Mercurial > emacs
view src/macmenu.c @ 96037:b2ff10b68b89
*** empty log message ***
author | Glenn Morris <rgm@gnu.org> |
---|---|
date | Tue, 17 Jun 2008 05:59:16 +0000 |
parents | 8971ddf55736 |
children |
line wrap: on
line source
/* Menu support for GNU Emacs on Mac OS. Copyright (C) 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */ /* Contributed by Andrew Choi (akochoi@mac.com). */ #include <config.h> #include <stdio.h> #include "lisp.h" #include "frame.h" #include "termhooks.h" #include "keyboard.h" #include "keymap.h" #include "window.h" #include "blockinput.h" #include "buffer.h" #include "charset.h" #include "coding.h" /* This may include sys/types.h, and that somehow loses if this is not done before the other system files. */ #include "macterm.h" /* Load sys/types.h if not already loaded. In some systems loading it twice is suicidal. */ #ifndef makedev #include <sys/types.h> #endif #include "dispextern.h" #if TARGET_API_MAC_CARBON #define HAVE_DIALOGS 1 #endif #undef HAVE_MULTILINGUAL_MENU /******************************************************************/ /* Assumed by other routines to zero area returned. */ #define malloc_widget_value() (void *)memset (xmalloc (sizeof (widget_value)),\ 0, (sizeof (widget_value))) #define free_widget_value(wv) xfree (wv) /******************************************************************/ #ifndef TRUE #define TRUE 1 #define FALSE 0 #endif /* no TRUE */ Lisp_Object Qdebug_on_next_call; extern Lisp_Object Vmenu_updating_frame; extern Lisp_Object Qmenu_bar, Qmac_apple_event; extern Lisp_Object QCtoggle, QCradio; extern Lisp_Object Voverriding_local_map; extern Lisp_Object Voverriding_local_map_menu_flag; extern Lisp_Object Qoverriding_local_map, Qoverriding_terminal_local_map; extern Lisp_Object Qmenu_bar_update_hook; void set_frame_menubar P_ ((FRAME_PTR, int, int)); #if TARGET_API_MAC_CARBON #define ENCODE_MENU_STRING(str) ENCODE_UTF_8 (str) #else #define ENCODE_MENU_STRING(str) ENCODE_SYSTEM (str) #endif static void push_menu_item P_ ((Lisp_Object, Lisp_Object, Lisp_Object, Lisp_Object, Lisp_Object, Lisp_Object, Lisp_Object, Lisp_Object)); #ifdef HAVE_DIALOGS static Lisp_Object mac_dialog_show P_ ((FRAME_PTR, int, Lisp_Object, Lisp_Object, char **)); #endif static Lisp_Object mac_menu_show P_ ((struct frame *, int, int, int, int, Lisp_Object, char **)); static void keymap_panes P_ ((Lisp_Object *, int, int)); static void single_keymap_panes P_ ((Lisp_Object, Lisp_Object, Lisp_Object, int, int)); static void list_of_panes P_ ((Lisp_Object)); static void list_of_items P_ ((Lisp_Object)); /* This holds a Lisp vector that holds the results of decoding the keymaps or alist-of-alists that specify a menu. It describes the panes and items within the panes. Each pane is described by 3 elements in the vector: t, the pane name, the pane's prefix key. Then follow the pane's items, with 5 elements per item: the item string, the enable flag, the item's value, the definition, and the equivalent keyboard key's description string. In some cases, multiple levels of menus may be described. A single vector slot containing nil indicates the start of a submenu. A single vector slot containing lambda indicates the end of a submenu. The submenu follows a menu item which is the way to reach the submenu. A single vector slot containing quote indicates that the following items should appear on the right of a dialog box. Using a Lisp vector to hold this information while we decode it takes care of protecting all the data from GC. */ #define MENU_ITEMS_PANE_NAME 1 #define MENU_ITEMS_PANE_PREFIX 2 #define MENU_ITEMS_PANE_LENGTH 3 enum menu_item_idx { MENU_ITEMS_ITEM_NAME = 0, MENU_ITEMS_ITEM_ENABLE, MENU_ITEMS_ITEM_VALUE, MENU_ITEMS_ITEM_EQUIV_KEY, MENU_ITEMS_ITEM_DEFINITION, MENU_ITEMS_ITEM_TYPE, MENU_ITEMS_ITEM_SELECTED, MENU_ITEMS_ITEM_HELP, MENU_ITEMS_ITEM_LENGTH }; static Lisp_Object menu_items; /* Number of slots currently allocated in menu_items. */ static int menu_items_allocated; /* This is the index in menu_items of the first empty slot. */ static int menu_items_used; /* The number of panes currently recorded in menu_items, excluding those within submenus. */ static int menu_items_n_panes; /* Current depth within submenus. */ static int menu_items_submenu_depth; /* Nonzero means a menu is currently active. */ int popup_activated_flag; /* This is set nonzero after the user activates the menu bar, and set to zero again after the menu bars are redisplayed by prepare_menu_bar. While it is nonzero, all calls to set_frame_menubar go deep. I don't understand why this is needed, but it does seem to be needed on Motif, according to Marcus Daniels <marcus@sysc.pdx.edu>. */ int pending_menu_activation; /* Initialize the menu_items structure if we haven't already done so. Also mark it as currently empty. */ static void init_menu_items () { if (NILP (menu_items)) { menu_items_allocated = 60; menu_items = Fmake_vector (make_number (menu_items_allocated), Qnil); } menu_items_used = 0; menu_items_n_panes = 0; menu_items_submenu_depth = 0; } /* Call at the end of generating the data in menu_items. */ static void finish_menu_items () { } /* Call when finished using the data for the current menu in menu_items. */ static void discard_menu_items () { /* Free the structure if it is especially large. Otherwise, hold on to it, to save time. */ if (menu_items_allocated > 200) { menu_items = Qnil; menu_items_allocated = 0; } } /* This undoes save_menu_items, and it is called by the specpdl unwind mechanism. */ static Lisp_Object restore_menu_items (saved) Lisp_Object saved; { menu_items = XCAR (saved); menu_items_allocated = (VECTORP (menu_items) ? ASIZE (menu_items) : 0); saved = XCDR (saved); menu_items_used = XINT (XCAR (saved)); saved = XCDR (saved); menu_items_n_panes = XINT (XCAR (saved)); saved = XCDR (saved); menu_items_submenu_depth = XINT (XCAR (saved)); return Qnil; } /* Push the whole state of menu_items processing onto the specpdl. It will be restored when the specpdl is unwound. */ static void save_menu_items () { Lisp_Object saved = list4 (menu_items, make_number (menu_items_used), make_number (menu_items_n_panes), make_number (menu_items_submenu_depth)); record_unwind_protect (restore_menu_items, saved); menu_items = Qnil; } /* Make the menu_items vector twice as large. */ static void grow_menu_items () { menu_items_allocated *= 2; menu_items = larger_vector (menu_items, menu_items_allocated, Qnil); } /* Begin a submenu. */ static void push_submenu_start () { if (menu_items_used + 1 > menu_items_allocated) grow_menu_items (); XVECTOR (menu_items)->contents[menu_items_used++] = Qnil; menu_items_submenu_depth++; } /* End a submenu. */ static void push_submenu_end () { if (menu_items_used + 1 > menu_items_allocated) grow_menu_items (); XVECTOR (menu_items)->contents[menu_items_used++] = Qlambda; menu_items_submenu_depth--; } /* Indicate boundary between left and right. */ static void push_left_right_boundary () { if (menu_items_used + 1 > menu_items_allocated) grow_menu_items (); XVECTOR (menu_items)->contents[menu_items_used++] = Qquote; } /* Start a new menu pane in menu_items. NAME is the pane name. PREFIX_VEC is a prefix key for this pane. */ static void push_menu_pane (name, prefix_vec) Lisp_Object name, prefix_vec; { if (menu_items_used + MENU_ITEMS_PANE_LENGTH > menu_items_allocated) grow_menu_items (); if (menu_items_submenu_depth == 0) menu_items_n_panes++; XVECTOR (menu_items)->contents[menu_items_used++] = Qt; XVECTOR (menu_items)->contents[menu_items_used++] = name; XVECTOR (menu_items)->contents[menu_items_used++] = prefix_vec; } /* Push one menu item into the current pane. NAME is the string to display. ENABLE if non-nil means this item can be selected. KEY is the key generated by choosing this item, or nil if this item doesn't really have a definition. DEF is the definition of this item. EQUIV is the textual description of the keyboard equivalent for this item (or nil if none). TYPE is the type of this menu item, one of nil, `toggle' or `radio'. */ static void push_menu_item (name, enable, key, def, equiv, type, selected, help) Lisp_Object name, enable, key, def, equiv, type, selected, help; { if (menu_items_used + MENU_ITEMS_ITEM_LENGTH > menu_items_allocated) grow_menu_items (); XVECTOR (menu_items)->contents[menu_items_used++] = name; XVECTOR (menu_items)->contents[menu_items_used++] = enable; XVECTOR (menu_items)->contents[menu_items_used++] = key; XVECTOR (menu_items)->contents[menu_items_used++] = equiv; XVECTOR (menu_items)->contents[menu_items_used++] = def; XVECTOR (menu_items)->contents[menu_items_used++] = type; XVECTOR (menu_items)->contents[menu_items_used++] = selected; XVECTOR (menu_items)->contents[menu_items_used++] = help; } /* Look through KEYMAPS, a vector of keymaps that is NMAPS long, and generate menu panes for them in menu_items. If NOTREAL is nonzero, don't bother really computing whether an item is enabled. */ static void keymap_panes (keymaps, nmaps, notreal) Lisp_Object *keymaps; int nmaps; int notreal; { int mapno; init_menu_items (); /* Loop over the given keymaps, making a pane for each map. But don't make a pane that is empty--ignore that map instead. P is the number of panes we have made so far. */ for (mapno = 0; mapno < nmaps; mapno++) single_keymap_panes (keymaps[mapno], Fkeymap_prompt (keymaps[mapno]), Qnil, notreal, 10); finish_menu_items (); } /* Args passed between single_keymap_panes and single_menu_item. */ struct skp { Lisp_Object pending_maps; int maxdepth, notreal; }; static void single_menu_item P_ ((Lisp_Object, Lisp_Object, Lisp_Object, void *)); /* This is a recursive subroutine of keymap_panes. It handles one keymap, KEYMAP. The other arguments are passed along or point to local variables of the previous function. If NOTREAL is nonzero, only check for equivalent key bindings, don't evaluate expressions in menu items and don't make any menu. If we encounter submenus deeper than MAXDEPTH levels, ignore them. */ static void single_keymap_panes (keymap, pane_name, prefix, notreal, maxdepth) Lisp_Object keymap; Lisp_Object pane_name; Lisp_Object prefix; int notreal; int maxdepth; { struct skp skp; struct gcpro gcpro1; skp.pending_maps = Qnil; skp.maxdepth = maxdepth; skp.notreal = notreal; if (maxdepth <= 0) return; push_menu_pane (pane_name, prefix); GCPRO1 (skp.pending_maps); map_keymap (keymap, single_menu_item, Qnil, &skp, 1); UNGCPRO; /* Process now any submenus which want to be panes at this level. */ while (CONSP (skp.pending_maps)) { Lisp_Object elt, eltcdr, string; elt = XCAR (skp.pending_maps); eltcdr = XCDR (elt); string = XCAR (eltcdr); /* We no longer discard the @ from the beginning of the string here. Instead, we do this in mac_menu_show. */ single_keymap_panes (Fcar (elt), string, XCDR (eltcdr), notreal, maxdepth - 1); skp.pending_maps = XCDR (skp.pending_maps); } } /* This is a subroutine of single_keymap_panes that handles one keymap entry. KEY is a key in a keymap and ITEM is its binding. SKP->PENDING_MAPS_PTR is a list of keymaps waiting to be made into separate panes. If SKP->NOTREAL is nonzero, only check for equivalent key bindings, don't evaluate expressions in menu items and don't make any menu. If we encounter submenus deeper than SKP->MAXDEPTH levels, ignore them. */ static void single_menu_item (key, item, dummy, skp_v) Lisp_Object key, item, dummy; void *skp_v; { Lisp_Object map, item_string, enabled; struct gcpro gcpro1, gcpro2; int res; struct skp *skp = skp_v; /* Parse the menu item and leave the result in item_properties. */ GCPRO2 (key, item); res = parse_menu_item (item, skp->notreal, 0); UNGCPRO; if (!res) return; /* Not a menu item. */ map = XVECTOR (item_properties)->contents[ITEM_PROPERTY_MAP]; if (skp->notreal) { /* We don't want to make a menu, just traverse the keymaps to precompute equivalent key bindings. */ if (!NILP (map)) single_keymap_panes (map, Qnil, key, 1, skp->maxdepth - 1); return; } enabled = XVECTOR (item_properties)->contents[ITEM_PROPERTY_ENABLE]; item_string = XVECTOR (item_properties)->contents[ITEM_PROPERTY_NAME]; if (!NILP (map) && SREF (item_string, 0) == '@') { if (!NILP (enabled)) /* An enabled separate pane. Remember this to handle it later. */ skp->pending_maps = Fcons (Fcons (map, Fcons (item_string, key)), skp->pending_maps); return; } push_menu_item (item_string, enabled, key, XVECTOR (item_properties)->contents[ITEM_PROPERTY_DEF], XVECTOR (item_properties)->contents[ITEM_PROPERTY_KEYEQ], XVECTOR (item_properties)->contents[ITEM_PROPERTY_TYPE], XVECTOR (item_properties)->contents[ITEM_PROPERTY_SELECTED], XVECTOR (item_properties)->contents[ITEM_PROPERTY_HELP]); /* Display a submenu using the toolkit. */ if (! (NILP (map) || NILP (enabled))) { push_submenu_start (); single_keymap_panes (map, Qnil, key, 0, skp->maxdepth - 1); push_submenu_end (); } } /* Push all the panes and items of a menu described by the alist-of-alists MENU. This handles old-fashioned calls to x-popup-menu. */ static void list_of_panes (menu) Lisp_Object menu; { Lisp_Object tail; init_menu_items (); for (tail = menu; CONSP (tail); tail = XCDR (tail)) { Lisp_Object elt, pane_name, pane_data; elt = XCAR (tail); pane_name = Fcar (elt); CHECK_STRING (pane_name); push_menu_pane (ENCODE_MENU_STRING (pane_name), Qnil); pane_data = Fcdr (elt); CHECK_CONS (pane_data); list_of_items (pane_data); } finish_menu_items (); } /* Push the items in a single pane defined by the alist PANE. */ static void list_of_items (pane) Lisp_Object pane; { Lisp_Object tail, item, item1; for (tail = pane; CONSP (tail); tail = XCDR (tail)) { item = XCAR (tail); if (STRINGP (item)) push_menu_item (ENCODE_MENU_STRING (item), Qnil, Qnil, Qt, Qnil, Qnil, Qnil, Qnil); else if (CONSP (item)) { item1 = XCAR (item); CHECK_STRING (item1); push_menu_item (ENCODE_MENU_STRING (item1), Qt, XCDR (item), Qt, Qnil, Qnil, Qnil, Qnil); } else push_left_right_boundary (); } } static Lisp_Object cleanup_popup_menu (arg) Lisp_Object arg; { discard_menu_items (); return Qnil; } DEFUN ("x-popup-menu", Fx_popup_menu, Sx_popup_menu, 2, 2, 0, doc: /* Pop up a deck-of-cards menu and return user's selection. POSITION is a position specification. This is either a mouse button event or a list ((XOFFSET YOFFSET) WINDOW) where XOFFSET and YOFFSET are positions in pixels from the top left corner of WINDOW. (WINDOW may be a window or a frame object.) This controls the position of the top left of the menu as a whole. If POSITION is t, it means to use the current mouse position. MENU is a specifier for a menu. For the simplest case, MENU is a keymap. The menu items come from key bindings that have a menu string as well as a definition; actually, the "definition" in such a key binding looks like \(STRING . REAL-DEFINITION). To give the menu a title, put a string into the keymap as a top-level element. If REAL-DEFINITION is nil, that puts a nonselectable string in the menu. Otherwise, REAL-DEFINITION should be a valid key binding definition. You can also use a list of keymaps as MENU. Then each keymap makes a separate pane. When MENU is a keymap or a list of keymaps, the return value is the list of events corresponding to the user's choice. Note that `x-popup-menu' does not actually execute the command bound to that sequence of events. Alternatively, you can specify a menu of multiple panes with a list of the form (TITLE PANE1 PANE2...), where each pane is a list of form (TITLE ITEM1 ITEM2...). Each ITEM is normally a cons cell (STRING . VALUE); but a string can appear as an item--that makes a nonselectable line in the menu. With this form of menu, the return value is VALUE from the chosen item. If POSITION is nil, don't display the menu at all, just precalculate the cached information about equivalent key sequences. If the user gets rid of the menu without making a valid choice, for instance by clicking the mouse away from a valid choice or by typing keyboard input, then this normally results in a quit and `x-popup-menu' does not return. But if POSITION is a mouse button event (indicating that the user invoked the menu with the mouse) then no quit occurs and `x-popup-menu' returns nil. */) (position, menu) Lisp_Object position, menu; { Lisp_Object keymap, tem; int xpos = 0, ypos = 0; Lisp_Object title; char *error_name = NULL; Lisp_Object selection; FRAME_PTR f = NULL; Lisp_Object x, y, window; int keymaps = 0; int for_click = 0; int specpdl_count = SPECPDL_INDEX (); struct gcpro gcpro1; #ifdef HAVE_MENUS if (! NILP (position)) { check_mac (); /* Decode the first argument: find the window and the coordinates. */ if (EQ (position, Qt) || (CONSP (position) && (EQ (XCAR (position), Qmenu_bar) || EQ (XCAR (position), Qtool_bar) || EQ (XCAR (position), Qmac_apple_event)))) { /* Use the mouse's current position. */ FRAME_PTR new_f = SELECTED_FRAME (); Lisp_Object bar_window; enum scroll_bar_part part; unsigned long time; if (FRAME_TERMINAL (new_f)->mouse_position_hook) (*FRAME_TERMINAL (new_f)->mouse_position_hook) (&new_f, 1, &bar_window, &part, &x, &y, &time); if (new_f != 0) XSETFRAME (window, new_f); else { window = selected_window; XSETFASTINT (x, 0); XSETFASTINT (y, 0); } } else { tem = Fcar (position); if (CONSP (tem)) { window = Fcar (Fcdr (position)); x = XCAR (tem); y = Fcar (XCDR (tem)); } else { for_click = 1; tem = Fcar (Fcdr (position)); /* EVENT_START (position) */ window = Fcar (tem); /* POSN_WINDOW (tem) */ tem = Fcar (Fcdr (Fcdr (tem))); /* POSN_WINDOW_POSN (tem) */ x = Fcar (tem); y = Fcdr (tem); } } CHECK_NUMBER (x); CHECK_NUMBER (y); /* Decode where to put the menu. */ if (FRAMEP (window)) { f = XFRAME (window); xpos = 0; ypos = 0; } else if (WINDOWP (window)) { CHECK_LIVE_WINDOW (window); f = XFRAME (WINDOW_FRAME (XWINDOW (window))); xpos = WINDOW_LEFT_EDGE_X (XWINDOW (window)); ypos = WINDOW_TOP_EDGE_Y (XWINDOW (window)); } else /* ??? Not really clean; should be CHECK_WINDOW_OR_FRAME, but I don't want to make one now. */ CHECK_WINDOW (window); xpos += XINT (x); ypos += XINT (y); XSETFRAME (Vmenu_updating_frame, f); } else Vmenu_updating_frame = Qnil; #endif /* HAVE_MENUS */ title = Qnil; GCPRO1 (title); /* Decode the menu items from what was specified. */ keymap = get_keymap (menu, 0, 0); if (CONSP (keymap)) { /* We were given a keymap. Extract menu info from the keymap. */ Lisp_Object prompt; /* Extract the detailed info to make one pane. */ keymap_panes (&menu, 1, NILP (position)); /* Search for a string appearing directly as an element of the keymap. That string is the title of the menu. */ prompt = Fkeymap_prompt (keymap); if (NILP (title) && !NILP (prompt)) title = prompt; /* Make that be the pane title of the first pane. */ if (!NILP (prompt) && menu_items_n_panes >= 0) XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_NAME] = prompt; keymaps = 1; } else if (CONSP (menu) && KEYMAPP (XCAR (menu))) { /* We were given a list of keymaps. */ int nmaps = XFASTINT (Flength (menu)); Lisp_Object *maps = (Lisp_Object *) alloca (nmaps * sizeof (Lisp_Object)); int i; title = Qnil; /* The first keymap that has a prompt string supplies the menu title. */ for (tem = menu, i = 0; CONSP (tem); tem = XCDR (tem)) { Lisp_Object prompt; maps[i++] = keymap = get_keymap (XCAR (tem), 1, 0); prompt = Fkeymap_prompt (keymap); if (NILP (title) && !NILP (prompt)) title = prompt; } /* Extract the detailed info to make one pane. */ keymap_panes (maps, nmaps, NILP (position)); /* Make the title be the pane title of the first pane. */ if (!NILP (title) && menu_items_n_panes >= 0) XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_NAME] = title; keymaps = 1; } else { /* We were given an old-fashioned menu. */ title = Fcar (menu); CHECK_STRING (title); list_of_panes (Fcdr (menu)); keymaps = 0; } if (NILP (position)) { discard_menu_items (); UNGCPRO; return Qnil; } #ifdef HAVE_MENUS /* Display them in a menu. */ record_unwind_protect (cleanup_popup_menu, Qnil); BLOCK_INPUT; selection = mac_menu_show (f, xpos, ypos, for_click, keymaps, title, &error_name); UNBLOCK_INPUT; unbind_to (specpdl_count, Qnil); UNGCPRO; #endif /* HAVE_MENUS */ if (error_name) error (error_name); return selection; } #ifdef HAVE_MENUS DEFUN ("x-popup-dialog", Fx_popup_dialog, Sx_popup_dialog, 2, 3, 0, doc: /* Pop up a dialog box and return user's selection. POSITION specifies which frame to use. This is normally a mouse button event or a window or frame. If POSITION is t, it means to use the frame the mouse is on. The dialog box appears in the middle of the specified frame. CONTENTS specifies the alternatives to display in the dialog box. It is a list of the form (DIALOG ITEM1 ITEM2...). Each ITEM is a cons cell (STRING . VALUE). The return value is VALUE from the chosen item. An ITEM may also be just a string--that makes a nonselectable item. An ITEM may also be nil--that means to put all preceding items on the left of the dialog box and all following items on the right. \(By default, approximately half appear on each side.) If HEADER is non-nil, the frame title for the box is "Information", otherwise it is "Question". If the user gets rid of the dialog box without making a valid choice, for instance using the window manager, then this produces a quit and `x-popup-dialog' does not return. */) (position, contents, header) Lisp_Object position, contents, header; { FRAME_PTR f = NULL; Lisp_Object window; check_mac (); /* Decode the first argument: find the window or frame to use. */ if (EQ (position, Qt) || (CONSP (position) && (EQ (XCAR (position), Qmenu_bar) || EQ (XCAR (position), Qtool_bar) || EQ (XCAR (position), Qmac_apple_event)))) { #if 0 /* Using the frame the mouse is on may not be right. */ /* Use the mouse's current position. */ FRAME_PTR new_f = SELECTED_FRAME (); Lisp_Object bar_window; enum scroll_bar_part part; unsigned long time; Lisp_Object x, y; (*mouse_position_hook) (&new_f, 1, &bar_window, &part, &x, &y, &time); if (new_f != 0) XSETFRAME (window, new_f); else window = selected_window; #endif window = selected_window; } else if (CONSP (position)) { Lisp_Object tem; tem = Fcar (position); if (CONSP (tem)) window = Fcar (Fcdr (position)); else { tem = Fcar (Fcdr (position)); /* EVENT_START (position) */ window = Fcar (tem); /* POSN_WINDOW (tem) */ } } else if (WINDOWP (position) || FRAMEP (position)) window = position; else window = Qnil; /* Decode where to put the menu. */ if (FRAMEP (window)) f = XFRAME (window); else if (WINDOWP (window)) { CHECK_LIVE_WINDOW (window); f = XFRAME (WINDOW_FRAME (XWINDOW (window))); } else /* ??? Not really clean; should be CHECK_WINDOW_OR_FRAME, but I don't want to make one now. */ CHECK_WINDOW (window); #ifndef HAVE_DIALOGS /* Display a menu with these alternatives in the middle of frame F. */ { Lisp_Object x, y, frame, newpos; XSETFRAME (frame, f); XSETINT (x, x_pixel_width (f) / 2); XSETINT (y, x_pixel_height (f) / 2); newpos = Fcons (Fcons (x, Fcons (y, Qnil)), Fcons (frame, Qnil)); return Fx_popup_menu (newpos, Fcons (Fcar (contents), Fcons (contents, Qnil))); } #else /* HAVE_DIALOGS */ { Lisp_Object title; char *error_name; Lisp_Object selection; int specpdl_count = SPECPDL_INDEX (); /* Decode the dialog items from what was specified. */ title = Fcar (contents); CHECK_STRING (title); list_of_panes (Fcons (contents, Qnil)); /* Display them in a dialog box. */ record_unwind_protect (cleanup_popup_menu, Qnil); BLOCK_INPUT; selection = mac_dialog_show (f, 0, title, header, &error_name); UNBLOCK_INPUT; unbind_to (specpdl_count, Qnil); if (error_name) error (error_name); return selection; } #endif /* HAVE_DIALOGS */ } /* Find the menu selection and store it in the keyboard buffer. F is the frame the menu is on. MENU_BAR_ITEMS_USED is the length of VECTOR. VECTOR is an array of menu events for the whole menu. */ void find_and_call_menu_selection (f, menu_bar_items_used, vector, client_data) FRAME_PTR f; int menu_bar_items_used; Lisp_Object vector; void *client_data; { Lisp_Object prefix, entry; Lisp_Object *subprefix_stack; int submenu_depth = 0; int i; entry = Qnil; subprefix_stack = (Lisp_Object *) alloca (menu_bar_items_used * sizeof (Lisp_Object)); prefix = Qnil; i = 0; while (i < menu_bar_items_used) { if (EQ (XVECTOR (vector)->contents[i], Qnil)) { subprefix_stack[submenu_depth++] = prefix; prefix = entry; i++; } else if (EQ (XVECTOR (vector)->contents[i], Qlambda)) { prefix = subprefix_stack[--submenu_depth]; i++; } else if (EQ (XVECTOR (vector)->contents[i], Qt)) { prefix = XVECTOR (vector)->contents[i + MENU_ITEMS_PANE_PREFIX]; i += MENU_ITEMS_PANE_LENGTH; } else { entry = XVECTOR (vector)->contents[i + MENU_ITEMS_ITEM_VALUE]; /* The EMACS_INT cast avoids a warning. There's no problem as long as pointers have enough bits to hold small integers. */ if ((int) (EMACS_INT) client_data == i) { int j; struct input_event buf; Lisp_Object frame; EVENT_INIT (buf); XSETFRAME (frame, f); buf.kind = MENU_BAR_EVENT; buf.frame_or_window = frame; buf.arg = frame; kbd_buffer_store_event (&buf); for (j = 0; j < submenu_depth; j++) if (!NILP (subprefix_stack[j])) { buf.kind = MENU_BAR_EVENT; buf.frame_or_window = frame; buf.arg = subprefix_stack[j]; kbd_buffer_store_event (&buf); } if (!NILP (prefix)) { buf.kind = MENU_BAR_EVENT; buf.frame_or_window = frame; buf.arg = prefix; kbd_buffer_store_event (&buf); } buf.kind = MENU_BAR_EVENT; buf.frame_or_window = frame; buf.arg = entry; kbd_buffer_store_event (&buf); return; } i += MENU_ITEMS_ITEM_LENGTH; } } } /* Allocate a widget_value, blocking input. */ widget_value * xmalloc_widget_value () { widget_value *value; BLOCK_INPUT; value = malloc_widget_value (); UNBLOCK_INPUT; return value; } /* This recursively calls free_widget_value on the tree of widgets. It must free all data that was malloc'ed for these widget_values. In Emacs, many slots are pointers into the data of Lisp_Strings, and must be left alone. */ void free_menubar_widget_value_tree (wv) widget_value *wv; { if (! wv) return; wv->name = wv->value = wv->key = (char *) 0xDEADBEEF; if (wv->contents && (wv->contents != (widget_value*)1)) { free_menubar_widget_value_tree (wv->contents); wv->contents = (widget_value *) 0xDEADBEEF; } if (wv->next) { free_menubar_widget_value_tree (wv->next); wv->next = (widget_value *) 0xDEADBEEF; } BLOCK_INPUT; free_widget_value (wv); UNBLOCK_INPUT; } /* Set up data in menu_items for a menu bar item whose event type is