of W. Value is the row containing CHARPOS or null. */ struct glyph_row * row_containing_pos (w, charpos, start, end, dy) struct window *w; int charpos; struct glyph_row *start, *end; int dy; { struct glyph_row *row = start; int last_y; /* If we happen to start on a header-line, skip that. */ if (row->mode_line_p) ++row; if ((end && row >= end) || !row->enabled_p) return NULL; last_y = window_text_bottom_y (w) - dy; while (1) { /* Give up if we have gone too far. */ if (end && row >= end) return NULL; /* This formerly returned if they were equal. I think that both quantities are of a "last plus one" type; if so, when they are equal, the row is within the screen. -- rms. */ if (MATRIX_ROW_BOTTOM_Y (row) > last_y) return NULL; /* If it is in this row, return this row. */ if (! (MATRIX_ROW_END_CHARPOS (row) < charpos || (MATRIX_ROW_END_CHARPOS (row) == charpos /* The end position of a row equals the start position of the next row. If CHARPOS is there, we would rather display it in the next line, except when this line ends in ZV. */ && !row->ends_at_zv_p && !MATRIX_ROW_ENDS_IN_MIDDLE_OF_CHAR_P (row))) && charpos >= MATRIX_ROW_START_CHARPOS (row)) return row; ++row; } } /* Try to redisplay window W by reusing its existing display. W's current matrix must be up to date when this function is called, i.e. window_end_valid must not be nil. Value is 1 if display has been updated 0 if otherwise unsuccessful -1 if redisplay with same window start is known not to succeed The following steps are performed: 1. Find the last row in the current matrix of W that is not affected by changes at the start of current_buffer. If no such row is found, give up. 2. Find the first row in W's current matrix that is not affected by changes at the end of current_buffer. Maybe there is no such row. 3. Display lines beginning with the row + 1 found in step 1 to the row found in step 2 or, if step 2 didn't find a row, to the end of the window. 4. If cursor is not known to appear on the window, give up. 5. If display stopped at the row found in step 2, scroll the display and current matrix as needed. 6. Maybe display some lines at the end of W, if we must. This can happen under various circumstances, like a partially visible line becoming fully visible, or because newly displayed lines are displayed in smaller font sizes. 7. Update W's window end information. */ static int try_window_id (w) struct window *w; { struct frame *f = XFRAME (w->frame); struct glyph_matrix *current_matrix = w->current_matrix; struct glyph_matrix *desired_matrix = w->desired_matrix; struct glyph_row *last_unchanged_at_beg_row; struct glyph_row *first_unchanged_at_end_row; struct glyph_row *row; struct glyph_row *bottom_row; int bottom_vpos; struct it it; int delta = 0, delta_bytes = 0, stop_pos, dvpos, dy; struct text_pos start_pos; struct run run; int first_unchanged_at_end_vpos = 0; struct glyph_row *last_text_row, *last_text_row_at_end; struct text_pos start; int first_changed_charpos, last_changed_charpos; #if GLYPH_DEBUG if (inhibit_try_window_id) return 0; #endif /* This is handy for debugging. */ #if 0 #define GIVE_UP(X) \ do { \ fprintf (stderr, "try_window_id give up %d\n", (X)); \ return 0; \ } while (0) #else #define GIVE_UP(X) return 0 #endif SET_TEXT_POS_FROM_MARKER (start, w->start); /* Don't use this for mini-windows because these can show messages and mini-buffers, and we don't handle that here. */ if (MINI_WINDOW_P (w)) GIVE_UP (1); /* This flag is used to prevent redisplay optimizations. */ if (windows_or_buffers_changed || cursor_type_changed) GIVE_UP (2); /* Verify that narrowing has not changed. Also verify that we were not told to prevent redisplay optimizations. It would be nice to further reduce the number of cases where this prevents try_window_id. */ if (current_buffer->clip_changed || current_buffer->prevent_redisplay_optimizations_p) GIVE_UP (3); /* Window must either use window-based redisplay or be full width. */ if (!FRAME_WINDOW_P (f) && (!line_ins_del_ok || !WINDOW_FULL_WIDTH_P (w))) GIVE_UP (4); /* Give up if point is not known NOT to appear in W. */ if (PT < CHARPOS (start)) GIVE_UP (5); /* Another way to prevent redisplay optimizations. */ if (XFASTINT (w->last_modified) == 0) GIVE_UP (6); /* Verify that window is not hscrolled. */ if (XFASTINT (w->hscroll) != 0) GIVE_UP (7); /* Verify that display wasn't paused. */ if (NILP (w->window_end_valid)) GIVE_UP (8); /* Can't use this if highlighting a region because a cursor movement will do more than just set the cursor. */ if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active)) GIVE_UP (9); /* Likewise if highlighting trailing whitespace. */ if (!NILP (Vshow_trailing_whitespace)) GIVE_UP (11); /* Likewise if showing a region. */ if (!NILP (w->region_showing)) GIVE_UP (10); /* Can use this if overlay arrow position and or string have changed. */ if (!EQ (last_arrow_position, COERCE_MARKER (Voverlay_arrow_position)) || !EQ (last_arrow_string, Voverlay_arrow_string)) GIVE_UP (12); /* Make sure beg_unchanged and end_unchanged are up to date. Do it only if buffer has really changed. The reason is that the gap is initially at Z for freshly visited files. The code below would set end_unchanged to 0 in that case. */ if (MODIFF > SAVE_MODIFF /* This seems to happen sometimes after saving a buffer. */ || BEG_UNCHANGED + END_UNCHANGED > Z_BYTE) { if (GPT - BEG < BEG_UNCHANGED) BEG_UNCHANGED = GPT - BEG; if (Z - GPT < END_UNCHANGED) END_UNCHANGED = Z - GPT; } /* The position of the first and last character that has been changed. */ first_changed_charpos = BEG + BEG_UNCHANGED; last_changed_charpos = Z - END_UNCHANGED; /* If window starts after a line end, and the last change is in front of that newline, then changes don't affect the display. This case happens with stealth-fontification. Note that although the display is unchanged, glyph positions in the matrix have to be adjusted, of course. */ row = MATRIX_ROW (w->current_matrix, XFASTINT (w->window_end_vpos)); if (MATRIX_ROW_DISPLAYS_TEXT_P (row) && ((last_changed_charpos < CHARPOS (start) && CHARPOS (start) == BEGV) || (last_changed_charpos < CHARPOS (start) - 1 && FETCH_BYTE (BYTEPOS (start) - 1) == '\n'))) { int Z_old, delta, Z_BYTE_old, delta_bytes; struct glyph_row *r0; /* Compute how many chars/bytes have been added to or removed from the buffer. */ Z_old = MATRIX_ROW_END_CHARPOS (row) + XFASTINT (w->window_end_pos); Z_BYTE_old = MATRIX_ROW_END_BYTEPOS (row) + w->window_end_bytepos; delta = Z - Z_old; delta_bytes = Z_BYTE - Z_BYTE_old; /* Give up if PT is not in the window. Note that it already has been checked at the start of try_window_id that PT is not in front of the window start. */ if (PT >= MATRIX_ROW_END_CHARPOS (row) + delta) GIVE_UP (13); /* If window start is unchanged, we can reuse the whole matrix as is, after adjusting glyph positions. No need to compute the window end again, since its offset from Z hasn't changed. */ r0 = MATRIX_FIRST_TEXT_ROW (current_matrix); if (CHARPOS (start) == MATRIX_ROW_START_CHARPOS (r0) + delta && BYTEPOS (start) == MATRIX_ROW_START_BYTEPOS (r0) + delta_bytes /* PT must not be in a partially visible line. */ && !(PT >= MATRIX_ROW_START_CHARPOS (row) + delta && MATRIX_ROW_BOTTOM_Y (row) > window_text_bottom_y (w))) { /* Adjust positions in the glyph matrix. */ if (delta || delta_bytes) { struct glyph_row *r1 = MATRIX_BOTTOM_TEXT_ROW (current_matrix, w); increment_matrix_positions (w->current_matrix, MATRIX_ROW_VPOS (r0, current_matrix), MATRIX_ROW_VPOS (r1, current_matrix), delta, delta_bytes); } /* Set the cursor. */ row = row_containing_pos (w, PT, r0, NULL, 0); if (row) set_cursor_from_row (w, row, current_matrix, 0, 0, 0, 0); else abort (); return 1; } } /* Handle the case that changes are all below what is displayed in the window, and that PT is in the window. This shortcut cannot be taken if ZV is visible in the window, and text has been added there that is visible in the window. */ if (first_changed_charpos >= MATRIX_ROW_END_CHARPOS (row) /* ZV is not visible in the window, or there are no changes at ZV, actually. */ && (current_matrix->zv > MATRIX_ROW_END_CHARPOS (row) || first_changed_charpos == last_changed_charpos)) { struct glyph_row *r0; /* Give up if PT is not in the window. Note that it already has been checked at the start of try_window_id that PT is not in front of the window start. */ if (PT >= MATRIX_ROW_END_CHARPOS (row)) GIVE_UP (14); /* If window start is unchanged, we can reuse the whole matrix as is, without changing glyph positions since no text has been added/removed in front of the window end. */ r0 = MATRIX_FIRST_TEXT_ROW (current_matrix); if (TEXT_POS_EQUAL_P (start, r0->start.pos) /* PT must not be in a partially visible line. */ && !(PT >= MATRIX_ROW_START_CHARPOS (row) && MATRIX_ROW_BOTTOM_Y (row) > window_text_bottom_y (w))) { /* We have to compute the window end anew since text can have been added/removed after it. */ w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (row)); w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (row); /* Set the cursor. */ row = row_containing_pos (w, PT, r0, NULL, 0); if (row) set_cursor_from_row (w, row, current_matrix, 0, 0, 0, 0); else abort (); return 2; } } /* Give up if window start is in the changed area. The condition used to read (BEG_UNCHANGED + END_UNCHANGED != Z - BEG && ...) but why that was tested escapes me at the moment. */ if (CHARPOS (start) >= first_changed_charpos && CHARPOS (start) <= last_changed_charpos) GIVE_UP (15); /* Check that window start agrees with the start of the first glyph row in its current matrix. Check this after we know the window start is not in changed text, otherwise positions would not be comparable. */ row = MATRIX_FIRST_TEXT_ROW (current_matrix); if (!TEXT_POS_EQUAL_P (start, row->start.pos)) GIVE_UP (16); /* Give up if the window ends in strings. Overlay strings at the end are difficult to handle, so don't try. */ row = MATRIX_ROW (current_matrix, XFASTINT (w->window_end_vpos)); if (MATRIX_ROW_START_CHARPOS (row) == MATRIX_ROW_END_CHARPOS (row)) GIVE_UP (20); /* Compute the position at which we have to start displaying new lines. Some of the lines at the top of the window might be reusable because they are not displaying changed text. Find the last row in W's current matrix not affected by changes at the start of current_buffer. Value is null if changes start in the first line of window. */ last_unchanged_at_beg_row = find_last_unchanged_at_beg_row (w); if (last_unchanged_at_beg_row) { /* Avoid starting to display in the moddle of a character, a TAB for instance. This is easier than to set up the iterator exactly, and it's not a frequent case, so the additional effort wouldn't really pay off. */ while ((MATRIX_ROW_ENDS_IN_MIDDLE_OF_CHAR_P (last_unchanged_at_beg_row) || last_unchanged_at_beg_row->ends_in_newline_from_string_p) && last_unchanged_at_beg_row > w->current_matrix->rows) --last_unchanged_at_beg_row; if (MATRIX_ROW_ENDS_IN_MIDDLE_OF_CHAR_P (last_unchanged_at_beg_row)) GIVE_UP (17); if (init_to_row_end (&it, w, last_unchanged_at_beg_row) == 0) GIVE_UP (18); start_pos = it.current.pos; /* Start displaying new lines in the desired matrix at the same vpos we would use in the current matrix, i.e. below last_unchanged_at_beg_row. */ it.vpos = 1 + MATRIX_ROW_VPOS (last_unchanged_at_beg_row, current_matrix); it.glyph_row = MATRIX_ROW (desired_matrix, it.vpos); it.current_y = MATRIX_ROW_BOTTOM_Y (last_unchanged_at_beg_row); xassert (it.hpos == 0 && it.current_x == 0); } else { /* There are no reusable lines at the start of the window. Start displaying in the first line. */ start_display (&it, w, start); start_pos = it.current.pos; } /* Find the first row that is not affected by changes at the end of the buffer. Value will be null if there is no unchanged row, in which case we must redisplay to the end of the window. delta will be set to the value by which buffer positions beginning with first_unchanged_at_end_row have to be adjusted due to text changes. */ first_unchanged_at_end_row = find_first_unchanged_at_end_row (w, &delta, &delta_bytes); IF_DEBUG (debug_delta = delta); IF_DEBUG (debug_delta_bytes = delta_bytes); /* Set stop_pos to the buffer position up to which we will have to display new lines. If first_unchanged_at_end_row != NULL, this is the buffer position of the start of the line displayed in that row. For first_unchanged_at_end_row == NULL, use 0 to indicate that we don't stop at a buffer position. */ stop_pos = 0; if (first_unchanged_at_end_row) { xassert (last_unchanged_at_beg_row == NULL || first_unchanged_at_end_row >= last_unchanged_at_beg_row); /* If this is a continuation line, move forward to the next one that isn't. Changes in lines above affect this line. Caution: this may move first_unchanged_at_end_row to a row not displaying text. */ while (MATRIX_ROW_CONTINUATION_LINE_P (first_unchanged_at_end_row) && MATRIX_ROW_DISPLAYS_TEXT_P (first_unchanged_at_end_row) && (MATRIX_ROW_BOTTOM_Y (first_unchanged_at_end_row) < it.last_visible_y)) ++first_unchanged_at_end_row; if (!MATRIX_ROW_DISPLAYS_TEXT_P (first_unchanged_at_end_row) || (MATRIX_ROW_BOTTOM_Y (first_unchanged_at_end_row) >= it.last_visible_y)) first_unchanged_at_end_row = NULL; else { stop_pos = (MATRIX_ROW_START_CHARPOS (first_unchanged_at_end_row) + delta); first_unchanged_at_end_vpos = MATRIX_ROW_VPOS (first_unchanged_at_end_row, current_matrix); xassert (stop_pos >= Z - END_UNCHANGED); } } else if (last_unchanged_at_beg_row == NULL) GIVE_UP (19); #if GLYPH_DEBUG /* Either there is no unchanged row at the end, or the one we have now displays text. This is a necessary condition for the window end pos calculation at the end of this function. */ xassert (first_unchanged_at_end_row == NULL || MATRIX_ROW_DISPLAYS_TEXT_P (first_unchanged_at_end_row)); debug_last_unchanged_at_beg_vpos = (last_unchanged_at_beg_row ? MATRIX_ROW_VPOS (last_unchanged_at_beg_row, current_matrix) : -1); debug_first_unchanged_at_end_vpos = first_unchanged_at_end_vpos; #endif /* GLYPH_DEBUG != 0 */ /* Display new lines. Set last_text_row to the last new line displayed which has text on it, i.e. might end up as being the line where the window_end_vpos is. */ w->cursor.vpos = -1; last_text_row = NULL; overlay_arrow_seen = 0; while (it.current_y < it.last_visible_y && !fonts_changed_p && (first_unchanged_at_end_row == NULL || IT_CHARPOS (it) < stop_pos)) { if (display_line (&it)) last_text_row = it.glyph_row - 1; } if (fonts_changed_p) return -1; /* Compute differences in buffer positions, y-positions etc. for lines reused at the bottom of the window. Compute what we can scroll. */ if (first_unchanged_at_end_row /* No lines reused because we displayed everything up to the bottom of the window. */ && it.current_y < it.last_visible_y) { dvpos = (it.vpos - MATRIX_ROW_VPOS (first_unchanged_at_end_row, current_matrix)); dy = it.current_y - first_unchanged_at_end_row->y; run.current_y = first_unchanged_at_end_row->y; run.desired_y = run.current_y + dy; run.height = it.last_visible_y - max (run.current_y, run.desired_y); } else { delta = dvpos = dy = run.current_y = run.desired_y = run.height = 0; first_unchanged_at_end_row = NULL; } IF_DEBUG (debug_dvpos = dvpos; debug_dy = dy); /* Find the cursor if not already found. We have to decide whether PT will appear on this window (it sometimes doesn't, but this is not a very frequent case.) This decision has to be made before the current matrix is altered. A value of cursor.vpos < 0 means that PT is either in one of the lines beginning at first_unchanged_at_end_row or below the window. Don't care for lines that might be displayed later at the window end; as mentioned, this is not a frequent case. */ if (w->cursor.vpos < 0) { /* Cursor in unchanged rows at the top? */ if (PT < CHARPOS (start_pos) && last_unchanged_at_beg_row) { row = row_containing_pos (w, PT, MATRIX_FIRST_TEXT_ROW (w->current_matrix), last_unchanged_at_beg_row + 1, 0); if (row) set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0); } /* Start from first_unchanged_at_end_row looking for PT. */ else if (first_unchanged_at_end_row) { row = row_containing_pos (w, PT - delta, first_unchanged_at_end_row, NULL, 0); if (row) set_cursor_from_row (w, row, w->current_matrix, delta, delta_bytes, dy, dvpos); } /* Give up if cursor was not found. */ if (w->cursor.vpos < 0) { clear_glyph_matrix (w->desired_matrix); return -1; } } /* Don't let the cursor end in the scroll margins. */ { int this_scroll_margin, cursor_height; this_scroll_margin = max (0, scroll_margin); this_scroll_margin = min (this_scroll_margin, WINDOW_TOTAL_LINES (w) / 4); this_scroll_margin *= FRAME_LINE_HEIGHT (it.f); cursor_height = MATRIX_ROW (w->desired_matrix, w->cursor.vpos)->height; if ((w->cursor.y < this_scroll_margin && CHARPOS (start) > BEGV) /* Don't take scroll margin into account at the bottom because old redisplay didn't do it either. */ || w->cursor.y + cursor_height > it.last_visible_y) { w->cursor.vpos = -1; clear_glyph_matrix (w->desired_matrix); return -1; } } /* Scroll the display. Do it before changing the current matrix so that xterm.c doesn't get confused about where the cursor glyph is found. */ if (dy && run.height) { update_begin (f); if (FRAME_WINDOW_P (f)) { rif->update_window_begin_hook (w); rif->clear_window_mouse_face (w); rif->scroll_run_hook (w, &run); rif->update_window_end_hook (w, 0, 0); } else { /* Terminal frame. In this case, dvpos gives the number of lines to scroll by; dvpos < 0 means scroll up. */ int first_unchanged_at_end_vpos = MATRIX_ROW_VPOS (first_unchanged_at_end_row, w->current_matrix); int from = WINDOW_TOP_EDGE_LINE (w) + first_unchanged_at_end_vpos; int end = (WINDOW_TOP_EDGE_LINE (w) + (WINDOW_WANTS_HEADER_LINE_P (w) ? 1 : 0) + window_internal_height (w)); /* Perform the operation on the screen. */ if (dvpos > 0) { /* Scroll last_unchanged_at_beg_row to the end of the window down dvpos lines. */ set_terminal_window (end); /* On dumb terminals delete dvpos lines at the end before inserting dvpos empty lines. */ if (!scroll_region_ok) ins_del_lines (end - dvpos, -dvpos); /* Insert dvpos empty lines in front of last_unchanged_at_beg_row. */ ins_del_lines (from, dvpos); } else if (dvpos < 0) { /* Scroll up last_unchanged_at_beg_vpos to the end of the window to last_unchanged_at_beg_vpos - |dvpos|. */ set_terminal_window (end); /* Delete dvpos lines in front of last_unchanged_at_beg_vpos. ins_del_lines will set the cursor to the given vpos and emit |dvpos| delete line sequences. */ ins_del_lines (from + dvpos, dvpos); /* On a dumb terminal insert dvpos empty lines at the end. */ if (!scroll_region_ok) ins_del_lines (end + dvpos, -dvpos); } set_terminal_window (0); } update_end (f); } /* Shift reused rows of the current matrix to the right position. BOTTOM_ROW is the last + 1 row in the current matrix reserved for text. */ bottom_row = MATRIX_BOTTOM_TEXT_ROW (current_matrix, w); bottom_vpos = MATRIX_ROW_VPOS (bottom_row, current_matrix); if (dvpos < 0) { rotate_matrix (current_matrix, first_unchanged_at_end_vpos + dvpos, bottom_vpos, dvpos); enable_glyph_matrix_rows (current_matrix, bottom_vpos + dvpos, bottom_vpos, 0); } else if (dvpos > 0) { rotate_matrix (current_matrix, first_unchanged_at_end_vpos, bottom_vpos, dvpos); enable_glyph_matrix_rows (current_matrix, first_unchanged_at_end_vpos, first_unchanged_at_end_vpos + dvpos, 0); } /* For frame-based redisplay, make sure that current frame and window matrix are in sync with respect to glyph memory. */ if (!FRAME_WINDOW_P (f)) sync_frame_with_window_matrix_rows (w); /* Adjust buffer positions in reused rows. */ if (delta) increment_matrix_positions (current_matrix, first_unchanged_at_end_vpos + dvpos, bottom_vpos, delta, delta_bytes); /* Adjust Y positions. */ if (dy) shift_glyph_matrix (w, current_matrix, first_unchanged_at_end_vpos + dvpos, bottom_vpos, dy); if (first_unchanged_at_end_row) first_unchanged_at_end_row += dvpos; /* If scrolling up, there may be some lines to display at the end of the window. */ last_text_row_at_end = NULL; if (dy < 0) { /* Scrolling up can leave for example a partially visible line at the end of the window to be redisplayed. */ /* Set last_row to the glyph row in the current matrix where the window end line is found. It has been moved up or down in the matrix by dvpos. */ int last_vpos = XFASTINT (w->window_end_vpos) + dvpos; struct glyph_row *last_row = MATRIX_ROW (current_matrix, last_vpos); /* If last_row is the window end line, it should display text. */ xassert (last_row->displays_text_p); /* If window end line was partially visible before, begin displaying at that line. Otherwise begin displaying with the line following it. */ if (MATRIX_ROW_BOTTOM_Y (last_row) - dy >= it.last_visible_y) { init_to_row_start (&it, w, last_row); it.vpos = last_vpos; it.current_y = last_row->y; } else { init_to_row_end (&it, w, last_row); it.vpos = 1 + last_vpos; it.current_y = MATRIX_ROW_BOTTOM_Y (last_row); ++last_row; } /* We may start in a continuation line. If so, we have to get the right continuation_lines_width and current_x. */ it.continuation_lines_width = last_row->continuation_lines_width; it.hpos = it.current_x = 0; /* Display the rest of the lines at the window end. */ it.glyph_row = MATRIX_ROW (desired_matrix, it.vpos); while (it.current_y < it.last_visible_y && !fonts_changed_p) { /* Is it always sure that the display agrees with lines in the current matrix? I don't think so, so we mark rows displayed invalid in the current matrix by setting their enabled_p flag to zero. */ MATRIX_ROW (w->current_matrix, it.vpos)->enabled_p = 0; if (display_line (&it)) last_text_row_at_end = it.glyph_row - 1; } } /* Update window_end_pos and window_end_vpos. */ if (first_unchanged_at_end_row && first_unchanged_at_end_row->y < it.last_visible_y && !last_text_row_at_end) { /* Window end line if one of the preserved rows from the current matrix. Set row to the last row displaying text in current matrix starting at first_unchanged_at_end_row, after scrolling. */ xassert (first_unchanged_at_end_row->displays_text_p); row = find_last_row_displaying_text (w->current_matrix, &it, first_unchanged_at_end_row); xassert (row && MATRIX_ROW_DISPLAYS_TEXT_P (row)); w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (row)); w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (row); w->window_end_vpos = make_number (MATRIX_ROW_VPOS (row, w->current_matrix)); xassert (w->window_end_bytepos >= 0); IF_DEBUG (debug_method_add (w, "A")); } else if (last_text_row_at_end) { w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (last_text_row_at_end)); w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (last_text_row_at_end); w->window_end_vpos = make_number (MATRIX_ROW_VPOS (last_text_row_at_end, desired_matrix)); xassert (w->window_end_bytepos >= 0); IF_DEBUG (debug_method_add (w, "B")); } else if (last_text_row) { /* We have displayed either to the end of the window or at the end of the window, i.e. the last row with text is to be found in the desired matrix. */ w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (last_text_row)); w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (last_text_row); w->window_end_vpos = make_number (MATRIX_ROW_VPOS (last_text_row, desired_matrix)); xassert (w->window_end_bytepos >= 0); } else if (first_unchanged_at_end_row == NULL && last_text_row == NULL && last_text_row_at_end == NULL) { /* Displayed to end of window, but no line containing text was displayed. Lines were deleted at the end of the window. */ int first_vpos = WINDOW_WANTS_HEADER_LINE_P (w) ? 1 : 0; int vpos = XFASTINT (w->window_end_vpos); struct glyph_row *current_row = current_matrix->rows + vpos; struct glyph_row *desired_row = desired_matrix->rows + vpos; for (row = NULL; row == NULL && vpos >= first_vpos; --vpos, --current_row, --desired_row) { if (desired_row->enabled_p) { if (desired_row->displays_text_p) row = desired_row; } else if (current_row->displays_text_p) row = current_row; } xassert (row != NULL); w->window_end_vpos = make_number (vpos + 1); w->window_end_pos = make_number (Z - MATRIX_ROW_END_CHARPOS (row)); w->window_end_bytepos = Z_BYTE - MATRIX_ROW_END_BYTEPOS (row); xassert (w->window_end_bytepos >= 0); IF_DEBUG (debug_method_add (w, "C")); } else abort (); #if 0 /* This leads to problems, for instance when the cursor is at ZV, and the cursor line displays no text. */ /* Disable rows below what's displayed in the window. This makes debugging easier. */ enable_glyph_matrix_rows (current_matrix, XFASTINT (w->window_end_vpos) + 1, bottom_vpos, 0); #endif IF_DEBUG (debug_end_pos = XFASTINT (w->window_end_pos); debug_end_vpos = XFASTINT (w->window_end_vpos)); /* Record that display has not been completed. */ w->window_end_valid = Qnil; w->desired_matrix->no_scrolling_p = 1; return 3; #undef GIVE_UP } /*********************************************************************** More debugging support ***********************************************************************/ #if GLYPH_DEBUG void dump_glyph_row P_ ((struct glyph_row *, int, int)); void dump_glyph_matrix P_ ((struct glyph_matrix *, int)); void dump_glyph P_ ((struct glyph_row *, struct glyph *, int)); /* Dump the contents of glyph matrix MATRIX on stderr. GLYPHS 0 means don't show glyph contents. GLYPHS 1 means show glyphs in short form GLYPHS > 1 means show glyphs in long form. */ void dump_glyph_matrix (matrix, glyphs) struct glyph_matrix *matrix; int glyphs; { int i; for (i = 0; i < matrix->nrows; ++i) dump_glyph_row (MATRIX_ROW (matrix, i), i, glyphs); } /* Dump contents of glyph GLYPH to stderr. ROW and AREA are the glyph row and area where the glyph comes from. */ void dump_glyph (row, glyph, area) struct glyph_row *row; struct glyph *glyph; int area; { if (glyph->type == CHAR_GLYPH) { fprintf (stderr, " %5d %4c %6d %c %3d 0x%05x %c %4d %1.1d%1.1d\n", glyph - row->glyphs[TEXT_AREA], 'C', glyph->charpos, (BUFFERP (glyph->object) ? 'B' : (STRINGP (glyph->object) ? 'S' : '-')), glyph->pixel_width, glyph->u.ch, (glyph->u.ch < 0x80 && glyph->u.ch >= ' ' ? glyph->u.ch : '.'), glyph->face_id, glyph->left_box_line_p, glyph->right_box_line_p); } else if (glyph->type == STRETCH_GLYPH) { fprintf (stderr, " %5d %4c %6d %c %3d 0x%05x %c %4d %1.1d%1.1d\n", glyph - row->glyphs[TEXT_AREA], 'S', glyph->charpos, (BUFFERP (glyph->object) ? 'B' : (STRINGP (glyph->object) ? 'S' : '-')), glyph->pixel_width, 0, '.', glyph->face_id, glyph->left_box_line_p, glyph->right_box_line_p); } else if (glyph->type == IMAGE_GLYPH) { fprintf (stderr, " %5d %4c %6d %c %3d 0x%05x %c %4d %1.1d%1.1d\n", glyph - row->glyphs[TEXT_AREA], 'I', glyph->charpos, (BUFFERP (glyph->object) ? 'B' : (STRINGP (glyph->object) ? 