Mercurial > emacs
view lisp/play/hanoi.el @ 6983:b18e5c09d7c3
(XTread_socket, case ClientMessage): Use x_window_to_frame unconditionally.
(x_make_frame_invisible): Explicitly clear visible and
iconified flags, as well as the async flags.
(XTread_socket): Call XSetInputFocus.
(x_make_frame_invisible) [USE_X_TOOLKIT]: Use XtPopdown.
(XTread_socket): Call _XEditResCheckMessages only if HAVE_X11R5.
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Wed, 20 Apr 1994 08:51:06 +0000 |
parents | ac159693513e |
children | ba3fe06d55eb |
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;;; hanoi.el --- towers of hanoi in GNUmacs ;; Author: Damon Anton Permezel ;; Maintainer: FSF ;; Keywords: games ; Author (a) 1985, Damon Anton Permezel ; This is in the public domain ; since he distributed it without copyright notice in 1985. ;;; Commentary: ;; Solves the Towers of Hanoi puzzle while-U-wait. ;; ;; The puzzle: Start with N rings, decreasing in sizes from bottom to ;; top, stacked around a post. There are two other posts. Your mission, ;; should you choose to accept it, is to shift the pile, stacked in its ;; original order, to another post. ;; ;; The challenge is to do it in the fewest possible moves. Each move ;; shifts one ring to a different post. But there's a rule; you can ;; only stack a ring on top of a larger one. ;; ;; The simplest nontrivial version of this puzzle is N = 3. Solution ;; time rises as 2**N, and programs to solve it have long been considered ;; classic introductory exercises in the use of recursion. ;; ;; The puzzle is called `Towers of Hanoi' because an early popular ;; presentation wove a fanciful legend around it. According to this ;; myth (uttered long before the Vietnam War), there is a Buddhist ;; monastery at Hanoi which contains a large room with three time-worn ;; posts in it surrounded by 21 golden discs. Monks, acting out the ;; command of an ancient prophecy, have been moving these disks, in ;; accordance with the rules of the puzzle, once every day since the ;; monastery was founded over a thousand years ago. They are said ;; believe that when the last move of the puzzle is completed, the ;; world will end in a clap of thunder. Fortunately, they are nowhere ;; even close to being done... ;;; Code: ;;; ;;; hanoi-topos - direct cursor addressing ;;; (defun hanoi-topos (row col) (goto-line row) (beginning-of-line) (forward-char col)) ;;; ;;; hanoi - user callable Towers of Hanoi ;;; ;;;###autoload (defun hanoi (nrings) "Towers of Hanoi diversion. Argument is number of rings." (interactive (list (if (null current-prefix-arg) 3 (prefix-numeric-value current-prefix-arg)))) (if (<= nrings 0) (error "Negative number of rings")) (let* (floor-row fly-row (window-height (window-height (selected-window))) (window-width (window-width (selected-window))) ;; This is the unit of spacing to use between poles. It ;; must be even. We round down, since rounding up might ;; cause us to draw off the edge of the window. (pole-spacing (logand (/ window-width 6) (lognot 1)))) (let ( ;; The poles are (1+ NRINGS) rows high; we also want an ;; empty row at the top for the flying rings, a base, and a ;; blank line underneath that. (h (+ nrings 4)) ;; If we have NRINGS rings, we label them with the numbers 0 ;; through NRINGS-1. The width of ring i is 2i+3; it pokes ;; out i spaces on either side of the pole. Rather than ;; checking if the window is wide enough to accommodate this, ;; we make sure pole-spacing is large enough, since that ;; works even when we have decremented pole-spacing to make ;; it even. (w (1+ nrings))) (if (not (and (>= window-height h) (> pole-spacing w))) (progn (delete-other-windows) (if (not (and (>= (setq window-height (window-height (selected-window))) h) (> (setq pole-spacing (logand (/ window-width 6) (lognot 1))) w))) (error "Screen is too small (need at least %dx%d)" w h)))) (setq floor-row (if (> (- window-height 3) h) (- window-height 3) window-height))) (let ((fly-row (- floor-row nrings 1)) ;; pole: column . fill height (pole-1 (cons pole-spacing floor-row)) (pole-2 (cons (* 3 pole-spacing) floor-row)) (pole-3 (cons (* 5 pole-spacing) floor-row)) (rings (make-vector nrings nil))) ;; construct the ring list (let ((i 0)) (while (< i nrings) ;; ring: [pole-number string empty-string] (aset rings i (vector nil (make-string (+ i i 3) (+ ?0 i)) (make-string (+ i i 3) ?\ ))) (setq i (1+ i)))) ;; ;; init the screen ;; (switch-to-buffer "*Hanoi*") (setq buffer-read-only nil) (buffer-disable-undo (current-buffer)) (erase-buffer) (let ((i 0)) (while (< i floor-row) (setq i (1+ i)) (insert-char ?\ (1- window-width)) (insert ?\n))) (insert-char ?= (1- window-width)) (let ((n 1)) (while (< n 6) (hanoi-topos fly-row (* n pole-spacing)) (setq n (+ n 2)) (let ((i fly-row)) (while (< i floor-row) (setq i (1+ i)) (next-line 1) (insert ?\|) (delete-char 1) (backward-char 1))))) ;(sit-for 0) ;; ;; now draw the rings in their initial positions ;; (let ((i 0) ring) (while (< i nrings) (setq ring (aref rings (- nrings 1 i))) (aset ring 0 (- floor-row i)) (hanoi-topos (cdr pole-1) (- (car pole-1) (- nrings i))) (hanoi-draw-ring ring t nil) (setcdr pole-1 (1- (cdr pole-1))) (setq i (1+ i)))) (setq buffer-read-only t) (sit-for 0) ;; ;; do it! ;; (hanoi0 (1- nrings) pole-1 pole-2 pole-3) (goto-char (point-min)) (message "Done") (setq buffer-read-only t) (set-buffer-modified-p (buffer-modified-p)) (sit-for 0)))) ;;; ;;; hanoi0 - work horse of hanoi ;;; (defun hanoi0 (n from to work) (cond ((input-pending-p) (signal 'quit (list "I can tell you've had enough"))) ((< n 0)) (t (hanoi0 (1- n) from work to) (hanoi-move-ring n from to) (hanoi0 (1- n) work to from)))) ;;; ;;; hanoi-move-ring - move ring 'n' from 'from' to 'to' ;;; ;;; (defun hanoi-move-ring (n from to) (let ((ring (aref rings n)) ; ring <- ring: (ring# . row) (buffer-read-only nil)) (let ((row (aref ring 0)) ; row <- row ring is on (col (- (car from) n 1)) ; col <- left edge of ring (dst-col (- (car to) n 1)) ; dst-col <- dest col for left edge (dst-row (cdr to))) ; dst-row <- dest row for ring (hanoi-topos row col) (while (> row fly-row) ; move up to the fly row (hanoi-draw-ring ring nil t) ; blank out ring (previous-line 1) ; move up a line (hanoi-draw-ring ring t nil) ; redraw (sit-for 0) (setq row (1- row))) (setcdr from (1+ (cdr from))) ; adjust top row ;; ;; fly the ring over to the right pole ;; (while (not (equal dst-col col)) (cond ((> dst-col col) ; dst-col > col: right shift (end-of-line 1) (delete-backward-char 2) (beginning-of-line 1) (insert ?\ ?\ ) (sit-for 0) (setq col (1+ (1+ col)))) ((< dst-col col) ; dst-col < col: left shift (beginning-of-line 1) (delete-char 2) (end-of-line 1) (insert ?\ ?\ ) (sit-for 0) (setq col (1- (1- col)))))) ;; ;; let the ring float down ;; (hanoi-topos fly-row dst-col) (while (< row dst-row) ; move down to the dest row (hanoi-draw-ring ring nil (> row fly-row)) ; blank out ring (next-line 1) ; move down a line (hanoi-draw-ring ring t nil) ; redraw ring (sit-for 0) (setq row (1+ row))) (aset ring 0 dst-row) (setcdr to (1- (cdr to)))))) ; adjust top row ;;; ;;; draw-ring - draw the ring at point, leave point unchanged ;;; ;;; Input: ;;; ring ;;; f1 - flag: t -> draw, nil -> erase ;;; f2 - flag: t -> erasing and need to draw ?\| ;;; (defun hanoi-draw-ring (ring f1 f2) (save-excursion (let* ((string (if f1 (aref ring 1) (aref ring 2))) (len (length string))) (delete-char len) (insert string) (if f2 (progn (backward-char (/ (+ len 1) 2)) (delete-char 1) (insert ?\|)))))) (provide 'hanoi) ;;; hanoi.el ends here