ITEM_KEY (with string ITEM_NAME) and whose contents come from the list of keymaps MAPS. */ static int parse_single_submenu (item_key, item_name, maps) Lisp_Object item_key, item_name, maps; { Lisp_Object length; int len; Lisp_Object *mapvec; int i; int top_level_items = 0; length = Flength (maps); len = XINT (length); /* Convert the list MAPS into a vector MAPVEC. */ mapvec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); for (i = 0; i < len; i++) { mapvec[i] = Fcar (maps); maps = Fcdr (maps); } /* Loop over the given keymaps, making a pane for each map. But don't make a pane that is empty--ignore that map instead. */ for (i = 0; i < len; i++) { if (!KEYMAPP (mapvec[i])) { /* Here we have a command at top level in the menu bar as opposed to a submenu. */ top_level_items = 1; push_menu_pane (Qnil, Qnil); push_menu_item (item_name, Qt, item_key, mapvec[i], Qnil, Qnil, Qnil, Qnil); } else { Lisp_Object prompt; prompt = Fkeymap_prompt (mapvec[i]); single_keymap_panes (mapvec[i], !NILP (prompt) ? prompt : item_name, item_key, 0, 10); } } return top_level_items; } /* Create a tree of widget_value objects representing the panes and items in menu_items starting at index START, up to index END. */ static widget_value * digest_single_submenu (start, end, top_level_items) int start, end, top_level_items; { widget_value *wv, *prev_wv, *save_wv, *first_wv; int i; int submenu_depth = 0; widget_value **submenu_stack; int panes_seen = 0; submenu_stack = (widget_value **) alloca (menu_items_used * sizeof (widget_value *)); wv = xmalloc_widget_value (); wv->name = "menu"; wv->value = 0; wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; wv->help = Qnil; first_wv = wv; save_wv = 0; prev_wv = 0; /* Loop over all panes and items made by the preceding call to parse_single_submenu and construct a tree of widget_value objects. Ignore the panes and items used by previous calls to digest_single_submenu, even though those are also in menu_items. */ i = start; while (i < end) { if (EQ (XVECTOR (menu_items)->contents[i], Qnil)) { submenu_stack[submenu_depth++] = save_wv; save_wv = prev_wv; prev_wv = 0; i++; } else if (EQ (XVECTOR (menu_items)->contents[i], Qlambda)) { prev_wv = save_wv; save_wv = submenu_stack[--submenu_depth]; i++; } else if (EQ (XVECTOR (menu_items)->contents[i], Qt) && submenu_depth != 0) i += MENU_ITEMS_PANE_LENGTH; /* Ignore a nil in the item list. It's meaningful only for dialog boxes. */ else if (EQ (XVECTOR (menu_items)->contents[i], Qquote)) i += 1; else if (EQ (XVECTOR (menu_items)->contents[i], Qt)) { /* Create a new pane. */ Lisp_Object pane_name, prefix; char *pane_string; panes_seen++; pane_name = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_NAME]; prefix = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_PREFIX]; #ifndef HAVE_MULTILINGUAL_MENU if (STRINGP (pane_name) && STRING_MULTIBYTE (pane_name)) { pane_name = ENCODE_MENU_STRING (pane_name); AREF (menu_items, i + MENU_ITEMS_PANE_NAME) = pane_name; } #endif pane_string = (NILP (pane_name) ? "" : (char *) SDATA (pane_name)); /* If there is just one top-level pane, put all its items directly under the top-level menu. */ if (menu_items_n_panes == 1) pane_string = ""; /* If the pane has a meaningful name, make the pane a top-level menu item with its items as a submenu beneath it. */ if (strcmp (pane_string, "")) { wv = xmalloc_widget_value (); if (save_wv) save_wv->next = wv; else first_wv->contents = wv; wv->lname = pane_name; /* Set value to 1 so update_submenu_strings can handle '@' */ wv->value = (char *)1; wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; wv->help = Qnil; save_wv = wv; } else save_wv = first_wv; prev_wv = 0; i += MENU_ITEMS_PANE_LENGTH; } else { /* Create a new item within current pane. */ Lisp_Object item_name, enable, descrip, def, type, selected; Lisp_Object help; /* All items should be contained in panes. */ if (panes_seen == 0) abort (); item_name = AREF (menu_items, i + MENU_ITEMS_ITEM_NAME); enable = AREF (menu_items, i + MENU_ITEMS_ITEM_ENABLE); descrip = AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY); def = AREF (menu_items, i + MENU_ITEMS_ITEM_DEFINITION); type = AREF (menu_items, i + MENU_ITEMS_ITEM_TYPE); selected = AREF (menu_items, i + MENU_ITEMS_ITEM_SELECTED); help = AREF (menu_items, i + MENU_ITEMS_ITEM_HELP); #ifndef HAVE_MULTILINGUAL_MENU if (STRING_MULTIBYTE (item_name)) { item_name = ENCODE_MENU_STRING (item_name); AREF (menu_items, i + MENU_ITEMS_ITEM_NAME) = item_name; } if (STRINGP (descrip) && STRING_MULTIBYTE (descrip)) { descrip = ENCODE_MENU_STRING (descrip); AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY) = descrip; } #endif /* not HAVE_MULTILINGUAL_MENU */ wv = xmalloc_widget_value (); if (prev_wv) prev_wv->next = wv; else save_wv->contents = wv; wv->lname = item_name; if (!NILP (descrip)) wv->lkey = descrip; wv->value = 0; /* The EMACS_INT cast avoids a warning. There's no problem as long as pointers have enough bits to hold small integers. */ wv->call_data = (!NILP (def) ? (void *) (EMACS_INT) i : 0); wv->enabled = !NILP (enable); if (NILP (type)) wv->button_type = BUTTON_TYPE_NONE; else if (EQ (type, QCradio)) wv->button_type = BUTTON_TYPE_RADIO; else if (EQ (type, QCtoggle)) wv->button_type = BUTTON_TYPE_TOGGLE; else abort (); wv->selected = !NILP (selected); if (! STRINGP (help)) help = Qnil; wv->help = help; prev_wv = wv; i += MENU_ITEMS_ITEM_LENGTH; } } /* If we have just one "menu item" that was originally a button, return it by itself. */ if (top_level_items && first_wv->contents && first_wv->contents->next == 0) { wv = first_wv->contents; free_widget_value (first_wv); return wv; } return first_wv; } /* Walk through the widget_value tree starting at FIRST_WV and update the char * pointers from the corresponding lisp values. We do this after building the whole tree, since GC may happen while the tree is constructed, and small strings are relocated. So we must wait until no GC can happen before storing pointers into lisp values. */ static void update_submenu_strings (first_wv) widget_value *first_wv; { widget_value *wv; for (wv = first_wv; wv; wv = wv->next) { if (STRINGP (wv->lname)) { wv->name = SDATA (wv->lname); /* Ignore the @ that means "separate pane". This is a kludge, but this isn't worth more time. */ if (wv->value == (char *)1) { if (wv->name[0] == '@') wv->name++; wv->value = 0; } } if (STRINGP (wv->lkey)) wv->key = SDATA (wv->lkey); if (wv->contents) update_submenu_strings (wv->contents); } } /* Set the contents of the menubar widgets of frame F. The argument FIRST_TIME is currently ignored; it