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view lisp/gnus/gnus-audio.el @ 46920:a92cb918558c
(overlays_at): Handle extending vec uniformly.
(overlays_in): Handle extending vec from length 0 as in overlays_at.
author | Richard M. Stallman <rms@gnu.org> |
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date | Sat, 17 Aug 2002 04:53:57 +0000 |
parents | a26d9b55abb6 |
children | 695cf19ef79e d7ddb3e565de |
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;;; gnus-audio.el --- sound effects for Gnus ;; Copyright (C) 1996, 2000 Free Software Foundation ;; Author: Steven L. Baur <steve@miranova.com> ;; Keywords: news, mail, multimedia ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; This file provides access to sound effects in Gnus. ;; This file is partially stripped to support earcons.el. ;;; Code: (require 'nnheader) (defgroup gnus-audio nil "Playing sound in Gnus." :version "21.1" :group 'gnus-visual :group 'multimedia) (defvar gnus-audio-inline-sound (or (if (fboundp 'device-sound-enabled-p) (device-sound-enabled-p)) ; XEmacs (fboundp 'play-sound)) ; Emacs 21 "Non-nil means try to play sounds without using an external program.") (defcustom gnus-audio-directory (nnheader-find-etc-directory "sounds") "The directory containing the Sound Files." :type '(choice directory (const nil)) :group 'gnus-audio) (defcustom gnus-audio-au-player "/usr/bin/showaudio" "Executable program for playing sun AU format sound files." :group 'gnus-audio :type 'string) (defcustom gnus-audio-wav-player "/usr/local/bin/play" "Executable program for playing WAV files." :group 'gnus-audio :type 'string) ;;; The following isn't implemented yet. Wait for Millennium Gnus. ;;(defvar gnus-audio-effects-enabled t ;; "When t, Gnus will use sound effects.") ;;(defvar gnus-audio-enable-hooks nil ;; "Functions run when enabling sound effects.") ;;(defvar gnus-audio-disable-hooks nil ;; "Functions run when disabling sound effects.") ;;(defvar gnus-audio-theme-song nil ;; "Theme song for Gnus.") ;;(defvar gnus-audio-enter-group nil ;; "Sound effect played when selecting a group.") ;;(defvar gnus-audio-exit-group nil ;; "Sound effect played when exiting a group.") ;;(defvar gnus-audio-score-group nil ;; "Sound effect played when scoring a group.") ;;(defvar gnus-audio-busy-sound nil ;; "Sound effect played when going into a ... sequence.") ;;;###autoload ;;(defun gnus-audio-enable-sound () ;; "Enable Sound Effects for Gnus." ;; (interactive) ;; (setq gnus-audio-effects-enabled t) ;; (gnus-run-hooks gnus-audio-enable-hooks)) ;;;###autoload ;(defun gnus-audio-disable-sound () ;; "Disable Sound Effects for Gnus." ;; (interactive) ;; (setq gnus-audio-effects-enabled nil) ;; (gnus-run-hooks gnus-audio-disable-hooks)) ;;;###autoload (defun gnus-audio-play (file) "Play a sound FILE through the speaker." (interactive) (let ((sound-file (if (file-exists-p file) file (expand-file-name file gnus-audio-directory)))) (when (file-exists-p sound-file) (cond ((and gnus-audio-inline-sound (condition-case nil ;; Even if we have audio, we may fail with the ;; wrong sort of sound file. (progn (play-sound-file sound-file) t) (error nil)))) ;; If we don't have built-in sound, or playing it failed, ;; try with external program. ((equal "wav" (file-name-extension sound-file)) (call-process gnus-audio-wav-player sound-file 0 nil sound-file)) ((equal "au" (file-name-extension sound-file)) (call-process gnus-audio-au-player sound-file 0 nil sound-file)))))) ;;; The following isn't implemented yet, wait for Red Gnus ;;(defun gnus-audio-startrek-sounds () ;; "Enable sounds from Star Trek the original series." ;; (interactive) ;; (setq gnus-audio-busy-sound "working.au") ;; (setq gnus-audio-enter-group "bulkhead_door.au") ;; (setq gnus-audio-exit-group "bulkhead_door.au") ;; (setq gnus-audio-score-group "ST_laser.au") ;; (setq gnus-audio-theme-song "startrek.au") ;; (add-hook 'gnus-select-group-hook 'gnus-audio-startrek-select-group) ;; (add-hook 'gnus-exit-group-hook 'gnus-audio-startrek-exit-group)) ;;;*** (defvar gnus-startup-jingle "Tuxedomoon.Jingle4.au" "Name of the Gnus startup jingle file.") (defun gnus-play-jingle () "Play the Gnus startup jingle, unless that's inhibited." (interactive) (gnus-audio-play gnus-startup-jingle)) (provide 'gnus-audio) (run-hooks 'gnus-audio-load-hook) ;;; gnus-audio.el ends here