'S' : '-')), glyph->pixel_width, glyph->u.img_id, '.', glyph->face_id, glyph->left_box_line_p, glyph->right_box_line_p); } } /* Dump the contents of glyph row at VPOS in MATRIX to stderr. GLYPHS 0 means don't show glyph contents. GLYPHS 1 means show glyphs in short form GLYPHS > 1 means show glyphs in long form. */ void dump_glyph_row (row, vpos, glyphs) struct glyph_row *row; int vpos, glyphs; { if (glyphs != 1) { fprintf (stderr, "Row Start End Used oEI><O\\CTZFesm X Y W H V A P\n"); fprintf (stderr, "=======================================================================\n"); fprintf (stderr, "%3d %5d %5d %4d %1.1d%1.1d%1.1d%1.1d%1.1d\ %1.1d%1.1d%1.1d%1.1d%1.1d%1.1d%1.1d%1.1d %4d %4d %4d %4d %4d %4d %4d\n", vpos, MATRIX_ROW_START_CHARPOS (row), MATRIX_ROW_END_CHARPOS (row), row->used[TEXT_AREA], row->contains_overlapping_glyphs_p, row->enabled_p, row->truncated_on_left_p, row->truncated_on_right_p, row->overlay_arrow_p, row->continued_p, MATRIX_ROW_CONTINUATION_LINE_P (row), row->displays_text_p, row->ends_at_zv_p, row->fill_line_p, row->ends_in_middle_of_char_p, row->starts_in_middle_of_char_p, row->mouse_face_p, row->x, row->y, row->pixel_width, row->height, row->visible_height, row->ascent, row->phys_ascent); fprintf (stderr, "%9d %5d\t%5d\n", row->start.overlay_string_index, row->end.overlay_string_index, row->continuation_lines_width); fprintf (stderr, "%9d %5d\n", CHARPOS (row->start.string_pos), CHARPOS (row->end.string_pos)); fprintf (stderr, "%9d %5d\n", row->start.dpvec_index, row->end.dpvec_index); } if (glyphs > 1) { int area; for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area) { struct glyph *glyph = row->glyphs[area]; struct glyph *glyph_end = glyph + row->used[area]; /* Glyph for a line end in text. */ if (area == TEXT_AREA && glyph == glyph_end && glyph->charpos > 0) ++glyph_end; if (glyph < glyph_end) fprintf (stderr, " Glyph Type Pos O W Code C Face LR\n"); for (; glyph < glyph_end; ++glyph) dump_glyph (row, glyph, area); } } else if (glyphs == 1) { int area; for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area) { char *s = (char *) alloca (row->used[area] + 1); int i; for (i = 0; i < row->used[area]; ++i) { struct glyph *glyph = row->glyphs[area] + i; if (glyph->type == CHAR_GLYPH && glyph->u.ch < 0x80 && glyph->u.ch >= ' ') s[i] = glyph->u.ch; else s[i] = '.'; } s[i] = '\0'; fprintf (stderr, "%3d: (%d) '%s'\n", vpos, row->enabled_p, s); } } } DEFUN ("dump-glyph-matrix", Fdump_glyph_matrix, Sdump_glyph_matrix, 0, 1, "p", doc: /* Dump the current matrix of the selected window to stderr. Shows contents of glyph row structures. With non-nil parameter GLYPHS, dump glyphs as well. If GLYPHS is 1 show glyphs in short form, otherwise show glyphs in long form. */) (glyphs) Lisp_Object glyphs; { struct window *w = XWINDOW (selected_window); struct buffer *buffer = XBUFFER (w->buffer); fprintf (stderr, "PT = %d, BEGV = %d. ZV = %d\n", BUF_PT (buffer), BUF_BEGV (buffer), BUF_ZV (buffer)); fprintf (stderr, "Cursor x = %d, y = %d, hpos = %d, vpos = %d\n", w->cursor.x, w->cursor.y, w->cursor.hpos, w->cursor.vpos); fprintf (stderr, "=============================================\n"); dump_glyph_matrix (w->current_matrix, NILP (glyphs) ? 0 : XINT (glyphs)); return Qnil; } DEFUN ("dump-frame-glyph-matrix", Fdump_frame_glyph_matrix, Sdump_frame_glyph_matrix, 0, 0, "", doc: /* */) () { struct frame *f = XFRAME (selected_frame); dump_glyph_matrix (f->current_matrix, 1); return Qnil; } DEFUN ("dump-glyph-row", Fdump_glyph_row, Sdump_glyph_row, 1, 2, "", doc: /* Dump glyph row ROW to stderr. GLYPH 0 means don't dump glyphs. GLYPH 1 means dump glyphs in short form. GLYPH > 1 or omitted means dump glyphs in long form. */) (row, glyphs) Lisp_Object row, glyphs; { struct glyph_matrix *matrix; int vpos; CHECK_NUMBER (row); matrix = XWINDOW (selected_window)->current_matrix; vpos = XINT (row); if (vpos >= 0 && vpos < matrix->nrows) dump_glyph_row (MATRIX_ROW (matrix, vpos), vpos, INTEGERP (glyphs) ? XINT (glyphs) : 2); return Qnil; } DEFUN ("dump-tool-bar-row", Fdump_tool_bar_row, Sdump_tool_bar_row, 1, 2, "", doc: /* Dump glyph row ROW of the tool-bar of the current frame to stderr. GLYPH 0 means don't dump glyphs. GLYPH 1 means dump glyphs in short form. GLYPH > 1 or omitted means dump glyphs in long form. */) (row, glyphs) Lisp_Object row, glyphs; { struct frame *sf = SELECTED_FRAME (); struct glyph_matrix *m = XWINDOW (sf->tool_bar_window)->current_matrix; int vpos; CHECK_NUMBER (row); vpos = XINT (row); if (vpos >= 0 && vpos < m->nrows) dump_glyph_row (MATRIX_ROW (m, vpos), vpos, INTEGERP (glyphs) ? XINT (glyphs) : 2); return Qnil; } DEFUN ("trace-redisplay", Ftrace_redisplay, Strace_redisplay, 0, 1, "P", doc: /* Toggle tracing of redisplay. With ARG, turn tracing on if and only if ARG is positive. */) (arg) Lisp_Object arg; { if (NILP (arg)) trace_redisplay_p = !trace_redisplay_p; else { arg = Fprefix_numeric_value (arg); trace_redisplay_p = XINT (arg) > 0; } return Qnil; } DEFUN ("trace-to-stderr", Ftrace_to_stderr, Strace_to_stderr, 1, MANY, "", doc: /* Like `format', but print result to stderr. usage: (trace-to-stderr STRING &rest OBJECTS) */) (nargs, args) int nargs; Lisp_Object *args; { Lisp_Object s = Fformat (nargs, args); fprintf (stderr, "%s", SDATA (s)); return Qnil; } #endif /* GLYPH_DEBUG */ /*********************************************************************** Building Desired Matrix Rows ***********************************************************************/ /* Return a temporary glyph row holding the glyphs of an overlay arrow. Only used for non-window-redisplay windows. */ static struct glyph_row * get_overlay_arrow_glyph_row (w) struct window *w; { struct frame *f = XFRAME (WINDOW_FRAME (w)); struct buffer *buffer = XBUFFER (w->buffer); struct buffer *old = current_buffer; const unsigned char *arrow_string = SDATA (Voverlay_arrow_string); int arrow_len = SCHARS (Voverlay_arrow_string); const unsigned char *arrow_end = arrow_string + arrow_len; const unsigned char *p; struct it it; int multibyte_p; int n_glyphs_before; set_buffer_temp (buffer); init_iterator (&it, w, -1, -1, &scratch_glyph_row, DEFAULT_FACE_ID); it.glyph_row->used[TEXT_AREA] = 0; SET_TEXT_POS (it.position, 0, 0); multibyte_p = !NILP (buffer->enable_multibyte_characters); p = arrow_string; while (p < arrow_end) { Lisp_Object face, ilisp; /* Get the next character. */ if (multibyte_p) it.c = string_char_and_length (p, arrow_len, &it.len); else it.c = *p, it.len = 1; p += it.len; /* Get its face. */ ilisp = make_number (p - arrow_string); face = Fget_text_property (ilisp, Qface, Voverlay_arrow_string); it.face_id = compute_char_face (f, it.c, face); /* Compute its width, get its glyphs. */ n_glyphs_before = it.glyph_row->used[TEXT_AREA]; SET_TEXT_POS (it.position, -1, -1); PRODUCE_GLYPHS (&it); /* If this character doesn't fit any more in the line, we have to remove some glyphs. */ if (it.current_x > it.last_visible_x) { it.glyph_row->used[TEXT_AREA] = n_glyphs_before; break; } } set_buffer_temp (old); return it.glyph_row; } /* Insert truncation glyphs at the start of IT->glyph_row. Truncation glyphs are only inserted for terminal frames since we can't really win with truncation glyphs when partially visible glyphs are involved. Which glyphs to insert is determined by produce_special_glyphs. */ static void insert_left_trunc_glyphs (it) struct it *it; { struct it truncate_it; struct glyph *from, *end, *to, *toend; xassert (!FRAME_WINDOW_P (it->f)); /* Get the truncation glyphs. */ truncate_it = *it; truncate_it.current_x = 0; truncate_it.face_id = DEFAULT_FACE_ID; truncate_it.glyph_row = &scratch_glyph_row; truncate_it.glyph_row->used[TEXT_AREA] = 0; CHARPOS (truncate_it.position) = BYTEPOS (truncate_it.position) = -1; truncate_it.object = make_number (0); produce_special_glyphs (&truncate_it, IT_TRUNCATION); /* Overwrite glyphs from IT with truncation glyphs. */ from = truncate_it.glyph_row->glyphs[TEXT_AREA]; end = from + truncate_it.glyph_row->used[TEXT_AREA]; to = it->glyph_row->glyphs[TEXT_AREA]; toend = to + it->glyph_row->used[TEXT_AREA]; while (from < end) *to++ = *from++; /* There may be padding glyphs left over. Overwrite them too. */ while (to < toend && CHAR_GLYPH_PADDING_P (*to)) { from = truncate_it.glyph_row->glyphs[TEXT_AREA]; while (from < end) *to++ = *from++; } if (to > toend) it->glyph_row->used[TEXT_AREA] = to - it->glyph_row->glyphs[TEXT_AREA]; } /* Compute the pixel height and width of IT->glyph_row. Most of the time, ascent and height of a display line will be equal to the max_ascent and max_height values of the display iterator structure. This is not the case if 1. We hit ZV without displaying anything. In this case, max_ascent and max_height will be zero. 2. We have some glyphs that don't contribute to the line height. (The glyph row flag contributes_to_line_height_p is for future pixmap extensions). The first case is easily covered by using default values because in these cases, the line height does not really matter, except that it must not be zero. */ static void compute_line_metrics (it) struct it *it; { struct glyph_row *row = it->glyph_row; int area, i; if (FRAME_WINDOW_P (it->f)) { int i, min_y, max_y; /* The line may consist of one space only, that was added to place the cursor on it. If so, the row's height hasn't been computed yet. */ if (row->height == 0) { if (it->max_ascent + it->max_descent == 0) it->max_descent = it->max_phys_descent = FRAME_LINE_HEIGHT (it->f); row->ascent = it->max_ascent; row->height = it->max_ascent + it->max_descent; row->phys_ascent = it->max_phys_ascent; row->phys_height = it->max_phys_ascent + it->max_phys_descent; } /* Compute the width of this line. */ row->pixel_width = row->x; for (i = 0; i < row->used[TEXT_AREA]; ++i) row->pixel_width += row->glyphs[TEXT_AREA][i].pixel_width; xassert (row->pixel_width >= 0); xassert (row->ascent >= 0 && row->height > 0); row->overlapping_p = (MATRIX_ROW_OVERLAPS_SUCC_P (row) || MATRIX_ROW_OVERLAPS_PRED_P (row)); /* If first line's physical ascent is larger than its logical ascent, use the physical ascent, and make the row taller. This makes accented characters fully visible. */ if (row == MATRIX_FIRST_TEXT_ROW (it->w->desired_matrix) && row->phys_ascent > row->ascent) { row->height += row->phys_ascent - row->ascent; row->ascent = row->phys_ascent; } /* Compute how much of the line is visible. */ row->visible_height = row->height; min_y = WINDOW_HEADER_LINE_HEIGHT (it->w); max_y = WINDOW_BOX_HEIGHT_NO_MODE_LINE (it->w); if (row->y < min_y) row->visible_height -= min_y - row->y; if (row->y + row->height > max_y) row->visible_height -= row->y + row->height - max_y; } else { row->pixel_width = row->used[TEXT_AREA]; if (row->continued_p) row->pixel_width -= it->continuation_pixel_width; else if (row->truncated_on_right_p) row->pixel_width -= it->truncation_pixel_width; row->ascent = row->phys_ascent = 0; row->height = row->phys_height = row->visible_height = 1; } /* Compute a hash code for this row. */ row->hash = 0; for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area) for (i = 0; i < row->used[area]; ++i) row->hash = ((((row->hash << 4) + (row->hash >> 24)) & 0x0fffffff) + row->glyphs[area][i].u.val + row->glyphs[area][i].face_id + row->glyphs[area][i].padding_p + (row->glyphs[area][i].type << 2)); it->max_ascent = it->max_descent = 0; it->max_phys_ascent = it->max_phys_descent = 0; } /* Append one space to the glyph row of iterator IT if doing a window-based redisplay. DEFAULT_FACE_P non-zero means let the space have the default face, otherwise let it have the same face as IT->face_id. Value is non-zero if a space was added. This function is called to make sure that there is always one glyph at the end of a glyph row that the cursor can be set on under window-systems. (If there weren't such a glyph we would not know how wide and tall a box cursor should be displayed). At the same time this space let's a nicely handle clearing to the end of the line if the row ends in italic text. */ static int append_space (it, default_face_p) struct it *it; int default_face_p; { if (FRAME_WINDOW_P (it->f)) { int n = it->glyph_row->used[TEXT_AREA]; if (it->glyph_row->glyphs[TEXT_AREA] + n < it->glyph_row->glyphs[1 + TEXT_AREA]) { /* Save some values that must not be changed. Must save IT->c and IT->len because otherwise ITERATOR_AT_END_P wouldn't work anymore after append_space has been called. */ enum display_element_type saved_what = it->what; int saved_c = it->c, saved_len = it->len; int saved_x = it->current_x; int saved_face_id = it->face_id; struct text_pos saved_pos; Lisp_Object saved_object; struct face *face; saved_object = it->object; saved_pos = it->position; it->what = IT_CHARACTER; bzero (&it->position, sizeof it->position); it->object = make_number (0); it->c = ' '; it->len = 1; if (default_face_p) it->face_id = DEFAULT_FACE_ID; else if (it->face_before_selective_p) it->face_id = it->saved_face_id; face = FACE_FROM_ID (it->f, it->face_id); it->face_id = FACE_FOR_CHAR (it->f, face, 0, -1, Qnil); PRODUCE_GLYPHS (it); it->current_x = saved_x; it->object = saved_object; it->position = saved_pos; it->what = saved_what; it->face_id = saved_face_id; it->len = saved_len; it->c = saved_c; return 1; } } return 0; } /* Extend the face of the last glyph in the text area of IT->glyph_row to the end of the display line. Called from display_line. If the glyph row is empty, add a space glyph to it so that we know the face to draw. Set the glyph row flag fill_line_p. */ static void extend_face_to_end_of_line (it) struct it *it; { struct face *face; struct frame *f = it->f; /* If line is already filled, do nothing. */ if (it->current_x >= it->last_visible_x) return; /* Face extension extends the background and box of IT->face_id to the end of the line. If the background equals the background of the frame, we don't have to do anything. */ if (it->face_before_selective_p) face = FACE_FROM_ID (it->f, it->saved_face_id); else face = FACE_FROM_ID (f, it->face_id); if (FRAME_WINDOW_P (f) && face->box == FACE_NO_BOX && face->background == FRAME_BACKGROUND_PIXEL (f) && !face->stipple) return; /* Set the glyph row flag indicating that the face of the last glyph in the text area has to be drawn to the end of the text area. */ it->glyph_row->fill_line_p = 1; /* If current character of IT is not ASCII, make sure we have the ASCII face. This will be automatically undone the next time get_next_display_element returns a multibyte character. Note that the character will always be single byte in unibyte text. */ if (!ASCII_CHAR_P (it->c)) { it->face_id = FACE_FOR_CHAR (f, face, 0, -1, Qnil); } if (FRAME_WINDOW_P (f)) { /* If the row is empty, add a space with the current face of IT, so that we know which face to draw. */ if (it->glyph_row->used[TEXT_AREA] == 0) { it->glyph_row->glyphs[TEXT_AREA][0] = space_glyph; it->glyph_row->glyphs[TEXT_AREA][0].face_id = it->face_id; it->glyph_row->used[TEXT_AREA] = 1; } } else { /* Save some values that must not be changed. */ int saved_x = it->current_x; struct text_pos saved_pos; Lisp_Object saved_object; enum display_element_type saved_what = it->what; int saved_face_id = it->face_id; saved_object = it->object; saved_pos = it->position; it->what = IT_CHARACTER; bzero (&it->position, sizeof it->position); it->object = make_number (0); it->c = ' '; it->len = 1; it->face_id = face->id; PRODUCE_GLYPHS (it); while (it->current_x <= it->last_visible_x) PRODUCE_GLYPHS (it); /* Don't count these blanks really. It would let us insert a left truncation glyph below and make us set the cursor on them, maybe. */ it->current_x = saved_x; it->object = saved_object; it->position = saved_pos; it->what = saved_what; it->face_id = saved_face_id; } } /* Value is non-zero if text starting at CHARPOS in current_buffer is trailing whitespace. */ static int trailing_whitespace_p (charpos) int charpos; { int bytepos = CHAR_TO_BYTE (charpos); int c = 0; while (bytepos < ZV_BYTE && (c = FETCH_CHAR (bytepos), c == ' ' || c == '\t')) ++bytepos; if (bytepos >= ZV_BYTE || c == '\n' || c == '\r') { if (bytepos != PT_BYTE) return 1; } return 0; } /* Highlight trailing whitespace, if any, in ROW. */ void highlight_trailing_whitespace (f, row) struct frame *f; struct glyph_row *row; { int used = row->used[TEXT_AREA]; if (used) { struct glyph *start = row->glyphs[TEXT_AREA]; struct glyph *glyph = start + used - 1; /* Skip over glyphs inserted to display the cursor at the end of a line, for extending the face of the last glyph to the end of the line on terminals, and for truncation and continuation glyphs. */ while (glyph >= start && glyph->type == CHAR_GLYPH && INTEGERP (glyph->object)) --glyph; /* If last glyph is a space or stretch, and it's trailing whitespace, set the face of all trailing whitespace glyphs in IT->glyph_row to `trailing-whitespace'. */ if (glyph >= start && BUFFERP (glyph->object) && (glyph->type == STRETCH_GLYPH || (glyph->type == CHAR_GLYPH && glyph->u.ch == ' ')) && trailing_whitespace_p (glyph->charpos)) { int face_id = lookup_named_face (f, Qtrailing_whitespace); while (glyph >= start && BUFFERP (glyph->object) && (glyph->type == STRETCH_GLYPH || (glyph->type == CHAR_GLYPH && glyph->u.ch == ' '))) (glyph--)->face_id = face_id; } } } /* Value is non-zero if glyph row ROW in window W should be used to hold the cursor. */ static int cursor_row_p (w, row) struct window *w; struct glyph_row *row; { int cursor_row_p = 1; if (PT == MATRIX_ROW_END_CHARPOS (row)) { /* If the row ends with a newline from a string, we don't want the cursor there (if the row is continued it doesn't end in a newline). */ if (CHARPOS (row->end.string_pos) >= 0 || MATRIX_ROW_ENDS_IN_MIDDLE_OF_CHAR_P (row)) cursor_row_p = row->continued_p; /* If the row ends at ZV, display the cursor at the end of that row instead of at the start of the row below. */ else if (row->ends_at_zv_p) cursor_row_p = 1; else cursor_row_p = 0; } return cursor_row_p; } /* Construct the glyph row IT->glyph_row in the desired matrix of IT->w from text at the current position of IT. See dispextern.h for an overview of struct it. Value is non-zero if IT->glyph_row displays text, as opposed to a line displaying ZV only. */ static int display_line (it) struct it *it; { struct glyph_row *row = it->glyph_row; /* We always start displaying at hpos zero even if hscrolled. */ xassert (it->hpos == 0 && it->current_x == 0); /* We must not display in a row that's not a text row. */ xassert (MATRIX_ROW_VPOS (row, it->w->desired_matrix) < it->w->desired_matrix->nrows); /* Is IT->w showing the region? */ it->w->region_showing = it->region_beg_charpos > 0 ? Qt : Qnil; /* Clear the result glyph row and enable it. */ prepare_desired_row (row); row->y = it->current_y; row->start = it->current; row->continuation_lines_width = it->continuation_lines_width; row->displays_text_p = 1; row->starts_in_middle_of_char_p = it->starts_in_middle_of_char_p; it->starts_in_middle_of_char_p = 0; /* Arrange the overlays nicely for our purposes. Usually, we call display_line on only one line at a time, in which case this can't really hurt too much, or we call it on lines which appear one after another in the buffer, in which case all calls to recenter_overlay_lists but the first will be pretty cheap. */ recenter_overlay_lists (current_buffer, IT_CHARPOS (*it)); /* Move over display elements that are not visible because we are hscrolled. This may stop at an x-position < IT->first_visible_x if the first glyph is partially visible or if we hit a line end. */ if (it->current_x < it->first_visible_x) move_it_in_display_line_to (it, ZV, it->first_visible_x, MOVE_TO_POS | MOVE_TO_X); /* Get the initial row height. This is either the height of the text hscrolled, if there is any, or zero. */ row->ascent = it->max_ascent; row->height = it->max_ascent + it->max_descent; row->phys_ascent = it->max_phys_ascent; row->phys_height = it->max_phys_ascent + it->max_phys_descent; /* Loop generating characters. The loop is left with IT on the next character to display. */ while (1) { int n_glyphs_before, hpos_before, x_before; int x, i, nglyphs; int ascent = 0, descent = 0, phys_ascent = 0, phys_descent = 0; /* Retrieve the next thing to display. Value is zero if end of buffer reached. */ if (!get_next_display_element (it)) { /* Maybe add a space at the end of this line that is used to display the cursor there under X. Set the charpos of the first glyph of blank lines not corresponding to any text to -1. */ if ((append_space (it, 1) && row->used[TEXT_AREA] == 1) || row->used[TEXT_AREA] == 0) { row->glyphs[TEXT_AREA]->charpos = -1; row->displays_text_p = 0; if (!NILP (XBUFFER (it->w->buffer)->indicate_empty_lines) && (!MINI_WINDOW_P (it->w) || (minibuf_level && EQ (it->window, minibuf_window)))) row->indicate_empty_line_p = 1; } it->continuation_lines_width = 0; row->ends_at_zv_p = 1; break; } /* Now, get the metrics of what we want to display. This also generates glyphs in `row' (which is IT->glyph_row). */ n_glyphs_before = row->used[TEXT_AREA]; x = it->current_x; /* Remember the line height so far in case the next element doesn't fit on the line. */ if (!it->truncate_lines_p) { ascent = it->max_ascent; descent = it->max_descent; phys_ascent = it->max_phys_ascent; phys_descent = it->max_phys_descent; } PRODUCE_GLYPHS (it); /* If this display element was in marginal areas, continue with the next one. */ if (it->area != TEXT_AREA) { row->ascent = max (row->ascent, it->max_ascent); row->height = max (row->height, it->max_ascent + it->max_descent); row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent); row->phys_height = max (row->phys_height, it->max_phys_ascent + it->max_phys_descent); set_iterator_to_next (it, 1); continue; } /* Does the display element fit on the line? If we truncate lines, we should draw past the right edge of the window. If we don't truncate, we want to stop so that we can display the continuation glyph before the right margin. If lines are continued, there are two possible strategies for characters resulting in more than 1 glyph (e.g. tabs): Display as many glyphs as possible in this line and leave the rest for the continuation line, or display the whole element in the next line. Original redisplay did the former, so we do it also. */ nglyphs = row->used[TEXT_AREA] - n_glyphs_before; hpos_before = it->hpos; x_before = x; if (/* Not a newline. */ nglyphs > 0 /* Glyphs produced fit entirely in the line. */ && it->current_x < it->last_visible_x) { it->hpos += nglyphs; row->ascent = max (row->ascent, it->max_ascent); row->height = max (row->height, it->max_ascent + it->max_descent); row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent); row->phys_height = max (row->phys_height, it->max_phys_ascent + it->max_phys_descent); if (it->current_x - it->pixel_width < it->first_visible_x) row->x = x - it->first_visible_x; } else { int new_x; struct glyph *glyph; for (i = 0; i < nglyphs; ++i, x = new_x) { glyph = row->glyphs[TEXT_AREA] + n_glyphs_before + i; new_x = x + glyph->pixel_width; if (/* Lines are continued. */ !it->truncate_lines_p && (/* Glyph doesn't fit on the line. */ new_x > it->last_visible_x /* Or it fits exactly on a window system frame. */ || (new_x == it->last_visible_x && FRAME_WINDOW_P (it->f)))) { /* End of a continued line. */ if (it->hpos == 0 || (new_x == it->last_visible_x && FRAME_WINDOW_P (it->f))) { /* Current glyph is the only one on the line or fits exactly on the line. We must continue the line because we can't draw the cursor after the glyph. */ row->continued_p = 1; it->current_x = new_x; it->continuation_lines_width += new_x; ++it->hpos; if (i == nglyphs - 1) set_iterator_to_next (it, 1); } else if (CHAR_GLYPH_PADDING_P (*glyph) && !FRAME_WINDOW_P (it->f)) { /* A padding glyph that doesn't fit on this line. This means the whole character doesn't fit on the line. */ row->used[TEXT_AREA] = n_glyphs_before; /* Fill the rest of the row with continuation glyphs like in 20.x. */ while (row->glyphs[TEXT_AREA] + row->used[TEXT_AREA] < row->glyphs[1 + TEXT_AREA]) produce_special_glyphs (it, IT_CONTINUATION); row->continued_p = 1; it->current_x = x_before; it->continuation_lines_width += x_before; /* Restore the height to what it was before the element not fitting on the line. */ it->max_ascent = ascent; it->max_descent = descent; it->max_phys_ascent = phys_ascent; it->max_phys_descent = phys_descent; } else if (it->c == '\t' && FRAME_WINDOW_P (it->f)) { /* A TAB that extends past the right edge of the window. This produces a single glyph on window system frames. We leave the glyph in this row and let it fill the row, but don't consume the TAB. */ it->continuation_lines_width += it->last_visible_x; row->ends_in_middle_of_char_p = 1; row->continued_p = 1; glyph->pixel_width = it->last_visible_x - x; it->starts_in_middle_of_char_p = 1; } else { /* Something other than a TAB that draws past the right edge of the window. Restore positions to values before the element. */ row->used[TEXT_AREA] = n_glyphs_before + i; /* Display continuation glyphs. */ if (!FRAME_WINDOW_P (it->f)) produce_special_glyphs (it, IT_CONTINUATION); row->continued_p = 1; it->continuation_lines_width += x; if (nglyphs > 1 && i > 0) { row->ends_in_middle_of_char_p = 1; it->starts_in_middle_of_char_p = 1; } /* Restore the height to what it was before the element not fitting on the line. */ it->max_ascent = ascent; it->max_descent = descent; it->max_phys_ascent = phys_ascent; it->max_phys_descent = phys_descent; } break; } else if (new_x > it->first_visible_x) { /* Increment number of glyphs actually displayed. */ ++it->hpos; if (x < it->first_visible_x) /* Glyph is partially visible, i.e. row starts at negative X position. */ row->x = x - it->first_visible_x; } else { /* Glyph is completely off the left margin of the window. This should not happen because of the move_it_in_display_line at the start of this function, unless the text display area of the window is empty. */ xassert (it->first_visible_x <= it->last_visible_x); } } row->ascent = max (row->ascent, it->max_ascent); row->height = max (row->height, it->max_ascent + it->max_descent); row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent); row->phys_height = max (row->phys_height, it->max_phys_ascent + it->max_phys_descent); /* End of this display line if row is continued. */ if (row->continued_p) break; } /* Is this a line end? If yes, we're also done, after making sure that a non-default face is extended up to the right margin of the window. */ if (ITERATOR_AT_END_OF_LINE_P (it)) { int used_before = row->used[TEXT_AREA]; row->ends_in_newline_from_string_p = STRINGP (it->object); /* Add a space at the end of the line that is used to display the cursor there. */ append_space (it, 0); /* Extend the face to the end of the line. */ extend_face_to_end_of_line (it); /* Make sure we have the position. */ if (used_before == 0) row->glyphs[TEXT_AREA]->charpos = CHARPOS (it->position); /* Consume the line end. This skips over invisible lines. */ set_iterator_to_next (it, 1); it->continuation_lines_width = 0; break; } /* Proceed with next display element. Note that this skips over lines invisible because of selective display. */ set_iterator_to_next (it, 1); /* If we truncate lines, we are done when the last displayed glyphs reach past the right margin of the window. */ if (it->truncate_lines_p && (FRAME_WINDOW_P (it->f) ? (it->current_x >= it->last_visible_x) : (it->current_x > it->last_visible_x))) { /* Maybe add truncation glyphs. */ if (!FRAME_WINDOW_P (it->f)) { int i, n; for (i = row->used[TEXT_AREA] - 1; i > 0; --i) if (!CHAR_GLYPH_PADDING_P (row->glyphs[TEXT_AREA][i])) break; for (n = row->used[TEXT_AREA]; i < n; ++i) { row->used[TEXT_AREA] = i; produce_special_glyphs (it, IT_TRUNCATION); } } row->truncated_on_right_p = 1; it->continuation_lines_width = 0; reseat_at_next_visible_line_start (it, 0); row->ends_at_zv_p = FETCH_BYTE (IT_BYTEPOS (*it) - 1) != '\n'; it->hpos = hpos_before; it->current_x = x_before; break; } } /* If line is not empty and hscrolled, maybe insert truncation glyphs at the left window margin. */ if (it->first_visible_x && IT_CHARPOS (*it) != MATRIX_ROW_START_CHARPOS (row)) { if (!FRAME_WINDOW_P (it->f)) insert_left_trunc_glyphs (it); row->truncated_on_left_p = 1; } /* If the start of this line is the overlay arrow-position, then mark this glyph row as the one containing the overlay arrow. This is clearly a mess with variable size fonts. It would be better to let it be displayed like cursors under X. */ if (MARKERP (Voverlay_arrow_position) && current_buffer == XMARKER (Voverlay_arrow_position)->buffer && (MATRIX_ROW_START_CHARPOS (row) == marker_position (Voverlay_arrow_position)) && STRINGP (Voverlay_arrow_string) && ! overlay_arrow_seen) { /* Overlay arrow in window redisplay is a fringe bitmap. */ if (!FRAME_WINDOW_P (it->f)) { struct glyph_row *arrow_row = get_overlay_arrow_glyph_row (it->w); struct glyph *glyph = arrow_row->glyphs[TEXT_AREA]; struct glyph *arrow_end = glyph + arrow_row->used[TEXT_AREA]; struct glyph *p = row->glyphs[TEXT_AREA]; struct glyph *p2, *end; /* Copy the arrow glyphs. */ while (glyph < arrow_end) *p++ = *glyph++; /* Throw away padding glyphs. */ p2 = p; end = row->glyphs[TEXT_AREA] + row->used[TEXT_AREA]; while (p2 < end && CHAR_GLYPH_PADDING_P (*p2)) ++p2; if (p2 > p) { while (p2 < end) *p++ = *p2++; row->used[TEXT_AREA] = p2 - row->glyphs[TEXT_AREA]; } } overlay_arrow_seen = 1; row->overlay_arrow_p = 1; } /* Compute pixel dimensions of this line. */ compute_line_metrics (it); /* Remember the position at which this line ends. */ row->end = it->current; /* Maybe set the cursor. */ if (it->w->cursor.vpos < 0 && PT >= MATRIX_ROW_START_CHARPOS (row) && PT <= MATRIX_ROW_END_CHARPOS (row) && cursor_row_p (it->w, row)) set_cursor_from_row (it->w, row, it->w->desired_matrix, 0, 0, 0, 0); /* Highlight trailing whitespace. */ if (!NILP (Vshow_trailing_whitespace)) highlight_trailing_whitespace (it->f, it->glyph_row); /* Prepare for the next line. This line starts horizontally at (X HPOS) = (0 0). Vertical positions are incremented. As a convenience for the caller, IT->glyph_row is set to the next row to be used. */ it->current_x = it->hpos = 0; it->current_y += row->height; ++it->vpos; ++it->glyph_row; return row->displays_text_p; } /*********************************************************************** Menu Bar ***********************************************************************/ /* Redisplay the menu bar in the frame for window W. The menu bar of X frames that don't have X toolkit support is displayed in a special window W->frame->menu_bar_window. The menu bar of terminal frames is treated specially as far as glyph matrices are concerned. Menu bar lines are not part of windows, so the update is done directly on the frame matrix rows for the menu bar. */ static void display_menu_bar (w) struct window *w; { struct frame *f = XFRAME (WINDOW_FRAME (w)); struct it it; Lisp_Object items; int i; /* Don't do all this for graphical frames. */ #ifdef HAVE_NTGUI if (!NILP (Vwindow_system)) return; #endif #if defined (USE_X_TOOLKIT) || defined (USE_GTK) if (FRAME_X_P (f)) return; #endif #ifdef MAC_OS if (FRAME_MAC_P (f)) return; #endif #ifdef USE_X_TOOLKIT xassert (!FRAME_WINDOW_P (f)); init_iterator (&it, w, -1, -1, f->desired_matrix->rows, MENU_FACE_ID); it.first_visible_x = 0; it.last_visible_x = FRAME_TOTAL_COLS (f) * FRAME_COLUMN_WIDTH (f); #else /* not USE_X_TOOLKIT */ if (FRAME_WINDOW_P (f)) { /* Menu bar lines are displayed in the desired matrix of the dummy window menu_bar_window. */ struct window *menu_w; xassert (WINDOWP (f->menu_bar_window)); menu_w = XWINDOW (f->menu_bar_window); init_iterator (&it, menu_w, -1, -1, menu_w->desired_matrix->rows, MENU_FACE_ID); it.first_visible_x = 0; it.last_visible_x = FRAME_TOTAL_COLS (f) * FRAME_COLUMN_WIDTH (f); } else { /* This is a TTY frame, i.e. character hpos/vpos are used as pixel x/y. */ init_iterator (&it, w, -1, -1, f->desired_matrix->rows, MENU_FACE_ID); it.first_visible_x = 0; it.last_visible_x = FRAME_COLS (f); } #endif /* not USE_X_TOOLKIT */ if (! mode_line_inverse_video) /* Force the menu-bar to be displayed in the default face. */ it.base_face_id = it.face_id = DEFAULT_FACE_ID; /* Clear all rows of the menu bar. */ for (i = 0; i < FRAME_MENU_BAR_LINES (f); ++i) { struct glyph_row *row = it.glyph_row + i; clear_glyph_row (row); row->enabled_p = 1; row->full_width_p = 1; } /* Display all items of the menu bar. */ items = FRAME_MENU_BAR_ITEMS (it.f); for (i = 0; i < XVECTOR (items)->size; i += 4) { Lisp_Object string; /* Stop at nil string. */ string = AREF (items, i + 1); if (NILP (string)) break; /* Remember where item was displayed. */ AREF (items, i + 3) = make_number (it.hpos); /* Display the item, pad with one space. */ if (it.current_x < it.last_visible_x) display_string (NULL, string, Qnil, 0, 0, &it, SCHARS (string) + 1, 0, 0, -1); } /* Fill out the line with spaces. */ if (it.current_x < it.last_visible_x) display_string ("", Qnil, Qnil, 0, 0, &it, -1, 0, 0, -1); /* Compute the total height of the lines. */ compute_line_metrics (&it); } /*********************************************************************** Mode Line ***********************************************************************/ /* Redisplay mode lines in the window tree whose root is WINDOW. If FORCE is non-zero, redisplay mode lines unconditionally. Otherwise, redisplay only mode lines that are garbaged. Value is the number of windows whose mode lines were redisplayed. */ static int redisplay_mode_lines (window, force) Lisp_Object window; int force; { int nwindows = 0; while (!NILP (window)) { struct window *w = XWINDOW (window); if (WINDOWP (w->hchild)) nwindows += redisplay_mode_lines (w->hchild, force); else if (WINDOWP (w->vchild)) nwindows += redisplay_mode_lines (w->vchild, force); else if (force || FRAME_GARBAGED_P (XFRAME (w->frame)) || !MATRIX_MODE_LINE_ROW (w->current_matrix)->enabled_p) { struct text_pos lpoint; struct buffer *old = current_buffer; /* Set the window's buffer for the mode line display. */ SET_TEXT_POS (lpoint, PT, PT_BYTE); set_buffer_internal_1 (XBUFFER (w->buffer)); /* Point refers normally to the selected window. For any other window, set up appropriate value. */ if (!EQ (window, selected_window)) { struct text_pos pt; SET_TEXT_POS_FROM_MARKER (pt, w->pointm); if (CHARPOS (pt) < BEGV) TEMP_SET_PT_BOTH (BEGV, BEGV_BYTE); else if (CHARPOS (pt) > (ZV - 1)) TEMP_SET_PT_BOTH (ZV, ZV_BYTE); else TEMP_SET_PT_BOTH (CHARPOS (pt), BYTEPOS (pt)); } /* Display mode lines. */ clear_glyph_matrix (w->desired_matrix); if (display_mode_lines (w)) { ++nwindows; w->must_be_updated_p = 1; } /* Restore old settings. */ set_buffer_internal_1 (old); TEMP_SET_PT_BOTH (CHARPOS (lpoint), BYTEPOS (lpoint)); } window = w->next; } return nwindows; } /* Display the mode and/or top line of window W. Value is the number of mode lines displayed. */ static int display_mode_lines (w) struct window *w; { Lisp_Object old_selected_window, old_selected_frame; int n = 0; old_selected_frame = selected_frame; selected_frame = w->frame; old_selected_window = selected_window; XSETWINDOW (selected_window, w); /* These will be set while the mode line specs are processed. */ line_number_displayed = 0; w->column_number_displayed = Qnil; if (WINDOW_WANTS_MODELINE_P (w)) { struct window *sel_w = XWINDOW (old_selected_window); /* Select mode line face based on the real selected window. */ display_mode_line (w, CURRENT_MODE_LINE_FACE_ID_3 (sel_w, sel_w, w), current_buffer->mode_line_format); ++n; } if (WINDOW_WANTS_HEADER_LINE_P (w)) { display_mode_line (w, HEADER_LINE_FACE_ID, current_buffer->header_line_format); ++n; } selected_frame = old_selected_frame; selected_window = old_selected_window; return n; } /* Display mode or top line of window W. FACE_ID specifies which line to display; it is either MODE_LINE_FACE_ID or HEADER_LINE_FACE_ID. FORMAT is the mode line format to display. Value is the pixel height of the mode line displayed. */ static int display_mode_line (w, face_id, format) struct window *w; enum face_id face_id; Lisp_Object format; { struct it it; struct face *face; init_iterator (&it, w, -1, -1, NULL, face_id); prepare_desired_row (it.glyph_row); if (! mode_line_inverse_video) /* Force the mode-line to be displayed in the default face. */ it.base_face_id = it.face_id = DEFAULT_FACE_ID; /* Temporarily make frame's keyboard the current kboard so that kboard-local variables in the mode_line_format will get the right values. */ push_frame_kboard (it.f); display_mode_element (&it, 0, 0, 0, format, Qnil, 0); pop_frame_kboard (); /* Fill up with spaces. */ display_string (" ", Qnil, Qnil, 0, 0, &it, 10000, -1, -1, 0); compute_line_metrics (&it); it.glyph_row->full_width_p = 1; it.glyph_row->mode_line_p = 1; it.glyph_row->continued_p = 0; it.glyph_row->truncated_on_left_p = 0; it.glyph_row->truncated_on_right_p = 0; /* Make a 3D mode-line have a shadow at its right end. */ face = FACE_FROM_ID (it.f, face_id); extend_face_to_end_of_line (&it); if (face->box != FACE_NO_BOX) { struct glyph *last = (it.glyph_row->glyphs[TEXT_AREA] + it.glyph_row->used[TEXT_AREA] - 1); last->right_box_line_p = 1; } return it.glyph_row->height; } /* Alist that caches the results of :propertize. Each element is (PROPERTIZED-STRING . PROPERTY-LIST). */ Lisp_Object mode_line_proptrans_alist; /* List of strings making up the mode-line. */ Lisp_Object mode_line_string_list; /* Base face property when building propertized mode line string. */ static Lisp_Object mode_line_string_face; static Lisp_Object mode_line_string_face_prop; /* Contribute ELT to the mode line for window IT->w. How it translates into text depends on its data type. IT describes the display environment in which we display, as usual. DEPTH is the depth in recursion. It is used to prevent infinite recursion here. FIELD_WIDTH is the number of characters the display of ELT should occupy in the mode line, and PRECISION is the maximum number of characters to display from ELT's representation. See display_string for details. Returns the hpos of the end of the text generated by ELT. PROPS is a property list to add to any string we encounter. If RISKY is nonzero, remove (disregard) any properties in any string we encounter, and ignore :eval and :propertize. If the global variable `frame_title_ptr' is non-NULL, then the output is passed to `store_frame_title' instead of `display_string'. */ static int display_mode_element (it, depth, field_width, precision, elt, props, risky) struct it *it; int depth; int field_width, precision; Lisp_Object elt, props; int risky; { int n = 0, field, prec; int literal = 0; tail_recurse: if (depth > 100) elt = build_string ("*too-deep*"); depth++; switch (SWITCH_ENUM_CAST (XTYPE (elt))) { case Lisp_String: { /* A string: output it and check for %-constructs within it. */ unsigned char c; const unsigned char *this, *lisp_string; if (!NILP (props) || risky) { Lisp_Object oprops, aelt; oprops = Ftext_properties_at (make_number (0), elt); if (NILP (Fequal (props, oprops)) || risky) { /* If the starting string has properties, merge the specified ones onto the existing ones. */ if (! NILP (oprops) && !risky) { Lisp_Object tem; oprops = Fcopy_sequence (oprops); tem = props; while (CONSP (tem)) { oprops = Fplist_put (oprops, XCAR (tem), XCAR (XCDR (tem))); tem = XCDR (XCDR (tem)); } props = oprops; } aelt = Fassoc (elt, mode_line_proptrans_alist); if (! NILP (aelt) && !NILP (Fequal (props, XCDR (aelt)))) { mode_line_proptrans_alist = Fcons (aelt, Fdelq (aelt, mode_line_proptrans_alist)); elt = XCAR (aelt); } else { Lisp_Object tem; elt = Fcopy_sequence (elt); Fset_text_properties (make_number (0), Flength (elt), props, elt); /* Add this item to mode_line_proptrans_alist. */ mode_line_proptrans_alist = Fcons (Fcons (elt, props), mode_line_proptrans_alist); /* Truncate mode_line_proptrans_alist to at most 50 elements. */ tem = Fnthcdr (make_number (50), mode_line_proptrans_alist); if (! NILP (tem)) XSETCDR (tem, Qnil); } } } this = SDATA (elt); lisp_string = this; if (literal) { prec = precision - n; if (frame_title_ptr) n += store_frame_title (SDATA (elt), -1, prec); else if (!NILP (mode_line_string_list)) n += store_mode_line_string (NULL, elt, 1, 0, prec, Qnil); else n += display_string (NULL, elt, Qnil, 0, 0, it, 0, prec, 0, STRING_MULTIBYTE (elt)); break; } while ((precision <= 0 || n < precision) && *this && (frame_title_ptr || !NILP (mode_line_string_list) || it->current_x < it->last_visible_x)) { const unsigned char *last = this; /* Advance to end of string or next format specifier. */ while ((c = *this++) != '\0' && c != '%') ; if (this - 1 != last) { /* Output to end of string or up to '%'. Field width is length of string. Don't output more than PRECISION allows us. */ --this; prec = chars_in_text (last, this - last); if (precision > 0 && prec > precision - n) prec = precision - n; if (frame_title_ptr) n += store_frame_title (last, 0, prec); else if (!NILP (mode_line_string_list)) { int bytepos = last - lisp_string; int charpos = string_byte_to_char (elt, bytepos); n += store_mode_line_string (NULL, Fsubstring (elt, make_number (charpos), make_number (charpos + prec)), 0, 0, 0, Qnil); } else { int bytepos = last - lisp_string; int charpos = string_byte_to_char (elt, bytepos); n += display_string (NULL, elt, Qnil, 0, charpos, it, 0, prec, 0, STRING_MULTIBYTE (elt)); } } else /* c == '%' */ { const unsigned char *percent_position = this; /* Get the specified minimum width. Zero means don't pad. */ field = 0; while ((c = *this++) >= '0' && c <= '9') field = field * 10 + c - '0'; /* Don't pad beyond the total padding allowed. */ if (field_width - n > 0 && field > field_width - n) field = field_width - n; /* Note that either PRECISION <= 0 or N < PRECISION. */ prec = precision - n; if (c == 'M') n += display_mode_element (it, depth, field, prec, Vglobal_mode_string, props, risky); else if (c != 0) { int multibyte; int bytepos, charpos; unsigned char *spec; bytepos = percent_position - lisp_string; charpos = (STRING_MULTIBYTE (elt) ? string_byte_to_char (elt, bytepos) : bytepos); spec = decode_mode_spec (it->w, c, field, prec, &multibyte); if (frame_title_ptr) n += store_frame_title (spec, field, prec); else if (!NILP (mode_line_string_list)) { int len = strlen (spec); Lisp_Object tem = make_string (spec, len); props = Ftext_properties_at (make_number (charpos), elt); /* Should only keep face property in props */ n += store_mode_line_string (NULL, tem, 0, field, prec, props); } else { int nglyphs_before, nwritten; nglyphs_before = it->glyph_row->used[TEXT_AREA]; nwritten = display_string (spec, Qnil, elt, charpos, 0, it, field, prec, 0, multibyte); /* Assign to the glyphs written above the string where the `%x' came from, position of the `%'. */ if (nwritten > 0) { struct glyph *glyph = (it->glyph_row->glyphs[TEXT_AREA] + nglyphs_before); int i; for (i = 0; i < nwritten; ++i) { glyph[i].object = elt; glyph[i].charpos = charpos; } n += nwritten; } } } else /* c == 0 */ break; } } } break; case Lisp_Symbol: /* A symbol: process the value of the symbol recursively as if it appeared here directly. Avoid error if symbol void. Special case: if value of symbol is a string, output the string literally. */ { register Lisp_Object tem; /* If the variable is not marked as risky to set then its contents are risky to use. */ if (NILP (Fget (elt, Qrisky_local_variable))) risky = 1; tem = Fboundp (elt); if (!NILP (tem)) { tem = Fsymbol_value (elt); /* If value is a string, output that string literally: don't check for % within it. */ if (STRINGP (tem)) literal = 1; if (!EQ (tem, elt)) { /* Give up right away for nil or t. */ elt = tem; goto tail_recurse; } } } break; case Lisp_Cons: { register Lisp_Object car, tem; /* A cons cell: five distinct cases. If first element is :eval or :propertize, do something special. If first element is a string or a cons, process all the elements and effectively concatenate them. If first element is a negative number, truncate displaying cdr to at most that many characters. If positive, pad (with spaces) to at least that many characters. If first element is a symbol, process the cadr or caddr recursively according to whether the symbol's value is non-nil or nil. */ car = XCAR (elt); if (EQ (car, QCeval)) { /* An element of the form (:eval FORM) means evaluate FORM and use the result as mode line elements. */ if (risky) break; if (CONSP (XCDR (elt))) { Lisp_Object spec; spec = safe_eval (XCAR (XCDR (elt))); n += display_mode_element (it, depth, field_width - n, precision - n, spec, props, risky); } } else if (EQ (car, QCpropertize)) { /* An element of the form (:propertize ELT PROPS...) means display ELT but applying properties PROPS. */ if (risky) break; if (CONSP (XCDR (elt))) n += display_mode_element (it, depth, field_width - n, precision - n, XCAR (XCDR (elt)), XCDR (XCDR (elt)), risky); } else if (SYMBOLP (car)) { tem = Fboundp (car); elt = XCDR (elt); if (!CONSP (elt)) goto invalid; /* elt is now the cdr, and we know it is a cons cell. Use its car if CAR has a non-nil value. */ if (!NILP (tem)) { tem = Fsymbol_value (car); if (!NILP (tem)) { elt = XCAR (elt); goto tail_recurse; } } /* Symbol's value is nil (or symbol is unbound) Get the cddr of the original list and if possible find the caddr and use that. */ elt = XCDR (elt); if (NILP (elt)) break; else if (!CONSP (elt)) goto invalid; elt = XCAR (elt); goto tail_recurse; } else if (INTEGERP (car)) { register int lim = XINT (car); elt = XCDR (elt); if (lim < 0) { /* Negative int means reduce maximum width. */ if (precision <= 0) precision = -lim; else precision = min (precision, -lim); } else if (lim > 0) { /* Padding specified. Don't let it be more than current maximum. */ if (precision > 0) lim = min (precision, lim); /* If that's more padding than already wanted, queue it. But don't reduce padding already specified even if that is beyond the current truncation point. */ field_width = max (lim, field_width); } goto tail_recurse; } else if (STRINGP (car) || CONSP (car)) { register int limit = 50; /* Limit is to protect against circular lists. */ while (CONSP (elt) && --limit > 0 && (precision <= 0 || n < precision)) { n += display_mode_element (it, depth, field_width - n, precision - n, XCAR (elt), props, risky); elt = XCDR (elt); } } } break; default: invalid: elt = build_string ("*invalid*"); goto tail_recurse; } /* Pad to FIELD_WIDTH. */ if (field_width > 0 && n < field_width) { if (frame_title_ptr) n += store_frame_title ("", field_width - n, 0); else if (!NILP (mode_line_string_list)) n += store_mode_line_string ("", Qnil, 0, field_width - n, 0, Qnil); else n += display_string ("", Qnil, Qnil, 0, 0, it, field_width - n, 0, 0, 0); } return n; } /* Store a mode-line string element in mode_line_string_list. If STRING is non-null, display that C string. Otherwise, the Lisp string LISP_STRING is displayed. FIELD_WIDTH is the minimum number of output glyphs to produce. If STRING has fewer characters than FIELD_WIDTH, pad to the right with spaces. FIELD_WIDTH <= 0 means don't pad. PRECISION is the maximum number of characters to output from STRING. PRECISION <= 0 means don't truncate the string. If COPY_STRING is non-zero, make a copy of LISP_STRING before adding properties to the string. PROPS are the properties to add to the string. The mode_line_string_face face property is always added to the string. */ static int store_mode_line_string (string, lisp_string, copy_string, field_width, precision, props) char *string; Lisp_Object lisp_string; int copy_string; int field_width; int precision; Lisp_Object props; { int len; int n = 0; if (string != NULL) { len = strlen (string); if (precision > 0 && len > precision) len = precision; lisp_string = make_string (string, len); if (NILP (props)) props = mode_line_string_face_prop; else if (!NILP (mode_line_string_face)) { Lisp_Object face = Fplist_get (props, Qface); props = Fcopy_sequence (props); if (NILP (face)) face = mode_line_string_face; else face = Fcons (face, Fcons (mode_line_string_face, Qnil)); props = Fplist_put (props, Qface, face); } Fadd_text_properties (make_number (0), make_number (len), props, lisp_string); } else { len = XFASTINT (Flength (lisp_string)); if (precision > 0 && len > precision) { len = precision; lisp_string = Fsubstring (lisp_string, make_number (0), make_number (len)); precision = -1; } if (!NILP (mode_line_string_face)) { Lisp_Object face; if (NILP (props)) props = Ftext_properties_at (make_number (0), lisp_string); face = Fplist_get (props, Qface); if (NILP (face)) face = mode_line_string_face; else face = Fcons (face, Fcons (mode_line_string_face, Qnil)); props = Fcons (Qface, Fcons (face, Qnil)); if (copy_string) lisp_string = Fcopy_sequence (lisp_string); } if (!NILP (props)) Fadd_text_properties (make_number (0), make_number (len), props, lisp_string); } if (len > 0) { mode_line_string_list = Fcons (lisp_string, mode_line_string_list); n += len; } if (field_width > len) { field_width -= len; lisp_string = Fmake_string (make_number (field_width), make_number (' ')); if (!NILP (props)) Fadd_text_properties (make_number (0), make_number (field_width), props, lisp_string); mode_line_string_list = Fcons (lisp_string, mode_line_string_list); n += field_width; } return n; } DEFUN ("format-mode-line", Fformat_mode_line, Sformat_mode_line, 0, 3, 0, doc: /* Return the mode-line of selected window as a string. First optional arg FORMAT specifies a different format string (see `mode-line-format' for details) to use. If FORMAT is t, return the buffer's header-line. Second optional arg WINDOW specifies a different window to use as the context for the formatting. If third optional arg NO-PROPS is non-nil, string is not propertized. */) (format, window, no_props) Lisp_Object format, window, no_props; { struct it it; int len; struct window *w; struct buffer *old_buffer = NULL; enum face_id face_id = DEFAULT_FACE_ID; if (NILP (window)) window = selected_window; CHECK_WINDOW (window); w = XWINDOW (window); CHECK_BUFFER (w->buffer); if (XBUFFER (w->buffer) != current_buffer) { old_buffer = current_buffer; set_buffer_internal_1 (XBUFFER (w->buffer)); } if (NILP (format) || EQ (format, Qt)) { face_id = NILP (format) ? CURRENT_MODE_LINE_FACE_ID (w) : HEADER_LINE_FACE_ID; format = NILP (format) ? current_buffer->mode_line_format : current_buffer->header_line_format; } init_iterator (&it, w, -1, -1, NULL, face_id); if (NILP (no_props)) { mode_line_string_face = (face_id == MODE_LINE_FACE_ID ? Qmode_line : face_id == MODE_LINE_INACTIVE_FACE_ID ? Qmode_line_inactive : face_id == HEADER_LINE_FACE_ID ? Qheader_line : Qnil); mode_line_string_face_prop = NILP (mode_line_string_face) ? Qnil : Fcons (Qface, Fcons (mode_line_string_face, Qnil)); /* We need a dummy last element in mode_line_string_list to indicate we are building the propertized mode-line string. Using mode_line_string_face_prop here GC protects it. */ mode_line_string_list = Fcons (mode_line_string_face_prop, Qnil); frame_title_ptr = NULL; } else { mode_line_string_face_prop = Qnil; mode_line_string_list = Qnil; frame_title_ptr = frame_title_buf; } push_frame_kboard (it.f); display_mode_element (&it, 0, 0, 0, format, Qnil, 0); pop_frame_kboard (); if (old_buffer) set_buffer_internal_1 (old_buffer); if (NILP (no_props)) { Lisp_Object str; mode_line_string_list = Fnreverse (mode_line_string_list); str = Fmapconcat (intern ("identity"), XCDR (mode_line_string_list), make_string ("", 0)); mode_line_string_face_prop = Qnil; mode_line_string_list = Qnil; return str; } len = frame_title_ptr - frame_title_buf; if (len > 0 && frame_title_ptr[-1] == '-') { /* Mode lines typically ends with numerous dashes; reduce to two dashes. */ while (frame_title_ptr > frame_title_buf && *--frame_title_ptr == '-') ; frame_title_ptr += 3; /* restore last non-dash + two dashes */ if (len > frame_title_ptr - frame_title_buf) len = frame_title_ptr - frame_title_buf; } frame_title_ptr = NULL; return make_string (frame_title_buf, len); } /* Write a null-terminated, right justified decimal representation of the positive integer D to BUF using a minimal field width WIDTH. */ static void pint2str (buf, width, d) register char *buf; register int width; register int d; { register char *p = buf; if (d <= 0) *p++ = '0'; else { while (d > 0) { *p++ = d % 10 + '0'; d /= 10; } } for (width -= (int) (p - buf); width > 0; --width) *p++ = ' '; *p-- = '\0'; while (p > buf) { d = *buf; *buf++ = *p; *p-- = d; } } /* Set a mnemonic character for coding_system (Lisp symbol) in BUF. If EOL_FLAG is 1, set also a mnemonic character for end-of-line type of CODING_SYSTEM. Return updated pointer into BUF. */ static unsigned char invalid_eol_type[] = "(*invalid*)"; static char * decode_mode_spec_coding (coding_system, buf, eol_flag) Lisp_Object coding_system; register char *buf; int eol_flag; { Lisp_Object val; int multibyte = !NILP (current_buffer->enable_multibyte_characters); const unsigned char *eol_str; int eol_str_len; /* The EOL conversion we are using. */ Lisp_Object eoltype; val = CODING_SYSTEM_SPEC (coding_system); eoltype = Qnil; if (!VECTORP (val)) /* Not yet decided. */ { if (multibyte) *buf++ = '-'; if (eol_flag) eoltype = eol_mnemonic_undecided; /* Don't mention EOL conversion if it isn't decided. */ } else { Lisp_Object attrs; Lisp_Object eolvalue; attrs = AREF (val, 0); eolvalue = AREF (val, 2); if (multibyte) *buf++ = XFASTINT (CODING_ATTR_MNEMONIC (attrs)); if (eol_flag) { /* The EOL conversion that is normal on this system. */ if (NILP (eolvalue)) /* Not yet decided. */ eoltype = eol_mnemonic_undecided; else if (VECTORP (eolvalue)) /* Not yet decided. */ eoltype = eol_mnemonic_undecided; else /* eolvalue is Qunix, Qdos, or Qmac. */ eoltype = (EQ (eolvalue, Qunix) ? eol_mnemonic_unix : (EQ (eolvalue, Qdos) == 1 ? eol_mnemonic_dos : eol_mnemonic_mac)); } } if (eol_flag) { /* Mention the EOL conversion if it is not the usual one. */ if (STRINGP (eoltype)) { eol_str = SDATA (eoltype); eol_str_len = SBYTES (eoltype); } else if (CHARACTERP (eoltype)) { unsigned char *tmp = (unsigned char *) alloca (MAX_MULTIBYTE_LENGTH); eol_str_len = CHAR_STRING (XINT (eoltype), tmp); eol_str = tmp; } else { eol_str = invalid_eol_type; eol_str_len = sizeof (invalid_eol_type) - 1; } bcopy (eol_str, buf, eol_str_len); buf += eol_str_len; } return buf; } /* Return a string for the output of a mode line %-spec for window W, generated by character C. PRECISION >= 0 means don't return a string longer than that value. FIELD_WIDTH > 0 means pad the string returned with spaces to that value. Return 1 in *MULTIBYTE if the result is multibyte text. */ static char lots_of_dashes[] = "--------------------------------------------------------------------------------------------------------------------------------------------"; static char * decode_mode_spec (w, c, field_width, precision, multibyte) struct window *w; register int c; int field_width, precision; int *multibyte; { Lisp_Object obj; struct frame *f = XFRAME (WINDOW_FRAME (w)); char *decode_mode_spec_buf = f->decode_mode_spec_buffer; struct buffer *b = XBUFFER (w->buffer); obj = Qnil; *multibyte = 0; switch (c) { case '*': if (!NILP (b->read_only)) return "%"; if (BUF_MODIFF (b) > BUF_SAVE_MODIFF (b)) return "*"; return "-"; case '+': /* This differs from %* only for a modified read-only buffer. */ if (BUF_MODIFF (b) > BUF_SAVE_MODIFF (b)) return "*"; if (!NILP (b->read_only)) return "%"; return "-"; case '&': /* This differs from %* in ignoring read-only-ness. */ if (BUF_MODIFF (b) > BUF_SAVE_MODIFF (b)) return "*"; return "-"; case '%': return "%"; case '[': { int i; char *p; if (command_loop_level > 5) return "[[[... "; p = decode_mode_spec_buf; for (i = 0; i < command_loop_level; i++) *p++ = '['; *p = 0; return decode_mode_spec_buf; } case ']': { int i; char *p; if (command_loop_level > 5) return " ...]]]"; p = decode_mode_spec_buf; for (i = 0; i < command_loop_level; i++) *p++ = ']'; *p = 0; return decode_mode_spec_buf; } case '-': { register int i; /* Let lots_of_dashes be a string of infinite length. */ if (!NILP (mode_line_string_list)) return "--"; if (field_width <= 0 || field_width > sizeof (lots_of_dashes)) { for (i = 0; i < FRAME_MESSAGE_BUF_SIZE (f) - 1; ++i) decode_mode_spec_buf[i] = '-'; decode_mode_spec_buf[i] = '\0'; return decode_mode_spec_buf; } else return lots_of_dashes; } case 'b': obj = b->name; break; case 'c': { int col = (int) current_column (); /* iftc */ w->column_number_displayed = make_number (col); pint2str (decode_mode_spec_buf, field_width, col); return decode_mode_spec_buf; } case 'F': /* %F displays the frame name. */ if (!NILP (f->title)) return (char *) SDATA (f->title); if (f->explicit_name || ! FRAME_WINDOW_P (f)) return (char *) SDATA (f->name); return "Emacs"; case 'f': obj = b->filename; break; case 'l': { int startpos = XMARKER (w->start)->charpos; int startpos_byte = marker_byte_position (w->start); int line, linepos, linepos_byte, topline; int nlines, junk; int height = WINDOW_TOTAL_LINES (w); /* If we decided that this buffer isn't suitable for line numbers, don't forget that too fast. */ if (EQ (w->base_line_pos, w->buffer)) goto no_value; /* But do forget it, if the window shows a different buffer now. */ else if (BUFFERP (w->base_line_pos)) w->base_line_pos = Qnil; /* If the buffer is very big, don't waste time. */ if (INTEGERP (Vline_number_display_limit) && BUF_ZV (b) - BUF_BEGV (b) > XINT (Vline_number_display_limit)) { w->base_line_pos = Qnil; w->base_line_number = Qnil; goto no_value; } if (!NILP (w->base_line_number) && !NILP (w->base_line_pos) && XFASTINT (w->base_line_pos) <= startpos) { line = XFASTINT (w->base_line_number); linepos = XFASTINT (w->base_line_pos); linepos_byte = buf_charpos_to_bytepos (b, linepos); } else { line = 1; linepos = BUF_BEGV (b); linepos_byte = BUF_BEGV_BYTE (b); } /* Count lines from base line to window start position. */ nlines = display_count_lines (linepos, linepos_byte, startpos_byte, startpos, &junk); topline = nlines + line; /* Determine a new base line, if the old one is too close or too far away, or if we did not have one. "Too close" means it's plausible a scroll-down would go back past it. */ if (startpos == BUF_BEGV (b)) { w->base_line_number = make_number (topline); w->base_line_pos = make_number (BUF_BEGV (b)); } else if (nlines < height + 25 || nlines > height * 3 + 50 || linepos == BUF_BEGV (b)) { int limit = BUF_BEGV (b); int limit_byte = BUF_BEGV_BYTE (b); int position; int distance = (height * 2 + 30) * line_number_display_limit_width; if (startpos - distance > limit) { limit = startpos - distance; limit_byte = CHAR_TO_BYTE (limit); } nlines = display_count_lines (startpos, startpos_byte, limit_byte, - (height * 2 + 30), &position); /* If we couldn't find the lines we wanted within line_number_display_limit_width chars per line, give up on line numbers for this window. */ if (position == limit_byte && limit == startpos - distance) { w->base_line_pos = w->buffer; w->base_line_number = Qnil; goto no_value; } w->base_line_number = make_number (topline - nlines); w->base_line_pos = make_number (BYTE_TO_CHAR (position)); } /* Now count lines from the start pos to point. */ nlines = display_count_lines (startpos, startpos_byte, PT_BYTE, PT, &junk); /* Record that we did display the line number. */ line_number_displayed = 1; /* Make the string to show. */ pint2str (decode_mode_spec_buf, field_width, topline + nlines); return decode_mode_spec_buf; no_value: { char* p = decode_mode_spec_buf; int pad = field_width - 2; while (pad-- > 0) *p++ = ' '; *p++ = '?'; *p++ = '?'; *p = '\0'; return decode_mode_spec_buf; } } break; case 'm': obj = b->mode_name; break; case 'n': if (BUF_BEGV (b) > BUF_BEG (b) || BUF_ZV (b) < BUF_Z (b)) return " Narrow"; break; case 'p': { int pos = marker_position (w->start); int total = BUF_ZV (b) - BUF_BEGV (b); if (XFASTINT (w->window_end_pos) <= BUF_Z (b) - BUF_ZV (b)) { if (pos <= BUF_BEGV (b)) return "All"; else return "Bottom"; } else if (pos <= BUF_BEGV (b)) return "Top"; else { if (total > 1000000) /* Do it differently for a large value, to avoid overflow. */ total = ((pos - BUF_BEGV (b)) + (total / 100) - 1) / (total / 100); else total = ((pos - BUF_BEGV (b)) * 100 + total - 1) / total; /* We can't normally display a 3-digit number, so get us a 2-digit number that is close. */ if (total == 100) total = 99; sprintf (decode_mode_spec_buf, "%2d%%", total); return decode_mode_spec_buf; } } /* Display percentage of size above the bottom of the screen. */ case 'P': { int toppos = marker_position (w->start); int botpos = BUF_Z (b) - XFASTINT (w->window_end_pos); int total = BUF_ZV (b) - BUF_BEGV (b); if (botpos >= BUF_ZV (b)) { if (toppos <= BUF_BEGV (b)) return "All"; else return "Bottom"; } else { if (total > 1000000) /* Do it differently for a large value, to avoid overflow. */ total = ((botpos - BUF_BEGV (b)) + (total / 100) - 1) / (total / 100); else total = ((botpos - BUF_BEGV (b)) * 100 + total - 1) / total; /* We can't normally display a 3-digit number, so get us a 2-digit number that is close. */ if (total == 100) total = 99; if (toppos <= BUF_BEGV (b)) sprintf (decode_mode_spec_buf, "Top%2d%%", total); else sprintf (decode_mode_spec_buf, "%2d%%", total); return decode_mode_spec_buf; } } case 's': /* status of process */ obj = Fget_buffer_process (w->buffer); if (NILP (obj)) return "no process"; #ifdef subprocesses obj = Fsymbol_name (Fprocess_status (obj)); #endif break; case 't': /* indicate TEXT or BINARY */ #ifdef MODE_LINE_BINARY_TEXT return MODE_LINE_BINARY_TEXT (b); #else return "T"; #endif case 'z': /* coding-system (not including end-of-line format) */ case 'Z': /* coding-system (including end-of-line type) */ { int eol_flag = (c == 'Z'); char *p = decode_mode_spec_buf; if (! FRAME_WINDOW_P (f)) { /* No need to mention EOL here--the terminal never needs to do EOL conversion. */ p = decode_mode_spec_coding (CODING_ID_NAME (keyboard_coding.id), p, 0); p = decode_mode_spec_coding (CODING_ID_NAME (terminal_coding.id), p, 0); } p = decode_mode_spec_coding (b->buffer_file_coding_system, p, eol_flag); #if 0 /* This proves to be annoying; I think we can do without. -- rms. */ #ifdef subprocesses obj = Fget_buffer_process (Fcurrent_buffer ()); if (PROCESSP (obj)) { p = decode_mode_spec_coding (XPROCESS (obj)->decode_coding_system, p, eol_flag); p = decode_mode_spec_coding (XPROCESS (obj)->encode_coding_system, p, eol_flag); } #endif /* subprocesses */ #endif /* 0 */ *p = 0; return decode_mode_spec_buf; } } if (STRINGP (obj)) { *multibyte = STRING_MULTIBYTE (obj); return (char *) SDATA (obj); } else return ""; } /* Count up to COUNT lines starting from START / START_BYTE. But don't go beyond LIMIT_BYTE. Return the number of lines thus found (always nonnegative). Set *BYTE_POS_PTR to 1 if we found COUNT lines, 0 if we hit LIMIT. */ static int display_count_lines (start, start_byte, limit_byte, count, byte_pos_ptr) int start, start_byte, limit_byte, count; int *byte_pos_ptr; { register unsigned char *cursor; unsigned char *base; register int ceiling; register unsigned char *ceiling_addr; int orig_count = count; /* If we are not in selective display mode, check only for newlines. */ int selective_display = (!NILP (current_buffer->selective_display) && !INTEGERP (current_buffer->selective_display)); if (count > 0) { while (start_byte < limit_byte) { ceiling = BUFFER_CEILING_OF (start_byte); ceiling = min (limit_byte - 1, ceiling); ceiling_addr = BYTE_POS_ADDR (ceiling) + 1; base = (cursor = BYTE_POS_ADDR (start_byte)); while (1) { if (selective_display) while (*cursor != '\n' && *cursor != 015 && ++cursor != ceiling_addr) ; else while (*cursor != '\n' && ++cursor != ceiling_addr) ; if (cursor != ceiling_addr) { if (--count == 0) { start_byte += cursor - base + 1; *byte_pos_ptr = start_byte; return orig_count; } else if (++cursor == ceiling_addr) break; } else break; } start_byte += cursor - base; } } else { while (start_byte > limit_byte) { ceiling = BUFFER_FLOOR_OF (start_byte - 1); ceiling = max (limit_byte, ceiling); ceiling_addr = BYTE_POS_ADDR (ceiling) - 1; base = (cursor = BYTE_POS_ADDR (start_byte - 1) + 1); while (1) { if (selective_display) while (--cursor != ceiling_addr && *cursor != '\n' && *cursor != 015) ; else while (--cursor != ceiling_addr && *cursor != '\n') ; if (cursor != ceiling_addr) { if (++count == 0) { start_byte += cursor - base + 1; *byte_pos_ptr = start_byte; /* When scanning backwards, we should not count the newline posterior to which we stop. */ return - orig_count - 1; } } else break; } /* Here we add 1 to compensate for the last decrement of CURSOR, which took it past the valid range. */ start_byte += cursor - base + 1; } } *byte_pos_ptr = limit_byte; if (count < 0) return - orig_count + count; return orig_count - count; } /*********************************************************************** Displaying strings ***********************************************************************/ /* Display a NUL-terminated string, starting with index START. If STRING is non-null, display that C string. Otherwise, the Lisp string LISP_STRING is displayed. If FACE_STRING is not nil, FACE_STRING_POS is a position in FACE_STRING. Display STRING or LISP_STRING with the face at FACE_STRING_POS in FACE_STRING: Display the string in the environment given by IT, but use the standard display table, temporarily. FIELD_WIDTH is the minimum number of output glyphs to produce. If STRING has fewer characters than FIELD_WIDTH, pad to the right with spaces. If STRING has more characters, more than FIELD_WIDTH glyphs will be produced. FIELD_WIDTH <= 0 means don't pad. PRECISION is the maximum number of characters to output from STRING. PRECISION < 0 means don't truncate the string. This is roughly equivalent to printf format specifiers: FIELD_WIDTH PRECISION PRINTF ---------------------------------------- -1 -1 %s -1 10 %.10s 10 -1 %10s 20 10 %20.10s MULTIBYTE zero means do not display multibyte chars, > 0 means do display them, and < 0 means obey the current buffer's value of enable_multibyte_characters. Value is the number of glyphs produced. */ static int display_string (string, lisp_string, face_string, face_string_pos, start, it, field_width, precision, max_x, multibyte) unsigned char *string; Lisp_Object lisp_string; Lisp_Object face_string; int face_string_pos; int start; struct it *it; int field_width, precision, max_x; int multibyte; { int hpos_at_start = it->hpos; int saved_face_id = it->face_id; struct glyph_row *row = it->glyph_row; /* Initialize the iterator IT for iteration over STRING beginning with index START. */ reseat_to_string (it, string, lisp_string, start, precision, field_width, multibyte); /* If displaying STRING, set up the face of the iterator from LISP_STRING, if that's given. */ if (STRINGP (face_string)) { int endptr; struct face *face; it->face_id = face_at_string_position (it->w, face_string, face_string_pos, 0, it->region_beg_charpos, it->region_end_charpos, &endptr, it->base_face_id, 0); face = FACE_FROM_ID (it->f, it->face_id); it->face_box_p = face->box != FACE_NO_BOX; } /* Set max_x to the maximum allowed X position. Don't let it go beyond the right edge of the window. */ if (max_x <= 0) max_x = it->last_visible_x; else max_x = min (max_x, it->last_visible_x); /* Skip over display elements that are not visible. because IT->w is hscrolled. */ if (it->current_x < it->first_visible_x) move_it_in_display_line_to (it, 100000, it->first_visible_x, MOVE_TO_POS | MOVE_TO_X); row->ascent = it->max_ascent; row->height = it->max_ascent + it->max_descent; row->phys_ascent = it->max_phys_ascent; row->phys_height = it->max_phys_ascent + it->max_phys_descent; /* This condition is for the case that we are called with current_x past last_visible_x. */ while (it->current_x < max_x) { int x_before, x, n_glyphs_before, i, nglyphs; /* Get the next display element. */ if (!get_next_display_element (it)) break; /* Produce glyphs. */ x_before = it->current_x; n_glyphs_before = it->glyph_row->used[TEXT_AREA]; PRODUCE_GLYPHS (it); nglyphs = it->glyph_row->used[TEXT_AREA] - n_glyphs_before; i = 0; x = x_before; while (i < nglyphs) { struct glyph *glyph = row->glyphs[TEXT_AREA] + n_glyphs_before + i; if (!it->truncate_lines_p && x + glyph->pixel_width > max_x) { /* End of continued line or max_x reached. */ if (CHAR_GLYPH_PADDING_P (*glyph)) { /* A wide character is unbreakable. */ it->glyph_row->used[TEXT_AREA] = n_glyphs_before; it->current_x = x_before; } else { it->glyph_row->used[TEXT_AREA] = n_glyphs_before + i; it->current_x = x; } break; } else if (x + glyph->pixel_width >= it->first_visible_x) { /* Glyph is at least partially visible. */ ++it->hpos; if (x < it->first_visible_x) it->glyph_row->x = x - it->first_visible_x; } else { /* Glyph is off the left margin of the display area. Should not happen. */ abort (); } row->ascent = max (row->ascent, it->max_ascent); row->height = max (row->height, it->max_ascent + it->max_descent); row->phys_ascent = max (row->phys_ascent, it->max_phys_ascent); row->phys_height = max (row->phys_height, it->max_phys_ascent + it->max_phys_descent); x += glyph->pixel_width; ++i; } /* Stop if max_x reached. */ if (i < nglyphs) break; /* Stop at line ends. */ if (ITERATOR_AT_END_OF_LINE_P (it)) { it->continuation_lines_width = 0; break; } set_iterator_to_next (it, 1); /* Stop if truncating at the right edge. */ if (it->truncate_lines_p && it->current_x >= it->last_visible_x) { /* Add truncation mark, but don't do it if the line is truncated at a padding space. */ if (IT_CHARPOS (*it) < it->string_nchars) { if (!FRAME_WINDOW_P (it->f)) { int i, n; if (it->current_x > it->last_visible_x) { for (i = row->used[TEXT_AREA] - 1; i > 0; --i) if (!CHAR_GLYPH_PADDING_P (row->glyphs[TEXT_AREA][i])) break; for (n = row->used[TEXT_AREA]; i < n; ++i) { row->used[TEXT_AREA] = i; produce_special_glyphs (it, IT_TRUNCATION); } } produce_special_glyphs (it, IT_TRUNCATION); } it->glyph_row->truncated_on_right_p = 1; } break; } } /* Maybe insert a truncation at the left. */ if (it->first_visible_x && IT_CHARPOS (*it) > 0) { if (!FRAME_WINDOW_P (it->f)) insert_left_trunc_glyphs (it); it->glyph_row->truncated_on_left_p = 1; } it->face_id = saved_face_id; /* Value is number of columns displayed. */ return it->hpos - hpos_at_start; } /* This is like a combination of memq and assq. Return 1/2 if PROPVAL appears as an element of LIST or as the car of an element of LIST. If PROPVAL is a list, compare each element against LIST in that way, and return 1/2 if any element of PROPVAL is found in LIST. Otherwise return 0. This function cannot quit. The return value is 2 if the text is invisible but with an ellipsis and 1 if it's invisible and without an ellipsis. */ int invisible_p (propval, list) register Lisp_Object propval; Lisp_Object list; { register Lisp_Object tail, proptail; for (tail = list; CONSP (tail); tail = XCDR (tail)) { register Lisp_Object tem; tem = XCAR (tail); if (EQ (propval, tem)) return 1; if (CONSP (tem) && EQ (propval, XCAR (tem))) return NILP (XCDR (tem)) ? 1 : 2; } if (CONSP (propval)) { for (proptail = propval; CONSP (proptail); proptail = XCDR (proptail)) { Lisp_Object propelt; propelt = XCAR (proptail); for (tail = list; CONSP (tail); tail = XCDR (tail)) { register Lisp_Object tem; tem = XCAR (tail); if (EQ (propelt, tem)) return 1; if (CONSP (tem) && EQ (propelt, XCAR (tem))) return NILP (XCDR (tem)) ? 1 : 2; } } } return 0; } /*********************************************************************** Glyph Display ***********************************************************************/ #ifdef HAVE_WINDOW_SYSTEM #if GLYPH_DEBUG void dump_glyph_string (s) struct glyph_string *s; { fprintf (stderr, "glyph string\n"); fprintf (stderr, " x, y, w, h = %d, %d, %d, %d\n", s->x, s->y, s->width, s->height); fprintf (stderr, " ybase = %d\n", s->ybase); fprintf (stderr, " hl = %d\n", s->hl); fprintf (stderr, " left overhang = %d, right = %d\n", s->left_overhang, s->right_overhang); fprintf (stderr, " nchars = %d\n", s->nchars); fprintf (stderr, " extends to end of line = %d\n", s->extends_to_end_of_line_p); fprintf (stderr, " font height = %d\n", FONT_HEIGHT (s->font)); fprintf (stderr, " bg width = %d\n", s->background_width); } #endif /* GLYPH_DEBUG */ /* Initialize glyph string S. CHAR2B is a suitably allocated vector of XChar2b structures for S; it can't be allocated in init_glyph_string because it must be allocated via `alloca'. W is the window on which S is drawn. ROW and AREA are the glyph row and area within the row from which S is constructed. START is the index of the first glyph structure covered by S. HL is a face-override for drawing S. */ #ifdef HAVE_NTGUI #define OPTIONAL_HDC(hdc) hdc, #define DECLARE_HDC(hdc) HDC hdc; #define ALLOCATE_HDC(hdc, f) hdc = get_frame_dc ((f)) #define RELEASE_HDC(hdc, f) release_frame_dc ((f), (hdc)) #endif #ifndef OPTIONAL_HDC #define OPTIONAL_HDC(hdc) #define DECLARE_HDC(hdc) #define ALLOCATE_HDC(hdc, f) #define RELEASE_HDC(hdc, f) #endif static void init_glyph_string (s, OPTIONAL_HDC (hdc) char2b, w, row, area, start, hl) struct glyph_string *s; DECLARE_HDC (hdc) XChar2b *char2b; struct window *w; struct glyph_row *row; enum glyph_row_area area; int start; enum draw_glyphs_face hl; { bzero (s, sizeof *s); s->w = w; s->f = XFRAME (w->frame); #ifdef HAVE_NTGUI s->hdc = hdc; #endif s->display = FRAME_X_DISPLAY (s->f); s->window = FRAME_X_WINDOW (s->f); s->char2b = char2b; s->hl = hl; s->row = row; s->area = area; s->first_glyph = row->glyphs[area] + start; s->height = row->height; s->y = WINDOW_TO_FRAME_PIXEL_Y (w, row->y); /* Display the internal border below the tool-bar window. */ if (s->w == XWINDOW (s->f->tool_bar_window)) s->y -= FRAME_INTERNAL_BORDER_WIDTH (s->f); s->ybase = s->y + row->ascent; } /* Append the list of glyph strings with head H and tail T to the list with head *HEAD and tail *TAIL. Set *HEAD and *TAIL to the result. */ static INLINE void append_glyph_string_lists (head, tail, h, t) struct glyph_string **head, **tail; struct glyph_string *h, *t; { if (h) { if (*head) (*tail)->next = h; else *head = h; h->prev = *tail; *tail = t; } } /* Prepend the list of glyph strings with head H and tail T to the list with head *HEAD and tail *TAIL. Set *HEAD and *TAIL to the result. */ static INLINE void prepend_glyph_string_lists (head, tail, h, t) struct glyph_string **head, **tail; struct glyph_string *h, *t; { if (h) { if (*head) (*head)->prev = t; else *tail = t; t->next = *head; *head = h; } } /* Append glyph string S to the list with head *HEAD and tail *TAIL. Set *HEAD and *TAIL to the resulting list. */ static INLINE void append_glyph_string (head, tail, s) struct glyph_string **head, **tail; struct glyph_string *s; { s->next = s->prev = NULL; append_glyph_string_lists (head, tail, s, s); } /* Get face and two-byte form of character glyph GLYPH on frame F. The encoding of GLYPH->u.ch is returned in *CHAR2B. Value is a pointer to a realized face that is ready for display. */ static INLINE struct face * get_glyph_face_and_encoding (f, glyph, char2b, two_byte_p) struct frame *f; struct glyph *glyph; XChar2b *char2b; int *two_byte_p; { struct face *face; xassert (glyph->type == CHAR_GLYPH); face = FACE_FROM_ID (f, glyph->face_id); if (two_byte_p) *two_byte_p = 0; if (!glyph->multibyte_p) { /* Unibyte case. We don't have to encode, but we have to make sure to use a face suitable for unibyte. */ STORE_XCHAR2B (char2b, 0, glyph->u.ch); } else if (glyph->u.ch < 128 && glyph->face_id < BASIC_FACE_ID_SENTINEL) { /* Case of ASCII in a face known to fit ASCII. */ STORE_XCHAR2B (char2b, 0, glyph->u.ch); } else { struct font_info *font_info = FONT_INFO_FROM_ID (f, face->font_info_id); if (font_info) { struct charset *charset = CHARSET_FROM_ID (font_info->charset); unsigned code = ENCODE_CHAR (charset, glyph->u.ch); if (CHARSET_DIMENSION (charset) == 1) STORE_XCHAR2B (char2b, 0, code); else STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF)); /* Maybe encode the character in *CHAR2B. */ if (CHARSET_ID (charset) != charset_ascii) { glyph->font_type = rif->encode_char (glyph->u.ch, char2b, font_info, charset, two_byte_p); } } } /* Make sure X resources of the face are allocated. */ xassert (face != NULL); PREPARE_FACE_FOR_DISPLAY (f, face); return face; } /* Fill glyph string S with composition components specified by S->cmp. FACES is an array of faces for all components of this composition. S->gidx is the index of the first component for S. OVERLAPS_P non-zero means S should draw the foreground only, and use its physical height for clipping. Value is the index of a component not in S. */ static int fill_composite_glyph_string (s, faces, overlaps_p) struct glyph_string *s; struct face **faces; int overlaps_p; { int i; xassert (s); s->for_overlaps_p = overlaps_p; s->face = faces[s->gidx]; s->font = s->face->font; s->font_info = FONT_INFO_FROM_ID (s->f, s->face->font_info_id); /* For all glyphs of this composition, starting at the offset S->gidx, until we reach the end of the definition or encounter a glyph that requires the different face, add it to S. */ ++s->nchars; for (i = s->gidx + 1; i < s->cmp->glyph_len && faces[i] == s->face; ++i) ++s->nchars; /* All glyph strings for the same composition has the same width, i.e. the width set for the first component of the composition. */ s->width = s->first_glyph->pixel_width; /* If the specified font could not be loaded, use the frame's default font, but record the fact that we couldn't load it in the glyph string so that we can draw rectangles for the characters of the glyph string. */ if (s->font == NULL) { s->font_not_found_p = 1; s->font = FRAME_FONT (s->f); } /* Adjust base line for subscript/superscript text. */ s->ybase += s->first_glyph->voffset; xassert (s->face && s->face->gc); /* This glyph string must always be drawn with 16-bit functions. */ s->two_byte_p = 1; return s->gidx + s->nchars; } /* Fill glyph string S from a sequence of character glyphs. FACE_ID is the face id of the string. START is the index of the first glyph to consider, END is the index of the last + 1. OVERLAPS_P non-zero means S should draw the foreground only, and use its physical height for clipping. Value is the index of the first glyph not in S. */ static int fill_glyph_string (s, face_id, start, end, overlaps_p) struct glyph_string *s; int face_id; int start, end, overlaps_p; { struct glyph *glyph, *last; int voffset; int glyph_not_available_p; xassert (s->f == XFRAME (s->w->frame)); xassert (s->nchars == 0); xassert (start >= 0 && end > start); s->for_overlaps_p = overlaps_p, glyph = s->row->glyphs[s->area] + start; last = s->row->glyphs[s->area] + end; voffset = glyph->voffset; glyph_not_available_p = glyph->glyph_not_available_p; while (glyph < last && glyph->type == CHAR_GLYPH && glyph->voffset == voffset /* Same face id implies same font, nowadays. */ && glyph->face_id == face_id && glyph->glyph_not_available_p == glyph_not_available_p) { int two_byte_p; s->face = get_glyph_face_and_encoding (s->f, glyph, s->char2b + s->nchars, &two_byte_p); s->two_byte_p = two_byte_p; ++s->nchars; xassert (s->nchars <= end - start); s->width += glyph->pixel_width; ++glyph; } s->font = s->face->font; s->font_info = FONT_INFO_FROM_ID (s->f, s->face->font_info_id); /* If the specified font could not be loaded, use the frame's font, but record the fact that we couldn't load it in S->font_not_found_p so that we can draw rectangles for the characters of the glyph string. */ if (s->font == NULL || glyph_not_available_p) { s->font_not_found_p = 1; s->font = FRAME_FONT (s->f); } /* Adjust base line for subscript/superscript text. */ s->ybase += voffset; xassert (s->face && s->face->gc); return glyph - s->row->glyphs[s->area]; } /* Fill glyph string S from image glyph S->first_glyph. */ static void fill_image_glyph_string (s) struct glyph_string *s; { xassert (s->first_glyph->type == IMAGE_GLYPH); s->img = IMAGE_FROM_ID (s->f, s->first_glyph->u.img_id); xassert (s->img); s->face = FACE_FROM_ID (s->f, s->first_glyph->face_id); s->font = s->face->font; s->width = s->first_glyph->pixel_width; /* Adjust base line for subscript/superscript text. */ s->ybase += s->first_glyph->voffset; } /* Fill glyph string S from a sequence of stretch glyphs. ROW is the glyph row in which the glyphs are found, AREA is the area within the row. START is the index of the first glyph to consider, END is the index of the last + 1. Value is the index of the first glyph not in S. */ static int fill_stretch_glyph_string (s, row, area, start, end) struct glyph_string *s; struct glyph_row *row; enum glyph_row_area area; int start, end; { struct glyph *glyph, *last; int voffset, face_id; xassert (s->first_glyph->type == STRETCH_GLYPH); glyph = s->row->glyphs[s->area] + start; last = s->row->glyphs[s->area] + end; face_id = glyph->face_id; s->face = FACE_FROM_ID (s->f, face_id); s->font = s->face->font; s->font_info = FONT_INFO_FROM_ID (s->f, s->face->font_info_id); s->width = glyph->pixel_width; voffset = glyph->voffset; for (++glyph; (glyph < last && glyph->type == STRETCH_GLYPH && glyph->voffset == voffset && glyph->face_id == face_id); ++glyph) s->width += glyph->pixel_width; /* Adjust base line for subscript/superscript text. */ s->ybase += voffset; /* The case that face->gc == 0 is handled when drawing the glyph string by calling PREPARE_FACE_FOR_DISPLAY. */ xassert (s->face); return glyph - s->row->glyphs[s->area]; } /* EXPORT for RIF: Set *LEFT and *RIGHT to the left and right overhang of GLYPH on frame F. Overhangs of glyphs other than type CHAR_GLYPH are assumed to be zero. */ void x_get_glyph_overhangs (glyph, f, left, right) struct glyph *glyph; struct frame *f; int *left, *right; { *left = *right = 0; if (glyph->type == CHAR_GLYPH) { XFontStruct *font; struct face *face; struct font_info *font_info; XChar2b char2b; XCharStruct *pcm; face = get_glyph_face_and_encoding (f, glyph, &char2b, NULL); font = face->font; font_info = FONT_INFO_FROM_ID (f, face->font_info_id); if (font /* ++KFS: Should this be font_info ? */ && (pcm = rif->per_char_metric (font, &char2b, glyph->font_type))) { if (pcm->rbearing > pcm->width) *right = pcm->rbearing - pcm->width; if (pcm->lbearing < 0) *left = -pcm->lbearing; } } else if (glyph->type == COMPOSITE_GLYPH) { struct composition *cmp = composition_table[glyph->u.cmp_id]; *right = cmp->rbearing - cmp->pixel_width; *left = - cmp->lbearing; } } /* Return the index of the first glyph preceding glyph string S that is overwritten by S because of S's left overhang. Value is -1 if no glyphs are overwritten. */ static int left_overwritten (s) struct glyph_string *s; { int k; if (s->left_overhang) { int x = 0, i; struct glyph *glyphs = s->row->glyphs[s->area]; int first = s->first_glyph - glyphs; for (i = first - 1; i >= 0 && x > -s->left_overhang; --i) x -= glyphs[i].pixel_width; k = i + 1; } else k = -1; return k; } /* Return the index of the first glyph preceding glyph string S that is overwriting S because of its right overhang. Value is -1 if no glyph in front of S overwrites S. */ static int left_overwriting (s) struct glyph_string *s; { int i, k, x; struct glyph *glyphs = s->row->glyphs[s->area]; int first = s->first_glyph - glyphs; k = -1; x = 0; for (i = first - 1; i >= 0; --i) { int left, right; x_get_glyph_overhangs (glyphs + i, s->f, &left, &right); if (x + right > 0) k = i; x -= glyphs[i].pixel_width; } return k; } /* Return the index of the last glyph following glyph string S that is not overwritten by S because of S's right overhang. Value is -1 if no such glyph is found. */ static int right_overwritten (s) struct glyph_string *s; { int k = -1; if (s->right_overhang) { int x = 0, i; struct glyph *glyphs = s->row->glyphs[s->area]; int first = (s->first_glyph - glyphs) + (s->cmp ? 