is set the first time this is called, from initialize_frame_menubar. */ void set_frame_menubar (f, first_time, deep_p) FRAME_PTR f; int first_time; int deep_p; { int menubar_widget = f->output_data.mac->menubar_widget; Lisp_Object items; widget_value *wv, *first_wv, *prev_wv = 0; int i, last_i = 0; int *submenu_start, *submenu_end; int *submenu_top_level_items, *submenu_n_panes; XSETFRAME (Vmenu_updating_frame, f); /* This seems to be unnecessary for Carbon. */ #if 0 if (! menubar_widget) deep_p = 1; else if (pending_menu_activation && !deep_p) deep_p = 1; #endif if (deep_p) { /* Make a widget-value tree representing the entire menu trees. */ struct buffer *prev = current_buffer; Lisp_Object buffer; int specpdl_count = SPECPDL_INDEX (); int previous_menu_items_used = f->menu_bar_items_used; Lisp_Object *previous_items = (Lisp_Object *) alloca (previous_menu_items_used * sizeof (Lisp_Object)); /* If we are making a new widget, its contents are empty, do always reinitialize them. */ if (! menubar_widget) previous_menu_items_used = 0; buffer = XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer; specbind (Qinhibit_quit, Qt); /* Don't let the debugger step into this code because it is not reentrant. */ specbind (Qdebug_on_next_call, Qnil); record_unwind_save_match_data (); if (NILP (Voverriding_local_map_menu_flag)) { specbind (Qoverriding_terminal_local_map, Qnil); specbind (Qoverriding_local_map, Qnil); } set_buffer_internal_1 (XBUFFER (buffer)); /* Run the Lucid hook. */ safe_run_hooks (Qactivate_menubar_hook); /* If it has changed current-menubar from previous value, really recompute the menubar from the value. */ if (! NILP (Vlucid_menu_bar_dirty_flag)) call0 (Qrecompute_lucid_menubar); safe_run_hooks (Qmenu_bar_update_hook); FRAME_MENU_BAR_ITEMS (f) = menu_bar_items (FRAME_MENU_BAR_ITEMS (f)); items = FRAME_MENU_BAR_ITEMS (f); /* Save the frame's previous menu bar contents data. */ if (previous_menu_items_used) bcopy (XVECTOR (f->menu_bar_vector)->contents, previous_items, previous_menu_items_used * sizeof (Lisp_Object)); /* Fill in menu_items with the current menu bar contents. This can evaluate Lisp code. */ save_menu_items (); menu_items = f->menu_bar_vector; menu_items_allocated = VECTORP (menu_items) ? ASIZE (menu_items) : 0; submenu_start = (int *) alloca (XVECTOR (items)->size * sizeof (int *)); submenu_end = (int *) alloca (XVECTOR (items)->size * sizeof (int *)); submenu_n_panes = (int *) alloca (XVECTOR (items)->size * sizeof (int)); submenu_top_level_items = (int *) alloca (XVECTOR (items)->size * sizeof (int *)); init_menu_items (); for (i = 0; i < XVECTOR (items)->size; i += 4) { Lisp_Object key, string, maps; last_i = i; key = XVECTOR (items)->contents[i]; string = XVECTOR (items)->contents[i + 1]; maps = XVECTOR (items)->contents[i + 2]; if (NILP (string)) break; submenu_start[i] = menu_items_used; menu_items_n_panes = 0; submenu_top_level_items[i] = parse_single_submenu (key, string, maps); submenu_n_panes[i] = menu_items_n_panes; submenu_end[i] = menu_items_used; } finish_menu_items (); /* Convert menu_items into widget_value trees to display the menu. This cannot evaluate Lisp code. */ wv = xmalloc_widget_value (); wv->name = "menubar"; wv->value = 0; wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; wv->help = Qnil; first_wv = wv; for (i = 0; i < last_i; i += 4) { menu_items_n_panes = submenu_n_panes[i]; wv = digest_single_submenu (submenu_start[i], submenu_end[i], submenu_top_level_items[i]); if (prev_wv) prev_wv->next = wv; else first_wv->contents = wv; /* Don't set wv->name here; GC during the loop might relocate it. */ wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; prev_wv = wv; } set_buffer_internal_1 (prev); /* If there has been no change in the Lisp-level contents of the menu bar, skip redisplaying it. Just exit. */ /* Compare the new menu items with the ones computed last time. */ for (i = 0; i < previous_menu_items_used; i++) if (menu_items_used == i || (!EQ (previous_items[i], XVECTOR (menu_items)->contents[i]))) break; if (i == menu_items_used && i == previous_menu_items_used && i != 0) { /* The menu items have not changed. Don't bother updating the menus in any form, since it would be a no-op. */ free_menubar_widget_value_tree (first_wv); discard_menu_items (); unbind_to (specpdl_count, Qnil); return; } /* The menu items are different, so store them in the frame. */ f->menu_bar_vector = menu_items; f->menu_bar_items_used = menu_items_used; /* This calls restore_menu_items to restore menu_items, etc., as they were outside. */ unbind_to (specpdl_count, Qnil); /* Now GC cannot happen during the lifetime of the widget_value, so it's safe to store data from a Lisp_String. */ wv = first_wv->contents; for (i = 0; i < XVECTOR (items)->size; i += 4) { Lisp_Object string; string = XVECTOR (items)->contents[i + 1]; if (NILP (string)) break; wv->name = (char *) SDATA (string); update_submenu_strings (wv->contents); wv = wv->next; } } else { /* Make a widget-value tree containing just the top level menu bar strings. */ wv = xmalloc_widget_value (); wv->name = "menubar"; wv->value = 0; wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; wv->help = Qnil; first_wv = wv; items = FRAME_MENU_BAR_ITEMS (f); for (i = 0; i < XVECTOR (items)->size; i += 4) { Lisp_Object string; string = XVECTOR (items)->contents[i + 1]; if (NILP (string)) break; wv = xmalloc_widget_value (); wv->name = (char *) SDATA (string); wv->value = 0; wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; wv->help = Qnil; /* This prevents lwlib from assuming this menu item is really supposed to be empty. */ /* The EMACS_INT cast avoids a warning. This value just has to be different from small integers. */ wv->call_data = (void *) (EMACS_INT) (-1); if (prev_wv) prev_wv->next = wv; else first_wv->contents = wv; prev_wv = wv; } /* Forget what we thought we knew about what is in the detailed contents of the menu bar menus. Changing the top level always destroys the contents. */ f->menu_bar_items_used = 0; } /* Create or update the menu bar widget. */ BLOCK_INPUT; /* Non-null value to indicate menubar has already been "created". */ f->output_data.mac->menubar_widget = 1; mac_fill_menubar (first_wv->contents, deep_p); free_menubar_widget_value_tree (first_wv); UNBLOCK_INPUT; } /* Get rid of the menu bar of frame F, and free its storage. This is used when deleting a frame, and when turning off the menu bar. */ void free_frame_menubar (f) FRAME_PTR f; { f->output_data.mac->menubar_widget = 0; } /* The item selected in the popup menu. */ int