Mercurial > emacs
view oldXMenu/SetFrz.c @ 89455:ba48a280779d
(GET_CHAR_BEFORE_2): Check multibyte, not
target_multibyte. Even in a unibyte case, return a converted
multibyte char.
(GET_CHAR_AFTER): New macro.
(PATFETCH): Translate via multibyte char.
(HANDLE_UNIBYTE_RANGE): Delete this macro.
(SETUP_MULTIBYTE_RANGE): New macro.
(regex_compile): Setup compiled code so that its multibyteness
matches that of a target. Fix the handling of "[X-YZ]" using
SETUP_MULTIBYTE_RANGE.
(analyse_first) <charset>: For filling fastmap for all multibyte
characters, don't check by BASE_LEADING_CODE_P.
(re_search_2): Don't check RE_TARGET_MULTIBYTE_P (bufp). It is
the same as RE_MULTIBYTE_P (bufp) now.
(mutually_exclusive_p): Check by (! multibyte ||
IS_REAL_ASCII (c)).
(TARGET_CHAR_AND_LENGTH): Delete this macro.
(TRANSLATE_VIA_MULTIBYTE): New macro.
(re_match_2_internal): Don't check RE_TARGET_MULTIBYTE_P (bufp).
It is the same as RE_MULTIBYTE_P (bufp) now.
<exactn>: Translate via multibyte.
<anychar>: Fetch a character by RE_STRING_CHAR_AND_LENGTH. Don't
translate it.
<charset, charset_not>: Fetch a character by
RE_STRING_CHAR_AND_LENGTH. Translate via multibyte.
<duplicate>: Call bcmp_translate with the last arg `multibyte'.
<wordbound, notwordbound, wordbeg, wordend, syntaxspec,
notsyntaxspec, categoryspec, notcategoryspec> Fetch a character
by GET_CHAR_AFTER.
(bcmp_translate): Likewise.
author | Kenichi Handa <handa@m17n.org> |
---|---|
date | Fri, 30 May 2003 07:00:29 +0000 |
parents | bbce331da1be |
children | 695cf19ef79e d7ddb3e565de |
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#include "copyright.h" /* $Header: /u/src/emacs/19.0/oldXMenu/RCS/SetFrz.c,v 1.1 1992/04/11 22:10:21 jimb Exp $ */ /* Copyright Massachusetts Institute of Technology 1985 */ /* * XMenu: MIT Project Athena, X Window system menu package * * XMenuSetFreeze - Forcibly set the menu freeze mode switch * overriding the Xdefaults setting. * This is necessary in some situations. * * Author: Tony Della Fera, DEC * January 29, 1986 * */ #include "XMenuInt.h" XMenuSetFreeze(menu, freeze) register XMenu *menu; /* Menu object to be modified. */ register int freeze; /* Freeze mode? */ { /* * Set the freeze mode switch. */ menu->freeze = freeze; }