1 : s->nchars); int end = s->row->used[s->area]; for (i = first; i < end && s->right_overhang > x; ++i) x += glyphs[i].pixel_width; k = i; } return k; } /* Return the index of the last glyph following glyph string S that overwrites S because of its left overhang. Value is negative if no such glyph is found. */ static int right_overwriting (s) struct glyph_string *s; { int i, k, x; int end = s->row->used[s->area]; struct glyph *glyphs = s->row->glyphs[s->area]; int first = (s->first_glyph - glyphs) + (s->cmp ? 1 : s->nchars); k = -1; x = 0; for (i = first; i < end; ++i) { int left, right; x_get_glyph_overhangs (glyphs + i, s->f, &left, &right); if (x - left < 0) k = i; x += glyphs[i].pixel_width; } return k; } /* Get face and two-byte form of character C in face FACE_ID on frame F. The encoding of C is returned in *CHAR2B. MULTIBYTE_P non-zero means we want to display multibyte text. DISPLAY_P non-zero means make sure that X resources for the face returned are allocated. Value is a pointer to a realized face that is ready for display if DISPLAY_P is non-zero. */ static INLINE struct face * get_char_face_and_encoding (f, c, face_id, char2b, multibyte_p, display_p) struct frame *f; int c, face_id; XChar2b *char2b; int multibyte_p, display_p; { struct face *face = FACE_FROM_ID (f, face_id); if (!multibyte_p) { /* Unibyte case. We don't have to encode, but we have to make sure to use a face suitable for unibyte. */ STORE_XCHAR2B (char2b, 0, c); face_id = FACE_FOR_CHAR (f, face, c, -1, Qnil); face = FACE_FROM_ID (f, face_id); } else if (c < 128 && face_id < BASIC_FACE_ID_SENTINEL) { /* Case of ASCII in a face known to fit ASCII. */ STORE_XCHAR2B (char2b, 0, c); } else if (face->font != NULL) { struct font_info *font_info = FONT_INFO_FROM_ID (f, face->font_info_id); struct charset *charset = CHARSET_FROM_ID (font_info->charset); unsigned code = ENCODE_CHAR (charset, c); if (CHARSET_DIMENSION (charset) == 1) STORE_XCHAR2B (char2b, 0, code); else STORE_XCHAR2B (char2b, (code >> 8), (code & 0xFF)); /* Maybe encode the character in *CHAR2B. */ rif->encode_char (c, char2b, font_info, charset, NULL); } /* Make sure X resources of the face are allocated. */ #ifdef HAVE_X_WINDOWS if (display_p) #endif { xassert (face != NULL); PREPARE_FACE_FOR_DISPLAY (f, face); } return face; } /* Set background width of glyph string S. START is the index of the first glyph following S. LAST_X is the right-most x-position + 1 in the drawing area. */ static INLINE void set_glyph_string_background_width (s, start, last_x) struct glyph_string *s; int start; int last_x; { /* If the face of this glyph string has to be drawn to the end of the drawing area, set S->extends_to_end_of_line_p. */ struct face *default_face = FACE_FROM_ID (s->f, DEFAULT_FACE_ID); if (start == s->row->used[s->area] && s->area == TEXT_AREA && ((s->hl == DRAW_NORMAL_TEXT && (s->row->fill_line_p || s->face->background != default_face->background || s->face->stipple != default_face->stipple || s->row->mouse_face_p)) || s->hl == DRAW_MOUSE_FACE || ((s->hl == DRAW_IMAGE_RAISED || s->hl == DRAW_IMAGE_SUNKEN) && s->row->fill_line_p))) s->extends_to_end_of_line_p = 1; /* If S extends its face to the end of the line, set its background_width to the distance to the right edge of the drawing area. */ if (s->extends_to_end_of_line_p) s->background_width = last_x - s->x + 1; else s->background_width = s->width; } /* Compute overhangs and x-positions for glyph string S and its predecessors, or successors. X is the starting x-position for S. BACKWARD_P non-zero means process predecessors. */ static void compute_overhangs_and_x (s, x, backward_p) struct glyph_string *s; int x; int backward_p; { if (backward_p) { while (s) { if (rif->compute_glyph_string_overhangs) rif->compute_glyph_string_overhangs (s); x -= s->width; s->x = x; s = s->prev; } } else { while (s) { if (rif->compute_glyph_string_overhangs) rif->compute_glyph_string_overhangs (s); s->x = x; x += s->width; s = s->next; } } } /* The following macros are only called from draw_glyphs below. They reference the following parameters of that function directly: `w', `row', `area', and `overlap_p' as well as the following local variables: `s', `f', and `hdc' (in W32) */ #ifdef HAVE_NTGUI /* On W32, silently add local `hdc' variable to argument list of init_glyph_string. */ #define INIT_GLYPH_STRING(s, char2b, w, row, area, start, hl) \ init_glyph_string (s, hdc, char2b, w, row, area, start, hl) #else #define INIT_GLYPH_STRING(s, char2b, w, row, area, start, hl) \ init_glyph_string (s, char2b, w, row, area, start, hl) #endif /* Add a glyph string for a stretch glyph to the list of strings between HEAD and TAIL. START is the index of the stretch glyph in row area AREA of glyph row ROW. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ /* SunOS 4 bundled cc, barfed on continuations in the arg lists here and below -- keep them on one line. */ #define BUILD_STRETCH_GLYPH_STRING(START, END, HEAD, TAIL, HL, X, LAST_X) \ do \ { \ s = (struct glyph_string *) alloca (sizeof *s); \ INIT_GLYPH_STRING (s, NULL, w, row, area, START, HL); \ START = fill_stretch_glyph_string (s, row, area, START, END); \ append_glyph_string (&HEAD, &TAIL, s); \ s->x = (X); \ } \ while (0) /* Add a glyph string for an image glyph to the list of strings between HEAD and TAIL. START is the index of the image glyph in row area AREA of glyph row ROW. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ #define BUILD_IMAGE_GLYPH_STRING(START, END, HEAD, TAIL, HL, X, LAST_X) \ do \ { \ s = (struct glyph_string *) alloca (sizeof *s); \ INIT_GLYPH_STRING (s, NULL, w, row, area, START, HL); \ fill_image_glyph_string (s); \ append_glyph_string (&HEAD, &TAIL, s); \ ++START; \ s->x = (X); \ } \ while (0) /* Add a glyph string for a sequence of character glyphs to the list of strings between HEAD and TAIL. START is the index of the first glyph in row area AREA of glyph row ROW that is part of the new glyph string. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ #define BUILD_CHAR_GLYPH_STRINGS(START, END, HEAD, TAIL, HL, X, LAST_X) \ do \ { \ int face_id; \ XChar2b *char2b; \ \ face_id = (row)->glyphs[area][START].face_id; \ \ s = (struct glyph_string *) alloca (sizeof *s); \ char2b = (XChar2b *) alloca ((END - START) * sizeof *char2b); \ INIT_GLYPH_STRING (s, char2b, w, row, area, START, HL); \ append_glyph_string (&HEAD, &TAIL, s); \ s->x = (X); \ START = fill_glyph_string (s, face_id, START, END, overlaps_p); \ } \ while (0) /* Add a glyph string for a composite sequence to the list of strings between HEAD and TAIL. START is the index of the first glyph in row area AREA of glyph row ROW that is part of the new glyph string. END is the index of the last glyph in that glyph row area. X is the current output position assigned to the new glyph string constructed. HL overrides that face of the glyph; e.g. it is DRAW_CURSOR if a cursor has to be drawn. LAST_X is the right-most x-position of the drawing area. */ #define BUILD_COMPOSITE_GLYPH_STRING(START, END, HEAD, TAIL, HL, X, LAST_X) \ do { \ int cmp_id = (row)->glyphs[area][START].u.cmp_id; \ int face_id = (row)->glyphs[area][START].face_id; \ struct face *base_face = FACE_FROM_ID (f, face_id); \ struct composition *cmp = composition_table[cmp_id]; \ int glyph_len = cmp->glyph_len; \ XChar2b *char2b; \ struct face **faces; \ struct glyph_string *first_s = NULL; \ int n; \ \ base_face = base_face->ascii_face; \ char2b = (XChar2b *) alloca ((sizeof *char2b) * glyph_len); \ faces = (struct face **) alloca ((sizeof *faces) * glyph_len); \ /* At first, fill in `char2b' and `faces'. */ \ for (n = 0; n < glyph_len; n++) \ { \ int c = COMPOSITION_GLYPH (cmp, n); \ int this_face_id = FACE_FOR_CHAR (f, base_face, c, -1, Qnil); \ faces[n] = FACE_FROM_ID (f, this_face_id); \ get_char_face_and_encoding (f, c, this_face_id, \ char2b + n, 1, 1); \ } \ \ /* Make glyph_strings for each glyph sequence that is drawable by \ the same face, and append them to HEAD/TAIL. */ \ for (n = 0; n < cmp->glyph_len;) \ { \ s = (struct glyph_string *) alloca (sizeof *s); \ INIT_GLYPH_STRING (s, char2b + n, w, row, area, START, HL); \ append_glyph_string (&(HEAD), &(TAIL), s); \ s->cmp = cmp; \ s->gidx = n; \ s->x = (X); \ \ if (n == 0) \ first_s = s; \ \ n = fill_composite_glyph_string (s, faces, overlaps_p); \ } \ \ ++START; \ s = first_s; \ } while (0) /* Build a list of glyph strings between HEAD and TAIL for the glyphs of AREA of glyph row ROW on window W between indices START and END. HL overrides the face for drawing glyph strings, e.g. it is DRAW_CURSOR to draw a cursor. X and LAST_X are start and end x-positions of the drawing area. This is an ugly monster macro construct because we must use alloca to allocate glyph strings (because draw_glyphs can be called asynchronously). */ #define BUILD_GLYPH_STRINGS(START, END, HEAD, TAIL, HL, X, LAST_X) \ do \ { \ HEAD = TAIL = NULL; \ while (START < END) \ { \ struct glyph *first_glyph = (row)->glyphs[area] + START; \ switch (first_glyph->type) \ { \ case CHAR_GLYPH: \ BUILD_CHAR_GLYPH_STRINGS (START, END, HEAD, TAIL, \ HL, X, LAST_X); \ break; \ \ case COMPOSITE_GLYPH: \ BUILD_COMPOSITE_GLYPH_STRING (START, END, HEAD, TAIL, \ HL, X, LAST_X); \ break; \ \ case STRETCH_GLYPH: \ BUILD_STRETCH_GLYPH_STRING (START, END, HEAD, TAIL, \ HL, X, LAST_X); \ break; \ \ case IMAGE_GLYPH: \ BUILD_IMAGE_GLYPH_STRING (START, END, HEAD, TAIL, \ HL, X, LAST_X); \ break; \ \ default: \ abort (); \ } \ \ set_glyph_string_background_width (s, START, LAST_X); \ (X) += s->width; \ } \ } \ while (0) /* Draw glyphs between START and END in AREA of ROW on window W, starting at x-position X. X is relative to AREA in W. HL is a face-override with the following meaning: DRAW_NORMAL_TEXT draw normally DRAW_CURSOR draw in cursor face DRAW_MOUSE_FACE draw in mouse face. DRAW_INVERSE_VIDEO draw in mode line face DRAW_IMAGE_SUNKEN draw an image with a sunken relief around it DRAW_IMAGE_RAISED draw an image with a raised relief around it If OVERLAPS_P is non-zero, draw only the foreground of characters and clip to the physical height of ROW. Value is the x-position reached, relative to AREA of W. */ static int draw_glyphs (w, x, row, area, start, end, hl, overlaps_p) struct window *w; int x; struct glyph_row *row; enum glyph_row_area area; EMACS_INT start, end; enum draw_glyphs_face hl; int overlaps_p; { struct glyph_string *head, *tail; struct glyph_string *s; int last_x, area_width; int x_reached; int i, j; struct frame *f = XFRAME (WINDOW_FRAME (w)); DECLARE_HDC (hdc); ALLOCATE_HDC (hdc, f); /* Let's rather be paranoid than getting a SEGV. */ end = min (end, row->used[area]); start = max (0, start); start = min (end, start); /* Translate X to frame coordinates. Set last_x to the right end of the drawing area. */ if (row->full_width_p) { /* X is relative to the left edge of W, without scroll bars or fringes. */ x += WINDOW_LEFT_EDGE_X (w); last_x = WINDOW_LEFT_EDGE_X (w) + WINDOW_TOTAL_WIDTH (w); } else { int area_left = window_box_left (w, area); x += area_left; area_width = window_box_width (w, area); last_x = area_left + area_width; } /* Build a doubly-linked list of glyph_string structures between head and tail from what we have to draw. Note that the macro BUILD_GLYPH_STRINGS will modify its start parameter. That's the reason we use a separate variable `i'. */ i = start; BUILD_GLYPH_STRINGS (i, end, head, tail, hl, x, last_x); if (tail) x_reached = tail->x + tail->background_width; else x_reached = x; /* If there are any glyphs with lbearing < 0 or rbearing > width in the row, redraw some glyphs in front or following the glyph strings built above. */ if (head && !overlaps_p && row->contains_overlapping_glyphs_p) { int dummy_x = 0; struct glyph_string *h, *t; /* Compute overhangs for all glyph strings. */ if (rif->compute_glyph_string_overhangs) for (s = head; s; s = s->next) rif->compute_glyph_string_overhangs (s); /* Prepend glyph strings for glyphs in front of the first glyph string that are overwritten because of the first glyph string's left overhang. The background of all strings prepended must be drawn because the first glyph string draws over it. */ i = left_overwritten (head); if (i >= 0) { j = i; BUILD_GLYPH_STRINGS (j, start, h, t, DRAW_NORMAL_TEXT, dummy_x, last_x); start = i; compute_overhangs_and_x (t, head->x, 1); prepend_glyph_string_lists (&head, &tail, h, t); } /* Prepend glyph strings for glyphs in front of the first glyph string that overwrite that glyph string because of their right overhang. For these strings, only the foreground must be drawn, because it draws over the glyph string at `head'. The background must not be drawn because this would overwrite right overhangs of preceding glyphs for which no glyph strings exist. */ i = left_overwriting (head); if (i >= 0) { BUILD_GLYPH_STRINGS (i, start, h, t, DRAW_NORMAL_TEXT, dummy_x, last_x); for (s = h; s; s = s->next) s->background_filled_p = 1; compute_overhangs_and_x (t, head->x, 1); prepend_glyph_string_lists (&head, &tail, h, t); } /* Append glyphs strings for glyphs following the last glyph string tail that are overwritten by tail. The background of these strings has to be drawn because tail's foreground draws over it. */ i = right_overwritten (tail); if (i >= 0) { BUILD_GLYPH_STRINGS (end, i, h, t, DRAW_NORMAL_TEXT, x, last_x); compute_overhangs_and_x (h, tail->x + tail->width, 0); append_glyph_string_lists (&head, &tail, h, t); } /* Append glyph strings for glyphs following the last glyph string tail that overwrite tail. The foreground of such glyphs has to be drawn because it writes into the background of tail. The background must not be drawn because it could paint over the foreground of following glyphs. */ i = right_overwriting (tail); if (i >= 0) { BUILD_GLYPH_STRINGS (end, i, h, t, DRAW_NORMAL_TEXT, x, last_x); for (s = h; s; s = s->next) s->background_filled_p = 1; compute_overhangs_and_x (h, tail->x + tail->width, 0); append_glyph_string_lists (&head, &tail, h, t); } } /* Draw all strings. */ for (s = head; s; s = s->next) rif->draw_glyph_string (s); if (area == TEXT_AREA && !row->full_width_p /* When drawing overlapping rows, only the glyph strings' foreground is drawn, which doesn't erase a cursor completely. */ && !overlaps_p) { int x0 = head ? head->x : x; int x1 = tail ? tail->x + tail->background_width : x; int text_left = window_box_left (w, TEXT_AREA); x0 -= text_left; x1 -= text_left; notice_overwritten_cursor (w, TEXT_AREA, x0, x1, row->y, MATRIX_ROW_BOTTOM_Y (row)); } /* Value is the x-position up to which drawn, relative to AREA of W. This doesn't include parts drawn because of overhangs. */ if (row->full_width_p) x_reached = FRAME_TO_WINDOW_PIXEL_X (w, x_reached); else x_reached -= window_box_left (w, area); RELEASE_HDC (hdc, f); return x_reached; } /* Store one glyph for IT->char_to_display in IT->glyph_row. Called from x_produce_glyphs when IT->glyph_row is non-null. */ static INLINE void append_glyph (it) struct it *it; { struct glyph *glyph; enum glyph_row_area area = it->area; xassert (it->glyph_row); xassert (it->char_to_display != '\n' && it->char_to_display != '\t'); glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { glyph->charpos = CHARPOS (it->position); glyph->object = it->object; glyph->pixel_width = it->pixel_width; glyph->voffset = it->voffset; glyph->type = CHAR_GLYPH; glyph->multibyte_p = it->multibyte_p; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->overlaps_vertically_p = (it->phys_ascent > it->ascent || it->phys_descent > it->descent); glyph->padding_p = 0; glyph->glyph_not_available_p = it->glyph_not_available_p; glyph->face_id = it->face_id; glyph->u.ch = it->char_to_display; glyph->font_type = FONT_TYPE_UNKNOWN; ++it->glyph_row->used[area]; } } /* Store one glyph for the composition IT->cmp_id in IT->glyph_row. Called from x_produce_glyphs when IT->glyph_row is non-null. */ static INLINE void append_composite_glyph (it) struct it *it; { struct glyph *glyph; enum glyph_row_area area = it->area; xassert (it->glyph_row); glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { glyph->charpos = CHARPOS (it->position); glyph->object = it->object; glyph->pixel_width = it->pixel_width; glyph->voffset = it->voffset; glyph->type = COMPOSITE_GLYPH; glyph->multibyte_p = it->multibyte_p; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->overlaps_vertically_p = (it->phys_ascent > it->ascent || it->phys_descent > it->descent); glyph->padding_p = 0; glyph->glyph_not_available_p = 0; glyph->face_id = it->face_id; glyph->u.cmp_id = it->cmp_id; glyph->font_type = FONT_TYPE_UNKNOWN; ++it->glyph_row->used[area]; } } /* Change IT->ascent and IT->height according to the setting of IT->voffset. */ static INLINE void take_vertical_position_into_account (it) struct it *it; { if (it->voffset) { if (it->voffset < 0) /* Increase the ascent so that we can display the text higher in the line. */ it->ascent += abs (it->voffset); else /* Increase the descent so that we can display the text lower in the line. */ it->descent += it->voffset; } } /* Produce glyphs/get display metrics for the image IT is loaded with. See the description of struct display_iterator in dispextern.h for an overview of struct display_iterator. */ static void produce_image_glyph (it) struct it *it; { struct image *img; struct face *face; xassert (it->what == IT_IMAGE); face = FACE_FROM_ID (it->f, it->face_id); img = IMAGE_FROM_ID (it->f, it->image_id); xassert (img); /* Make sure X resources of the face and image are loaded. */ PREPARE_FACE_FOR_DISPLAY (it->f, face); prepare_image_for_display (it->f, img); it->ascent = it->phys_ascent = image_ascent (img, face); it->descent = it->phys_descent = img->height + 2 * img->vmargin - it->ascent; it->pixel_width = img->width + 2 * img->hmargin; it->nglyphs = 1; if (face->box != FACE_NO_BOX) { if (face->box_line_width > 0) { it->ascent += face->box_line_width; it->descent += face->box_line_width; } if (it->start_of_box_run_p) it->pixel_width += abs (face->box_line_width); if (it->end_of_box_run_p) it->pixel_width += abs (face->box_line_width); } take_vertical_position_into_account (it); if (it->glyph_row) { struct glyph *glyph; enum glyph_row_area area = it->area; glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { glyph->charpos = CHARPOS (it->position); glyph->object = it->object; glyph->pixel_width = it->pixel_width; glyph->voffset = it->voffset; glyph->type = IMAGE_GLYPH; glyph->multibyte_p = it->multibyte_p; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->overlaps_vertically_p = 0; glyph->padding_p = 0; glyph->glyph_not_available_p = 0; glyph->face_id = it->face_id; glyph->u.img_id = img->id; glyph->font_type = FONT_TYPE_UNKNOWN; ++it->glyph_row->used[area]; } } } /* Append a stretch glyph to IT->glyph_row. OBJECT is the source of the glyph, WIDTH and HEIGHT are the width and height of the stretch. ASCENT is the percentage/100 of HEIGHT to use for the ascent of the glyph (0 <= ASCENT <= 1). */ static void append_stretch_glyph (it, object, width, height, ascent) struct it *it; Lisp_Object object; int width, height; double ascent; { struct glyph *glyph; enum glyph_row_area area = it->area; xassert (ascent >= 0 && ascent <= 1); glyph = it->glyph_row->glyphs[area] + it->glyph_row->used[area]; if (glyph < it->glyph_row->glyphs[area + 1]) { glyph->charpos = CHARPOS (it->position); glyph->object = object; glyph->pixel_width = width; glyph->voffset = it->voffset; glyph->type = STRETCH_GLYPH; glyph->multibyte_p = it->multibyte_p; glyph->left_box_line_p = it->start_of_box_run_p; glyph->right_box_line_p = it->end_of_box_run_p; glyph->overlaps_vertically_p = 0; glyph->padding_p = 0; glyph->glyph_not_available_p = 0; glyph->face_id = it->face_id; glyph->u.stretch.ascent = height * ascent; glyph->u.stretch.height = height; glyph->font_type = FONT_TYPE_UNKNOWN; ++it->glyph_row->used[area]; } } /* Produce a stretch glyph for iterator IT. IT->object is the value of the glyph property displayed. The value must be a list `(space KEYWORD VALUE ...)' with the following KEYWORD/VALUE pairs being recognized: 1. `:width WIDTH' specifies that the space should be WIDTH * canonical char width wide. WIDTH may be an integer or floating point number. 2. `:relative-width FACTOR' specifies that the width of the stretch should be computed from the width of the first character having the `glyph' property, and should be FACTOR times that width. 3. `:align-to HPOS' specifies that the space should be wide enough to reach HPOS, a value in canonical character units. Exactly one of the above pairs must be present. 4. `:height HEIGHT' specifies that the height of the stretch produced should be HEIGHT, measured in canonical character units. 5. `:relative-height FACTOR' specifies that the height of the stretch should be FACTOR times the height of the characters having the glyph property. Either none or exactly one of 4 or 5 must be present. 6. `:ascent ASCENT' specifies that ASCENT percent of the height of the stretch should be used for the ascent of the stretch. ASCENT must be in the range 0 <= ASCENT <= 100. */ #define NUMVAL(X) \ ((INTEGERP (X) || FLOATP (X)) \ ? XFLOATINT (X) \ : - 1) static void produce_stretch_glyph (it) struct it *it; { /* (space :width WIDTH :height HEIGHT. */ Lisp_Object prop, plist; int width = 0, height = 0; double ascent = 0; struct face *face = FACE_FROM_ID (it->f, it->face_id); XFontStruct *font = face->font ? face->font : FRAME_FONT (it->f); PREPARE_FACE_FOR_DISPLAY (it->f, face); /* List should start with `space'. */ xassert (CONSP (it->object) && EQ (XCAR (it->object), Qspace)); plist = XCDR (it->object); /* Compute the width of the stretch. */ if (prop = Fplist_get (plist, QCwidth), NUMVAL (prop) > 0) /* Absolute width `:width WIDTH' specified and valid. */ width = NUMVAL (prop) * FRAME_COLUMN_WIDTH (it->f); else if (prop = Fplist_get (plist, QCrelative_width), NUMVAL (prop) > 0) { /* Relative width `:relative-width FACTOR' specified and valid. Compute the width of the characters having the `glyph' property. */ struct it it2; unsigned char *p = BYTE_POS_ADDR (IT_BYTEPOS (*it)); it2 = *it; if (it->multibyte_p) { int maxlen = ((IT_BYTEPOS (*it) >= GPT ? ZV : GPT) - IT_BYTEPOS (*it)); it2.c = STRING_CHAR_AND_LENGTH (p, maxlen, it2.len); } else it2.c = *p, it2.len = 1; it2.glyph_row = NULL; it2.what = IT_CHARACTER; x_produce_glyphs (&it2); width = NUMVAL (prop) * it2.pixel_width; } else if (prop = Fplist_get (plist, QCalign_to), NUMVAL (prop) > 0) width = NUMVAL (prop) * FRAME_COLUMN_WIDTH (it->f) - it->current_x; else /* Nothing specified -> width defaults to canonical char width. */ width = FRAME_COLUMN_WIDTH (it->f); /* Compute height. */ if (prop = Fplist_get (plist, QCheight), NUMVAL (prop) > 0) height = NUMVAL (prop) * FRAME_LINE_HEIGHT (it->f); else if (prop = Fplist_get (plist, QCrelative_height), NUMVAL (prop) > 0) height = FONT_HEIGHT (font) * NUMVAL (prop); else height = FONT_HEIGHT (font); /* Compute percentage of height used for ascent. If `:ascent ASCENT' is present and valid, use that. Otherwise, derive the ascent from the font in use. */ if (prop = Fplist_get (plist, QCascent), NUMVAL (prop) > 0 && NUMVAL (prop) <= 100) ascent = NUMVAL (prop) / 100.0; else ascent = (double) FONT_BASE (font) / FONT_HEIGHT (font); if (width <= 0) width = 1; if (height <= 0) height = 1; if (it->glyph_row) { Lisp_Object object = it->stack[it->sp - 1].string; if (!STRINGP (object)) object = it->w->buffer; append_stretch_glyph (it, object, width, height, ascent); } it->pixel_width = width; it->ascent = it->phys_ascent = height * ascent; it->descent = it->phys_descent = height - it->ascent; it->nglyphs = 1; if (face->box != FACE_NO_BOX) { if (face->box_line_width > 0) { it->ascent += face->box_line_width; it->descent += face->box_line_width; } if (it->start_of_box_run_p) it->pixel_width += abs (face->box_line_width); if (it->end_of_box_run_p) it->pixel_width += abs (face->box_line_width); } take_vertical_position_into_account (it); } /* RIF: Produce glyphs/get display metrics for the display element IT is loaded with. See the description of struct display_iterator in dispextern.h for an overview of struct display_iterator. */ void x_produce_glyphs (it) struct it *it; { it->glyph_not_available_p = 0; if (it->what == IT_CHARACTER) { XChar2b char2b; XFontStruct *font; struct face *face = FACE_FROM_ID (it->f, it->face_id); XCharStruct *pcm; int font_not_found_p; struct font_info *font_info; int boff; /* baseline offset */ /* We may change it->multibyte_p upon unibyte<->multibyte conversion. So, save the current value now and restore it later. Note: It seems that we don't have to record multibyte_p in struct glyph because the character code itself tells if or not the character is multibyte. Thus, in the future, we must consider eliminating the field `multibyte_p' in the struct glyph. */ int saved_multibyte_p = it->multibyte_p; /* Maybe translate single-byte characters to multibyte, or the other way. */ it->char_to_display = it->c; if (!ASCII_BYTE_P (it->c) && ! it->multibyte_p) { if (SINGLE_BYTE_CHAR_P (it->c) && unibyte_display_via_language_environment) it->char_to_display = unibyte_char_to_multibyte (it->c); if (! SINGLE_BYTE_CHAR_P (it->c)) { it->multibyte_p = 1; it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display, -1, Qnil); face = FACE_FROM_ID (it->f, it->face_id); } } /* Get font to use. Encode IT->char_to_display. */ get_char_face_and_encoding (it->f, it->char_to_display, it->face_id, &char2b, it->multibyte_p, 0); font = face->font; /* When no suitable font found, use the default font. */ font_not_found_p = font == NULL; if (font_not_found_p) { font = FRAME_FONT (it->f); boff = FRAME_BASELINE_OFFSET (it->f); font_info = NULL; } else { font_info = FONT_INFO_FROM_ID (it->f, face->font_info_id); boff = font_info->baseline_offset; if (font_info->vertical_centering) boff = VCENTER_BASELINE_OFFSET (font, it->f) - boff; } if (it->char_to_display >= ' ' && (!it->multibyte_p || it->char_to_display < 128)) { /* Either unibyte or ASCII. */ int stretched_p; it->nglyphs = 1; pcm = rif->per_char_metric (font, &char2b, FONT_TYPE_FOR_UNIBYTE (font, it->char_to_display)); it->ascent = FONT_BASE (font) + boff; it->descent = FONT_DESCENT (font) - boff; if (pcm) { it->phys_ascent = pcm->ascent + boff; it->phys_descent = pcm->descent - boff; it->pixel_width = pcm->width; } else { it->glyph_not_available_p = 1; it->phys_ascent = FONT_BASE (font) + boff; it->phys_descent = FONT_DESCENT (font) - boff; it->pixel_width = FONT_WIDTH (font); } /* If this is a space inside a region of text with `space-width' property, change its width. */ stretched_p = it->char_to_display == ' ' && !NILP (it->space_width); if (stretched_p) it->pixel_width *= XFLOATINT (it->space_width); /* If face has a box, add the box thickness to the character height. If character has a box line to the left and/or right, add the box line width to the character's width. */ if (face->box != FACE_NO_BOX) { int thick = face->box_line_width; if (thick > 0) { it->ascent += thick; it->descent += thick; } else thick = -thick; if (it->start_of_box_run_p) it->pixel_width += thick; if (it->end_of_box_run_p) it->pixel_width += thick; } /* If face has an overline, add the height of the overline (1 pixel) and a 1 pixel margin to the character height. */ if (face->overline_p) it->ascent += 2; take_vertical_position_into_account (it); /* If we have to actually produce glyphs, do it. */ if (it->glyph_row) { if (stretched_p) { /* Translate a space with a `space-width' property into a stretch glyph. */ double ascent = (double) FONT_BASE (font) / FONT_HEIGHT (font); append_stretch_glyph (it, it->object, it->pixel_width, it->ascent + it->descent, ascent); } else