menu_item_selection; /* Mac_menu_show actually displays a menu using the panes and items in menu_items and returns the value selected from it; we assume input is blocked by the caller. */ /* F is the frame the menu is for. X and Y are the frame-relative specified position, relative to the inside upper left corner of the frame F. FOR_CLICK is nonzero if this menu was invoked for a mouse click. KEYMAPS is 1 if this menu was specified with keymaps; in that case, we return a list containing the chosen item's value and perhaps also the pane's prefix. TITLE is the specified menu title. ERROR is a place to store an error message string in case of failure. (We return nil on failure, but the value doesn't actually matter.) */ static Lisp_Object mac_menu_show (f, x, y, for_click, keymaps, title, error) FRAME_PTR f; int x; int y; int for_click; int keymaps; Lisp_Object title; char **error; { int i; widget_value *wv, *save_wv = 0, *first_wv = 0, *prev_wv = 0; widget_value **submenu_stack = (widget_value **) alloca (menu_items_used * sizeof (widget_value *)); Lisp_Object *subprefix_stack = (Lisp_Object *) alloca (menu_items_used * sizeof (Lisp_Object)); int submenu_depth = 0; int first_pane; *error = NULL; if (menu_items_used <= MENU_ITEMS_PANE_LENGTH) { *error = "Empty menu"; return Qnil; } /* Create a tree of widget_value objects representing the panes and their items. */ wv = xmalloc_widget_value (); wv->name = "menu"; wv->value = 0; wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; wv->help = Qnil; first_wv = wv; first_pane = 1; /* Loop over all panes and items, filling in the tree. */ i = 0; while (i < menu_items_used) { if (EQ (XVECTOR (menu_items)->contents[i], Qnil)) { submenu_stack[submenu_depth++] = save_wv; save_wv = prev_wv; prev_wv = 0; first_pane = 1; i++; } else if (EQ (XVECTOR (menu_items)->contents[i], Qlambda)) { prev_wv = save_wv; save_wv = submenu_stack[--submenu_depth]; first_pane = 0; i++; } else if (EQ (XVECTOR (menu_items)->contents[i], Qt) && submenu_depth != 0) i += MENU_ITEMS_PANE_LENGTH; /* Ignore a nil in the item list. It's meaningful only for dialog boxes. */ else if (EQ (XVECTOR (menu_items)->contents[i], Qquote)) i += 1; else if (EQ (XVECTOR (menu_items)->contents[i], Qt)) { /* Create a new pane. */ Lisp_Object pane_name, prefix; char *pane_string; pane_name = AREF (menu_items, i + MENU_ITEMS_PANE_NAME); prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX); #ifndef HAVE_MULTILINGUAL_MENU if (STRINGP (pane_name) && STRING_MULTIBYTE (pane_name)) { pane_name = ENCODE_MENU_STRING (pane_name); AREF (menu_items, i + MENU_ITEMS_PANE_NAME) = pane_name; } #endif pane_string = (NILP (pane_name) ? "" : (char *) SDATA (pane_name)); /* If there is just one top-level pane, put all its items directly under the top-level menu. */ if (menu_items_n_panes == 1) pane_string = ""; /* If the pane has a meaningful name, make the pane a top-level menu item with its items as a submenu beneath it. */ if (!keymaps && strcmp (pane_string, "")) { wv = xmalloc_widget_value (); if (save_wv) save_wv->next = wv; else first_wv->contents = wv; wv->name = pane_string; if (keymaps && !NILP (prefix)) wv->name++; wv->value = 0; wv->enabled = 1; wv->button_type = BUTTON_TYPE_NONE; wv->help = Qnil; save_wv = wv; prev_wv = 0; } else if (first_pane) { save_wv = wv; prev_wv = 0; } first_pane = 0; i += MENU_ITEMS_PANE_LENGTH; } else { /* Create a new item within current pane. */ Lisp_Object item_name, enable, descrip, def, type, selected, help; item_name = AREF (menu_items, i + MENU_ITEMS_ITEM_NAME); enable = AREF (menu_items, i + MENU_ITEMS_ITEM_ENABLE); descrip = AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY); def = AREF (menu_items, i + MENU_ITEMS_ITEM_DEFINITION); type = AREF (menu_items, i + MENU_ITEMS_ITEM_TYPE); selected = AREF (menu_items, i + MENU_ITEMS_ITEM_SELECTED); help = AREF (menu_items, i + MENU_ITEMS_ITEM_HELP); #ifndef HAVE_MULTILINGUAL_MENU if (STRINGP (item_name) && STRING_MULTIBYTE (item_name)) { item_name = ENCODE_MENU_STRING (item_name); AREF (menu_items, i + MENU_ITEMS_ITEM_NAME) = item_name; } if (STRINGP (descrip) && STRING_MULTIBYTE (descrip)) { descrip = ENCODE_MENU_STRING (descrip); AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY) = descrip; } #endif /* not HAVE_MULTILINGUAL_MENU */ wv = xmalloc_widget_value (); if (prev_wv) prev_wv->next = wv; else save_wv->contents = wv; wv->name = (char *) SDATA (item_name); if (!NILP (descrip)) wv->key = (char *) SDATA (descrip); wv->value = 0; /* Use the contents index as call_data, since we are restricted to 16-bits. */ wv->call_data = !NILP (def) ? (void *) (EMACS_INT) i : 0; wv->enabled = !NILP (enable); if (NILP (type)) wv->button_type = BUTTON_TYPE_NONE; else if (EQ (type, QCtoggle)) wv->button_type = BUTTON_TYPE_TOGGLE; else if (EQ (type, QCradio)) wv->button_type = BUTTON_TYPE_RADIO; else abort (); wv->selected = !NILP (selected); if (! STRINGP (help)) help = Qnil; wv->help = help; prev_wv = wv; i += MENU_ITEMS_ITEM_LENGTH; } } /* Deal with the title, if it is non-nil. */ if (!NILP (title)) { widget_value *wv_title = xmalloc_widget_value (); widget_value *wv_sep = xmalloc_widget_value (); /* Maybe replace this separator with a bitmap or owner-draw item so that it looks better. Having two separators looks odd. */ wv_sep->name = "--"; wv_sep->next = first_wv->contents; wv_sep->help = Qnil; #ifndef HAVE_MULTILINGUAL_MENU if (STRING_MULTIBYTE (title)) title = ENCODE_MENU_STRING (title); #endif wv_title->name = (char *) SDATA (title); wv_title->enabled = FALSE; wv_title->title = TRUE; wv_title->button_type = BUTTON_TYPE_NONE; wv_title->help = Qnil; wv_title->next = wv_sep; first_wv->contents = wv_title; } /* No selection has been chosen yet. */ menu_item_selection = 0; /* Actually create and show the menu until popped down. */ create_and_show_popup_menu (f, first_wv, x, y, for_click); /* Free the widget_value objects we used to specify the contents. */ free_menubar_widget_value_tree (first_wv); /* Find the selected item, and its pane, to return the proper value. */ if (menu_item_selection != 0) { Lisp_Object prefix, entry; prefix = entry = Qnil; i = 0; while (i < menu_items_used) { if (EQ (XVECTOR (menu_items)->contents[i], Qnil)) { subprefix_stack[submenu_depth++] = prefix; prefix = entry; i++; } else if (EQ (XVECTOR (menu_items)->contents[i], Qlambda)) { prefix = subprefix_stack[--submenu_depth]; i++; } else if (EQ (XVECTOR (menu_items)->contents[i], Qt)) { prefix = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_PREFIX]; i += MENU_ITEMS_PANE_LENGTH; } /* Ignore a nil in the item list. It's