append_glyph (it); /* If characters with lbearing or rbearing are displayed in this line, record that fact in a flag of the glyph row. This is used to optimize X output code. */ if (pcm && (pcm->lbearing < 0 || pcm->rbearing > pcm->width)) it->glyph_row->contains_overlapping_glyphs_p = 1; } } else if (it->char_to_display == '\n') { /* A newline has no width but we need the height of the line. */ it->pixel_width = 0; it->nglyphs = 0; it->ascent = it->phys_ascent = FONT_BASE (font) + boff; it->descent = it->phys_descent = FONT_DESCENT (font) - boff; if (face->box != FACE_NO_BOX && face->box_line_width > 0) { it->ascent += face->box_line_width; it->descent += face->box_line_width; } } else if (it->char_to_display == '\t') { int tab_width = it->tab_width * FRAME_COLUMN_WIDTH (it->f); int x = it->current_x + it->continuation_lines_width; int next_tab_x = ((1 + x + tab_width - 1) / tab_width) * tab_width; /* If the distance from the current position to the next tab stop is less than a canonical character width, use the tab stop after that. */ if (next_tab_x - x < FRAME_COLUMN_WIDTH (it->f)) next_tab_x += tab_width; it->pixel_width = next_tab_x - x; it->nglyphs = 1; it->ascent = it->phys_ascent = FONT_BASE (font) + boff; it->descent = it->phys_descent = FONT_DESCENT (font) - boff; if (it->glyph_row) { double ascent = (double) it->ascent / (it->ascent + it->descent); append_stretch_glyph (it, it->object, it->pixel_width, it->ascent + it->descent, ascent); } } else { /* A multi-byte character. Assume that the display width of the character is the width of the character multiplied by the width of the font. */ /* If we found a font, this font should give us the right metrics. If we didn't find a font, use the frame's default font and calculate the width of the character by multiplying the width of font by the width of the character. */ pcm = rif->per_char_metric (font, &char2b, FONT_TYPE_FOR_MULTIBYTE (font, it->c)); if (font_not_found_p || !pcm) { it->glyph_not_available_p = 1; it->pixel_width = (FRAME_COLUMN_WIDTH (it->f) * CHAR_WIDTH (it->char_to_display)); it->phys_ascent = FONT_BASE (font) + boff; it->phys_descent = FONT_DESCENT (font) - boff; } else { it->pixel_width = pcm->width; it->phys_ascent = pcm->ascent + boff; it->phys_descent = pcm->descent - boff; if (it->glyph_row && (pcm->lbearing < 0 || pcm->rbearing > pcm->width)) it->glyph_row->contains_overlapping_glyphs_p = 1; } it->nglyphs = 1; it->ascent = FONT_BASE (font) + boff; it->descent = FONT_DESCENT (font) - boff; if (face->box != FACE_NO_BOX) { int thick = face->box_line_width; if (thick > 0) { it->ascent += thick; it->descent += thick; } else thick = - thick; if (it->start_of_box_run_p) it->pixel_width += thick; if (it->end_of_box_run_p) it->pixel_width += thick; } /* If face has an overline, add the height of the overline (1 pixel) and a 1 pixel margin to the character height. */ if (face->overline_p) it->ascent += 2; take_vertical_position_into_account (it); if (it->glyph_row) append_glyph (it); } it->multibyte_p = saved_multibyte_p; } else if (it->what == IT_COMPOSITION) { /* Note: A composition is represented as one glyph in the glyph matrix. There are no padding glyphs. */ XChar2b char2b; XFontStruct *font; struct face *face = FACE_FROM_ID (it->f, it->face_id); XCharStruct *pcm; int font_not_found_p; struct font_info *font_info; int boff; /* baseline offset */ struct composition *cmp = composition_table[it->cmp_id]; int pos; /* Maybe translate single-byte characters to multibyte. */ it->char_to_display = it->c; if (unibyte_display_via_language_environment && it->c >= 0200) { it->char_to_display = unibyte_char_to_multibyte (it->c); } /* Get face and font to use. Encode IT->char_to_display. */ pos = STRINGP (it->string) ? IT_STRING_CHARPOS (*it) : IT_CHARPOS (*it); it->face_id = FACE_FOR_CHAR (it->f, face, it->char_to_display, pos, it->string); face = FACE_FROM_ID (it->f, it->face_id); get_char_face_and_encoding (it->f, it->char_to_display, it->face_id, &char2b, it->multibyte_p, 0); font = face->font; /* When no suitable font found, use the default font. */ font_not_found_p = font == NULL; if (font_not_found_p) { font = FRAME_FONT (it->f); boff = FRAME_BASELINE_OFFSET (it->f); font_info = NULL; } else { font_info = FONT_INFO_FROM_ID (it->f, face->font_info_id); boff = font_info->baseline_offset; if (font_info->vertical_centering) boff = VCENTER_BASELINE_OFFSET (font, it->f) - boff; } /* There are no padding glyphs, so there is only one glyph to produce for the composition. Important is that pixel_width, ascent and descent are the values of what is drawn by draw_glyphs (i.e. the values of the overall glyphs composed). */ it->nglyphs = 1; /* If we have not yet calculated pixel size data of glyphs of the composition for the current face font, calculate them now. Theoretically, we have to check all fonts for the glyphs, but that requires much time and memory space. So, here we check only the font of the first glyph. This leads to incorrect display, but it's very rare, and C-l (recenter) can correct the display anyway. */ if (cmp->font != (void *) font) { /* Ascent and descent of the font of the first character of this composition (adjusted by baseline offset). Ascent and descent of overall glyphs should not be less than them respectively. */ int font_ascent = FONT_BASE (font) + boff; int font_descent = FONT_DESCENT (font) - boff; int font_height = FONT_HEIGHT (font); /* Bounding box of the overall glyphs. */ int leftmost, rightmost, lowest, highest; int lbearing, rbearing; int i, width, ascent, descent; cmp->font = (void *) font; /* Initialize the bounding box. */ if (font_info && (pcm = rif->per_char_metric (font, &char2b, FONT_TYPE_FOR_MULTIBYTE (font, it->c)))) { width = pcm->width; ascent = pcm->ascent; descent = pcm->descent; lbearing = pcm->lbearing; if (lbearing > 0) lbearing = 0; rbearing = pcm->rbearing; if (rbearing < width) rbearing = width; } else { width = FONT_WIDTH (font); ascent = FONT_BASE (font); descent = FONT_DESCENT (font); lbearing = 0; rbearing = width; } rightmost = width; lowest = - descent + boff; highest = ascent + boff; leftmost = 0; if (font_info && font_info->default_ascent && CHAR_TABLE_P (Vuse_default_ascent) && !NILP (Faref (Vuse_default_ascent, make_number (it->char_to_display)))) highest = font_info->default_ascent + boff; /* Draw the first glyph at the normal position. It may be shifted to right later if some other glyphs are drawn at the left. */ cmp->offsets[0] = 0; cmp->offsets[1] = boff; cmp->lbearing = lbearing; cmp->rbearing = rbearing; /* Set cmp->offsets for the remaining glyphs. */ for (i = 1; i < cmp->glyph_len; i++) { int left, right, btm, top; int ch = COMPOSITION_GLYPH (cmp, i); int face_id = FACE_FOR_CHAR (it->f, face, ch, pos, it->string); face = FACE_FROM_ID (it->f, face_id); get_char_face_and_encoding (it->f, ch, face->id, &char2b, it->multibyte_p, 0); font = face->font; if (font == NULL) { font = FRAME_FONT (it->f); boff = FRAME_BASELINE_OFFSET (it->f); font_info = NULL; } else { font_info = FONT_INFO_FROM_ID (it->f, face->font_info_id); boff = font_info->baseline_offset; if (font_info->vertical_centering) boff = VCENTER_BASELINE_OFFSET (font, it->f) - boff; } if (font_info && (pcm = rif->per_char_metric (font, &char2b, FONT_TYPE_FOR_MULTIBYTE (font, ch)))) { width = pcm->width; ascent = pcm->ascent; descent = pcm->descent; lbearing = pcm->lbearing; if (lbearing > 0) lbearing = 0; rbearing = pcm->rbearing; if (rbearing < width) rbearing = width; } else { width = FONT_WIDTH (font); ascent = 1; descent = 0; lbearing = 0; rbearing = width; } if (cmp->method != COMPOSITION_WITH_RULE_ALTCHARS) { /* Relative composition with or without alternate chars. */ left = (leftmost + rightmost - width) / 2; btm = - descent + boff; if (font_info && font_info->relative_compose && (! CHAR_TABLE_P (Vignore_relative_composition) || NILP (Faref (Vignore_relative_composition, make_number (ch))))) { if (- descent >= font_info->relative_compose) /* One extra pixel between two glyphs. */ btm = highest + 1; else if (ascent <= 0) /* One extra pixel between two glyphs. */ btm = lowest - 1 - ascent - descent; } } else { /* A composition rule is specified by an integer value that encodes global and new reference points (GREF and NREF). GREF and NREF are specified by numbers as below: 0---1---2 -- ascent | | | | | | 9--10--11 -- center | | ---3---4---5--- baseline | | 6---7---8 -- descent */ int rule = COMPOSITION_RULE (cmp, i); int gref, nref, grefx, grefy, nrefx, nrefy, xoff, yoff; COMPOSITION_DECODE_RULE (rule, gref, nref, xoff, yoff); grefx = gref % 3, nrefx = nref % 3; grefy = gref / 3, nrefy = nref / 3; if (xoff) xoff = font_height * (xoff - 128) / 256; if (yoff) yoff = font_height * (yoff - 128) / 256; left = (leftmost + grefx * (rightmost - leftmost) / 2 - nrefx * width / 2 + xoff); btm = ((grefy == 0 ? highest : grefy == 1 ? 0 : grefy == 2 ? lowest : (highest + lowest) / 2) - (nrefy == 0 ? ascent + descent : nrefy == 1 ? descent - boff : nrefy == 2 ? 0 : (ascent + descent) / 2) + yoff); } cmp->offsets[i * 2] = left; cmp->offsets[i * 2 + 1] = btm + descent; /* Update the bounding box of the overall glyphs. */ if (width > 0) { right = left + width; if (left < leftmost) leftmost = left; if (right > rightmost) rightmost = right; } top = btm + descent + ascent; if (top > highest) highest = top; if (btm < lowest) lowest = btm; if (cmp->lbearing > left + lbearing) cmp->lbearing = left + lbearing; if (cmp->rbearing < left + rbearing) cmp->rbearing = left + rbearing; } /* If there are glyphs whose x-offsets are negative, shift all glyphs to the right and make all x-offsets non-negative. */ if (leftmost < 0) { for (i = 0; i < cmp->glyph_len; i++) cmp->offsets[i * 2] -= leftmost; rightmost -= leftmost; cmp->lbearing -= leftmost; cmp->rbearing -= leftmost; } cmp->pixel_width = rightmost; cmp->ascent = highest; cmp->descent = - lowest; if (cmp->ascent < font_ascent) cmp->ascent = font_ascent; if (cmp->descent < font_descent) cmp->descent = font_descent; } if (it->glyph_row && (cmp->lbearing < 0 || cmp->rbearing > cmp->pixel_width)) it->glyph_row->contains_overlapping_glyphs_p = 1; it->pixel_width = cmp->pixel_width; it->ascent = it->phys_ascent = cmp->ascent; it->descent = it->phys_descent = cmp->descent; if (face->box != FACE_NO_BOX) { int thick = face->box_line_width; if (thick > 0) { it->ascent += thick; it->descent += thick; } else thick = - thick; if (it->start_of_box_run_p) it->pixel_width += thick; if (it->end_of_box_run_p) it->pixel_width += thick; } /* If face has an overline, add the height of the overline (1 pixel) and a 1 pixel margin to the character height. */ if (face->overline_p) it->ascent += 2; take_vertical_position_into_account (it); if (it->glyph_row) append_composite_glyph (it); } else if (it->what == IT_IMAGE) produce_image_glyph (it); else if (it->what == IT_STRETCH) produce_stretch_glyph (it); /* Accumulate dimensions. Note: can't assume that it->descent > 0 because this isn't true for images with `:ascent 100'. */ xassert (it->ascent >= 0 && it->descent >= 0); if (it->area == TEXT_AREA) it->current_x += it->pixel_width; it->descent += it->extra_line_spacing; it->max_ascent = max (it->max_ascent, it->ascent); it->max_descent = max (it->max_descent, it->descent); it->max_phys_ascent = max (it->max_phys_ascent, it->phys_ascent); it->max_phys_descent = max (it->max_phys_descent, it->phys_descent); } /* EXPORT for RIF: Output LEN glyphs starting at START at the nominal cursor position. Advance the nominal cursor over the text. The global variable updated_window contains the window being updated, updated_row is the glyph row being updated, and updated_area is the area of that row being updated. */ void x_write_glyphs (start, len) struct glyph *start; int len; { int x, hpos; xassert (updated_window && updated_row); BLOCK_INPUT; /* Write glyphs. */ hpos = start - updated_row->glyphs[updated_area]; x = draw_glyphs (updated_window, output_cursor.x, updated_row, updated_area, hpos, hpos + len, DRAW_NORMAL_TEXT, 0); /* Invalidate old phys cursor if the glyph at its hpos is redrawn. */ if (updated_area == TEXT_AREA && updated_window->phys_cursor_on_p && updated_window->phys_cursor.vpos == output_cursor.vpos && updated_window->phys_cursor.hpos >= hpos && updated_window->phys_cursor.hpos < hpos + len) updated_window->phys_cursor_on_p = 0; UNBLOCK_INPUT; /* Advance the output cursor. */ output_cursor.hpos += len; output_cursor.x = x; } /* EXPORT for RIF: Insert LEN glyphs from START at the nominal cursor position. */ void x_insert_glyphs (start, len) struct glyph *start; int len; { struct frame *f; struct window *w; int line_height, shift_by_width, shifted_region_width; struct glyph_row *row; struct glyph *glyph; int frame_x, frame_y; EMACS_INT hpos; xassert (updated_window && updated_row); BLOCK_INPUT; w = updated_window; f = XFRAME (WINDOW_FRAME (w)); /* Get the height of the line we are in. */ row = updated_row; line_height = row->height; /* Get the width of the glyphs to insert. */ shift_by_width = 0; for (glyph = start; glyph < start + len; ++glyph) shift_by_width += glyph->pixel_width; /* Get the width of the region to shift right. */ shifted_region_width = (window_box_width (w, updated_area) - output_cursor.x - shift_by_width); /* Shift right. */ frame_x = window_box_left (w, updated_area) + output_cursor.x; frame_y = WINDOW_TO_FRAME_PIXEL_Y (w, output_cursor.y); rif->shift_glyphs_for_insert (f, frame_x, frame_y, shifted_region_width, line_height, shift_by_width); /* Write the glyphs. */ hpos = start - row->glyphs[updated_area]; draw_glyphs (w, output_cursor.x, row, updated_area, hpos, hpos + len, DRAW_NORMAL_TEXT, 0); /* Advance the output cursor. */ output_cursor.hpos += len; output_cursor.x += shift_by_width; UNBLOCK_INPUT; } /* EXPORT for RIF: Erase the current text line from the nominal cursor position (inclusive) to pixel column TO_X (exclusive). The idea is that everything from TO_X onward is already erased. TO_X is a pixel position relative to updated_area of updated_window. TO_X == -1 means clear to the end of this area. */ void x_clear_end_of_line (to_x) int to_x; { struct frame *f; struct window *w = updated_window; int max_x, min_y, max_y; int from_x, from_y, to_y; xassert (updated_window && updated_row); f = XFRAME (w->frame); if (updated_row->full_width_p) max_x = WINDOW_TOTAL_WIDTH (w); else max_x = window_box_width (w, updated_area); max_y = window_text_bottom_y (w); /* TO_X == 0 means don't do anything. TO_X < 0 means clear to end of window. For TO_X > 0, truncate to end of drawing area. */ if (to_x == 0) return; else if (to_x < 0) to_x = max_x; else to_x = min (to_x, max_x); to_y = min (max_y, output_cursor.y + updated_row->height); /* Notice if the cursor will be cleared by this operation. */ if (!updated_row->full_width_p) notice_overwritten_cursor (w, updated_area, output_cursor.x, -1, updated_row->y, MATRIX_ROW_BOTTOM_Y (updated_row)); from_x = output_cursor.x; /* Translate to frame coordinates. */ if (updated_row->full_width_p) { from_x = WINDOW_TO_FRAME_PIXEL_X (w, from_x); to_x = WINDOW_TO_FRAME_PIXEL_X (w, to_x); } else { int area_left = window_box_left (w, updated_area); from_x += area_left; to_x += area_left; } min_y = WINDOW_HEADER_LINE_HEIGHT (w); from_y = WINDOW_TO_FRAME_PIXEL_Y (w, max (min_y, output_cursor.y)); to_y = WINDOW_TO_FRAME_PIXEL_Y (w, to_y); /* Prevent inadvertently clearing to end of the X window. */ if (to_x > from_x && to_y > from_y) { BLOCK_INPUT; rif->clear_frame_area (f, from_x, from_y, to_x - from_x, to_y - from_y); UNBLOCK_INPUT; } } #endif /* HAVE_WINDOW_SYSTEM */ /*********************************************************************** Cursor types ***********************************************************************/ /* Value is the internal representation of the specified cursor type ARG. If type is BAR_CURSOR, return in *WIDTH the specified width of the bar cursor. */ enum text_cursor_kinds get_specified_cursor_type (arg, width) Lisp_Object arg; int *width; { enum text_cursor_kinds type; if (NILP (arg)) return NO_CURSOR; if (EQ (arg, Qbox)) return FILLED_BOX_CURSOR; if (EQ (arg, Qhollow)) return HOLLOW_BOX_CURSOR; if (EQ (arg, Qbar)) { *width = 2; return BAR_CURSOR; } if (CONSP (arg) && EQ (XCAR (arg), Qbar) && INTEGERP (XCDR (arg)) && XINT (XCDR (arg)) >= 0) { *width = XINT (XCDR (arg)); return BAR_CURSOR; } if (EQ (arg, Qhbar)) { *width = 2; return HBAR_CURSOR; } if (CONSP (arg) && EQ (XCAR (arg), Qhbar) && INTEGERP (XCDR (arg)) && XINT (XCDR (arg)) >= 0) { *width = XINT (XCDR (arg)); return HBAR_CURSOR; } /* Treat anything unknown as "hollow box cursor". It was bad to signal an error; people have trouble fixing .Xdefaults with Emacs, when it has something bad in it. */ type = HOLLOW_BOX_CURSOR; return type; } /* Set the default cursor types for specified frame. */ void set_frame_cursor_types (f, arg) struct frame *f; Lisp_Object arg; { int width; Lisp_Object tem; FRAME_DESIRED_CURSOR (f) = get_specified_cursor_type (arg, &width); FRAME_CURSOR_WIDTH (f) = width; /* By default, set up the blink-off state depending on the on-state. */ tem = Fassoc (arg, Vblink_cursor_alist); if (!NILP (tem)) { FRAME_BLINK_OFF_CURSOR (f) = get_specified_cursor_type (XCDR (tem), &width); FRAME_BLINK_OFF_CURSOR_WIDTH (f) = width; } else FRAME_BLINK_OFF_CURSOR (f) = DEFAULT_CURSOR; } /* Return the cursor we want to be displayed in window W. Return width of bar/hbar cursor through WIDTH arg. Return with ACTIVE_CURSOR arg set to 1 if cursor in window W is `active' (i.e. if the `system caret' should track this cursor). In a mini-buffer window, we want the cursor only to appear if we are reading input from this window. For the selected window, we want the cursor type given by the frame parameter or buffer local setting of cursor-type. If explicitly marked off, draw no cursor. In all other cases, we want a hollow box cursor. */ enum text_cursor_kinds get_window_cursor_type (w, width, active_cursor) struct window *w; int *width; int *active_cursor; { struct frame *f = XFRAME (w->frame); struct buffer *b = XBUFFER (w->buffer); int cursor_type = DEFAULT_CURSOR; Lisp_Object alt_cursor; int non_selected = 0; *active_cursor = 1; /* Echo area */ if (cursor_in_echo_area && FRAME_HAS_MINIBUF_P (f) && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window)) { if (w == XWINDOW (echo_area_window)) { *width = FRAME_CURSOR_WIDTH (f); return FRAME_DESIRED_CURSOR (f); } *active_cursor = 0; non_selected = 1; } /* Nonselected window or nonselected frame. */ else if (w != XWINDOW (f->selected_window) #ifdef HAVE_WINDOW_SYSTEM || f != FRAME_X_DISPLAY_INFO (f)->x_highlight_frame #endif ) { *active_cursor = 0; if (MINI_WINDOW_P (w) && minibuf_level == 0) return NO_CURSOR; non_selected = 1; } /* Never display a cursor in a window in which cursor-type is nil. */ if (NILP (b->cursor_type)) return NO_CURSOR; /* Use cursor-in-non-selected-windows for non-selected window or frame. */ if (non_selected) { alt_cursor = Fbuffer_local_value (Qcursor_in_non_selected_windows, w->buffer); return get_specified_cursor_type (alt_cursor, width); } /* Get the normal cursor type for this window. */ if (EQ (b->cursor_type, Qt)) { cursor_type = FRAME_DESIRED_CURSOR (f); *width = FRAME_CURSOR_WIDTH (f); } else cursor_type = get_specified_cursor_type (b->cursor_type, width); /* Use normal cursor if not blinked off. */ if (!w->cursor_off_p) return cursor_type; /* Cursor is blinked off, so determine how to "toggle" it. */ /* First look for an entry matching the buffer's cursor-type in blink-cursor-alist. */ if ((alt_cursor = Fassoc (b->cursor_type, Vblink_cursor_alist), !NILP (alt_cursor))) return get_specified_cursor_type (XCDR (alt_cursor), width); /* Then see if frame has specified a specific blink off cursor type. */ if (FRAME_BLINK_OFF_CURSOR (f) != DEFAULT_CURSOR) { *width = FRAME_BLINK_OFF_CURSOR_WIDTH (f); return FRAME_BLINK_OFF_CURSOR (f); } /* Finally perform built-in cursor blinking: filled box <-> hollow box wide [h]bar <-> narrow [h]bar narrow [h]bar <-> no cursor other type <-> no cursor */ if (cursor_type == FILLED_BOX_CURSOR) return HOLLOW_BOX_CURSOR; if ((cursor_type == BAR_CURSOR || cursor_type == HBAR_CURSOR) && *width > 1) { *width = 1; return cursor_type; } return NO_CURSOR; } #ifdef HAVE_WINDOW_SYSTEM /* Notice when the text cursor of window W has been completely overwritten by a drawing operation that outputs glyphs in AREA starting at X0 and ending at X1 in the line starting at Y0 and ending at Y1. X coordinates are area-relative. X1 < 0 means all the rest of the line after X0 has been written. Y coordinates are window-relative. */ static void notice_overwritten_cursor (w, area, x0, x1, y0, y1) struct window *w; enum glyph_row_area area; int x0, y0, x1, y1; { if (area == TEXT_AREA && w->phys_cursor_on_p) { int cx0 = w->phys_cursor.x; int cx1 = cx0 + w->phys_cursor_width; int cy0 = w->phys_cursor.y; int cy1 = cy0 + w->phys_cursor_height; if (x0 <= cx0 && (x1 < 0 || x1 >= cx1)) { /* The cursor image will be completely removed from the screen if the output area intersects the cursor area in y-direction. When we draw in [y0 y1[, and some part of the cursor is at y < y0, that part must have been drawn before. When scrolling, the cursor is erased before actually scrolling, so we don't come here. When not scrolling, the rows above the old cursor row must have changed, and in this case these rows must have written over the cursor image. Likewise if part of the cursor is below y1, with the exception of the cursor being in the first blank row at the buffer and window end because update_text_area doesn't draw that row. (Except when it does, but that's handled in update_text_area.) */ if (((y0 >= cy0 && y0 < cy1) || (y1 > cy0 && y1 < cy1)) && w->current_matrix->rows[w->phys_cursor.vpos].displays_text_p) w->phys_cursor_on_p = 0; } } } #endif /* HAVE_WINDOW_SYSTEM */ /************************************************************************ Mouse Face ************************************************************************/ #ifdef HAVE_WINDOW_SYSTEM /* EXPORT for RIF: Fix the display of area AREA of overlapping row ROW in window W. */ void x_fix_overlapping_area (w, row, area) struct window *w; struct glyph_row *row; enum glyph_row_area area; { int i, x; BLOCK_INPUT; x = 0; for (i = 0; i < row->used[area];) { if (row->glyphs[area][i].overlaps_vertically_p) { int start = i, start_x = x; do { x += row->glyphs[area][i].pixel_width; ++i; } while (i < row->used[area] && row->glyphs[area][i].overlaps_vertically_p); draw_glyphs (w, start_x, row, area, start, i, DRAW_NORMAL_TEXT, 1); } else { x += row->glyphs[area][i].pixel_width; ++i; } } UNBLOCK_INPUT; } /* EXPORT: Draw the cursor glyph of window W in glyph row ROW. See the comment of draw_glyphs for the meaning of HL. */ void draw_phys_cursor_glyph (w, row, hl) struct window *w; struct glyph_row *row; enum draw_glyphs_face hl; { /* If cursor hpos is out of bounds, don't draw garbage. This can happen in mini-buffer windows when switching between echo area glyphs and mini-buffer. */ if (w->phys_cursor.hpos < row->used[TEXT_AREA]) { int on_p = w->phys_cursor_on_p; int x1; x1 = draw_glyphs (w, w->phys_cursor.x, row, TEXT_AREA, w->phys_cursor.hpos, w->phys_cursor.hpos + 1, hl, 0); w->phys_cursor_on_p = on_p; if (hl == DRAW_CURSOR) w->phys_cursor_width = x1 - w->phys_cursor.x; /* When we erase the cursor, and ROW is overlapped by other rows, make sure that these overlapping parts of other rows are redrawn. */ else if (hl == DRAW_NORMAL_TEXT && row->overlapped_p) { if (row > w->current_matrix->rows && MATRIX_ROW_OVERLAPS_SUCC_P (row - 1)) x_fix_overlapping_area (w, row - 1, TEXT_AREA); if (MATRIX_ROW_BOTTOM_Y (row) < window_text_bottom_y (w) && MATRIX_ROW_OVERLAPS_PRED_P (row + 1)) x_fix_overlapping_area (w, row + 1, TEXT_AREA); } } } /* EXPORT: Erase the image of a cursor of window W from the screen. */ void erase_phys_cursor (w) struct window *w; { struct frame *f = XFRAME (w->frame); Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); int hpos = w->phys_cursor.hpos; int vpos = w->phys_cursor.vpos; int mouse_face_here_p = 0; struct glyph_matrix *active_glyphs = w->current_matrix; struct glyph_row *cursor_row; struct glyph *cursor_glyph; enum draw_glyphs_face hl; /* No cursor displayed or row invalidated => nothing to do on the screen. */ if (w->phys_cursor_type == NO_CURSOR) goto mark_cursor_off; /* VPOS >= active_glyphs->nrows means that window has been resized. Don't bother to erase the cursor. */ if (vpos >= active_glyphs->nrows) goto mark_cursor_off; /* If row containing cursor is marked invalid, there is nothing we can do. */ cursor_row = MATRIX_ROW (active_glyphs, vpos); if (!cursor_row->enabled_p) goto mark_cursor_off; /* If row is completely invisible, don't attempt to delete a cursor which isn't there. This can happen if cursor is at top of a window, and we switch to a buffer with a header line in that window. */ if (cursor_row->visible_height <= 0) goto mark_cursor_off; /* This can happen when the new row is shorter than the old one. In this case, either draw_glyphs or clear_end_of_line should have cleared the cursor. Note that we wouldn't be able to erase the cursor in this case because we don't have a cursor glyph at hand. */ if (w->phys_cursor.hpos >= cursor_row->used[TEXT_AREA]) goto mark_cursor_off; /* If the cursor is in the mouse face area, redisplay that when we clear the cursor. */ if (! NILP (dpyinfo->mouse_face_window) && w == XWINDOW (dpyinfo->mouse_face_window) && (vpos > dpyinfo->mouse_face_beg_row || (vpos == dpyinfo->mouse_face_beg_row && hpos >= dpyinfo->mouse_face_beg_col)) && (vpos < dpyinfo->mouse_face_end_row || (vpos == dpyinfo->mouse_face_end_row && hpos < dpyinfo->mouse_face_end_col)) /* Don't redraw the cursor's spot in mouse face if it is at the end of a line (on a newline). The cursor appears there, but mouse highlighting does not. */ && cursor_row->used[TEXT_AREA] > hpos) mouse_face_here_p = 1; /* Maybe clear the display under the cursor. */ if (w->phys_cursor_type == HOLLOW_BOX_CURSOR) { int x, y; int header_line_height = WINDOW_HEADER_LINE_HEIGHT (w); cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph == NULL) goto mark_cursor_off; x = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); y = WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height, cursor_row->y)); rif->clear_frame_area (f, x, y, cursor_glyph->pixel_width, cursor_row->visible_height); } /* Erase the cursor by redrawing the character underneath it. */ if (mouse_face_here_p) hl = DRAW_MOUSE_FACE; else hl = DRAW_NORMAL_TEXT; draw_phys_cursor_glyph (w, cursor_row, hl); mark_cursor_off: w->phys_cursor_on_p = 0; w->phys_cursor_type = NO_CURSOR; } /* EXPORT: Display or clear cursor of window W. If ON is zero, clear the cursor. If it is non-zero, display the cursor. If ON is nonzero, where to put the cursor is specified by HPOS, VPOS, X and Y. */ void display_and_set_cursor (w, on, hpos, vpos, x, y) struct window *w; int on, hpos, vpos, x, y; { struct frame *f = XFRAME (w->frame); int new_cursor_type; int new_cursor_width; int active_cursor; struct glyph_matrix *current_glyphs; struct glyph_row *glyph_row; /* This is pointless on invisible frames, and dangerous on garbaged windows and frames; in the latter case, the frame or window may be in the midst of changing its size, and x and y may be off the window. */ if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f) || vpos >= w->current_matrix->nrows || hpos >= w->current_matrix->matrix_w) return; /* If cursor is off and we want it off, return quickly. */ if (!on && !w->phys_cursor_on_p) return; current_glyphs = w->current_matrix; glyph_row = MATRIX_ROW (current_glyphs, vpos); /* If cursor row is not enabled, we don't really know where to display the cursor. */ if (!glyph_row->enabled_p) { w->phys_cursor_on_p = 0; return; } xassert (interrupt_input_blocked); /* Set new_cursor_type to the cursor we want to be displayed. */ new_cursor_type = get_window_cursor_type (w, &new_cursor_width, &active_cursor); /* If cursor is currently being shown and we don't want it to be or it is in the wrong place, or the cursor type is not what we want, erase it. */ if (w->phys_cursor_on_p && (!on || w->phys_cursor.x != x || w->phys_cursor.y != y || new_cursor_type != w->phys_cursor_type || ((new_cursor_type == BAR_CURSOR || new_cursor_type == HBAR_CURSOR) && new_cursor_width != w->phys_cursor_width))) erase_phys_cursor (w); /* Don't check phys_cursor_on_p here because that flag is only set to zero in some cases where we know that the cursor has been completely erased, to avoid the extra work of erasing the cursor twice. In other words, phys_cursor_on_p can be 1 and the cursor still not be visible, or it has only been partly erased. */ if (on) { w->phys_cursor_ascent = glyph_row->ascent; w->phys_cursor_height = glyph_row->height; /* Set phys_cursor_.* before x_draw_.* is called because some of them may need the information. */ w->phys_cursor.x = x; w->phys_cursor.y = glyph_row->y; w->phys_cursor.hpos = hpos; w->phys_cursor.vpos = vpos; } rif->draw_window_cursor (w, glyph_row, x, y, new_cursor_type, new_cursor_width, on, active_cursor); } /* Switch the display of W's cursor on or off, according to the value of ON. */ static void update_window_cursor (w, on) struct window *w; int on; { /* Don't update cursor in windows whose frame is in the process of being deleted. */ if (w->current_matrix) { BLOCK_INPUT; display_and_set_cursor (w, on, w->phys_cursor.hpos, w->phys_cursor.vpos, w->phys_cursor.x, w->phys_cursor.y); UNBLOCK_INPUT; } } /* Call update_window_cursor with parameter ON_P on all leaf windows in the window tree rooted at W. */ static void update_cursor_in_window_tree (w, on_p) struct window *w; int on_p; { while (w) { if (!NILP (w->hchild)) update_cursor_in_window_tree (XWINDOW (w->hchild), on_p); else if (!NILP (w->vchild)) update_cursor_in_window_tree (XWINDOW (w->vchild), on_p); else update_window_cursor (w, on_p); w = NILP (w->next) ? 0 : XWINDOW (w->next); } } /* EXPORT: Display the cursor on window W, or clear it, according to ON_P. Don't change the cursor's position. */ void x_update_cursor (f, on_p) struct frame *f; int on_p; { update_cursor_in_window_tree (XWINDOW (f->root_window), on_p); } /* EXPORT: Clear the cursor of window W to background color, and mark the cursor as not shown. This is used when the text where the cursor is is about to be rewritten. */ void x_clear_cursor (w) struct window *w; { if (FRAME_VISIBLE_P (XFRAME (w->frame)) && w->phys_cursor_on_p) update_window_cursor (w, 0); } /* EXPORT: Display the active region described by mouse_face_* according to DRAW. */ void show_mouse_face (dpyinfo, draw) Display_Info *dpyinfo; enum draw_glyphs_face draw; { struct window *w = XWINDOW (dpyinfo->mouse_face_window); struct frame *f = XFRAME (WINDOW_FRAME (w)); if (/* If window is in the process of being destroyed, don't bother to do anything. */ w->current_matrix != NULL /* Don't update mouse highlight if hidden */ && (draw != DRAW_MOUSE_FACE || !dpyinfo->mouse_face_hidden) /* Recognize when we are called to operate on rows that don't exist anymore. This can happen when a window is split. */ && dpyinfo->mouse_face_end_row < w->current_matrix->nrows) { int phys_cursor_on_p = w->phys_cursor_on_p; struct glyph_row *row, *first, *last; first = MATRIX_ROW (w->current_matrix, dpyinfo->mouse_face_beg_row); last = MATRIX_ROW (w->current_matrix, dpyinfo->mouse_face_end_row); for (row = first; row <= last && row->enabled_p; ++row) { int start_hpos, end_hpos, start_x; /* For all but the first row, the highlight starts at column 0. */ if (row == first) { start_hpos = dpyinfo->mouse_face_beg_col; start_x = dpyinfo->mouse_face_beg_x; } else { start_hpos = 0; start_x = 0; } if (row == last) end_hpos = dpyinfo->mouse_face_end_col; else end_hpos = row->used[TEXT_AREA]; if (end_hpos > start_hpos) { draw_glyphs (w, start_x, row, TEXT_AREA, start_hpos, end_hpos, draw, 0); row->mouse_face_p = draw == DRAW_MOUSE_FACE || draw == DRAW_IMAGE_RAISED; } } /* When we've written over the cursor, arrange for it to be displayed again. */ if (phys_cursor_on_p && !w->phys_cursor_on_p) { BLOCK_INPUT; display_and_set_cursor (w, 1, w->phys_cursor.hpos, w->phys_cursor.vpos, w->phys_cursor.x, w->phys_cursor.y); UNBLOCK_INPUT; } } /* Change the mouse cursor. */ if (draw == DRAW_NORMAL_TEXT) rif->define_frame_cursor (f, FRAME_X_OUTPUT (f)->text_cursor); else if (draw == DRAW_MOUSE_FACE) rif->define_frame_cursor (f, FRAME_X_OUTPUT (f)->hand_cursor); else rif->define_frame_cursor (f, FRAME_X_OUTPUT (f)->nontext_cursor); } /* EXPORT: Clear out the mouse-highlighted active region. Redraw it un-highlighted first. Value is non-zero if mouse face was actually drawn unhighlighted. */ int clear_mouse_face (dpyinfo) Display_Info *dpyinfo; { int cleared = 0; if (!NILP (dpyinfo->mouse_face_window)) { show_mouse_face (dpyinfo, DRAW_NORMAL_TEXT); cleared = 1; } dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; dpyinfo->mouse_face_overlay = Qnil; return cleared; } /* EXPORT: Non-zero if physical cursor of window W is within mouse face. */ int cursor_in_mouse_face_p (w) struct window *w; { Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (XFRAME (w->frame)); int in_mouse_face = 0; if (WINDOWP (dpyinfo->mouse_face_window) && XWINDOW (dpyinfo->mouse_face_window) == w) { int hpos = w->phys_cursor.hpos; int vpos = w->phys_cursor.vpos; if (vpos >= dpyinfo->mouse_face_beg_row && vpos <= dpyinfo->mouse_face_end_row && (vpos > dpyinfo->mouse_face_beg_row || hpos >= dpyinfo->mouse_face_beg_col) && (vpos < dpyinfo->mouse_face_end_row || hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end)) in_mouse_face = 1; } return in_mouse_face; } /* Find the glyph matrix position of buffer position CHARPOS in window *W. HPOS, *VPOS, *X, and *Y are set to the positions found. W's current glyphs must be up to date. If CHARPOS is above window start return (0, 0, 0, 0). If CHARPOS is after end of W, return end of last line in W. In the row containing CHARPOS, stop before glyphs having STOP as object. */ #if 1 /* This is a version of fast_find_position that's more correct in the presence of hscrolling, for example. I didn't install it right away because the problem fixed is minor, it failed in 20.x as well, and I think it's too risky to install so near the release of 21.1. 2001-09-25 gerd. */ static int fast_find_position (w, charpos, hpos, vpos, x, y, stop) struct window *w; EMACS_INT charpos; int *hpos, *vpos, *x, *y; Lisp_Object stop; { struct glyph_row *row, *first; struct glyph *glyph, *end; int past_end = 0; first = MATRIX_FIRST_TEXT_ROW (w->current_matrix); row = row_containing_pos (w, charpos, first, NULL, 0); if (row == NULL) { if (charpos < MATRIX_ROW_START_CHARPOS (first)) { *x = *y = *hpos = *vpos = 0; return 0; } else { row = MATRIX_ROW (w->current_matrix, XFASTINT (w->window_end_vpos)); past_end = 1; } } *x = row->x; *y = row->y; *vpos = MATRIX_ROW_VPOS (row, w->current_matrix); glyph = row->glyphs[TEXT_AREA]; end = glyph + row->used[TEXT_AREA]; /* Skip over glyphs not having an object at the start of the row. These are special glyphs like truncation marks on terminal frames. */ if (row->displays_text_p) while (glyph < end && INTEGERP (glyph->object) && !EQ (stop, glyph->object) && glyph->charpos < 0) { *x += glyph->pixel_width; ++glyph; } while (glyph < end && !INTEGERP (glyph->object) && !EQ (stop, glyph->object) && (!BUFFERP (glyph->object) || glyph->charpos < charpos)) { *x += glyph->pixel_width; ++glyph; } *hpos = glyph - row->glyphs[TEXT_AREA]; return past_end; } #else /* not 1 */ static int fast_find_position (w, pos, hpos, vpos, x, y, stop) struct window *w; EMACS_INT pos; int *hpos, *vpos, *x, *y; Lisp_Object stop; { int i; int lastcol; int maybe_next_line_p = 0; int line_start_position; int yb = window_text_bottom_y (w); struct glyph_row *row, *best_row; int row_vpos, best_row_vpos; int current_x; row = best_row = MATRIX_FIRST_TEXT_ROW (w->current_matrix); row_vpos = best_row_vpos = MATRIX_ROW_VPOS (row, w->current_matrix); while (row->y < yb) { if (row->used[TEXT_AREA]) line_start_position = row->glyphs[TEXT_AREA]->charpos; else line_start_position = 0; if (line_start_position > pos) break; /* If the position sought is the end of the buffer, don't include the blank lines at the bottom of the window. */ else if (line_start_position == pos && pos == BUF_ZV (XBUFFER (w->buffer))) { maybe_next_line_p = 1; break; } else if (line_start_position > 0) { best_row = row; best_row_vpos = row_vpos; } if (row->y + row->height >= yb) break; ++row; ++row_vpos; } /* Find the right column within BEST_ROW. */ lastcol = 0; current_x = best_row->x; for (i = 0; i < best_row->used[TEXT_AREA]; i++) { struct glyph *glyph = best_row->glyphs[TEXT_AREA] + i; int charpos = glyph->charpos; if (BUFFERP (glyph->object)) { if (charpos == pos) { *hpos = i; *vpos = best_row_vpos; *x = current_x; *y = best_row->y; return 1; } else if (charpos > pos) break; } else if (EQ (glyph->object, stop)) break; if (charpos > 0) lastcol = i; current_x += glyph->pixel_width; } /* If we're looking for the end of the buffer, and we didn't find it in the line we scanned, use the start of the following line. */ if (maybe_next_line_p) { ++best_row; ++best_row_vpos; lastcol = 0; current_x = best_row->x; } *vpos = best_row_vpos; *hpos = lastcol + 1; *x = current_x; *y = best_row->y; return 0; } #endif /* not 1 */ /* Find the position of the glyph for position POS in OBJECT in window W's current matrix, and return in *X, *Y the pixel coordinates, and return in *HPOS, *VPOS the column/row of the glyph. RIGHT_P non-zero means return the position of the right edge of the glyph, RIGHT_P zero means return the left edge position. If no glyph for POS exists in the matrix, return the position of the glyph with the next smaller position that is in the matrix, if RIGHT_P is zero. If RIGHT_P is non-zero, and no glyph for POS exists in the matrix, return the position of the glyph with the next larger position in OBJECT. Value is non-zero if a glyph was found. */ static int fast_find_string_pos (w, pos, object, hpos, vpos, x, y, right_p) struct window *w; EMACS_INT pos; Lisp_Object object; int *hpos, *vpos, *x, *y; int right_p; { int yb = window_text_bottom_y (w); struct glyph_row *r; struct glyph *best_glyph = NULL; struct glyph_row *best_row = NULL; int best_x = 0; for (r = MATRIX_FIRST_TEXT_ROW (w->current_matrix); r->enabled_p && r->y < yb; ++r) { struct glyph *g = r->glyphs[TEXT_AREA]; struct glyph *e = g + r->used[TEXT_AREA]; int gx; for (gx = r->x; g < e; gx += g->pixel_width, ++g) if (EQ (g->object, object)) { if (g->charpos == pos) { best_glyph = g; best_x = gx; best_row = r; goto found; } else if (best_glyph == NULL || ((abs (g->charpos - pos) < abs (best_glyph->charpos - pos)) && (right_p ? g->charpos < pos : g->charpos > pos))) { best_glyph = g; best_x = gx; best_row = r; } } } found: if (best_glyph) { *x = best_x; *hpos = best_glyph - best_row->glyphs[TEXT_AREA]; if (right_p) { *x += best_glyph->pixel_width; ++*hpos; } *y = best_row->y; *vpos = best_row - w->current_matrix->rows; } return best_glyph != NULL; } /* Take proper action when mouse has moved to the mode or header line or marginal area AREA of window W, x-position X and y-position Y. X is relative to the start of the text display area of W, so the width of bitmap areas and scroll bars must be subtracted to get a position relative to the start of the mode line. */ static void note_mode_line_or_margin_highlight (w, x, y, area) struct window *w; int x, y; enum window_part area; { struct frame *f = XFRAME (w->frame); Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); Cursor cursor = dpyinfo->vertical_scroll_bar_cursor; int charpos; Lisp_Object string, help, map, pos; if (area == ON_MODE_LINE || area == ON_HEADER_LINE) string = mode_line_string (w, x, y, area, &charpos); else string = marginal_area_string (w, x, y, area, &charpos); if (STRINGP (string)) { pos = make_number (charpos); /* If we're on a string with `help-echo' text property, arrange for the help to be displayed. This is done by setting the global variable help_echo_string to the help string. */ help = Fget_text_property (pos, Qhelp_echo, string); if (!NILP (help)) { help_echo_string = help; XSETWINDOW (help_echo_window, w); help_echo_object = string; help_echo_pos = charpos; } /* Change the mouse pointer according to what is under X/Y. */ map = Fget_text_property (pos, Qlocal_map, string); if (!KEYMAPP (map)) map = Fget_text_property (pos, Qkeymap, string); if (KEYMAPP (map)) cursor = FRAME_X_OUTPUT (f)->nontext_cursor; } rif->define_frame_cursor (f, cursor); } /* EXPORT: Take proper action when the mouse has moved to position X, Y on frame F as regards highlighting characters that have mouse-face properties. Also de-highlighting chars where the mouse was before. X and Y can be negative or out of range. */ void note_mouse_highlight (f, x, y) struct frame *f; int x, y; { Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); enum window_part part; Lisp_Object window; struct window *w; Cursor cursor = No_Cursor; struct buffer *b; /* When a menu is active, don't highlight because this looks odd. */ #if defined (USE_X_TOOLKIT) || defined (USE_GTK) || defined (HAVE_NTGUI) if (popup_activated ()) return; #endif if (NILP (Vmouse_highlight) || !f->glyphs_initialized_p) return; dpyinfo->mouse_face_mouse_x = x; dpyinfo->mouse_face_mouse_y = y; dpyinfo->mouse_face_mouse_frame = f; if (dpyinfo->mouse_face_defer) return; if (gc_in_progress) { dpyinfo->mouse_face_deferred_gc = 1; return; } /* Which window is that in? */ window = window_from_coordinates (f, x, y, &part, 0, 0, 1); /* If we were displaying active text in another window, clear that. */ if (! EQ (window, dpyinfo->mouse_face_window)) clear_mouse_face (dpyinfo); /* Not on a window -> return. */ if (!WINDOWP (window)) return; /* Reset help_echo_string. It will get recomputed below. */ /* ++KFS: X version didn't do this, but it looks harmless. */ help_echo_string = Qnil; /* Convert to window-relative pixel coordinates. */ w = XWINDOW (window); frame_to_window_pixel_xy (w, &x, &y); /* Handle tool-bar window differently since it doesn't display a buffer. */ if (EQ (window, f->tool_bar_window)) { note_tool_bar_highlight (f, x, y); return; } /* Mouse is on the mode, header line or margin? */ if (part == ON_MODE_LINE || part == ON_HEADER_LINE || part == ON_LEFT_MARGIN || part == ON_RIGHT_MARGIN) { note_mode_line_or_margin_highlight (w, x, y, part); return; } if (part == ON_VERTICAL_BORDER) cursor = FRAME_X_OUTPUT (f)->horizontal_drag_cursor; else cursor = FRAME_X_OUTPUT (f)->text_cursor; /* Are we in a window whose display is up to date? And verify the buffer's text has not changed. */ b = XBUFFER (w->buffer); if (part == ON_TEXT && EQ (w->window_end_valid, w->buffer) && XFASTINT (w->last_modified) == BUF_MODIFF (b) && XFASTINT (w->last_overlay_modified) == BUF_OVERLAY_MODIFF (b)) { int hpos, vpos, pos, i, area; struct glyph *glyph; Lisp_Object object; Lisp_Object mouse_face = Qnil, overlay = Qnil, position; Lisp_Object *overlay_vec = NULL; int len, noverlays; struct buffer *obuf; int obegv, ozv, same_region; /* Find the glyph under X/Y. */ glyph = x_y_to_hpos_vpos (w, x, y, &hpos, &vpos, &area, 0); /* Clear mouse face if X/Y not over text. */ if (glyph == NULL || area != TEXT_AREA || !MATRIX_ROW (w->current_matrix, vpos)->displays_text_p) { #if defined (HAVE_NTGUI) /* ++KFS: Why is this necessary on W32 ? */ clear_mouse_face (dpyinfo); cursor = FRAME_X_OUTPUT (f)->nontext_cursor; #else if (clear_mouse_face (dpyinfo)) cursor = No_Cursor; #endif goto set_cursor; } pos = glyph->charpos; object = glyph->object; if (!STRINGP (object) && !BUFFERP (object)) goto set_cursor; /* If we get an out-of-range value, return now; avoid an error. */ if (BUFFERP (object) && pos > BUF_Z (b)) goto set_cursor; /* Make the window's buffer temporarily current for overlays_at and compute_char_face. */ obuf = current_buffer; current_buffer = b; obegv = BEGV; ozv = ZV; BEGV = BEG; ZV = Z; /* Is this char mouse-active or does it have help-echo? */ position = make_number (pos); if (BUFFERP (object)) { /* Put all the overlays we want in a vector in overlay_vec. Store the length in len. If there are more than 10, make enough space for all, and try again. */ len = 10; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL, 0); if (noverlays > len) { len = noverlays; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL,0); } /* Sort overlays into increasing priority order. */ noverlays = sort_overlays (overlay_vec, noverlays, w); } else noverlays = 0; same_region = (EQ (window, dpyinfo->mouse_face_window) && vpos >= dpyinfo->mouse_face_beg_row && vpos <= dpyinfo->mouse_face_end_row && (vpos > dpyinfo->mouse_face_beg_row || hpos >= dpyinfo->mouse_face_beg_col) && (vpos < dpyinfo->mouse_face_end_row || hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end)); if (same_region) cursor = No_Cursor; /* Check mouse-face highlighting. */ if (! same_region /* If there exists an overlay with mouse-face overlapping the one we are currently highlighting, we have to check if we enter the overlapping overlay, and then highlight only that. */ || (OVERLAYP (dpyinfo->mouse_face_overlay) && mouse_face_overlay_overlaps (dpyinfo->mouse_face_overlay))) { /* Find the highest priority overlay that has a mouse-face property. */ overlay = Qnil; for (i = noverlays - 1; i >= 0 && NILP (overlay); --i) { mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face); if (!NILP (mouse_face)) overlay = overlay_vec[i]; } /* If we're actually highlighting the same overlay as before, there's no need to do that again. */ if (!NILP (overlay) && EQ (overlay, dpyinfo->mouse_face_overlay)) goto check_help_echo; dpyinfo->mouse_face_overlay = overlay; /* Clear the display of the old active region, if any. */ if (clear_mouse_face (dpyinfo)) cursor = No_Cursor; /* If no overlay applies, get a text property. */ if (NILP (overlay)) mouse_face = Fget_text_property (position, Qmouse_face, object); /* Handle the overlay case. */ if (!NILP (overlay)) { /* Find the range of text around this char that should be active. */ Lisp_Object before, after; int ignore; before = Foverlay_start (overlay); after = Foverlay_end (overlay); /* Record this as the current active region. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, Qnil); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, Qnil); dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, !dpyinfo->mouse_face_hidden); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = No_Cursor; } /* Handle the text property case. */ else if (!NILP (mouse_face) && BUFFERP (object)) { /* Find the range of text around this char that should be active. */ Lisp_Object before, after, beginning, end; int ignore; beginning = Fmarker_position (w->start); end = make_number (BUF_Z (XBUFFER (object)) - XFASTINT (w->window_end_pos)); before = Fprevious_single_property_change (make_number (pos + 1), Qmouse_face, object, beginning); after = Fnext_single_property_change (position, Qmouse_face, object, end); /* Record this as the current active region. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, Qnil); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, Qnil); dpyinfo->mouse_face_window = window; if (BUFFERP (object)) dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, !dpyinfo->mouse_face_hidden); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = No_Cursor; } else if (!NILP (mouse_face) && STRINGP (object)) { Lisp_Object b, e; int ignore; b = Fprevious_single_property_change (make_number (pos + 1), Qmouse_face, object, Qnil); e = Fnext_single_property_change (position, Qmouse_face, object, Qnil); if (NILP (b)) b = make_number (0); if (NILP (e)) e = make_number (SCHARS (object) - 1); fast_find_string_pos (w, XINT (b), object, &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, 0); fast_find_string_pos (w, XINT (e), object, &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, 1); dpyinfo->mouse_face_past_end = 0; dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_string_position (w, object, pos, 0, 0, 0, &ignore, glyph->face_id, 1); show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = No_Cursor; } else if (STRINGP (object) && NILP (mouse_face)) { /* A string which doesn't have mouse-face, but the text ``under'' it might have. */ struct glyph_row *r = MATRIX_ROW (w->current_matrix, vpos); int start = MATRIX_ROW_START_CHARPOS (r); pos = string_buffer_position (w, object, start); if (pos > 0) mouse_face = get_char_property_and_overlay (make_number (pos), Qmouse_face, w->buffer, &overlay); if (!NILP (mouse_face) && !NILP (overlay)) { Lisp_Object before = Foverlay_start (overlay); Lisp_Object after = Foverlay_end (overlay); int ignore; /* Note that we might not be able to find position BEFORE in the glyph matrix if the overlay is entirely covered by a `display' property. In this case, we overshoot. So let's stop in the glyph matrix before glyphs for OBJECT. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, object); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, Qnil); dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, !dpyinfo->mouse_face_hidden); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = No_Cursor; } } } check_help_echo: /* Look for a `help-echo' property. */ { Lisp_Object help, overlay; /* Check overlays first. */ help = overlay = Qnil; for (i = noverlays - 1; i >= 0 && NILP (help); --i) { overlay = overlay_vec[i]; help = Foverlay_get (overlay, Qhelp_echo); } if (!NILP (help)) { help_echo_string = help; help_echo_window = window; help_echo_object = overlay; help_echo_pos = pos; } else { Lisp_Object object = glyph->object; int charpos = glyph->charpos; /* Try text properties. */ if (STRINGP (object) && charpos >= 0 && charpos < SCHARS (object)) { help = Fget_text_property (make_number (charpos), Qhelp_echo, object); if (NILP (help)) { /* If the string itself doesn't specify a help-echo, see if the buffer text ``under'' it does. */ struct glyph_row *r = MATRIX_ROW (w->current_matrix, vpos); int start = MATRIX_ROW_START_CHARPOS (r); int pos = string_buffer_position (w, object, start); if (pos > 0) { help = Fget_char_property (make_number (pos), Qhelp_echo, w->buffer); if (!NILP (help)) { charpos = pos; object = w->buffer; } } } } else if (BUFFERP (object) && charpos >= BEGV && charpos < ZV) help = Fget_text_property (make_number (charpos), Qhelp_echo, object); if (!NILP (help)) { help_echo_string = help; help_echo_window = window; help_echo_object = object; help_echo_pos = charpos; } } } BEGV = obegv; ZV = ozv; current_buffer = obuf; } set_cursor: #ifndef HAVE_CARBON if (cursor != No_Cursor) #else if (bcmp (&cursor, &No_Cursor, sizeof (Cursor))) #endif rif->define_frame_cursor (f, cursor); } /* EXPORT for RIF: Clear any mouse-face on window W. This function is part of the redisplay interface, and is called from try_window_id and similar functions to ensure the mouse-highlight is off. */ void x_clear_window_mouse_face (w) struct window *w; { Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (XFRAME (w->frame)); Lisp_Object window; BLOCK_INPUT; XSETWINDOW (window, w); if (EQ (window, dpyinfo->mouse_face_window)) clear_mouse_face (dpyinfo); UNBLOCK_INPUT; } /* EXPORT: Just discard the mouse face information for frame F, if any. This is used when the size of F is changed. */ void cancel_mouse_face (f) struct frame *f; { Lisp_Object window; Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); window = dpyinfo->mouse_face_window; if (! NILP (window) && XFRAME (XWINDOW (window)->frame) == f) { dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; } } #endif /* HAVE_WINDOW_SYSTEM */ /*********************************************************************** Exposure Events ***********************************************************************/ #ifdef HAVE_WINDOW_SYSTEM /* Redraw the part of glyph row area AREA of glyph row ROW on window W which intersects rectangle R. R is in window-relative coordinates. */ static void expose_area (w, row, r, area) struct window *w; struct glyph_row *row; XRectangle *r; enum glyph_row_area area; { struct glyph *first = row->glyphs[area]; struct glyph *end = row->glyphs[area] + row->used[area]; struct glyph *last; int first_x, start_x, x; if (area == TEXT_AREA && row->fill_line_p) /* If row extends face to end of line write the whole line. */ draw_glyphs (w, 0, row, area, 0, row->used[area], DRAW_NORMAL_TEXT, 0); else { /* Set START_X to the window-relative start position for drawing glyphs of AREA. The first glyph of the text area can be partially visible. The first glyphs of other areas cannot. */ start_x = window_box_left_offset (w, area); if (area == TEXT_AREA) start_x += row->x; x = start_x; /* Find the first glyph that must be redrawn. */ while (first < end && x + first->pixel_width < r->x) { x += first->pixel_width; ++first; } /* Find the last one. */ last = first; first_x = x; while (last < end && x < r->x + r->width) { x += last->pixel_width; ++last; } /* Repaint. */ if (last > first) draw_glyphs (w, first_x - start_x, row, area, first - row->glyphs[area], last - row->glyphs[area], DRAW_NORMAL_TEXT, 0); } } /* Redraw the parts of the glyph row ROW on window W intersecting rectangle R. R is in window-relative coordinates. Value is non-zero if mouse-face was overwritten. */ static int expose_line (w, row, r) struct window *w; struct glyph_row *row; XRectangle *r; { xassert (row->enabled_p); if (row->mode_line_p || w->pseudo_window_p) draw_glyphs (w, 0, row, TEXT_AREA, 0, row->used[TEXT_AREA], DRAW_NORMAL_TEXT, 0); else { if (row->used[LEFT_MARGIN_AREA]) expose_area (w, row, r, LEFT_MARGIN_AREA); if (row->used[TEXT_AREA]) expose_area (w, row, r, TEXT_AREA); if (row->used[RIGHT_MARGIN_AREA]) expose_area (w, row, r, RIGHT_MARGIN_AREA); draw_row_fringe_bitmaps (w, row); } return row->mouse_face_p; } /* Redraw those parts of glyphs rows during expose event handling that overlap other rows. Redrawing of an exposed line writes over parts of lines overlapping that exposed line; this function fixes that. W is the window being exposed. FIRST_OVERLAPPING_ROW is the first row in W's current matrix that is exposed and overlaps other rows. LAST_OVERLAPPING_ROW is the last such row. */ static void expose_overlaps (w, first_overlapping_row, last_overlapping_row) struct window *w; struct glyph_row *first_overlapping_row; struct glyph_row *last_overlapping_row; { struct glyph_row *row; for (row = first_overlapping_row; row <= last_overlapping_row; ++row) if (row->overlapping_p) { xassert (row->enabled_p && !row->mode_line_p); if (row->used[LEFT_MARGIN_AREA]) x_fix_overlapping_area (w, row, LEFT_MARGIN_AREA); if (row->used[TEXT_AREA]) x_fix_overlapping_area (w, row, TEXT_AREA); if (row->used[RIGHT_MARGIN_AREA]) x_fix_overlapping_area (w, row, RIGHT_MARGIN_AREA); } } /* Return non-zero if W's cursor intersects rectangle R. */ static int phys_cursor_in_rect_p (w, r) struct window *w; XRectangle *r; { XRectangle cr, result; struct glyph *cursor_glyph; cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph) { /* r is relative to W's box, but w->phys_cursor.x is relative to left edge of W's TEXT area. Adjust it. */ cr.x = window_box_left_offset (w, TEXT_AREA) + w->phys_cursor.x; cr.y = w->phys_cursor.y; cr.width = cursor_glyph->pixel_width; cr.height = w->phys_cursor_height; /* ++KFS: W32 version used W32-specific IntersectRect here, but I assume the effect is the same -- and this is portable. */ return x_intersect_rectangles (&cr, r, &result); } else return 0; } /* EXPORT: Draw a vertical window border to the right of window W if W doesn't have vertical scroll bars. */ void x_draw_vertical_border (w) struct window *w; { /* We could do better, if we knew what type of scroll-bar the adjacent windows (on either side) have... But we don't :-( However, I think this works ok. ++KFS 2003-04-25 */ /* Redraw borders between horizontally adjacent windows. Don't do it for frames with vertical scroll bars because either the right scroll bar of a window, or the left scroll bar of its neighbor will suffice as a border. */ if (!WINDOW_RIGHTMOST_P (w) && !WINDOW_HAS_VERTICAL_SCROLL_BAR_ON_RIGHT (w)) { int x0, x1, y0, y1; window_box_edges (w, -1, &x0, &y0, &x1, &y1); y1 -= 1; rif->draw_vertical_window_border (w, x1, y0, y1); } else if (!WINDOW_LEFTMOST_P (w) && !WINDOW_HAS_VERTICAL_SCROLL_BAR_ON_LEFT (w)) { int x0, x1, y0, y1; window_box_edges (w, -1, &x0, &y0, &x1, &y1); y1 -= 1; rif->draw_vertical_window_border (w, x0, y0, y1); } } /* Redraw the part of window W intersection rectangle FR. Pixel coordinates in FR are frame-relative. Call this function with input blocked. Value is non-zero if the exposure overwrites mouse-face. */ static int expose_window (w, fr) struct window *w; XRectangle *fr; { struct frame *f = XFRAME (w->frame); XRectangle wr, r; int mouse_face_overwritten_p = 0; /* If window is not yet fully initialized, do nothing. This can happen when toolkit scroll bars are used and a window is split. Reconfiguring the scroll bar will generate an expose for a newly created window. */ if (w->current_matrix == NULL) return 0; /* When we're currently updating the window, display and current matrix usually don't agree. Arrange for a thorough display later. */ if (w == updated_window) { SET_FRAME_GARBAGED (f); return 0; } /* Frame-relative pixel rectangle of W. */ wr.x = WINDOW_LEFT_EDGE_X (w); wr.y = WINDOW_TOP_EDGE_Y (w); wr.width = WINDOW_TOTAL_WIDTH (w); wr.height = WINDOW_TOTAL_HEIGHT (w); if (x_intersect_rectangles (fr, &wr, &r)) { int yb = window_text_bottom_y (w); struct glyph_row *row; int cursor_cleared_p; struct glyph_row *first_overlapping_row, *last_overlapping_row; TRACE ((stderr, "expose_window (%d, %d, %d, %d)\n", r.x, r.y, r.width, r.height)); /* Convert to window coordinates. */ r.x -= WINDOW_LEFT_EDGE_X (w); r.y -= WINDOW_TOP_EDGE_Y (w); /* Turn off the cursor. */ if (!w->pseudo_window_p && phys_cursor_in_rect_p (w, &r)) { x_clear_cursor (w); cursor_cleared_p = 1; } else cursor_cleared_p = 0; /* Update lines intersecting rectangle R. */ first_overlapping_row = last_overlapping_row = NULL; for (row = w->current_matrix->rows; row->enabled_p; ++row) { int y0 = row->y; int y1 = MATRIX_ROW_BOTTOM_Y (row); if ((y0 >= r.y && y0 < r.y + r.height) || (y1 > r.y && y1 < r.y + r.height) || (r.y >= y0 && r.y < y1) || (r.y + r.height > y0 && r.y + r.height < y1)) { if (row->overlapping_p) { if (first_overlapping_row == NULL) first_overlapping_row = row; last_overlapping_row = row; } if (expose_line (w, row, &r)) mouse_face_overwritten_p = 1; } if (y1 >= yb) break; } /* Display the mode line if there is one. */ if (WINDOW_WANTS_MODELINE_P (w) && (row = MATRIX_MODE_LINE_ROW (w->current_matrix), row->enabled_p) && row->y < r.y + r.height) { if (expose_line (w, row, &r)) mouse_face_overwritten_p = 1; } if (!w->pseudo_window_p) { /* Fix the display of overlapping rows. */ if (first_overlapping_row) expose_overlaps (w, first_overlapping_row, last_overlapping_row); /* Draw border between windows. */ x_draw_vertical_border (w); /* Turn the cursor on again. */ if (cursor_cleared_p) update_window_cursor (w, 1); } } #ifdef HAVE_CARBON /* Display scroll bar for this window. */ if (!NILP (w->vertical_scroll_bar)) { /* ++KFS: If this doesn't work here (maybe some header files are missing), make a function in macterm.c and call it to do the job! */ ControlHandle ch = SCROLL_BAR_CONTROL_HANDLE (XSCROLL_BAR (w->vertical_scroll_bar)); Draw1Control (ch); } #endif return mouse_face_overwritten_p; } /* Redraw (parts) of all windows in the window tree rooted at W that intersect R. R contains frame pixel coordinates. Value is non-zero if the exposure overwrites mouse-face. */ static int expose_window_tree (w, r) struct window *w; XRectangle *r; { struct frame *f = XFRAME (w->frame); int mouse_face_overwritten_p = 0; while (w && !FRAME_GARBAGED_P (f)) { if (!NILP (w->hchild)) mouse_face_overwritten_p |= expose_window_tree (XWINDOW (w->hchild), r); else if (!NILP (w->vchild)) mouse_face_overwritten_p |= expose_window_tree (XWINDOW (w->vchild), r); else mouse_face_overwritten_p |= expose_window (w, r); w = NILP (w->next) ? NULL : XWINDOW (w->next); } return mouse_face_overwritten_p; } /* EXPORT: Redisplay an exposed area of frame F. X and Y are the upper-left corner of the exposed rectangle. W and H are width and height of the exposed area. All are pixel values. W or H zero means redraw the entire frame. */ void expose_frame (f, x, y, w, h) struct frame *f; int x, y, w, h; { XRectangle r; int mouse_face_overwritten_p = 0; TRACE ((stderr, "expose_frame ")); /* No need to redraw if frame will be redrawn soon. */ if (FRAME_GARBAGED_P (f)) { TRACE ((stderr, " garbaged\n")); return; } #ifdef HAVE_CARBON /* MAC_TODO: this is a kludge, but if scroll bars are not activated or deactivated here, for unknown reasons, activated scroll bars are shown in deactivated frames in some instances. */ if (f == FRAME_MAC_DISPLAY_INFO (f)->x_focus_frame) activate_scroll_bars (f); else deactivate_scroll_bars (f); #endif /* If basic faces haven't been realized yet, there is no point in trying to redraw anything. This can happen when we get an expose event while Emacs is starting, e.g. by moving another window. */ if (FRAME_FACE_CACHE (f) == NULL || FRAME_FACE_CACHE (f)->used < BASIC_FACE_ID_SENTINEL) { TRACE ((stderr, " no faces\n")); return; } if (w == 0 || h == 0) { r.x = r.y = 0; r.width = FRAME_COLUMN_WIDTH (f) * FRAME_COLS (f); r.height = FRAME_LINE_HEIGHT (f) * FRAME_LINES (f); } else { r.x = x; r.y = y; r.width = w; r.height = h; } TRACE ((stderr, "(%d, %d, %d, %d)\n", r.x, r.y, r.width, r.height)); mouse_face_overwritten_p = expose_window_tree (XWINDOW (f->root_window), &r); if (WINDOWP (f->tool_bar_window)) mouse_face_overwritten_p |= expose_window (XWINDOW (f->tool_bar_window), &r); #ifdef HAVE_X_WINDOWS #ifndef MSDOS #ifndef USE_X_TOOLKIT if (WINDOWP (f->menu_bar_window)) mouse_face_overwritten_p |= expose_window (XWINDOW (f->menu_bar_window), &r); #endif /* not USE_X_TOOLKIT */ #endif #endif /* Some window managers support a focus-follows-mouse style with delayed raising of frames. Imagine a partially obscured frame, and moving the mouse into partially obscured mouse-face on that frame. The visible part of the mouse-face will be highlighted, then the WM raises the obscured frame. With at least one WM, KDE 2.1, Emacs is not getting any event for the raising of the frame (even tried with SubstructureRedirectMask), only Expose events. These expose events will draw text normally, i.e. not highlighted. Which means we must redo the highlight here. Subsume it under ``we love X''. --gerd 2001-08-15 */ /* Included in Windows version because Windows most likely does not do the right thing if any third party tool offers focus-follows-mouse with delayed raise. --jason 2001-10-12 */ if (mouse_face_overwritten_p && !FRAME_GARBAGED_P (f)) { Display_Info *dpyinfo = FRAME_X_DISPLAY_INFO (f); if (f == dpyinfo->mouse_face_mouse_frame) { int x = dpyinfo->mouse_face_mouse_x; int y = dpyinfo->mouse_face_mouse_y; clear_mouse_face (dpyinfo); note_mouse_highlight (f, x, y); } } } /* EXPORT: Determine the intersection of two rectangles R1 and R2. Return the intersection in *RESULT. Value is non-zero if RESULT is not empty. */ int x_intersect_rectangles (r1, r2, result) XRectangle *r1, *r2, *result; { XRectangle *left, *right; XRectangle *upper, *lower; int intersection_p = 0; /* Rearrange so that R1 is the left-most rectangle. */ if (r1->x < r2->x) left = r1, right = r2; else left = r2, right = r1; /* X0 of the intersection is right.x0, if this is inside R1, otherwise there is no intersection. */ if (right->x <= left->x + left->width) { result->x = right->x; /* The right end of the intersection is the minimum of the the right ends of left and right. */ result->width = (min (left->x + left->width, right->x + right->width) - result->x); /* Same game for Y. */ if (r1->y < r2->y) upper = r1, lower = r2; else upper = r2, lower = r1; /* The upper end of the intersection is lower.y0, if this is inside of upper. Otherwise, there is no intersection. */ if (lower->y <= upper->y + upper->height) { result->y = lower->y; /* The lower end of the intersection is the minimum of the lower ends of upper and lower. */ result->height = (min (lower->y + lower->height, upper->y + upper->height) - result->y); intersection_p = 1; } } return intersection_p; } #endif /* HAVE_WINDOW_SYSTEM */ /*********************************************************************** Initialization ***********************************************************************/ void syms_of_xdisp () { Vwith_echo_area_save_vector = Qnil; staticpro (&Vwith_echo_area_save_vector); Vmessage_stack = Qnil; staticpro (&Vmessage_stack); Qinhibit_redisplay = intern ("inhibit-redisplay"); staticpro (&Qinhibit_redisplay); message_dolog_marker1 = Fmake_marker (); staticpro (&message_dolog_marker1); message_dolog_marker2 = Fmake_marker (); staticpro (&message_dolog_marker2); message_dolog_marker3 = Fmake_marker (); staticpro (&message_dolog_marker3); #if GLYPH_DEBUG defsubr (&Sdump_frame_glyph_matrix); defsubr (&Sdump_glyph_matrix); defsubr (&Sdump_glyph_row); defsubr (&Sdump_tool_bar_row); defsubr (&Strace_redisplay); defsubr (&Strace_to_stderr); #endif #ifdef HAVE_WINDOW_SYSTEM defsubr (&Stool_bar_lines_needed); #endif defsubr (&Sformat_mode_line); staticpro (&Qmenu_bar_update_hook); Qmenu_bar_update_hook = intern ("menu-bar-update-hook"); staticpro (&Qoverriding_terminal_local_map); Qoverriding_terminal_local_map = intern ("overriding-terminal-local-map"); staticpro (&Qoverriding_local_map); Qoverriding_local_map = intern ("overriding-local-map"); staticpro (&Qwindow_scroll_functions); Qwindow_scroll_functions = intern ("window-scroll-functions"); staticpro (&Qredisplay_end_trigger_functions); Qredisplay_end_trigger_functions = intern ("redisplay-end-trigger-functions"); staticpro (&Qinhibit_point_motion_hooks); Qinhibit_point_motion_hooks = intern ("inhibit-point-motion-hooks"); QCdata = intern (":data"); staticpro (&QCdata); Qdisplay = intern ("display"); staticpro (&Qdisplay); Qspace_width = intern ("space-width"); staticpro (&Qspace_width); Qraise = intern ("raise"); staticpro (&Qraise); Qspace = intern ("space"); staticpro (&Qspace); Qmargin = intern ("margin"); staticpro (&Qmargin); Qleft_margin = intern ("left-margin"); staticpro (&Qleft_margin); Qright_margin = intern ("right-margin"); staticpro (&Qright_margin); Qalign_to = intern ("align-to"); staticpro (&Qalign_to); QCalign_to = intern (":align-to"); staticpro (&QCalign_to); Qrelative_width = intern ("relative-width"); staticpro (&Qrelative_width); QCrelative_width = intern (":relative-width"); staticpro (&QCrelative_width); QCrelative_height = intern (":relative-height"); staticpro (&QCrelative_height); QCeval = intern (":eval"); staticpro (&QCeval); QCpropertize = intern (":propertize"); staticpro (&QCpropertize); QCfile = intern (":file"); staticpro (&QCfile); Qfontified = intern ("fontified"); staticpro (&Qfontified); Qfontification_functions = intern ("fontification-functions"); staticpro (&Qfontification_functions); Qtrailing_whitespace = intern ("trailing-whitespace"); staticpro (&Qtrailing_whitespace); Qimage = intern ("image"); staticpro (&Qimage); Qmessage_truncate_lines = intern ("message-truncate-lines"); staticpro (&Qmessage_truncate_lines); Qcursor_in_non_selected_windows = intern ("cursor-in-non-selected-windows"); staticpro (&Qcursor_in_non_selected_windows); Qgrow_only = intern ("grow-only"); staticpro (&Qgrow_only); Qinhibit_menubar_update = intern ("inhibit-menubar-update"); staticpro (&Qinhibit_menubar_update); Qinhibit_eval_during_redisplay = intern ("inhibit-eval-during-redisplay"); staticpro (&Qinhibit_eval_during_redisplay); Qposition = intern ("position"); staticpro (&Qposition); Qbuffer_position = intern ("buffer-position"); staticpro (&Qbuffer_position); Qobject = intern ("object"); staticpro (&Qobject); Qbar = intern ("bar"); staticpro (&Qbar); Qhbar = intern ("hbar"); staticpro (&Qhbar); Qbox = intern ("box"); staticpro (&Qbox); Qhollow = intern ("hollow"); staticpro (&Qhollow); Qrisky_local_variable = intern ("risky-local-variable"); staticpro (&Qrisky_local_variable); Qinhibit_free_realized_faces = intern ("inhibit-free-realized-faces"); staticpro (&Qinhibit_free_realized_faces); list_of_error = Fcons (intern ("error"), Qnil); staticpro (&list_of_error); last_arrow_position = Qnil; last_arrow_string = Qnil; staticpro (&last_arrow_position); staticpro (&last_arrow_string); echo_buffer[0] = echo_buffer[1] = Qnil; staticpro (&echo_buffer[0]); staticpro (&echo_buffer[1]); echo_area_buffer[0] = echo_area_buffer[1] = Qnil; staticpro (&echo_area_buffer[0]); staticpro (&echo_area_buffer[1]); Vmessages_buffer_name = build_string ("*Messages*"); staticpro (&Vmessages_buffer_name); mode_line_proptrans_alist = Qnil; staticpro (&mode_line_proptrans_alist); mode_line_string_list = Qnil; staticpro (&mode_line_string_list); help_echo_string = Qnil; staticpro (&help_echo_string); help_echo_object = Qnil; staticpro (&help_echo_object); help_echo_window = Qnil; staticpro (&help_echo_window); previous_help_echo_string = Qnil; staticpro (&previous_help_echo_string); help_echo_pos = -1; #ifdef HAVE_WINDOW_SYSTEM DEFVAR_BOOL ("x-stretch-cursor", &x_stretch_cursor_p, doc: /* *Non-nil means draw block cursor as wide as the glyph under it. For example, if a block cursor is over a tab, it will be drawn as wide as that tab on the display. */); x_stretch_cursor_p = 0; #endif DEFVAR_LISP ("show-trailing-whitespace", &Vshow_trailing_whitespace, doc: /* Non-nil means highlight trailing whitespace. The face used for trailing whitespace is `trailing-whitespace'. */); Vshow_trailing_whitespace = Qnil; DEFVAR_LISP ("inhibit-redisplay", &Vinhibit_redisplay, doc: /* Non-nil means don't actually do any redisplay. This is used for internal purposes. */); Vinhibit_redisplay = Qnil; DEFVAR_LISP ("global-mode-string", &Vglobal_mode_string, doc: /* String (or mode line construct) included (normally) in `mode-line-format'. */); Vglobal_mode_string = Qnil; DEFVAR_LISP ("overlay-arrow-position", &Voverlay_arrow_position, doc: /* Marker for where to display an arrow on top of the buffer text. This must be the beginning of a line in order to work. See also `overlay-arrow-string'. */); Voverlay_arrow_position = Qnil; DEFVAR_LISP ("overlay-arrow-string", &Voverlay_arrow_string, doc: /* String to display as an arrow. See also `overlay-arrow-position'. */); Voverlay_arrow_string = Qnil; DEFVAR_INT ("scroll-step", &scroll_step, doc: /* *The number of lines to try scrolling a window by when point moves out. If that fails to bring point back on frame, point is centered instead. If this is zero, point is always centered after it moves off frame. If you want scrolling to always be a line at a time, you should set `scroll-conservatively' to a large value rather than set this to 1. */); DEFVAR_INT ("scroll-conservatively", &scroll_conservatively, doc: /* *Scroll up to this many lines, to bring point back on screen. A value of zero means to scroll the text to center point vertically in the window. */); scroll_conservatively = 0; DEFVAR_INT ("scroll-margin", &scroll_margin, doc: /* *Number of lines of margin at the top and bottom of a window. Recenter the window whenever point gets within this many lines of the top or bottom of the window. */); scroll_margin = 0; #if GLYPH_DEBUG DEFVAR_INT ("debug-end-pos", &debug_end_pos, doc: /* Don't ask. */); #endif DEFVAR_BOOL ("truncate-partial-width-windows", &truncate_partial_width_windows, doc: /* *Non-nil means truncate lines in all windows less than full frame wide. */); truncate_partial_width_windows = 1; DEFVAR_BOOL ("mode-line-inverse-video", &mode_line_inverse_video, doc: /* nil means display the mode-line/header-line/menu-bar in the default face. Any other value means to use the appropriate face, `mode-line', `header-line', or `menu' respectively. */); mode_line_inverse_video = 1; DEFVAR_LISP ("line-number-display-limit", &Vline_number_display_limit, doc: /* *Maximum buffer size for which line number should be displayed. If the buffer is bigger than this, the line number does not appear in the mode line. A value of nil means no limit. */); Vline_number_display_limit = Qnil; DEFVAR_INT ("line-number-display-limit-width", &line_number_display_limit_width, doc: /* *Maximum line width (in characters) for line number display. If the average length of the lines near point is bigger than this, then the line number may be omitted from the mode line. */); line_number_display_limit_width = 200; DEFVAR_BOOL ("highlight-nonselected-windows", &highlight_nonselected_windows, doc: /* *Non-nil means highlight region even in nonselected windows. */); highlight_nonselected_windows = 0; DEFVAR_BOOL ("multiple-frames", &multiple_frames, doc: /* Non-nil if more than one frame is visible on this display. Minibuffer-only frames don't count, but iconified frames do. This variable is not guaranteed to be accurate except while processing `frame-title-format' and `icon-title-format'. */); DEFVAR_LISP ("frame-title-format", &Vframe_title_format, doc: /* Template for displaying the title bar of visible frames. \(Assuming the window manager supports this feature.) This variable has the same structure as `mode-line-format' (which see), and is used only on frames for which no explicit name has been set \(see `modify-frame-parameters'). */); DEFVAR_LISP ("icon-title-format", &Vicon_title_format, doc: /* Template for displaying the title bar of an iconified frame. \(Assuming the window manager supports this feature.) This variable has the same structure as `mode-line-format' (which see), and is used only on frames for which no explicit name has been set \(see `modify-frame-parameters'). */); Vicon_title_format = Vframe_title_format = Fcons (intern ("multiple-frames"), Fcons (build_string ("%b"), Fcons (Fcons (empty_string, Fcons (intern ("invocation-name"), Fcons (build_string ("@"), Fcons (intern ("system-name"), Qnil)))), Qnil))); DEFVAR_LISP ("message-log-max", &Vmessage_log_max, doc: /* Maximum number of lines to keep in the message log buffer. If nil, disable message logging. If t, log messages but don't truncate the buffer when it becomes large. */); Vmessage_log_max = make_number (50); DEFVAR_LISP ("window-size-change-functions", &Vwindow_size_change_functions, doc: /* Functions called before redisplay, if window sizes have changed. The value should be a list of functions that take one argument. Just before redisplay, for each frame, if any of its windows have changed size since the last redisplay, or have been split or deleted, all the functions in the list are called, with the frame as argument. */); Vwindow_size_change_functions = Qnil; DEFVAR_LISP ("window-scroll-functions", &Vwindow_scroll_functions, doc: /* List of Functions to call before redisplaying a window with scrolling. Each function is called with two arguments, the window and its new display-start position. Note that the value of `window-end' is not valid when these functions are called. */); Vwindow_scroll_functions = Qnil; DEFVAR_BOOL ("mouse-autoselect-window", &mouse_autoselect_window, doc: /* *Non-nil means autoselect window with mouse pointer. */); mouse_autoselect_window = 0; DEFVAR_BOOL ("auto-resize-tool-bars", &auto_resize_tool_bars_p, doc: /* *Non-nil means automatically resize tool-bars. This increases a tool-bar's height if not all tool-bar items are visible. It decreases a tool-bar's height when it would display blank lines otherwise. */); auto_resize_tool_bars_p = 1; DEFVAR_BOOL ("auto-raise-tool-bar-buttons", &auto_raise_tool_bar_buttons_p, doc: /* *Non-nil means raise tool-bar buttons when the mouse moves over them. */); auto_raise_tool_bar_buttons_p = 1; DEFVAR_LISP ("tool-bar-button-margin", &Vtool_bar_button_margin, doc: /* *Margin around tool-bar buttons in pixels. If an integer, use that for both horizontal and vertical margins. Otherwise, value should be a pair of integers `(HORZ . VERT)' with HORZ specifying the horizontal margin, and VERT specifying the vertical margin. */); Vtool_bar_button_margin = make_number (DEFAULT_TOOL_BAR_BUTTON_MARGIN); DEFVAR_INT ("tool-bar-button-relief", &tool_bar_button_relief, doc: /* *Relief thickness of tool-bar buttons. */); tool_bar_button_relief = DEFAULT_TOOL_BAR_BUTTON_RELIEF; DEFVAR_LISP ("fontification-functions", &Vfontification_functions, doc: /* List of functions to call to fontify regions of text. Each function is called with one argument POS. Functions must fontify a region starting at POS in the current buffer, and give fontified regions the property `fontified'. */); Vfontification_functions = Qnil; Fmake_variable_buffer_local (Qfontification_functions); DEFVAR_BOOL ("unibyte-display-via-language-environment", &unibyte_display_via_language_environment, doc: /* *Non-nil means display unibyte text according to language environment. Specifically this means that unibyte non-ASCII characters are displayed by converting them to the equivalent multibyte characters according to the current language environment. As a result, they are displayed according to the current fontset. */); unibyte_display_via_language_environment = 0; DEFVAR_LISP ("max-mini-window-height", &Vmax_mini_window_height, doc: /* *Maximum height for resizing mini-windows. If a float, it specifies a fraction of the mini-window frame's height. If an integer, it specifies a number of lines. */); Vmax_mini_window_height = make_float (0.25); DEFVAR_LISP ("resize-mini-windows", &Vresize_mini_windows, doc: /* *How to resize mini-windows. A value of nil means don't automatically resize mini-windows. A value of t means resize them to fit the text displayed in them. A value of `grow-only', the default, means let mini-windows grow only, until their display becomes empty, at which point the windows go back to their normal size. */); Vresize_mini_windows = Qgrow_only; DEFVAR_LISP ("cursor-in-non-selected-windows", &Vcursor_in_non_selected_windows, doc: /* *Cursor type to display in non-selected windows. t means to use hollow box cursor. See `cursor-type' for other values. */); Vcursor_in_non_selected_windows = Qt; DEFVAR_LISP ("blink-cursor-alist", &Vblink_cursor_alist, doc: /* Alist specifying how to blink the cursor off. Each element has the form (ON-STATE . OFF-STATE). Whenever the `cursor-type' frame-parameter or variable equals ON-STATE, comparing using `equal', Emacs uses OFF-STATE to specify how to blink it off. */); Vblink_cursor_alist = Qnil; DEFVAR_BOOL ("auto-hscroll-mode", &automatic_hscrolling_p, doc: /* *Non-nil means scroll the display automatically to make point visible. */); automatic_hscrolling_p = 1; DEFVAR_INT ("hscroll-margin", &hscroll_margin, doc: /* *How many columns away from the window edge point is allowed to get before automatic hscrolling will horizontally scroll the window. */); hscroll_margin = 5; DEFVAR_LISP ("hscroll-step", &Vhscroll_step, doc: /* *How many columns to scroll the window when point gets too close to the edge. When point is less than `automatic-hscroll-margin' columns from the window edge, automatic hscrolling will scroll the window by the amount of columns determined by this variable. If its value is a positive integer, scroll that many columns. If it's a positive floating-point number, it specifies the fraction of the window's width to scroll. If it's nil or zero, point will be centered horizontally after the scroll. Any other value, including negative numbers, are treated as if the value were zero. Automatic hscrolling always moves point outside the scroll margin, so if point was more than scroll step columns inside the margin, the window will scroll more than the value given by the scroll step. Note that the lower bound for automatic hscrolling specified by `scroll-left' and `scroll-right' overrides this variable's effect. */); Vhscroll_step = make_number (0); DEFVAR_LISP ("image-types", &Vimage_types, doc: /* List of supported image types. Each element of the list is a symbol for a supported image type. */); Vimage_types = Qnil; DEFVAR_BOOL ("message-truncate-lines", &message_truncate_lines, doc: /* If non-nil, messages are truncated instead of resizing the echo area. Bind this around calls to `message' to let it take effect. */); message_truncate_lines = 0; DEFVAR_LISP ("menu-bar-update-hook", &Vmenu_bar_update_hook, doc: /* Normal hook run for clicks on menu bar, before displaying a submenu. Can be used to update submenus whose contents should vary. */); Vmenu_bar_update_hook = Qnil; DEFVAR_BOOL ("inhibit-menubar-update", &inhibit_menubar_update, doc: /* Non-nil means don't update menu bars. Internal use only. */); inhibit_menubar_update = 0; DEFVAR_BOOL ("inhibit-eval-during-redisplay", &inhibit_eval_during_redisplay, doc: /* Non-nil means don't eval Lisp during redisplay. */); inhibit_eval_during_redisplay = 0; DEFVAR_BOOL ("inhibit-free-realized-faces", &inhibit_free_realized_faces, doc: /* Non-nil means don't free realized faces. Internal use only. */); inhibit_free_realized_faces = 0; #if GLYPH_DEBUG DEFVAR_BOOL ("inhibit-try-window-id", &inhibit_try_window_id, doc: /* Inhibit try_window_id display optimization. */); inhibit_try_window_id = 0; DEFVAR_BOOL ("inhibit-try-window-reusing", &inhibit_try_window_reusing, doc: /* Inhibit try_window_reusing display optimization. */); inhibit_try_window_reusing = 0; DEFVAR_BOOL ("inhibit-try-cursor-movement", &inhibit_try_cursor_movement, doc: /* Inhibit try_cursor_movement display optimization. */); inhibit_try_cursor_movement = 0; #endif /* GLYPH_DEBUG */ } /* Initialize this module when Emacs starts. */ void init_xdisp () { Lisp_Object root_window; struct window *mini_w; current_header_line_height = current_mode_line_height = -1; CHARPOS (this_line_start_pos) = 0; mini_w = XWINDOW (minibuf_window); root_window = FRAME_ROOT_WINDOW (XFRAME (WINDOW_FRAME (mini_w))); if (!noninteractive) { struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (root_window))); int i; XWINDOW (root_window)->top_line = make_number (FRAME_TOP_MARGIN (f)); set_window_height (root_window, FRAME_LINES (f) - 1 - FRAME_TOP_MARGIN (f), 0); mini_w->top_line = make_number (FRAME_LINES (f) - 1); set_window_height (minibuf_window, 1, 0); XWINDOW (root_window)->total_cols = make_number (FRAME_COLS (f)); mini_w->total_cols = make_number (FRAME_COLS (f)); scratch_glyph_row.glyphs[TEXT_AREA] = scratch_glyphs; scratch_glyph_row.glyphs[TEXT_AREA + 1] = scratch_glyphs + MAX_SCRATCH_GLYPHS; /* The default ellipsis glyphs `...'. */ for (i = 0; i < 3; ++i) default_invis_vector[i] = make_number ('.'); } { /* Allocate the buffer for frame titles. Also used for `format-mode-line'. */ int size = 100; frame_title_buf = (char *) xmalloc (size); frame_title_buf_end = frame_title_buf + size; frame_title_ptr = NULL; } help_echo_showing_p = 0; }