meaningful only for dialog boxes. */ else if (EQ (XVECTOR (menu_items)->contents[i], Qquote)) i += 1; else { entry = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_VALUE]; if (menu_item_selection == i) { if (keymaps != 0) { int j; entry = Fcons (entry, Qnil); if (!NILP (prefix)) entry = Fcons (prefix, entry); for (j = submenu_depth - 1; j >= 0; j--) if (!NILP (subprefix_stack[j])) entry = Fcons (subprefix_stack[j], entry); } return entry; } i += MENU_ITEMS_ITEM_LENGTH; } } } else if (!for_click) /* Make "Cancel" equivalent to C-g. */ Fsignal (Qquit, Qnil); return Qnil; } #ifdef HAVE_DIALOGS /* Construct native Mac OS dialog based on widget_value tree. */ static char * button_names [] = { "button1", "button2", "button3", "button4", "button5", "button6", "button7", "button8", "button9", "button10" }; static Lisp_Object mac_dialog_show (f, keymaps, title, header, error_name) FRAME_PTR f; int keymaps; Lisp_Object title, header; char **error_name; { int i, nb_buttons=0; char dialog_name[6]; widget_value *wv, *first_wv = 0, *prev_wv = 0; /* Number of elements seen so far, before boundary. */ int left_count = 0; /* 1 means we've seen the boundary between left-hand elts and right-hand. */ int boundary_seen = 0; *error_name = NULL; if (menu_items_n_panes > 1) { *error_name = "Multiple panes in dialog box"; return Qnil; } /* Create a tree of widget_value objects representing the text label and buttons. */ { Lisp_Object pane_name, prefix; char *pane_string; pane_name = XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_NAME]; prefix = XVECTOR (menu_items)->contents[MENU_ITEMS_PANE_PREFIX]; pane_string = (NILP (pane_name) ? "" : (char *) SDATA (pane_name)); prev_wv = xmalloc_widget_value (); prev_wv->value = pane_string; if (keymaps && !NILP (prefix)) prev_wv->name++; prev_wv->enabled = 1; prev_wv->name = "message"; prev_wv->help = Qnil; first_wv = prev_wv; /* Loop over all panes and items, filling in the tree. */ i = MENU_ITEMS_PANE_LENGTH; while (i < menu_items_used) { /* Create a new item within current pane. */ Lisp_Object item_name, enable, descrip; item_name = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_NAME]; enable = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_ENABLE]; descrip = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_EQUIV_KEY]; if (NILP (item_name)) { free_menubar_widget_value_tree (first_wv); *error_name = "Submenu in dialog items"; return Qnil; } if (EQ (item_name, Qquote)) { /* This is the boundary between left-side elts and right-side elts. Stop incrementing right_count. */ boundary_seen = 1; i++; continue; } if (nb_buttons >= 9) { free_menubar_widget_value_tree (first_wv); *error_name = "Too many dialog items"; return Qnil; } wv = xmalloc_widget_value (); prev_wv->next = wv; wv->name = (char *) button_names[nb_buttons]; if (!NILP (descrip)) wv->key = (char *) SDATA (descrip); wv->value = (char *) SDATA (item_name); wv->call_data = (void *) i; /* menu item is identified by its index in menu_items table */ wv->enabled = !NILP (enable); wv->help = Qnil; prev_wv = wv; if (! boundary_seen) left_count++; nb_buttons++; i += MENU_ITEMS_ITEM_LENGTH; } /* If the boundary was not specified, by default put half on the left and half on the right. */ if (! boundary_seen) left_count = nb_buttons - nb_buttons / 2; wv = xmalloc_widget_value (); wv->name = dialog_name; wv->help = Qnil; /* Frame title: 'Q' = Question, 'I' = Information. Can also have 'E' = Error if, one day, we want a popup for errors. */ if (NILP(header)) dialog_name[0] = 'Q'; else dialog_name[0] = 'I'; /* Dialog boxes use a really stupid name encoding which specifies how many buttons to use and how many buttons are on the right. */ dialog_name[1] = '0' + nb_buttons; dialog_name[2] = 'B'; dialog_name[3] = 'R'; /* Number of buttons to put on the right. */ dialog_name[4] = '0' + nb_buttons - left_count; dialog_name[5] = 0; wv->contents = first_wv; first_wv = wv; } /* No selection has been chosen yet. */ menu_item_selection = 0; /* Force a redisplay before showing the dialog. If a frame is created just before showing the dialog, its contents may not have been fully drawn. */ Fredisplay (Qt); /* Actually create the dialog. */ #if TARGET_API_MAC_CARBON create_and_show_dialog (f, first_wv); #else menu_item_selection = mac_dialog (first_wv); #endif /* Free the widget_value objects we used to specify the contents. */ free_menubar_widget_value_tree (first_wv); /* Find the selected item, and its pane, to return the proper value. */ if (menu_item_selection != 0) { Lisp_Object prefix; prefix = Qnil; i = 0; while (i < menu_items_used) { Lisp_Object entry; if (EQ (XVECTOR (menu_items)->contents[i], Qt)) { prefix = XVECTOR (menu_items)->contents[i + MENU_ITEMS_PANE_PREFIX]; i += MENU_ITEMS_PANE_LENGTH; } else if (EQ (XVECTOR (menu_items)->contents[i], Qquote)) { /* This is the boundary between left-side elts and right-side elts. */ ++i; } else { entry = XVECTOR (menu_items)->contents[i + MENU_ITEMS_ITEM_VALUE]; if (menu_item_selection == i) { if (keymaps != 0) { entry = Fcons (entry, Qnil); if (!NILP (prefix)) entry = Fcons (prefix, entry); } return entry; } i += MENU_ITEMS_ITEM_LENGTH; } } } else /* Make "Cancel" equivalent to C-g. */ Fsignal (Qquit, Qnil); return Qnil; } #endif /* HAVE_DIALOGS */ /* Is this item a separator? */ int name_is_separator (name) const char *name; { const char *start = name; /* Check if name string consists of only dashes ('-'). */ while (*name == '-') name++; /* Separators can also be of the form "--:TripleSuperMegaEtched" or "--deep-shadow". We don't implement them yet, se we just treat them like normal separators. */ return (*name == '\0' || start + 2 == name); } #endif /* HAVE_MENUS */ /* Detect if a menu is currently active. */ int popup_activated () { return popup_activated_flag; } /* The following is used by delayed window autoselection. */ DEFUN ("menu-or-popup-active-p", Fmenu_or_popup_active_p, Smenu_or_popup_active_p, 0, 0, 0, doc: /* Return t if a menu or popup dialog is active. */) () { #if TARGET_API_MAC_CARBON return (popup_activated ()) ? Qt : Qnil; #else /* Always return Qnil since menu selection functions do not return until a selection has been made or cancelled. */ return Qnil; #endif } void syms_of_macmenu () { staticpro (&menu_items); menu_items = Qnil; Qdebug_on_next_call = intern ("debug-on-next-call"); staticpro (&Qdebug_on_next_call); defsubr (&Sx_popup_menu); defsubr (&Smenu_or_popup_active_p); #ifdef HAVE_MENUS defsubr (&Sx_popup_dialog); #endif } /* arch-tag: 40b2c6c7-b8a9-4a49-b930-1b2707184cce (do not change this comment) */